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/agdg/ - Amateur Game Development General

AGDG - The Board
Winner of the 75nd Attention-Hungry Games
/caco/ - Azarath Metrion Zinthos

March 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 137d5b23d60d462⋯.jpg (116 KB, 1279x704, 1279:704, IMG_20190121_131049.jpg)

File: 0711407310bb8c7⋯.jpg (67.72 KB, 1024x640, 8:5, IMG_20190121_131014.jpg)

File: 27bca704d4a8c8f⋯.jpg (Spoiler Image, 29.4 KB, 1920x1280, 3:2, IMG_20190121_130107.jpg)

6e783c  No.33181

Hi,

I am a french artist and a semi-professional game coder. I love to draw gore stuff, science-fiction stuff, pretty close to the universe of Maurice Dantec (the writer of the Babylon A.D. or Babylon Babies), and I also have a vast array of fetish, most being related to bondage. I am also a libertarian, thinking there’s too much regulation applying to the regular citizen, and I am pretty excited by bitcoin and people like Cody Wilson.

As a programmer, I worked with Unity 3D and made an home-made virtual reality FPS on Google Cardboard. Unfortunately, I never finished the project at 100%, even they’re was numerous people asking me for more features (like multiplayer, level editor). But let’s be realist, I cannot invest a large part of my life in a quality project without a financial compensation.

My current project:

A virtual world, multiplayer, where the users can post picture and messages, can interact and fight in a very basic way. I started some proof of concept of the game (screen-captures related) The purpose is to create some kind of layer of abstraction a 3D world to protect free speech. An hybrid between the web site and video game.

Features of the game / the world:

Combat / special interaction turn-based to make something easy to code

Posting picture on the wall

Cyber coffee where you can chat between users

Example of interactions:

Using guns

Fetish

Murder

Burning people alive

Hunt

The game engine:

The game having some HTML feature, like embedding elements like Youtube / Twitter, torrent, bitcoins, I want to make it run on an HTML friendly environment.

I am experimented with Unity WebGL, but there’s a major problem to it : it doesn’t run on mobile and Linux.

I’ve also experimented the BabylonJS lib and the stuff looks nice, but I am afraid than the engine will be more time consuming than Unity, due to the big quantity of thing than Unity allow to automize, like dialog tree, collision, dynamic level download, being able to arrange your level in the game engine, etc.

My problematics:

-Finding a good compromise between a game engine to render a 3D world and easing interaction into it, and a support for more extensif feature like HTML display, and interaction with other C++ and node libraries

-Making money of all this

-Making an achievable project

The attachment pictures are screen capture of my prototype and assets of my artworks.

Thank you in advance for your time and consideration.

b71255  No.33185

>Making money of all this

If you change your aesthetics to match SEL, you could probably capture that audience since they'd probably want something reminiscent of the Wired and Phantoma.


9106b9  No.33186

File: ee8f3860bbde14b⋯.jpg (20.22 KB, 480x320, 3:2, maxresdefault (6).jpg)

File: bd92f46d316e663⋯.jpg (450.22 KB, 1080x1920, 9:16, Screenshot_20190122-131306….jpg)

File: 6b1ffb72e65c659⋯.jpg (579.35 KB, 1080x1920, 9:16, Screenshot_20190122-131819….jpg)

>>33185 When you talk about SEL, do you mean Serial Experiment Lain? Also I noticed than The Wired was something linked to Serial Experiment Lain, but could also be linked to The Wired West, another video game.

Anyway I will investigate a bit more Serial Experiment Lain. Do you recommend me the PSX game?


32ea38  No.33212

quick and dirty is the best, get a .io domain and hosting that will attempt to prevent censorship and create an unfettered chat environment


e5b383  No.33216

>>33212

Thanks for the tip.

I won’t register a .io. I never understood why people use them. In my view, that’s just an expensive hipster shit which looks like IOS. I would go for a .com domain. Talking about hosting, I need recommendations for good hosting services, suitable for my project.

I am starting gathering my ideas for the project, building an universe. I will try to come with few sketches in the next 2 weeks.


11fd0c  No.33324

File: f864e38ddeea739⋯.png (762.99 KB, 1277x493, 1277:493, Screenshot 2019-02-21 at 1….png)

New screen-shot. My choice has been made on BabylonJS. I was a bit afraid to drop Unity3D, but BabylonJS is excellent handling browser interactions, nothing to do with Unity3D.

Hope having a version where you can soon post pictures on the wall of the 3D space.


b243c5  No.33385

this would make an interesting way to use as an imageboard viewer


cfbfe8  No.33388

File: cf51aa71bec46ef⋯.pdf (4.67 MB, S_E_Lain_PSX_Game_English_….pdf)

>>33186

Regarding the game, you're probably better off reading the script. I believe it was only recently translated and even then it's probably only something hardcore fans would be interested in.

