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Politics Thread: The Pozzening
>Want to get back into wargaming
>Find very few companies that aren't pozzed to shit
>Like the looks of Kings of War
>Go check out the forum on Dakka Dakka as everything else is on facebook
>See a topic on making armies more varied
>Entire thread devolves into faggotry because of a furry
BO Edit: Congrats, your thread has been chosen!
Old Thread >>390219
Old TG screencap dump.
Sharing what I have in my archive from yesteryears. In no particular chronological order, and no particular order beyond that.
This post contains DJ Phylactery, something called The Bard In White, and one of the early Humanity Fuck Yeah Capchas.
40K general nº21:Merry Sanguinala to all!
Happy Sanguinala to everybody, dear neckbeards. Or at least, it will be soon! In the name of the Adeptus Terra, I say that lets use this moment to be friendly between brothers, and lets just be comfy.
And to remember the great sacrifice that the great Sanguinius did in its famous last stand against the Arch-traitor, and so the great effort that their sons, the Blood Angels, do to prevent "Non-autorished accidents". So its important to make the population conscious of the grave problem that its the Red Thirts, and its consequences. And no, dear citizen, the Blood Angels doesnt have a "Black Rage" or worse thing, that Chaos propaganda, or just bad rumors by dumb people scared of them. To think otherwise is heresy, and it punishment is high!
Luckily, A new animated series starring the Blood Angels is being made now, so lets see if with this there will be more animated series & movies (That are good, and arent Ultramarine-Tier)
Lets start this new general thread!
Let's talk mecha RPGs!
Near complete list of mecha RPGs
tinyurl (dot) com (slash) allmecha
So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?
The 8chan Cup 4
The 4th edition of the 8chan Cup is fast approaching. First kickoff is set for January 4th, 2019 at 08:00PM UTC and your board is a part of it. The Cup will be a 32 team tournament, first with a group stage followed by the 16 team Knockout Round, all to determine a champion board of the site. The 3rd editon of the Cup saw the debut of 15 different boards, all of which are returning to shoot for glory once again, amongst revived boards and a few new ones as well. The Cup is being defended by >>>/christian/, who grinded out a 1-0 victory in the Finals over newcomers >>>/ita/. Eternal powerhouse >>>/bane/ managed to claim 3rd place over >>>/strek/ by stopping the Trekkies potent offense and pouring on four goals of their own. For a full breakdown of the 2018 Summer Cup, please take a look at the wiki http://infinitycup.shoutwiki.com/wiki/The_8chan_Cup
In 2019, your board has been drawn into Group C, with /genesis/, /hgg/, and /u/. Please use this thread for pre-tournament hype and also any MINOR tweaks that may need to be made.
For the full wiki: http://infinitycup.shoutwiki.com/
For the stream: https://cytu.be/r/8cup
Fantasy Craft General /fcg/
One year, dead. One year, ahead… edition.
Have you introduced your friends to FC, yet? What followed?
>Drastically reined-in magic system putting casters on equal footing with non-casters
>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche
>Separate cash and Reputation economies keep mundane gear relevant and magic items special
>Custom monster and NPC design is a breeze
>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone
>If you have the money and want to support the game
>If you want to try before you buy
Other useful links:
>Errata & accessories
>Web NPC builder
>Custom PC Species creation guides
>Species feat creation guide & reference spreadsheet
>Class design guidelines
>Leaked Spellbound Preview
Azorius vs Simic vs Rakdos vs Orzhov vs Gruul
Is 5E dying
>Be me NEET for most of my life
>Bought D&D 5E books and figurines with my first paycheck
>Found roleplaying groups at my community college
>No one wants to play 5E
>Everyone wants to play 3.5, pathfinder and ironclaw
Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?
China-based RPG -- What System?
I've been running a dnd 5e campaign for my friends here in china that takes place during the Ming Dynasty.
While the west has tolken, canterberry tales, and whatever Appendix N material that the classic Gygaxian dnd is based on, china also has a very rich history of fantasy fiction such as Jouney to the West, Water Margin, the Classic of Tricks (骗经), and Romance of the Three Kingdoms. Whenever I'm reading these there's always a great setup for an encounter in a campaign. There's poisoned yellow wine, magical chinese medicine, fornicating buddhist priests, clever battle maneuvers, bold tales of fighting monsters, etc. It's all already there in shenmo and wuxia fiction.
As students of chinese we are all familiar with these settings and themes and it goes pretty well. In our game, we had a monk that was secretly an alcohol-dependant rogue, who took on the disguise to solicit donations and sympathy. We traveled to the forest to rescue a fat fire-breathing hermit monk in the woods so he could make an NPC some of his famous hot-pot, and travelled to a town where shengshengs were being preyed on for their meat (which allows one to run faster if eaten) by a local medicine tycoon among other things. The setting fits so well with tabletop role-playing I want to write up a sourcebook and introduce this to my friends and others back home, and there's enough interest in the country nowadays in the US for an audience I think.
The problem I'm running into now is fitting this into 5e or another system. While I'm up for writing a short book that creates the setting, some monsters, and an adventure or two, but creating a whole new system would be a lot of work. The races have no map to Chinese mythology, the classes have a little connection but needs work (druids - daoist priests, paladins - fighting for a court, monk - typical wuxia wukong sort of thing, fighters/rangers - martial classes, warlocks - channeling ancestors Confucian-style?, etc.) The combat rules and spells seem OK, but messing around with the classes/races would be difficult.
So I want to know from you guys (especially since the other chan's tg won't let me post on the china ip range or behind by vpns) if you have any thoughts? Is there any easily digestible setting that is a bit more culture-agnostic, that people familiar with pathfinder or dnd would be able to grok? Additionally, is there any rpgs already that cover this theme well? And if you're curious about this setting or want to pick my brain about this setting, just ask!
So this is a bit complicated. My gaming group is really into Warframe and so am I. I would like to run a campaign in the style of Warframe. By which I mean:
>the characters have special powers
>fighting hordes of enemies
>takes place in space
>characters can find cool exotic guns during their adventures
>characters are up against an enemy faction invading the solar system
>characters have to manage "energy" as a resource to power their talents
I'm not going to use the Warframes but I am basically thinking something like: the characters are teenage-esque kids who each have one power. I'm using Savage Worlds cause it handles large combats well, and there is a superpowers rule in the core book that gives each of them one power, powered by mana points. They can learn more as they go on.
My premise is, so far, that the characters are "troubled youths" who have gotten in trouble because of their powers. If anyone has read Hidden Talents by David Lubar, it fits what I'm talking about here. The characters might be in some kind of "special school" which I like the idea of, but that makes it hard to explain where they got weapons training. I want an introductory adventure where they help out one of the friends they've made on the outside before the enemy faction comes crashing in and attacks.
Any feedback you have would be great, I'm going to post a bit more, then off to my NYE celebrations but I will bookmark the thread so any feedback posted I will see and it will really help me since I don't have anyone else to workshop this idea with.
Setting Build Thread: Deluxe Edition
We've done threads like these before, but this time I'd like to add a twist to the process. After a few days, or once we feel we have enough material to work with, we will stop adding details to the setting, and proceed to refine what we have, and then work on collectively homebrewing or adapting to an existing system what we have into a playable game.
The rules are as follows:
>Each post adds to the setting, as long as it's not completely moronic, or contradictory to a previous post
>If a post is too dumb, edgy, or difficult to work with, it can be vetoed as long as several anons agree
>The goal is to make a workable setting, so participate with the notion in mind that this must be a world that can be explored, interacted with, have stories told within it, and generally used as part of a game
I'm going to put the deadline for additions and new material at Sunday evening. If we need more time or we have too much left to develop, we can always extend that deadline.
Retarded Player Character Deaths
Sup /tg/. One of the people at my table died while trying to pull off a harebrained scheme to discover the location of a magic item. Also, dumb character death thread in general.
>D&D 5e run on Storm King's Thunder
>Our DM asks players what magic items player's want to eventually receive because the whole group, including him, are relatively new to D&D
>That and he's just lazy
>One of our players wanted the Wand of Wonder
>A bit of info on his character
>Half-elf wild magic sorcerer in his mid to late hundreds named Sir Brimsley Duffledord III
>Usually portrayed as a senile old man, a spell slinging version of Rick Sanchez, or both
>Wanted to get his hands on the Wand of Wonder so he could get even more lolsorandumb magic on top of his wild magic
>The party reaches Luskin while pursuing the dwarven criminal Forky McFuckface or whatever his name was
>DM mentions that while we're in the market place there, we see several fancily hooded men interspersed among the crowd
>Look like the kind of guys who would know a lot about magic; archmages or some shit
>Brimsley decides to test this by shouting at the top of his lungs "Everyone who isn't an archmage is super gay!"
>Everyone in the crowd except for the hooded fellows seems offended
>This is where Brimsley comes up with his brilliant plan
>He approaches the archmage and uses persuasion to convince the archmage he's a woman and seduce him
>Bear in mind his character is an old ass man who's made no attempt to alter his appearance, no polymorph or disguises or anything
>Archmage somehow is convinced
>They go off to a private room to fuck
>DM says that the archmage is gonna top
>Brimsley's player objects because he doesn't want to take it in the ass
>DM reminds him that he's pretending to be a woman and that it wouldn't make sense for him to top
>Brimsley says fuck that and casts thunderwave
>Archmage is now pissed off and upcasts magic missile at 9th level, summoning 12 darts but leaving them hovering in the air pointed at him
>"You've made a terrible decision messing with me, but I'll give you a chance to live if you stand down."
>"lolnope, where's the Wand of Wonders?"
>Exchange goes back and forth with the archmage saying he'd spare Brimsley and tell him if the wand is if they can just finish
>DM practically going "Dude, this is fucking high level archmage. He will kill you."
>"Don't care, thunderwave again."
>All 12 missiles hit Brimsley and there's no one there to stabilize him, so he dies
>Not as planned.jpg
>His player gets annonyed at the rest of us for not doing anything
>Even though none of the other PCs would have followed them from the market street to the fuck chamber
Since we've been so impolitely driven out of the Chess Thread. Here is a new thread for Go.
I started playing about 2 years ago, but bob in and out of Go frenzies and burnout breaks that last months. As such I'm only about 21-18 kyu. I have a physical board but no one to play with, so I normally play on OGS. How long have you guys been playing? Where do you play normally? Post boards and books! I might occasionally post Go puzzles too, just to spite the chessfags who closed their borders to us.
Let's not make the Tengen joke again. It's been old for thousands of years
One on One RPGs
What is your experience with running an adventure for just one person, /tg/? My last group exploded in fire and drama carnage, and me and my friend aren't keen on repeating the experience and decided to simply stay on our own, while swithing roles between DM and player after every adventure.
Vassal Thread:Avoid derails edition
This subject has come up a couple of times over on /vg/ to be specific
on the wargames and the warhammer thread, i have createdthis threadin order to avoid the derailment of such threads since Vassal is more of a /tg/ thing (its boardgames after all)
<What is Vassal?
its a Java based "Boardgame Engine" so like its name suggests its a board game emulator, the game will render png´s and load dice scripts to create a board and counters that you can move around
like if you were on a real tabletop
<Why should i use this at all? isnt there Tabletop Sim?
Vassal is Free and Open source and has functional servers
also since its only a bunch of pngs scrolling around a board
it runs on any toaster,
Its easy to mod, free and runs on any toaster
<Where do i get it?
<How does it work?
the game loads the game assets wich are packed in Modules
Vassal has a module creator with wich you can create modules
with 0 Coding experience requirement, however all graphics like unit
counters dice etc... must be provided so getting some photoshop skills
is prettymuch necessary
<Any good modules?
there is a Bloodbowl and a Warhammer 40k one
<So where the fuck do i look for players?
look for any friends who may be interested
or look for anons in this thread that may be interested
tho i dont even know if fags here will like the idea or bully me to death
i suggest a IRC or something like that for people looking for games
or something similar to the matchmaking thread but i have 0 experience with that kinda stuff so the fuck i know
as i stated before Vassal runs on java so if your OS does not have it already you will need to download it
i hope you fags have a good day
T I G T O N E !!!!!
You must be informed of this!
Tigtone has been made into a full series on adultswim
>More Tigtone: http://asw.im/7HaOvS The quest begins January 13th at Midnight ET/PT on adult swim
This is way more relevant to /tg/ than any other board.
You might remember the pilot from 4 years ago. A "high production value" Ravandils Quest.
The New Voice Acting Thread
Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the
worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!
Don't be shy, but do save your files, and do put some oomph into it!
https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.
Since we had a lot of fun last time deckbuilding, why don't we try that again?
Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.
To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.
Some cards that fit that theme:
Guile (with Dovescape as a wincon)
When is it preferable to kill your players?
I'm running Out of the Abyss, and last night my 2nd level players encountered Demogorgon himself as a result of a story event. Most were struck with various forms of madness, and the ones who weren't too debilitated managed to drag the others out of immediate danger. One of them however got caught out in the open alone, and since I felt that an instakill would be a bit harsh this early in the campaign, I opted instead to cast Enfeeble Mind on him with a DC of 23. The Prince of Demons then cackled maniacally and moved on to destroy the entire Kuo-toa village.
So that character now has an intelligence and charisma of 1, which leaves him unable to comprehend language. Luckily he's a fighter so his combat effectiveness isn't diminished at all. The player was pretty salty but everyone at the table was cracking up, including me. Did I done good fa/tg/uys?
Magic the Gathering Custom Card Thread
Magic Set Editor:
Design 10… Series:
Nuts & Bolts:
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.
