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/fast/ - Sonic the Hedgehog

Gotta go fast
Winner of the 83rd Attention-Hungry Games
/strek/ - Remove Hasperat

May 2019 - 8chan Transparency Report
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Rules - https://8ch.net/fast/rules.html

File: 2d7ecb7e76be4f3⋯.jpg (235.95 KB, 960x1280, 3:4, op1.jpg)

File: 18fa128fa4f843f⋯.jpg (572.27 KB, 2048x1394, 1024:697, op2.jpg)

File: 322158a062da8c3⋯.jpg (109.64 KB, 300x1500, 1:5, op3.jpg)

File: 3f0dcef877ed138⋯.jpg (92.89 KB, 680x575, 136:115, op4.jpg)

File: 6273dfcff6ed90d⋯.jpg (416.64 KB, 1500x1500, 1:1, op5.jpg)

 No.16658

Welcome to the Sonic the Hedgehog General. Here we discuss all things Sonic!

/sthg/ #30 - Happy Birthday, Sonic Edition

Team Sonic Racing is out now for Xbox One, PlayStation 4, Nintendo Switch & Steam.

Sonic The Hedgehog Movie Delayed to February 2020

https://twitter.com/fowltown/status/1131937685700980736?s=09

Mario & Sonic at the Tokyo 2020 Olympic Games to be released later this year, with mobile version coming out

https://twitter.com/tssznews/status/1111807221548175360

https://twitter.com/tssznews/status/1111807307221032960

Takashi Iizuka: "2021 will be a big year for Sonic." Drop-Dash to be a mainstay. Iizuka also wants to "take on a new challenge" for Sonic's 30th anniversary

https://www.sonicstadium.org/2019/06/iizuka-says-2021-will-be-a-big-year-for-sonic-drop-dash-will-be-a-mainstay/

https://www.sonicstadium.org/2019/06/iizuka-wants-to-take-on-a-new-challenge-for-sonics-30th-anniversary-might-consider-bringing-sonic-to-esports/

Sonic Forces Speed Battle updates with Rival League Event

https://www.sonicstadium.org/2019/06/sonic-speed-battle-updates-to-2-11-0-with-a-new-rival-league-event/

IDW September Solicitations for IDW STH #21 & Tangle/Whisper #3

https://www.firstcomicsnews.com/idw-comics-september-2019-solicitations/

>General Interest Links<

General Link Compilation

https://pastebin.com/gSsdpUB5

Sonic The Hedgehog Movie News

https://pastebin.com/r2iZ0yFm

/sthg/'s Refurbished Drawfag Booru

http://sthg.booru.org/

Event/Video Streaming Page

https://cytu.be/r/sthg

/sthg/ Bumper Engine Latest Release

https://mega.nz/#!Wd1FXBTY!KWJFIn3rTMUkLhiVYdWiV5SXulh6FCAEAi3b9sQxrZQ

Previous Zone: >>16061

 No.16660

fast


 No.16662

File: 4f49d15cd48055e⋯.jpg (127.83 KB, 1185x2116, 1185:2116, 1.jpg)

File: 13288ab0992c3cc⋯.jpg (156.39 KB, 1202x2055, 1202:2055, 2.jpg)

File: 49f05fad31ba961⋯.jpg (138.83 KB, 1473x1328, 1473:1328, 3.jpg)

File: 66ab09a9fcd9791⋯.jpg (91.58 KB, 874x1664, 437:832, 4.jpg)

Have a small mini comic I found 1/2


 No.16663

File: 823ad73a4f15f78⋯.jpg (141.62 KB, 1247x1539, 1247:1539, 5.jpg)

File: c78374bdc3181c2⋯.jpg (62.46 KB, 829x834, 829:834, 6.jpg)

File: f8709b4134ce403⋯.jpg (96.87 KB, 942x1573, 942:1573, 7.jpg)

File: 59016d583ad2d3a⋯.jpg (52.43 KB, 1136x818, 568:409, 8.jpg)


 No.16664

>>16662

>>16663

Heh, nice.


 No.16665

File: ff76ce9081cd00b⋯.jpg (34.95 KB, 327x358, 327:358, 1512244696803.jpg)

>>16658

>30th thread

>30 anniversary is coming up

>Birthday celebration

Coincidence?


 No.16666

>>16665

>still 2 years until the 30th anniversary

I guess we were too fast


 No.16667

File: 394b831b4dd2c9d⋯.png (465.72 KB, 600x515, 120:103, 1506484180108.png)

>>16666

>Too fast

>ever

Ok Super Satan, whatever you say


 No.16669

File: d5f0f39b9f8b2bd⋯.mp4 (827.39 KB, 968x720, 121:90, junichi.mp4)

Well, it's finally the 23rd here. Happy birthday you dumb rodent.


 No.16670

YouTube embed. Click thumbnail to play.

Almost forgot to post this here.

3 hours, DJ Ohtani set & some Sonic birthday celebration thing.


 No.16671

File: 2b2c4a999f9dfa5⋯.jpg (107.6 KB, 500x500, 1:1, 1492250735992.jpg)

>>16670

>still an hour and a half to go


 No.16672

File: 15072432091a6fd⋯.jpg (214.84 KB, 618x888, 103:148, evan2.jpg)

File: f928fa8bde74a91⋯.jpg (355.9 KB, 2673x1374, 891:458, D9tp_9sU4AAqmfN.jpg)

File: a0b65065166fb32⋯.png (131.6 KB, 500x550, 10:11, 45887931_big_p9.png)

T-thanks evan


 No.16673

File: 747ba2cb0953047⋯.png (79.99 KB, 338x293, 338:293, sadrat.png)

>>16672

O-ouch

It's a nice pic, but that kinda hit me in the feels ngl


 No.16674

File: 3c41cd48a48b531⋯.jpg (168.46 KB, 553x936, 553:936, 1459223572854.jpg)


 No.16675

>>16671

It's finally starting!


 No.16676

File: a427dda567fc1bd⋯.gif (1.07 MB, 320x171, 320:171, dance (2).gif)

>>16675

Better than Imagined so far.


 No.16677

File: c9e95eaa55c1137⋯.gif (1.57 MB, 450x344, 225:172, dance (3).gif)

>runners music

That reminds me, apparently the team behind the Runners revival is going to open a beta up in like 2 or 3 weeks if I remember correctly.


 No.16678

>>16677

Oh yeah, I read about that. IIRC, the open beta's going up mid-July

Unless I'm mistaken, this thing's been in the works since Runners first shut down so I'm pretty excited to see what comes up.


 No.16679

File: 92617bb4f96c441⋯.jpg (298.99 KB, 1270x715, 254:143, hoshino1.jpg)

File: b3347401c46d9cc⋯.jpg (350.34 KB, 1275x712, 1275:712, hoshino2.jpg)

>hoshino DJing

nigger what are you doing

kek


 No.16680

File: 1c2a5ece5332753⋯.gif (328.67 KB, 312x231, 104:77, dance (6).gif)

This is bretty good


 No.16681

>>16680

Oh yeah. These are some good tunes rn

I also love the giant spinning Sonic statue in the place.


 No.16682

>>16681

>it's gone

kek


 No.16683

File: 07a4e7585dc3c7f⋯.jpg (74.64 KB, 277x256, 277:256, 1515112320771.jpg)

>>16682

Ah well.

The Eggman statue was superior, anyways


 No.16684

File: df69ec2ce63041d⋯.png (55.24 KB, 424x308, 106:77, I came here to fast.png)

That was pretty cool.


 No.16685

>>16684

Yup. All in favor of getting more stuff like this with the Anniversaries


 No.16686

YouTube embed. Click thumbnail to play.

Will OD on this later.


 No.16687

>>>/sudo/100116

Would be cool if the board wins on his birthday.


 No.16689

File: 4dabb8e5fd7432f⋯.jpg (552.6 KB, 2048x1633, 2048:1633, D9vtfpoWwAABjAe.jpg)

>>16687

Hell yeah.

Also since today is the blue bastard's birthday, I have some questions for ya:

>What's your favorite Sonic memory?

>Favorite Sonic game?

>Favorite Sonic character?

>Favorite other piece of Sonic media you've followed (whether it's comics, anime, OVA or cartoon)?

>Hopes for the series going forward?

Personally speaking, my choices would be:

>The entirety 25th anniversary stream, especially the unveiling of Sonic Mania

>Sonic 3 & Knuckles

>Dr. Eggman

>Post-reboot Archie Sonic, although the pre-reboot is something I'm still fond of

>Biggest hope for me going forward would be that whatever the next Modern Sonic game doesn't include Classic. I know it's gonna be a big title given that it'll come out for the 30th anniversary, but using Classic lead to nothing but diminishing returns for Forces & if we're getting a Mania sequel (Which we should), the next title should focus all on Modern Sonic.


 No.16693

File: 6ce81fb2292fc27⋯.png (336 KB, 1280x1242, 640:621, 6ce81fb2292fc276e237c52205….png)

Thinking about sex with dudes gives me weird feelings guys.


 No.16694

>>16693

Go back to halfchan.


 No.16695

>>16694

No need to be homophobic.


 No.16698

File: d22e4c198693576⋯.jpg (255.33 KB, 500x875, 4:7, esrtgfd.jpg)

>>16689

>What's your favorite Sonic memory?

Watching the mania trailer for the first time, and seeing the community getting hyped as hell.

>Favorite Sonic game?

Its a hard choice between 2 or 3 & K, because 2 was my first but I know 3 & k is so much better.

>Favorite Sonic character?

silver

>Favorite other piece of Sonic media you've followed (whether it's comics, anime, OVA or cartoon)?

All of Archie, even the bad parts

>Hopes for the series going forward?

IDW getting better


 No.16699

>>16693

What does this have to do with Sonic the Hedgehog?


 No.16700

>>16698

>even the bad parts

Not gonna lie, I can't say there wasn't some entertainment to some of the more trainwreck moments/stories of Archie Sonic. Kinda makes me wanna marathon the series on here, but I dunno about it.


 No.16701

File: 193ba674a068d62⋯.png (42.23 KB, 391x158, 391:158, crap.png)

File: 3845c5734081e93⋯.png (37.13 KB, 142x102, 71:51, s.png)

>>16687

I wanna see what happens, last time we won it was quite fun.

>>16689

>What's your favorite Sonic memory?

Getting some merch after years and years of chasing it.

>Favorite Sonic game?

It's a tie between 3&K and Generations.

>Favorite Sonic character?

Sonic!

>Favorite other piece of Sonic media you've followed (whether it's comics, anime, OVA or cartoon)?

Sonic X

>Hopes for the series going forward?

I hope it gets its shit together. At this point I don't have a specific wish, just that everything gets better, specially the Modern games because I feel that's currently the thing most adrift. Oh, I would also love a proper cartoon or anime again. I wish we could get some nice character interactions going again.


 No.16702

File: 3981c0b2f790a32⋯.png (62.73 KB, 359x321, 359:321, lazywip.png)

Can't be arsed to expect this done on time. Gotta do commissions.

Happy Birthday blue rat, will finish your drawn slowly but surely.


 No.16703

File: ac55ec195312028⋯.png (328.22 KB, 1007x944, 1007:944, The ride never ends.png)

>>16689

>Favorite memory

Blasting through Apotos for the first time. At first, the speed at which Sonic could breeze through a level blew my mind.

>Favorite game

It's between S3&K, Adventure or unleashed.

>Favorite character

Pic related

>Favorite other piece of Sonic media

I really enjoyed the fleetway comics. Sonic Boom is neat too.

>Hopes

Zero expectations gameplay wise, I don't want to set myself up for disappointment. But I wish we could get a fleshed out boost formula game, or one that improves on the adventure style gameplay.


 No.16704

File: 18bc5edc60f3b06⋯.jpg (64.18 KB, 640x479, 640:479, 1500091434879.jpg)

>>16698

>>Favorite Sonic character?

>silver

Why do you like him above the rest of the characters?


 No.16706

Happy Birthday Sonic!


 No.16707

File: f90b679b58a115f⋯.webm (547.51 KB, 1280x720, 16:9, broad3.webm)


 No.16708

File: ef523d8728e97bc⋯.png (189.61 KB, 832x855, 832:855, 980fd8580a6fe3a893476f9977….png)


 No.16709

Does anybody have the discord invite for Sonic Fan Games HQ? I can't find it on their site.

>inb4 Jewish data collection


 No.16710

>>16709

It's actually on their twitter page https://twitter.com/sfghqofficial?lang=en

Speaking of fangames, any word on when SAGE starts this year?


 No.16711

>>16710

Thanks

Also no idea when SAGE is


 No.16712

File: 6daa185869f6c5d⋯.png (95.08 KB, 500x375, 4:3, 1558832451146.png)

What if Sonic got depressed and jumped off a bridge?


 No.16713

>>16712

But he can't swim.


 No.16714

File: a2cd5773503b8d0⋯.png (302.24 KB, 500x375, 4:3, mfw this image is very rel….png)

>>16712

Sonic can't get depressed, he has the super power of friendship. Eggman on the other hand…


 No.16715

File: b2f67002a51cee7⋯.png (270.29 KB, 454x294, 227:147, Your ways.png)


 No.16716

>>16704

He just looks cool and has a neat concept. Although I can't say the same about the delivery on them. My actual favorite character would be almost every one of them, but the question asked for one.


 No.16717

File: a8f6dbefd71d491⋯.gif (1.06 MB, 468x265, 468:265, sadegg.gif)

>>16714

>>16715

It's not always easy being the best character in the series.


 No.16718

File: 26ecd34fb71248c⋯.png (209.07 KB, 627x519, 209:173, 1417799388585.png)

>>16717

But that's not Shadow.


 No.16719


 No.16720

File: 01b5cc46ed16f91⋯.png (330.73 KB, 930x653, 930:653, 1408346744588.png)

>>16719

I was waiting for them to put something out I could share, guess you beat me to it. I'm happy they are giving X some spotlight again. Sounds like a huge amount of work to animate a full episode, can't believe they're pulling it off! Some of the art styles look very good as well. Can't wait until the whole thing is done.


 No.16721

File: 40ee146928564c9⋯.jpg (120.35 KB, 1200x800, 3:2, D9xAwBtXYAAsmpV.jpg)

>>16712

https://twitter.com/DonkeyKongApe/status/1142859644089618434

This close enough?

