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/agdg/ - Amateur Game Development General

AGDG - The Board

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Winner of the 67rd Attention-Hungry Games
/ara/ - Mothercon

January 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1468984365204-0.png (14.79 KB, 640x480, 4:3, scr4.png)

File: 1468984365205-1.png (2.67 KB, 144x234, 8:13, vhurt.png)

File: 1468984365205-2.jpg (72.47 KB, 800x600, 4:3, wallpaper-rpg-maker-xp-typ….jpg)

File: 1468984365205-3.png (21.16 KB, 640x480, 4:3, scr3.png)

3d0f2f  No.27315[Reply]

I see some really neat rpg maker projects floating around (space funeral, Yume Nikki, Off, etc) so I decided to give the program a serious shot for the first time in a year

http://gamejolt.com/games/demon-waltz/166884

For a little thing developed in the span of three weeks, I think it came out alright.

I avoided the typical pitfalls of RPG maker games (generic fantasy cliches and tropes, stock assets, etc) and i tried to take some pointers from devs like thecatamites and ToG in making this nonsense.

The program is very, very restricting unless you feel like picking up ruby and/or finding a fuckload of custom scripts. I used XP, by the way, and earlier versions don't even have support for custom scripts.

If you want to make a 2d jrpg, it's okay. Obviously, anything much different than that isn't going to work well.

It does what it says it does well, but don't expect any more.

Anyone else have experience with this shit?

http://gamejolt.com/games/demon-waltz/166884

8 posts and 2 image replies omitted. Click reply to view.

733d34  No.31597


2e18cf  No.31619

>>27315

Does anyone know any good resources to learn the RGSS for RPG Maker XP?


1fe65a  No.32331

>>31619

First, learn Ruby.


0227f4  No.32448

>>31597

Thanks for sharing man


1574b5  No.33002

>>27427

This issue keeps happening.




File: f98e3d133642911⋯.png (Spoiler Image, 154.5 KB, 929x695, 929:695, Ike.png)

93681a  No.32969[Reply]

Can Breeding Season ever be finished? It's very much playable, even replayable in the state it was in when the dev team went to shit. I think if they just finished the artwork it would be a 10/10 game.



File: 3702baa4bd06b25⋯.png (1014.01 KB, 652x567, 652:567, dogo saving a hoe.PNG)

e5f7dd  No.32778[Reply]

I've been trying to finish a game(s) for 5 years now, but often abandon projects once it comes to the asset/art development phase. I can program, but my art skills are very poor. So here's my question, should I:

1. Focus on Blender, make 3D games and use those skills to make stuff on my 3D printer. Maybe start selling models on the side once I'm talented enough.

2. Focus on pixel art and digital art in general and make 2D games. Would allow for my projects like >>32466 to go a lot faster.

I'm already trying self-improvement, working, and studying programming, so I can't learn both. So I'd like some external input and to hear what some of you would/have done when in this situation.

209a2c  No.32780

>>32778

Nigger what the fuck are you doing?

You're shit at art but are asking if you should re-specialize in making 3D models and sell 3D prints of them? It doesn't even sound like you have any idea whether to make 3D games or 2D games.

Before you do anything else, figure out what you actually want to be doing, and then learn whatever you're lacking to get it done.


3270dd  No.32781

>>32780

I know how to make games, as I said, I'm a programmer. I'm asking whether it'd be more advantageous to go 2D or 2D and listed some benefits I can see, including being able to 3D print my models and potentially sell 3D models if I get good enough.


069dff  No.32782

>>32778

3D modelling would give you way more options, definitely. Not just because you could use it to make your own models to print or sell, but you could also become a 3D animator, which is a pretty big market. In comparison, learning how to make pixel art is only useful for making games. Also pixel art is insanely boring unless you happen to really like it. It's a very time-consuming process that involves staring at the screen for entire afternoons moving single pixels around.


dec2a9  No.32783

Use all the free 3D models and props that are floating around the internet to get your game off the ground, then just buy the models you need. There are plenty of 3D artists that will take commissions.


b872b3  No.32868

If you learn 3d you can throw your models on the unity store and make money from retards making shit games.




