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Winner of the 80rd Attention-Hungry Games
/otter/ - Otter For Your Soul

May 2019 - 8chan Transparency Report
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Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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Manga Thread: Come Over To My House And Eat My Sister Edition

Back by unpopular demand: Another goddamned thread for talking about Filipino Pop-up books.


Previous Thread >>406939


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MTG/Magic Omnithread

One thread for all the formats.

old bread: >>414145

>Comprehensive Rules




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Sci-fi General

How much handwavium magic in the guise of science do you find acceptable in your Science Fiction RPGs?

What setting agnostic systems out there do you recommend for far future science fiction?

Why is the predominant Sci-fi settings all licensed works when medieval fantasy isn't?

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Meta-Thread: Bad PR Edition

It's that time again. Time for more complaining, internet drama, and if the mood is right, we might even talk about /tg/.

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Expandable/Living Card Games

A thread for discussing living card games, that is, all card games that use fixed distribution release schemes as opposed to the classic randomized distribution. This means the player always knows exactly what he's getting in each expansion, which also usually includes complete playsets of each card.

FFG's various versions are the most well-known, but I'm sure there must be others out there. I only know Plaid Hat Games has done a few, but I don't know much about them other than the fact that the company was made by a former Heroscape designer/the guy who owned Heroscapers.

L5R is pretty fun, I'm enjoying the Dragon jank. Or I would be, but I haven't played recently. I guess it's too complicated for my friends or something.

Technically, the phrase Living Card Game is trademarked by FFG, those goddamn hang-wringing semites.

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PDF Share Thread =The aMAYzing MAYhem, at the end of MAY=

May, May go away

Come again another day

Sharers want to share

May, May go away

Last Thread:




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2019 Summer Infinity Cup


The Infinity Cup is returning once again, and 8chan's boards will be fighting it out on the pitch to claim divegrass supremacy. As a board that has participated in the Cup at one point or another in its history, you are invited to the reveal stream for 2019 Summer edition of the Cup. On Saturday June 22nd, at 3 PM EDT/7 PM UTC, on cytu.be/r/8cup I'll be giving you guys an early look at the Cup's 5th edition, which will include revamped aesthetics, team stadiums and other quality of life improvements I've figured out how to do in PES 17. Hopefully this will get anons back on board with the Cup, considering it has struggled mightily since its 2nd incarnation.

So how is it going to go down? I'll be staging a couple of exhibition matches between teams using their rosters from the last Cup, and we'll shitpost our merry way through the stream. Once the stream ends, entries will be open for the Cup, and boards can start putting together/editing their rosters and kits. Entries will close in early July, the field will be determined, and the Group Draw will take place approximately a week before the Cup kicks off in August. I'm also hoping to possibly introduce managers for the Cup, although I'm still working out the details to keep this from devolving into a namefag dick measuring contest. I hope you all will tune in, and in case you aren't caught up on your board's history, I've provided some links below to get you caught up:





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How's it going?

I want to hear about the games you are playing and running, /tg/.

Tell me about the last session you played. How are things going? Are you planning or preparing to play in any new campaigns? Have you been trying to learn any new games? Have you played any board games recently? War games? Card games?

If none of the above apply, what the hell have you been up to?

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Politics Thread: Surprise Gangrape Edition

>GM banned after adding gangrape scenario in event



Don't know if these type of threads really work here, but I was wondering if anyone had additional info on this, and the general /tg/ opinion of these types of things.

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Opinions on contrast paints?

I've seen some neat but pretty mixed results. Personally i think i'd use them most for GW poxwalkers or ghouls or something but i'm looking at the oranges and flesh tones for skin and hair for Malifaux and some blues could pull off aged denim quite well i think.

But more importantly i want to see models using normal paint done on a wraithbone primer. Its no secret Corax White is trash and i would love to see a nice replacement for it.

Have you used them yet? what do you think?

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Mute Characters

Do you allow them? Do you have certain stipulations on them? Have you played as one? What difficulties did you encounter from the gm/player side of things, and what did you observe about the playstyle?

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What do you like or dislike about card games like magic

So I am thinking of making a card game like magic but before I invest I want to know what to avoid.

Any anons that used to play magic, what did you like or dislike about it?

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QTDDTOT: Bunny Rabit Dice Edition

This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>383878

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Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

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Ayy lmao we made a character sheet or something

So, like 2 to 4 years ago we all made a wonderful bunch of character sheets. I printed one out because I wanted to keep it forever, but an earthquake caused coffee to spill on it. This was the alaskan earthquake of 2018 if anyone wonders.

On a longshot, anyone got the original? Anyone have others? Anyone wanna make a new one with blackjack and hookers?

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If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


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Favorite melee weapon

What's your fave weapon for when you have to get up close & personal? Knives, swords, spears, clubs?

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40K General n°22: Chaos Approved Edition

Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

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Third Annual Drow Smut Thread

The last thread's in autosage and these are a tradition at this point, so here's the new one. Feel free to add any drow related smut, as long as it's not something that belongs in /chaos/, because dicks do not belong on women.

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Chess puzzles (simple)

White's Move: Mate in 2

Rebuilding a newer (hopefully stronger) chess puzzle thread,

Enjoy! & Happy Mayday.

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/tg/ Drawthread - I Have No Idea What the OP Template Looks Like Edition

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards





Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.


Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General in-depth talk about ways to improve and being an artist

CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials

FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students

Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork

Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting

Level Up Sessions: Livestreams and talks with professional artists

Booru and Delivery Archive


This is the closest thing we have to archive every delivery safely in a centralized area.

Participation here would be greatly appreciated.

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How would you design a system so that modern(ish) guns are


>fast shooting

>makes manual operated firearms differ from semi-auto

>makes full power cartridge not the always answer

>handles location damage

>handles suppressive fire

>fast and fun


I was thinking

>each character has 3 actions per 6 second turn that can be used to do whatever

>manual firearms need to use one of those actions to operate the firearm if they don't have a specific bonus that negates it (call it "Mad Minute")

>each firearm has a "recoil" value that is added as an attack penalty for future attacks this turn

>it's not strictly "recoil" but all things that disrupt sight picture (so manually operated firearms have a high one) and various things can reduce the penalty and even make it negative (the ability to lead followup shots with something low recoil)

>if a firearm's minimum strength is not met, recoil value increases

As for lethality and location damage

>each character has a relatively low damage threshold and if they suffer damage above it they suffer wounds that decrease performance (ala Saga Edition)

>if a wound is generated a random roll determines where on the body it is, with a bias towards torso, and what kind of penalties are suffered (the default assumption is that a character aims at whatever is convenient in the firefight)

>double (ect.) the threshold inflicts multiple wounds

>aimed shots lets you trade a to-hit penalty for lowering the effective threshold of a target and lets you skip the random roll for determining which body part was damaged

>enough wounds to torso or head is instant death

For suppressive fire, just use Mutants and Masterminds system where you can use full auto to force enemies in an area to either take a penalty or eat an attack.

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Warcraft RPG/Setting Thread: Forsaken Edition

>Big source of pdfs for RPG


>Big source of overall lore


Thread Debate: How would YOU reboot the setting?

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Malifaux 3rd Edition announced

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.



>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"


The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."

>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."


>Mcmourning no longer in Guild faction, ressurectionist only

>Nicodem removed

>Tara no longer ressurectionist, pure Outcasts

>Jacob Lynch no longer neverborn, pure Ten Thunders

>Collodi removed

>Marcus now Neverborn as well as Arcanist

>Hoffman now pure arcanist

>Jack Daw now Ressurectionist as well as outcast

>Misaki no longer outcast, pure Ten Thunders

>Lucas McCabe no longer guild, pure Ten Thunders

>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.

>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"

>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"

>"less abilities and models for less bloat"

>"beta testing with players now"

So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.

But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.

What do you think?

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Star Wars

Newbie GM here, thinking on a Star Wars campaign at some point.

Whats the best way to prep for storytelling in such a game?

Any dos and donts as a GM?

Additionally, what are some good rules of thumb for keeping things loose and not being a slave to canon when working with established universes?

R: 6 / I: 0 / P: 2 [R] [G] [-]

History card game idea

My working name for it is Strife and Glory atm.

My idea of the game is that you dont draw cards but instead have a "warboard" where at the top you have a (in)famous leader from history be he Oda Nobunaga, Charlemagne or Darius the Second. Then you would be their general.

You have a board full of your cards facing you. You are not allowed to touch it unless you are to play the card on the opposite side of the Warboard

3 ways of winning.

1. Opponent runs out of cards (represents resources and ideas

2. They run out of Morale (represents peoples belief in ideas and ability to win)

3. They run out of life (represents population)

Their would be the following types of cards:





Great Acts (like you liberated a foreign nation or made a great medicine)

Tech advancement

Leader specific cards (Hitler would have Blitzkrieg. Allows for multiple maneuevers until opponent has X tech advancements)

There could be card packs for each types.

Their would at the bottom of each card that would give a little info.

Their would be cards unique to each civilization.

So George Washington and Roosevelt would have unique cards as indivisual rulers but also share some American cards.

Their could be different "Eras" of play for varying levels of technology. Otherwise card names and soldier types could just be faceless numbers so that we could have Charlemagne duking it out with Julius Caesar.

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Plot hooks

Post plot hooks here. Mostly some side-adventures because derailing the entire campaign is bad.

PCs enter the monstrous mushroom kingdom.


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D&D 3.5 vs 5e

Which one is better? Or rather what are the systems strengths and weaknesses and which game is better suited for a certain kind of campaign.

R: 25 / I: 15 / P: 3 [R] [G] [-]

Wrestlemania 35/G1 Supercard invite

Games that are traditional, I knew you'd come !

Once again, your good battle bruvas at /wooo/ invite you once again for our 5th annual Wrestlemania viewing party, but this time we have 2 BIG SHOWS on the schedule: WM35 and New Japan Pro Wrestling and ROH's G1 Supercard

2 days, 2 shows, even more room for an absolute disaster !


Live from the shithole known as New Jersey on Sunday, April 7 at 5.30pm ET/2.30pm PT (10.30pm in bongland) at the MetLife Stadium, watch on the WWE Network or any of the sites listed below

This year's card include:











This crap and so much more !


Live from Madison Square Garden in Jew York City, Jew York. on saturday April 6 at 7:30 p.m. ET, watch on NJPW World or any of the sites listed below

The show's card includes:








And much more !

You can shitpost here or join us on >>>/wooo/ 8chan's premiere wrestling board











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All-Purpose Elf Thread

Elves. Know them. Love them. Whichever you are talk about them.

How should they be? How should they not be? Best versions? Worst versions?

You can include plenty of elves. That includes the likes of sidhe/fair folk/whatever.

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Infinity thread

Lets talk about Infinity and how Adriana is the best faction

R: 195 / I: 84 / P: 3 [R] [G] [-]

Snake snatch ruins everything

Impending divorce (or worse) at work Pathfinder group, not sure how best to handle things or escape the blast radius...

>monthly Pathfinder game with coworkers and wives, even some other family

>close knit, calm, chill, enjoyable game that a coworker's wife runs

>Coworker (we'll call him Dave) and his wife (Blob) have issues

>BAD issues related to Blob's weight, poor health, refusal to work out or change her diet

>wasn't like this before, got into tabletop and her health declined as she got absorbed in making these games for us

>Dave's self-esteem is critically low like he made Charisma his dump stat, only reason he stays with her really

>All of Dave's characters are the opposite, wish fulfillment and shit

>Blob, as DM, makes a lot of "homely" shall we say women in her game

>spends time describing how the rural communities we visit are not filled with attractive women because they work hard labor in the dirt and don't have makeup and gain weight to protect themselves against famine, all fairly believable stuff

>nobles are also fat though because they can afford to be fat, ugly but hide it with makeup

>monsters are ugly too, there are no attractive people in this campaign who are not PCs

>finally, after years, Blob introduces an attractive Naga (Yuanti? Not sure, snake person) NPC because Naga are supposed to be seductive and shit, describes her as being very hot because its part of a poorly concealed plot to seduce a party member

>Dave takes the bait like his testicles would explode if he didn't

>Blob is unsettled with his fervor but continues unabated

>Dave's charming Rogue character obviously attempts to fuck the snake

>Dave's character is married in game but he says the Naga is so hot he'll do it anyways as a promiscuous rogue that he is

>Blob is MORE visibly upset, continues on like a champion

>"I'll ask for a Will check for you to resist her wiles and remain faithful."

>"I don't resist and willingly fail it."

>she spends a second thinking and then says she wants to cut to black and move to other party members who are elsewhere in town doing things

>ends up just calling it quits because we hit our time and said she'd get to it later because Dave is making jokes about it now and how much he's going to fuck up that scale pussy

Everything is tense but relatively okay after that until I have a computer issue because I think I've fucked up my motherboard installing a new GPU into it and Dave is the resident computer hardware guy...

>go over to see Dave after he agrees to help

>meet him, looks exhausted and haggard, kids are in the back room playing games but I can tell they're not super into it, something is wrong

>ask him point blank if he's in a position to help me or if he needs help

>"Well, Blob about killed the kids."

>woah, woah, woah, fucking BOLD statement to make

>"Susie was grabbed by some man off the street, like some nightmare shit, and Blob tried to chase after him but couldn't because she's so fat. Susie got away and ran to the cops, I had to pick her up from there and hear that my wife is in the ER because her heart couldn't handle her running for the first time in years like that. My wife failed to save her, Susie saved herself. She could've died or worse..."

>fuck man thats wild, not sure how to handle it, he's said his piece and wants to move on right now, destress a bit from things, working a computer is relaxing so thats why he offered even in this situation

>try to let him help as best he can, my problem is sorted out, stay a bit and drink, leave

>everything seems okay, Susie isn't too traumatized (she's young enough to bounce back) but Dave is less elastic

>actively resents his wife for being "useless" all month until the next game

The next months' session ends up being a complete trainwreck, predictably.

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Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

R: 44 / I: 9 / P: 3 [R] [G] [-]

Contrast is a Shit

Got ahold of this shit early and just going to preemptively warn everyone of citadel’s latest scam.

Contrast paint was marketed for noobies however the paint itself is just high pigmented oil wash. You are supposed to paint it on in one thick coat which is the marketing excuse to say its for beginners and if you move it around at all the shit streaks.

