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Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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Magic the Gathering: Modern general





>Comprehensive Rules


>Current Modern Metagame



Good removal edition.

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Dedicated Drow Smut Thread

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

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ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

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How to handle Burst and Automatic fire

how does everyone like to handle Burst and Automatic Fire? The method I use for myu home brew just ticks down from the result rolled from a recoil value (rolled 1d100= 76, targets defense 63, recoil value is -5 in a 5 round burst. three rounds hit). It works out pretty good, but I want to see some other ideas.

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Shin Megami Tensei tRPG

Does it exist? If so, a translation?

If neither are true would anyone be interested in creating one?

Not Persona tRPG but SMT tRPG.

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PDF Share Thread: Spring Cleanings

No time to clean! get with the sharing!

>Last thread:




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So, I've been coming up with a few lmao concepts for a setting I'm preparing, and while I'm happy with a simple "aliens thread", I had a more specific question in mind:

How does one make sexy, yet unique, ayys? What's the distinction between "exotic" and "kill-it-with-fire"? What would it take for you to accept an alien waifu? Are tits the selling point? Cute eyes with cute lashes? Slender frames? Does it come down to personality at the end of the day? This truly is one of the greatest questions of our time, and I would love to hear your opinions on it.

Other than that, alien general, I guess?

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How do you deal with "that guy"? You know, the guy that berates the rest of the players for being nerds even though hes playing too, brings some dumb cunt girl to the campaign and she has zero interest at all since the boys are more interested in the game than her tits, so then she starts dry humping them so they can off and fuck and we play the rest of the game with 3 people because some fucking faggot doesnt even want to play the game, but every single fucking time we try to organize a campaign he does this and it makes absolutely no sense

do we just kill him?

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D&D 5e General

Fuck casters edition.

When did you realize that full casters are seriously OP compared to martials?

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Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core


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Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

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Character Death and ressurection

How does anon like to deal with Death and Resurrection in his games?

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Infinity thread

Lets talk about Infinity and how Adriana is the best faction

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WoD General: Pentex Edition

The previous thread hit 500: >>285346

Because why would you let your own death get in the way of profit?

So how do you use Pentex in your games? How about crossovers?

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40k General: Tower of Skulls Edition

Last threat hit the 500 post limit, find it here: >>357885

So how about the Tower of Skulls, aka Khorne's personal RC cars? They drive around the Skull Throne and crush all those they encounter for the glory of their god. They all have such over the top names such as Lord of Murder. It's kinda adorable when you think about it.

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>weebs super interested in your game

>bring it to the west in super limited supply, 1st booster set with OP cards printed once

>make decks twice as expensive as competition

>shit out sets with dumb gimmicks like 3 sided cards

>announce an anime movie, tabletop game and more

>fuck up all your tournaments

>shit on your userbase all the time

>censor cards for socjus who dont even know the game exists

>ban or just blank any 'community' personalities that criticise you even a little

>crowdfund for movie, spend it on launching a second card game nobody likes instead, ban any comments about this

>game now completely dead everywhere but japan and Dragonball is killing it slowly there

When did you realise Force of Will was totally fucking dead?

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>Welcome to


We're the early early show, everyone is welcome to join in presuming your not a faggot. We had tried this for a bit and eventually it petered out so I am trying to restart it.

>What does this mean

I am going to running DRYH (Don't Rest Your Head) at Midnight UTC or 9pm EST. I'm hoping people join in (and drunk checkers is on the table if nothing else) or decide to host their own stuff. I think a big part of caused some of the drop off last time was we tried to stick to one table too much.

>How do we do this

Tabletop Simulator. Well, the DRYH stuff I'm going to drop some helpful links below, but its an indie rpg that does not revolve arround a battlemap so it should translate pretty well to tts. IF you want to hose your own stuff by all means but lets try to keep the rooms named in a way that we can find them (Friday Night Teegee or the like) and the password should be something like fntg (friday night tg) so we can mingle.

>That costs too much

Its 20 bucks atm, and if you creep on it you can often find it for 10. We had some good success with it before and that's what I'll be using tonight.

>I don't know anything about DRYH

It's an atmospheric horror game about people (insomniacs) who have gained access to the mad city (think Dark City, the matrix in the first movie, The City of lost children, Neverwhere and Lost Omens Gaiman aka pre faggotry). The mad city is a metaphorical representation of the underlying reality and directly influences the "Sleeping City" or regular reality. You hope to resolve the (very personal and probably traumatizing) reason for your insomnia in the Mad City before anyone realizes how out of place and in over your head you are.

>that's indie faggotry

A little, Hicks and them are probably the least faggot out of the indie circle and the game itself is still my personal favorite indie game. It's full of love of genre and roleplay.

>Okay you sold me! Where can I start.

You can check out the pdf finder thread or just go googling arround for a PDF version of it.

Have a good character idea in mind

Show up at the pointed time

I look forward to hopefully playing some spooky skeletons with everyone.

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Malign Portents

So what do you think about the new Age of Sigmar Format?

Basically Nagash is pissed because everyone is basically undoing his soulcrafting. Sigmar keeps his Sigmarines in a reincarnation loop, Alleria keeps the old world elven souls alive in Dryad bodies, the Dank Elves are peeling apart an imprisoned Slaanesh -who is back apparently- for their souls and so on.

So all over dark signs are appearing. Farmlands yeild only death like ears of corn filled with aged, rotten teeth instead of corn. Banshees drifting through towns to kill villages with a song, some sigmarines going rogue and going full EXTERMINATUS on anything none human and so on.

Gameplay wise its a new rulebook for the points based AoS along with skirmish with 4 new champions. Muttonchop Sigmarine, Tittymonster Khorne lady, mushroom shaman and a new ghostly wraith hero for undead armies along with a total revamp for undead to separate it more into skeles, vampires, ghosts and so on. Adding in a new system for gameplay inspired by elements of 40k.

So basically warhammer: wrath of the lich king. Thoughts?

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QTDDTOT: Bunny Army Edition

The destination for Questions That Don't Deserve Their Own Thread. Old one here: >>347240

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Does 8/tg/ hate Kender? Or is it something that was left behind in the exodus?

Only asking for research purposes, not looking to make a character for an upcoming game.

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Meta Thread: Tengu Edition

Last tyread hit bump limit. Making a new ome

Complain, bitch, share projects, suggest banners and corner images. You know how it goes.

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How can I find a group if I have no friends, not even online friends or coworkers as I work solo

can I just play PF, 5e etc solo somehow?

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Was told by /b/ you guys might enjoy this. 1425 original 90s clip art images of Wizards, Witches, and Warlocks. Along with mythical worlds, and early furries. A time portal back before Google Images. Some are awesome, some cringe worthy, and some meme worthy.

Compressed .rar file with all 1425, 256 color, original bitmap images.


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Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

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Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

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How do I make good druid societies? Usually I feel like the ones I do are to hippyish and all that.

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Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

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Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

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Chess puzzles (easy)

Black to play

S Schweber vs Spassky

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…and then Sam Gamgee and Blade sat together to play Starfinder…

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Renaissance Men

Ages ago, the most respectable men around were those who had numerous hobbies and flourished in each of them. Men who could converse philosophy for hours just as easily as they could paint or sculpt or compose a sonnet.

So what are the pursuits of a /tg/ Renaissance man? What skills must a proper fa/tg/uy have to be considered truly a master of his domain? What games must they know? What topics must they understand in depth? What truly separates a pleb from an elegan/tg/entleman?

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Frostgrave Living Campaign

So, in order to try and generate a little activity on the board, I'm going to see if there's any interest in developing a Living Campaign of sorts on the board. What it would boil down to is us using our usual round-table discussion to develop a Warband of characters, give them a backstory, motivation, and details in order to get emotionally attached to them, then put them through the ringer through a series of Skirmish battles on TTS that will form the points of progression for an ongoing narrative.

Basically, this is an excuse

>What is Frostgrave?

Frostgrave is a Skirmish style miniatures game, except unlike most others in this genre, this game limits you to 10 units in a warband: 1 Wizard(Captain), their Apprentice, and 8 soldiers. Additionally, while individual games may only be 30-40 minutes long, the game is designed to string together a series of battles and scenarios to form a story, and also allows players to spend Gold in their downtime to upgrade their Warband, equip them with magic items, and help improve them as they win more battles.


docdro (dot) id/r4SjuGI

Other supplements exist, including things for Alchem, and campaign scenarios for various settings, including ancient Aztec ruins. Right now I'm just trying to see if there's any interest, and possibly get a few character ideas rolling. Let me know what you think.

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Genesys Thread.

My brother got me this and two sets of dice for Christmas, since he knows I like the Star Wars RPG. I want to know what I'm getting into before I find a group. What's your opinion on it? Aside from their the standard "FFG is shit, Generics are shit." If it's bad I want to know why this particular product is bad.

Also, have a PDF of the rules:


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What are the best servants for an Almighty Wizard

I lean towards golems and automatons myself, as they're tireless, competent, dangerous in a fight, and unshakeably loyal. The only real downside is the cost required in creating them, but that's easily offset by cheap materials and I suspect cost wouldn't be an issue to an Almighty Wizard.

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Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


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How would Fantasy differ if Conan the Barbarian became the definitive Fantasy archetype?

Would it be better than what we have now, or would we be worse off for it?

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Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

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How would you go about converting the infamous Exclusion Zone from Stalker to a fantasy rpg /tg/? Good Idea? Bad Idea?

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GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

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Do NOT Use DakkaDakka

Read the image. DakkaDakka doesn't encrypt user passwords and the admins are capable of reading them.

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How to elves well?

How would you write an elf life race so that they are not just the "smug cunt race" or such. While also not just making them humans with pointy ears?

Pic semi related

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Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

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Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

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What are some good none "punks and nukes" post apocalyptic games?

Or rather post-post apocalypse i guess. Settings where the world ended so long ago the survivors cant even see it from where they are standing so to speak.

Not fallout style 'mowhawk and fetish leather cannibal bandits and nuclear fallout' or 'zombies and everyone hates each other' stuff but a world thats gone through a collapse and a severe change.

Theres Wreck Age which is like a 'everyone leaves to colonise mars and those left behind are new frontiersmen or highwaymen'. In other media Mad Max is a near future australia where oil has run dry and without sustainable energy society collapsed. Nier is a game so far in the future of Shinjuku that most of it has collapsed into green fields and forests again with some ancient rebar and concrete shells left behind by 'the ancients' and life has kind of found time to have new cultures.

People seem so often fascinated with the 'no rules' scenario of a world on the brink filled with disaster porn but where are the good games about the world after the apocalypse ends and nature in some fashion takes over again?

Wheres the life after people porn scenarios?

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/tg/ the RPG

Hey /tg/, I thought about starting up a project. We all know so many tabletop games are getting remade and pozzed up and that really fucking blows. However, tabletop games are relatively easier to make yourself than vidya or movies.

So I thought "Hell, let's make an rpg that's pure /tg/. One that we can truly call our own. One that we can enjoy and know that there's no kool-aid."

We've seen the stuff we like and dislike about other systems, so let's combine the stuff we like into this new rpg.

Aiming for a combination of fantasy and sci-fi. Kinda like old-school rpgs like Gamma World combined with '80s 40k. However we can get to that later.

Right now, let's get the mechanics down. How do we roll them dice? Roll under, target number, shadowrun's style or something completely different?

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/k/obolds - how to equip them?

How would you equip your force of kobolds, /tg/? Can be fantasy, historical or contemporary real-world, whateverpunk or full-on science fiction. How would they fare in this setting, and what would be their strengths and weaknesses?

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How would I go about playing as an assassin?

I am not the most forward-thinking person, or the most intelligent. I've been in three campaigns (the first of which was cut off in the middle) in which I played a brain-addled mage, a 300 year old shapeshifter, and a 19 year old werewolf tank.

The 300 year old shapeshifter did not go well for a multitude of reasons, but one of such reasons was that I simply could not for the life of me figure their personality out, nor could I use her shapeshifting abilities to the fullest. I had to talk to the GM and retool her abilities toward combat rather than simple appearance imitation, and even then it didn't work, which is why I switched to a werewolf because a simple tank character would be easier.

So having had that as a learning experience, it seems to me that my problems are that I cannot think and strategize on the fly (especially in a covert situation), I cannot visualize very well unless I have a map (my GM draws things out occasionally, but not all of the time), and… I'm kind of a dense dumbass without social skills or the creativity required to do anything interesting with a less than straightforward toolkit. I've gotten better with my social skills since I started tabletop gaming because the improvisational nature of the game has helped me develop some of those skills, but I'm still a bit stunted. That's why I decided I'd ask you guys for a bit of assistance.

For you guys who played as rogues, assassins, covert soldiers, basically anything that requires stealth, subterfuge, and coldblooded murder, how do I get into that mindset? How do I gain that sort of creativity and set of skills? What sorts of things should I do as a stealthy assassin player?

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Anyone know some good puzzles and mystery elements I could use in an online game?

I'm going to be running a combat light game soon and so far most of the puzzles I've made have just felt lackluster. Mostly logic puzzles that can be done either with simple visuals or modest amounts of text.

Also just general mystery game elements or advice on running one.

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Tropes You Like and Dislike

Post tropes, cliches, myths, or just commonly thought information some people get wrong, pertaining to time periods, settings, stuff in those periods, etc.

For me I like:

>horns or other extremities on helmets and armor


>a-armor is too heavy to move around in, y-you need a crane to put them on their horse

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Utility Spells

Some spells are meant for murderhoboing, and some spells are meant for more refined/bullshit use. What's the most interesting thing you've done/seen done with magic not designed to kill people? Do you ever have your NPCs use low-level spells creatively to "upgrade" the threat they pose to the party? Has the proliferation of this kind of magic ever influenced a city or world you've built?

