No.7035
Hello folks…
The Original
Jack-o-nine-tails is a great game, however it was cursed with its engine and slav code. The author presented a great game that then evolve a lot from community contribution. And is still today active in this HF thread:
http://www.hongfire.com/forum/showthread.php/441353
Why?
The issue is, Jack is built on the QSP engine, which as very obscure engine with russian only documentation. The actual game code is plagued with several stuff hard-coded and spread all over.
There was some discussion to port the game to a different engine. While some users got excited but decide to go on different directions, I wanted to solely improve the back-end code to easy collaboration for different users without much knowledge of what they're doing.
The Remake
This is where I came in, with the aim to make a game with smart code that will need little maintenance, be effective and allow for extensive customization of the world lore itself.
After a brief research, I've found the Godot Engine, which is open-source, very flexible, powerful and gaining grounds in the development community. The game as its predecessor will be fully open-source and free. Grounds for collaboration and documentation have taken place in github.
Where?
The project repository:
https://github.com/Gfurst/Jack-o-Nine-2
HF thread for devel discussion:
http://www.hongfire.com/forum/showthread.php/447385
What now?
So far I've taking solo on this task, but this is not my objective. I welcome other to come in and take part. The developing of a new game also allow us to take a hard look at some of the features, improve or change them.
Helping can be done in lots of ways:
* if you're a good coder you can join in and take part in the base code design
* all of the "art" on the original game needs to be organized and ported
* new and better art can also be suggested (UI elements are also needed)
* if you're an artist it would be even better if you can contribute with something
* if you play a lot of the original game, most of the "lore" info can be filled in easily (through world data files)
* and finally, simple suggestion regarding gameplay and features
No.7047
Maybe you should try showing off some of the art.
No.7049
Consult the original developer and see if he's okay with this. Promote yourself in forums, don't just stick with boards.
Create a blog regarding development or something.
You'll probably quit in 1-2 months, but hey at least you tried.
No.7050
No.7051
More degeneracy.
MY PENIS DEMANDS MORE
No.7052
>>7047
I'm not an artist, plus the original game never used original art…
But I'll develop a system that allows users to create custom girls parts.
>>7049
The original game was open-source, plus its been modded a ton as well…
The development thread is based at HF.
>>7050
>>7051
most of the things regarding lore can be easily modded…
No.7056
>>7052
Looking forward to you doing something with this.
How is the progress?
No.7057
>>7056
Double-post but curious question.
Custom girl parts seems like a lot.
What did you intend with this? Custom body and all? Ability to add tattoos and such?
Or just body types with changeable face and hair?
Also, will we still have a neat combat system?
No.7061
>>7056
its progressing slowly but steady…
I spend most time thinking and tinkering with stuff
so far all I got is system for click based navigation
working currently on getting dialog to work
>>7057
well the plan originally was to have some sort of system for custom girls generator, instead of having to rely on a gazillian pictures for each type of girl (as the original Jack does)
Fortunately I've found the game Custom Reido V (from the same guys who make Custom Maid), it has loads of customization and fetishes in 2d modular images… its the jack pot
what I aim to do is get a reliable system that will show such modular characters depending on what is randomly generated for a girl's parameters.
flexible in a way that it can show custom content for scenes if they are present, and allow for graphics sets to work side-by-side, like for example you could make a Custom maid 2 based set and work without interfering with the custom reido one.
No.7062
>>7061
I realize its pretty hard to understand what this is about just by me rambling half-sleep…
to get a better idea I recommend checking out the github page, issues, goals and possibly the wiki
No.7068
I'd like to see girls showing more emotion. For example, they could have a crush on you and fall in love, they could be depressed if you're cruel to them, they could have a fit of rage for some time, etc.
No.7075
small update to include dialogs
No.7081
I can code and I could contribute some. How do?
No.7083
>>7081
>>7081
link to the github is on OP
you need godot to open the project properly, download the alpha from their page (forgot to put the link, but its on the HF thread)
the best way to contribute would be to have a github account, I add in some guidance to the wiki later.
No.7125
This thread has ALL of my interest
No.7168
>>7050
More cannibalism please
(Seriously, this is like the one game that has it, fuck off to the rest of everything else)
No.7218
so just dropping in to share this preview vid with what currently is developed.
Just showing off basic navigation and dialogs…
Currently its as good as customizable visual novel with options…
I'm curious as to people interests, there has been lots of traffic and even some clones from the repository, but no one stepped forward to help yet.