File: c3491cecbeb4cfd⋯.jpg (252.14 KB, 750x1000, 3:4, 92199d4954912298849144ef5a….jpg)

73be5a  No.29670[Reply]

A friend and i are working on a KND dating sim, right now we've no artfags at all it's just me and him and we're gonna make it in Ren'Py most likely

Could anyone possibly give me a simple "sprite" for lack of a better word of Numbuh 86 simply standing, with 3 different facial expressions, them being neutral, angry, and happy

If anyone is able to do it, could it please be in an Artstyle similar to pic related, what's a WEG without an attractive artstyle,right?

a1be45  No.30756

>>29670

I cringed so hard that my sphincter tightened enough to kill my hamster.

You owe me a new hamster but I wouldn't accept it because you probably touched it with those sick, unwashed neckbeard hands. You should stop what you're doing, just stop. Go to church.


2cfd76  No.30766

>>30756

>unironically replying to a post that's over 4 months old

I agree with you, but still...


15fa65  No.32693

>>30766

what is there an article of limitations when it comes to replies?


9d851d  No.32776

>>32693

Unless you're posting on desuchan, then yes. Or at the very least sage it if your reply isn't in support of OP. Let bad threads die.




File: 16d956d201d4332⋯.jpg (133.28 KB, 1920x1079, 1920:1079, Screenshot_5.jpg)

511cca  No.29911[Reply]

How much does the average Steam game make in the first month?

nota bueno: by average I mean games with 20-40 reviews

1 post omitted. Click reply to view.

471de6  No.32669

>>29944

God damn you have shit writing capabilities. I needed to skip over a majority of your sentences. Instead, I visually located the few words that held the real meaning to what you were communicating. Then I mentally attached those 4-5 words together at the end in order to conclude what you had just written. If I were to read each word in your sentences, I would go insane, or be filled with rage.


d5c1f7  No.32670

File: a03162cc25b20b7⋯.jpg (22.89 KB, 300x400, 3:4, aAd1OQ0_700b.jpg)


b095b5  No.32674

Not a cent from me.


dce36a  No.32733

>>32669

*copys*


29c377  No.32764

Here are a couple of GDC talks that go in-depth about making money selling games.

https://www.youtube.com/watch?v=uy0Dfr-mnUY

https://www.youtube.com/watch?v=WycVOCbeKqQ




File: bf4cb12ae48741b⋯.gif (268.85 KB, 576x324, 16:9, running.gif)

056f48  No.29265[Reply]

Brass Golem just came out. You can render Blender projects in minutes for mere dollars worth of USD.

I'll be dumping images rendered using it and the time it took to render them.

4 posts and 5 image replies omitted. Click reply to view.

983b0a  No.30489

>>29285

>>30434

Is this a thing where you're told to go to a different board? I've been from:

>>>/b/ to >>>/v/ to >>>/agdg/ >>>/3d/ to >>>/artass/ to >>>/bog/ to >>>/liberty/ to >>>/israel/ to >>>/white/ to >>>/black/ to >>>/pop/ to >>>/agdg/


b1cec6  No.30504

It's still in alpha but it works well and it's free atm!


3f163d  No.30519

>>30489

It's called receiving correction, it happens when someone posts stuff that doesn't match the board topic / is an obvious shill.


43d609  No.32737

>>29265

>for mere dollars worth of USD.

wtf am I reading?


f47d8e  No.32739

Those renders look like shit, you can render shit in real time better than that for free




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File: 46f0f971ba68fc8⋯.png (551.99 KB, 625x790, 125:158, HHLoss.png)

File: 3a856dac48dbeaa⋯.jpg (461.47 KB, 900x900, 1:1, Mightiest Nigger.jpg)

a3b03e  No.32716[Reply]

Need a javajew to help codemonkey some mods for a Wurm Unlimited 8ch community server to go up in about 6 months. pay is optional. email mrfixitwurm at gmail dot com.

pleze help out last codemonkey literally fukkin died on us

f0e474  No.32718

File: f4da09574131a85⋯.gif (1.92 MB, 550x309, 550:309, HAHAHAHAHA.gif)

>last codemonkey literally fukkin died on us

I know who he is, and he is working on my game now HAHAHAHAHA




File: a0b367d808013db⋯.jpg (28.29 KB, 336x348, 28:29, 1411494622040.jpg)

0ee888  No.31953[Reply]

How do you work with other people? I'd like to dev my game but the idea of working with someone else kinda causes me anxiety especially when you feel like you'd lose control over your game.