I'm currently playing a D&D3.5E campaign as a cleric, and the other caster and I have a running joke about Create Water being the best spell in the game. It scales with caster level, so the two of us are each creating 22 gallons of water whenever we use it, which leads to some pretty silly situations:

>spraying water on invisible things to reveal them, truesight is for chumps

>dropping giant globes of water on enemies' heads to (sometimes) knock them prone

>pouring water on fiery enemies to cause steam explosions

>dousing a recently forged stone enemy to impede its movement

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Two DMs, One Campaign

Can having two DMs in Dungeons and Dragons or other similar games be done successfully?

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EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

R: 67 / I: 51 / P: 4 [R] [G] [-]

Krosmoz Thread

Discuss Krosmaga, Krosmaster, Wakfu, Dofus, Lore, Comics, and HIPS

R: 437 / I: 181 / P: 4 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 34 / I: 16 / P: 4 [R] [G] [-]

Cyberpunk Megacorps

ITT: Design and post of Cyberpunk Megacorps.

Post shit you made our seems interesting to you.

Non-cyberpunk mechant's guilds or things like that are also welcome.


A primarily German based corp that focuses on weaponry of all kinds. Missiles, artillery and tank guns are their main products, but they also produce long range rifles, machine guns and handgun ammunition.

Founded just after WWII by former workers of the Mauser concern they first continued to build K98ks. They were about to go bankrupt in the '50s when a young engineer named Albert Sturm joined the company and proposed a revolutionary design for artillery target seeking artillery shells.

The shells would be fitted with a simple sensor in the nose and small fins in the rear, and would home in on extremely hot signatures. Of course this was not enough to track individual soldiers, or even vehicles, but shooting a bunch of tracer rounds at a spot provided enough heat for the shell to reliably impact the desired area.

Later they expanded into the civilian market and are now the number one ammunition producer of the world.


The name may suggest that this company is based in Tula, Russia, and produces tools, but in reality it is simply a remnant of it's history.

During the cold war the USSR started a secret project masked as "Tula-factories", which was meant to produce nuclear reactors deep in the Ural mountains to power government bunkers and facilities in case of a nuclear war.

The project quickly expanded and many underground tunnels and bunkers were constructed all over Russia to ensure the continued production of weapons and munitions.

After the collapse of the Soviet union the tunnels were rented out to western companies for "geological analysis", which in reality meant that they wanted to perform some experiments in a place without nosy neighbors and enough nuclear reactors to power entire cities.

The usefulness of such facilities was noted and the Tula-factories project was converted into the Tula-Tools Co.

Nearly all underground testing and research facilities around the globe were secretly constructed by Tula-Tools. Not only do they have more than 60 years of experience excavating tunnels and constructing underground, they also know how to keep such projects under cover by all means necessary.

R: 22 / I: 21 / P: 4 [R] [G] [-]

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

R: 43 / I: 12 / P: 4 [R] [G] [-]

Are there any single player rpgs?

Let's have a thread about those.

R: 18 / I: 5 / P: 5 [R] [G] [-]

NA LARPs. Why are they like this?

If this does not belong here, please point me to board for discussing LARPs that is not dead.

Why are NA LARPs so crazy about safety? What's the point of fighting if it doesn't involve any actual danger, pain or skill? What's the fun in shouting out numbers while swinging a foam sword? Is NA LARPing just glorified cosplay?

R: 170 / I: 80 / P: 5 [R] [G] [-]

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

R: 384 / I: 103 / P: 5 [R] [G] [-]

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


R: 152 / I: 47 / P: 5 [R] [G] [-]

Isekai and Isekai accessories

Due to certain circumstances, my group's current campaign is falling apart and our GM is losing interest in running things. Since our usual games end up with the party becoming kingdom/economy conquering demigods, I thought it would be fun to run an Isekai-themed campaign for them – Normal people dumped into a fantasy world, where they soon learn the rules and mechanics before inevitably breaking things.

I'm still in the earliest stages of brainstorming, but there's a lot that would need to be nailed down before even getting to the basic worldbuilding. I'm thinking OVA as the system, because I've been wanting to play it for a while, but the possibility of homebrewing things is tempting too. Figuring out a list of skills, schools of magic, and how they might be broken would be important either way. Establishing the inner workings of the fantasy game logic. Determining the nature of the isekai-ing (reincarnated, favor from God, trapped in an MMO, some mysterious fourth method?), whether they'll be human or not like in Overlord or Heresy Spider, whether or not to grant them some special protagonist power/talent/gift.

General discussion of Isekai, game logic, and fantasy cliches, I guess

R: 120 / I: 29 / P: 5 [R] [G] [-]

Murderhobo thread

Murderhobo story thread. Post your best murderhobo shenanigans.

R: 86 / I: 37 / P: 5 [R] [G] [-]

Mecha RPGs

Let's talk mecha RPGs!

Near complete list of mecha RPGs

tinyurl (dot) com (slash) allmecha

So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?

R: 6 / I: 6 / P: 5 [R] [G] [-]

Terrain Template Thread

Hey, /tg/.

I'm looking for templates for the two circled building segments attached. Does anybody have them? I have the other building and the bridges, I'll post them below.

Also, share any other terrain templates you have. Nobody likes bare tables.

R: 198 / I: 28 / P: 5 [R] [G] [-]

/tg/ builds a hexcrawl.

Okay here's how it's going to go. I want to run a hexcrawl soon but rather than stocking it myself I thought it'd be interesting to try a "crowdsourced" hexcrawl. So here's how it goes: in your post, you can choose a land type for up to 5 adjacent hexes (put their coordinates in your post, like "00.01, 00.02, 01.02, and 01.03 are all mountains"), and you can then do a description for one or more of those hexes. OR you can write a description for a hex whose land type has already been specified. Bonus points if you reference / build off of each other. Whether or not this gets used in my campaign, I will try to write it up and post the PDF here once it's done. So let's make it something worth saving!

R: 112 / I: 163 / P: 5 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

R: 203 / I: 103 / P: 5 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 26 / I: 1 / P: 5 [R] [G] [-]

Podcasts Thread

Let's talk about Podcasts, specifically anything that's NOT a 5E Actual Play. I'm sick of hearing about Godsfall and Adventure Zone, and I'm sure you are too.

/tg/ Hobbycasts

Podcasts that are directly /tg/ related, discussing the games or the hobby.

The Grognard Files: Quite honestly the most charming podcast I listen to, a bunch of old English blokes discuss their experience with the hobby back in the 80's, one RPG system at a time. Provides a unique insight as to the actual scene of tabletop back in the day.

Dungeon Master's Block: While it advertises itself as being a System Neutral DM Advice Podcast, the experience of the hosts and the discussion gear it towards WoTC's editions of D&D and more modern DM-ing styles, and newer GMs. Still, the information they have is well-collated, the audio quality and formatting is good from the get-go, and the guests they've had make it worth looking into for at least an episode or two. They also update on a weekly basis with two or 3 episodes, so content is a steady flow.


Podcasts that may or may not be directly /tg/, but their use in building settings is immediately apparent.

Lore: A great dive into the historical myths, legends, and Folktales about the monsters and evil spirits we love. Great if you need that new/old take on vampires, or need 40 minutes of Wendigo lore to listen to.

The Neo-Anarchist Podcast: A well-made and entertaining History dump of the Sixth World. Great for anyone who needs a crash-course on Shadowrun lore.

'The Great War Podcast: " World War 1: the historical Podcast. Useful for anyone who wants to run during that period of time, be it Weird War, Simulationist, or otherwise. Also good for building the political scene necessary to start a world war in your own setting.

So, what do you  all listen to?

R: 182 / I: 96 / P: 5 [R] [G] [-]


The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

R: 0 / I: 0 / P: 5 [R] [G] [-]

Dark Heresy 2e questions

hey guys. me and my friends are planning on starting a 2e dark heresy campaign. The DM is a first timer and were all pretty new to. and i have some questions. I want to be a fellowship/ telepathy psyker with some pyromancy thrown in and maybe some intelligence skills to fill in my party's need, also spending some starting xp for the astropath elite advance because it looks pretty useful to me. How would i go about doing this? The highborn background give fellowship but i have no way to get social since i have to get the adeptus telepathica background to be sanctioned and the mystic role, so i wont be able to pump my fellowship very efficiently. I suppose i could ask the DM if it would be ok to make a custom role with the aptitudes i want, but what if he says no. Help would be appreciated.

Also how exactly do you die in the game? if i got it correct, when you take damage above your wounds threshold, you take a critical effect or whatever. and some of those say you die if you dont pass a toughness test. So are those critical effects the only way to die in combat or am i missing something?

Pic related, a low effort meme of my desired character i made for my friends while we wait for the dm to get his campaign together

R: 238 / I: 193 / P: 5 [R] [G] [-]

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

R: 78 / I: 18 / P: 5 [R] [G] [-]

24 hour rpg challenge/game design theory thread

Dice rollRolled 113, 401, 248 = 762 (3d500)

As the title says.

Feel free to also post your own works in progress, as well as any ideas you've been mulling over.

R: 17 / I: 6 / P: 6 [R] [G] [-]

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

R: 367 / I: 85 / P: 6 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 602 / I: 652 / P: 6 [R] [G] [-]

/tg/ Manga (and anime) Thread - "The Darkest Dungeon is your mind" Edition

Let's talk about /tg/ related weebshit.

Old thread: >>359728

A new DM chapter got released yesterday!

R: 36 / I: 10 / P: 6 [R] [G] [-]

NasuverseFate Thread

> Did you ever play a game based on Fate/Stay Night, any of the spin off, or any other Nasuverse stuff?

> Which system did you run it on?

> Servant ideas?

> How many more Saber clones can we have?

R: 195 / I: 48 / P: 6 [R] [G] [-]

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

R: 375 / I: 117 / P: 6 [R] [G] [-]

Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

R: 28 / I: 7 / P: 6 [R] [G] [-]

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 128 / I: 19 / P: 6 [R] [G] [-]

Mutants & Masterminds

For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

R: 21 / I: 4 / P: 6 [R] [G] [-]

Noobs want politics in roleplay

I'm running a 5e game and our bard wants to make it big in the current HUB town.

The structure of power is a Church too big for such a small town, the owner of the town (and mayor) and an bunch of merchants doing business in the bazaar.

I've never done guilds or looked into fantasy town dynamics, so I'm unsure what kind of obstacles I can prepare for that player to have fun.

The campaign is mostly an island adventure loot and kill, but if he wants to roleplay I want to encourage it, it might even give way to new threads that might otherwise be inaccessible.

R: 10 / I: 2 / P: 6 [R] [G] [-]

Hunto for "El Chapo" from the comfort of your own couch

Last year's SXSW expo hosted, among other various exhibits, a selection of CIA training material.

After a FOIA request from some guy I've never heard of, he decided to share them for all to see and maybe for geeks to fix/rebuild as the FOIA scanner did a very shitty job of it.

Whitout further ado here's the material for your enjoyment.

>Kingpin: Hunt for El Chapo


>Collection card game


inb4 CIA honey pot lel

R: 30 / I: 9 / P: 6 [R] [G] [-]

I'm currently running a campaign similar to crimson skies using the savage worlds ruleset. the players are the crew and pilot of an airship tasked with patrolling the border between washington state and the disputed lands to the west, hired to halt smugglers and deter raiders. i could use some plot hooks and encounters to flesh out the camaping. if anyone has any ideas feel free to chime in. we are also using mad science rules.

R: 18 / I: 15 / P: 6 [R] [G] [-]

It's over

My First Full campaign just had an actual conclusion. After a 2 hour combat, and an hour of discussing with the creator of all magic" who had become our boss, we all came to the conclusion to remove some of our leaders brain into a portal that would stop that form of magic from having ever had existed in history. We had a good prologue, with my GM describing how the universe changed from the retconn of magic; A different form of magic came about, meaning our warrior-mage never became a fighter, instead he devoted his entire life to magic.My character, the Grizzled warcriminal/veteran ended up being a well spoken prince instead, Having married his loved one instead of her having died years ago. My previous characters both ended up living too. One ended up your normal spoiled princess and the other was a daughter of a normal warlord. It was quite the heartfelt goodbye really, and many manly tears were shed.

Anyway, what where some times your campaigns actually had a conclusion?

R: 524 / I: 169 / P: 6 [R] [G] [-]

WotC Fucks Up, Huge Dominaria Leaks

So, a huge amount of Dominaria stuff was leaked due to the Chinese, and, seeing their mistake in trusting the Chinese and know seeing the cat is out of the bag, they decided to at least release the leaks in English. New mechanics, new cards, no hints about the story except what can be gleaned from card names.

Picture semi-related: there's new cards related to all the old stuff you remember. Who knows how pozzed it will be.

(download links to docx files at bottom of page)


R: 158 / I: 37 / P: 6 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 133 / I: 43 / P: 6 [R] [G] [-]

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

R: 153 / I: 62 / P: 7 [R] [G] [-]

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

R: 4 / I: 0 / P: 7 [R] [G] [-]

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.


R: 466 / I: 988 / P: 7 [R] [G] [-]

Lewd /tg/ Art General

Remember to spoil anything heretically lewd.

R: 197 / I: 38 / P: 7 [R] [G] [-]


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

R: 509 / I: 369 / P: 7 [R] [G] [-]

Drawthread: Shut up and Draw edition

You know the drill! Beg people for free art.

Booru: http://8-booru.booru.org/index.php


Check out >>>/loomis/ for drawing tips, guides, and tutorials. Remember, anyone can be a drawfag if they are willing to practice. Tons of tutorial material is out there. Search youtube, if you have to!

Previous threads:



R: 511 / I: 59 / P: 7 [R] [G] [-]

PDF Share Thread =Spring Showers & PDFs=

Tis time for a new thread all over again.

