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Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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Pokemon TCG Thread

Does anyone here play Pokemon? I recently pulled one of these and wondered if with everyone and their mothers running EX/GX's it'd be viable to build a deck around.

Also, Pokemon TCG thread.

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Tabletop gaming for edgelords

What are some good recommendations for tabletop gaming for the most

edgy among us? It can be anything from war gaming go pen and paper Roleplaying games.

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Age of Sigmar 2nd edition

The 4 page rules are out, Slaanesh has broken free of his/her/its jizz prison -literally- and points are once again the norm. The age of 'play for fun' is over and the age of fucking over Sigmarines is in.


>Turn Priority - Previously players would roll to determine who gets to decide who gets the first turn in each round with the winner getting to choose. This works in much the same way but now if the players get a draw the player that went first in the previous round wins the roll.

>Command Abilities - Every Hero unit can use a command ability not just the general. These cost command points. You generate 1 per turn but get 1 extra per warscroll battalion on the field. You can now save them up to activate more than one per turn at the cost of going a turn without using any.

>"Look out, Sir!" - New Ability for Hero units, Subtract 1 from hit rolls for missiles targeting a enemy Hero unit within 3" of an enemy unit that has 3 or more models.

>Magic spell casting/unbinding - Arcane Bolt and Mystic Shield have been nerfed so they arent mandatory. Unbinding range up to 30" from 18", intended so more Fantasy era units are viable again with new warscrolls that make them ranged anti wizard units. 50 new spells that are realm specific and can only be cast in that realm.

>Warhammer Legends: New rules and warscrolls for every WHF army, not "8 dwarf models are AoS generic dwarf lord" but individual warscrolls for every unit and character of fantasy to play in AoS specifically mentioned are Tomb Kings and Dark elves.

>Summoning: Now actions generate points, different ways based on army e.g Slaanesh -GW's example army- cause pain so heros killing units generate summon points. The better your hero does the more you can summon

>Endless Spells - Give up a dispell option to cast a spell that stays on the field as a minature that roams e.g Purple sun is a giant skull cloud minature that roams on its own like a frostgrave monster casting mortal wounds on anything it floats over. Players take turns choosing the direction which means enemy wizards can turn your own shitkicker spell against you.

>Shooting in Combat - you can now shooting enemys when in 3"'s but can only target enemies within 3". Meaning they are as strong as ever but cant focus fire and burn shit while tanking another unit across the board. aka get fucked sigmarines.

>Artefacts of the realms - 84 new magic items, each mortal realm has 6 weapons and 6 trinkets you can choose 1 of instead of your usual army book choices. New campaign modes will mean that this is part of 'realm themed customisation' So two Idoneth Tidecallers from different realms look and act differently on the tabletop.

>Battling in the Realms - A new core part of the game, choosing which of the 7 realms your game takes place in effects the tabletop. eg. Fire spells in the realm of fire get a bonus to rolls, in the realm of violence combat phases are twice per turn not once before the battleshock phase and so on.

>Measuring - Model to model is gone, base to base is back as the only option. When charging/piling into combat when within 3" you must put each model as close as possible to the nearest enemy unit.

So Slaanesh is back, ranged armies like sigmarines get fucked, magic is back in a big way as are points and fantasy armies.

Question is will this be enough? the tumblr appealing shit is for the most part being kept to the sigmarines nobody likes and shit like the tomb kings are finally back as an army and not just proxies for nagashes deathrattle units. Along with going back to the points format and stopping it being a canon vs canons 6 turn babbyfest this seems a step in the right direction. I just wonder who is going to be sold now when they gave enough of a shit not to play it already.

What do you think? is fantasy creeping back in?

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The Invisible Sun RPG

My cube has arrived. Ask me anything about it.

>Anon, fuck off with your shilling. Shove that plastic hand up your ass.

Can you really shill something that costs 200 USD? I'm not sure you can. I'm just here to show you how... weird this game is.

>Is this an unboxing thread?

I don't want it to be. Considering the unique presentation and packaging though, if enough of you bitch about wanting to see the components, I'll pull some out. Take pictures. Talk about what they are.

>What the fuck is this thing.

Barring certain collectors items on Ebay, probably the most expensive tabletop RPG on the market right now?


Several. At first glance, it appears to be a weird hybdrid of Target Numbers plus a Dice Pool using D10s.

Basically; any mundane test has a target number of 0 to 10. If 0, no roll required, you automatically pass. Otherwise, you must equal or beat the target number on the mundane D10.

Rolling a 0 on the mundane D10, however, does not mean you have rolled a 10. It means you rolled a 0.

Challenge Ratings 11, 12, and 13 (The Number of Mortality. The Number of the Grey Sun of the Night Path) are reserved for tests that are possible for mortals with training and mundane talents to execute. Think Olympic Athlete feats or intellectual achievements by world class scientists.

Challenge Ratings beyond 13 are reserved for actions and tests that are impossible for normal people. That's purely the realm of supernatural weird level wizardry and crazy shit.

>Anon, you said there was a dice pool.

Anything that requires magic to overcome modifies the Test by requiring you to roll equal to or above a target number twice using more than one die. You are granted more dice by tapping into magic/the supernatural. But there is a risk. Remember how the 0 is a 0 and not a 10? On the magic D10s (these will be of a different colour from your mundane D10, or you can use the Monte Cook Games special snowflake D10s, picture related) every 0 you roll on them causes an increasingly severe instance of Magical Flux - which is surreal reality bending crazy bad shit. Those of you who love playing 40k Psykers are familiar with these consequences. In this game? Even rolling one 0 is a Perils of the Warp level consequence.


>The plastic hand.

>The setting.

>Character creation

>The 4 (5?) character classes

>Gameplay modes

>More on Mechanics.

>What the fuck is inside that box?

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Game Design Process

When you're writing your own system, what's your general process for working on it?

I've been developing a system to run games in my homebrew world, and at this point I have a general outline of the system and some details here and there with a rough character creation process. But when I sit down to work on it, I hit some block when it comes to where to work on it. Usually I just write a bit on something I was recently inspired on, but I think if I want to complete this I should try and develop a more methodical process.

What's your approach and method for working on your homebrew material, /tg/? What's your game design thought process?

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I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.

Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.

When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.

We then tested with higher and more varied pokémon and still found out that damage was out of control.

A doubt then emerged, what if the WHOLE system is unbalanced in this way?

Sure, damage can be homebrewed but what about other skills?

What about optimization?

And all that sort of junk.

So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.

I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.

Left without many choices, I decide to come here to my turf and ask you this question.

Which one is better?


Is there any better system for a pokémon game?

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Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

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Meta-Thread: Summer Vacation Edition

It's about time for a new meta-thread.

Bitch, complain, talk about the drama on other boards, ask questions of the BO, and maybe also talk about things pertaining to the operation and well-being of /tg/

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Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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When models were good.

Post when models weren't shitty multipart plastics. When conversions were featured in major magazines and your mum's tits didn't touch her knees.

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/tg/ Manga Thread - Daimaou Laius Edition

Our monthly dose of DM just dropped. What better time to make a new thread?

Dungeon Meshi - Adventurers eating monsters in a dungeon with some mysterious shit going on. Great art. Fun characters.

Hakumei to Mikochi (aka Little Lives in the Forest or Inchling Adventures!) - The comfy slice of life shenanigans of two Inchling girls living in the forest. It's about doing work, having fun, making delicious food, and occasionally helping their necromancer friend with her experiments. Comfy as fuck. Gorgeous art. Full of culture and personality and world-building.

Maou-jou de Oyasumi (aka Sleepy Princess) - Princess captured by a cliche RPG Demon King tries to find the best way to sleep while in the Demon King's castle. Ruins everything.

Goblin Slayer - Mysterious autist partners with other adventurers strictly for the purpose of slaying goblins. It's brutal as shit. Bad ends await everyone.

Kumo desu ga, nani ka? (aka Heresy Spider) - Normal high school girl is reincarnated as a low-level spider in an MMORPG-ish world. She survives through pure strategy and wit, while climbing the ranks and learning new skills.

Somali To Mori No Kami-Sama (Loli & Golem Adventures) - A young child and a Forest-protecting Golem embark on an adventure to find where all the humans went in a world where Monster-folk have taken over.

Golden Kamui - Japanese war veteran who is supposedly unkillable and an Ainu girl get tied up in a crazy scheme to locate a ton of gold by finding pieces of a map tattooed on the bodies of escaped convicts. Oddly educational and full of useful information.

Otoyomegatari (aka A Bride's Story) - Asian girl moves across Asia to marry her shota husband. Absolutely gorgeous art, full of culture and history.

Elf-San Wa Yaserarenai? (Potato Elf) - Relaxation therapist has to help an Elf girl from another dimension control her diet so she can teleport back. Each chapter expands the cast with other fantasy races. Slightly lewd. Slightly educational. extra thicc

Goblin is Very Strong! - Adorable Goblin girl wrecks the shit of low-level adventurers.

Totsukuni no Shoujo - The story of a demon and a small girl living in an abandoned village. Possibly based on Slav or Baltic myths.

Made In Abyss - A group of youths travel into a giant sinkhole full of suffering and mystery. Brace for feels.

Tongari Booshi no Atorie (aka Witch Hat Atelier)- A young girl tries to discover magic to save her mother.

Dungeon Seeker - The edgiest Isekai ever.

Stravaganza - A warrior queen goes on lewd and dangerous adventures in a world of magic and monsters.

Wolfsmund - Historic fantasy story about Switzerland's rebellion against Austria. Heads will roll on all sides.

Vinland Saga - (aka Farmland Saga, aka Merchant Saga) - A historic fantasy story about Thorfinn Karlsefni.

Isekai Transporter - A parody manga about Isekai and how the heroes are transported to different world wit the help of Truck-Kun's Suport Staff.

The Ride-On King - NotPutin get's isekai'd and wants tro ride any mount the fantasy world has to offer. Get ready for MAXIMUM GAR.

Chihoukishi Hans no Junan - A story about former knight captain Hans and his troubles with the mysterious "Japanese" that turn up in his world.

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PDF Share Thread =Beware the Summer Fags Edition=

Time for a new thread full of sharing and junks, keep it civil.

Last thread:




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If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


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QTDDTOT: Bunny Trap Edition

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948

Archive: http://archive.is/DfiXS

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Character Death and ressurection

How does anon like to deal with Death and Resurrection in his games?

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D&D 5e General

Fuck casters edition.

When did you realize that full casters are seriously OP compared to martials?

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Uses for magic in modern times

>A wizard is transported to the year 2018

>Thinks he can wow people with his ability to speak to demons and shoot magic missiles

>People instead are amazed that his levitation spells can create frictionless machines with 100% efficiency

>HIs basic push cantrip is used to propel spaceships to the distant stars

>Wizard is fuming at this disrespect for the high magical arts, while being showered with money

What other practical uses can be for spells in the modern world?

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>play with Pathfinder construct rules

>animated objects are relatively cheap

>can make a ship that fly at 18.1 miles per hour for 24 hours a day for just 30,000 GP

>when most waterbound ships can only travel 1 mile per hour, 15 per day

>tough enough to shrug off siege engines

What can I do with an airship in a setting where they're rare other than trade, transport and terrorize?

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Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core


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Why do I find Kenku so interesting?

>Weird bird men

>No original thoughts

>Can't even talk

>Just wanna fly

>Not even after money, just wanna fly

Why do I like them so much, /tg/?

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Finding New Groups

I've been trying to find a group for about a year now (no RPG in particular) to play with and I've noticed something, every group I find makes me wish I was doing something else instead, is this just me or is the hobby like this? Every group I seem to find ends up just not being worth playing in, either due to people typically just being thinking these games are just kill, kill, kill making the RPG a process not a game, a controlling GM, or just a terrible people to be near, I've had 2 occasion where someone threatened actual psychical violence on me. My local shop even does a meetup specifically for people to find groups and all the groups just don't call me back, one of them even set up a time to meet for session 1 at the shop and after 5 hours of waiting for the DM he messaged everyone, "Sorry forgot to tell you guys groups cancelled." I've tried to DM once and although I was told I wasn't bad at it I hated it. Honestly I've seriously considered dropping this hobby, I know that there's playing online and I have nothing against it, just to me the RPG experience is friends around a table. So I ask you if you've had this same experience I just have to keep bashing my head against the wall until I get lucky or if I have just bad luck?

tl;dr Is it always this awful to find a group or do I just have bad luck.

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So, I've been coming up with a few lmao concepts for a setting I'm preparing, and while I'm happy with a simple "aliens thread", I had a more specific question in mind:

How does one make sexy, yet unique, ayys? What's the distinction between "exotic" and "kill-it-with-fire"? What would it take for you to accept an alien waifu? Are tits the selling point? Cute eyes with cute lashes? Slender frames? Does it come down to personality at the end of the day? This truly is one of the greatest questions of our time, and I would love to hear your opinions on it.

Other than that, alien general, I guess?

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F.A.T.A.L/politically incorrect tabletop gaming

>Curious and described to look up reviews of FATAL on YouTube

>MUH Misogyny

>MUH racism

>MUH sexism

>MUH slut shaming and fat shaming

Is F.A.T.A.L really as bad as proto-soyboys and SJWs say it is? Or did the game creator got blacklisted and demonized by industry gate keepers?

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Risus: The Anything RPG

Let's have a thread on Risus, one of the best rules-light RPGs out there. Created and illustrated by S. John Ross (who wrote a number of 3e GURPS books), it revolves around your Clichés to solve the challenges you face. Clichés can be anything from skills (Bats .800), a description of your character (Hard Boiled), a profession (Adventurer Archaeologist), a piece of equipment (Grandpa's Old Lever-Action Rifle) or even another character (Loyal Dog, Goodest of Boys). As long as you can fit it into one phrase it's probably good to go as long as it's within the theme of the game, which can be anything from serious to very silly.

