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File: 6ebb6eed481ebc1⋯.jpeg (325.69 KB, 1800x1200, 3:2, 12cfb502d499039d075148c5c….jpeg)


Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

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File: c6caa91d60b4dd9⋯.png (59.28 KB, 211x244, 211:244, c6caa91d60b4dd9318d045f2a5….png)



Just a hunch





>>email protected

Well i didn't expect that. Guess I'm the one who has to lurk moar LazyPheonixpaw @ yahoo. gr



I just asked for one thing and you start taking the piss on me, and the only reason i wanted an account is because putting a sub is not worth it i mean blackmyst updates his comic as much as the author of berserk.


File: 307849c418d2276⋯.jpg (Spoiler Image, 1.01 MB, 1000x2678, 500:1339, 79.jpg)

Hopefully the amazon gets it right in the butt



This is Queen of Butts, of course not.

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Since sharing PDFs is omnipresent in our little hobby, this news is kind of relevant.

tl;dr for those who don't want to visit the site: Study shows piracy (inluding books and games) in non-negative light, EU makes the study disappear. Because reasons.


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>EU does something pathetic and disgusting

>and they still wonder why nobody likes them and only the most deluded and brainwashed of cucks like them.


I can smell the matzo from here.

>Piracy is bad, we're not getting all the shekels from people. Make a study to show it's bad so we can ban it!

<Piracy is not significant enough to really hurt sales.

>OY VEY, that's not right! Shut it down! Save that little bit about movies though. We'll use that until we can make another study.



…So the paper concluded that the "try before you buy" method of RPG Piracy actually works? That's hilarious!

Also now we're free to rain Smug down upon anyone who reprimands us for downloading shit, even if it's only in a Self-serving ego-feeding way that nobody likes or respects.


Quick, someone tell /v/. It'll be hilarious.


>An exception is the displacement of recent top films. The results show a displacement rate of 40 per cent which means that for every ten recent top films watched illegally, four fewer films are consumed legally.

>People do not watch many recent top films a second time but if it happens, displacement is lower: two legal consumptions are displaced by every ten illegal second views. This suggests that the displacement rate for older films is lower than the 40 per cent for recent top films.

>(emphasis mine)

The point to take away here? Modern ((hollywood)) movies aren't worth watching twice, let alone paying for.

They produce pozzed garbage, they frontload on marketing, and then they wonder why people aren't buying.

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For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

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> see the new preview for Freedom City 3rd

> The new Lady Liberty is a Hispanic transwoman

For fuck sake, Green Ronin.



So the new Lady Liberty is a mutilated man. Lovely.



>terrible ways it treats immigrants like her parents and trans women like herself

Are they getting killed, raped, enslaved.

No, then I say the USA is treating its illegal immigrants better than most non-white countries treat its legal immigrants.


Anyone remember when /co/ tried to make a comic universe/comic? Shit would be fun to cannibalize for campaigns.

Also, I assume based on how this thread has gone, we can assist others building characters/worlds, but "garage sale"ing our own characters would be frowned upon?



>Know your campaign's desired power level, and stick to it.

Sorry to double-post, but I have something semi-related. It is to do with power-levels, but it's from anime. And not even an anime reviewer that's considered that good.

Linked rather than embedded due to what I mentioned in the spoiler:


And kinda the follow on: https://www.youtube.com/watch?v=9LfycWHe1Lg

Even if the subject matter seems alien to what's being discussed, it might help a DM or two prevent the power ceiling in their setting being shattered every other session to the point fighting god-like beings are just the mooks.

I.e. the Superman problem (Superman kept getting so strong in his settings, some have Superman's end be him becoming a literal god- Superman Prime or something) and by extension the Dragon Ball problem

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I understand /v/'s reasons, but why did you? What made old /tg/ worth leaving?

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I saw those retarded moderators from the eternal crusade forums, who were locking my threads on their forums, shilling eternal crusade on 4chan and morons applauding them.

I saw tons of whales shitting on my comics made against that excuse of a kickstarter.

Before that there was already the banning of drawfags, porn threads and etc.



Surely he isn't talking about a board he posts on regularly or anything.


Was a /b/tard back then. Ever since good ol' 2007, by the time the second exodus happened half/b/ was completely shit; I mean it was never good but it was fun shit. It ended up being repetitive and generally unfun so I migrated.

