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/tg/ - Traditional Games

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File: 3f529bd95b2cd69⋯.jpg (26.2 KB, 273x353, 273:353, Gamma_World_Book.jpg)


Does /tg/ have a dedicated Gammaworld thread?



They do now.

File: 33f45f52d777791⋯.jpg (804.65 KB, 1283x1760, 1283:1760, 1408854743130.jpg)


Let's set up a regularly scheduled night to get elegan/tg/entlemen together online to play board games, run one-shot campaigns, and hang out, using Tabletop Simulator, VASSAL, and other programs.


>Plan a specific night and time (Weekly? Monthly?)

>Figure out a way to manage and coordinate everyone who wants to participate

>pick some games that can seat a suitable amount of people

>get everyone set up with the various programs, files, and stuff needed

>arrange a method to record our sessions and a place to host them (maybe?)

>Have fun.

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Any given reason why?


File: 316e80f3b85a42c⋯.jpg (13.55 KB, 300x293, 300:293, 45899042_p.jpg)


I'd prefer not to be the one running things this time, but we can continue with HeroQuest if you guys want and if we have enough people.


Additional question: does anyone here have 100% Orange Juice?



Was ist das?


File: a16c59cff1f7fee⋯.jpg (Spoiler Image, 88.94 KB, 750x600, 5:4, YaKnow.jpg)


Ist gut!

File: 77867cb53ad5cb8⋯.png (496.81 KB, 704x769, 704:769, 1353287b5bba411cd913b176cd….png)


>It's a system war thread

Which one is better?

>inb4 5e

I like having lots of cool content to play with, couldn't care less about "perfect" balance.

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File: d73a31028bb0d41⋯.png (150.01 KB, 250x264, 125:132, you are lying to yourself.png)

File: be2554d2bffaaef⋯.webm (860 KB, 640x360, 16:9, When will you learn.webm)


Holy shit. That picture angers me to no end. It very accurately explains my hatred for 3.x and Pathfinder and why I don't play tabletop games anymore. It's this fucking mentality that people can't seem to break that has caused me to lose sleep some nights.



you mad at sean or the others?



Sean. He's a tremendous fucking faggot.



You're that faggot who keeps requesting the MYFAROG PDF in threads, aren't you? Start using StartPage instead of Google. This was literally on the first page:


I'm not signing up for an account on this fucking thing to download your file for you. Just read it in the browser.



P.S. Use NoScript. I don't know how the site will behave with everything enabled. I'm fairly sure it's meant to be subscription based, but it seems you can see certain things without one, and I'm not sure if blocking things might make it easier. Pinterest, for its part, used to have certain scripts "block" you from things, so you could cheat and see things without an account by doing that.

File: 6ebb6eed481ebc1⋯.jpeg (325.69 KB, 1800x1200, 3:2, 12cfb502d499039d075148c5c….jpeg)


Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

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File: 59dd823b6299e16⋯.jpg (Spoiler Image, 1.11 MB, 1920x1200, 8:5, 20170525c02CandySmokingHot….jpg)

I don't know if the anon who had a thing for Pink Snek is still here, but if you are, have some snek.


File: 5af999612cbb239⋯.gif (82.7 KB, 395x281, 395:281, 100.gif)


>Breeding with elves.



What else are you supposed to do with them?


File: 6336fbfb738dda5⋯.jpg (20.81 KB, 326x272, 163:136, Killelves.jpg)


You have to ask?



Elves are for sexual bullying, not violent bullying.

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Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

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Move fast, or you are lost!


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10/10 ost in my opinion. I often go to sleep with it set as background music.

never ran a space campaign, but it would be pretty ideal for when/if i do

Anywho, to add to the thread. Phoenix Wrights OST is very good for keying people on to what kind of NPCs they are talking with (in my opinion at least). I enjoy the OST of all the games so much I actually have introduced a few NPCs based on their Ace Attorney counterparts (hell sometimes I just go off the song alone).


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Really now.




Funny thing, earlier in this thread I used T&T's court themes (starting with C-E's beautiful Moderato) for exploration, pursuit, and fighting. Then the Hack wiped them. I've never actually used them for games, though, this is simply the mental imagery I'm getting. Can you hear it too?