No.7253
>>7218
Looking forward to the next
No.7255
>>7218
open source projects start and die all the time, people will only start contributing if they see that it won't die. Right now theres not enough core functionality implemented to convince ppl of that
No.7296
No.7300
Just to report in:
I've been pretty busy and took a little break last couple of weeks
Now my last test is on monday, and probably vacation after, so I'll have lots of time to get things done and some more to play my unfinished games.
No.7302
No.7380
>>7300
OP?
If so, good luck on the test, keep us up to date on progress
No.7443
No.7458
Good luck OP pls dont quit like everyone else
No.7470
It looks pretty goddamn good
No.7481
Whazap birchees!
> already regretting
I'm still around, I did have a free week but spend most of it setting up a htpc with my new intel nuc I got…
unfortunately I also need to take one alternative test (dang missing a few point in class), and that will be it…
I already got the art from Custom Reido V waiting to be put together, its gonna be though one… in fact if anyone wants to help me… I have all the layered art but out of place, aligning it all up will surely consume lots of time
No.7488
>>7481
I can help you out, as long as it ain't hard. I got loads of free time because of the break, but I don't know very much about coding and complicated stuff.
No.7525
>>7488
its actually good news,
I need something relatively easy but time consuming…:
to arrange and order several layer types images to build custom girls… I have the assets but they're not aligned… you'll need to do this in gimp.
I'm gonna assume you do not know how to work git then, maybe we establish contact via the HF forum, see thread in OP.
No.7896
Just an update on to guys,
we're back working, I've got two interested collaborators(one who already contributed a lot)
things are kinda slow with end of year, holidays and all that crap…
just to note but it seems 8ch is on progress to port to a new engine, so we'll wait till that goes on, but still casually lurking around here
No.8093
>>7896
Hope to hear more anon.
There's plenty of lurkers waiting for something playable
No.8167
>>8093
hope is the first step on the road to disappointment
No.8459
>>7075
shit this is looking different, got my attention now
No.8474
>>7896
great to hear! looking forward to it
No.8727
>>7896
It's been a couple of weeks, any news on development?
No.8893
No.9119
aaaand it's dead, who could have guessed
No.9299
>>9119
Last commit was two days ago. Chill the fuck out.
No.9322
hey bitches?!
so yeah, been away for a while, mainly because of all the stuff happening on 8ch and the new engine…
Anyway, was on a rut and thanks to a fellow coder willing to help, got back into action with big progress.
mainly, he was able to code a script to extract a process the ripped layers of CRV for their proper position and depth…
with the set of images ready, I can begin coding and planning on that aspect of the game…
pic is a preview
>>8093
cheers, what crazy video is that? gonna need sauce anon…
>>9299
ouch
No.9561
>>9322
I was betting against you, you've proven me wrong so far
No.9615
>>9322
>porn game in Godot
godspeed, anon
No.9628
>>9322
Well that's surprising news
No.9653
>>9649
now here is where I would appreciate some feedback…
after finally getting the majority of the layers to show up (this is one pose only), I can analyze and cut down on the crap…
My thoughts are, given the lore of the game, much of the stuff can be cut out, and since its paperdoll game, any customization will be randomly by the game without influence of the player.
So definitely some clothes will be cut off, as well, only one color for what remains.
For example, I'm thinking of cutting these body with tan lines.
No.9654
So which clothes should be kept? And which would be which?
Remembering the possible set of clothes normally available on the original Jack.
> secretary/office
> sports
> comfort
> lingerie
> s&m
> maid
> gladiatrix
am I missing something?
No.9656
by the way,
for whom may interest, if I don't keep much around,
there is also the dongfire thread,
and a irc channel where (occasionaly) helpers show up:
@freenode ##jack2
No.9664
>>9322
Its Doctor Steel in the webm, he's pretty cool
And don't worry about the lack of responses, 8chan is going through a lot and there's a thing called silent approval.
I'll check out the dongfire thread and best of luck with this!
You're missing bridal dress.
You could also do the sundress because everyone loves a sundress.
Is there any way I can get in touch and contribute?
No.9665
>>9664
sauce on images?
also im lurking the thread every few days praying for a release.
No.9666
File: 1455356520698-0.jpg (Spoiler Image, 530.94 KB, 960x960, 1:1, 424ad30bf7ef5f181fb5e135a3….jpg)

File: 1455356520700-1.jpg (Spoiler Image, 554.56 KB, 575x800, 23:32, 77aa7d63a01903ecf5f720d157….jpg)

File: 1455356520700-2.jpg (Spoiler Image, 639.86 KB, 976x1300, 244:325, 89514a9cc70df1e3dd97822c5f….jpg)

Will we still have lolis? This is important.