You cannot paint while this shit is on either. You literally have to sit for an hour while it dries before you can paint over it. Also it stains models like no tomorrow so if you have the desire to paint an army like the brazen claws or do some designs like harlequin checkers or Iron Warriors hazard stripes stay away.

This paint is fucking horrid and I really encourage you all to stay away from it.

R: 5 / I: 0 / P: 3 [R] [G] [-]

Fatal 2 : 2


Fatal the 2nd edition. The new project to make FATAL into a playable game...kind-of...maybe...

R: 247 / I: 93 / P: 3 [R] [G] [-]

OSR General

Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.

>Trove- http://pastebin.com/QWyBuJxd

>Tools & Resources- http://pastebin.com/KKeE3etp

>Old School Blogs- http://pastebin.com/ZwUBVq8L

>Thread Questions

1 - What was your first OSR game?

2 - What do you enjoy about OSR games?

3- Do you have any homebrew content for OSR games and, if so, will you share?

R: 290 / I: 115 / P: 3 [R] [G] [-]

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

R: 26 / I: 7 / P: 3 [R] [G] [-]

Fantasy & Science Fiction Books

We had a thread for fantasy & science fiction books once before, and now we do again.

To get this ball rolling, I greatly enjoyed the Chronicles of the Black Company, specifically the parts set in the Empire / featuring Croaker as the protagonist. Not as much a fan of the later ones; they felt like they veered away from military fantasy. Any similar books or series out there?

Also, proprs to Brandon Sanderson for creating a fantasy world (Roshar) that feels new and unique while actually being well-crafted, logical, and coherent, not just a bunch of random shit cooked up to be different.

R: 18 / I: 7 / P: 3 [R] [G] [-]

Games of Thrones & its ilk

Has anyone played a proper political rpg where the characters govern & rule? I'm interested in how long it lasted as most people seem to prefer the murder-hobo route.

R: 17 / I: 5 / P: 3 [R] [G] [-]

One shot games for the Halloween Season

So i have friends who i have started to get more into tabletop, not been 'that guy' and friend-hostage'd them mind you they genuinely are asking and getting interested. Thanks to shadespire being an amazing gateway game i suppose.

But its halloween season coming around and as well as watching horror movies and replaying shit like Resident Evil like we do every year this year they are asking about /tg/ related stuff.

Be it board games or rpgs whats a good one shot game? Theres board games like Betrayal and House on the Hill, homebrew games like Dread and maybe even the demo's for stuff like Prometheus or Hunter.

What do you consider a fun spooky game for an evening of play to get beginners into tabletop during the halloween season?

R: 300 / I: 147 / P: 3 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 27 / I: 5 / P: 3 [R] [G] [-]


As someone who is going to gm sometime soon, Im curious about how the rest of you (or your gm] did companions.

Whats the best balance between npcs and players?

Do you allow your players to control their companions during combat?

How attached should a gm allow themselves to get?

Is the dreaded DMPC ever justifiable?

R: 1 / I: 1 / P: 4 [R] [G] [-]

Mutagens, Mutations and Mutation Tables

Good 'old fashioned "Get touched with this green stuff and it's gonna mutate and burn like hell".

Rather annoyingly, I don't see many mechanics for random mutations or mutagenic exposure in Tabletop Games. Annoyingly, even TMNT&OS lacks it. And the other half of the time, they have all the undesirable outcomes as things you can roll.

I don't think I've seen a system where you're guaranteed to get something beneficial and then has you roll for a side effect.

What's your opinion on mutations as a gameplay element?

R: 423 / I: 1474 / P: 4 [R] [G] [-]

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

R: 7 / I: 1 / P: 4 [R] [G] [-]

Dragon Blood/Dragon Heart Use

Alright /tg/, somewhat new player here, looking for some ideas on what I could do with an item.

My character, a level 6 Dragonborn Paladin, has a vial of dragon blood and a dragon's heart, both of which were obtained from a young green dragon (Lost Mines of Phandelver). My character lives in Neverwinter, but is going on an adventure for the CoS campaign.

Point is, I was wondering, what use could I have for a vial of dragon blood and a dragon heart? I was thinking I could have someone forge them into a shield or armor to make them even stronger, but would that work?

Thoughts? Advice?

R: 15 / I: 9 / P: 4 [R] [G] [-]

Dragon General

Is a Chrome Dragon considered a Metallic one or a Chromatic one?

Are there Metallic x Chromatic dragon hybrids in general DnD canon?

Suggested Dragon character builds and feats.

Personal stories and remarkable campaign events.

General Dragon discussion (preferably e3.5 but all media and franchises welcome per OP) and dragon-related QTDDTOT containment .

R: 172 / I: 134 / P: 4 [R] [G] [-]

webm thread

/tg/ webm thread for webm and webm accessories.

If you were offered a devil egg would you accept it?

R: 53 / I: 233 / P: 4 [R] [G] [-]

Scenery Art Thread

Good ol' fashioned scenery and landscape thread.

Post your favorites. Make requests. Talk about places you'd like to go.

R: 57 / I: 20 / P: 4 [R] [G] [-]

Underwater Technology and Civilizations

I am curious how other people handle a species that would be an obligate underwater civilization. Whether or not amphibious methods of respiration would be allowed.

I would always assume that technology would be almost 100% biology-based. Structures would be nearly as alive as the individuals that live in them. Vehicles, if someone could call them that, would essentially be as large organisms with copious levels of 'internal space" either bred into them or carved out of mostly hollow sections of their form. Armor and weaponry would be much below what could be made on the surface, although with an amphibious set of lungs there could be assumed settlements on coastal territories and marshlands. What the society would lack in outright technological firepower, they would make up in selectively bred (or outright modified) species of aquatic organism which would quite literally add mythological style beasts such as Kraken to their ranks. Raids upon ships would be a common sight in attempts to steal or safehold precious materials such as metals and textiles (ultimately rare objects where plants are small animals and there lies an extreme difficulty creating a forge).

I would like to assume that a solely aquatic civilization would "grow" houses in an organic, rapid-growth coral species however setting aside titanic creature bones would probably be easier to obtain. Whale bone would be a precious resource for all forms of construction and weaponcraft. I would assume that all armor would be from other living organisms as well, remains from enormous abyssal crustaceans to act as plate or some form of treatment to shark hide.

What are some creative concepts you have come up with?

R: 45 / I: 7 / P: 4 [R] [G] [-]

Ed Greenwood's (Magical) Forgotten Realms

>just found out about Song Dragons

>all-female dragons who shapeshift into attractive women

>seduce human men to reproduce

>gain wealth by fucking evil men and killing them after they're in the will

>could fail and be killed/mind controlled before they off him

Post the fucked up shit Ed Greenwood has put in Forgotten Realms canon. A reliable source for the shit that is claimed to be in Ed Greenwood's contract (everything he says is canon, they must publish X material by him a year) when selling the setting to TSR would also be nice too.

R: 41 / I: 38 / P: 4 [R] [G] [-]

How to into DM

>want to run a game

Okay, world building seems cool. I'll do that.

>what about theology

>what about politics

>what about economy

>what about guilds

Holy fuck this is overwhelming! I'll just run a campaign setting instead.

Forgotten Realms seems cool.

>holy fuck this is a lot to remember

>where is Waterdeep again

>ummm was it mystra or midnight

>is it Zhentil or Zhentarim

How the fuck do people run games successfully without constantly fucking things up? Maybe I am just too retarded. It seems like you need to be an epic level wizard to even approach it, yet I know literal autistic spergs who can do it like it's the easiest thing in the world. They're not good at it by any means, but they can make it happen without getting impossibly trapped in the minutiae.

R: 46 / I: 19 / P: 4 [R] [G] [-]

Combat in campaigns, using history as a muse.

The setting, the story, the goals and the challenges are always the easy part for me. I tend to design campaigns that are very "sandbox" in nature, with some basic ideas, a few specific challenges I'd like to give the players and a general progression of the world events as the campaign goes along. The only thing I always struggle with is making good combat scenarios.

So here I am, day dreaming at work, and the idea occurs to me that maybe I can use irl military training concepts as a basis for my combat scenarios (current and historical).

Anyone try this before? Any good resources out there for this stuff? I'm talking about community stuff that adapts these to tabletop or old manuals from history that lay out these basic concepts for drill instructors to train their troops. Any good books that detail the tactics used by squads in history?

>2nd Pic related, maps and details to get the imagination going.

This will be an Only War campaign, which is why I'm looking at more modern battles and tactics, but I'm also interested in historical, more traditional small unit tactics for the next Fantasy campaign I run.

I'm more interested in small skirmish type stuff you'd see in your typical group campaign, but large scale battle ideas are also important for communicating scale and scope in a story.

R: 10 / I: 2 / P: 4 [R] [G] [-]

Dark Heresy

hey /tg/

i need ideas for missions for a Dark heresy campaign that my TTRPG group has elected me to run due to the fact that i know more 40k then the rest of them.

i have a overall plot im mind and i have made a subsector for the purpose of the campaign.

but im haveing trouble comming up mission ideas for the team to do

the overall plot is a major ``peasant´´ upriseing/revolt supported by a major noble house that will try to use it to take power, and they are spured on by Eldar infiltrators whom want to use the revolt as a distraction to sabotage/destroy a titan facility on the main Hiveworld

when the campaign begins the upriseing be in the process of gathering support.

R: 495 / I: 192 / P: 4 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 12 / I: 5 / P: 4 [R] [G] [-]


So this game is finally available, and affordable, outside of Murrca. Having a mean hankering for a mech game thats not dead, and having kaiju and the toei vibe included this caught my attention.

Trouble is Privateer Press has a rocky reputation. They behave like the pre CEO switch over Games Workshop without the money and market to support it, there are rumours the company is in trouble after massive higher up brain drain and they have a very anti FLGS mentality and support outside the US for their other games doesn't exist at all. The Grymkin for Hordes for example never got a restock outside America. Ever.

So while i see the kaiju, b movie saucers and Megas XLR looking mechs and know friends who are interested the publisher really makes me wary about putting the money down. Especially if EU support will dry up with no comment by PP like their other titles.

Anyone else tried it? can you recommend it?

R: 50 / I: 13 / P: 4 [R] [G] [-]


I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.

Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.

When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.

We then tested with higher and more varied pokémon and still found out that damage was out of control.

A doubt then emerged, what if the WHOLE system is unbalanced in this way?

Sure, damage can be homebrewed but what about other skills?

What about optimization?

And all that sort of junk.

So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.

I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.

Left without many choices, I decide to come here to my turf and ask you this question.

Which one is better?


Is there any better system for a pokémon game?

R: 295 / I: 84 / P: 4 [R] [G] [-]

Game Master Thread

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

R: 23 / I: 7 / P: 5 [R] [G] [-]

WOD General - Spooky Scary Skeletons Edition

Geist 2e corebook dropped a while ago. Enjoy, comment, critique, compare with 1e, talk about other WOD-related topics, etc.

Download link: https://mega.nz/#!tkUzlKxI!Sc4fShYfCEUCaLm4l0yLUWovJTLO7bHuinpfWrrD52s

R: 158 / I: 22 / P: 5 [R] [G] [-]

ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

R: 24 / I: 5 / P: 5 [R] [G] [-]

Thinking of leaving a group, want some feedback

So I signed up and started playing the D&D 5e module Rise of Tiamat online using roll20 and discord with a bunch of rando's I never met before, is sometimes fun and get to meet new people. The party consists of a Tabaxi warlock, Kobold Barbarian, Human Cleric of Death, Half-Orc Fighter (my main gripe) and myself a Dwarven paladin.

I'm thinking of leaving because It has gotten to the stage where the Half-Orc even speaking annoys me, the GM seems to have unintentionally made him more of a focus over the party. With the most recent event making me feel like leaving despite enjoying the rest of the party.

To start of on the list of shit that this guy does that annoys me we go back to the first 5 mins of the campaign. The party arrives at a town being attacked by a cult and a dragon, we fly into action and help save the family. After combat the half-orc goes first and starts looting and then instantly engages in conversation with the family without letting anyone else speak, after which tabaxi looks over the town by getting a vantage point and me and the cleric patch everyone up while talking about our best options. Now the half-orc spent around 4 mins looting and talking with the family while no more than 2 mins had past for everyone else talking about what they where doing, the half-orc interrupts us saying how we can't waste time talking and most move forward. I scoff the guy off and continue talking till we make our plan and move.

Fast forward, half-orc is more of a cunt at other opportunities but nothing note worthy. The party is at the mill and needs to clear out of cultists for the guards to protect else wise the village will have no food and die within a few days, if they survive the attack. Tabaxi and Cleric guard the entrance while myself and the kobold head inside, the Half-orc without telling anyone sneaks off by himself around the back. Conflict quickly kicks off and the kobold gets turned into a pin cushion, I toss her out the door for the cleric to attend to and hold the door way. The fight goes on, me, the cleric and Tabaxi are doing work while our kobold is mostly mauling one guy due to bad rolls. The Half-orc gets caught, dies and bleeds out as we have no clue where he is. The GM after a few turns announces that he is alive again, with a pillar of flame surrounding him and at full health. We finish of the guy, Half-Orc wants attention for coming back from the dead, none of us saw it, none of us cared.

Fast forward to confrontation with the dragon in the keep, Half-Orc tries to get into a one on one conversation but the dragon gets bored of him and acknowledges the rest of the party to the half-orcs dismay. Shit goes down, dragon flies away, nothing too bad except the player wants to move forward while me, the Tabaxi and the Kobold are having a funny bit about the kobold robbing a little girl of her bike as it was on the ground.

Fast forward one of the generals from the cults is willing to release some prisoners if any one person can beat him on a one on one fight, should note there is a large number of other cultists gathered about, we all are in agreement but as you guessed the Half-orc goes first. The general does a breath attack that nearly one shots from full health the Tabaxi and also knocks out the cleric, I was out of the way and healed them back up. The half-orc went down but got back up again in a pillar of flame with a level of exhaustion. Single level. He continues to fight, goes down again and comes back up with 3 levels of exhaustion. Half-Orc convinces general to fist fight, which he agrees to but just before punching him down a third time says that was good, lets the prisoners go and have him and his cultist buddies leave.