So, I take it that you used Gant's theme for a jovially corrupt policeman or official?


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An utterly serene place, beyond time and the ephemeral. You can rest here. That's not to say it's empty, however. Its machine-like inhabitants are placid and amiable. But they can still kick your ass if you go out of your way to break things.


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Commence mayhem in 3, 2, 1…

File: f75dc977683c266⋯.png (421.91 KB, 535x590, 107:118, I really hope you humans d….png)


Old Thread: >>285047


Talk about latest chapters, suggest new titles to read, create reaction images, be weebs.

190 posts and 456 image replies omitted. Click reply to view.



Dubs calls it. He's not gonna know what to make of that.



He would surely buy a golden ring and propose just because "thats what im supposed to do, right?"


File: 4c0d7000c0b0bf7⋯.png (2.9 MB, 1500x2126, 750:1063, downloadfile.png)

New heresy spider.


File: a4d34c89e0edf2e⋯.png (83.24 KB, 717x284, 717:284, thread user.png)

File: 5e2de51fea3cf89⋯.png (136.08 KB, 493x397, 493:397, useless.png)


Absolutely heretical.



That first one seems highly exploitable.

File: c5c2d61fafa998c⋯.jpg (2.9 MB, 2000x1426, 1000:713, 40K :tg: - Map of the Æter….jpg)

File: 3018a5fe838608c⋯.jpg (417.06 KB, 1280x1024, 5:4, Warhammer 40K Chaos God - ….jpg)



"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. ÆtePost too long. Click here to view the full text.

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File: 2357cce70487440⋯.jpg (155.66 KB, 400x566, 200:283, Knights_Eternity_Astartes.jpg)

File: 1ca512d17ccd537⋯.jpg (89.59 KB, 361x278, 361:278, Knights_Eternity_SP.jpg)


Eight Marines making the command, and presumed teachers of the reformed chapter.

Two techmarines. One newly trained from Mars, brother Circuire, and one who was sent with the remaining chapter relics to search for their progenitor chapter, brother Nodus. Accompanying him is a retinue of serfs and a master artificer aboard the Nova class frigate "Onward March".

Laqueus, a captain returned from the deathwatch.

Ansabal, an ironclad chaplain dreadnought, dredged up from a swamp formed of the bloody remnants of hive tyrants, still clutching the skull of their ward.

Five newly armored tacticals and a sergeant, brother Geniculatus, too far from their chapter to die in the defense. The Gladius frigate they ride has been renamed "Actuary of Hope", and by Ansabal's direction they have been picking up the pieces. As for the newly minted, they will not be allowed names until their twelfth battle survived. No neophytes, scouts, and barely enough serfs remained to man the craft.

After the starward members were retrieved the forlorn remnants made journey to Terra, intent to intercept their last member from Mars. They decided it was best to donate their remaining geneseed, as the chapter was still officially active but had yet to send its tithes. Afterward they'd dissolve.

They arrived after much turbulence, riding out what they thought was a rogue wave in the warp. News reached them quickly and shockingly, and much to their surprise the Primarch Guilliman, seeing their plight in his marshalling of forces, made special dispensations to salvage their honor and existence. Of note, he correctly guessed their progenitor without opening sealed records. Something only brother Ansabal remembered.

Thus they became one of the first chapters to receive Primaris reinforcements, who quickly outnumbered their sires. Once preparations are complete they plan to return with vengeance upon the encroaching xenos, a poster child of the Indomitus crusade.


YouTube embed. Click thumbnail to play.

Tired and low on autism, so I'll bring this in:

https://www.youtube.com/watch?v=8LjoXJF1tFc alt music

"Our boots touch the ground when we are dead."

> Founded for a Crusade

> Foundation Date M39

> Their Progenitors are the White Scars.

> Their Geneseed is Pure.

> Since they are White Scars, naturally they have a love for speedy strikes.

> No mutations.

> They are very proud of their Chapter, its rituals, and its symbology. When on combat missions, they paint their insignias bright and will fill the air with their howling.

> They hold a particular Master of the Forge, Tymur Khan, in great esteem, and sing many songs of his deeds.

