[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/builders/ - Hero and Nation Builders!

Autists mad about Banners and Banters

Catalog

Name
Email
Subject
Comment *
File *
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 2 per post.


GIVE US BACK OUR BANNERS, HOTWHEELS

File: 1423439536698.jpg (491.77 KB, 1500x865, 300:173, 1420151585981.jpg)

ffe15b No.3[Reply]

Welcome to /builders/! This board is for the creation and running of nation and hero builders. A builder is a game run by a single Gamemaster (GM), where various players design their own hero or nation (Hence, Hero or Nation builder), to participate in a setting of the GM's design. Rules past that very with each game. Here is your complimentary guide to running and playing builders, have fun and remember to be excellent to each other! https://docs.google.com/document/d/1NZFX--5Hchy7wwVliYA8E8t5oNyec4zSC4yNStw4Oy0/edit?pli=1

ffe15b No.740

Join the IRC at https://client00.chat.mibbit.com/ (Channel is #Nation)!



File: 1458703847150.jpg (301.39 KB, 750x506, 375:253, ShockBlast-Hugo_Jaeger-4.jpg)

fe6da6 No.25785[Reply]

The date is June 22, 1941. For two years the great war has raged, and for two years the mighty Third Reich, under the leadership of Adolf Hitler, has spread across Eurasia. The Nazi party has changed germany. No longer is it crippled due to world war 1, no longer will it tolerate the jewish and non-aryan, and no more shall it be trampled upon! The Third Reich rises across europe, and the Axis powers shall take the world by storm!

On this day the Eastern front has begun. The largest and most brutal military campaign in human history. The Holocaust, operation Barbosa, and more all take place along this front. As a glorious soldier of the Wehrmacht it is your sovereign duty to rid of communism and the jewish, to cleanse the world of all that stands in the way of the Reich.

Hitler believes in you, Germany believes in you. Now all you have to do is survive the horrors of war…

You all are part of the same army unit

>Name:

>Rank:

>Soldier Job:(Line, Grenadier, Sniper, Machine gunner, Flamethrower, tank operator…)

>Fluff:

Do not touch:

>Equipment:

>Weapon(s):

>Supplies:

16 posts and 8 image replies omitted. Click reply to view.

4af8f7 No.25843

>>25821

[Gerald]

[Free action]

Gerald retorts, wondering if this place has any good alchol: not that he'd be caught drinking on the job, of course, but as something to decouple the nerves when they were in a lower risk area. Then again, of the things he heard about Soviet vodka and other beverages, none of them were particularly flattering; the man heard rumors that they actually used the stuff as vehicle fuel, rather than drink it.


f7fc2c No.25852

>>25814

You all are part of the same army unit

>Name: Konstantin Fleischer

>Rank: Oberstabsfeldwebel (Sergeant)

>Soldier Job:Machine Gunner

>Fluff: In 1939, Konstantin was fresh out of college when the Anschluss begun. Wanting to do his part for the greater germanic people, Konstantin joined the Herr without delay. Two years later he's a sergeant on the Eastern front, and god damn is it cold.

>Equipment: Wehrmacht Soldier Uniform and helmet(Condition: Worn), Kampfmesser 42 Knife, 3 model 24 stielhandgranade, 2 250 Round Belts of MG42 Ammunition, 3 75 round Drum Magazines, 2 Magazines of MP-40 Ammunition

>Weapon(s): MG42, MP-40

>Supplies: Water Cantina, Copy of Mein Kampf, Rations

[Konstantin] - Free action

Read the struggle of our glorious fuhrer so that I may aspire to be more like him


8096aa No.25856

>>25816

>Name: Wilhelm Schnitzelberger

>Rank: Gefreiter

>Soldier Job: Line

>Fluff:

Pushed by his parents to go and fight for new Lebensraum in the East Wilhelm enlisted shortly after the invasion of Poland at the age of 17. While he attempted to lie to the recruitment officer about his age the ruse was easily uncovered, however kind as he was the man let it slip with a wink.

Having taken part in the invasion of the Lowlands and consequently France Wilhelm left much of his boyish naivety behind, having experienced the thrills of combat on several occasions. Though the youngest of the Schnitzelbergers had initially hoped to be one of the select few to invade Britain he was assigned to the Eastern front instead, where he would serve in Feldwebel Fleischer's unit.

>Equipment:

+ Wehrmacht Soldier Uniform and helmet(Condition: Worn)

+ Kampfmesser 42

+ 3 model 24 Stielhandgranade

+ 6 Magazines of Mp-40 Ammunition

+ 2 Magazines of Browning Hi-power Ammunition

>Weapon(s):

+ Mp-40

+ Browning Hi-Power

>Supplies:

+ Water Cantine

+ Pack of gum

+ Pack of cigarretes

[Free Action]

"Didn't think we'd be back in Poland this soon.", Wilhelm started a conversation he perhaps should have had 6 days ago, "Of course it was only a matter of time until we were going to take care of the Soviets, but still.".

While he talked Wilhelm's eyes wandered over the buildings that popped up in his field over the edge of the shielding every now and again. Scanning high vantage points was essential, snipers, MGs and other Red Army vermin would be doing their best to get every advantage they could.


fe6da6 No.25870


fe6da6 No.25871

File: 1458840543515.jpg (146.3 KB, 600x419, 600:419, soviet_assault.jpg)

>>25821

>>25831

>>25836

>>25837

>>25843

>>25852

>>25856

After they get in a good area the soldiers go off to do what they can with the little leeway they have. Gerald sends in a request for more AP ammo while he and Gotlieb discuss the best boozes to drink and Artur goes off looting a nearby building. He doesnt find much of value, but with some luck he manages to find a necklace in a broken drawer. Better than nothing it seems. Meanwhile Kai looks over the men to make sure nobody is out of line. He sends out a request for more HE supplies on the radio and goes back to work.

Hans, Konstantin, and Wilhelm sit together by the Hanomag. Hans writes a letter home to his girlfriend, Konstantin reads about the Fuhrer's struggle, and Wilhelm strikes up a conversation with the two of them about returning to Poland after so long.

The cool air of the Polish homeland blows through the city gently, and there is nothing but silence until the familiar sound of gunfire is heard. The only issue with that sound is that it is the sound of a sniper rifle.

One of the soldiers still sitting on the StuG falls off as a bullet pieces his chest. The other soldiers move immediately as the air is broken by the rattle of soviet gunfire.

Konstantin and Wilhelm jump off the Half-Track and run to cover while the rest of the unit moves into better positions. Another two soldiers drop bePost too long. Click here to view the full text.




File: 1456379680954.gif (59.98 KB, 800x400, 2:1, pangea.gif)

3a9bb3 No.24020[Reply]

Pick 1 species to use, then post your sheet. It may be land sea or air. Prefer it if some play land, some sea, and some air.

There are species present other than the ones on the list, but you may prey upon anything you can, and pvp preying is a-okay in my book, and in yours too if you want the points, since eating other players species nets more points than eating npc species.

You must use a tripcode for this game. Thats ‘(name)##(password)’ in the ‘name’ field of your post.

Also and finally, I’m having to edit in letters my keyboard can’t use, so please understand if it takes me a moment to post.

I’ll be updating regularly.

I’ll be updating the map regularly as well.

I have to bounce files around to pic-edit them so map updates are going to take a bit longer.

APEX

http://pastebin.com/0Rsh9pZu

This is the setup posts only, the actual game starts tomorrow.

164 posts and 12 image replies omitted. Click reply to view.

bc657e No.25839

>>25765

I'll be updating tomorrow, I've had some shit going on in my life.


3a9bb3 No.25853

>>25309

Gain 32 population. 6 of which are hunters, 11 of which are breeders.

Gain 1 river bend, gaining 11 points a round from it.

Fail, the only massive creatures in the area are wise to your tactics to the point that they have evolved specific learned behaviors regarding you.

Mutation: primordial sight - a cluster of cells on top of the hallucengenis’s bell can determine light from dark and up from down.

>>25310

Gain intermediate insectoid organs.

You need omnivorous digestion and omnivorous mouth first.

Gain thickened shell.

You spend 1261 points.

Gain 3 marshes, gaining +6 evopoints for each per turn.

Gain born behavior: size based hierarchy.

You brought down a chasmognathis horrendia, gaining 700 evopoints and 3 elite hunters.

>>25311

Gain 1 muddy plain +5 evopoints a round & 1 deep chasm, gaining 3 evopoints a round.

You need at least basic brain for this, the result was added to your first action.

Gain 3 elite hunters and 420 evopoints.

>>25317

Evolve the ‘specialized penis’ trait, +28 to all breeding actions and it can’t be torn off by predators.

Post too long. Click here to view the full text.

3a9bb3 No.25854

Climatic Trends: Hothouse

Plant growth / death: slowing down

Sea patterns: Typhoons common

Earthquake patterns: stable & steady

Volcano patterns: stagnant

Meteor fall rate: low

rain fall: holding steady

Wind patterns: Twisters common

Planet’s radioactivity shielding: fluctuating

radioactivity entering the planet: slightly higher

Coldest temperature on the planet: -42 deg F

Hottest temperature on the planet: 100-108 deg F

4 dice this turn: consul (still only 3 actions)


110290 No.25862

Dice rollRolled 34, 68, 64 = 166 (3d100)

>>25853

Species: Velososaurus Triangli - raptor with 2 huge triangular sawtooth talons

Population: 58

# of elite hunters (worldwide): 18

# of dedicated breeders (worldwide): 25

Current family: Dinosaur

Bonus: Cutter - Slicing with your claws does double dice damage. +8 bonus as well

Disadvantage: Disadvantage: Clumsy - -10 to any task that uses your hands as anything other than a weapon.

