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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)



0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at



META-THREAD: >>421899

QTDDTOT: >>404539


GAMEFINDER: >>308013


MANGA THREAD: >>414754

Post last edited at

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Beat that sumbitch summer heat, stay inside and read some PDFs!!

Kindly requesting the OSR and TSR trove passwords

Last Thread:




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Thank you, updating list.

A Magical Medieval Society: Western Europe Third Edition - The Anon above gave me the 2nd Edition


A Magical Society Aggressive Ecology: The Undead Leviathan




big ups to you mon, tank you really



Now if only sendspace will renew its domain name in a timely fashion.


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Does anyone have the No Thank You Evil core set that they could share? Found the stuff that Carse had (thanks!), but missed the core set. Thanks!

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Hey /tg/,

Looking to present you with an idea that I want to chew on with you.

I had a few ideas for some custom guard armies and eventually it turned into an entire planet with three distinct armies populating the surface. This bloomed into a whole loregasm as I cant help but overthink things.

If you would, listen to the story of a planet with no grand history save to its inhabitants. A planet located close to the Cicatrix Maladict established as a hushed inquisitorial and administratum joint operation. This experimental Bait World knows only secret war in defense of the larger Imperium. This world is only know by is simple, yet apt, name.


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>I dont know if anyone is reading this. If you are I hope you are enjoying it. If your arnt enjoying it, tell me I'm a jackass and what's wrong with my idea, or just tell me to go away. I'll probably post one more then head to bed. If this is still up tomorrow I'll keep going. What are your thoughts /tg/?


It’s retarded but 40k is pretty retarded so it’s pretty believable.



Thanks for the feedback. Really.


Make the Imperium even more retarded. After many centuries, all the high ranking generals that started the plan die of old age and their successors weren't properly briefed on the secret. They actually believe the planet is a high value asset and send their best troops. Dis becomes the new Cadia, Armageddon, Vigilus, etc. Nobody dares question why they are fighting over a shit hole.



I thought about that for a bit, but decided against it. I love the running gag that the Imperium is supremely inept, and for the most part it's true, but I wanted a scenario that, however cruel and horrible its means, was successful. Thanks for the input.

There is an aspect of your idea i am going to use, however. Now back to the lorefaggotry.


During the first months of the third year of the Grand Feint experiment, an enemy of mankind arrived in sector. This was know only because the initial propositioner of the experiment, a low status Inquisitor by the name of Courtney Black, positioned his ship within sensor range of the system while maintaining undetecability from enemy vessels passing through. The enemy in question had entered the system a fair distance away fro Dis and seemed, at first, to give no notice to the bait of the treasure world. After a week of steady cruzing through the system with no indication of acknowledgement of Dis, the engines sprang to life on the enemy vessel. Its projected course was that of Dis. In no time the ship had crested into a steady high orbit above the hated planet. Inquisitor Courtney Black was equal parts overjoyed, and nervous as he spied upon the first would be fly in his trap.

A Helbringer light cruiser glistened and shined in the light of the star, Sheol. Chaos had come to Dis.

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So I've noticed there is a superficial similarity between medieval England and medieval Japan, which makes sense as both are island nations off the coast of powerful continental empires. They both possess semi-noble warrior classes possessing warrior codes, hierarchical feudal governments, deeply supernatural worldviews and cultures along with other similarities. Of course these are superficial similarities like I said, if you analyze the reasons and purposes and mindset behind it all they are vastly different but it got me thinking what would a setting fusing these two cultures at their meeting points look like?

> tl:dr I'm too lazy to do my own worldbuilding so I try to trick you into doing it for me

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I've talked to lots of nationalists or generally people proud of their heritage and all of them have GENUINE 100% PROOF that their country is totally like Japan.

>Japan is like Germany because lots of historically separate states unified into one by an emperor, also work culture

>Japan is like Pre-soviet Russia because Imperial tradition and agrarian caste

>Japan is like France because arts and perverted

>Japan is like Pagan Greece because polytheistic religion and similar mindsets

etc. etc.