Old thread:




R: 54 / I: 11 / P: 7 [R] [G] [-]

Fluff vs Rules in gamebooks

how do you prefer your ooc mentioning of rule systems to in-game fluff based stuff, I heard there was a game that was, like 99.999% in-game references and you had to infer the rules based on the actual fluff, does anyone know the name of the game I'm talking about? pic unrelated

R: 36 / I: 4 / P: 7 [R] [G] [-]

Does living on a small freighter disqualify a group of PCs from being murderhobos?

R: 51 / I: 36 / P: 7 [R] [G] [-]

Most Recent Character Share Thread

In this thread, share the last character you created with intents of actually playing in any RPG. Throw out as much or as little info as you want.

My most recent character is an Acadamae graduate Conjurer for a Curse of the Crimson Throne game for pathfinder.

He's a 29 year old dude who's wife died when he graduated the Acadamae, she was killed by demons. He succeeded in his test of binding a devil without a problem. After he graduated he originally wanted to be an adventurer, but, with his wife's death he dedicated his life to taking care of his daughter.

The concept for my character is that he's a nice, fatherly, kind older guy with a love for friends and family but a deep and dark wish for adventure. He resents his daughter somewhat because he wants to be conjuring monsters and devils to defeat evil. When he summoned the devil, it was a particular imp that remembered his name. Up until 6th level, where I'll take the Diabolist prestige and some shit will go down.

My familiar will be replaced with an Imp Familiar, which will dramatically kill my Rat familiar that my daughter originally picked out for me. The devil will play on my insecurities and convert my character to do more selfish things, neglect his daughter, and generally pursue his own selfish ideals for his own future. He's gonna be a lot of fun to play.

R: 14 / I: 6 / P: 7 [R] [G] [-]


Games that are traditional, I knew you'd come

Your good ol' friends at /wooo/ cordially invite all of you grot-lovers and squig-farmers to


The grandest stage of them all is upon us once again, live from New Orleans on sunday april 8th, only on the WWE Network or the streams below. Start time of 7 pm EDT 00:00 BONGLAND time, also 4:30 pm EDT for the preshow

This year's card includes:


In what's going to be both men's final match before Cena leaves for Hollywood and 'Taker finally retires


UFC veteran Ronda Rousey makes her in-ring debut after a shit-load of time, teaming up with olympic gold medallist Kurt Angle against Haitch & Steph


Vince's boy toy, the [LOUD BOOING] Big Dawg of the yard faces the autistic Aryan BROCK LESNAR for the Universal Title just before Brock fucks-off back to UFC


After being denied of in-ring competition for so long, the Beard makes his return to the squared circle alongside resident suicidal maniac Shane McMahon to kick the ever shit out of the fat-ass Kevin Owens and "sharia law" Sami Zayn in a tag-team shitfest


In a re-hash from WreslteKingdom 10, "The rockstar" Shinsuke Nakamura claims his spot after winning the Royal Rumble to face the Destroyer of Faggots AJ Styles for the WWE Championship


A triple threat for the IC belt so fans can't complain that Rollins, Balor and Miz are being treated like dogshit in favor of Ramen Noddles and Cena


Fatal-4-way for the US Title between poo-in-the-loo supreme Jinder Mahal, the snek Randy Orton, the Ric Flair wannabe Bobby Roode and best girl Rusev



"The Empress of tomorrow" Asuka claims her WM spot after winning the Wymen's Royal Rumble, and challenges Ric Flair's daughter Charlotte for the Smackdown Women's championship


You can shitpost here or join us on >>>/wooo/ 8chan's premiere wrestling board

Streaming sites:








The prefered stream of true anikinoisseurs



R: 11 / I: 9 / P: 7 [R] [G] [-]

Tfw you can't find any good terrain online for your game

>Mfw my friends and i are getting more into Malifaux but neither Bloodborne style victorian city or wild west deserts and bayou have anything good in stock online

>Nobody has experience making terrain for either.

I feel like 3D printing should have solved more of this kind of thing.

R: 109 / I: 32 / P: 7 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

R: 31 / I: 11 / P: 7 [R] [G] [-]

Hick Heretics?

What would a Lost and the Damned Regiment based around u.s. southerner culture look like? How could you put a redneck spin on the devotees of each of the four gods, and what type of combat doctrine and equipment do you think they'd use? The concept hit me while I was brainstorming for a game of Dark Heresy, and it's interesting enough I'd like to get your opinions on it.

R: 78 / I: 31 / P: 7 [R] [G] [-]

Yugioh ATK vs. MTG Power

How many attack points in Yugioh is equal to 1 MTG Power point? MTG is pretty modest when it comes to card stats. Simple numbers, pretty easy to play without a calculator. Yugioh has the audacity to have cards with ∞ in it's stats.

Look at the size of this lad: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191312

Absolute unit can dish out 11 power, and is indestructible.

Now look at this furbait deer with moss on it's back.


400 attack and 900 defense, if power & attack were 1:1, it would take 82 of these guys attacking at once to kill this thing.

Let's discuss a reasonable ratio for ATK/Power.

R: 72 / I: 66 / P: 8 [R] [G] [-]

ITT: Da most Orky engineerin' ya gitz can find.

Hooktube link 4 autists: https://www.hooktube.com/watch?v=MH2xsQcIUYI

R: 1 / I: 2 / P: 8 [R] [G] [-]

Anyone know a good system for running a combat light game?

I'm going to be running a campaign soon about being traveling merchants with an overarching mystery going along side it in a sort of globe trotting adventure. So I figured it might be good to try out a combat light game and try to prioritize those parts of the game with exploration and socialization being more dominant but I've never run a game like that before.

If anyone knows some games geared more about either or I'd appreciate it.

R: 77 / I: 46 / P: 8 [R] [G] [-]

Post character art, I'll give it a backstory

I'm here to give character art a backstory.

>Please wait a bit when you post an image, I'm just one person so I can't make a story for every single person at once.

>Tell me if you want a long( 3 part) medium( 2 part) or short (1 part) story for the character

>Tell me if you want quotes, or something along the lines of them

If you want to make a backstory aswell, go ahead

R: 352 / I: 538 / P: 8 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 95 / I: 71 / P: 8 [R] [G] [-]

Unorthodox Magic and How to Exploit It

Design a new school or a type of magic with unusual or seemingly limited use, and then come up with ways to exploit and use it to it's fullest.

Also, post cute witches, because it's October, damn it.

R: 25 / I: 4 / P: 8 [R] [G] [-]

Hey /tg/, can you help me with a campaign for Edge of the empire I'm making? I'm the same guy that asked for

help with his D&D campaign for his little brother.

An imperial war criminal seeks a person to transport a super weapon he and his allies have made. Codenamed as " The rainbow machine", in actually, its the newest result of Project Fuse, a top secret weapon program that designs ways to attack minds and not bodies. This specific project, titled as Brain scorcher, can melt tiny bits of brain, causing the unlucky recipient to become a violent sociopath, and attack everyone and everything they can. It isn't a gun, more like a field of energy that fucks your brain up. Maybe he delivers parts or a specific part that makes it start?

And yes, I stole it from stalker.

He'll only start the main plot after a few jobs repaying a Hutt.

R: 354 / I: 124 / P: 8 [R] [G] [-]

>Be a stupid Mon-keigh.

>Name your home planet "dirt".


R: 14 / I: 6 / P: 8 [R] [G] [-]

Gambling-based roleplaying game and story in games that aren't focused on plot

Hi /tg/, I have a small question for you. How would you go about creating a roleplaying game session based around for example gambling? I know that there are people here who enjoy stories about high stakes gambling and would want to roleplay as characters in such a story without the risks of real life gambling. If you would have to do something like that, how would you do that?

Similarly, have you ever thought about story for your games with friends when the gameplay itself isn't based on roleplaying? For example: thinking of a story behind your Yu-Gi-Oh battle with your friends or a campaign of skirmishes in a strategy game that is supposed to represent a large scale war? If yes, then share your stories, if not, then would you like to do something like that?

R: 136 / I: 29 / P: 8 [R] [G] [-]

The Worst Board Games

Because I'm an asshole, I'm curious:

What are the absolute worst ordinary board and/or party games, besides the two pictured? I'm looking for as many of boring, friendship destroying, interminable, and generally awful.

R: 313 / I: 200 / P: 8 [R] [G] [-]

This is how I diplomacy.

R: 227 / I: 79 / P: 8 [R] [G] [-]

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

R: 14 / I: 4 / P: 8 [R] [G] [-]

A proposition for an alternative, freeform RPG

Two stats, offense, and defense

You have 6d6 with which to build your characters total abilities, you design their powers and their theme, and assign the dice, as you like, to their statistics (GM must approve of course)

To attack, you roll 3d6. If you exceed your opponents defense, you roll for your abilities, whatever they are. However these numbers add up or combine or what have you, your opponent then subtracts the difference between his defense and your combined offense roll, thus determining how much of the damage or effect or whatever he takes.

And that's it. Once you've taken damage equal to twice your defense, you've been defeated. Once you've defeated enemies equal to your twice offense, you level up, and may add 1d6 to your character in any form you like.

R: 27 / I: 6 / P: 8 [R] [G] [-]


How do you run Paranoia anons? I'm going to try to run a game, and would like some second opinions, it seems like a very…strange system, good strange though, also, what's the best system for it? I plan to be running it in Mongoose Edition's setting, maybe get some /pol/lacks

also, general paranoia thread

R: 21 / I: 7 / P: 8 [R] [G] [-]

What plot hooks can a used vessel obtained by the players be milked for? Intended for spaceships, but most would apply to naval too.

>hidden in it is an item (needs the ship to have been stolen/sized at some point)

>a previous owner, possibly the one before last, comes looking for it

>some random flaw that only shows up in a do or die situation

R: 7 / I: 3 / P: 8 [R] [G] [-]

>Want to get into ygo IRL because I only ever play vidyashit, but the only autism traditional games shop there was in my town closed.

>It even held autistic shit I like like tourneys.

>I have to go through 26 km to get to the nearest shop out of town.

>Don't have a car.

Sucks to be a Spaniard living in a small town like Colmenar Viejo.

R: 23 / I: 9 / P: 9 [R] [G] [-]


Lets talk Guilds

>A guild /ɡɪld/ is an association of artisans or merchants who oversee the practice of their craft in a particular town.

In worldbuilding i find i often get so enamored with the gods and the cartography that i forget that people might want to live in this world. It struck me whilst reading the dungeon masters guide that i didn't have anything resembling a world outside of the main story. So what kind of guilds should i put into this world, what kind of organizations would arise around the great conflicts that beset the common peasant.

Alphabetically of course

>Artisans Guild

The artisan is the backbone of any kind of commerce. Years of experience and technique has ensured a sort of quality control over the entire trade, but unfortunately it comes with politics as well. From blacksmiths, to potters, to shipwrights, these men make sure that they arent being taken advantage of by cheap labor and even cheaper constructions.

>Assassins Guild

Trained killers who accept payment for murder. They have little qualms with killing young, old, man, or woman as long as you pay. Perhaps they are a religious organization that uses murder to perform their strange rites, or maybe they are just simply some old soldiers who weren't much good at anything else.

>Bankers Guild

Ah yes the banker. With hooked nose and rubbed palms they stand on the other side of the desk claiming to protect your wealth and investments but in reality they seek only to enrich themselves further. "Banking establishments are more powerful than standing armies" as the phrase goes and these men are surely no different. Everything has a price and there is nothing too expensive to ensure continued prosperity for the bankers.

> Fighters Guild

What city wouldn't be complete without some kind of hired muscle? Perhaps the guards are busy or perhaps you need protection that the guards would look down upon. The jobs don't matter only the coin. Although these men can kill, they aren't trained to only kill and are better suited words guard duty and retrieval of your old family sword from that ruin over yonder

>Mages Guild

The Academia of the olden days, the Mages guild spends its days in quiet seclusion reading over dusty old tomes searching for ways to improve their intellect and their prowess. Conjurers, Enchanters, and Illusionists, these men are capable of almost anything but are unfortunately too busy trying to not trip over their robes to really get involved in the affairs of others.

>Thieves Guild

Where there is a big fish, there is a leech on the belly. Thieves guilds are a collection of misfits and ruffians hoping to make a quick buck at the expense of the common man. Sneaky, deceptive, and perhaps even rude, these men are hoping that you wont notice that your belt feels lighter after they cut your coinpurse loose.

>Thespians Guild

All the world is a stage, and all the men and women merely players. These are the artists of the human soul and they spend their days bringing joy to men with song, dance, and masterful acting. Whether its a production of "the ogre and the donkey" for the kids or a masterful performance on the death of the great kings these ladies and gentlemen aim to please

Does anyone else have any ideas for other guilds?

R: 71 / I: 18 / P: 9 [R] [G] [-]

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

R: 3 / I: 2 / P: 9 [R] [G] [-]

Draw Your Party Thread

Draw Your Party thread. Here's a template and a Qlippoth-born Tiefling Warpriest for Pathfinder. Will post expanded templates shortly. No skill required just draw your party.

R: 109 / I: 24 / P: 9 [R] [G] [-]

If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


R: 31 / I: 2 / P: 9 [R] [G] [-]


>play with Pathfinder construct rules

>animated objects are relatively cheap

>can make a ship that fly at 18.1 miles per hour for 24 hours a day for just 30,000 GP

>when most waterbound ships can only travel 1 mile per hour, 15 per day

>tough enough to shrug off siege engines

What can I do with an airship in a setting where they're rare other than trade, transport and terrorize?

R: 379 / I: 90 / P: 9 [R] [G] [-]

Politics Containment Thread: High Lords of Terra Edition

The old thread went over 500 posts, find it here: >>353250

You know how this goes: if you want to talk about how /tg/ games are being ruined by out-of-game politics you talk about it here instead of makin a thread of its own on the subject.

