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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction) NSFW welcome

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Young man, in mathematics you don't understand things. You just get used to them. - John Von Neumann
Rules & Guidelines

File: 1422038460432.jpg (146.94 KB, 1500x937, 1500:937, neotokyo_recon_nsf.jpg)

 No.11785

post them

 No.12004

File: 1422162484228.jpg (1.32 MB, 1000x4000, 1:4, 1416331872504.jpg)


 No.12023

>>12004
Watch_Doges, but not Open Arena?

 No.14198

Warsow

 No.14200

File: 1423337085867.jpg (131.19 KB, 800x600, 4:3, image.jpg)

Neocron's an old MMO that's cyber as fuck. Plays like System Shock 2, and surprisingly active given its age.

 No.14202

>>12004
It's really despicable of the author of this to imply that Perfect Dark Zero is a game anyone should play. Can you imagine how disappointed they'll be after playing PD 1?

 No.14210

Hacx, an FPS using the Doom engine, could be considered cyber.

http://www.drnostromo.com/hacx/

 No.18197

YouTube embed. Click thumbnail to play.
Bringing this thread back from the dead since we don't seem to have a single thread for cyberpunk gaymen.

(this might be a good thread for the board owner to link in the sticky thread)

So, upcoming cyberpunk games, chummers:

The big one is obviously Cyberpunk 2077. Little has been said about it, but Mike Pondsmith - the creator of Cyberpunk 2020, which 2077 is going to be an adaptation of - in this interview I'm embedding has some very positive things to say about them. And CD Projekt Red for the most part has been a pretty based dev [although depending on whether Witcher 3 is actually going to be downgraded to 30FPS and casualized like /v/ thinks will happen, it may end up being worrisome that CDPR is making this game (but then again, a different team is working on 2077 concurrently with the development of Witcher)]

There's also Quadrilateral Cowboy: http://www.blendogames.com/qc/
Looks pretty schway, but it's been in development for a long time and has had its release date pushed back several times, and the dev hasn't updated their YouTube development log for several months now, so this may just be a dead project, sadly.

And as another user posted elsewhere on the board, there's CogMind: http://www.gridsagegames.com/cogmind/faq.html
A rougelike cyberpunk hacking RPG sort of think. Looks pretty great and the devs are on top of things.

This other game, Black Ice, is currently in early access: http://superdupergc.com/
Looks pretty schway, but it's all procedurally-generated and doesn't look like something that will have a ton of depth to it.

That's all I know of that's coming out, at least.

>>12004
Someone needs to fix this list. Watch Dogs isn't even remotely cyberpunk.

 No.18200

>>12004
>Dystopia
My nigger.

I really wish more people would play it. Usually there's a pro in one team that unbalances the entire match. That's unfortunate.

 No.18207

>>18197
>(this might be a good thread for the board owner to link in the sticky thread)

Agreed, this should be linked

 No.18215

So the Judge Dredd universe is pretty cyberpunk, and theres an old Judge Dredd game; I've been thinking of grabbing it, has anyone here played it and how much does it suck?

 No.18320

File: 1426351349652-0.jpg (859.05 KB, 2560x1440, 16:9, 2015-03-14_00001.jpg)

File: 1426351349652-1.png (491.06 KB, 1280x720, 16:9, latest.png)

File: 1426351349652-2.jpg (285.41 KB, 1680x1050, 8:5, 1f9dda6740d5cb20e1f4a49cdc….jpg)

File: 1426351349652-3.jpg (147.17 KB, 640x359, 640:359, .jpg)

Saints Row VI is actually pretty cyberpunk in a tongue-in-cheek kind of way. It takes place in a simulation in a reference to The Matrix, has glowing alien technology everywhere, They Live style billboards, something akin to augments, cyberpunk costume possibilities, laser weapons, and a replica of Rick Deckard's gun. It's not exactly subtle story-wise, but all the cyberpunk set pieces are there.

 No.18322

>>18320
>aliums
>cyberpunk

yeah no

 No.18359

>>18320
SRIV is kind of a fun game and probably the second-best game in the series after SR2, but any cyberpunk elements in the game are LE NERDY SCI-FI REFERENCES and parody shit. It's too self-aware to be genuine cyberpunk.

 No.18362

File: 1426400310894.jpg (1.2 MB, 1920x1080, 16:9, Liandri_WIP01.jpg)

Someone learn the Unreal Engine and start making maps, weapons and character models for UT4

 No.18368

>>18362

Lad, people ain't going to do stuff just because you say so.

 No.18369

>>18215
It's pretty fun, if a little cheap. Kind of cyber, since it's Dredd, but you basically just arrest and shoot perps.

 No.18380

File: 1426448238907.jpg (566.05 KB, 1834x895, 1834:895, Routine_marchss2b.jpg)

ROUTINE has had my dick hard for like 2 years now
i cant fucking wait until its out holy fuck

 No.18382

>>18380
You might want to check out your dick aug, luser.

 No.18384

>>18382
sorry its not retro 80s enough for you bruv

 No.18397

Would SkyForge be considered /cyber/ ?

 No.18406

>>18397
Science Fantasy from looking at it.

Anything in the story worth noting?

 No.18415

>>18380
Oh those fucking terminals!

Man, I wish we could get a game with sexy art like that where we are actually doing something deep, like programming the machines and linking them together and automating tasks. Something crafty.

To my knowledge, there aren't any good modern games with a cyberpunk type setting that aren't just shooters where your interacting with the systems is fairly shallow.

 No.18537

YouTube embed. Click thumbnail to play.
>>12004
>Still no AquaNox

Cyberpunk with submarines is fucking great

 No.18911

>>18415
thats already a game
> life
> what actually is programming

 No.18915

http://timsoret.itch.io/the-last-night

not really a fan of pixel games but this was pretty good

 No.19263

File: 1427711290193.jpg (78.89 KB, 700x300, 7:3, gstring_shot1.jpg)

G-string is a Half-Life 2, it takes place in a period of time where the system has collapse with brouzouf having no value yet the machine of civilization continues.

 No.19269

>>18415
Factorio

 No.19272

>>19269
Factorio is Autism: The Game.
I fucking love it.

 No.19360

The Maker's Eden is a point and click type thing, kinda /cyber/, good artwork, but not all parts are finished yet

 No.19381

>>19263
intredasting

 No.19469

File: 1427962145191-0.jpg (548.8 KB, 1920x1080, 16:9, action-mmo-games-otherland….jpg)

File: 1427962145191-1.jpg (2.84 MB, 1920x1080, 16:9, othlan.jpg)

File: 1427962145191-2.jpg (536.41 KB, 1920x1080, 16:9, Otherland-profile-rw1.jpg)

Some screenshots form a MMO based on Tad Williams Otherland books, it has been in development hell since 2012 from what I understand.

 No.19470

Uplink.
it's closed source though.

 No.19483

>>19470 there's also Endgame: Singularity but i haven't tried that yet.

 No.19498

Distance the racing game. It's a successor to Nitronic Rush and runs very well on Linux.

 No.19689

Anyone knows any good cyberpunk rts games or games like wasteland 2?

 No.19792

>>19469
I'm glad that they're still making games for PS2.

 No.19794

File: 1428302932003-0.jpg (495.53 KB, 1920x1200, 8:5, hawken_lead.jpg)

File: 1428302932003-1.jpg (252.05 KB, 1280x720, 16:9, hawken_11.jpg)

File: 1428302932003-2.jpg (309.69 KB, 1280x800, 8:5, Hawken1.jpg)

Hawken anyone?