Upon character creation you have 10 points to put into your Clichés, with a maximum of 4 upon creation. You can spread them out as balanced at 4-3-3, go wide with 2-2-2-2-2 or even one point in ten different Clichés. If you want to use them you describe what you want to do, then roll a number of d6 equal to the points you have in that Cliché. This can be anything from a target number to a contested roll between two parties to a full-on combat. Combat in Risus works by the attacker picking one of their Clichés and determining the style of combat, with the other party choosing a fitting Cliché to defend themselves. If the two Clichés are of a matching type (think Pirate Swashbuckler VS Crusader Trying To Free The Holy Land) you have a regular combat on your hands, but if a player wants to use a Cliché that does not match the determined type it's still possible, as long as the use of an inappropriate Cliché is described in a very entertaining way.

When rolling for combat the two players roll dice for the Clichés they use: the loser substracts one die from their next roll for that Cliché. The first character to hit 0 on any one of their Clichés loses the combat and is subjected to a fate of the victor's choosing. This can be death, enslavement, be force to pay a fine, eat some cake, go on board the airplane anyway or what have you. It is possible to pick a different Cliché for another round of combat, which can change the tone of the combat (so a combat can turn from a shootout to a drinking contest). Also, if you manage to win a round of combat with an in appropriate Cliché instead of losing one die for the Cliché they used your opponent loses three. Restoring Clichés happens in a way that fits the way they were decreased. There's also rules for spending your points in a Cliché to pump up your dice pool for that Cliché, and you can form groups of players where the rolls of other people contributing to a Combat count as well (but only the sixes they roll).

Risus is a quick, simple and easy game to learn and play, and quite a lot of fun if you go into it with the right mindset. It's also a good game for lewd roleplaying.

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Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

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/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

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40k General: Duncan Rhodes Edition

Last thread hit the bump limit, find it here: >>363695

Does your army have weapons that can overheat? Do you use this firing mode often?

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Magic the Gathering: Modern general





>Comprehensive Rules


>Current Modern Metagame



Good removal edition.

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Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

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GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

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Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

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Politics Containment Thread: Corporate Surveillance Edition

Previous thread:



This is the thread for discussing politics as they affect /tg/ material. The last thread is past the bump limit so I'm making a new one. We previously discussed how to effectively support new material and how to avoid pozzed shit.

Today, let's discuss the myriad ways companies, communities, (((communities))), and social media addicts are going out of their way to monitor you and blacklist you from their garbage before you even get started. For smaller companies this isn't an issue, but when someone like WotC does it, there is more cause for concern.

In particular, their new product Magic: The Gathering Arena, contains the Redshell spyware suite; Redshell is used to generate unique device IDs based on your device when you click on advertisements and play games. It cross-references these IDs to get more data on users and their gameplay. Among other things, it can track your:

>OS, time zone, language, screen resolution, fonts

>internet browsers' versions

>unique device ID which it generates based on your hardware without your permission

>associated accounts (Steam, Xbox Live, PSN)

>IP address

It can give this data to third party companies. What does WotC have to say about it? (https://mtgarena.community.gl/forums/threads/28170 - no archive due to godawful website design)

>RedShell is an ad attribution platform. We’ll be using it to see which ads are working and which aren’t. It is not spyware my dudes.

Here’s how it works:

>you click on an ad, which we set up to redirect through RedShell, RedShell gives you an ID based on your system that is unique.

>They aren’t collecting any additional data.

<Also, RedShell is run by Innervate, a small company that is local to Seattle — we know the folks who work there, they built our forums and help us run those too. They’re legit.

Needless to say, this was memory holed as soon as it appeared on the official rebbit. Seems ripe for digging if anyone feels like looking into Innervate.

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OSR General

Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.

>Trove- http://pastebin.com/QWyBuJxd

>Tools & Resources- http://pastebin.com/KKeE3etp

>Old School Blogs- http://pastebin.com/ZwUBVq8L

>Thread Questions

1 - What was your first OSR game?

2 - What do you enjoy about OSR games?

3- Do you have any homebrew content for OSR games and, if so, will you share?

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Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

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Green Cloves & Red Diamonds

Once, ages ago, I spoke of a clover tree. The great king of Bea named Moot who was olev, the rise of the shitlands from the piss sea, their stagnation and infamous coming of witches. The exodus of anons, their gathering in the mountainous expanse seen in a cripple's Delphic prophecy. The ensuing war, its dire stakes and the failings of anons. We had our Madrigal fall, our rise to glory and a slew of victories. The Pollack knights hand retracted from guidance, disgusted as its predecessor had been with Chanology. A Punished Vee, and his daughter Vivian. A Chrow exalted to head a reluctant council.

These stories and more are within us. The details are written abroad, in vast tomes and lengthy scrolls. The triumphal moments are displayed on great tapestries, glorious in scale and wit. The disasters are scrawled in stone, warnings of who to trust and how to act. Yet if the great sagas are to be recounted we have nothing for it but a few words, passing it off to others more knowledgeable or vaudeo performances in jest and spite.

I ask ye most earnest and well rounded anons of the land of Teej, you vermillion scholars and elegant gentleman, to bring me scrolls of battles that I may interpret for tale, or that you recount what you will yourself. I care not if it happened yesterday or in the days of Yusenet, but that we preserve our memetic traditions before link rot and time degrade it all to dust and hearsay.

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Is 5E dying

>Be me NEET for most of my life

>Bought D&D 5E books and figurines with my first paycheck

>Found roleplaying groups at my community college

>No one wants to play 5E

>Everyone wants to play 3.5, pathfinder and ironclaw

Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?

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Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


R: 67 / I: 6 / P: 3 [R] [G] [-]

ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

R: 455 / I: 74 / P: 3 [R] [G] [-]

WoD General: Pentex Edition

The previous thread hit 500: >>285346

Because why would you let your own death get in the way of profit?

So how do you use Pentex in your games? How about crossovers?

R: 90 / I: 15 / P: 3 [R] [G] [-]

Whats the worst userbase for a game you have run into?

Sometimes systems attract certain types of people and the chill ones end up leaving due to an echo chamber of twats. Have you ever seen this happen with a game?

For me hands down the worst -worse than the over 40 last in the 90's White Wolf players- is players of "The 9th Age". Essentially a fan attempt to continue Warhammer Fantasy after GW discontinued the game with its End Times event. I go to 3 locals and at all of them, and online and at multi game tournaments and cons they regularly seem to be the neckbeard anti social stereotype come to life. They are rude dickheads, angry at the world about their plastic toys and go out of their way to ruin everyone elses good time because they feel they have been personally slighted somehow.

The worst of it was cases of them at conventions smashing up players Age of Sigmar models which, say what you will about the game, if some cheese smelling sea captain looking 19 year old runs up to you in his sweat stained rick and morty shirt to smash a 90 dollar model you put significant time into painting thats horseshit wether i like AOS or not. No matter the game thats maybe the biggest tabletop dick move.

Beyond that they have been caught running around screeching like howler monkeys on a chip out putting "Kings of War is for faggots" stickers on everything including unsold merchandise at sellers alley tables and in my locals the 3 left are Hodor clones that brag about 'the rise of incels in the coming collapse' to a degree i can sit and watch them bitch in person and still think "this is a fucking 'things that never happened' story happening right in front of me" and in 20+ years of playing traditional games there are no outright cunts that come close and they are always 9th age players.

But of course this could be anecdotal and based mostly on my and my friends experiences. But that doesnt account for things like being banned from Aepticon for 'thuggish behaviour' they blamed on 'being bought off by GW' as though GW has ever cared about their american audience. To say nothing of things like "Lord Tremendous" who had a baby rage shitfit and burnt all his warhammer claiming 9th age was the best then giving it up after a year because of 'dead game with toxic players'.

But thats just me, whats your most insufferable userbase to run into?

R: 305 / I: 116 / P: 3 [R] [G] [-]

Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

R: 18 / I: 7 / P: 3 [R] [G] [-]

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

R: 52 / I: 35 / P: 3 [R] [G] [-]

How do I make good druid societies? Usually I feel like the ones I do are to hippyish and all that.

R: 28 / I: 11 / P: 4 [R] [G] [-]

Wisdom based arcane caster?

Anyone have any ideas?

The best I could come up with was some kind of philosopher.

Some kind of combination of wizard and bard?

R: 385 / I: 586 / P: 4 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 383 / I: 87 / P: 4 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 508 / I: 688 / P: 4 [R] [G] [-]

/tg/ Manga Thread - Ride the Tiger Edition

сука блять

Dungeon Meshi - Adventurers eating monsters in a dungeon with some mysterious shit going on. Great art. Fun characters.

Hakumei to Mikochi (aka Little Lives in the Forest or Inchling Adventures!) - The comfy slice of life shenanigans of two Inchling girls living in the forest. It's about doing work, having fun, making delicious food, and occasionally helping their necromancer friend with her experiments. Comfy as fuck. Gorgeous art. Full of culture and personality and world-building.

Maou-jou de Oyasumi (aka Sleepy Princess) - Princess captured by a cliche RPG Demon King tries to find the best way to sleep while in the Demon King's castle. Ruins everything.

Goblin Slayer - Mysterious autist partners with other adventurers strictly for the purpose of slaying goblins. It's brutal as shit. Bad ends await everyone.

Kumo desu ga, nani ka? (aka Heresy Spider) - Normal high school girl is reincarnated as a low-level spider in an MMORPG-ish world. She survives through pure strategy and wit, while climbing the ranks and learning new skills.

Somali To Mori No Kami-Sama (Loli & Golem Adventures) - A young child and a Forest-protecting Golem embark on an adventure to find where all the humans went in a world where Monster-folk have taken over.

Golden Kamui - Japanese war veteran who is supposedly unkillable and an Ainu girl get tied up in a crazy scheme to locate a ton of gold by finding pieces of a map tattooed on the bodies of escaped convicts. Oddly educational and full of useful information.

Otoyomegatari (aka A Bride's Story) - Asian girl moves across Asia to marry her shota husband. Absolutely gorgeous art, full of culture and history.

Elf-San Wa Yaserarenai? (Potato Elf) - Relaxation therapist has to help an Elf girl from another dimension control her diet so she can teleport back. Each chapter expands the cast with other fantasy races. Slightly lewd. Slightly educational. extra thicc

Goblin is Very Strong! - Adorable Goblin girl wrecks the shit of low-level adventurers.

Totsukuni no Shoujo - The story of a demon and a small girl living in an abandoned village. Possibly based on Slav or Baltic myths.

Arasa Quest - A band of middle-aged female adventurers go on semi-lewd adventures

Made In Abyss - A group of youths travel into a giant sinkhole full of suffering and mystery. Brace for feels.

Tongari Booshi no Atorie (aka Witch Hat Atelier)- A young girl tries to discover magic to save her mother.

Dungeon Seeker - The edgiest Isekai ever.

Stravaganza - A warrior queen goes on lewd and dangerous adventures in a world of magic and monsters.

Wolfsmund - Historic fantasy story about Switzerland's rebellion against Austria. Heads will roll on all sides.

Vinland Saga (aka Farmland Saga, aka Merchant Saga) - A historic fantasy story about Thorfinn Karlsefni.

R: 11 / I: 6 / P: 4 [R] [G] [-]

Help anon create a literal space dungeon & dragon

Hello /tg/, as the title says I have come here with a creative challenge to you. To give some context:

>dnd 5e

>the level 9 pc's are warlock, paladin and a fighter

>homebrew setting, I have creative liberty over a lot of things

>they have powerful magical artifacts (amongst the deck of many things which the warlock pulled the fates and moon card from, a magical axe that gives the paladin +1 to all stats and 30ft of flying, etc)

>they are an 'evil' party that actually serves a lich, with a big plot twist in the setting that the lich is actually good (also why paladin is still a paladin)

>they recently (accidentally) traveled to the astral plane, where they made friends with an ethereal being that wants the 'void dragon' dead

>in exchange for a lore dump they're going to go raid the void dragon's lair and kill it

That's basically all you need to know. Everything about the astral plane, and the 'void dragon' is as vague as possible to grant me the most creative liberty with this next session I'm hosting. This isn't a "create my dungeon for me because I'm lazy" thread, because I'm a very hardworking DM that has given consistent quality sessions for the past three months (in my own player's words). This is a 'throw ideas you think would be cool as fug for a space dungeon with space dragon' thread. I'm receptive to literally everything; from how the boss encounter should be, to shiny loot they should find, to how the actual map's layout should work (I draw my maps IRL, we meet up IRL every Wednesday), to a vague contribution in developing the aesthetic of the dungeon. Throw everything you got at me. I can make it work.

Alternatively, if this thread suits your fancy, take it as a Fantasy Astral Plane general.

>pics related

R: 33 / I: 12 / P: 4 [R] [G] [-]

Desire of wasting money

I have this insatiable desire to waste my money on some physical object from the internet.

So I ask you What is you most cherished possession?

Laser cuts dice? Cthulhu idol carved in malachite? A vampire rulebook bound in velvet? The heart of Tony Stark?

What are items you found on the web and thought: this is incredibly cool.

Let's the shilling commence!

R: 25 / I: 5 / P: 4 [R] [G] [-]

Noobs want politics in roleplay

I'm running a 5e game and our bard wants to make it big in the current HUB town.

The structure of power is a Church too big for such a small town, the owner of the town (and mayor) and an bunch of merchants doing business in the bazaar.

I've never done guilds or looked into fantasy town dynamics, so I'm unsure what kind of obstacles I can prepare for that player to have fun.

