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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1451305469964.jpg (891.22 KB, 1920x1382, 960:691, gesy-bekeyei-screen1.jpg)

544729 No.24615[Reply]

Post what you're procrastinating on.

221 posts and 117 image replies omitted. Click reply to view.

86d39d No.26123

File: 1458586522675-0.png (216.79 KB, 1920x1080, 16:9, plebplaza1.png)

File: 1458586522676-1.png (235.32 KB, 1920x1080, 16:9, citystreets1.png)

File: 1458586522781-2.png (153.5 KB, 1920x1080, 16:9, socjushq1.png)

Posting this week's progress, concept art for some of the levels in the game.

Also, blog shilling:

http://anomalousgames.tumblr.com/post/141382592218/concept-art-for-project-socjus-areas-and-stages




File: 1454110181960-0.jpg (16.64 KB, 450x300, 3:2, 8yEc3WP.jpg)

File: 1454110182015-1.jpg (208.57 KB, 1280x720, 16:9, 229524_full.jpg)

9e43d6 No.25083[Reply]

This 10 day cycle theme: Racing - With Guns

Gamejolt: http://jams.gamejolt.io/agdgracingwithguns

Last Gamejam Archive: https://archive.is/welKr

Rules

1. Just like make game

2. submit you game on gamejolt before the deadline and add the #agdgracingwithguns tag to make it part of the jam

3. You can work in teams if you like!

----- Archive -----

/agdg/ mini-jam #1: Flappy bird (T: https://archive.is/pLAaE)

/agdg/ mini-jam #2: Roguelike (T: https://archive.is/pLAaE)

/agdg/ mini-jam #3: RPG Battle System (T: https://archive.is/679LN)

/agdg/ mini-jam #4: shmup (http://jams.gamejolt.io/agdg // T: https://archive.is/nHuRR)

/agdg/ mini-jam #5: Tower Defense (http://jams.gamejolt.io/agdgtowerdefense // T: https://archive.is/TvC2W)

/agdg/ mini-jam #6: City-Builder (http://jams.gamejolt.io/agdgcitybuilder T: https://archive.is/mLpLL)

/agdg/ mini-jam #7: Twin-Stick Shooter (http://jams.gamejolt.io/agdgTwinStick T: https://archive.is/welKr)

Post too long. Click here to view the full text.
47 posts and 7 image replies omitted. Click reply to view.

763092 No.26084

File: 1458380902464.jpeg (99.95 KB, 610x845, 122:169, free_shrugs.jpeg)

>>26077

>22 total votes

Why are we still using polls?




File: 1428415631724.png (1.23 KB, 800x600, 4:3, jlaq.png)

2a9e3f No.15464[Reply]

Da Rulez

Welcome to /agdg/, home away from home. You're free to discuss all aspects of game development here.

You are allowed to make a single thread for the game you are working on as long as you have started development. If you want to discuss or develop your game ideas and concepts, find the idea guy general thread or go to >>>/ideaguy/.

Do not spam or dox. Spoiler any NSFW images. Spamming is defined as making the exact same post over and over again, or deliberately trying to hit a thread's bump limit.

The mod doesn't really read anything but the report queue, so if you want to get my attention, just report the post.

Moderation notes: https://8ch.net/agdg/rules.html

AGDG IRC: #8/agdg/, rizon

Dev resources:

Interested of getting into game dev?

Got a small question not worth it's own thread?

Wondering how to move forward?

This thread is for you!

Tutorials/guides

- Engines

Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html

Unity: http://unity3d.com/learn

UE4 tutorials and resources: https://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4

Godot: Post too long. Click here to view the full text.

299 posts and 66 image replies omitted. Click reply to view.
Post last edited at

6f7c9e No.26134

>>26133

The shuffle code is not mine btw, I couldn't find a simple way to shuffle an array so I found it online. I've previously used IDL, so I'm used to things like array manipulation being is super easy.

Other than the shuffle code, which fundamentals am I not getting, so i can focus on improving those first.




File: 1426856765114.jpg (6.75 KB, 189x68, 189:68, image.jpg)

98cb7a No.14637[Reply]

ITT: we discuss the Godot engine
162 posts and 38 image replies omitted. Click reply to view.

f202da No.25933

At least godot lives up to its name. I've been waiting for them to implement actually useful features since version 1.


