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|Rules|ContactUs|Writing Tutorial|Vidya Gaem Porn|Video Games|Actual Video Games|

File: 85bd9a16e40d951⋯.jpg (305.39 KB, 1366x768, 683:384, Slavery.jpg)

File: 488b12c949f583a⋯.jpg (462.96 KB, 1366x768, 683:384, Map.jpg)

File: ac7a5a90556379d⋯.jpg (309.93 KB, 1366x768, 683:384, Combat.jpg)

File: 0f622a00328476a⋯.jpg (252.39 KB, 1366x768, 683:384, CharacterCreation.jpg)

 No.313174

Alunia is a text based slave management game I made in unity.

Link: https://mega.nz/#!zgpACYBZ!fVS2gSCkNiA7nxNfEAHaSgF6a2cy6VmWJOGnt_Zb6Vc

Currently you can play as male, female or corrupted (dickgirl/futa). You can buy, capture, manage, punish, reward, modify, train, work, sell, rape, befriend and impregnate slaves in a fantasy setting. Sex is male on female or corrupted on female with text and stolen art. There is a relatively complex rpg combat system but it’s entirely optional.

Even though the game has some content for a demo of course it still needs a lot of work and I don’t find it too much fun to play at the moment. Didn’t plan to post it in this stage but I need feedback, it would be really helpful to know what people want so I can prioritize that.

You can add your own images by editing this example pack: (only download if you want to make your own) https://mega.nz/#!qs5CkIBY!pLYbVxzgpqwtm1dszTzLsuwVe-6gin8QlNsj-ArYJOw

Uncompressed link: https://mega.nz/#!qwoUyaKD!9F-UFWU-mOcgQRlsEAoib67nUF1BmJBJ1X6j3PWleV0

(Cheating gives 1000 gold and triggers a unique slave event.)

 No.313185

can this be played in windowed mode?


 No.313186

File: 6305ff5a3a2fab5⋯.jpg (15.26 KB, 480x480, 1:1, 1494209671331.jpg)

>>313174

>slave management game nº86

No thanks, over saturated market with nothing new and interesting.


 No.313189


 No.313202

>>313174

Does it have lolis?


 No.313206

keep up the good work op


 No.313244

File: f694ffc01462d54⋯.jpg (1.49 MB, 1500x1125, 4:3, 45c7d3133735c629bef9a1f10c….jpg)

Ok, you've got something going so far. My biggest compliment to the game is that I'm glad how clean it is. Most new games either feel completely barren or cluttered with actions that aren't part of the game yet, and I feel like you've hit a good middle, which makes me want to wait for the next version and see what'll be added next. The tutorials were also pretty well formatted and I could skim through them pretty quickly and get the gist on how the game worked. For some special idoits out there I'd reccommend implementing a tutorial list containg all past tutorials so someone can easily reread them and see if they missed anything..

As for the gameplay itself, I felt that some things could use a little tweaking. The warrior and the assassin were the only characters that could actually hold their own. While all the classes had interesting gimmicks that, with the right setup and management, could lead to good damage, I often found myself dying before pulling it off. On that note, the healer is extremely weak and while the temporary health they grant is "cool", I'd much prefer more potent, straight-to-the-point healing abilities. Either that or implement some kind of basic potion system.

With that said, I think the Witch was the only other class that I thought was pretty interesting in terms of abilities. Most of the other classes defensive and debuff abilities were pretty useless and I never found myself beniffiting from the race bonuses. The enemy would still decimate me whether I pulled it off or not. I won't complain about the difficulty too much though as I found myself winning more reliably as I got used to the classes and the enemies themselves. I will say that while I appreciate there not being any repercussions for losing could there PLEASE be an "escape" feature". Three actions in I can tell pretty reliably when I'm going to lose or win and it's a drawl to wait for myself to die. Also, the lich and undead skeleton encounter that you have in the game is extremely overpowered if only because it has the ability to straight up heal itself which literally no other enemy can do and I never am able to deal enough damage to kill them.

Now for the sex-scenes. I'd say it's pretty basic and that's appropiate considering how unfinished the game is. There's just nothing that jumped out at me and made think "Woah, this is good". It all just felt rather dry with all action but no description of said action. I'd recommend taking a peek at the CoC thread and the game itself. Fetishes aside, MOST of the writing manages to splice description with action pretty well. With all things though, the more you do it the better you'll get so don't dwell on the sex scenes too much. Seriously, don't though. Creators going out of their way to make ball-busting sex scenes when their not too familiar with it kills most of these little projects.

So, with my autistic rant done, the only things I have left to say are: add more "cleave" like abilities and make the abilities a bit more potent in general.


 No.313270

>>313186

Basically this.

Enough of sim-brothels, and "how to train your whore". If this isn't built on a very innovative concept, then i have no much interest in this.


 No.313294

>>313174

I think this game is interesting and you can be the one to make a good fantasy slave trainer.


 No.313299

>>313174

basically >>313244

It's an oversaturated market but a clean interface and good run helps miles.


 No.313302

>>313270

>If this isn't built on a very innovative concept, then i have no much interest in this.

Devil's Advocate: a mundane concept *could* still be worthwhile, depending on the details of its implementation.

If the dev team has setup highly modular content, robust APIs, and separable code … then it's *acceptable* for the game to just be a collection of familiar gameplay mechanics in a generic fantasy setting. Modders could then give it a decent world map, additional races, difficulty rebalance, extended quests, new sex actions, Portugese UI translation, etc. I had hoped to see Strive for Power deliver on such promises, but the modding system turned out to be cumbersome and unreliable.

Strive for Power used (mostly) plaintext source code. Modding was a pain-in-the-ass, but a sufficiently motivated loser *could* make improvements and expansions using MSPaint or Notepad. Unity demands a higher level of technical proficiency from modders, which will discourage many people from even trying. Unless the developer makes a conscious and sustained effort to support mods (e.g. Rimworld), it's unlikely that Alunia will see any secondary content aside from cheats. Therefore the game's entire value proposition will rest on the developer's ability to deliver interesting content. And so >>313270's criticism definitely applies, because this demo simply doesn't show any unique spark of creativity or talent. It echoes features, UI elements, and aesthetics from other games - but if fails to express a clear vision of what *this* game will eventually become.