The campaign is mostly an island adventure loot and kill, but if he wants to roleplay I want to encourage it, it might even give way to new threads that might otherwise be inaccessible.

R: 61 / I: 19 / P: 4 [R] [G] [-]

Racial Class Restrictions

I'm going over AD&D stuff and one thing that's bugging me is the approach to racial classes. Unless I'm misunderstanding, this usually seems to balance out rulewise as some races that aren't magical, having strong magical resistance, and also keeps the races cohesive so you don't have weird contradictory classes like Tiefling Clerics or something.

So I guess my question is, how do you feel about racial class restrictions? Do you find them too limiting?

R: 199 / I: 56 / P: 4 [R] [G] [-]

Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

R: 5 / I: 1 / P: 4 [R] [G] [-]

At what point do your players catch on?

They learn this information in order throughout the coarse of the game.

>70 years ago there was a massive war

>The good aligned kingdoms and the LN/LE northern federation fight the dwarven empire

>when the humans won the elves spread propaganda that they were subjugated

>the elves pleaded to the heroic kingdoms for some land, as theirs was destroyed.

>the heroic kingdoms found a nice desert area for them to live in

>unfortunately there were orcs living there

>no problem, we can just kill the orcs, not like this is their land or anything

>the elves tricked the humans into killing the orcs for them

>the 70 years since the elves worm their way into positions of power

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>when the dwarves realize what is happening so the elves have them killed, and their children indoctrinated into the idea that they are guilty for all the worlds problems

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>people realize things are getting bad

>they make a dragon attack the worlds largest city and blame the orcs

>they use this to justify the mass slaughter of orcs

>the PC's are veterans of recent human-orc war

R: 239 / I: 109 / P: 4 [R] [G] [-]

Magic the gathering spoilers

Spoilers for m19 have started to drop, have some commons.

This is also a continuation of the previous magic the gathering leak/spoiler/general derision thread located >>364591

R: 117 / I: 35 / P: 4 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

R: 161 / I: 64 / P: 4 [R] [G] [-]

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

R: 392 / I: 279 / P: 4 [R] [G] [-]

Infinity thread

Lets talk about Infinity and how Adriana is the best faction

R: 39 / I: 10 / P: 4 [R] [G] [-]

Meeting girls though tabletop games

>Be me

>girls that payed no attention to me now walking up to me saying I dress and sound like Haida from aggretsuko

>Haida a canon virgin and failed punk rock musician from aggretsuko

>Yet he the most popular character in the show and women love

>Ended up explaining pathfinder to two girls at community college

>Tempted to cosplay as Haida during a tabletop convention

Should I take advantage of this situation? I pay no attention to D&D girls cause they tend to be ugly and smell bad. But I only go to tabletop cons.... Should I buy more anime tabletop rpg Books and cosplay? I want to bed a desperate female otaku...

R: 118 / I: 221 / P: 5 [R] [G] [-]

Chess puzzles (easy)

Black to play

S Schweber vs Spassky

R: 3 / I: 3 / P: 5 [R] [G] [-]

FLGS Reviews

>Couldn't remember my FLGS's url, had to google it

>Notice the sidebar with >Google Reviews

>Decide to see what the worst ones said

Now I'm curious, if you guys do it, what does it say about your favorite venues? I'm hoping to find some hilarious candid tales of things gone horribly wrong

R: 360 / I: 231 / P: 5 [R] [G] [-]

EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

R: 233 / I: 82 / P: 5 [R] [G] [-]

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

R: 12 / I: 2 / P: 5 [R] [G] [-]

Tabletop RPGs without miniatures

Is there still any good deep Combat based RPGs that can be played without miniatures? I find newcomers get I Intimidated by miniatures and grind based gameplay.

R: 155 / I: 30 / P: 5 [R] [G] [-]

The Worst Board Games

Because I'm an asshole, I'm curious:

What are the absolute worst ordinary board and/or party games, besides the two pictured? I'm looking for as many of boring, friendship destroying, interminable, and generally awful.

R: 52 / I: 24 / P: 5 [R] [G] [-]

D&D 4e/Nentir Vale General

Any other fans of D&D 4th edition make the migration here? Let's sound off and share our love for a setting and an edition that is unjustly maligned.

R: 217 / I: 102 / P: 5 [R] [G] [-]

Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

R: 136 / I: 19 / P: 5 [R] [G] [-]

Mutants & Masterminds

For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

R: 372 / I: 221 / P: 5 [R] [G] [-]

This is how I diplomacy.

R: 2 / I: 0 / P: 5 [R] [G] [-]

Pathfinder second edition

What’s the best and worse case scenario for second edition of pathfinder? Rumors has it Paizo Publishing will try to cut all legal ties with wizards of the coast and D&D.

R: 19 / I: 37 / P: 5 [R] [G] [-]

Typeset Meikyuu Kingdom GM

Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.

This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.

R: 202 / I: 103 / P: 5 [R] [G] [-]

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

R: 8 / I: 6 / P: 5 [R] [G] [-]

Using real maps.

Have you ever thought of using real world maps for any of your games. If so how has it turned out? I am currently looking for a small town in America that sits on top of a fault line for a Call of Cthulhu game I'm making, anybody know any towns like this?

R: 67 / I: 37 / P: 6 [R] [G] [-]

OVA Capeshit

tl;dr - I'm running a superhero campaign for my friends using OVA, because I want to run some OVA and I don't want to bother with the autism of other cpaeshit systems. I'm looking to get input and ideas from other anons that will make the setting more fun and entertaining but having you fa/tg/uys design heroes and characters in the world. Also, I want to get more people interested in OVA.

There was another anon who was interested in maybe starting up a shared capeshit universe designed by /tg/, so maybe this can be that setting, or maybe not. Either way, it's something to do if you want to pitch ideas, roll up characters for fun, or homebrew some new content to better adapt OVA to work with capeshit.

Read up on OVA here >>288229

get the PDF here #!UY1g0ZzT!H63v-kUKiewmrCTzJV6J1aIiz-lcVTwGVTByb5IefYQ (It’s really not that long. Maybe just read it yourself)

R: 105 / I: 26 / P: 6 [R] [G] [-]

Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

R: 36 / I: 16 / P: 6 [R] [G] [-]

Cyberpunk Megacorps

ITT: Design and post of Cyberpunk Megacorps.

Post shit you made our seems interesting to you.

Non-cyberpunk mechant's guilds or things like that are also welcome.


A primarily German based corp that focuses on weaponry of all kinds. Missiles, artillery and tank guns are their main products, but they also produce long range rifles, machine guns and handgun ammunition.

Founded just after WWII by former workers of the Mauser concern they first continued to build K98ks. They were about to go bankrupt in the '50s when a young engineer named Albert Sturm joined the company and proposed a revolutionary design for artillery target seeking artillery shells.

The shells would be fitted with a simple sensor in the nose and small fins in the rear, and would home in on extremely hot signatures. Of course this was not enough to track individual soldiers, or even vehicles, but shooting a bunch of tracer rounds at a spot provided enough heat for the shell to reliably impact the desired area.

Later they expanded into the civilian market and are now the number one ammunition producer of the world.


The name may suggest that this company is based in Tula, Russia, and produces tools, but in reality it is simply a remnant of it's history.

During the cold war the USSR started a secret project masked as "Tula-factories", which was meant to produce nuclear reactors deep in the Ural mountains to power government bunkers and facilities in case of a nuclear war.

The project quickly expanded and many underground tunnels and bunkers were constructed all over Russia to ensure the continued production of weapons and munitions.

After the collapse of the Soviet union the tunnels were rented out to western companies for "geological analysis", which in reality meant that they wanted to perform some experiments in a place without nosy neighbors and enough nuclear reactors to power entire cities.

The usefulness of such facilities was noted and the Tula-factories project was converted into the Tula-Tools Co.

Nearly all underground testing and research facilities around the globe were secretly constructed by Tula-Tools. Not only do they have more than 60 years of experience excavating tunnels and constructing underground, they also know how to keep such projects under cover by all means necessary.

R: 74 / I: 67 / P: 6 [R] [G] [-]

ITT: Da most Orky engineerin' ya gitz can find.

Hooktube link 4 autists: https://www.hooktube.com/watch?v=MH2xsQcIUYI

R: 451 / I: 468 / P: 6 [R] [G] [-]

Dedicated Drow Smut Thread

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

R: 25 / I: 7 / P: 6 [R] [G] [-]

abusing the "party leader" power

Did you ever find a situation where that happened? why a lot of parties end up falling on that dynamic instead of taking different stances at the crossroads?

R: 591 / I: 35 / P: 6 [R] [G] [-]

PDF Share Thread

Its that time again! taime to rev up a new share thread

Old thread:


Archive of it:


R: 356 / I: 125 / P: 6 [R] [G] [-]

>Be a stupid Mon-keigh.

>Name your home planet "dirt".


R: 20 / I: 4 / P: 6 [R] [G] [-]

Free to play tabletop RPGs?

Is there such a thing as a free to play tabletop RPGs? If so. Where I can find them? Are they any good?

R: 138 / I: 192 / P: 6 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

R: 11 / I: 2 / P: 6 [R] [G] [-]

ITT we design a spell(s)

I feel, through the drama threads and the copious amount of generals, that a good oc generator would be in benefit of this slow-ass board. Do post any spell you think up; so include the System, what class(es) it would belong to, the level, duration, spell cast time, the name, and what is actually does.



5e (Its the one I have any real experience with, alright?)

Wizards, sorcerer, druid

6st level

1 round



Changes all metal within a 5ft^2 area into a down-graded version, be it in quality of it's self (rusted or poorly formed) or changed into a softer metal (eg: steel into copper)

R: 28 / I: 10 / P: 6 [R] [G] [-]

Town Building

In the current game I'm running, the players were shipwrecked on a dangerous island and found another one offshore that had a small town.

It was pretty sparse, no more than 500 people with very limited supplies (water was expensive).

After a TPK (only one player survived to get back to town) 6 months passed and now the town has drawn in all kinds of adventurers and merchants.

I tell them there is a bazaar where they could buy almost anything except magical items. Now that the town is bustling, what are some things that I should have there?

I mean guilds and specified stores?

I'm still new to DMing and I'm unsure what boxes I need to tick and how to weave it into the narrative.

R: 207 / I: 43 / P: 6 [R] [G] [-]

Does 8/tg/ hate Kender? Or is it something that was left behind in the exodus?

Only asking for research purposes, not looking to make a character for an upcoming game.

R: 11 / I: 5 / P: 6 [R] [G] [-]

War in Tabletop RPGs

Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.

This thread is NOT to talk about tabletop wargames. There are other threads for that.

There are two broad categories to be discussed here with regard to war. They are:

>War as a theme

For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.

War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?

>War as a game mechanic.

It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.

>Mass combat

Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.

My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.

>Macroscopic management systems

Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.

The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.

R: 18 / I: 6 / P: 6 [R] [G] [-]

How to Pen and Paper

Hello, /tg/, I was hoping I could get some advice. I've been interested in getting into pen and paper for years now - since I began high-school, I'm almost finished with college now and I still haven't been able to find a group.

The problem is that literally nobody plays DnD or any other pen and paper game in my country - to the point where it's almost impossible to explain the concept to someone, so I can't find a local group because they don't exist.

I've tried talking to my friends about it but the more I think about it the less appealing the idea seems to me, I know my friends well and I can think of maybe one, on a stretch, that wouldn't be entirely cancerous to play with(and I'd almost certainly have to DM every game).

As for online groups...I've considered it but the one group I've actually sought out used some premium software which, being a 3rd world poorfag I just can't be bothered.

In summation, how the fuck do I Pen and Paper given my circumstances?

R: 221 / I: 72 / P: 7 [R] [G] [-]

Lads, can we have a bit of a circlejerk over Morrowind and just how goddamn good its worldbuilding is? I honestly don't know how they did it, aside from Kirkbride's affinity or LSD.

R: 8 / I: 4 / P: 7 [R] [G] [-]

500 locations to drop into a campaign.

What the subject says. One post, one location that can be dropped into a campaign, be it your own creation, real life place or from another setting. anything from a continent to a hut. Sci-fi or fantasy. As detailed or short as you like.

The Cauldron.

A sea level lava lake, that according to legends is the resting place of a terrible fire beast whose awakening is held back only due to the the high-tide pulling water over the edge of the crate and flooding the lava lake with regular interval, but perhaps the legends are false. Lies spread by factions who do not wishes to see a phoenix egg hatch. It could also be nothing, Just another geographical feature passed by on ones travel.

R: 3 / I: 0 / P: 7 [R] [G] [-]

/tg/ related commercials/ads

Is there any other pen & paper role playing games commercials besides the old TSR ones? At most I recall a warhammer fantasy commercial once. Also comics and internet banner ads count too.

R: 72 / I: 19 / P: 7 [R] [G] [-]

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

R: 36 / I: 5 / P: 7 [R] [G] [-]

Can video games create TRUE RPGS?

I have heard on this board that the video game industry has yet to make a true role-playing game. So this begs the question...

What is an RPG at its core?

R: 26 / I: 14 / P: 7 [R] [G] [-]

Milking clockwork, steampunk, and related anachronism

There are a lot of steampunk cosplayers. There are relatively few steampunk writers. IMHO it is difficult to maintain a Victorian atmosphere with most roleplayers. I tend to think that a lot of the interesting Victorian aspects would need serious rule formalization.

E.g. in K. W. Jeter's Infernal Devices, the narrator is a sexually repressed heterosexual male. The fact that he is inexperienced allows almost any female to seriously stun him by hinting at sexual themes. I suppose I could model that with a bunch of GURPS disadvantages, but it would be challenging to recruit players who would be willing to try to roleplay such a thing.