No.9671
>>9666
I'm Recently into pettankos, pettankos instead of lolis pls
No.9683
>>9666
>>9671
so yeah, there isn't any in the graphic sets and I'm not a big fan of loli…
so not it will not have it on my end, someone else will need to make it…
>pettankos
what is this, flat chested? sure…
what about that short and stubby type?
No.9684
>>9664
>Its Doctor Steel in the webm, he's pretty cool
eh? what?
> bridal dress and sundress
yeah I can't do those, unless someone offers to draw for us,
the sundress would be comfy but we'll have to do with what we have
>Is there any way I can get in touch and contribute?
this >>9656 irc channel
No.9693
>>9683
i think it means traps
No.9696
>>9683
If there is no loli, then what is the point?
No.9715
>>9693
It doesn't, otherwise they'd be called traps. Moron.
Pettanko are flat chested girls (who are often sensitive to this fact).
No.9735
so , guys who lurk around, please help out…
upon discussion on the other chan, and playing jack again, I've came to one dreaded revelation….
even though I like the gameplay a lore a lot, I have to admit it does get repetitive, grindy, and not all fapable…
even if the game is good, if its not enough to get you aroused, there is no point being a h-game…
with that in mind I want to ask you guys about gameplay ideas, basic game flow to keep it interesting and rock hard aroused…
personally I find that the best h-games to keep me going are either:
* like cm3d, which has ton of customization and constant 3d interaction to keep you going ( but weak gameplay/lore wise)
* or h-rpg, like VH, where you follow a certain story of progression to slutness, which also keep you going on the edge,
so I've been wondering how could I add more roleplay story to the game,
I've also tried out the original slave maker, (even though its a mess) I liked a lot how the lore is put out and the random events that can happen,
please brainstorm with me, see if we can achieve something unique in h-gaming
No.9740
>>7035
new with the game, have some problem with the system
>got game from http://www.hongfire.com/forum/showthread.php/441353
>ver. 1.7.1
does every game over/you die/you fail
means you need to manually restart from the buttons on the top left corner?
i just started playing a few times with the tutorial, when i fail and restart with the little box that pops up, everything seems fuck up, such as the start up menu
after i finally finish the tutorial, and start the game, when my slave ran and game over, the game screen goes white
is it the game's problem?
No.9742
>>9740
> is it the game's problem?
no its your problem, check again this thread is for the development thread of the new game….
No.9749
>>9742
i know this is a thread for new game development
i was just asking the people that played the original one if this was normal to have
it doesnt really effect the game, but its kinda annoying since you have to go out of fullscreen to click restart
btw, is there any self improvement for the trainer? tried the nerd character with lowest stat on everything expect for being perverted, basically cant do anything
No.9751
>>9735
It kept me hard the first time I played the game. But it's completely normal that it loses it's effect after you train your 50th slave. This game isn't really meant as something you're supposed to fap to constantly, the focus is on management gameplay
No.9789
>>9735
alright you suckers!!!
you better start spitting out ideas!
or else its gonna be shiet!!
No.9823
No.9833
What kind of fetishes does Jack-o-nine-tails have? Does it have some good ones?
No.9839
Original Slavemaker is pretty garbage.
If I was creating a game, I would try to incorporate as much Whoremaster's management + JoNT Slave training to make it 100% simulator game, but that's just me.
It sounds like Free Cities is the model game you're looking with added visual effects.
No.9868
Definitely brothel management, basic rpg maybe?
No.9975
>Game about making slaves.
>Has no Niggers.
Brah, You done went full retard.
No.10018
First of all the slaves need some more character to them. However of course they are randomly generated, so this can get quite hard.
Expanding on to what is already in the base game, I think that the hidden traits was a good idea, and more should be included, though maybe not only for skills.
More dialogue would be nice, and to be quite honest I wouldn't mind if we adopted some freecities-esque stuff. What made playing that game good for me was that I felt rather attached to the slaves.
The whole modification stuff you've got is great, though my worry is that it might be a bit too easy to create the "dream slave". That kind of customisation should be included, but not so available until later on in the game.
I got a shit ton of work to do, so I'm just chucking ideas out atm. I'll still try check this thread daily, but when the weekend comes I should be able to give a little more.