Here are a few potential changes to consider:

* shift design focus towards the *map* - the player character's location, their ability to travel, the significance of terrain, and the different actions which can be performed in various places. Maybe the game could grow into something akin to Mount&Blade, with the player attacking remote villages for fresh slaves and then returning to civilization for resupply (or making risky forays into enemy territories in search of rich plunder) (or wandering dangerous forests to slay legendary monsters).

* shift design focus towards the *party* - the player character's companions, their strengths and weaknesses, their loyalty, and their ability to work as a team. Maybe the game could grow into something akin to No Haven, with the player selectively abducting, recruiting, and/or training characters to fill key roles. In order for this system to be fully satisfying, the game must also present a wide variety of challenges to the party (combat, traps, exploration, negotiation, infiltration, survival, seduction, etc).

* shift design focus towards the *struggle* - the contest of wills between the player character and their slave(s). Implement overly-complicated variables for psychology, mood, trust, confidence, arousal, etc. Give the player incomplete information and present them with dozens of possible actions at every moment. Increase the difficulty so that careless play often leads to rebellious or mindbroken slaves. Jack o Nine Tails used this approach - but it was arguably due to shitty code and lazy testing (rather than intentional obfuscation).

* shift design focus towards *power* - the player character's status in the world, their subjugation of slaves, and their relationship with authorities and quest-givers. Establish characters within the game world who are exerting power responsibly (or capriciously) and encourage the player to interact with them. Allow the player to treat subordinates kindly or harshly, and show consequences for these decisions. Present different forms of power within the game lore (e.g. hereditary aristocrats vs talented mages vs wealthy merchants vs revered priests) and force them to collide. Plan some lategame events in which the player can support/usurp/enslave some of the major NPCs.

* write a setting/story which gives an interesting *context* for the mundane gameplay. Maybe some races are rare within the game world, so that the player will be excited upon finding one of them. Maybe the player character has a relevant backstory (former slave? disgraced noble?) which allows for sympathy and roleplaying. Maybe there's political upheaval or intrigue which invites the player to choose a side.


 No.313308

Thanks for the input.

>>313202

>Does it have lolis?

no

>>313244

>PLEASE be an "escape" feature"

Forgot to add this because I had it as a dev tool. Game is balanced from my point of view when I know what everything does but I might make non damage skills a bit more attractive. I will expand the combat then, fairly easy to do with the framework and this is what I enjoy, was going crazy over trying to improve the smut generator.

>>313302

>because this demo simply doesn't show any unique

Well this is because I was worried how more complex features or expanded lore would be received and just decided to stick with the usual hgame mechanics first. Your suggestions were mostly already planned, worked on some of them just wanted to focus on the basics before I get carried away.


 No.313315

>>313244

> The tutorials were also pretty well formatted and I could skim through them pretty quickly and get the gist on how the game worked. For some special idoits out there I'd reccommend implementing a tutorial list containg all past tutorials so someone can easily reread them and see if they missed anything..

Forgot to mention that you can turn off and on the tutorials in the menu and they will trigger again. Tried to make them informative and compact so they are not a waste of time and people actually read them.


 No.313318

does pregnancy actually do anything? i got a slave pregnant and advanced a bunch of days but nothing seemed to be happening. then i tried to get other slaves pregnant but it seems like it didnt happen anymore…

well anyway, i think pregnancy mechanics are very important for slave management games like this. if you can do a better job than the other ones i'll play your game.


 No.313322

>>313318

Impregnation only for now, chance is based on semen volume and fertility, everyone has a menstruation cycle so you need to hit the right time. Semen restored over time but if the male is more attracted to the female the ejaculation will increase. Elves are less fertile human nobles have the best genetics for breeding, there is also a chance for twins. I haven't decided how to implement birth yet, not sure what do with the kids since they would remain babies for the entire game if they are even born.


 No.313327

>>313322

i really like those concepts (menstruation cycle, racial differences, etc…) but i think the implementation could be better somehow. like maybe if there were ways to obtain information about a female's cycle (like it tells you when she has her period at least)

oh btw, i got a virgin slave after my first one and when i had sex with her it didnt remove the virgin attribute.


 No.313341

>>313299

>>313270

>>313186

>It's an oversaturated market

Compared to the flood some other game types receive like male MC VN or rpgs it's pretty much new land with only a few mention worth games.


 No.313350

>>313308

>no

Into the trash it goes then.


 No.313398

you really should add lolis


 No.313422

>>313322

>they would remain babies for the entire game if they are even born.

Other games have systems were the kids go to a different dimension where they age rapidly. Perhaps "magic" would solve the problem.


 No.313435

Combat is way too fucking hard


 No.313442

Mummys crash the game whenever it comes to their turn in combat


 No.313451

>>313435

Are you playing on easy? It gives a significant boost.

>>313442

It appears I didn't actually gave them skills, how silly of me.


 No.313470

>>313308

>Does it have lolis?

>no

It's pointless then. This game brings absolutely nothing new to the table that other(far more developed) trainer games already have. Loli's would at least give it a purpose.


 No.313476

File: 36cf3fdbc57c707⋯.png (391.1 KB, 600x450, 4:3, ClipboardImage.png)

>Genderlocked classes in a singleplayer game


 No.313486

>>313476

>having genders at all


 No.313488

>>313476

Gender is part of the combat, the witch can use various effects on males which are stronger the more attractive she is, there are also gender locked races, upgrades and items in the future. Males and females are generated in a different way there is no homosexual attraction at the moment.


 No.313505

>>313270

I would not mind but every single one is using slaves that other than there stats and looks are the same i would prefer they make a game where ther are maybe 3 girls that are unique and fleshed out over than blond girl number 44.


 No.313514

Will it be moddable?

Will we be able to mod in lolis?


 No.313554

Where are the save files located?


 No.313558

>>313514

You can add your own portraits for slaves.

>>313554

Registry and you can export them to the game folder.


 No.313672

>Stolen art

>Unity

>"management" "game"

>no lolis

This thread should be purged.


 No.313706

It's just me or the difficulty of the fights is fuckin insane ? Even in "easy" my party is wiped in 4 turns at best when i can't even kill one enemy. It's not "easy" it's fuckin "Korean F2P shitty moba" difficulty.


 No.313734

>>313186

I don't really mind. Looking at the number of games that have been made for specific niche's I think there's only a moderate amount of games for slave management games.


 No.313750

>>313341

We never said we like MC Soyboy Magical Haram Harem VN Sugoii Edition 5 either. Honestly, the only reason I tolerate these is because I'm giving the creators the benefit of the doubt and say they're first time creators.


