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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)

 No.343144[Reply]

RULES

0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at

 No.343145

THREADS

META-THREAD: >>389874

QTDDTOT: >>383878

PDF SHARE & REQUEST: >>399199

GAMEFINDER: >>308013

POLITICS THREAD: >>390219

MANGA THREAD: >>399604

Post last edited at



File: ddacb29d40f66f5⋯.png (2.28 MB, 1400x1800, 7:9, primer.png)

 No.394450[Reply]

89 posts and 80 image replies omitted. Click reply to view.

 No.400060

>>400056

How are Inevitables blue, though?

Also, I think Modron progression would be Colorless(They're still robots after all)>White>Blue/White at highest ranks.

Which brings me to a sudden realization.

How are you going to deal with creatures breaking the color wheel, like people with green identities that have flying, or white people that have direct damage spells? Are you making the color pie only for personalities?


 No.400064

>>400060

>mechanical being based in logic over emotion

>not blue

So far it's personality and spells that formerly had [good], [evil], [law] and [chaotic] tags (Most undead spells are now [Black], Mindrape is [Blue], there's detect color and protection from color spells ect.).


 No.400065

>>400064

Inevitables are the guys that come over if you break a law of the universe, such as breaking a oath, or try to become/kill a god. Sounds squarely white, I can't think of any that need blue to function.

Modrons were designed to have logic over emotions yes, which is why I threw blue on the highest castes. The problem is that the lower castes just follow orders and sometimes don't even have sentience.


 No.400084

>>400039

The CMCs are pretty much on-point even though that legend has kinda heavy fixing, which isn't too hot considering that both Knights and Clerics like going into two colors.

There are a few cards that care about exile, but they'll often have some modifier to it (such as Mairsil, the Pretender needing counters). I would assume that this is because it's possible for cards to be exiled face down (Gonti, Lord of Luxury). Also note on the wording, you're specifying "what is in your exile zone," but the actual card effect would count any exile zone. I'd change it to something like "If a Knight or Cleric (optional: you control) would die, instead exile it with a flame counter on it. / Jaela Daran, Kepper of the Flame gets +1/+1 for each exiled card with a flame counter on it."

As for the second one, not really too cost heavy (white has had far, FAR more brutal with the likes of Containment Priest), and the utility wouldn't be too great outside of standard for a transform-matters set. The only thing mechanically confusing is the wording. I know it seems like a no-brainer, but consider the wording for Cult of the Waxing Moon (Whenever a permanent you control transforms into a non-Human creature). Permanent is specified for a few reasons: it's possible for a noncreature permanent to transform into a creature, and it makes artifact animation easier to rule. Since you specify morph, that second one is even more confusing - what exactly counts as a creature, the permanent at the time of transformation, or afterwards (noncreature cards such as Zoetic Cavern can be morphed)? While we can sit and say that there is a technical answer based off of the grammar for this, ideally the card shouldn't leave any room for ambiguity in how it works (not this doesn't mean intentionally being open-ended, it means that I shouldn't have to call a judge over to see how it works).

Consider the wording "Whenever a permanent transforms, morphs, (optional: 'or megamorphs,' or you could leave that out to give MM something) into a creature, destroy that creature." Sure it turns it into a triggered ability, but it makes ruling a lot cleanePost too long. Click here to view the full text.


 No.400094

>>400084

>legend has kinda heavy fixing, which isn't too hot considering that both Knights and Clerics like going into two colors.

Intentional. For the hypothetical set I'd never actually make "Silver Flame" affiliated Cleric/Knights would be white and have some gimmicks with being exiled that I can't think of right now. Clerics of (for example) the Sovereign Host wouldn't be mono-white and Clerics of (for example) Blood of Vol wouldn't be white at all to limit compatibility.

Also of minimal importance in Commander (not primary design intent, but was considered) if she's the commander, since you can't have non-white in your library then.

>the actual card effect would count any exile zone.

Was aware of that, though couldn't figure out good wording.

>Whenever a permanent transforms, morphs, (optional: 'or megamorphs,' or you could leave that out to give MM something) into a creature, destroy that creature

That will work. Thanks.




File: 5d5c38ee42bb27b⋯.jpg (308.06 KB, 1280x720, 16:9, maxresdefault.jpg)

 No.383878[Reply]

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948

Archive: http://archive.is/DfiXS

396 posts and 129 image replies omitted. Click reply to view.

