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GIVE US BACK OUR BANNERS, HOTWHEELS

File: 1423439536698.jpg (491.77 KB, 1500x865, 300:173, 1420151585981.jpg)

ffe15b No.3[Reply]

Welcome to /builders/! This board is for the creation and running of nation and hero builders. A builder is a game run by a single Gamemaster (GM), where various players design their own hero or nation (Hence, Hero or Nation builder), to participate in a setting of the GM's design. Rules past that very with each game. Here is your complimentary guide to running and playing builders, have fun and remember to be excellent to each other! https://docs.google.com/document/d/1NZFX--5Hchy7wwVliYA8E8t5oNyec4zSC4yNStw4Oy0/edit?pli=1

ffe15b No.740

Join the IRC at https://client00.chat.mibbit.com/ (Channel is #Nation)!



File: 1458703847150.jpg (301.39 KB, 750x506, 375:253, ShockBlast-Hugo_Jaeger-4.jpg)

fe6da6 No.25785[Reply]

The date is June 22, 1941. For two years the great war has raged, and for two years the mighty Third Reich, under the leadership of Adolf Hitler, has spread across Eurasia. The Nazi party has changed germany. No longer is it crippled due to world war 1, no longer will it tolerate the jewish and non-aryan, and no more shall it be trampled upon! The Third Reich rises across europe, and the Axis powers shall take the world by storm!

On this day the Eastern front has begun. The largest and most brutal military campaign in human history. The Holocaust, operation Barbosa, and more all take place along this front. As a glorious soldier of the Wehrmacht it is your sovereign duty to rid of communism and the jewish, to cleanse the world of all that stands in the way of the Reich.

Hitler believes in you, Germany believes in you. Now all you have to do is survive the horrors of war…

You all are part of the same army unit

>Name:

>Rank:

>Soldier Job:(Line, Grenadier, Sniper, Machine gunner, Flamethrower, tank operator…)

>Fluff:

Do not touch:

>Equipment:

>Weapon(s):

>Supplies:

52 posts and 26 image replies omitted. Click reply to view.

ed4993 No.26093

File: 1459289077971.jpg (24.68 KB, 184x166, 92:83, ISee.jpg)

>>26092

>Scruffy has nothing better to do at 6:00 than shitpost


f7fc2c No.26094

File: 1459289573959.jpg (15.42 KB, 327x303, 109:101, 1459267921133.jpg)

>>26093

I'm actually updating

just not you :3


8096aa No.26100

Dice rollRolled 7, 13 = 20 (2d20)

>>26061

>Name: Wilhelm Schnitzelberger

>Rank: Gefreiter

>Soldier Job: Line

>Fluff:

Pushed by his parents to go and fight for new Lebensraum in the East Wilhelm enlisted shortly after the invasion of Poland at the age of 17. While he attempted to lie to the recruitment officer about his age the ruse was easily uncovered, however kind as he was the man let it slip with a wink.

Having taken part in the invasion of the Lowlands and consequently France Wilhelm left much of his boyish naivety behind, having experienced the thrills of combat on several occasions. Though the youngest of the Schnitzelbergers had initially hoped to be one of the select few to invade Britain he was assigned to the Eastern front instead, where he would serve in Feldwebel Fleischer's unit.

>Equipment:

+ Wehrmacht Soldier Uniform and helmet(Condition: Worn)

+ Kampfmesser 42

+ 3 model 24 Stielhandgranade

+ 5 Magazines of Mp-40 Ammunition (formerly 6)

+ 2 Magazines of Browning Hi-power Ammunition

>Weapon(s):

+ Mp-40

+ Browning Hi-Power

>Supplies:

+ Water Cantine

+ Pack of gum

+ Pack of cigarretes

1-2. Now Wilhelm was no medic either, however he had seen his fair share of injuries. Though he liked Aleksi Wilhelm would be sure to look after his own injuries and double check whatever it was this man was trying to do, after all there were a number of stupid concepts going around such as cutting off blood circulation to stop the bleeding. A generally stupid idea which ended in loss of limb and that only if applied "correctly".

Post too long. Click here to view the full text.

a42731 No.26101

Dice rollRolled 10, 8 = 18 (2d20)

>>26061

>Name: Hans Koch

>Rank: Unterwatchmeister(Sergeant)

>Soldier Job: Halftrack Operator

>Fluff: Before the war, Hans was an accomplished pianist and composer. All that was put on the wayside with the Furher's call to arms. Assigned to the platoon as their transportation, he also handles the book keeping aspects of a war thousands of miles from the fatherland. His Hanomag(Sd.Kfz.251/16Flammpanzerwagen) is festooned with a large number of lucky charms, keepsakes, and reminders of his best girl back home.

>Equipment: Wehrmacht Soldier Uniform and helmet(Condition: Worn), Kampfmesser 42 Knife, 3 model 24 stielhandgranade, 2 Magazines of Browning Hi-Power Ammunition

>Weapon(s): Browning Hi-Power

>Supplies: Lucky Charms, Pack of Cigarettes, Book of Notes and Music, Letter for Home, Pack of gum

Use cover to take down a few Soviets, grab any weapon I can to replace my lost gun.


e4ef4e No.26105

Dice rollRolled 8, 5 = 13 (2d20)

>>26076

Name: Kai Wagner

>Rank:lieutenant

>Soldier Job:demolitions expert

>Fluff:>>25798

Equipment: Wehrmacht Soldier Uniform and helmet(Condition: Worn), Kampfmesser 42 Knife, 3 model 24 stielhandgranade, 6 Glasmine 43 mines(Anti-infantry), 2 Teller mines(Anti-Armor), 100 Bullets(20 clips)of Karabiner 98k ammunition, 2 magazines of browning Hi-power ammunition

>Weapon(s): Karabiner 98k, Browning Hi-power, 3 PanzerFaust

>Supplies: Pack of cigar's, Matches, 20 yards of tripwire, Detonator's

Find the flamer and rig it with explosives against the tank.




File: 1457129562163.png (62.71 KB, 1000x1000, 1:1, Summoning Circle.png)

c68cf9 No.24648[Reply]

Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.

You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.

Fill In:

>Physical differences:

>Magical differences:

>Body color:

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

Meta: This is a redux of my previous builder. Things have been cut out due to my inability to execute properly(like the mortal world), and I am instituting a 8 player hardcap. If you're absent for more than 5 turns you're dead and a new player gets a chance. To those who were invested in their imps I apologize, but the old builder was untenable in my opinion.

121 posts and 17 image replies omitted. Click reply to view.

d86c49 No.26078

Dice rollRolled 90, 84 = 174 (2d100)

1 - At last, a cessation of conflict. It is time I reaped rich reward for this victory.

[Consume the imp for healz]

2 - After stuffing its beak, the avian imp decides to try soaring higher into the Hellosphere, practicing its Flight abilities so it can travel longer and over greater distances without having to risk conflict on the ground. (Flight 2 10/20)

>>26042

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: FUCKED UP


62a844 No.26090

Dice rollRolled 68, 82, 11, 97, 3, 13, 91, 8, 76, 38 = 487 (10d100)

>>26043

1

>>26045

2

>>26046

3 4

>>26050

5

>>26051

6 7

>>26053

8

>>26068

9

>>26078

10


0eab43 No.26096

Dice rollRolled 20, 42 = 62 (2d100)

>>26042

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Throw something at the coward, possibly an imp or part of one.


caf9c0 No.26103

File: 1459309504189.jpg (963.73 KB, 761x1000, 761:1000, 1459223730506.jpg)

Dice rollRolled 98, 80 = 178 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes

all.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]:

[Influence]:

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, However you are not well liked at

—-

Actions

—-

1.2: Unsure of what is going on, the new platypus demon flails around and attempts to defend itself from hostiles. It generally looks confused and frightened, and when pressed it just seems to try to flee. After awhile it just sort of collapses into a heap and starts sobbing. Pathetic. [Panic, collapse into a heap and sob.]


987fa2 No.26104

Dice rollRolled 41, 65 = 106 (2d100)

>>26096

1

>>26103

2




File: 1458426727568.jpg (391.97 KB, 1080x720, 3:2, colony_ship_retrofit_by_fj….jpg)

ae1a27 No.25418[Reply]

Colony builder:

Earth is doomed. Sign of alien life had at last been detected. However that detection was of a massive asteroid being pulled by a solar sail towards earth.

As expected this did not really thrill the populace in general with the the whole imminent death and all.

