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/agdg/ - Amateur Game Development General

AGDG - The Board

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8chan Cup Finals - Saturday, January 19 at 08:00 p.m. GMT
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: c5b2b89de27dca0⋯.gif (237.98 KB, 752x484, 188:121, pixel_waterfall.gif)

446b52  No.28950[Reply]

Post what you're dithering on.

Previous thread >>24615

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7ec851  No.33178

File: 2ca34076cb423a8⋯.png (225.47 KB, 797x953, 797:953, anat.png)

Any modelers here? Hows my anatomy and topology? The extra tummy verts are for morphing the model to create pregnant NPCs no it's not a porn game.

Sketchfab link: https://skfb.ly/6GtLP

File: d0ff32791978d96⋯.png (260.96 KB, 1080x1080, 1:1, logo_render_transparent.png)

cc6769  No.29079[Reply]

Welcome to /agdg/, home away from home.


The recent Fickle Prick spammer infestation proved that the board has unfortunately been unmoderated for the past few months. I have claimed the board and wish to return the board to a fraction of its former glory. I can't always be around, so I'd love you to apply for a board volunteer position using the email provided!

Please add your games to the wiki http://8agdg.wikidot.com/ and help make the best use of the tutorials available there. Some really dedicated anons have been hard at work to make them as helpful as possible.

Shout outs to the recently started thread at >>>/vg/27335 and the official unofficial /agdg/ Disagreement server at https://discord.gg/k2e67JB.

The rules

Please feel free discuss all aspects of game development here.

Make a thread for the game you are working, it will be lovely to follow your stuff. Shining examples of that are sgt. Shinobudev >>30078 and Fables of Laetus bros >>30488. If you want to develop your game concepts or have small tech questions, go to the design/implementation thread >>29080.

Do not spam or dox. Spoiler any NSFW images. Spamming is defined as making the exact same post over and over again, or deliberately trying to hit a thread's bump limit and will get you permabanned.

If a post or thread needs policing, report it and move on. Also, feel free to send any suggestioPost too long. Click here to view the full text.

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a657d6  No.33105


>I really liked reading your post, please try this OP

Its clearly a automated post. Why are you replying?

File: 229af92ed128058⋯.png (264.69 KB, 1280x800, 8:5, fall_demoday_new.png)

40944d  No.32567[Reply]


Demo-lition edition

>What is demo day?

A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best.

>That is?

Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Obligatory Notices

Please post criticism/bugs/etc in this thread.

36 posts and 24 image replies omitted. Click reply to view.

4110e8  No.33043

File: 7c82a99ea049beb⋯.png (84.16 KB, 800x600, 4:3, 153964075872.png)


Interesting idea, however, link and pic-related.


File: 137d5b23d60d462⋯.jpg (116 KB, 1279x704, 1279:704, IMG_20190121_131049.jpg)

File: 0711407310bb8c7⋯.jpg (67.72 KB, 1024x640, 8:5, IMG_20190121_131014.jpg)

File: 27bca704d4a8c8f⋯.jpg (29.4 KB, 1920x1280, 3:2, IMG_20190121_130107.jpg)

6e783c  No.33181[Reply]


I am a french artist and a semi-professional game coder. I love to draw gore stuff, science-fiction stuff, pretty close to the universe of Maurice Dantec (the writer of the Babylon A.D. or Babylon Babies), and I also have a vast array of fetish, most being related to bondage. I am also a libertarian, thinking there’s too much regulation applying to the regular citizen, and I am pretty excited by bitcoin and people like Cody Wilson.

As a programmer, I worked with Unity 3D and made an home-made virtual reality FPS on Google Cardboard. Unfortunately, I never finished the project at 100%, even they’re was numerous people asking me for more features (like multiplayer, level editor). But let’s be realist, I cannot invest a large part of my life in a quality project without a financial compensation.

My current project:

A virtual world, multiplayer, where the users can post picture and messages, can interact and fight in a very basic way. I started some proof of concept of the game (screen-captures related) The purpose is to create some kind of layer of abstraction a 3D world to protect free speech. An hybrid between the web site and video game.

