[ / / / / / / / / / / / / / ] [ dir / 1piece / 3rdpol / animu / arepa / leftpol / tacos / toasterz / vichan ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog   Archive

Welcome to 8chan, the Darkest Reaches of the Internet.
Name
Email
Subject
Comment *
File *
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: d0ff32791978d96⋯.png (260.96 KB, 1080x1080, 1:1, logo_render_transparent.png)

cc6769 No.29079[Reply]

Welcome to /agdg/, home away from home.

News

The recent Fickle Prick spammer infestation proved that the board has unfortunately been unmoderated for the past few months. I have claimed the board and wish to return the board to a fraction of its former glory. I can't always be around, so I'd love you to apply for a board volunteer position using the email provided!

Please add your games to the wiki http://8agdg.wikidot.com/ and help make the best use of the tutorials available there. Some really dedicated anons have been hard at work to make them as helpful as possible.

Shout outs to the recently started thread at >>>/vg/27335 and the official unofficial /agdg/ Disagreement server at https://discord.gg/k2e67JB.

The rules

Please feel free discuss all aspects of game development here.

Make a thread for the game you are working, it will be lovely to follow your stuff. Shining examples of that are sgt. Shinobudev >>30078 and Fables of Laetus bros >>30488. If you want to develop your game concepts or have small tech questions, go to the design/implementation thread >>29080.

Do not spam or dox. Spoiler any NSFW images. Spamming is defined as making the exact same post over and over again, or deliberately trying to hit a thread's bump limit and will get you permabanned.

If a post or thread needs policing, report it and move on. Also, feel free to send any suggestioPost too long. Click here to view the full text.

36 posts and 5 image replies omitted. Click reply to view.
Post last edited at

7b5913 No.32024

>>29118

not hitting space and typing what you want it to do when you forget a hot key?




File: 01ccb4ecf8c6d2a⋯.png (66.18 KB, 595x842, 595:842, ClipboardImage.png)

File: 17bfe2b3f6fcbfa⋯.png (126.34 KB, 2604x3139, 2604:3139, agdg1.png)

File: 4948c8ea3b44a84⋯.png (908.8 KB, 2310x2147, 2310:2147, ClipboardImage.png)

749847 No.32002[Reply]

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

Presented by the Reich edition

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

Demos

More will come as devs get ready

>>>/v/15269297

>>>/v/15269413

>>>/agdg/31994

2 posts and 1 image reply omitted. Click reply to view.

760115 No.32019

>>32018

nvm >>>/v/15275653




File: c5b2b89de27dca0⋯.gif (237.98 KB, 752x484, 188:121, pixel_waterfall.gif)

446b52 No.28950[Reply]

Post what you're dithering on.

Previous thread >>24615

142 posts and 111 image replies omitted. Click reply to view.
Post last edited at

8b5fe1 No.31795

>>31611

It's drawn, but realistic. Doesn't look as colorful as SF or clearly photo-based like MK. Probably from Last Blade.




File: 85ee948655e6aef⋯.png (17.63 KB, 512x512, 1:1, s2-3dlogo.png)

File: f4548e516c66839⋯.png (413.25 KB, 646x505, 646:505, sigma2_2018-03-05_01-45-12.png)

File: 543ec720dc7dbf3⋯.png (44.59 KB, 648x507, 216:169, Sigma Editor 2_2018-03-24_….png)

e6b9f1 No.31318[Reply]

This thread is for my game engine, Sigma II, since I needed to get around to making such a thread any-way. It will be where I post all of my progress and what kind of stuff I am working on in one place in case anyone is interested in seeing the progress the project has been making over time.

There is a page on the wiki here:

http://8agdg.wikidot.com/sigma-ii

25 posts and 27 image replies omitted. Click reply to view.