9 posts and 3 image replies omitted. Click reply to view.

45172c  No.32546

YouTube embed. Click thumbnail to play.

>>31953

Be a real man, find another man who has the same goal as you and make a contract with him.


c9ae1d  No.32549

>>31953

I was lucky to have an autistic brother that likes to code, which i fucking hate despite working 6 years as a programmer

My game would end up as a shitty stardew valley ripoff without him


e4abd7  No.32663

>>32015

Holy shit I hate people like you.


df1cbc  No.32673

>>32663

I've worked for people like that. They exist in every industry and they are scum. They weasel themselves into managerial positions and feel the need to dictate and talk down to programmers. They feel superior because for not knowing anything about the company's product because they see making it as dirty work for goy cattle. They think they're superior for working in sales and marketing. They're parasites.


28c01b  No.32692

>>Save up money

>>Be solo dev / project manager on your game

>>Commission artists to make the assets / use existing assets

>>Use code bounty services if you need any code fleshed out




File: c49be582087b136⋯.png (150.31 KB, 2557x1439, 2557:1439, screenshot-new.png)

c1db6d  No.32357[Reply]

I've been working on this sci-fi, Star Trek inspired, choose your own adventure style game. For the demo-build, there won't be any combat, but it's the first thing I plan to add. Basically, you're the captain and you need to make all the decisions.

9 posts and 4 image replies omitted. Click reply to view.

1e72cc  No.32561

>>32526

1. Breddy good so far.

2. Text overlapping when there's a lot of choices.


c1db6d  No.32612

>>32537

I don't even know why I made it 64bit. It's not 32 bit at this new location:

http://thelastboundary.com/wp-content/uploads/2018/11/TheLastBoundary-0.0.2.zip

>>32561

Thanks for the feedback. I fixed up those overlapping choices. Now I just need to add more content.


3315bb  No.32655

>>32612

I only have a 32bit machine so I can't give any feedback other than converting your WAV background music to OGG because 30mb on a 3 minutes soundtrack is a bit too much.


8e24ad  No.32658

File: dab7c13a023b53c⋯.png (6.73 KB, 936x228, 78:19, progress.png)

>>32612

I played it. It's really good. Wish it was longer. The radio voices are cool. There should be more information about the 2 empires before picking a side or remaining neutral. It's hard to remember the crew roles. There should be a reference. The crew dialogue shouldn't disappear. It's sometimes hard to read fast enough. The crew names should be color coded in the options like in the dialogue. Why exactly does the embryo ship commit suicide? Is it because it did its job and is not needed anymore? Why does it transmit the coordinates of the moon to the crew? Shouldn't it be keeping that hidden as suggested by the dialogue?


c1db6d  No.32677




File: f9a6b6f9571b994⋯.png (90.91 KB, 259x194, 259:194, ClipboardImage.png)

cfadfb  No.31374[Reply]

Borrowing the concept from /tg/, post half-baked concepts you'll never get around to doing, so other anons can put it to use. Half idea guy, half abandoned project, post 'em ITT

30 posts and 5 image replies omitted. Click reply to view.

a45a2b  No.31728

>>31688

>When one starves, dies in a fight or is pushed off due to a lack of space, they fall down to a lower plane.

You mean their corpse does (or they fall to their death)? Or do they go on to populate the plane below? If the former, how does that influence the lower plane, other than providing an extra meal for predators or transferring disease?

Speaking of, what would be the size and meep population of one of these planes (say the top one for example)? Small enough to fit on your screen (I'm thinking viewed isometrically like a browser game), acres wide or larger?


3bcf5d  No.31768

>>31728

>you mean their corpse does

Nah. They populate the lower plane. The final idea of the game is population balancing and population control.

>size

It would be isometric. There would obviously have to be a limit to the size on some lower planes.


f77f00  No.31851

File: 39feb1a0a82b25d⋯.jpg (109.26 KB, 894x894, 1:1, ork_life.jpg)

a king of dragon pass style game where you manage a wh40k ork warband


05ca43  No.32426

Cannibal murderer simulator:

Entire game revolves around a sanity meter

sanity meter can only be replenished by stalking, killing, eating, and making trophies out of people

Let your sanity meter go down too low you might get really angry and attract attention

But the more you kill the less it replenishes, so you have to choose several options.

will you just kill several people a night? Or will you kill one person and keep their body parts in the fridge to eat, Or will you go even further and start making belts out of nipples?