 No.313751

File: 97c84e2d579c19c⋯.png (59.88 KB, 255x326, 255:326, 1202722117383.png)

>no lolis

fuck off then


 No.313766

>>313706

It'd be a hell of better if healers had offensive abilities, imo, as it stands they have a lot of wasted turns, witches too, once you've thrown out a couple of debuffs and used the centuries long bleed.

There just aren't enough sources of damage in balanced parties.


 No.313913

>>313706

Well not impossible as the goal of my balance for normal (which is same as hard) was to make as hard as possible while I can still win every fight. Of course I know every skill AI has and know how they make the decisions. I will make easy and normal easier.

>>313766

There will be subclasses for that, they will replace a few skills and upgrades so if you don't like some of the skills a class has can use a sub instead. You have wasted turns on normal? Easy makes party health much easier to manage. If you have 2 male with the witch she can boost damage constantly.


 No.313962

>>313270

>>313186

Name 3 (three) good ones.


 No.313969

File: 660c3bfd500e644⋯.png (1.12 MB, 1364x768, 341:192, ClipboardImage.png)

File: e1e580e3a715415⋯.png (1.35 MB, 1366x768, 683:384, ClipboardImage.png)

Playing through this and i have several problems already.

Why separate through strength/agility and intelligence/affinity at all if they do the same stuff just for different classes one being magic and the other being non-magic shit, even the levelling system is geared towards one or other for the two different classes systems. You could simply collapse affinity and agility under the same stuff and have strength/magic be collapsed under the other as "class mastery" or something along this to calculate damage and everything, i would like some setting to add the damage calculation as well.

To the interface part of problems, it kinda sucks but is not the worse i have meet, but we never know what we earned in battle, the experience system makes no sense and we never know how far some character is along his levelling, the items that we get we don't know what they do unless we put them on and keep note on the changes, we don't know what costs actions nor doesn't as well, and upgrade tab on the main map area is worth less considering we don't do this solo nor can we change it to other unit by pressing the keys.

Several graphical bugs i have meet as well like hire tab showing a race/class that is nothing about the character that is hired and we can't sell hired ones as well, quests disappear from world map once we load the game, the hex tile is not clearly defined and we don't know what we are clicking to go to, slave tab losing its shit and making sure i can't see current status of the slave.

And about combat I have some question is on the healer class, why can't it heal and any overhealing be used as the shield? The lichs can combat/heal/shield their own units and have about 65 damage reduction for a unit that hits hard and can spawn up to 3, our healer is kinda stupid in comparison, giving one shield that can barely stop one single attack from anything and doesn't take precedence on the status bleed/burn, one status cleanse from one unit considering they are plenty and can sometimes be casted in aoe agaisnt us, aegis with its pitiful duration and reliance on AI coding, pacify which might be the best ability, song of valor being the only sure morale increasing ability for the party is only usefull once in a while besides being one upgrade usefull.

And demon cerberus, mummy and giants right now crash the game. Will try if i can do dungeons besides two fights before going more about combat in general.


 No.314014

>>313969

Very good points, thank you. I was aware most of the issues you listed and will fix them in the next update, kinda rushed this version.

>Why separate through strength/agility and intelligence/affinity

Mainly for future additions such as arcane archer class, humans can already specialize somewhat on their dump stats with upgrades and legendary talismans. They are also used for non combat interactions: agility and affinity affects beauty, exploration is based on sum of all stats and dialogues will have stat checks in the future.

>we don't know what costs actions nor doesn't

>The lichs can combat/heal/shield their own units and have about 65 damage reduction for a unit that hits hard and can spawn up to 3

Yes I need to show more information, I wanted to make a character sheet for enemies that shows up on mouse over which shows their skills and gives tips about their weaknesses, this may take some time.

Undead units have 50% higher reduction at the cost of 30% lower health, this can be exploited by abilities that ignore or nullify reduction such as bodkin shot or curse of mortality. They are also immune to morale and bleeding damage. I have nerfed the lich heal but it will also deal aoe morale damage. The temporary health is actually the shielded slash skill of the skeletons and the value is based on the number of skeletons.

>why can't it heal and any overhealing be used as the shield

I plan on focusing more on fights similar to the dungeon where you don't heal between battles, for now it is just annoying but it could be interesting once the system is fleshed out.

So about the healer, I have nerfed aegis several times during testing and thought about removing it because it can negate excessive amounts of damage especially if you build speed and use cure to time it. Units like behemoth should be the same value as 2 adventurer, if the healer gets lucky and manages to aegis when 2 behemoth is using a big attack then she basically 4 times more valuable than usually. I always felt like healer and knight is a must in every team. Cure can be very good against enemies such as the imp who explodes the burn stacks on you, it only has 1 action cost. However I did most of the testing at level 1 and 5 and forgot to test some of the enemies I added later.


 No.314025

File: 17427da6492b0cb⋯.gif (537.3 KB, 500x281, 500:281, 1452659224222.gif)

>Has futa

Didn't even read the thread just you keep doing you


 No.314035

File: 980908e140fc550⋯.png (1.3 MB, 1366x768, 683:384, ClipboardImage.png)

File: 771d88e531171b4⋯.png (1.29 MB, 1366x768, 683:384, ClipboardImage.png)

>>314014

I managed to finish a dungeon after having full part with 4 upgrades till reaching the fourth line which has some cool stuff, I do remember having 3 humans knights, one human archer, me as the worthless elf assassin, and the human healer had one job, use song of valor to buff everyone damage by 10%, nobody died, there was no difficulty even after 4 fights consecutives fights.

Because the knights tanked with hold line to boost things up to 60 reduction, with hope buff they were capable of doing 100 damage with all out, considering they can even protect others most attacks did nothing on the party. (dwarfs are pretty much very good tanks as well, but because of them being slow they are worse than humans in the shield bash enemies side of things and will always be behind the enemy attack speed)

Assassin lacks attack I mean a lot of attack it is a wasted slot, does pitiful damage even with macabre buff + hope on the pitiful 30 just bumps it to 40, the bleed is worthless on several enemies and the use that i had for assassin was just to make enemies slower one by one instead of killing them and because i it choose as starting i couldn't even get rid of myself.

Ranger is alright and is better than assassin all around because he is not limited by front line attacks only, save for his 5 ability which is worthless.

Mage is a very good supportive role, has decent damage, and can apply some status and hold enemies as well.