With an estimated 16 months before impact the goverments went together to create arks. Meant to take the best and brightes. The healthiest and most diverse of mankind to new worlds. Equipped with the most advanced technology of 2047. An advanced SI, genetic labs equipped with embryos and incubators, Suspended animation tubes to keep the crew and populace of 50 dormant for the journey and most of them for the early stages of the colony. Weapons were added with the realisation of the existance of outside threats. Massdrivers and lasers on the arks and Lasers, explosives, coilguns and Oh so many non-lethal weapons in the ark armoury.

The project did not go flawlessly and conflicts arose regarding who would send how many people on the arks and it all came to a point with the nuclear annihilation of Brazil when they held one of the launch sites hostage.

But as the asteroid approached the arks streaked out to solar systems deemed potentially life-sustaining. 6 Arks in all driven by solar sails and Ion engines.

After 43 years of travel the ark is waking up the necessary crew to prepare for landing. Contact with all other Arks has been lost. Wether it's due to catastrophy, equipment failure, distance or something else is unknown.

You are the crew. Thoroughly vetted and choosen for your ability to fill an important role on this new colony. (I won't accept lolrandom characters. they have to have a chance of getting on the ark).

First we vote on:

1. What kind of planet is it?

A. Frozen planet.

B. Arid planet.

C. Barren planet.

D. Volcanic planet.

E. Oceanic planet.

F. Desert planet.

All of these planets ARE possible to Post too long. Click here to view the full text.

163 posts and 19 image replies omitted. Click reply to view.

96d14a No.26069

>>26055

"Well, to be fair our ship is already called an "ark", and the name is meant to be more poetic than religious, so I don't think it should be a problem. I can see your point, though, so maybe it's better to wait until more people are awake, just to be sure."

"How about naming it after one of the "lost continents"? Like Atlantis or Lemuria, for instance."


e1158a No.26084

>>25955

>>25939

>>25702

Please look over this post and respond if you show up for that briefing and/or if you have any questions for my character.

This is the post to look over >>26057


6964c5 No.26086

>>26057

Huh. I don't think I'm security. I'm ex-military, but I'm kind of more engineering. I should sit this one out.


e1158a No.26095

>>26086

You have some experience with weapons therefore you could still help out if you wished. But I can understand wanting to stay on the engineering part since that is more fitting for your character.


c8be96 No.26102

>>26084

[Rauny]

##"I'll be at the meeting. No questions."##




File: 1458094086753.jpg (47.22 KB, 330x330, 1:1, S.H.I.E.L.D.-logo-6.jpg)

2683f7 No.25240[Reply]

Welcome to the wonderful world of MARVELS. You will be thrust into this familiar world as an Agent of SHIELD. Taking on a variety of missions and tasks to protect the world from chaos and supervilliany.

[Rules/Character Creator]

http://pastebin.com/BGrm7ajm

[Timeline] http://pastebin.com/wg3LWQsV

[Character Sheet]

Name:

Race:

Role:

Background:

If you are making a character with powers put your race into the thread before making a character. 10 sheets will be accepted.

107 posts and 23 image replies omitted. Click reply to view.

2683f7 No.26082

>>26075

Mistake switch Agent Wills with Agent Wittiker


55f0f2 No.26083

Dice rollRolled 13, 16, 19 = 48 (3d20)

>>26075

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Take aim at the elephant monster and take it down. Aim for the joints or head, whichever is the better target. Lets just end this before Pinko kills us all.

+5

+5 from bonus?

+ Marksman 3

3. Full body workout.


bd47df No.26097

Dice rollRolled 58, 84 = 142 (2d100)

>>26070

>Name: Felicia Marths

>Race: Mutant

>+X-Friend

>-Fuggin Mutant

>Role: Spy

>+Ninja (+5 to stealth rolls)

>+Smooth (+5 to persuasion rolls)

>Skills:

>[Persuasion 2]

>[Power Usage 1]

>[Unarmed 1]

>[Stealth 1]

>Stats:

>[Mind] 1

>[Body] 0

>[Soul] 1

>Powers:

>[Darkforce Blasts]

>You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

>[Claws]

>You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

>Mutations:

>[Black Eyes]

>Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

>[Hard Skin]

>You have hard dark grey skin that most knifes cannot penetrate.Strength:

>[Negotiator]

>You are a great negotiator and gain plus five when persuading people to compromise.

>Weakness:

>[OMEGA Level]

>As an OMEGA level mPost too long. Click here to view the full text.


bd47df No.26098

Dice rollRolled 20, 10 = 30 (2d20)

>>26097

Wrong dice


d98c1f No.26099

Dice rollRolled 3, 17 + 10 = 30 (2d20)

>>26075

Disable it by going for its legs with fire and tentacles before moving in for the kill




File: 1456379680954.gif (59.98 KB, 800x400, 2:1, pangea.gif)

3a9bb3 No.24020[Reply]

Pick 1 species to use, then post your sheet. It may be land sea or air. Prefer it if some play land, some sea, and some air.

There are species present other than the ones on the list, but you may prey upon anything you can, and pvp preying is a-okay in my book, and in yours too if you want the points, since eating other players species nets more points than eating npc species.

You must use a tripcode for this game. Thats ‘(name)##(password)’ in the ‘name’ field of your post.

Also and finally, I’m having to edit in letters my keyboard can’t use, so please understand if it takes me a moment to post.

I’ll be updating regularly.

I’ll be updating the map regularly as well.

I have to bounce files around to pic-edit them so map updates are going to take a bit longer.

APEX

http://pastebin.com/0Rsh9pZu

This is the setup posts only, the actual game starts tomorrow.

178 posts and 12 image replies omitted. Click reply to view.

a56a9a No.26038

Dice rollRolled 90, 81, 8 = 179 (3d100)

>>25853

Species: Delphinoceti

Population: 175

# of dedicated hunters (worldwide): 64 Regular [Pod 1 32 Pod 2 32], 7 Elite [Pod 1 4 Pod 2 3]

# of dedicated breeders (worldwide): 53 [Pod 1 27, Pod 2 26]

Current family: Mammal

Bonus: SoundWave - Use Echolocation as an Effortless Action

Learned Behaviour: Alertness - hunters now automatically warn of incoming attacks.

Pack Hunting II

Natural Enemy: Teuthidaster

Natural enemy: Magnadenti

Born Behaviour: Teaching young

Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation

Evolutionary traits (in a list): Fin, Tail, Cetacean organs, cetacean blowhole, echolocation organ, beaked skull, Eyes, Mouth, carnivore’s teeth, Blubber 2, Intermediate Cetacean Brain

# of Evolutionary points: 13261 / 25 million 500 thousand

Mutations, if any: Vestigial limb - 1 in 580 is born with a false limb on their left or right back flipper.

Biomes controlled & # of each: Pod 1 [Cold sea x 3, Ice Sheeted Sea x3, Rock Island Shallows x1] Pod 2 [Frigid Sea x1, Ice Shelf x 1]

current points per turn: 350 + 18 + 18 + 6 + 10 + 9 = 411

Purchase born behavior full time hunter (2250)

If capable of making multiple purchases also purchase smoothest skin (less drag in water) possible for 4k and any kind of teeth designed for tearing

1. Split each pod in half again with elite hunters staying in original pods

2. Breed more

3. Without Teuthidaster in the regiPost too long. Click here to view the full text.


93f563 No.26058

>>25975

I replied to the email with another question; if I don't hear from you by end of Tuesday I'll post my turn anyhow.


3a9bb3 No.26060

>>26058

replied to email


a58157 No.26074

Dice rollRolled 41, 61, 39 = 141 (3d100)

>>26060

Species: Horrendentia - The biggest, baddest saber tooth cat you can imagine

.

Total Population: 90

Dedicated Hunters: 33

Elite Hunter: 13

Dedicated Breeders: 35

.

Current family: Mammal

Bonus: rip tear teeth - every bite is a rip/tear in addition to a bite.

Disadvantage: Heavy shredding - all other predators see you as competition.

.

Prey Hunted: Arborodenti, Salamandensusm aquatasaurus crocadiliae

.

Physical Traits:

-Mammal’s limbs[Basic] – Carnivorus Teeth[Advanced] – Felinide claws[Basic],

-felinide tail[Basic] – mammal’s organs[Intermediate] – cat’s shoulder[Basic]

-eyes[Intermediate] – ears[Basic] – Brain[Intermediate]

.

