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/agdg/ - Amateur Game Development General

AGDG - The Board
Winner of the 77nd Attention-Hungry Games
/x/ - Paranormal Phenomena and The RCP Authority

April 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: b34990c710a189d⋯.png (2.81 MB, 1906x1002, 953:501, UI NEW.png)

File: fdb619d6948aa9b⋯.png (3.38 MB, 1900x1003, 1900:1003, UI OLD.png)

fd28fd  No.32389

I've made a post on the /v/ thread already, but I thought I'd make one here as well since I'm a faggot and the thread has already reached bumplimit. >>>/v/15572767

If any anons with experience of javascript/RPGMAKER MV are out there, then I think I need your help.. This seemingly easy idea has been proving extremely difficult to implement thanks to how RPGMAKER sees the UI anyway, to an extent.

In short, I need some assistance with javascript/plugins I believe. UI NEW is what I intend to do with the UI, and UI OLD is what is currently being displayed. I had wish to use hudmaker but it spams the console with error messages and honestly, if there is a way to do this with the least amount of conflicts then I will take that route.

>You're using assets from honey select!

Yes I am and I intend it to be the most original use of said assets because, well, for one, this obviously is NOT a VN. I intend to raise the bar a bit.

>Why is every character the same?

It's a placeholder at this point in time, I've been trying to concentrate on securing the fundamental basics e.g. UI/hud before moving onto anything else

>RPGMAKER?

MV to be exact. This project is just to be somewhat of a short term work because every week I spend on this is another week without reliable income. I intend to get some form of functional demo out shortly so that I can proceed onto the next steps.

>Why don't you just use plugins

I have tried, I find that about half the time they'll just conflict with one another or refuse to work entirely. Several times I've just had to tweak values in the actual files. At this point, if there is an easier way to do this e.g. going into the games files and injecting some fresh javascript in there, I'm all ears. In fact, I've somewhat gone down that route already, but I have no idea what I'm doing and at this point have no shame in admitting that staring at a notepad ++ for hours at a time seems to yield results only very slowly.

Anyone know of the best way to do what I intend to do with RPGMaker MV?

fd28fd  No.32390

Also I have no idea why this thread has fucking reddit spacing because I literally just copy + pasted from the thread on /v/ for the most part.


623ddb  No.32424

Hey, I'd like to offer what help I can. I'm unfamiliar with RPGmaker in any form but have passable javascript abilities, contact me at this email address


fd28fd  No.32485

>>32424

Okay sent you an email I think




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