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Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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/tg/ Manga (and anime) Thread - Full Motion Comfy edition

For all your weeb and weeb accessory needs.

Old thread: >>345906

The Hakumei and Mikochi anime premiered its first episode and we've got a new chapter out!

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BL Submission

Hey guys. I have 0 chance of actually succeeding, but I thought about submitting some writing to the BL Spring contest. Any critiquing would be very appreciated.

Dary slid down the fallen rockcrete wall of the temple complex, entering a crouch upon hitting the ground. He checked to make sure the small box entrusted to the squad was still hooked to his hip. It was. Dary took a moment to congratulate himself on not losing it down the long incline into the cathedra’s ruins. He crept up to a nearby wooden pew to take cover. After waiting for three heartbeats, his head slowly crested the lip of the pew, scanning his surroundings. Above the altar at the end of the hall, he saw a large fresco depicting a blue and gold Space Marine standing next to Guardsmen against a multilegged xenos species long since eradicated. As he kept scanning, his heart stopped when he saw the eyes of the statue of the God-Emperor scratched out. The blasphemy of the Orks knew no bounds. However, seeing the immediate vicinity was clear, he whispered into his vox, “No Orks here.”

He waited to hear for an acknowledgement, but the vox link stayed dead. After waiting for twenty seconds, he decided to creep his way to the giant gold laced adamantium doors that made up the entrance. As he approached, he caught a flash of dark blue and bronzed gold through a shot out window. Dary cursed his luck, fearing that one of the Ork Nobs that had been pursuing his squad for two days now had caught up with them.

As he approached the window, the vox crackled to life, the usually gruff voice of Corporal Bellix replaced with giddy awe, “By the Emperor, it’s a Space Marine.” The vox filled as the remaining squadmates chorused their praise and thanks to the God-Emperor for sending them a miracle. Dary’s eyes began to well with tears. Finally, the squad would be delivered from the trials they had faced on their suicidal trek across this Ork infested continent.

Dary finally reached the window, now fully upright. He stared through the shattered panes of glass, gazing out at the tall figure cutting through the street. He heard a rubble pile collapse, and saw Bellix emerge from the ruins. Bellix called out, “Hello!” The Space Marine slowly turned its helmet, the motion reminding Dary of one of the regiment’s combat servitors.

As the Space Marine finished turning, Dary noticed that the eyes of the helmet were gone, replaced with simmering green fire. The top of the armour itself was adorned with a tall ceramite crest embellished with a golden snake. Concerned, Dary quickly spun around to face the mural against the wall. Besides for the size of the Marine, and the archaic look of the bolter, the azure and gold Space Marine in the street looked nothing like the warrior depicted on the wall. He spun yet again to look out the window, voice catching in his throat as he watched the Marine’s ancient boltgun fire a short burst at Bellix, the mass reactive bolts blowing him into a red mist.

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Is it true Age of Sigmars rise in popularity is killing Warmachine?

I've been hearing a lot of folks say its why Privateer cancelled a new gamemode and are pulling a 180 on some things in response to GW once again taking back their niche audiences.

Any WarmaHordes players who noticed? Last i heard complaints wise was some players saying Pirvateer artists were starting to rip off Malifaux and lose the original tone of the series.

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>I am a class that is mostly weapon-using, with a bit of divine magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: PALADIN.

>I am a class that is mostly weapon-using, with a bit of nature magic for defense and utility.

>There is a single real English word for that, a word that existed before D&D, that is a SINGLE WORD, not an ugly mashup of two words: RANGER.

>I am a class that is mostly weapon-using, with a bit of arcane magic for defense and utility.


>Also this setting includes inanimate objects that are literal blades with spells in them, that won't get misunderstood at all.

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D&D 5E Best of the Best

Some of us, whether it be for shits and giggles, for a RP reasons, or simply because we're powergamers, just want to make a character that's the best at one thing, whether it be Speed, AC, Strength or something else. Well this thread is for sharing stories about these characters, and how they were made, and what gave you the idea for them.

