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/builders/ - Hero and Nation Builders!

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Praise /builders/. Disregard all false idols.

File: 8ca5773f94c1c90⋯.jpg (46.79 KB, 700x465, 140:93, 0-Intro-24 hour sign neon-….jpg)

2910f5 No.36876[Reply]

Hello /builders/, I'd like to invite you to blah blah blah

Please buy our stuff/join our discord/kill yourselves!

2910f5 No.36879

>>36876

>>36877

DO NOT ADVERTISE ON THIS BOARD. NO SOLICITING.




File: 1423439536698.jpg (491.77 KB, 1500x865, 300:173, 1420151585981.jpg)

630783 No.3[Reply]

Welcome to /builders/! This board is for the creation and running of nation and hero builders. A builder is a game run by a single Gamemaster (GM), where various players design their own hero or nation (Hence, Hero or Nation builder), to participate in a setting of the GM's design. Rules past that very with each game. Here is your complimentary guide to running and playing builders, have fun and remember to be excellent to each other! https://docs.google.com/document/d/1NZFX--5Hchy7wwVliYA8E8t5oNyec4zSC4yNStw4Oy0/edit?pli=1

630783 No.740

Join the Discord at https://discord.gg/vTZPD

Post last edited at



File: 1452949939969.png (335.66 KB, 637x679, 91:97, InVictoryAndDefeat.png)

4cf629 No.22011[Reply]

The first weeks if not months have passed since you made your way from the cold East towards the city of Weissstadt. The #Nation Family has found itself in the employment of various different key figures, quickly asserting its position within various factions. Although some of your family members have been swallowed by the city, their re-emergence unlikely at best, many more of you have distinguished themselves as leader of men, ferocious fighters, knowledgable scholars, faithful zealots as well as a number of less traditionally prestigious things such as unrecognizable spies, relentless wrestlers, proficient manwhores and experienced drinkers.

The state of the realm is dire, the old King having been murdered by his younger brother, seizing the throne with the help of the Western lords who now seek their much promised independence, as all attempts to thwart the continue Uhlmannen fail, though needless to say some of the heroic members of the Nation family are engaging the issue at this very moment.

Villages have been plundered and smaller cities burned, the path of the Uhlmannen warhorde inevitably heading for Weissstadt. Their mission unknown but their intent self evident it remains to be seen whether the city will be able to withstand the horse lords' brutal onslaught.

Between the beautiful daughter of the Whitecastle family giving birth to a bastard son, iron and food prices climbing to staggering heights and the formation of a church organization planning to bring faith to a city in dire need and the constant sabre rattling of the competing noble families it is up to you to ensure your own family's survival in these turbulent times.

>All Members of the Nation family add: (yes this means everyone)

Family Trait:

+ [Principality of Dirt] Some tendencies exist, however no clear family traits have emerged as of now. Still people have grown more accustomed to you and the rapid ascension of your family has lend weight to your claim of nobility. People will treat you with more respect now, even though it Post too long. Click here to view the full text.

171 posts and 33 image replies omitted. Click reply to view.

7d21e7 No.42296

>>42294

>>42295

Sorry for double post, 8chan is being gay


5454cd No.42298

Dice rollRolled 90, 79 = 169 (2d100)

Name: Wikiver Nation

Fluff: A young man with an even temper. Although he is honorable his is also quite greedy and lustful. He was learning to become a true lord when his family lands were invaded. His father pushed the family sword, which is made from a strange golden metal and forged in a strange shape, into hands and sent him away. Now he is here.

Inventory: The Dragon Fang,

+ 33 copper

+ 21 silver

+ Poorly Made Clothes

+ Turmhill Leather Armor

+ Turmhill Family Shield

Skills: Swordfighting (73)

+ Dragon Fang Combat (58)

+ Intimidation (16)

+ Luck (1)

+ Hand to Hand (32)

+ Lover (5)

+ Running (57)

+ Gutter Talk (33)

+ Charisma (7)

+ Anti-Uhlmannen Tactics (22)

+ Shield Tactics (12)

+ Gather Information (5)

>Job:

+ Turmhill Bodyguard (+ 1 Silver / turn)

Flaws: + [Greedy] You have a hard time letting go of gold, people you have to pay do not appreciate this.

+ [Lustful +] You like a good tumble, this comes with some expertise in the area. Women find it hard to resist you however the feeling is mutual. Be careful not to hurt the ones you love.

Bonuses: [Wielder of the Dragon Fang] Your weapon is your father's blade. It is not magic, only a fool would believe that, but if handled right the blade dances almost as if alive, sneaking past scales of armor and cutting deep into enemy flesh. You've also never cut yourself on this one before.

+ [My Nation Sense Is Tingling] You have a sixth sense for your family members. Whenever they are in trouble you will get that feeling that something is not quite right and a general sense of the direction.

Post too long. Click here to view the full text.


152a1e No.42317

File: a8a52ac13a65c60⋯.jpg (22.63 KB, 297x600, 99:200, 726d31ea035d37668ddf7cfe3e….jpg)

Name: Uncle Tarn Nation

Fluff: Tarn Nation is a veteran of old wars, long before the Uhlmannen began threatening the kingdom. He was a particularly skilled crossbowman, and with his trusty crossbow Betsy he became known as "Dead-eye Tarn", a legendary crossbowman that some say could hit his mark from a mile away. Well, those are just rumors, and old Tarn is now in his late 40s, but he's still got it (or so he thinks). Tarn has just come back from an extended trip to (insert the world equivalent of Africa here) hunting exotic wildlife and is finally ready to settle down with the family and take it easy for a while…but what's this? Barbarians? Murderous nobles? Demons and hellfire? I guess a soldier's work is never done…

Inventory: [Do not fill this out] (One Family Heirloom of your Choice)

Skills: [Do not fill this out]

Flaws: [Do not fill this out]

Bonuses: [Do not fill this out]

Two actions per turn.


a53642 No.42369

Family Heirloom:

The Bow of Betsalamel (a.k.a. Betsy), a masterwork crossbow wielded by Betsalamel, a great hero and handed down through the family to Tarn. It is still in near-pristine condition due to its quality and regular maintenance by Tarn. Also as a result of its superior quality it can hit harder and be reloaded faster than the common crossbow.


e6c4e7 No.42460

>>42291

You offer Wikiver choice picks, however he nobly decides to distribute the findings among the men as evenly as possible. It would seem you made a good choice for second in command.

In a meeting with Turmhill you show him the map, he takes it as his own, while technically you could protest this it would probably not prove to be a wise choice. Either way you could rely on Sigurd's maps to navigate the sewers, however with the map in Turmhill's possession it would prove hard to determinate how much the Uhlmannen had already explored. Your initiative is rewarded with 20 pieces of silver.

The time to drill the men had come, for some reason the men had gotten the corpses out of the sewers, yet this provided you with a surprising opportunity. You used the dead men's armors to elaborate several weak spots within it. Enclosed spaces also proved to require a whole different approach, both for the Uhlmannen themselves as well as those who wished to counter them.

>Job:

+ 20 Silver

>Skills:

+ Enclosed Space Tactics (8)

+ Influence [Turmhill] (5)

>>42293

Tyrants and monarchs fret at the idea of a trained and weaponized public. They fear that the people who are the very foundation of their power will seek to empower themselves. The rulers of this city however were in no position to turn down any help they could get, should the Uhlmannen prove able to best the defenses of the city, the slaughter would see them reduced to little more than rulers in name.

Strangely enough it was you who had to protect their legacy, for they were men of narrow minds, fixated on commerce and intrigue, while you yourself were a Man of War. Sure enough, training proceeded as planned and though all sorts of rivalries existed within the rag tag bunch you trained it did not interfere with proceedPost too long. Click here to view the full text.




File: ef7b28b9515416e⋯.jpg (235 KB, 1600x900, 16:9, Frostpunk.jpg)

File: 4fe2b80d28659b0⋯.jpg (582.63 KB, 1920x1070, 192:107, frostpunk-promo-art-01.jpg)

680ca4 No.42351[Reply]

The world didn't end in a bang, or a massive battle to decide the fate of all nations. Instead, it ended in the first snow of the winter of 1888, when the first flake fell just north of Brisbane, and then in London, Washington D.C., and Cape Hope. It didn't stop, it snowed and snowed and snowed and snowed until the whole world was covered in blanket of white. Crops failed, people starved, and millions fled to the equator to try and find some warmth; they only found chaos and death and famine.

In the far north, unexploited by the hands of men, the Empire of Britain attempted to build heat-generators, so that some may survive this seemingly endless winter.

They ran out of time.

Now your group, as far as you know, is all that's left, with the only known operating generator in god's know where, you must survive.

37 posts and 8 image replies omitted. Click reply to view.

c1cc7e No.42454

Name:Daniel withermen

Fluff:Daniel is a professional carpenter at 21 he had begun to achieve his dreams by pledging to the freemasons they would have taken his skill and learning to a new level. But with the coming of the snows those dreams are long dead. Now he is just trying to survive with everyone else the only relic of his past the carpenters hammer his father proudly gave him the day he was accepted to the masons.

Age: 23

Don't fill this in

Health: 10/10

Hunger: 5/5

Inventory: You get one personal item to start with, must be able to be carried by one person

Bonus:


9eabb5 No.42456

>>42454

Health: 10/10

Hunger: 5/5

Inventory:

+ [Silver Hammer] - Its not really silver because that would be stupid, just good honest steel. + 10 to building actions and + 5 to personal combat.