R: 0 / I: 0 / P: 5 [R] [G] [-]

Judge Dredd RPG

Judge Dredd and the Worlds of 2000AD kickstarter was in September and the book released in March. Publisher is EN Publishing, so obligatory

> EN Worlds a shit

Uses the W.O.I.N. system which seems to be trying to sell itself as a less autistic flavor of GURPS. Looking through the Judge Dredd quickstart the basic rules mechanic is d6 dice pools of attributes + skills vs. difficulty number or opposed roll. Characters get a few extra abilities called exploits, with the pre-gens including ones like creating homemade explosives, extra melee attacks on adjacent opponents at a negative. Psi-Judges get points to spend for their powers which refill the next day.

So thoughts on this, /tg/? Have any anons played it? Not sure how it stacks up to the previous games only going by the quickstart guide, but it looks like something I could try out with my group.

R: 0 / I: 0 / P: 5 [R] [G] [-]

Miniature Recasters

Those of you who used to post on Half/tg/ may recall the occasional "Based Chinaman" thread, wherein people discussed the products of a certain class of dog-eating entrepreneur. (And more importantly the method by which you could contact aformentioned Bugman)

Ive heard accessing quality recasts is far easier nowadays, but I have little knowledge of which recasters are both cheap, and relatively high quality.

Basically this is a thread for people to discuss their acquisitions, and to share their suppliers. (I wish to have cheap Skaven for a project)

R: 37 / I: 47 / P: 5 [R] [G] [-]

Book Reading Thread: Tsundoku Edition

Previous Thread: >>288229 --- http://archive.is/udUkg

Tsundoku: acquiring reading materials but letting them pile up in one's home without reading them

The Reading Threads exist to encourage the reading of more RPG systems and rulesets, especially ones that you own books for, both to put them to use, and to learn them for your own betterment. The more systems you know, the better off you will be as a player and GM. You might learn ways to run games more effectively, or just as easily find a system that is a trainwreck, but by reading it, you are able to accurately articulate your complaints with it.

How to Participate: Make sure that no other Anon is currently reading a book in the thread before starting, so as not to make things confusing. It helps if you read the book by yourself before coming to the thread to give it a 'live' read. Be sure to share a PDF so others can read along. Once you begin reading, it is advised that you supply page numbers and screenshots. The easiest way to get screenshots, if you are using a Windows OS, is to open the snipping tool and capturing the sections and images you wish to share. Taking a snip and then pasting in the text box will add the snip as a clipboard image on 8chan. Otherwise, the process of reading for these threads should involve giving your thoughts and impressions of the book. Think about the formatting of the book, the quality of the art, the clarity of the rules, the arrangement and organization of the book overall.

Recommendations, thoughts, and any aid you can offer is appreciated and encouraged.

R: 346 / I: 116 / P: 5 [R] [G] [-]

Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

R: 99 / I: 11 / P: 5 [R] [G] [-]

Women in tabletop

Since the cuckchan mods are being faggots, let's take this here.

What's your experience with 'fairer' sex in the /tg/-related communities? Do you support keeping your group all-male and having good entertainment, or would you allow third rate thots in for a slim chance to score an already ravaged pussy and ruin existing friendships?

R: 53 / I: 16 / P: 5 [R] [G] [-]

Go Thread

Since we've been so impolitely driven out of the Chess Thread. Here is a new thread for Go.

I started playing about 2 years ago, but bob in and out of Go frenzies and burnout breaks that last months. As such I'm only about 21-18 kyu. I have a physical board but no one to play with, so I normally play on OGS. How long have you guys been playing? Where do you play normally? Post boards and books! I might occasionally post Go puzzles too, just to spite the chessfags who closed their borders to us.

Let's not make the Tengen joke again. It's been old for thousands of years

R: 326 / I: 23 / P: 5 [R] [G] [-]

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

R: 3 / I: 2 / P: 5 [R] [G] [-]

Help with my next session

Hey /tg/. I am the DM for my group of players. We started playing Shadowrun under a different GM, but eventually I ended up becoming a GM for an alternate game that is a western using modified Shadowrun rules. It is an alternate history, where the North lost the Civil War, England invaded and conquered New England, and the Republic of Texas and the Confederacy broke off with the Republic of Texas controlling everything west of the Mississippi while the Confederacy itself controls what is east of the Mississippi. The game takes place in Cheyenne, and the only safe way to Cheyenne is through the Union Pacific Railroad Company. Thanks to the actions of my players during session 0, the railroad west of Cheyenne was destroyed and the Indian shamans cast a spell to make it so that no more railroads could be built.

Currently my players are going to be heading into the North to try and meet with the Pawnee tribe to find out who help them destroy the railroad (only one of the two characters who destroyed the rail road is still alive, the rest were killed in the battle before the he destroyed it,)

I'm trying to think of a challenge that will get them out of nowhere. I'm considering making it so that it will be very difficult to survive in the frozen tundra of Montana in the middle of winter, and they are possibly going to get snowed in since again, it's mid-winter when they decide to go shut off on this journey.

The characters we have are as follows

Chaise Elijah Vapeur - Human Australian outlaw and explosives expert

Nalhatin - Navajo Dwarf Pinkerton Agent and Indian Tracker

Sheamus O'Malley - Irish Ork thug

Hades Black - Escaped slave and voodoo magician

What could be challenging for this group I have? I would like some ideas for what to hit my players with this sunday.

R: 31 / I: 125 / P: 5 [R] [G] [-]

Scenery Thread

Old thread got ruined by the rollback, so a new one is needed. Post pretty pictures of far off and fantastical places, make requests, discuss questionable architecture, and fill out your wallpaper folder.

R: 174 / I: 46 / P: 5 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

R: 158 / I: 746 / P: 5 [R] [G] [-]

Character Art Thread

We need a new thread, I'll start with some basic stuff I have in no particular order, that I probably got from the last thread. It's hard to keep track of all the stuff I got.

R: 189 / I: 67 / P: 5 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 4 / I: 3 / P: 6 [R] [G] [-]

Your battletech lance

Been getting into Battletech and was curious what lances people here play

"year/era/rules level:

(Your forces here)"

3039/succession wars/introductory:





R: 78 / I: 69 / P: 6 [R] [G] [-]

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

R: 2 / I: 1 / P: 6 [R] [G] [-]

Using 3rd parties and 3d printing for dead games

So a while back i was at Warhammer World for its open day and had a brief chat with some of the specialist game dudes. I asked if Battlefleet Gothic was ever coming back and got a very firm "it would take us dropping support for two existing titles for two years, so no its probably not happening for years if ever" and while thats a shame considering GW could milk some of that X Wing money as its bleeding players. But it did get me thinking about the alternatives.

In this case Battlefleet Gothic, for the zoomers born after this game died, was a Warhammer 40k set Spaceship combat game. Effectively a skirmish game with a very different look and flavour. Instead of a hero and some goons it was a capital ship, its heavier cruisers and its smaller fast attack vessels. It was a fun game but never really got a big audience and the heavy blocks of metal on tiny balancing poles didn't do it any favours for the casual enthusiast at a time when GW's metal kits often required pinning, filling and in some cases grinding to fit together properly.

But we live in the age where even the Chinaman fears the 3D printer putting out a scanned and cleaned up model as a light, cheaply made resin chunk that no longer looks like a stack of wafers as printing quality as improved to say nothing of traditional 3rd party recastings.

It made me look into sites like etsy, ebay and other more specialist locations online to see what games that were dead like BFG, Inquisitor, Mordheim and the like just to use some GW examples were in fact easy to get into now that this market exists.

Turns out its pretty varied but in some cases pretty simple. For example you can find recasts or 3d printed copies of the battlefleet gothic core box for around £30 online, meanwhile live supported titles from companies like Privateer Press are around £100 for a dozen models in stuff like Monsterpocalypse so you could actually find the rulebook and tokens online -or also have tokens made this way- and for the price of a box of units in 40k or AoS end up having a full game to play with friends. To say nothing of fan made expansions, factions and fun new ruletypes.

Have you ever personally looked into this stuff? we always see /tg/ anons wax about missing some dead game when it seems easier than ever to revive it at your local FLGS with friends. Have you ever looked into it yourself? did it end well or nothing more than malformed lumps on a shelf that remain unused?

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Retarded Player Character Deaths

Sup /tg/. One of the people at my table died while trying to pull off a harebrained scheme to discover the location of a magic item. Also, dumb character death thread in general.

>D&D 5e run on Storm King's Thunder

>Our DM asks players what magic items player's want to eventually receive because the whole group, including him, are relatively new to D&D

>That and he's just lazy

>One of our players wanted the Wand of Wonder

>A bit of info on his character

>Half-elf wild magic sorcerer in his mid to late hundreds named Sir Brimsley Duffledord III

>Usually portrayed as a senile old man, a spell slinging version of Rick Sanchez, or both

>Wanted to get his hands on the Wand of Wonder so he could get even more lolsorandumb magic on top of his wild magic

>The party reaches Luskin while pursuing the dwarven criminal Forky McFuckface or whatever his name was

>DM mentions that while we're in the market place there, we see several fancily hooded men interspersed among the crowd

>Look like the kind of guys who would know a lot about magic; archmages or some shit

>Brimsley decides to test this by shouting at the top of his lungs "Everyone who isn't an archmage is super gay!"

>Everyone in the crowd except for the hooded fellows seems offended

>Archmage detected.wav

>This is where Brimsley comes up with his brilliant plan

>He approaches the archmage and uses persuasion to convince the archmage he's a woman and seduce him

>Bear in mind his character is an old ass man who's made no attempt to alter his appearance, no polymorph or disguises or anything

>Archmage somehow is convinced

>They go off to a private room to fuck

>DM says that the archmage is gonna top

>Brimsley's player objects because he doesn't want to take it in the ass

>DM reminds him that he's pretending to be a woman and that it wouldn't make sense for him to top

>Brimsley says fuck that and casts thunderwave

>Archmage is now pissed off and upcasts magic missile at 9th level, summoning 12 darts but leaving them hovering in the air pointed at him

>"You've made a terrible decision messing with me, but I'll give you a chance to live if you stand down."

>"lolnope, where's the Wand of Wonders?"

>Exchange goes back and forth with the archmage saying he'd spare Brimsley and tell him if the wand is if they can just finish

>DM practically going "Dude, this is fucking high level archmage. He will kill you."

>"Don't care, thunderwave again."

>All 12 missiles hit Brimsley and there's no one there to stabilize him, so he dies

>Not as planned.jpg

>His player gets annonyed at the rest of us for not doing anything

>Even though none of the other PCs would have followed them from the market street to the fuck chamber

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Elder Scrolls: Call to Arms/General Elder Scrolls Bread

>Elder Scrolls skirmish wargame announced

<it's all fucking Skyrim

Goddamn it, Todd.

Also, other Elder Scrolls related conversation.

There's also a Fallout skirmish game, but who the hell cares.

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Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

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PDF Share Thread =The Spring of our Discontent=

Yay! it's April, yadda, yadda,share, yadda yadda, fun, yadda, yadda, spring.

Last thread:




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Anyone here larp-ed before? How did it go? How dressed up were you?

Visiting a medieval faire makes me want to try a LARPG


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Fantasy Craft General Thread

The post pajeet/404 spam-bombing edition

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy



Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


To get things started: How does it feel to know Spellbound is never coming out?

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Final Fantasy Tabletop RPG

Hey /tg/ i was thinking; why is there not any official FF tabletop game. It is perfect for it. It could have its own unique world amd job system. Some sort of cross between 5 and 7 jobs system.

How would you guys craft a setting for it and what wluld the crunch of it be like? Traditional DND stats or something else more unique.

Would there be secondary stats and skills?

I was thinking we could homebrew our own unofficial one as well. I found one online but it is just a 3rd edition copy paste

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Nechronica: The Long, Long Epilogue

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:https://nechronica.miraheze.org/wiki/File:Nechronica.pdf

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

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China-based RPG -- What System?

I've been running a dnd 5e campaign for my friends here in china that takes place during the Ming Dynasty.

While the west has tolken, canterberry tales, and whatever Appendix N material that the classic Gygaxian dnd is based on, china also has a very rich history of fantasy fiction such as Jouney to the West, Water Margin, the Classic of Tricks (骗经), and Romance of the Three Kingdoms. Whenever I'm reading these there's always a great setup for an encounter in a campaign. There's poisoned yellow wine, magical chinese medicine, fornicating buddhist priests, clever battle maneuvers, bold tales of fighting monsters, etc. It's all already there in shenmo and wuxia fiction.

As students of chinese we are all familiar with these settings and themes and it goes pretty well. In our game, we had a monk that was secretly an alcohol-dependant rogue, who took on the disguise to solicit donations and sympathy. We traveled to the forest to rescue a fat fire-breathing hermit monk in the woods so he could make an NPC some of his famous hot-pot, and travelled to a town where shengshengs were being preyed on for their meat (which allows one to run faster if eaten) by a local medicine tycoon among other things. The setting fits so well with tabletop role-playing I want to write up a sourcebook and introduce this to my friends and others back home, and there's enough interest in the country nowadays in the US for an audience I think.

The problem I'm running into now is fitting this into 5e or another system. While I'm up for writing a short book that creates the setting, some monsters, and an adventure or two, but creating a whole new system would be a lot of work. The races have no map to Chinese mythology, the classes have a little connection but needs work (druids - daoist priests, paladins - fighting for a court, monk - typical wuxia wukong sort of thing, fighters/rangers - martial classes, warlocks - channeling ancestors Confucian-style?, etc.) The combat rules and spells seem OK, but messing around with the classes/races would be difficult.

So I want to know from you guys (especially since the other chan's tg won't let me post on the china ip range or behind by vpns) if you have any thoughts? Is there any easily digestible setting that is a bit more culture-agnostic, that people familiar with pathfinder or dnd would be able to grok? Additionally, is there any rpgs already that cover this theme well? And if you're curious about this setting or want to pick my brain about this setting, just ask!

R: 15 / I: 2 / P: 6 [R] [G] [-]

Aspiring to Professionalism

Hey fa/tg/uys. Originally I was planning on posting this in the homebrew general, but after thinking on it I figured it was probably worth it's own thread. I think this subject is probably relevant to other members of this board as it is to myself, and also important to think on given recent happenings with payment processors.