Resources for Third Edition
>Final 3E Core Release
>3E Backer Core (Old)
>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
Resources for 1E:
Campaign Creation Help
I'm trying to put together a campaign in Star Wars Saga Edition. I've got the general outlines in place, but I'm having trouble getting into some specifics, namely encounter creation. Setting is:
>19-20 ABY, just after Bastion Accords are signed
>relative peace in galaxy
>players are crew members aboard a smuggling vessel
>ship specialized in running New Republic contraband to Empire, and vice versa
>now that war is over no need to smuggle goods, regular trade happens
>regular trade margins are too low, captain looking for other employment
I'm going to start them off with a pre-made module to give me some breathing room, after that it's going to be more or less a sandbox, with the players choosing what direction the campaign will take. My issue is with coming up with decent encounters for them--I'm used to fantasy RPGs, and the disconnect of space travel->decide to land->encounter happens makes the creation process for space somewhat different, and I'm having trouble visualizing proper ways to get this going.
Magical Realm thread: Enter the Dragon Edition
>>290196 has hit the bump limit, so it's time for the next thread.
Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?
What are your favorite pre-written adventures anon?
Any good superhero ones? Only ones I know of are the only Marvel modules that expected you to play as existing heroes (I've got no idea why someone published an RPG so repulsed by the idea of using custom characters) and Emerald City Knights.
Force of Will TCG
General for all things FoW.
I'm getting a bit tired of Magic, so I'm looking around for new card games. FoW seems to be pretty interesting, but they also seem to have stumbled a bit. There's a weekly tournament in my local area, so there should be at least a few people to play with.
Are the new starter decks a good starting-off point? Are there similar archetypes to magic? What does the meta look like and is there room for rogue decks to shine?
Let's Read Some Fucking Books
I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.
Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.
Follow along if you want: anon <dot> to/9DkFkF
Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.
World of Darkness General: Vampire V Edition
The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643
Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?
Why do people put up with the terrible MTG quality?
I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.
and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?
I want to make an online based traditional game that's sci fi based, a type of role playing game where you play using text and images. It's a co-op of up to 6 people and I want it to feel like you're playing a vidya instead but you're not, I have been trying to make maps, text commands, trading, overall combat and stuff. I have been making concepts and it is a difficult and slow process.
How do you write believable aliens /tg/? I can’t break the mold of modeling them off human cultures with slightly different traits. I want to create something truly alien but not retarded and unrelateable for my players.
Mostly playing Traveler but also Star Trek and 40k and I’m getting sick of stock aliens
How to DMPC?
When is it appropriate to use a DMPC in a game? How does a good DM use one to further the story without hogging attention or stealing glory from the PCs? I often find my players lack direction so I'm wondering how I can have a character who's strong enough not to be an escort mission, important enough to be taken seriously when they give the nudges they need, but not so important that the PCs feel like sidekicks.
Pic sort of related.
/tg/ Drawthread - I Have No Idea What the OP Template Looks Like Edition
Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread
Books and Tutorials
These aren't really that helpful, it's mostly information overload if you're an absolute beginner.
If you're starting out, just have as much fun as possible and give it your best shot.
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
/loomis/ resource hub: 8ch.net/loomis/hub.html
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
Helpful Video Resources, mostly YouTube
ProkoTV: Good for basic anatomy needs
Sycra Yasin: General in-depth talk about ways to improve and being an artist
CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials
FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students
Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork
Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting
Level Up Sessions: Livestreams and talks with professional artists
Booru and Delivery Archive
This is the closest thing we have to archive every delivery safely in a centralized area.
Participation here would be greatly appreciated.
Random ALL Adventure
Okay, well my new years resolution is to be more active on the board and part of that is keeping a thread going. I want to make a teegee inspired (not themed) adventure path for labrynth lord and the kicker is I want it to be as Random as possible.
Not "fishmalk, im so random" random, I want to bust out the random generators, no task is too small for an overly complicated random table and I am probably going to end up using Mythos GM simulator to help patch in some of the holes and the backwrite to make it an adventure that makes sense. So inevitably for something like this to avoid becoming a game of calvinball, sink or trollbate I will of course exercise some creative control (and at worst I can go thru the tables myself.
So the givens
The game is going to be Advanced Labryinth Lord , the filesharing thread has a nice copy or two for let there. If there is an ADND or LL table for whatever we are rolling those will take precidence
<The game is going to be traditional fantasy adventure aka the no calvinball rule. This is going to be taken broadly but if someone starts roll for force sensitivity you can go back to your mouse containment thread.
>The end goal is an adventure path for LL which I am going to be defining as 5 complete adventures designed to take PC's from about 1-13ish ( so a level 1-2, 3-5, 6-8, 9-11, 12-13 roughly adventure). I do plan on putting it together into a PDF for everyone's use later (but no I dont plan on publishing it just posting it here at each adventure's end and hopefully at the completion of the whole thing).
<Lastly I want to write this in roughly order and from the bottom up. I dont want to spend a lot of time on crazy worldgen when we can be focusing on the things that will actually be used in an adventure (as apposed to a campeign setting). I will be starting at the level 1-2 adventure and working forward from there in order roughly.
>well if that doesn't sound like a barrel of pickles thank you for your attention so far. Im sure I can find some autistic people to help me and hopefully we can do something with the new advanced labyrinth lord which I have been quite hyped about.
Things I have
>System: Advanced Labyrinth Lord
>Setting: Homebrew: WIP/Mini-Teegia
Things I need
>Regional Government/Demographics (We're not really going above this in terms of politics)
>Hooks for PC's
>Starter NPC's (Old PC's would work fine for this but of course you have no control over it in the long run).
>Act II and III (think V act play) locations/npc's/fight backgrounds, etc.
I like to think of this as the 'Take a penny leave a penny' of the Idea Yard Sale, hopefully some useful stuff comes out of it.
War in Tabletop RPGs
Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.
This thread is NOT to talk about tabletop wargames. There are other threads for that.
There are two broad categories to be discussed here with regard to war. They are:
>War as a theme
For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.
War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?
>War as a game mechanic.
It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.
Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.
My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.
>Macroscopic management systems
Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.
The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.
Pissing and Moaning Thread
Hey, I have an idea.
Sometimes, playing tabletop can be rough. I don't have to give examples because if you've played the hobby enough, you know exactly what I mean. Whether you're a player, GM, or developer, only boundless autism will keep you around through thick and thin, but everybody needs to bitch about something and get it off their chest sometimes. I figured it would be nice to have a place to do it without 1000 threads shitting up the catalog. A quick rule of thumb: If you're mad about something outside your game, ask yourself if it would fit better in the politics containment thread, since they can be a bit broad at times. Not like I care that much, though.
Any sympathy you experience ITT is merely a bonus, not the intent. Don't be mad at me if I laugh at you for being mad over stupid shit.
I'll start us off with something basic, but widely applicable:
>spend months working on a setting
>nobody fucking cares and the party just acts like they're in Generic D&D Universe
The 40k Dark Angels Cypher/Fallen shit needs to be addressed.
Remember at the end of Rise of the Primarch, Cypher and the Fallen were seen by just about everyone in the Imperium on Terra walking in a parade with Gulliman?
Cypher got arrested along with the Fallen later and imprisoned.
The Fallen, as far as everyone knows, are still locked up. Which means that as of now, every single one of them is getting tag-teamed, spit-roasted and gang-banged by every Inquisitional Ordo. Which means the Dark Angels are going to have to answer some very uncomfortable questions soon.
Or has GW completely retconned everything?
Homebrew and Game Design Thread
Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.
Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?
As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group
GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.
Malifaux 3rd Edition announced
Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.
>"All of M3E's updated stat cards and its rules will be available at launch for free. "
>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"
>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "
>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"
The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."
>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."
>Mcmourning no longer in Guild faction, ressurectionist only
>Tara no longer ressurectionist, pure Outcasts
>Jacob Lynch no longer neverborn, pure Ten Thunders
>Marcus now Neverborn as well as Arcanist
>Hoffman now pure arcanist
>Jack Daw now Ressurectionist as well as outcast
>Misaki no longer outcast, pure Ten Thunders
>Lucas McCabe no longer guild, pure Ten Thunders
>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.
>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"
>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"
>"less abilities and models for less bloat"
>"beta testing with players now"
So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.
But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.
What do you think?
Underwater Technology and Civilizations
I am curious how other people handle a species that would be an obligate underwater civilization. Whether or not amphibious methods of respiration would be allowed.
I would always assume that technology would be almost 100% biology-based. Structures would be nearly as alive as the individuals that live in them. Vehicles, if someone could call them that, would essentially be as large organisms with copious levels of 'internal space" either bred into them or carved out of mostly hollow sections of their form. Armor and weaponry would be much below what could be made on the surface, although with an amphibious set of lungs there could be assumed settlements on coastal territories and marshlands. What the society would lack in outright technological firepower, they would make up in selectively bred (or outright modified) species of aquatic organism which would quite literally add mythological style beasts such as Kraken to their ranks. Raids upon ships would be a common sight in attempts to steal or safehold precious materials such as metals and textiles (ultimately rare objects where plants are small animals and there lies an extreme difficulty creating a forge).
I would like to assume that a solely aquatic civilization would "grow" houses in an organic, rapid-growth coral species however setting aside titanic creature bones would probably be easier to obtain. Whale bone would be a precious resource for all forms of construction and weaponcraft. I would assume that all armor would be from other living organisms as well, remains from enormous abyssal crustaceans to act as plate or some form of treatment to shark hide.
What are some creative concepts you have come up with?
Progressivism and Table Top
>Be in a normiebook D&D 5E group
>Don't really bat an eye at the typical "no racism, sexism" yada yada rule
>Just witnessed a bunch of people get banned for commenting "traps are gay" in a Trap idea post
>Start noticing a lot of trannies in the group
How long has this been a thing? What are these sensitive sissies doing here? Why does the LGBT community have to fuck this up too?
Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.
I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.
>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.
>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.
>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery
>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.
>The DM was tired of all the needless autism and letting everything go to shit.
I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.
What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.
What stories do you anons have about autism used for evil instead of "good"?
Do you put on music while you game, /tg/?
As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.
But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?
Did the bitter as fuck WHFB fans you know ever calm down?
>Games Workshop undergoes large shakeup internally, new CEO wants to change things
>Biggest change comes by killing off Warhammer Fantasy. A vastly underperforming game that took up a lot of store space, was not getting significant growth with younger audiences and had exhausted its lore and mapped out its world after 30 odd years.
>Something had to change and reset the clock, they went with the End Times. Maybe not the best option but the one they went with. WHFB died and Age of Sigmar was born
>For a year shit was rough. 1st of AoS was a trashfire now considered a rushed out placeholder by many
>Multiple groups tried to create continuations of WHFB
>Some like Kings of War was the old greybeards digging their heels in to keep their joyful escape from the world consistent
>Some like the 9th age was bitter as fuck younger neckbeards angry at the world behaving not unlike star wars galaxies players after their mmo shutdown: every other game was FUKKIN SHIT and they were loud, annoying assholes
>Long and short of it is that skirmish is the new tabletop king and rank and file has no audience beyond its existing and naturally over the years shrinking one
>AoS gets its 2nd, and arguably first real edition and explodes in popularity, with single armies like Nighthaunts selling in a month more than the entire fantasy range did at its peak
>3 years on many accepted something needed to be done and love or hate aos it was clearly a good move for a business and remember the WHFB times fondly as days no long gone.
>But some remain monumentally buttmad years later claiming everyone not playing games like the 9th age are 'shills' out to sabotage it and making jackasses of themselves publicly and get banned from cons and tournaments.
Do you know anyone like that who has failed to move on?
Share with us your stories of autistic retards going nuclear.
Part of what got me into tabletop minatures games was the appeal of using a base to tell a story. In all my time i have never fielded a minature on a plain base. The idea of it seems to me like you may as well just play with unpainted miniatures if you wont 'finish it'. I don't pretend to be a good painter mind you. I just like my victorian slashers to be walking down a cobbled alley with something creepy leering out of a sewer grate. Or my Skitarii stamping through cracked martian earth that dusts up their coats or on larger figures things like a bloodborne tier gravestone pile with a great spirit of death rising up out of it or something.
But not all of these little settings are alone. Sometimes theres a theme, for my original Mordheim Witch Hunters warband i lined up the bases and basically sculpted greenstuff on top so it formed one flowing war torn street. Lately i've used Corkboard and some tiny model barbed wire and cut up sprue for rubble on a killteam of death guard and boxwalkers for some mechanicum laid asphalt torn to shit.
But i've always found inspiration from proper dioramas. Youtube channels like Luke Towan or Japanese autists like Misaki who simply get board and either take some foam, scenic materials or an existing commercial model they flip on its head to create something that tells a story. Sometimes it can be used in a tabletop game as terrain, or as a stand with inserts for your models matching bases or just for the love of the craft.
I don't see these talked about much, but for the modelling portion of /tg/ it seems like a fun exercise to improve your technique. Do you work on bases and dioramas or are you the 'pva+sand+grass' kind of guy?
Snake snatch ruins everything
Impending divorce (or worse) at work Pathfinder group, not sure how best to handle things or escape the blast radius...
>monthly Pathfinder game with coworkers and wives, even some other family
>close knit, calm, chill, enjoyable game that a coworker's wife runs
>Coworker (we'll call him Dave) and his wife (Blob) have issues
>BAD issues related to Blob's weight, poor health, refusal to work out or change her diet
>wasn't like this before, got into tabletop and her health declined as she got absorbed in making these games for us
>Dave's self-esteem is critically low like he made Charisma his dump stat, only reason he stays with her really
>All of Dave's characters are the opposite, wish fulfillment and shit
>Blob, as DM, makes a lot of "homely" shall we say women in her game
>spends time describing how the rural communities we visit are not filled with attractive women because they work hard labor in the dirt and don't have makeup and gain weight to protect themselves against famine, all fairly believable stuff
>nobles are also fat though because they can afford to be fat, ugly but hide it with makeup
>monsters are ugly too, there are no attractive people in this campaign who are not PCs
>finally, after years, Blob introduces an attractive Naga (Yuanti? Not sure, snake person) NPC because Naga are supposed to be seductive and shit, describes her as being very hot because its part of a poorly concealed plot to seduce a party member
>Dave takes the bait like his testicles would explode if he didn't
>Blob is unsettled with his fervor but continues unabated
>Dave's charming Rogue character obviously attempts to fuck the snake
>Dave's character is married in game but he says the Naga is so hot he'll do it anyways as a promiscuous rogue that he is
>Blob is MORE visibly upset, continues on like a champion
>"I'll ask for a Will check for you to resist her wiles and remain faithful."