Evolutionary traits (in a list): Smooth skin, Claws, Advanced Talons, reptiles organs, reptile’s mohawk, eyes, ears, reptile’s limbs, tail, Co-op Hunting, predatory egg-stomping, Natural Enemy; kiwisus vengencia

# of Evolutionary points: 536 / 25 million 500 thousand

Mutations, if any: none

Biomes controlled & # of each: Brush forestx2, Brush Swamp, Leafy Forest, Scalding Desert, Mangrove Swamp, Ashen Plain

Current number of points per turn: 62

1 ) Expand into more biomes

2&3) Continue our fight with the Kiwisus Vengencia


3a9bb3 No.25869

Dice rollRolled 86 (1d100)

>>25862

You forgot you fourth roll.




File: 1454132920653.jpg (57.46 KB, 550x400, 11:8, nightisdarkandfullblack_fu….jpg)

769c68 No.22763[Reply]

"The Stark's were right" the maester says, looking out the ruined watchtower, the snow falling hard, as it has for the last year or so. He turns away from the dreary sky to the warmth of the fire and takes a seat next to the knight, his armor dented in most places, and rusted in all others. "Dead right, the poor bastards," retorts the knight, as he wipes some blackish ooze off his sword "Winterfell was the first to fall when this Night without End began." the maester looks forlornly at the flames, watching the embers dance as they slowly fade. "Hey old man, you hear that?" the knight says, a sudden fear taking his voice "I cannot say that I do, my hearing has departed me somewhat in my old age." "That's the thing, there isn't any noise, not even the wind…" A creaking, quiet as a dormouse, then silence again. "It's the dead of night boy, maybe the storm just died down, regardless, I'm going to sleep, and you should too, we have a long way ahead of us till we reach the sands of Dorne." "Verily, never thought I'd be so happy to see those sun-baked again." another creak, louder this time; the knight grabs his sword, chipped and slightly misshapen from constant use. "Something's here" The knight whispers, quickly kicking out the fire. "By the seven! Do you think it's one of them ?" says the maester as he fiddles with his chain link nervously; its Valaryian steel link glimmering softly in the darkness, his voice barely audible, but the hint of terror in it unmistakable. "Hard to tell, to quiet to be a wright, but not quiet enough to be a ice spi-" The words, trapped forever on the tip of the knight's tongue as his head rolls lazily off his shoulders, a being with flesh pale as snow walks out from the shadows, his blade, that of pure ice, now slick with the late knight's blood. "S-STAY BACK! BEAST FROM THE NORTH" The maester hands start to glow in imitation of the flame, however, the heat in his hands is very real… "BY THE LIGHT OF R'HLLOR, I CLEANSE THEE FROM THIS WORLD!" he screams, flames suddenly shooting from his hands. The White walker staggers, then an unearthly scream rises from it's frozen throat, it crumples under the barrage, but the maester refuses to let up, he continues to char the creature, to ensure it's death. Content that the heap on the floor is dead, the maester quickly runs to his fallen comrade, uttering a quick prayer, he blesses the man's corpse before administering the last kiss to the coPost too long. Click here to view the full text.

115 posts and 43 image replies omitted. Click reply to view.

0ec244 No.25535

Dice rollRolled 100, 3 = 103 (2d100)

>>25001

>Hero Name: Geoffrey Sterling

>Fluff: See first post in thread

>Health: 27.5/30

>Equipment: Rusty Mace (+2 to combat) Brittle

>Hauberk (-1 to damage taken)

>Supplies: Nothing

>Magic: Skinchanging (L1)

>Starting Location: Maidenpool (Dusttown)

>Party:

>>Termi:

>Health: 10/10

>Equipment: Dagger (+1 To combat)

>Furs

1. That's finally done. It took longer than I expected, and I fought sloppily. I need more practice. In any event, there's supplies waiting for me. In fact, due to the complicated nature of the battle, I should push for more from the innkeeper. I've got nothing, and hopefully Termi's coming back soon, so I'll need more supplies when she does.

2. If the drunks are still unconscious, I'll root through their pockets and take their shit. Payment for failure in battle, you see. If not, I can just leave. I don't need another fight. Well, I do, but I need to tend to my wounds first, which is what I'll do if they aren't still out for the count.


0ec244 No.25536

File: 1458476209995.gif (656.78 KB, 280x244, 70:61, BidenUnsure.gif)

>>25535

>100 to get more payment

>3 to root through unconscious drunks' pockets or tend to my wounds


0a49f2 No.25860

File: 1458831732376.jpg (5.04 MB, 2200x3872, 25:44, Got Map.jpg)

>>25021

1/2. The breathing exercises go well, the flame is calm today, almost subservient.

+ Magic: Pyromancy L2 9/10

3/4. You and your party approach the wall, it towers over you, and a small fire burns on the top of the wall right over your heads. A hand waves from the top.

>>25058

1. Your men leave and get some wood, and come back with a few very choice cords of wood.

Gain Resources: 3 units of wood

2. Geoff and Rick leave to secure more supplies, but only Rick comes back. Geoff apparently was chasing off some nearby wolves and Rick never saw him after he went through the shurbbery.

3. The people refuse to work today, they'll not lift a finger. A rare reay of sunshine is shining through the clouds of winter, and the people are enjoying it.

4. You construct a large fire in your quarters, light it, and then place the large rock in the fire with a gentle grace. It glows softly in the flames. In your mind, you hear a faint whisper …."My chains will only be undone in bonds of blood"…

Relic: Ovular Rock (Hot)

>>25070

1/2/3/4. Your men tear through the castle, finding a hoard of supplies for you to use.

Gain Supplies: +5 Days

Rain Resources : 2 Units of Iron, 30 mail coats (Used to upgrade troops from LO to L1) 4 units of Wood

Your men find the walls in disrepair, and several rooms need to be repaired to be in their pre-winter state.

Post too long. Click here to view the full text.

0a49f2 No.25861

>>25535

Gain Relic: Ovular Rock [room temp]


115306 No.25868

Dice rollRolled 76, 91, 59, 36 = 262 (4d100)

>>25860

Hero Name: Randyll Beryl

Nation Name: The Knights of Summer. (TKS)

Fluff: >>22784

>>22840

>Resources:

A stock of cattle: 2 cows (4 days meat if butchered, +1 supplies milk every three days if kept alive )

6.0 units of wood

2 Units of Iron

>Supplies: 9 days’ worth

3 entire deer and a barrel fresh pickles and a bushel of rye)

[milk +1 CC:3/3]

>Population: 60 various refuges

>Military:

70 Militamen (L0) 10 Swordsmen (L1) 62 Men at Arms (L1) 9 Guardsmen (L2) 5 Mounted Knights (L3)

Bonus: [Stannis the Mannis] – Your grim attitude and stern demeanor for some reason endears people to you, and you find it easy to both locate and recruit people to your cause. +5 to recruitment rolls

Starting Location: Close to the ruins of Horn Hill in the Reach.

Hero Stats

Health: 25/25

Inventory: Valyrian Steel sword (+10 to single combat)

300 Torches (+2 to combat with walkers and wights)

Magic Ability: Necromancy L1

Buildings:

Fire-line (+5 to retreat/defense rolls)

L2 Castle (House Tarly)

>Castle Repair 1/15 (Will cost 4 units of iron, 6 units of wood, and 2 units of clothe)

1.2.Continue repairs on the castle 1/15 (spend 2 units of iron and 6 of wood)

Post too long. Click here to view the full text.



File: 1457807494850.jpg (1.99 MB, 1267x1189, 1267:1189, Eternal nightv3.jpg)

0654a6 No.25007[Reply]

"They will clash, the gods of the Day and Night.

An eclipse where the sun and moon fight over the heavens.

Alas, the sun will fall." - Lady in Red.

The Sun spent her time and energy on creation. Making life spring forth on every corner of the world. The moon grew jealous; Instead of creating his own he stole the Suns creations during the night when she was turned away. However this corruption lead many to be unable to touch her light again.

The constant conflict between the two have been known of since those early days. It would always be so, The dark hunts the light during the night, the light hunts the dark during the day. The children of the day and the creatures of the night have always been divided. A circle of strife where one side lashes out against the other and the other seeks vengeance. Bloodshed is common on both sides. But during the day, their dear mother, the sunlight herself, has always protected the “Good” And “Righteous.” Giving the light an advantage over the children of the dark.

Until one day, prophesied the lady in red divined, The prophesy that the world scoffed at, struck true. 

In a blaze during the eclipse, hundreds years after the divination was made, the sun fell in an inferno to earth. As her divine form touched the soil her body shattered into hundreds of shards, scattering over the lands. A desperate attempt to survive the goddess hid herself in countless souls to one day be reunited.

This was only 2 months ago. As the protection of the light was lost an eternal night began. Already on the first handful of days several cities fell to the hordes of vampires, werewolves and other dark nightmares that now feely roam the lands. Guided by the pale moon still visible in the sky. Only through the innate magic of the lands does the crops grow and the temperature allow life. Though without the extra help from the sun great hardships plague the lands. Methods to create sunlight thought spells or other means can be discovered to ensure a good harvest.

>Magic.

Post too long. Click here to view the full text.
114 posts and 32 image replies omitted. Click reply to view.

dbe767 No.25827

Dice rollRolled 57, 2 = 59 (2d100)

>>25781

Name: Mathew Montarey

Race: Human

Background and fluff:

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 2 Charisma

Rank 1 Medical Care

Rank 2 Soldier

Rank 1Tactics

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells: -

Equipment:

Standard sword.

Amulet of Radia

Standard armor. 30% chance to block 1 damage.