So I've been developing several tabletop games, all of which are coming along very well. Two of them I intend to talk to publishers in the industry about, while the other two I intended to post online on my own website, with some form of donation/subscription-payment system attached. My priority has been with the latter. Problem is, Patreon's gone full retard and the payment processors are protecting them by cutting off competition. I don't think I need to go into details, I'm sure almost everyone here is well informed.

Essentially throughout this past month, I've gone through these stages:

> "I'm willing to disagree with Patreon for the sake of business, as long as staff ideology doesn't impact the platform too much."

> "I cannot work with Patreon on the grounds of them being both unreliable and immoral, I'll either use Subscribestar or Paypal."

> "Paypal pulled out of Subscribestar, so I should open this thing called Stripe."

> "Nevermind, Stripe has AIDS and now Subscribestar is null."

> Rubin and Peterson's alternative doesn't seem reliable enough to wait on yet.

It seems like every time it becomes necessary to find new ground to stand on, the new ground gets pulled out from under creators' feet. I've been researching crypto-currency and also planned on setting up a P.O. box for accepting orders and donations via check. However, I'm wary that most people who might otherwise support my business would be reluctant or unable to do so through either of these means.

I've toyed with the idea of shifting my priorities towards the more market-oriented games that I would be pitching to publishers. It's probably a more reliable route to take, especially right now. The main reasons that this has been a secondary consideration are:

1) My friends in the vidya industry are bound by contract so any independent developments they work on become property of the company they work for. In the case I might find myself entering similar situations with tabletop, I'd like to have my self-published work secure.

2) My card game, which essentially relies on being free-to-print due to multiple design factors (both principle and mechanical), has so far tested amazingly. I really think I have something golden here.

However, I recognize the biggest priority shouldn't be with any one of these games in particular, but rather with making the total body of works itself viable. For this reason, my approach is in a sort of nebulous formative state. I don't want to be lost in that for too long. I recognize that there are routes that can be taken, but all of them seem to be either laden with AIDS or severely limiting.

So my question and focus-of-topic is this: How do we turn our hobby into a career? Is there anyone else here trying to find out how to navigate similar issues? Any related questions or concerns anyone here has? Anyone with experience have advice?

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Non-pozzed wargaming

What wargames and companies are worth supporting these days? We know all the bad ones so what's some good ones?

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Regional rules in wargaming

Flicking through the last few issues of White Dwarf after yet another soft revamp of the magazine i've noticed a specific section that i found interesting from an art perspective and thats 'realm customisation'.

On paper its taking the base Age of Sigmar armies and depending on which realm you want your army to be from it has slightly different rules and the books were offering tips to customise/kitbash your models to fit the theme.

Now it seems safe to say AoS isn't popular here but what do you think of the idea of 'my army is from X so it looks different and has slightly different rules' like this?

Games like 40k in particular seem like this idea would be a very neat idea to break up the monotony of lists and theres been "my army comes from X forge world or Y hive" headcanon since forever, but what if this idea was brought to it in terms of gameplay? and are there any other wargames that do this kind of thing where origins dictate two of the same race/army being different like this?

R: 60 / I: 20 / P: 7 [R] [G] [-]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder


>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff


>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

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Multi-dimensional/Autistic Chess Thread

Is there literally any way to play 3D chess against an AI or with some level of computer assistance for legal moves? The closest thing I found was an Android app for the Star Trek variant but I'm interested in games more similar to traditional chess (or 4-player chess).

R: 316 / I: 1209 / P: 7 [R] [G] [-]

Character Art Thread

It's been a long while since we've had one of these. Why not share some of the new stuff you've added to your folder, anon?

R: 155 / I: 224 / P: 7 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

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Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

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Downtime and Staying Engaged

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

R: 202 / I: 98 / P: 7 [R] [G] [-]


The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

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Writing Narrative Themes in RPG Campaigns

I'm currently running a D&D campaign that's in its early stages, next session is session 10.

Though the PC's don't know it yet, the main antagonist for the campaign is a god who was tricked into betraying the other gods during their war with the titans, and for his betrayal he was imprisoned in a plane outside of space and forced to watch the ramifications of his actions for all time. He has been imprisoned for eons and eons, cursed with immortality, and his goal is to destroy the Wheel of Time (the meta-natural axis upon which all of space and time turn) to essentially end time and space forever so he can finally fucking die.

After watching the cycles of the universe turn for eons and eons, the BBEG wants to put it to an end. Infinite lifetimes of suffering is too much even for a god to bear upon his heart. Though he is imprisoned outside of space, after enough time he has been able to pry open the bars a little bit and finally managed to try and tug and manipulate the material plane (which is essentially the outer layer of the Wheel of Time, the plane in which it rests is at its very center and can only be accessed through the material plane). His goal is to create as much inter-planar traffic as he can by manipulating the conditions upon the plane, creating mass death, warfare, grand summonings and magic, disrupting the flow of magic through the material plane, etc. to wear down the planar barriers between the planes, hopefully causing them to evaporate and the planar defense around the Wheel of Time erased so he can be free of his prison and have access to the Wheel to destroy it.

This brings me to the narrative theme of the campaign- cycles. Every major faction and player in the story has goals that are summarized in "ending the cycle". The ancom dwarves want to end the cycle of oppression by nobility and tradition and faith upon the peoeple. The Duke of the city they are going to wants to end the cycles of political conflict within the city and the constant cycle of war between the city-state and the tribes of orcs to the south. The Champion of Bane who leads the united orc horde on their march north wants to the end the cycle of war between them. Each faction that has a goal like this has used, or will use the exact phrase "end the cycle" when talking to the PC's, and each one has a gambit of their own in trying to do so. And each faction like this is being manipulated by agents of the BBEG towards this goal. NPC's semi-frequently refer to patterns, cycles, and wheels in their sayings, describing their goals, etc.

Every tavern or inn the PC's have come to or will come to has had or will have a name related to weavings, wheels and mills. E.g. Weaver's Wish, Wheelwright's Rest, Broken Quern, etc. The puzzles and dungeons the PC's are going to encounter will often reflect cyclical themes- the water cycle, cycles of history, life and death, etc.

>pic related, symbol of the BBEG

I'm trying to find a way to make it noticeable to the more perceptive players. Some of them have begun to notice some of these and the sense of mystery has started to build.

Have you played in campaigns that the GM had written a narrative theme into?

Did the GM do it effectively or clunkily?

Have you written narrative themes into your campaigns in similar ways?

What do you think is the best way to incorporate thematic narrative elements into your campaign?

General feedback, thoughts and opinions or ideas to themes in RPG campaigns, implementing them, etc.?

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/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

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Better Ships and Sailors for RP

As a professional seafarer, I find that the ships and sailors used in gaming are bad

Very bad

Rather than cringe and ridicule, I thought I might put together a primer for Dms/Gms, game designers, and fantasy writers could use as a quick reference to get things right

I’m not trying to write an 800 page tome but something of a cook book to get the spirit and the flavor down

I’ve worked on everything from nuclear powered ships when I was in the navy to sailing ships as a volunteer

So what do you guys think?

Is it worth doing?

What would you want covered?

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Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

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Magical Realm thread: Enter the Dragon Edition

&gt;&gt;290196 has hit the bump limit, so it's time for the next thread.Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

R: 174 / I: 66 / P: 7 [R] [G] [-]

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

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Politics thread : BO is a jew edition

Old one is auto saging.

What's going on in the world of poz? Did WOTCs ruin your deck by forcing you to play a tranny? Is Will Wheaton whining no one wants to play Nigger quest? Did you meet a faggot using his own jizz as a life counter? Post it here.

R: 314 / I: 85 / P: 7 [R] [G] [-]

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

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Magic Constructed omni-thread

One thread for all the formats.

Comprehensive Rules




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Chess puzzles (easy)

Black to play

S Schweber vs Spassky

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see pic

How would you run a Goosebumps-inspired game?

>100 character 100 characters 100 characters 100 characters

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What would you say regarding pic related? Agree or disagree? Why?

source: http://archive.is/DWFbJ

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Games Workshop to bring back Tomb Kings

As another fucking stormcast chamber

Soooo more rustle than the Brettonians being Ghouls or less?

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Tabletop maps

I bullied some coworkers into dnd with me and they enjoyed the babies-first module. I want to ditch 1" square stuff printed onto paper and want to get a reusable mat instead. Or do I? Are the tilesets better? What do you guys recommend?

R: 76 / I: 19 / P: 8 [R] [G] [-]

What Can Magic Not Do?

>Magic’s limits are often as important as the capabilities

>—at least, they are for making things interesting.

>Consider Unknown Armies. (It’s another game I worked on.)

>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.

>One of the principal ones is this: Magick cannot override human will. It just can’t.

>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.

>Only you choose.

>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.

>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?

>When you’re building a game, see if you can identify magic uses that are poison to your central


>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.

REIGN, p. 149

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System Wars

Release you inner autist/shill and fight over your preferred system here

>Favorite stoyfagging game

World of Darkness/Storyteller. More than just an excuse to argue with your gm over wether your underwater basket weaving skill applies to this test like FATE. Doesn't use proprietary dice like Edge of the Empire/GENYSIS. Has some interesting setting if you purge the poz or go back far enough. And its just fun imho

>Favorite crunch

GURPS. Enough said.

>Favorite Class-Based

Fantasy Craft. Game is well designed and balanced for what its trying to accomplish. Provides a variety of interesting classes and races. Has some interesting mechanics which are ultimately optional since its a "toolbox/choose what works for you." game.

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Tips for a New GM

So in a few nights I will be a GM fir the first time, ever. I'm actually quite nervous about fucking up.

The system is Delta Green. Fell in love with it ever since I played the first time. Couldnt find enough people to play regularly so I'm managing my own with a bunch of strangers on Roll20.

Any veterans have tips for a fresh GM? DG specifically? How do you keep tension, or know when/where to drop clues the players might need? I have prep notes that fill up 2 pages, but I still feel like it won't be enough and i'll stumble around for details.

R: 27 / I: 12 / P: 8 [R] [G] [-]

I thought you fags were joking about the whole chaos slippery slope thing

>friend is warhammer secondary (DoW fag)

>because he's kind of a /pol/ack, keeps making muh emperor jokes

>I'm eldar alligned so I throw a few turkroach on a throne jokes his way

>he gets autistically defensive

>disappears from society for a week

>comes back

>claims to have read the books and that I was right, the emperor is a gay atheist that wanted to become a chaos god

>this isn't how it was supposed to go

>keeps talking about how horus was right, chaos is humanity's greatest potential, the emperor supressed religion despite gods being real and that proves that he's against humanity growing by calling on the ruinous powers

>goes on to claiming that nurgle is actually a jesus figure

>a while later comes to movie night smelling weird

>politely inquire

>"I actually stopped showering to please nurgle"

>literally his words


R: 1 / I: 0 / P: 8 [R] [G] [-]

Horror RPGs/Settings

Let's talk about RPG games and/or settings what fall squarely into the horror genre. Call of Cthulhu, All Flesh Must Be Eaten, Urban Shadows... All are welcome here.

R: 15 / I: 2 / P: 8 [R] [G] [-]

Within the Ring of Fire thread


Wanted to see if there was any interest or even awareness of this game here.

>One of my favorite rulesets that kind of sits at a midpoint between d20 and GURPS with a good bit of a crunch for a story game

<Too many name changes for standard rpg nomenclature (flametender instead of gamemaster, catalyst instead of player character).

>The setting is very imaginative and there is a wide variety of new species and reimagined classics.

<In fact there's too much info a lot of the time including culture, currency, who they will or wont fuck, etc. In fact this forces players a lot of the time to only play a select handful of species in a group as many species have a kill on sight policy with other species.

>The system has some pretty good expansion content going into the nature of divine/arcane magic as well as a great big manual of monsters and player character species.


R: 189 / I: 43 / P: 8 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 3 / I: 1 / P: 8 [R] [G] [-]

Play By (E)Mail Games

What are some good PBEM/PBM games and what are some good communities for playing them?

I only learned about the genre from Dominions (a flawed yet extremely in-depth wargame) but I'm extremely interested in the idea of open-ended, human-moderated PBM/PBEM games.

R: 47 / I: 24 / P: 9 [R] [G] [-]

Wild West Games

Why aren't there more RPGs set in the Old West? It seems like such an obvious setting for a tabletop game.

R: 52 / I: 16 / P: 9 [R] [G] [-]

Adventurer's Guild

I know it's pretty videogame-loike but I think about including an adventurer's guild in my next "campaign". We are mostly just doing single adventures anyways and the players constantly change.

Seems like a guild could be a good place for them to get missions with out the preparation part taking too long.

Has anybody ever used a place like that in a game?

R: 60 / I: 48 / P: 9 [R] [G] [-]

Board Game Recommendation

I'm looking to add to my collection of board games, but I'm not sure what to get, tell me your absolute favorite(s). I'm not exactly picky about what kind of game it is. I already have Betrayal, Pandemic, Specter Ops, Mysterium, Scythe, and Tales of Arabian Knights.

R: 10 / I: 3 / P: 9 [R] [G] [-]

Apocalyptic horror survival

Hry /tg/, what game system would be best for playing alternative apocalypse scenarios? Like say if all the water that evaporates from earth goes away mysteriously, a small nation that gets such a thick an avalanche of rocks and dirt that they start running out of food and water to survive, aliens programing toys a mind of there own to systematically kill off all humans, a wizard that accidentally cause everyone in the 1st world to switch their geographic location with people in the 3rd world at random?

R: 130 / I: 172 / P: 9 [R] [G] [-]

Has anyone played or is Playing F.A.T.A.L

Has anyone played or is Playing F.A.T.A.L or interested in Playing

R: 465 / I: 668 / P: 9 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 18 / I: 2 / P: 9 [R] [G] [-]

Monsters And Other Childish Things

A game about odd children and the inhuman horrors from Beyond that love them.

To get this thread started, what tone do you prefer your campaign to have? What level of awareness of the supernatural? Did the veil of secrecy shatter at some point? How did the characters take it?

R: 21 / I: 2 / P: 9 [R] [G] [-]

Prewritten adventures

What are your favorite pre-written adventures anon?

