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/agdg/ - Amateur Game Development General

AGDG - The Board
Winner of the 68rd Attention-Hungry Games
/d/ - Home of Headswap and Detachable Girl Threads

January 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
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File: c5b2b89de27dca0⋯.gif (237.98 KB, 752x484, 188:121, pixel_waterfall.gif)

446b52  No.28950

Post what you're dithering on.

Previous thread >>24615

Post last edited at

9a0a88  No.28964

File: 6535c2b9a6c78d1⋯.png (53.54 KB, 1096x758, 548:379, somewhat progress.png)

Doing this platformer thing. It has gravity and collisions for now.


92f7ce  No.29002

File: db44b95a96a8339⋯.png (58.88 KB, 887x418, 887:418, Untitled.png)

This has been my progress for the past X months.

Writing code, rewriting code, getting confused, giving up for weeks, coming back motivated, slowly losing motivation as I fail to make this work, still nothing to show, repeat, repeat, repeat.

webgl. I don't understand how to use it. I think I almost have it, but now I'm confused about buffers. Are they linked to a program, where/when do I need to activate them, how do I design my code, etc. Tutorials teach me how to use it, but not how to use it.

I'm anxious to make games again but I can't without figuring this out first.


601c4c  No.29006

File: 80b1e0afa5a37f6⋯.png (9.39 KB, 431x121, 431:121, selection.png)

>>29002

If disabling ctx.useProgram(program) doesn't change anything, you're probably only using one shader instance.

OpenGL (which WebGL is based on) uses a separate language for shading called GLSL. The GLSL programs are stored in GPU memory to avoid communication latency. You can specify a GLSL program with ctx.useProgram and any buffers you bind after that will connect to that program.

Open a thread if you want make a topic of this.


ab1720  No.29037

File: 7da84faccec2374⋯.gif (821.36 KB, 417x340, 417:340, GIF.gif)

>>29006

1 shader, 2 buffers (model and texture verts).

There's so much boilerplate to both webgl and my own engine that it's been really difficult for me to wrap my head around this.

Anyway, I decided to just rip out everything and hardcode the whole thing so I can experiment. Now I have pic related. One program and set of buffers for drawing sprites, and another that draws a modifiable mesh (i.e. map chunks).

Now I just need to figure out how to use them in my engine without turning it into a clusterfuck.


ab1720  No.29038

File: 6e9af4b3228f859⋯.gif (1.12 MB, 516x421, 516:421, tiles.gif)

>>29037

Things are going too smoothly

There's some gotcha waiting for me that breaks everything, isn't there


ab1720  No.29055

File: 4e7f977b8926fbb⋯.gif (2.24 MB, 410x372, 205:186, glblocks.gif)

>>29038

Progress so far. My engine is now playable on webgl. I've been struggling to get here for a very long time so it feels pretty good to finally make real progress on that front.

I also redid all of my map data stuff while I was at it which along with webgl increased performance a ton, so that should in theory make it easier to JLMG and make me less depressed.

Still missing a lot of features though, like block edges and zooming the camera in. Also need to make rendering methods for text and arbitrary shapes before I can properly start prototyping games. Animations work but the character has none.


b46a55  No.29075

File: 0e4c291285f8c5b⋯.jpg (2.21 MB, 4128x2322, 16:9, Japan.jpg)

File: 8c0e28e8e2c1620⋯.jpg (2.18 MB, 4128x2322, 16:9, 20170109_212916.jpg)

File: 9f1fa9e4b71b985⋯.png (122.31 KB, 1607x1019, 1607:1019, ScreenShot.png)

Still have to draw this universes alternate Russia. Apologies for potato quality, but i hope this gets the idea across. Third one is a screenshot of the current state of the game


1d681f  No.29082

>>29075

What is this? Explain your thing please.


b46a55  No.29083

File: 6eb9880b98515d6⋯.png (27.3 KB, 1184x664, 148:83, overlaytest.png)

File: 7ab5f7b2057ae47⋯.jpg (1.8 MB, 1920x2560, 3:4, 20151020_201140.jpg)

File: 13c052b333d9e50⋯.jpg (1.68 MB, 2560x1920, 4:3, photo_1442145779609.jpg)

>>29082

it's a spritiual successor for advance wars, pic one and two are drawings of the world map, while three is an ingame screenshot.


8a26fe  No.29084

>>29083

That's neat, I've been playing advance wars again lately and I thought to myself it would be amazing if you could make your own CO with selected stats, maybe some simple customization for music or other traits and then do multiplayer with the differently customized CO's

I've been working on my own game that's a 2d sidescrolling platformer but its a very slow progress with little new to show for now


1d681f  No.29091

File: 4f4f66ee0c7a7f5⋯.webm (393.09 KB, 720x480, 3:2, this shit.webm)

File: de860b1dae93603⋯.gif (238.68 KB, 1080x720, 3:2, mockup.gif)

>>28964

I might have been mistaken about collisions after all.

The gif is what I'd like to have as prototype. Not much of progress for me.


4afd32  No.29101

File: 4cb40ec4ba0a6ff⋯.png (307.86 KB, 929x709, 929:709, thicc.png)

Had to make the floor thicker as small items kept clipping through


9e8905  No.29111

This week I finally made my code fully cross platform so that I can work on it from my main linux machine. I need to get back to it.

By thr way, I would like to try out that open world loli game that is posted sometimes around here. Not specifically for the loli stuff, but the open world, traffic and building look right up my alley.

Is it available to download anywhere?


446b52  No.29112

>>29111

The thread you want is literally on the front page.

Sage for off-topic.


ab1720  No.29114

File: e8d40d4fd22e30b⋯.gif (145.77 KB, 706x657, 706:657, GIF.gif)

New weekend, new bugs progress. Now that I'm doing more "low level" stuff I can experience the joy of bugs like this.

I optimized my buffer related stuff among other things, and the performance is so much better that it isn't even comparable to what it used to be before webgl.

Don't have anything visibly new because I've been lazy, hopefully that motivates me to do more progress from now on. I'll try to do text rendering and zooming today.


ab1720  No.29115

File: 3a1e1ef5e60e28a⋯.webm (3.7 MB, 864x618, 144:103, 2017-06-04_19-51-37.webm)

>>29114

Added camera zoom and text.

I think the way I do zoom is pretty expensive, it basically remakes the texture and depth buffers every time zoom changes (i.e. every frame if you zoom smoothly). Doesn't seem worth the effort to optimize that for now though, it's not too important.

Text was simple enough, it's basically the exact same thing as my map chunks, only I need to use a different method for finding the characters.


9569d7  No.29123

File: 5d125156b1875c5⋯.jpg (15.66 KB, 459x450, 51:50, 3dce0dc9e3.jpg)

File: d2a974af04df47b⋯.jpg (Spoiler Image, 41.25 KB, 818x562, 409:281, 1391aaf687.jpg)

File: 65baad8582033c1⋯.jpg (Spoiler Image, 22.88 KB, 582x500, 291:250, d8c2ee1262.jpg)

Do pornographic games count as games?


b46a55  No.29128

>>29123

>do games count as games

Yes.


9569d7  No.29131

File: 6b1c6df39a7cf8a⋯.png (Spoiler Image, 102.28 KB, 593x627, 593:627, wip1.PNG)

File: 13c57ef9f027ab1⋯.png (Spoiler Image, 84.27 KB, 563x622, 563:622, wip2.PNG)

>>29123

>forgot to spoiler NSFW

Anyway made some texture/shader progress


fb98e5  No.29132

File: 059e0d33192eae0⋯.png (118.06 KB, 266x891, 266:891, tower.png)

I made this a while ago, how is it?


ab1720  No.29145

File: 1b2ee6bdce52f2c⋯.webm (4.85 MB, 1208x756, 302:189, 2017-06-10_18-52-03.webm)

Weekend of progress #3

Fixed the character "inventory" so I can now do other things than just place the test block.