 No.399383

Long backstory leading into this question.

I'm brand new to doing anything tabletop rp shit.

So I started playing with 4-5 other people with this homebrew ruleset that a GM had been making for about a year or two.

Things went well at the start, we had a backstory to chase down this guy who'd fucked us all over.

Then out of the blue there was an apocalypse situation, we got transported back in time to stop it and we had some maguffin that we had to look after for the next 5 years, a decent setup thus far but things went down hill fairly fast..

After some light RP, we picked up a bounty to take care of this gang who had been terrorising the neighbourhood, then a character, henceforth known as L, came out the blue and tried to steal the maguffin, we killed her by accident, and then L's husband came out of the blue to save her, resurrected her and forced us to accompany him to the city where he worked at his hospital by tying my soul to L's, then we went back to fight the gang.

L came out of nowhere from being freshly resurrected, slaughtered the entire gang, stole the maguffin again and disappeared, and also somehow knew we were time travellers.

Whilst we were trying to figure out where L had taken the maguffin, and do various bounties like patrolling a nearby forest, an NPC I had grown attached to got kidnapped due to a bounty one of the players had acquired by pissing on some guys chair to run distraction whilst I stole some things.

So I rallied the party to hunt down the kidnapper, we found the kidnapper and I was about to break her legs because in character I was furious at the kidnapper trying to use this NPC I cared about to get at the other player, when another NPC, the kidnappers brother, came out of the blue, tell us he had set up the kidnapping to test our moral fibre and killed our whole party in one move because we were evil for wanting to break the kidnappers legs, when only 5 minutes previously we'd spared 3 people who stabbed a player to a near death state.

He told us he gave us so many chances to not be jerks, told us we're level 1 and shouldn't be running off trying to save people from kidnappings, then apologised for being a shiPost too long. Click here to view the full text.


 No.400016

>>399325

Mobnstrous Physique does not, but some other polymorph spells do. Form of the (Alien/Exotic) Dragon II/III and Plant Shape III both give it.


 No.400025

File: a4356f0a8e9485d⋯.jpeg (28.78 KB, 467x528, 467:528, Dn0D-AEX0AAs2a8.jpeg)

>>399383

As far as your story goes, i'd say discuss this problem with the dm first and if he doesn't relent, becomes aggressive or just listens but doesn't fix the problem, then just leave. Pulling "some" bullshit as a dm is i'd say allowable, but if the problem is not a unique but a constant one, then there is a big problem on the DM's part. It's the tabletop equalient of the video game trope of kicking someone's ass in a videogame, only to be easily beaten in a cutscene because "plot reasons". It is not a good practice, and will make the players just tune out and ultimately fuck off from the table.

The whole kidnapping situation is just silly and honestly, really fucking stupid. By default, things like rescuing kidnapped people are usually not a high tier job especially if they aren't nobility or royalty. No kidnapper will will spare great effort or be extremely skilled over some general shmuck NPC.

Also as much as the dm pulls bullshit, he seems awfully ready to nuke the party, but treasures his shitty NPCs to moronic levels. As soon as you put anything other than your players on center stage, you are not doing a good job with DMing.


 No.400058

Who got

>>400000

?


 No.400093

Any interest in a more autistic and precise version of the CR system for 5E? It's honestly not my favorite system but I feel it would be useful to people that are stuck running the system or actually like it, plus 5E is simple enough to make the math easy




File: e95ccf9775c578a⋯.jpg (71.88 KB, 412x604, 103:151, autumn crow.jpg)

 No.389874[Reply]

It's about time for some new threads.

Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on

348 posts and 147 image replies omitted. Click reply to view.

 No.400049

File: 9334ab4002c858f⋯.png (570.64 KB, 1498x2428, 749:1214, __Shill Tactics Master Lis….png)

File: 66967bdb9443a0a⋯.png (757.05 KB, 1169x6371, 1169:6371, __Shill Tactics Mega List.png)

File: 0c425887b44e8f7⋯.png (251.06 KB, 599x374, 599:374, Shill tactic_Concern Troll….png)

File: 7b9274c8d7b6069⋯.png (319.83 KB, 1156x2031, 1156:2031, __Sliding.png)

File: e5981a3e80a5ec5⋯.png (219.83 KB, 1283x763, 1283:763, Why Messageboards and Meme….png)

Word of warning, 4chan is apparently gonna split into SFW and NSFW websites- so the SFW website can get ads. Many over there are concerned this will mean 4chan gets "normalized" over time and become heavily censored.

