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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1451305469964.jpg (891.22 KB, 1920x1382, 960:691, gesy-bekeyei-screen1.jpg)

544729 No.24615[Reply]

Post what you're procrastinating on.

458 posts and 230 image replies omitted. Click reply to view.

60c8a2 No.28447

>>27271

What is this shit? Why is it here?




File: 1428415631724.png (1.23 KB, 800x600, 4:3, jlaq.png)

2a9e3f No.15464[Reply]

Da Rulez

Welcome to /agdg/, home away from home. You're free to discuss all aspects of game development here.

You are allowed to make a single thread for the game you are working on as long as you have started development. If you want to discuss or develop your game ideas and concepts, find the idea guy general thread or go to >>>/ideaguy/.

Do not spam or dox. Spoiler any NSFW images. Spamming is defined as making the exact same post over and over again, or deliberately trying to hit a thread's bump limit.

The mod doesn't really read anything but the report queue, so if you want to get my attention, just report the post.

Moderation notes: https://8ch.net/agdg/rules.html

AGDG IRC: #8/agdg/, rizon

Dev resources:

Interested of getting into game dev?

Got a small question not worth it's own thread?

Wondering how to move forward?

This thread is for you!

Tutorials/guides

- Engines

Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html

Unity: http://unity3d.com/learn

UE4 tutorials and resources: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4

Godot: Post too long. Click here to view the full text.

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Post last edited at

189df4 No.28419

Hey AGDG- over on the /v/ general a few months ago an anon posted a link to download the full version of Aseprite, any chance any of you guys still have that link? I'd really appreciate it. Thanks!




File: 930dde26333a5c5⋯.webm (2.15 MB, 854x480, 427:240, kinda annoyed tbh.webm)

82382a No.28418[Reply]

I'm too stupid to learn blueprints.

What other learning alternatives are there besides the UE4 playlist on you tube and the documentation

e8454d No.28420

but blueprints was made specifically for retards like you


e3c832 No.28432

>to dumb for blueprint

wew


0382dd No.28448

Look for Tesla Dev. His tutorials are idiotproof, although some techniques may be outdated, it's a good start.




File: 7e9cf7d119cfe84⋯.png (298.69 KB, 1439x760, 1439:760, cook.png)

2589cc No.27922[Reply]

Im currently going all out with my dream game, will be a farming game inspired by Harvest Moon: Back to Nature and Breath of Fire 3

Top down, 3D models mostly, with some sprites here and there will made on Unity

The theme will be "comfy", the game will focus on stamina management instead of time unlike most games of the genres, there will be no combat at least until the 2nd expansion All farming/gathering/crafting mechanics will have higher depth than the usual for the genre

Also all villagers will be qt girls, marriage and romance won't be on the 1.0 version, but very very veeery close friendships will be possible, also every NPC will have a specific way to help on the farm if you get close enough to them (example: the slav girl will help only taking care of potatoes, and only if they are close to a squattable object like a fence)

My brother is working on the unity part while i make some of the features in standalone C# executables for showcase

The first system in working on is cooking (25% done), you can download the current version below

http://www.filedropper.com/cooking

63 posts and 24 image replies omitted. Click reply to view.

605db2 No.28367

File: 2a9856391341dcf⋯.png (154.5 KB, 297x827, 297:827, faeries.png)

Progress report

Faeries have stats, traits and appearance all randomed based on thier individual seeds

As soon as iam satisfied with the faeries i will start the job panels


942de8 No.28369

>>28330

>>28335

Ayy, I'm drawing up concepts for a wild west game too, but it's more meant to be an action shooter. It's good to see people care about the genre.


c213cf No.28434

File: 3c72f4289f72027⋯.webm (3.59 MB, 480x272, 30:17, spicenwolfdoublinsong.webm)

>>28369

I'd fucking love a wild west game man.

All the better if its got comfitude and simulation.

Post your concept stuff around here soon!