And yes, WotC still allows pedophiles to run M:TG events where children are present, and they won't run background checks or anything because no kids have been molested so far so there's no pedophiles present with these events. Now sit down, shut up and let them tell you about how they are in the right for cramming lesbian black trans women into M:TG.

R: 27 / I: 10 / P: 9 [R] [G] [-]

Town Building

In the current game I'm running, the players were shipwrecked on a dangerous island and found another one offshore that had a small town.

It was pretty sparse, no more than 500 people with very limited supplies (water was expensive).

After a TPK (only one player survived to get back to town) 6 months passed and now the town has drawn in all kinds of adventurers and merchants.

I tell them there is a bazaar where they could buy almost anything except magical items. Now that the town is bustling, what are some things that I should have there?

I mean guilds and specified stores?

I'm still new to DMing and I'm unsure what boxes I need to tick and how to weave it into the narrative.

R: 14 / I: 3 / P: 9 [R] [G] [-]

PC Weaknesses & Fuck Ups

Does having a bad stat in one or two areas improve the game? I.e. your party has to make up for areas you can't do so it feels like everyone has a chance to be a hero in a situation, or the DM has more tools to build tension.

How would you advise others to build fun weaknesses into your characters?

How would you advise DMs to use those weaknesses- but not overdo it?

Any stories of how your character(s)/party bumbled their way to success or failed in glorious fashion?

R: 8 / I: 2 / P: 9 [R] [G] [-]

Play By Post - How well does it work?

Does anyone have experience with Play By Post or playing on a forum? I want to GM but I'm shit at thinking up things on the spot, either in person or on something like roll20. There's a few things I want to know.

>Is PbP even good? I would be playing with personal friends and people I know.

>How much can one person do per post? I'd prefer to keep the rules light and focus on story, but how many actions should a person or gm be able to do with a single post?

>How does combat work? Even in real time combat can take hours, how would it fair in this type of environment?

Anything else I should know? Any horror stories or games that went surprisingly well for you?

R: 278 / I: 119 / P: 9 [R] [G] [-]

What The GM Started - What they wanted - What we actually did

ITT Thread we read the Subject Line.

I'll start and provide the template.

Feel free to post storytiems along with yours.

R: 227 / I: 69 / P: 9 [R] [G] [-]

Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

R: 6 / I: 0 / P: 9 [R] [G] [-]

Rushing Things Along

How do you speed things up to wrap a session up faster?

No matter how good a game session is, if it starts to drag on too long the players will start getting tired. Party getting sidetracked or tangled in unexpected trouble tends to extend the gameplay, and I don't want to let them simply walk away from their mistakes without facing their consequences. The delays get even worse when the end is practically in their grasp, but they fail to come up with the final needed solution. At worst I've had a party stuck futilely fighting an endless swarm of insects for over one hour because they couldn't figure out that a big suspicious creature humming and gesturing at them nearby was controlling them!

So, how do you speed things along when it's clearly time to get things wrapped up? I run mostly one-shots, so just quitting for the day and hoping the same people show up for next session is impossible.

R: 82 / I: 51 / P: 9 [R] [G] [-]

Malifaux Thread

>What is it?

Malifaux is a small scale skirmish game set in a fantasy world blending horror, steampunk, wild west and victorian/gothic flavour. Players play with a Crew of 6-15 figures on average and play using a deck of cards instead of dice and like cheating cowboys in a western you have a hand where you can 'cheat fate' to ensure a better draw. Bearing in mind your deck only has 4 of each high number and each suit in the deck can have its own effects so burning fate cheats early can fuck you later.

>What do you need to start?

The 2 player starter kit comes with 2 4 model mini crews a small base rulebook, two retractable tape measures and fate decks. If you like that The 2nd Edition Rulebook and a regular crew is where you go next.

>Whats the Story?

In the 1700's magic was running out. In desperation the worlds greatest casters gathered in a shanty town that formed a great rune. They cast a spell that killed most of them to open 'The Breach' a doorway to another world. Not unlike the new frontier of the americas but dawns and dusks are darker, noon is brighter and hotter and the sun is a sickly green colour.

Not far from the breach a City was discovered. Investigators found it empty and looking like all the major cities on earth stacked and shuffled together. Some signs like Bank or General Store made sense but others like 'Mechanical Magics' or 'Death Surgeons' raised only more questions. The city also had a name: Malifaux.

Settlers came through and soon discovered Soulstone. A magic renewing resource that recharged in the presence of death. A new gold rush was born and for a time things were good. Until one day the Breach began to close and a deadly blizzard settled on the city. Wizards on earth gathered at the breach trying to keep it open until one dead body was thrown through and the breach closed. Carved upon the body was one word.


Now the world went to war over the now finite soulstone supply and after a world war ravaged the landscape and political structure a new organisation "The Guild" took over. Not long after, a century after the breach closed (some say to the minute) it opened again. After a month military went through and found Malifaux empty. Like the Mary Celeste no bodies. No blood. Food on the table as though the disaster of 100 years ago happened moments ago. The Guild moved in and fortified a small branch of the city while quarantining the rest. Again the soulstone rush began to bomb but this time the malevolent entities of this world made themselves more well known. Nightmares, Folk Tales and Nephelim called "Neverborn" abduct people and take their place, Tomes lie in the quarantine zones calling out to settlers to teach them the arts of Necromancy and new undead roam the back alleys like vermin and out in the Bayou beyond the walls the inbred Goblin hillfolk want nothing more than to kill every ''invader" who might threaten their kin.

Murder, Backstabbing and Cheating is the name of the game and 5 years later in 1902 only one thing is every agreed upon Breachside: "In Malifaux Bad things happen".

R: 27 / I: 5 / P: 9 [R] [G] [-]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder


>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff


>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

R: 17 / I: 2 / P: 9 [R] [G] [-]

Risus: The Anything RPG

Let's have a thread on Risus, one of the best rules-light RPGs out there. Created and illustrated by S. John Ross (who wrote a number of 3e GURPS books), it revolves around your Clichés to solve the challenges you face. Clichés can be anything from skills (Bats .800), a description of your character (Hard Boiled), a profession (Adventurer Archaeologist), a piece of equipment (Grandpa's Old Lever-Action Rifle) or even another character (Loyal Dog, Goodest of Boys). As long as you can fit it into one phrase it's probably good to go as long as it's within the theme of the game, which can be anything from serious to very silly.

Upon character creation you have 10 points to put into your Clichés, with a maximum of 4 upon creation. You can spread them out as balanced at 4-3-3, go wide with 2-2-2-2-2 or even one point in ten different Clichés. If you want to use them you describe what you want to do, then roll a number of d6 equal to the points you have in that Cliché. This can be anything from a target number to a contested roll between two parties to a full-on combat. Combat in Risus works by the attacker picking one of their Clichés and determining the style of combat, with the other party choosing a fitting Cliché to defend themselves. If the two Clichés are of a matching type (think Pirate Swashbuckler VS Crusader Trying To Free The Holy Land) you have a regular combat on your hands, but if a player wants to use a Cliché that does not match the determined type it's still possible, as long as the use of an inappropriate Cliché is described in a very entertaining way.

When rolling for combat the two players roll dice for the Clichés they use: the loser substracts one die from their next roll for that Cliché. The first character to hit 0 on any one of their Clichés loses the combat and is subjected to a fate of the victor's choosing. This can be death, enslavement, be force to pay a fine, eat some cake, go on board the airplane anyway or what have you. It is possible to pick a different Cliché for another round of combat, which can change the tone of the combat (so a combat can turn from a shootout to a drinking contest). Also, if you manage to win a round of combat with an in appropriate Cliché instead of losing one die for the Cliché they used your opponent loses three. Restoring Clichés happens in a way that fits the way they were decreased. There's also rules for spending your points in a Cliché to pump up your dice pool for that Cliché, and you can form groups of players where the rolls of other people contributing to a Combat count as well (but only the sixes they roll).

Risus is a quick, simple and easy game to learn and play, and quite a lot of fun if you go into it with the right mindset. It's also a good game for lewd roleplaying.

R: 19 / I: 6 / P: 10 [R] [G] [-]

So whats the consensus on Shadespire?

So with the rise of Malifaux and Frostgrave as the go to 'skirmish in a fantasy city' games Mordheim is dead as dicks. Which leaves Shadespire as the only Warhammer skirmish game since Age of Sigmar Skirmish is just a super easy Warriors of Chaos duplicate with most of the fun cut out. You can't even run a Vampire -sorry "Soulblighted" in a death warband for that!

So then you have Shadespire that is clearly trying to be an X wing style "coloured plastic for wizards of the coast types that want to jump in and play" and also kind of a board game but you can take the models outside it.

Personally the skeles are a bit lame and lack of vampires or sylvaneth is disappointing but they just released a Skaven warband and i think they look pretty rad.

Has anyone played the game? i know Necromunda is more faithful to the original but what is this like? descriptions make it almost sound like heroclix in a way.

R: 53 / I: 20 / P: 10 [R] [G] [-]

/tg/ /toy/ and /m/ Thread

Well anons, I'm here to ask you a question: do you play games with giant robots in them? Do you use their toys as game pieces?

Also, has anyone yet brewed a full game for Transformers? If not, shall we?

R: 8 / I: 3 / P: 10 [R] [G] [-]

Shadowrun (5e) Adventure Help

I'm new to running Shadowrun and recently started GMing a game, and I have an idea for my next adventure. Can some veterans give me constructive feedback (or just tell me to scrap it)? Maybe how to lead this into a greater plot (still trying to decide whether to include CFD in the campaign or just cut that out and make it about something else)? Party is in Seattle in 2075.

Adventure Hook: Somebody slipped out of the Aztechnology pyramid with the formula to their next big drink release (coming to select Stuffer Shacks next month!) to sell to Coca-Cola. When he saw that the heat was on, he ditched his SIN and signed up at the ACHE as a place to hide until he could figure out his next step. The runners are being hired to go in, get the data, and get out. Due to the difficulty of step 3, they're being paid 1.5x the normal fee, despite not facing down security forces. Other than a suspiciously easy job, their first hint that not all is what it seems will come when they find the poor sap and he reveals that he was told his buyers would meet him here.

The Twist: Terrorists grab the previously sealed control room and shut down the place (again), demanding Seattle be ceded to the Salish-Sidhe Council or else they'll start sacrificing the hostages in a blood magic ritual that will make the Great Ghost Dance look like a kid's magic show.

What's really going on:

First off, because I'm not that creative, it's actually the plot of Die Hard. They're trying to break into the Renraku computer systems, thinking they're still connected to corporate. They plan on stealing as much corporate data as they can, along with loading up any credsticks they can get their hands on, then bolting. They plan on reactivating the old security protocols on their way out, hoping that it will take too long to sort through the carnage for anybody to catch them. They're relying on getting some protection from whoever the sell the data to or retire someplace less than friendly to Renraku.

Second, the whole thing is a plot by Renraku to both take back their arcology and get the data Deus collected on making otaku (hoping to make their own technomancers) and various other things.

They leaked the security protocols to a bunch of theives with delusions of grandeur along with a bunch of false information about the kind of payday they could get. The job to recover the data is real, but some kind of dickery I'm still working out the specifics of led him to think he needed to go into the arcology instead of the actual meeting place.

The whole point in having the Shadowrunners there is to make sure the crooks don't make it out and don't do too much damage. Whether they care about the SINless civilians or not, they don't want to be locked up in there, so they're going to want to end the lockdown, and the thieves aren't that big of a direct threat. I plan for the adventure to involve them trying to stay off camera and slip past any patrols. They can't rely on the crowd, either, as the hostage threat was only broadcast outside and matrix access was cut off, meaning most of the civilians think cooperation means survival. They will likely have to unseal some stuff the UCAS military sealed off to make it to the control room and deal with the thieves, and when they do, they'll run across some of Deus' old creations (though I'll also throw them a few resistance caches that were also sealed up so things like the nanite wasps will be able to be present without being an instant kill).

If the players get curious, I may also take the opportunity to give them the lowdown on what went on in there through an in-game process of investigation and discover, a story within a story, which would set them up for adventures involving the re-emergence of Deus later.

At the end, the Red Samurai will sweep in and 'save the day,' and over the course of the next few weeks, Renraku will use the incident to discredit the UCAS military and browbeat them into turning the arcology back over, promising to give all the residents corporate SINs and some kind of job. In-game, it will take about a month for UCAS to officially agree (all of this will be told in news articles and Shadowlands posts), though they're kinda glad to be rid of the hassle. Once Renraku takes over, their forces will begin clearing out all the sealed areas while doing some personnel rearrangements. Any useful residents will, in fact, be granted a corporate SIN and sent to another Renraku facility. Those they don't find useless will still get SINs, but will become test subjects in Renraku's "Ascension" project to intentionally create technomancers.

The runners will be offered a bonus from Renraku at the conclusion of the run as sort of a 'thanks for the help' with the implication that Renraku can get to them, and that if they have any evidence of what really happened, they had best keep it to themselves.

So, thoughts? Good ideas? Bad ideas? Is it Shadowrunner-y enough?

R: 47 / I: 16 / P: 10 [R] [G] [-]

What are you reading?

I'm currently reading pic for some light reading and in hopes of working some organic humor into my campaign. What about you?

R: 87 / I: 40 / P: 10 [R] [G] [-]

Let's make a character sheet, /tg/.

Captcha: sadcpb

R: 160 / I: 36 / P: 10 [R] [G] [-]

What is a good quasi-logical reason for me to have space swords in my setting that also has guns? Should I just say "Body armor got really good." or can there be a better reason?

R: 276 / I: 18 / P: 10 [R] [G] [-]

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

R: 536 / I: 41 / P: 10 [R] [G] [-]

PDF Share Thread =Them Legs Edition=

Sharing is caring, unless you are a communist

Previous thread:




R: 6 / I: 1 / P: 10 [R] [G] [-]

Tips on creating horror atmostphere

Does anyone have any tips for atmospheric horror in campaigns? Ive recently started a stalker game and I have trouble making things unsettling or scary, whenever I try it just seems either over the top or silly. Should I maybe be using a soundtrack or something?