Happy Birthday Sonic and Robotnik!


 No.16722

File: ff8ffa3f7d483ec⋯.jpg (329.22 KB, 720x1280, 9:16, Screenshot_20190623-223519….jpg)

Ian has abandoned us for ponies


 No.16723

File: c0cae1605cdbc3a⋯.png (169.77 KB, 600x400, 3:2, 1466023430962.png)

>>16722

Silly anon, this is just gonna lead to an IDW MLP/Sonic crossover

Or maybe not, but I'd be shocked if Sonic doesn't crossover with at least one other IDW comic.


 No.16724

File: 0e87e78437a2cc5⋯.jpg (2.14 MB, 3264x2448, 4:3, 20190622_144638.jpg)

>>16723

I'd rather a usagi yojimbo cross over


 No.16725

File: 110b69474a407dd⋯.jpg (13.75 KB, 122x157, 122:157, 1410194900625.jpg)

>>16722

Quick, who replaces Ian as IDW Sonic writer?


 No.16726

>>16725

Pen Kenders. A trustworthy guy, if I do say so myself.

>>16724

Uhh, is the pic sideways for anyone else when clicking on it?


 No.16727

File: e6eb950ca90e050⋯.jpg (73.1 KB, 348x363, 116:121, 1409019104461.jpg)

>>16726

Yes, anon a phoneposter probably.


 No.16728

>>16726

>ken Penders

I wouldn't even trust him with sacking groceries


 No.16729

File: 46f1fe96fb31aa7⋯.jpg (151.66 KB, 687x648, 229:216, 1434783436547.jpg)


 No.16731

>>16707

A nobody artist. Unless you meant the character with Sonic. >>16730


 No.16732

>>16731

>>16707

It's the girl from a Hat in Time

With the recent dlc outfit I believe


 No.16734


 No.16735

File: 1f0703ab05ef8ea⋯.jpg (44.09 KB, 500x508, 125:127, 1508273906989.jpg)

>>16662

>>16663

These two never being a thing will always trigger my soul


 No.16736

File: 3652b522998a8d4⋯.jpg (83.08 KB, 679x409, 679:409, D9u5CtbUwAAXELh.jpg)


 No.16737

File: 1b39c674b82074e⋯.jpg (71.29 KB, 478x524, 239:262, 1514182138299.jpg)


 No.16739

>>16731

>A nobody artist.

Best type of artist.

>Unless you meant the character with Sonic.

Yeah, that's what I meant. Didn't think it'd end up being this cute. Good stuff.


 No.16740

I have a little newbie question to ask as I just recently got into Sonic related media.

Is it a good idea to start with the IDW Comic series or should I start with Archie instead? I thought about reading some of the comics marked as "worth reading" in the last pic of post >>16251 (old /sthg/ thread) but there is not much motivation to do so.

Appreciate your (hopefully helpful) replies!


 No.16741

>>16740

The two story wise have nothing to do with each other, so you could go with either or really. It's like saying the same for Fleetway Sonic the Comic, it's its own thing so you can get the full experiences without the need of other medias like Archie. So pick your preference and have fun!


 No.16742

>>16740

Like the other anon said, each comic is its own different thing so you can start with whichever you'd like. IDW is more action oriented while Archie had a lot more backstory and character development but it's also extremely long. You could start with the one you think you'd like the most and switch if you get bored, too.

>I just recently got into Sonic related media.

Enjoy the ride anon.


 No.16743


 No.16744

https://twitter.com/SEGAmastergirl/status/1142911560165351426?s=20

This is freaky, hearing Jason Sonic again but it's a fan mock up of him.


 No.16745

>>16741

>>16742

Thank you, I have chosen to begun reading IDW

>Have fun and enjoy the ride

I will, thanks again


 No.16746

>>16745

Np anon! Here's a thread with the IDW comic story timed here if you want. >>10011


 No.16748

>>16743

>SOAP shoes

Huh, really cool! I hope he posts more details and content if possible!


 No.16749

YouTube embed. Click thumbnail to play.

My potato mobile Internet can't watch this at high enough quality to see how this looks. Does it look like Unleashed tier graphics?


 No.16750

>>16745

Let us know what you think when you start reading them.


 No.16751

>>16749

Yeah, it does look pretty fucking good.


 No.16752

>>16749

I wouldn't say it's completely Unleashed-tier, but it definitely looks really good.


 No.16753

File: 18567e6ab73ea95⋯.jpeg (69.1 KB, 768x749, 768:749, 2019-sonic-extreme-gba-ar….jpeg)

File: 316c02aa7b8cd46⋯.jpeg (47.22 KB, 507x480, 169:160, 2019-sonic-extreme-gba-ar….jpeg)

File: 176f81bf22cfcd8⋯.gif (477.89 KB, 480x320, 3:2, 2019-sonic-extreme-gba-tit….gif)

So apparently, an artist showed off this concept art for a pitch of the GBA port of the Sonic Extreme pitch way back in 2002.


 No.16754

File: 1210cd86a82bf4b⋯.jpg (63.36 KB, 600x600, 1:1, breaking-news.jpg)

>>16753

>>16743

And yeah, it's real neat anon


 No.16755

File: 9e022c4bc592f55⋯.jpg (35.81 KB, 530x476, 265:238, b19bcbe17ae351087ff4cf4b86….jpg)

>>16754

Well fuck me, I missed the link.

Bully if you must


 No.16757

File: 2394e80f38ac330⋯.jpg (104.81 KB, 611x309, 611:309, ouch.jpg)

File: db7a8fbc76b196d⋯.png (170.97 KB, 509x399, 509:399, hm.png)


 No.16758

File: 2f8f532c7c454c7⋯.jpg (500.94 KB, 700x900, 7:9, game_time_by_danielasdoodl….jpg)

What's the last Sonic game you've played and how long ago was it?


 No.16759

>>16757

Damn.

Not too surprised as the CTR remake had a lot more marketing/hype behind it, but this makes me wonder just how much TSR sold.


 No.16760

>>16749

The art styles are just too different to be able to make a comparison like that, but it does look very sharp and clean. I had a pic somewhere where someone had replaced the original textures of either Lost World or Forces with those of Generations and that made a much bigger difference.


 No.16761

File: 45dcaac51735c00⋯.jpg (16.2 KB, 480x358, 240:179, 1561305919712.jpg)

>>16757

I've never really been a fan of Crash, but the Crash posters on halfchan really do sour things even further


 No.16762

File: d2f6c10d42b374a⋯.png (32.81 KB, 159x159, 1:1, 1440706502851.png)

>>16687

fug, lost on first night.


 No.16763

>>16757

Oh well. Can't win them all. Hope they do something else next time that actually panders to the fans since I guess that works unless it has Green Hill in it.

I just hope for Crashes sake they make a new game that's actually worth a damn if he's going to be relevant (in a good way) again. Same for Spyro.


 No.16766

File: 7f7612611885273⋯.jpg (103.6 KB, 765x1024, 765:1024, D9xJgCeXYAcQqzn.jpg orig.jpg)

File: 142b2537ab09c81⋯.png (48.28 KB, 304x256, 19:16, 1444718322908.png)

I need this. I need this badly.


 No.16767

File: 7b15f588f0e8be6⋯.jpg (160 KB, 900x1200, 3:4, CwbX-ygXcAAN1z4.jpg)

Deadow.


 No.16768

>>16766

Fuck, that is one huge hedgehog

>>16767

I can't believe Shadow The Hedgehog is fucking dead.


 No.16769

>>16758

Sonic Battle, about Friday or so.

That game is way more addicting than I remember, kinda makes me wish we got a sequel or something


 No.16770

File: 16039bb02b1ec0e⋯.png (88.51 KB, 366x352, 183:176, 1529097827329.png)


 No.16771

File: d404f94392b0406⋯.png (88.35 KB, 500x307, 500:307, 1512246784365.png)

>>16769

A sequel would be cool, but I'd hope they design it a bit better because as soon as you discover that the key to wining any battle easily is to spam your powers Battle becomes kind of lame, specially because there are battles which are almost impossible to beat otherwise, the AI predicts everything and just kicks your ass.


 No.16772

File: 7cd1c2b5c9e2ce8⋯.jpg (39.56 KB, 275x234, 275:234, bitter kitty.jpg)

>>16767

I always hated that they wasted a perfectly good giant plushie like that. They are also pretty expensive and rare. why.


 No.16773

File: 5e8bc56782e5273⋯.png (259.93 KB, 560x560, 1:1, HON HON HON.png)

>>16772

For the memes


 No.16774

File: f761ab511ff2a28⋯.png (131.77 KB, 700x700, 1:1, 1417991489405.png)

>>16773

Memes were a mistake.


 No.16775

File: 0fd147b6b061e30⋯.png (305.54 KB, 768x479, 768:479, jordan crying.png)

>>16774

I hope Archie Sonic Online gives some more of her.


 No.16776

>>16771

Yeah. I didn't mind the idea, but I wish there was a bit more balance in fights, since a lot of them usually comes down to "who can beat the shit out of their opponents with specials first" or "how long can you survive before the AI stomps you out?"

Something that could allow a bit more variety in fights would be nice, I suppose.


 No.16777

File: c99041852eb6a47⋯.mp4 (5 MB, 1280x720, 16:9, megadrived.mp4)


 No.16778

File: bb7b97757abc92a⋯.jpg (383.32 KB, 636x798, 106:133, 1439843762561.jpg)

>>16777

That is a huge controller.

Also fuck that spot, I died there numerous times playing Sonic 2 & it pissed me off everytime.


 No.16779

File: d1eda9fe069699d⋯.png (1.33 MB, 658x1024, 329:512, ClipboardImage.png)

It's real feels hours


 No.16780

>>16779

Poor little french boy.


 No.16781

>>16778

Yeah, it was a promotion stunt at Sega's E3 stand.


 No.16782

File: 909fc0cc689e9db⋯.png (49.61 KB, 145x164, 145:164, come again.png)

>>16779

Well that's not way past cool.


 No.16783

>>16776

An AI mod for Battle would go a long way.


 No.16784

>>16782

>>16780

Imagine how Bunny felt


 No.16785

File: ee55fa07ce1141d⋯.jpg (3.57 KB, 119x125, 119:125, 1407117497612.jpg)

Fug. IDW delayed the comic again, this time until July 3.


 No.16786

>>16785

Not surprised but I wish that would at lest Tweet something about it


 No.16787

>>16785

Oh ffs. I wish we can get one issue out without a delay happening right before it releases.

>>16784

I remember reading something about Ian originally planning to kill off Antoine with this before changing his mind. I could only imagine how pissed some of the readerbase would've been if he went through with that.


 No.16788

File: 3e7c47791b610c0⋯.png (528.4 KB, 760x634, 380:317, ClipboardImage.png)

>>16787

>I remember reading something about Ian originally planning to kill off Antoine with this before changing his mind. I could only imagine how pissed some of the readerbase would've been if he went through with that.

could he have even done something like that?


 No.16789

>>16788

I dunno, tbh. Since the FFs were only used for Archie by that point, I can see SEGA not really stepping in to prevent that.

>>16783

True. An improved AI would be a massive, massive help in helping that particular con of the game.


 No.16790

>>16787

>I could only imagine how pissed some of the readerbase would've been if he went through with that.

I think that's actually what happened and why he changed his mind.


 No.16791

File: 206100c1608b3cc⋯.jpg (260.33 KB, 1079x2101, 1079:2101, 1513053566683.jpg)


 No.16792

>>16758

I just finished Doomsday and Sjy Sanctuary in S3&K.

>>16762

Yeah, that was disappointing.


 No.16793

YouTube embed. Click thumbnail to play.


 No.16797

File: 080b6c9d160da75⋯.png (375.3 KB, 684x736, 171:184, 1521209893569.png)

Good morning, anons!


 No.16798

>>16797

Good morning! Cute hog.


 No.16799

>>16758

Sonic Riders, about a week ago. I really like that game.


 No.16800

File: bbee281dbe0afed⋯.jpg (89.23 KB, 788x1014, 394:507, 03053c9ffeb865519b14194680….jpg)


 No.16801

Are images working well for everyone? They're taking too long to load or not loading for me.


 No.16802

>>16801

Same. It's only with certain images though, dunno why.


 No.16803

>>16746

TY, I will keep that thread bookmarked! Nice.

>>16750

Very cool so far (at issue #8 right now) love the action as well as the more "calm" parts.

Also a great time to start reading I think since there are only 18 issues out, so it will be easier to keep up.

>>16801

Experiencing the same issues, sometimes 8ch is super slow, I don't know why.


 No.16804

>>16803

You'll be able to enjoy the storytime with us in a few days if you keep it up.


 No.16805

File: 81ad22d5f347d15⋯.png (243.74 KB, 725x1255, 145:251, 1556473183571.png)

I can't believe they found Shadows body.

Whyd he do it lads?


 No.16806

File: d25ec5eff1c72e6⋯.jpg (80.21 KB, 1024x563, 1024:563, 1561470091609m.jpg)

>>16805

He had some demons anon.

At least hes at peace now.


 No.16807

File: 0c1e306814d3130⋯.png (101.06 KB, 542x478, 271:239, 1559830268261.png)

Etika is dead?


 No.16808

File: a57d9c90588f719⋯.jpg (301.74 KB, 1080x1080, 1:1, D961ATfUIAAvr0F.jpg)

From the sonc twitter.

What's your sign, /sthg/?


 No.16809

>>16808

>Big.

Fuck.


 No.16810

File: 954d18db0bf1eaf⋯.jpg (17.22 KB, 299x299, 1:1, D5AxxYtWAAA8FRE.jpg)

>>16805

>>16806

>>16807

E celeb shit either way, it is what it is, I don't care. Many depressive people did the same and I can only empathize, but move on.


 No.16811

File: 8e52a9d989c571c⋯.jpg (22.65 KB, 350x350, 1:1, 1556492069467.jpg)

>>16807

Yup.

He's DEADika.

Get it?


 No.16812

>>16808

>I am part Eggman and Shadow

I don't know how to feel about this…


 No.16813

>>16807

who

>>16810

>E celeb shit

Oh. for a moment I thought it could have been someone useful

>>16808

>Omega

Kinda accurate, except the part about friends. I think Shadow could be a better character to represent us though.