Bonus: [Freemason] - A member of an order of secrets, although you were not fully embedded in their ways you still know enough to recognize the works of masons when you see it, and to interact with it as well.


c1cc7e No.42457

Dice rollRolled 62, 12, 21 = 95 (3d100)

Name:Daniel withermen

Fluff:Daniel is a professional carpenter at 21 he had begun to achieve his dreams by pledging to the freemasons they would have taken his skill and learning to a new level. But with the coming of the snows those dreams are long dead. Now he is just trying to survive with everyone else the only relic of his past the carpenters hammer his father proudly gave him the day he was accepted to the masons.

Age: 23

Health: 10/10

Hunger: 5/5

Inventory:

+ [Silver Hammer] - Its not really silver because that would be stupid, just good honest steel. + 10 to building actions and + 5 to personal combat.

Bonus: [Freemason] - A member of an order of secrets, although you were not fully embedded in their ways you still know enough to recognize the works of masons when you see it, and to interact with it as well.

1. The hunting lodge needs to be built as soon as possible. Food is am immediate necessity.

2.gather as much wood with colonists who can chop it down as possible.

3. So much to build but so little supplies. We need a dedicated lumbermill/lumberjack lodge. Otherwise we will perpetually be short on building supplies


b7d9be No.42458

>>42445

Name: Balon Havelstead

Fluff: A bored young man who loved going outside and enjoying nature. That was until it became a frozen wasteland. He enjoys exploring his new home and trying to find things under the eternal ice, though he quite enjoys thick layers of clothing and a warm lamp when he does this.

Age: 15

Health: 9/10

Hunger: 5/5

Inventory: Snow-Shoes - + 5 to traversing in the snow, immune to frostbite of the feet

Bonus: [Adventurous] - Some men are not destined to dwell among their peers, but to rather spend their days on the edge of what is known, discovering wonders and dangers in equal measure. + 10 to adventuring and automatically find extra loot when discovering treasure. However, when you fail in such a action, your punishment will also be doubled.

Actions:

1. Rest up in camp and see if i can get some wound treatment

2. Look for other members willing to go help me find resources outside the valley

3. (if sufficient members are found - Leave the Valley and begin looking scouting the wilderness) Continue looking for members for my scouting party


b7d9be No.42459

Dice rollRolled 72, 77, 6 = 155 (3d100)

>>42458

rolls




File: 553ce2a50c6fa95⋯.png (309.26 KB, 4648x3208, 581:401, The Loch.png)

7fb343 No.42308[Reply]

Very much a serious parody…

The drying of the Sahara left hundreds of thousands displaced and rift in the peoples of the world and those of Africa. This divide is only dramatized when instead of climate change its caused by Ethereal forces drawing the very life of earth's surface away to feed their growing power.

Slumbering after their feast, the once lush forest and open Savannah's are a gaping hole in the ground that was slowly filling with water. This Oasis among the sands was a refuge to those that had survived as well as a breeding ground for spirits, creatures fueled by the Ethereal power that saturated the Oasis.

Nearly Two Thousand years later the Sahara lay dead and the blood shed of war was dying it's sands red. The growing Roman Empire was waging war with Egypt, refuges of the conflict caught between 3 enemies fled west to certain death across the Wastes. Only… they returned wielding the power of spirits and new techniques they liberated Egypt from occupation and began to genocide the Nubians that had turned them away just years ago.

The power wielded by the new rulers of Egypt however had people looking away from the bloodshed, towards the Sahara and the secrets it held. You and many other like you had made a journey to this Oasis, this bizarre place full of monsters and spirits in search of something. Only time can tell if you'll find it…

Character Sheets:

Character Name:

Age:

Sex:

Lore: (How did you end up in the Caravan to the Oasis)

Athletic Score: 10

-Health: 10/10

-Carry Weight: 0/100

-Stamina: 5

Affinity Score: 0

-Mana: 0/0

Give yourself basic possessions in accord with your lore, these possession (if notable) will be given stats by me if need be.

Skills:

PossessiPost too long. Click here to view the full text.

59 posts and 14 image replies omitted. Click reply to view.

a4946b No.42443

>>42442

Character Name: Tiberius Ignatius Flavius

Age: 40

Sex: M

Lore: Tiberius Ignatius Flavius is a veteran legionary of the Roman Empire who, prior to the expedition to the oasis, fought in many battles against the Gauls and Germanic peoples in Rome's push for unification until his term of service ended. All was quiet in his retirement until news popped up about a mystical oasis full of magical power, riches, and glory to be had. Now, Tiberius journeys with the others to either stake his claim and find prosperity or die a glorious warrior's death trying.

Athletic Score: 10

-Health: 10/10

-Carry Weight: 0/100

-Stamina: 5

Affinity Score: 0

-Mana: 0/0

Give yourself basic possessions in accord with your lore, these possession (if notable) will be given stats by me if need be.

Skills:

Possessions:

+1 week rations (2.5 lb)

+1 waterskin (1lb, full)

+1 pouch of Roman coins ( 1/3 lb - a handful of silver denarii and copper as left over from your days in Rome (Valued at near 6 Aureus)) + 6 coins

-Equipment:

+Iron gladius (3lb) - (deals 1d4 damage)

2 pilums (2lb ea.) - (Deals 1d8 upon hit)

1 scutum (22lb) - (blocks 1d4 damage, 20 HP)

1 full suit of lorica segmentata (24lb) - (blocks 2 damage upon successful hits, 14 HP)(includes tunic, helmet and other equipment a footsoldier would have)

Companions:

+1 Camel - A beast of burden

-Carry Weight 0/40

-HP 4/4

+1 Follower

I should continue fishing, as it seems that is a more steady source of food around here than hunting what little game animals are around here.

Post too long. Click here to view the full text.

719ec6 No.42450

File: a724810be7ba862⋯.jpg (281.97 KB, 916x800, 229:200, cf307cd079b0dff4ae17b4995b….jpg)

>>42439

Character Name: Alketas

Age: 28

Sex: Male

Lore: Hailing from the land of Antigonus, in the once-proud kingdom of Macedon, Alketas was born several decades too late for the destiny that awaited him. Born to a noble family of the Macedonian province, having fallen to Rome some years ago, Alketas was afforded more comfort then most. He was trained in the classical combat methods of the Greeks and Macedonians, and was even afforded his own set of armor, sarissa, and engraved kopis, bearing the name of his family, who claimed descent from Perseus himself. As such his shield bore the head of a gorgon, and shone almost as bright as a mirror from its varnish. Though his people were subservient to the Romans, Alketas's father taught him the past of his people, of the Empire of Alexander, and how it fell to the petty squabbles of his generals. He taught Alketas a lesson that those men would have been wont to learn; humility. It was this humility that allowed him to survive then the Macedonians rose up against the Romans just 4 scant years ago. While his fellow Macedonians would rather die then flee when the Romans, Alketas knew that a smart man would regain his strength and live to fight another day rather then die young and stupid, so he didn't fight to the last, but rather lead a breakout contingent to free themselves from the siege of Pella, and fled to Egypt. The journey took several years, travelling by foot through much of the middle east. He even spent a year in Pontus, learning of their cavalry which even the mighty Roman Equities feared, armored head to toe in mail, along with their horses. He finally arrived on the Edge of the Sinai desert when the Nubians attacked. The Kangz of the Upper Nile, having sweltered under the sandals of Ptolemaic oppression for too long, rose up and cast out the descendants of Alexander. Unwilling to see more of his forebearers once -proud empire fall, Alketas fought to save what people he could, and lead those that fled to a newgound refuge, an oasis in the recently expanding desert.

The Oasis, a new home for him, and for others like him. He would either conquer the desert, or be swallowed by the shifting sands.

Athletic Score: Post too long. Click here to view the full text.


46c2b8 No.42451

File: aa29185d3e5057f⋯.jpg (166.3 KB, 340x818, 170:409, Stoic Monk.jpg)

>>42439

Character Name: Berengara

Age: 19

Sex: Female

Lore: >>42322

Athletic Score: 10

-Health: 10/10(32/32)

-Carry Weight: 29/100

-Stamina: 5

Affinity Score: 0

-Mana: 0/0

Skills:

Possessions: Water Skin (1lb, full); Rations (7.5 lbs, 3 weeks); Necklace with Symbol of Wōđanaz

-Wealth: Money pouch (valued at around 16 roman Denarii)

-Equipment: Ancestral Steel Spear (3 lb) - (deals 1d4 damage); Round Shield (13 lb) - (blocks 1d4 damage, 13HP); Clothes(NA); Plain Galea (1lb - blocks crit strike damage, 6 HP); Padded Greaves (1lb) - (Blocks .5 damage, 3HP);

Companions:

1 Camel - A beast of burden

-Carry Weight 0/40

-HP 4/4

2 Handsome German Soldiers(1 Bowman)

Investigate the Egg Shells and see what tactical uses they have. Either way, pack the camel to max and take a bunch with us back to the Settlement. These shells can be sold to merchants who can possibly use for paints and concrete and other uses for high Denarii. Be vague about where we found them if they ask, they will probably find out anyways, but it's better for us to prolong their discovery of the new oasis for a bit longer. Also, get to know the 2 Germans better.


de47cf No.42453

File: 1c25a6e2d87c860⋯.jpg (49.73 KB, 400x249, 400:249, 400px-Dorne_Summer_Palace_….jpg)

>>42439

Character Name:

Meruem Ozymandias Caesarion

Age:

20

Sex:

Male

Lore:

An Egyptian hero born from a long line of warriors, Meruem has been drawn to this Oasis by disdain he held towards the new rulers of Egypt. Yes he was a warrior and killing came natural to him but genocide did not. On his fathers chariot he rode across the desert, training his body and mind along the way but the young man soon came to realise that he could not complete this journey alone, if he had not joined the caravan of refugees his animal friends would have undoutabely fell, and so may have he.

