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[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders/ • ]

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0. Global Rules Apply

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Meta-Thread: >>338943

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File: d4936744e70bceb⋯.gif (5.12 KB, 284x284, 1:1, 20170400chess.gif)


Black to play

S Schweber vs Spassky

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Black to play

R Zysk vs A Huss


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White to play

R Jumabayev vs F Vallejo Pons


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White to play

S Smagin vs J Banas



Hahaha that was awesome


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White to play

M Muresan vs M Porubszky-Angyalosine

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>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

253 posts and 106 image replies omitted. Click reply to view.



Yeah, I know that there's a market for dark-skinned tribal women with dicks, so I was aiming for that. I tried to be a bit more fantastical about it, and calling it a "widespread case of the futa" would be a bit too much.



Check the PDF, they're already done. Also scroll to >>327131 for more.


Yeah, I noticed. I didn't put them in first time because the stuff I had on them was around 2000 words in the form of replies and bits of text, and I couldn't be assed to put them into a cohesive entry. They're done now.

Holstaurs are the gentler and cousins of the fierce and violent Minotaurs. They're around the same height as an average human, if not a bit taller. They tend to live in small herds near or as part of human villages. They tend to spur the big cities for the rural life and can quickly feel claustrophobic inside of a city. They dress in functional clothing that helps them when out on the fields. The things that they wear can often be easily undone with buttons to give easy access to her their breasts for milking. And shirts tend to be rather wide too, to allow for some "growing". Plus, most Holstaur girls tend to have a valuable pretty dress to wear to special occasions. Holstaurs are a bit awkward around people and greatly prefer their own kind or cows, who are far more trusting and accepting towards their humanoid kin than to actual humans. In turn, the Holstaurs have an innate connection to the animals and can sense what they feel from a short distance away.

The most notable about them is that Holstaurs produce large amounts of milk. The younger, unmated ones can milk themselves, but this changes once they enter a romantic and sexual relationship. Holstaurs mate for life, grPost too long. Click here to view the full text.



Thing is, the milking needs to be done daily. The swelling and increased sensitivity starts as early as 48 hours after the last milking. After three days they'll be begging for you to milk them. After this become more assertive, and you'll be raped within the week. If they end up doing that though they'll be filled with regret and try to avoid their partner. This can be fixed by having their mate approach them and whisper assuring words into her ear while milking her.

Holstaurs are predominately female. Roughly one in a thousand children born between a female Holstaur and a male human will be a male Holstaur: the rest are female Holstaurs. When breeding with other beast races one in a hundred Holstaurs born are male, with the division of the mother's and the father's race being a 50/50 split. It's rumored that women with dicks breeding with a Holstaur will make the likeliness of a male Holstaur 10 times more likely, but this has not been confirmed. When breeding with a Minotaur however the male/female children mix is more even, but they tend to be more like Minotaurs than Holstaurs.

Male Holstaurs are strongly built but of average height. They are however very strong, even stronger than their female counterparts. Like their counterparts they are monogamous and mate for life. They are rather romantic and try to spoil their partner with grand romantic gestures, but tend to give in when facing such gestures of their own. They are prone to developing childhood crushes on human girls and sometimes boys they grow up alongside with, and frequently end up marrying them. Male Holstaurs are very well endowed and have long, thick (human-shaped) dicks with hefty balls. They produce large amounts of thick, sweet jizz that is surprisingly nourishing when ingested. In bed they are rather vanilla and lean towards the gentler kinds of sex, and are willing to let their partner take charge. Like their female counterparts male Holstaurs need to be frequently milked as well, but instead of boobs it's their dicks that need attention. This can be done during sex or via special handjob care, with once every three days being enough (but more being appreciated). Stimulation of the prostate or outright anal sex Post too long. Click here to view the full text.