> It was he who gave the Chapter Dreadnoughts their chance to join their brothers in the skies, reworking shattered air frames into the barding of heroes. His craftsmanship was directly responsible for the destruction of a heavily entrenched secessionist army on the world of Reikholme, the machines' speed and durability outmatching all anti-air pitted against them.

> As befitting their foundation, they are a Fleet-Based Chapter. Most of their ships are modified to provide carrier capacity for fightercraft and bombers.

> They diverge significantly from the Codex Astartes, more than their forebears. Each Company has a portion of its number allocated to piloting fliers, First Company containing the largest portion (at 70%). The rest of the typical Company consists of mounted Battle Brothers either on assault bikes or Land speeders, their loadouts customized to fulfill other comPost too long. Click here to view the full text.


File: 541b79d49279b7d⋯.png (65.29 KB, 2000x2000, 1:1, 2000px-Martlet.svg.png)



A bird without feet can not hold lightning bolts in its talons.


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Fuggoff, I'm that tired.


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Any thoughts?

Alright, time for some fucked up Guard…

> Penal Legion…Hoh.

> Taking Abhuman demographic as a default (and what do you know, I rolled it too), with those born of the right castes… and spacers as other prominent demos. Let's also presume convicts and/or Gangers.

> Standard Conscription, it says. Maaaybe this is for the non-criminal parts of the legion.

> Or perhaps this is a form of standard conscription of abhumans, mutants, and hybrids can take in that area/on that planet. Maybe both! Perhaps in that society, all of the above are of the "right" castes for it. Let us also remember that the Eldar immigrants fall under the "Abhuman" label.

> First roll, Forge World? No, that doesn't make sense…Uh, a Death World? Okay, we can work with that.

>An…Urban Death World? What? Not even the most poisonous of Hive Worlds get called that. Let us assume that the civilized parts of the world(s) are that, and… Desert. Alright, let's make that a world of frigid, not necessarily snowy wastes (or maybe even the hot sandy/rocky kind). Let us assume this splits the regiment between the semi-protected city-dwellers and those who work/live outside. Since we're a penal legion, it's likely that this planet doubles as a Penal World/Penal Colony.

> Infantry Regiment, it says. Well, since Abhumans, mutants, hybrids, and other undesirables are also part…

>Tactical Specialization reads Lightning Strike. Well, seeing as tPost too long. Click here to view the full text.


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>debate with self on what can do with state of tired brain

>conclude insufficient energy for Judgement, Dornier, or expanding on Carstein

Fuck it, ERE WE GO.












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Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

109 posts and 59 image replies omitted. Click reply to view.



Yeah, I've never tried to upload anything other than images before. I'll give webm a look-see.



I take it that you're also unused to putting in outside sounds.



I had fun with this voice


Also if you do more of these notes I would be more than happy voice them

Also also if you do another one of these notes make sure it's more verbose and grandiose


YouTube embed. Click thumbnail to play.

Thread theme.


File: dc479265fc69357⋯.webm (766.47 KB, 620x480, 31:24, Barely Human.webm)

File: c4fe324ac368191⋯.webm (705.26 KB, 620x480, 31:24, Proper fucking Khornate.webm)

File: 6dc9b5abb0475c3⋯.webm (979.56 KB, 620x480, 31:24, Architect no reverb.webm)

File: 308f4aa7e194aa5⋯.webm (1016.45 KB, 620x480, 31:24, Architect Reverbed.webm)


Back, sorry if it took a bit. Also since you seem interested I did the Khornate readings too.


This was pretty easy to read actually. Didn't think it at the time but afterward though my reading sounded like Calypso so that explains the pics. Fits kinda too. Did a version with and without reverb over the recording. I find the Reverb makes it a bit more "telepathic" feeling. Enjoy.

File: 8dfc1920801cbc3⋯.png (156.65 KB, 500x500, 1:1, ClipboardImage.png)


So what's your guys' opinions on made-up metals like Moonstone, Adamantium, Mithril, etc. in fantasy settings?

I've been tossing around whether to use them or not for my own setting, but if I do I'd rather use it sparingly. It just feels like it loses significance if you throw a bunch of nonsense words at the player, but at the same time it does allow you to bend the rules a bit, though that can also be a sign of laziness.

