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/cyoa/ - Choose your own adventure

Masterwork CYOA +2 on attack and damage bonus.

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If you like this board I highly recommend visiting tg for all sorts of traditional gaming pleasure, qu for the best quests on any *chan, storytiem for 3lewd5me sexual adventures. There is also twgrl for the Towergirls CYOA alone.

INFINITY NEVER. I cri evrytiem


File: 1421632476985.jpg (1.6 MB, 1500x5200, 15:52, domain master 1.jpg)

 No.522

Domain Master

 No.523

File: 1421632485527.jpg (1.14 MB, 1500x3600, 5:12, domain master 2.jpg)


 No.524

File: 1421632512026.jpg (884.12 KB, 1500x2800, 15:28, domain master 3.jpg)


 No.533

>affinity: technology
>size: giant
>race: construct
>boss perks: vitality prowess, agility prowess, perception prowess, charisma prowess, phylactery, enchanted armour and weapon and personal guards
>minions average and large size, constructs and elemental metal
1 servant
2 guardsmen
1 eingineer
1 recruiter
1 clerics
1 merchants
1 soldiers
2 warriors
2 agents
1 craftsmen
and personal guards
1 champion
1 chosen
2 warlords
minnions perks: evolution and faction
>realm and reputation: hidden and unknown
>complications: adaptation for final form titan and apocalipse for companions like me
so machines

 No.557

>>522
God I love this one but it needs a few more rules.

 No.574

>>522
I am going to use this for a round of RisusRPG it is fucking great

 No.996

File: 1436158306939.jpg (175.74 KB, 1200x451, 1200:451, 1319771726073.jpg)

>>522

>>523

>>524

Afinity: Necrotic

Size: giant

Race: Monstrous

Boss Perks: Phylactery, Corruption, Morphing [Petite, Humanoid], Magical Prowess, Empowerment [affinity Earth], Physical Prowess, Vitality Prowess

Medium [Undead] 100 soldiers, 50 Mages, 25 Clerics, 10 Riders, Archmage, Chosen

Petite [Humanoid] 10 Craftsmen, 10 Harem, 10 agents, 10 Sorcerers, Witch, Oracle

All minions are Hybridized with Monsters, Ascendancy.

Realm Perks: Mobile [It seems to appear deep underground where ancient battles or plagues left thousands dead], Hidden [DEEP underground]

Complication Whispers[ 2 shards]

Personal Guards, Physical Prowess


 No.997

File: 1436210971171.jpg (113.27 KB, 640x449, 640:449, city01.jpg)

>>522

>affinity

technology

>size class

petite

>race

humanoid

>boss perks

perception prowess

charisma prowess

arena manipulation

personal guards X4

morphing (colossal construct)

>minions

(giant bestials as the slave caste, average constructs for the rest)

slaves X10

engineers X5

sorcerers X5

riders X5

(personal guards gives me 16 tokens for lieutenants)

champion X10

assassin

witch X5

>realm perks

legendary

unknown

>complications

treasure

malevolent

that gives me 6 minions tokens to spend on minion perks

appearance

talented (engineering)

speciality (agility)

ascendancy

faction

training

The legend tells of a giant clockwork city, housing untold riches.

But it is ruled over by a cruel king, an evil tyrant that has enslaved his people using mechanical constructs

When traversing this urban landscape beware of traps and riders. The entire structure is a giant clock filled with spring traps and treacherous moving parts. The people here are forced to continue working on it day in day out, they have become quite agile, weaving through the brass like apes in the jungle. The riders scout the area and attack anything suspicious they see, they sit on mechanical flying mounts.

If you ever do confront the titan he will summon 15 lackeys to fight for him, 10 tank class fighters and 5 debuffers, it's a tedious fight. But there's one secret enemy spicing up the battle, behind the girders somewhere hides a skilled assassin, ready to strike when you least expect it.

If you manage to destroy the lieutenants and disable the titan out will come a little gnome, in a Wizard of Oz-esque twist.


 No.1025

>>522

boss name:gus'shal

affinity

>earth

size class

>average

race

>monstrous/humanoid

perks

>physical prowess

>magical prowess

>charisma prowess

>corruption

>personal guard

>hybrid

>companion

name:Beatrice

illusion

average

celestial

>shapeshifting

>morphing

>final form

part 2

minions

size:tiny/petite/average/giant/behemoth

races:elemental/bestial/demonic/celestial/humanoid

3:soldiers 1:recruiters 2:slaves :servants

1:sorcerers 1:agents 2:overseers 2:harem

1:chosen 1:champion 1:archmage 1:oracle

3:diverse 1:appearance 1:faction 1:sustenance

part 3

realm perks

>expansion

>unknown

complications

treasure

adaption

rival

nemesis


 No.1027

Affinity: Tempest

Size: Average

Race: Human/Elemental

Boss perks: Hybrid, Vitality, Physical, Agility, Magical,Charisma, Companion, Final form

Companion: Tempest, Giant, Beast (Raiju)

Final Form: Giant Size, Tempest Affinity, Elemental Race.