>"I don't resist and willingly fail it."
>she spends a second thinking and then says she wants to cut to black and move to other party members who are elsewhere in town doing things
>ends up just calling it quits because we hit our time and said she'd get to it later because Dave is making jokes about it now and how much he's going to fuck up that scale pussy
Everything is tense but relatively okay after that until I have a computer issue because I think I've fucked up my motherboard installing a new GPU into it and Dave is the resident computer hardware guy...
>go over to see Dave after he agrees to help
>meet him, looks exhausted and haggard, kids are in the back room playing games but I can tell they're not super into it, something is wrong
>ask him point blank if he's in a position to help me or if he needs help
>"Well, Blob about killed the kids."
>woah, woah, woah, fucking BOLD statement to make
>"Susie was grabbed by some man off the street, like some nightmare shit, and Blob tried to chase after him but couldn't because she's so fat. Susie got away and ran to the cops, I had to pick her up from there and hear that my wife is in the ER because her heart couldn't handle her running for the first time in years like that. My wife failed to save her, Susie saved herself. She could've died or worse..."
>fuck man thats wild, not sure how to handle it, he's said his piece and wants to move on right now, destress a bit from things, working a computer is relaxing so thats why he offered even in this situation
>try to let him help as best he can, my problem is sorted out, stay a bit and drink, leave
>everything seems okay, Susie isn't too traumatized (she's young enough to bounce back) but Dave is less elastic
>actively resents his wife for being "useless" all month until the next game
The next months' session ends up being a complete trainwreck, predictably.
Novels in /tg/ settings
/tg/ novels have a reputation for being
>responsible for making the canon of settings confusing mazes
>crap and full of the sexual fantasies of the author, mostly Ed Greenwood
Other than the pic related series are there any good ones? In particular are any of the Eberron novels worth a read?
Aspiring to Professionalism
Hey fa/tg/uys. Originally I was planning on posting this in the homebrew general, but after thinking on it I figured it was probably worth it's own thread. I think this subject is probably relevant to other members of this board as it is to myself, and also important to think on given recent happenings with payment processors.
So I've been developing several tabletop games, all of which are coming along very well. Two of them I intend to talk to publishers in the industry about, while the other two I intended to post online on my own website, with some form of donation/subscription-payment system attached. My priority has been with the latter. Problem is, Patreon's gone full retard and the payment processors are protecting them by cutting off competition. I don't think I need to go into details, I'm sure almost everyone here is well informed.
Essentially throughout this past month, I've gone through these stages:
> "I'm willing to disagree with Patreon for the sake of business, as long as staff ideology doesn't impact the platform too much."
> "I cannot work with Patreon on the grounds of them being both unreliable and immoral, I'll either use Subscribestar or Paypal."
> "Paypal pulled out of Subscribestar, so I should open this thing called Stripe."
> "Nevermind, Stripe has AIDS and now Subscribestar is null."
> Rubin and Peterson's alternative doesn't seem reliable enough to wait on yet.
It seems like every time it becomes necessary to find new ground to stand on, the new ground gets pulled out from under creators' feet. I've been researching crypto-currency and also planned on setting up a P.O. box for accepting orders and donations via check. However, I'm wary that most people who might otherwise support my business would be reluctant or unable to do so through either of these means.
I've toyed with the idea of shifting my priorities towards the more market-oriented games that I would be pitching to publishers. It's probably a more reliable route to take, especially right now. The main reasons that this has been a secondary consideration are:
1) My friends in the vidya industry are bound by contract so any independent developments they work on become property of the company they work for. In the case I might find myself entering similar situations with tabletop, I'd like to have my self-published work secure.
2) My card game, which essentially relies on being free-to-print due to multiple design factors (both principle and mechanical), has so far tested amazingly. I really think I have something golden here.
However, I recognize the biggest priority shouldn't be with any one of these games in particular, but rather with making the total body of works itself viable. For this reason, my approach is in a sort of nebulous formative state. I don't want to be lost in that for too long. I recognize that there are routes that can be taken, but all of them seem to be either laden with AIDS or severely limiting.
So my question and focus-of-topic is this: How do we turn our hobby into a career? Is there anyone else here trying to find out how to navigate similar issues? Any related questions or concerns anyone here has? Anyone with experience have advice?
You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.
Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.
WIP / PAINTING THREAD
WIP / PAINTING THREAD
Previous thread bumplocked and can be found at >>269751
Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.
I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it
Cosmic Encounter Thread
Who here enjoys Cosmic Encounter? I got a few expansions for Christmas and have been wanting to play more. Love this game to bits.
So yeah, discussion of whatever involving the game: your favorite aliens, the shit ones, game mechanics, fun moments or how similar or dissimilar it is to Munchkin.
I like the Shadow. Taking out people's ships directly is pretty fun, especially when they neglect to put more than one ship onto a foreign colony and you pull them back down.
Star Wars is Dead; Long Live Star Wars
Star Wars is Dead; Long Live Star Wars
So, Star Wars is dead, I know it, you know it, the peoples republic of China knows it. When it died is irrelevant and discussing it will lead to a pointless debate over who-dun-it, where they did it and what the weapons was but when the suns set it's clear to everyone that what was once a really cool pulp sci-fi fantasy adventure story and setting is presently, thanks to a mixture of malice and incompetence, entirely devoid of astounding adventure, romantic fantasy or a cast of daring heroes fighting against threatening villains. In short, its not good and it's bad, the most deadly combination of qualities for any franchise.
But it doesn't have to be, none of the elements which Star Wars possessed that made it so endearing are original to it, not a single one failed to be inspired by the fantastic pulp shorts that birthed the science fiction and fantasy genres as we know them. Laser-swords, psychic space wizards, planetary princesses, star-fortresses and despotic galactic governments were old-hat before even the first star wars film was a glimmer of a dream in the form of Sword and Planet and Planetary Romance fiction. Star Wars was a good idea gone bad, spoiled in most part by money as most things are and so I'd like to start a thread for the discussion of a Star Wars replacement.
To answer the obvious
>Why not liek just Star Wars without dumb stuff?
Because, frankly I don't want to start and end every discussion of a setting with what parts of it I personally find acceptable, what parts I don't and all the worms that can crawl out of that can. Star Wars is still there for the Star Wars guys but I'm not a Star Wars guy anymore and I know there are others out there like me.
To open discussion I'll start by saying what I think the key elements that capture the “Star Wars” feel, put in non-star wars terms are the mystical psychic priesthood, the idea of the lost golden age served by that pyschic priesthood , the current fallen state of the galaxy dominated by a warmongering and oppressive totalitarian state and the eclectic mixture of high fantasy, old-west and and science-fiction elements. To illustrate the last point Han Solo does not make sense as a a fantasy character, a traditional fantasy setting doesn't really have a place for his kind of archetypal American roguery but he would fit right in with any story or film about the Old-West – opposite him Luke is a very straightforward fantasy fiction protagonist, optimistic, courageous and at the start of the film he fantasizes about becoming a “knight” and saving a princes and undergoes the tutelage of a magical hermit. He's more king Arthur than John Wayne.
The entire rest of the setting pours out of these basic elements teased out to their natural implications and the judicious application of imagination. What other ways could these elements be interpreted for an alternate setting?
Magic: The Gathering Spoiler
Mtg latest card set is the Guilds of Ravnica
Boros vs Selesnya vs Izzet vs Dimir vs Golgari
Is that Nicol Bolas lurking in the shadows?
Where were you when Critical Roll ruined D&D by flooding the game with normies that have ridiculous expectations of the DM and expect him to be on the level of a professional actor because they are brain-dead Netflix addicts who expect to be passively entertained?
I know it's pretty videogame-loike but I think about including an adventurer's guild in my next "campaign". We are mostly just doing single adventures anyways and the players constantly change.
Seems like a guild could be a good place for them to get missions with out the preparation part taking too long.
Has anybody ever used a place like that in a game?
Board Game Recommendation
I'm looking to add to my collection of board games, but I'm not sure what to get, tell me your absolute favorite(s). I'm not exactly picky about what kind of game it is. I already have Betrayal, Pandemic, Specter Ops, Mysterium, Scythe, and Tales of Arabian Knights.
Help with a custom Sororitas order?
Hey /tg/, I decided to end up creating a custom Sororitas order, since I'm not the biggest fan of the generic orders. I used 1d4chan's custom order creation table, and while I got some interesting results (A fleet based order of Sororitas founded by a Seraphim turned saint who slew a Demon Prince. They have a strong dislike for Astartes of all kinds, and their closest allies are the Adepptus Mechanicus. Their worship of the emperor takes the form of a Death Cult. Also their primary enemy are the Death Guard. Their mother order was the Order of the Argent Shroud), I'm not exactly sure how to fluff them, or even what they'd be named - All I know that I want from them is that they have silver armor and purple cloaks. I was hoping that I could get help woth fluff from you lot?
Thanks for reading this, sorry for the disjointed post.
Have you ever gone to a tournament and had a bad experience?
I was just listening to a podcast where The 9th Age was banned from future tournaments ran by a big US company because the players would run around posting "fuck/kill KoW" stickers on everything and knocking age of sigmar players models onto the floor and going full "give me my szechuan sauce, picklle reeeeeee" tier autistic. Which sounds like a horror show.
The worst i've ever had some some thuggish yugioh players flipping the table and trying to steal my deck when they thought i wasnt looking and once when filming a vampire game for an advert for a store i was contracted to make some landwhale with two buckets of kfc sharted in the middle of a game and we had to evacuate the building.
What about you? whats the worst tournament experience you have ever had?
Help me play with my toys
Yesterday, when visiting my country's analogue of K-mart, I've noticed a bunch of 3d papercraft models for sale. There were various ones: racing cars, airplanes, regular cars; but the one I ended up buying were the tanks, two of each variety. They ended up costing what converts to 25 American cents each. What's funny, on Amazon these bad boys cost $14 for 18 tanks, which is still pretty cheap, but nowhere near as I got em.
So, after assembling them, I want to play with them. However, smashing them together while making mouth noises and racing them got boring soon enough Have I mentioned they also have pull-back action, able to ride forward by themselves? Although some are better at it than others, and some can't even ride properly due to how they are assembled. so I wanted to make up actual tabletop rules for them. And this is where I want to hear if /tg/ has any cool ideas for me. I have a bunch of various dice, and the one I'm interested in using is a 40k 7th ed Scatter Die I have lying around. It's useless now, so might as well find it a purpose.
Stealth in /tg/ content
Lately i've been on a mad stealth kick in videogames and it makes me wonder if there are any tabletop games that use stealth as a concept effectively.
I know theres stuff like shadowrun with its hacking and espionage but whats the most satisfying, nerve wracking stealth you've experienced?
>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is
GURPS GENERAL THREAD
ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.
What's your favorite edition of GURPS?
What about your favorite supplement?
Any ideas for a supplement you'd like to see?
Normal Healslut character and Jock warrior:
-Ehy healslut, come here, I have a cut on my arm!
-Y… Yes here, I will cure you with my spell of cure light wounds…
-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!
Ork healslut and jock warrior:
-Hey Healslut come here! I have a cut on my arm!
-Hur hur yes boss, 'ere I come.
The Mad Dok is handling a fucking giant needle with a dirty thread
-Isn't that going to hurt?
-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…
-I would rather…
Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.
After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.
He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.
Then he find a note:
"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"
Are orks the only one making healsluts right?
Oddball races thread?
I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.
So have a couple from Pathfinder
>Like tiefling/aasimar but spawned from chaotic Proteans
>No two look alike, features are subtle but weird
>Can change someone's luck
>Bombastic but seemingly normal
>Form so fluid its resistant to sonic damage and electricity
>Somehow has sense motive instead of bluff
>People made of pure darkness
>No seriously they're just solid shadows with no face and rarely wear clothing
>Can't talk so uses telepathy to communicate and cast spells
>They don't eat but instead basically steal the soul of the food like a magic black hole
>This includes immunity to eating poison or diseased things, thus can eat anything
>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them
Game Master Thread
This thread is for GM's to talk about campaigns they're running and Game Master experiences.
>running a game today
>start trying to take notes and get ready for it
>decide "fuck it, i'll improvise the rest"
does this happen to anyone else every single time?
I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.
What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.
PTA vs PTU
I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.
Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.
When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.
We then tested with higher and more varied pokémon and still found out that damage was out of control.
A doubt then emerged, what if the WHOLE system is unbalanced in this way?
Sure, damage can be homebrewed but what about other skills?
What about optimization?
And all that sort of junk.
So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.
I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.
Left without many choices, I decide to come here to my turf and ask you this question.
Which one is better?
PTA or PTU?
Is there any better system for a pokémon game?
Is Privateer Press in trouble?
I've always been interested in Warmachine. I like the big lumbering top heavy Warjacks and always admired it from afar. I never jumped in because the stuff i wanted was out of stock or something.
Lately though it seems like theres been a shift. My FLGS stopped hosting events for it and are being sketchy about why. Multiple high up design people have quit and some sites are reporting unproven rumors that the company has been losing players and money since it went from skirmish game to big battle army game.
Does anyone play? anyone know what the trouble is?
Age of Sigmar Skirmish 2.0 in January White Dwarf
So i love skirmish games and was looking for something like the old Warriors of Chaos rules when they released Skirmish for AoS 1.0 but like everything in the initial AoS launch it was rushed out and kind of trash.
Now 2nd is objectively much fucking better than that "if you wear a beard your dwarfs can reroll xD" trash thats thankfully been thrown out the window i am hoping that this is an opportunity for a skirmish game like Warriors of Chaos but using anything else from deepkin to moonclan, maybe leave khadaron out since nobody plays them and GW forgot about them, but you get the point. Orks gonna Ork but they need the game to Ork on small scale.