————————-

Athletic Score: 10

-Health: 10/10

-Carry Weight: 12/100

-Stamina: 5

Affinity Score: 0

-Mana: 0/0

————————-

Carry Weight : 12 / 100

Possessions:

-Equipment:

+Chariot

-2 Camels (beasts of burden), carry weights: 20/40, 20/40

+Chariot Spear (4lb) - (1d8 damage when on chariot, 1d4 when off)

+Dagger (1lb) - (1d4 - 1 damage upon hit)

+Shortbow (2 lb) (12 arrows) - (1d6 damage on hit)

+23 as and 5 lb of rations

Companions:

+1 Farmer Friend. (+10lb of food 1/12.)

—————————–

Begin to build my new home (think of the ideal land as a sort of resort in the oasis, lush, relaxed.) and continue building friendships among the community of the oasis. With news of beasts around the oasis I shall begin to train with my chariot and spear, I must be ready to defend these people if need be.


1babf3 No.42455

>>42439

Character Name: Nemo

Age: 22

Sex: Male

Lore: Nemo is an attractive young soldier with an exotic look. Rumour has it his grandmother was Egyptian but when asked, Nemo refuses to talk about his heritage. Stories are passed between the people that know him and say he was raised by a wealthy, influential couple that disowned him and urged him into the military when he became of age and he doesn't speak of them for he's ashamed. The truth is, he doesn't talk about family because he's never known family. An independent child, Nemo only remembers living on the street. He made friends with older philosophers and council members and whatever he couldn't aquire himself, they would provide him with in exchange for his company. Elusive, witty, and diplomatic, it was easy for Nemo to work others into a corner and turn their words against them. Blackmailing them and getting his way through his sharp tongue. Eventually he reached an age where he couldn't get away with his normal antics as easily and so he joined the military but after a defeat by the magic weilding Egyptians, Nemo escaped with his life but dared not go back because he knew he'd be branded as a deserter. He stowed away on a caravan headed towards a new land for refugees.

Athletic Score: 10

-Health: 10/10

-Carry Weight: 54/103

-Stamina: 5

Affinity Score: 0

-Mana: 0/0

Skills:

Possessions:

+Leather Satchel (CW +3)

+Waterskin (1lb, full)

+Patera (NA)

+Cooking Pot (3lb)

+Skewer (NA)

+Wooden Structure

Equipment:

+Hasta (3 lb) - (deals 1d4 damage)

+Lorica Segmentata (24lb) - (blocks 2 damage upon successful hits, 14 HP)

+Round Shield - Round Shield (13 lb) - (blocks 1d4 damage, 13HP)

Companions:

Post too long. Click here to view the full text.



File: e0b0fcc5d518f2b⋯.png (329.58 KB, 1024x588, 256:147, world_map_with_county_regi….png)

678231 No.42017[Reply]

In the year 2020 a combination of economic hardship, social pressure, corruption, and a deceleration of war most assumed would lead to a nuclear war to encompass the world, lead to the an event of anarchy and revolution at a global scale known as the Collapse. War was averted before any WMDs were fired off but the chaos spread beyond all control. Cities burned, nations fell, corporations were ransacked, and multiple movements began and ended trying to push the masses to their agenda. The date is now March 8th, 2021 and while the fires burn they have begun to smolder. Can you pick up the ashes and forge a world in your image, or will you be part of another nation's history books?

3d100. Turns are about a month each.

100: Crit, instant finish. If less than 4 needed to finish you get a bonus instead.

99-80: +3

79-60: +2

59-40: +1

39-20: 0, nothing gets done

19-2: -1

1: Crit fail. Bad things happen. I like to have fun with these.

Name: What is your group called?

Color: What do you want to be represented as on the map?

Fluff: What is your nation's backstory. Who were you before the Collapse?

Starting location: Where do you want to start.

—-

Funds: 10 + 1/turn (Funds are a catch all for money, valuables, and other resources. Some territory gives more funds than others, based on resources there. Projects, Units, Scientists, and possibly other stuff all cost funds to build and maintain.)

Units: 2 Militia (10/10)[Infantry][Untrained] (Your military. They kill shit for you and can be called in to crush dissidents. Makes sure you can't be rushed down. All units have descriptor tags that let you easily know what they are. Your two free Militia for example are infantry, have 10 people in them, and are untrained. I will try to describe tags as they come up, and as such untrained units get a -5 when fighting any non-untrained units.)

Approval: 75% (How Post too long. Click here to view the full text.

105 posts and 19 image replies omitted. Click reply to view.

5335e1 No.42408

Dice rollRolled 40 (1d100)

>>42407

1. Redo action: Continue with the training of our armed forces.


ca13d3 No.42409

>>42355

>Name: United Korean Initiative (UKI)

>Color: Yellow

>Fluff: The United Korean Initiative was formed in the growing threats of nuclear war from North Korea and South Korea. As the threats grew more real in each coming day and as both sides are tired of the long lasting war of attrition between what's considered to be a decaying ideology and a growing corrupt state of living. Many deserted their leaders and wounded up in the border between the two nations, skirmishes were fought out to determine what they'll be either of the corrupt goddess or the iron wall of a old dying idea. Until they both realize that they were in the cusp of new world now and the old world is still there waiting for another empire to grow. The time of the japanese and chinese are gone, now it's time for the Korean

Starting location: DMZ

—————————————–

>Funds: 5+ 4/turn (Funds are a catch all for money, valuables, and other resources. Some territory gives more funds than others, based on resources there. Projects, Units, Scientists, and possibly other stuff all cost funds to build and maintain.)

>Units: 2 Militia (10/10)[Infantry][Untrained]

>Approval: 85%

>Blueprints: None (You need to make these before you make a unit. These are the units and special shit you know how to make. For infantry it is their equipment.)

>Tech: Light Land Vehicle armor [1 Armor [Kinetics, Explosives]], Modern Machine Guns [Anti-Infantry].Modern Infantry Armor (Gives Infantry [Armored 1; Kinetics] tag)

>Projects: None

>Other Assets: Large amounts of abandoned gear. With the war being right on your doorstep there is a lot of military gear scattered around or in the possession of gangs. First 0 action to scavengPost too long. Click here to view the full text.


ca13d3 No.42410

Dice rollRolled 39, 42, 34 = 115 (3d100)

>>42355

>Name: United Korean Initiative (UKI)

>Color: Yellow

>Fluff: The United Korean Initiative was formed in the growing threats of nuclear war from North Korea and South Korea. As the threats grew more real in each coming day and as both sides are tired of the long lasting war of attrition between what's considered to be a decaying ideology and a growing corrupt state of living. Many deserted their leaders and wounded up in the border between the two nations, skirmishes were fought out to determine what they'll be either of the corrupt goddess or the iron wall of a old dying idea. Until they both realize that they were in the cusp of new world now and the old world is still there waiting for another empire to grow. The time of the japanese and chinese are gone, now it's time for the Korean

Starting location: DMZ

—————————————–

>Funds: 5+ 4/turn (Funds are a catch all for money, valuables, and other resources. Some territory gives more funds than others, based on resources there. Projects, Units, Scientists, and possibly other stuff all cost funds to build and maintain.)

>Units: 2 Militia (10/10)[Infantry][Untrained]

>Approval: 85%

>Blueprints: None (You need to make these before you make a unit. These are the units and special shit you know how to make. For infantry it is their equipment.)

>Tech: Light Land Vehicle armor [1 Armor [Kinetics, Explosives]], Modern Machine Guns [Anti-Infantry].Modern Infantry Armor (Gives Infantry [Armored 1; Kinetics] tag)

>Projects: None

>Other Assets: Large amounts of abandoned gearPost too long. Click here to view the full text.


5a4457 No.42433

Dice rollRolled 33, 16, 19 = 68 (3d100)

Name: Empire of the Rising sun and Descending Moon

Color: Dark blue

Fluff: Before the collaps, we were a nation who had forgotten our honor. After the lost to the Americans we were forced to concede most of our nation. But now, We will Rise again, And the Emperor will Rule all of the land.

Starting location: Japan

Color: Green

+30 Funds

+10% approval

+Other Assets: Communications Satellites (American) (-1 to enemy espionage rolls) You still have the encryption needed for the old american military communication satellites. These should work on the spy satellites but those were destroyed during the war.

1.

construct a research center for military research

2.

Begin conscription for military

3.

research better weapons


5a4457 No.42435

Dice rollRolled 47 (1d100)

>>42433

3. construct a military academy to make better units




File: 0e65915104364db⋯.png (302.8 KB, 1800x1157, 1800:1157, Lumea.png)

3d2839 No.41677[Reply]

The Empire is dying. Over 600 years of dominance over half of Lumea slowly coming to an end. The Empire of The Golden Rose has overextended itself, civil unrest and revolts close to the heartland have stifled imperial reach to the marches and barbarians raid and pillage almost unhindered. Bloated Aristocracy and corrupt Bureaucrats have made reforms almost impossible and central government is non existent because of a young, weak emperor. Emperor Alphonsus II inherited the throne three years ago, after the untimely death of his father. His father had suffered a wound and contracted an infection on the front, but he continued back to the capital after his doctors treated him and diagnosed him healthy enough. It flared up when he got back and he died two days later. Alphonsus II was only 15 at the time and inexperienced, totally not ready to lead the empire through the crisis. It's been three years since and things have only gotten worse. Alphonsus II rule is dominated by councilors and court officials who line their own pockets and effectively rule the country, Alphonsus II himself shielded from outside news and not fully aware of the dire straits his empire is going through.To make matters worse, he is not married, adding fuel to the talk that he is not fit to rule. Many of the Provinces and Kingdoms operate effectively autonomously, the Imperial armies loyal to their generals and divided, unable to reliably support the Emperor's vassals. The condition of the Empire has reach the ears of the eastern barbarians and typically divided tribes and clans have united into warbands that raid deep into imperial territory, past the marches and even into coastal core imperial lands. To the far east, there are talks of rival empires in the making, eager to tame the savage wildlands and lead the barbarians in dismantling the Empire.

