[ / / / / / / / / / / / / / ] [ dir / agatha2 / builders / choroy / dempart / general / magali / smn / xivlg ]

Catalog (/tg/)

Winner of the 72rd Attention-Hungry Games
/otter/ - The Church of Otter

February 2019 - 8chan Transparency Report
[Create a thread]
Sort by: Image size: [Show all] Archive
R: 1 / I: 0 / P: 1 [R] [G] [-]

Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

R: 71 / I: 47 / P: 1 [R] [G] [-]


Anyone here larp-ed before? How did it go? How dressed up were you?

Visiting a medieval faire makes me want to try a LARPG


R: 225 / I: 14 / P: 1 [R] [G] [-]

PDF Share Thread =The March of time=

March days return with their covert light,

and huge fish swim through the sky,

vague earthly vapours progress in secret,

things slip to silence one by one.

Through fortuity, at this crisis of errant skies,

you reunite the lives of the sea to that of fire,

grey lurchings of the ship of winter

to the form that love carved in the guitar...

...Enough of that, let's get with the sharing!!

Last thread:




R: 23 / I: 14 / P: 1 [R] [G] [-]

40K General n°22: Chaos Approved Edition

Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

R: 18 / I: 3 / P: 1 [R] [G] [-]

New TCGs

Anyone play the Final Fantasy or Fire Emblem card games? Are they worth learning and finding (simulator/digital) matches for?

R: 29 / I: 13 / P: 1 [R] [G] [-]

Combat in campaigns, using history as a muse.

The setting, the story, the goals and the challenges are always the easy part for me. I tend to design campaigns that are very "sandbox" in nature, with some basic ideas, a few specific challenges I'd like to give the players and a general progression of the world events as the campaign goes along. The only thing I always struggle with is making good combat scenarios.

So here I am, day dreaming at work, and the idea occurs to me that maybe I can use irl military training concepts as a basis for my combat scenarios (current and historical).

Anyone try this before? Any good resources out there for this stuff? I'm talking about community stuff that adapts these to tabletop or old manuals from history that lay out these basic concepts for drill instructors to train their troops. Any good books that detail the tactics used by squads in history?

>2nd Pic related, maps and details to get the imagination going.

This will be an Only War campaign, which is why I'm looking at more modern battles and tactics, but I'm also interested in historical, more traditional small unit tactics for the next Fantasy campaign I run.

I'm more interested in small skirmish type stuff you'd see in your typical group campaign, but large scale battle ideas are also important for communicating scale and scope in a story.

R: 389 / I: 132 / P: 1 [R] [G] [-]

Politics Thread: The Pozzening

>Want to get back into wargaming

>Find very few companies that aren't pozzed to shit

>Like the looks of Kings of War

>Go check out the forum on Dakka Dakka as everything else is on facebook

>See a topic on making armies more varied

>Entire thread devolves into faggotry because of a furry

BO Edit: Congrats, your thread has been chosen!

Old Thread >>390219


R: 280 / I: 258 / P: 1 [R] [G] [-]

/tg/ Drawthread - I Have No Idea What the OP Template Looks Like Edition

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards





Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.


Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General in-depth talk about ways to improve and being an artist

CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials

FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students

Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork

Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting

Level Up Sessions: Livestreams and talks with professional artists

Booru and Delivery Archive


This is the closest thing we have to archive every delivery safely in a centralized area.

Participation here would be greatly appreciated.

R: 496 / I: 186 / P: 1 [R] [G] [-]

World of Darkness General: Vampire V Edition

The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

R: 206 / I: 55 / P: 1 [R] [G] [-]

QTDDTOT: Bunny Rabit Dice Edition

This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>383878

R: 171 / I: 48 / P: 1 [R] [G] [-]

Meta-Thread: Bad PR Edition

It's that time again. Time for more complaining, internet drama, and if the mood is right, we might even talk about /tg/.

R: 29 / I: 3 / P: 1 [R] [G] [-]

Ability Scores Pointless?

Can somebody please explain to me the actual fucking purpose of ability scores?

Seriously. What is the point of having 18 strength if, I try to break a door, and roll a 1?

Or why bother having 20 charisma if I'm just gonna have to roll whenever I use it, and depending on what the dice lands on, I succeed or fail?

Ability scores seem inherently pointless. Change my mind.

R: 405 / I: 1457 / P: 1 [R] [G] [-]

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

R: 16 / I: 6 / P: 1 [R] [G] [-]

Better Ships and Sailors for RP

As a professional seafarer, I find that the ships and sailors used in gaming are bad

Very bad

Rather than cringe and ridicule, I thought I might put together a primer for Dms/Gms, game designers, and fantasy writers could use as a quick reference to get things right

I’m not trying to write an 800 page tome but something of a cook book to get the spirit and the flavor down

I’ve worked on everything from nuclear powered ships when I was in the navy to sailing ships as a volunteer

So what do you guys think?

Is it worth doing?

What would you want covered?

R: 74 / I: 38 / P: 2 [R] [G] [-]

NaNoWriMo & NaGaDeMon 2018

November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.

The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.

Discuss ideas, request feedback, encourage one another, and get writan'

R: 45 / I: 11 / P: 2 [R] [G] [-]

Warhammer Adventures

You have been hired to write a a Warhammer Adventures book for ages 10 and below.

The plot involves Drukhari. Specifically the Haemonculi.

How would you go about doing it?

R: 2 / I: 0 / P: 2 [R] [G] [-]


I know there are some fa/tg/uys out here who play Warhammer through TTS but there are a lot of options I see when I'm looking through it and as someone completely new to the series (and wargaming in general unless you count Heroscape) and trying to play games with other new people, what should I download and use? Are there any particular editions that are better to use or easier to learn? Are there certain figure models on Steam I should be downloading over others? Are there specific factions that are better for beginning players to use?

Also fucking christ was the verification always this illegible? Fuck these captchas

R: 254 / I: 94 / P: 2 [R] [G] [-]

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

R: 59 / I: 48 / P: 2 [R] [G] [-]

Board Game Recommendation

I'm looking to add to my collection of board games, but I'm not sure what to get, tell me your absolute favorite(s). I'm not exactly picky about what kind of game it is. I already have Betrayal, Pandemic, Specter Ops, Mysterium, Scythe, and Tales of Arabian Knights.

R: 8 / I: 1 / P: 2 [R] [G] [-]

So whats the deal with GW's new 'burner release' model?

>Doing 2nd edition age of sigmar books for Skaven and Breton- i mean Flesh Eater Courts

>As part of the release put out a new one of these 'theme boxes' that is a small starter for each army with unique sculpts, the core rules, warscroll stat cards and so on.

>Naturally even the people i know who stuck to WHFB want new ghouls and skaven models because sprueporn.com rules

>Sells out on preorders alone

>Most local GW's, even in bongland given 3 copies per store at max

>Out of print and wont be coming back

I know the idea is these are, comparatively, selling at a huge loss but going to the effort of a box that comes with its own book with lore and battleplans only for it to be gone seems kind of shitty and its not just an age of sigmar thing. This happens for everything to a degree.

What do you think about this tactic? does it drum up interest in sets? is it mean to in the longrun shill more 'start collecting' kits which have recently gone up in price but only contain the regular off the shelf kits that have been around for years?

I mean shit if you actually play Age of Sigmar in particular the only Skaven starter box is for clan pestillens and it seems like Skaven players from what i've seen are as sick of them as the rest of us are sick of ultramarines or sigmarines at this point.

R: 133 / I: 61 / P: 2 [R] [G] [-]

Did the bitter as fuck WHFB fans you know ever calm down?

>Games Workshop undergoes large shakeup internally, new CEO wants to change things

>Biggest change comes by killing off Warhammer Fantasy. A vastly underperforming game that took up a lot of store space, was not getting significant growth with younger audiences and had exhausted its lore and mapped out its world after 30 odd years.

>Something had to change and reset the clock, they went with the End Times. Maybe not the best option but the one they went with. WHFB died and Age of Sigmar was born

>For a year shit was rough. 1st of AoS was a trashfire now considered a rushed out placeholder by many

>Multiple groups tried to create continuations of WHFB

>Some like Kings of War was the old greybeards digging their heels in to keep their joyful escape from the world consistent

>Some like the 9th age was bitter as fuck younger neckbeards angry at the world behaving not unlike star wars galaxies players after their mmo shutdown: every other game was FUKKIN SHIT and they were loud, annoying assholes

>Long and short of it is that skirmish is the new tabletop king and rank and file has no audience beyond its existing and naturally over the years shrinking one

>AoS gets its 2nd, and arguably first real edition and explodes in popularity, with single armies like Nighthaunts selling in a month more than the entire fantasy range did at its peak

>3 years on many accepted something needed to be done and love or hate aos it was clearly a good move for a business and remember the WHFB times fondly as days no long gone.

>But some remain monumentally buttmad years later claiming everyone not playing games like the 9th age are 'shills' out to sabotage it and making jackasses of themselves publicly and get banned from cons and tournaments.

Do you know anyone like that who has failed to move on?

Share with us your stories of autistic retards going nuclear.

R: 262 / I: 132 / P: 2 [R] [G] [-]

Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

R: 213 / I: 629 / P: 2 [R] [G] [-]

Third Annual Drow Smut Thread

The last thread's in autosage and these are a tradition at this point, so here's the new one. Feel free to add any drow related smut, as long as it's not something that belongs in /chaos/, because dicks do not belong on women.

R: 227 / I: 355 / P: 2 [R] [G] [-]

Chess puzzles (easy)

Black to play

S Schweber vs Spassky

R: 286 / I: 1154 / P: 2 [R] [G] [-]

Character Art Thread

It's been a long while since we've had one of these. Why not share some of the new stuff you've added to your folder, anon?

R: 186 / I: 42 / P: 2 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 34 / I: 15 / P: 2 [R] [G] [-]

When Jesus joins the game

So this happened on RPoL.

>join a campaign on RPoL

>2e adnd ravenloft

>me and friend decide to go for some fun builds

>friend is priest that is all about healing and not harming

>I am buff ranger that hates vampire

>also I had both my arms torn away by vampire

>hence the hate

>we invent a silly deity called Bibi

>praise be onto Bibi

>we spend several weeks basically jerking off because the DM is fairly slow

>no biggie though it's rpol things can be slow but there is no schedule and you just do things on the side

>DM railroad us to meet the other players while ignoring my tracking or animal lore abilities

>a bit annoyed

>tell OOC to please at least give me some flavor text for my efforts

>other player tells me I didn't have a map so maybe I shouldn't complain

>because you need a map to find animals

>so we continue we introduce each other

>then one halfling begins to talk about the One True God that created all else

>me and friend get a christian vibe from it but think nothing of it

>I mean a religion similar to a christian one is fine

>guy continues about how their god is the absolute true god and the rest are just minor manifestations of this god

>halfling continues calling the goblins "Saracens"

>my character who is vary of vampire and evil cults clearly raise an eyebrow and questions how can they declare their god the true god when it is a known fact that many deities actually exist

>call them heretics, since this is basically cult speech from my point of view

>halfling goes on to explain how we are all born with sin but Jesus Christ saved us and Satan wants to send us to hell

>at this point I stop, go to OOC thread and ask DM if christianity is an actual religion or I am being trolled

>before DM even speaks the players go on a rant about how I am a dickweed for not accepting this and how I should just move on and not question it

>try to explain that having an ultimate god in the pantheon and having the literal jesus christ in the game has a shitload of implications, such as Allah possibly existing (since Saracens is a term that the halfling used) or that jews exists, since Jesus became the Christ by being nailed after speaking heresy against the established church

>player goes and say mine is an unfair question to ask the DM

I would've have questioned him less if he wasn't a fucking halfling talking about Jesus Christ.

R: 47 / I: 7 / P: 2 [R] [G] [-]

So where did the WHautists go?

Nearly 4 years ago WHFB was kill and we saw the great neckbeard migration. Supposedly. Multiple games were supposed to be 'the promised land' and every one of them got shilled super hard.

So what happened?

Kings of War seems to be the greybeard game of choice where old garden gnome looking dudes take all day for half a game, patrolling the table, squinting at each unit going "yup" before each move. The 9th age got the butthurt passive aggressive 30 year old boomer stereotypes who come to game night with a couple of giant monster cans and go on longrants and often get banned from tournaments for 'loutish behaviour' and aside from the two most i know seem to have chosen skirmish games or just vanished entirely.

What happened to the fantasyfags in your area?

Where did they go?

R: 304 / I: 104 / P: 2 [R] [G] [-]

Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

R: 66 / I: 14 / P: 3 [R] [G] [-]

Retarded Player Character Deaths

Sup /tg/. One of the people at my table died while trying to pull off a harebrained scheme to discover the location of a magic item. Also, dumb character death thread in general.

>D&D 5e run on Storm King's Thunder

>Our DM asks players what magic items player's want to eventually receive because the whole group, including him, are relatively new to D&D

>That and he's just lazy

>One of our players wanted the Wand of Wonder

>A bit of info on his character

>Half-elf wild magic sorcerer in his mid to late hundreds named Sir Brimsley Duffledord III

>Usually portrayed as a senile old man, a spell slinging version of Rick Sanchez, or both

>Wanted to get his hands on the Wand of Wonder so he could get even more lolsorandumb magic on top of his wild magic

>The party reaches Luskin while pursuing the dwarven criminal Forky McFuckface or whatever his name was

>DM mentions that while we're in the market place there, we see several fancily hooded men interspersed among the crowd

>Look like the kind of guys who would know a lot about magic; archmages or some shit

>Brimsley decides to test this by shouting at the top of his lungs "Everyone who isn't an archmage is super gay!"

>Everyone in the crowd except for the hooded fellows seems offended

>Archmage detected.wav

>This is where Brimsley comes up with his brilliant plan

>He approaches the archmage and uses persuasion to convince the archmage he's a woman and seduce him

>Bear in mind his character is an old ass man who's made no attempt to alter his appearance, no polymorph or disguises or anything

>Archmage somehow is convinced

>They go off to a private room to fuck

>DM says that the archmage is gonna top

>Brimsley's player objects because he doesn't want to take it in the ass

>DM reminds him that he's pretending to be a woman and that it wouldn't make sense for him to top

>Brimsley says fuck that and casts thunderwave

>Archmage is now pissed off and upcasts magic missile at 9th level, summoning 12 darts but leaving them hovering in the air pointed at him

>"You've made a terrible decision messing with me, but I'll give you a chance to live if you stand down."

>"lolnope, where's the Wand of Wonders?"

>Exchange goes back and forth with the archmage saying he'd spare Brimsley and tell him if the wand is if they can just finish

>DM practically going "Dude, this is fucking high level archmage. He will kill you."

>"Don't care, thunderwave again."

>All 12 missiles hit Brimsley and there's no one there to stabilize him, so he dies

>Not as planned.jpg

>His player gets annonyed at the rest of us for not doing anything

>Even though none of the other PCs would have followed them from the market street to the fuck chamber

R: 28 / I: 62 / P: 3 [R] [G] [-]

The Cards of Cthulhu Thread #2

> What is this?

A homebrew project which aims to convert the first series of the Yu-Gi-Oh! anime/manga into a Call of Cthulhu setting, with elaborations on card effects and monster behaviors that correspond to characters from the material.

> Where can I see what's been made so far?

Everything up through Duelist Kingdom has been compiled at the link: https://mega.nz/#!LWp33AYZ!UgrrppOeDYV_PywLZjMSfz9vni4dTEUEayKdIxe5Mfg, and what's been written so far is still in the first thread: >>309669

> Why are you making a new thread?