What i want to see:
>Follow the kill team rule and reduce it to smaller units but alter state so they dont just have one big lunk that one shots everything that tries to fight it
>Named characters and narrative play with upgrades
>Ways to include Tomb Kings and the Grailcucks
>Support after it launches
What do you want out of a fantasy warhammer skirmish game? beyond Mordheim just getting printed again obviously.
My playergroup asked me to TM a Los Magos Del Tiempo game
How the fuck do I write an adventure for this sort of game?I´m trying to make a one-shot for my game-group but I am quite intimidated.
My idea for the game was that players become Time Wizards in the night before Napoleon (who faked his death and turned himself into a lich) attacked London with an army of ghosts of the soldiers dead from the war with Russia. King Arthur returns to save England with his knights of the round table and a large skeleton army. The goal of the players is to survive the day.
Should I think more or less and what should I change?
Sisters of Battle 2019 predictions
So the rumour mill has it that the plastic sisters are going into production now and they are getting their own Witch Hunters style codex in 2019.
What do you expect, can they poz it out and make them all look like vaquez from Aliens even though thats the archetypal catachan woman?
Will they lose the nun-dominatrax-templar vibe and be toned down like slaanesh or since they are bringing slaanesh back did they learn a lesson from that and dont want to mess with the bob cut waifus?
and fears aside do you think they will mix up the units? Penitent engines seem to be pretty shitty right now and every current sisters diehards just runs something like an exorcist and 3 of the flamer rhinos. Do you think they will get more support or just "lol take mechanicum/IG" instead?
>What are you running?
>What bullshit are your opponents using?
>Did anyone buy the Commanders expansion?
>Slaanesh and Sisters Kill Teams when?
I've been running the Necron Kill Team myself. I tried to get into them when they first started as a 40k force back in the day but the early stuff was just too fragile and i got sick of having to deal with warriors breaking at the spine all the time. So far i've tried the set up in the starter kit of two deathmarks, two immortals and a leader with a tesla cannon and so far its a fun tanky team but teslas are iffy, immortals are kind of shitty and flayers are totally useless.
I just picked up the core box since it finally got back in stock since i play Mechanicum in 40k and that was the terrain and a free box of Skitarii Vanguard i was going to buy anyway. I hope they are good but they read up like they could be super squishy.
Are you playing it? what do you want to see in the future? personally i'm holding out for Sisters of Battle as they always seem to fit more as a riot response team over a full army like IG or something. I've got a full unit of metal figures and a Canoness on my shelf waiting for an excuse to be painted and this would be a good excuse.
Also did anyone buy the Commanders expansion? i don't know fucking anyone who did.
System for a post-apocalypse setting without magic
I'm looking to run a game in a post-apocalypse setting with some paranormal creatures, but no actual magic for the players to use. Does anyone have any ideas? I'm having a hard time finding a good system to use. A friend unironically suggest Fallout Equestria but without the pony shit.
Europoor fag here, I need some help.
I was thinking about getting Twilight Imperium 4th edition, but I wanna try it first. Sadly, in my city there is a single gaming club with Twilight Imperium in it. And it's third edition.
The question is:
>If I like 3rd edition, will I like the 4th too?
>Ctrl + F Blood Bowl
Alright you filthy gitz, let's have a thread dedicated to the #1 sportsball game available this side of the pond, Blood Bowl.
>living rulebook 6
>free online league
My local league is starting up soon and I'm thinking I'll run some dorfs because I can't think of anything better. Advice would be appreciated because I'm new as fuck. If this thread picks up we might even be able to start a league on blood bowl 2.
Castles & Crusades
I've haven't got a chance to play it yet and I don't really hear a lot about it.
It's partly based on 3E but tries to fix many of that editions problems by going back to a more basic design. Like, gettting rid of feats and the skill system, as well as fixing how some classes work.
Seems like a pretty solid game to me but I'm shit at telling if a game is good until I got to play it myself.
Anybody got any opinions on it or maybe even experience with the game?
A 40K Christmas
I'm running an All Arbites game for my buddies this Christmas. I have a hive designed: Canopus Beta, where the Administratum's desk chairs are made for this and the nearby sectors. Canopus Beta celebrates Emperor's Day instead of Sanguinala.
The main campaign is hunting down 3 separate cults. The governor is a member of the Temple Tendency, the Inquisitor is smuggling xenos into the hive as part of a sector wide sex-slavery ring, and the Cardinal is trying to summon a Great Unclean One.
Side cases: A Lictor loose in the hive, mutliple serial killers, corrupt cops/Adepts, a Mechanicum rape camp, Orkman, and the Harlequin.
I think I'm a pretty good GM, so I can juggle all this, but what I need, what I really need, are radio broadcasts, radio commercials, and Christmas themed commercials. Ordinary, everyday household products, radio personalities, etc.
Meta-Thread: Foliage Appreciation Edition
It's about time for some new threads.
Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on
Thread dedicated to this particular range of styles, which are most cherished in the high fantasy circles.
Many art movements of 1870~1920 worked on this, including Romanticism, Symbolism, Art Nouveau, Engraving, Victorian Fairy Tale art and more.
Some notable artists were Maxfield Parrish, Gustave Moreau, Edward Burne-Jones, John William Waterhouse, Lawrence Alma-Tadema, Alfons Mucha, Herbert James Draper, Evelyn de Morgan, Arthur Hughes, Caspar David Friedrich, August Malmström, John Melhuish Strudwick, Alfred Roller, Edward Frederick Brewtnall and others.
Among modern stuff, we have things like Old Zelda's Katsuya Terada, Tongari Boushi no Atelier's Shirahama Kamome, Stravaganza - Isai no Hime's Akihito Tomi.
Feel free to post stuff like this.
Journalists, reporters, newsman and the like
This thread is about
Game Journalists journalists in games.
Not very common character types but you see them every once in a while, like the Media from Cyberpunk or the Muckraker archetype from Deadlands.
Has anybody ever played a character like that?
Share you stories, experiences or sources of inspiration.
So where did the WHautists go?
Nearly 4 years ago WHFB was kill and we saw the great neckbeard migration. Supposedly. Multiple games were supposed to be 'the promised land' and every one of them got shilled super hard.
So what happened?
Kings of War seems to be the greybeard game of choice where old garden gnome looking dudes take all day for half a game, patrolling the table, squinting at each unit going "yup" before each move. The 9th age got the butthurt passive aggressive 30 year old boomer stereotypes who come to game night with a couple of giant monster cans and go on longrants and often get banned from tournaments for 'loutish behaviour' and aside from the two most i know seem to have chosen skirmish games or just vanished entirely.
What happened to the fantasyfags in your area?
Where did they go?
I'm trying to wrap my head around the concept of damage, and damage assigned to certain weapons.
A shovel to the head might kill someone in 1hit. A pen to the eye socket of through the ear might kill someone in 1hit too. So how to assign damage to these items? It can get a bit complicated.
Assign HP to body parts instead? Head yaving a lower HP than torso. So a pen to the head can kill, while torso will take many more hits.
Kult: Divinity Lost
So the Swedish YES "cult classic" has come back and despite the niggling in my brain that tells me not to buy into the game, the lack of discussion and general curiousity
For some context I absolutely adore games like Delta Green and Call of Cthulhu and Kult basically seems to be "more of that" with a very biblical and strange twist.
While normally that would be enough for me to throw money at the screen and beg for more the few words that are written on it start with "calling out muh nazis" within the first couple paragraphs ontop of the fact I've never tried anything from Modiphius before which has me very concerned.
For those of you who are not inclined to read their shit heres what I could discern from the books from prior editions:
>Humanity is a species with beyond godlike potential currently living in a dream
>God AKA The Demiurge was warden over the prison of Earth trying to keep humanity in check.
>Satan AKA Lucifer AKA The Devil AKA Astaroth serves as his dual opposite who ultimately serves the same goal of keeping humanity on a leash.
>Suddenly Demiurge poofs out of existence.
>Astaroth AKA Satan AKA The Devil AKA Lucy panics and decides to take Heaven (Elysium) for himself
>Humanity meanwhile begins to notice that the dream is fracturing and falling apart leading to usually horrific results.
>You as the player either need to delve so deep into holiness/degeneracy you end up in a bare knuckle boxing match against yourself and (hopefully) win thus allowing you to attain your true potential.
>Meanwhile both Angels and Demons vie to CONTAIN your shit/corrupt you to their side in dooming humanity.
I've yet to begin reading through the original kickstarter pdf so if anyone finds some poz before I do lemme know Just tell me its not as bad as Degenesis
Alternative Mediums for Gaming
Let's talk about something that /tg/ badly needs: An alternative platform for hosting and playing games online. Digital tabletops and voice chat clients that aren't completely pozzed and full of retards like Roll20. Chat clients that don't datamine you like Discord. Programs that don't cost $20 and then lag and bug out like Tabletop Simulator. TTS does actually work alright, but the pricetag and the clunky functionality often interfere with things. Not to mention that the built in voice chat lags like crazy and the whole program is not potato-friendly.
Looking at the Gamefinder thread, there's a concerning amount of discord stuff floating around. It's understandable, because it's a very easy program to use, but the overall problems with the owners and their business model make it highly undesirable. Furthermore, it just doesn't have any decent built in virtual tabletop functionality. You can roll dice, but that's about it. Easy to use voicechat and seemingly unlimited logging are nice for other reason, but it lacks too many other features to be truly good for anything heavier or more complex. Plus, there's that whole issue of discord servers becoming cancerous circlejerks.
The reason I'm after an alternative is partly for /tg/'s sake, as well as my own. I want something that we can easily point to and say
>Use this. It does everything we need without being terminal cancer.
Instead of just sitting and bemoaning how everything huge and popular and well-funded is unusable. Something we could easily use in the event that we wanted to host some kind of event game or fun stream of our own. It could potentially also be something that we could use to turn the gamefinder thread into something used mostly by regular fa/tg/uys instead of desperate outsiders who pop by just to beg for someone to run a game for them.
How can I speak in-character faster?
What's the best way to play tabletop RPGs if I tend to speak in-character several minutes too late? I take some time to think before I speak in real life, and it's harder when I have to remind myself how my character is different from me. Normally I write down three or four personality traits on a sheet and try very hard to follow them, but I often fail to express those traits in dialogue. The other players always tell me "your character has no consistent personality" and "you need to play a more developed character".
This happens in online text-only games. No voice, no video, I am alone in my room. It's NOT about how I feel around other people physically.
It's NOT a matter of what my character would DO, but what my character would SAY, in exact words.
It's NOT a matter of saying ANYTHING AT ALL instead of NOTHING, it's a matter of me saying six words with great effort while every other player has said sixty words.
I can manage a few short sentences when my character definitely agrees or disagrees with someone, suggests a course of action, asks for help, or states an objective fact. What really slows me down is expressing feelings, personality traits, interpersonal drama, thinking of my character's "voice" as writers call it.
Because of this limitation, the other players accuse me of going AFK or watching Youtube in another tab or otherwise not trying.
I did my practice, over 500 hours of it. I need advice that will help me on session 1 of the very next RPG campaign I join so I don't offend other players while I'm practicing.
>just say the first thing that comes to mind
How's that going to convey the personality traits I wrote down before the game? Won't it lead to a wildly inconsistent "voice" that's basically what I as a player am thinking at the time? Should I be thinking about what my character would say, or not thinking about it?
>play a character who doesn't speak much
The number of words I speak in-character is one of the reasons why the other players always believe I'm not putting in any effort. When I tell them up front "my character doesn't speak much because I'm using all my available brain power already", it sounds to them like I'm lying.
>play as a copy of an existing character you know very well
I don't understand any character well enough to speak as them in real time. I never actually learn "how people speak" as a system, only what they said in those particular scenarios. It's the difference between knowing the numerical answer to a specific math problem and actually knowing how to solve math problems.
>learn to make simple characters
Not developed enough. They wanted "a more developed character" and hated the "cardboard cutout" I was playing.
>let your character grow naturally
That's impossible in most games because I am required to write down some personality traits in advance on my character sheet.
I've played games that don't require that, but it led to inconsistent, borderline metagaming characters, who just wanted conversations to end. A coherent personality never formed.
>you're overthinking it
In their own words: "We kicked you out for being a lazy ass who looked for excuses to make as little effort as possible."
So they wanted me to make EVEN MORE EFFORT which is the exact opposite of "just relax and turn off your brain bro :^)"
>talk to your GM about it
The GM was on my side, it's the other players who wanted me out.
>it's just a game nobody cares
A game in which I am being judged on my performance, and if I roleplay wrong they'll kick me out. It has happened before.
>find another group
That was the seventh group I've played in, and I had the same problem in all of them.
Dark Heresy - Mechanicus Edition
I and a friend of mine recently got into Dark Heresy (Second Edition), but being the average fag don't have many people to play it with, so I'm starting this thread to coordinate a possible Dark Heresy campaign focused around the Mechanicus.
What is it?
Dark Heresy is a role playing game released by Fantasy Flight Games, best played with 3 to 5 players excluding the GM. You and your team mates are (more often than not) fresh off the boat acolytes being thrown at various accusations of heresy and told to go deal with it.
What are we doing?
We're specifically doing a Stygies VIII themed "mechanicus" version of the game. Players should play a character from or related to Stygies VIII (You can have any home planet, but your home has become S8 at a certain point in your character's life). Reason being is that they're a bit lax on the whole tech-heresy thing and we thought that would be fun. While you don't specifically have to play this way (although you are strongly encouraged to roll with Adeptus Mechanicus or Heretek as a character background), as long as your character has a sufficiently acceptable reason and background to undergo missions with this type of group it should be fine.
The Ordos Hereticus has received reports of still active Men of Iron across several worlds and has negotiated with Stygies VIII to send a task force to confirm or deny the reports, and destroy the sillica animus if it does exist.
We'll be tentatively using the freenode web IRC (webchat.freenode.net). You can whois other participants with it so just use a VPN before you connect or don't :^) We'll be releasing a channel name to use on a per-session basis in this thread provided we actually get this off the ground.