0b868b No.31812

File: 9e2ffa493aed24c⋯.png (7.19 KB, 310x235, 62:47, portals_rendered.png)

File: 03e5d1cf5eaf68b⋯.png (28.22 KB, 808x627, 808:627, portals_rendered2.png)

File: a66c6ce15afa84a⋯.png (17.21 KB, 808x627, 808:627, correct_portal.png)

File: 082432a042a134b⋯.png (13.03 KB, 808x627, 808:627, bad_portal.png)

File: a5287126090dc3f⋯.png (28.03 KB, 808x627, 808:627, debugging.png)

I am still working on debugging the portal generator. I have found many bugs but I still don't have much time to work. Hopefully I can have it finished within the next 12 days (but that is a stretch...). Since demo day is coming up I might decide to work on a demo without occlusion culling since that probably won't be present in the 8/8 demo day (but maybe it will be if a series of breakthroughs happen).


3a3c62 No.31879

File: a247698d28a27d3⋯.png (24.57 KB, 689x496, 689:496, sigma2_portals_correct.png)

Today I can feel very satisfied, I created the first map to have it's portals correctly generated! The debug view crashes on larger maps but that can be fixed, it looks very promising, and I might be able to have portals generating correctly by the end of the day, this would mean that I can start working on PVS occlusion culling and all of that, and so I might have a chance to show something on demo day!


3a3c62 No.31882

File: 9920dfbbec8a6a7⋯.png (25.67 KB, 808x627, 808:627, hall1_1.png)

File: ed49d408d3ab24d⋯.png (20.62 KB, 808x627, 808:627, hall1_2.png)

File: 4bbf79e8a89e135⋯.png (28.04 KB, 808x627, 808:627, hall2_1.png)

File: bd4f80d0d1254c2⋯.png (36.12 KB, 808x627, 808:627, hall2_2.png)

Some screenshots of the portals after ironing out some more bugs:


3a3c62 No.31976

File: cc6c7a35ec4def5⋯.mp4 (14.66 MB, 640x480, 4:3, 2018-08-06 01-45-17.mp4)

File: 27a795451588459⋯.png (626.21 KB, 646x505, 646:505, pvs_bugs.png)

I got it to do occlusion culling with a PVS. However on anything more complicated than this map the PVS generation crashes or is incorrect.


635f07 No.32045

File: 710694b3af7f07e⋯.mp4 (9.03 MB, 640x480, 4:3, ocw.mp4)

The problems with the occlusion culling system have been fixed, so now I can move on to other problems. This means the the most difficult problems have been solved, and all progress from now on should be much more visible and easy to notice and see... which should be very nice.




File: 9a73c72c4dedec4⋯.gif (2.16 MB, 503x373, 503:373, running to adults 2.gif)

File: 02140bb81c03764⋯.png (4.15 KB, 145x189, 145:189, tropical cutie.png)

File: 6082091644da457⋯.gif (3.16 MB, 503x373, 503:373, 6082091644da457a823f5e07df….gif)

File: f3bb08409cceecb⋯.png (2 MB, 1962x4595, 1962:4595, 839513cc353328ba1ea6f2a05c….png)

5f1096 No.31931[Reply]

Main development thread for Sim Loli

IRC channel: #simloli on irc.rizon.net - webclient link: https://qchat.rizon.net/?channels=simloli (but it's advisable to use your own client since the webclient isn't too great). Remember to wait for a while sine you won't get an instant response.

24 posts and 4 image replies omitted. Click reply to view.

fabeac No.32032

>>31992 Getting error 'Error (Uncaught exception occured:

Runtime interpreter error: Cannot compare String to non-String, or cannot compare uninitialized values) on line number 25 in file std::cerr)'

Thing is, I at a glance can't find anything wrong with the code in there. With version 0.3.2 btw


b440c4 No.32033

Is there a patreon?

How can I support this game dev?


7641ad No.32042

Has anyone built this using Visual Studio 17? The nested subdirectories are giving the IDE fits. My build has over 500 errors, most of which are not being able to find a header file that are nested three levels deep.


e4424a No.32043

File: 1a7756b66e9f8d4⋯.gif (1.62 MB, 489x373, 489:373, pee_wip.gif)

WIP peeing scene.

>>31997

> It just happens pretty often, too often to be a coincidence.

It's not a coincidence. My bet is it's one of the crashes that I fixed in there 2 months ago. It happens if you get a bossy girl that demands to be doctor in the first place too or not? (they are less common). Either way, any dialogue crashes aren't really worth looking into for your time right now since they've likely been fixed anyway.