Certain people like a policeman's daughter will attract a lot of attention but will satisfy you more. Whereas homeless drifters become boring quickly.

Construct elaborate dungeons to hide your trophies, mail body parts to random people. See how long you can last until the Feds catch you.


b64a5d  No.32646

Retirement Plan

>heisting game focused on pre-planning and tactics rather than horde shooting

>online co-op, some levels can be done solo

>voice recognition or zxc 1-8 menu for commands

>varied maps, (can rob liquor stores, newsstands etc. move up to jewelry stores, burglary, banks etc.)

>intended for playing with friends as opposed to randoms due to betrayal mechanic like in Kane & Lynch 2 multiplayer

>no in-game punishment for betraying players up to you to know who's trustworthy or not, can keep a list of names in-game

>>31685

Look into dadaengine, a creator of grammatically sound meaningless post modernist trash




File: 8ca2d4f427d7076⋯.jpg (223.48 KB, 693x512, 693:512, 20180108_223007.jpg)

ab5600  No.30427[Reply]

Whats with the agdg guys and being so unwilling to actually follow through? Its like every time I talk serious with you people, you freak out and go no-contact, like youre scared of actually getting something done.

In the long long ago, I worked with an independent studio in a permanent position, after a couple of years we had to downsize because we had some salty ass programmers get a beef with each other and ended up with the programming lead the only one left. He about had a cow and we immediately tried to replace them, but this was juuust about the time Indies were blowing up, and suddenly every faggot on gamasutra with a high school programming credit wanted insane levels of pay. The director stepped down and I was put in charge, I put a halt on development, dumped a few dozen grand into the studio, and pulled out some smaller, personal projects so we could produce quick content and get some new cash flow.

Then our servers ????? Resulting in massive data loss, our programmer had forgot to back up his work the entire month, and all of my personal backups of his builds were from the same timeline. He got frustrated and quit, I literally begged him to not give up, but he told me "good luck" and fucked off for 5 years before contacting me again.

After learning just how fucking hard programming is with dyscalculia is (Even a visual system like gmk eventually hits a wall where I get a fucking panic attack trying to figure what the fuck im doing wrong.) I fell into a drunken mess, got a shitty wagecuck job, and have lived miserably since.

But every now and then I come into agdg threads, pick up some guys, and become immediately disappointed by their unwillingness to work.

What does it take to get you people to devote a fraction of time each week towards something you supposedly wish to do? What do you want, scifi games? Fantasy? Noir? Platformer? Action? Puzzle? Ive got them all, premade, in need of nothing but a programmer and artists. What excuses can you possibly keep making?

What is honestly stopping you from saying "you know what, former professional artist and systems designer? Youre right, I need tPost too long. Click here to view the full text.

28 posts and 1 image reply omitted. Click reply to view.

576280  No.31616

>>31607

A sidescroller with jokes at the end of every level.


baa1f6  No.31621

>>31616

Good luck. I'd help but you probably don't need another programmer.


e13d07  No.32639

>>30427

>in need of nothing but a programmer and artists.

So you're an idea guy then.


5eee8e  No.32640

>>30427

Are you actually offering a payed job, or are you asking to build a team that will "do it for free" until the game can be sold?


a791d2  No.32645

OP hasn't posted since January and only 2 days after making this thread.




File: 3a0771ba8f88d6d⋯.png (123.89 KB, 946x872, 473:436, ClipboardImage.png)

f51187  No.32517[Reply]

Yeah yeah it's probably a shitty jam, but just in case any anons wanna participate in it, you can all coordinate ITT

>The theme for this year's Game Off is HYBRID!

>Submission date: December 1st 2018 at 13:37

https://itch.io/jam/game-off-2018

24534a  No.32597

The seasonal event is more popular.


f51187  No.32617

>>32597

Good. I'm glad our demoday got the turnout it did.