You should probably choose your character name as your nickname.
We have all the official rules and supplements available, as well as an unofficial Mechanicus Armory supplement that includes a lot of the tabletop weapons and gear but balanced for Dark Heresy. This also includes three kinds of character sheet according to your preference. We've also included a small list of homebrew rules/weaponmods/surgeries that cater to mechanicus/cyborgs, and this list is open to suggestions by those actually playing.
We intend to start in a week or three, dependent on getting the right amount of players up to speed and set up. I'll also have to write a more detailed outline and events for the story (I have a general idea of the encounters I want to happen), assuming anyone is interested.
The plan is to play every Saturday at midnight GMT, with a standard session consisting of roughly three hours. I will likely play as the GM.
If the majority wants to play only every other week, we can do that as well.
Due to several concessions and additions being made for QoL which may make the game easier, the enemies may be more lethal in turn, watch out.
When generating your character, we're using the any/stick method- roll your d10's to generate a stat, and place it on any of the characteristics, but you must stick with that value afterwards. Afterwards if you would like you may re-assign up to 10 points from any stat to any other stat, with a maximum of 40. Recommended to do your +/- homeworld attributes first (you get 3d10, picking the two best for your two + characteristics and the two worst for your - characteristic); this is on trust.
Feel free to use real dice, an online roller, or a dice simulator with physics, this too is on trust.
Non-Combat Games and Campaigns
I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.
Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.
Can someone help me understand The "feel" of Planescape?
An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.
Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?
What game systems intentionally allow player characters to be child age characters?
Star Wars RPGs give it as an option. D6 actually uses a child as an example when making a character in addition to having several templates devoted to it. Saga Edition (and the original d20 I recall) both recommended it for Jedi characters in certain campaigns. Saga Edition effectively requires it for the official 1-20 campaign if you want to be start as a level 1 Jedi (though there are enough timeskips of vague length to allow such a character to grow up after a few adventures). I don't recall FFG's games doing it though but I haven't examined the system too throughly.
Mutants and Masterminds and the WEG D6 DC RPG (likely most superhero games) has rules for it because it's a common type of superhero (Even excluding sidekicks there's Captain Marvel, Power Pack, some of the younger X-men...)
Maid RPG does it. It is Maid.
Pathfinder added rules for it in one supplement. Like most things PF, they fucked it up horribly. These rules go out of their way to gimp such characters to the point they are (literally and almost explicitly) worse than NPC characters made to be killed by the dozens. This is despite them dedicating several pages to it and advertising that book as having these rules for heroic children, giving examples of fictional characters that weren't so horrendously gimped: Remember when Harry Potter stopped being a wisdom based NPC class and became an intelligence based PC classes as soon as he passed an arbitrary age? Neither do I.
Battle Royale Hogwarts Campaign
I've been thinking about what my next campaign should be about, and I think I've come up with some interesting ideas, which I'd like to discuss.
The basic premise is that the players are young men and women sent to a school of magic. Most of them will come from noble houses, but some of them may be freemen that have gained admittance to the school. They have been sent here because having a mage in the family is sure to increase the house's influence and power [sorta like Mistborn/Allomancers in the Mistborn series], and they should be third or fourth sons, so they're not heirs and therefore expendable.
The world outside the school is basically a country-sized city with pollution and toxic factories, and endless wastes outside of it, with a tech level in between renaissance and 19th century (think Dishonored).
The school admits many more members than it expects to graduate. Magic is dangerous, the tests are dangerous, and while murdering another student is not allowed, it isn't exactly discouraged either [there are 'gargoyles' that are supposed to act as police, but they aren't omnipotent and you could evade or defeat them. You won't beat a teacher, though]. Only those that actually pass exams, tests, and are still alive at the end shall graduate. Perhaps I should make it that if you 'die', you do not actually die ["it's all a simulation" or some magical shit], but are instead kicked out of the school dimension and expelled from the schoolf forever.
Students are sorted into small groups/teams [excuse to have a 'party'], and when most of the members of the group die or retire, the remaining are transferred to another group that is missing people[that way I can replace characters that die off]. Also, the very building the school is based in is magical, and 'runs' hundreds of iterations of itself and the teachers, allowing for thousands of students in dozens of dimensions.
I will be running it in GURPS, because it has, in my opinion, good systems to support in-game learning and intrigue/social heavy campaigns, plus a fitting magic system.
I still have to drill down on the finer points, though. All discussion appreciated. What challenges would you make the PCs face?
Dark Places & Demogorgons General
>What is DP&D?
DP&D is an RPG that is a sort of retroclone of early D&D with a few alterations and modern twists. The setting is based in the fictional Jeffersontown, Kentucky and is designed to be a sort of catchall of weirdness.
>If it is a retroclone, shouldn't it be in the /osrg/?
No, mostly for how different in not only rules but also feel the game is. While the games talked about in /osrg/ are about emulating the style of classic RPGs from the 70s to 90s, DP&D is simply using similar rules (thanks to the OGL) to help emulate a game more like the Goonies, ET, Stranger Things, It, Eerie Indiana and other shows, movies and other media where a group of kids (typically teens) must unravel local mysteries and/or stop a monster or villain.
>What makes this game different?
Honestly it's a number of things. There is a new stat called Survival which one burns to make rerolls not unlike the Luck stat from DCCRPG, it uses a very loose skill system tailored for kids from the 80s such as Knowledge (Pop Culture) and Video Games, 5e style advantage/disadvantage, character classes being tropes (jock, punk rocker, teen heart throb, geek, etc) which only get to level 5 in the core book, 7 if you include the Player Options & GM Guide (which includes more classes and rules as well). The game keeps the power curve incredibly low, the weakest monster being a, well, monster to try and face down without having the help of explosives, copious amounts of holy water and lots of shotguns and let's face facts kids and teens aren't likely to have those.
So, questions for the thread then: Have you played DP&D? If so how did it go? Do you have any homebrew material you would like to share?
Even companies whos products you like by and large have issues you wish you heard about before you put money down. What /tg/ products would you never spend money on, or at least wish you had warning about?
>Most GW rattlecans are overpriced but perfectly fine basecoats. Corax White however is extremely runny, clumps and fills in recesses while running and leaving large flat surfaces translucent at best. It is a standout amongst the line for how shitty it is.
>Wild West Exodus figures are cheap casts. They often rarely match the box art of the blender model they clearly are with things like miniguns appearing as detailed, multi layered sculpts but the final product is just a flush tube of plastic that doesnt even have an opening. The models are also not uniform scale so a big burly dude could be have an inch shorter than a girl whos meant to be a short, willowy waif of a figure. Compared to the uniform scale of stuff like malifaux its trash
>vallejo paints are very, very runny. It makes them mix well but its like a ink wash on some darker basecoats
>Magic cards are thing, start to warp and bend in none humid open air out the pack and compared to cards from games like fftcg or even yugioh feel like cheaply made thick paper trash.
What products would you warn people about before purchasing?
yugioh meets an RPG
so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.
how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)
At what point do your players catch on?
They learn this information in order throughout the coarse of the game.
>70 years ago there was a massive war
>The good aligned kingdoms and the LN/LE northern federation fight the dwarven empire
>when the humans won the elves spread propaganda that they were subjugated
>the elves pleaded to the heroic kingdoms for some land, as theirs was destroyed.
>the heroic kingdoms found a nice desert area for them to live in
>unfortunately there were orcs living there
>no problem, we can just kill the orcs, not like this is their land or anything
>the elves tricked the humans into killing the orcs for them
>the 70 years since the elves worm their way into positions of power
>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population
>when the dwarves realize what is happening so the elves have them killed, and their children indoctrinated into the idea that they are guilty for all the worlds problems
>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population
>people realize things are getting bad
>they make a dragon attack the worlds largest city and blame the orcs
>they use this to justify the mass slaughter of orcs
>the PC's are veterans of recent human-orc war
Idea Garage Sale
Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.
Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.
40k general nr.20: glow in the dark edition.
"Alpha marines glow in the dark. You can see them while driving. You just run them over. Thats what you do."
-Terryficis Davicius, techmarine of Imperial Fists.
Last thread: >>386139
check out this Only War suplement made by our Battle Brothers, its full of rare imperial vehicles: http://www.mediafire.com/file/c0bro97x6bv168h/POTENTIAM+GIGANTIO+Volume+2E2.pdf
for previous volume(s) see: https://mega.nz/#F!DmgDAKCb!kNmU3MTXkTJ_8PcreM-hzQ
NaNoWriMo & NaGaDeMon 2018
November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.
The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.
Discuss ideas, request feedback, encourage one another, and get writan'
Making a Tabletop RPG with a focus on problem solving and player engagement
This has been in the works for some time now. It was made with the same principle of allowing someone to tell a story while allowing their audience to affect the flow. Such a method of storytelling is no easy feat, even with guidelines to follow. Perhaps there are things you would rather see changed or removed altogether. In any case, your more than welcome to present your grievances or viewpoints.
You can also find the file here: https://www.scribd.com/document/394796648/Tabletop-RPG
All Guardsmen Party Storytime: Unofficial 8chan repost edition
There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.
And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light
Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?
Welcome to the Worldbuilding General thread
For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text
Maps also belong here, if you need feedback or advice.
RPGSports: Saturday Afternoon Cringe.
Hey kids, do you love esports? Have you ever considered playing D&D but decided against it because the 'roleplaying' element of roleplaying games is for nerds? Well have I got something for you!
RPGSports is this recently started organisation trying to bring the vidya esports scene to tabletop RPG. You may remember seeing them come up in the /pol/ containment thread here because of some minor drama I don't care about, or you may remember them from that one thread that got hijacked to be about 8chanmania. Regardless, the first round of their D&D tournament is starting at 12pm PST and they've finally released their tournament rules so I figured now would be a good time to make an actual thread on it.
For those interested, each match has teams of 4 players use pre-genned level 4 characters to fight eachother using the 5th edition ruleset. For the first 3 rounds of combat there are magic items scattered about the arena, at round 5 traps are introduced and at round 6 an "enviromental hazard" does damage over time to players outside a certain area. The team that kills the most opponents wins.
If that sounds kind of weird then I'm in agreement with you. In all honesty it sounds like it misses the entire point of tabletop RPG but I figure it might be a laugh to see in person how bad it is.
The upcoming match is between 2 groups of ecelebs I've never heard of before but one of them is comprised solely of the only black people in the competition for some reason. If you want to watch the 'match' it'll be streamed on twitch you can find their twitch channel here if you want to watch: https://www.twitch.tv/rpgsports
If you want to read more on how this shitshow is going to be run, their site is here: https://rpgsports.tv/ and I've stuck the tournament ruleset in the post, it also has links to the pre-genned characters. from what I can tell they've basically went out of their way to make the dullest character builds possible and didn't bother writing backstories.
Megacorporations are PCs too.
Hi guys, I was thinking about running a game where the players are in control of a megacorp - I'm getting bored of running games where the PCs are the punks. Does anyone know of a game built for that, or one that can be modded without too much trouble? If not what sort of hypercapitalist shenanigans have your PCs gotten up to?
I'm playing in a pathfinder game, made a 3rd level gunslinger named John Reeves. His life's goal is to invent the first Revolver since the setting has been recovering from a cataclysm and no one has really gotten around to inventing modern firearms. Ideally this will be The One True Gun that all other firearms are merely trying to replicate, but that hasn't happened yet.
He's basically what would happen if you took Wyatt Earp, Doc Holliday, & Samuel Colt and threw them together into a fantasy setting.
Here's a tale from the first session:
>party going through mountains.
>showing off gun tricks
>fumble sleight of hand roll.
>Gun goes off. Fires into the mountains
>goblins 50 feet above us.
>give order for bounty hunter (My wife's character) to stand on highest point of cart we're riding.
>party mostly melee characters desperately scrambling up mountain to stop goblin archers
>sprint at wife's character. He crouches and holds his shield over his head. Readies action to push up as hard as he can when I land on the shield.
>jump onto shield, he crits his strength check.
>get tossed up into the air, high enough to see goblin archer face to face.
>wink at goblin before using Deadeye to take a shot at his head midair
>Crit. Goblin takes a lead slug right between eyes.
>succeed reflex save to grab ledge on way down.
>other goblin archer not happy with me shooting his partner
>kicks me off ledge. Fail reflex save to catch ledge again
>falling 50 feet. Hit rock ground hard. Stunned for a round.
>gobbo archer takes shot at me from above.
>staples me to the ground with the arrow
>1hp. Will pass out from bleeding out next round
>deadeye shot at goblin from prone position
>clip the gobbo's eye as he is readying next shot. He staggers and falls off ledge
>break arrow shaft to clear wound and use Utility Shot to stuff hot gun barrel into wound to sear shut
>succeed con check to not pass out from the pain
>bleeding stopped. Still in the fight
>use swift action to rotate pepperbox barrel to next chamber & move action to reload one of the empty ones.
>party makes it to the top & doubles back to get me on my feet
An Ald Sector for a New /tg/: Thread #2
LET EVERY LAND SET ASIDE THEIR WRATH AND DESPAIR, AND RELEASE THE EMPTY PROMISES OF CHANGE, FOR I AM THE JOY OF NOW AND THE VINDICATION OF LIFE.
"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal
Ætern, the most autismal sector.
>https://archive.is/FVrDt Thread #1
Thread Directory: >>347480
Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…
The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.
Cyberpunk 2020 General
It's been a while since we last talked about this game.
>So what's Cyberpunk 2020?
Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.
>So how is this different from Shadowrun?
No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.
>How does it play?
A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.
Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.
>What's Decking like?
It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.
>What's the Cyberware like?
Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!
>What's the setting like?
The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.
>Which books should I get?
The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.
That should be everything. Discuss!
tl;dr: no fap to defeat satan
Let me spitball a character idea, and you give your impressions of it.
Character seeks out to be the epitome of piety, restraint, and sacrifice.