In truth, there are very little points of intersections and people just want to find common ground to prove their country is related to Japan. Because let's admit it, Japan is pretty cool. And you don't really have any common history to rely on, so you're going with shit like

>they had tea ceremonies and we do teasets, that makes us the same.

As a sidenote, the english are some of the worst races in the history of mankind, so comparing them with isolationist japs is comparing a jew to a samurai. And I don't even mean it in a "english empire was very mean to black pepo" way, when you're killing starving peasants for stealing bread and sending 9 year olds to the coal mines there's something wrong with you as a people.


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Eyy, they also stopped doing the bad things too. Hell, most things are bad because they made a point of saying so.

This leads to a point of contention in the mashup. Prescriptive law vs common law. The Japs have a tendency to do law on a case by case basis, being lenient on the poor and super strict on higher castes. The English however treat law like a fire, if you cross certain points you will be burned to the fullest extent of the heat you take. The whole Magna Carta Libertatum was a power play by the nobles to say that even the king was not above the law.

Then there is ofcourse the Roman option of two orators telling off each other in front of a jury, which may have survived in the Welsh for a time.

These avenues of justice may have no synthesis, and are likely mutually exclusive. Either indivual rights, societal cohesion, or reputations/honor come first.



British aristocracy "giving freedoms" to their subjects is really one of the most rosy tinted fairy tales and egregious examples of putting the cart before the horse. Common Law was more of a case of a state stepping too far in demands upon the locals, and needing to placate them by agreeing with their values, than some benign king deciding all of a sudden that everybody is an individual.

Everything "good" the british elite did is propaganda by said elite, if you look closer, you'll always have pragmatic reason for them to remove certain obligation or prohibition.


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Any weeb who will dare and compare a mighty nation chosen by our Heavenly Father himself to spread light and light of Christendom and civilisation in general throughout the world to that overglorified heathen subhumans should be hanged drawn and quartered.




You're aware that most modern schools of moral thought originate from Christian British philosophers and humanists, right? Like the exact value system that you probably hold right now was conceived and shaped by the English. If you think what they did was bad, it's because they realized it. They introduced rights for workers, they introduced protections for children, they introduced animal rights, they put a stop to slavery and then made it a point to flex their imperial muscle and put a stop to it wherever they could. Not to mention all the things that >>423668 mentioned in regards to legality. You're tunnel visioned with your bias to hate the English, so you miss the fact that they were responsible for more good than evil.

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/monster/ vs /tg/ both had intent to name Guts to their roster for the Cup. As a gentleman's agreement, it was decided that a wrestling tournament would decide who earns the right to field Guts on their squad.

Each board will name 16 wrestlers to represent them in the tournament. The 32 combatants will then face off in the Squared Circle on July 19th at https://cytu.be/r/8chMonsterFedWrestling to determine the winner. >>>/8cup/3182 will hold each board's nominations.

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I knew he had it in him.


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Well shit, good job. Anyone have some webms because I missed the whole thing. I guess someone is going to 8cup after all.





Can we have Los TIburon in the corner in celebration ?


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you'll have to take it up with the meta thread, if you got a good piece of art of him with an clear background that would probably help your case. I shuffled things in the 8cup team to get him and guts in there.



We need an image first.

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Normally we'd wait longer before a new Meta-Thread is made, but there is some minor good news. Due to repeated fuckups with 8chan, we've seen a lot of images turn into dead links. Combined with the rollback, the majority of images on /tg/ were lost even after we attempted to recover and we resorted to using youtube embeds to make things look a little less awful.

As it turns out, there is a potential fix for some images: If the same exact file of a lost image is posted in another thread on /tg/, the previously blanked image will return after a Shift+F5 refresh. This won't allow us to recover everything, like clipboard images, but it is a partial fix for threads that are still active and reliant on their images.

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Wait wait, we did have a board wipe, it's was a huge deal.

Where were you? Who are you?



Are you schizophrenic or something?



We had shit restored you dunderhead.



this still doesn't change the fact that we have months and years old threads, everyone used the catalog and if someone was spamming enough threads to bump those threads out it would be noticed.

