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/agdg/ - Amateur Game Development General

AGDG - The Board
Winner of the 68rd Attention-Hungry Games
/d/ - Home of Headswap and Detachable Girl Threads

January 2019 - 8chan Transparency Report
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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 5a76279ed0bc253⋯.png (107.49 KB, 601x499, 601:499, npc7.png)

23d2cd  No.33094

Say I want to make a top down text based rpg and fill it with a bunch of npcs who have thier own daily routine and "talk" to eachother like in es oblivion but to have them actually make coherant conversation, how would I do it?

Would I actually need to handcraft each dialog interaction or is there some way to make it automated but not seem robotic.

384cac  No.33095

The video below might help. The gist of it is to have a list of dialogue that trigger based on some condition, like bumping into another NPC for example. That piece of dialogue then in turn triggers a response that could be static, random or based on some other condition. You would have to handcraft the dialogue entries and responses so that when an NPC talks about the weather, the other NPC responds with a dialogue entry that is also about the weather. There is probably some way to generate it all procedurally, but that's another whole can of worms.

>AI-driven Dynamic Dialog through Fuzzy Pattern Matching

https://www.invidio.us/watch?v=tAbBID3N64A


000000  No.33125

both handcrafted and automated each to some extent

AIML?

I found a norrowind-like convo engine recently but its in JS


89ff74  No.33146

>>33095

Thanks anon this was really intresting!




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