-travels the land fighting for, and winning, kingdoms. They have the love and loyalty of the peasants and nobility. But just as the crown is to be laid, they reject it and leave the kingdom.
-finds a healthy, voluptuous, loving farm girl to live out his days with. To live a homely farm life, to have many children, and to die surrounded by loved ones. But before he says "I do" he leaves the alter.
-travels the land finding the most orgasmic foods, wines, and drugs. He carries these with him, but never partakes in them.
-travels the land for the most exotic, voluptuous, silky sex goddesses, and just as he is about to penetrate, he pulls away. He encourages the sex goddess to journey with him, to be a constant temptation.
-learns the most deadliest magics and martial feats, to destroy an entire city with the flick of a wrist. But never uses is. But instead uses the hardest and least well traveled routes to achieve peace.
This is the characters life, his journey, when he's not campaigning in an RPG session.
The character is liked by some party members because of the women that travel with him, or good loyal people that anyone would be happy to call comrades, the foods, wines, and drugs, he has, that he will not stop anyone in partaking. Because seeing people enjoying these things are also a reminder and temptation for him.
To what end does the character do this? To make himself immune to demonic influences? To be a flesh and blood human that has explored every possible desire, but never partakes in them and masters them? So he is free to fight the ultimate tempter?
Anyone got tips for how to deal with actually autistic players?
I'm talking actually autistic, in that they just can't handle social shit at all. For background I set up a game with five players a little while ago and just had the first real session today and it was a complete disaster.
One guy apparently got anxiety so bad he threw up, one just left without a word (Online game so he didn't literally walk out the room), and the one who bothered to stay had a mental breakdown and had his character jump off a bridge because another player had an in character argument about the guy being a hypocrite. Later the first one apologized, second one is just gone, and that last one's backing out because he's too much of a pussy to handle everyone not always being on board for his bullshit.
And unfortunately I'm forced to be the peacekeeper, especially since I feel bad for these kinds of people and want to help them have a decent chance at socializing. Anyone got some tips for dealing with people like that?
DND OP Characters
How do you guys deal with OP charachters? I wasn't dming this session but jesus.
Last night was a doozy, I can't believe this shit happened.
Just as context we have been playing this campaign for like 2 years but only recently have we actually been getting stuff done and having long sessions
>Just got back from getting a Litch's horcrux.
>Party gets shit tons of Gold (2k each)
>We all go and buy some cool stuff, one of our monks gets a bowstaff that lets you jump 100ft
>Party splits up because everyone isn't there irl missing like 2 members.
>I go try to find out if theres a Thieves Guild in the poor part of town.
>Make an ass of myself in a bar by being an idiot and acting like a cop that says shit like "MAN DRUGS ARE GOOD AM I RIGHT"
>Leave and go talk with my party and they want to find out about the thieves guild also if there is one.
>Me and one other guy go back to the area where they possibly operate
>Other members try to find out stuff to do, one member finds out that there is a theives guild with the top three guys having HUGE bounties on their heads.
>I almost get robbed when trying to find leads when talking to some faggot clothes salesman.
>Nat 20 on perception so I easily catch the guy. He looks blind at a glance so I feign ignorance and say he is a beggar and give him 3 coins.
>Follow the guy and find the bar he is in is the same one I made an ass of myself so send friend in and hide in a booth in a corner.
>He is able to sweet talk him and we fool him into thinking we have some business propositions for him and the theives guild
>The guy says not to talk about this stuff at the bar and should do it somewhere private like the booth I am in
>We expand on the idea and the guy is like nah get out and if you tell anyone about this place you gonna die.
Politics Containment Thread: You have to go back edition
This thread is for discussing various politics in /tg/ hobbies without derailing existing threads or topics. There hasn't been too much news, but the last thread is autosaging, so we may as well have a new one to discuss what little there is and to update anons on any obscure scenarios. It may also serve as a litmus test for the recent influx of cuckchanners and give them an idea of the board's political leanings (although /tg/, of course, is not a single person).
Anyway, there are two pieces of news which are semi-relevant:
>three WotC artists try to enter U.S. for "work discussion," before being detained and deported by ICE
Full story: http://archive.is/byJc3
WotC has yet to comment on the situation. It appears due to an ambiguity in the wording for an ESTA visa waiver - which allows for meetings related to business but not employment - the contractors ran afoul of it, and are thus permanently banned from entering the U.S. with anything less than a full visa.
>beardfat's court battle with his assailant is apparently real enough for him to be in contact with an attorney, and will be happening "soon"
He has so far raised ~$30,000 on his GoFundMe page to help with legal fees. Given how effectively this was astroturfed by convention staff and media, I doubt anything will come of it until the assailant gets the legal book thrown at him. Beardfat claims his attacker has been arrested, although a cursory search of Indianapolis PD arrest reports isn't conclusive.
Anything else you guys want to discuss?
Travel in RPGs
How do you handle travel in RPGs? Travelling should, in my opinion, be an important part of an adventure. I'd like to be able to evocate the feeling of wandering in my players, and to give the world some real feel of distance, instead of just teleporting them, say that three days have passed and throwing in an encounter with wild wolves. How do you succeed in doing this? Is there any system that is able to make travelling interesting and engaging? I'm interested in both general advice as well as in concrete rules and systems that deal with travelling.
I know the LotR RPG has a travel system, but it's basically a succession of ability checks and random encounters. It also requires maps, though I do like the idea of the PJs having maps of the area and using them for their travels, but it does seem to be quite a lot of work and I don't know if players would really engage with it.
Travelling is an area of my games that I want to improve, so any stuff about it, even if tangentially related, is welcome.
When Jesus joins the game
So this happened on RPoL.
>join a campaign on RPoL
>2e adnd ravenloft
>me and friend decide to go for some fun builds
>friend is priest that is all about healing and not harming
>I am buff ranger that hates vampire
>also I had both my arms torn away by vampire
>hence the hate
>we invent a silly deity called Bibi
>praise be onto Bibi
>we spend several weeks basically jerking off because the DM is fairly slow
>no biggie though it's rpol things can be slow but there is no schedule and you just do things on the side
>DM railroad us to meet the other players while ignoring my tracking or animal lore abilities
>a bit annoyed
>tell OOC to please at least give me some flavor text for my efforts
>other player tells me I didn't have a map so maybe I shouldn't complain
>because you need a map to find animals
>so we continue we introduce each other
>then one halfling begins to talk about the One True God that created all else
>me and friend get a christian vibe from it but think nothing of it
>I mean a religion similar to a christian one is fine
>guy continues about how their god is the absolute true god and the rest are just minor manifestations of this god
>halfling continues calling the goblins "Saracens"
>my character who is vary of vampire and evil cults clearly raise an eyebrow and questions how can they declare their god the true god when it is a known fact that many deities actually exist
>call them heretics, since this is basically cult speech from my point of view
>halfling goes on to explain how we are all born with sin but Jesus Christ saved us and Satan wants to send us to hell
>at this point I stop, go to OOC thread and ask DM if christianity is an actual religion or I am being trolled
>before DM even speaks the players go on a rant about how I am a dickweed for not accepting this and how I should just move on and not question it
>try to explain that having an ultimate god in the pantheon and having the literal jesus christ in the game has a shitload of implications, such as Allah possibly existing (since Saracens is a term that the halfling used) or that jews exists, since Jesus became the Christ by being nailed after speaking heresy against the established church
>player goes and say mine is an unfair question to ask the DM
I would've have questioned him less if he wasn't a fucking halfling talking about Jesus Christ.
Help with an Only War Road Trip
I'm planning an Only War campaign for some of my old high school buddies.
The campaign is a road trip.
The story is that they're on a paradise world called Realth's Jewel, and (for convenience's sake) is almost an exact replica of Ancient Terra.
I'm going to have them drive from 40K's version of Key West to 40K's version of Seatlle. In 1 Chimera. They'll be roleplaying each individual member of the squad, so no comrades.
Planetary Background for Realth's Jewel.
A pleasure world catering to the whims the sector’s various noble houses, merchants, and high ranking officials. A gilded haven designed to ease the stress of running this little corner of the Imperium. The planet had been purpose-built for the Imperium’s elite, a Munitorum clerk had informed them during Warp-transit briefings. The oceans along the shoreline sparkled brilliantly in the warm glow of the planet’s sun, the mountains laid thick with snow for alpine excitement, and the canyons and underground tunnels had been given over to high stakes racing. The continent-scale jungles which coated the planet were home to exotic and lush flora draping over grand ruins of planetary natives long since civilized into the tourism industry. Rogue Trader Zauron Realth had repopulated the jungles with dangerous exotic species of beasts that his distinguished guests could hunt on leisure sporting expeditions.
Realth could never satisfactorily answer Administratum inquiries on how a rabble of Orks had populated the jungles of a planet in a system which had never experienced a greenskin incursion in recorded Imperial history, eventually falling on his family’s ancient Writ of Charter when pressed to surrender his fleet to a proper investigation. Regardless the Orks had prospered just enough to be a problem for the settlements and resorts that ringed the verdant canopies. The planetary security forces had been able to contain the feral Orks, their primitive stick based technology vastly inferior to the well-crafted Imperial arms the Nobles had provided. This status quo was upset when a routine patrol encountered the ravaged remains of an Ecclesiarch’s villa which lay upon the outer perimeter of their cordon. The team’s vox reports noted the molten slag residue of plasma weapons and numerous craters of heavy bolter fire pocking the ruins of Imperial property.
They have a Chimera, they'll have to deal with gas, roads will be damaged/broken and they'll have to find their way around. The political map will be the only settlements they'd encounter, and it's a toss up which are in Imperial or Ork hands.
Enemis: they'll only deal with Feral Orks, human guerillas, accidental friendly fire with other Guard units, and 1 Thousands Sons Sorcerer with 4 Rubricae.
What would you add, lads? Any tips? Etc?
Which faction has had it worse in their games fluff?
>Be noblest of knights, paragons of all that is good and just
>Go on fantastical Grail Quest to find the ultimate prize and become demigod level Knights
>Get your prize
>All seems fine
>World is destroyed
>Transplanted to new elemental realms with the other survivors of your dead world.
>For a time things seem great
>Then the 'prize' of the Grailquest sets in.
>nails turn to claws, teeth turn to fangs
>insatiable hunger for human flesh
>kicked out of all societies as monsters
>cling together as societies of nobles and proud holy warriors
>utterly degenerate to insane cannibal vampires that live in ruined tombs and castles muttering about being nobility and brave warriors
>when the human gods actual holy warriors show up you go to join them as fellow deus vult enthusiasts
>cut down on sight as cannibalistic monsters you are
>sit in the gloom muttering to yourself that "a-any day now our lady shall return and the quest shall begin again for the true prize!"
>because this can't be the reward for the grail
>it just can't
Poor Brettonians got Grailcucked super hard in Warhammer, their holy quest being monkeys paw'ed as fuck.
What class, character or faction in your game of choice got it rough? could be rules made them fucked or like above could be lore that they literally are still around but boy would their ancestors wish they weren't.
PnP and modular tiles
Hey /tg/. I have recently started running a campaign IRL with people who had never played before, and I've found that printed modular tiles and 2d miniatures really help sell the whole hobby to newcomers. However, there is a huge problem I've ran into - how the fuck do I clip together my printed modular tiles.
Of course, the first thing that comes to mind is interlocking them puzzle-style. But unfortunately, the tiles I use do not have this feature. Right now I just lay em out on the table, and it's really wonky, and one accidental sweep of the hand could send the whole dungeon flying.
I've tried using various clips, but it looks stupid at best and takes fucking forever to properly add new pieces without heavily disturbing the old ones.
Any ideas would be appreciated. I just know there must be a simple and glaringly obvious solution I am missing. So far, all I've got is making tiny clear plastic strips with tiny magnets on either side, and using them to sandwich tiles together, but it would require a lot of these magnets, which I have not that many of.
Also, general PnP thread, I guess.
Unpopular opinions thread
I think figurines and other kinds of physical pieces people use to "help" represent the in game world, as well as software aids and things like that, are actually strong inhibitors of creativity and imagination.
I think sperging out over how a specific combat system is not realistic, and especially trying to make it "more realistic" is a waste of time, both because systems already take in account a large amount of variables which are then abstracted into a few manageable rolls, but also because if you look at things that way, there are many things you can't really have most times - accurate time measurements outside of combat is an example.
I think players who play RPGs just to make their character better than everyone else's - unless that's the explicit purpose of the game - are bad players, and probably aren't the sharpest tools in the shed. I think players who play against the GM are invariably retarded. These two groups should just go play video games, it's more their speed.
Your turn, /tg/
Culture Cyclopedia Project
>What is this?
A collection of information for all those who want to run campaigns set in other countries, cultures, or time periods. Although it will inevitably get filled with historical facts, the intent is to also include advice or short notes on how to run each type of setting.
Tell us about the campaigns you've run, or cultural campaigns you wish you could run. Or just flood this thread with more historical info. Right now my goal is to digest everything, so there is a page or a couple paragraphs of 'cliff notes' that can help GMs run this shit easier.
Got time to type? Help out by drafting some Basic sections for each category.
Advice for proper event escalation in 5e
I'm in the process of wrapping up a 5e game I'm running for 7 people and I've decided to cap them at 5th level (and things are getting out of hand as is). It feels like a single monster encounter is a cake walk, while something like 2 apes nearly got a few kills in.
I've read things that say
>level 5 you're local heroes
>level 10 you're barons, temple leaders
>level 15 you're living legends
>level 20 you're demigods
What are appropriate challenges / threat levels for a balanced 4 man party levels 5 and up? What is the scope of my story meant to be for people of such power?
How do things stay interesting without them becoming swamped in sheer numbers of enemies or events going on?
The oldest and strongest emotion of mankind is yog-sothothery thread
Basic tools for doom™
>Call of Cthulhu
>Call of Cthulhu 7e
Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.
Scary Images are welcome.
Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.
>Tools & Resources- http://pastebin.com/KKeE3etp
>Old School Blogs- http://pastebin.com/ZwUBVq8L
1 - What was your first OSR game?