We are too tranquilo for such tactics. It's part of the reason why we're adverse to threads that don't deserve to be and shill the QTDDTOTT so much.


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If you're talking about the /intl/ raids, that happened years ago when we didn't have a BO. If you're talking about that dumb elf spam thing, that happened a few months ago and amounted to about 6 duplicate threads, which made a dumb global vol pull a rollback that just fucked up our images. If I somehow missed an incident where 99% of our threads disappeared and then reappeared, it seems like it was an outright error, because we've still got a full catalog and 15 pages of threads, meaning there was no board wipe, especially not one that can be attributed to one specific individual, because there's no fucking way to flood, slide, or disrupt the board in a way that deletes all the fucking threads.

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Magic: The Gathering thread

Core Set 2020 edition: https://magic.wizards.com/en/articles/archive/card-image-gallery/core-set-2020 29 June 2019 release002049

Protection is back! So's uncommon Chandra.

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>right in the demographic

Don't tell them that, they hate it. They get extra mad if you're not white and also don't agree with them about ruining white cultural constructions and landmarks. Apparently we should rebuke imperialism by doing more of it.



>Yes she does, Oracle says so

>a card that interacts with creatures with power 4+ and which untaps things

>this somehow means it interacts with +1/+1 counters

I'm looking forward to seeing you explain this.


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>Creature such as Ugin's Conjurant comes into play with 4 +1/+1 counters on it

>Draw a card from it


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Played this tonight, and I threw it together last minute, then did a few trades and finished off what I could at the store. The idea was to ramp into Haphazard Bombardment, then slow them down with land kill, while also playing high mana cost spells that are really good. I almost built it into WB/x enchantments but decided against it. Good thing too, because I came second place (out of 8 players). My prizes were pretty baller too, about $28 worth of crap, which ended up being like 4x the value of what 1st place got. Chandra, Fire Artisan (foil), Watery Grave, Sunpetal Grove, Plains (promo), Astral Drift (alt art)

Emergency Powers works well with Kasmina, and I actually got that combo to work once, though it wasn't very effective (they only lost 2-3 cards). At least 1 Ugin's Conjurant should probably be in main, though it was always relevant when I boarded it in. Some games I could slam down a bombardment by turn 4 and just shit all over their board (or walkers). It's somehow quite good at stalling, and was pretty robust, though only one deck was running aggro.

>Match 1: vs UBR Dreadhorde

An interesting match, which I won off game 1 off land destruction. Lost game 2, drew game 3.

>Match 2: vs can't remember

Won it though.

>Match 3: vs WB bleed

Lost to Ill-Gotten Inheritance. Not much I could do but a very interactive match. He had a lot of dead cards because I wasn't playing creatures. He'd play Gideon and I'd respond with Mass Manipulation or The Eldest Reborn. Sometimes I'd be able to use him to kill his enchantments, other times he'd use Ob-Nixilis's Cruelty to exile him. One key moment was when I played Ethereal Absolution to shut off his Dreadhorde Invasion (was still being bled from inheritance)

>Match 4 (top 4) vs guy from previous match

Won. I knew what to expect and aggressively nuked his lands.

>Match 5 (final) vs. UR/w wizards.

Very close. He boards in Mizzium Tanks and spellslingPost too long. Click here to view the full text.



>there's a social stigma against brown girls working in the games industry,

What planet do you live on? There isn't. Everyone bends over backwards for women in the West, especially brown women. They're not successful because they're, on average, dumb.

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What is it: Malifaux is now a 3 game shared universe setting. Malifaux is a 1v1 skirmish game fought in a gothic city and its wild west surroundings on another world. Through the Breach is the pen and paper RPG in the setting and the recently releases The Other side is a fast paced, streamlined wargame set back on earth as things from Malifaux have breached through the walls in reality and a world war is beginning.