4d6082 No.25967

>>25933

Such as?


f202da No.25970

>>25967

There seems to be a distinct lack of control with the 3d renderer. Being able to offset the depth buffer or more explicitly sort objects comes in very handy, such as when rendering decals. I've only ever seen 1 tutorial which deals with this, and they go with the "stick a mesh close to a wall" approach which doesn't work properly at a distance due to z-fighting.


ad84fa No.25979

>>25887

https://github.com/Calinou/awesome-godot

If you're doing 2D games, this plugin is pretty invaluable, considering how FUCKING retarded the tilemap system in Godot is.

https://github.com/MrGreenTea/GodotTiledImporter


6a3cc1 No.26135

I was going to use pygame because I'm an idiot. This has changed my life.




File: 1457022840166.png (163.85 KB, 550x512, 275:256, 1454434748618.png)

6b4a66 No.25830[Reply]

What are you most worried about/afraid of when it comes to vidya development?

For me, it's my own incompetence. Every time I post anything here or over on /v/, I fear that it'll turn out to be shit.

I know that I'm not really great at any aspect of game dev, so when I mess up, it discourages me from trying again.

Haven't picked up FLStudio ever since I posted my failed attempt at music about five weeks ago.

10 posts and 1 image reply omitted. Click reply to view.

920740 No.25975

I thought of something

after years of constantly asking questions, I decided to say fuck it and just do it.

I'm going to fuck up anyway so I'll just gather the things I fucked up and learn from that. I just need to stop waiting and make it.


7725a8 No.25976

Netcode.


6b4a66 No.25991

File: 1457825297468.jpg (274.34 KB, 850x531, 850:531, 1434240276011.jpg)

>>25975

I'm trying to do that too. I've realized that the game is silly and satirical in nature anyway, so I have no real reason to be worried. If it sucks, it's just an unfunny jokes, and nothing changes. I move on, make a better game.

But it's tough, especially since, unlike with most shit, I'll be putting my name on it (even if it is an online handle I can drop at any moment)


a16a31 No.26131

That my code isn't any good. I mean it works, but I feel like it could be done better and I'm not sure how. Right now the majority of my game's code is attached to a single object in a single script and I feel like this is somehow a mistake but I can't think of any better way. At the very least it makes bookkeeping and editing existing methods a pain in the ass due to the sheer length of the file.


99cdc6 No.26132

Dying of a heart attack before I get done.




File: 1446336345408.jpg (11.71 KB, 640x424, 80:53, 1377609298080.jpg)

ab70ea No.23484[Reply]

Would people buy an rpg maker game?

9 posts omitted. Click reply to view.

390b29 No.25678

If there good music and it look interesting I would

If it not to expensive


3ee272 No.25702

Don't they already have those?


471fa5 No.25714

>>23551

Ib was made in RPG Maker.

Other examples have been posted in thread.


161488 No.26129

If it was extremely good for an RPG Maker game like Lisa was, than no.


161488 No.26130

>>26129

*than yeah, I'd buy it.

fucking shit




YouTube embed. Click thumbnail to play.

7827d0 No.24939[Reply]

Post whatever music you're making in whatever programs you use.

I make original 8bit music in Famitracker using the VRC6 chip. Embed related, should I upload more? I'm trying not to show off so much, any constructive criticism?

I know literally nothing about music theory, but hey, I've been at it for two years now, so I guess I'm just self-taught.

9 posts and 3 image replies omitted. Click reply to view.

6fc9f0 No.25031

>>25008

Up again, friendo!


6cd5a7 No.25141

File: 1454446457278-0.jpg (866.83 KB, 747x1869, 249:623, 1433033856338-0.jpg)

File: 1454446457280-1.png (1008.6 KB, 1390x656, 695:328, 1433033856338-1.png)

File: 1454446457280-2.gif (34.79 KB, 958x1047, 958:1047, 1433033856339-2.gif)

>>24939

Here hope is it somehow helpful to you anon.


9fdc08 No.25201

anybody know of some cheap-ass MIDI controllers? I don't mind minikeys or synth action keyboards too much, though I'd still prefer full sized keys


4a024a No.25325

>>25201

The Monoprice ones seem nice and cheap enough.

http://www.monoprice.com/Product?p_id=606607

Apart from the MIDI port, you can just connect it from USB, so it should be comfy to use.