2 - What do you enjoy about OSR games?
3- Do you have any homebrew content for OSR games and, if so, will you share?
Is it even possible to have a creepy spooky RPG? I want that spooky feeling. Most cthulhu-esque sessions devolve into action.
Ideas on how spooky creepy can be done? Low light? Dulcet tones? No weapons? No snacks? Simple rules so no looking up rules during a session?
Significant Others At Table
I know the rule is don't when it comes to inviting your gf to your games, but is there any way to actually do it reasonably as the gm? I know that there are some horror stories here and there, but what if your significant other is not a psycho and/or a bitch?
Palinka Thread: THE SLAVS COMETH
Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.
Kill Team AKA: Fuck Skirmish games are stealing all our Neo Shekels!
So my more normalfag friends got interested in me playing Malifaux at our FLGS where they just play YuGiOh! and lately, got knows why, Magic the Cuckening. I explained how skirmish works and after learning they dont need a huge, expensive army or even a painted army, the poor plebs, they wanted in. The dude who runs the shop is super into it and hosts games after shadespire in the early evening for kids and they are all jumping in.
Enjoying 40k's world and always up for a skirmish game i grabbed the core rulebook and i'm currently deciding what to try on the cheap. I have some plague marines and poxwalkers from the easy build sets i got just to paint them up while experimenting with corkboard asphalt road bases but some of the others seem lacklustre. Grey Knights in particular and lack of any Witchhunters is a bummer since i'd love to use my sisters as something other than shitty support.
Anyone with any experience have anything to recommend? i'm looking at the necron starter box to begin with or maybe making my own skitarii since i already own those. Whats fun in your experience?
EYE Divine Cybermancy: P&P RPG
What kind of game would it be? Is it worth making at all?
I know the game was originally based on a tabletop game the devs made, so making a TRPG based on a videogame based on a TRPG seems a bit redundant. However, that game is supposedly just a loose collection of notes that they haven't released and don't plan to at all.
A couple of weeks ago I began going through the game and making a list of all the different game mechanics, all the skills and their effects, all the cybernetics, the PSI powers etc. What I ended up with was a classless, skill based D% system. The core mechanic is rolling a D% under a target number. I planned to use mechanics from cyberpunk 2020 to cover those not addressed in EYE (or not displayed anyway), for example how much your character can physically lift or how far/high he can jump.
The main reason I do this is so I can fix some of the problems EYE had (e.g. reward people for hacking and for the kills of minions) and explore some of the aspects of the universe that weren't in the game. For example, making feds and looters playable factions, or playing as regular people in a city raided by the metastreumonic force.
The questions I have: How would the rest of you go about designing this game? What games to take inspiration from? Would it be wiser to adapt EYE's setting to an existing system? Has anyone done this already?
Archived this thread in case it was deleted because it's pretty good: http://archive.is/K5SlX
Character creation woes
Do any of you have trouble on deciding on what Class to play? Because I sure as hell am, or in my specific case which archetype.
Friend is resurrecting his old pathfinder campaign,and wants to play with new PC's. Well out of the 4 of us i'm the only one that can't pick a class. I wanted to try my hand at a bard as i'm usually a striker of some sort in other games. Thing is I very rarely play support classes.
I looked over the lists on the SRD and none of them are really jumping out at me. Can you help me out?
TL:DR Wanna play a bard, don't know what type, what do?
Typeset Meikyuu Kingdom GM
Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.
This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.
ITT: Things that should have been obvious products
>Games Workshop gets the rights to the Tolkein film adaptations
>For a time a third of all GW stores is Lord of the Rings content
>Almost looks like this will become the new 3rd pillar of GW
>But like their ancient and long forgotten Dr Who line of minis they try to make it an army game just because and it dies
>Try the same for the Hobbit and don't know a soul who bought it
>Watching Fellowship last night, maybe my favourite movie of all time
>"Man these smaller groups doing things like escaping the Naz'gul or whatever reminds me of the two model scenarios in White Dwarf"
>mfw i realise they could have made a warband/skirmish game about your own fellowship and based it on small scale fights
>but they tried to push the grand army meme that ended up killing sales for both it and fantasy
Doesn't this seem obvious in retrospect? I mean granted when it came out necromunda was dead, bloodbowl was dying and the explosion of games like Malifaux or Infinity had yet to happen and they gotta sell that metal shaped like orcs in numbers to pay the licensing rights i guess.
But man a middle earth skirmish game would be so good.
What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.
MEANWHILE AT THE /tg/ TAVERN
Let us discuss Taverns, Inns, Bars, Cantinas, Hostels, Brothels, Host Clubs, Lodges, Alehouses, Saloons, Pubs, Lounges, Speakeasies, and places where weirdos in dark cloaks offer to pay random assholes large sums of money to undertake dangerous jobs.
Furthermore, let us discuss booze. Whether it be drinks that are great to enjoy at the table or fictional drinks and food to ass some extra flavor to a place. Or we could talk of games and chance and skill and how to simulate them during a session to make an evening at the tavern more engaging.
Cyberpunk Quests Needed
Next month I'm supposed to run a game in a cyberpunk setting, but this far all my games have been set in a specific fantasy setting. I'm a big fan of scifi, speculative fiction and 80's badassery, but I just realized I don't have ideas for what kind of stories I should run for my players.
What kind of story hooks would you suggest for the setting?
I accidentally my gaming group
So I swear I wasn't high when I made this session up, but I wish I could blame it on drugs, because I might've lost a player. I'm going to open this up with the story of my players and their character so far and lead up to how I accidentally my party.
>Start in a post nuclear wasteland, the party lives in a settlement based of of Fort Sumter.
>Player makes a fallout joke, just because America was nuked to the stone age during a third world war
>It's more like mad Max, but now there's some expectations for me to make this interesting now that I'm competing with fallout.
>The players get exiled from the Sumter settlement. They were chosen by the local government to be exiled until they come back with something valuable to the whole community.
>One of the players jokes about getting a water chip
>I already knew that I was going to have to do something to get this fucker to shut up with the fallout jokes
>One of the NPCs hands them a satellite phone when they leave, they're contacted by an unknown man that knows how to get them back into Sumter, but they have to get into contact with some other NPC in a settlement a few dozen miles out
>They get into contact with the NPC and he tells them that they need to break into a vault, but he can't remember which one it was, informing the party that the area had data on all the nuclear shelters for some reason. Player makes another fallout joke
>Oh, I'm going to give you a fucking dose of fallout
Custom Cyberpunk RPG based on Shadowrun 3
Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.
I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.
I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.
I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.
By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.
The style also is way better in those books, from the black and white art, to the slang used, and so on.
Really a lot of the flavor seems to have been lost after 3rd Edition.
Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,
horribly written in terms of rules by a modern standard,
and some rule systems, like the Matrix and Vehicles, are entirely too complicated.
So I have set out to simplify the rules,
to replace them with simpler systems where they are too complicated,
and to consolidate the technology enough so that it does not sound silly.
Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,
maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,
and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.
I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.
It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.
Weird, creative bugfixes for bad rule design
RPGs have lots of fiddly rules. Lots of design problems don't become evident until the quirky rules have become part of an established canon.
For example, D&D hands out a lot of magical treasure. D&D 3.0 hands out a ridiculous amount of magical treasure. This leads to weird after-the-fact attempts to fix the balance of the game. For example, one could have a campaign in which the established Powers that Be run magical item shops that mostly buy up magic items. Or one could publish a class like the original Artificer class, which could break down unwanted magic items and turn them into crafting points.
In the particular case of D&D, I suspect that a player character class is the wrong way to fix this bug. There are too many magic items, and too many of them are useless to the party, and no sane king would be willing to purchase them. Fine. Here's my bugfix:
The gods of each alignment spawn thaumivorous monsters. These monsters serve all the deities of an alignment within a particular pantheon. Thus all Lawful Good gods within a pantheon are served by one race of thaumivores, whereas all the Neutral Good gods have a distinct race of thaumivorous minions.
These minions speak the alignment language, Common, etc. and are often greeted by local temples when they come to visit. The thaumivores demand tribute, in the form of unwanted magic items. The beasts eat the magic items for reasons best known to the gods.
This is just one example of how using a bugfix for a bad rule can lead to fun worldbuilding. In this thread you are welcome to publish your own bugfixes that improved your campaigns.
Manga Thread: Comfy Store Edition
Post Chinese silk tapestries, Discuss Mongolian shadow puppet Theater, Recommend Taiwanese Cave Murals, Argue about Cantonese tile mosaics.
This time, we forgo the usual copy-pasta, as the list has grown cluttered with one-off suggestions and series that most don't seem to care for. We should discuss the matter before settling on a format, if we ever even do decide on one. For now, the only criteria that should matter is whether or not a series is good and whether or not is it relevant to /tg/'s incredibly broad and often arbitrary interests.
Old Thread >>383965
Nechronica: The Long, Long Epilogue
>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.
>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.
>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.
>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.
So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.
Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?
Tell me your stories of your undead little girls and the suffering they had to abide.
Modern setting henchmen missions?
What objectives could be used in a "PCs are evil henchmen" campaign? I can think of
>target elimination (either a person or object)
>distracting security/cops/military/rivals long enough for the main team to do the real objective
Any other ideas?
What Can Magic Not Do?
>Magic’s limits are often as important as the capabilities
>—at least, they are for making things interesting.
>Consider Unknown Armies. (It’s another game I worked on.)
>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.
>One of the principal ones is this: Magick cannot override human will. It just can’t.
>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.
>Only you choose.
>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.
>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?
>When you’re building a game, see if you can identify magic uses that are poison to your central
>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.
REIGN, p. 149
Welcome to the world of Survival Horror
It's getting near Halloween, let's talk survival horror.
It's one of the places where video games overlap with tabletop. It's known for limited supplies, usually pretty cramped and overwhelming environments, often mundane characters and facing somewhat improbable odds; in many ways it feels like a horror movie. So, what tabletop systems, settings and whatnot best emulate the genre? Barring that, your favorite survival horror board games? Any survival horror games you plan on running?
Let's settle this once and for all. Is it an evil act in DnD to kill humanoid children?
The arguments justifying it seem to be utilitarian in nature.They'll grow up to be evil and hurt people. You'll spare them from slowly starving to death
But it's almost impossible to justify it from a deontological perspective.
You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.
What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.
The uncucking of Games Workshop
>Games Workshop changes CEO's
>Tries to be 'hip' and 'with it'
>Maximum fears of pozzing occuring
>3 years on
>Slaanesh about to get more titbeasts than ever
>Ease of entry/just for fun rules thrown back out
>More niche products than ever
>More people playing -and paying- for GW than they have since the 1990's
>The tumblrshit webcomic is already getting cancelled and the artist is having a meltdown on social media about it
>The last holdouts of the soylent strategy like the kids books are coming out with no sequels announced
>Meanwhile Plastic sisters, Orkz going sanic speed, AoS shitting on Sigmarines with the rulebook calling them 'sigmars greatest mistake' and GW saying 'dont worry we are holding off on kohrne and sigmar next year, message received'.
Where did it go so right? and why are they only growing stronger while wizards of the cucks is only going down the toilet?
Is this the power of bongland stubborness? or is Warhammer World built on some ancient leylines?
Monsters And Other Childish Things
A game about odd children and the inhuman horrors from Beyond that love them.
To get this thread started, what tone do you prefer your campaign to have? What level of awareness of the supernatural? Did the veil of secrecy shatter at some point? How did the characters take it?
Need help with a shadowrun Gunslinger/Cowboy
I'm honestly unsure if I should make this post here or on /tv/... If not here, sorry.
Alright, so I'm making a new character in my Shadowrun game to replace my Face who is fleeing Seattle to get away from the Mafia hit that was put on him (by his uncle, ironically enough), since he was given 48 hours to leave Seattle before 'Fat Tuna' is sent to deal with him.
I'm replacing him with a new character who is an Adept Gunslinger. Used to work for Lone Star, only uses revolvers and repeaters, that sort of shit. The group I'm playing with is very roleplay heavy as well - Their characters have accents that the players use, and they are actually really good ones too.
Anyhow, I'm hoping I could get a bit of a hand with him. I've got his stats all done, but the roleplaying accent / personality is rather alien to me. The group I'm in suggested I study cowboy movies and shows, but I was wondering if I could get a hand fleshing out his backstory - Why he is a shadowrunner when he used to work for Lone Star back when they had the Seattle Contract. I figured he'll have the Bad Rep quality, since he arrested more than one Shadowrunner in the past.
I have this for his backround:
Born in texas, he grew up idolizing the Lone Star security people since they put forward the image that they are the reincarnation of the Texas Rangers. He ended up managing to join Lone Star as a K9 officer. Worked in Seattle, and when his dog was almost killed by a shadowrunner throwing a grenade, he paid out from his life savings to have the medical work done. Still, the dog is missing an eye and a leg, and he had to purchase him from Lone Star. So he could be a Shadowrunner to pay off those debts as well as eventually buy some good damn Alphaware for the dog.
He is a gambler as well, and a good poker player (although he cheats like any good cowboy).
That is all i have for him so far. Any suggestions? Could also use some recomendations for cowboy movies/shows to watch to pick up the turns of phrases and accents that he would be using.
I'm thinking of having his Alias something along the lines of 'Outlaw', or something like that. (His real name is Dusty Taylor).
Spoon-feeding General: Fill 'Em Up Edition
Continued from >>295771
For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.
One shot games for the Halloween Season
So i have friends who i have started to get more into tabletop, not been 'that guy' and friend-hostage'd them mind you they genuinely are asking and getting interested. Thanks to shadespire being an amazing gateway game i suppose.
But its halloween season coming around and as well as watching horror movies and replaying shit like Resident Evil like we do every year this year they are asking about /tg/ related stuff.
Be it board games or rpgs whats a good one shot game? Theres board games like Betrayal and House on the Hill, homebrew games like Dread and maybe even the demo's for stuff like Prometheus or Hunter.