The anime is a classic, but it's not easy watching IMO. I agree that your project would probably most appeal to the cyberpunk subculture, and I would certainly get behind a Wired theme, but hey it's your game.

I'd say your best chance is Javascript because you can run it on pretty much anything. Cyberpunks love their Linux machines.

As for money, good luck with that. I think your best option would be taking donations or going freemium. The good thing about online games is that you can easily sell extras like fancy avatars and whatnot. Shit, you could even have a members-only room.


73dcf4  No.33425

File: d927b05330badd7⋯.jpg (96.42 KB, 1280x617, 1280:617, IMG_20190311_073016.jpg)

Hi Folk, OP here.

Thanks for your support, it’s always a pleasure to have some interested comments on my project. I have now a working and playable proof of concept running in the browser page. You can move in the level, using WASD (or ZQSD on french keyboards), post pictures using URL and paint on the walls. That’s all, but this start will allow me to start some level design.

The demo is right here, and feedbacks are welcome:

http://snuffchan.com/dungeon/

It’s not safe for work but don’t worry there is no gore on it.

To get back to the last discussion about the Serial Exp Lain’s video game, I’ve re-watched some episodes and definitively abandoned the idea. Seriously the PHANTOMa video game looks like a sub-plot and I am not even sure it appears more than two minutes in the whole serie. I don’t even talk about the terrible graphism and the zero idea of gameplay behind it.

I’ve and I will found (In my view) more inspiration from 90’s TV shows like X-files. My current inspiration currently look like these:

-They Live

-Deus Ex (the first one)

-80s Brooklyn NY with all the street arts

-X-Files (episodes First Person Shooter and Kill Switch)

-Black Ops 3 story mode, with Direct Neural Interface hacking, and the CIA conspiracy.

What are my next steps:

-Starting some level design, trying to figure out how I can make level work, with keys, doors, secret corridors and NPCs, treasure data and logic of the different posts on the map.

-Chat and interaction between user


819597  No.33442

>>33425

Just tested this out OP, pretty neat proof of concept for sure.

Now I'm wondering, do you want to make this a video game-imageboard or a imageboard-video game?

Because you're talking about "level design", but I don't really get what you want to create with this. You want a game where people play together and interact by painting images and text on walls? Or is the interaction what you want, and the game is just an excuse?

Because I prefer someplace where you can just hang out more. Walking in your world and discovering other people's posts was... Something at least, a bit fun I guess. So I'd like to see that

PS: beau travail continue, je trouve ça hyper sympa comme concept, je me demande quel genre de personne tu es pour faire ceci et pour poster ici, mais je garde le mystère, c'est plus drôle.


11fd0c  No.33447

File: fd05c87607efcc6⋯.png (561.42 KB, 912x454, 456:227, ae_blured.png)

File: 38de18664a36202⋯.png (1.23 MB, 1279x638, 1279:638, Screenshot 2019-03-14 at 0….png)

>>33442 Let’s say than the whole thing is an imageboard, using video game as a medium. Think about the video game as some kind of abstraction for the posts and the boards, the game space, with items, traps discriminating the people that can post, upload, comment and how they can place their posts. It’s will be about deciding which wall you can post on and which wall you cannot. Which area need to be hidden. Which item give you secret interactions on other anon.

Also, people (Or anon) will be materialize in the 3D space with real anon avatar and will be able to interact with each other in many way, including lewd stuff.

Good to see other french people.

Also if other people are interested, I corrected a bug yesterday, including some proper game controller using WASD for QWERTY keyboards. I also added doors and ladders.


7707bf  No.33589

File: f2573da8434bf21⋯.gif (3.77 MB, 600x282, 100:47, demo_ui.gif)

File: e7080e20bf31047⋯.png (1.64 MB, 1526x841, 1526:841, Screenshot 2019-04-10 at 1….png)

Here is some news of my project, now code name Protaguro$.

The image upload is coming, with the ability to draw on the previously posted images. These abilities will probably be restrained to the possession of some game items (to make a quick diggest the gameplay element play the role of an abstraction layer for this 3 dimensional imageboard).

I’ve made some small improvement on the UI. Talking about it, I use the HTML5 3D library BabylonJS. Even if there is no scene editor (I think so?), the engine is awesome, fluid, a powerful, UI system even deal with ASCII art. I recommend it to anyone having javascript knowledge.

I’ve also tested the mobile browser experience, and even if the game run, the mobile virtual joystick conflict with the pull to refresh gesture and the ability to switch the windows to portrait mode really prevent any descent game experience.

My next steps:

-Traveling thought levels

-Using items

-Interacting between different users (NPC and real users)

-May be using AI to classify the images

Graphism will come later. I need to make further game design experimentation to understand what is this game before deciding what kind of universe suit it the best.

Add me on twitter if you want to experiment the demo:

https://twitter.com/alexkrunch




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