We may get a "third wave exodus"- people who didn't care that 4chan was being censored over GamerGate, or the guy who owned 2chan taking over (the same guy who allowed the Jap government to manipulate posts). NPCs and Cucks basically. Among them we'd also have those who try to fit in my being edgy. I.e. they've heard 8chan is lawless as old 4chan and assume that being an absolute cunt is the way to fit in and hilarious.

If the above does happen 99.9% of them will just stick to popular boards (/v/ and /pol/), but we may get the odd troll. Due to our slower pace, mods can afford to be more hands off with us. Which can be exploited if someone spams stuff. How many threads could you post in before a mod was online to step in? We have global mods which solves serious issues, but lesser stuff may need more active moderation.

I hope I'm wrong, but just report stuff and keep an eye on it, and talk about it with Chrow.

Remember: The best way to disrupt any community is to argue with someone else/another actor and drag other people in. It turns the community hostile, leaving only those who pick sides- driving everyone else away. It sounds daft, but if (((they))) hate anyone that speaks freely, why would they let any board go unscathed?


 No.400050

File: 775519022e3c4a7⋯.png (2.04 MB, 3345x1388, 3345:1388, Divide and Conquor Tactics….png)

>>400049

One last pic.


 No.400052

>>400049

sauce?


 No.400089

File: 143876eb1acf92c⋯.png (292.67 KB, 500x478, 250:239, Yuri Yuri I dunno.png)

>>400052

It was mentioned on /v/, but the thread got deleted due to a meltdown of the spergs in it. There were screencaps of the new owner outright saying he's splitting the website in half to get ads.

Only source left now is ResetEra but they have no source:

https://archive.is/KojsP

There isn't even a news post on 4chan itself (that I can find), but screencaps seemed legit. Threads on there complaining about it got quickly deleted, and I can't find archives.

Maybe the whole thing is a lie, but the thread screencaps seemed real. Sorry I can't be of any more help. Hopefully someone else can corroborate.


 No.400091

>>400089

A cursory browsing of many of the major boards on cuckchan at least shows that people are talking about abandoning ship over this recent development. Right now, I don't think there's even an "If" for whether this will happen. Right now it's a "how" because gookmoot is such a fucking retard that he'll announce his plans before he's even figured out what he's doing, presumably because he's expected someone to give him a decent idea instead.




File: 980ce612f0d7e6f⋯.jpg (1.36 MB, 1587x1322, 1587:1322, nothing to see here.jpg)

File: 32dd542b5b4221b⋯.jpg (136.98 KB, 914x950, 457:475, AlphariusModel.jpg)

 No.396658[Reply]

"Alpha marines glow in the dark. You can see them while driving. You just run them over. Thats what you do."

-Terryficis Davicius, techmarine of Imperial Fists.

Last thread: >>386139

check out this Only War suplement made by our Battle Brothers, its full of rare imperial vehicles: http://www.mediafire.com/file/c0bro97x6bv168h/POTENTIAM+GIGANTIO+Volume+2E2.pdf

for previous volume(s) see: https://mega.nz/#F!DmgDAKCb!kNmU3MTXkTJ_8PcreM-hzQ

324 posts and 157 image replies omitted. Click reply to view.

 No.400044

>>400019

>Is there any rhyme or reason to what GeeDubs does?

The Games Workshop market plan: try to appeal to as many demographics as possible to attempt to tap into as many markets as possible to maximize profits. The answer to the question, “why would GW do this?”, is always “to try and make more money.”


 No.400047

>>400042

I'm getting cozy flashbacks of the Metroid Prime OST.


 No.400067

>>399866

>Not many nerfs

>But theres a price hike on a lot of shit

>regular marines price drop

>No fixing Chaos

>Named Characters now cheaper

Gotta make sure people buy Girlyman and then use him as Girlyman.


 No.400083

YouTube embed. Click thumbnail to play.

>>399756

>fascist order

Everyone gets this wrong. It is dystopian order, of the feudal sort.