Holstaurs however have one big weakness that's not really talked about: Minotaurs. You see, to a Holstaur the milk (or semen) of a Minotaur is a very potent drug, and they'll quickly become addicted. While most Minotaurs have disdain for the homely, shy and small Holstaurs some will actively cultivate harems of them for their personal enjoyment. Excessive ingestion of Minotaur milk will start to corrupt a Holstaur, slowly turning her into a Minotaur of their own. Evil Minotaurs exploit this to expand cults to their lord Baphomet. Minotaurs and Holstaurs can interbreed, and the child is always a Minotaur. Most Minotaurs will corrupt a Holstaur into something better fit for breeding first, because Minotaur society has a stigma against breeding with the weak. As such, Holstaurs feel uncomfortable around Minotaurs at best and outright try to flee at worst. But if a Holstaur's beloved is at risk from the Minotaur a Holstaur will do pretty much anything to protect them, up to and including giving her life.

Holstaurs and Minotaurs live in different regions; Holstaurs on the plains while Minotaurs live in the mountains and deep forests. So the chances of them meeting is slim. On top of that, the deeper a Holstaur is in love with her mate the more resistant she will be to the corrupting effects. When only partially corrupted the process can be reversed by sucking it out of the Holstaur in question; exactly where you suck it from depends on their sex. The more corrupted the more

Minotaurs desire strength; both for themselves and from their partners. You'll need to able to physically keep up with them in order to keep them interested in you. Sure, you could use magic for this but they'll treat you with disdain for this. To be fair, disdain for those smaller and weaker than them is the standard for Minotaurs. Female Minotaurs also have a preference for being physically overpowered during sex, but if you try to and you're lacking you'll end up with a pelvis resembling flour. If you want yourself some sweet loving from a cow girl with big boobs you'll be better off with a Holstaur. Sure, they're not as tall, muscled or ridiculously big-chested as the Post too long. Click here to view the full text.


File: a2968515aa98c8e⋯.png (545.61 KB, 736x980, 184:245, ClipboardImage.png)

…but unlike the exaggerated or purely fabricated sexual characterization attributed to many humanoid species, the behavior of male Druaghi (colloquially named 'Pale Elves') as their marauding warbands move from village to village sadly is every last bit as vile as it is on the paper. Settlements that suffer the unfortunate fate of being visited by one of their raiding parties more than often remain as nothing more than burned out ruins, with all adult men slaughtered and the surviving women, girls, and boys in a state of both physical and even more severe mental trauma after being subjected to (often repeated) rape.

So monstrous are the acts of these brigands that many scholars have concluded that they simply are monsters by virtue of birth and blood, much as demons are malevolent by their very nature. But while one can hardly fault them for it (especially not after having seen their work with one's own eyes, as the author of this text has), it still is an oversimplification and can not stand to scientific rigor. As such, I instead propose three distinct main causes behind the conduct of the Druaghi.

Firstly, what little we know of Druaghi society at large is that it is matriarchial in the extreme, with males being seen as breeding stock at best and as undesirable at worst. Those few who were abducted by their raiding bands and made it back alive generally agree that even slaves were treated better than the Druaghi men, with male infanticide being highly common. As if the fatal inferiority complex that arises as a result of this mistreatment wasn't enough, it appears that the dreaded Druaghi raiding bands themselves are not so much sent out for coordinated attacks, but rather consist of young adults that have been forcibly exiled to the surface as a means of population control. That the gangs forming from such individuals display utterly psychopathic behavior, a deep-rooted misogyny, and highly deranged sexual behavior can hardly be deemed surprising.

Secondly, at least more veteran raiding bands intentionally use their mass rapes as a means of psychological warfare, intentionally leaving the victims of their sexual violence alive so as to increase their own infamy. More than often, the latter alone will suffice tPost too long. Click here to view the full text.


File: b53cf4375989596⋯.jpg (Spoiler Image, 366.4 KB, 1046x1500, 523:750, 20171121.jpg)

Where's a group of matriarchal melee necromancers?

File: 474a4afeaa4174c⋯.jpg (19.38 KB, 470x360, 47:36, 11149122_10206950045295041….jpg)




why is life as a DM pain

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>But you just mentioned you were bored.

That was before I ran wild with my schemes.