I'll go first, I wanted to create a know it all Investigator, that means I'd have to get expertise in all the Intelligence and Wisdom skills(excluding Animal Handling and Medicine, cus they don't actually provide information.)

1st level Human(var) Sage Artificer with the Skilled feat

8(str) 13(dex) 10 (con) 14(intel) 16(wis) 13(char)

Start with the following skills, Arcana, History, Nature, Religion, Perception, and Insight. Next multi-class into 1(lvl) Ranger for Survival, then 1(lvl) Bard for any(I chose Survival to get expertise),

and finally into for 8(lvl) Rogue and choose Perception as starting skill, to make it an expertise, get 2 expertise at 1st level, for Arcana, History.

At 4 (lvl) Rogue get the prodigy feat, then choose Investigation skill, and nature expertise.

At 6 (lvl) choose Religion, Insight for expertise.

At 8 (lvl) get the Investigator Feat, and you're done with a level 11 Know it all.

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Mutants & Masterminds

For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

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Create a setting

Let's create a setting together! The only rules are that vehicles must be involved and the global tech level can't be past 19th century.

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PDF Share Thred 2018

Onwards onto the upcoming year with an all new Share Thread.

Old thread:


Archive of old thread:


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QTDDTOT: Bunnies In Disguise Edition

Questions That Don't Deserve Their Own Thread go here. Last thread hit 500 posts: >>331526

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Current D&D

>Don't touch d&d for a while

>My last time was 3.5 & 4th years ago

>Watch the new edition

>Ok, lets see…

>The "default" world is Forgotten Realms (What)

>No campaign setting books (The)

>Options like the psionics are poor explained and little developed (Fuck)


I mean, Im not a big of splatbooks but I feel like we dont have a shit now.

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What are you reading?

I'm currently reading pic for some light reading and in hopes of working some organic humor into my campaign. What about you?

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Lewd /tg/ Art General

Remember to spoil anything heretically lewd.

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EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

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NasuverseFate Thread

> Did you ever play a game based on Fate/Stay Night, any of the spin off, or any other Nasuverse stuff?

> Which system did you run it on?

> Servant ideas?

> How many more Saber clones can we have?

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I fucking shit you not, this Dungeon Crawler of legend is now here. Dare you enter Cleveland Blackmore's magical realm?

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Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

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Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

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Infinity thread

Lets talk about Infinity and how Adriana is the best faction

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Bring back the glory days of tabletop gaming

I want to see a new landscape of entertainment. I want to see table-top dice-rolling returning to a central place in pop culture. I had previously thought that D&D wasn't selling at all: I was wrong about that: it turns out D&D is selling fairly well. What is the future? Do we recruit normies to play D&D 5E, or do we push different games?


>RPGs actually do experience steady growth, just not as much explosive growth as other nerd hobbies like video games, board games, and comic book franchises. There have been lots of nerd-culture based-TV shows, and they have to have at least 1 D&D episode: Freaks & Geeks, The IT Crowd, Big Bang Theory, Futurama, and Community all have RPG episodes. I think the potential market for RPGs is bigger than ever. There's only one thing stopping it.

>Bad design.

>It's simply just too hard to get into RPGs. You have to know at least 1 book full of rules to play and RPG, sometimes more. No one wants to read a book to play a game they don't already know is really fun. So the decks are already loaded against someone becoming an RPG player… on top of which, you have to find a game master: someone who has not just read but internalized books full of rules and designed a game world with setting, plot, and characters in addition, all while adapted to the players and making sure they're all having a good time. There's little or not help to prepare a non-RPG player—or even a regular RPG player—to become a good game master. Because RPGs aren't very good at marketing or training new RPG players, adoption of RPGs is almost entirely grass-roots.


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Drawthread: Shut up and Draw edition

You know the drill! Beg people for free art.

Booru: http://8-booru.booru.org/index.php


Check out >>>/loomis/ for drawing tips, guides, and tutorials. Remember, anyone can be a drawfag if they are willing to practice. Tons of tutorial material is out there. Search youtube, if you have to!