The first thread reached the bump limit and is on Page 13. A new thread can also remind people that the project is still going on.

> I have an idea for the setting!

Write it down in some posts, and hopefully there can be some discussion about it.

R: 17 / I: 2 / P: 3 [R] [G] [-]

see pic

How would you run a Goosebumps-inspired game?

>100 character 100 characters 100 characters 100 characters

R: 109 / I: 27 / P: 3 [R] [G] [-]


What would you say regarding pic related? Agree or disagree? Why?

source: http://archive.is/DWFbJ

R: 11 / I: 3 / P: 3 [R] [G] [-]

Favourite models.

Post your favourite model that you didn't paint yourself. The larger and cooler the better.

All GW models suck so they don't count

R: 163 / I: 127 / P: 3 [R] [G] [-]

webm thread

/tg/ webm thread for webm and webm accessories.

If you were offered a devil egg would you accept it?

R: 5 / I: 0 / P: 3 [R] [G] [-]


How do you feel about it anons? like it, hate it? it was a major inspiration for Morrowind, anyone wanna circlejerk/hate on it?

R: 278 / I: 111 / P: 3 [R] [G] [-]

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

R: 288 / I: 49 / P: 3 [R] [G] [-]

If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


R: 20 / I: 4 / P: 3 [R] [G] [-]

Tips for a New GM

So in a few nights I will be a GM fir the first time, ever. I'm actually quite nervous about fucking up.

The system is Delta Green. Fell in love with it ever since I played the first time. Couldnt find enough people to play regularly so I'm managing my own with a bunch of strangers on Roll20.

Any veterans have tips for a fresh GM? DG specifically? How do you keep tension, or know when/where to drop clues the players might need? I have prep notes that fill up 2 pages, but I still feel like it won't be enough and i'll stumble around for details.

R: 279 / I: 139 / P: 3 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 150 / I: 212 / P: 3 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

R: 296 / I: 74 / P: 3 [R] [G] [-]

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

R: 238 / I: 91 / P: 4 [R] [G] [-]

OSR General

Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.

>Trove- http://pastebin.com/QWyBuJxd

>Tools & Resources- http://pastebin.com/KKeE3etp

>Old School Blogs- http://pastebin.com/ZwUBVq8L

>Thread Questions

1 - What was your first OSR game?

2 - What do you enjoy about OSR games?

3- Do you have any homebrew content for OSR games and, if so, will you share?

R: 8 / I: 0 / P: 4 [R] [G] [-]

Flames of War

What happened to FoW /tg/? I remember how this used to always have a thread on the front page back around version 2. Then Team Yankee and Bolt Action came out and everybody stopped playing this.

R: 440 / I: 306 / P: 4 [R] [G] [-]

Infinity thread

Lets talk about Infinity and how Adriana is the best faction

R: 17 / I: 2 / P: 4 [R] [G] [-]

Prewritten adventures

What are your favorite pre-written adventures anon?

Any good superhero ones? Only ones I know of are the only Marvel modules that expected you to play as existing heroes (I've got no idea why someone published an RPG so repulsed by the idea of using custom characters) and Emerald City Knights.

R: 438 / I: 626 / P: 4 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 511 / I: 222 / P: 4 [R] [G] [-]

Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

R: 304 / I: 67 / P: 4 [R] [G] [-]


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

R: 57 / I: 17 / P: 4 [R] [G] [-]

What new faction would you want introduced in 40K

Honestly I think that the most fascinating faction with by far the most potential would be a small remenant of DAOT humanity that survived the age of strife completely intact and advanced even farther over the past 15,000 years that equal or surpass Necron levels of tech(Hell DOAT ships were already Necron tier with fucking time manipuating black hole cannons). There's so much you could do with this and it would change things massivly. Due to the fucking Celastrus Maledictum, Nids, Necrons and how fucked everything is it would force the Imperium to ally with them instead of the standard great crusade era policy of reuniting lost human civilizatons. You could have an incrediblly interesting relationship where the 2 powers would have to work together knowing that the Imperium is going to try to forcefully integrate the DOAT humans in the future if peace is ever achieved. You'd have the mechanicus absolutely flip their shit demanding their STC's and you could make things insanely interesting if you decided to have the DOAT still use men of iron that never rebelled. You'd have both factions spying and sabotaging each other while ostensibly being allies. You could also have their govenments, morals. and laws be complete opposites and have them complete without them murdering each other on the spot being they're both human.

How would the Eldar deal with there being Mon'Keigh more advanced than them. What would the Necrons do? How would Chaos try to sabotage the relationship and/or corrupt them. How the fuck would Bobby G handle the situation. How would the esslehiarchy and inquisition deal with there being a prosperous human civilization that doesn't worship or need the God Emperor. Would it create internal tensions in the Imperium that cause more problems for humanity than the new allies? How would the DOAT humans try to keep their tech out of Imperial hands? Would the Mechanicus even be tilling to use the tech?. I mean fuck the possibilities for interesting stories are endless.

R: 116 / I: 53 / P: 4 [R] [G] [-]

Snake snatch ruins everything

Impending divorce (or worse) at work Pathfinder group, not sure how best to handle things or escape the blast radius...

>monthly Pathfinder game with coworkers and wives, even some other family

>close knit, calm, chill, enjoyable game that a coworker's wife runs

>Coworker (we'll call him Dave) and his wife (Blob) have issues

>BAD issues related to Blob's weight, poor health, refusal to work out or change her diet

>wasn't like this before, got into tabletop and her health declined as she got absorbed in making these games for us

>Dave's self-esteem is critically low like he made Charisma his dump stat, only reason he stays with her really

>All of Dave's characters are the opposite, wish fulfillment and shit

>Blob, as DM, makes a lot of "homely" shall we say women in her game

>spends time describing how the rural communities we visit are not filled with attractive women because they work hard labor in the dirt and don't have makeup and gain weight to protect themselves against famine, all fairly believable stuff

>nobles are also fat though because they can afford to be fat, ugly but hide it with makeup

>monsters are ugly too, there are no attractive people in this campaign who are not PCs

>finally, after years, Blob introduces an attractive Naga (Yuanti? Not sure, snake person) NPC because Naga are supposed to be seductive and shit, describes her as being very hot because its part of a poorly concealed plot to seduce a party member

>Dave takes the bait like his testicles would explode if he didn't

>Blob is unsettled with his fervor but continues unabated

>Dave's charming Rogue character obviously attempts to fuck the snake

>Dave's character is married in game but he says the Naga is so hot he'll do it anyways as a promiscuous rogue that he is

>Blob is MORE visibly upset, continues on like a champion

>"I'll ask for a Will check for you to resist her wiles and remain faithful."

>"I don't resist and willingly fail it."

>she spends a second thinking and then says she wants to cut to black and move to other party members who are elsewhere in town doing things

>ends up just calling it quits because we hit our time and said she'd get to it later because Dave is making jokes about it now and how much he's going to fuck up that scale pussy

Everything is tense but relatively okay after that until I have a computer issue because I think I've fucked up my motherboard installing a new GPU into it and Dave is the resident computer hardware guy...

>go over to see Dave after he agrees to help

>meet him, looks exhausted and haggard, kids are in the back room playing games but I can tell they're not super into it, something is wrong

>ask him point blank if he's in a position to help me or if he needs help

>"Well, Blob about killed the kids."

>woah, woah, woah, fucking BOLD statement to make

>"Susie was grabbed by some man off the street, like some nightmare shit, and Blob tried to chase after him but couldn't because she's so fat. Susie got away and ran to the cops, I had to pick her up from there and hear that my wife is in the ER because her heart couldn't handle her running for the first time in years like that. My wife failed to save her, Susie saved herself. She could've died or worse..."

>fuck man thats wild, not sure how to handle it, he's said his piece and wants to move on right now, destress a bit from things, working a computer is relaxing so thats why he offered even in this situation

>try to let him help as best he can, my problem is sorted out, stay a bit and drink, leave

>everything seems okay, Susie isn't too traumatized (she's young enough to bounce back) but Dave is less elastic

>actively resents his wife for being "useless" all month until the next game

The next months' session ends up being a complete trainwreck, predictably.

R: 25 / I: 6 / P: 4 [R] [G] [-]

Critical fails/Successes in a d100 system?

From what I've heard, Call of Cthulhu uses a d100 for every action and determines success by whether the roll is lower than the characters skill. This seems like an easy system to improvise in because it should be easy to think of success rates in terms of percentages.

How do criticals work in a system like this? My group absolutely loves critical successes and failures, so having only one percent chance for each would be way too little. Likewise counting everything under 10 or over 90 a critical wouldn't take the characters skill into account. How do you implement criticals in a d100 system?

R: 22 / I: 39 / P: 4 [R] [G] [-]

Typeset Meikyuu Kingdom GM

Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.

This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.

R: 50 / I: 16 / P: 4 [R] [G] [-]

Go Thread

Since we've been so impolitely driven out of the Chess Thread. Here is a new thread for Go.

I started playing about 2 years ago, but bob in and out of Go frenzies and burnout breaks that last months. As such I'm only about 21-18 kyu. I have a physical board but no one to play with, so I normally play on OGS. How long have you guys been playing? Where do you play normally? Post boards and books! I might occasionally post Go puzzles too, just to spite the chessfags who closed their borders to us.

Let's not make the Tengen joke again. It's been old for thousands of years

R: 512 / I: 216 / P: 4 [R] [G] [-]

Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules




R: 50 / I: 230 / P: 4 [R] [G] [-]

Scenery Art Thread

Good ol' fashioned scenery and landscape thread.

Post your favorites. Make requests. Talk about places you'd like to go.

R: 42 / I: 30 / P: 4 [R] [G] [-]

/dp&d/ General

Dark Places & Demogorgons General

>What is DP&D?

DP&D is an RPG that is a sort of retroclone of early D&D with a few alterations and modern twists. The setting is based in the fictional Jeffersontown, Kentucky and is designed to be a sort of catchall of weirdness.

>If it is a retroclone, shouldn't it be in the /osrg/?

No, mostly for how different in not only rules but also feel the game is. While the games talked about in /osrg/ are about emulating the style of classic RPGs from the 70s to 90s, DP&D is simply using similar rules (thanks to the OGL) to help emulate a game more like the Goonies, ET, Stranger Things, It, Eerie Indiana and other shows, movies and other media where a group of kids (typically teens) must unravel local mysteries and/or stop a monster or villain.

>What makes this game different?

Honestly it's a number of things. There is a new stat called Survival which one burns to make rerolls not unlike the Luck stat from DCCRPG, it uses a very loose skill system tailored for kids from the 80s such as Knowledge (Pop Culture) and Video Games, 5e style advantage/disadvantage, character classes being tropes (jock, punk rocker, teen heart throb, geek, etc) which only get to level 5 in the core book, 7 if you include the Player Options & GM Guide (which includes more classes and rules as well). The game keeps the power curve incredibly low, the weakest monster being a, well, monster to try and face down without having the help of explosives, copious amounts of holy water and lots of shotguns and let's face facts kids and teens aren't likely to have those.

So, questions for the thread then: Have you played DP&D? If so how did it go? Do you have any homebrew material you would like to share?

R: 62 / I: 43 / P: 5 [R] [G] [-]

Malifaux 3rd Edition announced

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.



>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"


The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."

>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."


>Mcmourning no longer in Guild faction, ressurectionist only

>Nicodem removed

>Tara no longer ressurectionist, pure Outcasts

>Jacob Lynch no longer neverborn, pure Ten Thunders

>Collodi removed

>Marcus now Neverborn as well as Arcanist

>Hoffman now pure arcanist

>Jack Daw now Ressurectionist as well as outcast

>Misaki no longer outcast, pure Ten Thunders

>Lucas McCabe no longer guild, pure Ten Thunders

>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.

>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"

>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"

>"less abilities and models for less bloat"

>"beta testing with players now"

So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.

But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.

What do you think?

R: 125 / I: 34 / P: 5 [R] [G] [-]

Tabletop Fails

>We open on a dark and stormy night...

>proceeds to fumble for the next 30 minutes trying to get the tape recorder with the sound effects to work

I want to hear your tabletop fails. The cringy the better.

R: 51 / I: 20 / P: 5 [R] [G] [-]

Abstract Dungeoncrawling

I had an idea for a dungeon /tg/,

It's a true labyrinth, but rather than mapping out the entire thing, I'll abstract away all the twists and turns and general corridors encounters into a table, maybe d20 rolls. Additionally maybe a d8 table to describe general locations stuff, like stairs up, t junction, straight corridor etc.

Within the encounter table will be X number of "transitions" which are small mapped out areas with specific content. I'm thinking maybe 6 locations of note within the labyrinth.

The goal of the dungeon will be 21 on this table, and visiting each noyeworthy location adds a +1 to future rolls. This is mainly to prevent the party reaching the endpoint on the first try without any of the random encounters.

The encounters will be a mix of boons (edible fungus, safe area to rest, decent loot) and bane's (use up rations, traps or obstacles, wandering monsters), and an encounter with roaming "Minotaur" whatever that will be.

Does this sound decent, or like a pile of dogshit? Anyone ever done this type of abstraction for dungeoncrawls before? It seems like it would be a great way to handle complicated areas like Warren's or hedgemazes without having to explicitly ask for meaningless decisions at each junction.

R: 449 / I: 269 / P: 5 [R] [G] [-]

EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

R: 21 / I: 7 / P: 5 [R] [G] [-]

Vassal Thread:Avoid derails edition

This subject has come up a couple of times over on /vg/ to be specific

on the wargames and the warhammer thread, i have createdthis threadin order to avoid the derailment of such threads since Vassal is more of a /tg/ thing (its boardgames after all)

<What is Vassal?

its a Java based "Boardgame Engine" so like its name suggests its a board game emulator, the game will render png´s and load dice scripts to create a board and counters that you can move around

like if you were on a real tabletop

<Why should i use this at all? isnt there Tabletop Sim?

Vassal is Free and Open source and has functional servers

also since its only a bunch of pngs scrolling around a board

it runs on any toaster,


Its easy to mod, free and runs on any toaster

<Where do i get it?


<How does it work?

the game loads the game assets wich are packed in Modules

Vassal has a module creator with wich you can create modules

with 0 Coding experience requirement, however all graphics like unit

counters dice etc... must be provided so getting some photoshop skills

is prettymuch necessary

<Any good modules?

there is a Bloodbowl and a Warhammer 40k one

>Warhammer 40k




<So where the fuck do i look for players?

look for any friends who may be interested

or look for anons in this thread that may be interested

tho i dont even know if fags here will like the idea or bully me to death

i suggest a IRC or something like that for people looking for games

or something similar to the matchmaking thread but i have 0 experience with that kinda stuff so the fuck i know


as i stated before Vassal runs on java so if your OS does not have it already you will need to download it

i hope you fags have a good day

R: 310 / I: 131 / P: 5 [R] [G] [-]

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

R: 198 / I: 25 / P: 5 [R] [G] [-]

Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core


R: 92 / I: 149 / P: 5 [R] [G] [-]

Old TG screencap dump.

Sharing what I have in my archive from yesteryears. In no particular chronological order, and no particular order beyond that.

This post contains DJ Phylactery, something called The Bard In White, and one of the early Humanity Fuck Yeah Capchas.

R: 531 / I: 40 / P: 5 [R] [G] [-]

PDF Share Thread =Valentimes is Sharing Times=

Show your fellow annons how much you care by sahring some PDFs.