I'm not saying you should ditch DMing in person, just pointing out that there are other approaches with different drawbacks, but also benefits that can make them worth doing every once in a while. As for engagement, this is only a problem at first, but the moment you start being creative with the players and tailor subplots for them, they hang onto your every word (I liked to give them "goals" that, if successfully completed, would make their characters much stronger, but that ran a very high risk of putting them in conflict with the rest of the group should they fail. Such as giving the edgy faggot who mains a vampire the opportunity to make fledglings and thralls, but having to carefully hide his nature from both NPCs and the rest of the party, lest he be promptly slain like the monster he is). You can't pull this sort of thing over voice or in person, as you can't withhold large amounts of information from some players without them even noticing it's being withheld.


File: ac431c3ccc4edc8⋯.jpg (153.88 KB, 460x650, 46:65, Spartan King.jpg)

Well OP, you should talk to your group, stablish that it's YOUR game and YOUR rules but you must also be able to adapt to your players, sometimes that can make a lame game awesome


>I stopped at 2 because I was afraid to push it and become that DM

you should have gone for it


>my friend owns the only comic/tabletop gaming shop in my town

>not many people interested in those things here so the business was terrible, he started selling food too(coffee, cakes, sandwiches, that sort of stuff) that kept it afloat.

>in the past years the otaku and geek communities started to grow here and my friend's business had an increase (mostly selling mangas and magic/yu gi oh cards)

>he started hosting different activities on weekends, first movies and video game tournaments, then magic and yu gi oh games/tournaments and finally some roleplaying games

>i had always been the GM in our games since we where like 10 so he asked me to GM on his shop and i would get paid for that

>accepted mostly because i love doing the GM work

>He announced on his facebook page his shop would be hosting roleplaying games and 2 groups where interested (in both cases between 14-20 years old)

>none of the groups had ever played any tabletop roleplaying games

>we created a setting based on ancient greece with a set of VERY simple, homebrew rules that encouraged roleplaying instead of rollplaying

>made a set of pre-made character sheets in case they can't come up with a character and a bestiary

>simple classes too, they where Hoplite (heavy warrior with big shield, sword and spear) Ekdromoi (light warrior with a small shield, a sword and a sling that worked as ranger/rogue) Toxotai (archer that had different kinds of arrows and poison, daggers or short sPost too long. Click here to view the full text.


File: efcd3b47baa1889⋯.jpg (1.08 MB, 2000x1500, 4:3, hoplites.jpg)


>then the second group came

>a group of 5

>they only played videogames, mostly skyrim and some mmo's together

>explain the rules

>game starts, i decide to use the exact same scenario i used with the other group

>players where on their own and away from home after their army lost a battle and was disbanded. The objective is to get back to Athens while a powerfull barbarian warlord tries to hunt them down (at first the players would not know about this last detail)

>they start in the wilderness, 1 Seer, 1 Ekdromoi, 2 Toxotai and 1 Hoplite

>The seer had an interesting power, if his roll was good enough i would give that player, and only that player a little bit of information, for example i could allow that player a glimpse of the map or a clue of a future event

>seer uses his power and rolls a 20, i allow him a quick look at the map and he has "a vision" i took a piece of paper i had previously written on and handed it to him

>he tells the group about his vision

>he was standing alone in a red field covered in blood, an eagle crossed the sky above him holding a sneak on its claws and he could hear both music and screams on the distance. He walked through the field and found a group of tents and a horde of barbarians celebrating over the bodies of greek warriors, suddenly a huge barbarian stared at him, he was wearing bronze armor and the hand of a warrior was hanging from a chain around his neck. The warrior started walking towards him and soon the whole horde followed him, chanting and raising their weapons as they marched.

>the group was alarmed but they also wanted a fight, one of the archers said he should have picked seer instead

>they walked into the closest miserable barbarian village

>they had no money but they could exchange some of their gear for stuff

Post too long. Click here to view the full text.