Behaviors: [Pack Hunting], [Born Behavior: Mated Pairs], [Born behavior: Primary sire]

Mutations: Albinism - 1 in 56 is born white / off white

.

Biomes: [Open Plains: Val:4, Count:5], [Scrub Plains: Val 2:, Count:4],[River Shore: Val:4, Count:4],[Isolated Huge Tree, Val:3,Count:1,Nest:1]

EvoPoints: 18029 [Max 25.5 Million]

EP per Turn: 227 [Biomes:47][Pop:180]

[Formula: [# of population x 2] + [Biome Value x Biome Count]->Per Biome]

.

1: Breed, feasting on the kills.

2: Expand for more Biomes

3: Split the population in two, it's large enough

.

Purchase:

Intermediate Limbs, Claws, Tail, Shoulder, Ears (UpgradiPost too long. Click here to view the full text.


3a9bb3 No.26085

I'm in the midst of an exhausting move, I'll be updating soon, but it may be 1-2 days still.




File: 1457807494850.jpg (1.99 MB, 1267x1189, 1267:1189, Eternal nightv3.jpg)

0654a6 No.25007[Reply]

"They will clash, the gods of the Day and Night.

An eclipse where the sun and moon fight over the heavens.

Alas, the sun will fall." - Lady in Red.

The Sun spent her time and energy on creation. Making life spring forth on every corner of the world. The moon grew jealous; Instead of creating his own he stole the Suns creations during the night when she was turned away. However this corruption lead many to be unable to touch her light again.

The constant conflict between the two have been known of since those early days. It would always be so, The dark hunts the light during the night, the light hunts the dark during the day. The children of the day and the creatures of the night have always been divided. A circle of strife where one side lashes out against the other and the other seeks vengeance. Bloodshed is common on both sides. But during the day, their dear mother, the sunlight herself, has always protected the “Good” And “Righteous.” Giving the light an advantage over the children of the dark.

Until one day, prophesied the lady in red divined, The prophesy that the world scoffed at, struck true. 

In a blaze during the eclipse, hundreds years after the divination was made, the sun fell in an inferno to earth. As her divine form touched the soil her body shattered into hundreds of shards, scattering over the lands. A desperate attempt to survive the goddess hid herself in countless souls to one day be reunited.

This was only 2 months ago. As the protection of the light was lost an eternal night began. Already on the first handful of days several cities fell to the hordes of vampires, werewolves and other dark nightmares that now feely roam the lands. Guided by the pale moon still visible in the sky. Only through the innate magic of the lands does the crops grow and the temperature allow life. Though without the extra help from the sun great hardships plague the lands. Methods to create sunlight thought spells or other means can be discovered to ensure a good harvest.

>Magic.

Post too long. Click here to view the full text.
145 posts and 35 image replies omitted. Click reply to view.

e97bf7 No.26027

File: 1459141418514.png (643.69 KB, 1048x630, 524:315, hWn8qE2.png)

>>26001

——

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.Post too long. Click here to view the full text.


e97bf7 No.26028

Dice rollRolled 59, 15 = 74 (2d100)

>>26027

Dice


7f3986 No.26041

Dice rollRolled 95, 19, 60 = 174 (3d100)

>>26001

The exertions were really draining. The magical reserves are almost out.

1) Tell Azula to join me in the bedchambers tonight. And tell her she can bring any little friends she has made in her time in the town. The more the merrier.

2) After the fun activites Stanton takes the rapier and heads off to find a quiet place where things won't be too destroyed by potential magical outbursts, possibly by a creek. Use mana to increase the magical circulation. Widen the channels and improve capacity.

3)Bring a suitable feast for Bezmuthian and find out what his children have found. If I had to wait another turn rejoin Azula

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Post too long. Click here to view the full text.

0654a6 No.26079

>>25909

I am so sorry for missing your update.

Apollo nods shaky as you take care of his scraped knees, you find some herbs in the dark that you know help against infection. He does not complain as you apply it but its visible that it hurts. He makes a soft whine as you rub softly on the leafs, making them stick to his wounds for the best effect.

" W-what was that father..? " He says with a shaky voice, looking up at you with wide and scared eyes. He shivers slightly as he huggs his legs close to his chest, with care to not disturb the leaves on his wounds.

"I'v never seen something that big…"

Fixing a hidden camp becomes easier than expected, you find a large tree that has fallen over and created a good shelter on one side of it. its branches so that it will give shelter to the rain if leaves and moss are added. Soon the two of you have a nice and small roof to sit down under with wind protection from two sides. There is no sign of the beast, though it could very well be watching the two of you from the forest waiting for the right moment. At least there are no spiders here.


de8783 No.26081

Dice rollRolled 37, 100 = 137 (2d100)

>>26079

It's cool

>Name: Eirk

>Race: Human

>Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

>Class: Former Cleric

>Faction: The Duality.

>Alignment: Neutral

>Skills: Rank 2 Lore: The two Gods, lesser gods and the proper religious rites., Rank 2 Mace,,Rank 2 Shield, Rank 1 Sunlight Magic, Rank 1 Medical Care

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

>Spells:

Blessing of Radia. Rank 1 Mana 3

This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

Infuse sunlight, Rank 1. Mana cost:1

Post too long. Click here to view the full text.



File: 1456352481893.png (2.53 MB, 2664x1217, 2664:1217, 1387639979141.png)

ab7088 No.23968[Reply]

Previous thread>>10179

The previous thread got a bit full and is taking forever to load. so we're posting here now.

Just continue on as normal.

462 posts and 169 image replies omitted. Click reply to view.

af56ee No.25737

>>25731

Natasha opens the door quickly to let him in. Her corner of space has stacks of neatly folded clothing for the pigs. She had during the settling helped out wherever she could. " Ah, good day. " She says with a smile and sets the pair of pants she was working on aside with one of her powerful spider legs. Swiftly she climbs down from her spot on the wall to stand on the floor in front of her visitor, a chirpy happiness in her body language.

"How can I help?"

(Sorry for missing the settling question. I have been a bit busy the past days. )


2a4123 No.25808

>>25737

The pig-scientist continued speaking, clearing his voice for a rather long and drawn out speech, riddled with brief studders in between sentences.

"Of course! Well as you know, we've been workan' on refurbishing this apparently abandoned city that is Conveniently within no existing nation's territory that as far as we know has no major issues surroundin' it other than the fact that it was made, and whoever made it decided to leave

Which I might add, is going just smoothly in the rebuilding part: not any water off our boy's back. Now, that leads to the next issue, us boys! Well, most of us are young hogs with a fair deal of middle-bristles here and there, but we ain't colonists by no stretch of the imagination, an' with our lack of…anima, so to speak, we's probably gonna be nothin' but history by next standard century, which in years o' dis' planet, ain't dat long."

"We're gonna be the third to last generation, an' if we can convince our few sows to put out…well, to cut a long story short, we don't have the juice for a viable population. Now, I your people are rather shady an' secretive, an' we've been workin' with that, but if you know anything that can help us, tell us now, since we're currently pokin' round these ruins, and what we're finding is…well, it ain't nothin' I never seen before in all my science over the years. We'll show ya what we mean, if you think you can help us, that is-

Oh, and uh, nice outfits, buy da way. Boys down bellow really appreciate it."


a098bf No.25810

File: 1458733977355-0.jpg (71.82 KB, 950x840, 95:84, exo_redeemer_omega_battle_….jpg)

File: 1458733977358-1.jpg (75.38 KB, 973x822, 973:822, battle_dragon_power_armor_….jpg)

>> 25575

New picture for the Nu Bellum Super Soldiers as you requested Shadowrise. Both are wearing Bio-Power Armor


af56ee No.25823

>>25808

Natasha seems to think for a while before she sighs. " We do know a fair bit about genetics, that could possibly mend the situation. I can se if you would like, if we cound sett up a trade. The EC teaches you about genetics and in echange you guys teach us something of yours.. But at the same time, we have had a lot of harsh ofworlders. And even if i admire the beauty of your rig there are those who se it as something of a parasite tlat leaches of the land…" She gives a saddend sigh but smiles softly.

" I can check with them about the trade either way if you wish? Or is it a different form of help you and the others wish for from the EC? "


ab7088 No.26080

Dice rollRolled 31, 32, 24, 28, 69, 67, 76, 57, 58, 63, 8, 36, 67, 35, 13, 95, 70 = 829 (17d100)

>>25569

>>25666

smashy




File: 1451118601536.gif (137.48 KB, 800x400, 2:1, D Wolr.gif)

81c877 No.20406[Reply]

Hello, and welcome the Fantasy /d/ Herobuilder.