Any good superhero ones? Only ones I know of are the only Marvel modules that expected you to play as existing heroes (I've got no idea why someone published an RPG so repulsed by the idea of using custom characters) and Emerald City Knights.

R: 521 / I: 167 / P: 9 [R] [G] [-]

Politics Thread: The Pozzening

>Want to get back into wargaming

>Find very few companies that aren't pozzed to shit

>Like the looks of Kings of War

>Go check out the forum on Dakka Dakka as everything else is on facebook

>See a topic on making armies more varied

>Entire thread devolves into faggotry because of a furry

BO Edit: Congrats, your thread has been chosen!

Old Thread >>390219


R: 9 / I: 7 / P: 9 [R] [G] [-]

Campaign structure advice

I'm running a 5e game for some friends I haven't seen in years and I decided to do a war setting where they have to go around consolidating power.

Problem is, they are really pinching me for details and for a level of detail I don't have, but want to aspire to. They are currently fighting some goblins and forest critters, but i want one of the high points to be taking over a settlement.

Where do I even begin with that? What is considered a win condition? How do I stop it from becoming a blood bath and innocent npcs getting the sharp end of a stick?

R: 419 / I: 108 / P: 9 [R] [G] [-]

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


R: 19 / I: 12 / P: 9 [R] [G] [-]

Let's Talk About Fatigue

Any kind of power - muscular, technological, or supernatural - is interesting insofar as it can run into limits. Fatigue is a natural limit for muscular power, but most games don't bother tracking the muscular stamina necessary to swing a sword.

When you start throwing magic around, it's easy to say that magic is limited by some special resource, normally called "mana." But when magic can draw on the energy used for technology, then you can start converting between fatigue, mana, and kilowatts.

R: 28 / I: 7 / P: 9 [R] [G] [-]

Nippon analogs

There's a shit ton of these in /tg/ stuff. What do you think were the best done? Any with novel concepts beyond just ripping the country and its folklore?

Kara-Tur's Kozakura and Wa are probably the original. Barely got an update in 3E and hasn't been mentioned (beyond being foreign lands) since. Had some nice adventures.

Legend of Five Rings and Bushido are entirely based in such a setting. I sadly have not really played either. What's the best version of either? Are the settings for them any good?

R: 27 / I: 2 / P: 9 [R] [G] [-]

Where the good libre VTs at?

>Roll20 and MapTool cucked to all fuck

>MapTool is also java based

>too poor for fantasy grounds

>tfw no good extensible libre virtual tabletop

>tfw you want to make one, but don't know where to start

R: 25 / I: 6 / P: 9 [R] [G] [-]

How to deal with disruptive Charisma characters

Hey /tg/. I'm GMing my first campaign, a homebrew alternate history weird western using modified Shadowrun rules. So far, everybody in the group I game with has loved it, to the point that the GM of the game we've been playing is considering ending his game, so we can play the game I'm running more than once every two weeks.

However, the GM also tends to be 'that guy' when he isn't running a game. When i first told him I was going to be running some sort of game, he told me he would make a high charisma based character and "fuck your setting into the dirt".

And so, when I started with a two player one-off game, my first time running a game ever, he made a character with charisma skills so high, he was able to hit his charisma limit, and tried insisting that meant his character got what he wanted.

At first I tolerated it, since it was mildly amusing - He conviced the other player that the job of robbing a train wasn't good enough, and ended up managing to blow up the railroad just before the train went over a gorge. While that did fuck up the setting, it also allowed me to diverge from real history in a way I wanted to. However, he didn't stop there, and he began to take over the town I had set the game in (Laramie), insisting that since he had rolled his limit, and his limit was higher than the average dicepool of the people in Laramie, that he would be able to convince them to sign over their buisnesses to him by using fancy words and talking around them in circles.

By the time I managed to put a stop to it, he had taken over 80% of the town, missing only the blacksmith (who he tried to seduce the wife of infront of him, and was chased off with a shotgun), and the bank (who was owned by a jewish guy, and refused to shake the native american snake oil salesman's hand, and thus avoided being pricked with a needle filled with some sort of drug.).

He said he's going to do it again when he joins the full game itself. How do I damage control a Charisma based 'that guy'?

R: 101 / I: 69 / P: 10 [R] [G] [-]

Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

R: 26 / I: 6 / P: 10 [R] [G] [-]

VTMB 5ed - more cancer, old editions were better

I'll start off this thread with a low note, due to the fact old thread is bump locked. I'll start dumping core books and visual AIDS for anyone brave enough to hold back their rage


I'll spare the Social Justice and /v/ related shit, because tranny shills from Chronicles of Darkness will shit on any /tg/ related thread and will praise nu-White Wolf to hell and back.

That being said, enjoy the rage, will upload superior 3rd editions later

https://a.cockfile.com/UHN1ox.7z - 5ed books

R: 200 / I: 43 / P: 10 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 30 / I: 9 / P: 10 [R] [G] [-]

Military Strategy

What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.

R: 550 / I: 52 / P: 10 [R] [G] [-]

PDF Share Thread =The March of time=

March days return with their covert light,

and huge fish swim through the sky,

vague earthly vapours progress in secret,

things slip to silence one by one.

Through fortuity, at this crisis of errant skies,

you reunite the lives of the sea to that of fire,

grey lurchings of the ship of winter

to the form that love carved in the guitar...

...Enough of that, let's get with the sharing!!

Last thread:




R: 11 / I: 2 / P: 10 [R] [G] [-]

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.


R: 30 / I: 15 / P: 10 [R] [G] [-]

Shithead party stories.

tfw you spend 60-70ish hours beginning to flesh out a setting, commission an artist out of pocket and provide literally everything your players need only to have 75% of the party cancel last minute on the first scheduled session. I am so fucking angry right now.

R: 92 / I: 52 / P: 10 [R] [G] [-]

NaNoWriMo & NaGaDeMon 2018

November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.

The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.

Discuss ideas, request feedback, encourage one another, and get writan'

R: 518 / I: 164 / P: 10 [R] [G] [-]

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


R: 10 / I: 1 / P: 10 [R] [G] [-]

Space Wolves are trash

Alright faggots, I am going to state a fact modern Space Wolves are bland as fuck with unoriginal and ugly fucking sculpts.


>Covered in unnecessary wolf pelts and wolf tails

>Gone are the days of viking aesthetic, now a Space Wolf is just a Space Marine with frost/wolf weaponry

>Pug faced CAD nightmares of Wulfen

>Flying santa sleigh


>Chapter is nearly whiped out by Thousand Sons

>Get bailed out by Rawbutt Jellyman

>Forced to accept Primaris Marines who disregard the customs of their chapter, long fangs and wolf scouts going extinct

I don’t know how GW fucked the noble savage thing so royally. Now the White Scars hold closer to the noble savage image that Space Wolves were supposed to represent. Meanwhile the Wolves are just furries.

The current existing characters will be killed off in exchange for new Primaris characters with maybe one space wolf Character like Ragnar or Logan being rebirthed as Primaris. Kiss Njal good bye because you know he is going to be killed off.

R: 18 / I: 9 / P: 10 [R] [G] [-]

I hate running out of spells, or, how Batman resembles Ars Magica

I am inclined to develop super-powered campaigns, because dungeon crawl RPGs are tainted with some widespread cultural conventions.

1. If you have magic, make sure that it can run out of ammo.

2. If you have magic, start the wizard with a max of one good spell. Make him blow his load early, and don't give him a chance to recover his magic so that he can be sidelined for most of the play session.

3. if the wizard wants more than one spell, give them out only at higher levels. That way, the wizard's showboating is dependent on the group getting together every week for a few months so that people can level up.

It gets to the point where every player character has to start out on par with the X-Men or else there will not be anything but boring dungeon-crawling, trap checking, and battles of attrition.

Of course, magic is not interesting unless there are things that magic cannot do, and that applies to superpowers as well. Superman is (IMHO) much more boring than Batman because Superman can skip to the most efficient answer - heat vision, frost breath, flying, super-strength - and he never gets hurt unless you whack him with Kryptonite. Batman, on the other hand, never seems to run out of stamina, willpower, dirty tricks, and hidden knowledge. Batman's plot armor is probably even more powerful than Superman's invincibility. The thing about Batman is that the writers pretend that his super-luck, super-skill, and super-everything has some grounding in physical reality. Thus Batman stories have to be written with the theme that Batman's gimmicks are not supernatural. Reading the fantasy of super-science is the interesting part.

In practical RPG terms, Ars Magica does something similar with its Aristotelian pseudo-science. Ars Magica doesn't allow players to skip to the most efficient solution - they have to justify it in terms of misspelled Latin pseudo-Aristotelian science. However, Ars Magica does suggest that magic costs stamina, so you do run out of spells every day - but the game is paced on seasons, so a day of spell-casting is a small part of playtime.

Mage: the Ascension might be a workable way to do this. Unfortunately, even though I *think* that I got Mage to work perfectly circa 1993, the White Wolf playerbase is more cancerous than most groups of gamers, and I don't know whether my Mage storytelling sucked or was awesome or both sucked and was awesome at the same time. The advantage of Mage was that I could recruit lots of players because White Wolf was popular in 1993.

Now, I could preach that GURPS Thaumatology is the perfect set of magic rules, but that is only half-true. GURPS Thaumatology is a rule creation kit. It is not a set of playable rules, it is a set of guidelines that can show the GM how to design a set of playable rules. To make the game work, you need a theme. Furthermore, you need extensive playtesting, and I cannot recruit many GURPS players.

So here I am - I think that I know how to design magic rules that allow players to cast unlimited spells without ever running out of ammo. I think that my GM experience has allowed me to transcend the painful AD&D failures that shaped me. But I can only run games rarely, for small groups, so I will never know whether my designs are really good or just fantasy heartbreakers.

R: 43 / I: 11 / P: 10 [R] [G] [-]

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 2 / I: 0 / P: 10 [R] [G] [-]

Getting back in the game

So, I overcame some harsh burnout recently. For the longest time, I didn't want to play anything. But, I feel like I'm ready to jump back in, but I haven't quite made the plunge. I've played tons of shit (D&D, GURPS, WoD, BRP/CoC, Savage, Palladium, Traveler), so I'm no stranger to games. Any pointers for regaining my love of the hobby?

R: 348 / I: 141 / P: 10 [R] [G] [-]

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

R: 473 / I: 113 / P: 10 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 18 / I: 16 / P: 11 [R] [G] [-]

Non-collectable card games

Any card game you can play with a single or multiple set of cards.

Poker, blackjack, 358, Piquet, Rummy and the list goes on and on.

Durak is one of my personal favorites. Basically you have to lose your own cards as fast as you can. Cheating is explicitly allowed and to some degree encouraged. Eating sunflower seeds, drinking Vodka and swearing is too.


R: 0 / I: 0 / P: 11 [R] [G] [-]

The Fade Tabletop 2e - Content Suggestions

Hello. I'm looking for suggestions for more content to add to my system, wanted to know if anyone had anything they wanted to throw my way in terms of suggestions.

The system is a d10 keep-based system similar to Legend of the Five Rings, and the setting is a dark fantasy / science fantasy hybrid. So far it allows for some pretty good customization for what it's worth, but I'm looking for more options to add to the roster. More species, archetypes for classes, feats, monsters, and so on.

I tend to draw from real life mythology for a lot of the content in the game - cryptids and folkore are one of the big drives in terms of theme. Let me know if anyone has suggestions for me.


R: 18 / I: 7 / P: 11 [R] [G] [-]

PnP and modular tiles

Hey /tg/. I have recently started running a campaign IRL with people who had never played before, and I've found that printed modular tiles and 2d miniatures really help sell the whole hobby to newcomers. However, there is a huge problem I've ran into - how the fuck do I clip together my printed modular tiles.

Of course, the first thing that comes to mind is interlocking them puzzle-style. But unfortunately, the tiles I use do not have this feature. Right now I just lay em out on the table, and it's really wonky, and one accidental sweep of the hand could send the whole dungeon flying.

I've tried using various clips, but it looks stupid at best and takes fucking forever to properly add new pieces without heavily disturbing the old ones.

Any ideas would be appreciated. I just know there must be a simple and glaringly obvious solution I am missing. So far, all I've got is making tiny clear plastic strips with tiny magnets on either side, and using them to sandwich tiles together, but it would require a lot of these magnets, which I have not that many of.

Also, general PnP thread, I guess.

R: 74 / I: 23 / P: 11 [R] [G] [-]

What new faction would you want introduced in 40K

Honestly I think that the most fascinating faction with by far the most potential would be a small remenant of DAOT humanity that survived the age of strife completely intact and advanced even farther over the past 15,000 years that equal or surpass Necron levels of tech(Hell DOAT ships were already Necron tier with fucking time manipuating black hole cannons). There's so much you could do with this and it would change things massivly. Due to the fucking Celastrus Maledictum, Nids, Necrons and how fucked everything is it would force the Imperium to ally with them instead of the standard great crusade era policy of reuniting lost human civilizatons. You could have an incrediblly interesting relationship where the 2 powers would have to work together knowing that the Imperium is going to try to forcefully integrate the DOAT humans in the future if peace is ever achieved. You'd have the mechanicus absolutely flip their shit demanding their STC's and you could make things insanely interesting if you decided to have the DOAT still use men of iron that never rebelled. You'd have both factions spying and sabotaging each other while ostensibly being allies. You could also have their govenments, morals. and laws be complete opposites and have them complete without them murdering each other on the spot being they're both human.

How would the Eldar deal with there being Mon'Keigh more advanced than them. What would the Necrons do? How would Chaos try to sabotage the relationship and/or corrupt them. How the fuck would Bobby G handle the situation. How would the esslehiarchy and inquisition deal with there being a prosperous human civilization that doesn't worship or need the God Emperor. Would it create internal tensions in the Imperium that cause more problems for humanity than the new allies? How would the DOAT humans try to keep their tech out of Imperial hands? Would the Mechanicus even be tilling to use the tech?. I mean fuck the possibilities for interesting stories are endless.

R: 54 / I: 9 / P: 11 [R] [G] [-]

Ability Scores Pointless?

Can somebody please explain to me the actual fucking purpose of ability scores?