So is it more often a better idea to stick to real world materials or is it better to make up materials here and there as they suit the need?

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I don't think that's how whistling works.



I thought that it would be so sharp that it would cut the air and make noise. Changes can be made though.



If you wave a regular sword aroun the displaced air will make a whooshing sound no matter how sharp it is.


File: 0fe0409ff7912dd⋯.jpg (45.74 KB, 528x584, 66:73, n0H6BZf.jpg)


>I came up with a 'metal' that was created from magical tree sap, effectively making it an enchanted form of amber.

Sounds cool. Could a man upgrade his blade just by shanking the tree with it and coating it in the magic sap, or is there a more nuanced process to it? Is this a single magic tree or multiples?

>Also came up with a form of 'steel' that has a red tinge to it and make a 'whistling' noise due to how sharp the edge is.

Sadly that doesn't make sense and sounds like something an anime-obsessed 11-year-old would think up. Waving anything around really fast makes a whipping noise as it displaces the air. Though a red-tinged steel is cool, that's the kind of anime thing that I like.



I always had the idea for a red tinged steel mined or summoned directly from hell that was meant to look blood red. Of course the blood steel would have properties fitting metal from hell, such as being law, chaos, or evil aligned. But even if it was law aligned it wouldn't be a tool of justice.

File: de1c5495c862f8e⋯.jpg (867.57 KB, 2325x3225, 31:43, Guard Regiments 1.jpg)

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>>302890 hit the bump limit, and >>309680 is more about anons being upset than 40k. So this one goes to the Emperor's Finest, of whom a thousand die for every decorated hero.

8th Edition is around the corner; are you ready?

459 posts and 87 image replies omitted. Click reply to view.



upon closer inspection it's even stranger I ordered 2 of the "10 any torsos and heads" which would equal 20 heads and 20 torsos. Final count on all is 33 heads (one of which was from a different set and was grafted onto one sprue[also not counting the two empty helmets that come on a sprue), and 22 torsos. I mean, it's pretty fucking rad to have extra bits and all, but holy shit this is a little strange. Usually people will just cut part of a sprue and deliver the amount ordered. Anvil is a pretty cool guys.



should also mention that other than minor flash, all the bits are perfect.


File: dff3d37f787cf0b⋯.png (333.98 KB, 576x525, 192:175, t3x.png)

Stupid idea but here goes.

Could you do an army composed entirely of Rough Riders?

What would the point cost per unit be in a 40k point apoc game?



You can and 8/tg/ has. Ork-hunting Spess Canadian Mounties riding furry giant moose-frogs who can clamber over sheer surfaces with ease.



Like >>314571 said, 3rd party guys give you extra stuff all the time. Every order from Pig Iron or Victoria I've ever made, I've always received extra bits.


Hopefully that stacks with the attack you get for having 2 close combat weapons. It also looks like the fixed Mob Rule, though that looks like about the only thing they changed.

File: 5ff1fb5f48ca01b⋯.jpg (147.28 KB, 741x1045, 39:55, Jace in Amonkhet.jpg)


This is about m/tg/ lore, not mtg lore, or, in other words discussing some of the concepts we have come up with already, like Jace is the true villain, taking normal canon and salvaging it/bending it to this.

Also, other discussion is fine too, like who is the best waifu and why is it Elesh Norn

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I don't like MtG dragons.

Maybe its because I grew up with the idea that dragons are as dangerous because of their cunning as they are their strength, and that they should be respected as much as they are feared, so magics flying, fire breathing lizards are kind of a disappointment. It's the most superficial interpretation of a dragon;

>It breathes fire, so it belongs in red!

And while I understand that was the logic in the early days of the game when these things were codified, red is all over the wrong colour for great dragons. Red barely has any flying these days, and do dragons really strike you as 'haste' or 'first strike' creatures? Y'know, the two red key words? Maybe if you're into Dreamworks films, I dunno. Do dragons seem like hordemasters or isolated creatures?

If dragons didn't have the association of fire, they would settle somewhere comfortably in black, maybe even drifting towards blue. They use pawns, not amass hordes, they are cruel, not passionate, they are planners, not chaotic.