Made a new outlined pixel font, which prompted me to do some changes to fonts;

Fonts can now have line height and letter spacing. Added a method that detects empty columns of pixels in the characters and sets the character widths accordingly, no need to set them manually anymore.

More importantly I completely redid how the engine works fundamentally. The functions are more or less the same as before, but everything now works through scenes and cameras. Cameras draw the contents of the scene they're in into themselves, and you can then draw the camera into anything (usually you'll just want to draw it to the screen). You can also add multiple cameras if you want. This change in practice is small, but the effect it has and the increase in possibilities are pretty huge. In webm related there's 1 camera that follows the player and is adapts to the window size, and a 2x zoomed in camera that follows the mouse and has a blue color effect and is drawn onto the scene so camera 1 shows it.

The NPCs actually were in all this time, but they spawned in the middle of the map instead of at 0,0.


0bca79  No.29206

>>29131

I really liked the shader in the second image of >>29123


3b008a  No.29262

I just ripped LISA the Painful's data, and am using RPGMaker VX Ace. I want to delete all of LISA and make my own game, but I have no idea what I'm doing. Any hints or suggestions?


759764  No.29269

File: 49024237485b923⋯.png (35.1 KB, 656x374, 328:187, floor.png)


69a1a1  No.29276

File: 299543142142232⋯.png (108.66 KB, 1568x1024, 49:32, screen_map.PNG)

I didn't post before making a little progress, plus I got banned from 4, so I haven't been posting anywhere. Dabbled a little in gamedev years ago, thought I'd try to learn programming and make something, realized I just sucked too much and got discouraged. Got back in it again recently. I settled on Game Maker and I actually feel I'm progressing now so that's motivating.

Had to make my own autotiling for fog of war because GM doesn't do it during runtime. It's imperfect but it works now.


48b6b7  No.29278

>>29276

>plus I got banned from 4

Why?


69a1a1  No.29279

File: 25648ab0dc551e0⋯.png (10.96 KB, 389x391, 389:391, 1378483663340.png)


e4d5da  No.29280

File: 98496a9da8d36d8⋯.png (1.07 MB, 1862x971, 1862:971, progres_UE4.PNG)

Learning UE4.


c08ffb  No.29284

File: 143ba6cf2f052b8⋯.webm (7.83 MB, 1920x1072, 120:67, out.webm)

Working on some FPS features.

Just worked on:

-Simple combat AI

-Projectile weapons/fast-moving hit detection

-Weapon tracking to keep weapons aimed at the center of the screen.


ab3bd9  No.29312

File: eda1b8b137b48f2⋯.gif (5.36 MB, 670x415, 134:83, gab.gif)


00e08d  No.29315

Progress is upgrading to Unity 2017.2, and trying to implement their script assembly files thing. It lets you break your code up into separate DLLs by putting a .json file in a directory, and all code beneath it will be compiled into its own dll, which I guess will help code refresh times, which for me are like 7-10 seconds, enough to get bored and start browsing /v/ and lose focus. But its a bit confusing, your code can compile fine in VS, since you have all these "using" references, but Unity starts throwing errors, mostly because of my syntax mistakes, but there also seems to be some bugs, like extension methods don't seem to work with it. So far it hasn't been worth the time investment, but it feels like the "right" way to do it so I'm persisting.


6aa627  No.29318

File: b74b89814ce5c2a⋯.gif (5.56 MB, 515x616, 515:616, chain[1].gif)

>>29312

mesh, animation: blender

tacky over the top postpo: unity


b00bcd  No.29354

File: e6016639f775cd8⋯.png (381.52 KB, 1366x768, 683:384, fun.png)

Added more FPS stuff such as more guns, weapon sway/muzzle climb, aiming, swords, and slapped textures onto the buildings in the urban map.


1f7f13  No.29356

>>29132

wtf? what is this? it looks like fucking trash.


eec10a  No.29361

File: c8273be70f4cbfd⋯.png (1.27 MB, 1024x768, 4:3, Cure-chan Yacht.png)

File: f6b1463d75ab5c5⋯.png (651.59 KB, 1024x768, 4:3, sim-on.png)

I have two mini-games done thus far, both in qb64. They will eventually be integrated into a larger HuniePop type meta-game. Don't worry, there are no played-out 3-match games here, which is why I have to create a plethora of mini-games to challenge you or whoever takes up the task of getting a virus waifu.

Play Yacht against a cheating Cure-chan:

https://app.box.com/s/h8lawyugz2f6465yzm5acz52vw2rcgjj

And the "you've had four dates, now claim your prize" mini-game:

https://app.box.com/s/7hzmmmz3limqfuhxwqqy7bipwcy0zxtz


a9c5c5  No.29365

File: 74ce4d185ac007f⋯.png (124.09 KB, 799x296, 799:296, bike.png)

File: 3054ee7c8ae210f⋯.png (120.74 KB, 742x674, 371:337, Drmario.png)

First time learning to use Matrix arrays and loops. Everything makes so much more sense now. I was able to get virus placement, pill movement and pill setting down with almost no trouble at all.

Detecting a match-4 was where it got really hard, though. Getting it to do that for both horizontal and vertical matches and making sure it didn't change the data until after it was done checking, and then having all the right pieces fall and check again. I think I made more variables than I need to just to keep track of everything, but it's working out.

I'm full of so much confidence and excitement, I feel like I make anything now.


eec10a  No.29369

>>29361

The problem of stereo sound being downmixed to mono has been remedied in both demos. This was due to an error in the qb64 libraries for handling stereo sound, but has been corrected by the developers -- and the Cure-chan Yacht project is where the bug was first documented, leading to it being patched.

The files remain at the same locations as before, but if you grabbed them before, you may want to grab them again. Also the Cure-chan Yacht has moved to a config file setup, rather than asking you to input parameters on game start.


aa2367  No.29390

File: 505b650d4f7da27⋯.webm (5.32 MB, 635x391, 635:391, output.webm)

Got program to record webm with sounds.

Figured unity navmesh agents and surfaces.

Using free third person control from store

Added animation logic for spider guys

Suggestions?


0b6f40  No.29406

>>29390

You might want to add some panic-inducing music to play once the enemies have started moving.


ef50b9  No.29422

File: 05ba1f5b057dbb0⋯.png (478.55 KB, 1920x1080, 16:9, 1.png)

Finishes up an arena-shooter gamemode for my project with a small selection of options.

I'm going to move on to open-world features next.


98d00b  No.29426

File: aabfbf15d767409⋯.png (733.95 KB, 1024x768, 4:3, Black Box screencap.png)

File: 63c5a0ef077fafb⋯.png (40.07 KB, 1024x768, 4:3, helpscreen.png)

The next mini-game demo, Black Box, is ready to play! https://app.box.com/s/wrl8jkhk5wxm01d72iub9l45qbz8m7je


98d00b  No.29453

File: 3555536812c3aa1⋯.png (1.04 MB, 1024x768, 4:3, Cure-chan Yacht screencap.png)

File: 79302dd2c66c9a4⋯.png (30 KB, 1024x768, 4:3, Black Box help3.png)

Cure-chan Yacht has been heavily overhauled. The link remains at https://app.box.com/s/h8lawyugz2f6465yzm5acz52vw2rcgjj

• Revamped Help system

• Much larger scorecard

• Larger dice, which more clearly indicate when they are held

• "Cowtits" mechanic now superimposes a speech bubble with Cure-chan's opinion of the player.

• The girl "talks" to you.

• The turn summaries have been reduced to one line each to make room for the girl to talk to you.

• Hypnotoads are all displayed now, instead of "x2" or "x3" next to a single toad.