>>28367

Great job and keep it coming! Totally looking forward to this.


c213cf No.28435

File: 6ef8411b2f8080d⋯.webm (11.55 MB, 853x480, 853:480, indiana snek.webm)

>>28337

A little curious, how are you on sounds? Roughly just as important as art! Sound effects make things far more immersible if you get decent ones.


c4b2a2 No.28446

>>28434

>>28435

just to inform you folks: im currently on vacation, so development is being slowed to a crawl until february

i planned to do more here, but developing on a tiny laptop is fucking horrible, im also playing some vidya, which i haven't done in quite a while




File: 1462768074624-0.png (126.21 KB, 1168x480, 73:30, pools plus skin tones.png)

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File: 1462768074624-3.png (33.65 KB, 640x480, 4:3, vag tearing.png)

58076a No.26682[Reply]

Looks like the old thread 404'd from being past the bumplimit a month or two ago.

Posting this here to have a semi-permanent location.

Recent progress:

-noise system, lolis chase thrown items if they hear them fall

-lolis use known food preferences to determine new food reactions based on a 6-axis sytem (savoury, sweet, spicy, sour, bitter, salty)

-start of a system to make lolis associate concepts together

-externalized house data and made a house editor

-probably some other shit I forgot

101 posts and 34 image replies omitted. Click reply to view.

6f5fe0 No.28375


e39ec8 No.28383

>>28318

By the way you can play the game. The link to a download will be there if you scroll up!


defe8c No.28441

Id donate to your patreon, and thats saying alot


defe8c No.28442

Please let 2017 be the year of the loli eroge


e39ec8 No.28445

Sorry about the constant postings I'm making but i just want to ask when you think a new version will come out? Sorry this will be my last post for a while(Or unless i need to ask something important0




File: a3d0cb54cd8f265⋯.gif (4.88 MB, 502x241, 502:241, bat versus cat.gif)

File: 9774d3992deef1b⋯.png (134.55 KB, 864x608, 27:19, download.png)

File: e76f9639ad93580⋯.png (83.86 KB, 540x960, 9:16, gitlab on samsung phone.png)

d75e71 No.28423[Reply]

It is playable at http://tiledbattle.com

It only lacks the players :'(

Here is an old video

https://www.youtube.com/watch?v=ROIdBH9ZjK4

I removed fireball since then

I'll use this thread to devlog, we can discuss features and weapons and game modes here too!

Please play my game!!

This week I'm trying to make it run on mobile browser, then maybe later I think I'll go back to making npcs and PvE

2 posts omitted. Click reply to view.

a381c5 No.28426

>>28423

>Please play my game!!

why?


98825f No.28427

I don't have time to test atm, but it looks interesting. I've wanted to try making a similar online game too (although a multiplayer RPG with a persistent world), but never got into it.


37adf0 No.28436

>>28426

Why not? I mean, yeah...

>>28425

It suffers from a continuous lack of players. Also, I don't know why it might be lagging, since it shouldn't be lagging due to the prediction code.

>>28427

I actually started trying to make an "mmo" in Love but then decided to make a [battles inside rooms where everyone kills each other].

But you can still self-host a room and make it mmo-like, placing it in a big server.


520e01 No.28439

Ok, I might make an mmo, just so I can create lots of content.


a381c5 No.28444

>>28436

I mean why do you want us to play?

do you need QA testers? looking for feedback? is the game almost done and you just want people to play it?

if you don't explicitly ask for help, people aren't going to spend the effort to play a half finished game looking for bugs and then writing up a report.

and also why should we play?

making your game appealing is just as important as making it fun. you have more leeway on a game dev board but you still only get a glance or two before the post is disregarded indefinitely. should be spending the few sentences you have of someone's attention explaining the game's potential and why it's exiting instead of how it isn't finished.

congrats on having something presentable though, more than what most people can put together. what engines tools are you making it with?




File: 1456446069579-0.jpg (110.56 KB, 633x319, 633:319, devilsdaggers.jpg)

File: 1456446069733-1.png (728.67 KB, 1000x533, 1000:533, Minecraft_Win10_Beta_-10.png)

9ec2e0 No.25646[Reply]

I really like low poly graphics when done right like devil daggers, but I think it looks like trash in games like minecraft I'd like to start making some for my game so what are some guidelines to follow to make it look good? What is the best program to create low poly graphics in?