Actually scaring someone seems like a ton of work so maybe focusing on simply creating a creepy atmosphere would work best?

R: 20 / I: 2 / P: 10 [R] [G] [-]

Is Guilliman the archetypal aryan hero



>Cares for the well being of those under him


R: 118 / I: 16 / P: 10 [R] [G] [-]

>I am a class that is mostly weapon-using, with a bit of divine magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: PALADIN.

>I am a class that is mostly weapon-using, with a bit of nature magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: RANGER.

>I am a class that is mostly weapon-using, with a bit of arcane magic for defense and utility.


>Also this setting includes inanimate objects that are literal blades with spells in them, that won't get misunderstood at all.

R: 97 / I: 20 / P: 10 [R] [G] [-]

Paranoia: CURRENT YEAR Edition

>DM can't make next session

>decide to run Paranoia this week

>looking for more forms online, see a new boxed set came out this year

>don't personally care about streamlining rules, but two of the players are pretty new to RPGs (have only played 5e D&D) so figure it'll be easier for them with the new one

>reviews are positive. Has cards now, terrorists instead of commies, all clones have cranial implants, treason is GTA stars… okay.

>get the boxed set

>flipping through books, see pics related

Is this even salvagable or did I just completely fuck up?

R: 38 / I: 46 / P: 10 [R] [G] [-]

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

R: 403 / I: 376 / P: 10 [R] [G] [-]

yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

R: 93 / I: 20 / P: 10 [R] [G] [-]

Fantasy Hybrids

It feels like fantasy, magic, elves, and stuff like that has been mixed with every conceivable setting and concept.

Which Fantasy Hybrid setting is your favorite /tg/?

What's the best way to inject sword and sorcery stuff into non-quasi-medieval worlds?

What hybrid settings have you never seen done, or never done right?

R: 1 / I: 0 / P: 11 [R] [G] [-]


Anyone have experience with 6mm? What are good scifi games?

R: 6 / I: 3 / P: 11 [R] [G] [-]

The "Evil Twin" Concept of Mind Control

I really like the concept of Mind Control and unfortunetly so many people seem to be under the impression that it would be completly impossible to ever let your Player Characters fall victim to Mind Control and still make it interesting.

In movies, tv and video games there are different concept of mind control. In actual roleplaying games we always just think of how to mechanically control another being, but media where you just observe what is happening, you think more about how mind control is portrayed and not how it works exactly mechanically.

Think about what you would tell to an actor on how to act rather than writing down the lore in some wiki.

Anyway a pretty good example of the Evil Twin Concept of Mind Control is the Lich King from the Warcraft Universe. Pretty much once you turn undead, your personality gets twisted and you basically act like an evil twin version of yourself. It's not just the Lich King micromanaging every single Undead. He sometimes speaks to them. Sometimes to all of them at once, sometimes to just a few to give them clear orders about something he wants done. But the behavior of most undead characters loyal to the scourge can be explained by them basically being evil twin personalities of their living versions, who are basically free to act however they wish, as long as it doesn't go against certain prime directives.

Like Kelthuzad from an observer's point of view seems like he serves the Lich King willingly and fantatically and he has a unique personality.

Arthas basically turned evil, when Frostmourne took his soul. There was no longer any kind of good vs evil conflict within him. When he turned undead, the evil side won. But he still has a unique personality. He threatens Tichondrius, because all Dreadlords look the same and he can feel frustration, when dealing with Elves.

I am curious if you think that this might work in actual RPGs.

Do you think your players could handle it, if instead of saying like "that Undead Lich casts charm on you and now you think he is your best friend" or "Okay, I will now just play your character for you",

try to make them understand the concept of what I was talking about here.

Like they are not even playing as their own character anymore. They are playing another character. The evil twin of themselves. They gotta roleplay as him and follow certain directives like being evil, attacking the party, but otherwise can still retain some personality.

In many movies and games that often also involves insulting their former friends and maybe revealing some things like that the characters always felt underappreciated by his friends, has low confidence, feels betrayed about certain things or whatever.

I just feel like there is so much potential here that is completly untapped. A good practive for this might be to let your player roleplay as some NPC or as their own pet.

I used to watch itmejp's rollplay videos and It was just so frustrating to watch Neal be extremely strict about where a player character begins and where the pet starts. He completly refused and often screwed over players, who had pets, because he wanted them to behave """realistically""" and not like a pet in a movie setting, which while often not being actually sapient, are at least written to accidently appear so, when they are able to fetch certain things or transport messages. But it seems like he rather wanted a scene where the pet gets suffocated in the PC's clothes, gets hit by weapons or like Adam Koebel did randomely shot out from the sky on a night by camp guards, who are not in any kind of alert, have no reason to believe that animal critters act as scouts of some unknown enemy force and don't even need to hunt.

R: 512 / I: 181 / P: 11 [R] [G] [-]

D&D Thread

Any edition welcome, I guess, talk complain, discuss, share, whatever.

Has anyone read 5e's fucking Ravenloft?

Just some of the horrid shit in it:

>Strahd's played off as what amounts to Buffy the Vampire Slayer's Angelus levels of edge, literally feels nothing and seemingly has no interests above the usual, though not for the same Bram Stoker's Dracula tier reasons, Literally just wants Tatanya as if a meaningless trophy on his belt

>These dumb faggots made it so that Strahd wants to turn whatsherface not into a vampire bride, or hell, even a true vampire, BUT VAMPIRE SPAWN (You know, sniveling wall crawling nosebleed assface monster vamps?)

>Tatanya's a nigger

>The reincarnation is a nigger

>Strahd's wives are niggers

>Nigger Mayor of a town surrounding the land

>Evil white "everything is fine man"

>Strahd's a Bisexual sodomite degenerate with two male consorts to boot

>Made Barovians "Diverse"

>Made Strahd's conquering of the land sound tyrannical as fuck and less just

>Made it so that Some have Barovians have souls and some don't because of 5e's ravenloft being in a private demiplane, stopping newborn bodies from getting souls, in a piss-poor attempt to mimick the Old demiplanes of dread thing where some residents are literally just NPCs made by the powers, even though this makes no sense to anyone who's had to deal with Gulthias in 3.5 and Ashradorn in the whole Soul font thing with the ban on unborn souls in lore, so these people should be getting souls, because otherwise the demiplane would have to deny all positive energy for this shit to even remotely work

>All done because they're too lazy to redo the demiplanes of dread just like before,

>Strahd now heals for 20 in his fast heal

>Mongrel Men are the results of Racemixing past the half-race stage suffer for it, check their description and it's fucking played off as a good thing despite them being ugly mutants beyond redemption in their racial descriptions, the self-unawareness is real

The only real good thing I can attribute to this is most of the side quests outside of Ravenloft itself, and the wereravens, but even then It's still dreadfully lacking of decent reoccurring elements, the Vistani seem to have almost all of their Le happy eastern European Merchant aspects hidden away asides from the usual mist potion swindelling, and at least Madam Eva is back to normal, but there really isn't much on the plate here.

Anyhow, on the subject of Blackguards, why the fuck is becoming a Death Knight not a class feature for them yet?

R: 14 / I: 3 / P: 11 [R] [G] [-]

Daily reminder

Your emperor is nothing but a hollow shell of utter hypocrisy whose splintered soul will continue to fall into decay, much like his rotting body. If he were anything like the noble figure your Inquisition believed him to be, maybe your empire wouldn't be so utterly fucked and his disalusioned sons would not have betrayed him. Lorgar? Horus? The rest? Their fall to Chaos is the sole fault of the Emperor's own shortcomings and his idealistic hubris. Had he actually been like the fatherly and compassionate yet stern god his subjects desired, maybe things would have turned out for the better. But honestly, I shouldn't be surprised. What more could one expect from a former biker barbarian with an over glorified gang of jacked up super thugs who jerked him off for every reddit-tier thing he did?

R: 42 / I: 15 / P: 11 [R] [G] [-]

Christmas elves in your setting?

Oh no /tg/, it looks like the christmas spirit has gotten into your setting and now your Tolkien-esque elves have been replaced with christmas elves (sphess elves have also been replaced if thats your thing). How does this change your setting? Also christmas fun times general.

R: 517 / I: 476 / P: 11 [R] [G] [-]

/tg/ Manga (and anime) Thread - Rattle Me Bones edition

For all your weeb and weeb accessory needs.

Old thread: >>354634

Prepare to be spooked, nerds!

R: 4 / I: 1 / P: 11 [R] [G] [-]

Classic Board Game Thread

Any anons wanna play Go? I learned how to play a while back and am looking to get back into it. I've been just using OGS, but I'm fine with playing somewhere else if you want.

All classic board games are welcome.

R: 5 / I: 0 / P: 11 [R] [G] [-]


Anyone here play this? It's a co-op dungeon crawler that uses a deckbuilding mechanic as a replacement for dice

R: 28 / I: 18 / P: 11 [R] [G] [-]

The most restrictive thing about the biggest fantasy contenders, OSRs and 5es agains't 3.5s.

is the failure to scale things upwards. I think the best example of it is the paralel with the Disgaea video game series.

on that game you can always kick things up and the player can go on for 500 hours on a single save, a player struggle at first but through his effort he can kick things up a notch alright.

next point. Classes.

Disgaea series have monster classes, has obscure classes like ninja, like warrior, and at the same breath, it has classes like gunsliger and archer. it uses all of it, and allows you to build something you WANT to spend 500 hours.

next point, strategic movement. I cannot put up with an system where there is no maping for the encounters. thats fucking ridiculously bad and not stimulating at all. there is gotta be movement economy and things like charging and whatnot. the game gotta be mentally stimulating in some form if is not a fucking joke, 3.5 gives all the changing and engagement rules, 5e doesn't even keep track of who is on what height and who is bellow.

so basically that is why 3.5 gets the longest running campaigns decades after release of other systems.

now I tried to be impartial, lots of love for OSR on other aspects that are not lvling or stone carrying. and I hate 5e or pozzfinder companies, but on the sake on pirating something to play. I gotta face, it has got to be 3.5.

R: 175 / I: 25 / P: 11 [R] [G] [-]

So would you think SCP provides a good starting point for a game? Players are Agents working as a group, aiming to secure anomalies. High fatality, difficult situations, a necessity for teamwork, and some very strange possibilities for scenarios. I'm not even sure what game would work best, considering the feel of the series.

R: 22 / I: 16 / P: 11 [R] [G] [-]

Magical Realms Adventures

Have you ever ended up adventuring in someone's magical realms? Got stories to share?

I don't know how one gets involved with stuff like Teehee Maccaroni, Dick Island, The Amazing Dildoni and so on, but they make for great stories. If you have personal experience or just some copypasta, please share it here!

R: 60 / I: 19 / P: 11 [R] [G] [-]

Force of Will is dead

Have you ever seen a TCG die THIS quickly?

>Make it impossible to find

>Keep rereleasing increasingly expensive starter decks, last version i saw was a deck with dice and boosters for fucking 60 dollars

>keep padding sets with earlier cards with new art

>no support or tournaments

>started censoring art of characters with large breasts to 'follow the way the winds blowing with magic'

This seemed to be a nice weeb alternative to yugioh and in less than two years it has utterly died in the west.

When did you last see a card game die this fast? Duel Masters? Dragonball Z?

R: 151 / I: 156 / P: 11 [R] [G] [-]



I fucking shit you not, this Dungeon Crawler of legend is now here. Dare you enter Cleveland Blackmore's magical realm?

R: 34 / I: 2 / P: 11 [R] [G] [-]

abuse of magic

>AD&D 2e

>Haste ages the target by a full year because of increased metabolic processes, even though it only lasts for like one round per caster level (eg maybe 10m at most)

>It's a beneficial spell so there is no saving throw allowed

What's to stop a Wizard from memorizing only Haste and Create Food and Water, and torturing a prisoner to death by old age in his basement? He can cast this like 4 times a day and make a human, elf, or dwarf cack it in 3-5 months.

Are there any other creative uses of magic?

R: 76 / I: 25 / P: 11 [R] [G] [-]

Why Does RPG Mapping Software All Suck?

Every single RPG mapping program is a retarded piece of shit, in which every feature is designed incorrectly.

First of all, these dumbass AutoCAD derivatives that choose to use an interface that is used by literally no Windows program that isn't CAD. You should use left mouse to lay down/select, and right mouse to edit the properties of an object. Except none of them work like that. Instead you have to fiddle with a bunch of shit to get anything to work. Then when you want to edit something you have to pick some tool, select what you want, and go to some sub-page off to the side and find some section at the bottom where you can actually adjust the properties.

Hexographer is more of the same shit. About the only thing decent about Hexographer is that you can have standardized fonts. Except you can't make terrain transparent so you can't just label shit and draw icons on a map. Fucking gay.

GIMP would be best except for how shitty GIMP is at laying down text, creating a new layer for every goddamn text object and requiring you to tediously alter the font for every god damn feature type you're labeling. Also GIMP has no icon/stamps that you can place.

Seriously, why the fuck is all mapping software made for autistic engineers from 1992?

Roll20 is vastly superior to all of these. You can easily draw vector graphics, import icons/tokens, change the layer, hide objects on higher layers. If you could export maps from Roll20 I would fucking delete all this shitty software I torrented, because it's useless garbage. And if Roll20 had preset fonts, stamps and a hex grid that wasn't retarded it would immediately cause Campaign Cartographer to go out of business.

R: 339 / I: 76 / P: 12 [R] [G] [-]

Star Trek Adventures playtest

Anybody on /tg/ looking through this yet?


Apparently you choose a ship for which playtest packet you get, which determines a focus on either science missions, conflict missions, or equal mix of mission types.

