>>1524
TL;DR my recommended changes
Mammals are fine.
Insects are balanced, but they're bad at making swarms. Take away their 50% max BIR disadvantage and replace it with a disadvantage that their offspring are about 1/100th as strong as the parent. Additionally give them an advantage that when their pregnancies are successful, they create 100x as many offspring at once, not just 1-3.
Reptiles are pretty good, but could probably use a minor boost. Reptiles and Avians are pretty closely related, so I think Reptiles deserve to share the 30% BIR.
Avians are crazy overpowered. They need to have their fragility weakness back and they shouldn't get winged automatically, just the discount price on it.
Like Reptilians, Aquatics are a little bit underpowered. Bump them up to 20% BIR, since Reptilians have vacated it.
Hybrids are horribly underpowered. Either give them 10 extra points or increase their BIR to 30% and give them 5 extra points and leave it at 10%.
Exactly how strong different armor classes (light, medium, and heavy) should be explicitly stated. Are they immune or resistant to knives? Pistols? Rifles? Rockets? And so on. This puts both the armor and the weapons that can pierce the armor into context.
Jaws should cost 6 points. Venom should cost 4 points. Heavy Hide should be renamed Thick Hide, should be medium armor, and should cost 6 points. Feathers/Fur should cost 2 points. Tremor should only work through solids and water, not through the air. Multi Eyes and Bright Eyes should only cost 4 points. Enhance Lactation and all of the penis based adaptations should cost between 2 and 4 points.
Finally, body builds shouldn't cost anything. Humanoid and 50/50 require that you have the humanoid hands adaptationsPost too long. Click here to view the full text.