Previous threads:



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So would you think SCP provides a good starting point for a game? Players are Agents working as a group, aiming to secure anomalies. High fatality, difficult situations, a necessity for teamwork, and some very strange possibilities for scenarios. I'm not even sure what game would work best, considering the feel of the series.

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40k General: Iron Snakes Edition

We hit the 500 post limit over at >>334414 in just under two months, so it's time for a new one.

So which obscure force in 40k is your favorite? I like the Iron Snakes: they're what you get when you cross Spartans with Texas Rangers.

<We're being invaded by a Kabal of Dark Eldar, why did your Chapter send only one squad of Marines?

>It's only one Kabal.

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Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

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Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

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This is how I diplomacy.

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Let's make a character sheet, /tg/.

Captcha: sadcpb

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>In Nottingham for a friends birthday (nice job attaining wizardry Mark)

>Goes to Warhammer World just for Bugmans Bar

>Go to potter around the store, running joke is "dont get caught by the vampires" in reference to the clerks that come up behind you like dracula trying to silver tongue all the money out your wallet and suck it dry.

>Notice place is pretty empty for saturday

>Nobody playing, just over 40 looking dudes painting in silence

>Thinking of Vampires i remember i always wanted to into Vampire counts like a little edgelord as a teen but went tomb kings for ease of painting instead.

>Ask clerk "this may sound odd but i've been out of fantasy for a few years and know a reboot happened, a vampire counts even a thing anymore?"

>Clerk kind of laughs and says "yeah we still get this kind of question every week, look"

>points to a shelf of the same half dozen white boxes over and over and 4 books. Indicates the DEATH book

>"All undead are now all in the DEATH faction, your old models work but its two sheets of rules and you can play a game with one figure"

>i say "not to be rude but is this like a push to bring in the kids?"

>"Honestly? totally. The kids love it and the old guard have their armies but tend to want huge battles or skirmishes and not inbetween. Right now for the older crowd we are working on 'in the box' games like necromunda"

>"So is Mordheim coming back?"

>"lolno frostgrave killed it, but Epic is coming back soon"

>"So is it successful? this reboot?"

>"People hate the story but the number of larger models sell better and the fast games keep people playing instead of half an hour of set up so its pretty popular"

>"But they hate the story?"

>"Dude i work here and i hate the story, but these new undead are sick, shame about the daemonettes though"

>Leave kind of tempted to look into the undead faction but notice how no 'old guard' looking dudes are playing at all.

So did they all move onto warmahordes or malifaux?

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What is the strangest 'starter kit' for a game you have ever seen?

So lately i've been buying up dead card game starter decks For a youtube series i'm making but save the bullying for later and after an anon reminded me of the old X Files card game i snapped up some decks on the cheap.

Weird thing was they were all the same. Box wise at least. Like Pokemons base set box with the Machamp card for example. Granted it was made in 1996 so the 'two starter decks so theres some variety' stuff wasn't common out of magic but all sales online showed one box, pic related, and thats all the info on the box.

So my boxes arrived and i assumed based on the rules it was one fixed deck and you picked like 5 of 10 agents and they were your random element along with your chosen X File.

I opened them up and aside from everything, even the rule book being taped over like some top secret file the big surprise? THE CARDS WERE ENTIRELY RANDOM.

One deck had mulder, the other had jobbers, no scully at all. It actually appears that the starter decks are not structure decks but just 60 random cards from the base set. Meaning theoretically you could get a trash starter deck and play against a friend who got a god tier roll so to speak like 60 card booster packs more so than decks.

Unsurprisingly this lead to an attempted rebalance a year later with a second edition but poor balance and broken cards with a strange rarity system meant the game died in early 1997 just over a year after it came out.

Whats the strangest intro to a game you have seen?

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/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

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yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

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Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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Meta-Thread: Christmas Edition

Merry Christmas to one and all!

Enjoy this fine, shiny new thread where you can complain, bitch, beg for attention, discuss goings-ons, suggest banners and corner images, propose events and projects.

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5e bard/warlock build

I'm trying to decide what I want to multiclass into with my bard after seeing level 19 and 20 are pretty useless for a bard and I'm considering warlock.