 No.16814

>>16808

Looking at this picture again, I just realized I'd go under Virgo.

Fug


 No.16815

>>16812

You should be happy you're not one but two based characters. I envy you anon


 No.16816

>>16812

How can you be two different zodiac signs at the same time?


 No.16817

>>16813

But you guys aren't cool.


 No.16818

File: b27eef0f9239caf⋯.png (89.04 KB, 894x894, 1:1, At least we have Zoe.png)

>>16808

>You'll meet a gorgeous Gemini this week named Fiona. Sadly it'll never work out.


 No.16819

File: 422bf7e0885c35a⋯.png (144.13 KB, 400x400, 1:1, 1560470402424.png)

What if Sonic had a mental breakdown and killed himself?

With the state of his franchise it wouldn't be surprising.


 No.16820

File: 3760f176e340ebb⋯.jpeg (66.25 KB, 1024x768, 4:3, D9MfGgxXYAAmdtl.jpeg)

Sonic is sad


 No.16821

File: 476916d9e03a67e⋯.mp4 (4.52 MB, 320x240, 4:3, E.G.G.M.A.N. by Paul Short….mp4)

>>16808

I am the best boy!


 No.16822

>>16785

Fucking cunts


 No.16823

>>16785

Source?


 No.16824

>>16818

KEK, I missed that one.


 No.16826

>>16816

I was born May 20, on the tail end of being a Taurus and into a Gemini.


 No.16827

>>16823

>>16822

The comic's official facebook group I think.


 No.16828

File: f3751d08197f8b1⋯.png (1.69 MB, 2525x1205, 505:241, ClipboardImage.png)

It's time to give the fat man his money


 No.16829

>>16828

What am I looking at?


 No.16830

>>16828

>adventure

>no adventure games

Fantastic


 No.16831

>>16829

Steam summer sale


 No.16832

>>16826

Well that doesn't count, no edgy hedgy for you.


 No.16833

>>16832

> no edgy hedgy for you.

Fine by me Really I only say that because my mom use to make that comparison. Because I seem to share both sides of the personalities of both zodiacs.


 No.16834

YouTube embed. Click thumbnail to play.

Anyone tried this?


 No.16836

>>16834

Damn, that looks good.

I haven't tried it yet mostly because I don't have Generations on PC, but I should change that.


 No.16837

>>16836

How the hell don't you have Generations on PC yet? I could upload a copy for you if you want I think I might have already uploaded Gens for /sthg/ some time ago, together with some other games


 No.16838

>>16837

It was just one of those games I never got for the PC. No real particular reason, tbh.

>I could upload it for you if you want.

Really? That'd be pretty cool if ya could.


 No.16839

File: f8113a418452a11⋯.webm (8.53 MB, 1280x720, 16:9, gens.webm)

>>16838

Yeah, it's just that it's a great platform to have Gens on. So you've never played the Unleashed Project either? I found the installation files for that too so I'll make sure to upload it as well, including the right game patch to make it work. Though, my copy of the game is 8GBs big so I'll probably need to finish uploading it tomorrow.

Just gave it a test to make sure everything still worked. Man it feels weird playing Generations again after so long, and after having played so many 2D games since the last time.


 No.16840

File: 7f12be1c5737d00⋯.png (1.07 MB, 900x723, 300:241, D8Wvj_YWsAAkEVb.png)

File: 7ee6505d5917810⋯.png (1.14 MB, 900x763, 900:763, D8WvklXWwAE6_vc.png)

File: 3fc2b87d202289c⋯.png (973.3 KB, 900x630, 10:7, D8Wvlc8WwAEntkE.png)

File: f6f660006c52e5c⋯.png (1.14 MB, 900x791, 900:791, D8WvmTmX4AE1bjO.png)


 No.16841

File: 44bf06e5f7dba3b⋯.jpg (159.27 KB, 1080x1080, 1:1, D99YGOqXoAIB8zW.jpg)

Told ya fags.


 No.16842

File: 8e5adc036976fc6⋯.jpg (44.54 KB, 398x500, 199:250, 1506194173189.jpg)

>>16840

>Team Sonic Racing x Heroes

Better idea than Iizuka's version

>Maria

Sold


 No.16843

YouTube embed. Click thumbnail to play.


 No.16844

Invidious embed. Click thumbnail to play.

>>16843

This really illustrates why they compared the new Panzer Dragoon remakes' visuals to Sonic fangames, especially with the ruins level around the middle of the video.

In regards to Etika:

https://web.archive.org/web/20190626120045/https://www.sonicstadium.org/2019/06/celebrity-youtuber-and-sonic-community-alumni-etika-dead-at-29/

Didn't know he posted on Sonic Stadium's site, too.


 No.16845

>>16841

Pure joke. IDW is a mess.


 No.16846

>>16844

He was someone that helped put together the old Summer of Sonic convention in 2010 (which I don't know if they still do those honestly), but beyond that, I can't say I know much about him.

>>16845

The worst thing about it is that it happens almost every time an issue is supposed to be released. I've been enjoying the IDW comics, but I wish we didn't have to deal with this on a constant basis.


 No.16849

File: 27473c8e2388047⋯.jpg (184.22 KB, 749x975, 749:975, image0.jpg)

File: a1c85a393fa7dc1⋯.jpg (202.37 KB, 749x973, 107:139, image0 (1).jpg)

File: f70a1e481a2af67⋯.jpg (195.71 KB, 749x987, 107:141, image0 (2).jpg)

IDW Sonic preview for next week


 No.16850

File: 02b0440d3632a9c⋯.jpg (118.69 KB, 612x930, 102:155, D-AbdtbW4AMBea8.jpg)

>>16849

Also cover for IDW #21


 No.16851

>>16844

>This really illustrates why they compared the new Panzer Dragoon remakes' visuals to Sonic fangames, especially with the ruins level around the middle of the video.

The problem is these people aren't artists. They don't have the inept take to see what makes visuals work and don't work. One thing the guy in the video said was "is there' just too much to see on screen"? Yes. Looking at BotW shows just because you see that mountain in the background, doesn't mean your eye is going to see all the other little things in front of it because they aren't in your face and notiable even from far away. Fan games like proper scope I think. I see too much that doesn't really make things feel far away, because there's no field of depth or fog of war that fades out the background and makes things closer stand out more.


 No.16852

>Fan games like proper scope I think.

Lack, my bad


 No.16853

>>16849

Best robot is finally almost relevant again

>>16850

I love the colors


 No.16854

>>16849

>>16850

Looks cool. I'll give IDW a chance.


 No.16855

>>16851

I don't think you meant "inept". Inept means bad, incompetent, clumsy.


 No.16856

>>16855

>clumsy

So Bump?


 No.16857

>>16855

Sorry, I used the word incorrectly. But I did meant it like they lack the knowledge to do it right, but they don't see it themselves. Like; Dunning Krueger Effect you know?

>>16856

Rude


 No.16858

File: 5a90626fe83e091⋯.jpg (221.6 KB, 1000x1518, 500:759, D-AZIt_WsAA-Si2.jpg)

File: cff271657e7d119⋯.gif (33.65 KB, 310x450, 31:45, tommy3.gif)

File: 7c18200b7a30584⋯.jpg (246.86 KB, 577x639, 577:639, delay.jpg)

Here's an issue #19 cover. Is that fucking Tommy?

>>16846

>it happens almost every time an issue is supposed to be released

Sometimes more than once too, apparently. They should give us another spree like at the beginning of the run to compensate us.


 No.16859

File: 64509fb36676f7e⋯.gif (587.68 KB, 540x540, 1:1, 1545343920535.gif)


 No.16860

File: 77dceacd73c29ff⋯.jpg (79.77 KB, 617x344, 617:344, rad.jpg)

>>16808

>>16818

The plot thickens.


 No.16861

File: 61612537d769c12⋯.png (62.99 KB, 144x183, 48:61, 1426279899149.png)

>>16859

>2017

>this is already 2 years old

Where does time go?


 No.16862

File: b045290ee1ae256⋯.png (485.85 KB, 876x1057, 876:1057, latest.png)

>>16849

Fug, it stops right when it was about to get interesting.

>>16850

I love the colors, very smooth and nice on the eyes. I think I've said this before for another cover recently. Is that his mech from SA2? It's a clever way to make a cool reference, man, I love it.


 No.16864

File: 920eeb1b65ee3d2⋯.png (212.06 KB, 750x1000, 3:4, bump delivery.png)

>>16838

Here you go anon, enjoy. Let me know if it works for you. I'll upload the Unleashed Project mod tomorrow.

https://mega.nz/#F!Oxh0XCSK!R_7SptVANhr_2b4yRzwMSQ

Can someone explain to me why after 5 years there still isn't an anon delivers pic with Bump?


 No.16866

>>16861

>tfw 2000, 2010, and 2015 used to be the future


 No.16867

File: d262bd40ac41c88⋯.png (2.07 MB, 1920x1080, 16:9, download - 2019-06-27T0352….png)

File: f55319dd5b74436⋯.png (224.37 KB, 490x297, 490:297, bss.png)


 No.16868

File: df9ea6d073aff04⋯.gif (212.84 KB, 267x199, 267:199, ripjet.gif)

>>16867

Kek. I love Rider's style.


 No.16871

File: 344c76ad6d9a82e⋯.jpg (263.21 KB, 1920x1080, 16:9, D-E3eknXUAAtc1g.jpg)

https://twitter.com/SEGAHARDlight/status/1144288279757541378

Am I crazy for wanting to hang these on my wall?


 No.16872

>>16871

No they are nice and somewhat subtle and not tacky. That's a rarity for most Sonic merch tbh


 No.16873

>>16871

A bit, but they do look like a real thing. Same with Sonic and Amy's shirts from the event, they're well done. Once someone realizes where they're from they may bully though.

How much Sonic stuff do you have lying around in your room/home /sthg/?


 No.16874

>>16873

Just my drawings. I wish I had Sonic-related merch.


 No.16875

File: 5bf93bcc2d2fc5f⋯.png (457.24 KB, 605x508, 605:508, 1505495617849.png)

>>16873

>How much Sonic stuff do you have lying around in your room/home /sthg/?

Let's see… if in related counts:

>Sonic Plush that was originally part bagstrap

>Sonic and Knuckles Boom emoji plushies

>Tails plush

>Sonic annerverisary figurine

>SEGA genesis with 2 controllers

>Sonic Advance 3 with many other Sonic games stacked on the shelf

Outside of drawings I do, that's about it I think. I'm looking to get this classic Amy plushie soon since any and all other Amy plushes either look poor quality or doesn't fucking exist at all fuck my life


 No.16877

File: 7ecc1f60c150175⋯.png (452.67 KB, 457x440, 457:440, way past cool.png)

>>16864

See >>16876

Thanks for your delivery!


 No.16880

>>16873

I have the Sonic build-a-bear plush sitting on a chair in my room. If anyone bullies me for it I just say it was a birthday present from friends. also I have the SA2 Joyride figure and a statue and plush from Japan that I used to keep with my gaming stuff but I have it all boxed up because I'm moving soon.


 No.16882

>>16880

>I have the Sonic build-a-bear plush sitting on a chair in my room

Cute. Did you get his t-shirt too?

>I'm moving soon

Ouch, sorry to hear that. I moved just a couple of weeks ago, it's awful.


 No.16883

What exactly does one need to do to be a "good" Sonic fan these days? I see so many people arguing with each other over every little detail or talking about how much they dislike all the new games and comics, to someone new it feels like a very hostile fandom, but sitting back and trying to enjoy the games, comics, shows, etc by myself feels lame. How do I be a part of this community without painting a target on myself?


 No.16884

File: 4ed594fbf4b1a4a⋯.gif (614.5 KB, 500x384, 125:96, 1507991777443.gif)

>>16883

Real answer, wait about 10 years for social to kill itself off and start over. It's not Sonic, it's everyone in it that's the problem. Humanity is cancer objectively now then it was before the 21st century began.

>, to someone new

Welcome. The only thing I can say is look up games that has multipler content or other fan made content, like the stuff made for SAGE of last year. Robo Blast 2 has a Kart mod many people played (likely over TSR) that you could enjoy if you like kart racers.


 No.16885

File: ef551dc61dbddec⋯.jpg (24.66 KB, 540x312, 45:26, 906d105366e6d53eb99e5970a9….jpg)

>>16883

When it comes to the Sonic fandom, I've long since stopped caring about what it means to be a "good" fan & just learned to like what you like.

Sonic has such a wide range of content, that you're always gonna find someone who is gonna be hostile about something. At the end of the day, just like what you like & don't be afraid to critique what you didn't enjoy as much.

As for being a part of this community, just share the love. tbh. Welcome to the fandom, btw.


 No.16886

I've poked around a few boards, mostly here and halfchan, I hear a lot of specific names get mentions and people get talked about. Are their any particular "big name" fans I need to be aware of? Any trouble starters to avoid?


 No.16887

>>16877

No problem, thank you too for the pic! It will be put to good use. Regarding the Unleashed Project mod, I was under the impression that it was kind of difficult to get nowadays but the page for it still has valid downloads, so I think I won't upload it unless someone here still wants me to for some reason. Here's their page: https://www.moddb.com/mods/sonic-generations-unleashed-project


 No.16888

>>16886

I honesty have trouble thinking of any particular "trouble starters" outside of the Sonic Gather Battle fangame & the dude who made it. Most of the fandom's infamous folks don't really do anything noticeable these days.

As for people I think you should check out, I'd recommend the guys doing the Sonic Islands fangame, Lange who's working on the Sonic Utopia fangame & the Sonic Mania team.

Beyond that, everyone else is really subjective, tbh.


 No.16890

File: 504823e8e05d293⋯.gif (284.39 KB, 320x240, 4:3, output.gif)

>>16883

>What exactly does one need to do to be a "good" Sonic fan these days?

Probably just having self awareness is enough. I'm tired of seeing people with no self awareness incessantly do dumb things and then create a ton of drama because they get on people's nerves and then they get backlash, which they supposedly don't understand. But overall it's a moot point, people are going to call the fandom awful and ignore all its good qualities anyway because it's the meme.

>I see so many people arguing with each other over every little detail or talking about how much they dislike all the new games and comics

You have to understand all the things the fandom has been through. While sometimes things get a bit exaggerated, people have been burned and teased once too many times, so they got bitter. There's a reason the Sonic Cycle became so renowned.