I'm quite new, so I don't know if mentioning 4chan, specifically /d/ and /vg/ will get me grievously mutilated, drawn, and quartered, but maybe drop some of your progress in there and you might get some more ideas.
Just like to say a thanks for doing this, and I sincerely hope that you follow through with this. While you don't have a massive following now, as you progress they should come in time.
No.10023
>>9975
now we have only asian slaves ,.I..
No.10027
>>10018
>but maybe drop some of your progress in there and you might get some more ideas
I do on occasion, but they generally are full autism mode,
I did get a couple of good suggestions though
No.10032
>>10023
that better include elves
No.10034
>>9839
>Whoremaster's management + JoNT Slave training to make it 100% simulator game
It sounds good on paper but I can't imagine the autism you'd need to manage that shit. Even with just whoremaster managing 50+ slaves without a madam is a nightmare.
There's just too much detail in JoNT to manage 50+ of them.
>>7035
There was talk earlier about adding the option of putting slaves to work for the various business owners. Instead of selling them for a sum you'd get a weekly wage from them instead.
No.10038
I mean~ if I HAD to create a gameplay loop for example…
I'd flesh out the acquisition of girls while retaining 'Warehouse' gameplay. Most girls would operate autonomously while as many girls as desired would be 'revisited' for training.
Create urgency through scalable 'escape' mechanic and 'hostile gang' kidnapping events etc
Idk considering how popular Free Cities is, I'd imagine the autism levels are THERE, just the amount of work to create such a game would be staggering (probably?)
No.10040
>>9975
>wanting nig nogs as sex-slaves
if there was plantations maybe
No.10043
>>9839
> I would try to incorporate as much Whoremaster's management
you went very deep with this one, had to search to know what this is,
will take a look
>>10034
>>10038
I can tell you the following,
I'm inclined to having such alternate source of income, because the regular gameplay is just a drag to spit out slaves as fast as you can before taking a loss, and that just isn't fun
making slaves work on the pub, brothel and whatever could be fun and interesting (as well as hosting gang bangs)
I want to be able to keep on more than one slave, however this will be very limited to your capacity, for example, if your housing has space for one,
for second, you need to train your slave till the point of loyalty for her to work for you, untrained slaves will require a lots of attention (eg training, duhr!)
so it would be both a hassle and hard to keep many slaves without being a well established slaver
No.10044
>>10043
oh and I forgot:
currently we're thinking of how to implement conditional checking to allow for random events and etc on the world data files
either if checking for a trigger or player status, the implementation isn't so simple
plus we're also checking on how to use custom script for very specific cases
No.10065
>>10043
>because the regular gameplay is just a drag to spit out slaves as fast as you can before taking a loss
That's not entirely negative though. It's vital to keep the challenge and a fail-state when training slaves. Anyone can train any slave if they are given an infinite amount of time.
What I think is needed is moneysinks and making them mandatory. There isn't much reason to move onto the more expensive houses or raising your own life standard.
For one I think it should be mandatory to live at the highest level house to sell slaves to the highest level clients. Maybe have something similar to be able to access the quest that rewards you with magical artifacts.
I also think the schools should be more expensive so that you can't be dirt-poor and unskilled and still train slaves to an A-rank.
Could you also make the working out training repeatable after max rank? I have a problem with slaves growing fat since I can't give them a workout after I've maxed it.
No.10074
>>10043
I understand Whoremaster's several shortcomings in gameplay. I think it had been stated that the problem is the restrictive nature of the original programming..
ANYWAYS. There's lots of ways to circumvent 'capacity restrictions'.
Originate as a COMPLETE fucking psychopath.
1. Start in the basement -> Kidnap first girl event (probably tutorial) -> Training -> Introduction to bigger facilities
Which could include: Your own bankrupt business building // Slave's former home (Increase size from 1 -> 4 then repeat) // etc
If the 'autistic levels' of detail required to keep realism is an issue, honestly I feel like many people are up to the challenge.
I'm not sure how much expansive the gameplay can truly get… so all I can say is you could introduce different ways to obtain slaves.
I mean most prostitutes are BASICALLY slaves. They won't be TOO cooperative, but they won't rat you out. Especially if there's A LOT of them in the same situation.
You know, Stockholm syndrome and such.
No.10234
This is coming in a little late and a little wordy, but fuck it: I want this to succeed.