>>400042

Anyone here gotten their hands on Mechanicus? Friend says it's bretty good, and even /v/ seems pleasantly surprised by it. Thinking of getting it myself once my rig's up.


 No.400090

File: ec88a95271dafbf⋯.png (383.67 KB, 713x608, 713:608, 1542148126272.png)

>>399756

Because the old Necrons were just shiny Tyranids. There's no reason to have two factions that both amount to little more than "swarms of mindless things that exist solely to scour all life from the galaxy".




File: 911914748bc338c⋯.jpg (214.12 KB, 637x966, 91:138, Twitter.jpg)

 No.390219[Reply]

This thread is for discussing various politics in /tg/ hobbies without derailing existing threads or topics. There hasn't been too much news, but the last thread is autosaging, so we may as well have a new one to discuss what little there is and to update anons on any obscure scenarios. It may also serve as a litmus test for the recent influx of cuckchanners and give them an idea of the board's political leanings (although /tg/, of course, is not a single person).

Anyway, there are two pieces of news which are semi-relevant:

>three WotC artists try to enter U.S. for "work discussion," before being detained and deported by ICE

Full story: http://archive.is/byJc3

WotC has yet to comment on the situation. It appears due to an ambiguity in the wording for an ESTA visa waiver - which allows for meetings related to business but not employment - the contractors ran afoul of it, and are thus permanently banned from entering the U.S. with anything less than a full visa.

>beardfat's court battle with his assailant is apparently real enough for him to be in contact with an attorney, and will be happening "soon"

He has so far raised ~$30,000 on his GoFundMe page to help with legal fees. Given how effectively this was astroturfed by convention staff and media, I doubt anything will come of it until the assailant gets the legal book thrown at him. Beardfat claims his attacker has been arrested, although a cursory search of Indianapolis PD arrest reports isn't conclusive.

Anything else you guys want to discuss?

Previous thread:

>381236

http://archive.is/evEPG

439 posts and 144 image replies omitted. Click reply to view.

 No.400077

>>400076

>What triggers you so hard?

No, you dumb cuckchan nigger. I mean it literally. As in they are constantly and publically spewing their retarded political opinions on their forums and whinging about alt-right nazis and other dumb shit.


 No.400078

>>400077

> he reads their forums

Found your problem.


 No.400079

>>400078

>being aware of game designers who spew pozloads of bullshit is a bad thing

>in the politics thread

Nice save, dumbass.


 No.400081

>>400045

>hard transhumanist sf

Its reliance on nanites-as-magic and the ease with which building/acquiring and running your own multi-kilometer wide space station/side is presented leave me to doubt how hard it is.

>>400062

Core and all (almost all?) supplements are available for free off one of the dev's blogs. At least for first edition. Second edition isn't worth anyone's time (full poz).

That said, I suspect not all of the devs were onboard with going full poz, as the first edition core book (first thing out) keeps it to a relatively dull roar, while the supplements steadily ramp it up.


 No.400087

>>400081

> the ease with which building/acquiring and running your own multi-kilometer wide space station/side is presented

Which book did they introduce it?

> leave me to doubt how hard it is.

Well, it's an attempt.

> Second edition

Is it out already?




File: 8608f1bbe990905⋯.gif (2.98 MB, 237x178, 237:178, pathfinderrogue.gif)

 No.364282[Reply]

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core

http://archive.is/4insr

192 posts and 25 image replies omitted. Click reply to view.

 No.400046

>>399594

>>399995

25 meters used to be the minimum for grenade throwing in the army. That's 80 feet.


 No.400054

So I haven't kept up with this crap since it came out. What have they changed so far?


 No.400075

>>400054

More poz, more BBC, and more not-cute dykes. Its time to prep the bull.


 No.400080

>>399995

It's something that can be practiced and learned in a matter of hours. Assuming the thrower isn't a mentally retarded double amputee, there's no logical reason to put such a retardedly harsh limit on throw distance. Without more practice, it might not be possible to consistently hit a small target at long distances, but it's not some masterful feat to lob a bottle across a room.


 No.400086

>>400075

What have they changed mechanically?




File: f909ae0898a415a⋯.png (1.24 MB, 858x1200, 143:200, e7rO91Q.png)

 No.399199[Reply]

We give thanks to all the wonderful sharers and cleaners and hope continue spreading the spirit of sharing long into the future.