Las Thread:




R: 526 / I: 290 / P: 5 [R] [G] [-]

Ravnica Allegiance

Azorius vs Simic vs Rakdos vs Orzhov vs Gruul

Official spoiler: https://magic.wizards.com/articles/archive/card-image-gallery/ravnica-allegiance-2018-12-17

R: 24 / I: 2 / P: 5 [R] [G] [-]

Lord of the Rings: Things thate are (supported by) Canon, that regular LOTR fans refuse to believe.

>Gandalf, Saruman and the White Council wasted multiple centuries to discuss, whether the Necromancer was a bad enough dude to warrant an attack

>Saruman dismissed Gandalf's concern by speculating that The Necromancer (Sauron) is just a regular dude dabbling into black magic

>this means there can be powerful magic users besides the Istari and other powerful entities like the Maiar like Sauron himself

>The Witchking of Angmar got mistaken for just a powerful Black Numenorian Sorcerer as well

>Sauron isn't dead, because he will come back for Dagor Dagorath

>Vampires exist and are canon

>Werewolves exist and are even more canon

>A lot of Elves are invisible, but still alive (imagine the butthurt of many fans, if a strategy game added whacky shit like invisible Elf Assassins that live on borrowed time)

>The Necromancer has his name, because he can put souls into creatures.

>many Wargs and Wolves may actually be possessed by these spirits (who are probably evil or enslaved to the wil of Sauron, who knows how it works exactly)

>"lovecraftian" horrors that even Gandalf doesn't recognize, exist in the lowest reaches of the world

>Only the King of Numenor was allowed to pray to Eru (God), it was specifically forbidden for regular people to pray to him (very catholic tbh)

>Hobbits are supernaturally good at hiding and throwing stones

>They can even cast some kind of "spell" that was supposed to protect their treasure from potential thieves

>the "Birthday" of Elves are actually the moment their parents fucked each other, not birth

R: 418 / I: 108 / P: 5 [R] [G] [-]

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


R: 20 / I: 10 / P: 5 [R] [G] [-]

Warhammer Underworlds

So the games been out a year or two now and is only growing in popularity so i thought i'd make a thread about it.

>What is it about?

An ancient city found a way to preserve souls in magical death touched glass mirrors and sculptures, they were wise elders to offer wisdom and experience to future generations. Nagash, now the self titled God of Death believes all departed souls are his property and can't be doing with this and Mordheims the place to fuck, sending the ruins into a paralell reality where its now an ever shifting escheresque prugatory called 'the mirrored city'. Every so often treasure hunters, explorers, cultists and general verminous assholes get trapped in there and fight over the ancient artefacts or for the glory of combat for combats sake.

>How does it play?

2-4 players choose one of 8 boards, each with two sides that have different layouts of starting points and stage hazards/blocked walls. You then play any fixed warband of your choosing from a starter set or stand alone box. The models in the warband are always fixed but what changes is two decks of cards. One is ploys, spells and upgrades to effect the match, the other is objectives you need to do to gain Glory Points, the one with the most wins.

The game is 3 turns long with each player taking turns till they have done 4 activations per turn. Attack, move, charge, go on the defensive or casting a spell. Rarely can you do something with all your warband each turn so you must strategize

>Who can you play as?

>SteelHeart Champions, sigmarine 3 man tanky melee.

>Garricks Reavers, 5 man khorne barbarian generic melee

>Spiteclaws Swarm, 5 skaven fast long reach melee

>Sepulchral Guard, 7 skele weak but resurrecting swarming melee

>Ironskullz Boys, 4 ork tanky melee

>Chosen Axes, 4 Firesalyer Dwarf control focus

>Farstriders, 4 man ranged sigmarine archers

>Magores Fiends, 4 man khorne warrior control focus

>Stormsires Cursebreakers, 3 man sigmarine casters

>Thorns of the Briar Queen, 7 man Nighthaunt high movement melee

>Eyes of the Nine, 5 man Tzeench daemon generic casters

>Zarbags Gitz, 7 man + 2 additional squigs swarming all around hybrid

>Mollogs Mob, 4 man 1 tank, 3 support murderball

>Godsworn Hunt, 5 man Slaves to Darkness/Chaos Undivided barbarians, melee, capture hybrid

>Kadaron Overlords and Sylvaneth Warbands confirmed to round off season 2.

>What are season?

Season 1 was shadespire. No magic, a starter box and 6 additional warbands. The second year began with a new replacement starter box Nightvault with magic added to the rules, wizard units and 4 current and 2 upcoming additional warbands. Next year season 3 will add a new start box and more warbands. But everything is current and aside from competitive banlists for some cards everything remains viable.

>Whats the catch?

Each warband comes with a deck for them, but also an equal number of cards. Some can customise their warband particularly, others are generic and can go in any deck. For example Mollogs Mob just came out and has a fair few useful cards for any deck so you might play Nighthaunts but get something for them out of buying the Troggoth box. But at around £13/£18 and each one giving a new warband to play its not a huge investment and you always get something knew to play with.

>Why do i like the thing?

Its fast. Its fun. It blends my love of tabletop minatures, board games and card games all together. My most hardcore greybeard WHFBfags play it, i've bought it as gifts for strict videogame only normalfags and they play it. Its not the Mordheim replacement people wanted but as a small scale competitive /tg/ game theres little else with the same level of ease of entry and continued, growing interest that i can think of.

Anyone else playing right now? what are you running?

R: 17 / I: 2 / P: 5 [R] [G] [-]

Monsters And Other Childish Things

A game about odd children and the inhuman horrors from Beyond that love them.

To get this thread started, what tone do you prefer your campaign to have? What level of awareness of the supernatural? Did the veil of secrecy shatter at some point? How did the characters take it?

R: 562 / I: 210 / P: 5 [R] [G] [-]

40K general nº21:Merry Sanguinala to all!

Happy Sanguinala to everybody, dear neckbeards. Or at least, it will be soon! In the name of the Adeptus Terra, I say that lets use this moment to be friendly between brothers, and lets just be comfy.

And to remember the great sacrifice that the great Sanguinius did in its famous last stand against the Arch-traitor, and so the great effort that their sons, the Blood Angels, do to prevent "Non-autorished accidents". So its important to make the population conscious of the grave problem that its the Red Thirts, and its consequences. And no, dear citizen, the Blood Angels doesnt have a "Black Rage" or worse thing, that Chaos propaganda, or just bad rumors by dumb people scared of them. To think otherwise is heresy, and it punishment is high!

Luckily, A new animated series starring the Blood Angels is being made now, so lets see if with this there will be more animated series & movies (That are good, and arent Ultramarine-Tier)

Lets start this new general thread!

R: 593 / I: 1133 / P: 6 [R] [G] [-]

Manga Thread: Secret Korean Komics Klub Edition

For all your foreign coloring book needs.

The recommendation list got too long and too controversial, so until we work up something better, we're ditching it.

Old Thread >>399604


R: 10 / I: 2 / P: 6 [R] [G] [-]

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.


R: 205 / I: 110 / P: 6 [R] [G] [-]

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

R: 97 / I: 67 / P: 6 [R] [G] [-]

Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

R: 24 / I: 8 / P: 6 [R] [G] [-]

Player vampirism in 5e

How would you handle it as a DM? Afaik there's no clear way to implement it, aside from giving the player abilities/traits out of the Monster Manual.

My DM is taking story suggestions from the playrrs. My character is an elf wizard who was abandoned by his celestial lover, and wants to attain immortality by any means possible (becoming a lich, vampire etc.) in order to find her again someday. I'd never seen Bram Stoker's Dracula before last night, but that's pretty similar to his motivation in that as well. It could even be that the celestial was somehow incarnated as a mortal and has no memory of her past "life", though that would be getting pretty derivative.

R: 425 / I: 129 / P: 6 [R] [G] [-]

Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

R: 340 / I: 137 / P: 6 [R] [G] [-]

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

R: 85 / I: 26 / P: 6 [R] [G] [-]

Forever Alone

Anyone one else watch DnD playthroughs, listen to DnD stories, read manuals, draw up your own classes, skills, rules, worlds, but never actually played DnD, and probably never will?

R: 425 / I: 310 / P: 6 [R] [G] [-]



Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

R: 26 / I: 38 / P: 6 [R] [G] [-]

Book Reading Thread: Tsundoku Edition

Previous Thread: >>288229 --- http://archive.is/udUkg

Tsundoku: acquiring reading materials but letting them pile up in one's home without reading them

The Reading Threads exist to encourage the reading of more RPG systems and rulesets, especially ones that you own books for, both to put them to use, and to learn them for your own betterment. The more systems you know, the better off you will be as a player and GM. You might learn ways to run games more effectively, or just as easily find a system that is a trainwreck, but by reading it, you are able to accurately articulate your complaints with it.

How to Participate: Make sure that no other Anon is currently reading a book in the thread before starting, so as not to make things confusing. It helps if you read the book by yourself before coming to the thread to give it a 'live' read. Be sure to share a PDF so others can read along. Once you begin reading, it is advised that you supply page numbers and screenshots. The easiest way to get screenshots, if you are using a Windows OS, is to open the snipping tool and capturing the sections and images you wish to share. Taking a snip and then pasting in the text box will add the snip as a clipboard image on 8chan. Otherwise, the process of reading for these threads should involve giving your thoughts and impressions of the book. Think about the formatting of the book, the quality of the art, the clarity of the rules, the arrangement and organization of the book overall.

Recommendations, thoughts, and any aid you can offer is appreciated and encouraged.

R: 18 / I: 9 / P: 6 [R] [G] [-]

Story Time?

I'm playing in a pathfinder game, made a 3rd level gunslinger named John Reeves. His life's goal is to invent the first Revolver since the setting has been recovering from a cataclysm and no one has really gotten around to inventing modern firearms. Ideally this will be The One True Gun that all other firearms are merely trying to replicate, but that hasn't happened yet.

He's basically what would happen if you took Wyatt Earp, Doc Holliday, & Samuel Colt and threw them together into a fantasy setting.

Here's a tale from the first session:

>party going through mountains.

>showing off gun tricks


>fumble sleight of hand roll.

>Gun goes off. Fires into the mountains

>Goblin ambush.

>goblins 50 feet above us.

>give order for bounty hunter (My wife's character) to stand on highest point of cart we're riding.

>party mostly melee characters desperately scrambling up mountain to stop goblin archers

>sprint at wife's character. He crouches and holds his shield over his head. Readies action to push up as hard as he can when I land on the shield.

>jump onto shield, he crits his strength check.

>get tossed up into the air, high enough to see goblin archer face to face.

>wink at goblin before using Deadeye to take a shot at his head midair

>Crit. Goblin takes a lead slug right between eyes.

>succeed reflex save to grab ledge on way down.

>other goblin archer not happy with me shooting his partner

>kicks me off ledge. Fail reflex save to catch ledge again

>falling 50 feet. Hit rock ground hard. Stunned for a round.

>gobbo archer takes shot at me from above.

>staples me to the ground with the arrow

>1hp. Will pass out from bleeding out next round


>deadeye shot at goblin from prone position

>clip the gobbo's eye as he is readying next shot. He staggers and falls off ledge

>break arrow shaft to clear wound and use Utility Shot to stuff hot gun barrel into wound to sear shut

>succeed con check to not pass out from the pain

>bleeding stopped. Still in the fight

>use swift action to rotate pepperbox barrel to next chamber & move action to reload one of the empty ones.

>party makes it to the top & doubles back to get me on my feet

R: 4 / I: 0 / P: 6 [R] [G] [-]

Ironclaw non-furry races

Have any of you tried making ironclaw characters but with more traditional D&D races? The best I've come up with is replacing species with beauty (replacing it as a physical stat) and just giving the races free skills and gifts like species originally did.

R: 430 / I: 262 / P: 6 [R] [G] [-]

This is how I diplomacy.

R: 0 / I: 0 / P: 6 [R] [G] [-]

PbP Systems

Like the title says, I'm interested in a system that would lend itself to being a solid PbP game (I'm hoping to use one of the mobile apps available to make it as accessible as possible for my players) with a specific interest in gridless combat that can be reasonably resolved quickly, if there is a dream game I'm unaware of that can do that without gimping mechanical depth I would love that. I'm leaning towards fantasy but if theres something that isn't specifically fantasy and is still a solid system that would work great.

If you have personal experience with PbP games and can share those stories that would also be helpful.

R: 44 / I: 16 / P: 6 [R] [G] [-]

Nechronica: The Long, Long Epilogue

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:https://nechronica.miraheze.org/wiki/File:Nechronica.pdf

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

R: 50 / I: 23 / P: 7 [R] [G] [-]

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

R: 85 / I: 34 / P: 7 [R] [G] [-]

Writing aliens

How do you write believable aliens /tg/? I can’t break the mold of modeling them off human cultures with slightly different traits. I want to create something truly alien but not retarded and unrelateable for my players.

Mostly playing Traveler but also Star Trek and 40k and I’m getting sick of stock aliens

R: 6 / I: 1 / P: 7 [R] [G] [-]

Kirby for Tabletop

So, /tg/. In light of the recent expansion to the vidya setting (and with a look at some of the jokey "rpg" sub-games), how would you make a Kirby RPG for tabletop?

R: 198 / I: 98 / P: 7 [R] [G] [-]


The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

R: 72 / I: 18 / P: 7 [R] [G] [-]

What Can Magic Not Do?

>Magic’s limits are often as important as the capabilities

>—at least, they are for making things interesting.

>Consider Unknown Armies. (It’s another game I worked on.)

>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.

>One of the principal ones is this: Magick cannot override human will. It just can’t.

>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.

>Only you choose.

>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.

>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?

>When you’re building a game, see if you can identify magic uses that are poison to your central


>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.

REIGN, p. 149

R: 37 / I: 10 / P: 7 [R] [G] [-]

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 352 / I: 144 / P: 7 [R] [G] [-]

Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

R: 62 / I: 23 / P: 7 [R] [G] [-]

Force of Will TCG

General for all things FoW.

I'm getting a bit tired of Magic, so I'm looking around for new card games. FoW seems to be pretty interesting, but they also seem to have stumbled a bit. There's a weekly tournament in my local area, so there should be at least a few people to play with.

Are the new starter decks a good starting-off point? Are there similar archetypes to magic? What does the meta look like and is there room for rogue decks to shine?

R: 260 / I: 199 / P: 7 [R] [G] [-]

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

R: 33 / I: 8 / P: 7 [R] [G] [-]


Let's start a Keyforge thread! Opinions on the game? What do you like about it and what do you hate?

I don't like the absence of deckbuilding but the game itself is great!

R: 29 / I: 9 / P: 7 [R] [G] [-]

Military Strategy

What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.

R: 44 / I: 21 / P: 7 [R] [G] [-]

Wild West Games

Why aren't there more RPGs set in the Old West? It seems like such an obvious setting for a tabletop game.

R: 51 / I: 20 / P: 7 [R] [G] [-]

Underwater Technology and Civilizations

I am curious how other people handle a species that would be an obligate underwater civilization. Whether or not amphibious methods of respiration would be allowed.

I would always assume that technology would be almost 100% biology-based. Structures would be nearly as alive as the individuals that live in them. Vehicles, if someone could call them that, would essentially be as large organisms with copious levels of 'internal space" either bred into them or carved out of mostly hollow sections of their form. Armor and weaponry would be much below what could be made on the surface, although with an amphibious set of lungs there could be assumed settlements on coastal territories and marshlands. What the society would lack in outright technological firepower, they would make up in selectively bred (or outright modified) species of aquatic organism which would quite literally add mythological style beasts such as Kraken to their ranks. Raids upon ships would be a common sight in attempts to steal or safehold precious materials such as metals and textiles (ultimately rare objects where plants are small animals and there lies an extreme difficulty creating a forge).