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>one of them decided to go full murder-hobo because they would need to "level up" to fight "the boss"

>he starts killing random villagers, soon the remaining men form a lynch mob, the town's druid is at the head of it

>he starts casting a spell but one of the archers kills him before he completes it

>another fight breaks out but the villagers surrender

>murder-hobo starts murderhoboing, the other players try to stop him at first but end up joining him except for the hoplite

>soon there is only women and children wich they refuse to kill

>still the hoplite tells them they have become the villians now, most of the group thinks it's cool

>they level up and get some new skills except for the hoplite as he didn't killed enough peasants

>they rest and soon the vanguar of the barbarian army arrives

>they just stand their ground and fight

>they start loosing, the warriors are stronger and fiercer than anything they had faced before

>some of their weapons and armor breaks, they are out of healing items but they win by the end of the day

>while they rest that night they realise, this was a single troop, there is a whole army coming towards them

>that night the seer dreams of the god Tanathos dragging them by their heels

>in the middle of the night they interrogate a random woman, she tells them where the next village is

>it is revealed that the players killed the warlord's son when they first attacked the villagers, he hates their guts now

>they grab some crude barbarian weapons and gtfo

>by dawn they arribe at the next village, but news of what happened got there before them and the villagers refuse to let them in

>they try to force their way in to get Post too long. Click here to view the full text.


File: d1ce00b967ed0f4⋯.jpg (38.89 KB, 480x360, 4:3, hqdefault.jpg)


>the Ekdromoi (rogue) is the first to die, pierced by a spear while the group tried to run away

>they managed to disengage and retreat i actually cheated to allow it

>while all this happened the seer tried 3 times to get "help" from the gods

>first he rolled a 6, he saw them all covered from head to toe in blood, then he rolled a 4, no response from the gods, then he rolled 18, i handed him over the piece of paper

>the goddess Artemis appeared to him and revealed a secret path only used by goats that leads deep into the mountains, but i added something else might need to leave them behind

>soon the barbarians found them and the fight broke out, one of them was dead and the situation seemed hopeless, they complained but i jut shrugged it off

>both toxotai where badly wounded and the hoplite was at half health

>i was wondering what the seer would do, and as the murder-hobo (archer/assassin) was complaining about the game being impossible the seer interrupted him and told the group about his vision

>they ran like madmen to that secret path

>one of the toxotai (hobo) turned around and tried to kill the warlord but his arrow missed and he was slain by the warlord's spear

>they found the path but the barbarians where too close, they where all injured and the remaining archer only had a dagger to defend himself with, they where doomed

>but then the hoplite turned around, braced his shield, raised his spear and told his companions to leave

>he would hold the line

>the barbarians charged him, but in that narrow path only 2 of them could attack at once

>his huge shield was like a wall and the barbarians died one by one as they clashed against it, but they where relentless

>in the end the hoplite's spear waPost too long. Click here to view the full text.

File: aedb31d8e6a61d3⋯.jpg (34.98 KB, 700x525, 4:3, Bunny Cup.jpg)


Questions That Don't Deserve Their Own Thread go here. The previous one hit 500 posts: >>308257

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Some kind of mental debuff.


File: ce7ca55c73c756a⋯.jpg (28.04 KB, 600x600, 1:1, ce7ca55c73c756ab9c59db68e4….jpg)



>He doesn't homebrew an alchepist


File: 27dfb95e84dbec2⋯.jpg (358.17 KB, 2695x2148, 2695:2148, war-maul.jpg)




Which do y'all think is overall the best? From a flavor point of view or a practical point of view? Which alignment do you think uses each weapon type?

Currently, from a personal stance, it feels to me like Bludgeoning is one of the best physical damage types. Theoretically, I feel you can do more damage with a bludgeoning weapon to basically anything else. Not only can you use it to inflict massive levels of trauma to the body (physically speaking that is), you can use it on inanimate objects with more gusto. Thoughts?



Wholly depends on your opponent. When facing a heavily armed opponent your sword isn't going to do much: you'll want a stabbing weapon to go for the vulnerable parts or get a heavy bludgeon. But against a lightly armored opponent or even an unarmored one a bladed weapon is more useful since even a slight touch can do a bit of damage while the bludgeon requires momentum. And going by damage immunities you'll frequently see monsters that are immune to piercing, slashing or both. Skeletons for example… well, how do you stab a skeleton?