Malifaux itself is gothic horror, wierd western, steampunk and folk tales all combined for a fast paced, easy to learn skirmish game where a Master leads a crew of models you pick at the start of the game to complement whichever game mode you got from a table of options during set up. You play using a poker deck instead of dice and duel/draw like gunslingers moonlighting in an episode of yugioh but can also 'cheat fate' from your hand to alter the modifiers on the cards which are added to stats on the character card. Its a really fun game and now 3rd edition is out its really picking up steam. So much so in fact they sold out of their first two months of stock in 2 hours and people are still waiting for books and minis to be reprinted.

For now though Wyrd has put all the rules and stat cards online for free, as well as the option to play the game virtually on your computer using the program Vassal. I'm a big fan of the setting and the game and really recommend it now the new editions been out for a month and isn't a game killing shitshow like what happened to stuff like Warmahordes.

>Malifaux 3rd Edition rules:https://www.dropbox.com/sh/wicc6rs8kg46bt7/AACUSxdWhyaHQYaD1cGf0nzga?dl=0

>3rd Edition character cards: https://www.dropbox.com/sh/wicc6rs8kg46bt7/AACUSxdWhyaHQYaD1cGf0nzga?dl=0

>Malifaux Vassal modules: http://www.vassalengine.org/wiki/Module:Malifaux

>The Other Side rules: Post too long. Click here to view the full text.


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First special one offs for 3rd edition are coming at Gencon in a week or two. Molly Squidpidge and her crew of left over, unwanted undead detritus are remade as the Blacktongue Crew in the 'Brine and Bones Core Box'. A pirate themed undead crew with elements of Pirates of the Carribean and Bioshock and this years genderbend alt model is Seamus, the Redchapel Killer as the murderous Miss Feasance.

Stupid sexy Seamus..

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It took 4 years but it finally happened. Those Empire forces you like are finally back in style. No Brettonians because the Ghoul meme is too stronk but this one is interesting.

For quite a while Stormcast Eternals have been something of a joke. They wanted them so hard to be the new Ultramarines they even replaced the statue outside Warhammer World with one of them. They thought these uniform faceless Spartan knock offs would be the hip new thing with the kidz!

Then Age of Sigmar actually came out and shit like the relaunched Moonclan Grots and Ghouls ended up much more popular. Probably because they were mostly the same sculpts with a few new and improved ones that could be used in both AoS and Fantasy and its hard to fuck up something like a Grot or a Skaven or whathaveyou.

But somethings been changing at GW lately. at first they tried to make the Stormcast less uniform. Some wear robes, many dont have helmets and in general they tried to diversify them. Which only meant more Stormcast models as the originals didn't go away. This for people who didn't follow what happened post End Times lead to them becoming a joke. Every set or starter box including spin off games like the massively popular shadespire had to include multiple releases for them and 1 for other races if you were lucky. But it wore on people. At conventions and even in one case a private industry event by GW the employees were nervously joking "and no its not another stormhost being revealed today" and the second edition rulebook -many would argue the first actual edition- out and out calls them 'Sigmars greatest mistake' while reintroducing things like Bright Wizards from the realm of fire, highly industrial engineers from the realm of metal and so on. All of a sudden the reject space marines, reject primaris if you want to get technical i suppose, were being treated as the redheaded stepchild of the company the consumers treated them as.

Since then they have started to take something of a backseat. They are releasing more stories, boxes and side games without them and now a reworked Empire and Dwarves army book is showing up intended to literally replace Stormcast Eternals with Warhammer Fantasy Battle minatures.

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>High Elves

>Wood Elves

I can't believe it. I see it but i can't believe it. All the Warriors.


Gee, what an explosion of posts on a super fucking slow board ALL HAILING SMEGMAR and how wonderful everything is.

This seems like legit interest from the board, and not at all one person pushing an agenda



>If i keep screaming its all shills like /v/ and driving away a different brand of user who doesn't want to live the life of tumblrs permatriggered dark mirror image our numbers will keep stable, things so bright we gotta wear shades!

>Oh fuck by not letting people talk about anything we are down to the magic, pdf and /a/ crosspost manga threads being the only live threads! for months on end! How can that be!