I would like to assume that a solely aquatic civilization would "grow" houses in an organic, rapid-growth coral species however setting aside titanic creature bones would probably be easier to obtain. Whale bone would be a precious resource for all forms of construction and weaponcraft. I would assume that all armor would be from other living organisms as well, remains from enormous abyssal crustaceans to act as plate or some form of treatment to shark hide.

What are some creative concepts you have come up with?

R: 21 / I: 5 / P: 7 [R] [G] [-]

One on One RPGs

What is your experience with running an adventure for just one person, /tg/? My last group exploded in fire and drama carnage, and me and my friend aren't keen on repeating the experience and decided to simply stay on our own, while swithing roles between DM and player after every adventure.

R: 507 / I: 149 / P: 7 [R] [G] [-]

Meta-Thread: Good Will Towards Men


You know the drill: Spread some cheer and kindness to your fellow elegan/tg/entlement, celebrate the end of the year, and enjoy a little vacation time.

R: 18 / I: 2 / P: 8 [R] [G] [-]

China-based RPG -- What System?

I've been running a dnd 5e campaign for my friends here in china that takes place during the Ming Dynasty.

While the west has tolken, canterberry tales, and whatever Appendix N material that the classic Gygaxian dnd is based on, china also has a very rich history of fantasy fiction such as Jouney to the West, Water Margin, the Classic of Tricks (骗经), and Romance of the Three Kingdoms. Whenever I'm reading these there's always a great setup for an encounter in a campaign. There's poisoned yellow wine, magical chinese medicine, fornicating buddhist priests, clever battle maneuvers, bold tales of fighting monsters, etc. It's all already there in shenmo and wuxia fiction.

As students of chinese we are all familiar with these settings and themes and it goes pretty well. In our game, we had a monk that was secretly an alcohol-dependant rogue, who took on the disguise to solicit donations and sympathy. We traveled to the forest to rescue a fat fire-breathing hermit monk in the woods so he could make an NPC some of his famous hot-pot, and travelled to a town where shengshengs were being preyed on for their meat (which allows one to run faster if eaten) by a local medicine tycoon among other things. The setting fits so well with tabletop role-playing I want to write up a sourcebook and introduce this to my friends and others back home, and there's enough interest in the country nowadays in the US for an audience I think.

The problem I'm running into now is fitting this into 5e or another system. While I'm up for writing a short book that creates the setting, some monsters, and an adventure or two, but creating a whole new system would be a lot of work. The races have no map to Chinese mythology, the classes have a little connection but needs work (druids - daoist priests, paladins - fighting for a court, monk - typical wuxia wukong sort of thing, fighters/rangers - martial classes, warlocks - channeling ancestors Confucian-style?, etc.) The combat rules and spells seem OK, but messing around with the classes/races would be difficult.

So I want to know from you guys (especially since the other chan's tg won't let me post on the china ip range or behind by vpns) if you have any thoughts? Is there any easily digestible setting that is a bit more culture-agnostic, that people familiar with pathfinder or dnd would be able to grok? Additionally, is there any rpgs already that cover this theme well? And if you're curious about this setting or want to pick my brain about this setting, just ask!

R: 16 / I: 5 / P: 8 [R] [G] [-]

One shot games for the Halloween Season

So i have friends who i have started to get more into tabletop, not been 'that guy' and friend-hostage'd them mind you they genuinely are asking and getting interested. Thanks to shadespire being an amazing gateway game i suppose.

But its halloween season coming around and as well as watching horror movies and replaying shit like Resident Evil like we do every year this year they are asking about /tg/ related stuff.

Be it board games or rpgs whats a good one shot game? Theres board games like Betrayal and House on the Hill, homebrew games like Dread and maybe even the demo's for stuff like Prometheus or Hunter.

What do you consider a fun spooky game for an evening of play to get beginners into tabletop during the halloween season?

R: 13 / I: 14 / P: 8 [R] [G] [-]

Non-collectable card games

Any card game you can play with a single or multiple set of cards.

Poker, blackjack, 358, Piquet, Rummy and the list goes on and on.

Durak is one of my personal favorites. Basically you have to lose your own cards as fast as you can. Cheating is explicitly allowed and to some degree encouraged. Eating sunflower seeds, drinking Vodka and swearing is too.


R: 77 / I: 68 / P: 8 [R] [G] [-]

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

R: 9 / I: 1 / P: 8 [R] [G] [-]

game idea thread

What do you guys think of my TCG idea?

It's based on Macau, but with personal and customized decks.

Does anybody else have ideas for games?

R: 0 / I: 0 / P: 8 [R] [G] [-]

What tabletop minatures combat system do you prefer?

Right now i really only have 3 regular examples


>2 models engage each other, players compare models accompanying card.

>Draw a card to match or beat attack/move value

>Opponent flips to beat that with their defensive value added

>Either player can 'cheat fate' and take a higher number card from their hand to boost their score

>Emulates the idea of the dueling cowboys drawing on each other and feels like a nice change to the randomness of dice rolling over a tabletop

>Age of Sigmar

>2 heros or units engage each other, players compare models warscroll

>Roll to beat hit number, roll to beat wound number, rend number reduces opponent save

>Opponent rolls to beat save value for unit with abilities and spells to effect attackers hit value

>Damage applied to single models until dead, repeating across a line

>Emulates the feeling of two units of infantry clashing like those scenes in movies where a unit of soldiers on horseback run into spearmen and get spitroasted. Things die fast and makes games quick


>2 Characters engage each other, players compare accompanying card

>Attack rolls number of dice according to attack on card, or attached upgrade card to chase one of 2 icons, but crits and a icon for having adjacent allies can count in the right placement situations too.

>Opponent rolls defence dice chasing one of two other icons and the player with the most wins across all the dice rolls wins and damage is inflicted or characters are pushed back a space

>Quick, extremely easy but the ability to knockback, cleave or aoe adds a bit more of a videogame strategy rpg feel that free movement tabletop wargames ironically kind of lack in a way.

Theres other stuff i play with similar mechanics like Kill Team, Frostgrave and Blood Bowl but it seems like there aren't that many out there combat mechanics i've run into in more modern games.

Whats a recent system you like? and which ones stand out for you? or for that matter how about older systems? i never got around to playing warhammer fantasy because nobody i know played it and stuck to 40k so never actually looked over those rules for example.

R: 471 / I: 149 / P: 8 [R] [G] [-]

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


R: 91 / I: 19 / P: 8 [R] [G] [-]

I made a thing for you /tg/

I made this for you /tg/. It's a stupid little video I made, but I figured some of you might like it. It's a comedic history if D&D.


R: 6 / I: 8 / P: 8 [R] [G] [-]

ITT: Things other people do to their models that rustle you

Stuff like the MLP themed Eldar is good cringe porn, but on a deeper personal level what really rustles you when you see an opponents model?

For example:

>Amazing paint job, but the base is still plain black plastic

>Adeptus Mechanicus on a green field instead of martian ironcrust

>Models standing on wedding cake pillars 'to be dynamic' but the user argues about line of sight issues all the time

Now you.

R: 1 / I: 0 / P: 8 [R] [G] [-]

The Fade Tabletop - 2e

Looking to share around a system that I've been working on for a while, wanting to get eyes on it and see what people think. Posted it a couple times here - wanting to see what people think.

The system is a d10 keep based system, it has 15 classes currently (Alchemist, Battlemage, Chaplain, Crusader, Druid, Evoker, Forger, Infected Host, Mage, Marksman, Minstrel, Rogue, Soldier, Steam Knight, and Technomancer).

Combat is quick and gritty, and the character creation is modular with plenty of options including some unorthodox choices (such as playing as a Mi-Go or half-zombie).

TFT's setting is set on Morta IV, a galaxy where intergalactic travel is common through use of magical portals instead of starships.


R: 25 / I: 8 / P: 8 [R] [G] [-]

Weird, creative bugfixes for bad rule design

RPGs have lots of fiddly rules. Lots of design problems don't become evident until the quirky rules have become part of an established canon.

For example, D&D hands out a lot of magical treasure. D&D 3.0 hands out a ridiculous amount of magical treasure. This leads to weird after-the-fact attempts to fix the balance of the game. For example, one could have a campaign in which the established Powers that Be run magical item shops that mostly buy up magic items. Or one could publish a class like the original Artificer class, which could break down unwanted magic items and turn them into crafting points.

In the particular case of D&D, I suspect that a player character class is the wrong way to fix this bug. There are too many magic items, and too many of them are useless to the party, and no sane king would be willing to purchase them. Fine. Here's my bugfix:

The gods of each alignment spawn thaumivorous monsters. These monsters serve all the deities of an alignment within a particular pantheon. Thus all Lawful Good gods within a pantheon are served by one race of thaumivores, whereas all the Neutral Good gods have a distinct race of thaumivorous minions.

These minions speak the alignment language, Common, etc. and are often greeted by local temples when they come to visit. The thaumivores demand tribute, in the form of unwanted magic items. The beasts eat the magic items for reasons best known to the gods.

This is just one example of how using a bugfix for a bad rule can lead to fun worldbuilding. In this thread you are welcome to publish your own bugfixes that improved your campaigns.

R: 37 / I: 12 / P: 8 [R] [G] [-]

How do I make my PC have a good back story

English class was never one of my favorite classes in school. I have never really wanted to go in depth when talking about anything. Until I started playing D&D and the such. Now I want to make my char actually invested in the world but I can’t put more than 3/4 of a paragraph down. Can you help a new fag out?

R: 31 / I: 3 / P: 8 [R] [G] [-]


When did you realize the most interesting and well-planned settings are the ones with only humans in them as an important force (if only from the likes of dwarves and elves being treated as actually hidden in the shadows like actual fey were said to be)?

R: 31 / I: 8 / P: 8 [R] [G] [-]

Tabletop maps

I bullied some coworkers into dnd with me and they enjoyed the babies-first module. I want to ditch 1" square stuff printed onto paper and want to get a reusable mat instead. Or do I? Are the tilesets better? What do you guys recommend?

R: 17 / I: 10 / P: 8 [R] [G] [-]

Battle Royale Hogwarts Campaign

I've been thinking about what my next campaign should be about, and I think I've come up with some interesting ideas, which I'd like to discuss.

The basic premise is that the players are young men and women sent to a school of magic. Most of them will come from noble houses, but some of them may be freemen that have gained admittance to the school. They have been sent here because having a mage in the family is sure to increase the house's influence and power [sorta like Mistborn/Allomancers in the Mistborn series], and they should be third or fourth sons, so they're not heirs and therefore expendable.

The world outside the school is basically a country-sized city with pollution and toxic factories, and endless wastes outside of it, with a tech level in between renaissance and 19th century (think Dishonored).

The school admits many more members than it expects to graduate. Magic is dangerous, the tests are dangerous, and while murdering another student is not allowed, it isn't exactly discouraged either [there are 'gargoyles' that are supposed to act as police, but they aren't omnipotent and you could evade or defeat them. You won't beat a teacher, though]. Only those that actually pass exams, tests, and are still alive at the end shall graduate. Perhaps I should make it that if you 'die', you do not actually die ["it's all a simulation" or some magical shit], but are instead kicked out of the school dimension and expelled from the schoolf forever.

Students are sorted into small groups/teams [excuse to have a 'party'], and when most of the members of the group die or retire, the remaining are transferred to another group that is missing people[that way I can replace characters that die off]. Also, the very building the school is based in is magical, and 'runs' hundreds of iterations of itself and the teachers, allowing for thousands of students in dozens of dimensions.

I will be running it in GURPS, because it has, in my opinion, good systems to support in-game learning and intrigue/social heavy campaigns, plus a fitting magic system.

I still have to drill down on the finer points, though. All discussion appreciated. What challenges would you make the PCs face?

R: 40 / I: 21 / P: 9 [R] [G] [-]

Cyberpunk game ideas

I'm going to be running an ancap flavored game of Cyberpunk 2020 one of these days so hit me with your best ancap short stories and greentexts to get the creative juices flowing. Memes are fine too.

R: 13 / I: 4 / P: 9 [R] [G] [-]

Downtime and Staying Engaged

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

R: 192 / I: 43 / P: 9 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 555 / I: 38 / P: 9 [R] [G] [-]

PDF Share Thread =New Year, New Thread=

Here's to another year of sharing books and games, hurrah!

Old Thread:



R: 34 / I: 8 / P: 9 [R] [G] [-]

War in Tabletop RPGs

Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.

This thread is NOT to talk about tabletop wargames. There are other threads for that.

There are two broad categories to be discussed here with regard to war. They are:

>War as a theme

For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.

War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?

>War as a game mechanic.

It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.

>Mass combat

Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.

My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.

>Macroscopic management systems

Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.

The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.

R: 76 / I: 35 / P: 9 [R] [G] [-]


How's your completely bottom up original game mechanics, rules, stating, skills, classes, lore, etc for your role playing game coming along?

You're going to test it any day now, right?

R: 27 / I: 6 / P: 9 [R] [G] [-]

The 40k Dark Angels Cypher/Fallen shit needs to be addressed.

Remember at the end of Rise of the Primarch, Cypher and the Fallen were seen by just about everyone in the Imperium on Terra walking in a parade with Gulliman?

Cypher got arrested along with the Fallen later and imprisoned.

Cypher escaped.

The Fallen, as far as everyone knows, are still locked up. Which means that as of now, every single one of them is getting tag-teamed, spit-roasted and gang-banged by every Inquisitional Ordo. Which means the Dark Angels are going to have to answer some very uncomfortable questions soon.

Or has GW completely retconned everything?

R: 98 / I: 57 / P: 9 [R] [G] [-]

Die Thread

It is well documented quarter a die dice are terrible RNG. What do you do to avoid this? Do you test your dice?Do you keep any die you know are faulty as loaded die?

R: 475 / I: 190 / P: 9 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 83 / I: 22 / P: 9 [R] [G] [-]

When is it preferable to kill your players?

I'm running Out of the Abyss, and last night my 2nd level players encountered Demogorgon himself as a result of a story event. Most were struck with various forms of madness, and the ones who weren't too debilitated managed to drag the others out of immediate danger. One of them however got caught out in the open alone, and since I felt that an instakill would be a bit harsh this early in the campaign, I opted instead to cast Enfeeble Mind on him with a DC of 23. The Prince of Demons then cackled maniacally and moved on to destroy the entire Kuo-toa village.

So that character now has an intelligence and charisma of 1, which leaves him unable to comprehend language. Luckily he's a fighter so his combat effectiveness isn't diminished at all. The player was pretty salty but everyone at the table was cracking up, including me. Did I done good fa/tg/uys?

R: 14 / I: 2 / P: 9 [R] [G] [-]

Aspiring to Professionalism

Hey fa/tg/uys. Originally I was planning on posting this in the homebrew general, but after thinking on it I figured it was probably worth it's own thread. I think this subject is probably relevant to other members of this board as it is to myself, and also important to think on given recent happenings with payment processors.

So I've been developing several tabletop games, all of which are coming along very well. Two of them I intend to talk to publishers in the industry about, while the other two I intended to post online on my own website, with some form of donation/subscription-payment system attached. My priority has been with the latter. Problem is, Patreon's gone full retard and the payment processors are protecting them by cutting off competition. I don't think I need to go into details, I'm sure almost everyone here is well informed.