You enter a violent, savage world. A world of dark gods and raging imperialism, of magic and science and powers unknown. Of Barbarians and Pirates, of Slaves and Slavers, of Monsters and beings of all sorts.

Are you an Adventurer? A warlord? A knight? A demon? or something else?

Fill this in

>Name:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

129 posts and 35 image replies omitted. Click reply to view.

f9579c No.25825

File: 1458777877235.jpg (46.66 KB, 400x607, 400:607, 1812cabccc2622a4cbcea16709….jpg)

Dice rollRolled 55, 17, 58, 57 = 187 (4d100)

>>25619

>Name: Count Victor Von Vaysaerys

>Race: Vampire

>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.

Don't fill this this:

>Health: Health

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills: [Good Swordsmanship], [Vrohn's Sword Training]

>Equipment: [Silver Smallsword], [Leather Doublet]

>Followers: Alyver Vlannister, Vrohn, the Mercenary

>Constructions: [Dark Sanctum]

>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]

>Location: The Shadowlands

1-2) The sound of bells tolling rang clearly in Victor's ears as he pulled yet another boot string through with a grimace planted on his face. The stone bench that he sat on was uncomfortable but that didn't really hold a candle to the increasing sense of doom that hung like a stone in his stomach. He had been around the block and fought his fair share of enemies albeit using his vampirism as a crutch to win but he had never fought someone so superior to him.

It was enough to make a man's heart start beating again out of fear. His mind raced through the possible scenarios that ranged from him making a total ass of himself or dieing due to a "accident" on the field. Time passed as he pulled on the rest of his dueling gear and rested numbly upon the bench. "Victor." It was the sound of Vrohn's rough voice that rocked him out of his stupor upon the bench. It was time. That woulPost too long. Click here to view the full text.


6975c0 No.25826

File: 1458778177970.jpg (531.32 KB, 800x1219, 800:1219, knight_by_chevsy-d4a6t75.jpg)

Dice rollRolled 48, 99 = 147 (2d100)

>>25825

COMBAT ROLL!


ccd6f6 No.25835

File: 1458786832046.jpg (38.23 KB, 337x450, 337:450, CavePassage.jpg)

>>25638

>Name: Farbis Spindleworth

>Race: Gnome

>Fluff: Gnomish Professor of Dwarven History, living with the Dwarves in their kingdom. Wants to have adventures so fucking badly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack, Strong Leather Whip, Strange Leather Hat, Mysterious Map

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Average Whip Skills]

>Equipment:

>Followers:

>Bonus: The University Professor of History (I know Dorf history, can learn Dorf technical things easily)

>Location: Dwarven Kingdom

1. It's finally happening. I'm going to go on an adventure. I need to go back to my office, and grab a lantern, materials needed to maintain a flame, and other sundry items. Some food, a small coinpurse, and other things that might come in handy. And water. That's helpful too. Lastly, I'll write a note for the dean, explaining that I'm cashing in on my saved up vacation time, and that one of the associate professors will be able to fill in for me until then.

2. Once I get back, I'll take one look at the mountainhold before I strike forth into darkness and uncertainty. I may not see home for a while.


ccd6f6 No.25840

File: 1458788701477.png (304.95 KB, 447x514, 447:514, EverybodyDoTheShiggyDiggy.png)

Dice rollRolled 25, 100 = 125 (2d100)

>>25835

>This long after posting

>I realize I didn't roll


6975c0 No.26056

Due to it having been exam week, game update will likely be delayed to next weekend.




File: 1458412109153.png (464.34 KB, 5000x4000, 5:4, The Isle.png)

96c8a0 No.25403[Reply]

The Storms that surround this southern Island have drawn in the settlers heading for the fabled Iceland. Scattered many were fed to the beasts beneath the water but many have made it to the Land. With fertile soil and little else to do the People began to make themselves a new home.

Population Pools:

Blue: 4500

Green: 3000

Purple: 4000

You have two d100 to use for actions per turn, Companion and Items are used to enhance to outcome of the roll. A company or Companion can be used separately, giving you an extra roll for them, however losses are easier and heavier if you are not present.

73 posts and 10 image replies omitted. Click reply to view.

c30e2f No.25942

Dice rollRolled 57, 39 = 96 (2d100)

>>25899

+10 to all exploration rolls until Round 10

1. Begin exploring and scouting ahead of the main group, but not too far - just to advise of any pitfalls or anything interested I spotted.

2. Forage and hunt along the way. Fresh supplies are nice and make the packed ones last longer.


bca366 No.25953

Dice rollRolled 47, 33, 87 = 167 (3d100)

>>25899

>>25942

>Name: Brother Lulach mac Cormaic

>Character Nationality: Scottish

>Fluff: In the first part of his life, Lulach worked as a barber-surgeon, just like his father and the father of his father. When he was in his twenties, both his wife and his only son died of a mysterious illness, despite (or maybe because of) the "operations" he tried to perform on them. Mad with grief, Lulach decided to take the vows and became a monk. He spent most of the time in the library where he copied and studied many tomes with great fervor. In the safety of the monastery he learned latin, greek, theology and philosophy, but most importantly he learned medicine, which he studied with feverish passion; eventually, his thirst for knowledge and his love for God helped him forget the pain for the loss of his family. When Lulach heard the tales regarding a mystival island call Iceland, he decided that God wanted him to explore these lands to spread His word and send informations to his Church. He sent a letter to the bishop of his diocese in which he talked about his mission and left without even waiting for an answer, anxious to fulfill his destiny

>Inventory: The Book of God

>Companions:

Brother Samuel: Level 2 priest

Danish Monk: Friendship

>Traits:

>Location: north of Blue settlement

>Buildings:

Center of Worship

Monastery [62/200]

>Exploration:

Access to water and very basic cooking utensils

Food supplies are taken care of, meat wise

+10 to all exploration rolls until Round 10

Post too long. Click here to view the full text.

a3202e No.25956

File: 1458994632291.jpg (119.43 KB, 640x480, 4:3, fort_vancouver_palisade_ba….jpg)

Dice rollRolled 51, 72 = 123 (2d100)

>>25899

>Character Name: Stanley, Earl of of Kent

>Character Nationality: Norman

>Fluff:

Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.

Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.

>Inventory:

>Companions:

The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)

Settlers: Level 1 people (40 peasants)

>Traits:

>Situation: Beseiged - RESOLVED

>Situation: The Beast 31/50

1-2. This was not an acceptable development. We were wholly unprepared for the beast to attack us at night.

We thought it a mindless beast that would follow instinct. Yet we were wrong and it knew of our camp and attacked us at night.

GET SOME BARRICADES UP

>Cut down some logs and start building walls


bde0e6 No.25967

Dice rollRolled 66, 95 = 161 (2d100)

>Tansen: Charles Idicus

>Character Nationality:Briton

>Fluff:Charles hails from one of the few remaining briton families that remembers the time of the romans. They still use their roman family where others have dropped it in favor of new ones. But such is the way of things. Charles is very much a relic. Believing in the strength of unity and community over the power of the individual. Charles has come to the island with his younger brother Richard. They search for relics of power something to bring their family back up and a standard to which they can marshal the remaining Britons. And end the Norman invasion of their homeland.

>Inventory: Shield and Spear

2 oxen

untrained hounds

>Companions:

Richard Idicus - level 1 Warrior (Spear)

level 1 Company (1 shieldmaiden-Brienne)

Level 1 Adventure company (7 Axe Warriors)

+Sailor, +Fishing Boat

>Traits: (Earned by Playing)

Location:Purple Settlement

1. Continue recruitment of warriors.

2. We need specialists as well. Seek out some extra hires. Preferably scouts/explorers.


1a8090 No.26037

Dice rollRolled 54, 55 = 109 (2d100)

1 - A quarry, of course. These virgin lands must be burgeoning with new ores and stones worth using, certainly enough for our construction needs. Rallying the priests and their faithful behind him with speeches of valiance, protection and duty to one's people and this new kingdom, Fraigh leads the civilians of the settlement in an extensive quarrying project to mine enough ore for the village walls and buildings.

2 - In a stray moment of free time, Fraigh seeks the strange, purple-hewed creature in the fields once more.

>>25899

>Character Name: Fraigh macDiadh

>Character Nationality: Irish

>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.

