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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1449868912767.png (2.36 MB, 1920x1080, 16:9, cuphead-flower1[1].png)

cbf159 No.24379

I want to make a game that looks like a 2D animated cartoon. Something like Cuphead. How did the devs make those Fleischer art? I'm not aiming for something overly ambitious. Just imagine those sprite games with smooth animations like the Marvel vs Capcom games and replace them with 2D art.

9e4914 No.24380

I think they literally just draw it

http://jake-clark.tumblr.com/


cbf159 No.24381

I know, but how do theirs move like actual hand drawn animation when drawn images are usually Flash animated.


c98699 No.24383

>>24381

The fuck are you talking about?

That whole thing is nothing but a specific kind of art style. It's like asking "but how is pixel art possible since animation is usually done in flash?"

If that's an actual ingame screenshot, then clearly they add a bunch of post processing effects to make it look more authentic. Take away all the blur and chromatic aberration and noise and textures and it looks like digital flash drawings again.


cbf159 No.24384

>>24383

Compare the frame by frame animation of Cuphead to the Flash animation of games like Shantae 1/2 Genie Hero and Guatamelee. Does Cuphead use a sprite sheet or a similar method to Flash?


c98699 No.24393

>>24384

Cuphead is drawn frame by frame, typical flash-like games use tweening to rotate and stretch and bend things to create smooth animation that's independent of framerate.


a242d0 No.24395

nigga

i think you need to look into animation in general first


13e8c7 No.24422

>>24381

>but how do theirs move like actual hand drawn animation

because it's actual, legit, drawn like the 1920's, inked like the 1920's, painted like the 1920's animation, that they then scanned.


b0151d No.24440

>>24422

But how do they program they scans into the game?


30de27 No.24471

>>24440

Same way as any game with 2d graphics? This is no different than, say, Earthworm Jim, except at a high enough res and with enough colours on screen it doesn't have to use pixel art.




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