Essentially throughout this past month, I've gone through these stages:

> "I'm willing to disagree with Patreon for the sake of business, as long as staff ideology doesn't impact the platform too much."

> "I cannot work with Patreon on the grounds of them being both unreliable and immoral, I'll either use Subscribestar or Paypal."

> "Paypal pulled out of Subscribestar, so I should open this thing called Stripe."

> "Nevermind, Stripe has AIDS and now Subscribestar is null."

> Rubin and Peterson's alternative doesn't seem reliable enough to wait on yet.

It seems like every time it becomes necessary to find new ground to stand on, the new ground gets pulled out from under creators' feet. I've been researching crypto-currency and also planned on setting up a P.O. box for accepting orders and donations via check. However, I'm wary that most people who might otherwise support my business would be reluctant or unable to do so through either of these means.

I've toyed with the idea of shifting my priorities towards the more market-oriented games that I would be pitching to publishers. It's probably a more reliable route to take, especially right now. The main reasons that this has been a secondary consideration are:

1) My friends in the vidya industry are bound by contract so any independent developments they work on become property of the company they work for. In the case I might find myself entering similar situations with tabletop, I'd like to have my self-published work secure.

2) My card game, which essentially relies on being free-to-print due to multiple design factors (both principle and mechanical), has so far tested amazingly. I really think I have something golden here.

However, I recognize the biggest priority shouldn't be with any one of these games in particular, but rather with making the total body of works itself viable. For this reason, my approach is in a sort of nebulous formative state. I don't want to be lost in that for too long. I recognize that there are routes that can be taken, but all of them seem to be either laden with AIDS or severely limiting.

So my question and focus-of-topic is this: How do we turn our hobby into a career? Is there anyone else here trying to find out how to navigate similar issues? Any related questions or concerns anyone here has? Anyone with experience have advice?

R: 37 / I: 19 / P: 9 [R] [G] [-]

Non-Combat Games and Campaigns

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

R: 481 / I: 471 / P: 9 [R] [G] [-]

Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

Thread Table of Contents


OVA: The Open Versatile Anime Roleplaying Game >>288229

→ Generic System meant to emulate anime-themed games of all kinds with a simple and rules lite system. Somewhere between GURPS, FATE, and BESM

Don't Rest Your Head >>289879

→ A surreal game about losing your mind, gaining superpowers, and balancing exhaustion, rest, and sanity.

Anima: Beyond Fantasy >>293308

→ A work of madness with good art and overly crunchy rules created by some insane Spaniards.

Ryuutama: Natural Fantasy Roleplay >>295840

→ Hayao Miyazaki's Oregon Trail. A lighthearted fantasy game about going on journeys for the sake of journeying.

Monsters and Other Childish Things >>306192

→ An ORE game about young children and their monstrous imaginary friends that get them into serious trouble and cause them all kinds of trauma.

Godbound >>308007

→ An OSR-style game about playing Gods bound in mortal flesh

Double Cross >>321091

→ A Japanese game about edgy superpowers and animu inspired melodrama. It's got so many fucking charts.

Unofficial RWBY RPG >>330109

→ Some reddit project to make a simple rule of cool RPG based on the RWBY series.

The Strange >>370138

→ A Cypher System Sci-fi RPG from Monte Cook about crazy shit happening across multiple dimensions

Genesys >>376796

→ Fantasy Flight's Generic RPG system with weird dice. Same system that the newer FFG Star Wars RPG uses.

KULT: Divinity Lost >>379703

→ A Swedish game with a philosophic and religious bent that is as horrific in themes as it is in mechanical crunch

Cthulhutech >>386279

→ A game about a not-too-distant future where Mankind is at war with Lovecraftian Cults and the Mi-Go aliens. Mechanics that are a mix between nWoD and D&D 3.5

R: 21 / I: 4 / P: 9 [R] [G] [-]

The 8chan Cup 4


The 4th edition of the 8chan Cup is fast approaching. First kickoff is set for January 4th, 2019 at 08:00PM UTC and your board is a part of it. The Cup will be a 32 team tournament, first with a group stage followed by the 16 team Knockout Round, all to determine a champion board of the site. The 3rd editon of the Cup saw the debut of 15 different boards, all of which are returning to shoot for glory once again, amongst revived boards and a few new ones as well. The Cup is being defended by >>>/christian/, who grinded out a 1-0 victory in the Finals over newcomers >>>/ita/. Eternal powerhouse >>>/bane/ managed to claim 3rd place over >>>/strek/ by stopping the Trekkies potent offense and pouring on four goals of their own. For a full breakdown of the 2018 Summer Cup, please take a look at the wiki http://infinitycup.shoutwiki.com/wiki/The_8chan_Cup

In 2019, your board has been drawn into Group C, with /genesis/, /hgg/, and /u/. Please use this thread for pre-tournament hype and also any MINOR tweaks that may need to be made.

For the full wiki: http://infinitycup.shoutwiki.com/

For the stream: https://cytu.be/r/8cup

R: 281 / I: 56 / P: 9 [R] [G] [-]

Is 5E dying

>Be me NEET for most of my life

>Bought D&D 5E books and figurines with my first paycheck

>Found roleplaying groups at my community college

>No one wants to play 5E

>Everyone wants to play 3.5, pathfinder and ironclaw

Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?

R: 104 / I: 239 / P: 10 [R] [G] [-]

DORF COMICS!! -Story Time-

While dicking around in the internet I came across this comic, the writing and art are fucking awesome and dorfedly enough. Gonna post the first issue and for any of you who has yet to read it.

R: 26 / I: 3 / P: 10 [R] [G] [-]

Star Wars is Dead; Long Live Star Wars

Star Wars is Dead; Long Live Star Wars

So, Star Wars is dead, I know it, you know it, the peoples republic of China knows it. When it died is irrelevant and discussing it will lead to a pointless debate over who-dun-it, where they did it and what the weapons was but when the suns set it's clear to everyone that what was once a really cool pulp sci-fi fantasy adventure story and setting is presently, thanks to a mixture of malice and incompetence, entirely devoid of astounding adventure, romantic fantasy or a cast of daring heroes fighting against threatening villains. In short, its not good and it's bad, the most deadly combination of qualities for any franchise.

But it doesn't have to be, none of the elements which Star Wars possessed that made it so endearing are original to it, not a single one failed to be inspired by the fantastic pulp shorts that birthed the science fiction and fantasy genres as we know them. Laser-swords, psychic space wizards, planetary princesses, star-fortresses and despotic galactic governments were old-hat before even the first star wars film was a glimmer of a dream in the form of Sword and Planet and Planetary Romance fiction. Star Wars was a good idea gone bad, spoiled in most part by money as most things are and so I'd like to start a thread for the discussion of a Star Wars replacement.

To answer the obvious

>Why not liek just Star Wars without dumb stuff?

Because, frankly I don't want to start and end every discussion of a setting with what parts of it I personally find acceptable, what parts I don't and all the worms that can crawl out of that can. Star Wars is still there for the Star Wars guys but I'm not a Star Wars guy anymore and I know there are others out there like me.

To open discussion I'll start by saying what I think the key elements that capture the “Star Wars” feel, put in non-star wars terms are the mystical psychic priesthood, the idea of the lost golden age served by that pyschic priesthood , the current fallen state of the galaxy dominated by a warmongering and oppressive totalitarian state and the eclectic mixture of high fantasy, old-west and and science-fiction elements. To illustrate the last point Han Solo does not make sense as a a fantasy character, a traditional fantasy setting doesn't really have a place for his kind of archetypal American roguery but he would fit right in with any story or film about the Old-West – opposite him Luke is a very straightforward fantasy fiction protagonist, optimistic, courageous and at the start of the film he fantasizes about becoming a “knight” and saving a princes and undergoes the tutelage of a magical hermit. He's more king Arthur than John Wayne.

The entire rest of the setting pours out of these basic elements teased out to their natural implications and the judicious application of imagination. What other ways could these elements be interpreted for an alternate setting?

R: 153 / I: 22 / P: 10 [R] [G] [-]

ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

R: 29 / I: 11 / P: 10 [R] [G] [-]

warframe campaign

So this is a bit complicated. My gaming group is really into Warframe and so am I. I would like to run a campaign in the style of Warframe. By which I mean:

>the characters have special powers

>fighting hordes of enemies

>takes place in space

>characters can find cool exotic guns during their adventures

>characters are up against an enemy faction invading the solar system

>characters have to manage "energy" as a resource to power their talents

I'm not going to use the Warframes but I am basically thinking something like: the characters are teenage-esque kids who each have one power. I'm using Savage Worlds cause it handles large combats well, and there is a superpowers rule in the core book that gives each of them one power, powered by mana points. They can learn more as they go on.

My premise is, so far, that the characters are "troubled youths" who have gotten in trouble because of their powers. If anyone has read Hidden Talents by David Lubar, it fits what I'm talking about here. The characters might be in some kind of "special school" which I like the idea of, but that makes it hard to explain where they got weapons training. I want an introductory adventure where they help out one of the friends they've made on the outside before the enemy faction comes crashing in and attacks.

Any feedback you have would be great, I'm going to post a bit more, then off to my NYE celebrations but I will bookmark the thread so any feedback posted I will see and it will really help me since I don't have anyone else to workshop this idea with.

R: 137 / I: 55 / P: 10 [R] [G] [-]

Mecha RPGs

Let's talk mecha RPGs!

Near complete list of mecha RPGs

tinyurl (dot) com (slash) allmecha

So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?

R: 139 / I: 49 / P: 10 [R] [G] [-]

Setting Build Thread: Deluxe Edition

We've done threads like these before, but this time I'd like to add a twist to the process. After a few days, or once we feel we have enough material to work with, we will stop adding details to the setting, and proceed to refine what we have, and then work on collectively homebrewing or adapting to an existing system what we have into a playable game.

The rules are as follows:

>Each post adds to the setting, as long as it's not completely moronic, or contradictory to a previous post

>If a post is too dumb, edgy, or difficult to work with, it can be vetoed as long as several anons agree

>The goal is to make a workable setting, so participate with the notion in mind that this must be a world that can be explored, interacted with, have stories told within it, and generally used as part of a game

I'm going to put the deadline for additions and new material at Sunday evening. If we need more time or we have too much left to develop, we can always extend that deadline.

R: 80 / I: 20 / P: 10 [R] [G] [-]

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

R: 249 / I: 280 / P: 10 [R] [G] [-]

Bronze Age Character Thread

Thread for bronze age character portraits. (Feel free to include cities too.)

I'll start.

R: 46 / I: 7 / P: 10 [R] [G] [-]

How to DMPC?

When is it appropriate to use a DMPC in a game? How does a good DM use one to further the story without hogging attention or stealing glory from the PCs? I often find my players lack direction so I'm wondering how I can have a character who's strong enough not to be an escort mission, important enough to be taken seriously when they give the nudges they need, but not so important that the PCs feel like sidekicks.

Pic sort of related.

R: 10 / I: 1 / P: 10 [R] [G] [-]

Random ALL Adventure

Okay, well my new years resolution is to be more active on the board and part of that is keeping a thread going. I want to make a teegee inspired (not themed) adventure path for labrynth lord and the kicker is I want it to be as Random as possible.

Not "fishmalk, im so random" random, I want to bust out the random generators, no task is too small for an overly complicated random table and I am probably going to end up using Mythos GM simulator to help patch in some of the holes and the backwrite to make it an adventure that makes sense. So inevitably for something like this to avoid becoming a game of calvinball, sink or trollbate I will of course exercise some creative control (and at worst I can go thru the tables myself.

So the givens

The game is going to be Advanced Labryinth Lord , the filesharing thread has a nice copy or two for let there. If there is an ADND or LL table for whatever we are rolling those will take precidence

<The game is going to be traditional fantasy adventure aka the no calvinball rule. This is going to be taken broadly but if someone starts roll for force sensitivity you can go back to your mouse containment thread.

>The end goal is an adventure path for LL which I am going to be defining as 5 complete adventures designed to take PC's from about 1-13ish ( so a level 1-2, 3-5, 6-8, 9-11, 12-13 roughly adventure). I do plan on putting it together into a PDF for everyone's use later (but no I dont plan on publishing it just posting it here at each adventure's end and hopefully at the completion of the whole thing).

<Lastly I want to write this in roughly order and from the bottom up. I dont want to spend a lot of time on crazy worldgen when we can be focusing on the things that will actually be used in an adventure (as apposed to a campeign setting). I will be starting at the level 1-2 adventure and working forward from there in order roughly.

>well if that doesn't sound like a barrel of pickles thank you for your attention so far. Im sure I can find some autistic people to help me and hopefully we can do something with the new advanced labyrinth lord which I have been quite hyped about.

Things I have

>System: Advanced Labyrinth Lord

>Setting: Homebrew: WIP/Mini-Teegia

>Traditionalish Fantasy

Things I need

>Example PC's

>Starting Town

>Plot Type/Hook

>Regional Government/Demographics (We're not really going above this in terms of politics)

>Hooks for PC's

>Starter NPC's (Old PC's would work fine for this but of course you have no control over it in the long run).

>Bad guy


>Swerve 1

>Swerve 2

>Swerve 3

>Act II and III (think V act play) locations/npc's/fight backgrounds, etc.

I like to think of this as the 'Take a penny leave a penny' of the Idea Yard Sale, hopefully some useful stuff comes out of it.

R: 15 / I: 6 / P: 10 [R] [G] [-]

Pissing and Moaning Thread

Hey, I have an idea.

Sometimes, playing tabletop can be rough. I don't have to give examples because if you've played the hobby enough, you know exactly what I mean. Whether you're a player, GM, or developer, only boundless autism will keep you around through thick and thin, but everybody needs to bitch about something and get it off their chest sometimes. I figured it would be nice to have a place to do it without 1000 threads shitting up the catalog. A quick rule of thumb: If you're mad about something outside your game, ask yourself if it would fit better in the politics containment thread, since they can be a bit broad at times. Not like I care that much, though.

Any sympathy you experience ITT is merely a bonus, not the intent. Don't be mad at me if I laugh at you for being mad over stupid shit.

I'll start us off with something basic, but widely applicable:

>spend months working on a setting

>nobody fucking cares and the party just acts like they're in Generic D&D Universe

R: 173 / I: 66 / P: 10 [R] [G] [-]

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

R: 37 / I: 9 / P: 10 [R] [G] [-]

Progressivism and Table Top

>Be in a normiebook D&D 5E group

>Don't really bat an eye at the typical "no racism, sexism" yada yada rule

>Just witnessed a bunch of people get banned for commenting "traps are gay" in a Trap idea post

>Start noticing a lot of trannies in the group

How long has this been a thing? What are these sensitive sissies doing here? Why does the LGBT community have to fuck this up too?

R: 172 / I: 46 / P: 10 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

R: 324 / I: 23 / P: 10 [R] [G] [-]

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

R: 10 / I: 6 / P: 11 [R] [G] [-]


Part of what got me into tabletop minatures games was the appeal of using a base to tell a story. In all my time i have never fielded a minature on a plain base. The idea of it seems to me like you may as well just play with unpainted miniatures if you wont 'finish it'. I don't pretend to be a good painter mind you. I just like my victorian slashers to be walking down a cobbled alley with something creepy leering out of a sewer grate. Or my Skitarii stamping through cracked martian earth that dusts up their coats or on larger figures things like a bloodborne tier gravestone pile with a great spirit of death rising up out of it or something.