Eldritch blast is pretty open and would be a good replacement for my light crossbow

I don't think warlock would be too useful however unless I threw a third level into it. to get the pact of the chain and grab a pseudodragon. I'm not sure however if trading any 2 spells for a pseudodragon would be worth it.


Pic semi-related

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Banchou: The Thuggening

Shit. Let's be Delinquents.

We either to make something or find a system that can run a campaign about rebellious high school punks and thugs courageously battling each other and getting into street fights over matters of gang honor and proving which school is the strongest around.

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Fantasy Hybrids

It feels like fantasy, magic, elves, and stuff like that has been mixed with every conceivable setting and concept.

Which Fantasy Hybrid setting is your favorite /tg/?

What's the best way to inject sword and sorcery stuff into non-quasi-medieval worlds?

What hybrid settings have you never seen done, or never done right?

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WoD General: Pentex Edition

The previous thread hit 500: >>285346

Because why would you let your own death get in the way of profit?

So how do you use Pentex in your games? How about crossovers?

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>Raid Goblin cave

>Find one lone girlblin hiding, stands up to party with a rusty cooking pan

>Warrior likes her moxie and decides to raise her as his daughter

>Palicuck goes full /pol/ and starts an alignment argument that lasts for 40 minutes and continues online for the next week.

>Its always a Paladin

Is there a reason Paladin players are always the fun void of games? its like a venn diagram of /pol/, fedoracore culture and 12 year olds on runescape blending to make the faux moralfag dick who doesnt seem aware all he does is ruin games and will never play anything besides his 'deus vult' stormer fantasy.

How do you deal with the Palicuck variant of 'That Guy'?

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If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


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/tg/-related Comics/Webcomics

Any interesting /tg/ related webcomics you've read recently? Anything that gave you an idea for a campaign or story? Or just has that right fantasy/sci-fi feel? If you haven't read a lot, I can recommend a few;

Daughter of the Lilies: Mysterious mage joins adventuring group, amazes them by not being a total dick, has some serious identity issues, might be god.

Cassiopeia Quinn: Wretched PIRACY! In! Space! Great example of how to make a story with primarily-good characters still have real and meaningful conflict. Almost everyone in this story can claim with decent justification to be a good person.

Skullkickers: Manic mercenaries being the most murderhobo murderhobos they can possibly be.

Erfworld: Isekai story that's actually told well. At least, until the point I stopped reading (after it turned into more of a web-novel… thing. Guy gets sucked into a board game world, and he breaks it down like an American car.

Order of the Stick: Again, stopped reading this one a while ago. It was decent fun when I was a kid, but nostalgia goggles may be in effect here, because I had a very low bar at the time. Adventures of a D&D party. It gets less D&D-focused over time, and switches to actually trying to tell a serious story.

I remember there was one more that I read when I was younger, that was basically the artist's friends characters in the various campaigns and systems he ran. Can't remember the name of the comic, but the artist called himself Obsidian, I think? And he lived in South America. Anyone know who I'm talking about?

Oh, and the attached images are from Trashknight, which just started and doesn't have much in its archives yet. I can dump it if people are interested.

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How to elves well?

How would you write an elf life race so that they are not just the "smug cunt race" or such. While also not just making them humans with pointy ears?

Pic semi related

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Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

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Star Trek Adventures playtest

Anybody on /tg/ looking through this yet?


Apparently you choose a ship for which playtest packet you get, which determines a focus on either science missions, conflict missions, or equal mix of mission types.

>waiting to hear back from my group on which ship to sign up for

>tfw it doesn't really matter because they're probably going to destroy the ship in the 1st game session anyway

R: 191 / I: 28 / P: 4 [R] [G] [-]

Kingdom Hearts RPG

So, gentlemen, I know that Disney has at least one tabletop game, but what about Kingdom Hearts? If there's not one already, how would you go about making one? Theoretically infinite setting, here we come!