>GW does something interesting for the first time in four fucking years


Its a real mystery why we haemorrhaged users isn't it?



>Quick, better spam my self made thread talking about just how great my self made thread is

<stop samefagging

>I-I'm saving the fucking board! I'm the cure for what ailment I self inflicted!

I've been waiting literal years for you to get bored and move on, but clearly you've got two scoops of autism and chrow won't do anything about it despite several requests over the years, from several people.

I'm out.


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Ogre Kingdoms redo confirmed as the last Destruction update after Orkz. They took Ogre Kingdoms and split them up. They only sold a box for 'Beastclaw Raiders which were ogres riding large mammoth type beasts and the hunter maneater and yheetees while the other units were broken up into pity armys like 'Gutbusters' for reasons nobody had any idea about.

Now a new Ogre Tyrant is unifying them to found a 'Kingdom for the Ogres' and all the split up Ogre models are once again being reunified into a single army. Maybe people will actually start buying the models again now they aren't all overpriced resin trash with the plastic rereleases.

Only plastic replacement for Resin show so far is the Ogre Tyrant but it continues part of the big rumour from GW (which included a AoS style reboot for 40k) mentioning cutting all resin from their catalogue by 2021.

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The last one has reached bump limit and a new chapter of DM is out, so let's have a fresh thread.

Previous thread:



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It was a nice chapter. I like that Priestess is actually growing stronger and more competent as time goes on.



Just wait until Vol7 when the Earth Mother herself tells her to chill the fuck out.



She's gonna go out in the rain ain't she.


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Nukenai Seiken-chan 6: Food Is An Imperial's First Love

Holy sword is a glutton.


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Holy sword is a THICC one.

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Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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My bad broski its 5e

Also yea


File: ef19424cbe1e318⋯.pdf (1.95 MB, bh-book-prototype-201907.pdf)


Here's a PDF of the rulebook for playtesting



Man do I love your post. I'm curious, tho, about applying it to systens I dislike.

< Pathfinder

>> Ease of play

While I'm not a fan of 1dX system, unless someone brought up an obscure rule, like how high characters can jump, we could play whole sessions without opening a book.

<< Crunch

Monk vs AM BARBARIAN vs Wizard. 'nuff said, it's a broken mess.

<< Player options

Trap options galore which can have characters down in one round encounters meant to challenge the whole group or have your character remain completely useless.

< Shadowrun

<< Ease of play

The complexity of tracking wound penalties, recoil, range, visibility, upgrades, implants, wind force, spread, ammo type and burst fire modifiers GUARANTEES no roll you'll ever make will both take under 2 minutes and be accurate.

>> Crunch

Curiously not so unbalanced. For a game this complex, very few characters will end up not contributing at all, and most who will probably were made thay way on purpose. The decking shit should be NPC work tho. Plus the lore is pretty good.

>> Player Options

Varied. Significant. Often, even without perusing the very complex rule set, you end up with a viable character. Exception duly noted of Aspected Mages. Also, reagents, foci and programs are a bit too obscure.

Huh. Seems to me that there's a degree aspect that's important to denote with your theory.

> A game designer might wish to be okay in all 3 aspects rather than awesome in two and terrible in one.

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1. Tracking Fatigue per round is going to be tedious and will be forgotten if not at every round.

2. I expect a character at 0 hp becomes unconscious / dying. If he is, what is the point of adding a single point? Might as well max him out.

3. Even with DR, seasoned heroes with a single hit die fighting in a system that uses no bell curve and thus extremely fickle seems like prone to frequent, unwanted and inevitable character deaths.

May I suggest you take a look at the Epic 6 rule set for D&D 3.5? I made a variation for Star Wars saga, otherwise another horrible d20 game, and it worked excellently, avoiding HP bloats while still giving the feeling of progress.

4. Why use d6 for initiative? As much as I hate d20, unless you want modifiers to matter a lot, granularity and the lack of a bell curve seems desirable in that instance, the thing d20 is actually suited best to do.