>How do I be a part of this community without painting a target on myself?

If you're asking about here specifically then you know the first rule of imageboards (lurk more). Just post tasteful comments and images and as long as you understand the dos and don'ts of imageboards you should be golden.


 No.16891

>>16890

>Probably just having self awareness is enough. I'm tired of seeing people with no self awareness incessantly do dumb things and then create a ton of drama because they get on people's nerves and then they get backlash, which they supposedly don't understand.

This sounds pretty specific


 No.16892

File: 39a291f7f91304d⋯.webm (9.48 MB, 1920x1080, 16:9, map2.webm)


 No.16893

>>16828

Wonder why Lost World is a higher price than Mania.


 No.16894

>>16893

Wasn't LW $60? Mania was like $40 I think, and if it has a lower price to begin with, a 60% off verses 75% off would make a slight difference.


 No.16895

>be commuting to work on the subway

>turn head around to see the guy next to me

>perceive a familiar shape on his phone

>it was actually Big the Cat on it

Aaron stop having me followed pls. Guy was playing Sega Heroes on it or something, also saw Shadow and I think Amy.


 No.16896

>>16887

Thanks anon, ive been waiting to try this out for the longest time.


 No.16897

>>16894

Yeah, Lost World was initially released at $60, but it dropped not too long afterwards.

Also in IDW news, due to personal reasons Tracy Yardley! has stepped away from the comic.


 No.16898

File: d9e6cdd369a5aca⋯.png (923.6 KB, 1280x828, 320:207, alone (3).png)

It's finally the weekend thank god


 No.16899

>>16898

Sweet.

Any Sonic thing you may do this weekend, /sthg/?


 No.16900

File: 5e1da33fc151b2c⋯.png (194.27 KB, 421x472, 421:472, magical realm.png)

>>16899

I will be ____posting here over the weekend, just like every other day.


 No.16901

File: 15ee98a5f25e980⋯.png (292.7 KB, 800x408, 100:51, 15e.png)

>>16897

>Also in IDW news, due to personal reasons Tracy Yardley! has stepped away from the comic.

Oh shit. Is it permanent? Is this why the comic keeps getting delayed?


 No.16902

>>16894

Mania was $20. It was Forces that cost $40.


 No.16903

>>16899

>spoiler

Going to see if I can get USB adapters for my old Genesis controls.


 No.16904

>>16897

>Tracy Yardley! has stepped away from the comic

That's so odd considering how he has struggled financially pretty much all the time. I hope everything's okay.


 No.16905

File: d1a4632a1616ae5⋯.png (2.51 MB, 1273x1863, 1273:1863, emi_by_zer0jenny_dda9yygr.png)


 No.16906

>>16901

It seems like it's gonna be until his personal matters are resolved, but not really sure on that part, tbh.

>>16905

Cute!


 No.16907

>>16896

No problem, let me know how it goes!


 No.16908

File: 24ce1bab413e099⋯.jpg (51.87 KB, 621x308, 621:308, rigged.jpg)

File: 01965b790d401d5⋯.jpg (63.73 KB, 426x284, 3:2, duped.jpg)

>>16860

Kek, it was all rigged from the beginning wasn't it.


 No.16909

https://twitter.com/sonicseriesfan/status/1144655438283190274?s=20

Are these statues based on Sonic 06 designs?


 No.16910

>>16909

Seems like it, yeah.

It was part of the E3 2006 display for Sonic '06, with the demo that the person who made the thread is (I guess) looking for info on.


 No.16911

File: fd4c1c773e3763f⋯.png (129.84 KB, 300x265, 60:53, 1474403170589.png)

>>16909

I get quite sad thinking of all the amazing things like those statues that just get thrown away because they've served its purpose. So many incredibly cool things that I'd give a kidney to own and they just get discarded like if they were nothing.


 No.16912

>>16911

Yeah I can understand that. After hearing the same happens to merchandise like plushies or animation studios with old cels would have, when a company goes out of business or many years just go by that they can't store these things anymore, some just burn/dismantle this stuff and it's lost forever. Many fans would kill to have bought it off of the companies hands if they could.


 No.16913

>>16912

Makes me kinda wish there was some type of warehouse SEGA could put all this stuff in.

I know some companies do it & even though it may be a bit hard to maintain, it's better than just destroying all of that stuff, imo.


 No.16914

>>16913

I think they do that, but what's the point? They're not going to use any of this stuff ever again and they won't give it away or sell it either, so it's eventually going to go down the same road.


 No.16915

File: 2638d6e15c53e85⋯.jpg (166.91 KB, 1032x1566, 172:261, D-P7GAnWwAApm4S.jpg)

Oh damn, look at this. Not a fan of the art but it looks hype as hell.


 No.16916

>>16915

Looks sick.

Especially love Shadow's face


 No.16917

File: b40dd8ff7761f5e⋯.jpg (118.21 KB, 756x338, 378:169, gone.jpg)

Why didn't anyone say they removed Denuvo from Mania?


 No.16918

>>16917

It was talked about here a while back, IIRC.

Unfortunately it seems to only be Mania, since Forces & TSR still have Denuvo on their respective Steam releases.


 No.16919

>>16917

Well you do have to select a different build to get around it sooo…


 No.16920

File: e8ea3fc9224ed19⋯.png (Spoiler Image, 265.73 KB, 631x388, 631:388, 1558740435706.png)

>>16915

Super hyped

[spoiler]I hope Shadow will be ok[spoiler]


 No.16921

>>16920

inb4 you get bullied for not using * twice for spoilers

But yeah, I would be shocked if Shadow got turned into a zombot, but hey, Charmy managed to get it. And going by covers, Cheese will too


 No.16922

>>16921

Well I'm a 4chan nigger so whatever

sthg has got way worse by the way


 No.16923

File: b8536062133fc0f⋯.png (469.47 KB, 529x514, 529:514, 1501101447791.png)

>>16920

halfchan pls


 No.16924

File: f3a363155f874f8⋯.png (93.95 KB, 680x470, 68:47, sonicsez.png)

>>16922

Not surprising

And welcome!


 No.16925

>>16921

Could Shadow even be turned into one? I'm expecting some robot centric issues given that they probably can't be infected.


 No.16926

File: 465a83ef13c4499⋯.png (406.63 KB, 864x461, 864:461, D-MJhZ1U8AANVZg.png)

File: 40ac0f0bb2ee094⋯.png (205.04 KB, 410x317, 410:317, D-MJgflUIAAy-km.png)

Cute.


 No.16927

File: 49280e1dde18158⋯.jpg (Spoiler Image, 156.24 KB, 443x411, 443:411, 1558560707505.jpg)

>>16925

Well they got Charmy so…


 No.16928

File: 5eb18b15d582457⋯.jpg (295.32 KB, 2048x1348, 512:337, 1561837553400.jpg)

This image is too perfect


 No.16929

>>16927

Yeah, but Shadow's background maybe offers some protection?


 No.16930

File: 53f95b7166a3a66⋯.png (64.15 KB, 480x320, 3:2, 8090a78a-5c8e-4a44-8ab8-dd….png)

File: 1a37672d4e3ea14⋯.jpg (699.01 KB, 878x1086, 439:543, ow.jpg)

I'm okay, y-yeah. It's not like I cared about him or anything.


 No.16931

File: e8989c181f5d7b9⋯.jpg (67.63 KB, 430x650, 43:65, 1449951059313.jpg)

>>16930

A-at least we have G-Merl, anon


 No.16932

File: a0982fca600f092⋯.png (33.46 KB, 279x351, 31:39, 1.png)

>>16931

I have not gotten to that yet, I'm going to miss Emerl man. Does he appear in Advance 3 for the first time? Is he as smug as Emerl?


 No.16933

>>16930

https://youtu.be/nENrxSRqz78

For some reason Sonic couldn't attack


 No.16934

>>16932

Spoilers: He doesn't really have much of personality due to being an ally for Eggman during most of the game, but he goes to live with Cream & Vanilla at the end of Advance 3. He was built with the data of Emerl, so he probably would gain some of his character, if he were to show up more.


 No.16935

>>16897

I just read about this on his Twitter. He must be some kind of insane, but I'm impressed by his convictions.


 No.16936

File: ab2c3c2080ce4d3⋯.png (168.73 KB, 319x346, 319:346, delete (2).png)

>>16934

>Spoilers


 No.16937

File: 259af671dbbd98c⋯.png (743.38 KB, 709x674, 709:674, 1559248125206.png)

>>16918

>forces still has Denuvo

It's bad enough that company's are still using it. But the real should remove them from their games after the main marketing push for them has died down


 No.16938

File: c0e9b88b4bf449b⋯.jpg (158.18 KB, 758x704, 379:352, wha.jpg)

>>16937

Yeah, especially since this shit is just gonna do more to hurt their PC sales than actually help it.

I hope SEGA at least learns their lesson for the next mainline title & not shove Denuvo in.


 No.16939

File: 6e4cbe5a07a28ed⋯.jpg (83.16 KB, 500x508, 125:127, tumblr_inline_ptw8uzwz1a1r….jpg)

So Evan posted some behind the scenes stuff for creating Dr Starline.

https://twitter.com/SpiritSonic/status/1145198476751302657?s=19

Most of it is stuff we've already seen, but I don't believe I've seen this one before (pic related)

Oh boy as if he wasn't flamboyant enough already.

Anyways worth a read since nothing else is going on right now.


 No.16940

>>16938

May as well take it out at this point.

It's not like the Forces is even worth pirating


 No.16941

>>16939

What a fabulous looking plagypus.

>>16940

Yeah. And from what I've heard, the online play activity for TSR isn't really that high right now.


 No.16942


 No.16943

>>16939

Who's the best designed IDW character so far and why is it Starline?


 No.16944

>>16943

Pretty much by default


 No.16945

>>16943

Gotta go with Starline, too. I like Tangle & Whisper's designs, but something about his just really stands out & portrays a lot of personality just from a glance.

It also reminds me of a character I'd see in Archie Sonic, which I also appreciate.


 No.16946

File: 0a92a19cd122c18⋯.jpg (1.34 MB, 4096x2794, 2048:1397, D-SPRZSU8AAPXNs.jpg)

>>16939

I never realized that he only wore one glove on one hand no bully. Oh and webbing in hands is gross.


 No.16947

File: e7828589266aa74⋯.png (596.71 KB, 760x634, 380:317, 1561411270558.png)

>>16946

platypus has poisonous claws on the sides of their webbed feet


 No.16948

File: e5da98cffcc1643⋯.mp4 (5.45 MB, 720x1280, 9:16, apotos.mp4)

I could run here all day. Wish there was a mod or DLC to explore other parts of the island.


 No.16949

File: cd18125425d281d⋯.png (253 KB, 550x700, 11:14, L-LEWD!.png)


 No.16950

>>16948

Holy moly I love this


 No.16951

>>16938

Every game I've seen them release since they started using it has had it, so I wouldn't be surprised if they bought into some sort of promotion or something so that they can shove it into every release of theirs, so I'm not holding much hope for the next Sonic game unfortunately.


 No.16952

File: 237bf48b4e881f0⋯.jpg (Spoiler Image, 96.62 KB, 1000x1000, 1:1, D-DsjskU4AIEOPX.jpg)


 No.16953

>>16952

Cute

>>16951

Well, they've removed denuvo from the newer releases of Mania if I'm not mistaken, so perhaps that "promotion" deal has expired or something.


 No.16954

>>16947

Such strange creatures.


 No.16955

File: 7fe49387bdb079d⋯.gif (2.29 MB, 612x672, 51:56, 1558396328064.gif)

>>16723

Sonic/TMNT crossover when?


 No.16956

>>16955

2020 at least


 No.16957

>>16953

>they've removed denuvo from the newer releases of Mania if I'm not mistaken, so perhaps that "promotion" deal has expired or something.

Nah, some publishers do this after some time or after the game gets cracked since they figure it's the best of both worlds. I think the removal of Denuvo from Mania also predates the inclusion of it in TSR, so I don't think anything has changed.


 No.16958

>>16957

Dang, you're right. We'll just have to wait and see if it lasts until the next big release. I fucking hate Denuvo.


 No.16959

File: fd3399c955778e4⋯.png (633.38 KB, 588x847, 84:121, D-WMt_pX4AUFzVi.png)

https://twitter.com/Sonic_Hedgeblog/status/1145476403573460992

>An early sketch of the cover for ‘Sonic 2′ by Greg Martin.


 No.16960

File: 937ac36565f0afe⋯.jpg (Spoiler Image, 114.81 KB, 1000x915, 200:183, D-VixCOXsAAOtxv.jpg)

Goth Bump


 No.16961

File: a50c7daa0c21431⋯.mp4 (460.78 KB, 300x300, 1:1, out34.mp4)

>>16959

Stupid cute hedgehog.


 No.16962

>>16959

Nice

>>16960

That is lovely.


 No.16963

>>16960

It's a bit too off model for me, I don't think I would have recognized her if I saw this outside of here, but maybe I'm retarded..


 No.16964

>>16963

If you're retarded, you're not the only one. I spent a good few minutes looking at it thinking "who the fuck is this, some artist's OC?" before I realized anon meant bump in more than one way. She barely resembles Bump.


 No.16965

Famitsu interview about the Tokyo Olympics mobile game:

https://www.famitsu.com/news/201906/27178624.html

https://translate.google.com/translate?sl=ja&tl=en&u=https%3A%2F%2Fwww.famitsu.com%2Fnews%2F201906%2F27178624.html

It seems they want to focus on speed for gameplay, they want to put as many Sonic characters as they can into it and you'll unlock them gradually as you progress through the game, and the story will be focused on recapturing an area of Tokyo from Eggman. It seems you can try the game for free but you'll have to pay to go past a certain point.


 No.16966

>>16963

>>16964

Looking at the pic some more, I can understand how it can not look like Bump, but imo a lot of that comes down to the Goth theme changing up the hair, inclusion of makeup, etc. I do still see Bump in the picture, but that could also just be me.

>>16965

Pretty cool, but has the M&S game even confirmed its full roster yet?