Black Box has also been improved. A much cleaner version of the Marburg sprite has been swapped in, and she speaks Russian at you (not all the time, don't worry). The help system is much, much improved and explains the game much more clearly than before.

The link for Black Box remains the same as posted above.


712dd7  No.29461


ef50b9  No.29468

>>29461

That's not half-bad.


c55842  No.29471

File: ce55aaa5a3b297b⋯.png (38.07 KB, 1160x747, 1160:747, progress.png)

Ditched my previous attempts (>>28964 >>29091) and remade everything in GMS.

All platforming works now.

There are minor bugs at the moment, but they are fixable.

Feels good to make progress.


98d00b  No.29477

>>29361

All three mini-games to date, and any that I will add in the future, will be rolled up in a single archive, not as three separate games.

https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop

Lots of new art and music. Nothing new on gameplay, except that you can change the character by editing a config file. I'm sure you can figure it out.


98d00b  No.29479

File: 043a22ee302a848⋯.jpg (61.64 KB, 1024x768, 4:3, influenzas-lewd.jpg)

>>29361

I failed to attach the image that served as a hint of why you might want to try the new package out.


482c5c  No.29481

File: 0b085c114bf0c9c⋯.png (261.84 KB, 834x989, 834:989, this is what real dev look….png)


c91a40  No.29487

File: 25326d95f20d6f7⋯.png (331.44 KB, 600x431, 600:431, 25326d95f20d6f7086d9f52fad….png)

>>29481

>mfw I noticed the minimap on the right


44bbad  No.29493

Just finished adding some stuff to a game I made for Infinity Jam; I added a new enemy type and redid the mechanics for weapon power levels.

https://dawnbreez.itch.io/bigfroggr

Still only have two areas in the game, and no bosses. Will have to work on that.


98d00b  No.29499

File: 62f179ae7a51a99⋯.png (781.95 KB, 1024x768, 4:3, Fourplay screencap.png)

>>29479

I am pleased to announce the addition of another mini-game: Fourplay. It is the Tetris knockoff it appears to be.

Since the games are all rolled up together now, you can get all of them at https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop just as before.


aa6856  No.29504

>>29115

What are those numbers? Some kind of bitflags that affect how terrain is allowed to merge? What is this technique?


98d00b  No.29505

File: 43e2517e9954a31⋯.png (924.34 KB, 1024x768, 4:3, Black Box screencap Molly.png)

>>29499

Added character name and color band between the city graphic and the text box at the bottom.

Added Molly as a selectable character.

Link still https://app.box.com/s/sxuhnhl29mo2sphxst1w37r86os4faop


c91a40  No.29509

File: e3912b67eaaa021⋯.webm (10.55 MB, 1206x712, 603:356, 2017-09-28_17-19-51.webm)

>>29145

Been updating this recently even though I don't have plans to finish it.

- Moved everything to 12x12 tile size, and did other adjustments to sprites

- Blocks now have edges again

- Added backgrounds with parallax

- Added animations to the player

- Added dashing ability, which allows for quick mid-air movements and long jumps (and double jumps)

- Tweaked physics to make it feel better, now if you gain lots of speed from something, you can keep jumping to retain your momentum for longer.

- You can now select 2 items, main hand and offhand

- Made it possible to select the world generation seed in the menu screen

- Added a hacky FPS graph

- Improved internal keyboard functionality

Currently working on a new UI system so I can do stuff with items, haven't had a proper UI in a long time since I broke it ages ago and it was so bad that I never bothered to fix it.


88eb17  No.29514

>>29132

>source

Gross.


63ec5d  No.29574

File: 7ecf8e5551e78d2⋯.png (206.08 KB, 1920x1080, 16:9, 1.png)

File: 3caf4a4832e0321⋯.png (95.88 KB, 1024x500, 256:125, pootoss.png)

Currently working on a mobile game where you play as a piece of shit and try to hit things.

You can try it out here:

http://anotherappcompany.com/flappypoo/

Description:

"Fly around the city collecting powerups and trying to hit every target to rack up points! But watch out, you have to hit every flying toilet or else it's Game Over!"

I'm pretty far along, about 3 weeks into development and I should be done by next week.

I'm currently working on adding more targets/items/etc..

I realize that this is literally the dumbest idea ever, but I'm getting a bit of cash for this one, so you gotta do what you gotta do to survive.

Anyway, hope you guys check it out and reply with thoughts/opinions

http://anotherappcompany.com/flappypoo/


120f28  No.29596

Currently working on finishing up a very complicated inventory system for my project, a 2D RPG that's part Fallout, part classic JRPG.

It turns out that making inventory systems is extremely complicated and requires a very tight balance of what information needs to be stored on an item-by-item basis and what can be gained generically.

The next step will be reconciling it with our combat system and making use of consumable items apply effects. Items transferring through dialogue is already done.

It's been almost a month just trying to get inventory to function perfectly, display in a menu, make items move to party members, etc.

It can be demoralising, lads.


404ea9  No.29649

>>29123

Once upon a time, a study found that "educational games" were just games with REALLY bad design. I can't remember when the study was, never saved, it, and I really can't find it anymore. Sorry. The basic concept was that educational games were designed with education in mind, and as such, entertainment and game feel were only secondary aspects that were never fleshed out. The best games of all time have a good balance in all things that make them truly stand out, but most educational games were simply about slapping the subject matter on a screen with sounds and colors.

If you want to make a good game and not just another shitty, unmemorable fapfest, then make sure you focus on making it actually feel like a game rather than a means to an end. It doesn't mean you have to go the way of The Witcher, where you could simply delete the sex and it's the same thing.

Have fun with it, man. If this is your passion, then run with it and make it your own. Take some criticism in stride and always look to improve, and you'll make something you can be truly happy with; you'll never be able to please everyone, but you might find some interesting ideas in some of the critique you get.


ed472c  No.29685

File: 56e4f1b7f304b0a⋯.gif (577.01 KB, 320x256, 5:4, runnin.gif)


a30c8b  No.29714

File: c7932d39781fbd3⋯.gif (2.11 MB, 503x373, 503:373, reverse doctor.gif)

Sim Loli dev here.

I've finished up the main core of the "reverse doctor" scene, where the (bossy) loli will want to be the doctor instead of the patient. The submissive lolis will be fine with being the patient.

There's a lot of dialogue you don't see here, ie when she has better BJ/handjob skills.

Got a cum-layer now too!

Now I just need to add in I guess "explanation" dialogue for the cum or something.

What do you guys think?

Oh, and at some point I'll add smiling/frowning/etc faces so her face will change with the dialogue rather than just open/closed mouth for bj vs handjob scene.

Right now the loli/player arousal/orgasm levels are hidden, but you might see dialogue differences depending on it (ie for the loli there's big differences in how she reacts depending on her arousal levels, but that plays more into the regular doctor route where you rub her pussy/chest/etc).

Should I keep it like that? Have a bar somewhere?


a80872  No.29716

File: 4475f9964d9be90⋯.png (32.07 KB, 500x500, 1:1, 4475f9964d9be9003cc5c1afb8….png)

>>29123

How in the sam hell did you spoil one image and not the other two; what fucking wizardry is this?

>>29714

This was surprisingly tasteful.


a80872  No.29719

File: ffb84854d1f76df⋯.webm (1.66 MB, 502x372, 251:186, yeiboi.webm)

>>29714

look what I made, i enhanced a few things and now it's mine

sue me, tubs


f995ff  No.29723

File: 2fc838f0021613e⋯.jpg (73.23 KB, 601x625, 601:625, 3c6d17c6c26aba27fbcfbacf03….jpg)

>>29716

Mods can spoiler images individually


b58db4  No.29730

File: d3bb8f0d572a195⋯.png (563.87 KB, 1280x720, 16:9, tvBanner.png)

File: 514ccfe86bf8ecc⋯.png (163.51 KB, 540x960, 9:16, Screenshot_2017-10-24-02-0….png)

File: a85caa09b04368c⋯.png (162.91 KB, 540x960, 9:16, Screenshot_2017-10-24-02-0….png)

File: b84f5857db0b26a⋯.png (154.61 KB, 540x960, 9:16, Screenshot_2017-10-24-02-0….png)

>>29574

I FINISHED THE GAME! Fuck yea!