 No.19798

>tfw Red Alert 3 Paradox mod is never coming out
>tfw you will never play as an ancient Rome-influenced cyberpunk corporation with city builder inspired gameplay fighting killer robots, soviets, steampunk knights templar and rednecks

That's so fucking sad…

 No.19802

File: 1428315183481.jpg (38.62 KB, 500x371, 500:371, ayy lmao.jpg)

>>19798
>tfw work on cyberpunk 2077 is suspended because of witcher 3
>tfw you dont give a fuck about witcher (good game but still no fucks given)

 No.19803

>>19802
Isn't witcher 3 almost done so after that will CP2077 finally come?

 No.19806

>>19803
Cyberpunk will most likely be a very long way away. The trailer they did was very early in its development.

It will come though.

And until then we have May to wait for, and its so close too. Godbless CDPR

 No.19840

>>19794
>tfw hawken is dying
>tfw I have fond memories of playing it back when open beta started
>tfw when no reaction image can show my pain

 No.20480

File: 1428936731814.jpg (572.7 KB, 2560x1650, 256:165, chillaxin.jpg)

>>19840
>you will never get the old HUD back

 No.20537

File: 1428967416992.jpg (2.47 MB, 1920x1080, 16:9, SG-Titan-PCConsole-16-09.5….jpg)

>>20480
I fucking hate that feel more than I hate the fact the game's pretty much dead.

 No.20569

File: 1428989198187.jpg (494.29 KB, 2500x1422, 1250:711, frontline-city.jpg)

>>19840
>>20480
>>20537
We should meet up in the /cyber/ steam group and all play.

 No.20601

>playing video games

You guys should use your time programming instead.

 No.20603

>>20601
Ok, where do i start and what can i do when i know how to program?

 No.20606

>>20603
Programming is a tool but can be used recreational.
It challenges your mind and you can make tools to make your everyday tasks easier.

I would recommend something like http://learnpythonthehardway.org/
Don't let the name scare you though. The hard way IS the easy way.

You could also try reading SICP which was used until 2012 at MIT to introduce people to programming.

 No.20607

>>20606
Should have linked directly sorry, didn't know about all that newly added shaz to the frontpage.
http://learnpythonthehardway.org/book/

 No.20609

>>20606
>>20607

Is that for Python 3?

 No.20610

>>20609
No but Python 2 and 3 are so similar that won't matter.

 No.20616

it's not out yet but i played the cyberpunk jam prototype of "va-11 hall-a" which is a pretty neat cyberpunk bartender simulator where you make drinks for robotic prostitutes and augmented assassins. worth keeping an eye on.

 No.20625

does anyone have the picture showing how to change the position of guns in NT so I can have actual iron sights? The actual glass works apparently and I know you can change the view model to be over slightly so it goes over your center

 No.22854

>>18380

Alien:Isolation beat Routine to the punch


 No.24182

File: 1433286092934.jpg (34.61 KB, 460x215, 92:43, 14581542112.jpg)

pretty cool, bought because of sale. i can recommend it.


 No.24202

>>24182

Waiting for it to come to muh loonyx


 No.24214

Minecraft isn't /cyber/, but OpenComputers totally is. Isn't it?

If I were running a server, I'd use OC (for obvious reasons), QuiverBow (cool weapons and automated attack drones), Chisel (fancy blocks), and Custom NPCs (so we don't have to have actual players sitting behind the counter and selling guns, unless we want to). Maybe add ExtraUtilities, because even though it has all kinds of stupid shit it's got those generators that look like old gas-powered generators.


 No.24230

>>24214

daily reminder that minecraft is a deprecated broken piece of crap (if you don't believe me try writing a mod for it)

and that you should play minetest instead.


 No.24234

>>24230

>complains about how hard mod writing is

>before the mod API is out

Of course it's shit writing mods for it right now, you're pretty much hacking the game.

If anything complain about how shit Java is. That's the main reason Minetest is superior.


 No.24236

>>24234

>before the mod API is out

>The alpha version was publicly released for PC on May 17, 2009

>2015

you're right, now that microsoft owns it it'll surely become a lot more open very quickly.


 No.24249

>>20606

>Learn Python the Hard Way

Started reading it and got annoyed at how the book was telling me to copy everything exactly as written with no explanation as to what %s or %d are for, then put it down upon reading that page.

Went back to Learning Perl 6th Ed. because I'm 30 years out of place.


 No.24254

>>24249

Better than me anon, i tried self teaching lua and said fuck it. I need a coding aug


 No.24258

>>24230

Does Minetest have computers, modular machines, a weapon that fires a minecart at such high speed that it causes an explosion at the moment it leaves the barrel of the gun, and a way to add some custom shopkeepers and random corp cops?


 No.24261

how is metalgear cyberpunk? sure it has some cybernetics, but that alone doesnt mean its cyberpunk. anyone care to explain?


 No.24264

>>24258

>Does Minetest have computers,

sure

>modular machines,

not sure what that is (in mc)

>a weapon that fires a minecart at such high speed that it causes an explosion at the moment it leaves the barrel of the gun,

no idea but that kind of mod is made by 12 year olds for 12 year olds and requires no skill so just make it yourself if you can't find it

>and a way to add some custom shopkeepers and random corp cops

>shopkeepers

>cops

>in minecraft

are we talking about the same game? anyway, you can add whatever mobs you want to minetest assuming you can script the AI. i think there are already some mob frameworks to make this easier.

sage because stop shitposting shazbot.


 No.24265

>>24258

holy shit they seem to have added a whole lot of features to minecraft.

are you sure you are not just using mods?

because if you're using mods your example doesn't count because mods are broken in minecraft.

if you don't believe me, try installing mods and updating your minecraft when a new version comes out.


 No.24290

>>24265

>John Doe didn't read my post

I damn well want mods. The point of my post was that I think you can get pretty fuckin' schway if you know what you're doing.

>updates break mods

>this shaz doesn't realize that updates change the code that mods rely on

>>24264

Okay, so Minetest has the most important bit.

The modular machines are from something called Engineer's Toolbox, go look it up. Basically, you've got one block and a whole bunch of modules. Six modules can go on one block, and you can configure them to work with each other.

Also

>not recognizing the Minecraft equivalent of a Gravitational Beam Emitter

It destroys everything at the point of impact, throws you into the next town, and costs a fuckton to make. Same mod adds everything from auto-crossbows to fuckin' automated drones.

Finally, no cyberpunk experience is complete without corpsec coming down on your ass. And hey, guess what? There's a mod for that–build some NPCs, set them to Hostile, give them guns, and boom.


 No.24292

File: 1433422772545.jpg (400.39 KB, 1920x1040, 24:13, a dude to surpass metal ge….jpg)

>Look on Minetest forums

>a couple simple gun mods with Generic Military Guns(tm)

>a block that kills you when mined

>mods that add farming functions

>the redstone replacement with the confusing name (what the fuck is mese anyway)

Okay, yeah, there's some good stuff in here–the mescons thing is basically RedPower–but the vast majority of mods for Minetest aren't past the "lol diamonds for dirt" phase.

Maybe it's opensource, and that's a plus, and maybe it has a modding API, which is also a plus, but would it kill you guys to make something interesting?

Also

>the computers in Minetest's computer mod don't do anything

>mfw


 No.24293

>>24290

>I damn well want mods.

stop playing minecraft then.

>updates change the code that mods rely on

yes. exactly. you seem to not be entirely stupid.

now if you can try and concentrate really hard maybe you can manage to think a tiny bit further into the future and think about how this problem is dealt with in minecraft.

welcome to minetest.


 No.24294

File: 1433424068044.jpg (91.84 KB, 390x479, 390:479, visiting 4chan.jpg)

>>24293

>If you want mods, come play this game that has 1% of the modding community that Minecraft has!

nigga you don't understand


 No.24316

>>24293

>maybe you can manage to think a tiny bit further into the future and think about how this problem is dealt with in minecraft

By reworking the framework and adding a modding API. Plus it's not like the game updates very often, and when it does update rapidly it often doesn't even break mod support.