Features of the game / the world:

Combat / special interaction turn-based to make something easy to code

Posting picture on the wall

Cyber coffee where you can chat between users

Example of interactions:

Using guns



Burning people alive


The game engine:

The game having some HTML feature, like embedding elements like Youtube / Twitter, torrent, bitcoins, I want to make it run on an HTML friendly environment.

I am experimented with Unity WebGL, but there’s a major problem to it : it doesn’t run on mobile and Linux.

I’ve also experimented the BabylonJS lib and the stuff looksPost too long. Click here to view the full text.

b71255  No.33185

>Making money of all this

If you change your aesthetics to match SEL, you could probably capture that audience since they'd probably want something reminiscent of the Wired and Phantoma.

File: 9a73c72c4dedec4⋯.gif (2.16 MB, 503x373, 503:373, running to adults 2.gif)

File: 02140bb81c03764⋯.png (4.15 KB, 145x189, 145:189, tropical cutie.png)

File: 6082091644da457⋯.gif (3.16 MB, 503x373, 503:373, 6082091644da457a823f5e07df….gif)

File: f3bb08409cceecb⋯.png (2 MB, 1962x4595, 1962:4595, 839513cc353328ba1ea6f2a05c….png)

5f1096  No.31931[Reply]

Main development thread for Sim Loli

IRC channel: #simloli on irc.rizon.net - webclient link: https://qchat.rizon.net/?channels=simloli (but it's advisable to use your own client since the webclient isn't too great). Remember to wait for a while sine you won't get an instant response.

379 posts and 92 image replies omitted. Click reply to view.

e65b5f  No.33174


nah man, I love learning and trying new stuff, I'm actually a very curious person

It's just that I've never entered the /g/entleman's world and it looks like there's a whole new world if you combine coding/IT/hardware knowledge-buying/OS personalicing etc.

I actually kinda depend from this laptop, when I had to format it years ago it was one of the most saddening days of my life. Years work down the drain, and I know I won't be able to recover stuff from that time

Nowadays, I have a digital hoard much bigger than I had then, so unless I do some heavy back-ups, no way I'm meddling with the OS that let's me enjoy my highly categorized folders

e65b5f  No.33175


btw, t lolisim anon

It starts on win 32 xp, but the letters on the menu are butchered, missing pixels and barely readable

when creating a new world, the gam crashes

26dc01  No.33177


good, it's what you deserve for running on windows xp, faggot.

c06c47  No.33180

File: 4152b7f29b8bcf4⋯.gif (9.15 MB, 528x229, 528:229, giphy.gif)


>bare bones linux os and just run your windows programs in vm

A complete dumbass giving pc advice to a 60+ yo who uses XP. Top lulz.

000000  No.33184


s-sh-shut up

File: 6c29250141760ca⋯.png (12.33 KB, 400x400, 1:1, AGDG.png)

de77a4  No.29080[Reply]

Interested of getting into game dev?

Got a small question not worth it's own thread?

Wondering how to move forward?

This thread is for you!

Dev resources



- Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html

- Unity: http://unity3d.com/learn

- UE4 tutorials and resources: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4

- Godot: https://github.com/okamstudio/godot/wiki

- Sly: https://github.com/guildhall/guile-sly (2D)

- Xenko: https://xenko.com/ (2D/3D)

- Construct 2: https://www.scirra.com/ (2D)

- Urho3D: https://urho3d.github.io/


- Python: http://www.codecademy.com/en/tracks/python

- Javascript: http://www.codecademy.com/en/tracks/javascript


- WebGL Post too long. Click here to view the full text.

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cae39f  No.33164


Depends on the project. Basically, you should be more or less comfortable with most of the technologies you are going to use.

Let's say you are making diablo clone.

You need:

1. Sprite animations.

2. Map creation

3. Collision detection

4. Item system

5. Saves

6. Dialog system

Probably, smth else, like ability to manage sizable project. When you start feeling comfortable with main aspects of your game you can start working on your main project.

37bc65  No.33166

This is out of curiosity, rather then practical interest, as I realize it's ambitious. Would it be possible for someone to get a handheld system and have their own games playable on it?

Basically, if somebody had made enough well-selling games with low system-requirements, could they manufacture a handheld about as powerful as the GBA and sell their games on it? If those games were made in an engine licensed for specific platforms (i.e. gamemaker) would creating your own platform break the rules of that license?

a4bc9f  No.33176


This is so very wrong... The most recent version of GameMaker uses GML. Game Maker Language... It's a love child of C#.