I made the character move faster, added Helicopters that shoot at you, airplanes, zeppelins, birds that kill you, cars that crash when you land on them, and improved pretty much every system and released!

Wish me luck.

I put it up on Google Play!

https://play.google.com/store/apps/details?id=com.anotherappco.flappypoo&hl=en

But also on the classic spots, so try it out wherever you preffer.

https://gamejolt.com/games/flappypoo/292359

https://www.newgrounds.com/portal/view/701080


a80872  No.29737

>>29730

It's literally a polished turd.


3c64f7  No.29752

>>29737

Well, I'm sorry!

I'll be sure to make my next dating sim game about 3D Gay Furry Scat Loli Porn so as to better align with 8ch's unscathed image.

It's a fun game that I made under contract and got payed for without having to beg to perverted patrons.

I am proud of that fact.

I finished the game and released it

I am proud of that too.

So screw you.


a30c8b  No.29753

>>29752

You realize that this board shows ids so you can't pretend to be someone else, right?

And on the off chance you're simply connecting from a different computer on a different network then you should be able to realize that >>29737 as making a joke, given the character of your game.


3c64f7  No.29754

>>29753

You realize I'm the only one here writing my name on my post, right?

ID? Get out of here kid. You can google my name.


f40e53  No.29755

File: c595e0a0f192946⋯.png (910.19 KB, 1024x768, 4:3, splash.png)

>>29361

So it's been a month since I last checked in with you... but since we'll be dropping a demo in a matter of days, here's an update:

We at LSS Studio now have our interface to the world: https://lssstudio.tumblr.com/

Even if you're a poorfag, help us out with Likes and Reblogs!


1dfb7d  No.29756

File: 31e7124f1021c87⋯.png (15.86 KB, 1273x825, 1273:825, stageDesign.png)

I posted in the /v/ thread but I might as well post here for posterity.

It's been a really long time since I've posted my project here, but since its the Halloween season I just couldn't resist. I posted a public test build last year in October which maybe some of you remember, so here's the next years test.

In case you never saw it/don't remember. the game is Occultus, it's a classic-linear style Castlevania throwback. IE, no controlled jump arcs, simple get to the end of the stage formula, and you have items you can throw that will help you get through it easier.

You can download it here

https://drive.google.com/open?id=0B1BkrdWVDsVxRFF3amk5cGVHekk

Also like last time, there's another survey that I would appreciate if you could fill out after playing. Don't have to, but it helps.

https://docs.google.com/forms/d/e/1FAIpQLSc5JCCPBPxcOE-Ig-AdtVt049GmlqfixV1ro4kHjIPb2QjY7g/viewform

If you want a non-google link I can also provide that if you ask.

This time I've got the current iterations of the first two stages playable rather than just the basic first stage. I have the next two stages basically done but I wanna focus my testing on these two for now.


a30c8b  No.29757

>>29754

>Get out of here kid

>kid

I find this amusing considering who you were replying to (hint: look at the ids).

Either way, 2/10 troll. Got me to reply, but not much else.


3c64f7  No.29758

>>29757

You realize IDs only work if:

1, You only own one computer and no cellphone

2, You never leave your room or post outside your house

3, You have a static IP that never changes

You're making too many assumptions here, the guy said my game was a polished turd and I got offended.

I don't find his joke funny because I put time and effort into making that turd, at what point did this become about you to the point where you're defending some random guy online?

Come on...

Like I said, for your ID to never change you have to have always posted from the same PC and the same room, explains a lot... Get some fresh air, young blood.


a30c8b  No.29759

>>29758

I was referring to the fact that you were calling the guy posting a kid kidnapping simulator a kid.


3c64f7  No.29760

>>29759

He what?!

No, I was definitely not looking at that at all.

Oh wow, I should have looked at the sort of dev he was before trying to defend my game.

A loli kidnapping simulator.... okay then.


f40e53  No.29762

>>29758

Be a tripfag. It's worth it to avoid situations like this.


75ed20  No.29772

I'm starting up a design for an action/adventure game based on Lovecraftian works, heavily inspired by LSD Dream Simulator and especially Eternal Darkness, and leaning heavily on puzzles with extremely out-of-the-box solutions.

Currently, I am fleshing out character profiles, plot elements, puzzle and combat mechanics, and attempting to marry as much Necronomicon/Lovecraft lore into game length, bestiary, and mechanics as possible.

Combat and puzzles all happen inside nightmares and dreamscapes that ties into real life exposition that becomes increasingly traumatic and stressful over time, fuelling more nightmares, hallucinations, stress, and eventually a full psychotic breakdown. The entire game is an exploration into the psyche of someone slowly losing their grip on reality and sanity as they experience the trauma of the worst parts of life first-hand, with an emphasis on the dangers of cognitive dissonance.


f40e53  No.29780

File: e29a2c6ace8005d⋯.png (538.48 KB, 1026x795, 342:265, blackbox screencap.png)

File: 71090f315174841⋯.png (958.34 KB, 1026x795, 342:265, fourplay screencap.png)

File: b0ba847070a7f7d⋯.png (616.41 KB, 1026x795, 342:265, sim-on screencap (NSFW).png)

File: 4fcacb0b13e4ccd⋯.png (1.09 MB, 1026x795, 342:265, yacht screencap.png)

>>29361

The demo is official, in time for maximal spoops.

https://lssstudio.tumblr.com/vpop-demo

What kind of vidyo game is this?

Hybrid VN, puzzle game, and dating sim, with a heavy eroge element. More plot than HuniePop, and a wider variety of date games, but also with less grindy mechanics.

What’s gonna be in the game?

All kinds of lighter fetishes. Here’s a few tags that may or may not fit our final content: watersports, cumming into eye, female on male rape, bondage, tentacle-on-male action, monster-girl, ghost blowjobs, impregnation, age-bending, and drug-fueled sex. Heavier content (up to and including guro) may be reached by very specific routes, so that it won’t be hard to avoid.


a30c8b  No.29788

File: 34ac400cdb197a2⋯.gif (2.67 MB, 503x373, 503:373, trick or treat brooms.gif)

File: 850a47bb9c88052⋯.png (16.56 KB, 512x384, 4:3, trick or treating overnigh….png)

Made the lolis trick or treat!

...then forgot that I had the game open overnight and woke up to it being December 19th and they were still doing it. It's nice that it didn't crash or something!

Although they had long-since ran out of houses to trick or treat at.

And yes, I just made every door spawn a pumpkin, so even the schools got pumpkins and thus got trick-or-treated at...


1dfb7d  No.29789

>>29788

I wish it was Halloween all year round.


8afa03  No.29814

>>29788

>so even the schools got pumpkins and thus got trick-or-treated at...

This isn't unrealistic. Lots of schools have halloween events for kids in the evening.


9d07aa  No.29831

File: fd13525aaa759e7⋯.png (1.24 MB, 1066x888, 533:444, 1510233000179.png)

progess

(USER WAS BANNED FOR THIS POST)

cbc3d0  No.29833

>>29831

Which engine is this anon?


09dd27  No.29834

>>29833

Kill your god damned self for even insinuating that this is okay.


4558d9  No.29907

File: 3b5b73846ca2632⋯.png (37.46 KB, 630x500, 63:50, cover.png)

File: 3f18f223d3191be⋯.png (4.71 KB, 511x351, 511:351, screenshot.png)

I finally finished my first game.