>Inventory: Shield and Spear (Gae Státaire)

>Companions:

+The Tuatha de Macha - level 1 Company (Size: 4 warriors)

+Bran the Blacksmith

>Traits: (Earned by Playing)

+Depression: -5 to all rolls until Fraigh gets an 85+ (natty)

>Location: Purple settlement

>City Leader 13/200

>Quarry 10/100

>Wall 0/150




File: 1457063871105.jpg (1.58 MB, 3024x1998, 56:37, High_School.jpg)

fc38ed No.24594[Reply]

The first day of school is always imposing. New classes, new teachers, and new people. And with the construction of Serenity High School just this year, you'll have no warning which teachers will take your phones upon seeing them.

Located in the secluded mountain town of Anarbor, the school was built with much fanfare across the county. State of the art, Smartboards™ in every classroom, carts full of Chromebooks, nonstick desks, and comfortable des…sorry, didn't have the funds for those. The three story building is arrayed in a massive squared "C", with the grassy quad in the center.

You are one of the many students attending the new school. Some are from the surrounding area, having attended the now reduced schools in the county. Others are newcomers to Anarbor and even the state, with a large number coming in due to many jobs being offered at a government facility. And more others came merely for the school.

STATS:

>Name

>Age(15-18, this is important)

>Physical Description

>Background(Determines bonus)

Don’t Touch

>Stereotype

>HP

>Combat Modifier

>Reputation

>Food

>Equipment

>Followers

>Sanity

>Bonuses

Roll chart is as follows

1-5: You're fucked

6-10: You're kinda fucked

11-19: You fucked up, but not that bad

20-29: You did what you needed to do, but in the worst way possible

30-39: You did what you needed to do, but in a very mediocre way

40-59: Average, plain, boring, safe average

60-79: Damn Good

80-95: Really good

Post too long. Click here to view the full text.
80 posts and 24 image replies omitted. Click reply to view.

c3e1e3 No.25989

Dice rollRolled 56, 84 = 140 (2d100)

Name: Calvin Schwa

Age: 17

Physical Description: Calvin is neither short or tall, scrawny nor stocky, long-haired nor short-haired, and, indeed, has no physically distinctive features whatsoever.

Background: Calvin is that kid. The one who sat to the left of your lab partner, the one who was a few names behind you in alphabetical order, the one whom nobody noticed and nobody cared about until he invented a dot com or showed up to school with a gun. Calvin has never been bullied, because he’s socially invisible. Nobody has ever asked him about his hobbies or his dreams or his hopes, and sometimes he doubts if he even exists at all.

Stereotype: None

HP: 10/10

Combat Modifier: 1x

Reputation: Never Heard of Him

Food: PB&J, chips, 2 apples

Equipment: Backpack, Heavy Jacket, Bunch'a pens and pencils, Sheets of Paper from Red Folder

Followers: None

Injuries: None

Sanity: Normal

Bonuses: Chameleon; You are remarkably unremarkable. +10 to hiding

You are kinda forgettable, and struggle to get people to follow you, -5 to recruitment rolls

1. Find a place to hide in the chaos.

+10 to hiding

2. Once in a secure location, read the papers from the red folder. What the hell is going on?


96a11e No.25993

Dice rollRolled 61, 62 = 123 (2d100)

>>25985

>Name: Michael Kaiser

>Age: 16

>Physical Description:

Physically average, short blonde hair, sky blue eyes

>Background(Determines bonus)

Born the only child of the famous Fortune 500 company owner Tomas Kaiser, Michael is a healthy, content and normal child. Though not outstandingly intelligent like his father Michael manages to somehow cheat his way through school getting average greats with little effort. Having been to many different schools due to his fathers views on globalization and hopes to establish international connections Michael has had a hard time making friends, still his almost sanguine personality washes away any negative feelings in the regards.

Always up for anything Michael is a well meaning, good spirited rich kid living a relaxed life with few worries.

>Stereotype: Rich Kid

>HP: 11/11

>Combat Modifier: 1.3x

>Reputation: Who?

>Food: Turkey Club, Fruit Rollup, Mandarin Oranges

>Equipment: Backpack, Fancy Watch, Oakley Sunglasses

>Followers: None

>Sanity: Normal

>Bonuses: Worldly; You've seen schools across the world, and are skilled at understanding how people think. +10 to social rolls

New Kid; Despite your skill with people, you still have a hard time making lasting friendships. -5 to gaining followers

1-2. Michael looked around the scenery. Bodies spread out, lying in silence, peace almost. Blood carving small rivers into the fresh cut green grass. No panic, only serenity. The bulletholes struck in the fascade a foreshadowing of what was yet to come.

The ploppiPost too long. Click here to view the full text.


9fea9b No.26015

Dice rollRolled 83, 60 = 143 (2d100)

>>25983

>Name: Seumas McDara

>Stereotype: Jock

>HP: 11/11

>Combat Modifier: 1.3x

>Reputation: Did you see that kid?

>Food: Turkey Sandwich, Cereal Bar, Orange

>Equipment: Backpack, Inhaler, Return of the King

>Followers: None

>Sanity: Normal

>Bonuses: Fire and Blood; You've been through hell, and most injuries don't faze you anymore

>Blood and Fire; You have a crippling fear of fire

Wow. How the shit did I drop my name?

1/2. Okay. Nobody's listening to me yet. Maybe if I stand on something before I try to get their attention. Once I climb up onto a table or something, I'll shout forcefully from the chest: "LISTEN UP!". Once I have their attention, I'll tell them that it's probably going to be wicked dangerous outside of the room. As long as we give the dead some room, we should be fine. Seeing how quickly the contagion worked, if we were going to die, we probably would have gone by now. I don't know what the pops are, but it's probably not good. For now, I need to get these people under control so that they don't hurt themselves or anyone else, or do something dumb. [Take charge, calm down the others]


1212b6 No.26030

File: 1459142173853.gif (396.67 KB, 500x500, 1:1, 1439291360264.gif)

Dice rollRolled 52, 12 = 64 (2d100)

Name: Jack Tannin

Age: 17

Physical Description: Jack is a tall, white boy, stocky and broad shoulders, and a shock of brown hair, slightly curly. He is toned from his years on the football team, but also scared from the same thing. And he has a fat dick fam, like shit nigga, this thing kills turtles dawg, shieeet.

Background: Jack lives in your standard suburban neighborhood, but he always seemed to be the odd one out growing up. For some reason, he always had a hard time connecting with the other kids, his one outlet and the place where he did really well with other people was the football field. Here is where the boy learned what it means to work hard, and sacrifice, not only for yourself, but for others as well. His life followed a standard pattern of sitting at home and studying, going to school and being bugged to do work for people because he was slightly intelligent and also not a lazy arse and did his own work, and then going home and either playing vidya, going to practice or weights, or studying. This all changed his senior year. For some reason, Jack was popular now. He didn't know why, and he really didn't want it. Really, he just wanted to be alone with his books or at home doing nothing. He's now out of his element, his intelligence keeps him from relating to most of his friends, and something about this new school they all got sent to seems to freak him out. At least his best friend, his cousin Rodger, got transferred here too. He's smart like Jack, even plays football too, but he can play the field as well, as evident by the many girls from their old school that walk funny because of him now.

Stereotype: Jock

HP: 16/16

Combat Modifier:1.3x

Reputation: High fives in the Hallway

Food: BLT, Trail Mix, Dried Fruit

Equipment: Duffel Bag, Football Cleats, Letterman Jacket, 1 Sharpie

Followers: None

Sanity: Socially Awkward

Bonuses: Big Guy; You're a big guy, +1 to combat rolls

Socially Awkward; All this nePost too long. Click here to view the full text.


44f384 No.26034

Dice rollRolled 20, 18 = 38 (2d100)

>Name: Dave “CrashOveride” Murphy

>Age: 18

>Physical Description: Average body size. Slightly taller than the average person. Short blond hair, and a rather pale complexion.

>Background(Determines bonus)

Arrested when he was 11 for making a virus which crashed over one thousand systems and tanked the NYSE, Dave was banned from touching computers or phones until his 18th Birthday. Shortly after his 18th birthday has passed, Dave enrolled in a new high school, and with his new smartphone, laptop, and computer, Dave is equipped to take on the world.