Javascript is for web-scripting, specifically for front-end related tasks. Two COMPLETELY different languages.

RPGMVX and RPGMVXA uses javascript...

If this anon want's to learn programming, they'd better stick their dick into something C based or even python. I'd recommend starting out with C++ to learn OOP and Procedural.

861076  No.33179

Has anyone experience with this development tool for point and click adventures? https://www.visionaire-studio.net/?lang=en

0780e0  No.33183

Godot newfig here

How can I tint individual nodes? I'd like to tint the currently focused button in the UI to show that it is focused and tint greyscale sprites to color items.

File: 240b7a6cde5568c⋯.webm (1.78 MB, 1280x800, 8:5, sample20161009_18.06.37.webm)

File: 84883849d8b330d⋯.gif (1.14 MB, 1292x843, 1292:843, morelayers.gif)

7f90e3  No.30539[Reply]

Hey fellow nodevs...

This thread is for the development of Jack-o-Nine-2 slave training game, or JoN2 for short

First of all, I was just want to say that I already had a dead thread in /hgg/, but since most of the traffic there is just about brainded horny anons, it was frustrating finding any input that mattered

Second, I first start this project about two years ago, I did some nice progress for a long while but it remained half dead for most of that time, including some HD crash that really crashed my motivation

now I'm back with a newfound motivation, and mostly because I got a lot a free time now and need a creative outlet, I really think its a good idea even though I have very little chance of getting anything back

So what the game is supposed to be about? its basically a spiritual successor to the original Jack-o-Nine-Tails

at first it was supposed to be more of re-write of the original in sensible code, but now I'm aiming to distance myself from it for a simple reason: the game was boring

though the original had a really good slave training mechanic, you need to manage your slave body and mental health, in sort needing to break her in without breaking her mind

however the game was mostly constituted of stolen random pictures that didn't fit together, and somewhat unplanned by design, but having very bad ecchi content,

thus failing at in main objective, that is to be an hentai game, what I want to do instead is inherit that slave training depth while also giving it good hentai to fap to

For that task I've chosen godot which is a reasonable featured open-source engine and easy enough to work with (which I'm sure most of you know it already)

I'm aiming for the same basic navigation design for the overall game, just menu based navigation, with the occasional dialog or something else, in general daily training aspect will be the same

and of course one of the biggest let downs were the unrelated stolen images, my idea was to break this by introducing paperdoll mechanic, where you have a whole Post too long. Click here to view the full text.

4 posts and 5 image replies omitted. Click reply to view.

ef8b49  No.32274


heya, have you checked the thread back at /hgg/?

there are likely more details and discussions there, but the gist of it:

the original game summarizes to: having a pointless sex system, grinding skills and selling slaves

to get around that I was aiming to make gameplay more reward in a way that you unlock scenes after reaching skill requirements, so you can income and be rewarded with H content for the grinding

being 2d menu navigation doesn't necessarily make the uninteresting, having intrinsic slave mechanics for example can make up for it

42094f  No.33036

File: 2de790d1c3aebf5⋯.jpg (67.76 KB, 600x854, 300:427, necropost.jpg)

Heya there folks, original developer here, bumping this up from beyond to ask some two serious questions.

The first is that I sort lost hope with this project on the sole reason that I may never be able to make a reasonable income with it, given stolen graphics, music and everything else, the only thing I could claim as my own would be the code.

This was a long time realization and reason why I never really devote much to it, while focusing on my normie life, studying finding a proper job for my wanted career, taking care of my health and relationship with a real woman.

The bad news is that much time has passed and everything went to shit, still failed to find a job, gf broke up my heart nearly myself with it, relapsed into bad habits over porn consumption and now am sitting on huge amounts of free time on my hands.

So naturally, while I'm still working on improving myself (while also trying nofap), I'm sitting on huge amounts of free time that in turn brings me more anxiety and lack of motivation, so I've considering taking back on the project, even if just to pass some time.

So what I'm really asking here is for some insight from you bros that have been developing steadily for longer, I usually go into this devoting too much for some weeks literally only this, only to burn out later and completely leave it behind, I've guess in the end is not really what I would to be focusing on life right now, but its still something I liked to do.