If the players were suffused in Victorian trivia, I would want to try Space: 1889 or Forgotten Futures.


R: 3 / I: 2 / P: 7 [R] [G] [-]

Official Ops and Tactics Complaint Thread

Someone told me to post this here, so I am!

Ops and Tactics is/was a rework of the terribly awful modern game D20 Modern that produces enough differences in said game to be considered it's own. It's goal was to do the following things

1. Make Combat more fluid and less rigid like the D20/D&D style outright demands.

2. Make it reflect the real attributes of weapons and armor, in a more realistic sense, while being as playable as possible.

3. Make everything else suck less, at least in my opinion.

4. Introduce a more modular way to handle magic, Incantations/Invoking(My own..thing), Psionics, and equipment. There is also a lot of equipment.

R: 505 / I: 1041 / P: 7 [R] [G] [-]

Lewd /tg/ Art General

Remember to spoil anything heretically lewd.

R: 19 / I: 11 / P: 7 [R] [G] [-]

Onaji Sekai no Nōgyō

All these farming isekais and well borne cabin fever have got me rearing to get my hands dirty in some warm mud now that spring has escaped the jaws of winter. Here I aim to document, ask advice for, and host a discussion of all the weird plant stuff our board and its affiliates care to discuss, from Egyptian Alraunes to homebrewed tinctures of eldritch inclination.

To start, by a father's request this anon is tasked with the cultivation of cannabis for the treatment of a relative's soreness on days of inclimate weather. I know jack shit about the strains, but it seems 'Blueberry Muffin' is a good start, being mostly bred towards pain relief moreso than any other effect. Is this a good strain for a region on the border of zones 4 and 5, or is there another that better fits the needs and area?

Also, anyone have a recipe for health potions? I plan on growing a great many od herbs and silver vine to hide the semi-illicit weed from neighbor's eyes, if only out of courtesy. I've heard a number of odd applications of herbs in the past, but nothing like a true potion.

R: 21 / I: 4 / P: 7 [R] [G] [-]

The /tg/ weekly challenge thread

Any one fancy a /tg/ gets shit done thread with a twist? Each week a challenge is set relating to a different /tg/ topic and anons try to achieve it to the best of their ability. This can be anything from painting a mini within a theme, designing something or telling everyone what a massive faggot you are by designing an ironic Mary Sue Elf character.

The gimmick would be that each week the winner gets to suggest next weeks challenge. When posting their entry they suggest the next one with it. The only rule being that you cannot suggest the same challenge type twice in a row. If you win a challenge designing a dragon you can't do another design challenge, it has to be something else like a writefag challenge or a model challenge. Challenges must be broad enough to enable different takes on it, saying "Paint an Ultramarine" is too restrictive. "Paint a demon" on the other hand is good. We're not GW exclusive so give people options and excuses to hit up their back log or to drag out ideas they intend to get around to one day but never do.

Winner is decided by a poll made Sunday night/Monday morning.

Yes, no, maybe?

R: 29 / I: 9 / P: 7 [R] [G] [-]

Tournament Stories

Have you ever gone to a tournament and had a bad experience?

I was just listening to a podcast where The 9th Age was banned from future tournaments ran by a big US company because the players would run around posting "fuck/kill KoW" stickers on everything and knocking age of sigmar players models onto the floor and going full "give me my szechuan sauce, picklle reeeeeee" tier autistic. Which sounds like a horror show.

The worst i've ever had some some thuggish yugioh players flipping the table and trying to steal my deck when they thought i wasnt looking and once when filming a vampire game for an advert for a store i was contracted to make some landwhale with two buckets of kfc sharted in the middle of a game and we had to evacuate the building.

What about you? whats the worst tournament experience you have ever had?

R: 52 / I: 20 / P: 7 [R] [G] [-]

ITT we fix Magic...

by adding or changing one rule.

Here is my humble suggestion:

Activated and triggered abilities that do not have an explicit cost now cost {1}. If the cost is not paid, any opponent may elect to counter that activated or triggered ability.

R: 21 / I: 6 / P: 7 [R] [G] [-]

Campaign Notes

Do you keep your notes digitally? On paper? What sorts of things do you write down? Do you go light, heavy, somewhere in the middle?

What sorts of notes do you keep for campaign sessions?

R: 20 / I: 22 / P: 7 [R] [G] [-]

I want to make a new card game.

What would it take to make a new card game/TCG/LCG? I've been recently thinking about a new card game that doesn't fit the MtG, YGO, and Pokemon play styles. I figure if I manage to write down a concrete rule set and make some beta test cards, I can get the ball rolling, but I don't really know where to go after just having testing materials. Surely I can't do enough test play with just myself and someone else to get a good balance, and I don't know how game companies handle their printing and distribution.

I would also like it if this game felt like it describes some sort of world. One of the things I liked about Magic when I started playing is that it felt like the cards gave a glimpse into a bigger world and that playing the game only gave hints of a story. I tried to get into Force of Will (no one else wanted to play, but that's another issue) but none of the characters seemed cohesive. It was like random characters from mythology and fiction were just making cameo appearances in a world they had nothing to do with. How do I prevent that from happening when designing new cards?

I also don't want to pitch to a publisher if they are going to wrest control away because their twitter team said the game should head in a current year direction. I'm pretty sure that sort of shit hurts sales, anyway.

Any advice?

inb4 kickstarter

R: 140 / I: 29 / P: 7 [R] [G] [-]

Fist of the Imperium

Rest? You thought I was just gonna stop!?

Kenshiro, shift through time and space, unable to return home even after Brendans wish is constantly searching for his beloved Yuria

During his travels, trying to get back to his earth, he finds a warp a place in which his mind and body is placed through the ultimate test. Will he make it back home? Or will the Warp taint him?


It'll be this Sunday at the same channel:


At the same time: 3pm EST

You get to pick 2 people /tg/ And I'll tell you right now. I'm maxing out Kenshiro to the highest levels possible in the game.

You want to beat Kenshiro you have to go all out, But! You have a point limit of 240. This isn't impossible, I'm working with some of the best CAW creators to make sure that Kenshiro DOES have weaknesses. But it's gonna be up to you guys to figure it out.

This is gonna be my own little game, to see if /tg/ can beat Kenshiro. If you win, I'll grant one free entry of the winner into the first mania of Season 2.

You guys have 2 months, 8 games to beat him.


Someone play a tabletop with me, anything I just want to RP again ;_;

R: 513 / I: 148 / P: 8 [R] [G] [-]

Politics Containment Thread: Leaving for Greener Pastures Edition

For all your industry drama and cancer detection needs. A thread for those whose need to discuss matters political and controversial, including recent developments, social media drama, and other dumb bullshit.

This time around, I propose an overarching topic: What games should be dropped, why they should be dropped (evidence of cancer, kool-aid, and poz), and how to go about dropping them and moving your group over to something else.

R: 118 / I: 51 / P: 8 [R] [G] [-]


Greetings! /tg/ I am your host Monouncer! I've been the one running Monster Federation Wrestling for the past couple month's now. I wish to extend the second cross over board battle!

Now then /tg/ nom your tag teams for this I need 16 nom's for this.


Must be /tg/

points 180 - 185

When will it take place and where?


June 23rd 6pm CST

Hope to see you there /tg/ bring beer and snacks and oh do keep an eye out for your virgin friends Lescatie is quite taken by them.

R: 90 / I: 41 / P: 8 [R] [G] [-]

Let's make a character sheet, /tg/.

Captcha: sadcpb

R: 28 / I: 6 / P: 8 [R] [G] [-]


How do you run Paranoia anons? I'm going to try to run a game, and would like some second opinions, it seems like a very…strange system, good strange though, also, what's the best system for it? I plan to be running it in Mongoose Edition's setting, maybe get some /pol/lacks

also, general paranoia thread

R: 185 / I: 42 / P: 8 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 272 / I: 1158 / P: 8 [R] [G] [-]

Was told by /b/ you guys might enjoy this. 1425 original 90s clip art images of Wizards, Witches, and Warlocks. Along with mythical worlds, and early furries. A time portal back before Google Images. Some are awesome, some cringe worthy, and some meme worthy.

Compressed .rar file with all 1425, 256 color, original bitmap images.


R: 75 / I: 6 / P: 8 [R] [G] [-]

Rural American Town Thriller RPG

Hello there /tg/. I've been thinking about doing a thriller turning into survival horror Savage Worlds campaign inspired in Twin Peaks and Deadly Premonition, but because I'm not american I have no fucking idea how rural towns in america work, so I have a few questions.

>1. How do sheriffs work and are selected? what kind of training do they get? to they watch over more than one town? Are his deputies also trained as cops? Do small towns have a judge to ask for searchings and investigations?

>2. How big can a 'country' or whatever you americans call it be? 2 towns? 3?

>3. How cold is Alaska? can anything grow there? what are the native tribes there? do they have casinos? If not Alaska, how cold are the zones in the frontier with Canada? Are there moonshine-loving gun-loving hillbillies in those areas?

I probably have more questions, but I can't think of them. Please, help me.

R: 10 / I: 6 / P: 8 [R] [G] [-]

What was your first session like?

Holy hell, /tg/, I just ran my first official campaign the other day and it was both draining and exhilarating.

>run a Supers campaign

>party thus far consists of a woman in power armor, a human torch in a skinsuit, and a man who can travel and transport through shadows (with a light sensitivity)

>start the campaign off with a warehouse raid

>some smugglers have been stealing military grade weapons and equipment

>led by two superpowered commies known as Hammer and Sickle who are attempting to blow up a museum of colonial history to prove a point about the failings of capitalism

>shady boi sneaks in through the back and does a sweep of the area

>fire lady flies up to the roof and checks for openings

>she finds a paco's tacos truck in the garage

>eventually the party makes their move

>shady boi stealthily takes out one of the smugglers in the front room

>at this point, power armor lady busts in through the front doors

>starts beating the hell out of the guys in the garage

>she leroy jenkins ahead of the party and mows down crook after crook, leaving shady boy and fire lady to their own devices

>literally immune to bullets due to her armor

>not lasers though

>she takes a laser shot in the shoulder, does that stop her?

>fuck no

>she zip ties a guy to a chair and slams through a wall, KO'ing the guy on the other side

>while this is occurring, shady boi piggybacks in the fire lady's shadow

>she creates a light behind her so her shadow extends underneath a door

>shady boy rematerializes in front of one of the laser rifle goons and beats the shit out of them

>they bant at each other the entire time

>results in the shady boy knocking him unconscious, ripping off his helmet and then beating him bloody

We had to call it a night before they could take down the head honchos, but I'm planning to give them a tough boss fight next session.

I guess it's nothing of note except to say that they barreled through everything I threw at them, but it was a shit ton of fun for me and it seems they enjoyed themselves quite a bit as well, so I'm pretty damn proud for my first time running anything of this scale, even if it was mostly just combat.

So what was running something for the first time like for you guys?

R: 5 / I: 0 / P: 8 [R] [G] [-]

A Xanth based D&D game.

I'm planning on running a ttrpg based on the fantasy world known as Xanth using the D&D rule system. The biggest thing that sets this world so different from all the others is that EVERYTHING IS MAGICAL (that and everything is also a pun). If you were born in Xanth or spend enough time there you will develop 1 random magical ability. It could be as mudane as creating a spot on the wall, to being able to change the very fabric of reality it's self. And that leads me to why I'm here.

I'm planing to make my players roll a d10, and then they'll reach into 1 of the 10 bagges I have and pull out a random ability. 1-2 being something that would harm their character, 3-4 something that is small and mudane without any real power, 5-6 an average ability, 7-9 a powerful ability, 10 being something powerful enough to change the world around them. So I thought I'd ask the creative people of /tg/ if they can help me make a list of random abilities and some ideas for this world?

Xanth is book series written by Peirs Anthony about a magical land full of puns, swords and soccery type of adventures. Anthony had a lot of garbage that I'll be cutting out when I make this campaign, like his most recent books.

In Xanth there is a sleeping elder being so powerful, it's meer presents has caused a whole pocket universal to form around it. And everything in this pocket universal has been effected in one way or another by the magic that radiates of this elder being. Notable features of Xanth are, the good wizard's castle, a castle where the smartest person in Xanth works on answering the questions for whoever is able to get past his challenges and provides a 1 years worth of service. A giant chasm cutting the content in half guarded by a wingless 6 legged dragon that breaths steam, goblins and nickelpeeds. Gords that takes your spirt into the land of nightmares where the price to leave is your soul.

R: 515 / I: 132 / P: 8 [R] [G] [-]

QTDDTOT: Bunny Army Edition

The destination for Questions That Don't Deserve Their Own Thread. Old one here: >>347240

R: 107 / I: 47 / P: 8 [R] [G] [-]

Mecha RPGs

Let's talk mecha RPGs!

Near complete list of mecha RPGs

tinyurl (dot) com (slash) allmecha

So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?

R: 235 / I: 90 / P: 8 [R] [G] [-]

Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

R: 57 / I: 13 / P: 8 [R] [G] [-]

Tolkien's Elves do not have extra-martial Sex ever.

>If they have Sex with an unmarried person, they basically just completed their wedding ceremony and they become husband-elf and wife-elf.

>Also if you rape Elves they soul goes into so much shock that they outright leave their body and die

>Also Elves would probably be extremely against Abortion of Elven Children with probably a "what race is it", if it comes to Mordor-Immigrants, because they think that life starts the moment semen leaves the balls and hits the egg inside the She-Elf.

>Because instead of birthdays, the Elves celebrate the day they were fucked into existance.

>Also it's completly impossible to ever get a divorce with your Elven-Waifu.

>Not even in the afterlife.

>If you managed to fuck an Elf consentually, she will follow you into the human version of the Afterlife to be with you forever. There is no escaping your waifu.

