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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1456446069579-0.jpg (110.56 KB, 633x319, 633:319, devilsdaggers.jpg)

File: 1456446069733-1.png (728.67 KB, 1000x533, 1000:533, Minecraft_Win10_Beta_-10.png)

9ec2e0 No.25646

I really like low poly graphics when done right like devil daggers, but I think it looks like trash in games like minecraft I'd like to start making some for my game so what are some guidelines to follow to make it look good? What is the best program to create low poly graphics in?

e069a4 No.25647

File: 1456449382684-0.jpg (102.8 KB, 1014x774, 169:129, tf2medic.jpg)

File: 1456449382684-1.jpg (53.58 KB, 484x454, 242:227, redwires6kg.jpg)

File: 1456449382684-2.jpg (45.25 KB, 640x362, 320:181, lowpolyadam.jpg)

A typical low-poly model would run you about 500-1000 polygons.

Low-poly modeling is essentially playing connect-the-dots to represent a convincing silhouette of your wanted object. And then being creatively stingy with the number of said dots.

Notice the Medic's bonesaw. You can use alpha maps in your textures to save a fair number of vertices that would've been otherwise wasted representing the curved edges of the object which in the end, probably wouldn't of had looked as good. That's an example of being creatively stingy while making low-poly models.


9ec2e0 No.25649

>>25647

Ok, I see what you mean, minecraft doesn't make good looking silhouettes, just boxes, whereas devil daggers makes tons of unique and interesting ones.


da235f No.25657

Good low poly tries to avoid looking low poly, bad low poly does it because looking like shit is a "hip" visual style.


14e2ff No.25664

File: 1456510463730-0.png (5.97 KB, 159x292, 159:292, Steve_(mob)[1].png)

File: 1456510464023-1.jpg (111.71 KB, 413x528, 413:528, tumblr_kv2hgo4Nel1qzb7ox[1….jpg)

>>25657

>bad low poly does it because looking like shit is a "hip" visual style.

Or, in Minecraft's case, because the programmer has very poor art skills and couldn't make a proper model loader for models made by a decent artist (see pics). Dock's models still weren't perfect, but they sure would be nicer to look at than Notch's attempts.


9ec2e0 No.25665

>>25664

Seriously? Those models look pretty decent, but mojang was that fucking incompetent?


5bbc49 No.25666

>>25665

You have no idea.

The only reason Minecraft is a thing is cause notch got pissy when WURMOnline added dragons. He left and made his own game with obfuscated code so he had total control. Its really a shame as it is a great genre but was started by a piece of shit that ran in a browser.


88fdf1 No.25667

>>25666

There's better ways to do it.

Then again, mods exist and fix a lot of shit.


5bbc49 No.25668

>>25667

My point is that the original, that started the genre, was based in the browser. Modding happened after it was popular. If we had better games around that point then the genre would not be as shitty as it is as they would be a baseline for what is 'good'.


88fdf1 No.25670

>>25668

Fair enough.

What I'd love to do is make a less shit Minecraft, but I'm not nearly good enough at coding or art to justify working on it i'm a heck of an ideaguy though :^)


5bbc49 No.25671

>>25670

If you want to start learning programming then start up gamemaker or another simple engine and make pong.

Dont worry about syntax or other specifics unless you know what language you want to use, at this point you want to learn the basic ways that things work and how to use those to your advantage.

Having common sense and a logical mindset works wonders as well.


5bbc49 No.25672

Forgot to mention in >>25671 that you can also work with MineTest. Its a framework for minecraft like games written in c++. Try to make that your end goal.

Also learning code is like learning a language. each language (c++, java, python, etc) has their own nuances, but they are mostly the same logic wise. Focusing on learning the logic behind a language is what will allow you to learn the syntax and other specific features.


c823cd No.25673

File: 1456538494478.jpeg (285.42 KB, 3840x2160, 16:9, mWifp72.png.jpeg)

>>25646

>using textures in your low poly game

For what purpose?


6f7ddf No.25682

>>25673

the reflection and shadows are textures :^)


2db4e3 No.25685

File: 1456558659717-0.png (9.77 KB, 409x595, 409:595, Screenshot from 2016-02-27….png)

File: 1456558659718-1.png (15.98 KB, 369x536, 369:536, Screenshot from 2016-02-27….png)

File: 1456558659718-2.png (12.87 KB, 64x64, 1:1, gamebro_texture.png)

figured I'd take a swing at the low poly pixel art style.

kind of fun.


74cdb3 No.25701

File: 1456620393124-0.jpg (67.75 KB, 600x450, 4:3, Megaman legends Pokte Mayo….jpg)

File: 1456620393124-1.png (74.8 KB, 296x200, 37:25, megaman legends 2 Yosyonke….png)

File: 1456620393124-2.jpg (38.28 KB, 400x300, 4:3, megaman legends roll and m….jpg)

So what programs do you guys use.


71cc46 No.25703

>>25685

I love this!


2db4e3 No.25719

>>25701

I used the standard blender/gimp for >>25685 but tbh gimp is not a pixel art tool so I'd personally recommend asesprite for textures if you're going to get serious, because that's what I'll use if I get serious.


2db4e3 No.25721

>>25701

I should also mention that some advanced techniques like dithering look fucking awful when translated from pixels to texels.

>>25703

thanks brocephalus :D


e069a4 No.25791

File: 1456865473000.png (803.82 KB, 1300x1000, 13:10, Isara Lo-Poly.png)

Here's my low-poly take on Isara from Valkyria Chronicles.

Modeled in Blender.


ac402b No.25808

Minecraft isn't lowpoly, it's just shit developer art.

Like anything else graphical, making lowpoly look nice is all about the skill of the artist.


eed40f No.25819

>>25791

How do I do this? Also, did you do more of V.C.? I love that game sone much! I hope that the SEGA Canvas engine is made open source someday, I'd love to make new missions.


e069a4 No.25829

File: 1457010602714.png (124.65 KB, 1960x1080, 49:27, Isara Lo-Poly (Wires).png)

>>25819

I just created her on a whim for this thread. :3

Forgot to mention I mostly textured her using the built-in Texture Paint mode in Blender.




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