The only way I could see getting some income from this would be to open a patreon page solely for supporting development, not for releasing the game as I intend it be open/free and I wouldn't be able to sell the assets anyway. But even then to get even the smallest of support I need to devote a lot of time and work to show off and to get some decent demo going on.

So help me bros, and its even a contradiction here since I want to steer away from degenerate content, but I guess creating it is better than falling in consuming it.

Another point that I want to make as well, with the possibility of giving it up for good, is that I'm open to pass the torch on to someone with interestPost too long. Click here to view the full text.

7ed6e5  No.33039


Honestly, it looks like you've got a pretty decent amount of work under your belt. I think it would be absolutely wasteful to do nothing with it as it stands, though the borrowed art assets will definitely prevent you from monetizing it.

My personal advice is to spend some time researching similar projects and find out how much they're making, and observe what characteristics set them apart from their competition. See what sorts of themes and settings are popular, and try to keep that in mind when making this sort of thing.

My strategy in this regard is actually to look for a successful NON-erotic franchise that gets a LOT of rule34, then deliver something similar with an erotic twist.

42094f  No.33042


Thanks, I did have a lot of work put into it, and I believe the design and finished product could be great. But at the same it will require a lot more of work as well, and then a good amount fiddling to find the best values for the mechanics and a whole lot more in terms of content filling.

2e60b8  No.33182


I loved original Jack o Nine Tails and I've been drawing up some mockups, documentation and fiddling with renpy(cant code, and not the best engine for what I want but oh well) for the few past days because I've been wanting to start my own project for some time. The problem is it's very hard to start properly because there are so many things to do and I don't know which one to do first.

I'd honestly like to help you or work with you, the problem is I don't know any programming language or how to draw which are both extremely important. Writing is the only thing I could do with a modicum of skill and you can get away with text only, at least until you get Patreon neetbux to hire a decent artist for some scenes.

My game idea is inspired by Jack o Nine which is why I'm in this thread in the first place, just trying to scour through everything I can to see what people liked/disliked about it and get as much info as I can while working on my "game".

Lore and setting background are done to the point where I know where I'll be heading but not to the point where it's fleshed out. The nature of the setting means you can put in almost anything and keep it consistent, which is exactly the reason why I've designed it like this.

When it comes the the mechanics I'd like to implement some turn-based small scale combat that is at least somewhat fun, a raiding mechanic which would be part turn based-part VN style choices(not sure about this yet) and a slave management mechanic. Also some basic gladiatorial combat and hippodrome races(like blues and greens, except there would be 4 different teams to reflect each faction, maybe add some hooligan shenanigans for fun).

When it comes to slave management, I liked how the Oldhuntsman did it but it seems to me that he put excessive amounts of unnecessary complicated mechanics. Also the fact that every slave was randomly generated was boring and the grind was tedious. I'd like to add generated slaves you get from raids for instant H-scene gratification, but also uniques that you needPost too long. Click here to view the full text.

File: 48973bb47b9c09a⋯.jpg (61.22 KB, 512x512, 1:1, uw_logo.jpg)

a34e47  No.32403[Reply]

UW is a tactical shooter with waifus.

Posting progress and answering questions and stuff.

Harsh critiques are welcome!

twitter : https://twitter.com/unwargame

48 posts and 34 image replies omitted. Click reply to view.

147e68  No.32828

File: 4c393422c234969⋯.jpg (30.07 KB, 460x276, 5:3, r9hjR.jpg)


Not bad. Not bad at all.

a34e47  No.33044

File: 47e96f7ab711454⋯.webm (2.26 MB, 569x415, 569:415, Zuhra_New_Face.webm)

File: def1716794f4b53⋯.jpg (229.48 KB, 1025x564, 1025:564, squid.jpg)



Thank you, anons. you're very kind.

Progress : New character head models + facial animations are in.

a34e47  No.33167

File: ae7db80261550c3⋯.webm (2.26 MB, 689x434, 689:434, DestructionOptimized.webm)

optimized destruction system

a34e47  No.33168

File: 05d64b4a382c340⋯.webm (6.3 MB, 800x440, 20:11, Campfire.webm)

camp mechanic

a34e47  No.33169

File: 29d46998099e72c⋯.webm (4.26 MB, 869x484, 79:44, DiggingTrench.webm)


File: 8e68017f397358e⋯.jpg (15.74 KB, 458x190, 229:95, IMG_20180524_005146.jpg)

b25bde  No.31544[Reply]

I've been in a slump for years and haven't been able to wrap my head around this. Are there any good resources for learning GML?