20 posts and 11 image replies omitted. Click reply to view.

e857b6 No.42281

>>41677

Name: Rhoclod

Sex: none

Age: ???

Race: Golem

Culture: Russian

Fluff: After having been deactivated for a long time, Rhoclod is reactivated, through the tremors of the ground above. After having seen the State of the empire, his program rebooted, but with the fall of his creator, itself, had to do the work. Now he is determined to revive the empire again.

House:

Flaws: Stubborn. Limited emotions. No feelings of touch. Can't reproduce with sex. Limited use of equipment.

Don't fill out below this please

HP: 20/20

HF: 7/7 (The way Magic works in this world is that anybody can technically cast magic, as long as they are connected to this world. In order to cast magic, you must waste two rolls, one to gather the mana, and the second to cast the spell. Every successful spell cast adds a bonus to the success of your next roll to gather mana that stacks until you fail. Holy Favour can be used to harness power from your God to get a bonus to your mana gathering and spell casting rolls. If you lose all of your favor, however, you will be cursed and severed from the world. This means you won't be able to cast magic until you do something to appease your God.)

Currency: (Will use abstract "Chests of Wealth" to determine what you can buy. Will be adjusted as you advance in prestige and power)

Equipment:

Traits: (Biological gains like strength or intelligence. Will start out with one trait, others must be trained later)

Skills: (Learned gains like swordfighting and such. Will start out with two skills, others must be trained later)

Bonuses: (Most used only in combat, will start with one and be very hard to gain another. Typically can only be gained with some sort of magic, but totally up to my discretion)

Also, to those who joined this game before, you will get one more trait than the others as recompense for wasting your time befPost too long. Click here to view the full text.


4c27fe No.42417

File: 34983759dc0a6d6⋯.jpg (85.01 KB, 840x623, 120:89, 1459862739725.jpg)

>>42149

Siegfried was not born to be a Hero. Despite what his Mother told him, it was Fate that drove the Knight to Siegfried and made him what he is today. His upbringing would lead you to believe that his character would be lacking, but his Mother's great love for him made him Humble, and this helped him become a Good Knight. Your Mentor brought you to his Tower Fort in the North West part of Rasha Superior and trained you there for many years, his position on the Imperial Roads allowing you experience in real combat against Bandits and other threats, mundane and fantastical alike. By 17, you had shed more blood than most people alive and it's because of this that your Mentor granted you Knighthood early. He left you his old equipment his Mentor gave him when he graduated and sent you on your way, unfortunately, it was raining. It seems you're at a cross roads now. You could go north and charter a ferry to take you to the Capital Region of Bastion, where your mothers works in a small port town, or you could venture out to make a name for yourself.

Flaws: Bastard, Whoreson

HP: 21/21

HF: 10/10

Wealth: [1 Chests of Wealth]

Equipment:

[Masterwork Bastard Sword]; [Masterwork Plate Armor]; [Good Heater Shield]; [Good Arming Sword]; [Average Dagger]

Traits:

[Good Willpower]

Skills:

[Good Swordsmanship]; [Good Charisma]

Bonuses:

[If God does not love you, how could you have done the things you have done?]

You are a Hero in the making, having risen from nothing to a Knight in such short time. As such, you get a bonus to performing heroic acts, as well as Charisma. You also get a bonus to Perception.

Retinue:

[1 Horse]


4c27fe No.42418

>>42149

>>42417

add [Masterwork Cavalry Lance]


4c27fe No.42429

File: 746fbca7e60e52d⋯.jpg (149.57 KB, 714x600, 119:100, c50224b17588717ae1d55b9fe3….jpg)

>>42239

The Persians' excellence in mounted combat, and their similar tactics, allowed your family to maintain dominance over their region of the March. This dominance and affinity with cavalry also gave your family an edge over the other nobles and your lands thrived from friendly barbarians looking to settle your lands and live in peace. One of these families practiced an ancient form of Necromancy and during a routine patrol through your Family's lands, you came upon them. You found them raising their ancestors to help work their fields and you were so fascinated by how reverent they were towards them that you immediately asked if they could teach you. Being their liege-lord's son, they agreed readily and taught you what they knew. You used this skill to great effect during your campaigns in the Imperial Army, even fighting in the last battle with the previous Emperor. Now, the Emperor is dead, and his whelp son hides in his Gilded Cage while his councilors drain the country dry of all its wealth before it all comes crumbling down. Times like these is when a man can make something of himself. What kind of man will you become?

You have a Retinue of 5 Finngol Blood Riders

Flaws: Ignoble

HP: 20/20

HF: 7/7

Wealth:

[2 Chests of Wealth]

Equipment:

[Masterwork Recurve Bow]; [Great Brigandine Armor]; [Average Cavalry Lance]; [Average Buckler Shield]; [Good Shashka Sword]; [Poor Dagger]

Traits:

[Good Intelligence]

Skills:

[Good Horsemanship]; [Good Bowmanship]

Bonuses:

[Wisdom, 1258]

You have lived and trained under Persians and Finngols, as well as others during your time in the military. You get a Huge bonus to actions relating to Horses, as well as Bowmanship. You've also learnt an ancient and primal form of Necromancy and, as such, get a bonus to Necromancy.

Retinue:

[1 Persian Horse(name herPost too long. Click here to view the full text.


4bedbc No.42432

Name: Rhoclod

Sex: male

Age: ???

Race: half-elf

Culture: Russian

Fluff: After having been experimented on by crasy scientist, Rhoclod escapes and now seeks to make a differents so that it dosent happen anymore.

House:

Flaws: Stubborn. Limited emotions. No feelings of touch.

Don't fill out below this please

HP: 20/20

HF: 7/7 (The way Magic works in this world is that anybody can technically cast magic, as long as they are connected to this world. In order to cast magic, you must waste two rolls, one to gather the mana, and the second to cast the spell. Every successful spell cast adds a bonus to the success of your next roll to gather mana that stacks until you fail. Holy Favour can be used to harness power from your God to get a bonus to your mana gathering and spell casting rolls. If you lose all of your favor, however, you will be cursed and severed from the world. This means you won't be able to cast magic until you do something to appease your God.)

Currency: (Will use abstract "Chests of Wealth" to determine what you can buy. Will be adjusted as you advance in prestige and power)

Equipment:

Traits: (Biological gains like strength or intelligence. Will start out with one trait, others must be trained later)

Skills: (Learned gains like swordfighting and such. Will start out with two skills, others must be trained later)

Bonuses: (Most used only in combat, will start with one and be very hard to gain another. Typically can only be gained with some sort of magic, but totally up to my discretion)

Also, to those who joined this game before, you will get one more trait than the others as recompense for wasting your time before




File: 4779a21a5da8e32⋯.png (57.76 KB, 1450x1000, 29:20, Map.png)

5a1107 No.42422[Reply]

The city of San Dymphna, for most, is a dystopian nightmare. Authorities have a profile on all the citizens and poverty is common place.

The city is divided into 7 smaller areas.

Downtown is made of hundreds of cramped, dingy sky scrapers that are seperated by sprawling shanty towns. A majority of the population of San Dymphna can't afford houses elsewhere so they reside Downtown

Beachtown is on the other end of the spectrum. Consisting of the richest of San Dymphna, all the houses are large and luxurious. Most of the people that live here are corporate lawyers, CEOs, or plastic surgeons.

Westside is a place of poverty however it isn't considered as bad as Downtown. It shares many similarities with Harlem and Compton and is the home to a majority of non-whites.

Before poverty destroyed the city, The Beach was one of San Dymphna's biggest tourist attractions. A massive beach that spanned most of the coast and hosted countless surfing and volleyball competitions throughout the year. Most of this area is commercial.

The Marina is the largest man made harbour on the east coast, second only to Marina Del Rey in Los Angeles.

Lakeside is where the majority of the ever fleeting middle class lives. Now, the upper class owns most of the area as investment properties.

The Hills is the home of the stars. All those that are considered even the slightest bit famous live in the hills, from soap opera actors to stars of the silver screen. Best known for having the largest collection of soundstages in North America, they're most often used when the soundstages in Hollywood aren't available.

Progress in battery technology has opened many doors in technological fields. Cell phone batteries last longer and many things that couldn't be created before due to battery portability have been created now. New, compact batteries are much, much more expensive however.

Smart homes became so popular, they began being installed in every new home. Soon a law was passed allowing the government to access the smart homes and it became a felony to not have a smart home or to purposefully damage a smart home system. Smart homes allow and deny access toPost too long. Click here to view the full text.

b2b981 No.42424

>>42422

Character Name: Robert Cop

Age: Sufficiently Aged

Sex: Man of Steel

Fluff:

Robert is a tough guy policeman who tries to keep the peace in a world trying to tear itself apart. If more people were like him it would be a better place. More people or, you know. A lot of robots ready to enforce the law and reign in those who believe themselves to be above it. Will Robert Cop become the super AI to save this world? Find out tonight.