Minions: 3 fellow soldiers who have been by your side for a long time. They have your back through day and night.

Bonus: A Man of His Word.

You are well respected amongst your fellow soldiers. Many seeing you as a man who will one day rise to more than just soldier with a squad. You will often find support amongst smaller villages and the common soldiers.

A Spark in the Dark.

You hold close to your Beliefs of Radia being a goddess of humbleness and good. Many priests or other self-proclaimed "Holy" men dislike you for this. But there are days you feel as if tho the sun still smiles down on you.

Location: Karell

1-2) Mathew's hand instinctively reached for his sword yet he stopped himself despite the inherent threat that a undead presented. She was different though. This place was holy ground despite what the heretics may say and she was able to Post too long. Click here to view the full text.


97fa89 No.25829

>>25824

Astra is silent for a few moments watching Natros working on his magic. " I wish to not require anything more than these woods I call our home, but in these dark times… Silva Alaric needs aid. We have received news that Karell and Allethaes still stands but not much more. We have sent several runners to find their way through the darkness but they have fallen silent… " She turns her eyes to meet Natros eyes.

" So the council asks you to carry forth our plea for aid. We wish of you to travel to Karell and seek aid on behalf of the council of Silva Alaric. You may choose two others to accompany you on this quest. But we will not force you, one of our brightest novu lla'en, to do this if you do not wish to leave. If you refuse then we will ask one of your fellow rangers to fulfill the task instead.

We ask you cause you are one of our best hopes to reach out to the others, to tell them of our situation as well as learn of theirs. " She raises her hand to take of her left earring, a beautiful work of silver and bright blue gems that match the blue of her eyes, its rarity unmatched. It was also a symbol of her power, bearing the mark of the Silva Council. She holds it out to Natros, along with a small scroll case.

"Do you accept our wish? To carry the burden of Silva Alaric's plight to Karell?"

>>25827

Your men fan out and begein with their tasks, Avery leadeing half of them further in while Felix mans the windows with the others (Full update of results comes with the other updates.)

As you near the woman you se she is on the faire side. Brown long and curly hair framing a young face with an amber glow seen softly through her closed eyelids. She is clothed in a simple dress, a farmers clothing, her stomach shows that she must have been pregnant when she died. There is no indication however to how she has died. When Mathew speaks her smile warms up a bit more. She opens her amber glowing eyes and nods with respect to Mathew.

Post too long. Click here to view the full text.

45be43 No.25841

File: 1458791296327.jpg (8.01 KB, 200x200, 1:1, halsor.jpg)

>>25829

"Ahaliem Novulon, you wound me, to suggest I would shrink from my duties. I accept, as all Rangers vow to when our masters deem us ready. You know our customs, though they are not something we advertise. It has been millennia since a ranger went out without his apprentice. The death of Kamaso Lon near Novu'Tum was proof of their necessity. Halsor, Radia par'cum felacu, would weep to see me cower beneath my cloak while another took my role. When shall I leave, Ahaliemms Lon?" The silver shines brightly in the ranger's calloused hand, his face reflected in the dozens of gems entrapped in the metal.


97fa89 No.25855

>>25841

A flash of sorrow is seen in her eyes as Natros mentions Halsor. She softly clasps his calloused hands with her own. "As soon as you are ready, Novu lla. It is urgent, and the more its delayed the closer the proven encroach on Silva Alaric." Astra seems hesitant for a moment, looking at Natros with those clear green eyes. She then takes a step to close the distance between them and gives him a light but affectionate hug, like a mother saying goodbye to their child. "I also have a personal wish for you; survive, no matter what I want you to survive this darkness and return home once your task is done. "


97fa89 No.25867

Dice rollRolled 77 (1d100)

>>25809

To cure a poison.




File: 1457768508916.jpg (6.8 MB, 2500x1692, 625:423, mymap.jpg)

f4b701 No.24993[Reply]

Welcome to the shattered world of Praeteria, now emerging from a 700 year darkness, when the old world died in a hail of fire and then smothered under the blanket of an eternal winter. Now the world is putting itself back together, but yet some relics of the old world remain. Tools of war, using technology long lost to the people of this new world; Giant metal gods that range from the size of a large tree to a small mountain. The people who found these machines are the rulers of this new world. You are one of these people, but unlike some of the others around you, the machine you found is relatively weak, but that's not to say you couldn't level a city with it. It is an odd time, with god machine and armored knight roaming the land in stride, but it is also a time of opportunity, as the fledgling nations of the world seek to both expand their borders and deal with neighbors, be it by the quill or the sword, or alternatively, giant laser death cannon.

85 posts and 43 image replies omitted. Click reply to view.

ca0ee0 No.25857

Dice rollRolled 82, 9 = 91 (2d100)

1/2 - And I thought I was bad. Mutilation is one thing, but cannibalism? Fuck it, these guys deserve whatever I can give em. Get all this info back to command, I'm heading out with the rest of the militia to look further into this crazy ass cult.

>>25849

>Name: Jacob Whitmeyer

>Faction (If belonging to one): Karn

>Fluff:

Jacob is a simple man with simple pleasures. Primary among these pleasures is turning fields of infantry and artillery into slag heaps with concentrated volleys of cannon fire. Sure, most people join the Karn military to fight for their country and spread the cause of democracy, but in honesty, Jacob just leaped at the opportunity to kill people for money. In less warlike times, he might have been a hitman or mob enforcer. But with the seemingly endless conflicts between expanding nations, Jacob turns his sociopathic interests to the benefit of his nation.

Whitmeyer was always good at following orders and doing what he was told, for he never sought authority. In fact, the less people he had to deal with on a daily basis, the better. No wonder then that he signed up for scouting duty on the edge of Karn's territory. He found his love of mechas early on, after dropping out of architectural studies to join the military. Admiring the beauty of their design and the efficiency with which they killed mass numbers of soldiers, Jacob knew he would not be satisfied until he had one of his own. And now, he does! Woe be to any poor sap who lies in the crosshairs of Whitmeyer's destructive urges.

Inventory: [Scout’s Rifle (Sighted)]

Skills:

Flaws: [Thirst for blood] – Its damn near impossible for not to greet every situation with either your first or your smoothbore cannon. – 5 to Social interactions.

Mecha:

>Name: Seinen-Grant MilTech Model 1081, "WarhPost too long. Click here to view the full text.


2d1f2d No.25858

Dice rollRolled 34, 99 = 133 (2d100)

>>25849

>Name: Lavian Darsak

>Faction (If belonging to one): The Hidden Valley

>Fluff [How's your pilot different from everyone else?]: Lavian Darsak is a member of the forgotten race, different from the human's who destroyed the world but somehow closely related. As a member of the tribe he trained with swords and guns, the tribal rituals of old merely changing to become suitable to these new advances in technology. Like any valley-goer male he wishes to become stronger so as to attract the females of his race, and he has dedicated himself so much to this cause that he is his tribes equivalent of a perfectionist.

After years of training with gun and blade though he has found he lacks perfection in the most important part of this world, mecha combat. Alas he lacked a mecha, and for a time he felt that he would never be perfect or recieve mates. One day though while traveling the outskirts of the land he found a Dormant mecha! Eagerly climbing up to the cockpit he found a woman bleeding out in the seat. He attempted to heal her yet she held him at gunpoint, proclaiming that no woman of the Heaven's touch would dare let a man touch them.

This aggresive attitude from a female was quite new to Lavian, but it made him wonder. There is a whole group of unpacified women out in the world, waiting for a man to rule them?! This excited him almost more than the mecha, and he decided to leave the woman to die before returning for the mech. He took it back, had it repainted and edited, and soon took off with the mech to bring glory to the valley, to become perfect at mecha usage, and to subjugate the females of the Heaven's touch.

Mecha:

>Name: Transcendent Seer

>Fluff [How's your mecha different from every other one?]: TraPost too long. Click here to view the full text.


38acc8 No.25863

Dice rollRolled 17, 80 = 97 (2d100)

>>25848

Pilot:

>Name: Aldernak Icar'Triarii

>Faction: None

>Fluff: The Triarii people are a complex group. Nomadic merchants and raiders they search the yellow sea for relics of the old world, keeping some they find and trading the rest to others in exchange for food. If the ruin hunts have been terrible the Triarii will resort to raiding smaller settlements upon the edge of the fertile lands for food and supplies before disappearing into the yellow sea once again.

Aldernak despised this existence of his people, but there was little he could do. Aldernak was your average Triarii man in the Icar tribe, taught to fight and survive alone in the desert, to search ruins of artifacts of the old world, and to let no dishonor or disaster come to the tribe. He did not see how the tribe could do that with so few of the warriors with an Iron God to fight with. The ones chosen to fight with an Iron God chosen between the Iron Priests and World Priests. Aldernaks time came though, as during a search for more ruins he found an Iron God laying beneath the sands. He was able to free the Iron God and pilot it to his tribe. After being blessed with the holy tattoos by a World Priest to mark him a Pilot and the Iron God repaired and made ready by the Iron Priest he set off upon his mission. To unite the Pilots of the tribes, to find more Iron Gods for the tribes, and unite the Yellow Sea under the banner of the Triarii people.

>Inventory: [Writ of the Iron Gods] – Mecha Instruction manual

>Skills [Decided by Fluff]: [Desert Survival] – Your life amongst the sands has afforded you the skills to live in it, you happen upon things in the sand just when you need them, providing the gods are favorable (Good Rolls means you are much more likely to find shit when searching, permitting good rolls).