 No.16967

>>16966

I really don't see any resemblance to Bump, besides species, and even that is thrown into question with things like the black ear tips. Basically every single defining physical characteristic of Bump, aside from her honkers, was changed in an effort to make her goth. Her design could have been gothed up without sacrificing so many of her attributes. I mean, she doesn't even have "Bump" emblazoned anywhere on her. You could have told me that's just some goth deer OC, and I would have entirely believed it.


 No.16968

File: 3454bacf60fd78d⋯.jpg (61.83 KB, 1674x938, 837:469, mobile.jpg)

>>16966

I don't know, but I think this is a completely separate game, it doesn't even have Mario in the name.


 No.16969

>>16967

>she doesn't even have "Bump" emblazoned anywhere on her.

To be fair, that detail (& honestly, some of the other stuff you may see in Bump art) does usually change depending on whoever draws her. Like with Sage, people tend to give their versions of the girls certain differences, like giving her spots on her back, including or not including the name on her clothes, having two or three toes, giving her colored ear tips, etc.

That being said, I do see where you're coming from in that making the tips black in particular does kinda throw things off in that it's usually a feature more associated with Lynxes. I understand why it was done, but it does give a little Nicole vibe to that Bump.

>>16968

I could be completely wrong about this, but I think they tend to just use Sonic for the mobile versions of the M&S games.


 No.16970

File: c90f54f77fb5e46⋯.png (123.34 KB, 402x402, 1:1, 1508281867815.png)

File: 52bd04ee77c152c⋯.png (2.41 MB, 2896x4096, 181:256, 52bd04ee77c152c5039fde8966….png)

File: cbbe684e249c6d8⋯.png (218.19 KB, 3450x4879, 3450:4879, a33ea25527618aa3ebd0d79df7….png)

>>16966

There has to be better ways to change characters to fit some theme than to redesign them so much that it's hard to tell whether it's the original character or not. In any case, post Bump.

>>16969

>not including the name on her clothes

I have to admit that it peeves me a little when people don't do it. But in cases like these where it's difficult to follow what you were trying to do, you'd think you'd include a simple detail like that which would be a big help.

>I think they tend to just use Sonic for the mobile versions of the M&S games.

Huh, I didn't know there were Sonic Olympics mobile games already. Seems like there were 2 of them but they are very obscure. One was an iOS game that lasted very little before being removed from the app store and the other one seems to be a java phone game or something from 2008. It was apparently part of a service that doesn't even have a webpage anymore, the domain expired, wasn't renewed, and got taken over by one of those domain scalper companies.


 No.16971

File: 2e863bebbbc75e0⋯.jpg (19.83 KB, 325x428, 325:428, StanleyBump.jpg)

File: 0df49d01d594ac0⋯.png (29.75 KB, 303x271, 303:271, a212cb0da6bfc85f5946130284….png)

File: 6ade0cb0b907775⋯.png (143.46 KB, 581x902, 581:902, 255a26f5c2f953039433af1a37….png)

>>16970

I'll admit I only somewhat vaguely remember reading about one Sonic Olympic mobile game from 2008, the others was just a guess.

Kinda surprised there exists not one, but two Sonic java phone games however.

>post Bump.

No prob


 No.16972

File: c6e8bf3d138ef12⋯.jpg (10.47 KB, 170x297, 170:297, A-gift-for-amy_rose12-soni….jpg)

File: cfadde8a7bd178a⋯.png (1.54 MB, 950x1182, 475:591, c2dcc62c1bd5b07153dc092c95….png)

>>16970

>better way to fit a theme than redesign them so much they barely resemble the original character

There is, but I'm going to cut the artist some slack since Sonic characters can look different easily by changing some things, especially changing the colors


 No.16973

>>16972

I always liked that casket Amy pic, but I've always been curious what's happening there.

Is she possessed, or dead?


 No.16975

>>16973

It's never been clear to me so I guess it's up to the viewer's imagination


 No.16976


 No.16977

>>16976

>DBFZ

Have any Sonic games used cel-shading?


 No.16978

>>16977

The only one I can think of is Sonic Shuffle.


 No.16979

>>16978

Yeah, and it's a damn shame it was the only one. It can look so cool if done well.


 No.16980

>>16979

Honestly, cel-shading is something I'm surprised the series hasn't attempted more often, especially given how experimental Sonic can be sometimes.

Hell now that I think about it, it's kinda surprising the series hasn't tried another party game. I mean yeah, I'm all for SEGA focusing on their main titles, but it's still something I'd figure they would give another go.


 No.16981

>>16980

Ehh I don't know, party games are such a niche thing nowadays that I don't think they're worth investing money on.


 No.16982

>>16980

Unfortunately, we only get racing spinoffs or mobile games

>>16981

I would commit horrible crimes for a proper Mario Party 1, 2, or 3 clone


 No.16983

>>16981

The fact Mario Party 9 and 10 was a flop I can see why the party genre has slowed down as of late from campanies

I think the Olmpyic games kinda handle the mini game part of Sonic so that's why SEGA doesn't do something else. The most surprising thing I guess is no fighting styled game, but then again, they have Smash. I think the series being so open with Sonic being mixed into other IPs, keeps SEGA from having to make one themselves. Which is actually smart since they suck dick doing anything else with Sonic right now so its for the better I guess.


 No.16984

File: 4bc322251fdc3f4⋯.jpg (293.23 KB, 2289x3139, 2289:3139, DzooBsjXQAALGdC.jpg)

File: 260b2ea41370c1d⋯.jpg (210.04 KB, 1817x2130, 1817:2130, Dzon-0vWoAY-DCF.jpg)

File: c023d731731e7f9⋯.jpg (407.58 KB, 3156x2540, 789:635, DzooAQJXQAM9NGR.jpg)

File: bc9611d64264502⋯.jpg (255.09 KB, 1949x2522, 1949:2522, DzooBAEX0AU3GL-.jpg)


 No.16985

>>16983

You're probably right. It'd still be nice to see Sega go balls to the wall with a new good non-Sonic gameplay spinoff game crammed with love, quality, and fanservice


 No.16986

>>16983

Did MP9 and 10 flop because they were bad, because party games were getting stale, or because they deviated too much from what people like about MP?


 No.16987

>>16986

>or because they deviated too much from what people like about MP?

This. People still loved the classics ala Mario Party 1-3


 No.16988

YouTube embed. Click thumbnail to play.


 No.16989

YouTube embed. Click thumbnail to play.

https://www.newgrounds.com/portal/view/733645

God I love this collab. The music was already perfect when it happened, but I always through animation for it would be kino. And it is


 No.16993

>>16989

I'm always surprised to see little projects like these sprouting up from apparently nowhere (I hadn't seen any mention of it until last week). It sounds like a lot of work and I'm also surprised there are actually people willing to organize them and work on them, and not few of them! Made a crop of my favorite part here >>16892


 No.16994

>>16986

It's a mixture of both, really.


 No.16996


 No.16997

>>16996

I wouldn't mind a Sonic rpg mobile game


 No.16998

File: 7aba353fcb9d47b⋯.jpg (19.31 KB, 300x224, 75:56, Sonic_Shrug.jpg)

>>16996

Eh.

Screw it, I'll take it


 No.16999

>>16996

Shadow really wrecked their shit. Speaking of Chronicles, how many of you actually played it? https://www.strawpoll.me/18257950

>>16997

I hope if we get one it looks more solid than that game.


 No.17002

File: eea58946761da3f⋯.jpg (130.55 KB, 838x629, 838:629, D-Z6czPXYAA7VIt.jpg)

Seems this is still going and I hope it never stops.


 No.17005

>>17002

I love it, tbh. Makes me wish we'd get more alternate costumes amongst the cast.


 No.17010

File: ef706f786e16986⋯.jpg (31.76 KB, 219x333, 73:111, 1415408233115.jpg)

slow


 No.17011

File: 4bb3f9e85cf05b3⋯.jpg (469.75 KB, 994x1529, 994:1529, 4.jpg)

File: de94ab6ab482967⋯.jpg (436.75 KB, 994x1529, 994:1529, 5.jpg)

>>16849

Well look at that. New previews for tomorrow's issue.


 No.17012

>>17010

Not gonna lie, I thought I had sent my post through earlier, but I didn't know the captcha needed to be solved for about an hour or two before I finally did it.

Anyways, yesterday's discussion got me thinking, is there any particular style you'd like to see a new Sonic fighting game in? Like, would you prefer a Sonic the Fighters 2, a Sonic Battle 2, or something entirely different?


 No.17014

>>17012

>I didn't know the captcha needed to be solved for about an hour or two before I finally did it.

I hate when that happens so much.

>>17012

>is there any particular style you'd like to see a new Sonic fighting game in?

Having played Battle recently, something like that would be just awesome. I would be tempted to ask for something a bit more ambitious in some aspects, like a more balanced fighting gameplay, or a bigger story with maybe different paths you could take, or perhaps some animations thrown in the mix, but the only thing I'd end up getting is even worse gacha mechanics. Overall I enjoyed Battle a lot, I loved all the elements it mixed and it had a good amount if detail into it.


 No.17015

File: 11bbf0249ad561e⋯.mp4 (3.4 MB, 1280x720, 16:9, c.mp4)

File: aeedae3e8847b87⋯.png (231.54 KB, 308x275, 28:25, 1420852643503.png)

Models and animations from that Japanese game Sonic's crossing over with.

>centermouth on hogs


 No.17016

>>17015

Something about the lack of facial animations makes them look sorta soulless, but I do like the centermouth on Tails.

Sonic & Shadow look kinda weird with how they modeled that mouth, tho.


 No.17017

>>17012

>Spoiler

So I'm not the only one kek

> is there any particular style you'd like to see a new Sonic fighting game in?

Straight forward SF/DBFZ style. Which I'm in the process of doing


 No.17018

File: 96f9b14c8e60930⋯.jpg (15.12 KB, 433x594, 433:594, BVPgXbhCMAEVEMP.jpg)

>>17011

I want to see Eggman smack Starline. Hope someone storytimes this tomorrow. What do you think Eggman's going to do with the Chaos Emeralds? They've barely mentioned them so far.

>getting something to eat

Good idea, brb.


 No.17019


 No.17020

File: 9d6067ceadb0882⋯.jpg (400.25 KB, 3024x4032, 3:4, D-aG5D4UYAIMHac.jpg)

Aaron's living the life it seems.

>>17017

>2nd spoiler

explain, or better, show us a shot or something.


 No.17021

>>17020

/sthg/ hates him because they are jealous

It all makes sense now


 No.17022

File: db6d455fe1b9713⋯.png (Spoiler Image, 274.17 KB, 611x637, 47:49, model.png)

>>17020

>explain, or better, show us a shot or something.

I kinda can't, there's noting to show but some blocks that move left and right lol. All I got is a model I'm using for reference while working on the game.


 No.17023

>>17022

Well damn, good luck on your project, anon.

>>17019

Not gonna lie, I almost mistook that model for Classic Sonic.


 No.17024

>>17023

Thanks anon.

>Spoiler

It is Classic Sonic lol


 No.17025

>>17024

Well fuck me, I thought it was Sonic's Heroes model.


 No.17026

>>17025

I can see why though, since that had everyone look more chibi back then. I wonder if that was a fan game someone's doing or is it a Sonic Forces hack since you did have moments in the game with 3 characters at once right?


 No.17027

>>17021

Some people think he went a bit troo far with the memes though.

>>17022

Oh well, looking forward to some progress and fucking up some sanics in your game later then. Good luck with it!

>>17023

Oh wow, I read your reply in the context of the post above you and thought I had gotten a wrong image or something, lol.


 No.17028

File: 680cc7e84fbb9bc⋯.jpg (354.97 KB, 1850x1584, 925:792, D-VmJQ9UYAA9A2v.jpg)

File: e095e511bd3191b⋯.jpg (306.4 KB, 1662x1337, 1662:1337, D-TdxN4UcAA7Jpe.jpg)


 No.17030

File: 9ea1d2ef22615f5⋯.jpg (344.63 KB, 2048x2046, 1024:1023, D9rKVRXU8AY3tFl.jpg)

File: 27a6cbc19797b0c⋯.jpg (214 KB, 1074x1518, 179:253, D-TUIaiU4AACzfQ.jpg)

File: 1ed0799c21d5ec1⋯.jpg (169.21 KB, 1723x1221, 1723:1221, D9volLRUEAAcvpM.jpg)

File: bcb06ea5350fa72⋯.jpg (192.56 KB, 827x1224, 827:1224, D-TsujKVUAAOMHS.jpg)

File: 3dbdef79d51e5b8⋯.png (392.89 KB, 700x496, 175:124, D90LhsVUcAAnWqD.png)

Some more birthday pics. Lots of cool art lately.


 No.17034

Morning /sthg/!

>>17018

>Hope someone storytimes this tomorrow.

I'll probably be able to do it later today, tbh.


 No.17035

>>17034

Morning anon. Looking forward to the storytime.


 No.17037

>>17035

Great. Because it's starting now!

>>17036


 No.17044

>>17037

B-but I can't read it until later.


 No.17045

File: 0998103178dd993⋯.gif (1.14 MB, 500x500, 1:1, smolboi.gif)

>>17044

No worries, it'll be there when you're ready!


 No.17050

YouTube embed. Click thumbnail to play.

Well damn, Sonic Studio trailer


 No.17053

File: dd66042169f78fb⋯.jpg (197.17 KB, 610x726, 305:363, twitter.jpg)

File: 2fc8b96f4050502⋯.png (118.99 KB, 840x440, 21:11, trends.png)

File: c4e72268ff81782⋯.gif (339.91 KB, 500x281, 500:281, 1399361550468.gif)

Welp, well played meme man.


 No.17055

>>17053

That's a little too cheap, even for Aaron. He's gotten rusty.


 No.17056

>>17050

That looks very polished. Was it released already?


 No.17057

>>17050

Ow, I thought it was an actual trailer, like, something new that foreshadowed the fangame's release.

>>17056

No, there's not anything playable nor talks about a release date as far as I know.


 No.17059

>>17055

To be fair, it may have also been one of those other people who run the social media.

IIRC, he's got other folks running some of the accounts these days.