32 posts and 21 image replies omitted. Click reply to view.

627288 No.28385

>>25646

You seem to have a misunderstanding about MineCraft, while it features low poly models, it does not feature a low poly style. MineCrafts "art style" is simply programmer placeholder art.


d9ef4f No.28417

>>28366

Decent looking model but holy shit that UV map makes me puke.


a021fa No.28429

File: 566f91ecb17b3a8⋯.png (287.21 KB, 1414x315, 202:45, How Minecraft Ruined Voxel….png)

Why don't any modern voxel-based games look anything better than

>DUDE CUBES LMAO

>DUDE 3D DOT HEROES LMAO

>DUDE MINIMALISM LMAO

?


627288 No.28430

>>28429

There are many, below I've listed a couple off the top of my head.

Games (Not necessarily good games, but they all render voxels better);

No Mans Sky, Landmark, Planet Explorers, Star Forge (Terrain is voxels, building blocks are displayed with 3D tilesets (How all cube volex games should be doing it))

Engines; Voxel Farm, Atomontage Engine


ce8fff No.28431

>>28429

It's because of Minecraft. Since Minecraft does it, everyone else has to, too. People who think original thoughts when making games are unbelievably rare.

>No Mans Sky, Landmark, Planet Explorers, Star Forge

Tech demos don't count.




File: 3f0293c2b17965b⋯.png (18.79 KB, 320x237, 320:237, SSB_Batdebug.png)

f06e0d No.28186[Reply]

Do any of you guys use debug modes in your games? Do they help in development or are they just a waste of time?

18 posts and 2 image replies omitted. Click reply to view.

0d1f1b No.28379

>>28186

Look, if you're the programmer and the scenario designer and most everybody, and your game is tightly coupled to its engine: no. There is no point in programming in a debugger if you are just going to debug issues by running the game in a program debugger. The debugger is important when you want a clean separation between your engine and your game content (which is something that you definitely want if other people are using the engine to produce content: they need a mode to determine if the problem is their content or the engine).


90b00f No.28410

>>28311

>This is the fucking worst. Never do this. All you're doing is taking functionality out of your end product - you're not even doing something like locking it behind a paywall; you're just taking it out and never, ever letting anyone have it just to spite them.

The main reason I brought up disabling the console is because it's the norm with vidya today to completely disable the console when the game releases.


b58f45 No.28411

>>28410

But can't you re-enable it my editing some config file?


961c85 No.28422

>>28410

Do you intend to follow every other horrible, brainless trend of modern 'AAA' videogame design as well?


92d1d4 No.28428

>>28410

>other people do it so I will too

I will never understand why people think this way. Only do it if you personally believe it's a good idea, have reasons to back that idea up, and there isn't a better idea. This applies to everything.




File: 15f4ee463e82538⋯.jpg (20.57 KB, 400x400, 1:1, image.jpg)

e03ae2 No.28212[Reply]

And no judging! We all have different wants in gaming

22 posts and 14 image replies omitted. Click reply to view.

9ed4ee No.28409

I'd like to work on algorithms/physics systems/AI for a cool game. The nitty-gritty of graphics can be fun, but it's a bit of a chore sometimes... making cool things happen in a framework, though? That, I like.

Too bad that's everyone's dream job, and the nitty-gritty graphics (or rather, corporate management software) is a better career choice.

Hence why I want to go into research, and program my own FOSS research-aiding programs to be a cool science dude.

The game would be an FPS with a heavy focus on movement and survival. The premise is: Big black/pretty colours void with Islands and bridges made of interlocking geometric shapes; graphics style is a bit low-res because lol A E S T H E T I C. The player is fighting a guerilla war against an army of robot drone enemies of different types, but the army is controlled by an AI and the enemies the player finds aren't just randomly spawned in; rather, the game tracks 'squads' the AI maneuvers on the 'strategic level' of the game map. When the player goes into render distance of a squad, the enemies listed in that squads' data are spawned in. If the player kills some enemies, and then goes out of render range, the squad's current state is stored and it keeps moving in the strategic view, as directed by the AI. It can also report back what it sees, ie where the player is, so more squads can find them. The AI is trying to kill the player and destroy things useful to them, so they move squads to that effect; the player takes control of AI-controlled structures like watch towers, but this actually has a use, as being able to know where the AI forces are and how they're moving is vital.