What do you consider a fun spooky game for an evening of play to get beginners into tabletop during the halloween season?
Downtime and Staying Engaged
One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.
How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?
Help anon create a literal space dungeon & dragon
Hello /tg/, as the title says I have come here with a creative challenge to you. To give some context:
>the level 9 pc's are warlock, paladin and a fighter
>homebrew setting, I have creative liberty over a lot of things
>they have powerful magical artifacts (amongst the deck of many things which the warlock pulled the fates and moon card from, a magical axe that gives the paladin +1 to all stats and 30ft of flying, etc)
>they are an 'evil' party that actually serves a lich, with a big plot twist in the setting that the lich is actually good (also why paladin is still a paladin)
>they recently (accidentally) traveled to the astral plane, where they made friends with an ethereal being that wants the 'void dragon' dead
>in exchange for a lore dump they're going to go raid the void dragon's lair and kill it
That's basically all you need to know. Everything about the astral plane, and the 'void dragon' is as vague as possible to grant me the most creative liberty with this next session I'm hosting. This isn't a "create my dungeon for me because I'm lazy" thread, because I'm a very hardworking DM that has given consistent quality sessions for the past three months (in my own player's words). This is a 'throw ideas you think would be cool as fug for a space dungeon with space dragon' thread. I'm receptive to literally everything; from how the boss encounter should be, to shiny loot they should find, to how the actual map's layout should work (I draw my maps IRL, we meet up IRL every Wednesday), to a vague contribution in developing the aesthetic of the dungeon. Throw everything you got at me. I can make it work.
Alternatively, if this thread suits your fancy, take it as a Fantasy Astral Plane general.
Unorthodox Magic and How to Abuse It 2: Arcane Boogaloo
October is almost upon us, which means its time to post cute witches and discuss unusual and atypical types and schools of magic, and then come up with ways to break them.
Last year, we had blanket wizards, candle mages, booze magic, and some other pretty neat ideas. have a look at the old thread to inspire you and also to search for material to steal.
https://8ch.net/tg/res/337004.html (linked because archived threads can't be quote-linked as far as I know)
/tg/ Crafts Thread
As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.
So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.
Chaos biblical stories
I’m going to be playing a game of Black Crusade where me and the other players are going to be role playing as priests of the dark gods. This got me thinking about various myths and scriptures surrounding the gods of Chaos. Post ideas for Chaos scriptures and myths.
I've been thinking. We all know Tzeentch, right. He is well known for his plots, an Architect of Fate, his influence impossible to see.
What if it's all bullshit? What if he actually has no control over the fate, and, as his role implies, merely represents Change, rather than clever plans. He's just keeping a poker face, smirking when something bad happens to him, and being smug when something good does, all the while sweating that his charade will be revealed. Think about it, there's no solid mega plans Tzeentch has pulled off. Oh sure, they are implied, but I bet in truth he is shivering in his maze, terrified of his job, and doing random changes to his followers in hopes they will keep believing it's some grand scheme of his.
TSOALR is back!
Because we live in the most bizarre timeline, Turn Signals on a Land Raider, the classic 40k comic of yore that once asked permission from GW to sell the comic on print and was flat-out told "no" is now working for GW, making new comics every week and posting them on the GW Community website. There's five of them so far, with more coming.
Can /tg/ into TCG ?
Is /tg/ interested in creating a TCG ?
When someone comes with a project/an idea and that person wants other to participating because he knows he can't do shit alone, the first thing he gets are comments like that: " no, because there's too much to do/work ", " no, because I don't know how to make a TCG ", " no, because every projects that begins in /tg/ never get finished ", " no, because I don't know how to draw; no, because the game will not be balanced/balancing a TCG is too difficult ", " no, because I have other things to do (working, studying, etc...) " or " okay, what's your idea? I'm waiting...", etc, etc...
As you can see, the firsts people to comments a project are those who can't contributed because they know they have other things to do. So, they put a comment (generally negative) to let others know that they can't contributed.
This kind of reaction is normal because it doesn't cost a lot of effort (you just post a comment and, after that, you go doing something else) and it's easier than minding and trying to put your energy to a project that big ! A TCG can't be made in 24h only.
To those who can't or don't want to contribute, don't post because I KNOW you don't want to participate.
Now I want to talk about those who are in the same case as me; those who WANT to make a TCG but are lost or can't do shit alone.
I bet you already tried to make a TCG, but after 10-20 cards, you completely lost interest in because of the time. I'm sure you came with new way (rules) to play TCG. I know, too, how much your cards will be cool if they were real cards and not only a paper square you cut with your scissors.
I know about that because I, too, wanted to make a TCG on my own. I, too, came up with rules and drawn cards on papers, etc... In fact, I begin three TCG that were never finished (one about Dofus, one which was inspired by Magic the gathering and the last one is just a self made TCG).
What I'm trying to say is: the enthusiasm you had at the beginning is slowly losing to not exist any more at the end. AND that's why you/I (We) need others to encourage each other to continue. In other words, when someone is too tired, another one can take his work and vice versa. This is mutual benefit for everyone (and the game).
May be your enthusiasm has recovered after reading these paragraphs or not. But if so, then I in it you NOT to put your TCG idea(s) or how should it be or how should not it be (because if we do so, everyone will criticize others idea and telling them ' It's shit, kys nigger ', etc...) BUT I want you to describe what you LIKE in TCG game and what you DISLIKE.
PS: random card to fit in the subject
LEGEND OF THE GALIMULATOR EMPIRES: /tg/ Edition
Shamelessly stolen from /v/
Galimulator is a simple simulation game where empires compete against one another in order to take over as much of the galaxy as possible. Each empire is controlled by an AI, and the only active influence from me will be to change each emerging empire into a request in the thread. Otherwise, I will be merely observing them, posting changes and information as events occurs.
For any unclaimed empire that emerges, a poster can choose for it:
>Specials They modify how the empire acts
>(OPTIONAL)Name of the Dynasty that rules your Empire
>(OPTIONAL)Name of your ruler
New factions will emerge out of the neutral zones and rebellions, so I will add them in the order that they get added to the thread. Transcendence is disabled which means that Empires won't disappear after gaining enough tech levels.
It's mainly a sandbox game for everyone to observe the empires as they compete against one another, cheering on those that they like, but, it's also a chance to practice some writefaggotry if you so desire. The AIs make the decisions, but the reasoning behind it is up to you.
Why did Empire X and Y go to war? What caused A and B to merge together? What about Dynasty V? One of their family managed to get a high position in Empire C, but why? What caused Empire Z to degenerate?
Each weekend, I'll be doing posts of how the galaxy is doing, pausing for important events similar to the /v/ thread, but slower paced to fit /tg/.
For now, I need 10 or so suggestions for the first empires that will exist.
More information in next posts.
>made RPG world when I was 14
>kinda sucked but whatever
>have nostalgia for the mental images of the places I envisioned in the world
>still running one campaign in that world to this day
>7 years later I tries to make s new world for my new group
>overbuilt and ended up abandoning it since I hated all the decisions I made
>allowed in cancerous races and classes that didn't fit the setting at all
>still runnung that campaign as well, both of these campaigns are at 10th level
>two years later recently get into hexcrawl and such
>decide to built a cool sandbox world
>can't decide what d&d edition to run (I've played all of them)
>start running it in non d&d system
>end up remaking my map like 30 times
>get a random one in hexographer that I kinda like
>as soon as I start putting down locations and nailing down parts of the world I start to hate it
>dream of this multifactional campaign where they fight roll armies on one side and bugbear led by a beholder on the other
>want a mordor analogue as well, cause I'm a LOTR fag
>end up with so much decision paralysis I feel like scrapping the third campaign cause it's not d&d
>want to run OSR but not even sure I'll like it long term
>5e is good and well balanced
>I like 3.5 the most (only for pure nostalgia) but I don't trust my players not to break it
>can't stand running 4e
>can't stand non d&d games for a fantasy campaign
>hate every single hexmap I create even while wanking off others' maps as the ideal
>yet of I try to use them I just end up tossing them away
I'm after some non-existent false nostalgia from the 80s that I never even expeirnece that I got from reading some guys accounts of their games from the 80s and also daydreaming about epic multicampaign world's where high level PCs become kings and the next campaign starts 200 years later, etc. Like my own forgotten realms, but I have so many conflicting desires and perfectionism I'll never get there.
How do I deal with these feels?
Red Hand of Doom in Eberron?
I saw some ideas for running Red Hand of Doom in Eberron which got me thinking, but there's a lot of details to work out
What's I've got so far. Map largely needs scrapping, but I can make it work
>the army is a group of rogue hobgoblins from Darguun, their ultimate target is the Flamekeep to free the demon within the flame, actually a Rakshasa, and use it to free Tiamat, but to do that they have to get through Starilaskur (Brindol)
>they are marching from within Darguun through the pass east of Stern's Gate
>Skull Gorge Bridge is replaced by Skull Gorge Pass, which the PCs must bury (somehow) instead of collapse
>the reinforcements are actually sent by Lhesh Haruuc, after Starilaskur contacted him via House Sivis, to show the Red Hand of Doom is not approved by him
>these come in from the Kennrunn opening and come in faster thanks to the road there while the hand has to travel through a hilly forest area between the seven caves and the dragon's crown
>PCs are sent to recruit an old veteran wizard from the last war who lives in the mountains, the blackfens, near that area (owner of the "ruined wizard’s manor" and dead, but they don't know that) and make sure no surprises await the oncoming army (the hand is native to the western part of Darguun and can't send that many via the northern route without attracting trouble but enough for the roadblock and hatchery is fine.
>the elfs are actually shifters from some mountain wildlife (gorebrute weregoat kin?)
>Rhest was destroyed by a caldera, possibly unnaturally, then flooded naturally
>Instead of dwarf mercenaries the payment is Silver Flame relics, seized during the last war, returned on condition of aid, the encounter probably takes place within Starilaskur and is instead about fiends trying to seize or smash the relics now that they've been removed from the warded warehouse
>describe the lighting rail station in Starilaskur as being full of refugees, packing each car to standing room only, while incoming thrane fighters fill each arriving train, maybe add an encounter where a pesky evangelist is trying a little too hard to convert people waiting for the train
>The challenge at the council isn't getting the army to fight within the walls, it's to get them to let the army, which consists of Hobgoblins, Shifters and Silver Flame fanatics, inside the walls
What was your first session like?
Holy hell, /tg/, I just ran my first official campaign the other day and it was both draining and exhilarating.
>run a Supers campaign
>party thus far consists of a woman in power armor, a human torch in a skinsuit, and a man who can travel and transport through shadows (with a light sensitivity)
>start the campaign off with a warehouse raid
>some smugglers have been stealing military grade weapons and equipment
>led by two superpowered commies known as Hammer and Sickle who are attempting to blow up a museum of colonial history to prove a point about the failings of capitalism
>shady boi sneaks in through the back and does a sweep of the area
>fire lady flies up to the roof and checks for openings
>she finds a paco's tacos truck in the garage
>eventually the party makes their move
>shady boi stealthily takes out one of the smugglers in the front room
>at this point, power armor lady busts in through the front doors
>starts beating the hell out of the guys in the garage
>she leroy jenkins ahead of the party and mows down crook after crook, leaving shady boy and fire lady to their own devices
>literally immune to bullets due to her armor
>not lasers though
>she takes a laser shot in the shoulder, does that stop her?
>she zip ties a guy to a chair and slams through a wall, KO'ing the guy on the other side
>while this is occurring, shady boi piggybacks in the fire lady's shadow
>she creates a light behind her so her shadow extends underneath a door
>shady boy rematerializes in front of one of the laser rifle goons and beats the shit out of them
>they bant at each other the entire time
>results in the shady boy knocking him unconscious, ripping off his helmet and then beating him bloody
We had to call it a night before they could take down the head honchos, but I'm planning to give them a tough boss fight next session.
I guess it's nothing of note except to say that they barreled through everything I threw at them, but it was a shit ton of fun for me and it seems they enjoyed themselves quite a bit as well, so I'm pretty damn proud for my first time running anything of this scale, even if it was mostly just combat.
So what was running something for the first time like for you guys?
Whats the worst userbase for a game you have run into?
Sometimes systems attract certain types of people and the chill ones end up leaving due to an echo chamber of twats. Have you ever seen this happen with a game?
For me hands down the worst -worse than the over 40 last in the 90's White Wolf players- is players of "The 9th Age". Essentially a fan attempt to continue Warhammer Fantasy after GW discontinued the game with its End Times event. I go to 3 locals and at all of them, and online and at multi game tournaments and cons they regularly seem to be the neckbeard anti social stereotype come to life. They are rude dickheads, angry at the world about their plastic toys and go out of their way to ruin everyone elses good time because they feel they have been personally slighted somehow.
The worst of it was cases of them at conventions smashing up players Age of Sigmar models which, say what you will about the game, if some cheese smelling sea captain looking 19 year old runs up to you in his sweat stained rick and morty shirt to smash a 90 dollar model you put significant time into painting thats horseshit wether i like AOS or not. No matter the game thats maybe the biggest tabletop dick move.
Beyond that they have been caught running around screeching like howler monkeys on a chip out putting "Kings of War is for faggots" stickers on everything including unsold merchandise at sellers alley tables and in my locals the 3 left are Hodor clones that brag about 'the rise of incels in the coming collapse' to a degree i can sit and watch them bitch in person and still think "this is a fucking 'things that never happened' story happening right in front of me" and in 20+ years of playing traditional games there are no outright cunts that come close and they are always 9th age players.
But of course this could be anecdotal and based mostly on my and my friends experiences. But that doesnt account for things like being banned from Aepticon for 'thuggish behaviour' they blamed on 'being bought off by GW' as though GW has ever cared about their american audience. To say nothing of things like "Lord Tremendous" who had a baby rage shitfit and burnt all his warhammer claiming 9th age was the best then giving it up after a year because of 'dead game with toxic players'.
But thats just me, whats your most insufferable userbase to run into?