File: b34990c710a189d⋯.png (2.81 MB, 1906x1002, 953:501, UI NEW.png)

File: fdb619d6948aa9b⋯.png (3.38 MB, 1900x1003, 1900:1003, UI OLD.png)

fd28fd  No.32389[Reply]

I've made a post on the /v/ thread already, but I thought I'd make one here as well since I'm a faggot and the thread has already reached bumplimit. >>>/v/15572767

If any anons with experience of javascript/RPGMAKER MV are out there, then I think I need your help.. This seemingly easy idea has been proving extremely difficult to implement thanks to how RPGMAKER sees the UI anyway, to an extent.

In short, I need some assistance with javascript/plugins I believe. UI NEW is what I intend to do with the UI, and UI OLD is what is currently being displayed. I had wish to use hudmaker but it spams the console with error messages and honestly, if there is a way to do this with the least amount of conflicts then I will take that route.

>You're using assets from honey select!

Yes I am and I intend it to be the most original use of said assets because, well, for one, this obviously is NOT a VN. I intend to raise the bar a bit.

>Why is every character the same?

It's a placeholder at this point in time, I've been trying to concentrate on securing the fundamental basics e.g. UI/hud before moving onto anything else

>RPGMAKER?

MV to be exact. This project is just to be somewhat of a short term work because every week I spend on this is another week without reliable income. I intend to get some form of functional demo out shortly so that I can proceed onto the next steps.

>Why don't you just use plugins

I have tried, I find that about half the time they'll just conflict with one another or refuse to work entirely. Several times I've just had to tweak values in the actual files. At this point, if there is an easier way to do this e.g. going into the games files and injecting some fresh javascript in there, I'm all ears. In fact, I've somewhat gone down Post too long. Click here to view the full text.

fd28fd  No.32390

Also I have no idea why this thread has fucking reddit spacing because I literally just copy + pasted from the thread on /v/ for the most part.


623ddb  No.32424

Hey, I'd like to offer what help I can. I'm unfamiliar with RPGmaker in any form but have passable javascript abilities, contact me at this email address


fd28fd  No.32485

>>32424

Okay sent you an email I think




File: 7ad15f595cf6ae6⋯.png (41.11 KB, 1024x896, 8:7, titlebig.png)

File: 1b4c651d80f8dac⋯.png (1.3 MB, 1452x818, 726:409, DemoBuild1.png)

File: f59b3fd882f1d19⋯.png (1.58 MB, 1455x817, 1455:817, DemoBuild3.png)

59ac27  No.29843[Reply]

IMPORTANT LINKS:

>Website(read dev logs and get builds)

https://occultusdev.wordpress.com

>Twitter(alerts on new logs)

https://twitter.com/OccultusDev

I've never made a full thread for my project, so I suppose I will now since the demo day is today and people may come here for information. It'll be another good place to log stuff at too.

Occultus is a 2D action platforming game inspired by several of the great ones from the late 80's and early 90's. The controls are straightforward and the objective is simple: get to the end of the stage and defeat the boss to move on to the next one until you beat the game.

I've tried to design the game with a high-ish level of challenge, but not in a mindless manner. I have attempted to put thought into every enemy placement, how I introduce obstacles and new foes, and to what degree I expect the play to be prepared for what lies ahead. So while some stages are harder (or easier) than others, I do my best to continually provide the most engaging challenge I can, while being fair. After all, the game is ultimately you the player pitting your skills against my design abilities. So expect the game to put up a good fight, don't go in expecting to beat it easily. But maybe you're a lot better than me and you'll find my challenges easy, who knows.

I'll try to keep this thread up to date with stuff I'm working on. I'll also try to visit every now and then to answer any questions if anyone ever has any.

9 posts and 4 image replies omitted. Click reply to view.

59ac27  No.29942

>>29913

Thanks. I'm working on some changes to color choice, esp on that knight enemy. Sometimes things look better on your sprite sheet than in certain parts of a level.