Seriously. What is the point of having 18 strength if, I try to break a door, and roll a 1?

Or why bother having 20 charisma if I'm just gonna have to roll whenever I use it, and depending on what the dice lands on, I succeed or fail?

Ability scores seem inherently pointless. Change my mind.

R: 2 / I: 0 / P: 11 [R] [G] [-]

Play-by-Post forum software

I'm trying to start a rpg in a forum. I need some suggestions on good php forum software. It would need a working dice roller mod and if possible a medieval/fantasy/rpg theme for it as well. I cant use phpbb because there's no working dice roller on recent versions. I need recent versions because previously spammers broke the captcha and my domain host nearly booted me. MyBB, SMF and AEF don't appear to have dice roller mods for their latest versions. Any help is much appreciated. I just want a simple forum with dice roller that I can install easily in a cpanel environment

R: 52 / I: 7 / P: 11 [R] [G] [-]

So where did the WHautists go?

Nearly 4 years ago WHFB was kill and we saw the great neckbeard migration. Supposedly. Multiple games were supposed to be 'the promised land' and every one of them got shilled super hard.

So what happened?

Kings of War seems to be the greybeard game of choice where old garden gnome looking dudes take all day for half a game, patrolling the table, squinting at each unit going "yup" before each move. The 9th age got the butthurt passive aggressive 30 year old boomer stereotypes who come to game night with a couple of giant monster cans and go on longrants and often get banned from tournaments for 'loutish behaviour' and aside from the two most i know seem to have chosen skirmish games or just vanished entirely.

What happened to the fantasyfags in your area?

Where did they go?

R: 10 / I: 5 / P: 11 [R] [G] [-]

Age of Sigmar: Fuck you i'm making this thread Edition

>Slaanesh is back

>Sigmarines are out of control and going full lawful evil with rumours the industrial human empire of the realm of metal replacing them

>Orkz totally ignored because nobody cares about them outside 40k anymore

>Flesh Eater Courts/Not Brettonians are the new Skaven in popularity, surprising everyone

>Skaven fucked up Nagashes Grand Death spell so hard the next update/event is every faction getting necromantic magic to a degree

>Next box is 'Looncurse' Gloomspite Gitz/Sylvaneth with teasings of a big Wood Elf resurgence for second edition, riding giant forest bugs into battle

>Seraphon now outliving the death of the Slann that summoned them and others 'coming on great starships' in the future

>Fyreslayers get the next release for 2nd.

>Skirmish is still shit.

Free rules:


Faction information:


Tactics/Getting started advice:


I hated 1st edition. Not because of the WHFB ending, nobody i know played it and the setting was great but rank and flank bored me so i had not much investment bar a small Tomb Kings army at the time and that was dying due to GW's new drive to lock down everything under a copyrightable design. I hated it because A: it felt like it was a ultimate comics style new universe pulled out their ass as planeswalker madlibs and B: the infamous "talk like a pirate for a reroll xDDDD" horseshit rules.

Then Shadespire came out which interested me as i had plenty of friends who never touched anything but card games interested in miniatures for the first time. We played it and loved it and a lot of stuff, bar the constant pushing of the sigmarines nobody bloody likes, was interesting. 2nd edition came out and i picked up Soul Wars as something to play with friends who were now interested in more miniatures stuff and was surprised to see 2nd editions rules not only lost all the cringe shit entirely but also had a 300+ page backstory that set in stone this wasn't a new universe at all. Just a different location in the same one about 3000 years later with the time inbetween explained. It wasn't the same as fantasy but compared to the whole primaris shitshow going on in 40k it was a nice change of pace.

Now its been like 6 months and i have a Gloomspite Gitz army i'm pretty happy with and the beginnings of one for the Flesh Eater Court and i've seen more people playing it now than ever, mostly because its no longer the shitshow 1st edition was and word of mouth is spreading. Personally looking back i honestly think 1st edition wasn't a real edition at all. I think it was a rocky development and the current real 1st edition was not nearly ready but they have all those models ready to shill a year out and needed something quick to fill the gap and suffered for it. There was also the whole "is this trying to make it kid friendly?" worry but nowadays the story calls sigmarines "Sigmars greatest mistake", Slaanesh is back and more fetishey than ever and the book includes some magical realm shit that is comparable to 40ks eye of terror worlds, like the realm of life being so fertile at its rim that women explode with constant, immaculate pregnancies as living baby factories. Question is was this the intent or is it back peddling?

Regardless its changed a lot and still changing in ways i think most would say are for the better. Its been a long time since its actually been talked about on /tg/ so 3 years in and a new proper core edition what do you think of it? and where do you think GW takes this in the future since they have pushed the setting in things like a card game but videogames are sticking strictly to the WHFB world.

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Which faction has had it worse in their games fluff?

>Be noblest of knights, paragons of all that is good and just

>Go on fantastical Grail Quest to find the ultimate prize and become demigod level Knights

>Get your prize

>All seems fine

>World is destroyed

>Transplanted to new elemental realms with the other survivors of your dead world.

>For a time things seem great

>Then the 'prize' of the Grailquest sets in.

>Can't die

>Sunlight hurts

>hunch over

>nails turn to claws, teeth turn to fangs

>insatiable hunger for human flesh

>kicked out of all societies as monsters

>cling together as societies of nobles and proud holy warriors


>utterly degenerate to insane cannibal vampires that live in ruined tombs and castles muttering about being nobility and brave warriors

>when the human gods actual holy warriors show up you go to join them as fellow deus vult enthusiasts

>cut down on sight as cannibalistic monsters you are

>sit in the gloom muttering to yourself that "a-any day now our lady shall return and the quest shall begin again for the true prize!"

>because this can't be the reward for the grail

>it just can't


Poor Brettonians got Grailcucked super hard in Warhammer, their holy quest being monkeys paw'ed as fuck.

What class, character or faction in your game of choice got it rough? could be rules made them fucked or like above could be lore that they literally are still around but boy would their ancestors wish they weren't.

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Warhammer Adventures

You have been hired to write a a Warhammer Adventures book for ages 10 and below.

The plot involves Drukhari. Specifically the Haemonculi.

How would you go about doing it?

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Favourite models.

Post your favourite model that you didn't paint yourself. The larger and cooler the better.

All GW models suck so they don't count

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Wrath and Glory

Did anyone actually play the free sample from Drivethru? I'm moving back to my hometown soon, and will be playing A 40k rpg, but not sure if I should start fresh with this or just do some Only War.

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Critical fails/Successes in a d100 system?

From what I've heard, Call of Cthulhu uses a d100 for every action and determines success by whether the roll is lower than the characters skill. This seems like an easy system to improvise in because it should be easy to think of success rates in terms of percentages.

How do criticals work in a system like this? My group absolutely loves critical successes and failures, so having only one percent chance for each would be way too little. Likewise counting everything under 10 or over 90 a critical wouldn't take the characters skill into account. How do you implement criticals in a d100 system?

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New TCGs

Anyone play the Final Fantasy or Fire Emblem card games? Are they worth learning and finding (simulator/digital) matches for?

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World of Darkness General: Vampire V Edition

The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

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I know there are some fa/tg/uys out here who play Warhammer through TTS but there are a lot of options I see when I'm looking through it and as someone completely new to the series (and wargaming in general unless you count Heroscape) and trying to play games with other new people, what should I download and use? Are there any particular editions that are better to use or easier to learn? Are there certain figure models on Steam I should be downloading over others? Are there specific factions that are better for beginning players to use?

Also fucking christ was the verification always this illegible? Fuck these captchas

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So whats the deal with GW's new 'burner release' model?

>Doing 2nd edition age of sigmar books for Skaven and Breton- i mean Flesh Eater Courts

>As part of the release put out a new one of these 'theme boxes' that is a small starter for each army with unique sculpts, the core rules, warscroll stat cards and so on.

>Naturally even the people i know who stuck to WHFB want new ghouls and skaven models because sprueporn.com rules

>Sells out on preorders alone

>Most local GW's, even in bongland given 3 copies per store at max

>Out of print and wont be coming back

I know the idea is these are, comparatively, selling at a huge loss but going to the effort of a box that comes with its own book with lore and battleplans only for it to be gone seems kind of shitty and its not just an age of sigmar thing. This happens for everything to a degree.

What do you think about this tactic? does it drum up interest in sets? is it mean to in the longrun shill more 'start collecting' kits which have recently gone up in price but only contain the regular off the shelf kits that have been around for years?

I mean shit if you actually play Age of Sigmar in particular the only Skaven starter box is for clan pestillens and it seems like Skaven players from what i've seen are as sick of them as the rest of us are sick of ultramarines or sigmarines at this point.

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Did the bitter as fuck WHFB fans you know ever calm down?

>Games Workshop undergoes large shakeup internally, new CEO wants to change things

>Biggest change comes by killing off Warhammer Fantasy. A vastly underperforming game that took up a lot of store space, was not getting significant growth with younger audiences and had exhausted its lore and mapped out its world after 30 odd years.

>Something had to change and reset the clock, they went with the End Times. Maybe not the best option but the one they went with. WHFB died and Age of Sigmar was born

>For a year shit was rough. 1st of AoS was a trashfire now considered a rushed out placeholder by many

>Multiple groups tried to create continuations of WHFB

>Some like Kings of War was the old greybeards digging their heels in to keep their joyful escape from the world consistent

>Some like the 9th age was bitter as fuck younger neckbeards angry at the world behaving not unlike star wars galaxies players after their mmo shutdown: every other game was FUKKIN SHIT and they were loud, annoying assholes

>Long and short of it is that skirmish is the new tabletop king and rank and file has no audience beyond its existing and naturally over the years shrinking one

>AoS gets its 2nd, and arguably first real edition and explodes in popularity, with single armies like Nighthaunts selling in a month more than the entire fantasy range did at its peak

>3 years on many accepted something needed to be done and love or hate aos it was clearly a good move for a business and remember the WHFB times fondly as days no long gone.

>But some remain monumentally buttmad years later claiming everyone not playing games like the 9th age are 'shills' out to sabotage it and making jackasses of themselves publicly and get banned from cons and tournaments.

Do you know anyone like that who has failed to move on?

Share with us your stories of autistic retards going nuclear.

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When Jesus joins the game

So this happened on RPoL.

>join a campaign on RPoL

>2e adnd ravenloft

>me and friend decide to go for some fun builds

>friend is priest that is all about healing and not harming

>I am buff ranger that hates vampire

>also I had both my arms torn away by vampire

>hence the hate

>we invent a silly deity called Bibi

>praise be onto Bibi

>we spend several weeks basically jerking off because the DM is fairly slow

>no biggie though it's rpol things can be slow but there is no schedule and you just do things on the side

>DM railroad us to meet the other players while ignoring my tracking or animal lore abilities

>a bit annoyed

>tell OOC to please at least give me some flavor text for my efforts

>other player tells me I didn't have a map so maybe I shouldn't complain

>because you need a map to find animals

>so we continue we introduce each other

>then one halfling begins to talk about the One True God that created all else

>me and friend get a christian vibe from it but think nothing of it

>I mean a religion similar to a christian one is fine

>guy continues about how their god is the absolute true god and the rest are just minor manifestations of this god

>halfling continues calling the goblins "Saracens"

>my character who is vary of vampire and evil cults clearly raise an eyebrow and questions how can they declare their god the true god when it is a known fact that many deities actually exist

>call them heretics, since this is basically cult speech from my point of view

>halfling goes on to explain how we are all born with sin but Jesus Christ saved us and Satan wants to send us to hell

>at this point I stop, go to OOC thread and ask DM if christianity is an actual religion or I am being trolled

>before DM even speaks the players go on a rant about how I am a dickweed for not accepting this and how I should just move on and not question it

>try to explain that having an ultimate god in the pantheon and having the literal jesus christ in the game has a shitload of implications, such as Allah possibly existing (since Saracens is a term that the halfling used) or that jews exists, since Jesus became the Christ by being nailed after speaking heresy against the established church

>player goes and say mine is an unfair question to ask the DM

I would've have questioned him less if he wasn't a fucking halfling talking about Jesus Christ.

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The Cards of Cthulhu Thread #2

> What is this?

A homebrew project which aims to convert the first series of the Yu-Gi-Oh! anime/manga into a Call of Cthulhu setting, with elaborations on card effects and monster behaviors that correspond to characters from the material.

> Where can I see what's been made so far?

Everything up through Duelist Kingdom has been compiled at the link: https://mega.nz/#!LWp33AYZ!UgrrppOeDYV_PywLZjMSfz9vni4dTEUEayKdIxe5Mfg, and what's been written so far is still in the first thread: >>309669

> Why are you making a new thread?

The first thread reached the bump limit and is on Page 13. A new thread can also remind people that the project is still going on.

> I have an idea for the setting!

Write it down in some posts, and hopefully there can be some discussion about it.

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How do you feel about it anons? like it, hate it? it was a major inspiration for Morrowind, anyone wanna circlejerk/hate on it?

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/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

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Flames of War

What happened to FoW /tg/? I remember how this used to always have a thread on the front page back around version 2. Then Team Yankee and Bolt Action came out and everybody stopped playing this.

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Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

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Typeset Meikyuu Kingdom GM

Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.

This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.

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Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules




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/dp&d/ General

Dark Places & Demogorgons General

>What is DP&D?

DP&D is an RPG that is a sort of retroclone of early D&D with a few alterations and modern twists. The setting is based in the fictional Jeffersontown, Kentucky and is designed to be a sort of catchall of weirdness.

>If it is a retroclone, shouldn't it be in the /osrg/?

No, mostly for how different in not only rules but also feel the game is. While the games talked about in /osrg/ are about emulating the style of classic RPGs from the 70s to 90s, DP&D is simply using similar rules (thanks to the OGL) to help emulate a game more like the Goonies, ET, Stranger Things, It, Eerie Indiana and other shows, movies and other media where a group of kids (typically teens) must unravel local mysteries and/or stop a monster or villain.

>What makes this game different?