>I also doubt they have the concept of martial rape, so even that loophole wouldn't save you from her either.

So you might think that Elves probably don't have Sex a lot, if they can pinpoint the day they had sex at 1 year ago, which is true, but your Elf-Waifu would probably have enough sense of duty to fullfill her martial duties with you as a Human.

Anyway I am not so sure about the rape loophole though, so better hope that it's not rape according to the feminist definition of rape.

Btw Elves are at a very limited expiration date by times they appear in the book, because they start to fade into the spritual world. So they become invisible. But that doesn't necessarily have to put and end to the possibility of marrying an Elf.

R: 91 / I: 237 / P: 8 [R] [G] [-]

DORF COMICS!! -Story Time-

While dicking around in the internet I came across this comic, the writing and art are fucking awesome and dorfedly enough. Gonna post the first issue and for any of you who has yet to read it.

R: 11 / I: 4 / P: 9 [R] [G] [-]

Criminals, Gangs, and Mafias

Crime and lawbreakers are a common elements in all kinds of settings, but I started to realize that I don't really know shit about organized crime. I understand the basic ideas, like stealing things then reselling them, distributing illegal substances and goods, shakedowns and racketeering schemes.. But I still find myself wondering what criminals even do, sometimes.

Maybe it's because I overthink things or because I don't find the basic "give me your money or I'll kill you" kind of crimes very interesting. It makes me want to know more about the way Mafia families operate, or what a thieve's guild actually does, or how an intergalactic crime syndicate could function, because the more you know, the deeper and more interesting campaigns and plots can get. Criminal organizations also function as a better big antagonist, because knocking out a few mooks, or even taking out a powerful lieutenant won't destroy the whole organization. It also means that the low level goons have more support behind them, instead of being an alleyway mugger brandishing a knife at an overpowered player character.

Tell me /tg/, how do you into criminal organizations as antagonists, elements of worldbuilding, and campaign hooks?

R: 39 / I: 46 / P: 9 [R] [G] [-]

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

R: 385 / I: 119 / P: 9 [R] [G] [-]

Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

R: 450 / I: 184 / P: 9 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 323 / I: 132 / P: 9 [R] [G] [-]

Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

R: 5 / I: 0 / P: 9 [R] [G] [-]

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.


R: 11 / I: 2 / P: 9 [R] [G] [-]

Play By Post - How well does it work?

Does anyone have experience with Play By Post or playing on a forum? I want to GM but I'm shit at thinking up things on the spot, either in person or on something like roll20. There's a few things I want to know.

>Is PbP even good? I would be playing with personal friends and people I know.

>How much can one person do per post? I'd prefer to keep the rules light and focus on story, but how many actions should a person or gm be able to do with a single post?

>How does combat work? Even in real time combat can take hours, how would it fair in this type of environment?

Anything else I should know? Any horror stories or games that went surprisingly well for you?

R: 10 / I: 2 / P: 9 [R] [G] [-]

Android: Netrunner is getting trashed - /lcgg/

>In 2012, Fantasy Flight Games launched Android: Netrunner The Card Game. With innovative mechanics revised from the classic collectible card game, combined with the dystopian, cyberpunk future of the Android universe, Android: Netrunner has enthralled thousands of players over the course of its two core sets, a campaign expansion, five deluxe expansions, and eight cycles of Data Packs.

<Wizards of the Coast has been a fantastic partner to us over the past six years, and we at Fantasy Flight Games are incredibly thankful to them for letting us play with the game system that they pioneered. However, as much as we have enjoyed developing Android: Netrunner, our current licensing term is coming to an end, and today, Fantasy Flight Games must announce the end of Android: Netrunner The Card Game.

>Starting on October 22nd, 2018, Fantasy Flight Games will no longer offer for sale any Android: Netrunner The Card Game products, including Android: Netrunner playmats and card sleeves. Before we reach that point, Android: Netrunner still has one final stop to make: the Reign and Reverie deluxe expansion will be the final product for the game. Featuring cards for every faction, Reign and Reverie is a celebration of all things Android: Netrunner, and an appropriately climactic conclusion to the game's six-year run. What's more, while Android: Netrunner is coming to an end, the worlds of Android will continue to be explored, from the gritty streets of SanSan to the warring colonies of Mars, in future products from Fantasy Flight Games.



Also, discuss LCGs if such things interest you.

R: 13 / I: 1 / P: 9 [R] [G] [-]

where is a cheap place (not online) I can play the illuminati card game?

was wondering where anyone sold this or in stores (can't go to B&N because I got banned). it seemed so interesting I really wanted to try it out.

since I don't play much traditional games except chess, I figured I'd give this a spin

R: 208 / I: 70 / P: 9 [R] [G] [-]

Isekai and Isekai accessories

Due to certain circumstances, my group's current campaign is falling apart and our GM is losing interest in running things. Since our usual games end up with the party becoming kingdom/economy conquering demigods, I thought it would be fun to run an Isekai-themed campaign for them – Normal people dumped into a fantasy world, where they soon learn the rules and mechanics before inevitably breaking things.

I'm still in the earliest stages of brainstorming, but there's a lot that would need to be nailed down before even getting to the basic worldbuilding. I'm thinking OVA as the system, because I've been wanting to play it for a while, but the possibility of homebrewing things is tempting too. Figuring out a list of skills, schools of magic, and how they might be broken would be important either way. Establishing the inner workings of the fantasy game logic. Determining the nature of the isekai-ing (reincarnated, favor from God, trapped in an MMO, some mysterious fourth method?), whether they'll be human or not like in Overlord or Heresy Spider, whether or not to grant them some special protagonist power/talent/gift.

General discussion of Isekai, game logic, and fantasy cliches, I guess

R: 24 / I: 51 / P: 9 [R] [G] [-]


I like making flags for my nations. Since this isn't done enough, I invite you dudes to make flags for your settings.


R: 9 / I: 5 / P: 9 [R] [G] [-]

Model Building Thread

Exactly as it says on the tin.

What are you





Whether wargame figures or model kits, we like to make out plastic crack look good. Share pics, tips, and recommendations.

R: 23 / I: 0 / P: 9 [R] [G] [-]

Is warmahordes dead?

It seems like this was /tg/'s darling years ago but then it went from the first popular skirmish game to another WHF tier "you need to spend about $300 to be viable and everyone follows the meta" and by 3rd edition the game just died without a trace.

Do you still play it? is it true the sculpt quality is declining? i always wanted to get into grimkin but i dont know anyone this side of the atlantic that still plays it.

R: 25 / I: 7 / P: 9 [R] [G] [-]

Chapter Master: The Board game.

After lurking for about a year I've finally decided to actually get off my ass and actually do a thing. Or, at least start to do a thing.

Some of the veteran fa/tg/uys may recall a "game" by the name of Chapter Master ( https://1d4chan.org/wiki/Chapter_Master_(game) ). It started out as a troll game to confuse newfags with back on halfchan, and eventually grew into an actual thing, before development ground to a halt due to a combination of GW Lawyers and a lack of funds on the part of the sole dev. It's been picked up and subsequently dropped by a few people, and is now just another unfinished project left in development limbo.

Anyway, to cut a long story short, I'm thinking of re-creating (or getting as close as possible) the game as a tabletop/boardgame via the Steam Workshop for Tabletop Simulator. Currently I'm working on a Narrative Campaign that'll be going up onto the workshop soon(ish), but as soon as that's done, I'm going to be making this my next project.

Any suggestions and ideas on what you'd want to see are most welcome. If this thread gets a lot of attention, I'll probably have to start tripfagging just for ease of identification/development updates ect.

R: 37 / I: 4 / P: 9 [R] [G] [-]

Does living on a small freighter disqualify a group of PCs from being murderhobos?

R: 13 / I: 0 / P: 10 [R] [G] [-]

D&D with little brother

Evening /tg/

I'm playing a game of knockoff D&D with my little brother

Will give updates as we go on with it.

So far we've made his character

His race is Maca, Golems made by a long dead species, each golem holds

the soul and personality of one.

Name: Blaka Shabo

Stats: Strength:8 Perception:6 Endurance:11 Agilty:4 Charisma:0 Intelligence:12 Luck:9

His character can't speak as he doesn't have a face, so his intelligence let's him speak in sign language

He fights using his fist

The world has five groups, four are Kingdoms at war, one is a bunch of dudes in it that works every side.

These are: Spades, Clubs, Hearts, Diamonds and Jokers.

He chose Jokers because "Whatever faction that wins, I join them"

Jokers found him in a mine shaft, they woke him up. He's currently in the kingdom of clubs. The jokers bought him to the local boss and he made a deal:Work for me and get us money and we'll keep you safe

He agreed

Will keep tou guys updated

R: 4 / I: 1 / P: 10 [R] [G] [-]


I remember a few years back hearing of a JoJo-inspired system in the works by a few anons either here or on halfchan. I've been holding on to a (possibly old) version of the PDF forever now and was wondering if anyone ever got around to fleshing it out/bringing it closer to completion?

R: 19 / I: 3 / P: 10 [R] [G] [-]

How Much Direction Do You Give Your Players For Character Creation

How much direction do you give your players when they are creating characters? Do you let them make whatever they want? Do you give them an outline of the story and let them take pieces from it? Do you give them a direction of what the story is about and what their characters base motivation would be? Do you give them greater details?

I play with players who sometimes need a leg up, so I usually tell them what their party is meant to be doing in their first quest/story arc, or the general idea of what is currently happening and what the campaign is about (eg, this is a crime themed campaign where you'll be in a gang).

I'm curious to hear what other people do, and how well it goes, or general stories people have related to this topic.

R: 14 / I: 14 / P: 10 [R] [G] [-]

The decentralized world of Autoduel

We already have a GURPS general thread, and we already have a worldbuilding thread, but this is not about GURPS, and this is not about worldbuilding. This is about a particular vision of post-apocalyptic America, dating back to the 1980s. This is about the world of Autoduel.

The premise is that the USA still has a central government and remnants of a civilization, but the government cannot aspire to strong control of the violence within its own borders.



Autoduel America consists of a crazy quilt of civilized society and violent

anarchy, not to mention the civilized violence, that has its roots in the decline of

American and world society. American history since the turn of the century is a

story of chaos, collapse, gradual reconstruction and more chaos.

Land of Sour Milk and Bitter Honey

By the turn of the century, America had declined from the glory days that

had peaked nearly a decade earlier. The economy collapsed and social programs

were on the brink of insolvency. Air pollution and fears of global warming had

grown to new highs, pushing several states to pass laws rewarding those who

switched to electric vehicles, an industry still in its infancy. Gas prices initially

dipped slightly, but the depletion of the world’s oil reserves brought them back

up. As prices climbed significantly, many followed the U.S. Army’s lead and

switched to alcohol fuel.

The Oil Dries Up

The United States, desperate to control its remaining resources, nationalized

its oil reserves, infuriating four of the major oil-producing states. As a result,

Texas, Louisiana and Oklahoma announced their independence and, working

together under the name of the Free Oil States, fought the U.S. in a bloody

rebellion. America never reclaimed them, and the loss of their oil significantly

harmed the U.S. economy. When the fourth state, Alaska, threatened to secede

and possibly join Canada, the U.S. stood down and started negotiations.

The oil depletion had even more serious consequences in the Middle East,

where nations whose sole significant export was oil found themselves rapidly

losing money and influence. Terrorism increased drastically in the region during

the 1990s; revolution and warfare were the status quo.

R: 527 / I: 48 / P: 10 [R] [G] [-]

PDF Share Thread

Last thread is pining for the fjords, so its time to start all over again.

Last thread:




R: 42 / I: 11 / P: 10 [R] [G] [-]

NasuverseFate Thread

> Did you ever play a game based on Fate/Stay Night, any of the spin off, or any other Nasuverse stuff?

> Which system did you run it on?

> Servant ideas?

> How many more Saber clones can we have?

R: 13 / I: 14 / P: 10 [R] [G] [-]

GM Screens/DM Screens

I'm interested to know how /tg/ do their GM screens.

How do you construct them (if you do)?

What do you put on the inside?

What do you put on the outside?

Any that don't bother with them at all?

The main reason I make this thread is that I'm looking for art to put on the outside of my screen (facing the players). Pics related are what I'm considering, but if anyone could post more, or what they've used, I'd be grateful. All systems / styles / genres welcome.

As for my screen, I constructed it out of some roughly A4 sheets of card that happened to be packaged in the mail (28*21.5cm, 1.5mm thick). It folds outwards twice, and I've taped plastic sleeves on the inside so I can swap paper out as I update and alter my notes and switch from game to game. I.e it's a one size fits all GM screen. All folded up, it's only about 1cm thick.

System I'm running at the moment is BFRPG and I'll post the cheat sheet for that in the next post for anyone who cares.

R: 471 / I: 163 / P: 10 [R] [G] [-]

8chanmania 31, 32, and 33

Previous thread at 500+ already.


There are only three left:


32 Final Chance Mania 06/03


The /tg/ choices for these are:

Gotrek and Felix


Sly Marbo (and who knows who might win out of the next two)


We need to agree upon a music choice for Gotrek and Felix to provide to OP in /v/.

Suggestions for that so far:





R: 182 / I: 63 / P: 10 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 48 / I: 17 / P: 10 [R] [G] [-]

Has GW given up on the original Age of Sigmar idea?

So when Sigmar launched it was a dumbed down game designed as the entry level wargame for kids and the skirmish crowd put off by large scale wargamings set up and rules judging.