>waiting to hear back from my group on which ship to sign up for

>tfw it doesn't really matter because they're probably going to destroy the ship in the 1st game session anyway

R: 29 / I: 3 / P: 12 [R] [G] [-]

Passing Notes in Tabletops

As a DM, I've always been interested in passing notes to individual players. Whether it's the results of a spot check, a feeling that they get, a symbol that only their race or class would know, anything, giving a single player info is good for the story. It makes them feel more like they're playing a developed character, it puts THEM in the position of telling the party something– telling the story, as opposed to saying "I tell everyone what you said" after the DM describes it aloud in-front of everyone, and opens character-driven stories by allowing them to tell selective truths, or lie outright, without other players being able to instantly metagame through it. Recently, though, I tried bringing notes into a game I was playing instead of running, and left me feeling disappointed at best.

In my latest game I played as a thief, forced into the adventurer life alongside a bunch of generic do-no-evil-because-the-DM-didn't-plan-on-that hero types. I joined them a few sessions in, and there wasn't any rogue/trap-finder characters so I wanted to help round out the party. When I'm not DMing (rare), I'm usually a big strong front-line kind of guy, so I was excited to get to play as someone with lots of skill points and a pension for having and learning things he's not supposed to. I was always on the lookout for times the story would allow for me to do something less than legal, because that was the character and it can create good stories with its consequences, but unfortunately another player refused to play along. Any time I announced by intentions, I would inevitably be met with his demand that I stop and apologize, often going so far as to have his weapon drawn and threatening me to ensure I comply. After the first few times the DM started making him have to make opposed skill rolls to notice what I was doing in the moment as opposed to just saying that he happens to be watching me any time I try something; I figured that would be a good compromise– I'm not opposed to the character conflict of trying to reform this thief now that he's supposed to be staying on the right side of the law. Instead it just lead to obnoxious amounts of meta-gaming. Any time we made camp, or there was a lull in the action, and I had recently done something, he would suddenly have an interest in digging through my things for no reason, or point-blank ask me if I had done something illegal because then the DM would give him another chance to beat me in a sense motive roll.

It was infuriating to have my character, the only one with a personality deeper than a teaspoon, abused in any way possible. I didn't want to keep rehashing the same bullshit from saying what I was going to do, but the story was, if anything, convincing my character that stealing and keeping secrets was a good idea so I couldn't just turn over a new leaf. So instead I adopted a new tactic: passing the DM a note. "I'm attempting to take this book while everyone else is talking. My slight of hand bonus is +X." For the first time I could take secret actions secretly, but it felt cheaper. I was trying to move a character roleplay forwards, but because I didn't say anything there was no one else to tell a story with me there. To an extent I blame my DM because he never did anything to make anything from my notes come into the story except to say I failed, but is it also on the player to reveal his secret actions out of character? Can players can use secret note passing between themselves and/or to the DM to the benefit of the group and the story they're telling as a whole?

R: 0 / I: 0 / P: 12 [R] [G] [-]




Except it's now a "hobby miniatures" game, i.e. figures are now provided to you unpainted and unassembled like any other wargame. Nice for modeling fags like me, but it's a huge middle finger to anyone who still has their old shit.

Also, Privateer Press is now criminally retarded, so expect this to go the way of Warmahordes or just be forgotten about in a year or two like all their other side projects.

R: 192 / I: 28 / P: 12 [R] [G] [-]

Kingdom Hearts RPG

So, gentlemen, I know that Disney has at least one tabletop game, but what about Kingdom Hearts? If there's not one already, how would you go about making one? Theoretically infinite setting, here we come!

R: 28 / I: 3 / P: 12 [R] [G] [-]

Underated /tg/ books

Pic related for me. Everyone gushes about some of the good Horus Heresy novels but Fantasy rarely gets recommendations and this one in particular.

The Vampire Genevieve is a omnibus of 3 late 80's/early 90's pulp gothic horror stories set in the Warhammer universe by UK film Critic Kim Newman under the pen name Jack Yeovil.

In them Genevieve Diuedonne is a vampire that over the decades the book spans deals with some theatrical bullshit on a smaller scale than the usual 'end of the world' fluff. In the first story she is hired as an advisor for a play based on the slaying of a dark sorceror decades earlier since everyone else went mad or is a total burnout. She is working as a barmaid at the time since its an easy way to get blood without going full Carnstein and goes with them not knowing this is all part of a contingency plan left behind by the sorceror in case they defeated him.

It came with one solid sequel where she lives in the playhouse the survivors built in the empires capital and something tzeentch related lurks in the canals and tunnels beneath the playhouse followed by an ministory sort of thing dealing with witch hunters, serial killers and mob mentality.

Its not the most amazing thing to come out of warhammer but its really enjoyable pulp stuff you dont really see much anymore and its worth tracking down a copy.

R: 112 / I: 24 / P: 12 [R] [G] [-]

GW is getting sued for $62.5M


>Moore alleges violations of the U.S. Law and RICO under 18 & 15 U.S. CODE, including but not limited to Fraud, Price Fixing, Tortious Interference, Breach of Contract, Unjust Enrichment, Restraint of Trade, Conspiracy and Antitrust Violations.

R: 23 / I: 12 / P: 12 [R] [G] [-]

Jojo's Autistic Adventure

I'm going to be running a Jojo campaign soon, using one of these systems:


If anyone has experience running/playing these, I'd like to know which system is the better.

But yeah my antagonist, Shadilay, will have a stand called 『P.E.P.E』, with the power of Irony Inducement. This lets him alter any situation to become ironic. Him using this power to evade the party (in a ridiculous fashion) and throw other stand users at them will be the basis of the campaign.

If anyone's done shit like this it'd be good to hear about.

No, this isn't a shitpost.

R: 135 / I: 61 / P: 12 [R] [G] [-]

Banchou: The Thuggening

Shit. Let's be Delinquents.

We either to make something or find a system that can run a campaign about rebellious high school punks and thugs courageously battling each other and getting into street fights over matters of gang honor and proving which school is the strongest around.

R: 46 / I: 7 / P: 12 [R] [G] [-]

Tabletop Character Thread

Dump your sheet and explain the character so anons can "help" you with your build for the sake of improvement, critique, or autism.






I wanted to have a Monk with high ac and that could switch from Crane to Jabbing when doing Flurry of blows but I realized wasn't worth it so I plan on swapping out Jabbing Style for Weapon Focus and using Crane fulltime with fighting defensively. Combat style master allows for surprise round to have my crane wing so I think its worth keeping and weapon focus removes the -1 penalty from fighting defensively. My AC at the lowest is 21 and highest is 29 with barkskin. Then throw in mage armor ontop of that with haste and its 34. He also went from an evil cleric to lawful good monk from a genie lamp and now I get to roleplay as an evil fuck trying to roleplay as a good guy. It allows for some versatility as he breaks characters from time to time showing his real nature. Original was based on Elliot Rodger which was pretty funny



R: 154 / I: 30 / P: 12 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 32 / I: 1 / P: 12 [R] [G] [-]


Has anyone ever assigned a working cycle to the western elements? Why not

>fire consumes air

>air escapes water

>water erodes earth

>earth smothers fire


R: 49 / I: 17 / P: 12 [R] [G] [-]

D&D religion thread

This is a world-building thread for a 2e campaign I'm running in the new year. I was hoping to get some insight and inspiration in to designing some religious groups for the campaign world, character classes and archetypes I can modify. Also, a general game religion thread, I guess.

Clerics don't make much sense to me as a religious group, especially when it comes to specific deities, so I'l going to mock up some templates for various deity archetypes, mainly indo-european, but I would appreciate some assistance. This way if someone wants to play a priest of Thor, a Japanese Shrine priest or a Greek oracle, I'll have some rough templates ready. Same for demi-human and non-human priests. It doesn't make sense that an elf priest can't use a bow, for example.

To start off, here is what I've got already:


Are an organization, or several organizations with a shared history. I'm basing them off the Bavarian Illuminati, but they're also committed to destroying undead. They don't use edged weapons due to a tradition based off a law on a kingdom where they first appeared, where the ruler was worried about a militant cult appeared and prohibited them from engaging in bloodshed in the kingdom. They acknowledge gods, but aren't required to pray to them, powers that hate undead or focused on knowledge grant their spells.

Anti-clerics that control undead, infiltrated clerical orders in order to subvert clerics attempting to wipe out undead. They get their spells from necromantic powers or demons like Orcus. Otherwise they're more interested in amassing political power through their enlightenment cult, or subverting other authorities for the benefit of undead allies.


Old pagan religion. Get their spells from nature powers, but aren't required to worship a specific power. Human focused. Elves don't join because they're still mad about Druid involvement in ancient wars between Elves and Man, most other fey are over it already.

>Crusaders (Spells and Magic)

Default for priests of war gods. Might use it for storm gods/hero gods with a little tweaking of spheres and abilities. So a Crusader of Marduk gets the Weather sphere, a Crusader of Tyr gets the Law sphere.

>Monks (Spells and Magic)

Ascetic fighting monks. I'll probably expand the weapon list to include agricultural tools and a few exotic weapon types.

>Shamans (Spells and Magic)

Priests for primitive societies or animists that aren't associated with Druids. Most non human races that can have clerics will instead get shamans.

>Goddess of Murder (Complete Necromancer)

Lead a thuggee/bandit cult

>God of Pestilence (Complete Necromancer)

Might reflavor to the god of inflicted death. Use it for priests of Nergal or Thanatos.

>God of Suffering (Complete Necromancer)

I'm going to include a Khlysty/Skoptsy cult led by a Rasputin-like figure.

>Lord of the Undead (Complete Necromancer)

A more overt group of anti-clerics that worship specific powers of Undeath. Lich cults, Orcus worshippers, etc.

I'm looking for suggestions on how /tg/ would design things like:

>Sky Father, chief of the gods

>Earth Mother, fertility goddess, mother of the gods

>Dawn goddess + Moon god counterpart

>Divine Twins, founders of civilization

>Oracles/Weavers of fate, triple goddesses

>Lord/Lady of the Underworld, guardian or guide of the dead.

>Forge god

>Specific racial priests. What sets a dwarf preist apart from a standard cleric?

Any other suggestions or advice would be appreciated.

R: 60 / I: 18 / P: 12 [R] [G] [-]

Fantasy Logistics

So I saw pic related, and did a little bit of math. Assuming a dragon eats 3 meals a day, and a year is 365 days long, that's 1,095 people killed to keep it fed. Plus or minus 2%, you're looking at 1,075 ~ 1,120 adult humans removed per dragon.

Assuming a real-world setting that just so happens to have dragons, how would you make a self-sustaining method to feed it, without resorting to warfare? It would take 19,710 people to feed it for 18 years, at which point babies would become foodstock; would such a population be sustainable? I live in a small town of around that size, and I know damn well we don't have a new baby born every day

R: 50 / I: 14 / P: 12 [R] [G] [-]

Magic Systems

While working on a magic system for my homebrew, I realized that I have never actually played a game (tabletop or otherwise) that had a magic system I enjoy. Most of them rely on some sort of arbitrary 'limit per day/encounter' or a mana system, while many others just use them in place of performing an attack roll with your weapon.

Now I admittedly I have only played a few different systems, and I also admit that largely the flaw with defining magic as something a character can reliably access and use destroys the mystique that makes magic interesting in the first place. So maybe there isn't a solution at the end of the day. But when I run into these problems I do what I always do and educate myself.

What interesting magic systems have you seen in tabletop games/magic systems discussion in general.

R: 50 / I: 22 / P: 12 [R] [G] [-]

What are some fun small details you add to the standard races to help spice them up?

Here's a couple of mine:


>Males and females look nearly identical, except an even number of beard braids is feminine and odd is male. Also old men get darker hair, women turn lighter

>Bones get larger and denser as they age. Dying of age for a dwarf is hell as their body basically turns into a statue of bone that crushes their organs, but its highly prestigious to have a skeletal statue placed in a burial hall

Wizards, and similar arcane casters

>Affected by a Mage Plague

>Lets them use arcane magic, but their bones turn rubbery. Which they use to perform their spells, also why wearing armor is so detrimental

>The stronger the caster the more rubbery they become


>Once they reach maturity they don't appear to age, instead their hair gets harder and longer

>Sometimes they hire servants or animate them to carry the hair to not weigh on their neck

R: 21 / I: 3 / P: 13 [R] [G] [-]

>be me, 14

>just watched Counter Monkey, RPGs look cool as fuck, decide to play

>I'm a homeschooled social ingrate at the time so it doesn't happen

>eventually I go to a coop school, around 16, find a few people who want to play.

>I suggest that we hang out in the cafeteria after we're done with our classes and I'll bring my Dad's AD&D books

>nope! One of the other guys wants to DM, and he wants to use a fucking card game called Urealms that isn't even in print.

>He says he needs a little time to plan.

>For some reason we listen to him.

>around 9 months later we actually play

>by now everyone but me and him have lost interest

>game is basically a disaster, planned second session never happens

>a little while later, on Discord, around 17

>a friend offers to run Pathfinder.

>nobody else wants to play so she offers to run a solo adventure

>I don't really know how to play so it's basically an improv session where she occasionally tells me to roll dice

>second session never happens, this one is probably my fault

>roped into another shitty Urealms game, this one goes just as bad as the first

>it's a fucking combat heavy adventure in a rules light system, kill me

>even later, 2017 now

>offer to run Basic Fantasy RPG for 3 friends on Discord

>2 of them are new and say yes

>someone complains that it's not Pathfinder and basically implies that there not in unless it's Pathfinder

>this is an important person to the group so I change the system for them.

>roped into ANOTHER fucking Urealms game.

>writing adventures for Mathfinder when I just wanted to play BD&D/AD&D

>no other friends who play

When will this end? When will I find the promised land?