Then full/b/ became half/b/ so I moved boards.



> Before that there was already the banning of drawfags, porn threads and etc.

Did you at least leave willingly?

I just ate another "Global 9; Ban Evasion" for just being recognized as THE Smut poster of /tg/…



It was a good post. Stop being salty.

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Sup, everyone. I'm running a pathfinder game for my friends, and I realized I had a level's worth of content to mess around before we get to the module I want to run. So, for this filler adventure, I decided to put them in "Manos: The Hands of Fate" (If you don't know what that is, it's a B-Movie where a family finds themselves at this house run by a magical cult leader who wants to take the wife as a new bride.)

What I settled on was that the house is actually a run-down Pathfinder Lodge where the Venture-Captain went nuts and turned the place into an evil temple. The party just stumbles into the place to get out of the rain and to supply up for their next real adventure. I already have everything from the movie put into the setting, but I need a few more things in there. Since my party has IMMEDIATELY figured out what I'm doing, I want to throw in some curve balls for them.

Right now I have a:

Faun Divine Guardian Caretaker, creepy and might have the hots for one of the characters

The pet of the Mistress of the house

A cleric of a Fey deity who has been warped by Daemonic influence and constantly seeking new husbands because movie.

Her harem of six former adventurer dudes ready to wake up and stomp the party in a fight.

A trap for anyone trying to sneak around the place.

So far, they've met the caretaker and have visited one room of the house, so I'm wondering if I can get anything from you all to put in there to mess with them. None of them browse 8chan, so I figured I'd give you what I'm doing and see what fun things I can throw in there to make for a good, schlocky B-movie adventure.

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Your #1 source for drama and bitching.

We haven't dipped out of the top board rankings in a while and things are more or less running smoothly.

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What's the difference between the two? Are they different games that can be played together ala the 40k RPGs? Are they not meant to cross over? Or is one the sequel to the other?



Both are essentially incompatible with the other because of scale. Armada is Ship Wargames and X-wing is Skirmish Ship Wargames. Anyone who actually plays them will get autistically mad at that gross oversimplification, but it gets the point across.

Edge of The Empire, Force and Destiny, and Age of Rebellion are all compatible, however, and I believe you were asking about Armada/X-wing like an RPG, so I assume this is what you really want.

Get Edge of the Empire if you're into playing Han or Boba Fett, then get Force and Destiny if you want to do the Grey Jedi/Hogwarts school for Jedi thing.

Don't get Age of Rebellion unless you genuinely think Admiral Akbar needed a story arc, or you have a fetish for receiving military BDSM from Captain Phasma. Or you're a filthy powergamer who wants to dip into another career for more cheese.



Scale difference, go it. And yeah, I know that the Star Wars RPGs are compatible ala World of Darkness/40k RPGs.



FFG is the Electronic Arts of tabletop gaming. Their actions match EA's, at an accelerated progression of time. The same holds true for the industry overall.

Current overall status of the entire tabletop industry: Final months of the PlayStation 2 era.


File: 482ddbbac2179e2⋯.png (394.35 KB, 611x872, 611:872, uoooooo.png)


>Current overall status of the entire tabletop industry: Final months of the PlayStation 2 era.

Man, that's a grim outlook, but I can't really think of any counterpoint to it.

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A lot of tabletop gamers have pretensions to artistic talent and skill. Every GM is an aspiring fiction writer. Every player imagines that he/she has acting talent to rival Brad Pitt. Many of us are drawfags as well. And we brag about how great TRPGs are, because they allow every participant to be a creator. The flip side of that is that most play experiences are a cross between playtesting (which is work) and being entertained (which is not work).

Let me recount a sad story that many readers will be able to sympathize with. For many years I had access to game rules, but few opportunities to play with other humans. I would often buy rulebooks that I would never get a chance to use, because it was easy to spend money on books, but hard to get people together and willing to play. The 1980s had a glorious profusion of rulebooks. Many of the rules in those books were never played as written. Some rulebooks were purchased by D&D players who didn't ever read any rulebook thoroughly. These players might buy an exotic rule system (e.g. Ars Magica), skim through the book, misunderstand many rules, and then rule a brief campaign based on D&D play styles. Most of the rules in that rulebook would never be used; they would be using that alternate game system as a variant on D&D. They would keep repeating the same "open the door, kill the monster, take the treasure" stereotypes, even if the rules told them that their characters should be gaining experience by writing graduate research in magic.