Health: 10/10

Skills:

Inventory:

Companions:

Bonuses:


edbf99 No.42425

>>42422

Character Name: Conner Trigin

Age: 24

Sex: Male

Fluff: Conner is a young man, fresh out of college. He was from a poor family, with only his father supporting him and his brother. Many called him a genius after graduating with a masters in both computer and electrical engineering, but he would only say it was easy because it was what he loved and did. Conner had supported himself by being a white hat hacker, helping companies find vulnerabilities in their systems and fix them. Many would think that any company would hire him right off the bat.

Any who speak to Conner, though, would know that he is both a genius and an eccentric. He is great with research and engineering but he vehemently believes that the path forward for humanity is to become one with machines. This puts many potential employers off, and to Conner shows they are not worth working for anyway. Soon Conner ran out of options and ended up in San Dymphna, hacking his way to getting supplies for his projects.

—- Don't fill out the following —-

Health: 10/10

Skills:

Inventory:

Companions:

Bonuses:


f9060f No.42426

>>42422

Character Name:

Mike Armstrong

Age:

20

Sex:

Male

Fluff:

Mike is a young man of Westside who just wants a shot at a better life, from a young age he was forced into a position of the role model and main man in his family due to his father leaving him and mother dealing with mental health issues. Mike was busy with looking after his siblings and his mother and so his studies took a hit. He took whatever job he could and tried to make money in every way a respectable man could. That was until his family was murdered in a gang shoot out/terrorist attack (either one works.) Now with vengeance on his mind he seeks to clean up Westside and make it a better place.

—- Don't fill out the following —-

Health: 10/10

Skills:

Inventory:

Companions:

Bonuses:


55110b No.42427

File: d6e74514bb00a7a⋯.jpg (138.49 KB, 1300x866, 650:433, 25924057-Rich-businessman-….jpg)

Character Name: Saul Bartkotske

Age: 40

Sex: M

Fluff: Saul Bartkotske is a shrewd businessman indeed. Known far and wide for his megacorporation "Bartkotske Housing" which manufactures the very smart homes the people live in, Saul was a man who started at the bottom and rose to the top. He graduated with honors with degrees in civil and electrical engineering, but was doomed to sink into the pit of mediocrity and dragged down to the pits until he was given a small loan of a million dollars from a mysterious benefactor which he turned into the leading smart-home manufacturer, and the more well-known leading smart-home repair company (specializing in plumbing, electrical, carpentry and more). Now he's making big money baby, and he wants more.

—- Don't fill out the following —-

Health: 10/10

Skills:

Inventory:

Companions:

Bonuses:




File: f2eafae648fb5f8⋯.png (365.52 KB, 5616x2160, 13:5, fertility 000.png)

File: c661475f858c662⋯.png (358.13 KB, 5616x2160, 13:5, regions 000.png)

0e29c9 No.42413[Reply]

This is a test thread for a possible Bronze age nation builder. Rules are likely to change and the thread may be abandoned fairly quickly

Name:

Colour:

Fluff:

Number of Green Territories: 0 (Adds 10 to pop cap each)

Number of Yellow Territories: 0 (Adds 5 to pop cap each)

Number of Red Territories: 0 (Adds 1 to pop cap each)

Pop Cap: 10 (The highest pop you can have)

Population Growth: 1% (The percantage your pop increases by each turn. Increases by a percentage with proper tech (NOT FOOD TECH))

Population: 5

Military: 15% (The percentage of your pop that will go to war. Each turn, this number will reduce by a percentage until it reaches 15%)

Military Strength: 0.75 (The strength of your military)

Unhappiness: 0 (Once this number reaches 50, there is civil war. This number increases (usually by 25) if you declare war, if you lose a battle, if you increase your military size, sharing tech with other players, and generally poor leadership)

Regions colonized: (How many regions you own a territory in. Each round, your unhappiness decreases by this number until it reaches 0)

Tech: Bronze (d5) (The more people that has a tech, the easier it is for that tech to be researched by others)

Choose 1 green, 2 yellow, a yellow and 5 red, or 10 red territories that are adjacent in the "fertility" image to begin with



File: 55e78bb1329e2ce⋯.png (25.78 KB, 2000x1000, 2:1, Map.png)

e2699d No.41164[Reply]

Humanity is in its infancy, having recently understood the concept of Agriculture three Civilizations have emerged as of now.

The Suba (Purple) are a loose congregation of Tribes inhabiting the forests on the Eastern Continent's Far North.

The Ibiz (Green), inhabit the warm, yet fertile Central Lands, massive rivers supplying an ever increasing population in an otherwise inhospitable landscape. They are ruled by a Monarch chosen by the Gods themselves.

The Arami (Red), live even further South, they know little about Agriculture, however they are first to have mastered the art of Fishing supplying the relatively small communities which span along the coast.

Though humanoid in form and size you are by no means Human. What runs through your veins can only be described as Immortal Blood. When you were fashioned by the Hands of Gods Unknown you were little more than an empty Vessel. An emptiness that was filled by the deafening whisper of a Single Word. It is your existence, your essence, the very thing you draw Power and Life from.

(The Word of Power functions basically as Bello's Charm builder did with the exception that are the Charm in Humanoid form. If you are unfamiliar, you get to choose one word, I will give you the choice between three different abilities out of which you can then choose one. You can gain additional abilities through the course of the game. Note that some may seem stronger than others, if you feel like you're being treated unfairly, cry to me about it and I'll figure something out.)

Fill out the first two (Also tell me where you want to start)

>Name:

>Word of Power:

>Abilities:

>Other:

210 posts and 44 image replies omitted. Click reply to view.

5c5ef1 No.42340

File: e7e539bee6d67ba⋯.jpg (43.25 KB, 620x400, 31:20, saintaugustine1.jpg)

Dice rollRolled 28, 65, 51 = 144 (3d100)

>>42326

>Name: Lucius Augustus Aurelius

>Title:

[The Dutiful] (Western Ibizan Garrisons)

[Pigslayer] (Ibizan Military)

[Founder] (Ever-Vigilant)

[Lord of The Red Rock] Fighting-Ibizans

>Word of Power: Pietas

>Abilities:

[Beacon of Sainthood]

Allies close to you become overwhelmed with Duty and fight to the Death, they are filled with Holy Strength and Endurance an inspiring sight for their fellow soldiers. These effects grow weaker the further they are away from you. All friendly units within sight range receive a substantial morale boost if you are on the battlefield. Furthermore you gain the ability to deflect an otherwise lethal attack by a mortal on a friendly unit onto yourself, which will cause moderate harm to you. You may redirect an attack no matter its strength and origin onto yourself, negating any effect to surroundings and allies, this will however claim your own life, removing you from the game.

>Skills:

[Swords](Experienced)

[Leatherwork](Basic)

[Leader of Men](Legendary)

>Other:

[Bronze Sword]

[Crude Leather Armor]

[Wooden Shield]

[Ibizan Standard Bearer]

[Armor of the Red Rock](Masterfully Crafted Bronze Armor)

1-2; I did not ask for this, but if the men wish it, then I will see it done. Begin construction of port town and a fleet. We must move quickly to secure of dominance of the bay!

3; Can't get rusty, continue training Swordsmanship


6d4236 No.42341

File: 29d20d7ffcc0143⋯.jpg (56.13 KB, 529x417, 529:417, Thank mr skeltal are you p….jpg)

Dice rollRolled 51, 26, 63 = 140 (3d100)

>Name: Skeleton Jack

>Word of Power: Necromancy

>Fluff: Skeleton Jack is a friendly skeleton raised by the gods and the power of his Word. His favorite thing to do is spooking people, and he does it very well. However, he gets lonely, so he uses his powers to make lots of skeleton and zombie friends, which along with his spooping often gets him into trouble with the living. He dreams of creating a skeleton utopia where he and his undead friends can spook in peace.

>Abilities: [Master of Bones] - You gain the ability to infuse the bones of mortal humans with their souls. They will be bound to your will and follow your commands, while retaining their own consciousness they will execute your commands. This ability is restricted to mortal humans.

>Army: 30 Old Suban Skeletons, George the Kinda Strong (Minor skeleton hero)

>Other:

1. Begin selling the milk from the farms to the Subans and promoting good bone health. After all, good bone health means stronger skeletons!

2. While spooking is fun it will probably draw the attention of meanie buzzkills soon. We should build a big wall around Spooksville, capitol of the Bone Zone, and the outlying dairy farms of Humantown.

3. Well there's still the skellies underneath people's houses I guess. I'll go to town and raise a whole bunch.


796a72 No.42342

File: e2fb26622141158⋯.png (44.35 KB, 2000x1000, 2:1, Map.png)

>>42327

Forgot the map


6428f9 No.42380

Dice rollRolled 47, 1, 88 = 136 (3d100)

Rushing a turn out rq. Will post stats later.

1.2. Investigate the male child. He is off. He could be a pure born like me. Or he could be some kind of undead abomination in which case I must kill the creature. Including seeing how he reacts to holy healing energy.

3.Begin preparing for a trip to this sungod's capital. I must find out why he has so polluted these people's minds. And how.


88b6b3 No.42381

File: f3ffcd96f062c72⋯.png (546.29 KB, 666x960, 111:160, 1485203659153.png)




File: ca8e7a87c0d9bd7⋯.jpg (391.97 KB, 1080x720, 3:2, colony_ship_retrofit_by_fj….jpg)

506578 No.41561[Reply]

Colony builder:

Earth is doomed. Sign of alien life had at last been detected. However that detection was of a massive asteroid being pulled by a solar sail towards earth.

As expected this did not really thrill the populace in general with the the whole imminent death and all.