Now for some weirdness on upgrades, humans females have one upgrade with the tooltip inverted on the second roll, it states using strength/agility for mage/healer class, intelligence/affinity for knight class.

Elfs got the short end of the stick, being incapable of being mages because their race upgrades focuses on affinity somehow, making them worse all around, the hatred of orcs upgrade just destroys their morale as well for not good damage output. They can be fast assassins with no damage behind, they can potentially be ok rangers only because of the rangers upgrades. They are literally geared towards only witches.

Dwarfs are the perfect tank, unable to move, unable to die.

Humans are the best species overall just because they are more general on their upgrades with no drawbacks and capability to go first (which is useless on ranger), with two cases they being worse is witch and tank only knight.

And it appears the longer you go with the daily updates messages that have your input the more easily your game just breaks and you can't do anything because the save corrupted retrogressively, by corrupting any save related to the current playthrough. Somehow your game is trying really hard to not work. Any first break will fuck up hiring, any second or more and you are already looking at everything starting to go downhill and you can't level up new hires.

Funnily enough the first save corruption i had was when i got the daily message that one of my slaves was getting corrupted, i ignored it and i couldn't play that save anymore.


 No.314044

What the fuck is this click fest.


 No.314060

>>314035

>humans females have one upgrade with the tooltip inverted on the second roll

Humans have knighthood for knights and the other classes get bonus from the stats they don't originally use, females get doll. One of the human speciality is increasing all of their stats and using those the class normally doesn't. Two human artifacts Crown of the First King and Seven-League Boots focus on this.

>They are literally geared towards only witches.

They get +2 agility at the start you can see those bonuses on the character creation, they are more focused on agility than affinity. Elves are better in pure elf teams. Assassin is indeed weak however and will get some buffs, though knights all-out attack supposed to be a risky move. Elves will get a mage subclass that doesn't have fireball as it doesn't fit the lore.

>And it appears the longer you go with the daily updates messages that have your input the more easily your game just breaks and you can't do anything because the save corrupted retrogressively, by corrupting any save related to the current playthrough.

Should be fixed, game was trying to call events I didn't write yet similar to the enemies not having skills. Though I never had this happens so can't be sure.


 No.314087

>>313244

Source for the pic? I found the artists pixiv, but all I can find is the non cum version of that.


 No.314089

>>314087

Nvm, found it. Link for anyone interested for it: https://chan.sankakucomplex.com/pool/show/14326


 No.314106

The combat is fucking shit, you literally can't kill anything.

fix it


 No.314110

File: ce7528d85da1f4b⋯.jpg (224.65 KB, 762x576, 127:96, 55a63562n4133bm12474864q82….jpg)

>>313174

I forget what board I saw it in, but I recall you posting that first gameplay screencap a couple months back somewhere and you announced that you were thinking about/in the early stages of making a slave trainer. As a man who only gets erect at the sight of numbers and stats, imagine the fucking hype when I saw this thread.

As for actual feedback:

-Do the stats unrelated to a class affect the character in any way?E.G. strength and agility for healer/mage/witch or intelligence and affinity for knight/ranger/assassin.

-Claims that the genre is saturated don't hold much water considering that Strive for Power, No Haven, or Free Cities are essentially more-developed versions of Whoremaster, which is a 10 year old game, yet they're of the most popular h-games in development. When the game is good, regardless of tropes and genre, people will be interested.

-If the protagonist is on the move constantly but is still able to interact with their slaves, does that mean the slaves are traveling with them?

-As others have said, pregnancy is awesome. At the same time however, depending on what direction you move the game towards (more management heavy, RPG heavy, narrative heavy, etc), having dozens of children stuck in baby limbo while the protagonist is roaming the country could become problematic. Orphanages? Adoption? Keeping an in-home nurse in the MC's mansion to look after them? Time magic to speed their aging along and cut out the baby problem all together? I dunno.

-The healer's overhealing is nice, in place of it flat out restoring health. It gives an incentive to make use of the rest feature or renting out an inn or whatever, rather than just healing everyone to full after each fight and moving on.

-You mentioned lore and how it might overwhelm. If inspiration strikes and you feel like 10 paragraphs are needed to describe the socioeconomic impact dwarves have on the steel trade, go nuts. Too much lore has never hurt anyone.

-I like the idea of hex exploration and the turn system. It gives room for random events based on the hex you're on or time-sensitive quests and relationship tracking (a slave kept happy+obedient, unhappy+defiant, etc for so many turns triggers an event that gives the slave a perk based on that mood–that kind of thing).

Looking forward to where this goes.


 No.314146

>>313174

zip https://mega.nz/#!O8wV1SJJ!_EZmYdyB3xsNozALUOqXi13ZJuJQDhVb4je4sdEMlzo

exe https://mega.nz/#!b9gXSYiK!fwr16aDCxkoEVJ2MjqfhX-5UtC6OG8XnCor-2ysNias

Quick fix because of the game breaking bugs.

-Buffed assassin starting bonus and upgrades.

-Nerfed game difficulty on easy and normal.

-Added flee button, tutorial on levelup, text popup for rewards and losses.

-Added berserker subclass.

-Fixed major issues with enemies and events.

-Fixed virginity, UI issues.

-Removed leftover testing tools.

-Minor changes.

Hopefully nothing broke.


 No.314150

There's a virus in the files. Activates when you try to delete the game. evb8341.tmp


 No.314154

>>314150

Your antivirus threw it up? Others got nothing so the problem is likely on your side.


 No.314155

>>314150

>downloading shit from the internet

What were you expecting?


 No.314159

>>313962

Slavemaker 3.5

SimBrothel 2 Revival

Jack-o-nine-tails

Brothel City

No Haven (RAGS)

Strive - Mage Brothelgame

… and Counts "Free Cities" ;-) it´s a Kind of brothel City, too ;-)

Aaaand it is WITH LOLIS o:-) >:-) o:-)


 No.314164

>>313308

>stick with the usual hgame mechanics first

This is a good idea only if your finished game will *include* these exact elements. If you've implemented them as mere placeholders then that's a waste of effort, because your v0.001 demo was *never* going to offer a satisfying play experience. Your demo ought to say "here are my cool new ideas" instead of saying "here are someone else's ideas, which you've already seen before, and which I've copy-pasted in order to make this demo feel like a complete game."