Let me give you an unusual example of highly entertaining play. The year was 2000. D&D 3.0 had just come out, and WotC was engaging in a full-scale charm offensive to win customers. WotC sponsored some lovely events at the friendly local gaming store. The first was just a taste, and the DM was not great, but WotC had put in some effort to train the DM, and the module was put together very smoothly. We were run through a finished, polished product, and we loved it despite the DM's flaws. A second adventure was glorious. The DM was fairly skilled and mature; the module was a tournament adventure. We, the players, were engaged, entertained, and active. My play group made it through the adventure without a hitch, achieving the sort of victory that WotC had intended. Two other play groups were dominated by pre-teensPost too long. Click here to view the full text.

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File: 1f34f5ec79d53e6⋯.jpg (211.83 KB, 500x884, 125:221, polishedEntertainment.jpg)


> polished entertainment is important. Professionalism in entertainment is important. It is wonderful that TRPGs allow us to "make our own entertainment." But we need professional creators who sacrifice their own fun to the fun of their customers. We need to pay those professionals a living wage, and we need to savor the palpable difference between professional entertainment and our own amateur creations.



>Third one we've had so far

Here is to a countless more.

Cheers you glorious faggots, you may be slow but I still love you regardless.



>Tabletop roleplaying is all about hanging out with your friends for a few hours, shooting the shit, throwing some dice, and continuing the adventures of your murderhobo squad and how they always fuck up the world around them with no exceptions.

I just don't see how this is supposed to be enjoyable.



>If basic income becomes a thing, this is exactly what I want to do. Make D&D adventures; really detailed well thought out ones.

The more detailed and thorough you get with such a thing, the closer you get to simply writing a book. Although, the future holds interesting possibilities with AI, and what you might end up doing is training an AI API to respond to player inputs in a way that holds consistent with the internally consistent, self-contained world you'd create.

The adventure may call for the players to meet Jim the butcher, who gets them an audience with Sir Martin the Captain of the Knights which extrapolates into your very detailed adventure.. but then you play it and the players kill Jim and one of the others, who decided to roll a necromancer, has turned Sir Martin into his undead thrall. So instead of losing your shit on your players, you feed that information to the AI app you've trained, and it modifies later pages of the document to reflect how the story will unfold with these particular changes.



I don't see adventures as stories. To me they're sandboxes with an agreement between DM and players to "do" the material provided.

I create an overworld map with locations on it. These locations are then mapped out themselves. I place timed or triggered events. I place npc's who have plans or routines. Most importantly, I place dungeons which have treasure and power to be gained. I then let the pc's go.

When all is said and done, you have a story, but I, the DM, don't have it planned out. I have, at most, plans on how npc's react and predictions on what pc's might do, and plans of what happens as a consequence of their possible actions.

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Old one is auto sageing so comeon down!

Old thread archive


cyph3r 47 y0ur 0wn r15k

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Armenian hive.



Disregard, I suck cock


yeah, figured that out, stupid.

I am glad they have these basic barriers.



Alterkine-Players-Handbook.pdf (23.0 MB)


Alterkine-Dossier.pdf (11.4 MB)


Alterkine-Escape-From-Utuki.pdf (4.6 MB)


Alterkine-8-PreGens.pdf (4.7 MB)


Alterkine-Planetary-Survey.pdf (45.6 MB)




it certainly reads that way doesn't it?!, *LOT* of self-hate there too. if it wasn't so intentionally abrasive it would be kinda sad.

so removed from any kind of reality or congress that the Anon is actually cowardly lashing out at people already removed and safely out of striking distance by the internet.

the terror-inspired grip on anominity and 'rules' really puts his/her/it's fear of being seen as how worthless and ineffectual they know they really are, on display for everyone to see…..literally salivating and semi-erect over the prospect of punishing and standing on top of anyone else for even a brief electric moment

gives a bitter taste of how depressing it must be to actually be that( well I will be charitable and use the word,) 'person'(?)