Ghost of sharings past:

>>396422

Archived:

https://8ch.net/tg/res/396422.html

128 posts and 17 image replies omitted. Click reply to view.

 No.400055

Hey, do anyone knows of a trove containing Mage Hand press stuff? I can't find it in /WoTCTrove and ʁpɠ.r3m.uʑ


 No.400061

>>400055

well, you can't find it at rem.uz cos that's been gone a bit now.


 No.400073

File: 7dbf057ed8e5394⋯.jpg (203.62 KB, 707x1000, 707:1000, 1396745145359.jpg)

>>400037

https://mega (dot)

nz/#F!OPwDhb5T!DkXaqTmQSHLwEE2TPCG5ew


 No.400082

>>400055

May I suggest thetrove (dot) net?

It's almost like someone had to move their site due to takedown notices or some such.>>400055


 No.400085

>>400082

The Trove has drawn a lot of attention in the past week or two. It may not last for much longer.




File: e41a12abdf0c437⋯.jpg (29.98 KB, 540x540, 1:1, 2c4c49a73e205620ce590eaa55….jpg)

 No.400063[Reply]

Anyone got tips for how to deal with actually autistic players?

I'm talking actually autistic, in that they just can't handle social shit at all. For background I set up a game with five players a little while ago and just had the first real session today and it was a complete disaster.

One guy apparently got anxiety so bad he threw up, one just left without a word (Online game so he didn't literally walk out the room), and the one who bothered to stay had a mental breakdown and had his character jump off a bridge because another player had an in character argument about the guy being a hypocrite. Later the first one apologized, second one is just gone, and that last one's backing out because he's too much of a pussy to handle everyone not always being on board for his bullshit.

And unfortunately I'm forced to be the peacekeeper, especially since I feel bad for these kinds of people and want to help them have a decent chance at socializing. Anyone got some tips for dealing with people like that?

 No.400068

>>400063

Unfortunately, the best way to deal with issues within a gaming group is to communicate clearly and openly, but autists have lots of problems communicating at all. Then again, I've got a guy in my group who is a diagnosed sperg and he does just fine, but he's had time to casually ease into things, I guess. Sounds like you're dealing with online play, which makes things harder. If you could, I'd say try inviting them to play something less intense. Do a boardgame night to get these people used to dealing with each other or run a more loose and easygoing campaign.


 No.400072

File: 4bdb37fa03d51b3⋯.jpg (481.67 KB, 1205x1032, 1205:1032, d5d70814a740d77c0405c8c0f0….jpg)

>>400063

Wow, um, that's pretty bad, not gonna lie OP. Are you all friends outside of the game? If not sounds like you need to socialize them with each other before you get them comfortable playing make believe together.

>One guy apparently got anxiety so bad he threw up

This is turbo autism.


 No.400074

>>400072

It's an online game so really just more a scrapped together group. I tried to get them all talking a couple weeks before the first game specifically for this, which a few of them did. Actually only the vomit guy and the one who had the breakdown didn't chime in much.

And yeah. It happened once pre game while just talking about vidya too, dude's somehow got a negative ball value.


 No.400088

Sounds like social anxiety, not autism, tbh.


 No.400092

>>400088

This. Sounds like they've all got severe social issues, but not in the autistic sort of way. I'd either try to gradually work through it (would have to take it very slowly, and unfortunately you'd probably have to keep them on rails pretty hardcore), or just move on. The former is obviously better than the latter since it just leaves all of you without a group, and leaves all of them with the same problems they'll just drag to other groups.




File: 4d6da288ccad05a⋯.jpg (314.13 KB, 1052x1400, 263:350, sep012.jpg)

 No.395709[Reply]

>What is this?

A collection of information for all those who want to run campaigns set in other countries, cultures, or time periods. Although it will inevitably get filled with historical facts, the intent is to also include advice or short notes on how to run each type of setting.

Tell us about the campaigns you've run, or cultural campaigns you wish you could run. Or just flood this thread with more historical info. Right now my goal is to digest everything, so there is a page or a couple paragraphs of 'cliff notes' that can help GMs run this shit easier.

Got time to type? Help out by drafting some Basic sections for each category.

1 post and 1 image reply omitted. Click reply to view.

 No.395761

It's an impressively *autistic* project OP, and I wish you the best of luck. Unfortunately, I don't have much useful culture-specific information to give.