It's a small browser game I made in GameMaker in which you have to shoot down a terrorirst.

I'm new to the board so please correct me if I'm wrong, but I figured this was the best place to post it (I'd be kind of embarrased to make a new thread just for my game).

Anyway, I'm not sure if it's against the rules to post the itch.io link to my game, so I guess I'll just wait for someone to tell me it's ok.


d3bdc1  No.29912


df48bc  No.29914

File: 7bfb419d292d9fb⋯.png (71.43 KB, 1280x324, 320:81, reek-on-floats.png)

>>29831

Wasn't pic related your writing?


072d13  No.29952

>>29831

WOah DUDE THtat IS SO UCKIGN GOOOL


072d13  No.29953

>>29952

WHAT Aisi thIS ????

CAN I HELP?


f2c284  No.29967

>>29907

post the link lol... that's what the board is for.

I wanna play it.


6f0a19  No.29997

File: 0f01d5ecd25db58⋯.png (108.43 KB, 540x960, 9:16, Screenshot_2017-12-03-14-3….png)

File: 239a4a27e0efd2c⋯.png (197.63 KB, 540x960, 9:16, Screenshot_2017-12-03-14-3….png)

File: b049c86697e2c84⋯.png (161.86 KB, 540x960, 9:16, Screenshot_2017-12-03-14-3….png)

File: ece1f7057c23019⋯.png (325.48 KB, 540x960, 9:16, Screenshot_2017-12-03-14-4….png)

File: fee9b4294cb9052⋯.png (331.5 KB, 540x960, 9:16, Screenshot_2017-12-03-14-4….png)

>>29730

So I've further polished the turd, and now we're waiting on a 2.0 relaunch with a different title, more levels, and possibly NOT a literal piece of shit as the main character, we'll see.

Changes:

--Added doggos! The doggos are supposed to chase the shit, but we haven't gotten around to that yet, for now they will pass out when you hit them on the head. Boop dat snoot.

--Included Zepellin, and Hot-air balloons in preparation for the possible third reich expansion.

--Included Fire Hydrants for the doggos to piss on, but ended up making them shoot water which kills the poo.

--The Albatri now fly in either direction, this was just a test for making the cars/airplanes go in both directions too.

--Improved the main menu, adding Instructions, and a scoreboard.

--Added punny shit-related one liners to the Game Over screen.

--Did a complete revamp of the physics, the character is much more controllable, it feels "heavier", and is much more responsive overall

--Included tons of new sound effects like, "Dog dying", "Car crash", "Airplane crash", "Thunder and Lightning", and many more!

So come one, come all! http://anotherappcompany.com/flappypoo/

Play it online, or help a young nigga out and download from the google Play Store(link in the website)

I'm doing weekly updates, and pretty soon we'll move on to version 2.0 which will be a total revamp

Critics rave:

"What a waste of almost everything" -Newgrounds.com

"It's literally a polished turd." -AGDG

"You literally ruined this song with your game forever, fuck you." -Anonymous

"We need more random shit on the screen" -My Boss

2.5 / 5 STARS!


74be51  No.30002

File: 517caa86eac0657⋯.png (1.94 MB, 2530x1349, 2530:1349, hobosim28.png)

File: 5081affcef3dee2⋯.jpg (277.1 KB, 1590x748, 795:374, Screencap_1.jpg)

Gone Homeless: Hobo simulator.

Website: http://juicypixelgames.tumblr.com/

Gonna add more content since I'm relatively happy with the terrain.

No playable demo yet.


c1cdf2  No.30003

Just finished a song, although i don't think i will use it, but i like it, r8 it honestly please, if you have some time for it, anons

https://soundcloud.com/user-255533427/paddington


259aca  No.30006

>>30002

Your stages look extremely polished, almost GTAIV quality, very impressive tbh.

Your night skies look awesome, was that night shot in-game or pre-rendered?

Anyway, Really hope I can play a demo soon, because it's starting to look like I might need some practice going homeless


74be51  No.30011

>>30006

Haha, thanks, yeah it's all rendered in game no pre-rendered things here, I'm trying to keep performance 60fps for lower end machines.

I'll have a demo soon, I need more content though, I want to early access so I can have funding for much more animations, much more polish, and much more things to do.

And so I can live for years and work on my baby.


0b8378  No.30022

File: 6f7f9ee39793db5⋯.png (99.41 KB, 1296x1027, 1296:1027, BiomeMenu.png)

File: 548352e75d627b5⋯.png (215.25 KB, 1920x794, 960:397, HumansAndDwarves.png)

File: 8cf95364f04b2c0⋯.png (168.53 KB, 953x1043, 953:1043, Territory.png)

File: 5e8c14bb1d7f44d⋯.png (37.72 KB, 1549x1013, 1549:1013, ZoomedOut.png)

Progress on my DF-like

>>29284

Looks nice. Are the maps randomly-generated? Makes me wonder how player strategies would change compared to playing on hardcoded maps.

>>29788

Nice. Looking forward to the demo.


a604eb  No.30039

>>29831

Holy shit. You vile fucking nigger. Don't ever post on this board ever again.


ca05a4  No.30118

>>29831

This looks good. Why are people freaking about this? Because its Source? If I don't get a serious explanation then id be convinced its a samefag shitposter.


ceba36  No.30126

>>30118

I wasn't one of the hecklers, but if I were to guess I would say that the guy was just reusing assets that come with Source or Source engine games. Textures look a bit too professional to be his own handiwork.


b7174b  No.30154

Has there been any updates to Tetrachrome? I haven't seen it in quite awhile and their blog is down


433277  No.30251

File: c529d9d70ee4a7a⋯.png (17.4 KB, 417x235, 417:235, nigger stole my loli.png)

>>30022

>Nice. Looking forward to the demo.

It's posted now >>30225


dff4bd  No.30319

trying to program visual FX into my game


f5d3c9  No.30367

File: de95e22cacb842b⋯.jpg (70.22 KB, 835x728, 835:728, laksd8745y.jpg)

moz-extension://1f12efde-bcf3-49b8-ac90-6d8ec269aafd/mega/secure.html#fm/Ynx3nD4A

I made this terrible tetris game in löve. I might do more work on it since it's missing so many features and polish but I probably should read some books next instead of just bullshitting my way through everything.


f5d3c9  No.30368


a3c6dc  No.30456

>>29831

This looks like fucking shit, and you are an asset-flipping C U C K


28e9fe  No.30593

File: 0480094ad61ac19⋯.png (421.55 KB, 1195x1032, 1195:1032, TerrainTextures.png)

File: b7eaee1897b09d7⋯.png (21.29 KB, 553x549, 553:549, UglyTerrain.png)

It was at this point that I realised that even putting in basic programmer art for my terrain is going to take a long time. Better to just stick with ugly coloured tiles for now.


54b29a  No.30667

File: fe1202fccf5c4a0⋯.png (32.38 KB, 797x503, 797:503, some asshole's game.png)

just started an isometric something in monogame


be1188  No.30693

File: d8a84db4748aa5a⋯.webm (2.62 MB, 640x480, 4:3, quality.webm)

gamedev is hard


8afaa3  No.30733

File: 72947815913ce6a⋯.png (32.79 KB, 256x240, 16:15, fantasyhextiles_v2.png)

>>30593

You can get tile packs from itch.io, some of which are free like pic attached which is what I used for the beginning of a hex game before switching them over to mine. It makes it more pleasant to look at with a nice tileset at the start.

>>30693

Hey anon, have you thought about using blender to generate a bake of the snow animation? You can use paticles emitted from a plane to follow a path, randomize it a bit, so your snow looks a bit more wind affected and less like sleet. I can whip you up an example if you're still around.