Minions

Humans and Orcs

Petite and Average Sizes

2 Guards

2 Soldiers

2 Mages

2 Servants

2 Engineers

2 Warriors

2 Battle Mages

2 Sorcerers

2 Harem

2 Riders

2 Champions

2 Archmages

Hybrid: Elemental

Appearance

Separate and Large

Benevolent, Treasure and Crusade

I am Lord of The Elemental Plane of Lightning.


 No.1293

>Realm

Mystic

>Size

Petite

>Race

Celestial

>Boss Perks

-Agility Prowess

-Magical Prowess

-Personal Guards

-Enchanted Weapon

-Empowerment x2 (affinity Air and Aquatic)

-Morphing (affinities Illusion, Dark and Acoustics, size Tiny, race Celestial)

-Final Form (Affinities Air, Tempest, and Inferno, size Giant, race Demonic)

>Minion Sizes

Petite and Average

>Minion Races

Celestial and Humanoid

>Minion Types

2 Servants

1 Clerics

1 Mages

1 Merchants

1 Warriors

1 Priests

1 Craftsmen

1 Agents

1 Harem

1 Champion

1 Archmage

1 Oracle

1 Witch

>Realm Perks

Protected, Unknown

>Complications

Benevolent (Use my extra 3 minion points on Ascendancy, Appearance, and an extra Harem)

Adaptation (Use my extra shard on a (female) Companion - Gaia, Average, Humanoid)

So I'm just gonna be a little shota and have a nice peaceful realm and have fun with my harems and companion. I can always morph into my other form and dick around with people, or use my final form if I need to. I just have to pray to god that no one shows up with anything more than a group of bandits and decides to wipe the floor with me.


 No.1294

>>Affinity

Glacial. Keep it frosty, and makes my realm dongerous.

>>Size&Race

Nermal human. Since I am immortal, there is no need for any weird changes.

>>minions&perk

Sorcerers and Harem, plus the perk sustenance.

>>realm perks&seeds

Legendary, hidden.


 No.1608

File: 1457563184323.gif (68.58 KB, 156x267, 52:89, 1456557736752.gif)

>>522

In a unrelated/related note, setting the complications last always causes trouble. I'd rather get them now.

Malevolent, Rival, Hero, Treasure. 15 to 31 minion tokens. Great.

[AFFINITY: GAIA]

BOSS STATS:

GIANT CONSTRUCT

Vitality, Physical, Agility, Magical, Perception and Charisma Prowess.

Empowerment(Mystic) and Personal Guards.

31(+4 personal guard tokens) to spend.

Minion Types: Average and Giant Sizes - Humanoids and Elemental

4 Personal Guards: 2 Champions, 2 Archmages.

8 Tokens > 200 Guards

2 Tokens > 50 Scouts

2 Tokens > 50 Servants

1 Token > 25 Recruiters

2 Tokens > 20 Sorcerers

1 Token > 10 Overseers

2 Tokens > 20 Priests

2 Tokens > 20 Craftsmen

2 Tokens > 2 Warlords

1 Token > 1 Oracle

1 Token > 1 Chosen

MINION PERKS: Appearance, Ascendancy, Faction, Sustenance, Equipment, Training.

REALM PERKS:Expansion, Legendary.

Here we go. Sorry for taking Complications first, but its a pain in the ass to have to go back to check complications.

I really don't know what to put for my main Boss - He's the least important thing I can even think about. I even put on some points for Personal Guards because otherwise I have no need for anything here, Corruption is just nifty because it goes with my realm's gimmick. Besides, having two Champions and Archmages in my throne room isn't too much of a waste, when you think about it.

Everything is focused on self-sustenance and the expansion buff. I have (and need) no Soldiers, Scouts work together with Guards and Riders to beat up any intruders, Overseers keep track of non-fighters and the Warlords keeps track of fighters, yadda yadda. Sustenance, Equipment and Training should keep me untroubled by any neighboring kingdoms. Faction, Appearance, Legendary and Malevolent perks should make my land more frightening to face to anyone.

"That Rival and the Hero is going to destroy him, I'm sure of it".

-t. Worried Kingdom

I might not achieve World Domination, but should I defeat the Hero and the Rival I sure have a good start.


 No.1610

File: 1457650837239.png (1 MB, 1280x720, 16:9, Heavy Object - 04 [720p][8….png)

>>522

First off complications so I don't have to revisit earlier options.

Treasure, Malevolent, Rival, Hero. 31 Tokens.

Affinity: Mystic

Boss: Giant Humanoid.

Vitality, Physical, Agility, Magical, Perception, Charisma Prowess. Enchanted Weapon, Personal Guards.

MINIONS: Humans and Elementals, Average and Giant.

[5] 125 Guards, [7] 50 Mages, [9] 50 Scouts, [10] 25 Servants, [12] 50 Clerics, [13] 25 Recruiters.

[15] 20 Battle Mages, [16] 10 Sorcerers, [18] 20 Riders, [20] 20 Priests, [23] 30 Craftsmen.

[24] Warlord, [25] Witch.

PERSONAL GUARDS: 2 Champions, 1 Archmage, 1 Oracle.