Paranoia and Acute Paranoia 1E from West End Games anyone?



That's a lot of words for a fag.

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Questions That Don't Deserve Their Own Thread go here. The previous one hit 500 posts: >>308257

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File: 6ad7f8270a95cf1⋯.png (68.41 KB, 500x327, 500:327, wh40kwarisbadmemegayversio….png)

File: 6dcf292783c0551⋯.jpg (32.22 KB, 500x327, 500:327, wh40understandingmeme.jpg)

I love being forced to go without sleep until I correct someone's really dumb meme about a game I don't really play.


File: 79c34528acb7155⋯.jpg (23.62 KB, 250x185, 50:37, PastrySwirls_KoQ_front.jpg)


I remember when we used to be aware of the allegory. Better days, I suppose.



These poor people don't realize that, despite its flaws, the Imperium of Man is literally the only thing stopping the slow progression of chaos, psychotic ayys, and the endless torture of every soul in the universe.

The image isn't technically wrong, it's just that, you can't keep an endless tide of ever-hungry bugs back without consuming whatever war materials you can.

When you've got the potential death of an entire planet as a result of a single cultist, or Emperor forbid, a psyker, you're not exactly going to risk billions of lives over things like 'rights' or 'due process'.


File: 4482d60fa22d8c1⋯.png (422.12 KB, 600x748, 150:187, profound.png)


The problem is when people start thinking that those kinds of attitudes and practices are applicable to the real world as a lot of people here seem to be thinking.



True enough, though that just leaves both people in >>333432 as trash-tier.

I understand where they're coming from. Values and ideals are incredibly important. But, at the same time, I'd say it isn't right to condemn others for doing what they must to survive by sacrificing said ideals.

It's especially a pain when we're talking history shit. So many folk are so ready to condemn the past, to decry people as monsters, without any consideration for the times, the struggle.

Not easy to stop, of course. Even I fall short on that, now and again.

I'll just leave it as to say, ethics and morals are two different things, ultimately.

File: 0835f63d868bd16⋯.jpg (51.05 KB, 480x360, 4:3, hqdefault.jpg)


Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

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You shill well sir, I almost hope they're paying you for it. I might have to find a copy of this film.



>If you don't have a sword, sell your cloak and buy one.

Sounds like a pacifist pussy to me.



Yeah, thanks for the extra info Anon. I remember when I was a kid that my Dad had a bunch of paperbacks from the late 70's-early 80's. Series was called Casca, it was written by a former Green Beret and it followed the adventures of the "Eternal Mercenary" Casca Longinus. And it starts with him fighting in the Colosseum, and then fighting Vikings in the North, then Fighting during the Three Kingdoms era in China. That was all the ones he had, but I'm certain there were more. The idea is still cool as >>333257 points out, but it probably has no Biblical basis.



Longinus being immortal does not have a basis, no, but Jesus did point out at one point that someone listening to him would live to see the Second Coming. No mention of wandering jews.



>Chrisitian tradition=/=biblical cannonical

Never said it was, but the tradition and oral mythology of Christianity is a interesting area.

File: 555ab26e5a472e7⋯.png (91.8 KB, 200x299, 200:299, 5735334c765c2dafa549bf48d7….png)


I'm starting a little project of sorts, using Forge, an MTG simulator that features AI opponents, I want to craft a deck that represents each major Board-tan, and their board as a whole, then see what happens when we have them face off in a match. This will, of course, be recorded and streamed for the entertainment of all.

So, on with the show. First we need a commander. If we were going to be unoriginal, or "Thematic" we'd probably use Jarad, Drainu, or Meren,and Inalla if we're going for board representation.

However, I could be entirely wrong. What do you guys think?

Also, for shits and giggles, and because it may help or hurt this project, here's a poll on what our favorite colors are:


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Well… That's it then! /k/ is a Wort, The Raidmother Gobbo Tribal, with a focus on firing ridiculous Firepower and Gobbos at their problem until it stops existing. Explosions, Troops, Tactitians, Commanders, Chiefs… Goblins are /k/ as fuck. Goblin Bombardment alone makes any Gobbo deck /k/ as fuck.



It's an oddity that people are so starkly against guns in a game that is about literal demigods traveling between worlds to fight.