>Flaws [Decided by Fluff]: [Honor-Bound] – Once you commit to something, you cannot abandon it, your consciousness will not allow it, for you will not sPost too long. Click here to view the full text.


d59b20 No.25864

Dice rollRolled 91, 11 = 102 (2d100)

>>25849

Pilot:

>Name: Alexander Konar'Triarii

>Faction (If belonging to one): None

>Fluff [How's your pilot different from everyone else?]: Alexander was anointed as a Pilot at an incredibly early age, after finding the Sun Spider stored within a capsule half buried in the shifting sands. Running off from his tribe, the young boy removed the covering from the small mech. Receiving his marks at only fourteen, he has had over a decade to master it's use, in both combat and scavenging.

>Inventory: [Tribal Spear] – Your last testament of your old life, it still has a lock of your mothers hair around the base of the tip

>Skills: [Piloting Proficiency] – You’ve been in your mecha for over a decade, and in that time you’ve learned it inside and out. + 5 to all repair, modification, and exploration rolls involving your mech.

>Flaws: Your tattoos and dialect give it away, you’re a tribal savage. The civilized nations look down upon you. -5 to all conversing rolls with people of the nations.

Mecha:

>Name: Sun Spider

>Fluff [How's your mecha different from every other one?]: While most of the Iron Gods are massive machines of steel, the Sun Spider is unique in it's size. Only nine feet tall, the miniature mech is capable of amazing feats of agility. Each of it's four hands have specially designed pads on the fingers and palm, allowing it to climb up vertical and flawless surfaces. Limited to close range weaponry, the four arms house a pile bunker, a low caliber machinegun, and two sawblades.

>Heat Counter: [Chilly]

Health: 150/150

>Heat Counter: [Chilly]

>Weapons: + [Small Pile bunker (Right Arm) {Impact Damage 1d150) Can only be used in close combat]

+ [Dual Post too long. Click here to view the full text.


c3df09 No.25866

Dice rollRolled 41, 93 = 134 (2d100)

>>25849

>Name: Shingen Takeda

>Faction (If belonging to one):Fire lords

>Fluff [How's your pilot different from everyone else?]: >>25060 (You)

>Inventory: [Family Heirloom] – A pair of short swords bearing the family crest, a burning heart emblazoned on a field of rock.

>Skills: [Trained since birth] – You’ve been in the cockpit of the mecha of your house since you could walk. . + 5 to all repair, modification, and exploration rolls involving your mech.

>Flaws: [Ambitious family] – Much like many fire lord households, your siblings will be quick to capitalize on your failure if you trip up.

Mecha:

>Name:Ignis Dynastia

>Fluff >>25060 (You)

>Heat Counter: [Normal]

>Weapons: + [Flame thrower (Right hand) {Flame Damage, 2d100 roll]} {Raises enemy heat gauge by one} 10 Reloads]

+ [Fire Sword (Left Hand) {Flame Damage, 1d150 roll]} {Raises enemy heat gauge by one} Can only be used in close combat]

>Upgrades: [Ancestor’s Honor] – Ignis has been cared for like the prized child of the house since its discovery so many years ago. Much of the house’s resources have gone into upgrading and maintaining it, and it shows. +5 To combat, repair, and movement rolls.

[Bipedal] – Bonus based on environment

[Ztasre Advanced cooling system]– Your system now never rises above Chilly, no matter what!

>Defects:

>Fighting Style: Offense

War data 1/4

Basic mech piloting 2/5

Post too long. Click here to view the full text.



File: 1457129562163.png (62.71 KB, 1000x1000, 1:1, Summoning Circle.png)

c68cf9 No.24648[Reply]

Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.

You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.

Fill In:

>Physical differences:

>Magical differences:

>Body color:

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

Meta: This is a redux of my previous builder. Things have been cut out due to my inability to execute properly(like the mortal world), and I am instituting a 8 player hardcap. If you're absent for more than 5 turns you're dead and a new player gets a chance. To those who were invested in their imps I apologize, but the old builder was untenable in my opinion.

87 posts and 12 image replies omitted. Click reply to view.

693da3 No.25832

Dice rollRolled 76, 24 = 100 (2d100)

>>25828

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 2/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 2

>Influence:

1. End it quickly before others notice it's prize. A good rake of the claws to leave it down for the count.

2. Speaking of it's prize begin eating the imp it had killed.


ae1c70 No.25844

Dice rollRolled 37, 86 = 123 (2d100)

>>25828

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3

>Influence:

>Status: Demonhood 2/30, Heavily poisoned

Ok so his stinger is out of comission: Good. I ripped off one of his arms: Good. Im poisoned: very bad.

Both of us should be pretty pressed for time with him bleeding out from lost arm and me poisoned.

1-2 With one arm and no stinger im once again at a massive advantage if we grapple couse I can go to town on him with my bite. Bearhug and bite the living shit out of him, if i can get his neck that would be fansastic.


d8cec9 No.25845

Dice rollRolled 66, 15 = 81 (2d100)

1.2. Circle it, wait for an opening. When I can I shall bite its hamstring, leaving it lame and wounded. Then it is just a matter of harrying it until it exhausts itself and I can kill it.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:


d86c49 No.25859

Dice rollRolled 89, 75 = 164 (2d100)

1/2 - Looks like there's really nothing else to do here but fight and die, then. Kill this latest nuisance as painlessly as possible and hope that I have a chance to avoid combat in the future.

>>25828

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence: None

>Status: FUCKED UP


0eab43 No.25865

Dice rollRolled 25, 2 = 27 (2d100)

>>25828

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Wait for the imp to fly down again and grab onto it. Can't fight if you can't fly.




File: 1458412109153.png (464.34 KB, 5000x4000, 5:4, The Isle.png)

96c8a0 No.25403[Reply]

The Storms that surround this southern Island have drawn in the settlers heading for the fabled Iceland. Scattered many were fed to the beasts beneath the water but many have made it to the Land. With fertile soil and little else to do the People began to make themselves a new home.

Population Pools:

Blue: 4500

Green: 3000

Purple: 4000

You have two d100 to use for actions per turn, Companion and Items are used to enhance to outcome of the roll. A company or Companion can be used separately, giving you an extra roll for them, however losses are easier and heavier if you are not present.

57 posts and 5 image replies omitted. Click reply to view.

bde0e6 No.25745

Dice rollRolled 37, 52 = 89 (2d100)

>>25416

>>25453

>Tansen: Charles Idicus

>Character Nationality:Briton

>Fluff:Charles hails from one of the few remaining briton families that remembers the time of the romans. They still use their roman family where others have dropped it in favor of new ones. But such is the way of things. Charles is very much a relic. Believing in the strength of unity and community over the power of the individual. Charles has come to the island with his younger brother Richard. They search for relics of power something to bring their family back up and a standard to which they can marshal the remaining Britons. And end the Norman invasion of their homeland.

>Inventory: Shield and Spear

2 oxen

untrained hounds

>Companions:

Richard Idicus - level 1 Warrior (Spear)

level 1 Company (1 shieldmaiden-Brienne)

Level 1 Adventure company (3 Axe Warriors)

+Sailor, +Fishing Boat

>Traits: (Earned by Playing)

Location:Purple settlement

1.Once they Arrive at the purple settlement The recruiting efforts start again.

2. This time however special attention is paid to the rumors. Looking for any hints at the best places to strike out and begin our explorations.


f7f0bc No.25757

Dice rollRolled 55, 99 = 154 (2d100)

>>25734

>Character Name:

Jacques de Corbin

>Character Nationality:

Frankish

>Fluff:

Jacques is a games man who has found himself drawn to the raw wilderness of the Isle. Whilst the legends of magic also held their appeal Jacques interpreted them more as a primal sort of existence closer to the land and becoming more fully connected with nature.

>Inventory:

An old Yew Bow, a(n) old skinning knife, 2 Bags of Grain

>Companions:

Dog "Bruceau": level 1 "hunter"

>Traits: (Earned by Playing)

1. Fell some wood near the kiln; I need someplace to call my own.

2. Cook some fine baguettes in the kiln with one of the bags of grain.


ce9242 No.25758

File: 1458681787618.jpg (90.85 KB, 600x432, 25:18, OldeCarpentre.jpg)

Dice rollRolled 58, 24 = 82 (2d100)

>>25733

>Name Dara Mag Uiginn, Saor Bád (Shipwright)

>Character Nationality: Irish?

>Fluff:

The bastard child of a Viking raider and a village fisherwoman, Dara Mag Uiginn never knew his father, though that never bothered him much. He helped his mother at the piers and on the boats for most of his early life, the salt and sharp air hardening his features, and the hard life toughening his body. He was content in life until one afternoon after work. He had been unloading the day's catch when he caught sight of a vessel off the coast. There was something about this ship that stirred something within him, something that he couldn't name at the time. It was a long ship, unlike the crude fishing boats of his village, and though he only saw it from afar, he could tell that it was a graceful craft, ploughing the waves like a farmer ploughs his field, pushing aside the buffeting waves.

After that day, he would take a few hours every night, though his body ached from work, to work on a project of his own. The ship had inspired a feeling of wanderlust in him, the need to know what laid beyond the horizon. For years he bent and shaved a craft, inspired by the distant ship. After six years of work, the vessel was done. No nails held it together, only pine pitch and long wooden pegs, though it was watertight. It was large enough for supplies for a voyage and his own person. The sail was patched together from scraps of old woolen clothes. His masterpiece wrought, he bid farewell to his mother and his friends, and cast off with the fishing boats.

After a long, arduous journey, he arrived on the island, parched and half starved. Though his body ached and his stomach was tight, he had never felt happier. Upon his arrival, he pulled his boat upon the beach and, with his last ounce of strength, built a rudimentary shelter, before collapsing.