There's exceptions. The Khans block dragons, Niv Mizzet, but overall it seems like a lot of wasted potential.



There are a couple of dragons that fit the Hoard/Intelligent archetype (not all of them are good of course):

Avaricious Dragon

Covetous Dragon

Dragon Mage

Hellkite Tyrant

Hoarding Dragon

Necromaster Dragon

Ruthless Deathfang

Skyline Despot

The Invasion/Planar Chaos are pretty sweet overall too.


File: 65962c20a2f665c⋯.jpg (Spoiler Image, 1.18 MB, 1920x1080, 16:9, my boy.jpg)

File: a33463a424ffc4b⋯.jpg (Spoiler Image, 170.01 KB, 361x282, 361:282, nerd.jpg)


There's another rather large exception that you seem to be forgetting.



>(C)She is so emotionally distraught that she considers suicide

Uhh where is this coming from?



Nice bump, faggot

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File: 73844e0b23631c7⋯.jpg (737.58 KB, 1920x1080, 16:9, SR5-1920x1080.jpg)

File: e66ed1fb6fab1f4⋯.jpg (69.6 KB, 400x512, 25:32, Shadowrun4A.jpg)


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

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So what are the big differences between 4th & 5th?

Also what is actually out for 5th bar the core?



Hoooly shit the Char creation for 5th ed is fucking bad.

Seriously, can barely get my head around it.

Put me right off.

Call of C'thulhu for my next game it is.


I kind of hate reviving a dying thread but I could use some character advice for a 5e game I'll be playing in soon.

Somewhere along the line I decided to build an unarmed adept with decent social skills (since nobody else wanted to touch those). The skills were easy enough, but does anybody have any input on making effective hand-to-hand characters? I'm looking at the martial arts options from Run & Gun but they seem to be a lot of investment for little return.




>I wonder if this thread is bumping at this point. Oh well, let's give it a try.

>I kind of hate reviving a dying thread but I could use some character advice for a 5e game I'll be playing in soon.

Holy fuck, okay you newbies conversations on this board is fucking slow, alright? You don't need to bump a thread if you've got nothing to say, if you have a legitimate question there is no reason to expect a reply for at least a week. At the very minimum stat based questions requires that I hit the books to double check some things.

>Somewhere along the line I decided to build an unarmed adept with decent social skills (since nobody else wanted to touch those). The skills were easy enough, but does anybody have any input on making effective hand-to-hand characters? I'm looking at the martial arts options from Run & Gun but they seem to be a lot of investment for little return.

The game is designed for specialists, you're pretty much a slightly gimped Pornomancer, so instead of investing in a lot of melee you should become the face of your group and invest in your social skills.


>>>{Connection Established}<<<

>>>{Terminal: UNKNOWN}<<<

>>>{Ident: BLOCKED}<<<

>>>{User: "Sir Tangerine"}<<<

I have been a LONG time SR player/reader. I remember the first time I saw the Jeff Laubenstein artwork in that first promo flyer (in fact, I still have it). I had become burned-out on the AD&D novels and the Star Trek novels of the time (what we would now call the Prime Timeline, post TMP), had re-read Gibson's Neuromancer, Count Zero, Burning Chrome & Mona Lisa Overdrve; Mirroeshades edited by Bruce Sterling & a few others. I had burned out on playing AD&D, especially with the magic system (at the time) where make a mistake in casting had no consequence.

Then I picked up SR1, using a gift-certificate. I have been hooked like a BTL-head slotting the latest porn hotsim.

Yes, I have ALL the books, from SR1 to current. I even contributed to Ka*Ge, the only authorized SR fan-mag & still have a full set. I still have my SR1 'goatskull' pin.

My first character was inspired by Johnny Mnemonic (THE SHORT-STORY, not the film) & became a fan-created template. I later moved onto my own mage character.

I love reading the books, especially the fiction (and yes, I have ALL of those too)

My advice for new players? Sit in on a game, ask questions, watch & learn. Go through the paces of the latest QuickStart adventure (yes, you will have fun in Food Fight 5.0). Don't feel intimidated by the rules. Take your time reading them. Then check out SR-Anarchy. It's not the streamlined rules most people assume it is, but it does make things a little more smooth & opens the game up for more Narrative than Rules-Lawyering.