Also, for anyone that comes looking, I'm going dark for a little while here. I wont be posting updates here for a little while. This doesnt mean going on hiatus, the opposite actually. I'm going to be focusing down hard on working on some mechanical elements for the stage 4 boss and on elements of the 5th stage. So if you're wondering where I've gone, Im just focusing. I may post an occasional thing on my site, but not as much as lately. Not until a later date.


fb1d55  No.30653

-------------------------DEMO DAY 2/2/18 POST-------------------------

If you're seeing this post, you've come to right spot for information about the new demo. Here's a quick rundown on some changes and known bugs

Changes

>Larger native res and reduced UI for wider view

>Demo contains 4 stages instead of 1. Many new enemies and new bosses

>New powerup. Feather, found in stage 4. It gives you control over your air momentum and grants you a second midair jump for a short time after use

Known Bugs

>Sometimes, torches won't play their animation. Functionality not impaired

>If you turn the CRT shader on, you may notice some distortions on pixels

>UI Text is illegible in some areas. Most notably, the little stage intro headers. I haven't made a micro font yet.

>During certain circumstances, you might be able to jump higher than normal. Not sure why this happens.

Controls can be found in the readme container with the game. Windows exe only for now.

DOWNLOAD LINK

https://drive.google.com/file/d/1qzxUtfZTVci_V6XrPQQzri3-zxvlOhoJ/view?usp=drivesdk


fb1d55  No.30657

>>30653

Just adding on to this. Since I'm a scatterbrained tard, I forgot to include a really basic fix I did a long, long time ago. So to add on to the known bugs list,

>If you pause the game, the Bats will still continue their vertical movement.


0b4620  No.32407

YouTube embed. Click thumbnail to play.

the dev isn't dead, he keeps working on the game. He recently uploaded this music to his YT. let's hope he comes back to post progress as well


2ce6c8  No.32482

File: ec7f9afeb828925⋯.png (18.91 KB, 1200x620, 60:31, throneAd.png)

FOR ANYONE INTERESTED

I've launched a small Kickstarter campaign to try and get some additional funding to speed up the process of making this game. You can check out the campaign page here, which has loads of new information as well as a new test build you can play.

https://www.kickstarter.com/projects/blackwoodsoftware/occultus

Some of you will be familiar with the stages a little, but many, MANY things are different, from the physics to actually having sound and music etc. So please give it a play and maybe fill out the survey for me, it helps a lot! Also consider sharing it around if you know anyone who might be into this kind of thing, the more the merrier.

>>32407

Yeah, I'm just really bad about updating here. I tend to get wrapped up in minutia and forget to post updates. Trying to get better about that though, the kickstarter will hopefully help get me into gear with these sorts of things.




File: 1d0fccb3df0dd0f⋯.png (59.08 KB, 1030x793, 1030:793, ClipboardImage.png)

0803a3  No.29638[Reply]

Well, I've messed around with it for over two weeks and haven't abandoned it yet, guess I'll make a thread for it

>Comfy puzzle/platformer, inspired by games like Fire N Ice (NES), Jetpack or Loderunner

17 posts and 12 image replies omitted. Click reply to view.

2a9c4d  No.31189

>>30901

It's in a weird state of limbo right now.


2a9c4d  No.31424

File: 8568c512f723a75⋯.jpg (827.18 KB, 2000x2700, 20:27, abd5b2c2fd05f136934b653990….jpg)

Got a kind anon on /v/'s drawthread to help refine Autumn's design a bit, as well as make a SFW reference for her. Great!


000000  No.31806

This looks really cool. Keep it up!


78b2a3  No.32009

>>31806

Thanks. I'm still working on it, albeit very slowly. Hopefully I'll have something for next demo day.


78b2a3  No.32343

File: 5aff38dbbaa9839⋯.png (695 KB, 1280x720, 16:9, bkg01.png)

File: 4091fff974cd66d⋯.png (492.72 KB, 1280x720, 16:9, bkg08.png)

File: e9e712d5d4037d6⋯.png (514.74 KB, 1280x720, 16:9, bkg16.png)

File: c82359a0dea25d3⋯.png (353.96 KB, 1280x720, 16:9, bkg17.png)

Game is still under active development. Mostly been working on engine stuff some more, so nothing visual to show off.

I have most of the rendering loop done, so I can start to move onto actual game stuff, without having to rely on hacked-together draw calls, which was one of my main early goals. I really dig the art style in the OP post, so I might consider ways to incorporate that sort of visual stuff back into the game. I enjoy the look of low resolution palette'd photographs for backgrounds, pic related.

Hopefully I'll have something visually interesting in time for demo day, whether or not it's actually ready by then.




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