Also I could swear people made tools to make modding way easier in the past, did they stop doing that now?


 No.24317

>>24316

>I could swear people made tools to make modding way easier in the past

yeah, forge or bucket or whatever it's called.

when minecraft updates you have to wait forever for the frameworks to get updated and then hope that the mod's developer is still around to update his mod.


 No.24342

>>24317

That's the same with every modding community, shaz. When someone makes a major change to one piece of code, it breaks other pieces of code. That's why updates take so long, period.


 No.24350

>>24342

you are wrong. this is only the case if design is as broken as is the case with minecraft which is made by people who don't give a fuck about mods.

something like that could never happen in minetest now will you fucking shut up already?

look I'm sorry for all the manhours you wasted in minecraft and I'm sorry for this really bad case of baby duck syndrome but making a fool of yourself isn't gonna help.


 No.24361

>>24350

Looks like someone did a cat /dev/null / on their brain.

I don't give a shit about Minetest, buddy. Minecraft doesn't update fast enough to break my mods, and I won't update unless 1.9 actually turns out to be good. And Minetest doesn't have the shit I actually want.


 No.24376

File: 1433520333309.jpg (113.67 KB, 640x400, 8:5, technobabylon-latha-640w[1….jpg)

Dunno if you heard about it, but technobabylon is a really cool adventure game that came out not so long ago


 No.24460

I'm working on a game with cyber elements, is there a 'go to' colorscheme thats tried and true? I'd rather lean towards the future than go with a faux retro/Terminator look


 No.24559

>>24460

This board's CSS is a good start


 No.24611

Can someone please explain why metal gear and watch_dogs are on the list?


 No.24756

Not necessarily cyberpunk, but I'm playing TIS-100 by the guy(s?) that made Spacechem and Infinifactory. You're basically writing programs in assembly on an old machine your uncle had, and there's secrets inside.

From what I've seen these secrets are from the Department of Defense and may have something to do with spying on the Russians, but knowing the dev(s?) it's probably going to be something big.

Reason I think that is a spoiler for the other games: Spacechem has you saving the universe from Eldritch horrors, Infinifactory has you become a rebel against alien overlords.

Either way, it's assembly programming with weird restrictions, so I'm sure some of you will love it. Hacking around on old systems is something we all enjoy, right?


 No.24810

YouTube embed. Click thumbnail to play.

GALERIANS und GALERIANS: ASH

Survival horror, Glitchy soundtrack, Psychic powers that need to be managed with heavy drug use and surviving a city controlled by a super computer named "Dorothy" using other psychic children she birthed as a means to kill you.

Nigga it don't get more cyber.

OST:

https://youtu.be/_f1MQnxtPwM

https://youtu.be/G4ZwUdXTggs

https://youtu.be/EMqvmgWuA1E


 No.24894

http://pastebin.com/20MyVEZca

I'm a faget who doesn't have brouzouf, so I don't have a machine that can handle a server like this.

But, aside from the assblasted minetest guys who can't be bothered to actually use their modding API, this might be fun.


 No.24898

>>24894 are you trying to become a meme? raging teenage boy? unreal minecraft kid?


 No.25355

>>19469

Sadly, with the lack of news about it, its probably dead.

>>19802

I need to find where to buy one of those ayys.

>>24261

>corporations are governments

>war is a business

>dystopian as fuck

>cyborgs running around

>advanced technology

To be fair, its the first ones are more of a pre-cyberpunk in that its a setting that leads to the near-future dystopia that we would recognize as such. Only MGS4 and Rising are full blown cyberpunk.

>>24376

Just started playing it,seems fun enough already (for those who like point and click adventures though). Had quite a few laughs in the first chapter already (that Chef persona).


 No.25405

My Steam Summer Sale Cart:

- System Shock 2

- Deus Ex: Game of the Year Edition

- Black Ice

- E.Y.E. Divine Cybermancy

- Reciever

Should keep my library nice and schway for awhile, a difficult feat since I have the worlds worst GPU (intel HD 4400) and don't feel like dropping hella brouzouf to upgrade it.

Other things I'd like to recommend:

- Sluggish Morss (all three of 'em)


 No.25440

File: 1434455414111.jpeg (196.74 KB, 1024x768, 4:3, Final-Fantasy-VII-Set-4-f….jpeg)

>>11785

Final Fantasy 7 is pretty /cyber/. Did you guys hear they announced at E3 that they're making remakes of it? Aww yiss.


 No.25535

Is Black Ops III cyberpunk?


 No.25536

>>25535

Dunno but looking at it I caught myself hinking it looks schway, looks fast.


 No.25569

>>25535

Depends on the story i guess. Iv disliked every cod other than world at war and mw2. After getting disapointed with mw3 i decided no more cod. But this, this doenst look or play like cod, sure the core gun mechanics are there but, come on, there was what looked like and augmentation wheel and some other option wheel. Also multiplayer campaign sold it for me


 No.25570

>>25440

I came.

we need a cyber name for that


 No.25643

>>24182

What is it about?

>>25570

Magitek or technomancy?

Since even with the magic, FFVII is as cyberpunk as Shadowrun. Hell, probably more since even the magic is mostly tech-based (and the rest is just muh lifestream/alien lifeforms).


 No.25644

>>25440

they say FFVII is actually steampunk but fuck that, I never experienced it as being so.

that remake and kingdom hearts III will be the reasons I buy a ps4 and start gaming again.

Schway as FUAAARRRK


 No.25654

>>25644

>>25643

>>25440

Its cyberpunk mixed with a little steam. Call that shit "Victorian Cyberpunk" at best


 No.25656

>>18415

Like TIS-100, but with cyberpunk elements.

I dig it only if it's less of a dildo than TIS-100…

Seriously, I know TIS-100 is a 'puzzle game', but at least give the user more power… Fuck!


 No.25710

>>25656

>people make functioning games in TIS-100

>anon complains it's too weak


 No.25711

>>20569

Do it and i'll join


 No.25715

File: 1434646695214.png (59.41 KB, 216x259, 216:259, Icarus_Verilog_logo2.png)

>>25656

>DSP: the game

>more power

Get verilog/VHDL emulator. Enjoy.


 No.25731

>>25654

It call it early cyberpunk, since Victorian Cyberpunk is pretty much what Steampunk is after all.


 No.25733

>>25731

it seems to match dieselpunk the most actually


 No.25734

File: 1434662499568.jpg (269.56 KB, 1920x1080, 16:9, dishonored-boyle-estate-19….jpg)

>>25731

>>25733

I guess the same way we can call Dishonored /cyber/ then.


 No.25746

File: 1434670431877.jpg (77.97 KB, 640x480, 4:3, phantom_dust2.jpg)

>>11785

Phantom Dust for the original xbox.

If any of you have an original xbox laying around this game is great. (If they made sequel announcement as they were planning I would seriously consider buying xbone)


 No.25747

>>25734

Ugh no steampunk sucks, and although Dishonored is an amazing game let's not call it cyberpunk because it isn't.


 No.25758

>>25747

Dishonored isn't steampunk anyway, it's built on whale oil.

I'm not saying it's cyberpunk, If you read the posts I responded to, my point is that the setting has a shit-ton of cyberpunk elements even though it's missing a few big ones like the human/machine frontier.


 No.25763

>>25733

It has no 20s vibe though.

So fantasy future-dieselpunk?


 No.25917

File: 1434885852870.png (321.6 KB, 360x482, 180:241, 1431212238855.png)

>>25763

>fantasy future-dieselpunk


 No.25932

Why don't we create ou own /cyber/ video game?

