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/tf2/ - Autism Fortress 2

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File: 1452987871280.jpeg (74.15 KB, 750x545, 150:109, ee7079ab2f3b98af6cd6889d9….jpeg)

 No.3726

hi /tf2/

I'm having an issue with my scout, specifically with meatshots. There's been a lot of cases where I can get real close and dance around people for a long period of time, but it takes a lot of fucking rounds just to waste classes.

>how i feel right now

Even with those with relatively low health pools.

Also, what do against direct hit soldiers?

 No.3727

>direct hit soldiers

cry about how OP it is in everyone's face, until valve nerfs it like the loch.


 No.3728

>>3727

The difference being that the Direct Hit is actually more challenging to use than the Loch and does less bullshit damage.

>>3726

OP how are you struggling vs Direct Hits? It's like a godsend as scout to realize a soldier is using Direct Hit. lrn2strafe and remember you have double jump. If you want some perspective, try fighting direct hits up close with a pyro or heavy, go back to scoot and it will seem ez.

Also if you're struggling with meatshots just be a scrub and use the FaN, at this point no one will even blame you with all of the other BS out there weapons-wise.


 No.3730

>>3726

High fps is key to aiming. Also play DM.


 No.3733

>>3726

Change your connection settings. There are lots of guides out there to help you do this.

Fiddle with your settings until you're getting at least 30 FPS at all times. Any less and your aim will be affected.

Check your mouse settings. You're best off using raw input and no acceleration. As for the sensitivity, that's personal preference.

In combat, never hold down the fire button. Press it once every time you want to fire.

For fighting direct hit soldiers, you have two options.

A: fight them like they're using hitscan and get as close as possible. This doesn't work well on skilled soldiers, but throws off most people.

B: keep enough distance that you can dodge every rocket.




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