 No.17061

File: f2f928cc85ed7c9⋯.jpg (163.55 KB, 2142x1970, 1071:985, D8bBCLMUcAErmjf.jpg)

File: 0b3b36742f9ee32⋯.jpg (48.71 KB, 1707x1376, 1707:1376, D8bBDEzUEAE2ihJ.jpg)

File: 44690595facd5b6⋯.jpg (128.73 KB, 1815x1570, 363:314, D8bBDsVVsAU7w9J.jpg)

File: b487d9dfa52f538⋯.jpg (144.81 KB, 1988x1787, 1988:1787, D8bBEVFU8AE4kkE.jpg)

kek


 No.17062

>>17061

Kek. I do like the idea of certain characters taking up little hobbies like gardening, kinda adds something to them.


 No.17064

YouTube embed. Click thumbnail to play.

Video sorta related, but what was your thoughts on the 4Kids voice cast?

And what is your favorite VA cast for Sonic?


 No.17065

>>17064

The only ones I liked the most was Knuckles, Rouge and partially Amy. Sonic as of his 4Kids run wasn't that great. It's until Unleashed where it was really good from an matured Sonic vibe.


 No.17067

Do you have a favorite Sonic composer outside of Jun and Ohtani?


 No.17068

>>17067

Hideki Naganuma.

The amount of ear worms he created in Rush still stick with me to this day, & I kinda hope he works on the series again soon.

Outside of him, I'd give the nod to Tee Lopes.

>>17065

Yeah, Jason Griffith finally finding his voice as Sonic only to be replaced 2 games later kind of sucked. I like RCS, but sometimes I do wonder what if in that department.


 No.17069

>>17068

The extreme Griffith hate is funny in retrospect now that RCS is no longer immune from criticism. I wonder how much of the Griffith hate came from him being a replacement versus how much came from being a 4Kids actor.


 No.17072

>>16938

What's the point honestly?

All they see these complaints as are just excuses from pirates who are too cheap to ever give them money.


 No.17073

>>17072

Denuvo games get cracked all the same, best they could do is to just stop antagonizing their customers and potential ones.


 No.17074

>>17067

Tee fucking Lopes


 No.17076

File: d1c837e324b70f9⋯.jpg (198.18 KB, 1356x1630, 678:815, D-k3zcdW4AEGE2i.jpg)

From Tangle & Whisper #1. Not much but eh.


 No.17077

>>17076

Cute. But when is the issue supposed to come out?


 No.17078

>>17077

Last day of the month I think.


 No.17081

>>17078

Ah, alrighty then.

Hoping it doesn't get a delay before it releases


 No.17082

>>17081

If it wasn't going to you have most likely jinxed it.


 No.17083

File: ecb0e430707c908⋯.jpg (3.97 KB, 125x125, 1:1, 1408553085725s.jpg)

slow

did the americans die?


 No.17084

File: ca6ca456cb465d5⋯.jpg (90.47 KB, 1000x1000, 1:1, 1510535702421.jpg)

>>17082

Oh

Well, hopefully it won't happen, r-right?

>>17083

Burgerland's special day today, so people are likely busy. I know that took up most of the day for me, at least.


 No.17085

>>17084

>I know that took up most of the day for me, at least.

But it's supposed to be a holiday, you're supposed to have more time not less. Unless you spent time with family or friends, but that would be gay.


 No.17086

File: 7c314050a72d2b9⋯.mp4 (4.24 MB, 640x360, 16:9, f-DsofBUKlFb21ER.mp4)


 No.17087

File: e5cb70d5606c347⋯.png (169.91 KB, 388x404, 97:101, 1469334316348.png)

>>17086

Holy shit, that's a lot of needlemice.


 No.17088

File: c6f3d2aba4ea88a⋯.jpg (239.41 KB, 1449x2048, 1449:2048, DzKVOaEWwAAWl5a.jpg)


 No.17089

File: 8f5ca12a56371ce⋯.png (139.86 KB, 257x278, 257:278, Amy.PNG)

>>17086

They all look so cute


 No.17090

Morning /sthg/

The weekend is nearly here, any Sonic-related plans you have?


 No.17091

File: 90f0837f207b9f2⋯.png (175.5 KB, 351x321, 117:107, 1551138680583.png)

>>17090

I've been kinda hooked on a fangame and I'm probably gonna try and see if I can improve my time on it.


 No.17092


 No.17093

>>17092

That's really nice. I'm looking forward to this.


 No.17094

>>17092

Hot damn. Good luck to that madman.

>>17091

What fangame are you hooked on?


 No.17095

File: 7ea76cb73bc8d3f⋯.jpg (45.64 KB, 480x360, 4:3, hqdefault.jpg)

>>17094

Pic related. I gave it a try earlier this week some time after not really getting into the first demo, and I really liked how it played now. It's amazing how something as simple as improving the camera makes it way more enjoyable.


 No.17096

>>17090

Might grind for more moves in Battle or replay some of the stories, or start playing Advance 3 again. I think there's a whole move set in Battle that so far I haven't gotten a single move from.


 No.17097

File: 7e3d995493a5378⋯.jpg (90.35 KB, 343x343, 1:1, 1562260193002.jpg)

Crash is cooler than Sonic.


 No.17098

>>17096

Have you unlocked the Ultimate Emerl moves in Battle?

>>17095

Ahh. I never played that fangame, I should probably give it a download


 No.17099

>>17098

I don't think so, I think that might be the move set I haven't unlocked anything from.


 No.17100

YouTube embed. Click thumbnail to play.

>>17098

Here's the release video of the latest demo. The download link is on the description.


 No.17101

File: 7a510d91792058c⋯.jpg (128.22 KB, 500x492, 125:123, 1403229724823.jpg)

>>17099

In which case, I'd recommend trying to get it. Playing as Emerl with his Ultimate moveset makes a lot of fights very one-sided in Battle.

>>17100

Thanks!


 No.17102

>>17101

I haven't looked into it so I don't know how you're supposed to get them for instance. I imagine it involves getting all the other moves of a certain type or something like that. I also found a weird stage entry-like circle that wants me to input a code and I don't know what's it for.


 No.17103

>>17102

Been a while since I got the Ultimate Emerl moves, but I believe they can be acquired via training with Tails.


 No.17104

File: 25ef1176170225f⋯.jpg (101.1 KB, 428x526, 214:263, 1541141695788.jpg)

>>17100

I might not like the BE all that much when I tried it myself before, but if there's one thing I'm digging from this is the fluidity of the momentum here. This is what SEGA needs to understand about Sonic. It's not about what fans are doing BETTER, it's what fans learned from when Sonic Team did RIGHT. They did this in the past, they can do it again. You don't need to heavily script the game to emulate the past, just do it naturally and do it right the first time.


 No.17105

>>17104

Yeah, It's a shame they're stuck doing lost world romhacks.

If this fangame keeps elaborating on the momentum based gameplay and adds project hero's animations, it could be the best thing ever.


 No.17106

>>17105

Well either way, that clip is still very promising.

Looking forward to seeing what they put out next.


 No.17107

YouTube embed. Click thumbnail to play.


 No.17108

>>17100

Huh, this looks pretty good.


 No.17109

File: 7df43aa1ce0beee⋯.jpg (19.96 KB, 360x270, 4:3, D9MfDcOW4AA4ESx.jpg)

>>17100

>Want to download it

>Shit mobile connect I'm mooching on can't complete the download because it's so damn slow

Crap, goddamn my current living conditions…


 No.17110

>>17109

How far along does it get before it fails?


 No.17111

File: b41e66612df278e⋯.jpg (18.84 KB, 360x270, 4:3, D9MfGgxXYAAmdtl.jpg)

>>17110

Uhh, I think around the half way mark. It's 376 megs total but it only gets over 100 megs.


 No.17112

>>17111

Alright, I was going to split it and reupload it but I went to bed, so I'll do it later today anon.


 No.17113

File: 8e3b1c7b741c64b⋯.png (44.39 KB, 147x141, 49:47, 1556582454132.png)

>>17112

Thank you anon. Appreciate it.


 No.17114

>>17113

There you go anon, hope this works for you.

https://mega.nz/#F!ehhXGIyI!VhPAsf9vCapGz9RepZT62w


 No.17115

>>17114

Not him, but thanks for posting anon!


 No.17116

File: be0a87ceeb1db60⋯.jpg (57.19 KB, 379x524, 379:524, btfo.jpg)


 No.17117

File: fdc4afa569cded9⋯.jpg (204.42 KB, 792x1224, 11:17, DyaygbiX4AAckcs.jpg)

>>17115

Any time man.


 No.17118

File: 40912013e2ea3d9⋯.gif (102.87 KB, 470x400, 47:40, 1500844442738.gif)

>>17114

Thanks anon, I would have downloading this sooner but by the time I saw your post I had to go out.


 No.17119

File: 10bbb06142a1da3⋯.jpg (86.8 KB, 446x680, 223:340, D-0vn9vXsAACc6l.jpg)

>>17117

>dat pic

Is that related to this or is that just fanart?

https://twitter.com/RikDraws/status/1147629813412311041?s=20


 No.17120

File: 0bed1245c234fd4⋯.jpg (106.9 KB, 1035x342, 115:38, 12bd98ca6451f6c75354eb7ab3….jpg)

File: 9e2078ca73b8e65⋯.jpg (1.15 MB, 3504x4956, 292:413, 1508297090812.jpg)

File: b98ece8a2c6220b⋯.jpg (929.67 KB, 3504x4956, 292:413, 1508297218191.jpg)

>>17118

Hope you have fun!

>>17119

Just fanart. They're releasing the incomplete issue ABT dumped on /sthg/? It looks so good in every department! Can't wait to see it!


 No.17121

>>17120

Yeah, seems like it's gonna be a complete restoration of the unfinished issues of Archie Sonic & ABT even retweeted it.

Glad to see fans not letting stuff in the series fade away with no closure


 No.17122

File: 0885162ba4b9b61⋯.jpg (96.63 KB, 720x960, 3:4, D-za67yW4AAqQgF.jpg)

File: 1f6f6ba95958602⋯.png (661.76 KB, 1049x1794, 1049:1794, c.png)

Holy shit, this is so perfect. This guy must have huge balls to do something like this though.


 No.17123

>>17122

I don't think I've ever seen a Sonic tattoo before.

Looks very well drawn, kudos to the dude who got it.


 No.17124

>>17123

well done*


 No.17125

File: 5d1a3362c7bda67⋯.jpg (98.34 KB, 604x604, 1:1, 9-S3Gi5L9ZI.jpg)

File: 038d648e4bd9901⋯.jpg (84.96 KB, 604x604, 1:1, ywf9i9h-tzE.jpg)

File: ee343511641b0d5⋯.jpg (88.86 KB, 604x604, 1:1, Tp6DfIx8mcw.jpg)

File: 79cbf92fffe22d8⋯.jpg (98.34 KB, 604x604, 1:1, l6v5pMTtDyI.jpg)

File: 17230fee85a23f5⋯.png (246.44 KB, 480x480, 1:1, 1380754804439.png)

>>17123

I've seen a few.


 No.17126

File: a70d12b41a75ef7⋯.jpg (Spoiler Image, 101.17 KB, 604x604, 1:1, 43P8MBBJ-ow.jpg)

>>17125

One more pic of the first one…


 No.17127

File: 3e63d1caf9df71b⋯.jpg (396.25 KB, 1280x800, 8:5, 201112-sonic-the-hedgehog.jpg)

>>17125

>>17126

Damn, that's actually some impressive work there.


 No.17128

File: 23da491ac1e0223⋯.jpg (56.95 KB, 577x750, 577:750, D9RJsM3UcAA-Bxk.jpg)


 No.17129

File: 8a8f191dad8f1ec⋯.jpg (87.91 KB, 535x711, 535:711, 1501036111525.jpg)

So I played the GT fan game and I enjoyed it more than I expected. I still have some issues with it but compared to the debut of the BE it's vastly improved. I remember the days of halfchan's /sthg/ and when the dev released the BE to the world. How it didn't even have rail grinding in it. I'm very happy people were able to add them to the game just like in SA2, with physics and it felts perfect. Same with how absolutely buttery smooth the light speed dash is in this game, there's no other game that nails it this fluid to me imo.

It honestly makes me want to give the BE another try again, if it's based on the one in this fangame. I don't know if it's been updated to the public or not and these fangames have these changes exclusive to the fan games but if I can have the build of GT to mess with I'd make something myself if given the time to do so.


 No.17131

>>17129

Well, gold luck if you ever decide to play around with it!

And remember that we've got our own little fangame thread laying silent on the catalog.


 No.17132


 No.17133

File: 400f5449f8e5578⋯.png (495.55 KB, 1366x768, 683:384, 231322032310.png)

File: ad63a9af8e5b692⋯.png (151.02 KB, 360x270, 4:3, D8u3PjLXsAEZbHS.png)

>>17118

>>17108

>>17104

>>17101

Do you think you can beat me!?


 No.17134

>>17129

>I remember the days of halfchan's /sthg/ and when the dev released the BE to the world

It was funny, I had already left 4/sthg/ by that time and I had no idea about that engine being released, but then I started stumbling across youtube videos of some kind of "Bumper" engine and people talking about it on Twitter and it slowly clicked on me. I think I remember some people talking about some kind of tutorial mascot or something like that, did he leave the Bump tutorial signs in? It's uncanny how something that was created so closely to /sthg/ kind of blew up like that.

Was the BE released under some kind of license like the Apache license or the GPL? Some of them require modifications of the original software to be freely available and released under the same license or a compatible one, so if what you want is not available you might want to check that and see if you can make a request.


 No.17135

File: f4e5f30f0073068⋯.png (132.61 KB, 315x308, 45:44, THIS IS WHAT HAPPENS WHEN ….png)

>>17134

>did he leave the Bump tutorial signs in?

Bump's still in, but the tutorial pics were updated.

>>17133

>Posting this right before I had to leave

I'll handle you later, anon


 No.17136

File: a147eed49ffc7ca⋯.png (1018.23 KB, 1727x911, 1727:911, 1517150712365.png)

>>17134

> I think I remember some people talking about some kind of tutorial mascot or something like that, did he leave the Bump tutorial signs in?

Yes, yes he did.


 No.17137

File: e8b6122bef140d4⋯.jpg (578.79 KB, 2560x1080, 64:27, D-x6ZFAWsAEq7_z.jpg)


 No.17138

File: b5ce60478108796⋯.png (119.52 KB, 250x345, 50:69, 1372560418493.png)

>>17133

>>17135

Forgot to take a screenshot but:

>1:34

Shit, I need to practice


 No.17139

YouTube embed. Click thumbnail to play.