Example: your combat UI resembles Strive for Power. Strive's UI is very good at depicting horde battles, in which a large number of fodder enemies mindlessly attack the player's team. Without showing a single line of text, the combat UI can convey ideas such as: "your team is outnumbered" or "the enemy has just received reinforcements" or "the outnumbered team gets fewer actions per turn." All of these messages nudge the player into acquiring combat-capable slaves, intead of attempting to play the game as a solo adventure (which is good, because the game is not balance for solo play). If *your* game will consist mainly of head-to-head battles between large parties, and if the enemy characters rarely/never use special abilities, then echoing the Strive UI is a good decision.

But the Strive UI can't show terrain, or formations, or high-ground advantage, or cover, or flanking/ambush/encirclement. Its animations can't distinguish between long-ranged and melee actions. It can't effectively depict positional advantage, unusual forms of movement, or AOE attacks. The interface is streamlined and efficient, but the result is that each individual action lacks emphasis (even - for example - a sudden crit which kills the player's waifu). The characters can't pause mid-battle for a VN-style conversation or death soliloquy. It's infeasible to deliver a climactic 1-on-1 duel in the Strive combat system, so the plot sets up 1-on-1 confrontations and then ignores them (the player's full party suddenly appears and then the Fairness Genie gives the boss a handful of bodyguards). The Strive UI cannot easily indicate roles such as "backline healer", "main tank", "flanking ranger", etc. It can't depict stealth, aggro, area denial, lines of retreat, etc. Therefore such concepts simply weren't added to the game, and the player never gained the ability to win an "underdog" battle via clever tactics or good reactions.

It's useful to contrast Strive against Portals of Phereon, which uses a randomly generated hex-grid map for its combat encounters. PoP puts heavy emphasis on the unique traits and abilities of its various monstergirl species, and these peculiarities are fully expressed during combat. The system rewards balanced teams (tank, crowd control, support, glass-cannon mage, etc) and often allows the player to seize (or bypass) important chokepoints on the map. The battle system encourages the player to maintain a large and diverse harem (mermaids are crucial for ocean battles but useless in forests … so you'll probably want 2-3 mermaids in reserve). But the battle system also has a low level cap, which encourages the player to regularly bring "fresh blood" into the party instead of relying on a few favorite companions. These aspects of the combat design *support* the core appeal of the game: find weird creatures, journey with them through weird places, make them stronger, then cross-breed them and repeat the whole process with their offspring. PoP combat isn't fun, fast, or pretty … but it exists in harmony with all of the game systems.

>Your suggestions were mostly already planned

If a few were already planned then that's great. Which ones?

If they're *all* on the development roadmap then that's a mistake. You *cannot* deliver a game with great party-based combat AND complex psychological slave-training AND thorough examination of power dynamics AND extensive customization of the player character AND political intrigue AND exciting world-map exploration. There are people who want each of those things, but few people want/expect ALL of them within a single game. A combat-focused player will be annoyed if the slave-training minigame demands too much of his attention. A training-focused player will be dismayed if he can't faceroll the boss battles. A breeding-focused player will be frustrated if he's asked to resolve 50 random events while he mashes "End Turn" and waits for a fetus to gestate. You *cannot* please everyone, and you shouldn't try to do so. Please tighten your scope; focus on doing 1-2 things *well* instead of doing 6 things adequately.


 No.314295

Female elf assassin is the most broken shit

widows dance+elusive. slows make enemies automatically and gets 40% damage resist against slow. At level 4 she has a 93% damage resist. higher than my knight at 50%.

unfortunately her damage os pathetically low. hilariously, lower than the knight. who is supposed to be the dedicated tank here?


 No.314297

File: d4840ddf55efe2d⋯.jpg (25.06 KB, 754x407, 754:407, images (3).jpg)


 No.314374

>>314164

>>313302

This is interesting stuff to read. I'm not any sort of developer, but I still enjoy reading this kind of thing.

also

>A breeding-focused player will be frustrated if he's asked to resolve 50 random events while he mashes "End Turn" and waits for a fetus to gestate.

god this is what I hated about PoP.


 No.314529

Does any1 know if the virus was a false positive or totally a virus?


 No.314531


 No.314533

>>313174

zip https://mega.nz/#!W45U3SDC!SODW2XjkRE1ggHNgEevY6dpuOMUPGc9CaMcP_-X1wGk

exe https://mega.nz/#!rsxyBYKB!qqbyr-WGul7ZhLt_UvjiVYlWEtlwnj4CPBNd10QVlEs

-Added talisman shop in the city.

-Added descriptions for talismans.

-Added priest subclass.

-Fixed major combat bugs.

-Fixed assassin.

-UI improvements.

-Minor changes.

Later encounters are way harder now on hard since scaling didn't work for several reasons. Teams have to be filled with companions and talismans to fight them.


 No.314535

Any1 want to test if this is also a virus or not?


 No.314539

>>314159

Is Slave Maker development even active?


 No.314549

>>314110

Glad to hear that.

>-Do the stats unrelated to a class affect the character in any way?

Yes, a few human upgrades and items for now and some smaller non combat bonuses.

>-If the protagonist is on the move constantly but is still able to interact with their slaves, does that mean the slaves are traveling with them?

Initially it was only available in cities but I removed that for simplicity for early versions, lore wise they are in the city.

>Orphanages? Adoption? Keeping an in-home nurse in the MC's mansion to look after them?

Could work.

>Time magic to speed their aging along and cut out the baby problem all together?

I would prefer a more serious late game approach where the player travels forward in time a few decades and the whole world changes.

> It gives an incentive to make use of the rest feature or renting out an inn or whatever, rather than just healing everyone to full after each fight and moving on.

That was the original plan but simplified it, will see how it goes later.

>>314295

Should be good now.

>>314164

Yes I have too much planned, we will see how it goes. I can separate different features so players can choose which ones to pursue and can ignore the rest.

>>314529

>>314535

Only one guy had problems with that so either that or shitposting, I ran a scan regardless and nothing came up. Obviously a dev wont put virus in his own game that took significant effort to make.


 No.314552

>>314549

Yeah, you say that, i tried running the game and for some reason my AVG immediately quarantined yours and said it has

Dyna:Injector-AL im gonna give it another go and see if it gonna pop up again or not


 No.314555

>>314554

If you are the only one who has it then most likely you didn't get it from this download. If anyone else gets the same result I will get the antivirus you are using and check why it throws that up.