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Imperial Cult Generator: Imperial Theology Thread Secondus

The Emperor of Mankind is the Light and the Way, and all his actions are for the benefit of mankind, which is his people. The Emperor is God and God is the Emperor, so it is taught in the Lectio Divinitatus, and above all things, the Emperor will protect…

On the Day of Affirmation it is the custom to light a candle, small and sweetly scented, and while it burns to silently think on those days so long ago. For a few minutes every year the whole universe of mankind falls silent and bends its mind to one purpose - billions of billions of souls drawn together in memory of the Great Confessor.

As I have been called to the holy work, so now I will call others to me.

The idea itself is simple, but will of course require a good number of tables to execute. My proposal is this: An Imperial Cult Generator.

But anon, you say, isn't the Imperial Church pretty much just a supersized Catholicism with a different focus? Well yes, but the thing is, it's been made abundantly clear throughout lore from all sides that the Imperial Cult has variations and sects all over the length and breadth of the Imperium. Some worlds may have the Emperor as the all-seeing Sky-Father, with Primarchs and/or Saints as His lesser deities. Others may have Him as a serene King of Heavenly Law, where keeping in accordance with a state of self-annihilation is the ideal in reaching to His perfect state. Still more see Him as an Arbiter of the Dead and the Watcher of the Hunt. Or he may be the Prophet of Mankind's Destiny, to which all great men pay tribute and all the worlds are bound body and soul. Subtler kinds exist too, stressing His martial aspect, or the sacrifice of the Golden Throne, or even how he is neither dead nor living, but eternally between.

The point is, the Imperial Cult can be many things, the only constant is that the Emperor is the highest figure. This table would make it easier to get into how a region, planet, system, sub-sector, or even sector differs from the baseline Imperial Church outside (and sometimes even inside) the Sector Capital Basilica. What quirks they've got going, how their style of worship works, what Saints they venerate (which natural includes some sub-tables for generating them), and the rest.

We have some ideas, some guides to follow, and even a couple tables, but our work has only just begun.

Resources so far include Faith & Coin, Blood of Martyrs, the Dark Heresy Planet Generator ( http://www.4shared.com/office/ChYv34s6/Dark_Heresy_Planet_Generator_v.html / http://www.darkreign.org/downloads/11-05-2013/expanded-star-system-generator ), and http://suptg.thisisnotatrueending.com/archive/4744902/ , an old cult generator from happier days at Half/tg/.

Thread #1 - https://archive.fo/lpMIi

Reposting the introduction from that thread because I'm tired.

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Is there a REALISTIC HARD SCIENCE, NOOOOOO MAGIC, NOOOOOOO "FUCK YOU IT'S FANTASY" explanation for dragons burning all their food to ash and eating the ash like in Reign of Fire? I mean I'm no chemist, but it seems like that would waste most of the energy, turning all those precious complex hydrocarbons into CO2. What do they gain by doing this?

And yeah, for all I know there might be another "inefficiency" inherent to all organic life, but usually dragons are organic with blood and lungs and everything, so eating ash would be another waste of energy on top of that.

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Underated /tg/ books

Pic related for me. Everyone gushes about some of the good Horus Heresy novels but Fantasy rarely gets recommendations and this one in particular.

The Vampire Genevieve is a omnibus of 3 late 80's/early 90's pulp gothic horror stories set in the Warhammer universe by UK film Critic Kim Newman under the pen name Jack Yeovil.

In them Genevieve Diuedonne is a vampire that over the decades the book spans deals with some theatrical bullshit on a smaller scale than the usual 'end of the world' fluff. In the first story she is hired as an advisor for a play based on the slaying of a dark sorceror decades earlier since everyone else went mad or is a total burnout. She is working as a barmaid at the time since its an easy way to get blood without going full Carnstein and goes with them not knowing this is all part of a contingency plan left behind by the sorceror in case they defeated him.

It came with one solid sequel where she lives in the playhouse the survivors built in the empires capital and something tzeentch related lurks in the canals and tunnels beneath the playhouse followed by an ministory sort of thing dealing with witch hunters, serial killers and mob mentality.