With unity or gamemaker if point & click

(il like point & click games)


 No.25951

>>25932

This.

/cyber/ needs to make their own game since so many of the games in our culture are shit.


 No.26024

>>25951

i was thinking of a 2D cyberpunk game and when you hack or go in the matrix it become full 3D like the virtual world is more/better than the real life.

VR compatible, EEG helmet & stuff


 No.26026

>>26024

Basic point and click game seems reasonable. Your idea is a pipe dream for a crowd-sourced game.

We could make it open source(ish) if we were using Gamemaker by pubishing our assets and original code, or we could make the entire thing open source if we used something like Godot.

Does anybody have experience using Godot or making point and click games in any engine?


 No.26028

I have no mouth and I must scream.


 No.26048

Does Pokemon Colloseum count as /cyber/? Usually I'd say no to Pokemon but it's very hi-tech and low-life the whole game.


 No.26091

>>25644

Steampunk is not and has never actually been a thing.


 No.26101

>>25951

I'm working on a game, its a hacking sim with a strategy overworld and minigames. Im only one programmer (with an awesome musicbro) so its pretty shaky right now, but it does allow some cool activities like reading other characters files/emails/chats, telling where someone is by the name of the wifi networks they're connected to, doing port scans, as well as in-person abilities like conversations and following people around, dumpster diving, installing bugs/wiretaps, etc. It actually needs a lot of ideas for things like near future tech, such as facial recognition, license plate scanning, bioflora fingerprinting/GATTACA shit, plus wider themes like surveillance, grey/black markets of the future, ownership in a context of anonymity, the gulf between the haves and have-nots, immigration, neo Luddites/jobs displaced by AI, etc.

I have a thread on >>>/agdg/15395 but I don't update it very often. Im really in need of UI art, a shader artist to make the city look cuh-razy, concept art, a soundbro, level designers (more like quest/mission writers), a marketer, and a project manager. Basically everything besides gameplay programming and music.


 No.26102

>>26101

Not to mention, it also needs some kind of game mechanic. At first it was a Global War On Terror simulator, so you were trying to discover connections between people/places/things that would let incrimination flow between them so it'd be cheaper from a public relations standpoint to do things to them, like if a car was used in a crime, then its incrimination would flow to anyone driving it, so it wouldn't cost much to search the driver, compared to searching a random person on the street. But that was an early design, I'm probably dropping the idea of evidence and incrimination. But then its like, is the point of the game just to explore the systems and consume the content, without an overarching goal of building a case against someone, from a mechanics perspective? Sure a designer could say 'once you have this file and this file and you have heard this conversation, then you win' but I wanted a mechanical system the player could work with. Right now its just the minigames that have mechanics, and I guess the limited resource of your brouzouf/agent time in going from place to place to perform actions.


 No.26103

>>26102

It might be better from a learning standpoint to do a game that's just a bunch of minigames where the player consumes content and story that way. How many games have you made in the past? I mean actually made to completion. Doing minigames will help you git gud at designing and implementing mechanics. Maybe someday one of the minigames will become something much more, but for an amateur game dev, it's a better idea to start out with a project like the one you described instead of trying to jump in to something big.

A minigame-oriented game can be easily added on to and altered. If you design a game around a single mechanic, not only does it feel weak, but it becomes a lot harder to fix broken things as well.


 No.26106

File: 1435106907177.jpg (15.44 KB, 480x360, 4:3, hqdefault.jpg)

Dreamweb is probably one of my absolute favorite games not just from a story aspect, but the presentation and the musical drone just add to this feeling of overwhelming bleakness that the main character is suffering through


 No.26111

>>26106

A lesser known classic. Came with a journal, some entries scrawled in blood. Love the atmosphere in Dreamweb.


 No.26112

>>26102

Here's a suggestion that I find fun, perhaps you will dislike it but at any rate it might give you some ideas.

Make the game almost an open world cyberpunk/hacker game almost like the open world space trading games (eg, privateer, freelancer). You can get hired for missions, you might get on the wrong side of the law or some thugs. You could add a main story line if you wished, although it would not really be necessary.

The jobs you would get would vary:

-> track down so and so (for the law, a lover, a gang? any and all of these)

-> find information on such and such (when a hit is happening, where a drug deal is)

-> perhaps actually carrying out hits? This is really far fetched in our current world but if self driving cars and cybernetic implants are everywhere…

-> if you hack "high sensitivity systems" you could sell the data (engineering data? pre-release of music or movies?) but if you get caught you'd be greased.

-> help someone go into hiding by erasing digital footprints

Maybe, if you want, you could have terrorist/anti-terrorist missions (destroy/defend the power station or whatever). Obviously, these would be much more intense and dangerous- might be good for a main plot.

I like the idea of just being one hacker in a huge sea of data, instead of being a member of an elite unit tracking down terrorists you're just another guy trying to make a living in new chinatown.


 No.26133

>>26112

Isn't that like WatchDoge?

I don't have played it but it just make me think of that.

What kind of graphics could a good cyberpunk game have?

Something retro a la fade to black?

Or full modern engine?


 No.26241

File: 1435260960649.webm (2.26 MB, 960x600, 8:5, progress.2015.06.25.webm)

>>26103

Yeah, that is probably the direction the game is going to go. It was always a glorified excuse to string a bunch of minigames together, with one coat of mechanics, but I should probably drop that side of it. After all, if I was really excited about the evidence/incrimination side of it, I'd have completed it by now :^)

>>26112

So I don't have cars implemented yet, but I really liked your idea so I made a mini version of it- you can exploit a bug in certain smartphone batteries. The phone needs to be jailbroken to access it, so in this setup you have to connect to the phone, upload a cracked firmware update, restart the phone so it applies the updates, THEN you get access to the technician/admin functions, including setting the battery capacity (webm related)

I like your other ideas too, would you be willing to expand on them and send them to me? For example, what digital footprints might be (like, a username on a porn site, security camera footage, various server logfiles..)

Also for selling data, what would a marketplace for that look like? Obviously Uplink had a version of that but that vision was 10+ years ago. Like, would it be totally automated or would you converse with the buyers/sellers? Anonymous vs screennames?

For real, I need this world fleshed out and it seems like /cyber/ has good taste + theme, so if you or anyone else really wants to help me, PLEASE email me. The current prototype is at http://vestigial.itch.io/spy-sim but its currently kind of shit.


 No.26261

>>26241

>Basing it off of Windows

Come on, man. Fix it. Would a true hacker be using Windows? Learn a bit about GNU/Linux and it'll be much better, not only for realism, but also for ease, as Window's never really been for a terminal. Sure there was MS-DOS, but it wasn't as in-depth or well-executed as UNIX.

Just to compare viewing the contents of a directory. In the Windows Command Prompt, you've to type in 'dir'. In *nix's terminal, it's 'ls'. Sure that's a damn weak thing, but if you're typing in that shit all damn day, you're going to want little things like that.

I'd take a look, too, at a 'realistic' hacking simulator, Hacknet. It might give you some ideas.

>setting the battery capacity

Again, try to be realistic. And by your first post, it seems to be futuristic. Jailbreaking a device is unique, or rather the name, to the Apple iPhone. If it's futuristic, wouldn't that be replaced with something else?

>certain smartphone batteries

As far as I know, you can't replace batteries in iPhones, and if this was found out, I'm sure Apple would recall them right fucking quick. If it's futuristic, then perhaps this idea could switch to fucking up an Internet-connected pacemaker or Skullgun or something. Make the pacemaker stop or shock too often, or the Skullgun fire while inside the guy's head.

I feel I'm being really critical and perhaps even mean here, but that's not the case. I just really want another cool game like Uplink, but with my little niggles with it fixed. I'll have to type some stuff up and send you an email. I've got some ideas you might like. But before I go, check out Matthewmatosis's video on Uplink, if you haven't already. It talks about some things that Uplink does really well.