Then in late 2017 as Sigmar wasn't taking off due to lack of rule popularity and nobody liking sigmarines they shifted focus with the 'generals handbook' bringing back a points based format. Combined with armies like the Sylvaneth and more out there 'start collecting' budget boxes like Ogre Kingdoms and a fuckton of Death shit made the hard shilling of sigmarines vs khorne as the new blueberrys vs black legion less of an issue and it looked like maybe there was kind of a balance.

But now 2nd edition is on its way and for teases of the new direction people are looking at stuff like the Idoneth Deepkin battletome. The last 1st edition/first 2nd edition army for the game depending on how you look at it.

Aside from a very clear leaning away from 'everying is secondary to sigmar and khorne' design ethos change the thing most people aren't talking about?

It doesn't contain the original '2 pages' rules for age of sigmar at all. ONLY the more traditional 'pitched' points based system.

This is making people think they have found more a balance -though by the sounds of it the cost was 40k becoming even more dumbed down than current 2018 AoS apparently- but i find it interesting they seem to be quietly killing off AoS's original incarnation in less than 2 years.

Do you think they are slowly increasingly complexity -no doubt to sell shit like 'cinematic spells of course- as a way to cover lost interest by fantasy players?

Or was this always the plan and they intended for a rocky 2 years popularity wise to 'catch em young' and pull in a new audience and they are going to reincrease the complexity over time now they hooked another generation of money farms?

R: 2 / I: 0 / P: 10 [R] [G] [-]


Are any of the RPGA modules from the follow sets worth using on their own (instead of part of a defunct event)? More for plot than mechanics.


>Kingdoms of Kalamar

>Star Wars


Only one I've delved into is the Living Force/Star Wars ones (Mostly because they're actually canon in the old EU). Clouds of Genarius stuck out as one of the better ones (except a heavy handed rocks fall players with dark side points die scene in the final part that can be skipped entirely), but I didn't delve into them all or that thoroughly. They also had plots that don't rely on "PCs are part of adventurer's guild, they're ordered to do this" which the others seem pretty guilty of.

Same question for the WotC 3.X free modules (list can be found midway down this page starting with a Dark and Stormy Knight http://archive.is/Z0g38 ). The only context I've seen any history of is Dark and Stormy Knight (which is apparently a good module to get the party together). Any others worth using?

R: 17 / I: 4 / P: 10 [R] [G] [-]

The Fade Tabletop 2e

Opening this thread to discuss one of my own systems once again. The Fade Tabletop 2nd Edition, the newest system that I've set up and have been trying to keep alive and healthy.

I'm working on the Bestiary for the system - a whole 180 or so monsters/NPCs to use in your campaigns. Some (like the Naga) have playable stats attached in case you want to be a more monstrous PC.

I can share upcoming details about TFT 2e's Bestiary, as well as details centering around TFT 2e in general if anyone is interested and has questions.

Also, after the Bestiary I have a couple choices for the next book for the system. A martial character book, a book based around Species (including a species builder and half-breeds), a book entirely devoted to equipment and magical gear, or I could write a book with a couple mini-adventures if I'm really in the mood for that. What do you guys think should be next?

R: 209 / I: 91 / P: 10 [R] [G] [-]

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

R: 138 / I: 49 / P: 10 [R] [G] [-]

Malign Portents

So what do you think about the new Age of Sigmar Format?

Basically Nagash is pissed because everyone is basically undoing his soulcrafting. Sigmar keeps his Sigmarines in a reincarnation loop, Alleria keeps the old world elven souls alive in Dryad bodies, the Dank Elves are peeling apart an imprisoned Slaanesh -who is back apparently- for their souls and so on.

So all over dark signs are appearing. Farmlands yeild only death like ears of corn filled with aged, rotten teeth instead of corn. Banshees drifting through towns to kill villages with a song, some sigmarines going rogue and going full EXTERMINATUS on anything none human and so on.

Gameplay wise its a new rulebook for the points based AoS along with skirmish with 4 new champions. Muttonchop Sigmarine, Tittymonster Khorne lady, mushroom shaman and a new ghostly wraith hero for undead armies along with a total revamp for undead to separate it more into skeles, vampires, ghosts and so on. Adding in a new system for gameplay inspired by elements of 40k.

So basically warhammer: wrath of the lich king. Thoughts?

R: 232 / I: 121 / P: 10 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 296 / I: 40 / P: 11 [R] [G] [-]

Fudging rolls as a GM

Can it be considered acceptable? Should the dm not do it or use it to reduce the players' ego?

R: 0 / I: 0 / P: 11 [R] [G] [-]

Good /tg/ related video content

Any one up for recommending some good online content? Painting videos, product reviews, you know the sort of thing.

Embed is Doctor Faust. One of the original online painting tutorialists who now has a solid channel full of projects. Never made it HUGE but his content has been high quality for many years now.

Looking for content you can put on while you paint that isn't pozzed to shit.

R: 243 / I: 195 / P: 11 [R] [G] [-]

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

R: 7 / I: 1 / P: 11 [R] [G] [-]

>Tfw /quests/ is kill

How do you dudes deal with groups breaking apart

R: 62 / I: 22 / P: 11 [R] [G] [-]

/tg/ /toy/ and /m/ Thread

Well anons, I'm here to ask you a question: do you play games with giant robots in them? Do you use their toys as game pieces?

Also, has anyone yet brewed a full game for Transformers? If not, shall we?

R: 7 / I: 1 / P: 11 [R] [G] [-]

Pick a musical theme fo each Warhammer race. Any genre will do.

R: 184 / I: 218 / P: 11 [R] [G] [-]

Bronze Age Character Thread

Thread for bronze age character portraits. (Feel free to include cities too.)

I'll start.

R: 403 / I: 112 / P: 11 [R] [G] [-]

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


R: 8 / I: 1 / P: 11 [R] [G] [-]

Damage GW has done to the industry and 40k kiddies

How much damage has GW done to traditional gaming at this point? I'm not talking about any modern shifts but rather having them as the lead runner in the industry.

Poor rules, over priced models and a constant influx of 40k kiddies in all quarters driving off people who aren't interested in GW's stuff. The constant lawyering and bullying smaller companies with things even as small as the shape of the disks they mount their models on. It seems like today many people have forgotten how bad Games Workshop were the same way they have forgotten about Microsoft. Too many kids and not enough oldfags with memories of the era.

Do you have any good green text stories about 40k kiddies trashing communities or groups? Ex store owners being bullied out of their location by GW opening a store next door and denying stock?

R: 24 / I: 11 / P: 11 [R] [G] [-]

Fuck you /tg/

Because you guys are constantly nominating warhammer 40k characters for the mania I'm getting really into the idea of playing warhammer.

But I look up the codex and immediately got fucking beyond confused, I have no idea what the fuck I'm doing, so could you find gentlemen teach and autist gow to play, or at the very least give me some tutorials for someone who has only ever played DnD

R: 84 / I: 36 / P: 11 [R] [G] [-]

Yugioh ATK vs. MTG Power

How many attack points in Yugioh is equal to 1 MTG Power point? MTG is pretty modest when it comes to card stats. Simple numbers, pretty easy to play without a calculator. Yugioh has the audacity to have cards with ∞ in it's stats.

Look at the size of this lad: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191312

Absolute unit can dish out 11 power, and is indestructible.

Now look at this furbait deer with moss on it's back.


400 attack and 900 defense, if power & attack were 1:1, it would take 82 of these guys attacking at once to kill this thing.

Let's discuss a reasonable ratio for ATK/Power.

R: 400 / I: 160 / P: 11 [R] [G] [-]

Tropes You Like and Dislike

Post tropes, cliches, myths, or just commonly thought information some people get wrong, pertaining to time periods, settings, stuff in those periods, etc.

For me I like:

>horns or other extremities on helmets and armor


>a-armor is too heavy to move around in, y-you need a crane to put them on their horse

R: 3 / I: 0 / P: 11 [R] [G] [-]

I had to make a plant based game for my biology class. This is my first time trying something like this, so i'd like some advice on how to keep everything fun and balanced without being too complicated. Here's the manual I came up with so far.

PRP Game Manual


In the game, both players are given a plant. The goal of the game is to make your plant grow larger than the other person's. The game is split into a pre-set number of years (turns) decided upon before the game. Each year is made up of four actions that go in sequence. Actions are decided before the year begins by both players (8 total actions in a turn). Players are given 3 minutes to choose their actions. If a player has not chosen 4 actions in that time, they cannot perform any actions during the year. If both players are late, the year is skipped.

Player 1: Moves first during the 1st and 3rd actions

Player 2: Moves first during the 2nd and 4th actions.

Mod (moderator): Manages chips, asks questions and prevents cheating. Before the game, they shuffle a deck of question cards. When a player has to answer a question, they pull out a random one.

Actions are written and given to the mod, who writes a copy of, and reveals them after the 3 minutes given. Neither player can see what the other person wrote before this point. Players can say whatever they want about their actions while deciding them. Both players are given ep(energy points) and lp(length points) at the beginning of the game (represented by two types of chips). Energy is used to perform actions; length measures how large a player’s plant is. Players start with 10 ep and 10 lp.


There are 4 types of actions. Players can choose to write actions that they don’t have enough energy to perform at the start of the year. If they do not have enough energy by that action, they can’t do anything for the rest of the year.

Growing (g): This requires 4 ep and adds 1 lp to your plant

R: 506 / I: 197 / P: 11 [R] [G] [-]

8chan mania 28


You have been nominated!



What is it?

/v/ Nominates 32 fighters to fight for the Champion's Belt and a chance to fight in the 33rd Mania where their deepest wish will be granted.

This week we're having a site wide event and we want YOU to nominate a fighter, so please pick who you think represents the board the most, and then come join us at https://cytu.be/r/8chanmania on Saturday May 6th at 2pm EST to watch your fighters win!

Things to have in your Nomination if you want the best possible experience

- A brief summary or a link to what you feel sums of the character nicely

- A link to a workshop edit

- A link to a character Theme

R: 576 / I: 51 / P: 11 [R] [G] [-]

PDF Sharing Thread: FOR THE EMPEROR!!

When the people forget their duty (to share) they are no longer human and become something less than beasts. They have no place in the bosom of humanity nor in the heart of the Emperor. Let them die and be forgotten.

>Last thread:




R: 419 / I: 395 / P: 12 [R] [G] [-]

yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

R: 159 / I: 37 / P: 12 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 62 / I: 11 / P: 12 [R] [G] [-]


…and then Sam Gamgee and Blade sat together to play Starfinder…

R: 188 / I: 96 / P: 12 [R] [G] [-]


The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

R: 7 / I: 2 / P: 12 [R] [G] [-]

>tfw can't find any good warhammer quest stories or crossovers

Anyone got any?

Warhammer fantasy is fine too.

R: 46 / I: 24 / P: 12 [R] [G] [-]

>Welcome to


We're the early early show, everyone is welcome to join in presuming your not a faggot. We had tried this for a bit and eventually it petered out so I am trying to restart it.

>What does this mean

I am going to running DRYH (Don't Rest Your Head) at Midnight UTC or 9pm EST. I'm hoping people join in (and drunk checkers is on the table if nothing else) or decide to host their own stuff. I think a big part of caused some of the drop off last time was we tried to stick to one table too much.

>How do we do this

Tabletop Simulator. Well, the DRYH stuff I'm going to drop some helpful links below, but its an indie rpg that does not revolve arround a battlemap so it should translate pretty well to tts. IF you want to hose your own stuff by all means but lets try to keep the rooms named in a way that we can find them (Friday Night Teegee or the like) and the password should be something like fntg (friday night tg) so we can mingle.

>That costs too much

Its 20 bucks atm, and if you creep on it you can often find it for 10. We had some good success with it before and that's what I'll be using tonight.

>I don't know anything about DRYH

It's an atmospheric horror game about people (insomniacs) who have gained access to the mad city (think Dark City, the matrix in the first movie, The City of lost children, Neverwhere and Lost Omens Gaiman aka pre faggotry). The mad city is a metaphorical representation of the underlying reality and directly influences the "Sleeping City" or regular reality. You hope to resolve the (very personal and probably traumatizing) reason for your insomnia in the Mad City before anyone realizes how out of place and in over your head you are.

>that's indie faggotry

A little, Hicks and them are probably the least faggot out of the indie circle and the game itself is still my personal favorite indie game. It's full of love of genre and roleplay.

>Okay you sold me! Where can I start.

You can check out the pdf finder thread or just go googling arround for a PDF version of it.

Have a good character idea in mind

Show up at the pointed time

I look forward to hopefully playing some spooky skeletons with everyone.

R: 42 / I: 11 / P: 12 [R] [G] [-]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder


>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff


>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

R: 588 / I: 1195 / P: 12 [R] [G] [-]

▶/tg/ Manga (and anime) - I Am...All Of Me! Edition

/tg/ weebshit goes here.

Dungeon Meshi - Adventurers eating monsters in a dungeon with some mysterious shit going on. Great art. Fun characters.

Hakumei to Mikochi (aka Little Lives in the Forest or Inchling Adventures!) - The comfy slice of life shenanigans of two Inchling girls living in the forest. It's about doing work, having fun, making delicious food, and occasionally helping their necromancer friend with her experiments. Comfy as fuck. Gorgeous art. Full of culture and personality and world-building.

Maou-jou de Oyasumi (aka Sleepy Princess) - Princess captured by a cliche RPG Demon King tries to find the best way to sleep while in the Demon King's castle. Ruins everything.

Goblin Slayer - Mysterious autist partners with other adventurers strictly for the purpose of slaying goblins. It's brutal as shit. Bad ends await everyone.

Kumo desu ga, nani ka? (aka Heresy Spider) - Normal high school girl is reincarnated as a low-level spider in an MMORPG-ish world. She survives through pure strategy and wit, while climbing the ranks and learning new skills.