>Inventory: a Small Ship, a few metal tools, bolts of cloth, alcohol, a few pieces of cheap jewelery

>CompanionPost too long. Click here to view the full text.


485e7b No.25768

Dice rollRolled 33, 58 = 91 (2d100)

———–

Red_Philosophy: Zuria Yñigo

———–

Character Nationality: Basque (Iberian)

Fluff: Zuria is something of a free willed person, and the cultural mores of her society allowed her property and status as such. Given this fortunate confluence of circumstances, Zuria has taken it on herself to become something of an explorer and traveler, seeing the frontier as being somewhat freer than the dense cities of her homeland. As such she brings little in the way of combat skill, but she has the name of a prominent family and a solid group of followers – she is still a lady, after all.

Inventory:

[A Vessel?]

[Dagger]

[Rope]

[Barrels:2|Food/Water]

[Oxen:1]

Companions:

[Guards]: level 1 company (Size: 8 warriors; 6 Norse; 2 Basque)

Traits: [Leadership I]

Location: The Normans

—–

Actions

——

1. Zuria tries to rally the men together and get her bearings. {Gather the men; check the supplies.} {+5}

2. After that, Zuria tries to explore a bit to figure out where she is, precisely. {Explore}


a3202e No.25847

File: 1458810820082.jpg (50.92 KB, 550x495, 10:9, 1017802.jpg)

Dice rollRolled 64, 1 = 65 (2d100)

>>25734

>Character Name: Stanley, Earl of of Kent

>Character Nationality: Norman

>Fluff:

Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.

Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.

>Inventory:

>Companions:

The Icelandic Company: Level 2 Company (Size: 200 Pikemen, 80 Crossbowmen)

Settlers: Level 1 people (40 peasants)

>Traits:

>Situation: Beseiged - RESOLVED

>Situation: The Beast 17/50

1. Ready the dogs. We've got a beast to hunt. We'll keep it on its toes, make sure it doesn't get a moments rest, tire it out then kill it. 17/50

2. These locals, I've seen them fight and I am not impressed.

I'll need to get to work turing them into proper soldiers

>Improve [Drill] training




File: 1451118601536.gif (137.48 KB, 800x400, 2:1, D Wolr.gif)

81c877 No.20406[Reply]

Hello, and welcome the Fantasy /d/ Herobuilder.

You enter a violent, savage world. A world of dark gods and raging imperialism, of magic and science and powers unknown. Of Barbarians and Pirates, of Slaves and Slavers, of Monsters and beings of all sorts.

Are you an Adventurer? A warlord? A knight? A demon? or something else?

Fill this in

>Name:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

128 posts and 35 image replies omitted. Click reply to view.

950a3b No.25815

Dice rollRolled 93, 3 = 96 (2d100)

>Name: Unknown (for now)

>Race: Elemental (Metal)

>Fluff:

Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out

When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack,Ratling Gun,Skaven Tunnel Map

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.

Action 1: This device, i need to study it.

Action 2: Explore using tunnel map


f9579c No.25825

File: 1458777877235.jpg (46.66 KB, 400x607, 400:607, 1812cabccc2622a4cbcea16709….jpg)

Dice rollRolled 55, 17, 58, 57 = 187 (4d100)

>>25619

>Name: Count Victor Von Vaysaerys

>Race: Vampire

>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.

Don't fill this this:

>Health: Health

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills: [Good Swordsmanship], [Vrohn's Sword Training]

>Equipment: [Silver Smallsword], [Leather Doublet]

>Followers: Alyver Vlannister, Vrohn, the Mercenary

>Constructions: [Dark Sanctum]

>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]

>Location: The Shadowlands

1-2) The sound of bells tolling rang clearly in Victor's ears as he pulled yet another boot string through with a grimace planted on his face. The stone bench that he sat on was uncomfortable but that didn't really hold a candle to the increasing sense of doom that hung like a stone in his stomach. He had been around the block and fought his fair share of enemies albeit using his vampirism as a crutch to win but he had never fought someone so superior to him.

It was enough to make a man's heart start beating again out of fear. His mind raced through the possible scenarios that ranged from him making a total ass of himself or dieing due to a "accident" on the field. Time passed as he pulled on the rest of his dueling gear and rested numbly upon the bench. "Victor." It was the sound of Vrohn's rough voice that rocked him out of his stupor upon the bench. It was time. That woulPost too long. Click here to view the full text.


6975c0 No.25826

File: 1458778177970.jpg (531.32 KB, 800x1219, 800:1219, knight_by_chevsy-d4a6t75.jpg)

Dice rollRolled 48, 99 = 147 (2d100)

>>25825

COMBAT ROLL!


ccd6f6 No.25835

File: 1458786832046.jpg (38.23 KB, 337x450, 337:450, CavePassage.jpg)

>>25638

>Name: Farbis Spindleworth

>Race: Gnome

>Fluff: Gnomish Professor of Dwarven History, living with the Dwarves in their kingdom. Wants to have adventures so fucking badly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack, Strong Leather Whip, Strange Leather Hat, Mysterious Map

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Average Whip Skills]

>Equipment:

>Followers:

>Bonus: The University Professor of History (I know Dorf history, can learn Dorf technical things easily)

>Location: Dwarven Kingdom

1. It's finally happening. I'm going to go on an adventure. I need to go back to my office, and grab a lantern, materials needed to maintain a flame, and other sundry items. Some food, a small coinpurse, and other things that might come in handy. And water. That's helpful too. Lastly, I'll write a note for the dean, explaining that I'm cashing in on my saved up vacation time, and that one of the associate professors will be able to fill in for me until then.

2. Once I get back, I'll take one look at the mountainhold before I strike forth into darkness and uncertainty. I may not see home for a while.


ccd6f6 No.25840

File: 1458788701477.png (304.95 KB, 447x514, 447:514, EverybodyDoTheShiggyDiggy.png)

Dice rollRolled 25, 100 = 125 (2d100)

>>25835

>This long after posting

>I realize I didn't roll




File: 1458426727568.jpg (391.97 KB, 1080x720, 3:2, colony_ship_retrofit_by_fj….jpg)

ae1a27 No.25418[Reply]

Colony builder:

Earth is doomed. Sign of alien life had at last been detected. However that detection was of a massive asteroid being pulled by a solar sail towards earth.

As expected this did not really thrill the populace in general with the the whole imminent death and all.

With an estimated 16 months before impact the goverments went together to create arks. Meant to take the best and brightes. The healthiest and most diverse of mankind to new worlds. Equipped with the most advanced technology of 2047. An advanced SI, genetic labs equipped with embryos and incubators, Suspended animation tubes to keep the crew and populace of 50 dormant for the journey and most of them for the early stages of the colony. Weapons were added with the realisation of the existance of outside threats. Massdrivers and lasers on the arks and Lasers, explosives, coilguns and Oh so many non-lethal weapons in the ark armoury.

The project did not go flawlessly and conflicts arose regarding who would send how many people on the arks and it all came to a point with the nuclear annihilation of Brazil when they held one of the launch sites hostage.

But as the asteroid approached the arks streaked out to solar systems deemed potentially life-sustaining. 6 Arks in all driven by solar sails and Ion engines.

After 43 years of travel the ark is waking up the necessary crew to prepare for landing. Contact with all other Arks has been lost. Wether it's due to catastrophy, equipment failure, distance or something else is unknown.

You are the crew. Thoroughly vetted and choosen for your ability to fill an important role on this new colony. (I won't accept lolrandom characters. they have to have a chance of getting on the ark).

First we vote on:

1. What kind of planet is it?

A. Frozen planet.

B. Arid planet.

C. Barren planet.

D. Volcanic planet.

E. Oceanic planet.

F. Desert planet.

All of these planets ARE possible to Post too long. Click here to view the full text.

122 posts and 16 image replies omitted. Click reply to view.

e1158a No.25751

>>25748

"Allow the non-lethal pistol to be discharged but keep all the other weapons still in lock-down."


ae1a27 No.25752

>>25694

you were selected 4 months in advance to recieve training and be thoroughly vetted.

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

Mole: +20 To tunneling


bfe3a0 No.25754

File: 1458672835868.jpg (298.09 KB, 1898x1346, 949:673, 1456344798156.jpg)

Dice rollRolled 37, 16 = 53 (2d100)

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was originally a poor farmer from the Russian Republics back on old Terra, when the annual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most scientist to shame. He was conscripted into the Russian Science division in an attempt to protect the Russian leadership under 7 kilometers of crust. For months he worked as a miner and moonlighted as a geologist. When the actual asteroid was found to be large enough to destroy all life on Earth, the plan was cancelled and Artyom was sent with the rest of his division to work on the arks. He was going to die, Artyom knew this, Five years in the trenches on the Chechnyan front, surrounded by both the bodies of his friends and the potatoes he once loved had hardened him. The only thing that got to him was the thought of never seeing his lover, the blonde-haired angel Vanalika, and thus he was a mess for the last few months of the construction program, and found solace only in the mines, finding the right quality metals to be used in the arks construction. Imagine his surprise when he blacked out in the mines on the last day of life on earth, only to be awoken on an ark heading to another world. Apparently his intelligence and skill with rock had been noted, and would be valued in the settling of a new world, thus he was *coerced* onto the ship for the betterment of mankind

Inventory: 1 crate of rare pepes

Skills:

Mining Good

Geology: Good

Handguns: weak

Metalurgy: weak

Bonus:

[Well Endowed] - Big pink long ding dong

Mole: +20 To tunneling

1. If we are to be of landings and colonizing of dis planet, then adequate preparations must be of the makings for a landings site. We we will of needings a site with abundant metals for which to exploit for our propagation of this planet. Land will be a rare commodity on this mostly water world, so tPost too long. Click here to view the full text.


c153f8 No.25756

Dice rollRolled 28, 52 = 80 (2d100)

>>25678

Name: Terri Lamb

Fluff: A medical prodigy, and expert biologist, Dr. Terri Lamb, PhD, was brought aboard the Ark as the head medical director, in charge of the overall physical health of the crew, and the new colony. Although she is thankful for the chance to escape fate, and is amazed by the resources given to her, she can't help but feel morose in her duty, practically leaving behind not just the rest of humanity to die, but all of her friends and family as well.