If anybody has some experience with those, I'd love to hear them


42461c No.26127

File: 1458614310499.jpg (142.57 KB, 432x391, 432:391, ConfusedKnight2.jpg)

Is there a way to make money from making music soundtracks for indie developers?

I think it'd be fun.




File: 1445417974805.jpg (24.15 KB, 385x385, 1:1, 1436872977817.jpg)

057a21 No.23260[Reply]

ok guys, latino here.

I'm a 1MA and even if my skills are at diferent levels, I do care about improving, so they will get good eventually.

But there's something that bothers me.

I also care about the use of the language (writing).

I do care about writing stories and dialogs.

But I have a problem.

as I said, spanish is my native language and I would love to even use basic poethry in my game story mode.

Will I get into trouble if I only translate the easy bits into english like the GUI but kept the spanish heavy stuff like dialogs and such in my game and upload it to steam that way?

I feel translating the heavy stuff will undermine my purpose of trying to do complex stuff.

Also, I'm tired of hearing: I would care about spanish but there's no games on it.

5 posts omitted. Click reply to view.

b81943 No.26112

Ok. So are you soliciting a translator or what? There might be a market for Vanessa in Spanish though. I suggest not translating anything at all if your aim is a game in Spanish. It's like being gay and only fuck pussy.

>Latino too here btw


b81943 No.26113

>>26112

"Vanessa" I meant games.


c46198 No.26115

>>23260

If the writing is important what's the point in translating gui stuff?

Also you should probably be asking steam instead of us.


eea2e7 No.26124

Just go on reddit and find someone to translate your game. Someone will do it for free.


cee386 No.26126

File: 1458614094444.jpg (8.64 KB, 184x184, 1:1, your_feels_are_ok.jpg)

>>23263

Well, sometimes you can get away with poor writing. Also, I think in most cases, poor translation is better than no translation at all. Just find someone to help you with translation and add a English/Spanish language switch to options.




File: 1458014644726.jpg (13.53 KB, 255x255, 1:1, 1432681068165.jpg)

f2c921 No.26017[Reply]

A anthro VN.

I'm looking on forming a team to get this project of mine off the ground. The brief outline is done. The detailed outlines are not. We've already got a code person. Art will be acquired later. If you can write, have free time and are interested. We could use the help. The more the merrier.

Thank you.

21 posts and 9 image replies omitted. Click reply to view.

175c74 No.26103

>>26100

>Actually, it's more like if I don't like it, then I will do the corrections myself

>I'm simply looking for volunteers right now, that's it.

So wait, you expect people to work for you for free and there is a chance that their ideas won't make it into a final product?


821896 No.26109

>>26017

>kind of wanna get into writing professionally

>used to be super into anthro

>not sure how I'll do with romance

On the one hand, could be my big break. On the other hand, it'd be risky...but what isn't risky in life?

What's the upside? Would I get a percentage of profits, a certain amount upfront, my name in the credits, some combo of all 3? Gotta know what I'm in for before I quit my day job.


821896 No.26110

>>26100

Oh, you want free shit that you'll overwrite anyway.

Gee, thanks. I'll just go now.


f2c921 No.26111

File: 1458533132255.png (133.87 KB, 490x1082, 245:541, 1456203835567.png)

>>26109

Who knows. I haven't done romance before either. I'm more of an action type of storyteller. I can't really promise this getting big whenever it comes out though, so don't bet on quitting your day job. We'll work something out I'm sure. Have a char concept prototype.


821896 No.26119

>>26111

Let me refer you to this post:

>>26110




File: 1457941586285.jpeg (528.92 KB, 1020x680, 3:2, c5fe2bba-8035-4174-98da-f….jpeg)

d34efe No.26004[Reply]

It has been a while now that 8 chan has been removed from Google search.

Things will not improve.

It's it time to move to another location?

5 posts omitted. Click reply to view.

0f57ed No.26025

>>26024

What really pisses me off though is when people spam CP on the boards. it seems to have slowed down but was crazy about a month ago.


054d53 No.26071

>>26004

8chan can be found on google search. Not all boards, but most. When I typed "8chan" into google search it was on 9th place.


288747 No.26087

Even if Google doesn't directly link to 8chan, a search for 8chan usually turns up a lot of results talking about how Google removed 8chan from its search results. Anyone who is already trying to google 8chan will easily be able to find it from that much.