"It Breaks the Immersion, I'm here for Fantasy Jibber-Jabber, not Arcane Fireballs vs. AK-47's"

-Boring People, who don't automatically get a Hard-on when they hear the words 'Industrialized Magical Research and Development' and spend incessant amounts of time calculating Chandra's Cup Size and Firepower in Kilotons


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Don't forget Rocket Launcher


Shouldn't /d/ be at least part red? You know, passion, lust etc. Not having bondage fairy in the deck is also a massive failure


According to WotC guns aren't fantasy. Ignore the fact the we just had a block full of lighting canons and fucking cars, and are about to get a pirate set without a single pistol or blunderbus.


File: 8442279b5a71299⋯.jpg (154.8 KB, 480x680, 12:17, Gwendlyn Di Corsi.jpg)


>I feel like /d/ is Pure Dimir, maybe Grixis.


>Shouldn't /d/ be at least part red? You know, passion, lust etc. Not having bondage fairy in the deck is also a massive failure

I think I found a fitting commander for this. Though, isn't 8/d/ pretty dead? Maybe this would still work for something like /erp/.

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Back by unpopular demand, more horrific monstrosity making!

The rules are simple:

>Don't contradict or overwrite a previous suggestion

>Provide reference where possible

>Artist reserves the right to reject stupid suggestions

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File: 68a9d9aa6a60b13⋯.png (1 MB, 851x896, 851:896, abom6.png)

I think we're done here.



Maybe just give them space skateboards before we finish this?



Make it so his one eyed snake is trying to escape from his pants boner basically



I would read the shit out of a classic CYOA of these two in a D&D setting. A CYOA is a quest formatted story goddammit, how /tg/ fucked that simple thing up is truly a testament to the carnal sin of letting normalfags and the memory of /jp/'s CYOA's die out Some 90's kid ends up in the Barrier peaks quest, gets geared up and goes on adventure.



Give him a rad as fuck stand behind him.

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>>316780 hit the limit, so it's time for the next thread.

Now that the new rules are out for a while, how has your favorite army suffered under them?

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>But this poop tastes better than the other poop! If you don't like this poop, you have no taste!



Going by how the warp works, all Earths' gods likely existed, if only for a brief time before they were consumed by stronger gods and warp entities.



"Dangerous" doesn't mean wrong, or even bad.

Maybe what makes it so dangerous is that, even under all the crazy circumstances of the 40k Galaxy… it's still true.



>all Earths' gods likely existed, if only for a brief time

I'm saying Uriah couldn't have remained Christian because Christianity isn't true in 40k, even if they meme'd God into existence that wouldn't mean chrisitanity was true because he still wouldn't have created the universe, unless if the warp retroactively alters history

This guy >>332487 said making him a chaos worshiper defeats the whole point, I'm saying it wouldn't make sense for him to remain christian after he died because of reasons above and it wouldn't make sense for an atheist to defend religion. I mean, he could say " "because I know I'm right" is not an argument" or "the crusades were a justified response to 400 years of muslim aggression" I guess, but afla wanted someone with an opposite view to the emperor. Just having the guy say "you were a dick" wouldn't be much of a debate now would it?



>Maybe what makes it so dangerous is that, even under all the crazy circumstances of the 40k Galaxy… it's still true

I guess you could say that satan is chaos, because satan means "adversary" and chaos is the adversary?



Uriah wasnt a christian, he worshipped a thunder rock.

YouTube embed. Click thumbnail to play.


Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

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YouTube embed. Click thumbnail to play.


YouTube embed. Click thumbnail to play.

I just found this youtube channel, I'm surprised nobody seems to have posted it here before. It's called the Dungeon Synth Archives, it's got all sorts of medieval dungeon-style music. Some albums sound more synth-y than others, but they're all still fantastic for D&D or other medieval fantasy games.






Great find anon, I'll be sure to include this in my next game


Me and my group (i started this in several groups now its tradition) use atmospheric music when traveling, usually music fitting the aesthetic of what im trying to convey. Finding different overworld themes of different games helps, and my rule is it has to pretty much always be orchestral. I also do battle music, and usually when combat initiates i say " Roll initiative and activate the battle music ". Most stuff from Two Steps From Hell works, and for battles i just have a playlist of them that i like.



good find, thanks!

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