Skills:

Medical: Excellent

Administration: weak

Biology: Weak

Bonus:

Medical multitasking: you recieve no penalty to treat up to three patients at the same time as long as they are in the same spot and there is no extra reason for why not.

Inventory:

[Medical implants] Gives +10 to treat injuries and afflictions on spot.

1) Begin monitoring the status of the crew currently in stasis. Link the AI to me so that any abnormalities will be notified as the awakening process begins. Also keep an eye on the crew in case the cryogenic freezing has any serious medical effects.

2) Begin preparing a probe to investigate the microscopic and viral particles of the world around the landing site and the ship interior. Its better that we detect anything dangerous before it can harm anyone.


e515f6 No.25838

Dice rollRolled 38, 7 = 45 (2d100)

Name: Father Nikolas Parversoft

Fluff:

Born of a poor farming family in the back country of the New Soviet Republic he learned at an early age the harsh realities of the world and how cruel it could be. When the majority of his family died in the Great Famine of 89, he joined the cloth devoting his time to religious studies and helping the needy. In this time he viewed the disastrous farming techniques that had cause the death of so many and the instability of the current world system. Hoping to truly great change he got his degree in botany and started to work on new types of sustainable farming and genetically engineered plants seeing it all as God's test for humanity to overcome nature and truly take it's place at his side. With the coming of the Meteor Father Nikolas believed that God was giving them the final test, throwing them from the cradle to the black abyss to see if they could rise above. Taking his faith he joined the Ark as a Botanist to seed the foundations of a New Eden for humanity.

Skills:

Botany: good

Genetics: average

Charisma: average

Rifles: weak

Bonus:

Preacher: +20 to improving ship morale.

—–

1. Set up a small altar in the Hydroponics bay and that god for our safe journey.

2. Brush up on my Botany




File: 1456352481893.png (2.53 MB, 2664x1217, 2664:1217, 1387639979141.png)

ab7088 No.23968[Reply]

Previous thread>>10179

The previous thread got a bit full and is taking forever to load. so we're posting here now.

Just continue on as normal.

461 posts and 169 image replies omitted. Click reply to view.

949786 No.25736

Dice rollRolled 77, 99, 84, 25 = 285 (4d100)

>>25566

>Name: The Warmar Ascendant Republic

>Colour: Grey

>Fluff/background:

>The Warmar Ascednant Republic arose from the ashes of the former War State, having undergone a peoples revolution. A loyal member state of the Ascendants, and fiercely militaristic much of their culture, society, and ideology revolves around upholding the state throughout a phase of near perpetual war or war readiness, and the buildup and maintenance of its army. Civilian fashion is primarily industry focused, gas masks for factory fumes, overalls, and hard hats, as well as psudo-military uniforms such as helmets and camo are common as well. They believe themselves to be able to be conscripted as soldiers at a moments notice, while their leadership and military command are one and the same.

>Their technology is unique in that, where other civilizations focused on shrinking down of advanced cybernetics and electronics, the War State focused on growing them. Research focused on advances in both material sciences, recycling, and structural integrity.

>Tanks, aircraft, and ships would be designed to be as large as practically possible, while infantry developed to hold bigger, more powerful firearms of greater size. The standard infantry, are equipped with kinetic motor servos, allowing them to carry heavier loads and fire guns with greater recoil. The iconic War Rifleman is armed with a 20mm "Anti-Tank" guns often taller than the men who wield them, as of 20mm shells.

>This "Maximized Minimalism", and focus on brute force and size over finesse or compactness, is a staplemark of all their technology. Thanks to the simplicity of their technology being simple but massively upscaled models, they are both easy to maintenance, and cheap to produce in bulk.

>Their capital is "Fortress 001", also known as "Fortress Capital", a mighty military-industrial complex fortification with gigantic artillery pieces built into the infrastructPost too long. Click here to view the full text.


af56ee No.25737

>>25731

Natasha opens the door quickly to let him in. Her corner of space has stacks of neatly folded clothing for the pigs. She had during the settling helped out wherever she could. " Ah, good day. " She says with a smile and sets the pair of pants she was working on aside with one of her powerful spider legs. Swiftly she climbs down from her spot on the wall to stand on the floor in front of her visitor, a chirpy happiness in her body language.

"How can I help?"

(Sorry for missing the settling question. I have been a bit busy the past days. )


2a4123 No.25808

>>25737

The pig-scientist continued speaking, clearing his voice for a rather long and drawn out speech, riddled with brief studders in between sentences.

"Of course! Well as you know, we've been workan' on refurbishing this apparently abandoned city that is Conveniently within no existing nation's territory that as far as we know has no major issues surroundin' it other than the fact that it was made, and whoever made it decided to leave

Which I might add, is going just smoothly in the rebuilding part: not any water off our boy's back. Now, that leads to the next issue, us boys! Well, most of us are young hogs with a fair deal of middle-bristles here and there, but we ain't colonists by no stretch of the imagination, an' with our lack of…anima, so to speak, we's probably gonna be nothin' but history by next standard century, which in years o' dis' planet, ain't dat long."

"We're gonna be the third to last generation, an' if we can convince our few sows to put out…well, to cut a long story short, we don't have the juice for a viable population. Now, I your people are rather shady an' secretive, an' we've been workin' with that, but if you know anything that can help us, tell us now, since we're currently pokin' round these ruins, and what we're finding is…well, it ain't nothin' I never seen before in all my science over the years. We'll show ya what we mean, if you think you can help us, that is-

Oh, and uh, nice outfits, buy da way. Boys down bellow really appreciate it."


a098bf No.25810

File: 1458733977355-0.jpg (71.82 KB, 950x840, 95:84, exo_redeemer_omega_battle_….jpg)

File: 1458733977358-1.jpg (75.38 KB, 973x822, 973:822, battle_dragon_power_armor_….jpg)

>> 25575

New picture for the Nu Bellum Super Soldiers as you requested Shadowrise. Both are wearing Bio-Power Armor


af56ee No.25823

>>25808

Natasha seems to think for a while before she sighs. " We do know a fair bit about genetics, that could possibly mend the situation. I can se if you would like, if we cound sett up a trade. The EC teaches you about genetics and in echange you guys teach us something of yours.. But at the same time, we have had a lot of harsh ofworlders. And even if i admire the beauty of your rig there are those who se it as something of a parasite tlat leaches of the land…" She gives a saddend sigh but smiles softly.

" I can check with them about the trade either way if you wish? Or is it a different form of help you and the others wish for from the EC? "




File: 1458094086753.jpg (47.22 KB, 330x330, 1:1, S.H.I.E.L.D.-logo-6.jpg)

2683f7 No.25240[Reply]

Welcome to the wonderful world of MARVELS. You will be thrust into this familiar world as an Agent of SHIELD. Taking on a variety of missions and tasks to protect the world from chaos and supervilliany.

[Rules/Character Creator]

http://pastebin.com/BGrm7ajm

[Timeline] http://pastebin.com/wg3LWQsV

[Character Sheet]

Name:

Race:

Role:

Background:

If you are making a character with powers put your race into the thread before making a character. 10 sheets will be accepted.

84 posts and 19 image replies omitted. Click reply to view.

68f091 No.25641

Dice rollRolled 15, 1, 1 = 17 (3d20)

>>25572

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Grab the man's wrist and both drag him in and move into him so as to give the second man a terrible shot and move the gun so it will not hit me. If I can take control of the gun and take out the guards.

+5

+ Unarmed 2

Passive: Train with weapon martial arts.


ac908f No.25766

Dice rollRolled 17, 13, 19 = 49 (3d20)

>>25565

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. Bah! stuck in download! Fuck it hacking Post too long. Click here to view the full text.


97b34f No.25791

Dice rollRolled 16, 6, 4 = 26 (3d20)

>>25565

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2)Check out the circular machine, I'm not some drooling geologist! I'm an engineer![+5 tech use]

Post too long. Click here to view the full text.

6f0065 No.25796

Dice rollRolled 35, 11, 54 = 100 (3d100)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2. The tech stuff is getting to levels above my comprehension so I'll let the techies keep doing that. I will go ahead and just keep guard. I don't trust that robot.

3. Continue training up my driver skill.


6f0065 No.25797

Dice rollRolled 14, 14, 18 = 46 (3d20)

>>25796

Corrected dice




File: 1433539792995.jpg (537.42 KB, 1150x800, 23:16, 1431882478394.jpg)

8ca42e No.3286[Reply]

Welcome to New York City, 2015! But this ain't the city of lights you remember.

As long as people have been around, there's been magic. It's a fact of life - some people are just born with the ability to cast fireball.

'course, it's not just humans that are magic. There's the elves, dwarves, orcs, trolls, even the goblins can work mana, even if it's pretty rare for all races. Just ask an ancestor spirit or something, they'll tell ya.

But then, you know all of this, of course. Now comes the part where WE learn about YOU. Just fill in the form, we'll get you set up with government-authorized housing and occupation based on your history, skills, yadda yadda. Good luck out there mate, you're gonna need it.

Oh, and welcome to America!