Basically, Dark Souls meets AI WAR meets TRON meets FPS.


8ddfdb No.28412

The one I want to end up making after which I'd stop.

No clear idea on the mechanics beyond basic stealth gameplay, but the plot's sort of emerging.

So far it boils down to being tasked to infiltrate an underground research facility in Ukraine to rescue the president's wife, her sons, and a couple of diplomats. You're tasked by the Pentagon with rescuing the wife as a top priority, the diplomats as secondary.

The entire thing takes place within the backdrop of the Ukraine conflict and plays on factions internally divided and at war with each other, and a lot of the detail is left solely to shit like lore, so the player can play the game and not read a novel.

The end premise of the lore is that:

1) the research facility is being used to systematically kidnap men, women, and children for the purpose of lethal testing and military training respectively, both recent developments and due to the Ukraine conflict.

The facility is making ground on the basis of two to three decades of prior gene research in perfecting human samples for the purpose of selective traits. Post-conflict, the facility has gone into overdrive in order to meet vague demands for preparation from warring factions. Very bleak

2) The lowest level of the facility contains the real research; cybernetics. The research facility was set up following the fall of the Soviet Union as a UN security council private initiative. The scope of the research is the development of human technologies and artificial intelligence for the purpose of international peace.

The research conducted prior led to a recognition that human computing capacities exceed potential silicon developments by decades; everyone involved in funding it (every ruling class) then recognises that tethering humans up to an Ethernet is the new wheel. Originally this is fine as everyone wants to share the technology, until a populist revolt lurches nationalist state actors into power.

Post too long. Click here to view the full text.

8ddfdb No.28413

>>28412

*Not a secret police. The nationalists would use it to bolster its military industrial complex. The Internationalists just want this on a grander already pre-existing scale.


07092b No.28416

>>28264

Oh, so what Looking Glass were actually just about to start work on before they folded '3' rip ;_;


442d0d No.28421

Pressure




File: cb0589c272fb5a4⋯.png (12.49 KB, 1081x497, 1081:497, kacheln.png)

cb8210 No.28390[Reply]

I want to make something with tiles. I have no idea yet where it will lead me I just want to know how it turns out to look like. It is a bit painful to find out if it tiles well or not so well. Is there a tool which automates tiling bitmaps, even when it is pseudo-3d like pic related?

bd3e8e No.28399

> I want to make something with tiles.

I think you need to be a bit more specific in your desires.


2dab63 No.28405

Graphics engines can use anything you provide as a tile in 2D and basically spray it onto the game map. 3D can usually use decals in some way to position it onto an already made model.

Previous anon is right, you're too vague.


38b71a No.28406

>>28405

>>28399

I am thinking about games like the classic rollercoaster tycoon worked. The OP image shows blocks for the terrain and for the game they need to be correctly arranged. For this I look for a program which arranges my "tiles" (maybe this is the wrong term) correctly.


2dab63 No.28407

File: 2e4b3832e60d851⋯.jpeg (186.85 KB, 886x883, 886:883, voxel1.jpeg)

File: 3b504464f8e39b8⋯.png (3.2 MB, 1986x1022, 993:511, voxel2.png)

>>28406

You still fail to describe what exactly you want, for the sake of the thread I'll talk about both 3 and 2D and what I think youmight be talking about .

Here's 3D:

It depends if you mean like snapping segments of geometry (complex structures like rails) or simpler, more organic patterned materials like dirt or stone.

For the small stuff there is voxel technologies I'm not at all familiar with or aware of how much they're integrated into most of the popular middleware. It ranges from minecrap-tier all the way to stuff like this:

https://www.youtube.com/watch?v=mcpLSHU8M1c

For 3D objects snapping together you can either use a 3D grid to organize them, so they always align... OR you can script them in such a way they snap onto bones (the same one uses for rigging) of the previously placed objects. There are likely some kind of built in tools for this in most graphics engines. Think about a rifle snapping to an npc's hand. I'm sure some other anons can tell you all about it.