R: 9 / I: 5 / P: 13 [R] [G] [-]

5e Tropical Island Adventure

Sup /tg/, I'm running a 5e campaign for my mates and I need some help designing scenarios. The setting is a tropical mountian on the outside and a whole lot of bad on the inside.

So far I have Undead Pirates, Lovecraftian creatures down below and Voodoo like ideas in the works. But what are more things I can draw inspiration from?

Do you have any monsters / encounters / clever use of terrain to suggest ?

R: 121 / I: 33 / P: 13 [R] [G] [-]

Is there a REALISTIC HARD SCIENCE, NOOOOOO MAGIC, NOOOOOOO "FUCK YOU IT'S FANTASY" explanation for dragons burning all their food to ash and eating the ash like in Reign of Fire? I mean I'm no chemist, but it seems like that would waste most of the energy, turning all those precious complex hydrocarbons into CO2. What do they gain by doing this?

And yeah, for all I know there might be another "inefficiency" inherent to all organic life, but usually dragons are organic with blood and lungs and everything, so eating ash would be another waste of energy on top of that.

R: 1 / I: 0 / P: 13 [R] [G] [-]

Maelstrom of Monsters

Shamelessly recruiting for someone else's play-by-post game:


Basically, we get to play the ancient immortal villains in this guy's Monster of the Week game. Signups are still open by the looks, check 'em out.

R: 509 / I: 146 / P: 13 [R] [G] [-]

Meta-Thread: Christmas Edition

Merry Christmas to one and all!

Enjoy this fine, shiny new thread where you can complain, bitch, beg for attention, discuss goings-ons, suggest banners and corner images, propose events and projects.

R: 18 / I: 0 / P: 13 [R] [G] [-]

/tg/ generated Godpunk Setting

Hey /tg/, 'member this?


I made the thread that spawned this forever ago, lets get some development going on it again, setting details are in the doc, if anyone has access to the old archived threads, feel free to link them.

R: 63 / I: 12 / P: 13 [R] [G] [-]

I'm trying to make a paladin that absolutely hates demons and those who would consort with them, and I'm looking for advice. How would /tg/ make Doom Guy in 5e?

R: 6 / I: 1 / P: 13 [R] [G] [-]

Wendigo Thread

Remember the wendigo threads on halfchan? Let's do one of those.

On why they wear skulls:

>A common misconception is that wendigos are part deer

>In reality, they simply wear their skulls

>The reason for this is thought to be partly for intimidation, and partly for protection: while decapitation might not necessarily kill a wendigo, it would make it vulnerable to attacks, as it would be unable to see, hear, smell, or taste.

>The skull's antlers defend against enemy blades

>When a wendigo outgrows its skull, it seeks another one, much like a hermit crab; moose, bears, and horses have been used in the past

>However, every wendigo will put branches in these skulls, to simulate antlers, when their sheer size and power alone should be enough to defend against any blades

>This is thought to be some kind of intentional parody/blasphemy of a half-remembered ritual from when it was once human

>The largest wendigos use the skulls of blue whales, with massive trees as antlers

R: 225 / I: 46 / P: 13 [R] [G] [-]

Fantasy Metals

So what's your guys' opinions on made-up metals like Moonstone, Adamantium, Mithril, etc. in fantasy settings?

I've been tossing around whether to use them or not for my own setting, but if I do I'd rather use it sparingly. It just feels like it loses significance if you throw a bunch of nonsense words at the player, but at the same time it does allow you to bend the rules a bit, though that can also be a sign of laziness.

So is it more often a better idea to stick to real world materials or is it better to make up materials here and there as they suit the need?

R: 24 / I: 9 / P: 13 [R] [G] [-]

The creation and usage of holy water must be fully fleshed out more to involve it's usage as a story element.

Does the level of the caster affect the amount/effectiveness of water that becomes "holy", is it based on the ritual/spell used, or is it limited by container (assuming volume rather than shape)?

Is intent required?

The often repeated

>Can you bless the entire ocean

comes to mind but a more specific question would be, does it require intent which includes knowing the exact volume of the body of water intended and, more specifically, line of sight with all of the water?

Would murky water not become holy water or possibly less effective?

Is there a time limit on how long water remains blessed? Would a blessed vessel maintain the holiness of the water longer (or indefinitely) than a simple vial?

Assuming a large body of water could be blessed would it be diminished by rain or other contaminants (such as animal droppings, blood of nonholy beings, etc) and if so, what amount of unblessed water/other shit would it take before it became ineffective?

Would it just be a scaled reduced amount of damage by percentage?

Does a vessel containing holy water become holy as long as it has holy water?

Can a fiend or similar being hold a vial of holy water as long as they don't touch the water directly?

Does it only affect their skin with intent, would it still cause damage if they drank it or bathed in it without it being weaponized?

If you create a construct out of holy water does it have the effects of holy water or normal water?

R: 52 / I: 19 / P: 13 [R] [G] [-]


I made a guide to make compelling villains, check it out.


This is a thread just generally about villains. (Especially ones you might have made with the guide. Also, I would love any suggestions to improve the guide.)

[Note for the mods: This isn't spam, don't fuck me like code monkey did.]

R: 120 / I: 63 / P: 13 [R] [G] [-]

Bronze Age Character Thread

Thread for bronze age character portraits. (Feel free to include cities too.)

I'll start.

R: 28 / I: 5 / P: 13 [R] [G] [-]

System recomendations chart?

One of the most frequent questions we get is about what system to use. Why don't we make a flow chart?

What criteria should be used?

>genre (fantasy, sci-fi, ect.)

>rules complexity

>chargen options amount

>player count

R: 11 / I: 1 / P: 13 [R] [G] [-]

How do I stop stammering?

I'm going to be running a campaign relatively soon and quite honestly, I'm a bit terrified. I have my lore all written up, the campaign isn't completely written up but I'm making good strides with it.

Problem is, I have a stammering problem. I will often have to backtrack over my words because I get tongue tied, or I'll have a general stutter. It's a lot worse if I'm nervous, naturally, and I've been extremely nervous when going over campaign details here and there with my players. I've thought about drinking tea before I start sessions, but I don't know if that'll be quite enough.

How do I beat stammering and first campaign jitters? Is it as simple as reading out loud? Do I just jump in and hope for the best? What techniques have you guys learned that help you defeat anxiety and speak more coherently?

R: 503 / I: 191 / P: 13 [R] [G] [-]

40k General: Collegia Titanica Edition

Old thread hit the bump limit: >>345196

So here's a new one. What are your favorite Titans in 40k, anons?

R: 183 / I: 75 / P: 14 [R] [G] [-]

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

R: 31 / I: 11 / P: 14 [R] [G] [-]

How would you run a game about a PC band?

This idea's been rattling around in my brain. Think something like Josie and The Pussycats or Interstella 5555.

What system would you use? Would there be combat or just have battle-of-the-bands where you fight using the power of ROCK? How would that "combat" even work? What kind of stories could you tell?

R: 82 / I: 18 / P: 14 [R] [G] [-]

That game you have always wanted to play, whats its name?

Everyone has at least one or two of those games they find that look fun but nobody they know has an interest in it. Sure you can usually find people interested in a grim fantasy or cthulu game but the more niche games? not so popular.

What games like this come to mind for you? For me its two World of Darkness games that always sounded neat but the only people at my locals into WoD are mid 40's overweight former goths living out 90's wish fulfilment by playing vampire.

Promethean: The Created

Be it a Frankenstein's Monster, a Hebrew Golem or some sin against god made in the age of post atomic weapons and their fallout Promethean is a game where you play an artificial human. Maybe you are made from dead bodies assembled into a man, maybe you are walking clay and script. Whatever you are you aren't inherently evil but being something that shouldn't be you give off an aura called 'disquiet' which makes people instinctually feel revulsion at you like the uncanny valley and where you reside will grow more violent, crime ridden and downtrodden until you move. The purpose of a promethean is to complete a list of goals to become a real human bean, including making another promethean to keep the cycle going. But sometimes these newborns can fall apart and the limbs and organs turn into independent pandemoniums that live like rats out in the wilds preying on people and prometheans that stray too close to their haunts.

Its not a power fantasy game but an rpg where you are a monster trying to become a man in a world hardwired to rebuke you at every turn.

Changeling: The Lost

One day you were abducted from your life. Maybe you took a wrong turn in the woods following a trial you never noticed before, maybe you are in an inner city park on your break and suddenly a tiny ring of hedgerows are a maze without end. Regardless you have been pulled out of the world you know and into the world of the Fae. Not smiling pixies and elves but the old iron age folk lore variety of child stealing, degenerate monsters with a gift for illusion and cohesion. They keep you there as a plaything for what feels like an eternity and eventually spit you out. Maybe they are bored of you. Maybe the new game is a hunt but all you know is you are out. Trouble is its not the world you left. Maybe its been 6 months, maybe its been 100 years but you track down your past to find a doppelganger was left in your place and nobody even knows you went missing. Worse your extended time in the world beyond the hedge has slowly changed you. Maybe leaves grow in your now green hair. Maybe a pair of rams horns crown your head. Maybe your skin is a pale blue and you have gils along your ribs. Whatever elemental alignment you have been twisted to is now a part of you as you are a hybrid of human and fae. A changeling lost in a world you no longer recognise with no safe haven and now your new nature means you see all the things that bump in the night in the world of darkness and they can see you and for many your blood is a far sweeter, rarer vintage than any human could provide.

So its a game where you live on the edges of humanity. Never again to truly take part. Maybe you wear a hood up to hide your long, pointed ears or maybe you wear gloves so nobody sees the claws made of bark that replaced your nails but you live even more on the fringe than Hunters or Beasts. Always aware that the Fae may be looking for you, and maybe you want to make sure no other innocents in your city suffer the same fate as you.

Both seem like really cool twists on the hunter: the vigil style 'we arent the masters of our domain but we just try to get by' idea relying more on having to avoid walking busy streets in the light of day almost in a Hellboy kind of way. Its two games that really interest me but i have never seen any group get a proper game going.

What games fall into this category for you?

R: 18 / I: 79 / P: 14 [R] [G] [-]

Realistic/Historical/Low Fantasy Art Thread

Realistic/Historical/Low Fantasy Art Thread. I'll dump what I have

R: 37 / I: 8 / P: 14 [R] [G] [-]

What Happened to the OSR PDF Mountains?

When I stopped playing for a couple of years (because people online are flaky fucktards) I had amassed everything from Judges Guild to Myth & Magic, every variation of every OSR that had been published. I didn't even have to try that hard. Now I can't even find For Adventures Dark and Deep and Hackmaster 5e took me like two hours to get a functional collection of.

What happened to all the massive troves and torrents that had everything? There used to be OSR torrents with every single module for every single one of these games. Now you're lucky to find a torrent of LotFP, and 90% of the troves are dead or blocked.

I can understand the troves getting whacked, but what happened to all the damn torrents?

R: 15 / I: 9 / P: 14 [R] [G] [-]

Why do I find Kenku so interesting?

>Weird bird men

>No original thoughts

>Can't even talk

>Just wanna fly

>Not even after money, just wanna fly

Why do I like them so much, /tg/?

R: 520 / I: 40 / P: 14 [R] [G] [-]

PDF Share Thread =Bteter Late Than Dead=

Tis that time again to start on a new share thread

Old thread:




R: 199 / I: 59 / P: 14 [R] [G] [-]

Lads, can we have a bit of a circlejerk over Morrowind and just how goddamn good its worldbuilding is? I honestly don't know how they did it, aside from Kirkbride's affinity or LSD.

R: 42 / I: 4 / P: 14 [R] [G] [-]

Unsure Of My Players

Running a 5e campaign (cucked ik), and my players are evil, but I don't want them just murdering indiscriminately, but I don't want to just railroad them in a direction. Advice?

R: 167 / I: 119 / P: 14 [R] [G] [-]

Sapient Ectotherms

I was doing some worldbuilding and writing up details about a tribal species of lizard people when it occurred to me that I'd never thought about the logistics of cold-blooded hominids at human-level intelligence. Besides the obvious fact that they would be confined to their homeland for ideal living conditions until the invention of the electric blanket, it strikes me as fundamentally odd that cold-blooded creatures can be sapient and I'm not sure why. Any nerdy anons know if there are any biological reasons why this could or couldn't happen?

Also general discussion about how a cold-blooded hominid species would work. How would they overcome their natural night-time sluggishness and vulnerability? Post pics. Post lewds.

R: 180 / I: 61 / P: 14 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 1 / I: 0 / P: 14 [R] [G] [-]

Tables of /tg/

This thread is for talking about /tg/'s tables, what kind of quirks, running gags or cool/crazy shit that happens or has happened in your groups.

In my table there's a player that can't deal at all with generic enemies, he misses everything and eats every attack that goes his way, but pit him alone vs any named enemy or anything that could be considered a boss and he will completely obliterate its ass almost on his own.

In another campaign a guy playing a ninja had a fan as a weapon that whenever was used missed, and whenever it was mentioned, the guy also missed.

We also usually have in every campaign a deadly encounter with 6 wolves because it was the first encounter our group had and nearly wiped the party.

What kind of stuff happens or superstitions happen in your tables /tg/?

R: 1 / I: 0 / P: 14 [R] [G] [-]

Would a detective noire adventure loosely based on Who Framed Roger Rabbit using the Toon Rpg system be too autistic to pitch?

R: 6 / I: 0 / P: 14 [R] [G] [-]

Premade Adventures

What are the best premade adventures? What are the worst (Pic 2 related)? Are there any underused ones you would recommend?

How is Northland Saga? It seems nice, but I can't find a lot of reviews of players.