With an estimated 16 months before impact the goverments went together to create arks. Meant to take the best and brightes. The healthiest and most diverse of mankind to new worlds. Equipped with the most advanced technology of 2047. An advanced SI, genetic labs equipped with embryos and incubators, Suspended animation tubes to keep the crew and populace of 50 dormant for the journey and most of them for the early stages of the colony. Weapons were added with the realisation of the existance of outside threats. Massdrivers and lasers on the arks and Lasers, explosives, coilguns and Oh so many non-lethal weapons in the ark armoury.

The project did not go flawlessly and conflicts arose regarding who would send how many people on the arks and it all came to a point with the nuclear annihilation of Brazil when they held one of the launch sites hostage.

But as the asteroid approached the arks streaked out to solar systems deemed potentially life-sustaining. 6 Arks in all driven by solar sails and Ion engines.

After 43 years of travel the ark is waking up the necessary crew to prepare for landing. Contact with all other Arks has been lost. Wether it's due to catastrophy, equipment failure, distance or something else is unknown.

You are the crew. Thoroughly vetted and choosen for your ability to fill an important role on this new colony. (I won't accept lolrandom characters. they have to have a chance of getting on the ark).

First we vote on:

1. What kind of planet is it?

A. Frozen planet.

B. Arid planet.Post too long. Click here to view the full text.

235 posts and 21 image replies omitted. Click reply to view.

444c06 No.42105

>>42104

"You tell me to fix something that isn't broken. Naturally there will be issues trying to fix something that cannot be fixed. If you plan on having somebody else fix it, don't tell me to fix it and then be surprised when I try to fix it."


2a9329 No.42106

>>42105

"Maybe you should fix it when I tell you to fix it, when it is important to have all our military options ready for possibly hostile Xenos. NOT A FUCKING MONTH AFTER BEING TOLD TO! Now Mr. Rahiis, if you don't stop your bitching and go be FUCKING USEFUL as possibly one of the only remaining humans in the galaxy, on a mission to save humanity no less, I request the head of security put you back into cryo until such a point that I can disassemble you at a molecular level and reassemble you into something ACTUALLY FUCKING USEFUL TO THIS SURVIVAL MISSION! Am I understood Mr. Rahiis?"


2a9329 No.42107

>>42106

(Correction: A week, not a month.)


922f90 No.42108

Dice rollRolled 66, 29 = 95 (2d100)

>>41963

Name: Huangdan Wong

Fluff: Huangdan Wong is not a lucky man. Huangdan Wong was not chosen for his intelligence, his warrior's spirit or his good looks, all of which are in dubious supply. Huangdan Wong was put on the Ark because he was, as far as the Chinese government could tell, the best fucking driver in the Eastern Hemisphere. He's driven cars, bikes, trucks, tractors, boats, planes, tanks, APCs and even a mech or two. He's driven on grassland, ice, marshlands, deserts, forests, and war-torn urban sprawls. He does not brag about his impeccable driving record and skill behind the wheel, though this is partly because outside of his native Chinese he barely speaks any English. He reads it well enough, though, and knows directions when he hears them. If it's got tires, treads, feet, or repulsor-jets on the ground, then Huangdan can drive the sumbitch into a tarpit and back out the other side before you can say "ni hao."

Skills: Operating - Ultimate, Piloting - Average

Bonus:

Inventory: All terrain MK3 Motorcycle with climbing capabilities, Basic Toolkit.

Status:

Other:

1/2. Alright, now that things have died down, and I've spent the past few weeks hammering away at this rover, we can finally begin.

Pile into the rover and take it out for a scouting run around and outside the perimeter. Try to look for any signs of habitation. At the first sight of trouble, shift the rover into overdrive and blitz back to the ship!


c92840 No.42299

File: a48d2451d9c97da⋯.pdf (5.4 MB, 1408198266550.pdf)




File: 8d033920bd6e3ef⋯.png (96.76 KB, 616x1000, 77:125, ice age.png)

28ba55 No.42150[Reply]

The world is cold, the land is dead and the people are hard. It has been several hundred years since the cold has come, most records during that time were lost, buried under miles and miles of snow, and thousands of stories have been told of what has caused the fall. A common theme of all the stories is the dragons, the giant all powerful beasts were feared and respected, towering over the other races like mountains before the fall, and yet every tale of when the cold came almost always has the dragons as the first to fall. Some believe their sickness caused the cold and other believe the cold was an attempt to kill the dragons gone wrong. Regardless the world is a much different place. Gigantic beasts stalk through the frozen wastes that were once fertile farm lands, the great nations of man and elf have fallen and crumble and their former pride has been stripped away reveal the beast that resides in them both. A land where magic was once bountiful is now dry and a simple flame could cause a trained mage to fall unconscious, the only forms that still remain are primitive shamanistic magic of the beastmen. Will you be able to survive this harsh world or will you become another frozen corpse in the waste?

Lore (Read it fgt):

https://pastebin.com/WjFgdAsk

Dice 2d100 a turn

1: Crit Fail

2-29:Fail

30-99: Varying Success

100: Crit Success

Character Sheet

Name:

Race: (No normal elves, you can either play a zombie or nuttin)

Lore: (Don't be a Mary Sue cockbags)

(Don't Fill This Out)

Inventory:

Skills:

Bonus:

Other:

4 posts and 1 image reply omitted. Click reply to view.

7aed2c No.42156

>>42150

Name: Tritus the Scarred

Race: Human

Lore: Tritus is what some would call 'a legend in the making' and others would call 'a suicidal mad man'. Tritus is a hunter with a lust to kill larger and larger beasts. He honors his kills, as is tradition in his tribe, and wastes nothing either trading it away or using it himself. He wears the pelt of a bear he killed as a cloak and the scars of it's claws upon the side of his head. Now he once again seeks stronger prey to hunt.

(Don't Fill This Out)

Inventory:

Skills:

Bonus:

Other:


8587f0 No.42157

File: 35e0fde6f402cf4⋯.jpg (104.02 KB, 330x640, 33:64, 1465515116779.jpg)

>>42150

Name: Dred Nawte

Race: Warforged

Lore: Born before the cancer of the world spread, The mighty Warforged was the pinnacle of human warfare and ingenuity. Similar to a homunculus, the Warforged has an "artificial" soul placed within its vessel and given life via the innate magic throughout the world. The being known as Dred Nawte has lived through countless battles and scoured whole cities in an effort to be of use to its creators. After the science of Warforged creation was lost and the world nearly bereft of mana, Dred Nawte has wondered aimlessly, with no direction and hardly any combat capability anymore. Standing at 9.8 feet(3 meters) full extension, it has a hard time getting help with its intimidating figure and really, all it seeks is interaction with another intelligent being and a master.

Inventory:

Skills:

Bonus:

Other:


f7c3b3 No.42158

File: 2f8587374a44b5d⋯.jpg (76.52 KB, 736x525, 736:525, c55fc6f85d05f880528f540646….jpg)

Character Sheet

Name: Gog the Giant

Race: Human

Lore: Gog the Giant is an outlier amongst the human race, as he is very tall and bulky. It is rumored that he has giant's blood in him, thus the reason for his name, though this isn't true - he is simply a very large human. His size makes him very strong, but also quite slow. He makes a living doing a variety of things such as hunting along with serving as a mercenary of sorts in various wars and as a bodyguard. He is not particularly slow-witted, but he is very gruff and likes to keep things simple.

(Don't Fill This Out)

Inventory:

Skills:

Bonus:

Other:


41e9f4 No.42159

File: a526d6f8c49da1b⋯.jpg (47.69 KB, 564x794, 282:397, a1fe56a867d2cea0977548ea5d….jpg)

>Name:

Jorgagu 'Joan' Bonesword

>Race:

Orc

>Lore:

Jorgagu comes from a rich family of Orcs, both her parents we considered exceptional scholars and they are famous in the city of Helvoka for their family heirlooms, one being a poem of great renown and another being a critically acclaimed play. Jorgagu is well learned as to be expected from her since she was properly educated by her parents, however Jorgagu not only wishes to learn from the works of others but she also wishes to create her own. To do this she will set out on an adventure and hopefully make a few friends along the way.

————————————————————-

>Inventory:

>Skills:

>Bonus:

>Other:


5eb214 No.42297

>>42150

Name: Vit'na "Vik" Vindet

Race: Drow

Lore: Vik was an average drow. He had a traditional family, a nice house in a cave, and even a little fungus farm where he could grow food to his hearts delight. His wife would work as a trader in the market, while he stayed home with the kids, and cooked and cleaned the house as a good husband should. From time to time, his mother would come down from her hut in the darker crevasses of the cave. She would often gift his two girls with delicious mushroom treats, and Vik would stand in the background, smiling at it all as his wife came back from the market, bag filled with wood and coal. All in all, while some would say that he was a tad bit too traditional in these changing times, Vik wouldn't have it any other way. He was happier than he had ever been in his entire life in this small, isolated village, and while it was indeed colder in the hinterlands of the caves, it certainly beat living in the suffocating city, where he was sure souls went to die. Little did Vik know, his idyllic life would soon be shattered. Their quaint little village was destroyed. As they had lived close to the entrance of the cave, it was far easier for adventurous, roving bands of humans to brave the darkness and raid the edges of the network for food, riches, and slaves. His entire family was killed, and Vik was taken as a slave. Seething with hatred for the humans, he vows to one day take his revenge on them all.

Inventory:

Skills:

Bonus:

Other:




File: c597be13aaf183e⋯.png (436.73 KB, 3675x2350, 147:94, hero_builder_map.png)

eada8a No.38078[Reply]

The end times are upon the United States of America, and soon upon the whole world. The country's greatest heroes and villains have fallen against an ironclad evil– a legion of robotic, laser-toting skeletons led by the insidious Skeleton Prime. Much of the country has fallen into its grip– few capable of standing up to this horrid foe still remain.