6 posts omitted. Click reply to view.

a3ceeb  No.32122


Nothing that I know of, except maybe the weird GUI.

8809b8  No.32785

File: b5b599f7ba09445⋯.jpg (54.5 KB, 900x900, 1:1, b5b599f7ba094459a436be3ece….jpg)


Anyone got a dl link? need the pro edition

000000  No.32908


When I was 10 (9 years ago) I learned it mostly by using a "game" someone uploaded to the site which converted D&D to GML to help learn how to do things in GML. I used it as a reference when I would get stuck. I don't remember if my code was any good though. Considering I was a kid and just learning at without using any sort of guide, it was probably pretty bad.

e455e4  No.33092


Just use the Help guide. The whole language is explained there. Also tutorials, like >>31574

01497d  No.33165

Out of curiosity, if I made games within gamemaker and had a site associated with them, could I sell the games on that site DRM-free as a steam alternative? Would that be within what the developer license allows?

File: 73585b814ec98db⋯.png (14.72 KB, 1113x346, 1113:346, 1.PNG)

e568e6  No.33075[Reply]

Users on my Discord recommended I share the game more so here I am; The Bad Grammar Loliconman to present:

Lolicon Market.


Lolicon Market is a text-based (Lolicon/Shota) dating sim. While the game is still being improved, I pride myself on user input and a multiple choice story where almost every choice has an effect on the story; from massive to the hypocrite.

The game is the first game I ever made with twine and...Well, I was banned from twine discord instantly and told I could never host it on their site due to the Admin being triggered. I respect honesty and love to receive both good and bad input, but if you're not a lolicon I'd recommend not to even play it.

Hope you enjoy, next update coming out on the 15th to remedy small bugs and most of the typos.

2 posts and 2 image replies omitted. Click reply to view.

a6a5b0  No.33147

File: 6366249864f4395⋯.jpg (20.56 KB, 340x277, 340:277, dejected loli.jpg)


Wait but Mister, if I was abandoned by my parents and told to take care of a newborn baby girl, I'd make sure she turned into a good woman! I wouldn't be angry!

a6a5b0  No.33150

File: e4ef76d611af8c7⋯.jpg (125.15 KB, 601x583, 601:583, smug_kuroko.jpg)

>implying I'd let my sister/daughter anywhere near a public school

>implying I'd let my sister/daughter/ anywhere near my degenerate habits

>implying I wouldn't let them go for my sister/daughter's sake

Anyway, definitely needs some editing work. To name two examples, "gestor" should be "gesture" and

>"'You’re doing well! Don't be shy, my sister here to be your new friend.'"

is missing an "is" between "sister" and "here", though even then the sentence sounds a bit off.

Otherwise I kind of wish there were more customization choices. Even if simple, like hair/eye color. I'm still playing through it, but so far I kind of wish there were more options; feels too linear.

a6a5b0  No.33151

File: e6f249412f791dd⋯.jpg (140.91 KB, 900x636, 75:53, wutkit.jpg)


>Soon after your sister begun grade school, you often see her with her two friends you introducted to her.

Wait, there was another? I only met Suika.

a6a5b0  No.33152

File: bfc3eb9f5389ea8⋯.jpg (52.91 KB, 594x439, 594:439, newspaper_really_m8.jpg)



>daddy has anger issues normal temperature for modern first-worlders

>scold daughter

>get pressured into apologizing

a6a5b0  No.33161

File: 9a980a173c6a76a⋯.webm (2.09 MB, 568x360, 71:45, SWTOR_-_le_Dark_Side.webm)

File: c28374c9b213974⋯.gif (426.7 KB, 200x198, 100:99, wait_what.gif)

>mother is a CEO

>cannot afford the bills whilst paying for the condominium

Don't remember, but is he just paying the bills, or mortgage as well? If the latter as well, why doesn't he just move to a smaller abode? If he isn't allowed to sell the house, why doesn't he change the ownership? If it's more complicated then just visiting a government center, why doesn't he go to court? Doesn't really matter, and I understand that the point is that the parents really don't give a shit about their children, but still.