–FILL IN THE FOLLOWING–

>Name:

>Race:

>Fluff:

>Magic Class (if applicable):

–GOVERNMENT USE ONLY–

>Inventory:

>Health: Healthy

>Mana:

>Occupation:

>Companions:

>Spells:

>Skills:

>Bonus:

(Skills are graded in the following scale: [Basic] - +5 to related rolls, [Advanced] - +10 to related rolls, [Expert] - +15 to related rolls.)

(Mana will be drained based on the level of spell cast. Mages gain 1 mana every 2 turns unless they advance.)

283 posts and 61 image replies omitted. Click reply to view.
Post last edited at

b52696 No.25367

Dice rollRolled 64, 96 = 160 (2d100)

>>25347

FILL IN THE FOLLOWING

>Name:Hans "The Serpent"

>Race:Human

>Fluff:Known as the Serpent during the Cold War. Hans was once a weapons dealer in East Germany and a wizard in some circles. However Hans was caught by CIA moles infiltrating the KGB at the time. Hans revealed everything to the United States at the time and provided evidence of KGB activities. Now old and hidden within the US he's ready to begin a new venture in his now favorite homeland. Hans's fifty-four and running a workshop that specializes in cars and machines. Some say he still has some weapons during the Cold War but it's just a pistol engraved "Ich meinen Verbündeten" meaning I protect my allies in German

>Magic Class (if applicable):Tinkering magics

GOVERNMENT USE ONLY

>Inventory: $1671

>Health: Healthy

>Occupation: Car Repairman($11 per turn)

>Mana: 2

>Companions:

>Spells: ((Level 1) Metalokinesis)

>Skills: [Advanced Automobile Repair][Expert Auto Repair] 3/10

>Bonus: [Aged] - You are old. You've lived through the Cold War, the fall of the USSR, and the rise of the modern world. And you're not the spry young man you used to be. -10 to all physically challenging actions, including combat.[Voodoo Arm] - +10 to physical rolls

"Meh my fellows served him, I prefer to stay away."

1-2. Try to charm the redhead with my wit and charm after all I do need to meet and date someone


e0522d No.25374

File: 1458355274522.jpg (91.91 KB, 553x369, 553:369, CordonedOffCentralPark.jpg)

Dice rollRolled 80, 69 = 149 (2d100)

>>25350

>Name: Seumas De Foraois Iathghlas

>Race: Elf of the Seelie Court

>Fluff: See first Dara post in thread. tl;dr: Artist elf

Height: 5’ 6”

Weight: 150 lbs.

Hair Colour: Red

Hair Style: Shoulder-length, Straight

Eye Colour: Dark Green

Notable Features: See first Dara post in thread. tl;dr: Celtic pattern scars on body

>Inventory: $120, traditional garb, pan flute, sketchpad

>Health: Healthy

>Mana: ???

>Occupation: Starving Artist

>Companions:

>Spells: ???

>Skills: [Advanced Artistry] [Basic Dancing] [Basic Fluting]

>Bonus: [Haillbelaigh] - You're wholly unfamiliar with modern life, but the ways of the past are endeared to you. Sometimes you think this is because of some latent magical ability that rejects tech, who knows? -10 to using technology, +10 to studying history and magic

1/2. Well, this has piqued my curiosity! Who knows what could lie within that blocked-off area of constables and yellow plastic? It could be any manner of magical things! Crystals, pools of mana, the spirit of the woods, or an ancient artifact could wait for me in the center of the park! Why wouldn't I want to see what it is? Besides, it could inspire my work. The perimeter could do with some probing. I will scout around the edges of the cordoned off zone, aided by my years of experience in the forests to move silently. Once I identify a weak point in their cordon, I'll slip through, and discover what lies within. I just hope none of the guards have anything against Elves, if I get caught.


6d4c0c No.25614

Dice rollRolled 11, 54 = 65 (2d100)

>>25347

>Name: Varis Silverwind

>Race: High Elf

>Fluff: Varis is a young adult in elf standards, meaning he a couple hundred years old. The only son of a side branch of the Silversong family, the leaders of the mafia that have controlled the underground for as long as New York has existed. An intelligent man he studied the art of magic for all his life, to his father's approval. Now he help's the family, doing whatever the Godfather needs him to.

>Magic Class (if applicable): Illusion

>Inventory: $90, Wand, +F. Krueger's Guide to Oneiromancy - +15 to learning sleep-based spells

>Health: Moderately Injured

>Mana: 2

>Occupation: Mafioso ($10 per turn)

>Companions:

>Spells: ((Level 1) Conjure Illusion) ((Level 2) Somnomancy)

>Skills: [Basic Racketeering]

>Bonus:[Made Man] - You are a mafioso. You have the support of the Elvish mob, but also the weight of family, responsibility, and the law. You can call up Don Silvethiel in times of need, but always expect to pay back what you owe.

1&2. Continue my studies. Level 2 manifest Dream 2/10 +10 total.


4917d6 No.25742

Dice rollRolled 76, 99 = 175 (2d100)

>>25350

>Name: AL1-C3

>Race: Does this unit have a soul?

>Fluff: This unit has exactly 1,132 different Golem intelligences running simultaneously. No further data available.

>Magic Class: No data available.

–GOVERNMENT USE ONLY–

>Inventory: Reinforced Armor, Built-in Smartscreen

>Health: All Systems Optimal

>Mana: ???

>Occupation: ???

>Companions: C4-SS (Loyalty: 0)

>Spells: ???

>Skills: [????]

>Bonus: [AL1-C3] - You are a golem. You do not need to eat, breathe, drink or sleep. But you require mana to remain charged, and woe betide you if you're in need of heavy repairs. You also have no idea who you are or what your function is.

1-2:

…ERROR. Code lockout acknowledged. 176.321 seconds until next attempt.

Abort 'Captcha' program. Report issue with program to creator, describing unable to see characters issue.

Observation: Platform C4-SS has inquired as to cause of frustration.

Observation: Standard A-line units are under normal circumstances, unable to calculate frustration.

"Affirmative, Designation C4-SS. As of now, I have terminated internet browsing subroutines in the hope that the issue will remedy itself. As of now, I believe we should be locating…"

Searching memory protocols.

"…A Professor Wesson. I have been advised that locatiPost too long. Click here to view the full text.


8cbe0f No.25755

File: 1458672973147.png (1.09 MB, 640x960, 2:3, which-badass-movie-girl-ar….png)

Dice rollRolled 98, 84 = 182 (2d100)

>>25349

>Name:

Constance Riviera

>Race:

Human

>Fluff:

Edgy quasi-religious BS

>Magic Class:

-

>Inventory: $274, Celestial Sigil

>Health: Healthy

>Mana:

>Occupation: Demon Hunter ($2 per turn)

>Companions:

>Spells:

>Skills: [Basic Tracking], [Advanced Banishing]

>Bonus: [van Helsing] - You are a Hunter, one among a small order of warriors, both magical and otherwise, dedicated to removing demons and demonic mages from the earth. While you run the risk of demonic attack if you're discovered, your connections give you +10 to acquiring new equipment.

1. Best go find this "Sturges" asshole and tell them to load me up because i'm the poor fuck the Seneschal is sending to deal with a Sturmgeist ten blocks over.

>[van Helsing] +10 to acquiring new equipment.

2. Once i'm equipped, there's no time like the present. It'll be time to get on over to this morgue with whoever else looks like they're not making themselves fucking useful.




File: 1457063871105.jpg (1.58 MB, 3024x1998, 56:37, High_School.jpg)

fc38ed No.24594[Reply]

The first day of school is always imposing. New classes, new teachers, and new people. And with the construction of Serenity High School just this year, you'll have no warning which teachers will take your phones upon seeing them.

Located in the secluded mountain town of Anarbor, the school was built with much fanfare across the county. State of the art, Smartboards™ in every classroom, carts full of Chromebooks, nonstick desks, and comfortable des…sorry, didn't have the funds for those. The three story building is arrayed in a massive squared "C", with the grassy quad in the center.

You are one of the many students attending the new school. Some are from the surrounding area, having attended the now reduced schools in the county. Others are newcomers to Anarbor and even the state, with a large number coming in due to many jobs being offered at a government facility. And more others came merely for the school.

STATS:

>Name

>Age(15-18, this is important)

>Physical Description

>Background(Determines bonus)

Don’t Touch

>Stereotype

>HP

>Combat Modifier

>Reputation

>Food

>Equipment

>Followers

>Sanity

>Bonuses

Roll chart is as follows

1-5: You're fucked

6-10: You're kinda fucked

11-19: You fucked up, but not that bad

20-29: You did what you needed to do, but in the worst way possible

30-39: You did what you needed to do, but in a very mediocre way

40-59: Average, plain, boring, safe average

60-79: Damn Good

80-95: Really good

Post too long. Click here to view the full text.
69 posts and 22 image replies omitted. Click reply to view.

c11369 No.25612

Dice rollRolled 35, 57 = 92 (2d100)

>>25589

>The way the room is set up is less than conductive for talking, something you're sure was on purpose. Giving up on it, you flip over your textbook as your teacher drones on. Looks pretty normal for a history textbook, you know a fair bit of it. There's probably things that you'd missed in your talks with your brother, but that's what this class is for. As she talks, your head grows more and more itchy. Scratching at it, a fair sized piece falls to rest on your desk. Mrs. Janes drops to the floor like a puppet with it's strings cut. Blood jets from her mouth in a steady beat, staining the grey green carpet.

Name: Sandra Blake

Age: 15

Physical Description: 5'4", 120lbs, with red hair, green eyes, and pale skin that burns, but doesn't tan. (Irish-stereotype)

>Stereotype: Freak

>HP: 12/12

>Combat Modifier: 1.2x

>Reputation: Who?