That is where YOU come in. You are a superhero, a supervillain, a super-whatever– and because of your pitiful, overlooked, D-List status, you were not targeted by the Skeleton forces nor asked to fly into battle against them. And so you have survived.

Now, with the League of Righteousness dead and most of D.O.O.M slain or AWOL, it is YOUR time to rise up, defeat the Cyber Skeleton Legions, and claim that sweet, sweet superhuman street cred for your own.

CHARACTER SHEET

Name: The name the superhuman community and the news know you by. Secret identity optional.

Age: Approximate, as needed.

Origin Story: How YOU became a superhuman/alien/dog, and the basis for your superpowers and super-equipment.

Blood Type: Fill this out.

Signature Color: Pick a color. One that I can actually access in MSPaint. You may want to wait until the map-wipe for this.

Domain: Doctor Doom has Latveria, Batman has Gotham. You have your own domain, represented by your Signature Color. The bigger your domain, the more resources you can draw upon, but the harder it is to defend.

Superpowers: Determined by Fluff/Origin Story.

Equipment: Determined by Fluff.

Followers: Determined by Fluff.

Renown: Starts at D-List

PREVIOUS 4CHAN THREAD AND OTHER THREADS HERE: Post too long. Click here to view the full text.

184 posts and 53 image replies omitted. Click reply to view.

445f76 No.42231

Dice rollRolled 50, 100, 24 = 174 (3d100)

>http://pastebin.com/jqJPHFCr

>>Blood Type: AB+

>>Signature Color: Dark Red

>>Domain: New Mexico

>>Superpowers: [Super Intellect], [D-List Device Invention] [Awesome Scar] [B-List Entropy] [B-List Sonic Blast (Rock-N-Roll)][B-List Super Singing]

1. Continue to incorporate the Hell Rider's lands. I shall instill the LAW OF DOOM upon them!

2. Forget the Eastern Push. Scrufftron is driving south toward the pacific, we'll link up with him and then crush these worthless skeletons in a pincer. Attack SOUTH toward the end of Texas!

3. AT LONG LAST! CALIFORNIA IS OURS!

The WEST is WON!

Let's just hope it doesn't fall again too.

Now that we have secured the west go finish up those Arms Factories. LASER-47's FOR EVERYONE! 1/5


1748db No.42244

Dice rollRolled 64, 34, 15 = 113 (3d100)

Name: Old Hickory

Age: 250

Origin Story: Andrew Jackson - 7th president of the United States and definitely the most badass one. His name "Old Hickory" comes from his nickname that he got back in the 19th century because he was "better at cracking skulls than a giant baseball bat made out of old hickory with a couple of nails in it". Of course, he died a long time ago, but all the spooky shit happening around roused his ghost. Now he has new spooky ghost powers along with his superpowers he had in life (can take a million bullets and will absolutely annihilate you in a duel) and is now ready to kick these fucking skeletons' asses like he kicked the Brits' asses in the War of 1812.

Supplemental information: http://www.badassoftheweek.com/jackson.html

Blood Type: D for Democracy

Signature Color: Freedom Blue

Domain: Somewhere in the unclaimed area in Virginia

Superpowers: [C-List Cane Combat], [C-List Invisibility], [Ghost Invulnerability], [D-List Dueling], [D-List Wraithgrasp], [D-List Ecto-Regeneration]

Equipment: [Relic Hickory Cane], [Relic Dueling Pistol], [Relic Coat]

Weakness: [Who Ya Gonna Call?] - The irascible, injun-hating wraith of Andrew Jackson has risen from his rest in the Ghost White House to give Skeleton Prime a thorough drubbing. As a Ghost, you are more or less immune to any conventional attack, though such things will disrupt your form. You are vulnerable to holy powers and sorcery. You spook anyone who isn't PATRIOTIC half to death and you can only "use" items that exist on the Other Side, which are known as 'relics.'

Followers: 5 ghostly cowboys

Renown: Starts at D-List

Current Status: Healthy as a ghost can get

1. Get my posse and recruit up some more ghostly patriots for AMERICA.

2. Go in and take Knoxville and make it our new capitol untPost too long. Click here to view the full text.


994e4d No.42251

Dice rollRolled 30, 17, 88 = 135 (3d100)

>>42198

Name: Mr. President

Age: 1 year

Origin Story: Mr. President is a cat that was used in the animal testing phase of the the Mastermind's super power creation program. Mr President was actually the first animal subject to survive the procedure although developed no noticeable powers at the time. What the researchers did not know was that Mr. President did develop powers, the power to biologically adapt and alter it's genetic makeup to the current situation. He used this power to survive the parts of the experiment that were killing other animal subjects. Now with the lab partially destroyed and him free Mr. President does cat things.

Blood Type: A

Signature Color: Brown (again)

Domain: Wherever in Mastermind's territory the super experiment lab was.

Superpowers: A-list Cat Allergies, C-List Adaptation, D-List Power Absorption, C-List Cat Combat, (D-List Purregenration 5/6)

Equipment: [Collar] [Sunning Spot] [Strange Crystalline "Toy"]

Followers:

Renown: Starts at D-List

Weakness: [Cat] - You are a cat. A super-powered cat with a certain level of uncanny cunning, but… a cat nonetheless. You are unable to take many actions such as diplomatic endeavors, gaining followers, and anything involving opposable thumbs.

Health: OK

1-3. Expand my territory


7b0cfa No.42259

test


dec06d No.42271

Dice rollRolled 64, 4, 19 = 87 (3d100)

>>42199

Name: Raphael Hench

Age: 25

Origin Story: Raphael the long lost brother of jack hench, at the news of his brothers death he decided to try to follow in his footsteps. Eventually he ended up in the back alley with some goons and was about to get killed, it was then where he manifested his brothers power and two nameless mooks came to his rescue. Now he aims for vengance against the skeleton legion

Blood Type: O+

Domain: Away from the skeleton legion

Signature Color: Anything but orange is preferable

Superpowers: [Super Charisma], [B-List Mook Summoning], [D-List Device Invention]

Equipment: [5 Skeleton Laser Rifles].

Followers: Ben and Jerry [Hardened Mooks], Basic Mooks,5 Mook Lieutenants

Renown: D-List

Weakness: [Reboot] - Raphael is subject to a strange and bewildering phenomenon well known in the superhero community as "reboot," where powers are manifested in tangentially related individuals upon one super's death, with minor details in the "new" super's lives spontaneously switching and swapping to make things work. Self-aware of this phenomenon, you find that it resonates worryingly through the psionic sea. Your Critfail Threshold is 5 and below.

Other shit i have: [5 Skeleton Scrap].

Action 1-3: Well shit, summon forth my goons and try to fight her off

Disop 6/10




File: 75f1db7bbccf6b8⋯.jpg (275.61 KB, 800x1200, 2:3, TTM_212-large.0.jpg)

File: b3bb83801bb1d07⋯.jpg (470.93 KB, 1760x836, 40:19, df_mountains.jpg)

23819d No.40991[Reply]

DWARF FORTRESS: THE BUILDER

You have arrived. After a long journey from the mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of brave dwarves is to make an outpost for the glory of Solamineth (Nation City in Dwarfish). There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, you must provide for each other. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve into the earth, ere the dingoes get hungry. Will you be able to beat the odds and survive in a world that wants you dead? Strike the earth and find out!

Dwarf Fortress: The Builder is a herobuilder centered around you, one of the dwarves that decided to embark on this fateful expedition, and your fellow players who have come with you. Will you be able to survive the goblin raids, the maneating carp ambushes, megabeasts, and even each other? This will not be nearly as in-depth as Dwarf Fortress is, and is dumbed down, so do not expect mechanics to be the same. Still, I’ll do my best to be faithful to the game.

To get started, fill out this sheet.

NAME: (your name, preferably a dwarven-sounding name)

AGE:

GENDER:

FLUFF:

STATS: (see stat rolling, below)

-Physical Stats

Strength (How strong you are, helps with melee attacks as well as determining how much you can carry)

Dexterity (Hand-eye coordination, helps with ranged attacks, flexibility and performing meticulous tasks)

Agility (How fast and nimble you are, helps with dodging, running, and things that require speed)

Endurance (Helps with dealing with fatigue, inclement conditions, surviving without food and water, etc)

Fortitude (Adds to health stat and helps with resisting poison and disease, recovering from wounds, etc.)

-Mental Stats

Intelligence (Helps with complex actions)Post too long. Click here to view the full text.

243 posts and 51 image replies omitted. Click reply to view.

020fef No.42237

>>42233

AME: Thunli Drinkysmashy

AGE: 48

GENDER: Male

FLUFF: https://pastebin.com/Y2gM88M8

>>STATS:

>Physical Stats

Strength: 7

Dexterity: 5 (2.5 until arm healed)

Agility: 1

Endurance: 5

Fortitude: 5

>Mental Stats

Intelligence: 5

Wisdom: 5

Innovation: 4

Willpower: 3

Charisma: 3

HEALTH: 15

SKILLS: Talented Axedwarf, Dabbling Speardwarf, Skilled Armor User, Novice Dodger, Adequate Shield User, Novice Woodcutter, Dabbling Cook, Adequate Miner, Adequate Metalsmithing, Competant Brewing, Adequate Stonecrafting, Dabbling Engraver.

