I had a "video game development" class to satisfy an elective.
Semester consisted of going over very basic mechanics I gathered by having played a few games, a few examples in unity2d, and a final project.
Most of the final projects were 2d platformers that had less than four hours put into them(Around 3 hours of class time were designated to working on projects). I put together a shitty RTS game with a few simple staple features(simple terrain generation, box selection, simple base construction, group creation/selection, contextual unit voiceovers).
At the end of the semester there was an event where the students displayed their final projects and visitors voted for the top 5 and 5 honorable mentions. I don't know how to portray how assmad I was when I got an honorable mention and 3 of the top 5 were minimal effort platformers with relatively fancy assets(pulled offline).
To top things off, I figured out from someone running the event one of the contributing factors. The university was having tours that day, and the majority of the people trying my game couldn't figure out RTS controls(left click to select/order units, right click to deselect), despite the fact that there was a "Need help?" button plastered on the screen that lead to a page explaining how to play.
I know I could have probably spent more time adding flashy assets, or making a tutorial, or other extra features, but I'm still butthurt that I put in around 20 hours and was defeated by 6-8 hour projects that were simply more intuitive to normies.