Also, the default age says "18", but now I'm 24? Then I think it says I'm younger again, I don't know.

>have a thing for tomboys

But I don't actually I do, at least not Jewesses, unless she was supposed to be Anglo-Saxon-Hibernian shouldn't I be able to choose? Or is it based on how high the love meter is?

Otherwise, I select options that read, for example, "Smoking isn't for everyone", yet then there's all this extra stuff I did not anticipate when selecting. Vid related.

Also, I don't remember meeting Redia on day 2. Also also, what was that about the sister and her room? Is it revealed later or what? Most people would ask why everything strewn about and why she's crying.

I don't know if text games or Japanese VN are like this, if so, then I guess I shouldn't complain too much. I have not really played VNs. Anyway, I enjoyed it (really, there's something comfy about games like that), but the earlier chapters definitely need to be tuned before continuing.

File: f59351b71d4931e⋯.webm (6.85 MB, 500x282, 250:141, bsragdgtrailer.webm)

2df1d4  No.29841[Reply]

This is the AGDG Demo Day Thread for this WIP, turns out I hadn't made a thread yet for this game.

Currently in pre-alpha stage. Mainly a weeb third person shooter with flight combat, tower defense, and RPG elements. There is lewd but depends on final release platform.

agdg demo day higher resolution trailer:


agdg demo:


20 posts and 9 image replies omitted. Click reply to view.

784e38  No.32734

This song is the best hook ever. Every few months it pops into my head and I return to /agdg/ to listen to it again.

cb6e27  No.33060


That vid is a prime example of why abridged series are so shitty.

>have a devout Christian character

>"ill suk yo dik mang"

Unless it turns out it was all a ruse, but still doesn't seem to fit her character. Unless it was a different one entirely, clone? Haven;t seen it.

cb6e27  No.33061


Wait, you don't know anything about that poster, so why just make assumptions to blindly defend others?

c0f7f7  No.33063


Can we get the camera going a bit higher so we can see over the character? I get that the point is looking at a cute animu girl, but it detracts from the rest of the game if she's occupying most of the camera space all the time. I did notice that the camera shifted when shooting, but that's really not enough.

Wouldn't it be a better option if you had an "inspect button", like some shitty shooters have to look at your guns, only here it'd be to look at the girl with a closer camera and even changing the controls to rotate the camera around her?

This way, you could appreciate the girl whenever you want but still get a decent camera for combat.


Crab bucket mentality, cheering for the underdog, etc could easily explain it.

You also don't specify what your attitude is, it could just be that you're unlikable?

Or maybe, like other's suggest, your game was pretty but had bad gameplay?

Games with unique gameplay are rare, pretty games are not. If someone makes a game that plays specifically how a playerbase likes it, they won't give a fuck about how it looks. If someone makes a pretty game... Hope you like competing with AAA for an incredibly stale market that impresses nobody anymore.

Of course, we don't know what your game is so it's not fair to make these kinds of judgement, so why don't you link it here?

cb6e27  No.33158


What engine did you say you made it with?

File: 5a76279ed0bc253⋯.png (107.49 KB, 601x499, 601:499, npc7.png)

23d2cd  No.33094[Reply]

Say I want to make a top down text based rpg and fill it with a bunch of npcs who have thier own daily routine and "talk" to eachother like in es oblivion but to have them actually make coherant conversation, how would I do it?

Would I actually need to handcraft each dialog interaction or is there some way to make it automated but not seem robotic.

384cac  No.33095

The video below might help. The gist of it is to have a list of dialogue that trigger based on some condition, like bumping into another NPC for example. That piece of dialogue then in turn triggers a response that could be static, random or based on some other condition. You would have to handcraft the dialogue entries and responses so that when an NPC talks about the weather, the other NPC responds with a dialogue entry that is also about the weather. There is probably some way to generate it all procedurally, but that's another whole can of worms.

>AI-driven Dynamic Dialog through Fuzzy Pattern Matching


000000  No.33125

both handcrafted and automated each to some extent


I found a norrowind-like convo engine recently but its in JS

89ff74  No.33146


Thanks anon this was really intresting!