 No.398360

So is there is this being worked on? Is there anyway to contact OP?


 No.398367

It's always jerking off the Greeks and Romans, isn't it? Pages and pages of shit everybody already knows, and then I go and look at India and it's literally 2 copypasted links.

That being said, all that eastern shit is almost completely impenetrable to a filthy westerner like myself. It is absolutely fucking bonkers and I love it.


 No.400070

Pick up some ethnographies. Anthropologists have already done this more autisticaly than you ever could.


 No.400071

>>398367

>absolutely fucking bonkers and I love it

Have you ever studied the Aztecs?

And the end of the festival was this. The multitude being assembled, the priests solemnly incensed the girl who personated the goddess; then they threw her on her back on the heap of corn and seeds, cut off her head, caught the gushing blood in a tub, and sprinkled the blood on the wooden image of the goddess, the walls of the chamber, and the offerings of corn, peppers, pumpkins, seeds, and vegetables which cumbered the floor. After that they flayed the headless trunk, and one of the priests made shift to squeeze himself into the bloody skin. Having done so they clad him in all the robes which the girl had worn; they put the mitre on his head, the necklace of golden maize-cobs about his neck, the maize-cobs of feathers and gold in his hands; and thus arrayed they led him forth in public, all of them dancing to the tuck of drum, while he acted as fugleman, skipping and posturing at the head of the procession as briskly as he could be expected to do, incommoded as he was by the tight and clammy skin of the girl and by her clothes, which must have been much too small for a grown man. 6

In the foregoing custom the identification of the young girl with the Maize Goddess appears to be complete. The golden maize-cobs which she wore round her neck, the artificial maize-cobs which she carried in her hands, the green feather which was stuck in her hair in imitation (we are told) of a green ear of maize, all set her forth as a personification of the corn-spirit; and we are expressly informed that she was specially chosen as a young girl to represent the young maize, which at the time of the festival had not yet fully ripened. Further, her identification with the corn and the corn-goddess was clearly announced by making her stand on the heaps of maize and there receive the homage and blood-offerings of the whole people, who thereby returned her thanks for the benefits which in her character of a divinity she was supposed to have conferred upon them. Once more, the practice of beheading her on a heap of corn and seeds and sprinkling her blood, not only on the image of the MaizPost too long. Click here to view the full text.




File: afb138a3449340e⋯.jpg (250.1 KB, 1000x1483, 1000:1483, acute (2).jpg)

 No.392526[Reply]

195 posts and 100 image replies omitted. Click reply to view.

 No.399835

File: 913b10a5e9f6fbd⋯.png (521.57 KB, 569x415, 569:415, ClipboardImage.png)

>>399834

Forgot my second pic


 No.399838

File: fea7c9fd1de28d5⋯.png (760.69 KB, 488x680, 61:85, ClipboardImage.png)

File: 8143b9da8103bbf⋯.png (756.15 KB, 488x680, 61:85, ClipboardImage.png)

File: 44d74b1c6d1c2e7⋯.png (743.19 KB, 488x680, 61:85, ClipboardImage.png)

File: 3114dfc5aea8e59⋯.png (895.13 KB, 672x936, 28:39, ClipboardImage.png)

Man, I feel like we're so close to making Fecundity/Goblin Storm work in Standard. I mean, even in Modern, it's a jank-ass deck but still


 No.399867

>>399834

Thanks for the update, LGSbro. I enjoy your stories, and it's nice that you keep the thread alive.


 No.399938

>>399838

It's wouldn't be Storm without a way to sac creatures for cards. I wonder if Wizards will print something like a "fixed" Fecundity to go along with the prospector in the next few sets.


 No.400066

>>399938

Honestly, with 3/5 of the guild mechanics being loosely related to the graveyard, I was half-expecting Bridge from Below to get reprinted.




File: 2f6f0c010331bd3⋯.png (177.55 KB, 780x414, 130:69, 1542473078451.png)

 No.399932[Reply]

Why would killing good people for petty reasons or igniting the atmosphere of a planet be considered an evil action in any setting where an objectively superior afterlife exists and therefore it is impossible to actually kill anyone?

1 post omitted. Click reply to view.

 No.399966

>>399932

>4chan image

>/tv/

>shitposting that hard, you couldn't possibly be that stupid

>>399962

>biting the bait


 No.400005

Because settings with an afterlife are usually subject to some brand of divine order that you're antagonizing. Breaking laws makes you a criminal, and by the same token, disrupting divine order makes you evil.


