 | Rolled 1 (1d1) |
I love it when elements in the background are edited separately from the main action, or it's implied that folks from one shot are doing something independently once they're off-stage, through audio. It really makes projects feel lively and gives a strange sense of credibility to any reinterpreted continuity. Like the suit-flapping in the video mentioned in the OP.
Useful in cheap gags of someone talking or making some repetitive noise, followed by a cut to nearby characters, with the noise still going at a slightly lower volume, as in Skooks 1, 1:40.
https://www.youtube.com/watch?v=BWlKr4seJ-0&t=1m40s
Even in what could be considered the less creative aspects of video-makin', there are ways to make things interesting. It seems like there are four categories or margins in which to do most things, including general timing, framing a shot and when to cut a shot or scene:
The conventional, acceptable and expected, where editing follows the rhythm of the content. There's usually a few distinct possibilities to choose from, depending on the desired effect, be it a smooth transition or a deliberate interruption.
The overt flouting of conventions and doing things as incorrectly as possible, which often comes off as too obvious an attempt to do things wrong; this can lead to an undesirable 'trying to hard' impression, especially when it's applied to multiple facets of editing at the same time.
The completely nonsensical, where things seem to happen on a whim, occasionally right, occasionally wrong, often in between. Without rhyme or reason, things just happen.
And then there's breaking the rules just a little. Just slightly stepping outside of those boundaries, hanging onto scenes just a little bit too long, having zooms and pans meander off the expected final destination or reach it a little too soon and just stop. Having absolutely everything feel a little off, but executed with enough confidence to ward off any ambiguity that the end goal miPost too long. Click here to view the full text.