The only problem is if people don't have a reason to leave the places they're already from to come to 8chan. GG pushed a lot of 4chan users to 8chan because the censorship was intolerable, but it's been a while since then, so unless people who like being on a chan get fucked with again, I wouldn't expect any more major influxes.


173616 No.26099

File: 1458431193482.png (44.8 KB, 768x500, 192:125, really.png)


7d39ba No.26118

>>26071

When I type 8chan into Google, I get mostly things about it not being in google. The site itself doesn't show up in the first three pages (didn't check more). If you search for more specific terms you can find it, but you also find a lot of dead links.




File: 1434326658663.webm (4.5 MB, 1072x632, 134:79, puzz.webm)

53a06b No.18485[Reply]

thred

101 posts and 30 image replies omitted. Click reply to view.
Post last edited at

177810 No.25993

>>25982

tried out the demo for a few minutes, looks pretty good so far.

first thing I did was fall into the water and get trapped under the map, had to restart the game from that.

the controls are a little frustrating, having direction control connected to both wasd and mouse pointer while needing the pointer to aim is confusing.

jumping feels nice, but I can't figure out when I'm supposed to be allowed to do the helicopter fall.


53a06b No.25996

>>25993

>the controls are a little frustrating, having direction control connected to both wasd and mouse pointer while needing the pointer to aim is confusing.

You can right click to switch to a different camera mode. it makes things easier to aim, but locks the camera. i'll try to come up with a better solution.

>jumping feels nice, but I can't figure out when I'm supposed to be allowed to do the helicopter fall.

Everywhere, but a bug prevents you from doing it when pressed up against some surfaces. I need to fix this.


177810 No.25998

>>25996

does it work out if you just copy other PC games with third person perspective? all the 3D platformers I can think of are on console so I'm not sure what a good example is without a controller.

found that you can lose your limbs permanently if shoot them out before jumping into that purple pot.

spawned inside the level once and wasn't able to move. haven't been able to replicate it.

and I'm probably done play testing until your next demo.


53a06b No.26012

>>25998

>does it work out if you just copy other PC games with third person perspective? all the 3D platformers I can think of are on console so I'm not sure what a good example is without a controller.

I'm stuck on that too. I'm thinking of copying Assassin's Creed since that game is the closest you can get to a modern platformer + third person shooter on a PC. Too bad I hate Assassin's Creed.

Thanks for playtesting, I'll probably take down the demo tomorrow so I can implement everything you mentioned.


177810 No.26108

YouTube embed. Click thumbnail to play.

>>26012

apparently there are developers who specialize in dynamic camera movement.




File: 1457146602312.jpg (33.7 KB, 500x272, 125:68, 3580481081_a3c3b16ae6_o.jpg)

ea6da0 No.25859[Reply]

I need to know some stories from someone with the same experience as me. As a shitty gamedev that I am, I don't have any qualification to do anything, I basically work minimum wage jobs that are unstable as fuck and play/make games when I get home.

I'm also pretty tired of this, I don't know if I will have enough money for rent next month, and if my PC breaks I'm fucked, it's everything that I have. I don't really have the financial support of a family so I kinda have to choose between living in this unstable way or learn something else to support me for some more years while I dev. I just wanna like make games, and I accept that I may not succeed so fast in it, but I have a problem. I don't know if it's a good idea to take half of my game deving time to learn shitty boring web design to get a job that actually would make me some money.

On one side it would make my life stable but I'd get 50% worse at game programming because I'd lose a lot of practice, on the other side I could just continue working random jobs for a few more years, become great at game programming, and possibly kill myself if I don't succeed in anything because living with minimum wage is not good.

Are you guys also into a shit situation like this, did you get out of it? I just want to make games but it's not supporting me and I have the decision of sacrificing time from game making to be stable, or be unstable and go full into games. Just remember, no external financial help counts.

It's a hard decision because when I'm working on my game I already have to learn how to make music, program, draw, and all the other shit. I'd really not want to learn html/css/javascript/php/mysql and all the other shenanigans, but the money... that would allow me to comfortably dev but I couldn't do it as much. What do you think, post if you have something similar in your life, risk it all or be more secure.

20 posts and 2 image replies omitted. Click reply to view.