You can repurpose those to do what you want with larger, static objects.

2D: simple shit, you take a 3D model, slash it up into a vertical-facing grid. You render these portions of the structures you want to piece together in the game into 2D sprites, deploy as identically sized tiles on the map's grid.

With some basic bitch scripting you can add border tiles to be generated between different types of flat terrain tiles... I dunno if roller coaster tycoon had anything more to it than this.


bd3e8e No.28408

You could program your game with the aid of a 2D isometric tiling engine.




File: 9c0280c80ce065b⋯.png (7.27 KB, 206x245, 206:245, images.png)

dff2a5 No.28219[Reply]

Some older anon can give me a hand here?

I had the dream of making games since I was a teenager, but now that I learned the basics and I'm basically archieving it, I dunno, something changed on me.

It's something that changes from wow, I'm going to be the best indie developer in the world, I'm gonna beat everyone, wow, everyone's going to suck my dick.

It simply changes to wow, it's another fucking shit job, with 8 daily hours of work, most of the time the work will be boring shit and it will suck balls.

It's something that simply came, It changed from wow, I'm going to be the next notch, I'm going to be rich and famous to wow, I just want to make enough money to be able to sustain a frugal life.

It's like something that humbles you.

The worse part is that I'm just 27, dunno if the 30 life crisis have something to do with it.

5 posts and 2 image replies omitted. Click reply to view.

6b6669 No.28248

File: 78b6e312997792e⋯.gif (1010.23 KB, 480x247, 480:247, sleepy at work.gif)

>>28219

Just making games is not what you want, you want to make YOUR game

This is why you hate it, i worked as game dev doing shitty browser and android games and i hated it. But now im making my own game in my free time and i never felt more motivated and happy, once i get a nice demo going i will start an indiegogo campaign and leave my job to work fulltime in my dream game

You will only find happiness making the game you want to make and play


d8ae2b No.28349

>>28220

> even if you have top tier talent the chances of making it big are slim.

Making it big is random chance. Toady One has more talent in his shit than Notch has in his entire body, but Notch is the millionaire.


2eadbd No.28364

>>28349

Because Notch made something that the masses happened to like. Toady knows his game will only ever be appreciated by a niche group and he's fine with it.

That is to say, don't pander to the masses or any groups because your creations will always suffer for it. But do be aware of your potential audience.


d1af2e No.28395

>>28242

What games have you made anon. Send links


f7231b No.28404

>>28242

Its all in the design, m80. You need to figure out what experience you provide the player with before anything else and every change you make you iterate on that expirience and do a mental check if it still makes sense gameplay-wise. If you had many unsuccessful games you probably made genre cutouts/clones of previous games. Or, worst case, you made them too big and never quite fleshed them out.

ofc you could've been also just very unlucky or unmarketable (mspaint turds for assets, fart music etc.), in which case games themselves had fuckall to do with it.




File: 14d9ef5f7749a97⋯.jpg (23.48 KB, 722x599, 722:599, upvote.jpg)

b99a82 No.28398[Reply]

enoying you're dead bored???

09e922 No.28401

The dead don't mind that they're dead.


10eda2 No.28402

File: e1f9eb608a08adf⋯.jpg (133.64 KB, 500x880, 25:44, 1483058336465.jpg)

>>28401

Unless they never finished a game while they were alive




YouTube embed. Click thumbnail to play.

332f2b No.28393[Reply]

ss13 or space station 13 is a atmosphere simulation game set in space on a space station but it actually alot more then that since it's become alot more through lots of peoples efforts some good and some bad, it's become a space station simulation with some really in-depth game mechanics and some just solid enough to work for their intended goal.

we have servers up and people willing to host these servers, we also have spriters and mappers for our servers but the one thing we're always lacking in are coders.

there's a very good reason for this and it's because learning byond code is such a waste outside of space station 13 and also while being a headache, that said though the game its self is very good and has massive amounts of potential since it's more or less entirely open source with afew exceptions depending on serves since the code base is different on every server for the most part.

so I've come to gauge interest and seek coders to help out.