Working on a homebrew D&D system that is a mashup of 3.5e, 5e, and a bit of Pathfinder. All set in a homebrew setting called "Red Tide". It utilizes the simplicity of advantage from 5e, while keeping the3.5e multi-classing options. Characters get stat boosts based on the races and classes they choose. I have created a spell resistance system, created 2 new classes, the Shaman and the Dread Knight. I am hoping to start playing here in the next month. Maybe after it is all done ill make a link available to those that are interested.

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Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

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>GM or Player



Heavily Homebrewed SR4

>Time availability

Sunday Afternoon to Evening every other week

>Text or Voice

Text RP but you can shitpost verbally with everyone else in the chat (also I encourage you to join the VC, even without a mic, because that's how I play sound effects and music for the game)


Zargon the Returner#6896 on Der Chine Cord

>Additional Information

Homebrewed alternate version of Shadowrun with a timeline and world that makes more sense, built as the game goes on as worldbuilding unfolding in a movie or book. You'll be playing a cop that's part of a cross-corporate joint-task force to stop shadowrunners/terrorists in New Orleans.

I have one slot open. PM for further details if needed.



>making this huge effortpost to bitch like a soppy vagoo about someone calling out discord for being shit





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Advertisers should add a "we are full" post if their games finished recruiting.





Way to miss the point.

The guy was saying that if the majority uses discord and you don't offer a real alternative then people will still keep using discord.

Tabletops are a social game and you need people to play them with, so either you compromise and use discord or you make your own games and push for others mean of communication, if you do neither then enjoy playing by yourself.

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What video games (or other non-/tg/ media) would you love to see converted to tabletop form? Even if it's just ripping off the setting or capturing a certain gameplay element or the overall feel of a game in tabletop form.

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They're completely optional anons, and alternatives are provided (in fact personality and knowedge skills are the alternative). You do talk to people in E.Y.E but it's resolved with dialogue choices in-game, which doesn't really work in a tabletop format. What's the problem with them anyway?



That's not an answer to my question. You can't know anything in EYE, it's all nonsense.





Fuck, that wasn't supposed to send. Let's try that again:

>adding "personality" and "knowledge" skills for the sake of roleplaying

You don't need to do that. Are you familiar with the game Diplomacy? If not: The entire game is based around social interaction. You lie, bluff, negotiate - and none of this is conducted with the roll of the dice. This is what actual role-playing is supposed to look like. You don't need any form of social skills to go about things.

You'll also be better off without having knowledge skills. The existence of these things has a tendency to all to often create situations where a character doesn't know something they should. It also takes you in the particularly annoying direction seen by that anon in another thread, where you get a dip-shit GM saying "Your character wouldn't know the price of goods". More than that, you're closing off the system of the game, and preventing the players from bringing in useful information by tying it to the character instead. Instead, if there's relevant information that a character should know based on the world, but your players don't, then you should just give that information over when it comes up.

Basically, anything that the players should be able to contribute - knowledge from high school physics, negotiation, etc. - should be handled by the players. You should be building your system information based on the things that your players probably can't do, like use psychic powers or wield weapons. Trying to make it into a part of the core system isn't create role-playing opportunities; it's limiting them.



The primary intention was for personality to be used when the outcome of a bluff, lie or negotiation attempt is doubtful, not to detract from roleplaying by replacing it with rolling, but since there's nothing in this game in the way of cybernetics or PSI powers that affect interpersonal skills, I can see why it wouldn't need a stat.

As for knowledge I can't disagree with that. Thanks for the feedback.



What you can do for the "doubtful" situations is just a quick dice check. The d6 is a good one in this case. So for example

>PC says something reasonable NPC should believe - no check, pass

>PC says something reasonable, but because of other circumstances the NPC has reason to disbelieve - 5+ on d6 to pass

>PC says some obvious horsecrap - no check, fail

About 90% of the time you shouldn't need a dice roll, but having something simple like that as a "well let's just see" can work. So having something along those lines - a "this is what to do when you're uncertain" principle, just to stick in the footnotes - can never hurt. It's just better to keep away from having a dedicated skill. It helps avoid things like "shit, Bob has the best Personality, let him do the talking" by keeping it all off the character sheet.