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ce3248  No.14637[Reply]

ITT: we discuss the Godot engine
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e44a27  No.33090


From what I can tell GO-DO similar to ゴードー

813ad2  No.33113

File: 5d9585c3e4d2b71⋯.jpg (48.88 KB, 670x671, 670:671, 0a6d6cbac66287d8750b17f8e7….jpg)

Am I completely retarded, or does AnimatedSprite not support setting the duration of individual frames? Am I going to have to set the FPS of each animation to the shortest amount of time spent on a single sprite and then duplicate the shit out of every other sprite?

e44a27  No.33121


You could try a regular a Sprite node using a sprite atlas together with an AnimationPlayer node instead, it should allow holding keyframes.

813ad2  No.33131


The interface for that is even worse than duping frames in AnimatedSprite. Fucking hell, even Doom had the sense to have frame duration counters.

30ccfa  No.33142


Well, it gives you more control and is pretty straightforward if you've ever used a video editor or animation software before. Create a new animation, select animation length, add a track for the properties you want to edit (frames or region rect in this case) and then position each keyframe on the timeline and increase or lower the gap between them to adjust the duration.

It's a bit overkill if you just want to make a simple sprite animation and animated sprite ought to be able to do this on its own, but this is what you get when you choose a post 2007 engine made by two literally who Argentinians and an army of random contributors.

File: 85ee948655e6aef⋯.png (17.63 KB, 512x512, 1:1, s2-3dlogo.png)

File: f4548e516c66839⋯.png (413.25 KB, 646x505, 646:505, sigma2_2018-03-05_01-45-12.png)

File: 543ec720dc7dbf3⋯.png (44.59 KB, 648x507, 216:169, Sigma Editor 2_2018-03-24_….png)

e6b9f1  No.31318[Reply]

This thread is for my game engine, Sigma II, since I needed to get around to making such a thread any-way. It will be where I post all of my progress and what kind of stuff I am working on in one place in case anyone is interested in seeing the progress the project has been making over time.

There is a page on the wiki here:


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635f07  No.32999

File: 88d576369985f45⋯.png (393.93 KB, 640x480, 4:3, Sigma 2 (Pelles C 8)_2019-….png)

File: b600a102ee8089a⋯.jpg (255.75 KB, 1280x960, 4:3, win2k_16bitfb.jpg)


Interesting insight....

In what would become standard industry practice on a massive scale in later years, Nvidia released a budget version of TNT called Vanta. This board used the same TNT chip but lowered its clock speed and halved both memory data bus width (to 64-bit) and memory size (to 16 MiB). By doing this, Nvidia was able to still sell TNT chips that couldn't reach the TNT's specified clock speeds[citation needed], a practice known as binning, and cut board costs significantly by using a narrower bus and less RAM. The board proved popular with OEM computer builders because of its capable feature-set and low price.

So this is basically a clocked-down TNT... at this point, 640x480 at 30 FPS seems more reasonable. At this point I attempted to add a couple of features that might help- first of all a way of trying to get the computer to create an OpenGL context in high-color ( 16 bits) instead of true color (32-bits), and second an attempt at changing texture LOD, making two new cvars "gl_16bit_color_mode" and "gl_picmip". The latter uses the https://www.khronos.org/registry/OpenGL/extensions/SGIS/SGIS_texture_lod.txt extension to do this and I think it works great! This is what picmip 4 looks like. I would call it "gl_texture_lod" but that's confusing since picmip is already a pretty standard name for this kind of thing. I already use a lot of non-quake cvar names but whatever...

I ran into an issue where the Vanta driver has a GL_VERSION high enough where texture LOD is a supported feature, but the SGI extension isn't found. So I had to add GL_VERSION checking to enable the feature without the SGI extension, this means that it will work on a driver that doesn't have OpenGL 1.2 but DOES have the SGI extension. I wonder if that configuration even exists... it probably does, somewhere.

Then I ran into another big problem:

float picmi
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1bd89b  No.33118

This is an incredibly interesting look at IDE design, and well-documented at that. I love seeing a real-time dev-tool development.