Find your niche. Play around with the templates. See what fits. When you're ready, create YOUR character.

The Sixth World will chew you up, spit you out, stomp you flat, then burn to ash what's left. And thenPost too long. Click here to view the full text.

File: 75c450cbea4e33d⋯.jpg (317.37 KB, 991x615, 991:615, Fantasy Craft.jpg)


One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder

http://www.meadicus.pluPost too long. Click here to view the full text.

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Stat me

In non shitposting news, a GMing question. Suppose a player loses their Alignment and takes on a new one. Would you let them regain Steps granted by class features and feats, or would they lose those too?



Depends on the alignment centric class, whether or not it was an act god which overturns alignment association, and if you're prepared for the the long-ass haul that is a redemption arc. Think there's a Greentext story on that one Paladin that killed a Bandit that gave up.

Also, verify make sure it isn't against a deities portfolio to justify the fall.

If they're not in the mood for redemption, convert their levels to the martial class they were essentially anyhow, kind of like a Paladin giving up on his vows Oaths, etc… and becoming a grizzled mercenary independent of divine involvement because reasons.



Loses their Alignment in what way? Cast out by their God? Sinned against their faith? Excommunicated?

At any rate, there isn't a hard mechanical ruling for losing and regaining Path Powers, so the only answer is to roleplay having the character regain his faith and attunement to a new power.



Well, Yugi:

Losing and Regaining Alignment and Steps: Should a divine caster lose or change his Alignment or Steps along a Path — temporarily or permanently — he loses all associated abilities and spells. Regaining the Alignment or Steps restores these abilities and spells (see Crisis of Faith, page 381). Fantasy Craft pg. 111


The faith of one or more characters is shaken, perhaps because they question their religion’s values or maybe because they experience something that contradicts them. Now they search for a fresh direction and watch for meaning in everything they see and everyone they meet.

Potential objectives can include learning about newly encountered faiths and making tough ethical and moral choices with lasting impact on the world. Adversaries exclusive to this Subplot are rare though members of the characters’ former faith might take it upon themselves to antagonize or undermine the party. Conversely, followers of opposing religions might court the characters with false promises of spiritual bounty, more interested in corrupting their souls than saving them.

In any campaign, a character caught in a Crisis of Faith is considered a traitor to his beliefs and the Dispositions of characters with his former Alignment decrease by 10 when they realize his state of mind. In a campaign with the miracles quality, several special rules apply (see page 309). Fantasy Craft pg. 381



Any situation in which the character loses his Alignment, voluntarily or not, prompts a Crisis of Faith Subplot (see page 381). In a game with the miracles quality, this Subplot gains several special rules.

• The character loses his Alignment but does not lose the Interest “slot” (see page 61). Instead, it becomes frozen until the Subplot ends, at which point he may fill the slot with his new Alignment.

• For the duration of the Subplot, the character loses access to his Alignment Paths, skills, avatar, class abilities, feat abilities, and other character options requiring or supporting an Alignment. He gains access to his new Alignment’s options and may re-allocate his Steps when the Subplot ends.

• The character retains his ritual weapon but loses access to any special abilities or options related to or supported by it for the duration of the Subplot. Thereafter, he receives his new Alignment’s ritual weapon.

If Subplots are not part of your game, the character instead permanently loses access to the Interest slot, as well as his current Paths, skills, avatar, class abilities, feat abilities, and other character options requiring or supporting an Alignment. He must devote a new Interest slot to an Alignment to gain access to its options. He may re-allocate Steps at that time as well, along Paths associated with his new Alignment.

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Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

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The Miracle of the Stone Mountain, or How Slavs Handle Devils

In this tale I will tell you about a poor man who had three sons: Petro, Dmytro, and foolish Fedko. The lads grew up, but all the land that the poor man owned could be jumped over by a rabbit. Poverty so strongly settled into this home that even a club could not drive it out. Nor would sitting and weeping or standing and screaming help.