First off, I'm going to echo the need for memorable characters. The fact of the matter is that I don't care about anyone in JoNT. The outside NPCs are static, and exclusively revolve around the slave-making process. The game needs worthwhile stuff to happen that isn't related to slaves. And it needs fleshed-out characters that players would want to work with. Some should be there as as interesting side stories with interesting rewards. Others should alter the player's slave-making reputation. And others should affect the player's standing with various factions, who can in turn affect the player's abilities.
Now, the main gameplay loop in JoNT has a couple of basic design issues. First is the fact that everything's available from the start. Players can buy any kind of slave from the start, and can train the slaves in any direction. This destroys any sense of long-term progress. It also removes the "exoticism" of training a sexual slave. This is an easy problem to fix: start players out with fewer options. Use events and missions to unlock new resources. This also serves the purpose of adding more color to the world.
Second, there's an efficiency problem with the game's text presentation. Players have to click through so many things to train slaves, that they wind up flying through the text. You can write the most erotic scenes ever, but if they're in a sea of text, players won't get anything from it. They'll see it as being a chore, or in the way, and slam through it as fast as they can. You can fix this by streamlining the process. Let players pre-select a schedule for the day, rather than deciding how to spend each moment. Keep chores and lessons out of the text boxes unless something special has happened. If the slave is doing things on their own, let the player go do other shit, and show them report files at the end of the day. Players can choose to read a detailed report, or they can just look at the slave's grades and decide how best to punish/reward them. Add training specifically designed to break in new slaves to avoid the early disobedience/punishment festival that tends to occur.
I would say your best bet to make a better game would be to make fundamental changes. Look at games like Rance, VH, CoC, and Kyrieru's stuff. Their main gameplay hook isn't sexual in nature. They're strategy games, JRPGs, and action platformers. The sexual bits come about as a result of playing the game. You want to make the gameplay interesting? Study what other management sims are doing. And not just the text-based ones. Find out what people like about the Tycoon games, Football Manager, Harvest Moon, and so on. Look at the base management in games like Darkest Dungeon, Recettear, and XCom. See if you can't get /v/ to stop shitposting and talk about what they like and don't like about those aspects. Rip off the engaging and good bits from those, wholesale. Make that the baseline for a proper management simulation.
And don't rely so much on sex. Sex all the time gets boring as shit. Sexual training should be something a player sees as the reward, not the task. A player should train most of their slaves to be loyal and do good work. Before you train that slave to suck a mean dick, they should be a loyal maid who can cook a proper meal. Training nothing but sexual slaves should affect your reputation, affecting your available clientele. Sexual training and events should be special cases and rewards, not the rule.
No.10235
>>10234
As for what I'd do to add roleplaying? How about this: As a tutorial mode, start the player off as a slave, envious of the power his trainer held. With a flame of passion and aspirations of power, you aim to break your chains and become a trainer yourself. To bust out, you'll need to "train" at least one fellow slave to be loyal and help aid your escape. Maybe they'll go with you and act as your first assistant. Use this section as a sort of character creation.
Once players complete (or skip) the intro, they can start catching and training slaves of their own. Your aim as a slaver is to build your reputation, while being mindful to ensure your slave brand isn't found. Bargain with other slavers to open up new channels for purchasing. Work with the locals to find new clients to sell to. Help out the shops and factions, and gain access to their distinct and exotic facilities. Maybe aspire to be the grand slaver of one of the great houses, or to be the top-ranked trainer in the guild. And just MAYBE get that damn brand off your body.
Let players (and rival NPC slavers) develop their own "style" of slave, to increase allure. Slavers could sell pure and young maids with beautiful singing voices, perfect gladiators with exotic piercings, secretaries with a penchant for butt-stuff, or subservient alchemists who need a slap on the tits to start their day. Give slavers titles based on what their output tendencies are.
If you want to get even more wild, introduce more long-term projects. Allow slavers with some special skill to train slaves as a personal spy network. Use that information to sell juicy gossip, or save someone from an assassination. Or train slaves as assassins themselves. How about an endeavor to improve the lot of slaves in general, remembering where you came from? Or a childhood friend/lover you want to rescue? Let players start up a brothel of slaves, to expedite training and build funds. In short, give players multiple goals to aim for, beyond training slaves. The training is moment-to-moment, and fuels your goals and aspirations.
No.10675
Hey peeps, shameless bump from ??? page number
quicky update, worry not I'm still around, been crazy busy with real life, university, new car, and whatnot…
I'm get back soon and push some code,
thanks for the gameplay suggestions, me and Ballzz were figuring how code to allow stuff like that, unfortunately this implementing final gameplay stuff is still far way