 No.26299

File: 1435347648176.jpg (91.92 KB, 660x750, 22:25, phantasystaronline.jpg)

Do any of you play this shit still? It's less cyberpunk than sci-fi; can be pretty fun played with bros. Maybe we should form a /cyber/ group on Schthack's server.

Don't think it connects on WINE though, unfortunately.


 No.26476

YouTube embed. Click thumbnail to play.

>>20616

>hall-a


 No.26530

>>26106

If only it wasn't hosted in malwareforge.

>>26299

I used too. Now and then I get the urge to reinstall it and relive the nostalgia, but then I remember I have many more things that I haven't done, brouzouf to gather, art to make, etc.

>>26476

I love the artstyle, though I'm waiting for a full release before trying it out.


 No.26613


 No.26671

Snatcher or Blade Runner?


 No.26674

>>26026

Minimal experience with Godot, no experience with point-n-click. Kinda want to make it a first-person adventure, like a futuristic Realms of the Haunting.

You know, first person, but with less emphasis on combat and more emphasis on puzzle-solving, navigation, and atmosphere.


 No.26693

>>18537

You know their working on a new AquaNox game right now, right?


 No.26778

File: 1435914883167.jpg (92.83 KB, 640x480, 4:3, hyperblade.jpg)

hello. i'm not really a /cyber/ but have a couple of possibilities.

HyperBlade is a futuristic sports game. Kind of like hockey. Each team has two players plus a goalie. The arena has traps and powerups. Some teams are all about speed and skill, others are about strength and beating up the other team. You score points by throwing the rok (ball) into the opposing goal. If a player gets decapitated, their head becomes the rok.

screenshot is on win10 preview 10159. on win7 the radar (bottom right corner) works fine. it's a win95 game (the tricky period inbetween dos and win xp).

(i don't enjoy any sports or sports games, but hyper blade is fucken… schway).

shared on retroshare.


 No.26779

File: 1435915059402.jpg (705.75 KB, 1920x1080, 16:9, pinbot.jpg)

my other suggestions are all pinball tables.

i use visual pinball + vpinmame. these are all replicas of actual pinball tables (more over on /vr/: >>>/vr/2926)

first up is pinbot.


 No.26780

File: 1435915168798.jpg (686.08 KB, 1920x1080, 16:9, brideofpinbot.jpg)

next is bride of pinbot.


 No.26781

File: 1435915249834.jpg (646.85 KB, 1920x1080, 16:9, laserwar.jpg)

and lastly i have laserwar.


 No.26871

YouTube embed. Click thumbnail to play.

Has anyone played Dex?

>>26613

Thanks, I'll try it out.


 No.26872

YouTube embed. Click thumbnail to play.

You might also want to check out Invisible Inc.


 No.26889

>>26872

That trailer looks like a list of shills and paid ads-as-news


 No.27000

>>26889

Not every praise is shilling.


 No.27034

>ctrl f

>only one hit for "shadowrun"

>you are all fucking soykaf drinker


 No.27040

>>27034

Eh. Shadowrun was a neat five minutes of gameplay. Maybe I'll bother to download one of the other campaigns for it.


 No.27059

Are there any good cyberpunk games for android?


 No.27064

>>27040

>5 minutes of gameplay

nigga what the story is really good


 No.27065

>>27064

Are we talking about the SNES version or the big reboot?

I should've clarified, I've only played the reboot.


 No.27202

What I think would be an amazing idea for a game would be the assassins creed series do a "in the future" or "we can tell the future now, but only in real time" or some shit. I would love a a cyberpunk-esk assassins creed. I would probably cream my self.

If there is a game like that please some one tell me about it.


 No.27209

YouTube embed. Click thumbnail to play.

>>20616

>>26476

>valhalla

muh niggas. Went ahead and coughed up shekels just after hearing some of the soundtrack. Demo is great, music is even better. I'm hyped.


 No.27228

Is Pokémon cyberpunk?


 No.27265

>>26261

Sorry for not responding, IRL obligations

Making it more Linux-like is something that gets said a lot, but the in-game computing system is fragile so I'm hesitant to do any big refactoring. If its simply adding more commands like ls or grep, thats cool, but anything intrinsic to the OS like permissions or something, probably not. It would really depend on what the changes would tangibly be. And also I'm a windows scrub so the wizards in /g/ would see right through me if I tried to fake it.

Those are good and legit notes about the jailbreaking. I think to avoid things like that (ie 'jailbreaking' a non-apple phone not making sense) I'll have to make it a futuristic version of whatever, so instead of jailbreaking it'd be called unlocking or rooting or something more cyberpunk, so its not purely Apple (which I guess would need to be converted to its own fictional corporation too). Thats all world-building and continuity stuff which is important, but I'm still struggling with the coding side, so thats why I spoke up on /cyber/ to see if there was anyone willing to donate lore. The pacemaker is also a good idea.

As for the battery vulnerability, one of the themes of the game is going to be the faceoff between consumers demand for more potent technology, contrasted with the worsening IT security that comes with rushing products to market. So while Apple would recall the batteries for sure, there will always be a window before a zero-day is patched, and the player operates in the murky blackhat side that develops and trades the exploits. Or maybe Apple would rather sue into oblivion and send mercs after anyone that publishes an exploit, similar to that researcher IRL that talked about 'taking control' of a plane via the in-flight wifi, and the 'shoot the messenger' way security researchers are usually treated.

No worries on coming off as overly critical, your thoughts were helpful


 No.27267

>>27210

played the demo. didn't play the prologue yet. nevertheless, this game is turning out to be an amazing one.


 No.27317

>>27202

>Assasins Creed

lo com denom fuck off


 No.28655

>>18380

At this rate it may never come out.


 No.28705

>>19360

>The Maker's Eden

I actually ran into it separately and loved it. It's more earnest than good, like a school project that someone put a lot of love into. But I would pay my six bucks again. It was worth that, despite being short (I know there's supposed to be more coming, but what's there right now is great).


 No.28729


 No.28997

File: 1437821409915.png (1.31 MB, 1922x1081, 1922:1081, hacknet_screenshot4[1].png)

>>28729

mite b cool

Their 1.24 version is available on indiedb for free


 No.29018

>>28997

Is that a imageboard being displayed?


 No.29019


 No.29027

>>29019

How, exactly? Isn't it a game?


 No.29032

I played an hour or two of it, and:

Pros

Good humor, obviously made by "one of us"

Cons

Hacking is still just clicking a button and waiting. Maybe the new version will have more added to it, but the first 5 missions for me were the exact same, connect to a computer, run the FTP breaker thing, run the SSH breaker thing, go to the right directory, delete the file, delete the logs, and done. For it to be called a "real" hacking game, theres not anything different mechanically than hacking in the first Deus Ex. Maybe I just didn't get deep enough into the game.

My verdict: lots of potential but if hacking is still so thin, it'll have to have a really great world to explore to make up for it.


 No.29619

>>29032

>For it to be called a "real" hacking game, theres not anything different mechanically than hacking in the first Deus Ex. Maybe I just didn't get deep enough into the game.

I wonder, what do you think hacking is like? You fingerprint a server/system by running a script / prog. Maybe do a little phishing. Scan / Probe the network for exploits and deeper connections by running commands / scripts / programs. Escalate privileges by running another prog / script / which exploits the system, etc. lather rinse repeat. Perhaps you build up and maintain a bot army of zombies.

The only thing that's missing from most hacking sims is running automated input fuzzers (after you code their boring exhaustive unit tests, ugh) until something breaks and then studying crashed source code in a debugger to tailor your payload to match the vuln – which, if you're any good, you'll hook into an exploit API that's common to your various tools / payloads (Remote Access Tool, Rootkits, keyloggers, etc).