 No.400038

>>400005

This. The whole concept of morality (including IRL secular morality) is historically based on the authority of some divinity. All the way back to Hammurabi this is true. Morality is just a specific kind of ethics (ethics being the general concept of rules for behavior) based on a supposedly divine authority.

tl;dr the setting is made by gods who decide what's good and bad


 No.400051

>>399932

Because you're taking their life. A most wicked theft.


 No.400057

>>399932

>killing good people

>therefore it is impossible to actually kill anyone

It's not possible to kill someone without killing them. People die when they are killed. The afterlife is a different matter, but to get there, a person must usually die, so if you want to send a planet full of people to the afterlife, you will be killing them. They will be judged by whichever deity controls the afterlife, but so will you, and killing an entire planet is exceedingly evil.




File: c1952e1f4287621⋯.jpg (575.99 KB, 1502x1039, 1502:1039, 2c033-5e2bsize.jpg)

 No.399956[Reply]

I'm in the process of wrapping up a 5e game I'm running for 7 people and I've decided to cap them at 5th level (and things are getting out of hand as is). It feels like a single monster encounter is a cake walk, while something like 2 apes nearly got a few kills in.

I've read things that say

>level 5 you're local heroes

>level 10 you're barons, temple leaders

>level 15 you're living legends

>level 20 you're demigods

What are appropriate challenges / threat levels for a balanced 4 man party levels 5 and up? What is the scope of my story meant to be for people of such power?

How do things stay interesting without them becoming swamped in sheer numbers of enemies or events going on?

3 posts omitted. Click reply to view.

 No.400017

>>399976

I read the DMG, I'm just unsure how to structure my plots around higher level play. I've been re-skinning monsters flavor wise this whole time (a necromancer using his reaction to give everyone -5 to hit until his next turn instead of saying he casts shield and gets 5 ac)

>>400015

I had this idea of starting them off in a village and have the entire nation go to shit after an invading army enters and then have them solid snake their way through the occupied zones. These are very broad strokes and I still have to sit and work out the details.


 No.400030

File: 319d832a4b8fc58⋯.png (700.95 KB, 2500x3240, 125:162, Doodle - Phe Huevora.png)

>>400015

>pheasant uprising


 No.400032

File: 0c995991a8c1d9b⋯.jpg (44.43 KB, 600x600, 1:1, c69d6771a23367f6718b243107….jpg)

>>400000

Fucking checked.

OP try throwing appropriately equipped and prepared humans at them. If the goal is to keep them on their toes then force them to learn and adapt.


 No.400033

File: 92587be6b7ec042⋯.jpg (10.48 KB, 314x359, 314:359, 10378961_512774765529427_7….jpg)

>>400030

We had the EMU war, why not the pheasant uprising

>>400032

Yes, I can see how that could fuck them over.

A couple of casters with counterspell ready. A couple commanders shooting at a distance an spamming manuevers.

Soldiers sneaking up on them while they sleep in the woods (and not have it be unfair as a single assassin encounter where he K.O.s a pc).


 No.400048

>>400000

Checked




File: 6f89c5cff9df4f4⋯.jpg (228.6 KB, 1000x1173, 1000:1173, 161099.jpg)

 No.398234[Reply]

I am curious how other people handle a species that would be an obligate underwater civilization. Whether or not amphibious methods of respiration would be allowed.

I would always assume that technology would be almost 100% biology-based. Structures would be nearly as alive as the individuals that live in them. Vehicles, if someone could call them that, would essentially be as large organisms with copious levels of 'internal space" either bred into them or carved out of mostly hollow sections of their form. Armor and weaponry would be much below what could be made on the surface, although with an amphibious set of lungs there could be assumed settlements on coastal territories and marshlands. What the society would lack in outright technological firepower, they would make up in selectively bred (or outright modified) species of aquatic organism which would quite literally add mythological style beasts such as Kraken to their ranks. Raids upon ships would be a common sight in attempts to steal or safehold precious materials such as metals and textiles (ultimately rare objects where plants are small animals and there lies an extreme difficulty creating a forge).