But not all of these little settings are alone. Sometimes theres a theme, for my original Mordheim Witch Hunters warband i lined up the bases and basically sculpted greenstuff on top so it formed one flowing war torn street. Lately i've used Corkboard and some tiny model barbed wire and cut up sprue for rubble on a killteam of death guard and boxwalkers for some mechanicum laid asphalt torn to shit.

But i've always found inspiration from proper dioramas. Youtube channels like Luke Towan or Japanese autists like Misaki who simply get board and either take some foam, scenic materials or an existing commercial model they flip on its head to create something that tells a story. Sometimes it can be used in a tabletop game as terrain, or as a stand with inserts for your models matching bases or just for the love of the craft.

I don't see these talked about much, but for the modelling portion of /tg/ it seems like a fun exercise to improve your technique. Do you work on bases and dioramas or are you the 'pva+sand+grass' kind of guy?

R: 437 / I: 102 / P: 11 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 51 / I: 20 / P: 11 [R] [G] [-]

Novels in /tg/ settings

/tg/ novels have a reputation for being


>responsible for making the canon of settings confusing mazes

>crap and full of the sexual fantasies of the author, mostly Ed Greenwood

Other than the pic related series are there any good ones? In particular are any of the Eberron novels worth a read?

R: 114 / I: 17 / P: 11 [R] [G] [-]

What character does "That Guy" play as?

I remember "That Guy" threads from various chans.

What is "The Character" "That Guy" would play as?

Any stories of infamous "That Guy" characters?

Made some OC for this thread.

R: 7 / I: 10 / P: 11 [R] [G] [-]

Cosmic Encounter Thread

Who here enjoys Cosmic Encounter? I got a few expansions for Christmas and have been wanting to play more. Love this game to bits.

So yeah, discussion of whatever involving the game: your favorite aliens, the shit ones, game mechanics, fun moments or how similar or dissimilar it is to Munchkin.

I like the Shadow. Taking out people's ships directly is pretty fun, especially when they neglect to put more than one ship onto a foreign colony and you pull them back down.

R: 73 / I: 26 / P: 11 [R] [G] [-]

/tg/ Games in Nippon

What games do you think 2ch enjoys? do westaboos lament games like vampire turning to shit? Do they prefer games we don't have?

And do their 'that guy's try to push shit like the gurololi game our 'that guy' keeps trying to shill?

R: 523 / I: 256 / P: 11 [R] [G] [-]

Magic: The Gathering Spoiler

Mtg latest card set is the Guilds of Ravnica

Boros vs Selesnya vs Izzet vs Dimir vs Golgari


Is that Nicol Bolas lurking in the shadows?

R: 69 / I: 19 / P: 11 [R] [G] [-]


Where were you when Critical Roll ruined D&D by flooding the game with normies that have ridiculous expectations of the DM and expect him to be on the level of a professional actor because they are brain-dead Netflix addicts who expect to be passively entertained?

R: 532 / I: 43 / P: 11 [R] [G] [-]

PDF Share Thread =Dreaming of a White Xmas=

Give the gift of PDF sharing and may all your christmas wishes come true.

Previous thread:




R: 41 / I: 12 / P: 11 [R] [G] [-]

Adventurer's Guild

I know it's pretty videogame-loike but I think about including an adventurer's guild in my next "campaign". We are mostly just doing single adventures anyways and the players constantly change.

Seems like a guild could be a good place for them to get missions with out the preparation part taking too long.

Has anybody ever used a place like that in a game?

R: 25 / I: 9 / P: 11 [R] [G] [-]

Help with a custom Sororitas order?

Hey /tg/, I decided to end up creating a custom Sororitas order, since I'm not the biggest fan of the generic orders. I used 1d4chan's custom order creation table, and while I got some interesting results (A fleet based order of Sororitas founded by a Seraphim turned saint who slew a Demon Prince. They have a strong dislike for Astartes of all kinds, and their closest allies are the Adepptus Mechanicus. Their worship of the emperor takes the form of a Death Cult. Also their primary enemy are the Death Guard. Their mother order was the Order of the Argent Shroud), I'm not exactly sure how to fluff them, or even what they'd be named - All I know that I want from them is that they have silver armor and purple cloaks. I was hoping that I could get help woth fluff from you lot?

Thanks for reading this, sorry for the disjointed post.

R: 17 / I: 3 / P: 11 [R] [G] [-]


He has risen from his Greybard tomb to deliver a new sermon to the waiting thralls! This time to get loud over the Necromunda revamp box.

R: 63 / I: 31 / P: 11 [R] [G] [-]

Tournament Stories

Have you ever gone to a tournament and had a bad experience?

I was just listening to a podcast where The 9th Age was banned from future tournaments ran by a big US company because the players would run around posting "fuck/kill KoW" stickers on everything and knocking age of sigmar players models onto the floor and going full "give me my szechuan sauce, picklle reeeeeee" tier autistic. Which sounds like a horror show.

The worst i've ever had some some thuggish yugioh players flipping the table and trying to steal my deck when they thought i wasnt looking and once when filming a vampire game for an advert for a store i was contracted to make some landwhale with two buckets of kfc sharted in the middle of a game and we had to evacuate the building.

What about you? whats the worst tournament experience you have ever had?

R: 5 / I: 1 / P: 11 [R] [G] [-]

Help me play with my toys

Yesterday, when visiting my country's analogue of K-mart, I've noticed a bunch of 3d papercraft models for sale. There were various ones: racing cars, airplanes, regular cars; but the one I ended up buying were the tanks, two of each variety. They ended up costing what converts to 25 American cents each. What's funny, on Amazon these bad boys cost $14 for 18 tanks, which is still pretty cheap, but nowhere near as I got em.

So, after assembling them, I want to play with them. However, smashing them together while making mouth noises and racing them got boring soon enough Have I mentioned they also have pull-back action, able to ride forward by themselves? Although some are better at it than others, and some can't even ride properly due to how they are assembled. so I wanted to make up actual tabletop rules for them. And this is where I want to hear if /tg/ has any cool ideas for me. I have a bunch of various dice, and the one I'm interested in using is a 40k 7th ed Scatter Die I have lying around. It's useless now, so might as well find it a purpose.

R: 22 / I: 2 / P: 11 [R] [G] [-]

The Fade Tabletop (2e)


Ideas for content to add? Is there anyone interested in the system?

R: 18 / I: 10 / P: 12 [R] [G] [-]

Stealth in /tg/ content

Lately i've been on a mad stealth kick in videogames and it makes me wonder if there are any tabletop games that use stealth as a concept effectively.

I know theres stuff like shadowrun with its hacking and espionage but whats the most satisfying, nerve wracking stealth you've experienced?

R: 121 / I: 35 / P: 12 [R] [G] [-]

Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

R: 58 / I: 20 / P: 12 [R] [G] [-]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder


>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff


>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

R: 256 / I: 76 / P: 12 [R] [G] [-]

Game Master Thread

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

R: 42 / I: 9 / P: 12 [R] [G] [-]


I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.

Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.

When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.

We then tested with higher and more varied pokémon and still found out that damage was out of control.

A doubt then emerged, what if the WHOLE system is unbalanced in this way?

Sure, damage can be homebrewed but what about other skills?

What about optimization?

And all that sort of junk.

So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.

I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.

Left without many choices, I decide to come here to my turf and ask you this question.

Which one is better?


Is there any better system for a pokémon game?

R: 23 / I: 8 / P: 12 [R] [G] [-]

Is Privateer Press in trouble?

I've always been interested in Warmachine. I like the big lumbering top heavy Warjacks and always admired it from afar. I never jumped in because the stuff i wanted was out of stock or something.

Lately though it seems like theres been a shift. My FLGS stopped hosting events for it and are being sketchy about why. Multiple high up design people have quit and some sites are reporting unproven rumors that the company has been losing players and money since it went from skirmish game to big battle army game.

Does anyone play? anyone know what the trouble is?

R: 3 / I: 0 / P: 12 [R] [G] [-]

My playergroup asked me to TM a Los Magos Del Tiempo game

How the fuck do I write an adventure for this sort of game?I´m trying to make a one-shot for my game-group but I am quite intimidated.

My idea for the game was that players become Time Wizards in the night before Napoleon (who faked his death and turned himself into a lich) attacked London with an army of ghosts of the soldiers dead from the war with Russia. King Arthur returns to save England with his knights of the round table and a large skeleton army. The goal of the players is to survive the day.

Should I think more or less and what should I change?

R: 22 / I: 8 / P: 12 [R] [G] [-]

Sisters of Battle 2019 predictions

So the rumour mill has it that the plastic sisters are going into production now and they are getting their own Witch Hunters style codex in 2019.

What do you expect, can they poz it out and make them all look like vaquez from Aliens even though thats the archetypal catachan woman?

Will they lose the nun-dominatrax-templar vibe and be toned down like slaanesh or since they are bringing slaanesh back did they learn a lesson from that and dont want to mess with the bob cut waifus?

and fears aside do you think they will mix up the units? Penitent engines seem to be pretty shitty right now and every current sisters diehards just runs something like an exorcist and 3 of the flamer rhinos. Do you think they will get more support or just "lol take mechanicum/IG" instead?

R: 19 / I: 1 / P: 12 [R] [G] [-]

Kill Team

>What are you running?

>What bullshit are your opponents using?

>Did anyone buy the Commanders expansion?

>Slaanesh and Sisters Kill Teams when?

I've been running the Necron Kill Team myself. I tried to get into them when they first started as a 40k force back in the day but the early stuff was just too fragile and i got sick of having to deal with warriors breaking at the spine all the time. So far i've tried the set up in the starter kit of two deathmarks, two immortals and a leader with a tesla cannon and so far its a fun tanky team but teslas are iffy, immortals are kind of shitty and flayers are totally useless.

I just picked up the core box since it finally got back in stock since i play Mechanicum in 40k and that was the terrain and a free box of Skitarii Vanguard i was going to buy anyway. I hope they are good but they read up like they could be super squishy.

Are you playing it? what do you want to see in the future? personally i'm holding out for Sisters of Battle as they always seem to fit more as a riot response team over a full army like IG or something. I've got a full unit of metal figures and a Canoness on my shelf waiting for an excuse to be painted and this would be a good excuse.

Also did anyone buy the Commanders expansion? i don't know fucking anyone who did.

R: 58 / I: 12 / P: 12 [R] [G] [-]

Rations: What's in them?

Virtually every game includes a "rations" item, but few ever elaborate what is in it. What would you find in a pre-canning ration?


>smoked meat


>dried or jellied fruit


>durable vegetables

R: 15 / I: 3 / P: 12 [R] [G] [-]

System for a post-apocalypse setting without magic

I'm looking to run a game in a post-apocalypse setting with some paranormal creatures, but no actual magic for the players to use. Does anyone have any ideas? I'm having a hard time finding a good system to use. A friend unironically suggest Fallout Equestria but without the pony shit.

R: 4 / I: 0 / P: 12 [R] [G] [-]

Europoor fag here, I need some help.

I was thinking about getting Twilight Imperium 4th edition, but I wanna try it first. Sadly, in my city there is a single gaming club with Twilight Imperium in it. And it's third edition.

The question is:

>If I like 3rd edition, will I like the 4th too?

R: 9 / I: 0 / P: 12 [R] [G] [-]

Blood Bowl

>Ctrl + F Blood Bowl

>no results

Alright you filthy gitz, let's have a thread dedicated to the #1 sportsball game available this side of the pond, Blood Bowl.

>living rulebook 6


>competition rules


>free online league


>strategy guides


My local league is starting up soon and I'm thinking I'll run some dorfs because I can't think of anything better. Advice would be appreciated because I'm new as fuck. If this thread picks up we might even be able to start a league on blood bowl 2.

R: 751 / I: 1718 / P: 12 [R] [G] [-]

Manga Thread: Hungry Dwarves Edition

Post, recommend and discuss all manner of chinese gook toons.

Old Thread: >>392160


New Dungeon Meshi incoming

R: 7 / I: 3 / P: 12 [R] [G] [-]

Castles & Crusades

I've haven't got a chance to play it yet and I don't really hear a lot about it.

It's partly based on 3E but tries to fix many of that editions problems by going back to a more basic design. Like, gettting rid of feats and the skill system, as well as fixing how some classes work.

Seems like a pretty solid game to me but I'm shit at telling if a game is good until I got to play it myself.

Anybody got any opinions on it or maybe even experience with the game?

R: 14 / I: 14 / P: 13 [R] [G] [-]

A 40K Christmas

I'm running an All Arbites game for my buddies this Christmas. I have a hive designed: Canopus Beta, where the Administratum's desk chairs are made for this and the nearby sectors. Canopus Beta celebrates Emperor's Day instead of Sanguinala.

The main campaign is hunting down 3 separate cults. The governor is a member of the Temple Tendency, the Inquisitor is smuggling xenos into the hive as part of a sector wide sex-slavery ring, and the Cardinal is trying to summon a Great Unclean One.

Side cases: A Lictor loose in the hive, mutliple serial killers, corrupt cops/Adepts, a Mechanicum rape camp, Orkman, and the Harlequin.

I think I'm a pretty good GM, so I can juggle all this, but what I need, what I really need, are radio broadcasts, radio commercials, and Christmas themed commercials. Ordinary, everyday household products, radio personalities, etc.

Please help.

R: 508 / I: 207 / P: 13 [R] [G] [-]

Meta-Thread: Foliage Appreciation Edition

It's about time for some new threads.

Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on

R: 81 / I: 385 / P: 13 [R] [G] [-]


Thread dedicated to this particular range of styles, which are most cherished in the high fantasy circles.

Many art movements of 1870~1920 worked on this, including Romanticism, Symbolism, Art Nouveau, Engraving, Victorian Fairy Tale art and more.

Some notable artists were Maxfield Parrish, Gustave Moreau, Edward Burne-Jones, John William Waterhouse, Lawrence Alma-Tadema, Alfons Mucha, Herbert James Draper, Evelyn de Morgan, Arthur Hughes, Caspar David Friedrich, August Malmström, John Melhuish Strudwick, Alfred Roller, Edward Frederick Brewtnall and others.

Among modern stuff, we have things like Old Zelda's Katsuya Terada, Tongari Boushi no Atelier's Shirahama Kamome, Stravaganza - Isai no Hime's Akihito Tomi.

Feel free to post stuff like this.

R: 7 / I: 3 / P: 13 [R] [G] [-]

Journalists, reporters, newsman and the like

This thread is about Game Journalists journalists in games.

Not very common character types but you see them every once in a while, like the Media from Cyberpunk or the Muckraker archetype from Deadlands.

Has anybody ever played a character like that?

Share you stories, experiences or sources of inspiration.

R: 43 / I: 14 / P: 13 [R] [G] [-]


I'm trying to wrap my head around the concept of damage, and damage assigned to certain weapons.

A shovel to the head might kill someone in 1hit. A pen to the eye socket of through the ear might kill someone in 1hit too. So how to assign damage to these items? It can get a bit complicated.

Assign HP to body parts instead? Head yaving a lower HP than torso. So a pen to the head can kill, while torso will take many more hits.

R: 19 / I: 14 / P: 13 [R] [G] [-]

When models were good.

Post when models weren't shitty multipart plastics. When conversions were featured in major magazines and your mum's tits didn't touch her knees.

R: 26 / I: 15 / P: 13 [R] [G] [-]

Kult: Divinity Lost

So the Swedish YES "cult classic" has come back and despite the niggling in my brain that tells me not to buy into the game, the lack of discussion and general curiousity

For some context I absolutely adore games like Delta Green and Call of Cthulhu and Kult basically seems to be "more of that" with a very biblical and strange twist.