880504 No.26044

>>26042

my attack helicopters already got those


5dd802 No.26082

>>25944

Dude you didn't listen at all but w/e enjoy your impending homelessness


f680c0 No.26085

>>26082

I did listen to some advice, and also to my own. Before I wanted to fully try to work on my game no matter what while I work shitty low wage jobs, high chance of being fired and being homeless here. My final decision was to put at least 60% of my time into learning something that makes me hireable as a programmer (probably webdev) while I still work on the game but much less. It's a balance and maybe in a year or two I can have some slightly better paid job as a programmer while I have dev'd a bit on the game.


2c79b7 No.26091

File: 1458400623024.jpg (96 KB, 400x606, 200:303, so-good-they-cant-ignore.jpg)

>>26085

good for you, man. taking frank advice isn't something a lot of people can do. you sound like you're fresh out of school so the first few years of experiencing life will probably shake up your outlook of life enough to change your plans, just make sure the path you're on now can accommodate those changes. passion is a good thing, just don't let it lead you to a dead end.

also this book is on my backlog, but it sounds like it's more relevant to you now. suggested by CPG here

https://youtu.be/tlsU_YT9n_g?t=298


2c79b7 No.26105

YouTube embed. Click thumbnail to play.

>>26085

actually, if your still dead set on working as an indie dev, you probably want to watch this talk as well. there are a number of talks and books about how making it interdependently in any industry is harder than it looks but this is the most strait forward one I've seen that's specifically about games.




File: 1457817235917.png (5.24 KB, 530x280, 53:28, thing.png)

b9959e No.25987[Reply]

Please provide me with dumb ideas.

3 posts omitted. Click reply to view.

f95a71 No.26000

Jojo's bizarre adventure part 3 but instead its with modern celebs and their stands are old celebs or some shit like that. Make jokes about the culture we live in and criticize everyone's shit. Plot can be about global warming or some other modern big problem, but you gotta find a way to make an interesting plotline out of it.

Once you're done with the game you can send it to youtubers for free and they'll play it cause its- actually I don't know why they'd play it but they probably would, some big youtubers play RPG maker games and find them enjoyable

Your game goes into a c-grade fame for like a week to a month but enough to generate you some money from youtube sheep, it will keep doing this indefinitely just not as much


9f9fb1 No.26009

A dumb idea?

Make a game in RPGMaker.


9ddf30 No.26035

File: 1458097040424.jpg (76.98 KB, 400x400, 1:1, 58990474.jpg)

>>25987

put ==MEMES==

Bazonga


9c3009 No.26038

a little worm that digs around and eats dirt. then, his father dies from a tragic flood near a jasons deli parking lot. then, he eats his dad and has babies and you control the babies and its basically civ 4 but with worms


53083e No.26104

File: 1458478125803.jpg (32 KB, 640x706, 320:353, 1458319597696.jpg)

Make the enemies be furfags and other kind of degeneracy. You coulp put Pamperchu as a boss. Or CWC. Just purge degenerates and heretics bro.




File: 1455402711936.jpg (361.29 KB, 1352x758, 676:379, ForgottenLore1.jpg)

7a4656 No.25297[Reply]

Hey anons. I'm going to start posting some progress here when I have junk to show.

My game is called Forgotten Lore. It's an online trading card game, where all of your cards are real Steam Inventory items, which can be trade or sold to other players - pretty much no strings attached.

You build a deck by putting pages (cards) into a tome (the deck). Each tome has a different passive and active effect during the game. For example, the default is called Leech, which drains -1 HP every turn in exchange for +2 Souls (mana). It's pretty basic, but there are more complex ones like The Mill Tome, which only lets you gain Souls by sacrificing cards in your hand to get more souls.

Would love some feedback.

Website: http://forgotten-lore.com/

Twitter: https://twitter.com/cotycrg

19 posts and 16 image replies omitted. Click reply to view.

7a4656 No.25997

File: 1457892283716.jpg (22.38 KB, 384x161, 384:161, greentext.jpg)

>>25992

If you sign up on the forums and leave a hello message, I have a thing setup to give out pre-alpha keys.


7a4656 No.26092

File: 1458408110460.jpg (30 KB, 378x180, 21:10, pls.jpg)

Working on contextual dialog for bot mode. There are currently three NPCs to play against (Randomly).