>Stereotype: Nerd

>HP: 10/10

>Combat Modifier: 1.1x

>Reputation: Aren't you the guy who…

>Food: Doritos, Mountain Dew(3 Liter), Cold Pizza

>Equipment: Backpack, Laptop

>Followers: [Amber 2/4]

>Sanity: Normal

>Bonuses: Who is this 4chan?; You are a computer whiz, and get +15 to all rolls dealing with them

Damn, Eat a sandwich; Your life of subsisting on junk food has taken it's toll. Gaining strength is harder, at least until you start eating clean

1. Continue to make friends with this Amber.

2. Get on my phone. Find out what on earth is happening.




File: 1454132920653.jpg (57.46 KB, 550x400, 11:8, nightisdarkandfullblack_fu….jpg)

769c68 No.22763[Reply]

"The Stark's were right" the maester says, looking out the ruined watchtower, the snow falling hard, as it has for the last year or so. He turns away from the dreary sky to the warmth of the fire and takes a seat next to the knight, his armor dented in most places, and rusted in all others. "Dead right, the poor bastards," retorts the knight, as he wipes some blackish ooze off his sword "Winterfell was the first to fall when this Night without End began." the maester looks forlornly at the flames, watching the embers dance as they slowly fade. "Hey old man, you hear that?" the knight says, a sudden fear taking his voice "I cannot say that I do, my hearing has departed me somewhat in my old age." "That's the thing, there isn't any noise, not even the wind…" A creaking, quiet as a dormouse, then silence again. "It's the dead of night boy, maybe the storm just died down, regardless, I'm going to sleep, and you should too, we have a long way ahead of us till we reach the sands of Dorne." "Verily, never thought I'd be so happy to see those sun-baked again." another creak, louder this time; the knight grabs his sword, chipped and slightly misshapen from constant use. "Something's here" The knight whispers, quickly kicking out the fire. "By the seven! Do you think it's one of them ?" says the maester as he fiddles with his chain link nervously; its Valaryian steel link glimmering softly in the darkness, his voice barely audible, but the hint of terror in it unmistakable. "Hard to tell, to quiet to be a wright, but not quiet enough to be a ice spi-" The words, trapped forever on the tip of the knight's tongue as his head rolls lazily off his shoulders, a being with flesh pale as snow walks out from the shadows, his blade, that of pure ice, now slick with the late knight's blood. "S-STAY BACK! BEAST FROM THE NORTH" The maester hands start to glow in imitation of the flame, however, the heat in his hands is very real… "BY THE LIGHT OF R'HLLOR, I CLEANSE THEE FROM THIS WORLD!" he screams, flames suddenly shooting from his hands. The White walker staggers, then an unearthly scream rises from it's frozen throat, it crumples under the barrage, but the maester refuses to let up, he continues to char the creature, to ensure it's death. Content that the heap on the floor is dead, the maester quickly runs to his fallen comrade, uttering a quick prayer, he blesses the man's corpse before administering the last kiss to the coPost too long. Click here to view the full text.

122 posts and 45 image replies omitted. Click reply to view.

a2e7c5 No.25920

Dice rollRolled 54, 86, 96, 67 = 303 (4d100)

>>25860

Hero Name: Daeron Santagar

Nation Name: Children of Flame

Fluff: The Flame holds back the dark. We, the Children, must tend the Flame and feed it. It began with an Ember, burning in the heart of Daeron Santagar. A follower of R'hllor, his god's light allowed the young heir to Spottswood to survive in the dark continent of Westeros. Stranded in the Reach, the alchemist turned to religion to keep him sane. The Fire, the Fire protects. The Red God's love spreads through the land, warming the freezing hearts of the survivors. Throughout, the Flame burns eternal. The cleansing Flame of R'hllor, colored green and red with wildfire and naphtha, burns away the evils of the Others.

Resources: 2 Cow (8 days meat if butchered, +2 supplies milk every three days if kept alive)

Supplies: 4 days’ worth (6 entire deer and a barrel fresh pickles and a bushel of rye) 3 supplies of milk

Population: 42 Children of Flame cultist, 1 Novice Maester

Military: 5 Alchemist (L1) 15 Alchemist (L1.5)

Bonus: [Wildfyre] – You hold the secret recipe for Wildfyre, the flaming green substance that sticks too and burns whatever it touches until it is no more. Use this knowledge carefully

Starting Location: Old Oak

Hero Stats

Health: 25/25

Inventory: None

Magic Ability: Glamoring L2

1 ) Daeron continues his magic for the day +10 Hero 9/10 Glamoring L3

2&3) Damn the traitor flames, rebuild the town! From the ashes will rise a great city1

4 ) Keep working on the Wildfyre thrower 4/8


a2e7c5 No.25923

>>25920

of course the good rolls come when I doublepost :(


a817be No.25979

File: 1459063303198.jpg (287.3 KB, 1400x933, 1400:933, 07.jpg)

Dice rollRolled 51, 76, 55, 31 = 213 (4d100)

>>25860

Hero Name: Bryce Gardner

Nation Name: Warmth of the Garden

Fluff: "Called us crazy did they? That it was a stupid idea. Well poppycock on them, we were fucking right!"

Bryce Gardner seemed an eccentric, if not downright mad noble of the Reach, after he took the words of the Starks and Rumors of the north to heart.

Always complaining and warning about the ice demons beyond the wall and that winter really WAS coming, he spend a vast sum of his fortune stocking up his estate with glasses and glass making foundries, boilers and furnaces in excess, candles and lighting.

He was especially interested in Alchemists and any wizards for their ability to create fire, warmth, and light.

He funded and built massive "Glass Gardens", structures built entirely of glass which "would keep plants warm in the coldest winter, fed on molten snow and lampight in dim day or eternal night."

All over his lands these indoor gardens and farms popped up, as he ordered more glass foundries, chimneys in every house, pine tree's planted and "snow melting" boilers were built, to such a point it nearly came that his 'madness' almost cost him his life.

And then winter came. And it never left.

Bryce Gardner spent a full week writing letters and laughing and gloating over his prediction being right.

Now he owns one of the most fertile, if not THE most fertile and well stocked places north of Dorne where food still grows and people aren't cold or hungry. They are in fact, well fed, well stocked, and warm.

Resources: A stock of cattle, some wood (2 cows (4 days meat if butchered, +1 supplies milk every three days if kept alive), 2 Units Glass.

>Working furnaces!

>2 Greenhouses (Fertilized - +10 food in 5 days, must be replanted after each harvest)

Supplies:

Post too long. Click here to view the full text.

597f0e No.25980

Dice rollRolled 56, 10, 52, 39 = 157 (4d100)

>>25860

Hero Name: William "The Phoenix of Ashmark"

Fluff: I don't want to set the world on fire.

Health: 30/30

Equipment: Flame emblazoned Hauberk (-3

Resources: 1 unit iron 1 unit wood, 10 iron armor suits (used to upgrade troops to level 1)

Supplies:

+ A whole crate of salted meats and bread (3 days supplies)

+ Stag Meat (3 days supplies)

Party:

>Bard

Health: 10/10

Equipment:

Dagger (+1 To combat)

Furs

>Markus

Health: 10/10

Equipment:

Halberd (+3 To combat)

Leather Thong (+1 to seduction)

>Shlomo

Health: 10/10

Equipment:

Coinbag (+3 gold coins everyday)

Iron Skullcap (- 2 Damage taken)

>Gertrude

Health: 10/10

Equipment:

Rusty Longsword (+1 to combat)

Furs

>Hodor

Health: 15/15

Equipment:

Giant Fist (+2 to combat)

Ragged tunic

Giant Dong (+10 to seduction)

Magic: Pyromancy L1

Location: Lan River

+ Magic: Pyromancy L2 9/10

1-2. Preparing to master Pyromancy now was more crucial than ever. He needed to be prepared for whatever awaited him at the top of that wall.Post too long. Click here to view the full text.


dbb81b No.26032

Dice rollRolled 99, 69, 2, 98 = 268 (4d100)

Hero Name: Vlen

Nation Name: New Dusk

Fluff: Before the Winter, before the chaos, The New Dusk was just another mercenary company, trying to get by. But when the land started being taken from the hands of men, the company began to grow more and more fragmented. One night at camp, the men heard noises to the north of them. Scared and starved, the newer soldiers asked the commanders to move back to civilization. The commanders refused. The soldiers demanded, but still the commanders refused. Finally, a fight broke out, and chaos spread through the camp.

Vlen, a veteran without any command at the time, took charge of a group of men who would loyally follow him and were not involved in the chaos. They fled south to the relative safety of his home in Sunkenwood. There, he managed to rally the city to follow him into the dark and treacherous times which were undoubtedly soon to come.