While normally that would be enough for me to throw money at the screen and beg for more the few words that are written on it start with "calling out muh nazis" within the first couple paragraphs ontop of the fact I've never tried anything from Modiphius before which has me very concerned.

For those of you who are not inclined to read their shit heres what I could discern from the books from prior editions:

>Humanity is a species with beyond godlike potential currently living in a dream

>God AKA The Demiurge was warden over the prison of Earth trying to keep humanity in check.

>Satan AKA Lucifer AKA The Devil AKA Astaroth serves as his dual opposite who ultimately serves the same goal of keeping humanity on a leash.

>Suddenly Demiurge poofs out of existence.

>Astaroth AKA Satan AKA The Devil AKA Lucy panics and decides to take Heaven (Elysium) for himself

>Humanity meanwhile begins to notice that the dream is fracturing and falling apart leading to usually horrific results.

>You as the player either need to delve so deep into holiness/degeneracy you end up in a bare knuckle boxing match against yourself and (hopefully) win thus allowing you to attain your true potential.

>Meanwhile both Angels and Demons vie to CONTAIN your shit/corrupt you to their side in dooming humanity.

I've yet to begin reading through the original kickstarter pdf so if anyone finds some poz before I do lemme know Just tell me its not as bad as Degenesis

R: 51 / I: 14 / P: 13 [R] [G] [-]

Alternative Mediums for Gaming

Let's talk about something that /tg/ badly needs: An alternative platform for hosting and playing games online. Digital tabletops and voice chat clients that aren't completely pozzed and full of retards like Roll20. Chat clients that don't datamine you like Discord. Programs that don't cost $20 and then lag and bug out like Tabletop Simulator. TTS does actually work alright, but the pricetag and the clunky functionality often interfere with things. Not to mention that the built in voice chat lags like crazy and the whole program is not potato-friendly.

Looking at the Gamefinder thread, there's a concerning amount of discord stuff floating around. It's understandable, because it's a very easy program to use, but the overall problems with the owners and their business model make it highly undesirable. Furthermore, it just doesn't have any decent built in virtual tabletop functionality. You can roll dice, but that's about it. Easy to use voicechat and seemingly unlimited logging are nice for other reason, but it lacks too many other features to be truly good for anything heavier or more complex. Plus, there's that whole issue of discord servers becoming cancerous circlejerks.

The reason I'm after an alternative is partly for /tg/'s sake, as well as my own. I want something that we can easily point to and say

>Use this. It does everything we need without being terminal cancer.

Instead of just sitting and bemoaning how everything huge and popular and well-funded is unusable. Something we could easily use in the event that we wanted to host some kind of event game or fun stream of our own. It could potentially also be something that we could use to turn the gamefinder thread into something used mostly by regular fa/tg/uys instead of desperate outsiders who pop by just to beg for someone to run a game for them.

R: 30 / I: 7 / P: 13 [R] [G] [-]

How can I speak in-character faster?

What's the best way to play tabletop RPGs if I tend to speak in-character several minutes too late? I take some time to think before I speak in real life, and it's harder when I have to remind myself how my character is different from me. Normally I write down three or four personality traits on a sheet and try very hard to follow them, but I often fail to express those traits in dialogue. The other players always tell me "your character has no consistent personality" and "you need to play a more developed character".

This happens in online text-only games. No voice, no video, I am alone in my room. It's NOT about how I feel around other people physically.

It's NOT a matter of what my character would DO, but what my character would SAY, in exact words.

It's NOT a matter of saying ANYTHING AT ALL instead of NOTHING, it's a matter of me saying six words with great effort while every other player has said sixty words.

I can manage a few short sentences when my character definitely agrees or disagrees with someone, suggests a course of action, asks for help, or states an objective fact. What really slows me down is expressing feelings, personality traits, interpersonal drama, thinking of my character's "voice" as writers call it.

Because of this limitation, the other players accuse me of going AFK or watching Youtube in another tab or otherwise not trying.


I did my practice, over 500 hours of it. I need advice that will help me on session 1 of the very next RPG campaign I join so I don't offend other players while I'm practicing.

>just say the first thing that comes to mind

How's that going to convey the personality traits I wrote down before the game? Won't it lead to a wildly inconsistent "voice" that's basically what I as a player am thinking at the time? Should I be thinking about what my character would say, or not thinking about it?

>play a character who doesn't speak much

The number of words I speak in-character is one of the reasons why the other players always believe I'm not putting in any effort. When I tell them up front "my character doesn't speak much because I'm using all my available brain power already", it sounds to them like I'm lying.

>play as a copy of an existing character you know very well

I don't understand any character well enough to speak as them in real time. I never actually learn "how people speak" as a system, only what they said in those particular scenarios. It's the difference between knowing the numerical answer to a specific math problem and actually knowing how to solve math problems.

>learn to make simple characters

Not developed enough. They wanted "a more developed character" and hated the "cardboard cutout" I was playing.

>let your character grow naturally

That's impossible in most games because I am required to write down some personality traits in advance on my character sheet.

I've played games that don't require that, but it led to inconsistent, borderline metagaming characters, who just wanted conversations to end. A coherent personality never formed.

>you're overthinking it

In their own words: "We kicked you out for being a lazy ass who looked for excuses to make as little effort as possible."

So they wanted me to make EVEN MORE EFFORT which is the exact opposite of "just relax and turn off your brain bro :^)"

>talk to your GM about it

The GM was on my side, it's the other players who wanted me out.

>it's just a game nobody cares

A game in which I am being judged on my performance, and if I roleplay wrong they'll kick me out. It has happened before.

>find another group

That was the seventh group I've played in, and I had the same problem in all of them.

R: 25 / I: 5 / P: 13 [R] [G] [-]

Child characters

What game systems intentionally allow player characters to be child age characters?

Star Wars RPGs give it as an option. D6 actually uses a child as an example when making a character in addition to having several templates devoted to it. Saga Edition (and the original d20 I recall) both recommended it for Jedi characters in certain campaigns. Saga Edition effectively requires it for the official 1-20 campaign if you want to be start as a level 1 Jedi (though there are enough timeskips of vague length to allow such a character to grow up after a few adventures). I don't recall FFG's games doing it though but I haven't examined the system too throughly.

Mutants and Masterminds and the WEG D6 DC RPG (likely most superhero games) has rules for it because it's a common type of superhero (Even excluding sidekicks there's Captain Marvel, Power Pack, some of the younger X-men...)

Maid RPG does it. It is Maid.

Pathfinder added rules for it in one supplement. Like most things PF, they fucked it up horribly. These rules go out of their way to gimp such characters to the point they are (literally and almost explicitly) worse than NPC characters made to be killed by the dozens. This is despite them dedicating several pages to it and advertising that book as having these rules for heroic children, giving examples of fictional characters that weren't so horrendously gimped: Remember when Harry Potter stopped being a wisdom based NPC class and became an intelligence based PC classes as soon as he passed an arbitrary age? Neither do I.

R: 12 / I: 8 / P: 13 [R] [G] [-]

Weird War Inspiration Thread

Post inspirations for use in your Weird War games. This includes Weird War I, Weird War II, and Tour of Darkness.

R: 503 / I: 165 / P: 13 [R] [G] [-]

QTDDTOT: Bunny Trap Edition

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948

Archive: http://archive.is/DfiXS

R: 22 / I: 15 / P: 13 [R] [G] [-]

Bad Products

Even companies whos products you like by and large have issues you wish you heard about before you put money down. What /tg/ products would you never spend money on, or at least wish you had warning about?


>Most GW rattlecans are overpriced but perfectly fine basecoats. Corax White however is extremely runny, clumps and fills in recesses while running and leaving large flat surfaces translucent at best. It is a standout amongst the line for how shitty it is.

>Wild West Exodus figures are cheap casts. They often rarely match the box art of the blender model they clearly are with things like miniguns appearing as detailed, multi layered sculpts but the final product is just a flush tube of plastic that doesnt even have an opening. The models are also not uniform scale so a big burly dude could be have an inch shorter than a girl whos meant to be a short, willowy waif of a figure. Compared to the uniform scale of stuff like malifaux its trash

>vallejo paints are very, very runny. It makes them mix well but its like a ink wash on some darker basecoats

>Magic cards are thing, start to warp and bend in none humid open air out the pack and compared to cards from games like fftcg or even yugioh feel like cheaply made thick paper trash.

What products would you warn people about before purchasing?

R: 526 / I: 536 / P: 13 [R] [G] [-]

yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

R: 77 / I: 30 / P: 13 [R] [G] [-]

At what point do your players catch on?

They learn this information in order throughout the coarse of the game.

>70 years ago there was a massive war

>The good aligned kingdoms and the LN/LE northern federation fight the dwarven empire

>when the humans won the elves spread propaganda that they were subjugated

>the elves pleaded to the heroic kingdoms for some land, as theirs was destroyed.

>the heroic kingdoms found a nice desert area for them to live in

>unfortunately there were orcs living there

>no problem, we can just kill the orcs, not like this is their land or anything

>the elves tricked the humans into killing the orcs for them

>the 70 years since the elves worm their way into positions of power

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>when the dwarves realize what is happening so the elves have them killed, and their children indoctrinated into the idea that they are guilty for all the worlds problems

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>people realize things are getting bad

>they make a dragon attack the worlds largest city and blame the orcs

>they use this to justify the mass slaughter of orcs

>the PC's are veterans of recent human-orc war

R: 29 / I: 6 / P: 14 [R] [G] [-]

24h RPG Challenge Thread 2: Son of Challenge Thread

Dice rollRolled 101, 282, 220 = 603 (3d500)

Exactly What It Says On The Tin.

Just felt it was a very nice thread that should keep on truckin'.

R: 550 / I: 214 / P: 14 [R] [G] [-]

40k general nr.20: glow in the dark edition.

"Alpha marines glow in the dark. You can see them while driving. You just run them over. Thats what you do."

-Terryficis Davicius, techmarine of Imperial Fists.

Last thread: >>386139

check out this Only War suplement made by our Battle Brothers, its full of rare imperial vehicles: http://www.mediafire.com/file/c0bro97x6bv168h/POTENTIAM+GIGANTIO+Volume+2E2.pdf

for previous volume(s) see: https://mega.nz/#F!DmgDAKCb!kNmU3MTXkTJ_8PcreM-hzQ

R: 525 / I: 62 / P: 14 [R] [G] [-]

PDF Share Thread =Giving Thanks Edition=

We give thanks to all the wonderful sharers and cleaners and hope continue spreading the spirit of sharing long into the future.

Ghost of sharings past:




R: 0 / I: 0 / P: 14 [R] [G] [-]

Making a Tabletop RPG with a focus on problem solving and player engagement

This has been in the works for some time now. It was made with the same principle of allowing someone to tell a story while allowing their audience to affect the flow. Such a method of storytelling is no easy feat, even with guidelines to follow. Perhaps there are things you would rather see changed or removed altogether. In any case, your more than welcome to present your grievances or viewpoints.

You can also find the file here: https://www.scribd.com/document/394796648/Tabletop-RPG

R: 507 / I: 123 / P: 14 [R] [G] [-]

D&D 5e General

Fuck casters edition.

When did you realize that full casters are seriously OP compared to martials?

R: 75 / I: 20 / P: 14 [R] [G] [-]

RPGSports: Saturday Afternoon Cringe.

Hey kids, do you love esports? Have you ever considered playing D&D but decided against it because the 'roleplaying' element of roleplaying games is for nerds? Well have I got something for you!

RPGSports is this recently started organisation trying to bring the vidya esports scene to tabletop RPG. You may remember seeing them come up in the /pol/ containment thread here because of some minor drama I don't care about, or you may remember them from that one thread that got hijacked to be about 8chanmania. Regardless, the first round of their D&D tournament is starting at 12pm PST and they've finally released their tournament rules so I figured now would be a good time to make an actual thread on it.

For those interested, each match has teams of 4 players use pre-genned level 4 characters to fight eachother using the 5th edition ruleset. For the first 3 rounds of combat there are magic items scattered about the arena, at round 5 traps are introduced and at round 6 an "enviromental hazard" does damage over time to players outside a certain area. The team that kills the most opponents wins.

If that sounds kind of weird then I'm in agreement with you. In all honesty it sounds like it misses the entire point of tabletop RPG but I figure it might be a laugh to see in person how bad it is.

The upcoming match is between 2 groups of ecelebs I've never heard of before but one of them is comprised solely of the only black people in the competition for some reason. If you want to watch the 'match' it'll be streamed on twitch you can find their twitch channel here if you want to watch: https://www.twitch.tv/rpgsports

If you want to read more on how this shitshow is going to be run, their site is here: https://rpgsports.tv/ and I've stuck the tournament ruleset in the post, it also has links to the pre-genned characters. from what I can tell they've basically went out of their way to make the dullest character builds possible and didn't bother writing backstories.

R: 6 / I: 1 / P: 14 [R] [G] [-]

Megacorporations are PCs too.

Hi guys, I was thinking about running a game where the players are in control of a megacorp - I'm getting bored of running games where the PCs are the punks. Does anyone know of a game built for that, or one that can be modded without too much trouble? If not what sort of hypercapitalist shenanigans have your PCs gotten up to?

R: 186 / I: 64 / P: 14 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 242 / I: 91 / P: 14 [R] [G] [-]

Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

R: 21 / I: 10 / P: 14 [R] [G] [-]

tl;dr: no fap to defeat satan

Let me spitball a character idea, and you give your impressions of it.

Character seeks out to be the epitome of piety, restraint, and sacrifice.

-travels the land fighting for, and winning, kingdoms. They have the love and loyalty of the peasants and nobility. But just as the crown is to be laid, they reject it and leave the kingdom.

-finds a healthy, voluptuous, loving farm girl to live out his days with. To live a homely farm life, to have many children, and to die surrounded by loved ones. But before he says "I do" he leaves the alter.

-travels the land finding the most orgasmic foods, wines, and drugs. He carries these with him, but never partakes in them.

-travels the land for the most exotic, voluptuous, silky sex goddesses, and just as he is about to penetrate, he pulls away. He encourages the sex goddess to journey with him, to be a constant temptation.

-learns the most deadliest magics and martial feats, to destroy an entire city with the flick of a wrist. But never uses is. But instead uses the hardest and least well traveled routes to achieve peace.

This is the characters life, his journey, when he's not campaigning in an RPG session.

The character is liked by some party members because of the women that travel with him, or good loyal people that anyone would be happy to call comrades, the foods, wines, and drugs, he has, that he will not stop anyone in partaking. Because seeing people enjoying these things are also a reminder and temptation for him.

To what end does the character do this? To make himself immune to demonic influences? To be a flesh and blood human that has explored every possible desire, but never partakes in them and masters them? So he is free to fight the ultimate tempter?

R: 15 / I: 3 / P: 14 [R] [G] [-]

Autistic Players

Anyone got tips for how to deal with actually autistic players?

I'm talking actually autistic, in that they just can't handle social shit at all. For background I set up a game with five players a little while ago and just had the first real session today and it was a complete disaster.

One guy apparently got anxiety so bad he threw up, one just left without a word (Online game so he didn't literally walk out the room), and the one who bothered to stay had a mental breakdown and had his character jump off a bridge because another player had an in character argument about the guy being a hypocrite. Later the first one apologized, second one is just gone, and that last one's backing out because he's too much of a pussy to handle everyone not always being on board for his bullshit.

And unfortunately I'm forced to be the peacekeeper, especially since I feel bad for these kinds of people and want to help them have a decent chance at socializing. Anyone got some tips for dealing with people like that?