>>17138

Keep pushing forward, anon!

Here's a run from the developer of the game.


 No.17140

>>17103

Turns out you were right, that's how you unlock them, but the conditions are ridiculous (you with 1 life vs 3 enemies with many lives, having to fight so many battles in a row, etc.). It was fun the first few tries but even one small mistake and you lost and have to start over given how the gangbang you.


 No.17141

File: 8b92429df02be97⋯.jpg (40.06 KB, 640x330, 64:33, 186nk4.jpg)

>>17139

Damn, that was fast.

Alright, I'll keep giving it a shot & see how I improve. Thanks anon!


 No.17142

File: 1eed89462e34c69⋯.png (149.16 KB, 420x327, 140:109, 1520005831741.png)


 No.17143

>>17142

Oh shit, I remember seeing that comic about a year ago. Forgot how nice the colors were.


 No.17144

>>17142

That was really gay. Why the sadface? Knuckles got a kiss from his waifu.


 No.17145

File: d95a12deafe93d0⋯.png (18.8 KB, 800x800, 1:1, 1520524583363.png)

>>17144

>Why the sadface?

Because Iizuka forbid it from being canon


 No.17146

File: bf92aea8b1bdd64⋯.jpg (196.75 KB, 421x1895, 421:1895, 1429583918436.jpg)

>>17145

Such is the fate of all sanic ships. It's for the best.


 No.17147

>>17146

I’m pretty sure the Sonic Franchise works a bit like Rick & Morty.

There’s an infinite number of parallel dimensions, and as long as Sonic and Eggman exist in one of them, it is considered canon.

The introverted kid that I was used to wish for a conclusion to every known Sonic that ever existed by pitting Thousands of Eggmans against Thousands of Sonics in an attempt to destroy “the-source-dimension-branch-of-all-reality” cliche. Title would’ve been “The Day the Running Stopped” or “Sonic: Finish Line” or something along those lines…

I’m just putting that out there because I’m still not artificially autistic enough to start writing fanfics.


 No.17148

>>17147

The only Sonic media that need a conclusion are SatAM and Underground. Everything else either ended on a good note or isn't the kind of continuity that has anything to really end on.


 No.17149

>>17147

It's pretty sad, but Rick & Morty has a more coherent canon than Sonic even when it's an everything goes kind of show about fucking with timelines and dimensions. What the fuck.

>The introverted kid that I was used to wish for a conclusion to every known Sonic that ever existed by pitting Thousands of Eggmans against Thousands of Sonics in an attempt to destroy “the-source-dimension-branch-of-all-reality” cliche. Title would’ve been “The Day the Running Stopped” or “Sonic: Finish Line” or something along those lines…

>I’m still not artificially autistic enough

are you sure


 No.17150

File: 1753533fa88fdb6⋯.jpg (205.92 KB, 1486x2048, 743:1024, 42edf176705054a838d6b98cb9….jpg)

File: a40428c678ef5fb⋯.png (361.2 KB, 1169x891, 1169:891, a40428c678ef5fb33d599c0465….png)


 No.17151

>>17148

Well, we were gonna get a conclusion to Underground, but that got scrapped.

At least we're getting a fan-continuation of SatAM & the two Archie continuities.

>>17150

Cute gals


 No.17152

File: 05c9a72a57b6182⋯.png (207.47 KB, 1101x753, 367:251, Screenshot 2019-07-08 00.0….png)

File: f36a1820b6340a3⋯.png (295.75 KB, 500x531, 500:531, 1517114511379.png)

It's only until you take things into your own hands do you end up finding out things you never knew yourself. How Amy had not only a more Sonic esque nose like her classic version had, but the more hedgehog mussel like in the Sonic Mania shorts she used to have, verse the more flatten out face the cast has today. Do you guys prefer the new looks? Or prefer how it looked when Sonic first took his modern step into 3D?


 No.17153

File: 73f479c2bfdcfd1⋯.png (511.17 KB, 1000x1000, 1:1, Pure_Dreamcast_Sonic_Adven….png)

>>17152

I think there's a certain charm to the adventure designs. Some characters improved over the switch to modern renders, such as Knuckles and Rouge, but I think Sonic could use some of that early-2000's vibe back.


 No.17154

>>17152

I feel very strongly about the current designs. I've seen some renders which are really stunning. But personally I find it difficult to compare the old designs with the current ones given the technological differences between the eras, it's difficult to just think about the designs without thinking about the infamous Adventure animations or blocky models or pixelated textures.


 No.17155

File: 620fb6855df78d1⋯.jpeg (168.7 KB, 683x1024, 683:1024, 67F27A4E-D263-47D9-94A7-D….jpeg)

>>17151

Archie Sonic Online is releasing a conclusion/continuation to Underground as well in the form of the 50th issue of Sonic Universe (Online).


 No.17156

>>17152

I really loved the designs in Adventure, but I will say that imo, the Modern designs peaked with Sonic Unleashed. Something about the proportions for each character & the way they were animated in the CGI cutscenes just felt so "right" to me, if that makes any sense.

>>17155

Really? Sweet


 No.17157

>>17154

The technical differences between 1998 & now kinda makes me wonder what it would be like if Sonic Adventure 1 got a remake, with updated designs.

Not saying I want it mostly because I don't really trust SEGA to pull it off, but I wonder how these old designs would look like if it was updated for more modern times.


 No.17158

>>17157

I've seen a few fan remakes of the old models. They were great from a technical standpoint but I wasn't very impressed with how they looked.


 No.17159

File: ffdc69d1e565c56⋯.png (254.39 KB, 1366x768, 683:384, notitle.png)

After practicing in slow-mo, this is my best run on real time.

Turns out you gotta say fuck you to that whole first part and just jump from the first ramp towards the vertical route.

I was copying this mad man: https://www.youtube.com/watch?v=fBPbu1evpPE


 No.17160

>>17158

I've seen a couple too & while I liked them, I can't help but feel like a company like Marza would probably make higher quality models. With all due respect to the fan modelists, they've churned out some pretty incredible work in Sonic games before.


 No.17161

File: 262816e9f04041c⋯.png (3.11 MB, 2160x4320, 1:2, 1562344400291.png)

File: 14f2a6fb601ced7⋯.png (103.85 KB, 366x352, 183:176, 15290978273291.png)

>Likes: Nothing

>Dislikes: Humanity


 No.17162

>>17161

What a moody hedgehog.

What game is this, btw?


 No.17163

>>17161

Shadow is cute

>Likes: Nothing

>Dislikes: Humanity

Should Sega allow Shadow to move on a little from this kind of extreme edge?

>>17162

I don't remember the name but it looks like it's from that game Sonic's crossing over to in Japan.


 No.17164

File: 3be3fa91dc068f5⋯.png (3.23 MB, 2160x4320, 1:2, 1562344531240.png)

File: 71b587ecb8bcc40⋯.png (3.24 MB, 2160x4320, 1:2, 1562344145349.png)

File: e6728e920c212ab⋯.png (3.2 MB, 2160x4320, 1:2, 1562344274594.png)

File: bfd6e926c225297⋯.png (3.24 MB, 2160x4320, 1:2, 1562344018651.png)

File: ee2e9ab76b8a2f2⋯.jpg (187.09 KB, 1596x1280, 399:320, 1562353208311.jpg)

>>17162

>>17163

It's from that JRPG game crossover event with Sonic.

The real reason I even got to posting that wasn't just for the "Shadow hates Maria" comparasion, it was because I was lerking on halfchan's /sthg/ for the reasoning for this pic being in a /sthg/ art booru. Mainly because I saw lots of other images that seem to have been redesigning Bump and Sage, which was interesting since I myself thought about this months ago in an attempt to do just that.


 No.17165

File: a58af865a3bdd7e⋯.png (79.67 KB, 233x245, 233:245, thinking.png)

>>17164

>Dislikes: Iblis

Huh.


 No.17166

>>17155

Tamers12345 will get what he always wanted


 No.17167

File: 5977611dc0791dd⋯.jpg (21.73 KB, 300x300, 1:1, do not want.jpg)

>>17164

I love those little illustrations.

>redesigning Bump and Sage

Alternate costumes are cool but I wouldn't want a redesign.


 No.17168

>>17167

Actually that's really want I wanted to do, and didn't understand why they wanted to change the actual look of the characters. The outfits is the thing I really feel are ill fit for the Sonic cast and feel far too in line of "background OC" while Tangle gets all the front row seats.


 No.17169

>>17168

Did anything come out of your attempt?

>Tangle gets all the front row seats.

Tangle's outfit is not very good either in my opinion. Only reason she (and Whisper) get any front row seats is because of how much IDW pushes them, which is because they don't really have anything else to push. It never felt justified to me really.


 No.17170

>>17169

I didn't like my attemp I did months ago so I dropped it. I may pick it up again thanks to /sthg/ making me think about it agai.


 No.17171

File: 7bae5380a6d0e5f⋯.jpg (58.55 KB, 282x254, 141:127, 1500850201828.jpg)


 No.17172

>>17162

>>17163

The game is called Monster Super League. The info for Shadow comes from Sonic Channel, which hasn't been updated since…2005…


 No.17173

File: 9a7fb976d83d146⋯.jpg (47.94 KB, 500x500, 1:1, Classic-sonic-sonic-the-he….jpg)

>>17172

>hasn't been updated since 2005

I would be annoyed at this, but it's not like SEGA has done a lot with Shadow since '05.

>>17171

>It's still alive

Blessed


 No.17174

>>17171

Pretty. People really like OVA Sonic a lot huh?


 No.17175

File: f0a90c2aa8bf0da⋯.mp4 (145.59 KB, 840x840, 1:1, pixel.mp4)

cuties.


 No.17176

>>17174

You can consider that guy as the biggest Toei Sonic fan of all time. He's also one of the devs working on Sonic Utopia.


 No.17177

>>17175

>You know I had to do it to 'em


 No.17178

File: dcf404b499eaadd⋯.png (338.81 KB, 764x570, 382:285, Getting tired of your shit….png)

>>17177

Kek

>>17175

Lovely sprites, especially like the Whisper & Modern Amy ones.

>that dab

he think he slick


 No.17179

>>17159

Hmm. I'll probably take tips from this run on my next go 'round with this game.

It's funny, I remember when Sonic GT only had the Hill Top Zone stage so it's pretty fucking cool seeing it come so far. Especially with it being a thing made in the BE.


 No.17180

YouTube embed. Click thumbnail to play.

>>17179

Yeah, I like a lot how it is coming along. Radical Highway still needs some improvement but it's overall a fun new stage to blast through.

I kinda got too much into it and landed a world record on Hill Top, kek.


 No.17181

>>17180

>>17179

As a anon that still see posts about "not caring about fan games because it's just a tech demo" on halfchan's /v/ and the like, would you say the game's level design is "Sonic" enough for ya'll? And also, what is your consensus on the momentum based gameplay, is it better to go fast with it or is boosting more satisfying?


 No.17182

File: 3f24d0a4657cd61⋯.gif (340.87 KB, 400x300, 4:3, 56-Dying.gif)

>>17181

I'd say right now it's hitting some of the notes on what I want out of 3D Sonic games, but it's still got a ways to go before completely hitting the mark, imo.

As for the other question, I'm kinda split on ithttps://boards.420chan.org/wooo/: On one hand, I love the satisfying feeling boost can give like in Unleashed, but on the other hand some of the fangames that's focused on momentum building like GT, Utopia & Islands is mighty addicting to just pick up & roll around in.


 No.17183

>>17182

>that link

God damn it, keyboard


 No.17184

File: c8497977d68a4db⋯.jpg (1012.05 KB, 2993x3922, 2993:3922, c8497977d68a4db9555f10d28b….jpg)

>>17181

This first level is "Sonic" enough: Has fast paced platforming and different paths with multiple ways to find the fastest road to the goal. I really liked the idea of a race against tails who's flying on the tornado.

Regarding the boost or momentum, I personally enjoy this kind more since there's more freedom as to how you cruise through the stage, while boost is way more linear. I also feel like it's the better 3D adaptation of the 2D gameplay.


 No.17185

>>17184

One thing I will say on the subject of momentum-based vs. Boost: Level design issues aside, I loved the method Sonic Advance 2 had where you start boosting through the stage if you build up enough speed. Feels like a nice mixture of the two gameplay styles, even if SAdv2 had its problems.


 No.17186

>>17185

Yeah, I feel like that's how it should be, since it is also a way to reward precise platforming with even more speed.


 No.17187

File: eb87ad3e85ae631⋯.png (216.01 KB, 356x318, 178:159, 1478435160181.png)


 No.17188

File: 8e15e9e298d699b⋯.png (74.11 KB, 500x386, 250:193, 1415547034433.png)

>>17185

Advance 2 had what I call Sonic 2 Syndrome, where you're encouraged to go fast with features like that, but the levels are designed in a way such that it always plays against you. I find that really frustrating and ultimately I found it best to just always take it slow even if the stage encouraged me to go fast (as lame as it sounds). I know some people say that you're supposed to earn the speed by knowing how to play the map, which implies replaying it several times to memorize it, but I don't find that reason enough to go back and replay it so many times. Sonic 3 did it much better, I never had a problem like the one I described but I replayed it much more than any other Sonic game because it was interesting and satisfying to play it in the first place, and that hooked me up.

One thing I really liked about Advance 2 is how it was very evident which route you were on and the paths to the upper routes and how many opportunities there were to escalate to an upper one (even though they also made it very easy to fall to a lower one). They fucked around a lot with endless pits but if you were on a moderately high route you stood a better chance of just falling to a lower route (on which you could escalate back up to an upper one), whereas if you were on a lower one you were mostly boned. It made things a bit more bearable.