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>want to run a game

Okay, world building seems cool. I'll do that.

>what about theology

>what about politics

>what about economy

>what about guilds

Holy fuck this is overwhelming! I'll just run a campaign setting instead.

Forgotten Realms seems cool.

>holy fuck this is a lot to remember

>where is Waterdeep again

>ummm was it mystra or midnight

>is it Zhentil or Zhentarim

How the fuck do people run games successfully without constantly fucking things up? Maybe I am just too retarded. It seems like you need to be an epic level wizard to even approach it, yet I know literal autistic spergs who can do it like it's the easiest thing in the world. They're not good at it by any means, but they can make it happen without getting impossibly trapped in the minutiae.

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I don't think you understand what "improv" means in this context. Responding to player actions is standard GMing. The "yes and" game is something you do where anything established is accepted and proceeded without contradiction or questioning. This requires the players to be narrating in tandem with the GM, and also for the GM to run with anything the players throw out.



>what about theology

>what about politics

>what about economy

>what about guilds

<Forgotten Realms instead

You know if you go with Forgotten Realms then you're using a setting that's basically passed up on worldbuilding to begin with and is a hodgepodge of shit with no coherence or thought put into it, so you're just as well off making your own setting and not worrying too much about the details. You're just as well off as if you'd used Forgotten Realms. Probably better off because your shit will start off less bloated.



Anon I can tell you how to be a good GM.

Don't tell a player they can't do something unless its literally impossible.

Learn to think on your feet.

Don't be afraid to tell a player to go fuck themselves if they try to cheat or pull a fast one on you.

Heres a big one: Don't try to come up with some grand story bullshit. Remember, you're a referee not a storyteller. You should be thinking about how the game should appropriately respond to the players actions rather than what the players should do next, that's for the players to decide.

Don't worry about making some huge world. You're players shouldn't be going to the other side of the planet very quickly anyway. Just start out with a town and a few guilds, a few npcs, and enough gods to cover the alignments if any and expand from there as the game progresses.

Also if you're playing a good edition of D&D ie 2nd and earlier then make sure you use the gold = xp rule. Its extremely important. If you're playing any other edition then just do whatever.



>Also if you're playing a good edition of D&D ie 2nd and earlier

Man, why do you have to go and try and start edition wars in some completely unrelated thread?



>Man, why do you have to go and try and start edition wars in some completely unrelated thread?

NAYRT but he does bring up a good point - the system you're running plays a big part in encouraging or discouraging good behaviors while running the game. Running post-TSR games (though 2E is where a lot of these things started) encourages a lot of terrible behaviors, like rolling to bypass social interactions instead of role-playing, thinking of the game in terms of combat encounters instead of favoring negotiation and avoidance, and encouraging railroading.

These are all things hard-baked into the core assumptions. Game systems aren't create equally. FATAL might be a hyperbole to use, but it serves well enough to defeat the straw-man "all games can be good, the only thing that matters is the players".

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>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

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>his husband


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>only 3 skills

>Cinematic skill "gunslinger" in a "private detective game"

>first time GURPS GM

>his husband


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>an advantage that lets him fire each weapon twice making him fire four shots per turn

<semi-auto shotguns can fire three times a turn for anyone

<pump/lever-action shotguns can fire twice a turn, One-Armed Bandit gives them RoF 1 in one hand, so only two shots per turn

>20. Fucking. Damage

<4x9x(1d6+1) only did 20 damage

<average of one pellet per round hit the target

<in a house

<including Acc bonus

<rolls less on the second turn

He's got one skill, and he's not even fucking good at it.


ST 7 is probably about right for an AIDS-riddled twink.



He is most likely a redditor. It feels weird knowing that this is the state half/tg/ is in.

Other than the things that anons mentioned the greentext's style and his word choices are both atrocious even if the faggot lurked two more years it wouldn't be enough.


The Japan book in the trove is missing page 90.

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