5a66a3  No.30735

>>30733

>>30593

I had half a mind to do some shitty pixel art and post it on itch.io for free (or modest $1.95 donation for a large set of it). Do a lot of people actually pay for assets through them?

I like their setup more than Unity's


93871a  No.30736

>>30733

>have you thought about using blender to generate a name of the snow animation?

I might do that! The reason why I hand drew it was to reduce draw calls - for fun, my game is also a DOS game targeting at least a beefy 486. But my animation sucks - I don't see why it can't be rendered by Blender. I might look into that later tonight.


93871a  No.30737

>>30736

I mean, that's why I handdrew it over a particle system


8afaa3  No.30738

>>30735

I don't know, It's always worth a try anon.

>>30736

>DOS game

Cool! what library do you use for drawing? I'm gueesing the language is C?


99fb6c  No.30739

>>30738

Yep. Allegro 4.2


6b82d9  No.30765

File: 621224dd1a64e46⋯.png (1005.75 KB, 1920x1080, 16:9, ScreenShot00001.png)

File: 5ab242fdd9318ce⋯.png (944.01 KB, 1920x1080, 16:9, ScreenShot00002.png)

File: 8bf9ea22b48c583⋯.png (977.98 KB, 1920x1080, 16:9, ScreenShot00002.png)

File: 72250fbf99c0a7c⋯.png (963.22 KB, 1920x1080, 16:9, ScreenShot00003.png)

redoing animations for my game, the skeletons now slump down so they look directly at you, before and after


122c96  No.30797

File: 4109fdd6eb3e80f⋯.webm (1.82 MB, 1024x600, 128:75, first day of work.webm)

I've started work on a real edgy game. Basically, you're this guy:

https://en.wikipedia.org/wiki/Ma%C5%82y_Powstaniec

And you kill Germans, civilian Poles and Jews alike, because the incompetent glory-hound faggots in charge of you ordered you to "shoot anything that moves" and you're a little obedient kid.

You'll be able to die in some pretty horrible ways (crushed by tank, blown up by Goliath explosives, stumble on barbed wire) and, if I write any plot, it will be very simple and have the message that war is no place for a child nor is it ever to be glorified, and the Warsaw Uprising was a pointless tragedy. The game will get progressively harder to an unwinnable point, kind of like Icy Tower, I guess.

Right now it's in a very basic state, with no art or refinement. I'm not yet sure if I want it to be a horizontal scroller, or something more Galaga-like and vertical, but I've implemented movement, the player's bullets and helpless, brainless enemies.


336379  No.30857

File: db984144d2f0fe4⋯.webm (5.56 MB, 1920x1080, 16:9, untitled.webm)

I'm working on a 2 player meme rts game. Trying to come up with memes that are obscure enough to stay out of mainstream so they won't be beaten to death is difficult.

>>30765

Spooky, looks really cool

>>30797

What are you using to make it?


336379  No.30858

>>30857

I posted it here if anyone can give me some input, I'd appreciate it:

https://8ch.net/ideaguy/res/378.html


88c0d8  No.30883

File: ab889a2bdbe3196⋯.mp4 (3.36 MB, 1280x720, 16:9, update.mp4)

>>30857

Made some updates:

- Animation on dropping blocks

- A few sound effects

- The number of computer's affect the timer

- Changed and added assets


28e9fe  No.31235

File: 69a7fec9cee8eee⋯.png (13.63 KB, 598x598, 1:1, 0240786629-BaseDiscoverCro….png)

>>30733

>You can get tile packs from itch.io, some of which are free like pic attached which is what I used for the beginning of a hex game before switching them over to mine. It makes it more pleasant to look at with a nice tileset at the start.

Everything is great until I need a tile which isn't in the set I'm using

>>30735

If I ever get to the point of having a product that people are playing, I would certainly drop some money on art assets. For tiles I'd probably be willing to pay maybe $5 per tile, and say $10 for a set of connecting tiles like roads or whatever. But that's not something I'm looking at right now. Also I'm picky about style. Good art can get expensive pretty fast if you want something like a professional main menu screen. I've been to conventions and the pros will charge like $100-300 for a single piece.

My games are kinda inspired by DF, so it's all about the gameplay anyway


5f01e0  No.31256

>>29831

>(USER WAS BANNED FOR THIS POST)

thank fucking god that there is one place left on the internet that wont tolerate this fucking nodev filth


e63b5a  No.31276

>>30765

Hey I remember you from years ago. Keep up the good work.


7b5908  No.31283

File: ea65c6389df66d7⋯.jpg (36.2 KB, 540x540, 1:1, 48d3a51925b11d44e4585caa34….jpg)

>>31276

>years ago

don't remind me


28a6ec  No.31294

>>31283

so what's your workflow, skellebro? Do you only work on the game when you have time or is it an ongoing effort?


7b5908  No.31302

>>31294

when I have time But its been a very inefficient journey, very bad workflow, making good progress now hopefully the game should be done by the end of the year


0b924a  No.31313

>>31302

trully a nodev. We salute you


0a065d  No.31315

>>29831

what the fuck is this? why does this exist


bc9511  No.31360

4chan is down ;-;


35b3fd  No.31376

>>31360

fuck off


70a6d2  No.31452

File: 6d8da325b1b995f⋯.png (46.57 KB, 972x653, 972:653, screenshot.png)

File: b95929dfc6b2587⋯.png (191 B, 16x16, 1:1, MV.png)

File: 854dd95c2bd5dc9⋯.png (14.02 KB, 300x300, 1:1, shoot-downvotes.png)

Me and my brother are working on a way to turn shitposting itself into a game. Meme War is basically Minecraft mixed with Reddit mixed with Geometry Wars and we hope to make it into something like Sola one day. Proud to say this is the first game ever that uses the Neo4j graph database. Not proud to say the game framework is Phaser.

Check it out at http://memewar.io but don't expect the shitty server to be up. Do expect fuckloads of bugs.


e48bfd  No.31453

>>31452

so that's your demo day game? be sure to post it in the appropriate thread on /v/ and over here.


70a6d2  No.31454

File: 5683287f884d62c⋯.png (353.08 KB, 2944x128, 23:1, ekusuplosion.png)

>>31453

Oh ok. I was beginning to wonder if that was even happening. I figured there'd be a sticky already up somewhere.


aff8fe  No.31460

>>31454

Mark runs on burger time


6ff156  No.31478

File: de38fc6f42516a2⋯.jpg (366.41 KB, 1279x956, 1279:956, 75673567.jpg)

I'm making a SHMUP with a friend doing the art

She did this title screen the other day which I was very pleased with.


5de6fa  No.31480

>>31478

Always nice to see a shmup.


6ff156  No.31485

File: 2ccc0d9e91ff5b8⋯.jpg (280.06 KB, 1501x1078, 1501:1078, screenshot.1863.jpg)

Here is a screenshot, with some placeholder graphics from Tyrian and some shit I threw together myself as a placeholder since I can't into art at all.

I made a hud. It's basic but it'll do. I want to have a nicer one that looks cool eventually but this will do for now instead of just the numbers in a corner. The first bar is health, then is your charge, which goes up every time you hit an enemy. When it hits 100 it resets to 0 and you gain +1 to your score multiplier for any points earned, which goes to 4. 3 being the highest score multiplier, and 4 being an additional level that upgrades your weapons. Get hit though and it chucks you down a level and you lose all charge gained to the next level.

>>31480

fanks


304e75  No.31585

>>29831

BASED MODS

B A S E D

A

S

E

D


4b24ce  No.31586

File: a706aa2b924ab55⋯.png (72.06 KB, 500x356, 125:89, pol_quest_7900.png)

>>28950

What game is this from?