>but that is totally different and is probably my machine not playing nice with the game, as usual

Check the failedasserts.txt file after a crash and see if there's anything there. If there is that could help.

>>31999

Only females. Or maybe some are male (XY chromosome), but they are still basically female in every other way.

>>32000

It's had this name for the entirety of the project. Long before I posted about it anywhere.

>>32032

Yeah, I'm 99% sure that's the one I had fixed 2 months ago.

>>32033

Right now, no. The game violates patreon's ToS anyway.

>>32042

Post too long. Click here to view the full text.

70e296 No.32044

>>32043

>Only females. Or maybe some are male (XY chromosome), but they are still basically female in every other way.

I'd like to see shotas at some point in the future, for no other reason than because it'd be cool to start my own personal race from scratch.




YouTube embed. Click thumbnail to play.

fae4ca No.31829[Reply]

>tfw this video summarizes me whenever I think about making something

How the fuck do I actually come up with something and make it? I always feel like I'm just screwing around and can't come up with anything when I'm actually devving. It's only once I leave my PC and start doing something else I come up with fantastical ideas for stuff to make but it's usually never anything specific like an environment to build.

How do you guys do it?

19 posts and 2 image replies omitted. Click reply to view.

511384 No.31991

>play videogame

>it's shit in more ways than I can describe

>countless ideas for how to do a better game with a similar concept start flooding into my head

>???

>JLMG


145b98 No.32016

>>31991

>JLMG

What?

>>31928

>>31926

lel look at this faggots.


145b98 No.32017

>>32016

*these, lol I'm a fag now too


d0fb76 No.32027

>>32016

>What?

just like make game


c77be0 No.32041

Work iteratively.

I want to make an MMO FPS RPG game with strategic elements and persistent AI.

Do I set out to build that exact project? Nope. It's a tall order for a AAA studio with a large team of experienced devs.

- First I build a basic FPS game.

- Next I learn to do basic networking.

- Then I figure out a persistent world.

- Then I figure out MMO/styled netcode.

- Then I figure out persistent AI

- Then I add in RPG elements such as leveling.

Implementing the features of each item separately lets me make design mistakes to learn from and tweak my future plans without creating a giant entangled mess of half-implemented spaghetti code.

Come up with your dream idea and work towards it in stages. If you complete one or two of the stages, you'll have a deliverable you can make minor tweaks to and polish up should you not go any further towards your larger plans.




File: f73344f8b3426d9⋯.mp4 (2.35 MB, 960x540, 16:9, Adam Walking on Grass WIP.mp4)

b5c5d4 No.30488[Reply]

Last thread reached bump limit

Old thread: >>27922

https://archive.is/PWxKh

Everyday Lite is a fantasy themed farm sim with focus on deep mechanics, it will feature cooking, farming, fishing, building, faeries (helpers), over 20 female NPCs (you will be able to marry most of them).

After the official release (15$) all expansions will be free, planned mechanics are alchemy, exploration (more maps) , combat and other crafting systems.

Cooking System and Faerie Village management are available in a vertical slice i released on Steam for free

http://store.steampowered.com/app/759800/Everyday_Lite/

197 posts and 188 image replies omitted. Click reply to view.

47c406 No.31993

File: ede062109746a21⋯.png (933.57 KB, 1151x638, 1151:638, bridges.png)

We had to make the dynamic bridge building system spawn simple planks for now, we didn't finish it in time, but at least you can get on the treehouses with those


47c406 No.31994


7c480f No.32006

File: 18bb2a931c13e21⋯.png (2.42 MB, 1547x1177, 1547:1177, s.png)

File: f4c4c0100fe28e6⋯.png (299.46 KB, 481x360, 481:360, 1397106303243.png)

>>31994

0/10 Just kidding

That looks super comfy and looks like you put in a lot of work in it. It can definitely blossom into a pretty fucking cool RPG adventure thing. Something within the scale of a PS2~PS3 game (considering modern software and the size of your team). I love the variety of buildings within your town and that you can walk inside all of them. I really do like how there is a calm peaceful comfy shrine outside. The river flowing throughout the entire town was a nice touch. Felt like a hotel pool with the bar at the center.