>how do you stab a skeleton?

Even harder

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You know the drill: Complain, bitch, beg for attention, discuss goings-ons, suggest banners and corner images, propose events and projects.

Some drama on halfchan involving gookmoot and the shitty legacy mods has people talking about another exodus. Whether or not that happens, it does seem to have encouraged some faggots to pay us a visit.

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A few other guys were arguing about race before ND came in, albeit when ND got in it got really out of hand.



There was some rather shit bait there, what sort of snowballed into the nonsense there.

Partly my fault, took the bait too handilly. I'm really shit about that.



… so when are you supposed to use those? If you use them at an official tournament you'll be kicked out, and if you use in a more private setting you're trying to insert your Magical Realm and nobody will want to play with you again.



It's for the comic book stores that try and push the weeb aesthetic, and thus attract customers of that ilk, and then have MTG besides that.

You know, the stores that advertise as being an "Authentic Japanese comic store" run entirely by fat Americans. The kind that have dedicated yaoi and loli sections.



Oh I see, they are for collectors and… "enthusiasts".

File: 34b67fa60d80b94⋯.jpg (29.68 KB, 450x298, 225:149, RapeDice.jpg)


I think we need some decent rules on how to do this. Consensual cutting-to-black is fine but in situations where a PC wants to rape an NPC and you want the NPC to fight back or vice versa there should be rolls for attack and defense to let the dice decide who is successful.

Rules for this are best based upon extrapolating from existing attacks.

For example: gurps already has FOUR techniques you can use as a basis for attacking anuses/vaginas on page 72 of GURPS Martial Arts

>Eye Rake : defaults to Karate minus 5

you use all the fingers on your hand to target the general area of the eyes and force a HT check. Failing the roll causes dysfunction in the targeted organ, but no HP lost unless it's a CRITICAL failure.

>Eye Poke: defaults to Karate minus 9

you target and external organ with 1 finger but can only inflict minimal damage, you cannot penetrate deeply enough to harm the brain but can cripple the eye if you inflict more than HP/10 (which means only 1 damage for those with 9 or less HP, 2 damage for people with 10-19 HP)

>Eye Pluck: defaults to Karate minus 10

an advanced eye poke which if it cripples, also induces an HT check which if failed means permanent crippling because the eyeball is scooped out (you normally make a HT roll when crippled but it is only permanent on critical failures, normal failures are simply "lasting" and require 1-6 months to heal)

>Lethal Eye Poke: defaults to Karate minus 11

under the hood this is "Targeted Attack (Karate Lethal Strike/Eye)"

This is an Eye Poke which beyond crippling the eye can inflict brain injuries.

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You type like such a faggot. Cuckchan is too good for you



File: c2cdce21501032b⋯.jpg (21.54 KB, 351x351, 1:1, u.jpg)


>reeeeeeeeeeee stop discussing game mechanics

bumping this thread just to trigger you turbosperg





1-line shitposts are effectively doublespaced, complain about those instead. I'm just trying to make things easier for you. People are slow.


How about rules where all the players and gm tell you to fuck off with your fetishes? Why the fuck would anyone roleplay fucking sex with you? What kind of disgusting faggot are you? Do you even play tabletop games or you just theorize about them like a bitch?



So how many existing GURPS supplement have you looked at before making this thread, and what are their names?

File: 933bc89048e2be7⋯.png (116.02 KB, 500x433, 500:433, 1464365909378.png)


As decreed, SJW incursions and acts of politicization within the larger hobby community get shunted into one thread. This thread.

Recent happenings

>Green Ronin, RPGnet, and Frank Mentzer caught up in the #MeToo rape accusation blitz

>MtG models a new card after Rachel Agnes, a camwhore after they claimed they'd never put players on cards again

>Max Temkin started "Cards Against Humanity Saves America" another shitty publicity stunt where they plan to take the money to buy a piece of land on the mexican border and then use the rest to keep a lawyer on retainer to slow down the construction of The Wall in some vague attempt to spite Trump. Idiots are eating it up

>PAX Unplugged happened this weekend. Given how pozzed PAX is, it's only a matter of time before some cries of misogyny and racism come out.