I would like to assume that a solely aquatic civilization would "grow" houses in an organic, rapid-growth coral species however setting aside titanic creature bones would probably be easier to obtain. Whale bone would be a precious resource for all forms of construction and weaponcraft. I would assume that all armor would be from other living organisms as well, remains from enormous abyssal crustaceans to act as plate or some form of treatment to shark hide.

What are some creative concepts you have come up with?

16 posts and 7 image replies omitted. Click reply to view.

 No.399864

>>399861

yeah just put your hand into larva underwater bro it's cool the water will take the heat, nah bro once we get that crudely made stone blocks around it it'll be totally fine bro.

>>399863

>iron sulphide as a byproduct from bacterial in it's gut.

how do you shape the brittle iron.


 No.400011

File: e096de137a69517⋯.jpg (Spoiler Image, 18.43 KB, 320x212, 80:53, szar.jpg)

>>399864

>yeah just put your hand into larva underwater bro it's cool


 No.400021

>>399864

Its possible that you could use it in some sort of concrete like fashion? Its fantasy either way, having aqeuous chemistry is fine because a lot a lot of chemistry is aqueous anyway? Chances are using islands is better if you want them to use metalurgy in a human like fashion.


 No.400034

Why wouldn't an aquatic race use floating rigs for the purposes of smelting and smithing? Being out of water is just about necessary for both, seeing how much excess energy is lost to hit something hard enough to temper it underwater. they'd just use bones and shells to create a buoy and platform to crawl onto with some fish oil and sticks to get a furnace going. If they used a set island, it'd be targeted by land dwellers who'd eventually find it, as well as other underwater races would all be vying to control it. The other bonus is a smith could jump off it at a moments notice, and scuttle it to prevent anyone from taking the resources.

I would think smithing would be limited to things that they can't just steal from ships, seeing how difficult it is to craft, and how much easier it is to just stab holes in a ship, and plunder the contents from the bottom of the ocean. Things like arms and armor can be refitted easy enough for most sentient races, and rusting really wouldn't be a concern seeing how long the action would take underwater. alternatively if it was gonna be an issue, I'd suspect some mage created a spell that preserves metals underwater, for long term use like structures. you'll still have it overwhelmed with barnacles and whatnot without groundskeeping anyways. I honestly think using the vast and deep trenches to create compressed bones for strengthened weapons and structures is a far better idea. They could be working towards binding with skins to prevent fracturing, then lowering in very slowly into the super deep trenches that'd slowly press the bones down into super dense and thin shapes. I would think that'd be far more viable tech wise than trying to waste your time recreating land lubber's tech.

Combat shouldn't be put on the same tables as ground combat. You have to keep moving through water to be able to evade, and to be able to strike. piercing weapons are gonna be the only weapons worth wielding in combat aside from multi barbed weapons meant to hook into a fast enemy on a pass, and hold them while the next attackers can get an easy kill. helmets, chest protectors, and light armlets/bangles/gauntlets. Any excess weight is gonna slow you down, which means your hits won't be as hard, you'll be easier to flank and trap, and you don't have enough armor to properly cover your massive exposed areas that need complete freedPost too long. Click here to view the full text.


 No.400043

>>399843

Good idea, thanks.




File: 82152415a518a11⋯.jpg (442.25 KB, 850x580, 85:58, vanguard-box.jpg)

 No.400026[Reply]

Are any of you gays pledging for Mongoose's Traveller Vanguard kickstarter? 90 Bongistani dinars is pretty steep for what is basically nu-Snapshot and some minis, but I love Traveller and I've always wanted some proper battledress figs. Also there are Aslan and Vargr minis as stretch goals, which is nice. Should I go for it?

 No.400027


 No.400028

File: 59ee3143eada8a5⋯.gif (1.33 MB, 540x349, 540:349, free_shrugs.gif)

Your choice anon, if you want it, get it, if you don't, don't.


 No.400040

That is way too expensive. Why is Mongoose using kikestarter anyway? They're a big successful company, can't they fund this shit on their own?


 No.400041

>>400026

Should have gone in the QTDDTOT, but you're here now, so consider the following. You'd be paying for about 32 minis, maybe more, plus all the little cards and boards and little miscellanea. Not the worst price, but if all you want is the minis, that's a bit much to pay. That's almost 3$ per mini, which is something you may as well hold back on and wait to see if they intend to sell any of these stuff separately after the kickstarter.




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