Now for real criticism: I agree with the other Anon that you could have done better planning out your houses with simpler shapes first. I feel like the main town buildings are too close to each other and some buildings feel disproportionally small and claustrophobic inside. Height:Width measurements are sort of erratic. This would have been corrected if more testing with the player running around to get a better feel. That's all I got. Good luck. Keep on trucking.


47c406 No.32008

>>32006

thanks, changing buildings proportions is still possible if needed, i will only know for sure how much space i really need when i start making interiors

Also nice find, i will fix that inverted normal


6e2360 No.32040

Fixed all holes and inverted normals that were found during the demoday, including >>32006

Now i will start finding animation clips for Adam or improve the textures/materials




File: 6c29250141760ca⋯.png (12.33 KB, 400x400, 1:1, AGDG.png)

de77a4 No.29080[Reply]

Interested of getting into game dev?

Got a small question not worth it's own thread?

Wondering how to move forward?

This thread is for you!

Dev resources

Tutorials/guides

Engines:

- Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html

- Unity: http://unity3d.com/learn

- UE4 tutorials and resources: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4

- Godot: https://github.com/okamstudio/godot/wiki

- Sly: https://github.com/guildhall/guile-sly (2D)

- Xenko: https://xenko.com/ (2D/3D)

- Construct 2: https://www.scirra.com/ (2D)

- Urho3D: https://urho3d.github.io/

Languages:

- Python: http://www.codecademy.com/en/tracks/python

- Javascript: http://www.codecademy.com/en/tracks/javascript

Other:

- WebGL Post too long. Click here to view the full text.

122 posts and 35 image replies omitted. Click reply to view.
Post last edited at

f3e940 No.32020

File: 1b226709d11bb89⋯.jpg (27.63 KB, 400x435, 80:87, 1423698866375.jpg)

>>29189

Poor anon.

>>31608

How is SFML?


0f82ea No.32023

>>29518

Yes, do you still need?

I'm wanting to build a gachimuchi-themed (2d) JRPG.

Any recommendations on references for engine architecture?

Also, I'm currently using C++ as "C with classes". Will I come to regret this, if I end up writing an engine?


1cf24a No.32028

Sup. I have been toying with the idea of a fighting game for a few hours now and honestly I'm just an ideaguy with more time than sense. I don't know how to code or even what would be required to make a fighting game, so I was hoping to get a sense of scale here. Basically what do I need to know, what I should research, etc. I already know that I'd have to research the subject matter I'm basing the game on, as well as learning a lot more about fighters in general since my knowledge is novice at best.

Without going into details it'd be a anime-styled fighter with around 13 characters starting out., with each character having his/her own stage and something like a story/arcade mode.


109960 No.32029

>>31682

I wish I'd read straight from Bjarne Stroupwaffle himself instead of following shitty online tutorials for C++. Once you learn that shit, the damage is already done.


61eff9 No.32039

YouTube embed. Click thumbnail to play.

>>32023

>Also, I'm currently using C++ as "C with classes". Will I come to regret this, if I end up writing an engine?

Thats how a bunch of AAA console engine devs do it. If you don't know DOD, yes. If you do know DOD no. Vid related.




File: 16430537f5d2990⋯.png (92.95 KB, 580x590, 58:59, 0.PNG)

File: ed45f1e425f7fd7⋯.jpg (128.5 KB, 354x502, 177:251, 1505976273.jpg)

4a96fc No.30078[Reply]

After completing my dream marriage simulator, I realized I had a loooong way to go for modeling. I learned a great deal about do's and dont's, basic topology, and most importantly, rigging properly. I'll be posting progress in this thread about my journey to becoming a good 3D cartoon modeler so I may start my next VR project with my wife Shinobu. As well as posting tips and providing insight to help others achieve similar results. I will be starting with posts I did not log since 9/30/17.

290 posts and 464 image replies omitted. Click reply to view.

48d7a2 No.32025

File: 0938c02e01d38b7⋯.jpg (37.34 KB, 700x490, 10:7, a6bpo79-700b-fri5rcm.jpg)

>>31998

>IT'S THE CURRENT YEAR WHY DON'T YOU HAVE SHIT TASTE?

