While it's not wrong to want to make money off of your work, I think that you're going into it with the wrong mindset.
Firstly, just make the game you want to make, and make it good. Objectively so, I mean. There are certain aspects of game design that are objectively good, for example, multiple resolutions, control rebinding, NG+ and the like. Discuss these aspects with the people here. That's what I do.
Of course, shill the greenlight everywhere, even here. If it looks fun good, I'll sure as hell vote for it, and so will other people on here.
When it's done, advertise it properly. Send some copies to Youtubers you think might be interested. It's cancerous, but it's a good way to get it out there. TotalBiscuit (say what you will, but he's popular) said that it tends to get his attention whenever he looks through the games being shilled to him.
A personal example: I'm working on a horror RPG, so I'll probably send a few emails to people like SomeOrdinaryGamers, as he tends to play games that are sent to him. Why not Pewdiepie or Markiplier? Because they have better things to do than care about my stupid shit. If it gets that popular, then they'll pick it up on their own.
Lastly, make sure it has a fair price. I know you want to make a profit, and that's hard to do with a small audience, but you shouldn't punish potential consumers for your financial difficulties. Don't price it at anything higher than $4, and that's really pushing it. A dollar or two seems fair, depending on how much content your game will have.
Just some advice pulled straight out of my ass.
reposted to make it readable