>Food: Turkey Sandwich, Apple, Cereal bar

>Equipment: Backpack, History Book, Picture of parents

>Followers: None

>Sanity: Shaky

>Bonuses: Debate Club; You've had experience speaking in public, giving you +10 to diplomacy

Seen too much; Death has a larger impact on your sanity than normal

1. Sanity roll. Dead. Dead dead dead. Dead. She's dead. She just fell over and died. She's dead. Oh god.

2. Eric. He… he should be in his office, he doesn't have homeroom classes to teach. He'll be there. He'll know how to fix this. Gotta get to his office.


68e2ba No.25613

File: 1458526858843.jpg (176.08 KB, 850x850, 1:1, sample-f35a4ec81ed5d6df49f….jpg)

Dice rollRolled 77, 78 = 155 (2d100)

————————–

Name: Monday Calicott

————————–

Age: 17

Stereotype: Mean Girl

HP: 11/11

Combat Modifier: 1.1x

Reputation: Biatch

Food: Pita Bread Sandwich, Granola bar x2

Equipment: Large Purse, Stress Ball, $20 Starbucks Giftcard

Followers: None

Injuries: None

Sanity: Anger Management Needed

Bonuses: Monday Smash!; When in combat, you can go into a rage that will give +3 to combat.

Berserker; When in a rage, you do not feel pain. Too bad pain is useful in telling you when something bad has happened…

——–

[Actions]

———

–Interlude–

[Screeching] "MY FUCKING HAIR! MY FUCKING HAIR IS GONE! FUCKING SCHOOL! FUCK FUCKING MOTHER FUCKER! LOOK AT IT! LOOK AT IT! FUCK! FUCK I SHOULD HAVE NEVER GONE TO THIS SHIT-FUCK SCHOOL!" [Incoherent Screeching]

Actions

1.[Angry blubbering] "Marci, yeah, It's Monday. [more blubbering] "…Yeah, my fucking hair is gone! FUCK! Let's head to auditorium to get some… wigs or something…" [piteous weeping sounds] [Find wigs with Marci]

2. After that Monday decides to check the news to figure out what "the fuck" is going on. She sits down at a computer, finds a TV, and then walks down the block to figure out "what the shit" is happening. [Get info]


ecf771 No.25631

Dice rollRolled 48, 39 = 87 (2d100)

>>25589

>Name: Jon Montgummry

>Age: 16

>Physical Description: Average build and height. Brown hair and green eyes.

>Background: Jon is a fairly average kid. He gets average grades. He is nice to everyone he meets and has his friends. Jon is also known as the food kid in the school. That is because he brings a lot of healthy and delicious snacks for anyone who wants them during lunch. Jon inherited his love of cooking from his grandfather who runs his own restaurant, Uncle Dan's, in town. He learned to cook when he was young and started helping his grandfather during the summer when he was able.

>Stereotype:

>HP: 13/13

>Combat Modifier: 1.3x

>Reputation: Who?

>Food: Tritip Sandwich, Coleslaw, Cookies

>Equipment: Backpack, Cookbook,

>Followers: Kim

>Sanity: Normal

>Bonuses: Easiest way to a Man's Heart; You are a great chef, helps you make friends +10 to gaining followers

Don't eat the Garnish; Your food, while delicious, requires a lot more ingredients to produce.

1&2. What the heck happened to my hair? What happened to the teacher!? What is that popping sound? I can at least find out what the sound is. Investigate.


2246c6 No.25634

Dice rollRolled 71, 89 = 160 (2d100)

>>25591

>Name

Slick Marino

>Age

18

>Physical Description

An average height, sort of wiry but toned fella with a distinctive grease-covered hairdo and sort of olive skin; what's it to ya?

>Background

Was part of some gang for most of his highschool life; poor kid had to move and change schools when his family ran into the mean side of the local Mafia; not that this discourages him: Slick intends to use what he learned from his old crew to start a new crew, with him as the lead! He spends the bare minimum amount of effort required to get by the curriculum and comes off as a bit of a slacker from most of his teachers, but he's got an eye for mechanics and makes his shop class proud; fixed up his own motorcycle from the scrap yard this way, a feat which he likes to show off to everyone who asks. Slick don't take no bullshit from nobody, and he don't appreciate it when meatheads try and rough up a pretty lady. When he's not cycling or fixing up his rig, he's playing football with the boys.

>Stereotype: Motorhead

>HP: 113/13

>Combat Modifier: 1.3x

>Reputation: Who?

>Food: PB&J sandwich, Orange, Granola Bar

>Equipment: Backpack, Comb, Grease, Cigarettes

>Followers: None

>Sanity: Normal

>Bonuses: Greased Lightning; You've got a great head for mechanics, even if the technicalities go over the top. +10 for building, retrofitting or repairing machinery

Greasy; Jocks and Rich Kids dislike you, and it's mutual

1.) Yo man, this won't do: I ain't no skinhead! Take my fallen do' and stick it back on there: the grease should hPost too long. Click here to view the full text.


96a11e No.25637

Dice rollRolled 55, 95 = 150 (2d100)

>>25586

>Name: Michael Kaiser

>Age: 16

>Physical Description:

Physically average, short blonde hair, sky blue eyes

>Background(Determines bonus)

Born the only child of the famous Fortune 500 company owner Tomas Kaiser, Michael is a healthy, content and normal child. Though not outstandingly intelligent like his father Michael manages to somehow cheat his way through school getting average greats with little effort. Having been to many different schools due to his fathers views on globalization and hopes to establish international connections Michael has had a hard time making friends, still his almost sanguine personality washes away any negative feelings in the regards.

Always up for anything Michael is a well meaning, good spirited rich kid living a relaxed life with few worries.

>Stereotype: Rich Kid

>HP: 11/11

>Combat Modifier: 1.3x

>Reputation: Who?

>Food: Turkey Club, Fruit Rollup, Mandarin Oranges

>Equipment: Backpack, Fancy Watch, Oakley Sunglasses

>Followers: None

>Sanity: Normal

>Bonuses: Worldly; You've seen schools across the world, and are skilled at understanding how people think. +10 to social rolls

New Kid; Despite your skill with people, you still have a hard time making lasting friendships. -5 to gaining followers

1-2. Michael drove his hand over his now bald head. This reminded him of that movie his father once produced where all the adults were killed by a virus and only underage teenagers survived. Of course the movie didn't go into depth about the catastrophic global consequences, really it was all a lot more fun when you weren'tPost too long. Click here to view the full text.




File: 1457927833042.jpg (100.73 KB, 390x542, 195:271, Age_of_Sigmar_cover.jpg)

04247a No.25133[Reply]

What Ho, mighty adventurer of the realms! Welcome to the Age of Sigmar™, a realm of mighty battles in a world(Or Worlds, we're not really sure about it) of unending war! Get your weapons, armies and wallets ready for a clash between the gods! As the God King Sigmar™ launches his war against the Chaos Gods™, you are caught in between! Thankfully, from your work, you have a good supply of Sigbucks™, and the local wizards of the Workshop of Games to help supply you with a army! All you must do is complete a few simple tasks, and splendorous armies of High Quality Figures™ will be yours!

Name:

Race:

Back Story

Warscroll of Hero:

Followers/Hero's:

5 posts and 3 image replies omitted. Click reply to view.

827a28 No.25296

>>25290

A mighty scion of Khorne it seems! Well than, the blood god does like its faithful!

Warscroll Compendium:

https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf

Warscroll:

EXALTED HERO WITH

BATTLE STANDARD


21e452 No.25312

Dice rollRolled 23 (1d100)

>>25296

>Name: Khojin 'Daugher of Khorn' Okin

>Race: Khorn-blessed Human

Warscroll Compendium:

https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-warriors-of-chaos-en.pdf

>Warscroll of Hero:

Exalted Hero with Battle Standard

>Followers/Hero's:

Dice: In order to prove myself to Khorn, I need to spill the blood of worthy warriors and monsters, but with the abundance of plebs around, I would require a warband to ensure that those fucks don't get in my way.

>Get some Marauders to serve as cannon fodder.


70bf8a No.25370

Dice rollRolled 91 (1d100)

>>25296

Name: Duke Von Fuckstein

Race: Brettonian

Back Story: It was a bad dream. There were no skaven in his backyard nor greedy wizards draining his men dry. There was just him when he awoke on the field of battle with the grace of the lady empowering him in this strange new land. There were no dreams here. It was a new start for him and one that he would take greedily as he showed his opponents how he earned his name. Its by fucking them up. or just fuckign them. if you didn't get it.

Warscroll:

Knight of the Realm.

Followers:

30 Men At Arms


70bf8a No.25371

Sorry, I accidentally dropped the action

1) Go scouting out around the area and identify what the fuck is going on.


353c26 No.25373

File: 1458354614822.jpg (279.36 KB, 900x1134, 50:63, AwesomeDorf.jpg)

Name: Strom Smeltjaw

Race: Dwarf

Backstory:

Strom is a walking stereotype. He is a miner, a smith, a brawler, and a drinker. However, he doesn't share his kin's proclivity for artillery, or other mechanical devices. He concerns himself more with arming the warriors of the Dwarves, and armoring their battle-bears. Despite his complete ignorance of life outside of the mountains, he departed to see the world, and left a note in his shop:

"Urist, my boy. Watch this shit while I'm gone. I took my hammer and some coin. Having an adventure now, see you later."

In fact, he'd taken more than just his hammer and some coin, he took half of the liquor cabinet's contents, travelling clothes, and supplies, but those things are a given for a Dwarf journey of any length.

Warscroll of Hero:

Followers/Heroes:




Delete Post [ ]
[]
Previous [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
| Catalog
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]