Ok, you got a point. Bloomers is best than see her twerkin

>>32010

Say hi to your new bootnet.

>>32021

She is a vampire. That's why you can see her eyebrows through walls.

>>32004

This kills the loli.webm


005528 No.32035

File: ed8c76ba7b8338c⋯.png (333.04 KB, 577x668, 577:668, Screenshot_20180811_014759.png)

File: eec363a94db3e84⋯.png (316.69 KB, 566x648, 283:324, Screenshot_20180811_014559.png)

File: 708fb676b56a61b⋯.webm (843.44 KB, 500x500, 1:1, 708fb676b56a61b2b3e9f0d61….webm)

File: ccb013ee7e383ef⋯.png (137.82 KB, 645x774, 5:6, Screenshot_20180811_014957.png)

File: b26732a4b07a58d⋯.png (117 KB, 597x680, 597:680, Screenshot_20180811_014939.png)

8/10/18:

Demo day was a big success thank you all who participated. The majority of the short playthrough videos you guys shared involved throwing her off the map. Was amusing. I am back on development. Working on revamping Shinobu's head mesh.

Her current head mesh was cute but I don't think it had the right Shinobu feel. Namely she did not have enough of a Shinobu look when angry. Image 1 shows the demo day head mesh. Image 2 shows the new head rework so far. Her eyelashes are not yet colored and need some tweaking so they don't look too unkempt. Another big reason for a rework were the eyes. For a long time I've been using squashed spheres to fit anime shaped eyeballs into her eye socket to compromise for the non spherical eye socket shape. This lead to numerous problems with her eye look at logic namely causing inaccurate look at quaternions. So this new head mesh will get rid of eyeballs and eyesockets and replace them with a poly fill that will be UV mapped with the pupil texture. Video 1 shows the old squashed eyeball method. A last minor rework in the new head mesh is giving her a jaw. She was too cartoony with a round head so this should help her look better. Images 3 and 4 show off before and after jaw line.

>>32012

That would have been another animation. Didn't have enough time. Definitely in the future.

>>32021

I had the wrong shader queues


72e726 No.32036

File: 2460f05e1dec720⋯.png (166.62 KB, 699x578, 699:578, cirno_surprised.png)

>>32025

What does the botnet have to do with it?


000000 No.32037

>>32007

Why would you throw away a perfectly good loli?


000000 No.32038

>>31925

>excited finger wiggle .mov

Maybe she would jump up just a little when she spots it?




File: a0b367d808013db⋯.jpg (28.29 KB, 336x348, 28:29, 1411494622040.jpg)

0ee888 No.31953[Reply]

How do you work with other people? I'd like to dev my game but the idea of working with someone else kinda causes me anxiety especially when you feel like you'd lose control over your game.

3 posts omitted. Click reply to view.

f3be39 No.31996

What can you offer a team? If you've neither got cash nor proven proficiency in a skillset, you're a parasite that adds only risk and the burden of sharing credit.


d00f40 No.32015

File: 365ad98025c41b4⋯.jpg (69.3 KB, 609x720, 203:240, better_not_be_retarded.jpg)

>>31996

>come up with good idea

>get people to do it because you can't

>credit them

>game sells well

>they now have more exposure, and so do you


26f026 No.32026

>>32015

/ideaguy/


e27dde No.32030

File: 687996f107c3f67⋯.png (1.03 KB, 200x200, 1:1, 687996f107c3f6737c1193b104….png)

>>32015

I'm pretty sure this is bait, but with the state of this chan I'm not even fucking sure anymore.


6a126b No.32031

File: 8e668593bd94a03⋯.jpg (46.84 KB, 541x700, 541:700, 8e668593bd94a0346f2c575e94….jpg)

>>32030

welcome to the post-ironic meta anon.




File: f0b1b2329440bc5⋯.png (2.96 MB, 3564x4384, 891:1096, opengl.png)

f91900 No.31975[Reply]

Let's say I have two uniform blocks defined in my shader, call them A and B.