5de6fa  No.31611

File: 5ba3041178a7d10⋯.gif (434.31 KB, 1200x504, 50:21, 2.gif)

>>31586

An old fighting game. Probably MK or SF. Not sure which one.


eb31ec  No.31692

>>29123

Are you planning to do penetration? If so, how do you plan to have the vaginal lips move around the penis?


a6dd87  No.31698

File: 02d2ea57782c30a⋯.png (719.3 KB, 1366x768, 683:384, 33196263_10210008606086249….png)

File: 92c457caf11b4df⋯.png (1.45 MB, 1366x768, 683:384, 33312940_10210008696808517….png)

File: 34b9ef20cbad07c⋯.png (962.53 KB, 1366x768, 683:384, 33727711_10210024675207967….png)

File: 382f564fade2f65⋯.mp4 (11.34 MB, 958x544, 479:272, Peek 17-06-2018 17-51.mp4)

Made a real time 3D terrain editor mostly for practicing openGL. It's not really practical since all the saves are in a weird custom format. I plan on making a game by re-using most of the code I wrote during the terrain editor, so I might be able to make a demo before the next semester.


18db83  No.31703

>>31692

Anon that post is a year old. Its dead Jim.


821b0f  No.31785

>>31703

we actually got in touch with sena anon recently. Yeah, the project has been abandoned but you can follow his stuff, including 3d modelling. Not to mention he's currently one of the Totenmaske devs.


8b5fe1  No.31795

>>31611

It's drawn, but realistic. Doesn't look as colorful as SF or clearly photo-based like MK. Probably from Last Blade.


6b324c  No.32092

File: 222db3e9dd83ac4⋯.png (17.52 KB, 943x609, 943:609, 01.png)

File: 9c31bc952466376⋯.png (100.35 KB, 1197x1023, 399:341, 02.png)

File: d1cdd29f5fc636c⋯.png (294.27 KB, 1022x748, 511:374, 03.png)

File: 4bc5cdb4906f8eb⋯.gif (5.89 MB, 500x400, 5:4, hmm.gif)

Still working on my fantasy world simulator thing. Currently have seamless zooming from global map to local tiles. Need to work on generating interesting local maps, currently they are just grass and trees.


83b6d3  No.32129

Won't be posting in the /v/ agdg threads from now on, since Mark is a fucking moron and overmoderates his board and hands out 3 day bans like candy


d31434  No.32151

>>29831

absolutely based mods 10/10


6b324c  No.32152

File: 2e8cfc80ad44bc4⋯.png (13.69 KB, 1026x752, 513:376, 03-09-2018-Earthc.png)

Working on PNG map importing... Wait fuck


43b6b8  No.32211

File: 5a155a78144d8d8⋯.png (167.95 KB, 1078x795, 1078:795, MagicaVoxel_2018-09-11_01-….png)

File: b745dbdf612a5c3⋯.png (155.91 KB, 1071x617, 1071:617, MagicaVoxel_2018-09-11_01-….png)

Was trying to make a rabbit but the feet were too big and I ended up running with it to make this monstrosity. Thinking it would make a nice desert dungeon enemy that uses it's tail to attack by swinging it at you.


01ff63  No.32292

File: e28fea601ccffef⋯.png (203.29 KB, 1280x720, 16:9, untitled.png)

made a building.


686bcc  No.32297

>>32292

Looks like ASS


9f3e81  No.32305

>>32292

what is that building meant to be?

it looks like a giant pile of junk welded together by a schizophrenic tradesman


000000  No.32350

>>32292

Is it post apocalyptic?


4cd75c  No.32449

>>31302

>done by the end of the year

mhhhhhhmmmhhh

I know that sentence all too well.


d4206a  No.32454

>>32092

>>32152

Looks promising. It's reminiscent of dorf. Fantasy world sims are a genre that needs to be expanded.


c64af9  No.32474

File: 2c9a27ddc905678⋯.png (48.95 KB, 1029x747, 343:249, Screenshot.png)

>>32454

Thanks. I've been working on it on and off for several years, whenever real life isn't getting in the way (real life is currently very much in the way). I've finally finished with most of the engine crap and have started work on actual gameplay. The dream is to create a procedurally-generated fantasy world where you can basically do whatever you want.

I got sick of games where everyone is basically waiting around for you to show up and advance a quest or whatever. A lot of it is inspired by Dwarf Fortress, but I think it will end up finding it's own path over time. There's still a lot of work to do before I have much of a game. Turns out that writing algorithms to simulate worlds and economies is difficult.


4b24ce  No.32487

File: 32785a4a6708357⋯.gif (754.8 KB, 514x667, 514:667, Implications.gif)

>>28950

How to rip off the Total War series but actually make it good again?


1d9e6d  No.32488

>>32487

Make a game in the same genre with the features you like and don't add the ones you don't.


4b24ce  No.32491

File: 90eefd7b7fdf398⋯.jpg (13.56 KB, 348x345, 116:115, rape_imminent.jpg)

>>32488

But how do I rip off the Total War series?


c64af9  No.32493

>>32491

Unless you have their source code you're gonna have to write the thing yourself.


4b24ce  No.32494

File: f17a8c24d07ab6c⋯.jpg (62.84 KB, 622x621, 622:621, a87c262ad2f55862cc213f4bdf….jpg)

>>32493

But where would I begin to steal their vir-... no, they've long since lost their innocence.


446376  No.32495

File: db95c3683fcab80⋯.jpg (109.4 KB, 1650x928, 825:464, full-585-83673-falcon_bms_….jpg)

An open-source Total War engine would be pretty cool. I think it's not too crazy of an idea, considering we already have stuff like Open Morrowind, Falcon BMS, OpenTTC, Battle for Wesnoth, FreeCiv (this one is STILL jenky. It's been 22 fucking years Jesus Christ). Anyway yeah I think an Open Total War could definitely be a thing one day.


4b24ce  No.32496

>>32495

I fucking hope so, specifically the RTW/M2TW engine (TW Engine 2).

They won't ever do it though.


d4206a  No.32501

>>32495

It would be great to have an open source grand strategy. The only good games in the genre are now abandoned and closed source.


2bda84  No.32532

File: 556047065b930b6⋯.jpg (91.77 KB, 900x739, 900:739, Avdas.jpg)

Barely made in time for DD-23.

Some features are cut and I plan to add them in the near future.

Please try it and let me know what you think!

https://duque.itch.io/uw


c64af9  No.32562

File: 07e8d6ae5c4d0f7⋯.jpg (223.13 KB, 1272x994, 636:497, uw.jpg)

>>32532

Pretty good so far. I think there should be a control to tilt the camera up and down, perhaps by holding middle mouse button and moving the mouse up and down.


075656  No.32680

File: 35b10f16342b56b⋯.gif (80.46 KB, 64x96, 2:3, Walk-Test.gif)

File: 128787d355bf18f⋯.gif (53.32 KB, 64x96, 2:3, Idle1.gif)

File: e3a511840737144⋯.gif (83.57 KB, 64x96, 2:3, firing-anim2.gif)

File: 1624c17568011ab⋯.gif (119.24 KB, 64x96, 2:3, digging-anim4.gif)

File: ce4950fbf359a72⋯.gif (87.89 KB, 64x96, 2:3, crawling-anim2-full.gif)

I want RTS's back.


075656  No.32681

File: e1823e008d3c63e⋯.png (168.99 KB, 384x384, 1:1, HQ test6.png)

File: 1c0faf01ef2c7b6⋯.webm (2.03 MB, 960x540, 16:9, dorftest.webm)

File: ba4572a4964a0e2⋯.webm (1.01 MB, 1280x720, 16:9, grenade toss2.webm)

>>32680

Official Gameplay Footage (tm)


5136c2  No.32689

>>32474

Do you have a mega.nz or something that I can download it from?

