[Transcribed and edited from a thread, not my idea]
Remember that Nazis from Antarctica mod thing? I have a few ideas for that.
Propagandist
Either a man on the level of Hitler, or a woman in soft-porn tier nazi fetish gear (just skirt with high heels and stockings). They can carry banners, drums loud speakers, those kind of things.
Now, the idea is that they march into an alium city and start to preach for the goyim there. They of course all go there, and you have a big mass looking at them. You can use them as a living shield and send your soldiers in civilian clothes among them. Or just prepare an ambush.
Flying saucers
See the embeded video.
U-boats
In that same Russian documentary about their secret base in the Antarctica threy speak about submarines which can carry those flying saucers. Now, you could build a few and have some additional bases.
Bikes
Why not? You could use simple ones for scouting, or have a sidecar and a heavy weapon.
Panzerfaust
Instead of dedicated soldiers everyone could carry one.
Disadvantages:
You'd have your base with maybe a few hundred thousand people, and most of them have to work there. So you have a limited pool of possible soldiers. Of course you could try to recruit from the outside, but your people there are quite different after growing up underground, always listening to how one day they will have their revenge. So they are bitter towards most of the world, especially after they let themselves be enslaved by the ayy lmaos.
Basically you could only recruit from Europe and North America, and you'd have to park a submarine there for weeks, and hope that they won't catch you. Because finding good candidates, and eventually good comrades is hard for you.
You can also recruit reservists from all other continents. However they are unable to be upgraded or receive better equipment, so they are eternal rookies, or simply basic freedom fighters.
They would be focused on saving European peoples as their primary concern, but are not against saving other races if it doesn't come into direct conflict with the former interest.
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