 No.314556

File: 7c783622ba159cb⋯.png (104.92 KB, 958x600, 479:300, Untitled.png)

>>314555

it only popped up after launching the game, i've tried scanning it before launching the game and it does nothing


 No.314559

Just for info

>>314150

that one is not me


 No.314560

>>314556

Actually I looked it up, it is possible that it recognizes it as a virus because it simply edits the registry, unity saves player prefs into registry which is a basic feature. That is where I save. Do you play other unity games?


 No.314561

>>314560

Does CM3D2 count? I'm pretty sure it's a unity


 No.314564

>>314561

No idea I will check, there are two popular on hgg that I know portals of phereon and stationmaster is unity.


 No.314565

>>314564

Ah, if PoP count, i do play that and it has absolutely no problem


 No.314566

>>314565

I will take a look at pop code to see if he uses playerprefs.


 No.314570

>>314565

>>314566

It doesn't, so you are likely getting false positive because I am saving in the registry. I wanted to change the saving system not sure when will I do it.


 No.314572

dl's fucked


 No.314573

>>314533

>>314572

Try the latest version.


 No.314575

>>314573

Found it, guess I'm too retarded to scroll through a thread on my own. my bad


 No.314578

>>314159

Jack-o-nine-tails was honestly the only good one. This and No Haven are the only ones that have any semblance of meaningful cost management, but No Haven is broken in so many other aspects.


 No.314627

Every single fight is overwhelming odds that auto target the pretty useless healers. And that's just if you stay in the initial starting city, one hex out and giants with full front line team of orcs and goblin back ups start appearing.


 No.314700


 No.314702

>>314627

Enemies make decisions based on calculation to give them the highest chance to win. Staying in city doesn't matter fight strength depends on your level and encounter type: dungeon path < exploration < questing < dungeon final room. I left in dev tools in that update which may have caused you to level up prematurely. I need to sleep so I can focus.


 No.314707

Lolimod when?


 No.314738

>>314578

The fact that No Haven is on RAGS is already enough to completely ruin the game. This and the shitty way to "calculate" rng success.


 No.315108

>>314702

Went reasonably well until I hit level 3, won some fights lost others/ After leveling every enemy had 50% or higher damage reduction and twice my health. I couldn't do jack shit.


 No.315239

>>315108

At lvl 3 you can have 6 characters in battle, I will make it more clear in the future.


 No.315256

File: b7cb244c52b2961⋯.png (2.33 MB, 1920x1080, 16:9, corrupt.png)

>the bug where the end turn event is blank and corrupts every save still exists


 No.315260

I'm not a fan of how the player starts with a premade squad and how certain classes aren't that versatile. For example, the healer can't really do damage or heal directly. Would be nice if all characters had a base attack like in Strive.


 No.315274

>>315256

I missed one event, I believe it only happens if you have a virgin slave.


 No.315486

>>315274

Do slaves even lose virginity? using >>314700

they didn't through sex or rape. none of the three positions removed it and anal didn't either.

that would explain things though.


 No.315784

Finally, a porn game that blocks cheat engine. I'm so glad we can ensure the integrity of a single player porn game.


 No.315789

>>314578

>JONT

>good

Fucking niggers like you are the reason we can't have nice things. Edgelord economics game with shitty sex mechanics and tons of fetish content locked out because the dev is a faggot.


 No.315790

>>314700

If the player can't get pregnant as a female slave owner then you're doing something very wrong.


 No.315793

>>315486

They weren't, they will in the next patch.

>>315790

You can get pregnant but the chance is low, depends on your cycle and fertility I will increase it in the next patch which will also introduce childbirth and nursery for babies. Today or tomorrow.


 No.315896

>>313174

zip https://mega.nz/#!jkxCxYLL!_9xJmwhC9BWtfWSwjZyImbGHK5xMEvU3P32oUkn3rR8

exe https://mega.nz/#!fgoQ3AiR!5GGV6nLEBCZwvWqejGcubcCZHt99Lp0FqSLRto_67rE

-Added childbirth which happens about 40 turns after impregnation.

-Added nursery to house babies, it can be built in the mansion.

-Added menstruating trait to make it more clear when the player and slaves can get pregnant.

-Buffed female player fertility to counterbalance low testosterone slaves.

-Fixed event, virginity and UI bugs.

-Minor changes.


 No.316192

>>315896

I am at a point where i think it would do you good to make either a blogspot or wordpress account. Also, has that problem with the dyna-injector thingy fixed yet?


 No.316200

>>316192

>Also, has that problem with the dyna-injector thingy fixed yet?

I got another idea did you try it with the zip download? If not then try that.


 No.316234

>>315896

Any party member past 5 can't upgrade. It shows they have race and class points but it's all undetectable. this effectively means you have to choose your first two extremely carefully


 No.316235

>>316234

>undetectable

unselectable.


 No.316269

>>315896

This shit is just full of virus'. Care to fix that "bug"? I'm not too keen on being a bug chaser.


 No.316271

>>316269

It doesn't have virus the antivirus is throwing up false positives.


 No.316272

>>316271

Your mom is false positive.


 No.316279

>>315896

Combat is a bit hard early on if you don't invest in other party members right off the bat, at least on normal. The concept works and I can see it being pretty fun with more fleshed out sex scenes and slave training. I especially like that there's no tedious healing or reviving of fallen/injured allies and everyone just auto heals. I'm not sure if you can yet but being able to capture nonplayable races as slaves from combat would be neat, like orcs. Maybe have it be like buying capture nets/cages in town. Then there's a way to capture slaves outside of random events and encourage exploration more outside of quests.

>>316269

Malwarebytes didn't show anything for me


 No.316439

>direct level scaling

Why not have level zones? Level scaling is basically the opposite of what an RPG should be.


 No.316801

>>316234

This bug also happen when you hire someone with a full party.

Also, in the second and third slot, doesn't show any stats for the talismans, the in-battle queue from the previous version doesn't work in the last and sometimes new additions to my party (who appeared as "stranger") like female elf ranger appear in battle with my MC pic.


 No.316837

>>316439

It would make sense at the current stage but I plan on changing things.

>>316279

>I'm not sure if you can yet but being able to capture nonplayable races as slaves from combat would be neat, like orcs.

Not yet but planned for banshee and succubus first but they would need a different personality which will take time. What would you use the orcs for exactly?