That means a hacker will spend a shit load of time doing major boring shit. And when they go cracking systems they're effectively glorified script kiddies.

I'm not sure what people imagine those Hollywood Hackers are doing when they're mashing keys frantically, sweat on the brow… In reality, apart from automating skiddy chores (detection, deployment, escalation, etc), one would be coolly examining status of your herd via custom (possibly graphical) CNC API (with colorful flashing status warnings to get your attention if needed) while writing yet another unit test for a new batch of code. Entry level dorks might try packaging and marketing vulns on the black market ("metasploit ready"), but hackings not glamorous or even elite. All the code out there on everyone's machines is shit, and running a few scripts to finger then deploy apt 0-days really does gets you in damn near anywhere.

Less thrill, more TPS Report tier drudgery. The game is an improvement over actual hacking since it doesn't make you write unit tests and decode crash logs.

What more do you want from a "realistic" game about hacking?

In other words: If I made a "realistic" game about filing TPS reports, it would be just as boring. The only difference is that the idiotic masses think hacking is some mysterious elite black art since they've never done it.


 No.29633

So that game is a pretty much how real hacking is aside from few things?


 No.29635

YouTube embed. Click thumbnail to play.

If you have not already you guys should try out Slave Zero, the storyline is pretty shallow but the aesthetics and atmosphere is spot-on.


 No.29644

>>12004

Shadowrun 07 was more of CS:SHADOWRUN than actual shadowrun. Returns, dragonfall, and the old snes games are a stretch, as no one really wants to use the actual mechanics for the real game, which is understandable as the current rules are badly written and cause way to many fucking arguments


 No.29666

>>29619

Having done penn testing as a job, there's definitely a lot of exciting times to be had and this can be turned into a videogame.

The best example I can think of is EmuOS, a weird old flash game from back in the day. The idea was that your on an unknown computer system and you have to learn it's shell and figure out how to escalate privileges until you reach the advanced GUI. It's not real hacking but it makes you think like a hacker does.

Seriously though, if anyone wants to try something similar, but real, try out the Over The Wire Bandit Wargame. It's the same sort of thing but on a real Linux machine that you SSH into. Bash knowledge is necessary.


 No.30044

>>18200

Grenade launcher is OP


 No.30046

File: 1438797184383.jpg (533.69 KB, 700x920, 35:46, 1422831791869.jpg)

>>19498

>Distance

I tried playing that game but I ended up running over a bunch of niggers.


 No.30093

>>29666

> Seriously though, if anyone wants to try something similar, but real, try out the Over The Wire Bandit Wargame. It's the same sort of thing but on a real Linux machine that you SSH into. Bash knowledge is necessary.

That shit is just executing unix commands. Passwords are literally handed to you in files and on open ports you can connect to. It's more of a POSIX tutorial than anything like how hacking is done today. At one point you have to write a small script to brute force a short numeric password.

I guess for complete newbies it might be interesting, but most people, even those with basic knowledge of *nix terminal commands would yawn.

There are beginner hacking tutorials demonstrating basic stuff like stack smashing a printf() via modifying its format string. That sort of thing would be more "fun" for newbies if you ask me… Still, people like this:

>>29032

will still think this:

> Hacking is still just clicking a button and waiting. Maybe the new version will have more added to it, but the first 5 missions for me were the exact same, connect to a computer, run the FTP breaker thing, run the SSH breaker thing, go to the right directory, delete the file, delete the logs, and done.

And they just explained something more "fun" sounding than probing a port with a numeric password 10000 times… like in Over The Wire Bandit Wargame.

My point stands. You just illustrated it perfectly. The complaint is that actual hacking is boring shit, and the more "realistic" you make it, the more boring shit it'll be.

I could probably make a "fun" hacking game with "real" hacking via exploit detection / deployment / crafting in an emulation of a system that's made to be hackable (no kernel / user division, like OSs made in 16b Real Mode). But it would still get boring as fuck once you figured out how to exploit everything.


 No.30410

>>19840

>tfw no hawken on ur laptop from the 80's


 No.31150

>>18362

i started doing this once, realistically, UE4 is the GODtier engine for cyber punk games, especially with all it's bloom and emission lighting and shit made so easy. Seriously, if any indiefag is making a cyberpunk game in anything other than UE4 you know they haven't tried it. Its simply fucking amazing and the perfect engine for it. Honestly, even one of the default test characters is a robot with a trenchcoat.

i'll probably get back to it one day, after lurking a million cyber picture threads with enough pictures for influence/inspiration


 No.31151

>>18537

cyberpunk without a big fucking city as the setting might as well be generic scifi


 No.31164

We can add some browser indie games too? im sure there is some games on the net that are pretty good


 No.31166

>>31164

Last night. Basically a preview build made for a challenge and now they're making it a full game. The atmosphere instantly hit me when i started.


 No.31172

>>31150

>UE4

Using a corp engine to make a cyberpunk game is more vaporwave than /cyber/…


 No.31188

>>25932

>>25951

Warzone2100 not only has cyber elements with its story and lore. But it is open sources, making it an ideal game to fabricate off of.


 No.31229

File: 1440090054855.jpg (6.27 KB, 185x272, 185:272, 546567775d.jpg)

I made my mind im gonna learn Japanese just to play Soul Hackers

>B-but theres is the 3ds anon.

Im not on conditions on buying a 3ds and the game


 No.31235

File: 1440101126558.png (106.39 KB, 220x279, 220:279, circuit's edge.png)

Circuit's edge is the closest to a cyberpunk GTA we have. It's also based on my favorite cyberpunk trilogy besides rifters so it's doubleplusgood


 No.31237

File: 1440104461651.jpg (123.39 KB, 1440x1080, 4:3, Quarantine_-_1994_-_Gamete….jpg)

>Circuit's edge is the closest to a cyberpunk GTA we have.

Not exactly GTA but Quarantine is a sandboxish cyberpunk driving game. I haven't played it yet but just watch this awesome review by Ross, the awesome creator of freeman's mind:

https://www.youtube.com/watch?v=abrKxAHJ7qU&list=PL6PNZBb6b9Ltgl6WM5rn2pjrXd_qdit2S&index=17


 No.31373

>>12004

>invisible war

>transistor

>smt

>metal gear solid

>watch dogs


 No.31389

File: 1440270826518.jpg (164.77 KB, 1920x1080, 16:9, maxresdefault[1].jpg)

cyber reminder that pic related is out, download is in /v/ share thread 35


 No.31390

>>31389

jokes on you, i just bought it on steam

buit seriously, i didn't know about the share thread, and i bought literally half an hour ago


 No.31391

>>31390

It's probably better that you bought it.

After a one time payment you get free bugfixes and general updates.


 No.31392

>>31391

oh, no regrets at all

devs deserve my brouzouf


 No.31394

File: 1440273695543.gif (655.75 KB, 250x205, 50:41, 1364988127071.gif)

>>31390

>steam


 No.31407

>>31394

True that. GOG is a better option.

However steam has way more games. So there's not much of an option. Besides if valve pulls some shenanigans you can still just pirate the game.


 No.31416

>>31394

>picking between my steam library of 400+ or my gog library of 15

yeah, i'll think i'l stick to adding games to my main library


 No.31427

>>31416

>non physical goods

>library

>trusting Vulva again

K 😂👌


 No.31429

>>31427

better than using facebook, drekhead


 No.31449

>>26871

Yep, Dex is great. Really enjoyed it from start to finish.