Resources: Steel armor x15 (Used to upgrade troops to L2) 1 Cow (4 days meat if butchered, +1 supplies milk every three days if kept alive) 7 unit Wood. 4 Suits of Iron Armor (Used to upgrade troops to L1) 4 Units of Iron

Supplies: A whole crate of salted meats and bread (4 days supplies)

Population: 57 Refugees of Sunkenwood

Total Military: 19 Mercenary recruits (L0) 10 Mercenary Regulars (L1)

Bonus: [Dogs of War] – A hardened company of veterans, you are used to fighting your fellow man. +5 to combat against humans

Starting Location: Sunkenwood

Construction: Sunkenwood Shantytown – 6/10 (cost 4 units wood, 2 units iron at completion)

Food: 5 Days(+1per3 days)(0)

Hero Stats

Health: 25/25

Inventory:

Relic: Ovular Rock (Luke-WaPost too long. Click here to view the full text.




File: 1457768508916.jpg (6.8 MB, 2500x1692, 625:423, mymap.jpg)

f4b701 No.24993[Reply]

Welcome to the shattered world of Praeteria, now emerging from a 700 year darkness, when the old world died in a hail of fire and then smothered under the blanket of an eternal winter. Now the world is putting itself back together, but yet some relics of the old world remain. Tools of war, using technology long lost to the people of this new world; Giant metal gods that range from the size of a large tree to a small mountain. The people who found these machines are the rulers of this new world. You are one of these people, but unlike some of the others around you, the machine you found is relatively weak, but that's not to say you couldn't level a city with it. It is an odd time, with god machine and armored knight roaming the land in stride, but it is also a time of opportunity, as the fledgling nations of the world seek to both expand their borders and deal with neighbors, be it by the quill or the sword, or alternatively, giant laser death cannon.

91 posts and 44 image replies omitted. Click reply to view.

74ef2a No.25887

Dice rollRolled 59, 87 = 146 (2d100)

>>25848

Pilot:

>Name: Gwydion Couchcriu

>Faction: People of the Forest

>Fluff: Likes: Trees, long walks in the forests, the people. Dislikes: The council

>Inventory: [High Kings CD] – an ancient disc of an unknown material, it fits into a slot in your cockpit and plays a wondrous sound

>Skills: [Child of the forest] – The trees are your home, and your ally. You receive +5 to all rolls when you are on a tile that has a forest on it.

>Flaws: [Dissident] – Some know of your opinions of the council, all they are waiting for is for you to slip up, then you’ll be offered to the Iron God “Wrath of the Trees”

Mecha:

>Name: Avalon

>Health: 350/350

>Fluff: Forest knight mech behind a waterfall

>Heat Counter: [Chilly]

>Weapons:

+ [Longsword {Cutting damage 1d200} only can be used in Close combat]

+ [Autocannon (Right Shoulder) {bullet damage 3d150} 10 Reloads]

>Upgrades:

+ [Heavy Shield] – Ignores the first 200 points of damage per encounter, must be repaired if destroyed

+ [Well maintained] – Your mecha is pretty and you treat it better than any women you’ve met. Your mecha is easier to repair and less likely to suffer permeant damage

+ [Bipedal] – Bonus based on environment

>Defects:

[Form over Function] – Your mecha, while pretty, is more elegant then a military machine has a right to be. As such, its frame and armor are not what is expected of a proper mech. You have a reduced health.

>Fighting Style: Chivalrous as Fuck

>Party: 50Post too long. Click here to view the full text.


c0ca88 No.25890

Dice rollRolled 71 (1d100)

>>25882

counter roll


b452b3 No.25893

Dice rollRolled 51, 53 = 104 (2d100)

>>25848

>Name: Jeremy "Camel" Quin

>Faction (If belonging to one):Tarth

>Fluff [How's your pilot different from everyone else?]:Jeremy always looked out from Tarth and wondered what's out there? So he joined the scout division of the mecha corps as soon as he was able. There he excelled at navigation and the self-sufficiency exercises a pilot needs to take a mecha and explore the vast amounts of land between nations. In fact he had done so well in these classes he had earned the call sign camel, because while not as aggressive or agile in a mech as some of his fellows, he never needed to stop. Upon graduation he was inducted into the scout corps and given and old but serviceable mech to fulfill his long term scouting missions with.

>Inventory: [Survivalist’s Knife] – For cutting things

+ [Po ket Puss ie] – an ancient relic from a bygone age, said to relieve a man when he feels lonely

+[Trade Route Data] Pathfinding Data through the Qualanti Forest for Tarth traders to reach Heaven's Touch. Mission Important.

>Skills: [Survival Training] – The classes trained you to survive, and survive you will. +10 to rolls that are life or death.

>Flaws: [Hesitant] – The call sign “camel” isn’t always in respect, you lack the fire that makes a true warrior. -5 to all combat rolls.

>Name: "Sparks" Timber wolf Omnimech

>Fluff [How's your mecha different from every other one?]: Sparks is part of an old but survivable mech design that goes back to before the collapse. In fact it and it's brother were ubiquitous before everything went to hell. Sparks managed to survive the darkness that followed buried under ash and soot, and while it isn't in the best shape, it still works, despite it's controls occasionally sparking up. It lasers allow it to go on long missions without need for resupply and the missiles it holds, while having limitedPost too long. Click here to view the full text.


084dc0 No.25894

Dice rollRolled 16, 24 = 40 (2d100)

>>25848

—–

Pilot:

Name: Captain Thaddius Calrith

Faction:The Ugorian Freehold

Inventory: [Piece of Flotsam, Pride of Shalrim] – The only remains of your old ship, also heavy and dangerous as a weapon.

Skills: [Sea Survival] – You can survive stranded at sea

+ [Revenge] – A cold hate burns in you. +15 to all combat with Preforians.

Flaws: [Cannibal] – The hunger for that rarest of all meats remains. If you kill someone, you must eat at least one piece of them to satisfy this carnal desire.

Mecha:

Name: Holy Diver

Health: 450/450

Heat Counter: [Chilly]

Weapons: [Water Cannons (Body) {Cutting Damage 2d200 roll} (Cooldown 2)]

+ [Lance (Face) {Stabbing Damage 1d150} can only be used in Close combat or on a charge]

Upgrades: [Maneuverable form] – Your mecha is a fish in water. +10 to movement rolls.

Defects: [Fully Aquatic] – Your mecha cannot leave water, and the Preforians are land bound.

Fighting Style: Offense

1. Ram Mecha 1

2. Ram Mecha 2


3f09a2 No.25977

Dice rollRolled 1, 27 = 28 (2d100)

>>25848

Pilot:

>Name: Nemo

>Faction: Ungorian Freehold

>Fluff:

Yeup.

>Inventory:

+ [Black Cross] – Award won for valor

+ [Personal Journal – titled: “My Struggle”]

>Skills:

+ [Combat Expert] – You’ve been in combat enough to call yourself a hardened veteran, +5 To all combat rolls.

>Flaws:

+ [Anschluss] – You are destined to spread the glory of the Ungorian people, - 5 rolls to conversing with foreigners, and you are oddly compelled to offer them showers

Mecha:

>Name: Deep Blue

>Fluff:

Designed for long term independent and clandestine sub-surface operations "Deep Blue" was constructed to compliment its Captain's vast experience. Equipped with long range scanners and largely offensive weaponry its main advantages are speed and the ability to remain hidden to most means of detection. Generally excelling when it comes to monitoring as well as employing hit and run tactics the Deep Blue is well equipped to swiftly retreat in case of heavy resistance.

Health: 450/450

>Heat Counter: [Chilly]

>Weapons]:

+ [Torpedo Tubes (Body) – Explosive Damage 2d100 (Cooldown 1) (10 Reloads)

+ [Remote Explosives (Left Hand) {Explosive Damage 1d300} (Cooldown 3 Turns) 8 Reloads]

>Upgrades: + [Long Ranger Scanners] – An upgraded sensor suite allows you to detect Enemies before they can even see you.

+ [Gotta Go Fast!] – Your blue-armed bandit is fast as lighting and quiet as a Jew in the Attic, +5 to movement and ambush rolls.

+ [Bipedal] – BonPost too long. Click here to view the full text.




File: 1433539792995.jpg (537.42 KB, 1150x800, 23:16, 1431882478394.jpg)

8ca42e No.3286[Reply]

Welcome to New York City, 2015! But this ain't the city of lights you remember.

As long as people have been around, there's been magic. It's a fact of life - some people are just born with the ability to cast fireball.