At last the poor man went to a rich man and said:

"Loan me a pair of oxen and a plough. My sons and I will pay you back in labor whenever you may need us."

"Very well, you will hoe for three days in my fields."

"So be it."

The poor man drove the oxen up to his gate and called to his oldest son:

"Over there, beyond the village, is the broad Stone Mountain. Drive up there, plough it, and seed it with wheat."

Petro drove the oxen up to the mountain. He lifted the plough off the wagon and began to work. No sooner did he finish ploughing the first furrow, when a dark, hairy hand rose out from the depths of the hill and struck the oxen so hard that the animals, together with the plough, flew head first into a deep ravine.

A sad Petro returned home and told his father what had happened.

The poor man was furious, and shouted: "Get out of my house! I don't want to see you again as long as I live!"

So Petro threw a jacket over his shoulders and went out into the world.

The poor man then went to another wealthy man. There again he borrowed oxen and a plough. Arriving home, he called to his second son, saying: "You are a bright lad. Go to the Stone Mountain, plough it, and seed it with wheat."

The second son got into the wagon and drove to the rock . The furrow his brother Petro had ploughed the day before had vanished as if it had never been. Dmytro rolled up his sleeves. He ploughed around the mountain once and began oPost too long. Click here to view the full text.



The poor man again went out and borrowed a couple of oxen and a plough. Fedko got into the wagon, and, singing, drove off to the Stone Mountain. When he looked down over the cliff, his shirt turned clammy on his back. There, at the bottom, lay the four killed oxen and the two broken ploughs. When he had overcome his fear, the lad went to work. He ploughed one furrow and began on his second. Suddenly, out of the mountain, a dark, hairy hand again reached out and prepared to smite the two oxen as it had before.

But Fedko was quick. He dropped the reins and seized the hand. He held it as in a vice, and so strongly that no power on earth could have released it. Then he began to pull. He pulled and pulled until he was out of breath. After much bitter effort he pulled out the devilish creature. Grasping it by the hair, he threw it to the ground and held it down with his knee.

"You scoundrel! How dare you, without so much as by you leave, make mischief for people? Now that I've got you, I'll not let you out of my hands alive!"

"Don't take my life, Fedko!" begged the Devil, for it was he.

"My hands have long itched to get ahold of you…" Fedko drew a pocket-knife from out of his shirt, cut off the tip of the Devil's left ear, and pushed it under his belt.

"Now, you Devil, you'll harness yourself to the plough and plough the entire Stone Mountain so that it will grow a crop of golden wheat."

"But I don't like to plough, young fellow. I'll do something else…"

Fedko did not listen. He took the yoke off the oxen and hung it around the Devil's neck. Then he cracked his whip at him so hard that the evil spirit jumped.

"Away, you son of the Devil!"

The Devil pulled and pulled at the plough so that his eyes were almost popping, while Fedko marched behind holding thePost too long. Click here to view the full text.


"Not so fast, you clumsy idiot. Why did you destroy the ploughs? I want them here with the oxen, alive and new!"

The Devil whirled about and sank down into the ravine. In a moment he was back with two new ploughs and living oxen.

"Now, please give me the tip of my left ear!" groaned the Devil. Fedko pulled the bit of skin out from under his belt and threw it to him:

"I don't want to see either hide or hair of you here again!" he threatened. "Stick to the ravines and swamps where you belong, or you'll answer to me again!"

The Devil picked up the tip of his ear and took to his heels.

The brothers got into the wagons and drove home. The poor man was overjoyed at the sight of his sons. Petro and Dmytro sat at the table telling their parents about their adventures, while Fedko climbed up on the oven bed and played with the cat.

The next day, the poor man went up to the Stone Mountain to see for himself if all was well done. He stood as if rooted, not believing his own eyes, at the sight of the broad field of wheat before him, fully grown and ripe for harvesting. The stalks were silver and the heads shone gold.

He rushed home and shouted: "Come on, sons, get your sickles and off to the Stone Mountain! Out harvest is already here!"

Petro and Dmytro set out to work with a will, but Fedko remained behind, sitting on



*Petro and Dmytro set out to work with a will, but Fedko remained behind, sitting on the oven bed.

Woops, there we go.

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