R: 508 / I: 125 / P: 14 [R] [G] [-]

QTDDTOT: Bunnies In Disguise Edition

Questions That Don't Deserve Their Own Thread go here. Last thread hit 500 posts: >>331526

R: 12 / I: 4 / P: 15 [R] [G] [-]

Sentient Items

How do you deal with sentient items such as self-aware swords or books in your games? If you wield a sentient sword against its will,does that count as some form of rape?

R: 160 / I: 13 / P: 15 [R] [G] [-]

/tg/-raria, a Roleplay server

Hello folks, /v/ would like to play on a faction-based Terraria game server, incorporating roleplaying and story elements, similar to the half-chan /tg/-craft servers.

The only catch is that we have to decide how the server should be built, what mods to include, etc.

Terraria is basically 2D pixelated procedurally generated platforming goodness. Think Super Metroid as a sandbox game and you're not far off. It's cross-platform, and it will go on sale on Steam next Monday for anywhere from $4.99 to $2.49.

Anyway, we need to work out a decent multiplayer experience that fits both /tg/ and /v/ sensibilities. Terraria Leveled will be included by default, as it provides the best RPG experience short of N Terraria, which hasn't been updated as of late. Let's make something good that we can really sink our teeth into, and kick some /v/itriolic ass at!

R: 4 / I: 0 / P: 15 [R] [G] [-]

RPG Host

Anyone remember this community? RPG Sheets, Shop, Host, Chat, all those sites that had pretty much everything you need to play most tabletops online. Shit was gold.

What happened to great roleplaying communities?

R: 28 / I: 4 / P: 15 [R] [G] [-]

Fictional worlds with post-industrial revolution tech levels?

Excluding planet-hopping sci-fi, are there any RPG settings set on a fictional planet (not "Earth but…") and have industrial revolution (or at least repeating rifles) level tech? The Strangereal's concept of having modern military tech except that the nuclear weapons are super primitive and non-proliferated so there's no MAD stopping wars between countries large enough to have fighter craft seems like a great concept for RPG settings.

R: 93 / I: 13 / P: 15 [R] [G] [-]

D&D 4e

It's been almost 10 years since 4e came about. I can't recall people talking about it as in-depth as the 3.5 vs Pathfinder thread, and I'm curious as to how public opinion of it has shifted in the past decade. It's pretty obvious that it's not as popular as 3.5, PF, or 5th edition, and I can see why - it was bland and didn't have much in the way of interesting settings or new splats. That's fine, but I'm not as interested in that as I am in the mechanics.

What elements of game design did 4e do right or wrong? One of my problems with 5th edition is that they threw out nearly everything related to 4e, like they were trying to forget the backlash.

>The Good

<It feels like a video game put to tabletop - there are defined roles for player and foe alike, which is extremely useful when planning encounters and can easily result in tactical combat

<Minions are fantastic for GMs and players

<Healing surges are a nice idea

<At least wizards got kicked in the dick sort of

<somehow more simple than 3.5 while maintaining a similar level of crunch due to all the shitty powers

>The Bad

<It feels like a video game put to tabletop - there are simply too many fucking powers and few of them are usable outside of combat, resulting in the game feeling rollplay-heavy

<Healing surges implementation is retarded - why can EVERYONE heal themselves and why are the casting classes even comparable to martial ones in this aspect?

<D&D skills are still stupid and probably will be forever

<there are still tons of useless shitty feats

<Powers MIGHT be cool except it's shit like "a guy takes damage and is stunned" or "you hit a guy really hard and he gets pushed a square"

<the class system is still gay lmao

I dunno, this is all highly autistic over a system I only played less than a dozen times, but I just find it interesting how 4e is almost never talked about anymore. Even the hate for it seems lukewarm.

Did they go too far in making things more simple and gamey, or did they not go far enough in trying to make a tactical combat game and wound up with some half-aborted mix of D&D tabletop and D&D vidya?

R: 3 / I: 0 / P: 15 [R] [G] [-]

What setup do you have to play your tabletop games? Got a cool custom table, a normal table? Use physical tiles/terrain or use some good old graph paper? Post it here.

Currently my group plays on the floor with a dry erase battlemap and some 1 inch magnets. but im hoping to change that with a 40 inch tv some plexiglass and a IKEA ottoman with modular wooden armrests. It will also let whoever is GM use a couch instead of sitting on the carpet.

R: 1 / I: 0 / P: 15 [R] [G] [-]

Any of the Old Breed left?

I'm ridiculously new to DnD, and have no experience with any other tabletop games. So I have to ask, how many of you have been playing for multiple decades?

I'm talking like 30+ years.

Are there any of the old breed around?

R: 26 / I: 5 / P: 15 [R] [G] [-]

Is there a game where you play cops in a supernatural universe?

R: 62 / I: 15 / P: 15 [R] [G] [-]


What kind of professions do you give your characters? Dodges like "mercenary" don't count.

Journalist is pretty common in superhero games, but not anywhere else. It could work pretty well in most sci-fi (Publicly expose the megacorp/empire while you beat up their agents). Accountant is a really underused one, both in /tg/ and fiction in general (Among heroes I can't think of anyone beyond Iceman and Owen Pitt, and Iceman as a CPA is a relatively recent thing.) and is useful both for explaining how party finances are accurate, covert if need be, and (more importantly) being able to check the bad guy's financials after the group steals them.

R: 37 / I: 16 / P: 15 [R] [G] [-]

Imperial Cult Generator: Imperial Theology Thread Secondus

The Emperor of Mankind is the Light and the Way, and all his actions are for the benefit of mankind, which is his people. The Emperor is God and God is the Emperor, so it is taught in the Lectio Divinitatus, and above all things, the Emperor will protect…

On the Day of Affirmation it is the custom to light a candle, small and sweetly scented, and while it burns to silently think on those days so long ago. For a few minutes every year the whole universe of mankind falls silent and bends its mind to one purpose - billions of billions of souls drawn together in memory of the Great Confessor.

As I have been called to the holy work, so now I will call others to me.

The idea itself is simple, but will of course require a good number of tables to execute. My proposal is this: An Imperial Cult Generator.

But anon, you say, isn't the Imperial Church pretty much just a supersized Catholicism with a different focus? Well yes, but the thing is, it's been made abundantly clear throughout lore from all sides that the Imperial Cult has variations and sects all over the length and breadth of the Imperium. Some worlds may have the Emperor as the all-seeing Sky-Father, with Primarchs and/or Saints as His lesser deities. Others may have Him as a serene King of Heavenly Law, where keeping in accordance with a state of self-annihilation is the ideal in reaching to His perfect state. Still more see Him as an Arbiter of the Dead and the Watcher of the Hunt. Or he may be the Prophet of Mankind's Destiny, to which all great men pay tribute and all the worlds are bound body and soul. Subtler kinds exist too, stressing His martial aspect, or the sacrifice of the Golden Throne, or even how he is neither dead nor living, but eternally between.

The point is, the Imperial Cult can be many things, the only constant is that the Emperor is the highest figure. This table would make it easier to get into how a region, planet, system, sub-sector, or even sector differs from the baseline Imperial Church outside (and sometimes even inside) the Sector Capital Basilica. What quirks they've got going, how their style of worship works, what Saints they venerate (which natural includes some sub-tables for generating them), and the rest.

We have some ideas, some guides to follow, and even a couple tables, but our work has only just begun.

Resources so far include Faith & Coin, Blood of Martyrs, the Dark Heresy Planet Generator ( http://www.4shared.com/office/ChYv34s6/Dark_Heresy_Planet_Generator_v.html / http://www.darkreign.org/downloads/11-05-2013/expanded-star-system-generator ), and http://suptg.thisisnotatrueending.com/archive/4744902/ , an old cult generator from happier days at Half/tg/.

Thread #1 - https://archive.fo/lpMIi

Reposting the introduction from that thread because I'm tired.

R: 28 / I: 8 / P: 15 [R] [G] [-]

How do I learn to roleplay? Specifically, how do I get into the mind of a character who is not me with personality traits different from my own, and convey them in text? How do I find the exact words my character would say, in a spontaneous manner?

I exclusively roleplay in online text-only campaigns. My characters have a minimum of three personality traits that I keep visible on a card. Whenever I as a player have nothing in particular to say, but I feel pressured to speak because everyone else is speaking, I need to think "What would a [trait 1], [trait 2], [trait 3] person say about this?", and by then the in-character conversation has moved on. My character is constantly replying to other characters' lines of dialogue that were said several minutes ago. Trying to keep up is really mentally exhausting for me to the point of being not fun, and just speaking less is not an option because my last group kicked me out for being too quiet. I wasn't playing a character with a developed and consistent enough personality to their liking.

I've played games that don't require pre-written personality traits, as well as taken the advice to "just say the first thing that pops into your head", but it led to inconsistent, borderline metagaming characters, who just reflected my out-of-character thoughts at the time, desperately begging for PC-to-PC conversations to end so we could advance the plot. A developed and consistent personality never formed through this method.

This is about speech, not actions. What my character DOES is usually simple enough because there are only a handful of options that aren't suicidal. What my character SAYS is difficult for me. Of course I can get by when I want to suggest a course of action, or I feel my character agrees or disagrees with someone, but those are short sentences and far between. This is NOT a matter of saying LITERALLY NOTHING versus saying SOMETHING, it is a matter of how much I say compared to how much the other players say. They are able to speak in-character more frequently, more extensively, and in a manner that conveys their characters' personality traits. I would take 15 to 20 minutes to produce the same quality and quantity of dialogue that flows from them in seconds.

YES, I AM AWARE OF THE SINGLE WORD ANSWER "PRACTICE", but it's never *just* practice, it's necessarily in a real game. Any time I am playing the game, it requires other people who are taking the time to play it with me and can kick me out if I haven't said anything in-character in a while. I have no choice but to play with other players, and that's not "practice", it's real and it has consequences. I have clocked in over 400 hours of tabletop RPGs on Roll20 alone, probably over 500 in total. I still have no idea how personality traits correlate to speech. The gap between "what would I say in this situation" and "what would a different person say in this situation" is too wide and I get lost in it. If the solution is really just "practice" and absolutely nothing else, then please tell me precisely HOW MANY MORE HOURS OF PRACTICE.

I am not able to simply "pretend to be someone else" because I do not know a single person or fictional character well enough to make up lines of dialogue for them on the fly. When I watch a TV show, I couldn't guess which personality traits each character has unless they explicitly name their traits, let alone predict what the exact words out of their mouth will be.

If it seems like I'm ignoring advice, it's because nearly all the advice I've been given so far falls into three categories: one, things I'm fundamentally incapable of comprehending such as "just turn off your brain bro", two, things I have already done such as "talk to the other players about it", three, things that are disproportionately time-consuming when I just want to play a GAME for five hours a week such as "study psychology". And yes, there is such a thing as roleplaying wrong, because THEY KICKED ME OUT, so I can't relax knowing that it's always a test.

R: 12 / I: 5 / P: 15 [R] [G] [-]

The Fade Tabletop 2e!

So, it's been a long couple months but The Fade Tabletop 2nd Edition has finally released out into the wild for people to pick up and play. For those of you interested, definitely check it out! And I can answer questions about it in this thread. I know I'm not always good at product descriptions, so answering questions from people is usually better. Anyways, here's the links and hope you guys check it out!



R: 53 / I: 15 / P: 15 [R] [G] [-]

Card Games

I didn't see a thread for card games, specifically the kind that aren't run by twenty-something betas keen on betraying their own fanbases (non-collectibles, in other words), so I figured I'd strike up one, myself.

Any stories? I find they make good warm-ups for game nights, if they aren't the centre of attention. Blackjack, Solitaire, Scopa, or even Old Maid. Personally, I'm trying to get into the real tarot scene, but I've found it really hard to explain something even as complex as bridge to most normalfags.

Have a hastily-coded webm for your troubles.

R: 18 / I: 2 / P: 15 [R] [G] [-]

Any Sylvaneth players?

So my friends all picked up some 'start collecting' boxes of 40k and AoS. I ended up picking up a box for Sylvaneth that comes with a Treelord Ancient, Branchwych and 16 Dryads. I'm looking at the warscrolls and compared to Wood Elves it seems like Sylvaneth are the launch era Necrons of fantasy warhammer now. Not many models so lots of repeating units.

I've heard a lot of folks saying a wildwood is mandatory but £54 for 3 small patches of trees is steep when it was £50 for all these figures alone. Would it be better just getting some outcasts and a Drycha or another starter box for son of druthu and more dryads?

I've also seen across the board NuWarhammer lacks in ranged so maybe some wild hunt archers?

I know its not that popular because its TREESTREESTREES: the army but anyone play them and have any advice to a tomb kings fag going with ent fuckers this time around?

R: 57 / I: 32 / P: 15 [R] [G] [-]

OVA Capeshit

tl;dr - I'm running a superhero campaign for my friends using OVA, because I want to run some OVA and I don't want to bother with the autism of other cpaeshit systems. I'm looking to get input and ideas from other anons that will make the setting more fun and entertaining but having you fa/tg/uys design heroes and characters in the world. Also, I want to get more people interested in OVA.

There was another anon who was interested in maybe starting up a shared capeshit universe designed by /tg/, so maybe this can be that setting, or maybe not. Either way, it's something to do if you want to pitch ideas, roll up characters for fun, or homebrew some new content to better adapt OVA to work with capeshit.

Read up on OVA here >>288229

get the PDF here #!UY1g0ZzT!H63v-kUKiewmrCTzJV6J1aIiz-lcVTwGVTByb5IefYQ (It’s really not that long. Maybe just read it yourself)

R: 9 / I: 7 / P: 16 [R] [G] [-]

Basing your Models

Im putting together a Khornate warband and I was going with a Scythian/Germanic feel with them fluff-wise and with some green stuff additions. However I've never properly based before (just some cheap urban landscape stuff for dark eldar a while ago ) so I wanted to know if any anons had info on good, cheap basing for models, especially something looking a little like pic related, the idea being central asian steppes around the bronze age.