6 Coins Remaining. Ascendancy, Appearance, Faction, Sustenance, Equipment, Training.

REALM PERKS:Expansion, Legendary.

THE PLAN.

The whole realm I've made is focused on the Expansion Perk. With Training, Equipment and Sustenance, I have no need for food and can avoid trading, which is helpful if I'm going to use Expansion, which is likely going to blot out trade relations(which I'm not even trying to save at the moment). Just make Guards watch over what I "conquered" by being close to.

Other things I bought is for manipulating other realms without attacking them. Appearance, The Witch, Malevolent, The Recruiters, Legendary Reputation? Everything so I could intimidate other realms as I grow. Hopefully, the end reaction is that they won't attack me, or that they'll hold off attacking me in hopes that my nemesis is going to defeat me, which will give me more time to train my armies and prepare for the realm storm which will happen should the Rival and the Hero fail to defeat me. Once I'm done spreading my mystical land plague onto everyone, I promise to dominate them gently.


 No.1611

Well fuck.

I posted >>1608, but the thread didn't update until I posted >>1610 too.

Thanks, hotdude.


 No.1671

>>522

Taking complications first:

Treasure, Benevolent, Crusade. Undead. 31 Coins.

Whispers. 10 Shards

Mystic Realm. Average Human.

Empowerment on:Inferno, Aquatic, Glacial, Earth, Air, Gaia, Light.

Enchanted Armor, Enchanted Weapon, Personal Guards.

Minions(31 Coins): Humanoid and Elemental Giants and Averages.

Perks: Empowerment(Wasteland), Ascendancy, Equipment, Training. (27)

50 Soldiers, 200 Guards, 75 Mages, 50 Scouts.(12)

20 Battle Mages, 20 Sorcerers, 20 Riders, 20 Priests.(2)

Champion, Warlord, Archmage, Chosen.(0)

Personal Guard: 4 Champions.

Realm Perks: Large, Protected.

I am the fucking owner of thousand of Empowerment options. Because I can. I am exploiting the fact that Enchanted Weapons, Sorcerers, and Champions are knowledgeable in my empowerments to make the most powerful fuckhouse of magic out here. Maybe individual Prowess options are better than taking Empowerment, but not if you have 4 Champions and two enchanted equipment choices. In my case, I have enchanted armor and sword with all my Empowerments. Also? 4 Champions.

Okay lets whip up how fighting everything coming to fuck me up is going to work:

Treasure is not as important because the Undead Complication makes the nobles flee the land, leaving only bandits and scattered peasants. The complications I got only mean that some of them have come under my wing, and they're mostly non-peasants. My Soldiers should quickly collect them into my realm and bring under my benevolent protection so I can strip the Undead Lich of possible corpses. My Realm is Large, so I don't suspect anything too bad will happen even if we get more people into my realm.

As for the Whispers, I have a pretty big magical force.

I shall remind you that my Empowerment of a Light Realm grants me and all my Champions better morals. This is otherwise useless, so I can only assume that Light Realms(And people empowered by them) give off a bigger protection to the Whispers. If this is true, it could aid my fight against the whispers. I have a Chosen to aid me in the destruction of the Forgotten Ones, too, as it says he is experience in exterminating the supernatural. If not, he can aid in the destruction of skeletons instead, which is still useful.

Any criticisms or problems?


 No.1672

Affinity: dark

Size: petite

Race: humanoid

Perks:

>vitality, perception, & magical prowess

>2x personal guards

>empowerment: necrotic

>morphing:

>>size: colossal

>>race: monstrous

>final form: same as morphing but with titan size & inferno instead of dark

>companion:

>>race: draconic

>>size: behemoth

>>affinity: inferno

Minions:

Races:

>monstrous (M)

>bestial (Bs)

>humanoid (H)

Sizes:

>average (A)

>giant (G)

>behemoth (Be)

Elites:

>4x warriors (BsG)

>4x sorcerers (MA)

>psionics (MA)

>2x agents (MA)

Lieutenants:

>3x champion (BsBe)

>3x archmage (MG)

>warlord (BsG)

>assassin (HA)

>hunter (BA)

>oracle (HA)

Personal Guards:

>2x archmage (MG)

>2x chosen (HA)

>4x champion (BsBe)

Minion Perks:

>diverse

>sustenance

Realm Perks:

>expansion

>legendary

Complications:

>malevolent

>hero

>nemesis

+8 minion tokens

+1 shard of power

I'll be a giant Forgotten One in a dark, shadowy realm that's constantly expanding thanks to my tireless, ever-growing army of beastmen, humanoids, avatars of the Forgotten Ones, and the reanimated bodies of my enemies. Should anyone try to challenge me, I'll initially appear to them as a small child before switching to my true form and summoning a fire dragon and my 8 most powerful servants.


 No.1676

File: 1458676958997.gif (236.62 KB, 276x268, 69:67, 1436145866908.gif)

>>1671

I looked at the complications and realized I'd have more shards and powers if I'd just went evil, since "Dying" isn't a direct assault on my base like in the good complications.

Oh well someone else can have fun with that.




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