Its not the most amazing thing to come out of warhammer but its really enjoyable pulp stuff you dont really see much anymore and its worth tracking down a copy.

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The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

R: 41 / I: 9 / P: 4 [R] [G] [-]

I'm trying to make a paladin that absolutely hates demons and those who would consort with them, and I'm looking for advice. How would /tg/ make Doom Guy in 5e?

R: 349 / I: 147 / P: 4 [R] [G] [-]

Tropes You Like and Dislike

Post tropes, cliches, myths, or just commonly thought information some people get wrong, pertaining to time periods, settings, stuff in those periods, etc.

For me I like:

>horns or other extremities on helmets and armor


>a-armor is too heavy to move around in, y-you need a crane to put them on their horse

R: 28 / I: 11 / P: 4 [R] [G] [-]

Post character art and I give it a backstory

Have you read the subject? Great! Let's get started.

Thread Rules:

Say if you want a short (One paragraph) medium (Two paragraph) or long (Three paragraph) story.

No porn.

Thats it.

R: 1 / I: 0 / P: 4 [R] [G] [-]

Warhammer Fantasy, The Aftermath: Electric Bogaloo Thread.

Sometime ago, in cuckchan /tg/, there was a thread about making a continuation of the WHFB lore, but not just in a bunch of years, but more. Trying to make up the lore of warhammer when reaching a more tecnological age, pretty much the Warhammer Fantasy world getting into an WW1 early industrialization age with freaking war trains and stuff like that. Pic related was if not all, the most important posts about it.

So perhaps, even if it stays only in lore, would be interesing to try to continue with this. Perhaps, if we go in mchanging GW trademarked stuff it would become like the 9th Age, but different enought to not be a copypaste/spiritual succesor. And by not making the same mistakes as the 9th Age developers, the game wouldnt need to die (Or at least fast). Here the link to the archive thread, but Wayback machine is in maintenance, so inst available right now. https://web-beta.archive.org/web/20160807090701/http://8ch.net:80/tg/res/241987.html

Post your thoughts an ideas. Lets brainstorm!

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Why did you migrate from 4chan's /tg/?

I understand /v/'s reasons, but why did you? What made old /tg/ worth leaving?

R: 45 / I: 14 / P: 4 [R] [G] [-]

/tg/ /toy/ and /m/ Thread

Well anons, I'm here to ask you a question: do you play games with giant robots in them? Do you use their toys as game pieces?

Also, has anyone yet brewed a full game for Transformers? If not, shall we?

R: 303 / I: 113 / P: 4 [R] [G] [-]

>Be a stupid Mon-keigh.

>Name your home planet "dirt".


R: 53 / I: 15 / P: 4 [R] [G] [-]

Force of Will is dead

Have you ever seen a TCG die THIS quickly?

>Make it impossible to find

>Keep rereleasing increasingly expensive starter decks, last version i saw was a deck with dice and boosters for fucking 60 dollars

>keep padding sets with earlier cards with new art

>no support or tournaments

>started censoring art of characters with large breasts to 'follow the way the winds blowing with magic'

This seemed to be a nice weeb alternative to yugioh and in less than two years it has utterly died in the west.

When did you last see a card game die this fast? Duel Masters? Dragonball Z?

R: 162 / I: 77 / P: 4 [R] [G] [-]


I am looking to begin DMing an Ironclaw campaign soon. I haven't seen more than one or two threads about it for as long as I can remember browsing /tg/, so now is as good a time as any to make one and get advice/ideas. I was attracted to the system because of its unique dice mechanics, animal characters, and distinctly low fantasy setting: I'm tired of accumulating useless, priceless magic items every second session and of martial classes being hamstrung by virtue of having chosen wrong during chargen. From what I can tell, Ironclaw circumvents those problems - I'm sure it introduces its own, but that's a bridge I'm willing to cross when I come to it.

Of course, it's been a while since I've DMed a campaign, so I had some starter questions to get the ball rolling and help avoid any egregious errors:

1) Can anyone share their experience with previous campaigns in this system, specifically 2E? I know it skews more towards politics and social problemsolving than dungeon crawling, but I have little experience in political games.