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I'd advocate for robots whose hostility depends on you PC's melanin levels.


You'd think if ND was so set on shitting up this place, he'd be smart enough to change his posting style so people can't smell him from a mile away.


File: 8d9f2c9702cab80⋯.jpg (222.99 KB, 600x2193, 200:731, Zimbabwe.jpg)

File: ed4805d90d0dbba⋯.jpg (387.27 KB, 3384x955, 3384:955, Zimbabwe 2.jpg)


>Oh, so somehow growing up in a poorer than dirt environment, where you get by on scraps and UN relief packages and the only education is whatever a missionary can be bothered to teach you has NO EFFECT on mental development?

You mean like Zimbabwe, which used to be the breadbasket of sub-Saharan Africa. The one that by "coincidence" began to have a drought and issues with starvation following the eviction of all the white farmers.



>I'd advocate for robots whose hostility depends on you PC's melanin levels.

Sounds a bit advanced for them. Perhaps wands with a secondary enchantment that checks your privilege before you can use it.



No. Women and minorities know what it is, and they don't care. You give them shitty, poorly written characters, and they lose interest in the lot.



No, it's because otherwise we'd have shit like this in EVERY thread.


>I'd advocate for robots whose hostility depends on you PC's melanin levels.

Didn't that new South Park game do something similar, with the darker your character's skin is the more difficult the game is?

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I'm currently reading pic for some light reading and in hopes of working some organic humor into my campaign. What about you?

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File: fc682190ad9b9db⋯.jpg (51.86 KB, 415x600, 83:120, HPL.jpg)

File: a8a989aae155bfc⋯.jpg (29.61 KB, 329x499, 329:499, RATMW.jpg)

Pic related currently.


File: 6e16b1e2b384edd⋯.jpg (121.24 KB, 708x1080, 59:90, shannara.jpg)


This guy's still writing? I'm not even sure I want to read this, on the one hand I remember liking the series, on the other hand it's been so long since I touched them that I don't even know I'd have the faintest familiarity with where it left off.

I thought this series was over but apparently there's been a shitton more of them since then.


File: 3420ec55bd392b2⋯.jpg (40.99 KB, 313x500, 313:500, shebear.jpg)

>mfw it's finally translated

Maybe it'll provide good inspiration for my next Myfarog game which I'll be running never ever


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File: 986f82e26ffa89e⋯.jpg (45.09 KB, 346x500, 173:250, Elric.jpg)

File: d20746291e10ad4⋯.jpg (73.16 KB, 588x588, 1:1, 20842122_1882079062042547_….jpg)


Post character backstories that are your favorites, due to the quality of them, good or bad, or just always stuck with you for whichever reason.

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File: 3ccc0cb4c19bb4d⋯.jpg (47.81 KB, 265x370, 53:74, spiketournamentgrinder.jpg)


We're going to need a whole thread for this dogshit.

The most entertaining ones are the ones that should have been legit black-border cards.

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>Troll Ninja

>Evil Inspecter Gadget

These cards are actually more practical than they are funny.



>X doesn't have X in its cost

Missed opportunity.



For once its actually mechanically neat AND funny. The shtick isn't about "X in costs". Its about how because the card has X as a name, it confuses the standard system whilst still having a neat effect.


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I think it's like that for flavor reason. Like no land fall for pic related.



I see nothing wrong with cards existing in two zones at once.

>Discard your hand

>Well now its in your bin

>If it's in your bin, it can't be in play any more, so it's dead


Landfall was great. Even though it's effectively landfall, it's not "keyworded" as such. Which is stupid, because it's mechanically identical. It means more abilities to keep track of that will never ever be used again.