R: 34 / I: 8 / P: 14 [R] [G] [-]

DND OP Characters

How do you guys deal with OP charachters? I wasn't dming this session but jesus.

Last night was a doozy, I can't believe this shit happened.

Just as context we have been playing this campaign for like 2 years but only recently have we actually been getting stuff done and having long sessions

>Just got back from getting a Litch's horcrux.

>Party gets shit tons of Gold (2k each)


>We all go and buy some cool stuff, one of our monks gets a bowstaff that lets you jump 100ft


>Party splits up because everyone isn't there irl missing like 2 members.

>I go try to find out if theres a Thieves Guild in the poor part of town.

>Make an ass of myself in a bar by being an idiot and acting like a cop that says shit like "MAN DRUGS ARE GOOD AM I RIGHT"

>Leave and go talk with my party and they want to find out about the thieves guild also if there is one.

>Me and one other guy go back to the area where they possibly operate

>Other members try to find out stuff to do, one member finds out that there is a theives guild with the top three guys having HUGE bounties on their heads.

>I almost get robbed when trying to find leads when talking to some faggot clothes salesman.

>Nat 20 on perception so I easily catch the guy. He looks blind at a glance so I feign ignorance and say he is a beggar and give him 3 coins.

>Follow the guy and find the bar he is in is the same one I made an ass of myself so send friend in and hide in a booth in a corner.

>He is able to sweet talk him and we fool him into thinking we have some business propositions for him and the theives guild

>The guy says not to talk about this stuff at the bar and should do it somewhere private like the booth I am in

>We expand on the idea and the guy is like nah get out and if you tell anyone about this place you gonna die.


R: 522 / I: 160 / P: 14 [R] [G] [-]

Politics Containment Thread: You have to go back edition

This thread is for discussing various politics in /tg/ hobbies without derailing existing threads or topics. There hasn't been too much news, but the last thread is autosaging, so we may as well have a new one to discuss what little there is and to update anons on any obscure scenarios. It may also serve as a litmus test for the recent influx of cuckchanners and give them an idea of the board's political leanings (although /tg/, of course, is not a single person).

Anyway, there are two pieces of news which are semi-relevant:

>three WotC artists try to enter U.S. for "work discussion," before being detained and deported by ICE

Full story: http://archive.is/byJc3

WotC has yet to comment on the situation. It appears due to an ambiguity in the wording for an ESTA visa waiver - which allows for meetings related to business but not employment - the contractors ran afoul of it, and are thus permanently banned from entering the U.S. with anything less than a full visa.

>beardfat's court battle with his assailant is apparently real enough for him to be in contact with an attorney, and will be happening "soon"

He has so far raised ~$30,000 on his GoFundMe page to help with legal fees. Given how effectively this was astroturfed by convention staff and media, I doubt anything will come of it until the assailant gets the legal book thrown at him. Beardfat claims his attacker has been arrested, although a cursory search of Indianapolis PD arrest reports isn't conclusive.

Anything else you guys want to discuss?

Previous thread:



R: 33 / I: 11 / P: 14 [R] [G] [-]

Travel in RPGs

How do you handle travel in RPGs? Travelling should, in my opinion, be an important part of an adventure. I'd like to be able to evocate the feeling of wandering in my players, and to give the world some real feel of distance, instead of just teleporting them, say that three days have passed and throwing in an encounter with wild wolves. How do you succeed in doing this? Is there any system that is able to make travelling interesting and engaging? I'm interested in both general advice as well as in concrete rules and systems that deal with travelling.

I know the LotR RPG has a travel system, but it's basically a succession of ability checks and random encounters. It also requires maps, though I do like the idea of the PJs having maps of the area and using them for their travels, but it does seem to be quite a lot of work and I don't know if players would really engage with it.

Travelling is an area of my games that I want to improve, so any stuff about it, even if tangentially related, is welcome.

R: 14 / I: 4 / P: 14 [R] [G] [-]

Help with an Only War Road Trip

I'm planning an Only War campaign for some of my old high school buddies.

The campaign is a road trip.

The story is that they're on a paradise world called Realth's Jewel, and (for convenience's sake) is almost an exact replica of Ancient Terra.

I'm going to have them drive from 40K's version of Key West to 40K's version of Seatlle. In 1 Chimera. They'll be roleplaying each individual member of the squad, so no comrades.

Planetary Background for Realth's Jewel.

A pleasure world catering to the whims the sector’s various noble houses, merchants, and high ranking officials. A gilded haven designed to ease the stress of running this little corner of the Imperium. The planet had been purpose-built for the Imperium’s elite, a Munitorum clerk had informed them during Warp-transit briefings. The oceans along the shoreline sparkled brilliantly in the warm glow of the planet’s sun, the mountains laid thick with snow for alpine excitement, and the canyons and underground tunnels had been given over to high stakes racing. The continent-scale jungles which coated the planet were home to exotic and lush flora draping over grand ruins of planetary natives long since civilized into the tourism industry. Rogue Trader Zauron Realth had repopulated the jungles with dangerous exotic species of beasts that his distinguished guests could hunt on leisure sporting expeditions.

Realth could never satisfactorily answer Administratum inquiries on how a rabble of Orks had populated the jungles of a planet in a system which had never experienced a greenskin incursion in recorded Imperial history, eventually falling on his family’s ancient Writ of Charter when pressed to surrender his fleet to a proper investigation. Regardless the Orks had prospered just enough to be a problem for the settlements and resorts that ringed the verdant canopies. The planetary security forces had been able to contain the feral Orks, their primitive stick based technology vastly inferior to the well-crafted Imperial arms the Nobles had provided. This status quo was upset when a routine patrol encountered the ravaged remains of an Ecclesiarch’s villa which lay upon the outer perimeter of their cordon. The team’s vox reports noted the molten slag residue of plasma weapons and numerous craters of heavy bolter fire pocking the ruins of Imperial property.

They have a Chimera, they'll have to deal with gas, roads will be damaged/broken and they'll have to find their way around. The political map will be the only settlements they'd encounter, and it's a toss up which are in Imperial or Ork hands.

Enemis: they'll only deal with Feral Orks, human guerillas, accidental friendly fire with other Guard units, and 1 Thousands Sons Sorcerer with 4 Rubricae.

What would you add, lads? Any tips? Etc?

R: 67 / I: 6 / P: 15 [R] [G] [-]

random imperial planet

Dice rollRolled 31 (1d100)

Hey /tg/

want to roll up a planet with me?

ill do it myself if no one join's in

ill start by rolling class

R: 28 / I: 6 / P: 15 [R] [G] [-]

Which faction has had it worse in their games fluff?

>Be noblest of knights, paragons of all that is good and just

>Go on fantastical Grail Quest to find the ultimate prize and become demigod level Knights

>Get your prize

>All seems fine

>World is destroyed

>Transplanted to new elemental realms with the other survivors of your dead world.

>For a time things seem great

>Then the 'prize' of the Grailquest sets in.

>Can't die

>Sunlight hurts

>hunch over

>nails turn to claws, teeth turn to fangs

>insatiable hunger for human flesh

>kicked out of all societies as monsters

>cling together as societies of nobles and proud holy warriors


>utterly degenerate to insane cannibal vampires that live in ruined tombs and castles muttering about being nobility and brave warriors

>when the human gods actual holy warriors show up you go to join them as fellow deus vult enthusiasts

>cut down on sight as cannibalistic monsters you are

>sit in the gloom muttering to yourself that "a-any day now our lady shall return and the quest shall begin again for the true prize!"

>because this can't be the reward for the grail

>it just can't


Poor Brettonians got Grailcucked super hard in Warhammer, their holy quest being monkeys paw'ed as fuck.

What class, character or faction in your game of choice got it rough? could be rules made them fucked or like above could be lore that they literally are still around but boy would their ancestors wish they weren't.

R: 7 / I: 4 / P: 15 [R] [G] [-]

PnP and modular tiles

Hey /tg/. I have recently started running a campaign IRL with people who had never played before, and I've found that printed modular tiles and 2d miniatures really help sell the whole hobby to newcomers. However, there is a huge problem I've ran into - how the fuck do I clip together my printed modular tiles.

Of course, the first thing that comes to mind is interlocking them puzzle-style. But unfortunately, the tiles I use do not have this feature. Right now I just lay em out on the table, and it's really wonky, and one accidental sweep of the hand could send the whole dungeon flying.

I've tried using various clips, but it looks stupid at best and takes fucking forever to properly add new pieces without heavily disturbing the old ones.

Any ideas would be appreciated. I just know there must be a simple and glaringly obvious solution I am missing. So far, all I've got is making tiny clear plastic strips with tiny magnets on either side, and using them to sandwich tiles together, but it would require a lot of these magnets, which I have not that many of.

Also, general PnP thread, I guess.

R: 113 / I: 45 / P: 15 [R] [G] [-]

Unpopular opinions thread

I think figurines and other kinds of physical pieces people use to "help" represent the in game world, as well as software aids and things like that, are actually strong inhibitors of creativity and imagination.

I think sperging out over how a specific combat system is not realistic, and especially trying to make it "more realistic" is a waste of time, both because systems already take in account a large amount of variables which are then abstracted into a few manageable rolls, but also because if you look at things that way, there are many things you can't really have most times - accurate time measurements outside of combat is an example.

I think players who play RPGs just to make their character better than everyone else's - unless that's the explicit purpose of the game - are bad players, and probably aren't the sharpest tools in the shed. I think players who play against the GM are invariably retarded. These two groups should just go play video games, it's more their speed.

Your turn, /tg/

R: 6 / I: 1 / P: 15 [R] [G] [-]

Culture Cyclopedia Project

>What is this?

A collection of information for all those who want to run campaigns set in other countries, cultures, or time periods. Although it will inevitably get filled with historical facts, the intent is to also include advice or short notes on how to run each type of setting.

Tell us about the campaigns you've run, or cultural campaigns you wish you could run. Or just flood this thread with more historical info. Right now my goal is to digest everything, so there is a page or a couple paragraphs of 'cliff notes' that can help GMs run this shit easier.

Got time to type? Help out by drafting some Basic sections for each category.

R: 8 / I: 3 / P: 15 [R] [G] [-]

Advice for proper event escalation in 5e

I'm in the process of wrapping up a 5e game I'm running for 7 people and I've decided to cap them at 5th level (and things are getting out of hand as is). It feels like a single monster encounter is a cake walk, while something like 2 apes nearly got a few kills in.

I've read things that say

>level 5 you're local heroes

>level 10 you're barons, temple leaders

>level 15 you're living legends

>level 20 you're demigods

What are appropriate challenges / threat levels for a balanced 4 man party levels 5 and up? What is the scope of my story meant to be for people of such power?

How do things stay interesting without them becoming swamped in sheer numbers of enemies or events going on?

R: 7 / I: 3 / P: 15 [R] [G] [-]


Is it even possible to have a creepy spooky RPG? I want that spooky feeling. Most cthulhu-esque sessions devolve into action.

Ideas on how spooky creepy can be done? Low light? Dulcet tones? No weapons? No snacks? Simple rules so no looking up rules during a session?

R: 38 / I: 6 / P: 15 [R] [G] [-]

Significant Others At Table

I know the rule is don't when it comes to inviting your gf to your games, but is there any way to actually do it reasonably as the gm? I know that there are some horror stories here and there, but what if your significant other is not a psycho and/or a bitch?

R: 11 / I: 5 / P: 15 [R] [G] [-]

EYE Divine Cybermancy: P&P RPG

What kind of game would it be? Is it worth making at all?

I know the game was originally based on a tabletop game the devs made, so making a TRPG based on a videogame based on a TRPG seems a bit redundant. However, that game is supposedly just a loose collection of notes that they haven't released and don't plan to at all.

A couple of weeks ago I began going through the game and making a list of all the different game mechanics, all the skills and their effects, all the cybernetics, the PSI powers etc. What I ended up with was a classless, skill based D% system. The core mechanic is rolling a D% under a target number. I planned to use mechanics from cyberpunk 2020 to cover those not addressed in EYE (or not displayed anyway), for example how much your character can physically lift or how far/high he can jump.

The main reason I do this is so I can fix some of the problems EYE had (e.g. reward people for hacking and for the kills of minions) and explore some of the aspects of the universe that weren't in the game. For example, making feds and looters playable factions, or playing as regular people in a city raided by the metastreumonic force.

The questions I have: How would the rest of you go about designing this game? What games to take inspiration from? Would it be wiser to adapt EYE's setting to an existing system? Has anyone done this already?

Archived this thread in case it was deleted because it's pretty good: http://archive.is/K5SlX

R: 504 / I: 498 / P: 15 [R] [G] [-]

Dedicated Drow Smut Thread

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

R: 46 / I: 21 / P: 15 [R] [G] [-]

Wrath and Glory

Did anyone actually play the free sample from Drivethru? I'm moving back to my hometown soon, and will be playing A 40k rpg, but not sure if I should start fresh with this or just do some Only War.

R: 31 / I: 9 / P: 15 [R] [G] [-]

Character creation woes

Do any of you have trouble on deciding on what Class to play? Because I sure as hell am, or in my specific case which archetype.

Friend is resurrecting his old pathfinder campaign,and wants to play with new PC's. Well out of the 4 of us i'm the only one that can't pick a class. I wanted to try my hand at a bard as i'm usually a striker of some sort in other games. Thing is I very rarely play support classes.

I looked over the lists on the SRD and none of them are really jumping out at me. Can you help me out?

TL:DR Wanna play a bard, don't know what type, what do?

R: 18 / I: 1 / P: 15 [R] [G] [-]

ITT: Things that should have been obvious products

>Games Workshop gets the rights to the Tolkein film adaptations

>For a time a third of all GW stores is Lord of the Rings content

>Almost looks like this will become the new 3rd pillar of GW

>But like their ancient and long forgotten Dr Who line of minis they try to make it an army game just because and it dies

>Try the same for the Hobbit and don't know a soul who bought it

>Watching Fellowship last night, maybe my favourite movie of all time

>"Man these smaller groups doing things like escaping the Naz'gul or whatever reminds me of the two model scenarios in White Dwarf"

>mfw i realise they could have made a warband/skirmish game about your own fellowship and based it on small scale fights

>but they tried to push the grand army meme that ended up killing sales for both it and fantasy

Doesn't this seem obvious in retrospect? I mean granted when it came out necromunda was dead, bloodbowl was dying and the explosion of games like Malifaux or Infinity had yet to happen and they gotta sell that metal shaped like orcs in numbers to pay the licensing rights i guess.

But man a middle earth skirmish game would be so good.

R: 33 / I: 12 / P: 15 [R] [G] [-]

Tavern Thread


Let us discuss Taverns, Inns, Bars, Cantinas, Hostels, Brothels, Host Clubs, Lodges, Alehouses, Saloons, Pubs, Lounges, Speakeasies, and places where weirdos in dark cloaks offer to pay random assholes large sums of money to undertake dangerous jobs.

Furthermore, let us discuss booze. Whether it be drinks that are great to enjoy at the table or fictional drinks and food to ass some extra flavor to a place. Or we could talk of games and chance and skill and how to simulate them during a session to make an evening at the tavern more engaging.

R: 15 / I: 2 / P: 15 [R] [G] [-]

Cyberpunk Quests Needed

Next month I'm supposed to run a game in a cyberpunk setting, but this far all my games have been set in a specific fantasy setting. I'm a big fan of scifi, speculative fiction and 80's badassery, but I just realized I don't have ideas for what kind of stories I should run for my players.

What kind of story hooks would you suggest for the setting?