Fraycia is the desert elf. She's the qt

Boago is the asshole

Mugosh is OGRE and all that comes with it


9e0e19 No.26093

>>26092

you're putting in a single player mode in as well? seems like an excessive amount of extra work for an alpha version of the game.


9e0e19 No.26094

>>25311

oh yeah, add these to the list. all of them developers at blizzard talking about the design and artwork of hearthstone.

https://www.youtube.com/watch?v=pyjDMPTgxxk

https://www.youtube.com/watch?v=axkPXCNjOh8

https://www.youtube.com/watch?v=Vubsc-H2s2k


7a4656 No.26102

>>26093

I did the bot mode first. Besides, I imagine that starting out we won't have a ton of players so people need to be able to play against someone. It's a pretty barebones thing so I think fighting an "npc" would spice it up a lot.




File: 1457294393378-0.png (46.79 KB, 1280x720, 16:9, this is a thing i did.png)

File: 1457294393380-1.png (27.92 KB, 1005x504, 335:168, boxman.png)

25985a No.25888[Reply]

Post anything you started working on, but abandoned along the line.

Sprites, models, music. Hell, maybe you scrapped entire games.

Pics related, first was a concept render for a horror game I was thinking of making. Second is boxman. No fucking clue what he was supposed to be, but I think I wanted to make him a boss of some sort.

7 posts and 5 image replies omitted. Click reply to view.

47622a No.25974

>>25913

>spaghetti code


351bff No.25977

>>25974

Yeah I saw that. I didn't think it was that much of a deal. I mean, from what I read about bad coding in games, it seemed like no one really cares about it anyway.


19c1bc No.26065

>>25977

>>25974

>>25913

technically nothing is wrong with it, aside from code being a little bit stupid

it got declined because unity market isn't actually a market, it's a controlled monopoly

they already have inventory assets that make money, so they literally don't allow you to publish your own one there, if it's cheaper than theirs

and since mine definitely isn't better than the other ones, i can't put it at their price/higher

download link if anyone wants to try it out

https://drive.google.com/file/d/0B1laio2k4HufTzNwSFZjbFhxMmM/view?usp=sharing

there should be a word file in there that explains things simply enough, and there's a window in unity that can set up the thing automatically

you just need to figure out how to actually equip the items onto characters


19c1bc No.26066

>>26065

and the annoying thing is that every time you get decline, they just send you an automated message

Thanks very much for your submission to the Asset Store.

'Simple inventory' has been declined.

We've reviewed the submission and consistent with the criteria considered in our approval process, we have chosen not to publish this asset. As you may have seen in our content provider agreement, Unity Technologies reserves the right at its sole discretion to reject a submission for any reason. However, we greatly appreciate the time and effort spent in preparing your submission.

Kind regards,

The Asset Store Team


c5af4b No.26080

File: 1458353224389.png (192.51 KB, 800x600, 4:3, splash.png)

>>25888

>Hell, maybe you scrapped entire games.

https://mega.nz/#!kAJxnRiC!nruVI0WtklpG2NKii_uE6wLd7a7GK2APjc84Cnh63O4

Ive basically done this, that link is to an almost complete mod for half life 1 that I was working on in late 2014 to early 2015, that has about 15 maps that dont have transitions. Its got several "missions" in it and the only way to play it is to type "map mXpX" in the console for each map.

In mission 1, which starts off with maps "m1p2" and ends with "m1p4", you have to escape an assault on some city from terrorists.

In mission 2 you have to fight your way through a large sewer system that the terrorists have been descending into in order to find a large underground military base that is under attack ( its basically why the terrorists are attacking the city ) in the main control room of the base theres a guy, hes supposed to be ben garrison and he tells you how to stop the attack. Then you have to get back to the surface through some other sewers. The maps are "m2p1" to "m2p3".

In the third mission you have to save anders berevik from terrorists in an office building, and escort him out. It kind of recycles two maps that are supposed to be the tower hes held in. The levels are "m3p1" to "m3p4"

In the fourth mission you have to find and destroy a giant underground facility in the mountains full of terrorists. Its got a section where you go through the mountains and then a really difficult level where you have to destroy the facility. Then you come up in some place thats supposed to be a middle eastern city I guess, and fight your way out. The maps are "m4p1" to "m4p3" and are the most difficult.

Then in the fith mission, which I didnt complete, you have to go into a giant temple and destroy a monolith. Since I didnt finish iPost too long. Click here to view the full text.




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