Could you explain exactly what it is about Linux that causes compatibility issues and requires re-compiling? It's got to be more than just implementing OpenGL, right? Linux exporting has been done automatically in all the programs I've used, so I'm interested in the specifics.

e1db7f  No.33119


I don't think my Linux version has compatibility issues with the binaries that I can produce. Maybe I complain about it a lot because I am not as experienced as someone who runs Linux as their primary OS. My workflow just isn't going to be as efficient. I did have a problem with targeting x86 on Linux. I can compile on both x86 and x64 on Windows without thinking about it- but on Linux x86 is a second class citizen. So, I had to do some work configuring my system to be able to compile and run x86 binaries. Then I produced binaries that didn't work on other x64 Linux systems because they were not configured to run x86 binaries. The real solution was to just set it up to be able to compile both x86 and x64 binaries... it's not to unreasonable... in Linux, you can compile everything, so what's the point of supporting x86 if you have a x64 processor? I just did it that way because I don't want to leave x86 Linux systems behind. Also, since Linux programmers marginalize x86 more and more, the effort too support it doesn't seem to be that strong. I had to edit some makefiles in some of my libraries to compile for x86. But it wasn't a big deal since I solved all of my problems in the end.

Once you have the binaries, it's fine. Linux computers (on the desktop at least) all generally conform to some common set of features. You can basically expect them to all have OpenGL, X11, etc... I used Xlib, and XFree86VM for full-screen mode, because they were included in Slackware 14.2, which is the Linux distro that I use. I have never used a package manager unless I am using someone else's computer. I compile everything from source. Luckily its a fairly standard package to find, even though my friend trying to compile the engine on Debian a while ago had to download a lot of packages to do it....

Don't fall into the trap of writing "Distro Specific Software". Just read this: https://forums.svencoop.com/showthread.php/46288-Dropping-support-for-Windows-XP-2003-Windows-Vista-2008-and-Linux-GLIBC-lt-2-24

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1bd89b  No.33120


Thank you for, I've never seen an accurate write-up on this.

>I don't know what you mean by an IDE though. Is that what you call that thing modern game engines do, where you work in some kind of weird software that is a combination of a map editor, a script writer, a resource manager

I think that most people just say "game engine" but whatever, yeah, that is what I meant by that. "Integrated development environment" expresses what it does, but then I guess you can get it confused with a programming tool like visual studio. 'Game Engine' is fine too. Disregard me.

>it all looks very complicated

you programmed your own game engine in C. I can't tell whether you're joking.

e1db7f  No.33123


I'm lucky that slackware has easy instructions for enabling x86 support from x64. See here: http://www.slackware.com/~alien/multilib/

I don't know what the process is like for something like Debian, for example. I really wish that LSB was followed by all of the major distros, it's a shame that the effort didn't work. Then I can just read this spec here: https://refspecs.linuxfoundation.org/lsb.shtml

And I know what libraries I can expect and when to expect them. It would solve a lot of problems.

Modern game engines with that kind of environment that Unity, Unreal, Godot uses, just seems like a much more complicated tool than for example my experience with game engines, but I guess that's a funny way for me to say that I don't understand how to use them. I guess I can't relate too it. But I think writing code in C# or C++ is a lot more complicated and difficult than writing code in C.

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4a96fc  No.30078[Reply]

After completing my dream marriage simulator, I realized I had a loooong way to go for modeling. I learned a great deal about do's and dont's, basic topology, and most importantly, rigging properly. I'll be posting progress in this thread about my journey to becoming a good 3D cartoon modeler so I may start my next VR project with my wife Shinobu. As well as posting tips and providing insight to help others achieve similar results. I will be starting with posts I did not log since 9/30/17.

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288340  No.33031

Invidious embed. Click thumbnail to play.


The trailer shows Western-style "come here" gesture. Given the anime nature of this project, it might be a good idea to also include support for Japanese-style "come here" gesture.

3c7a78  No.33053

I think that this project is really fuckin' gay, but you're improving so much, and having so much fun with it that I love to see the progress you're making. Keep it up, man.

72e726  No.33062



Pretty sure that's East Asian period. I've seen Chinese and Koreans do that.

005528  No.33096

YouTube embed. Click thumbnail to play.

Finalized the indoor theme with the composer. This is revision #3.

005528  No.33111

File: 055982f6a9e3c82⋯.jpg (648.57 KB, 1080x1080, 1:1, thumb.jpg)

I released v0.3.1 today if anyone is interested in playing the whole thing so far. Free.


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