Honestly it's a number of things. There is a new stat called Survival which one burns to make rerolls not unlike the Luck stat from DCCRPG, it uses a very loose skill system tailored for kids from the 80s such as Knowledge (Pop Culture) and Video Games, 5e style advantage/disadvantage, character classes being tropes (jock, punk rocker, teen heart throb, geek, etc) which only get to level 5 in the core book, 7 if you include the Player Options & GM Guide (which includes more classes and rules as well). The game keeps the power curve incredibly low, the weakest monster being a, well, monster to try and face down without having the help of explosives, copious amounts of holy water and lots of shotguns and let's face facts kids and teens aren't likely to have those.

So, questions for the thread then: Have you played DP&D? If so how did it go? Do you have any homebrew material you would like to share?

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Tabletop Fails

>We open on a dark and stormy night...

>proceeds to fumble for the next 30 minutes trying to get the tape recorder with the sound effects to work

I want to hear your tabletop fails. The cringy the better.

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Abstract Dungeoncrawling

I had an idea for a dungeon /tg/,

It's a true labyrinth, but rather than mapping out the entire thing, I'll abstract away all the twists and turns and general corridors encounters into a table, maybe d20 rolls. Additionally maybe a d8 table to describe general locations stuff, like stairs up, t junction, straight corridor etc.

Within the encounter table will be X number of "transitions" which are small mapped out areas with specific content. I'm thinking maybe 6 locations of note within the labyrinth.

The goal of the dungeon will be 21 on this table, and visiting each noyeworthy location adds a +1 to future rolls. This is mainly to prevent the party reaching the endpoint on the first try without any of the random encounters.

The encounters will be a mix of boons (edible fungus, safe area to rest, decent loot) and bane's (use up rations, traps or obstacles, wandering monsters), and an encounter with roaming "Minotaur" whatever that will be.

Does this sound decent, or like a pile of dogshit? Anyone ever done this type of abstraction for dungeoncrawls before? It seems like it would be a great way to handle complicated areas like Warren's or hedgemazes without having to explicitly ask for meaningless decisions at each junction.

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EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

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Vassal Thread:Avoid derails edition

This subject has come up a couple of times over on /vg/ to be specific

on the wargames and the warhammer thread, i have createdthis threadin order to avoid the derailment of such threads since Vassal is more of a /tg/ thing (its boardgames after all)

<What is Vassal?

its a Java based "Boardgame Engine" so like its name suggests its a board game emulator, the game will render png´s and load dice scripts to create a board and counters that you can move around

like if you were on a real tabletop

<Why should i use this at all? isnt there Tabletop Sim?

Vassal is Free and Open source and has functional servers

also since its only a bunch of pngs scrolling around a board

it runs on any toaster,


Its easy to mod, free and runs on any toaster

<Where do i get it?


<How does it work?

the game loads the game assets wich are packed in Modules

Vassal has a module creator with wich you can create modules

with 0 Coding experience requirement, however all graphics like unit

counters dice etc... must be provided so getting some photoshop skills

is prettymuch necessary

<Any good modules?

there is a Bloodbowl and a Warhammer 40k one

>Warhammer 40k




<So where the fuck do i look for players?

look for any friends who may be interested

or look for anons in this thread that may be interested

tho i dont even know if fags here will like the idea or bully me to death

i suggest a IRC or something like that for people looking for games

or something similar to the matchmaking thread but i have 0 experience with that kinda stuff so the fuck i know


as i stated before Vassal runs on java so if your OS does not have it already you will need to download it

i hope you fags have a good day

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The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

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Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core


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Old TG screencap dump.

Sharing what I have in my archive from yesteryears. In no particular chronological order, and no particular order beyond that.

This post contains DJ Phylactery, something called The Bard In White, and one of the early Humanity Fuck Yeah Capchas.

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PDF Share Thread =Valentimes is Sharing Times=

Show your fellow annons how much you care by sahring some PDFs.

Las Thread:




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Ravnica Allegiance

Azorius vs Simic vs Rakdos vs Orzhov vs Gruul

Official spoiler: https://magic.wizards.com/articles/archive/card-image-gallery/ravnica-allegiance-2018-12-17

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Lord of the Rings: Things thate are (supported by) Canon, that regular LOTR fans refuse to believe.

>Gandalf, Saruman and the White Council wasted multiple centuries to discuss, whether the Necromancer was a bad enough dude to warrant an attack

>Saruman dismissed Gandalf's concern by speculating that The Necromancer (Sauron) is just a regular dude dabbling into black magic

>this means there can be powerful magic users besides the Istari and other powerful entities like the Maiar like Sauron himself

>The Witchking of Angmar got mistaken for just a powerful Black Numenorian Sorcerer as well

>Sauron isn't dead, because he will come back for Dagor Dagorath

>Vampires exist and are canon

>Werewolves exist and are even more canon

>A lot of Elves are invisible, but still alive (imagine the butthurt of many fans, if a strategy game added whacky shit like invisible Elf Assassins that live on borrowed time)

>The Necromancer has his name, because he can put souls into creatures.

>many Wargs and Wolves may actually be possessed by these spirits (who are probably evil or enslaved to the wil of Sauron, who knows how it works exactly)

>"lovecraftian" horrors that even Gandalf doesn't recognize, exist in the lowest reaches of the world

>Only the King of Numenor was allowed to pray to Eru (God), it was specifically forbidden for regular people to pray to him (very catholic tbh)

>Hobbits are supernaturally good at hiding and throwing stones

>They can even cast some kind of "spell" that was supposed to protect their treasure from potential thieves

>the "Birthday" of Elves are actually the moment their parents fucked each other, not birth

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Warhammer Underworlds

So the games been out a year or two now and is only growing in popularity so i thought i'd make a thread about it.

>What is it about?

An ancient city found a way to preserve souls in magical death touched glass mirrors and sculptures, they were wise elders to offer wisdom and experience to future generations. Nagash, now the self titled God of Death believes all departed souls are his property and can't be doing with this and Mordheims the place to fuck, sending the ruins into a paralell reality where its now an ever shifting escheresque prugatory called 'the mirrored city'. Every so often treasure hunters, explorers, cultists and general verminous assholes get trapped in there and fight over the ancient artefacts or for the glory of combat for combats sake.

>How does it play?

2-4 players choose one of 8 boards, each with two sides that have different layouts of starting points and stage hazards/blocked walls. You then play any fixed warband of your choosing from a starter set or stand alone box. The models in the warband are always fixed but what changes is two decks of cards. One is ploys, spells and upgrades to effect the match, the other is objectives you need to do to gain Glory Points, the one with the most wins.

The game is 3 turns long with each player taking turns till they have done 4 activations per turn. Attack, move, charge, go on the defensive or casting a spell. Rarely can you do something with all your warband each turn so you must strategize

>Who can you play as?

>SteelHeart Champions, sigmarine 3 man tanky melee.

>Garricks Reavers, 5 man khorne barbarian generic melee

>Spiteclaws Swarm, 5 skaven fast long reach melee

>Sepulchral Guard, 7 skele weak but resurrecting swarming melee

>Ironskullz Boys, 4 ork tanky melee

>Chosen Axes, 4 Firesalyer Dwarf control focus

>Farstriders, 4 man ranged sigmarine archers

>Magores Fiends, 4 man khorne warrior control focus

>Stormsires Cursebreakers, 3 man sigmarine casters

>Thorns of the Briar Queen, 7 man Nighthaunt high movement melee

>Eyes of the Nine, 5 man Tzeench daemon generic casters

>Zarbags Gitz, 7 man + 2 additional squigs swarming all around hybrid

>Mollogs Mob, 4 man 1 tank, 3 support murderball

>Godsworn Hunt, 5 man Slaves to Darkness/Chaos Undivided barbarians, melee, capture hybrid

>Kadaron Overlords and Sylvaneth Warbands confirmed to round off season 2.

>What are season?

Season 1 was shadespire. No magic, a starter box and 6 additional warbands. The second year began with a new replacement starter box Nightvault with magic added to the rules, wizard units and 4 current and 2 upcoming additional warbands. Next year season 3 will add a new start box and more warbands. But everything is current and aside from competitive banlists for some cards everything remains viable.

>Whats the catch?

Each warband comes with a deck for them, but also an equal number of cards. Some can customise their warband particularly, others are generic and can go in any deck. For example Mollogs Mob just came out and has a fair few useful cards for any deck so you might play Nighthaunts but get something for them out of buying the Troggoth box. But at around £13/£18 and each one giving a new warband to play its not a huge investment and you always get something knew to play with.

>Why do i like the thing?

Its fast. Its fun. It blends my love of tabletop minatures, board games and card games all together. My most hardcore greybeard WHFBfags play it, i've bought it as gifts for strict videogame only normalfags and they play it. Its not the Mordheim replacement people wanted but as a small scale competitive /tg/ game theres little else with the same level of ease of entry and continued, growing interest that i can think of.

Anyone else playing right now? what are you running?

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40K general nº21:Merry Sanguinala to all!

Happy Sanguinala to everybody, dear neckbeards. Or at least, it will be soon! In the name of the Adeptus Terra, I say that lets use this moment to be friendly between brothers, and lets just be comfy.

And to remember the great sacrifice that the great Sanguinius did in its famous last stand against the Arch-traitor, and so the great effort that their sons, the Blood Angels, do to prevent "Non-autorished accidents". So its important to make the population conscious of the grave problem that its the Red Thirts, and its consequences. And no, dear citizen, the Blood Angels doesnt have a "Black Rage" or worse thing, that Chaos propaganda, or just bad rumors by dumb people scared of them. To think otherwise is heresy, and it punishment is high!

Luckily, A new animated series starring the Blood Angels is being made now, so lets see if with this there will be more animated series & movies (That are good, and arent Ultramarine-Tier)

Lets start this new general thread!

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Manga Thread: Secret Korean Komics Klub Edition

For all your foreign coloring book needs.

The recommendation list got too long and too controversial, so until we work up something better, we're ditching it.

Old Thread >>399604


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What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

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Player vampirism in 5e

How would you handle it as a DM? Afaik there's no clear way to implement it, aside from giving the player abilities/traits out of the Monster Manual.

My DM is taking story suggestions from the playrrs. My character is an elf wizard who was abandoned by his celestial lover, and wants to attain immortality by any means possible (becoming a lich, vampire etc.) in order to find her again someday. I'd never seen Bram Stoker's Dracula before last night, but that's pretty similar to his motivation in that as well. It could even be that the celestial was somehow incarnated as a mortal and has no memory of her past "life", though that would be getting pretty derivative.

R: 85 / I: 26 / P: 13 [R] [G] [-]

Forever Alone

Anyone one else watch DnD playthroughs, listen to DnD stories, read manuals, draw up your own classes, skills, rules, worlds, but never actually played DnD, and probably never will?

R: 18 / I: 9 / P: 14 [R] [G] [-]

Story Time?

I'm playing in a pathfinder game, made a 3rd level gunslinger named John Reeves. His life's goal is to invent the first Revolver since the setting has been recovering from a cataclysm and no one has really gotten around to inventing modern firearms. Ideally this will be The One True Gun that all other firearms are merely trying to replicate, but that hasn't happened yet.

He's basically what would happen if you took Wyatt Earp, Doc Holliday, & Samuel Colt and threw them together into a fantasy setting.

Here's a tale from the first session:

>party going through mountains.

>showing off gun tricks


>fumble sleight of hand roll.

>Gun goes off. Fires into the mountains

>Goblin ambush.

>goblins 50 feet above us.

>give order for bounty hunter (My wife's character) to stand on highest point of cart we're riding.

>party mostly melee characters desperately scrambling up mountain to stop goblin archers

>sprint at wife's character. He crouches and holds his shield over his head. Readies action to push up as hard as he can when I land on the shield.

>jump onto shield, he crits his strength check.

>get tossed up into the air, high enough to see goblin archer face to face.

>wink at goblin before using Deadeye to take a shot at his head midair

>Crit. Goblin takes a lead slug right between eyes.

>succeed reflex save to grab ledge on way down.

>other goblin archer not happy with me shooting his partner

>kicks me off ledge. Fail reflex save to catch ledge again

>falling 50 feet. Hit rock ground hard. Stunned for a round.

>gobbo archer takes shot at me from above.

>staples me to the ground with the arrow

>1hp. Will pass out from bleeding out next round


>deadeye shot at goblin from prone position

>clip the gobbo's eye as he is readying next shot. He staggers and falls off ledge

>break arrow shaft to clear wound and use Utility Shot to stuff hot gun barrel into wound to sear shut

>succeed con check to not pass out from the pain

>bleeding stopped. Still in the fight

>use swift action to rotate pepperbox barrel to next chamber & move action to reload one of the empty ones.

>party makes it to the top & doubles back to get me on my feet

R: 4 / I: 0 / P: 14 [R] [G] [-]

Ironclaw non-furry races

Have any of you tried making ironclaw characters but with more traditional D&D races? The best I've come up with is replacing species with beauty (replacing it as a physical stat) and just giving the races free skills and gifts like species originally did.

R: 430 / I: 262 / P: 14 [R] [G] [-]

This is how I diplomacy.

R: 0 / I: 0 / P: 14 [R] [G] [-]

PbP Systems

Like the title says, I'm interested in a system that would lend itself to being a solid PbP game (I'm hoping to use one of the mobile apps available to make it as accessible as possible for my players) with a specific interest in gridless combat that can be reasonably resolved quickly, if there is a dream game I'm unaware of that can do that without gimping mechanical depth I would love that. I'm leaning towards fantasy but if theres something that isn't specifically fantasy and is still a solid system that would work great.

If you have personal experience with PbP games and can share those stories that would also be helpful.

R: 50 / I: 23 / P: 14 [R] [G] [-]

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

R: 85 / I: 34 / P: 14 [R] [G] [-]

Writing aliens

How do you write believable aliens /tg/? I can’t break the mold of modeling them off human cultures with slightly different traits. I want to create something truly alien but not retarded and unrelateable for my players.

Mostly playing Traveler but also Star Trek and 40k and I’m getting sick of stock aliens

R: 6 / I: 1 / P: 14 [R] [G] [-]

Kirby for Tabletop

So, /tg/. In light of the recent expansion to the vidya setting (and with a look at some of the jokey "rpg" sub-games), how would you make a Kirby RPG for tabletop?

R: 64 / I: 24 / P: 14 [R] [G] [-]

Force of Will TCG

General for all things FoW.