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I have a bad guy who became a ghost after death and possessed the local fortress commander (the guy who killed him a few decades ago). In control of the commander he destroys the fortress from within and builds a garrison of skeletons from their corpses. It's a fortress set on a river to manage shipping and protect the nearby lands this dam provides irrigation for.

Problem is I can't work out exactly how he kills ~100 fighting men+~70 non-combatants without most of them killing him or fleeing. Ghost is a Cleric 5 (Necromancer). Any suggestions?

Pic related is bigger than what I had in mind, but general idea.

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I actually never intended to have 100% kills or even secrecy. I already intended this takeover to become public knowledge within a week or two (Once attacks start NPC wizard uses whispering wind to warn outpost, people at outpost rush to the big city to seek lord's help which then involves the PCs). Just wanted to avoid very low percentage of kills that would leave half the garrison alive to retreat.


>Kill one person, then lock down the fortress to find the "traitor"

This one works pretty well to start. Installation is a bit disciplined (even without their commander) to just start killing eachother though.


>Best done in the dead of winter in order to make "Jump in the moat" a suicidal option.

That's good. Turns control of the two bridges in and out and maybe the dock into a kill house. Also explains how he can lock down a shipping post (no shipments coming down river this time of year).


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>Installation is a bit disciplined (even without their commander) to just start killing eachother though.

Just play it like the thing except the ghost has no weaknessess that they know of and someone who is possessed can be unpossessed to pass any tests the N/PC's think up.

Add in a lack of food or water and isolate them and they would be killing each other within the week.



It's a fortress on a river, little hard to isolate it from food and water.



What if this occurred during bad weather? A hurricane, blizzard, extreme thunderstorm etc. would keep most of the garrison from leaving for fear of the weather.



>Takes a few hours for it to happen

>Can even find a tattered journal about a soldier or civilian noticing there are fewer and fewer guards around. Why isn't anyone patrolling? It's far too early for the night shift

>Oh, is it my turn to talk to the commander?

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Any interesting /tg/ related webcomics you've read recently? Anything that gave you an idea for a campaign or story? Or just has that right fantasy/sci-fi feel? If you haven't read a lot, I can recommend a few;

Daughter of the Lilies: Mysterious mage joins adventuring group, amazes them by not being a total dick, has some serious identity issues, might be god.

Cassiopeia Quinn: Wretched PIRACY! In! Space! Great example of how to make a story with primarily-good characters still have real and meaningful conflict. Almost everyone in this story can claim with decent justification to be a good person.

Skullkickers: Manic mercenaries being the most murderhobo murderhobos they can possibly be.

Erfworld: Isekai story that's actually told well. At least, until the point I stopped reading (after it turned into more of a web-novel… thing. Guy gets sucked into a board game world, and he breaks it down like an American car.

Order of the Stick: Again, stopped reading this one a while ago. It was decent fun when I was a kid, but nostalgia goggles may be in effect here, because I had a very low bar at the time. Adventures of a D&D party. It gets less D&D-focused over time, and switches to actually trying to tell a serious story.

I remember there was one more that I read when I was younger, that was basically the artist's friends characters in the various campaigns and systems he ran. Can't remember the name of the comic, but the artist called himself Obsidian, I think? And he lived in South America. Anyone know who I'm talking about?

Oh, and the attached images are from Trashknight, which just started and doesn't have much in its archives yet. I can dump it if people are interested.

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ongoing. Still being worked on. for now till the artist goes crazy and says he's done with it again or changes the art style randomly.



Are you calling me a liar?



No, I'm calling you Gertrude.



Sanzo's works tend to be pretty short.



Out of Placers updated, hopefully we get something exciting soon.

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You know the drill! Beg people for free art.

Booru: http://8-booru.booru.org/index.php


Check out >>>/loomis/ for drawing tips, guides, and tutorials. Remember, anyone can be a drawfag if they are willing to practice. Tons of tutorial material is out there. Search youtube, if you have to!

Previous threads:



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I'm on about the creepy skintone ones that look like pedophiles in the sea.


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It's just like one of my japanese anime!