In my program code I generate the name and create data store for each one using

something like:

glGenBuffers(1, &buffer);

glBindBuffer(GL_UNIFORM_BUFFER, buffer);

glBufferData(GL_UNIFORM_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);

I then bind each one with: glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, buffer);

and set the block bindings in shader: glUniformBlockBinding(handle, UBOindex, bindingPoint);

Now it's time to update the buffer data. I call glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data).

Since two UBOs are bound and the above call does not accept binding point I have

no idea what will happen. Can anyone help?



File: 6704629ec74d377⋯.jpg (741.47 KB, 2000x1418, 1000:709, 1519173237666.jpg)

8c91a6 No.31969[Reply]

Is there someone up to help me to make a turned based RPG - Horror like?

It's a little bit like Darkest Dungeon, I got a programmer and an artist, I really need someone who can think about a cool battle system, this is the thing I need most.

874677 No.31971

Try the main thread on /v/, you may find someone to partner up with.




File: e454b565ae2014c⋯.jpg (46.76 KB, 360x360, 1:1, kenshin.jpg)

2130e5 No.31908[Reply]

So, i feel is time for me to pay homage to a manga that had the downfall of having a pedophile as a writer. I can see Kenshin fall down not because of absence of quality or relevance but solely because of agendas.

I wanna make a Rurouni Kenshin fighting game to keep the idea that the art is separate from the artist.

So, how do i make a fighting game?

I've got no notions on how to program but i feel like i'm destined to do it

fea824 No.31965

Learn programming, you dummy.




File: d0c5a15305ef1a2⋯.png (224.77 KB, 700x526, 350:263, agdg.prep.bread.png)

File: ab11e34932444bc⋯.png (53.67 KB, 700x526, 350:263, demoday_3.png)

fe8357 No.31455[Reply]

http://8agdg.wikidot.com/demo-days

Allocated a new topic for properly organizing Demo Day, as it wasn't very well organized for February 2. If no one else makes the official /v/ post for Demo Day, I'll go ahead and do it, but note that'll be 12:00 PST.

If you're not gonna be available to post at that time, you could post your demo's info here as you'd like it posted on the official topic and OP can follow up posting it once the topic is made. But you'll be up at that time anyways, won't you anon?

9 posts and 8 image replies omitted. Click reply to view.

980378 No.31473

>>31472

What's your OS and specs?


052aad No.31476

>>31473

Windows 7 64 bit. HD 5770.


896d1e No.31477

>>31468

Level 1 loads flawlessly, but trying to load level 2 throws a parse error that completely stops the game from loading any more. With my flawed programming knowledge, I assume it's missing a file somewhere.


3f3582 No.31504

>source isn't banned from all demo days

Why?


72f402 No.31961

It's almost that time again.




File: e11693898720f9b⋯.png (126.85 KB, 864x867, 288:289, test-team-6-final2.png)

f19676 No.31895[Reply]

Where do you find people for art, music, writing, programing/scripting, design? Are there any tips for building a team and keeping it together?

Where do you find people? What about unique skill sets or knowledge that goes beyond basic stuff like specific art styles or subject matter?

5 posts and 3 image replies omitted. Click reply to view.

4afe09 No.31916

>>31915

Unless you're recycling assets out the ass art will take up more than 20%. You're going to need to provide half the assets, utilize money or find someone who's as motivated for your game as you are.


f19676 No.31917

>>31916

You might be right. I don't really mind doing ether of those things. My main issue is that I'm not sure where to start looking other then maybe gamejolt and I don't even know if that's a good place.


4afe09 No.31918

>>31917

My plan was to go to game jams or something to build connections. For art though you can probably find someone starving for commissions


a9bec1 No.31948

the only way to get a good crew is to know each other irl. Games studios big or small did not come out of bunch people working over internet. That might work too I think if the project is free and really fucking something and not just another rpg maker type game (linux kernel for example)


4afe09 No.31958

>>31948

> Games studios big or small did not come out of bunch people working over internet.

Frictional Games.




Delete Post [ ]
[]
Previous [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15]
| Catalog | Nerve Center | Cancer
[ / / / / / / / / / / / / / ] [ dir / 1piece / 3rdpol / animu / arepa / leftpol / tacos / toasterz / vichan ]