>>316801

>the in-battle queue from the previous version doesn't work in the last and sometimes

I fixed the rest not sure about this one. You mean that you are limited to 3 now? It was a bug before, now 3 companions allowed in battle at lvl 1 and 2 and you can have 6 after.


 No.316853

>>316837

I'm referring to the queue in the down left corner that let you know whom character next turn is, it was in a previous version but disappear.

Sorry for my english.


 No.316858

>>316837

>What would you use the orcs for exactly?

Well you could sell them as labor slaves or keep the males for your fem MC's pleasure. There's also plenty of thicc female orc art that a lot of people are into. Even if the sex scene itself isn't written widely differently it's the thought of enslaving and fucking different races that's hot.


 No.316864

>>315793

A hero /hgg/ desperately needs in this dark hour.


 No.316866

>>315896

Hangs forever when party is defeated.


 No.316868

>>316853

I was just confused because I couldn't notice any change with that feature between the patches. You can turn it on in the menu "show real time turn order".

>>316858

Makes sense, slaves having sex with each other will be an option as well. Orcs are a male only race lore wise that rapes other races to reproduce and kills males (which would lead to extinction) but there are still other greenskins.


 No.316870

>>316866

Can't seem to reproduce, could you give more details? Flee button doesn't work either?


 No.316872

File: aef0104a3201821⋯.jpg (210.55 KB, 640x640, 1:1, 1534434318192.jpg)

This game is bugged like a fuck, the resolution is cropped for me. I try to change every resolution to all resolutions and keeps cropped making me mad so much.


 No.316873

>>316870

PC had 2 hp left in battle that went bad

I am not sure if they were killed or not (hard to tell if all enemy moves were completed) but the game window became unresponsive. Obviously as a result I couldn't determine if the flee button did anything or not.

Also the dropdown for slave activities and similar have no text on them for me. Win 7 running in JP locale.

Some other questions:

Are the "hire servant" and "slave auction" buttons working yet at all?

How do you tell if a slave is virgin? (May be that I can't see some UI elements due to the above bug)

Why are slaves getting sick after 1-2 turns?

Do you intend for sexual interactions to affect slave opinion of you at all?


 No.316874

>>316868

>You can turn it on in the menu "show real time turn order".

I'm retarded, sorry.


 No.316880

>>316872

You can try pressing R, if you upload a screenshot I will see what I can do.

>>316873

If the freeze happens again a screenshot would help, I will try to reproduce it.

>Also the dropdown for slave activities and similar have no text on them for me. Win 7 running in JP locale.

I will attempt a fix for that in the next version.

>Are the "hire servant" and "slave auction" buttons working yet at all?

Servant doesn't auction needs 60 fame (gained from selling slaves but degrades) it just sells better and more expensive slaves.

>How do you tell if a slave is virgin? (May be that I can't see some UI elements due to the above bug)

Virginity is a trait like submissive.

>Why are slaves getting sick after 1-2 turns?

Most likely because you are feeding them dog food.

>Do you intend for sexual interactions to affect slave opinion of you at all?

It already does depending how attracted they are to you if you are female. Rape reduces it the value depends on if it's physical rape or coerced.


 No.316887

>>316880

I also have a slave with 100 happiness that keeps ending up broken. wtf?


 No.316888

>>316880

>>316887

In general this game needs MUCH better feedback about what is going on with the slaves and much better info about the impact/consequences of various actions.


 No.316890

>>316887

This happened when I had the slave on "rest" assignment btw.

Also the way the slave gain/lose obedience randomly every turn is shit. The player needs to be able to control who interacts with whom if you want it to actually affect them, otherwise it's just this annoying dice roll thing.


 No.316891

File: 649617843c50d08⋯.png (1.58 MB, 1280x1024, 5:4, alunia1.png)

File: fce8544d3d0b48f⋯.png (1.34 MB, 1280x1024, 5:4, alunia2.png)

File: f25aef58dd5fa52⋯.png (1.69 MB, 1280x1024, 5:4, alunia3.png)

File: 87b66898491ef79⋯.png (1.35 MB, 1280x1024, 5:4, alunia4.png)


 No.316898

>>316891

>1280x1024

Unfortunately that resolution is not supported, I kept trying to fit everything in but I couldn't. We we were discussing it in the dev thread here and the reply I got was "Just a tip: it's OK to say no to potato PCs." then I looked up statistics and 5:4 seemed to be a very small part of gamers so I left it at that.

>>316890

The random changes are very minor.


 No.316906

>>316891

You will likely get the best result from 1280x825 but probably wont be playable still.


 No.316909

About the slaves, i simply don't have any idea of what i am supposed to do. The best i can do is being super harsh and break them. If i try to be reasonable with them, defiance keep skyrocketing for no reasons.

If i try to be kind and give everything, opinion and happiness go up a bit but defiance is still fucking me. I am completly lost about what i need to do to get a obediant slave since nothing work at all.

in fact, it feel like my choices doesn't matters at all and i'm just playing with dices to get a random change of stats..

Also, any work for them will just nuke every stats .. I would expect a maid to lose some defiance for example but nope.

Any tips ?


 No.316911

>>316909

This.

The idea for this game is good, but the balance and feedback are shit at the moment.


 No.316912

File: 8a566de300e9280⋯.gif (1.47 MB, 355x225, 71:45, 52418545184.gif)

>>316906

>>316898

Ok, thanks. Work here with this resolution.


 No.316919

>>316909

> in fact, it feel like my choices doesn't matters at all and i'm just playing with dices to get a random change of stats..

There is barely any luck involved, things that are random have minor effect and even out like who she spent time with or getting sickness. It feels random because there is just many things going on the player doesn't know about. Now the idea and goal behind this is that the player shouldn't know what the game does because then it becomes math but on the other side the game should work as the player expects it to work in a real situation.

Breaking a slave with kindness is supposed to be very difficult. You should start with submissive or pet slaves as they are much more fitting for this goal. If you are simply nice to a slave they will like you and enjoy freeloading but wont serve you as their master.

Now the details. Defiance is mainly based on 4 things which is bravery, pride, purity and opinion. 100 is the resting point, bravery is very effective for obedience when falls below 100 since the slave is getting terrified, pride on the other hand is quite bad when going over 100 as the slave will consider you more of a servant than a master. This means when you are nice to a slave keeping an eye on pride is important, if you don't want to spoil them then things such as noble dress is a very bad idea. Maid indeed makes them more humble but rest gives opinion and happiness so changing it from that wont lower defiance. You can go on the lowering purity route which takes more investments because the slave will need things such as: sensitive body, aphrodisiac, rest, medicine. If a slave is unhealthy or tired they wont be horny. Then once they are willing to have sex or you are able to start training them you will be able to make them docile. Training only one disobedient slave at a time also helps. Various traits change the method as well, if the slave is ungrateful praises are not a good idea. A free spirit probably wont be obedient until she breaks.