Somali To Mori No Kami-Sama (Loli & Golem Adventures) - A young child and a Forest-protecting Golem embark on an adventure to find where all the humans went in a world where Monster-folk have taken over.

Golden Kamui - Japanese war veteran who is supposedly unkillable and an Ainu girl get tied up in a crazy scheme to locate a ton of gold by finding pieces of a map tattooed on the bodies of escaped convicts. Oddly educational and full of useful information.

Otoyomegatari (aka A Bride's Story) - Asian girl moves across Asia to marry her shota husband. Absolutely gorgeous art, full of culture and history.

Elf-San Wa Yaserarenai? (Potato Elf) - Relaxation therapist has to help an Elf girl from another dimension control her diet so she can teleport back. Each chapter expands the cast with other fantasy races. Slightly lewd. Slightly educational. extra thicc

Goblin is Very Strong! - Adorable Goblin girl wrecks the shit of low-level adventurers.

Totsukuni no Shoujo - The story of a demon and a small girl living in an abandoned village. Possibly based on Slav or Baltic myths.

Arasa Quest - A band of middle-aged female adventurers go on semi-lewd adventures

Made In Abyss - A group of youths travel into a giant sinkhole full of suffering and mystery. Brace for feels.

Tongari Booshi no Atorie (aka Witch Hat Atelier)- A young girl tries to discover magic to save her mother.

Dungeon Seeker - The edgiest Isekai ever.

Stravaganza - A warrior queen goes on lewd and dangerous adventures in a world of magic and monsters.

Wolfsmund - Historic fantasy story about Switzerland's rebellion against Austria. Heads will roll on all sides.

Vinland Saga (aka Farmland Saga, aka Merchant Saga) - A historic fantasy story about Thorfinn Karlsefni.

R: 6 / I: 3 / P: 12 [R] [G] [-]


Do any of you use map creators when doing maps for games (especially overland or world maps)? Which do you use?

I've been googling around and apparently such programs to put maps together are in incredibly low demand, so most are defunct/dying/archaic. The alternative is photoshop/GIMP which I have, but all my maps come out looking wrong.

Pic unrelated

R: 11 / I: 6 / P: 12 [R] [G] [-]

Hey guys,

Thinking about running a game of Abney Park's Airship Pirates.

Anyone tried it before, any good takeaways?

R: 11 / I: 6 / P: 12 [R] [G] [-]

Pirated Tabletop Simulator Gamenight

Officially starting 6PM UTC/2PM EDT

but it's all just listen servers so really whenever you can get everyone else to play

/vg/ thread: >>>/vg/46462

>How do I play?

Download the pirated version below and follow the instructions. Unfortunately,

pirates can only play with other pirates

which is why the purpose of this gamenight is to play the pirated version. That's because the only way to crack this game with working multiplayer is to use a cracked steam server with its own client. That also means that legit servers won't show up into the server browser, so you'll know that any server you do see is from another anon and you can connect to it.

Download here


>download and extract the 7z archive

>make sure legit steam isn't running, if you have it

>run TINserverClient.exe and not Steam.exe

>let it update. it works by downloading the official steam client and injecting slav magic into it

>this will take a while. It's the authentic Steam® experience!

>make a new account, since this is a cracked server and if you have a legit steam account it doesnt exist here

And then you're good to go and you should be able to run the game just fine.

>What if I have a legit copy

You'll still have to download the pirated copy if you want to play with us. If you want to start a game for other legitfags then post your server info in the thread but tell us that it's not for the pirated version so pirates don't try to connect.

>What about pirating workshop content?

You need a legit player to download it for you, but then it's fine and you just stick the files in My Documents/my games/Tabletop Simulator. A few anons have agreed to check the thread for links to reupload, so just post a link if you see something on the workshop you want to use.

Here's a zip with a bunch of Workshop addons: https://files.catbox.moe/1cazgq.7z

R: 28 / I: 19 / P: 12 [R] [G] [-]

Daily reminder that we all belong to humanity, our real enemy is xenos, as humans it is our right to conquer the alien races and bring a galaxy subservient to Humanity, Jews, Arabs, whites, blacks, natives, maori, Indians, etc. we should unite and form a true imperium of humanity. Fuck aliens fam, they are our enemies.

R: 1 / I: 4 / P: 12 [R] [G] [-]

V:TES a.k.a. JYHAD

A thread about M:tG's weird younger brother without mana screw.

After discovering Vampires: the Eternal Struggle in a conversation about playing M:tG with separate libraries for land and nonland cards, it turned out to be a blast with a group of 4 and a ton of proxies. I enjoy the integration of voting and keyword mechanics like stealth into normal actions.

For the uninitiated, the game is normally played with 4-5 people, and victory points are distributed when a player kills their prey: the person seated to their left. You also get one victory point for being the last Methuselah in the struggle, & for withdrawing from the game early (requiring no actions taken & no damage taken since your prior turn).

If you're a complete neonate, even the above description could be getting ahead of itself. Check out the game rules in the attached PDF, or browse Crypt (creature) and Library (actions you and your creatures channel, as well as esoteric allies & supernatural non-vampire minions) cards at the Amaranth website linked below.


R: 7 / I: 1 / P: 12 [R] [G] [-]

Tips on creating horror atmostphere

Does anyone have any tips for atmospheric horror in campaigns? Ive recently started a stalker game and I have trouble making things unsettling or scary, whenever I try it just seems either over the top or silly. Should I maybe be using a soundtrack or something?

Actually scaring someone seems like a ton of work so maybe focusing on simply creating a creepy atmosphere would work best?

R: 79 / I: 10 / P: 12 [R] [G] [-]

How do you deal with "that guy"? You know, the guy that berates the rest of the players for being nerds even though hes playing too, brings some dumb cunt girl to the campaign and she has zero interest at all since the boys are more interested in the game than her tits, so then she starts dry humping them so they can off and fuck and we play the rest of the game with 3 people because some fucking faggot doesnt even want to play the game, but every single fucking time we try to organize a campaign he does this and it makes absolutely no sense

do we just kill him?

R: 20 / I: 6 / P: 13 [R] [G] [-]

Genesys Thread.

My brother got me this and two sets of dice for Christmas, since he knows I like the Star Wars RPG. I want to know what I'm getting into before I find a group. What's your opinion on it? Aside from their the standard "FFG is shit, Generics are shit." If it's bad I want to know why this particular product is bad.

Also, have a PDF of the rules:


R: 535 / I: 249 / P: 13 [R] [G] [-]

40k General: Tower of Skulls Edition

Last threat hit the 500 post limit, find it here: >>357885

So how about the Tower of Skulls, aka Khorne's personal RC cars? They drive around the Skull Throne and crush all those they encounter for the glory of their god. They all have such over the top names such as Lord of Murder. It's kinda adorable when you think about it.

R: 17 / I: 7 / P: 13 [R] [G] [-]

Terrain Template Thread

Hey, /tg/.

I'm looking for templates for the two circled building segments attached. Does anybody have them? I have the other building and the bridges, I'll post them below.

Also, share any other terrain templates you have. Nobody likes bare tables.

R: 7 / I: 1 / P: 13 [R] [G] [-]

Side quest 1 shot

So our group of 8 is having difficulties organizing all together because of exams, yet people who have time want to play.

They are all against splitting up the party in any way, but they want side quests and something to do because they want to play.

Any ideas on how to run these?

System is 5e with level 4 charaters

R: 35 / I: 3 / P: 13 [R] [G] [-]

How would Fantasy differ if Conan the Barbarian became the definitive Fantasy archetype?

Would it be better than what we have now, or would we be worse off for it?

R: 438 / I: 125 / P: 13 [R] [G] [-]

How to elves well?

How would you write an elf life race so that they are not just the "smug cunt race" or such. While also not just making them humans with pointy ears?

Pic semi related

R: 32 / I: 8 / P: 13 [R] [G] [-]

Rushing Things Along

How do you speed things up to wrap a session up faster?

No matter how good a game session is, if it starts to drag on too long the players will start getting tired. Party getting sidetracked or tangled in unexpected trouble tends to extend the gameplay, and I don't want to let them simply walk away from their mistakes without facing their consequences. The delays get even worse when the end is practically in their grasp, but they fail to come up with the final needed solution. At worst I've had a party stuck futilely fighting an endless swarm of insects for over one hour because they couldn't figure out that a big suspicious creature humming and gesturing at them nearby was controlling them!

So, how do you speed things along when it's clearly time to get things wrapped up? I run mostly one-shots, so just quitting for the day and hoping the same people show up for next session is impossible.

R: 533 / I: 116 / P: 13 [R] [G] [-]

Politics Containment Thread: High Lords of Terra Edition

The old thread went over 500 posts, find it here: >>353250

You know how this goes: if you want to talk about how /tg/ games are being ruined by out-of-game politics you talk about it here instead of makin a thread of its own on the subject.

And yes, WotC still allows pedophiles to run M:TG events where children are present, and they won't run background checks or anything because no kids have been molested so far so there's no pedophiles present with these events. Now sit down, shut up and let them tell you about how they are in the right for cramming lesbian black trans women into M:TG.

R: 0 / I: 0 / P: 13 [R] [G] [-]

ITT: We give just the mechanical side of our favorite characters and attempt to characterize others based on said information.

Here's mine

>Near dead old man who mind controls people and uses a magic puppet to beat them up

>Abysmal scores

>Knows magic

R: 515 / I: 166 / P: 13 [R] [G] [-]

Meta Thread: Tengu Edition

Last tyread hit bump limit. Making a new ome

Complain, bitch, share projects, suggest banners and corner images. You know how it goes.

R: 5 / I: 2 / P: 13 [R] [G] [-]


>I now have to spend $150 just to keep the hundreds of dollars worth of shit I already bought useable

Sheev better get buffed.

R: 79 / I: 26 / P: 13 [R] [G] [-]

Why Does RPG Mapping Software All Suck?

Every single RPG mapping program is a retarded piece of shit, in which every feature is designed incorrectly.

First of all, these dumbass AutoCAD derivatives that choose to use an interface that is used by literally no Windows program that isn't CAD. You should use left mouse to lay down/select, and right mouse to edit the properties of an object. Except none of them work like that. Instead you have to fiddle with a bunch of shit to get anything to work. Then when you want to edit something you have to pick some tool, select what you want, and go to some sub-page off to the side and find some section at the bottom where you can actually adjust the properties.

Hexographer is more of the same shit. About the only thing decent about Hexographer is that you can have standardized fonts. Except you can't make terrain transparent so you can't just label shit and draw icons on a map. Fucking gay.

GIMP would be best except for how shitty GIMP is at laying down text, creating a new layer for every goddamn text object and requiring you to tediously alter the font for every god damn feature type you're labeling. Also GIMP has no icon/stamps that you can place.

Seriously, why the fuck is all mapping software made for autistic engineers from 1992?

Roll20 is vastly superior to all of these. You can easily draw vector graphics, import icons/tokens, change the layer, hide objects on higher layers. If you could export maps from Roll20 I would fucking delete all this shitty software I torrented, because it's useless garbage. And if Roll20 had preset fonts, stamps and a hex grid that wasn't retarded it would immediately cause Campaign Cartographer to go out of business.

R: 80 / I: 18 / P: 13 [R] [G] [-]

24 hour rpg challenge/game design theory thread

Dice rollRolled 113, 401, 248 = 762 (3d500)

As the title says.

Feel free to also post your own works in progress, as well as any ideas you've been mulling over.

R: 7 / I: 0 / P: 13 [R] [G] [-]

1st time DuMbass seeks homebrew advice

Hey /tg/, I’m a new DM looking for advice on making Homebrew. (pic related)(not my pic, credit where it’s due)

I already know yall are gonna scream, “NO HOMEBREW IN YOUR FIRST GAME.”

Fuck it, knowing how to bend the rules is part of the job description. Besides, I’m writing a story and want to get more inspiration for it.

Just let me know if it’s game breaking.

> Saltines

>Includes 1 custom spell, 1 custom effect, and 1 custom race


R: 10 / I: 1 / P: 14 [R] [G] [-]

FATE General

Sup /tg/

A friend of mine is gonna first time GM soon and he's picked the FATE RPG. It's supposed to be an easy system that's not too heavy on the number crunching.

For those curious he's planning on running a campaign in the near future where Earth and a fantasy plane collide. So GATE, basically.

My question is this: Have any of you played it? Were your experiences good/bad and why?

And also, FATE general thread, I guess.

R: 11 / I: 3 / P: 14 [R] [G] [-]

>weebs super interested in your game

>bring it to the west in super limited supply, 1st booster set with OP cards printed once

>make decks twice as expensive as competition

>shit out sets with dumb gimmicks like 3 sided cards

>announce an anime movie, tabletop game and more

>fuck up all your tournaments

>shit on your userbase all the time

>censor cards for socjus who dont even know the game exists

>ban or just blank any 'community' personalities that criticise you even a little

>crowdfund for movie, spend it on launching a second card game nobody likes instead, ban any comments about this

>game now completely dead everywhere but japan and Dragonball is killing it slowly there

When did you realise Force of Will was totally fucking dead?

R: 200 / I: 28 / P: 14 [R] [G] [-]

/tg/ builds a hexcrawl.

Okay here's how it's going to go. I want to run a hexcrawl soon but rather than stocking it myself I thought it'd be interesting to try a "crowdsourced" hexcrawl. So here's how it goes: in your post, you can choose a land type for up to 5 adjacent hexes (put their coordinates in your post, like "00.01, 00.02, 01.02, and 01.03 are all mountains"), and you can then do a description for one or more of those hexes. OR you can write a description for a hex whose land type has already been specified. Bonus points if you reference / build off of each other. Whether or not this gets used in my campaign, I will try to write it up and post the PDF here once it's done. So let's make it something worth saving!