09dd32 No.28394

A long time ago, I said that I'd force the mystic entity that doesn't permit SS13 clones to either kill me, bribe me, or give me an explanation, and I'm holding to that. Sorry, pal, but I got my own thing.


9104ae No.28396

>taking ss13 development seriously

HA

I've looked at the shitfest you guys call git repositories. It's unbelievable.


332f2b No.28397

>>28396

you could fix that and form it into something that you desire with a player base that would enjoy your work

>>28394

fair dues


513edd No.28400

I would suck dick for this. Coders if interested in this shouldn't team up with anyone having to do with ss13 currently.




File: 1452384471737.webm (6.59 MB, 1440x900, 8:5, etheria offline.webm)

5ab7bc No.24758[Reply]

If you are interested in fun AI, then I hope that you're gonna like this game. I always wanted to have my own "offline" world to explore and NPCs to interact with, fight and chat with.

So in this game there are some monsters that don't just sit there, if they are surrounded (depending on their size) they dash, if you want to hit them they try to jump away, if you cast spells on them they try to run sometimes, they throw stuff, bite and all of that.

Parties aren't added in yet but it's there in the big list of features to be added. The NPCs are pretty fair meaning that they don't cheat to get stuff and they don't get massive bonuses or boosts, they do whatever you can do. Even when not in your area the NPCs still do their thing, buy items from shops depending on their needs, sell them, battle monster and get drops, travel, and I have a lot more to add.

They also chat depending on their gender and personality but the chat system is just at the beginning for now. I'll post progress here and make some demo if anyone cares about it.

To explain shortly, this is trying to be an offline mmorpg with AI instead of players, fun combat instead of boring grinding, and a lot of monsters that kinda do their own different attacks. I'm gonna post some webms now.

25 posts and 4 image replies omitted. Click reply to view.

23eaca No.28275

>>28259

Noted. There's an easy fix for that which I'll do, the whole game has to be re-written from scratch anyway.


bf3aed No.28388

File: 79a6280a0c7f498⋯.png (7.43 KB, 700x400, 7:4, 79a6280a0c7f498965c5693ea0….png)

So ? What's new ?


1fb876 No.28389

>>28388

Nothing. I'm either dedicating all my day working on this like I did back when I started this, or I do almost nothing until I get my financial situation fixed... or half fixed, which will take me a long time since I'm broke. Until I get back to working on this I have no new updates on the game, sorry.


e1213a No.28391

>>28389

You should activate the donate button on your page and just post a little bit each day.


1fb876 No.28392

>>28391

I tried that, couldn't get any donations though. I suppose the game is just not interesting enough at this stage. But yes, I should post more stuff.




File: 1467612413600.jpg (266.72 KB, 1654x930, 827:465, anime_book.jpg)

9818bc No.27165[Reply]

https://mega.nz/#F!hh9zECiS!ZpDt5W7NOiKdPdV6hdT9ZA

Here's my collection of vidya books. Let me know if you have any requests (I have memberships in a bunch of piracy sites) or if anything else deserves to move to the Hipster Garbage folder. I work odd hours, though, so it might take me a day to get back to you.

re: https://8ch.net/v/res/9934620.html

4 posts omitted. Click reply to view.

9818bc No.27175

>>27171

My favorite ones are the HG101 books (too bad the main site became SJW garbage in the past couple years) and Raph Koster's "Theory of Fun for Game Design". He's one of the few who "gets it" when it comes to development. I've never made any of my own games, though, so I can't be sure what else is good.


70212e No.27189

File: 1467781038551.jpg (260.84 KB, 959x869, 959:869, 1457152866913.jpg)

>>27165

>>27174

Thanks a lot Anon. Also you leave me wondering about the sites that you get this stuff, if possible mind sharing the links?


9818bc No.27193

>>27189

www.filediva.com (free), myanonamouse.net (invite-only, but easy to get invites) bibliotik.me (invite-only, but hard to get invites), and just plain Google.


aa3100 No.27203

>>27174

Thanks anon.


23e8fc No.28387




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