 No.316922

File: 479e4994c7604a7⋯.png (435.03 KB, 731x499, 731:499, tain.png)

>>316909

Here is an example for a reasonable setting, once the slave goes around 80 defiance and pirde (for degradation) then you can start training them.


 No.317072

>>316919

>If you are simply nice to a slave they will like you and enjoy freeloading but wont serve you as their master.

This is weird sometimes because I've had random event royals pretty much immediately fall simply by giving them lavish food, a noble dress, and a bedroom for one night. They were still prideful as shit and had high defiance but opinion just skyrocketed so high they submitted to me.

on the other hand, the self enslaved event slave that starts with lewd and docile I've found is completely impossible to keep loyal. there is no combination of rules I could figure out to even keep one of the two traits.


 No.317202

>>316919

>It feels random because there is just many things going on the player doesn't know about.

Yes, and that is fucking bullshit design.

I thought you simply hadn't implemented the UI, but you are not a fucking psych major and even if you were you wouldn't be a good enough programmer to convincingly emulate the human psyche. Entire teams at Google and Microsoft pour millions of dollars into years long research projects to do that and they still fail.

You can't give us real people and you're going to embarrass yourself (and fuck your own game out of existence) if you try. Very few people will have any interest in slogging through your deluded, autistic vision of what people really act like if you don't give them numbers and stats so they actually know what the fuck is going on.

This is a game. It's supposed to be fun.

If I wanted to deal with some crazy bitch telling me "it's fine" and then exploding two hours later for no obvious reason I'd just dick girls in real life.


 No.317277

>>317202

>I thought you simply hadn't implemented the UI

You were right, there will be more details such as the opinion modifiers I added now that details what events caused change and the value of it. Other slave training games are very simple: you know exactly what you need to do, make the same interactions as a routine over and over, set same rules for each slave and you know exactly how the numbers are going to change. This is what I want to avoid and as I observed other people dislike it as well. There will be more information available and the player should understand the game but not the underlying math. At the current stage the game is confusing and I aim to change that.


 No.317315

>>317277

All that means is that we'll RE your system because it's not gonna be all that difficult. Spare us the tedium.

If you want to make it less predictable, then you can do two things:

1. Make the stats/traits actually fucking mean something. Games like FC are boring because you can use the exact same formula on every fucking slave and max them. If you were to make it so different traits created unique response patterns then the intersection of those traits will result in a gigantic amount of variation in potential play. Even if you knew all the individual effects, you wouldn't necessarily know how they'd interact together and that would result in an enormous amount of experimental play.

2. Randomness isn't bad if it's logical in nature. If I throw dice and get a random outcome, that's logical. If I can choose an interaction that might be beneficial or not, I can make an informed decision - "do I permit X and Y to interact?" for example. If I know they're always going to interact in a way that's bad for me, I should be able to prevent it, but if it's probabilistic (maybe they talk about how awesome I am, maybe they don't) then I have an element of risk that I can manage intelligently. If you add additional incentives for me to permit it, then I have a reason to take that risk at all.

Combining both of those things would give us a complex (and interesting) interaction system where you can tell us everything about how it works without it leading to exact formulas of play that will always work. The alternative is you make yet another bullshit dice roll system or another bullshit deterministic system and attempt to blackbox it which will fail anyway.


 No.317456

File: ccd1d4f92b66b32⋯.png (502.94 KB, 914x497, 914:497, fantano3.png)

>>317202

>I'd just dick girls in real life.

Anon, if this was a real option for you, you wouldn't be writing angry paragraphs about game design on a hentai image board.


 No.317685

>>313174

https://mega.nz/#!614HEahA!yDaWvC7tyPsRswxTlrU3Xt8l5o5NBfTTIkEPq4pN8C4

-Fixed quests, upgrades, party management.

-Added more information about slaves and traits.

-Added ironclad subclass.

-Added more events.

-Improved UI.

-Minor changes.


 No.317730

>>317456

Wow, you're hilarious.


 No.317747

>>317685

before the patch that added menstruating slaves used to get pregnant as a fairly common occurrence, but I haven't seen any but the cheat elf get pregnant, and only her through her event.


 No.317897

>>317685

Artifacts only work if in the first slot, it is intended to only use one per character, right?

I got the event where I can get a Priest, but… i think its not worth it, she die in seconds, and is like a healer but useless because dead, I prefer use the slot for a witch.

I like the Ironclad, but i never use the spear attack, maybe if instead of slow will cause bleeding or ignore reduction would be more useful.There will be human ironclad?

Hold the Line + talent in knight does not affect other members of the party in mele.

Oh, and also some males menstruate.

Btw, now the slaves stats are more clean and easy to understand, good job.


 No.317978

File: b312db4e3819838⋯.gif (479.07 KB, 320x220, 16:11, Abort.gif)

>>317897

>Oh, and also some males menstruate.

First it was feminine penis, now it's masculine uterus. What kind of fucked up world is this?


 No.317984

>>313174

your game looks cool, keep it up!


 No.317985

>>313174

do you have a blog or something where we can follow your game progress?


 No.318095

>>317456

>muh sekrit klub iz 2 euphoric to be comprehended by non-wizards


 No.318096

>>317978

>>317897

Yet another game FUBAR. At least he outed himself fast.


 No.318152

>menstruating men

OP did you make sure to quality check anything yet before shipping it cause damn well it seems like you didnt


 No.318385

>>317315

>do I permit X and Y to interact

Jail does this now.

>>317747

Chance wasn't lowered and I was testing that.

>>317897

>Oh, and also some males menstruate.

Can't reproduce, how often does this happen?

>>318095

No, is this thread not convenient?


 No.318426

File: 361961d32087b53⋯.png (Spoiler Image, 2.67 MB, 1920x1080, 16:9, The effects of BuzzFeed jo….png)

>>318385

>Can't reproduce, how often does this happen?

I don't know in slaves, because i´m not a faggot, but happen to me in a party member, they have the same traits slaves have, and one of them is menstruating.




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