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/agdg/ - Amateur Game Development General

AGDG - The Board
Winner of the 68rd Attention-Hungry Games
/d/ - Home of Headswap and Detachable Girl Threads

January 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

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6e783c  No.33181


I am a french artist and a semi-professional game coder. I love to draw gore stuff, science-fiction stuff, pretty close to the universe of Maurice Dantec (the writer of the Babylon A.D. or Babylon Babies), and I also have a vast array of fetish, most being related to bondage. I am also a libertarian, thinking there’s too much regulation applying to the regular citizen, and I am pretty excited by bitcoin and people like Cody Wilson.

As a programmer, I worked with Unity 3D and made an home-made virtual reality FPS on Google Cardboard. Unfortunately, I never finished the project at 100%, even they’re was numerous people asking me for more features (like multiplayer, level editor). But let’s be realist, I cannot invest a large part of my life in a quality project without a financial compensation.

My current project:

A virtual world, multiplayer, where the users can post picture and messages, can interact and fight in a very basic way. I started some proof of concept of the game (screen-captures related) The purpose is to create some kind of layer of abstraction a 3D world to protect free speech. An hybrid between the web site and video game.

Features of the game / the world:

Combat / special interaction turn-based to make something easy to code

Posting picture on the wall

Cyber coffee where you can chat between users

Example of interactions:

Using guns



Burning people alive


The game engine:

The game having some HTML feature, like embedding elements like Youtube / Twitter, torrent, bitcoins, I want to make it run on an HTML friendly environment.

I am experimented with Unity WebGL, but there’s a major problem to it : it doesn’t run on mobile and Linux.

I’ve also experimented the BabylonJS lib and the stuff looks nice, but I am afraid than the engine will be more time consuming than Unity, due to the big quantity of thing than Unity allow to automize, like dialog tree, collision, dynamic level download, being able to arrange your level in the game engine, etc.

My problematics:

-Finding a good compromise between a game engine to render a 3D world and easing interaction into it, and a support for more extensif feature like HTML display, and interaction with other C++ and node libraries

-Making money of all this

-Making an achievable project

The attachment pictures are screen capture of my prototype and assets of my artworks.

Thank you in advance for your time and consideration.

b71255  No.33185

>Making money of all this

If you change your aesthetics to match SEL, you could probably capture that audience since they'd probably want something reminiscent of the Wired and Phantoma.

9106b9  No.33186

File: ee8f3860bbde14b⋯.jpg (20.22 KB, 480x320, 3:2, maxresdefault (6).jpg)

File: bd92f46d316e663⋯.jpg (450.22 KB, 1080x1920, 9:16, Screenshot_20190122-131306….jpg)

File: 6b1ffb72e65c659⋯.jpg (579.35 KB, 1080x1920, 9:16, Screenshot_20190122-131819….jpg)

>>33185 When you talk about SEL, do you mean Serial Experiment Lain? Also I noticed than The Wired was something linked to Serial Experiment Lain, but could also be linked to The Wired West, another video game.

Anyway I will investigate a bit more Serial Experiment Lain. Do you recommend me the PSX game?

32ea38  No.33212

quick and dirty is the best, get a .io domain and hosting that will attempt to prevent censorship and create an unfettered chat environment

e5b383  No.33216


Thanks for the tip.

I won’t register a .io. I never understood why people use them. In my view, that’s just an expensive hipster shit which looks like IOS. I would go for a .com domain. Talking about hosting, I need recommendations for good hosting services, suitable for my project.

I am starting gathering my ideas for the project, building an universe. I will try to come with few sketches in the next 2 weeks.

11fd0c  No.33324

File: f864e38ddeea739⋯.png (762.99 KB, 1277x493, 1277:493, Screenshot 2019-02-21 at 1….png)

New screen-shot. My choice has been made on BabylonJS. I was a bit afraid to drop Unity3D, but BabylonJS is excellent handling browser interactions, nothing to do with Unity3D.

Hope having a version where you can soon post pictures on the wall of the 3D space.

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