R: 16 / I: 5 / P: 14 [R] [G] [-]

Shin Megami Tensei tRPG

Does it exist? If so, a translation?

If neither are true would anyone be interested in creating one?

Not Persona tRPG but SMT tRPG.

R: 565 / I: 56 / P: 14 [R] [G] [-]

PDF Share Thread: Spring Cleanings

No time to clean! get with the sharing!

>Last thread:




R: 69 / I: 24 / P: 14 [R] [G] [-]

How to handle Burst and Automatic fire

how does everyone like to handle Burst and Automatic Fire? The method I use for myu home brew just ticks down from the result rolled from a recoil value (rolled 1d100= 76, targets defense 63, recoil value is -5 in a 5 round burst. three rounds hit). It works out pretty good, but I want to see some other ideas.

R: 12 / I: 1 / P: 14 [R] [G] [-]

How can I find a group if I have no friends, not even online friends or coworkers as I work solo

can I just play PF, 5e etc solo somehow?

R: 100 / I: 41 / P: 14 [R] [G] [-]

Renaissance Men

Ages ago, the most respectable men around were those who had numerous hobbies and flourished in each of them. Men who could converse philosophy for hours just as easily as they could paint or sculpt or compose a sonnet.

So what are the pursuits of a /tg/ Renaissance man? What skills must a proper fa/tg/uy have to be considered truly a master of his domain? What games must they know? What topics must they understand in depth? What truly separates a pleb from an elegan/tg/entleman?

R: 2 / I: 0 / P: 14 [R] [G] [-]

Frostgrave Living Campaign

So, in order to try and generate a little activity on the board, I'm going to see if there's any interest in developing a Living Campaign of sorts on the board. What it would boil down to is us using our usual round-table discussion to develop a Warband of characters, give them a backstory, motivation, and details in order to get emotionally attached to them, then put them through the ringer through a series of Skirmish battles on TTS that will form the points of progression for an ongoing narrative.

Basically, this is an excuse

>What is Frostgrave?

Frostgrave is a Skirmish style miniatures game, except unlike most others in this genre, this game limits you to 10 units in a warband: 1 Wizard(Captain), their Apprentice, and 8 soldiers. Additionally, while individual games may only be 30-40 minutes long, the game is designed to string together a series of battles and scenarios to form a story, and also allows players to spend Gold in their downtime to upgrade their Warband, equip them with magic items, and help improve them as they win more battles.


docdro (dot) id/r4SjuGI

Other supplements exist, including things for Alchem, and campaign scenarios for various settings, including ancient Aztec ruins. Right now I'm just trying to see if there's any interest, and possibly get a few character ideas rolling. Let me know what you think.

R: 176 / I: 147 / P: 14 [R] [G] [-]

What are the best servants for an Almighty Wizard

I lean towards golems and automatons myself, as they're tireless, competent, dangerous in a fight, and unshakeably loyal. The only real downside is the cost required in creating them, but that's easily offset by cheap materials and I suspect cost wouldn't be an issue to an Almighty Wizard.

R: 19 / I: 6 / P: 14 [R] [G] [-]

How would you go about converting the infamous Exclusion Zone from Stalker to a fantasy rpg /tg/? Good Idea? Bad Idea?

R: 2 / I: 1 / P: 14 [R] [G] [-]

Do NOT Use DakkaDakka

Read the image. DakkaDakka doesn't encrypt user passwords and the admins are capable of reading them.

R: 110 / I: 44 / P: 14 [R] [G] [-]

What are some good none "punks and nukes" post apocalyptic games?

Or rather post-post apocalypse i guess. Settings where the world ended so long ago the survivors cant even see it from where they are standing so to speak.

Not fallout style 'mowhawk and fetish leather cannibal bandits and nuclear fallout' or 'zombies and everyone hates each other' stuff but a world thats gone through a collapse and a severe change.

Theres Wreck Age which is like a 'everyone leaves to colonise mars and those left behind are new frontiersmen or highwaymen'. In other media Mad Max is a near future australia where oil has run dry and without sustainable energy society collapsed. Nier is a game so far in the future of Shinjuku that most of it has collapsed into green fields and forests again with some ancient rebar and concrete shells left behind by 'the ancients' and life has kind of found time to have new cultures.

People seem so often fascinated with the 'no rules' scenario of a world on the brink filled with disaster porn but where are the good games about the world after the apocalypse ends and nature in some fashion takes over again?

Wheres the life after people porn scenarios?

R: 73 / I: 44 / P: 14 [R] [G] [-]

/tg/ the RPG

Hey /tg/, I thought about starting up a project. We all know so many tabletop games are getting remade and pozzed up and that really fucking blows. However, tabletop games are relatively easier to make yourself than vidya or movies.

So I thought "Hell, let's make an rpg that's pure /tg/. One that we can truly call our own. One that we can enjoy and know that there's no kool-aid."

We've seen the stuff we like and dislike about other systems, so let's combine the stuff we like into this new rpg.

Aiming for a combination of fantasy and sci-fi. Kinda like old-school rpgs like Gamma World combined with '80s 40k. However we can get to that later.

Right now, let's get the mechanics down. How do we roll them dice? Roll under, target number, shadowrun's style or something completely different?

R: 139 / I: 79 / P: 14 [R] [G] [-]

/k/obolds - how to equip them?

How would you equip your force of kobolds, /tg/? Can be fantasy, historical or contemporary real-world, whateverpunk or full-on science fiction. How would they fare in this setting, and what would be their strengths and weaknesses?

R: 13 / I: 2 / P: 15 [R] [G] [-]

How would I go about playing as an assassin?

I am not the most forward-thinking person, or the most intelligent. I've been in three campaigns (the first of which was cut off in the middle) in which I played a brain-addled mage, a 300 year old shapeshifter, and a 19 year old werewolf tank.

The 300 year old shapeshifter did not go well for a multitude of reasons, but one of such reasons was that I simply could not for the life of me figure their personality out, nor could I use her shapeshifting abilities to the fullest. I had to talk to the GM and retool her abilities toward combat rather than simple appearance imitation, and even then it didn't work, which is why I switched to a werewolf because a simple tank character would be easier.

So having had that as a learning experience, it seems to me that my problems are that I cannot think and strategize on the fly (especially in a covert situation), I cannot visualize very well unless I have a map (my GM draws things out occasionally, but not all of the time), and… I'm kind of a dense dumbass without social skills or the creativity required to do anything interesting with a less than straightforward toolkit. I've gotten better with my social skills since I started tabletop gaming because the improvisational nature of the game has helped me develop some of those skills, but I'm still a bit stunted. That's why I decided I'd ask you guys for a bit of assistance.

For you guys who played as rogues, assassins, covert soldiers, basically anything that requires stealth, subterfuge, and coldblooded murder, how do I get into that mindset? How do I gain that sort of creativity and set of skills? What sorts of things should I do as a stealthy assassin player?

R: 5 / I: 1 / P: 15 [R] [G] [-]

Anyone know some good puzzles and mystery elements I could use in an online game?

I'm going to be running a combat light game soon and so far most of the puzzles I've made have just felt lackluster. Mostly logic puzzles that can be done either with simple visuals or modest amounts of text.

Also just general mystery game elements or advice on running one.

R: 34 / I: 52 / P: 15 [R] [G] [-]

Utility Spells

Some spells are meant for murderhoboing, and some spells are meant for more refined/bullshit use. What's the most interesting thing you've done/seen done with magic not designed to kill people? Do you ever have your NPCs use low-level spells creatively to "upgrade" the threat they pose to the party? Has the proliferation of this kind of magic ever influenced a city or world you've built?

I'm currently playing a D&D3.5E campaign as a cleric, and the other caster and I have a running joke about Create Water being the best spell in the game. It scales with caster level, so the two of us are each creating 22 gallons of water whenever we use it, which leads to some pretty silly situations:

>spraying water on invisible things to reveal them, truesight is for chumps

>dropping giant globes of water on enemies' heads to (sometimes) knock them prone

>pouring water on fiery enemies to cause steam explosions

>dousing a recently forged stone enemy to impede its movement

R: 16 / I: 2 / P: 15 [R] [G] [-]

Two DMs, One Campaign

Can having two DMs in Dungeons and Dragons or other similar games be done successfully?

R: 67 / I: 51 / P: 15 [R] [G] [-]

Krosmoz Thread

Discuss Krosmaga, Krosmaster, Wakfu, Dofus, Lore, Comics, and HIPS

R: 22 / I: 21 / P: 15 [R] [G] [-]

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

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Are there any single player rpgs?

Let's have a thread about those.

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NA LARPs. Why are they like this?

If this does not belong here, please point me to board for discussing LARPs that is not dead.

Why are NA LARPs so crazy about safety? What's the point of fighting if it doesn't involve any actual danger, pain or skill? What's the fun in shouting out numbers while swinging a foam sword? Is NA LARPing just glorified cosplay?

R: 120 / I: 29 / P: 15 [R] [G] [-]

Murderhobo thread

Murderhobo story thread. Post your best murderhobo shenanigans.

R: 26 / I: 1 / P: 15 [R] [G] [-]

Podcasts Thread

Let's talk about Podcasts, specifically anything that's NOT a 5E Actual Play. I'm sick of hearing about Godsfall and Adventure Zone, and I'm sure you are too.

/tg/ Hobbycasts

Podcasts that are directly /tg/ related, discussing the games or the hobby.

The Grognard Files: Quite honestly the most charming podcast I listen to, a bunch of old English blokes discuss their experience with the hobby back in the 80's, one RPG system at a time. Provides a unique insight as to the actual scene of tabletop back in the day.

Dungeon Master's Block: While it advertises itself as being a System Neutral DM Advice Podcast, the experience of the hosts and the discussion gear it towards WoTC's editions of D&D and more modern DM-ing styles, and newer GMs. Still, the information they have is well-collated, the audio quality and formatting is good from the get-go, and the guests they've had make it worth looking into for at least an episode or two. They also update on a weekly basis with two or 3 episodes, so content is a steady flow.


Podcasts that may or may not be directly /tg/, but their use in building settings is immediately apparent.

Lore: A great dive into the historical myths, legends, and Folktales about the monsters and evil spirits we love. Great if you need that new/old take on vampires, or need 40 minutes of Wendigo lore to listen to.

The Neo-Anarchist Podcast: A well-made and entertaining History dump of the Sixth World. Great for anyone who needs a crash-course on Shadowrun lore.

'The Great War Podcast: " World War 1: the historical Podcast. Useful for anyone who wants to run during that period of time, be it Weird War, Simulationist, or otherwise. Also good for building the political scene necessary to start a world war in your own setting.

So, what do you  all listen to?

R: 0 / I: 0 / P: 15 [R] [G] [-]

Dark Heresy 2e questions

hey guys. me and my friends are planning on starting a 2e dark heresy campaign. The DM is a first timer and were all pretty new to. and i have some questions. I want to be a fellowship/ telepathy psyker with some pyromancy thrown in and maybe some intelligence skills to fill in my party's need, also spending some starting xp for the astropath elite advance because it looks pretty useful to me. How would i go about doing this? The highborn background give fellowship but i have no way to get social since i have to get the adeptus telepathica background to be sanctioned and the mystic role, so i wont be able to pump my fellowship very efficiently. I suppose i could ask the DM if it would be ok to make a custom role with the aptitudes i want, but what if he says no. Help would be appreciated.

Also how exactly do you die in the game? if i got it correct, when you take damage above your wounds threshold, you take a critical effect or whatever. and some of those say you die if you dont pass a toughness test. So are those critical effects the only way to die in combat or am i missing something?

Pic related, a low effort meme of my desired character i made for my friends while we wait for the dm to get his campaign together

R: 619 / I: 655 / P: 15 [R] [G] [-]

/tg/ Manga (and anime) Thread - "The Darkest Dungeon is your mind" Edition

Let's talk about /tg/ related weebshit.

Old thread: >>359728

A new DM chapter got released yesterday!

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Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 10 / I: 2 / P: 15 [R] [G] [-]

Hunto for "El Chapo" from the comfort of your own couch

Last year's SXSW expo hosted, among other various exhibits, a selection of CIA training material.

After a FOIA request from some guy I've never heard of, he decided to share them for all to see and maybe for geeks to fix/rebuild as the FOIA scanner did a very shitty job of it.

Whitout further ado here's the material for your enjoyment.

>Kingpin: Hunt for El Chapo


>Collection card game


inb4 CIA honey pot lel

R: 30 / I: 9 / P: 15 [R] [G] [-]

I'm currently running a campaign similar to crimson skies using the savage worlds ruleset. the players are the crew and pilot of an airship tasked with patrolling the border between washington state and the disputed lands to the west, hired to halt smugglers and deter raiders. i could use some plot hooks and encounters to flesh out the camaping. if anyone has any ideas feel free to chime in. we are also using mad science rules.

R: 18 / I: 15 / P: 16 [R] [G] [-]

It's over

My First Full campaign just had an actual conclusion. After a 2 hour combat, and an hour of discussing with the creator of all magic" who had become our boss, we all came to the conclusion to remove some of our leaders brain into a portal that would stop that form of magic from having ever had existed in history. We had a good prologue, with my GM describing how the universe changed from the retconn of magic; A different form of magic came about, meaning our warrior-mage never became a fighter, instead he devoted his entire life to magic.My character, the Grizzled warcriminal/veteran ended up being a well spoken prince instead, Having married his loved one instead of her having died years ago. My previous characters both ended up living too. One ended up your normal spoiled princess and the other was a daughter of a normal warlord. It was quite the heartfelt goodbye really, and many manly tears were shed.

Anyway, what where some times your campaigns actually had a conclusion?