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The next generation of Infinity is here (discussion) (contribute)
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1428338742921.jpg (34.97 KB, 460x215, 92:43, header.jpg)

85f21e No.15417

Can we have a thread about the pros and cons of Construct 2?
How many of you can learn it by yourselves and how many need tutorials?

65f121 No.15421

I managed to finish a small 2d sidescroller with it for a csci class in about a week. I only read the beginning tutorial, then figured the rest out on my own.
It's great for rapid development and letting you focus on level design and the creative aspects of game dev, but I didn't dig far enough into it to really make anything too complex.

85f21e No.15456

I'd be interested in making a top-down view game with online support for it. It would beat working in game maker, but I want to know if I can custom code new events myself.

684861 No.15459

I'd definitely use it for any default-type 2D game styles (e.g. twin-stick shooter, platformer) over using the 2D components of UE and even Unity.

e93c3f No.15500

bbb

97238b No.15868

>>15417
Personally I do need tutorials for some more complex things, but a lot of things can be learned easily just by exploring and trying things out.

Personally I'm an artfag, so for me sometimes it's difficult to find out the "programmer" part where I need to use some commands and words from programming. That's when I look up tutorials or ask people.

cd9594 No.15881

File: 1429263193460.jpg (98.11 KB, 1280x720, 16:9, 1391671626358.jpg)

Construct 2 is good for quickly making things. I was able to make a canabalt clone from scratch in around 2 days (most of the time spent was for the art).

Tutorials are a plenty and I recommend this for beginners. However, I haven't made anything complex for it yet.

7cac3a No.15891


Great for projects, useful for prototyping. Sadly, the lack of an optional scripting language, only Windows support and the odd changes they keep making turned me off of it forever.

I was working on a project and updated to the version with tilemap options. They effectively got rid of instances! You have to have at least one instance of an object before it can be instantiated now! I have no clue why they pulled this shit and I dropped it pretty quick after that since I had so many entities I was working with. I figure the way around it would involve simply having a pause or disable state for every object, but I feared I would run into more bullshit especially if I updated again.

c878c4 No.18063

How good is it? Does it allow exporting for both Android and iOS?


a744af No.18064

I've been working in Construct 2 for a while now, and generally I like it, although it has some hiccups.

>>15891

>I figure the way around it would involve simply having a pause or disable state for every object

Is there some reason you couldn't just make a spawn sheet?

My main issue was the whole "no changing the system image within an event" thing, combined with not being able to create instances out of families. Finally got around it by having an independent little event whenever I wanted to spawn anything, giving it a family ID, and then assigning values in a different event, but it's pretty kludgey. I'm worried it's not going to work out the next time I do something new in code.

>>18063

Scirra says yes, although I've never tried it.


383f1f No.18331

Can you make puzzle games in it?


c2ac94 No.18351

>>18331

You can make puzzle games in everything.


d8beed No.18382

YouTube embed. Click thumbnail to play.

most amazing engine I've ever used - has hiccups, sure, but was worth the business license cost (~$500)

also javascript for scripting is incredible

vid related: made in c2


0a23ef No.18407

File: 1434084419522.jpg (6.64 KB, 195x200, 39:40, 1411785631994.jpg)

By the way,

>Construct 2 r195

https://mega.co.nz/#!7AR0hZzQ!2xrW8cA190t3Hqt1QsqTTN54xENv9OCpA2na7lyY5sM

Have fun, and share so we can discuss with more people.


b048b6 No.18431

Can you make a rpg strategy game?


4599e8 No.18848

Never heard about it. Is it at least better than Game Maker?


e118be No.20602

Bump for interest.

How many platforms does it support?

Can I code it in C/C++ as opposed to pseudo-code?


d29021 No.21028

So what can you make in this engine before it you hit it's limits?


662814 No.22133

>>20602

It's event-based like MMF2, but unlike it you can still code if you want, but only in Javascript.

I've made a somewhat big game on it. 50+ layouts, a LOT of sprites/images/backgrounds, a lot of sound, animations, etc. It was my first one so a lot of things are not optimized too.

I really like it and I've been using MMF2 and Clickteam tools long before it had come out so it's pretty much all I know how to use.

That being said, it has some big big problems. First of all, all it exports to natively is HTML5. Saying it exports to Android/iOS/Windows/Mac/Linux on their main page is pure bullshit. You have to rely on third-party exporters for that, and they mostly suck.

The devs are currently working on Construct 3 but no one knows what's going to change.


a5fb2f No.22253

How's the optimization for this engine? Is it far better than game maker 8.1 and Unity?


662814 No.22278

>>22253

It's great for HTML5 and that's it. All other options are shit.


55ba6c No.22395


aaa26f No.22433

Ok I got Construct 2 because of this thread. I ran through the tutorial pretty fast and it seems simple enough to make fun little dumb games on.

So just to fuck around I set it to play the OH BABY A TRIPLE kid when you get three kills. I added a few other sound files with no problems, but when I activate OH BABY A TRIPLE in the actual game it sounds like a very loud feedback loop from hell. The sound file is fine, it's in a .ogg like C2 likes. How do I fix this?


aaa26f No.22444

>>22433

Never mind, I'm retarded. When you set something to happen on a certain integer value, you have to make sure it only does it once.


aaa26f No.22445

>>22444

Oh, but if anyone knows how to manipulate Scroll To to increase the field of vision, that would be great.


662814 No.22461

>>22445

You mean the behavior? I wouldn't advise using it since there are no options, but what you actually want has nothing to do with it.

What you're looking for is "On start of layout -> System -> Set layout scale to 0.5" or any other number less than 1.


248cee No.22464

>>22433

Compare against a flag which you set to true once the sound plays a single time. You want to make sure that the event isn't continuously fired. You can reset the flag once the score changes again


aaa26f No.22516

Question on this developer tool

I'm trying to make a boss entity spawn on either four corners of the map, fire a bullet, and then retreat back before moving to a different corner. I have it starting outside of the layout, and then

Set position to (random(0, 1710), random(0, 810))

But on start it just spawns randomly inside of the layout. Is there an easy way to set it to 0 OR 1710?


648ec8 No.22716

>>22516

Yes, use the | operator for that

As in

Set boss position to 0 | 1710


648ec8 No.22717

>>22516

Also random(0,10) would pick any number between 0 and 10 but you can also use random(10) and it would do the same.

You can also use choose(0,1710) and it will pick only one of these.


aaa26f No.22722

>>22716

So just to be clear


set boss_position:
x = 0 | 1710
y = 0 | 810

Will cause the boss to spawn randomly in the four corners of the layout?


648ec8 No.22827

>>22722

Yeah, it should.

Maybe you should also change the 1710 to LayoutWidth and the 810 to LayoutHeight.




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