'course, it's not just humans that are magic. There's the elves, dwarves, orcs, trolls, even the goblins can work mana, even if it's pretty rare for all races. Just ask an ancestor spirit or something, they'll tell ya.

But then, you know all of this, of course. Now comes the part where WE learn about YOU. Just fill in the form, we'll get you set up with government-authorized housing and occupation based on your history, skills, yadda yadda. Good luck out there mate, you're gonna need it.

Oh, and welcome to America!

–FILL IN THE FOLLOWING–

>Name:

>Race:

>Fluff:

>Magic Class (if applicable):

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

(Skills are graded in the following scale: [Basic] - +5 to related rolls, [Advanced] - +10 to related rolls, [Expert] - +15 to related rolls.)

(Mana will be drained based on the level of spell cast. Mages gain 1 mana every 2 turns unless they advance.)

283 posts and 61 image replies omitted. Click reply to view.
Post last edited at

b52696 No.25367

Dice rollRolled 64, 96 = 160 (2d100)

>>25347

FILL IN THE FOLLOWING

>Name:Hans "The Serpent"

>Race:Human

>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German

>Magic Class (if applicable):Tinkering magics

GOVERNMENT USE ONLY

>Inventory: $1671

>Health: Healthy

>Occupation: Car Repairman($11 per turn)

>Mana: 2

>Companions:

>Spells: ((Level 1) Metalokinesis)

>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10

>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls

"Meh my fellows served him, I prefer to stay away."

1-2. Try to charm the redhead with my wit and charm after all I do need to meet and date someone


e0522d No.25374

File: 1458355274522.jpg (91.91 KB, 553x369, 553:369, CordonedOffCentralPark.jpg)

Dice rollRolled 80, 69 = 149 (2d100)

>>25350

>Name: Seumas De Foraois Iathghlas

>Race: Elf of the Seelie Court

>Fluff: See first Dara post in thread. tl;dr: Artist elf

Height: 5’ 6”

Weight: 150 lbs.

Hair Colour: Red

Hair Style: Shoulder-length, Straight

Eye Colour: Dark Green

Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body

>Inventory: $120, traditional garb, pan flute, sketchpad

>Health: Healthy

>Mana: ???

>Occupation: Starving Artist

>Companions:

>Spells: ???

>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]

>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic

1/2. Well, this has piqued my curiosity! Who knows what could lie within that blocked-off area of constables and yellow plastic? It could be any manner of magical things! Crystals, pools of mana, the spirit of the woods, or an ancient artifact could wait for me in the center of the park! Why wouldn't I want to see what it is? Besides, it could inspire my work. The perimeter could do with some probing. I will scout around the edges of the cordoned off zone, aided by my years of experience in the forests to move silently. Once I identify a weak point in their cordon, I'll slip through, and discover what lies within. I just hope none of the guards have anything against Elves, if I get caught.


6d4c0c No.25614

Dice rollRolled 11, 54 = 65 (2d100)

>>25347

>Name: Varis Silverwind

>Race: High Elf

>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.

>Magic Class (if applicable): Illusion

>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells

>Health: Moderately Injured

>Mana: 2

>Occupation: Mafioso ($10 per turn)

>Companions:

>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)

>Skills: [Basic Racketeering]

>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.

1&2. Continue my studies. Level 2 manifest Dream 2/10 +10 total.


4917d6 No.25742

Dice rollRolled 76, 99 = 175 (2d100)

>>25350

>Name: AL1-C3

>Race: Does this unit have a soul?

>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.

>Magic Class: No data available.

–GOVERNMENT USE ONLY–

>Inventory: Reinforced Armor, Built-in Smartscreen

>Health: All Systems Optimal

>Mana: ???

>Occupation: ???

>Companions: C4-SS (Loyalty: 0)

>Spells: ???

>Skills: [????]

>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.

1-2:

…ERROR. Code lockout acknowledged. 176.321 seconds until next attempt.

Abort 'Captcha' program. Report issue with program to creator, describing unable to see characters issue.

Observation: Platform C4-SS has inquired as to cause of frustration.

Observation: Standard A-line units are under normal circumstances, unable to calculate frustration.

"Affirmative, Designation C4-SS. As of now, I have terminated internet browsing subroutines in the hope that the issue will remedy itself. As of now, I believe we should be locating…"

Searching memory protocols.

"…A Professor Wesson. I have been advised that locatiPost too long. Click here to view the full text.


8cbe0f No.25755

File: 1458672973147.png (1.09 MB, 640x960, 2:3, which-badass-movie-girl-ar….png)

Dice rollRolled 98, 84 = 182 (2d100)

>>25349

>Name:

Constance Riviera

>Race:

Human

>Fluff:

Edgy quasi-religious BS

>Magic Class:

-

>Inventory: $274, Celestial Sigil

>Health: Healthy

>Mana:

>Occupation: Demon Hunter ($2 per turn)

>Companions:

>Spells:

>Skills: [Basic Tracking], [Advanced Banishing]

>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.

1. Best go find this "Sturges" asshole and tell them to load me up because i'm the poor fuck the Seneschal is sending to deal with a Sturmgeist ten blocks over.

>[van Helsing] +10 to acquiring new equipment.

2. Once i'm equipped, there's no time like the present. It'll be time to get on over to this morgue with whoever else looks like they're not making themselves fucking useful.




File: 1457927833042.jpg (100.73 KB, 390x542, 195:271, Age_of_Sigmar_cover.jpg)

04247a No.25133[Reply]

What Ho, mighty adventurer of the realms! Welcome to the Age of Sigmar™, a realm of mighty battles in a world(Or Worlds, we're not really sure about it) of unending war! Get your weapons, armies and wallets ready for a clash between the gods! As the God King Sigmar™ launches his war against the Chaos Gods™, you are caught in between! Thankfully, from your work, you have a good supply of Sigbucks™, and the local wizards of the Workshop of Games to help supply you with a army! All you must do is complete a few simple tasks, and splendorous armies of High Quality Figures™ will be yours!

Name:

Race:

Back Story

Warscroll of Hero:

Followers/Hero's:

5 posts and 3 image replies omitted. Click reply to view.

827a28 No.25296

>>25290

A mighty scion of Khorne it seems! Well than, the blood god does like its faithful!

Warscroll Compendium:

https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf

Warscroll:

EXALTED HERO WITH

BATTLE STANDARD


21e452 No.25312

Dice rollRolled 23 (1d100)

>>25296

>Name: Khojin 'Daugher of Khorn' Okin

>Race: Khorn-blessed Human

Warscroll Compendium:

https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf

>Warscroll of Hero:

Exalted Hero with Battle Standard

>Followers/Hero's:

Dice: In order to prove myself to Khorn, I need to spill the blood of worthy warriors and monsters, but with the abundance of plebs around, I would require a warband to ensure that those fucks don't get in my way.

>Get some Marauders to serve as cannon fodder.


70bf8a No.25370

Dice rollRolled 91 (1d100)

>>25296

Name: Duke Von Fuckstein

Race: Brettonian

Back Story: It was a bad dream. There were no skaven in his backyard nor greedy wizards draining his men dry. There was just him when he awoke on the field of battle with the grace of the lady empowering him in this strange new land. There were no dreams here. It was a new start for him and one that he would take greedily as he showed his opponents how he earned his name. Its by fucking them up. or just fuckign them. if you didn't get it.

Warscroll:

Knight of the Realm.

Followers:

30 Men At Arms


70bf8a No.25371

Sorry, I accidentally dropped the action

1) Go scouting out around the area and identify what the fuck is going on.


353c26 No.25373

File: 1458354614822.jpg (279.36 KB, 900x1134, 50:63, AwesomeDorf.jpg)

Name: Strom Smeltjaw

Race: Dwarf

Backstory:

Strom is a walking stereotype. He is a miner, a smith, a brawler, and a drinker. However, he doesn't share his kin's proclivity for artillery, or other mechanical devices. He concerns himself more with arming the warriors of the Dwarves, and armoring their battle-bears. Despite his complete ignorance of life outside of the mountains, he departed to see the world, and left a note in his shop:

"Urist, my boy. Watch this shit while I'm gone. I took my hammer and some coin. Having an adventure now, see you later."

In fact, he'd taken more than just his hammer and some coin, he took half of the liquor cabinet's contents, travelling clothes, and supplies, but those things are a given for a Dwarf journey of any length.

Warscroll of Hero:

Followers/Heroes:




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