 No.31454

File: 1440332116834.png (769.74 KB, 502x740, 251:370, 1368565095650.png)

>>31429

>I'll just throw facebook out to avoid the argument

K


 No.31456

>>31454

now you get it

it's not really something i wanna argue about, but i felt the need to post anyway cause dead board


 No.31467

File: 1440353947568.gif (1.84 MB, 500x683, 500:683, 1411739980122.gif)

>>31456

The board isn't dead, it's just S L O W, and the quality of the posts was way better when it was even slower, cyberpunk it's a niche genre, this will never be a fast board, if you want a fast board go to /v/.


 No.31470

>>31467

>if you want a fast board

never said i do

i meant every bump is worth it, even if it is shitposting

although this board has taken a nosedive in cyberpunkc shit since others found it

when will people learn that cyberpunk is more than just scifi


 No.31859

YouTube embed. Click thumbnail to play.

Satellite Reign is now out of early access on Steam. It's a spiritual successor to Syndicate. I don't know if it's any good, but there you have it.


 No.31876

>>31859

I have played the early access and i have liked it.


 No.31878

>>31859

all i know is it was heavily and poorly shilled in half/v/, but it does look pretty good


 No.32830


 No.32833

>>31859

Looks like a cyber baldurs gate. Now there's a good idea for type of game.


 No.32842

>>29619

My point was about game mechanics. Theres no real gameplay, you just do things in a set order and wait. For a hacking game, you'd think they'd be able to do something more creative than just watching a pretty animation until its done.


 No.32853

File: 1441836058795.png (59.43 KB, 640x480, 4:3, Tex.png)

Tex Murphy is cyber as fuck.


 No.32877

>>24376

honestly it got super fucking cliche as it went on

gemini rue is far better


 No.32878

also debatable but I'd consider Gunpoint somewhat cyber

future noir spy hacks terminals for mega corporations as well as a corrupt police force… I mean come on


 No.33940

Bump for maybe something new


 No.33955

>>31373

>"I don't like them, so they're not cyberpunk games!!!!111!"

Die, shit stain.


 No.33959

File: 1442942115256.jpg (166.84 KB, 700x965, 140:193, BoFDQ.jpg)

Not exactly cyberpunk since there isn't much cyber about it. It is in fact biopunk, but with a cyberpunk as hell aesthetic.

It is considered to be the death of the Breath of Fire series, probably because it has fuck all to do with the earlier instances, but except for the odd saving mechanics and its length (although SOL forces you to replay it over and over) it is a pretty comfy game to play, specially because of that great tactical combat system. It will be fine as long as you don't expect it to be a Breath of Fire game.


 No.33960

>>33955

He is right about MGS and Watch Dogs not being cyberpunk, though. Just because there are implants and nanomachines it doesn't mean it is automatically cyberpunk, just like it doesn't if all you do is "hacking" with your smartphone.


 No.33984

File: 1442974185332.jpg (18.75 KB, 322x360, 161:180, 1363618136464.jpg)

>>33960

"Cyberpunk: a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology."

MGS fits that description perfectly well when you think about the Patriots.

Watch Dogs isn't cyberpunk for certain though. I don't know why anyone mentions that abomination of a game.


 No.34002

>>33984

>Cyberpunk: a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology.

That's a very wide definition of cyberpunk that doesn't include the noir feel, but I'll take it because Snake being an avid smoker can't get any noirer.

However, MGS only really fits the last bit (well, it is literally dominated by computer technology). I wouldn't exactly define it as being focused around a lawless subculture. Snake isn't an anarchist, or a rebel at all; he is just a soldier doing his job. Only MGS1 includes actual terrorists as the big bad evil guys, which could qualify as punks if you stretch out that definition, but all enemies after that are just mad men trying to take the world.

As for oppresive society, I dunno man. It is explicitly stated the SOP is trying to bring down progress through the use of teh memes, but nobody really notices. You could argue that the third world countries being attacked as planned by the war economy are oppressed, but if war is cyberpunk oppression then cyberpunk is now except in first world countries.


 No.34199

File: 1443268718441.jpg (134.29 KB, 1600x900, 16:9, main_menu.jpg)

Recently released, and a good one


 No.34215

>>34199

It was good, but for me it felt like it was lacking something along with it could have gone deeper in the concept and plot that they had.

Regardless i liked it.


 No.34219

>>34215

every time something like soma gets made it's always the same focus - everything but the tech.

I would love a game with a sandbox type system for computers or robots or technology in a game. If it had that, the game would barely matter since you could make anything with the tech or computer.


 No.34222

>>34219

if you can be bothered to learn lua you can easily create an ability to append lua scripts to blocks and then script your own robots in-game.


 No.34223

>>34222

oops, forgot to say that i was talking about minetest.

similar things should be possible in other games like openmw but i bet there it's more difficult and i heard morrowind's script language sucks.


 No.34227

>>34223

>morrowind's script language sucks

It does, and even following TES games's scripting languages still suck, which is why we need Script Extenders. Gamebryo is just a mess.

However, OpenMW will likely solve that after reaching 1.0 by adding support for other better scripting languages, such as Python, Lua or JavaScript.


 No.34267

>>34227

i agree they'll surely add better languages.

and i can't wait until someone starts to make some motherfucking multiplayer mod. so many people have been dreaming playing morrowind online for so long, it's bound to happen at some point.


 No.34280

>>34267

Fuck, I hope so. All TES games so far seem to be hostile to the inclusion of multiplayer and no mod has been able to make any worthwhile online mode, but it's a game that would greatly improve with the inclusion of some sort of small 2 to 4 men co-op mode.

Sadly, the retards at Bethesda tried to convince their community that online mode was bad and that it would ruin their games, and then the community bought all of it so Bethesda shielded themselves behind their "our community wills it!" motto. The fact is that they can't into networking for shit, and even if they could, they couldn't balance their piss easy games for multiplayer for shit.

With some luck OpenMW will be finished, and with some more extra luck somebody will bother writing a good online mod to deliver what Oblivion should have been two decades later.


 No.35843

File: 1445666883897.mp4 (3.08 MB, 640x480, 4:3, Sir Oswald Mosley on Globa….mp4)

>>27209

>>26476

bump for this game, it looks promising!

tfw Facists predicted the dystopia you yearn for in /cyber/


 No.35872

>>35843

I don't think most of us "yearn" for it, since we already (in some form or another) already live in it.


 No.37866

File: 1449434763531.jpg (671.11 KB, 900x1391, 900:1391, 1447291807731.jpg)

>tfw you came here almost year later and see your thread alive


 No.37867

virtual reality headset + gmod and i will finally craft my own cyberspace


 No.37880

>>34280

They can't even make a balanced, bug free experience so online mode is bound to be shit. Their core engine is still from pre-morrowind days, I wouldn't be surprised if they attempted a prototype and failed miserably.


 No.37881

>>37867

It's been years since I tried it, but GMOD has/had no vr support. I had to use a 3rd party driver, and then all the characters were giant compared to me.


 No.38165

File: 1450110880191.jpg (251.51 KB, 1536x1152, 4:3, photo-original.jpg)

have u all seen technolust! It's awsome!

first vr cyber game?

https://www.youtube.com/watch?v=phFM0MJHOu0


 No.38221

>>38165

Seen it and played it. It has all the hallmarks of an indie game made by someone who took two or three gamedev classes and thinks they're savvy with internet culture, right down to the ebin anonymoose mask on the desk. And by hallmarks, I mean "made in Unity, zero optimization, no gameplay, nothing but a tech demo". My R9 280X couldn't hold a non-vomitworthy (literally, because I own a Rift) framerate when I looked across the room, it dropped to 30-40. And that was just a single room! A good experience in the DK2 needs to be a rock-solid 75 at all times.

tl;dr just more indieshit that runs like ass


 No.38235

File: 1450271770099.png (400.43 KB, 600x600, 1:1, eZv9BCg.png)

>>38221

I didn't even try the game but

>thinks they're savvy with internet culture, right down to the ebin anonymoose mask on the desk

>judging the intentions of placing icons like these at face value

Do you even irony? It's the current year.