 No.17189

File: ff47028091f20e1⋯.jpg (19.13 KB, 185x139, 185:139, 1510547489660.jpg)

>>17188

Personally that "replay value" is really outdated based on how games were approached back then, and I'm a 90s gamer. Back then, trial and error was the way to p(l)ay, because that's how you kept playing further in Arcade games like Pac-Man or Contra, but that's not how the modern market of gaming works anymore. Sonic, to me, is outdated, coming from a classic Sonic era fan. There's lots of things in Sonic to this day that really have no place in the modern world of gaming, but that doesn't mean Sonic cannot adapt more properly to the modern world of game design. Speed, to me, works so great in Unleashed, because the levels are big enough to compensate it. But the issue is that they play it safe and arcady by making it linear to control how the player play the game. Much like Sonic 2 or Sonic Advance 2. They control how the player play with the fast speed, instead of letting the player do what THEY want to do with the speed. Which is what I think makes S3K more fun, the levels aren't hold right to win, it feels like you're traveling through a maze. In 3D, it's called open space. And the best Sonic games for me allow me to play outside the box, outside the "beginners path". And this is what made Sonic GT actually interesting. It still has levels that is "get to the goal following the general main path" that I'm not as big of a fan of (the best level is actually the hand made ones instead of the ported SA2 levels) but having the momentum gameplay makes me explore more on default which honestly keeps me from wanted to just "get to the goal" as much because I find stuff that I thought was neat to find. (Which are outlets that I want the dev to actually put nice secrets in like power ups and whatnot, which a lot of them lacked disappointingly).


 No.17190

>>17189

Sorry for the wall of text, I thought I paragraphed it right, must have mistyped.


 No.17191

File: ae0ae14391e2f99⋯.mp4 (8.17 MB, 1280x720, 16:9, dodonpa papercraft.mp4)


 No.17192

File: 9f8c601785489ad⋯.png (341.93 KB, 800x600, 4:3, D-8AMoVUcAAZQg-.png)


 No.17193

Morning, /sthg/. Here's the recent Sonic Q&A from the latest Bumblekast:

>Q:Why are the Zombots’ clothing turning metal, too? Where do the Tangle and Whisper stories and Annual 2019 stories fit into the timeline? Which issues do they take place between?

Once the metal virus takes hold it encapsulates the victim, top to bottom. Ian can't speak for the other stories since he had no oversight on those but he believes they can neatly sit between issues 12 and 13. The Tangle and Whisper story takes after issue 16 right before the virus epidemic starts.

>Q:my question is, will we be seeing more of Cream in the Metal Virus arc in some way and in the future of the comic besides seeing her map drawing updated every issue, which is really adorable by the way :) I ask this as in recent years, Cream has been reduced to a minor character in the games to the point of only showing up in mobile games where plots aren’t needed. Will Cream be handled as such in the IDW series as SEGA are more involved with this comic compared to the Archie series, or will we perhaps see more of her in the future having a bigger role like the rest of Sonic’s friends? Considering the size of Sonic’s cast, I know it’s hard to get in everyone and I always appreciate what we can get.

The map will be updated. Ian didn't know they were doing it but he loved it. Cream will be showing up more during the Metal Virus saga and be fairly prominent. Beyond that Ian can't say cause he's focused on wrapping up on the arc. He can't predict what he or another writer will do in the future

>Q:You mentioned that A reason why you're not discussing any future plans you had for the reboot era of archie was because there was the possibility of you using some of those scrapped plans for IDW, and thus talking about them would technically constitute as IDW spoilers. And that makes perfect sense. Now my question is, whenever you do end up incorporating scrapped reboot plans in IDW, do you plan on mentioning after the fact "Oh yeah and this story event that happened had it's origins in scrapped reboot plans"? Has there been anything in IDW already that was recycled from scrapped archie plans?

The Metal Virus saga was going to be post-300 Archie reboot material. When characters were talking about Eggman getting roboticization working again, this was how he was going to do it. The concept was on the table for a long time, like an editor before (Sounds like Kaminski before he left). This editor told Ian he wanted to do a zombie story. When Ian asked him why the editor said zombies were hot, pointing to popular franchises like The Walking Dead. When Ian came up with a story he liked it was shelved because Afterlife with Archie was coming out and they didn't want too much zombie material at the same time. Ian tried to bring it back multiple times but it was delayed for other events and reasons. Then the book died. IDW started he wanted to do something familiar and more rooted in traditional Sonic fare. For Year Two Ian proposed reworking the metal virus. And all of it got approved. Had the story gone through Archie it would have been wildly different, but Ian hadn't come up with story details yet so they don't exist beyond the concept of metal goo.


 No.17194

>>17193

Aside: When Ian submitted the script for the issue where Rough and Tumble got infected and Amy mangles Rough, the editor told him that was a bit too much to which Ian agreed. When Ian saw the final art though he discovered they went with it anyway. Ian was happy he saw that before the arc coming up because we'll have Omega vs zombots and you can imagine how that'll go.

>Q:I noticed that in IDW Sonic Issue #11, after Blaze has dropped her Burning form, she says she can't transform again because the Sol Emeralds' power has diminished. Later in Issue #12, she plans to use the Sol Emeralds to return home. Do the Sol Emeralds not scatter after use Dragonball-Style like the Chaos Emeralds do, or is that plot element being done away with entirely?

The Sol Emeralds don't seem to scatter the way the Chaos Emeralds do and are more reliable. One could argue that Blaze could have powered down in a way to retain them to return home or that that they react differently on Sonic's world. Point is, Sega did not give him a note on it so he's fine with it. Kyle thinks it makes since since the Chaos emeralds have are suppose to be chaotic.

>Q:I heard on TVTropes the IDW Sonic comic can't use the word "Mobius" anymore. Is that just for the planet's name, or all uses? If it's the latter, what would happen if the story 100% required Sonic and friends go to Sonic Riders Zero Gravity's "Mobius Strip" location?

Mobius strip is a real thing and can still be used. They do not have access to old cartoon material and that material had the planet called Mobius, people mobians, money mobiums, creatures mobinis, and etc. The IDW Sonic book is much, much closer to the game canon so Sonic's world is Sonic's World and the living beings on it are animals, as far as Ian knows. Ian doesn't think Blaze's world or even the Human World have a name either.

Reminder that you can send questions to Ian by email, Twitter, on the YouTube video, or get priority on their Patreon


 No.17195

>>17194

>Sonic's world is Sonic's World

Still never going to get over this. Name the damn planet they live on already


 No.17196

>>17195

E-arth


 No.17197

>>17196

I'd accept that


 No.17198

File: f0b59626fa168c3⋯.jpg (120.61 KB, 687x687, 1:1, 1501020769739.jpg)

>>17196

Just imagine the butthurt if they did this.


 No.17199

File: d4645164f79c99d⋯.jpg (7.7 KB, 213x194, 213:194, speedkeed.jpg)

>>17196

>E-arth

Yes. Make it happen, SEGA.


 No.17200

>>17195

>>17196

Naming the planet would only lead to more canon autism


 No.17201

>>17196

I needed that laugh. Penders would get away with it

>Echyd'nya


 No.17202

>>17119

Should note: The Archie Sonic Universe #95 fan-restoration released today. Pretty great read, I'll storytime it in the fancomic thread in a little bit.


 No.17204

>>17202

Storytime beginning now: >>17203


 No.17212

File: 3bcffac5090f50b⋯.png (589.01 KB, 493x679, 493:679, 1411820796136.png)

>>17189

>because that's how you kept playing further

I know what you mean, Sonic 1 and 2 had a lot of trial and error to get maps right (specially 2, fuck Metropolis and its boss) although 3 kind of ditched that with the save feature. Still, I understood that that's how the game was meant to be played and didn't have a lot of problem with that, it was satisfying being able to go deeper into the game with each run and if I grew tired of having to replay it, I could always abuse savestates N-not that I ever did!. But on the other hand being able to go a bit faster doesn't justify having to replay the map a lot.


 No.17215

File: 8ccb7a15f9386e6⋯.png (405.19 KB, 415x522, 415:522, ChaosKnuckles03.png)

>>17212

>N-not that I ever did!

I'm starting to doubt that, anon.


 No.17219

File: 650efcceef74f3d⋯.jpg (72.57 KB, 848x942, 424:471, 1529107756138.jpg)

>>17215

Back off anon


 No.17220


 No.17221

>>17220

I don't get it, they're the most senior staff of the project and they're washing their hands of the responsibility of the first redesign? I think they're full of shit. In light of this I think they're going to delay this until they can't anymore just like with the trailer.


 No.17222

>>17220

When the general public forgets about Detective Pikachu and The Lion King and there's also a small lull in general movie news.


 No.17223

File: 047bbb2288aeb77⋯.jpg (36.17 KB, 680x392, 85:49, D_M1vjZVUAA-bY6.jpg)

>>17220

I'm not looking forward to it but I saw this in that thread and I felt this was the best the design was going to get based on the technical limitations they have to work with with the footage they already have done. It nearly covers all the problems I had with the face previously, the only thing I think would help is if they readd that patch of fur between the eyes to emulate the mono eye like in the concept arts but was missing in the final reveal.


 No.17224

>>17223

Oh, and make his nose smaller. That's really all I would ask to be adjusted as well at this point.


 No.17225

>>17222

>The Lion King

There is 0 non-critic praise for that movie.


 No.17226

When does the tangle & whisper comic come out? Will someone storytime it?


 No.17227

>>17226

It might get leaked in a week from SDCC, but it comes out officially on July 31.


 No.17228

>>17225

I'm not in the loop, is it really doing that bad?


 No.17229

>>17228

The Lion King remake is the soulless meme incarnate. It is literally talking real-life animals, but less expressive than the Jungle Book remake.


 No.17230

File: 7d6d82f27978014⋯.png (598.75 KB, 960x720, 4:3, silver laffs at you.png)


 No.17231

Everything is so slow and quiet lately, nothing going on, no news, nothing.


 No.17232

>>17231

Yup. In some ways I kinda appreciate not being over-saturated with Sonic news, but man, makes you wonder when things are gonna start picking up again in terms of news.


 No.17233

File: 1696fd6b606740a⋯.png (1.62 MB, 1600x1600, 1:1, 1476075695678.png)

>>17232

For me it's gotten to the point where I would definitely appreciate things being more eventful.


 No.17234

File: 10d3d354d6dec6f⋯.jpg (89.58 KB, 953x671, 953:671, shrug.jpg)

>>17233

Welp we're expected a deluge of content/announcements in 2020 so take this year as the calm before the storm.


 No.17235

File: 3beb4dff2ddb521⋯.png (135.34 KB, 500x500, 1:1, 59920767_p1.png)

>>17234

God, I hope we don't have to wait all the way to 2020 before things get a bit more fun. I'm gonna go crazy.


 No.17236

File: dda9707f7a6964a⋯.png (232.99 KB, 298x372, 149:186, way p.png)

>>17235

Just be careful what you wish for, anon


 No.17237

File: 4d157d8e45e3a5b⋯.jpg (277.16 KB, 800x534, 400:267, Bunnie-Rabbot-Sonic-The-He….jpg)

Good evening, /fast/! It's Friday! What are your plans for the weekend? Anything Sonic related? I'm going to download some romhacks since it's been awhile since I've played one


 No.17238

>>17237

Just trying to rig my custom Sonic character models.


 No.17239

File: 77e4c4a15627ecd⋯.jpg (340.77 KB, 1760x980, 88:49, 7f4e2b564f168a9f97ff1cb178….jpg)

>>17237

I wanna draw Sonic stuff and improve on the anatomy of Sonic Worldians

At least that's the plan, if I don't end up procrastinating or something


 No.17240

>>17237

I'm going to weep over Sonic merchandise I don't/can't have.


 No.17241

>>17240

In this current day and age, you could probably pay someone hefty amounts of rings to create a replica


 No.17242

>>17241

Not him. There's many characters I wish I could find someone to do that just wright with, Sonic ones or not. Is there any high tier Modern Amy ones you know of?

I only got this Classic Amy one in my sights once I get some more funds for it, but I hate how rare she is as of late.


 No.17243

>>17241

I don't think we're quite there yet, and even if we were it'd be rather unfeasible. Ponyfags have it better, but even then the really good craftsmen have year-long wait lists. I don't think I've ever seen Sonic fan merchandise that you could confuse for official merch. The other day I think I saw a Sonic plush sell for 2 grand, so I don't know why the crafting side of the fanbase never grew like with MLP, specially given how old the fanbase is. The money seems to be there.


 No.17244

File: b2ca8951977f3d3⋯.mp4 (7.48 MB, 1280x720, 16:9, hint3.mp4)

File: 61475b7f95afe29⋯.png (1.89 MB, 1337x1366, 1337:1366, 61475b7f95afe2921f9eb5049b….png)

who dat


 No.17245

File: 1b626448d1498ef⋯.png (145.29 KB, 386x385, 386:385, cream-cheese.png)

>>17244

It's clearly pic related


 No.17246

>>17244

IT'S PIKACHU


 No.17247

>>17246

In a sombrero?


 No.17248

File: a6ba33bb5e3cac0⋯.webm (7.15 MB, 1280x720, 16:9, statue2.webm)

Damn, speaking of merch.


 No.17249

>>17248

Pretty awesome, but it costs 500 bucks.


 No.17250

>>17249

Not trying to be rude but what do you think it shoyld be priced at? and what would you consider worthy of a five hundred dollar price tag?


 No.17251

>>17249

It's funny, I would have thought with the really high cost of pretty much every product of them they'd sooner tone it down rather than even higher, specially after (if I remember correctly) they complained of low sales a couple of times.


 No.17252

>>17250

The price should be lower. With that much cash, I could buy literally every collectible on the sega shop.


 No.17253

What's the most that you've spent on a single piece of Sonic merch /sthg/? Am I the only one that's spent in the order of $700-$800 (after shipping and taxes) on a single thing?

>>17252

Is there anything other than cheap novelties on the Sega shop?


 No.17254

>>17253

There's funko pops, some neat classic figures and two remote control cars.

Oh, and don't forget the AMAZING pizza cuter.


 No.17255

>>17253

Damn. What did you spend that much on?

And, after the dust settled, was it worth it?


 No.17257


 No.17259

File: d5ec952c6feb6eb⋯.png (672.19 KB, 1114x635, 1114:635, s.png)

>>17254

are you a shill

>>17255

A plushie. Yes, it was completely worth it, it's brought me incalculable happiness every day since the day I got it. If I could get seconds I wouldn't think it twice I almost did and would have smashed that record by a few hundred, kek


 No.17264

File: 4b5f0cd74aab623⋯.jpg (14.79 KB, 200x271, 200:271, STC88-OldSonic2.jpg)

>>17259

>incalculable joy

>for something related to Sonic

I think I know that feeling. It's been a very long time since I've felt that




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