MORALE: 4

INVENTORY: Bronze Axe, Bronze Chestplate, Bronze Greaves, Iron Gauntlets, Bronze Helm, Bronze Boots, Silver Spear, Copper Shield

COINS: 100

BONUS: The Veteran - You've gone halfway across the world and seen just about everything - hellish beasts, the living dead, goblin hordes and more. You do not feel fear when confronted by overwhelming numbers and horrific abominations, and will not take any penalties from that sort of thing regardless of willpower.

> Wounds: broken left arm (dexterity halved + -10 to actions involving that arm until arm heals). Arm in 1 turn.

1/2. Gather some strong men, we have a attempted murderer. We must come in the night, when Dishman is sleeping, and interrogate him.


020fef No.42238

Dice rollRolled 64, 63 = 127 (2d100)

>>42237


0cf9a3 No.42241

Dice rollRolled 97, 15 = 112 (2d100)

>>42233

NAME: Marin Irondweller

AGE:110

GENDER:Male

FLUFF: >>41904

STATS:

-Physical Stats

Strength 7

Dexterity 7

Agility 5

Endurance 8

Fortitude 3

-Mental Stats

Intelligence 6

Wisdom 4

Innovation 8

Willpower 6

Charisma 2

HEALTH: 13

SKILLS: Talented Weaponsmith, Proficient Armorsmith, Skilled Bowyer, Skilled Metalsmith, Adequate Furnace Operator, Novice Hammerdwarf, Dabbling Mason

MORALE: 0 (The overall happiness of your dwarf. Scales between -10 (Miserable) to 10 (Blissful). A morale of 8-10 will give a bonus to rolls, however having morale from -6 to -9 will give a penalty to rolls and having a morale of -10 will lead to your dwarf going insane. Having a high willpower will stop the onset of insanity for a few turns, but if your mood remains at -10 for too long you will still go insane and likely die)

INVENTORY: Bronze blacksmith's hammerPost too long. Click here to view the full text.


78545f No.42242

Dice rollRolled 56, 76 = 132 (2d100)

NAME: Goden Kodordolush Nekutishennazomlegon Lumnum (Goden Dawnborn the Secretive Passionate Dream-wanderer of Labyrinths)

AGE: 37

GENDER: Male

-Physical Stats

Strength 2

Dexterity 2

Agility 4

Endurance 10

Fortitude 10

-Mental Stats

Intelligence 10

Wisdom 8

Innovation 10

Willpower 1

Charisma 1

HEALTH: 20

SKILLS: Talented Recordkeeper, Competent Organizer, Talented Engraver, Adequate Stonecrafter, Novice Farmer, Novice Mason, Dabbling Metalsmith, Dabbling Diagnoser, Dabbling Wound Dresser, Dabbling Miner, Dabbling Fighter, Dabbling Carpenter

MORALE: 5

INVENTORY: Engraver's Tools, superior bronze pickaxe, leather greaves, leather boots, wolf leather armor

COINS: 100

BONUS: Artistic - You have a knack for arts and crafts, and as such you gain a bonus on actions regarding crafting (as defined in the Dwarf Fortress skill list).

Actions

1. Make a silver tower model in honor of my god the tower of nourishing

2. switch Post too long. Click here to view the full text.


cf2d72 No.42243

Dice rollRolled 76, 14 = 90 (2d100)

>>42233

NAME: Yadmerlum Barbedfall

AGE: 100

GENDER: Male

FLUFF: Yadmerlum comes from a long line of farmers, alas he did not want to be like his family and thus studied the arts of healing. Now that he has mastered the art, he joins the fort to help everyone to the best of his ability

STATS: (see stat rolling, below)

-Physical Stats

Strength 1

Dexterity 1

Agility 1

Endurance 9

Fortitude 10

-Mental Stats

Intelligence 10

Wisdom 5

Innovation 5

Willpower 5

Charisma 1

HEALTH: 19 (+Fortitude stat)

SKILLS :Proficient diagnoser, proficient wound dresser, competent surgeon, competent suturer, novice farmer, Talented Diagnoser, Talented bone doctor

Bonus: You have been trained in the mountainhomes to treat dwarven illnesses and injuries and thus know more than others about how to do so. Gain a bonus on all medical actions

MORALE: -1

INVENTORY: Dwarven first aid kit (uses remaining: 3) 3 rope reeds 2 bundles of medicinal herbs and 3 longland wheat

COINS: 100

Action 1-2: Keep treating Regur, Go out searching for supplies so i can help keep treating him




File: de5454838aa9477⋯.jpg (25.04 KB, 500x500, 1:1, Ascendency, a game of life.jpg)

dde5e2 No.40444[Reply]

Long promised and previously attempted, I give you ascendency, the game of life.

You are a guiding force, a being of invisible power set in place by the elder gods to guide species towards sentience on their own terms and at their own pace, but always to guide them towards it. Each normal round is 3 rolls of 1d100 each, each combat round is either 1 or 2 commands, rolling 1d100 each. Each action is setting evolutionary agendas, so you are in effect building a species from non-sentient to sentient.

There have been a few changes to the pastebin, this version is not set to expire.

https://pastebin.com/5qZTkE6g

Posting the sheet next.

The way you enter the game is use a tripcode, "(Name##password)" in the "name" field, and select a species. Specific numbers for your specific number stats, as well as any initial learned behaviors and biomes, will be given to you when you are approved.

237 posts and 14 image replies omitted. Click reply to view.

352bc2 No.42016

File: 59ddbc9f52c89fc⋯.gif (140.97 KB, 800x400, 2:1, 906c6aa8eeac6a51ba2568da53….gif)


570690 No.42061

Dice rollRolled 49, 54, 81 = 184 (3d100)

>>41997

# of individuals: 194

Family: Fish

Species: Cardiarrestichthys Pelagiaster

Biomes controlled: Sea - Deep x 4, Sea - Pelagic x 4 1 Bubbling Graveyard Seabed biome, Sea-bed x2, icy shallow x1

Bonus: Heart attack – Fin and Fang attacks have a significant chance of causing instant heart-attack in a prey target.

Penalty: Size – Cardiarresticthys is unable to stop getting steadily-slowly bigger.

Learned Behaviors:

+Mate Seeking: Size (1 inch per turn

+Swarming

+Opportunism - Recent corpses+ (+1 Armor advancement/turn)

+Mate Selection; Hard Scales (1 armor advancement/turn 50 needed for better armor)

Mutations:

+Beneficial Gigantism (11 inch fish)

+Spiny fins - Spiny fins makes using fin attacks even easier, +4 on any fin attack.

Combat commands: Bite! Fin! Swarm!

Fight: Advanced

Offspring: Intermediate

Entrails: Intermediate

Externals: Intermediate

Survival: Basic

Size: 16 inches

Armor:

Post too long. Click here to view the full text.

b35aca No.42113

Dice rollRolled 26, 44, 59 = 129 (3d100)

>>42000

# of individuals: 155*(2 Oversized Claws Mutant, 2 Oversized Legs Mutant)

Family: Insects

Species: Trilobitia Dexterosa

Biomes controlled: Tundra x 4; Conifer Forest x 1; Abundant Conifer Forest x 1; Bubbling Spa Marsh x 1; Invaded Conifer Forest x 1; Forested Mountain x1; Carnifern Valley x1

Bonus: ESP – Trilobitia uses ESP in lieu of any senses whatsoever except touch, smell, and taste. It is impossible to surprise attack and traditional-senses-denying always misses it.

Penalty: Void – ESP, touch, and taste are trilobitia’s only senses until more are evolved.

Learned Behaviors: Stampede, Avoidance: Carnifern

Combat Commands: Bite, Clobber, Surprise Attack, Claw Punch, Stampede

Mutations: Oversized Claws, Oversized Legs

Fight: Advanced

Offspring: Intermediate

Entrails: Advanced

Externals: Advanced

Survival: Intermediate

1-2; Evolve Survival

3; Go forth and multiply


56e26e No.42118

Dice rollRolled 10, 40, 20 = 70 (3d100)

# of individuals: 347 (+13/turn)

Family: Aviornis

Species: Grandiosa

Biomes controlled: Nested Mountain x4, Nested Abundant Mountain x1, Basalt Field x2, Tundra x5, Nested Conifer Forest x1, Temperate Forest x3, Loam River Delta x1, Swamp x1. Icy River x1, Snowy Mountain x1

Bonus: Talons - +80 to all talon attacks

Best in Show - AG has the best eyesight of all existing birds, +50 to locating prey while in flight, +30 to all dodge attempts that you see coming

Penalty: Denuding - You need a very large number of biomes to not overhunt areas to extinction

Learned Behaviors: Dropping prey, Flint-eating (+5 to hunting/eating rolls as long as a mountain or basalt field is held), Tuft-nesting

Combat Commands: Peck, Bite, Talon!, Napalm!, Dive, Wing-Buffet, Intimidate, Grapple, Drop!

Mutations: Fire-breathing

Fight: Advanced

Offspring: Advanced

Entrails: Intermediate

Externals: Intermediate

Survival: Basic

Evolution Points: 4/16 Basic Points, 1/12 Intermediate Points, 2/8 Advanced Points, 1/6 Superb Points, 0 Peak Point,

In Progress: Externals Improvement 1/13

1. Nest all biomes that haven't been nested yet (Temperate forest x3, snowy mountain x1

2. Expand!

3. Get those feathers back around the head, it's getting cold out and the Aviornis Grandiosa's head will freeze if it remains uncovered.


56e26e No.42120

>>42118

Revised EP: 4/16 basic, 1/12 intermediate, 0/8 advanced, 0/6 superb points

Spending 1 intermediate point on action 1, 3 basic points on action 2 and 1 basic point on action 3




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