 No.38250

I kinda liked Read Only Memories. The actual gameplay, story and characters, I didn't like, but I loved the visuals.


 No.39236

>>19263

I did some voice overs for it, it's coming along nicely. Old engine and kinda preachy but it should be a real treat to go through in full, I don't recommend its current iteration.


 No.39362

File: 1454238779887.jpg (84.79 KB, 795x591, 265:197, Play-Mu-Complex-Episode-On….jpg)

Mu Complex

i saw this hacking game seems cool

https://youtu.be/aHFf6A7DbBY


 No.39377

>>29619

Hehehe, I've always assumed by the Hollywood version of hacking, that's it's like one of those clicker games. Or maybe those old arcade sports games where you'd tap the keys to run.


 No.39966

File: 1456356957626.png (5.71 KB, 600x600, 1:1, shmup2.png)

I made a thing. Just a simple little shmup; you fly around, shooting red things. Waves are spawned by doing a bitwise-and between wall number and round number. Ctrl to fire, arrows or WASD to move, you'll rotate 90 degrees each round. Hit R to reset if you get killed. You'll gain 10 points for each kill and 100 damage points each time a red thing collides with you; if your damage goes over your score, you die, game over, R to restart.

Cyberspace-themed, and the color scheme is literally Solarized (right down to the sprites) so it's vaguely cyber.

https://dawnbreez.itch.io/segment16

</shilling>


 No.40025

>>31235

I've been trying to find this game's name for years. It's pretty fun to just wander around the city without actually working through the story. Thanks.


 No.40029

>>12004

>watch dogs


 No.40115

File: 1456778165342-0.png (8.78 KB, 601x600, 601:600, shmup1.png)

File: 1456778165342-1.png (11.38 KB, 600x600, 1:1, shmup2.png)

File: 1456778165342-2.png (9.02 KB, 600x600, 1:1, shmup3.png)

>>39966

new screenies, better art, now the ship has inertia (ho ho ho)


 No.40155

>>40115

Liked the first version you posted more. The virii looked more like virii.

And adding the psychical property of inertial in cyberspace doesn't make sense to me.


 No.40156

>>40155

Maybe I'll make the virii red with a white glow instead. Or, heck, maybe that can be a config option.

Inertia is in the game for the same reason that you'd have inertia in the Metaverse; so it feels right. That may be another thing to make optional. I was already considering having multiple kinds of ships to play as…


 No.40158

File: 1456872113576.jpg (46.2 KB, 498x750, 83:125, Untitled #7.jpg)

>>40156

Ah, I get it–makes sense. The config option would cover a decent amount of bases as far as preferences go, I'd think.

As far as the gameplay is concerned: It's a now my preferred method of killing time and the alternating orientation of the ship and incoming swarms keep things interesting/challenging.

The chaser enemy type is a nice touch, too.

I threw an extra dollar your way, probably more later the more I play it. Will be interesting to see it develop especially since it's still in early stages.

Thanks!


 No.40159

>>40158

My first brouzouf! Many thanks, chummer. I'll get to work on the configuration stuff, and hopefully soon I'll have an actual menu.

Since I still have the art assets for the early color scheme, I might as well include that alongside the red-on-white enemy option.


 No.40163

>>40158

Themes are now in, along with a command-line option to pick one at start and a keybind to switch themes while paused. Use -theme 2 to select the red-on-white theme, and -theme 3 to use Solarized. I also added a theme for my OLD old sprite set, which uses the NES palette.


 No.40173

>>40163

Oh, by the way, menu is in. With options menu, too.


 No.40174

File: 1456956670968.gif (261.85 KB, 564x846, 2:3, Strip.gif)

>>40173

Schway! Lovin' it, user–so I sent you more $$$. Thanks for the quick response and updates, pretty addicted now.


 No.40177

Dog of Dracula 2: cyber odeo (or something)

fair warning, it's a parody VN of the genre


 No.40236

File: 1457130506140.png (10.75 KB, 600x600, 1:1, shmup2.png)

>>40174

And now there's a fancy, actual bloom shader, along with a little bit of glitchiness that I added myself. You can turn off the fx in the options menu. I'll be adding something resembling a config file soon as I can.


 No.40240

File: 1457134224642.jpg (141.17 KB, 800x1118, 400:559, 153538-the-creed-windows-f….jpg)

No one mentioned The Creed?

GTA/Biohazard mashup in a cyberpunk setting by Australian devs and published by EA back in 1998.

MobyGames page so you know it actually exists: http://www.mobygames.com/game/windows/creed

Intro: https://www.youtube.com/watch?v=ILwDtYmXJtE

Bits of gameplay: https://www.youtube.com/watch?v=m_k4_z-GOTk

The game is almost impossible to find today (and IS impossible to purchase too), but you can obtain the full version with a fan patch that makes it compatible with modern systems if you know where to look (certain Russian old-games site, hehehe).

This game is pretty buggy and unpolished, but how can anyone pass on a hidden cyberpunk gem?

You'll thank me later.


 No.40274

Played Hard Reset recently. The game looks quite nice, it was cool to just chill for a bit and take in the environment.

I'm also determined to finish Deus Ex Human Revolution this time, before the new one.

>>14200

Never heard of this surprisingly, thanks.


 No.40283

File: 1457301066807.jpg (141.31 KB, 640x480, 4:3, AI_Wars_The_Awakening[1].jpg)

Adding to this: >>40240

AI Wars: The Awakening

https://www.youtube.com/watch?v=PJcFEPhG1Bo

French game with a very good soundtrack (most of the tracks are CDDA so you can listen to some electronic goodness in FLAC).

TBH, looks like an indie game from back then (free engine + overall low-budget look) and the gameplay would benefit from some additional polishing, but overall it's pretty good.

Enjoy.


 No.40286


 No.40291

>>18380

Sucks that Soma and Alien: Isolation kind of already did this. From what I see this seems way cooler than those games, but idk, its a shame.


 No.40295

File: 1457338338906.jpg (77.46 KB, 667x1000, 667:1000, cyber-future23.jpg)

>>40236

The glitching is the cherry on top of all this. Options seems complete now… It seems like a finished game @ this point 2 me.

Very impressive, user!


 No.40302

>>40295

Just you wait–I've got some new enemies planned.

But first, a proper config file. The latest update adds a simple conf.ini file, located under ~/.local/share/love/segment16 in linux (and if you aren't on linux, I've got news for you). Each line has 2 things on it; the option, and the arg. A default will be generated on first run.

Not bad for the first config file I've ever written.


 No.40328

>>40286

eeeh, the first release is a rip, the second one is i dunno what, but the game is about ~600 mbs

here:

http://www.old-games.ru/game/2092.html

there is an english version of the site + unofficial patch to fix compatibility issues on new pcs

cheers!


 No.40330

>>40240

Neat

The fixed camera seems like a bad choice for the driving sequences, but the indoor stuff looks cool. Seems p clunky though.


 No.40335

File: 1457483226169.jpg (150.72 KB, 1500x1167, 500:389, corps_med_sktch_02.jpg)

>Dystopia 2 is going to be a thing

http://dystopia2.com/


 No.40401

>>40330

It's pretty clunky in the beginning, but once you get used to it – oboi, you're in for a treat (but save often since some quests are almost impossible to finish on the first try).

For example, my favorite trick with the controls is turning and rolling around at the same time which allows to attack enemies all around you while making you harder to hit.

And well, fixed camera is not that bad, but most people (including me) can easily get lost. There is a map of the city, though, so you can navigate easily.

Driving is unnecessary for the most part, btw.




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