I'm getting a bit tired of Magic, so I'm looking around for new card games. FoW seems to be pretty interesting, but they also seem to have stumbled a bit. There's a weekly tournament in my local area, so there should be at least a few people to play with.

Are the new starter decks a good starting-off point? Are there similar archetypes to magic? What does the meta look like and is there room for rogue decks to shine?

R: 33 / I: 8 / P: 14 [R] [G] [-]


Let's start a Keyforge thread! Opinions on the game? What do you like about it and what do you hate?

I don't like the absence of deckbuilding but the game itself is great!

R: 21 / I: 5 / P: 14 [R] [G] [-]

One on One RPGs

What is your experience with running an adventure for just one person, /tg/? My last group exploded in fire and drama carnage, and me and my friend aren't keen on repeating the experience and decided to simply stay on our own, while swithing roles between DM and player after every adventure.

R: 507 / I: 149 / P: 14 [R] [G] [-]

Meta-Thread: Good Will Towards Men


You know the drill: Spread some cheer and kindness to your fellow elegan/tg/entlement, celebrate the end of the year, and enjoy a little vacation time.

R: 9 / I: 1 / P: 14 [R] [G] [-]

game idea thread

What do you guys think of my TCG idea?

It's based on Macau, but with personal and customized decks.

Does anybody else have ideas for games?

R: 0 / I: 0 / P: 14 [R] [G] [-]

What tabletop minatures combat system do you prefer?

Right now i really only have 3 regular examples


>2 models engage each other, players compare models accompanying card.

>Draw a card to match or beat attack/move value

>Opponent flips to beat that with their defensive value added

>Either player can 'cheat fate' and take a higher number card from their hand to boost their score

>Emulates the idea of the dueling cowboys drawing on each other and feels like a nice change to the randomness of dice rolling over a tabletop

>Age of Sigmar

>2 heros or units engage each other, players compare models warscroll

>Roll to beat hit number, roll to beat wound number, rend number reduces opponent save

>Opponent rolls to beat save value for unit with abilities and spells to effect attackers hit value

>Damage applied to single models until dead, repeating across a line

>Emulates the feeling of two units of infantry clashing like those scenes in movies where a unit of soldiers on horseback run into spearmen and get spitroasted. Things die fast and makes games quick


>2 Characters engage each other, players compare accompanying card

>Attack rolls number of dice according to attack on card, or attached upgrade card to chase one of 2 icons, but crits and a icon for having adjacent allies can count in the right placement situations too.

>Opponent rolls defence dice chasing one of two other icons and the player with the most wins across all the dice rolls wins and damage is inflicted or characters are pushed back a space

>Quick, extremely easy but the ability to knockback, cleave or aoe adds a bit more of a videogame strategy rpg feel that free movement tabletop wargames ironically kind of lack in a way.

Theres other stuff i play with similar mechanics like Kill Team, Frostgrave and Blood Bowl but it seems like there aren't that many out there combat mechanics i've run into in more modern games.

Whats a recent system you like? and which ones stand out for you? or for that matter how about older systems? i never got around to playing warhammer fantasy because nobody i know played it and stuck to 40k so never actually looked over those rules for example.

R: 92 / I: 19 / P: 14 [R] [G] [-]

I made a thing for you /tg/

I made this for you /tg/. It's a stupid little video I made, but I figured some of you might like it. It's a comedic history if D&D.


R: 6 / I: 8 / P: 14 [R] [G] [-]

ITT: Things other people do to their models that rustle you

Stuff like the MLP themed Eldar is good cringe porn, but on a deeper personal level what really rustles you when you see an opponents model?

For example:

>Amazing paint job, but the base is still plain black plastic

>Adeptus Mechanicus on a green field instead of martian ironcrust

>Models standing on wedding cake pillars 'to be dynamic' but the user argues about line of sight issues all the time

Now you.

R: 1 / I: 0 / P: 15 [R] [G] [-]

The Fade Tabletop - 2e

Looking to share around a system that I've been working on for a while, wanting to get eyes on it and see what people think. Posted it a couple times here - wanting to see what people think.

The system is a d10 keep based system, it has 15 classes currently (Alchemist, Battlemage, Chaplain, Crusader, Druid, Evoker, Forger, Infected Host, Mage, Marksman, Minstrel, Rogue, Soldier, Steam Knight, and Technomancer).

Combat is quick and gritty, and the character creation is modular with plenty of options including some unorthodox choices (such as playing as a Mi-Go or half-zombie).

TFT's setting is set on Morta IV, a galaxy where intergalactic travel is common through use of magical portals instead of starships.


R: 25 / I: 8 / P: 15 [R] [G] [-]

Weird, creative bugfixes for bad rule design

RPGs have lots of fiddly rules. Lots of design problems don't become evident until the quirky rules have become part of an established canon.

For example, D&D hands out a lot of magical treasure. D&D 3.0 hands out a ridiculous amount of magical treasure. This leads to weird after-the-fact attempts to fix the balance of the game. For example, one could have a campaign in which the established Powers that Be run magical item shops that mostly buy up magic items. Or one could publish a class like the original Artificer class, which could break down unwanted magic items and turn them into crafting points.

In the particular case of D&D, I suspect that a player character class is the wrong way to fix this bug. There are too many magic items, and too many of them are useless to the party, and no sane king would be willing to purchase them. Fine. Here's my bugfix:

The gods of each alignment spawn thaumivorous monsters. These monsters serve all the deities of an alignment within a particular pantheon. Thus all Lawful Good gods within a pantheon are served by one race of thaumivores, whereas all the Neutral Good gods have a distinct race of thaumivorous minions.

These minions speak the alignment language, Common, etc. and are often greeted by local temples when they come to visit. The thaumivores demand tribute, in the form of unwanted magic items. The beasts eat the magic items for reasons best known to the gods.

This is just one example of how using a bugfix for a bad rule can lead to fun worldbuilding. In this thread you are welcome to publish your own bugfixes that improved your campaigns.

R: 37 / I: 12 / P: 15 [R] [G] [-]

How do I make my PC have a good back story

English class was never one of my favorite classes in school. I have never really wanted to go in depth when talking about anything. Until I started playing D&D and the such. Now I want to make my char actually invested in the world but I can’t put more than 3/4 of a paragraph down. Can you help a new fag out?

R: 31 / I: 3 / P: 15 [R] [G] [-]


When did you realize the most interesting and well-planned settings are the ones with only humans in them as an important force (if only from the likes of dwarves and elves being treated as actually hidden in the shadows like actual fey were said to be)?

R: 17 / I: 10 / P: 15 [R] [G] [-]

Battle Royale Hogwarts Campaign

I've been thinking about what my next campaign should be about, and I think I've come up with some interesting ideas, which I'd like to discuss.

The basic premise is that the players are young men and women sent to a school of magic. Most of them will come from noble houses, but some of them may be freemen that have gained admittance to the school. They have been sent here because having a mage in the family is sure to increase the house's influence and power [sorta like Mistborn/Allomancers in the Mistborn series], and they should be third or fourth sons, so they're not heirs and therefore expendable.

The world outside the school is basically a country-sized city with pollution and toxic factories, and endless wastes outside of it, with a tech level in between renaissance and 19th century (think Dishonored).

The school admits many more members than it expects to graduate. Magic is dangerous, the tests are dangerous, and while murdering another student is not allowed, it isn't exactly discouraged either [there are 'gargoyles' that are supposed to act as police, but they aren't omnipotent and you could evade or defeat them. You won't beat a teacher, though]. Only those that actually pass exams, tests, and are still alive at the end shall graduate. Perhaps I should make it that if you 'die', you do not actually die ["it's all a simulation" or some magical shit], but are instead kicked out of the school dimension and expelled from the schoolf forever.

Students are sorted into small groups/teams [excuse to have a 'party'], and when most of the members of the group die or retire, the remaining are transferred to another group that is missing people[that way I can replace characters that die off]. Also, the very building the school is based in is magical, and 'runs' hundreds of iterations of itself and the teachers, allowing for thousands of students in dozens of dimensions.

I will be running it in GURPS, because it has, in my opinion, good systems to support in-game learning and intrigue/social heavy campaigns, plus a fitting magic system.

I still have to drill down on the finer points, though. All discussion appreciated. What challenges would you make the PCs face?

R: 40 / I: 21 / P: 15 [R] [G] [-]

Cyberpunk game ideas

I'm going to be running an ancap flavored game of Cyberpunk 2020 one of these days so hit me with your best ancap short stories and greentexts to get the creative juices flowing. Memes are fine too.

R: 556 / I: 38 / P: 15 [R] [G] [-]

PDF Share Thread =New Year, New Thread=

Here's to another year of sharing books and games, hurrah!

Old Thread:



R: 34 / I: 8 / P: 15 [R] [G] [-]

War in Tabletop RPGs

Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.

This thread is NOT to talk about tabletop wargames. There are other threads for that.

There are two broad categories to be discussed here with regard to war. They are:

>War as a theme

For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.

War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?

>War as a game mechanic.

It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.

>Mass combat

Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.

My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.

>Macroscopic management systems

Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.

The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.

R: 76 / I: 35 / P: 15 [R] [G] [-]


How's your completely bottom up original game mechanics, rules, stating, skills, classes, lore, etc for your role playing game coming along?

You're going to test it any day now, right?

R: 27 / I: 6 / P: 15 [R] [G] [-]

The 40k Dark Angels Cypher/Fallen shit needs to be addressed.

Remember at the end of Rise of the Primarch, Cypher and the Fallen were seen by just about everyone in the Imperium on Terra walking in a parade with Gulliman?

Cypher got arrested along with the Fallen later and imprisoned.

Cypher escaped.

The Fallen, as far as everyone knows, are still locked up. Which means that as of now, every single one of them is getting tag-teamed, spit-roasted and gang-banged by every Inquisitional Ordo. Which means the Dark Angels are going to have to answer some very uncomfortable questions soon.

Or has GW completely retconned everything?

R: 98 / I: 57 / P: 15 [R] [G] [-]

Die Thread

It is well documented quarter a die dice are terrible RNG. What do you do to avoid this? Do you test your dice?Do you keep any die you know are faulty as loaded die?

R: 83 / I: 22 / P: 15 [R] [G] [-]

When is it preferable to kill your players?

I'm running Out of the Abyss, and last night my 2nd level players encountered Demogorgon himself as a result of a story event. Most were struck with various forms of madness, and the ones who weren't too debilitated managed to drag the others out of immediate danger. One of them however got caught out in the open alone, and since I felt that an instakill would be a bit harsh this early in the campaign, I opted instead to cast Enfeeble Mind on him with a DC of 23. The Prince of Demons then cackled maniacally and moved on to destroy the entire Kuo-toa village.

So that character now has an intelligence and charisma of 1, which leaves him unable to comprehend language. Luckily he's a fighter so his combat effectiveness isn't diminished at all. The player was pretty salty but everyone at the table was cracking up, including me. Did I done good fa/tg/uys?

R: 37 / I: 19 / P: 15 [R] [G] [-]

Non-Combat Games and Campaigns

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

R: 481 / I: 471 / P: 15 [R] [G] [-]

Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

Thread Table of Contents


OVA: The Open Versatile Anime Roleplaying Game >>288229

→ Generic System meant to emulate anime-themed games of all kinds with a simple and rules lite system. Somewhere between GURPS, FATE, and BESM

Don't Rest Your Head >>289879

→ A surreal game about losing your mind, gaining superpowers, and balancing exhaustion, rest, and sanity.

Anima: Beyond Fantasy >>293308

→ A work of madness with good art and overly crunchy rules created by some insane Spaniards.

Ryuutama: Natural Fantasy Roleplay >>295840

→ Hayao Miyazaki's Oregon Trail. A lighthearted fantasy game about going on journeys for the sake of journeying.

Monsters and Other Childish Things >>306192

→ An ORE game about young children and their monstrous imaginary friends that get them into serious trouble and cause them all kinds of trauma.

Godbound >>308007

→ An OSR-style game about playing Gods bound in mortal flesh

Double Cross >>321091

→ A Japanese game about edgy superpowers and animu inspired melodrama. It's got so many fucking charts.

Unofficial RWBY RPG >>330109

→ Some reddit project to make a simple rule of cool RPG based on the RWBY series.

The Strange >>370138

→ A Cypher System Sci-fi RPG from Monte Cook about crazy shit happening across multiple dimensions

Genesys >>376796

→ Fantasy Flight's Generic RPG system with weird dice. Same system that the newer FFG Star Wars RPG uses.

KULT: Divinity Lost >>379703

→ A Swedish game with a philosophic and religious bent that is as horrific in themes as it is in mechanical crunch

Cthulhutech >>386279

→ A game about a not-too-distant future where Mankind is at war with Lovecraftian Cults and the Mi-Go aliens. Mechanics that are a mix between nWoD and D&D 3.5

R: 21 / I: 4 / P: 15 [R] [G] [-]

The 8chan Cup 4


The 4th edition of the 8chan Cup is fast approaching. First kickoff is set for January 4th, 2019 at 08:00PM UTC and your board is a part of it. The Cup will be a 32 team tournament, first with a group stage followed by the 16 team Knockout Round, all to determine a champion board of the site. The 3rd editon of the Cup saw the debut of 15 different boards, all of which are returning to shoot for glory once again, amongst revived boards and a few new ones as well. The Cup is being defended by >>>/christian/, who grinded out a 1-0 victory in the Finals over newcomers >>>/ita/. Eternal powerhouse >>>/bane/ managed to claim 3rd place over >>>/strek/ by stopping the Trekkies potent offense and pouring on four goals of their own. For a full breakdown of the 2018 Summer Cup, please take a look at the wiki http://infinitycup.shoutwiki.com/wiki/The_8chan_Cup

In 2019, your board has been drawn into Group C, with /genesis/, /hgg/, and /u/. Please use this thread for pre-tournament hype and also any MINOR tweaks that may need to be made.

For the full wiki: http://infinitycup.shoutwiki.com/

For the stream: https://cytu.be/r/8cup

R: 281 / I: 56 / P: 16 [R] [G] [-]

Is 5E dying

>Be me NEET for most of my life

>Bought D&D 5E books and figurines with my first paycheck

>Found roleplaying groups at my community college

>No one wants to play 5E

>Everyone wants to play 3.5, pathfinder and ironclaw

Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?