Too nice and dandy to fit but I still enjoy the show so there you go.



can't you explain them here? i don't use discord



sounds interesting, would you care to post references to what lich, dracolich, fiends celestials look on your setting?

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I find the concept of classes fascinating, but I find that their execution is always lacking a certain something. Character classes imply a sort of training and background, above and beyond a normal life, but they're often treated like a vague sort of archetype or theming.

In a thread we had some time ago, we started discussing the idea of physical changes different classes would undergo as they pass far beyond human limits into the legendary and epic tiers of power. The most obvious example of this would be Monks becoming outsiders once they achieve a certain level of bodily mastery, but that's more of a gimmick to give them some more special powers so the class isn't all shit.

I'm talking more like, Druids becoming more like spirits of Nature than people wielding nature magic. Clerics that exude a divine aura. Fighters with a network of scars across their entire body and a stench of blood that just won't wash off. Bards whose every movement and word becomes rhythmic and musical. One look at an adventurer and you should be able to tell what class they are and just how powerful they might be.

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I think the main reason I have difficulty with the mutations aspect is that I tend to view adventuring less as a thing of "leaving behind ones humanity" and more a manner of "reaching the pinnacle of humanity". That is, a Fighter begins as a Veteran and ends as Lord, rather than starting as a Veteran and ending as a "Destroyer" or "Bloodsavage" or whatever other 4E Epic Destiny comes to mind first.

Both are cool, but I guess I find something more inherently romantic and fantastic about the former scenario than the latter. The transformations, to me, give a somewhat jaded look upon things. Which works best is something very setting dependent, I think.


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I guess it comes down to what kind of mood/theme/feels you want your campaign to have. Will your heroes sacrifice their humanity in pursuit of power, or will they become paragons of what humanity has to offer?



I always hated the idea of classes. I would much prefer a system where it was more like a title for your given traits.

See EYE Divine Cybermancy, for a good execution of this.



Class systems are something I really like in theory, but hate in execution for the reasons discussed above: They tend to lack organization and purpose, they fill in these odd niches as professions, but get too many vague concepts attached to them that don't mesh with the powers that they are strictly tied to. A lot of it is clunky legacy mechanics that exist because no one would buy D&D if they class system was removed.

That said, if the classes were given more personality and structure, if they meant something beyond being a sort of cliche or archetype, they'd be a much more rewarding and interesting mechanic to use.


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Just some ideas for things that could happen to a seasoned adventurer, because a lot of games tend to avoid the consequences of such a dangerous profession

>Scars – Marks from fangs, claws, blades, fireballs, and other injuries

>Minor Dismemberment – Missing fingers, toes, or ears. Crooked noses from a rough break too.

>Severe Dismemberment – Missing hands, arms, legs, or eyes

Basic injuries from a life filled with battle. When magic healing isn't an option and basic field medicine is your only choice, you end up with scars and keep them, because there's no "Cure scars" spell in most games. These are minor changes that might add flavor to a character's appearance, like an eyepatch or a glove that they never remove in polite company. Things can get far more interesting than that, too.

>Signs of Healing magic – Mismatched skin tone where large chunks of flesh were magically regrown

>Replaced Limbs – Belonging to a different species, mechanical, artificial, magical, or whatever.

>Deadened Flesh – Constant battle combined with excessive use of healing magic leaving parts of the body with an inability to process pain or sensation as easily.

>Reincarnation – Lower level and easier to perform than a full Resurrection, but includes the almost inescapable possibility that the target will come back as a different race and sex.

And, of course, you can just get weird as fuck.

>Curses – These might alter your appearance or simply add a quirk to your behavior. Cursed items used to be a big thing, but they are less common in modern games.

>Showy Artifacts – Weapons covered in glowing runes, armor made of arcane materials, robes and cloaks woven by supernatural creatures from impossible threads, floating ioun stones, dancing swords, intelligent items

>Lineage and Bloodline – Some games give you the option to become half-angel or half-dragon as some kind of feat or class. Most of these come with unavoidable physical alterations. Not aPost too long. Click here to view the full text.

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