When I downloaded it from the 8agdg wiki it told me that libwinpthread-1.dll was not found and refused to open.


ec5c57  No.32765

File: 8a120f44200c2aa⋯.gif (783.77 KB, 520x432, 65:54, artytrail.gif)

Progress.


882f46  No.32994

File: 139ca43a8d7773c⋯.png (51.86 KB, 1043x633, 1043:633, Capture.PNG)

While I don't like to share it due to feeling like it's shit, I released a game I worked over 11 months on.

https://loliconman.itch.io/lolicon-market-02-finalnsfw

It's a text-based lolicon dating sim


1d49cb  No.33049

File: fe2f01843d98e9c⋯.gif (1.75 MB, 311x236, 311:236, old coot.gif)

Hi

I'm new here, and am looking for some encouragement

I have several projects in different states

Lucky Charms Minecraft Mod

https://www.youtube.com/watch?v=JkE5yjO2Lp0

80% complete

rainbow farming, charm collection, 4 leaf clover farming,

golden pot table, which is an item duplication minigame that is fueled by rainbows, 4 leaf clovers, and charms

charms are non functional, but intended to be powerful consumables, Rainbow trees that you can spawn from a box of Lucky charms

Amalgam

https://www.youtube.com/watch?v=ChtcZ2b3spk

https://glassman.itch.io/amalgam

30% complete

no assets, just mechanics

free running game that keeps the camera in the players control

every time i compare it to sonic i want to commit suicide

Naked old man trying to not loose his marbles/ Father Time (working title)

See gif

20%complete

many sprite assets not yet integrated, can't quite get unity to render the sprites correctly in 3d sapce

hyperlight drifter clone

one hit death/ no death, bullet hell, collect-a-thon, time dilation mechanics

due to my life circumstances, I am unable to work on these regularly, each project is only about a week of effort each, and over a year old

I hope to establish a presence here to get some enthusiasm generated to justify spending more time on these

I will be checking back here once in a while, but i have very little free time

i'm using the handle "glassMan" on these platforms

I am new so if this is the wrong thread, i'm sorry, please help me out


ec5c57  No.33108

>>32765

Why is this allowed?

Mods, what the fuck? Fucking delete this!


7ec851  No.33178

File: 2ca34076cb423a8⋯.png (225.47 KB, 797x953, 797:953, anat.png)

Any modelers here? Hows my anatomy and topology? The extra tummy verts are for morphing the model to create pregnant NPCs no it's not a porn game.

Sketchfab link: https://skfb.ly/6GtLP


527123  No.33190

>>33178

You got some kind of pregnancy fetish or something?

Your work is shoddy, I'm not at all good at 3d art, but I know that your work is shoddy, your topology is all over the show, the actual form of the model is really bad, you have a t pose but your hands are relaxed, I'm honestly not sure about any of the why's of your work, but I know that better work could be done, your hips are fucking strange as fuck too, and just the topology makes me cring, you could use less quads here and there to make better deformations aswell. You really have a lot to go through, don't ask me though, ask autismo king, he's better than me, much better, but I guess I don't have a waifu to marry.


ffe632  No.33207

>>33190

I don't have a pregnancy fetish, it just needs to work for any kind of human with morph targets be they pregnant, fat, muscular, etc. I originally modeled it relaxed but was told that T-pose would be better for my use case hence the hands, I'll fix them. Does this "autismo king" post here? I'd like to find out how to improve the form, right now everything is just fit 1:1 to a front/side/back view of a picture of a naked woman I found and all the topology is a recreation of various topology guides I found for the hands/face/etc.


527123  No.33215

File: fc8a35d542fe026⋯.png (492.79 KB, 682x737, 62:67, pic_1.png)

File: 8453ad97c30440b⋯.png (622.33 KB, 888x796, 222:199, pic_2.png)

>>33207

>I don't have a pregnancy fetish

That's what someone with a pregnancy fetish would want me to believe.

So I fiddled around and modified your original mesh to sort of point out what you were doing wrong, and it's basically everything, only about 1400 additional tris which I could cull a fair few still and a difference can be made, topology is a key part of it since topology does a good job at guiding form, it follows muscle structure somewhat which is an important part of how a human face is structured. Another error you are making is that it looks like you only ever look at your model in orthographic projection, you need to look at it in perspective and gravitate around the model to really soak it in, the errors in the form will be far more obvious, and don't worry about meeting realism, you will never meet it but as long as you are within range things will look fine. You also need to reference topology, it's always beneficial to look at reference material while you are working.

Autismo kings thread should be on the front page, I don't really follow him, but I've seen his work and it's great.


6f2e04  No.33297

File: 6f41e5a43710dd6⋯.jpg (274.83 KB, 1029x982, 1029:982, LineOfSight.jpg)

File: 011510f34d66062⋯.png (43.68 KB, 1021x749, 1021:749, WorldGen.png)

Finally back into my project after 5 months. Implemented some Adventure Mode, including line of sight.

>>32689

oops, yeah I fucked that up. Here's a new release with the DLL, so it will probably run:

https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.065-win32-dev.zip


6a52fb  No.33303

File: 5d7102d93fa97fb⋯.png (6.8 KB, 141x181, 141:181, beach.png)

>>33297

Going back after picking the first option in the main menu doesn't work. I have to restart the game. Pressing generate with anything other than the default settings makes it crash. Where's the art in the main menu from? Pic shows that beaches sometimes don't appear if they're facing north. They're marked with red. Can't figure out how to play a map once it's generated.


6f2e04  No.33305

>>33303

The game is not in a playable state. It's version 0.0.065. Basically pre-alpha. The only real thing you can do right now is generate worlds and walk around. When I feel like there's an actual game you can play, I'll increment to 0.1.000. But any bug reports are welcome of course.

* The art from the main menu is original. I don't like it that much so I'll probably change it in the future.

* The back button is non functional. I can fix that but there's no need to go back to the main menu at the moment.

* Generate is working fine for me, I haven't been able to get it to crash. I'll try another computer and see how it goes. The game does freeze up for a while when generating huge worlds (1025+). But that's pretty reasonable, Civ 4 can't handle maps larger than 255*255. Mine goes up to 8193*8193.

* The tile art is not complete, it's placeholder art. I didn't want to go with ASCII art, but I don't have the skill to make tile art, so I'm stuck making very basic art for now.

Once you enter the game you can press tab to enter Adventure Mode. It'll pick a random person and you can press arrow keys to walk around. There's nothing to do except walk around at the moment. I'm thinking of adding basic exploration as the first feature. Basically you can go around and explore the world, then maybe sell your maps to an explorer guild for money. I also want to implement some basic wildlife and crafting.

The entire engine was built by me from scratch because there's no existing 2D engine which allows me to generate and simulate entire worlds. Most 2D engines are going to let you make boards of maybe 10,000 tiles. Perfectly fine if you're making a Final Fantasy or something. However my engine creates worlds with trillions of tiles. The engine was a huge amount of work, so I'm kinda relieved I can start on actual gameplay now.

But yeah I should emphasise that at the moment this is nothing more than a tech demo. Personally I think it's pretty cool but I understand a lot of people won't really get it.


6f2e04  No.33307

Okay I did find a crash caused by an erronous deallocation. That might cause a crash on some systems. I made a new release: https://gitgud.io/Garo/FantasyWorldSimulator/blob/master/WorldSim_v0.0.066-win32-dev.zip


6a52fb  No.33309

File: 3e78785a8673272⋯.png (452.65 KB, 934x778, 467:389, world.png)

>>33307

It works now. I found a stone platform. There's trees and something that looks like a sign in the water.


6f2e04  No.33311

File: f68f5f54db36b04⋯.jpg (57.04 KB, 1280x720, 16:9, maxresdefault.jpg)

>>33309

Awesome. Yeah there's no collision detection, you can literally walk on the ocean. It'll probably crash if you walk off the map.




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