2) Are there resources besides the books, donjon, and some autistocrat's FA pages? There seems to be precious little written online about Ironclaw, which I found surprising.

3) This is my chief concern: what are some adventure hooks which don't involve something overtly magical or a giant world-spanning quest? I'm so used to high fantasy settings where the players will accept cursed ancient items without question; I worry I won't be able to make more mundane problems interesting.

R: 52 / I: 12 / P: 4 [R] [G] [-]

That game you have always wanted to play, whats its name?

Everyone has at least one or two of those games they find that look fun but nobody they know has an interest in it. Sure you can usually find people interested in a grim fantasy or cthulu game but the more niche games? not so popular.

What games like this come to mind for you? For me its two World of Darkness games that always sounded neat but the only people at my locals into WoD are mid 40's overweight former goths living out 90's wish fulfilment by playing vampire.

Promethean: The Created

Be it a Frankenstein's Monster, a Hebrew Golem or some sin against god made in the age of post atomic weapons and their fallout Promethean is a game where you play an artificial human. Maybe you are made from dead bodies assembled into a man, maybe you are walking clay and script. Whatever you are you aren't inherently evil but being something that shouldn't be you give off an aura called 'disquiet' which makes people instinctually feel revulsion at you like the uncanny valley and where you reside will grow more violent, crime ridden and downtrodden until you move. The purpose of a promethean is to complete a list of goals to become a real human bean, including making another promethean to keep the cycle going. But sometimes these newborns can fall apart and the limbs and organs turn into independent pandemoniums that live like rats out in the wilds preying on people and prometheans that stray too close to their haunts.

Its not a power fantasy game but an rpg where you are a monster trying to become a man in a world hardwired to rebuke you at every turn.

Changeling: The Lost

One day you were abducted from your life. Maybe you took a wrong turn in the woods following a trial you never noticed before, maybe you are in an inner city park on your break and suddenly a tiny ring of hedgerows are a maze without end. Regardless you have been pulled out of the world you know and into the world of the Fae. Not smiling pixies and elves but the old iron age folk lore variety of child stealing, degenerate monsters with a gift for illusion and cohesion. They keep you there as a plaything for what feels like an eternity and eventually spit you out. Maybe they are bored of you. Maybe the new game is a hunt but all you know is you are out. Trouble is its not the world you left. Maybe its been 6 months, maybe its been 100 years but you track down your past to find a doppelganger was left in your place and nobody even knows you went missing. Worse your extended time in the world beyond the hedge has slowly changed you. Maybe leaves grow in your now green hair. Maybe a pair of rams horns crown your head. Maybe your skin is a pale blue and you have gils along your ribs. Whatever elemental alignment you have been twisted to is now a part of you as you are a hybrid of human and fae. A changeling lost in a world you no longer recognise with no safe haven and now your new nature means you see all the things that bump in the night in the world of darkness and they can see you and for many your blood is a far sweeter, rarer vintage than any human could provide.

So its a game where you live on the edges of humanity. Never again to truly take part. Maybe you wear a hood up to hide your long, pointed ears or maybe you wear gloves so nobody sees the claws made of bark that replaced your nails but you live even more on the fringe than Hunters or Beasts. Always aware that the Fae may be looking for you, and maybe you want to make sure no other innocents in your city suffer the same fate as you.

Both seem like really cool twists on the hunter: the vigil style 'we arent the masters of our domain but we just try to get by' idea relying more on having to avoid walking busy streets in the light of day almost in a Hellboy kind of way. Its two games that really interest me but i have never seen any group get a proper game going.

What games fall into this category for you?

R: 66 / I: 14 / P: 5 [R] [G] [-]

The Worst Board Games

Because I'm an asshole, I'm curious:

What are the absolute worst ordinary board and/or party games, besides the two pictured? I'm looking for as many of boring, friendship destroying, interminable, and generally awful.

R: 150 / I: 140 / P: 5 [R] [G] [-]

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

R: 173 / I: 51 / P: 5 [R] [G] [-]

Politics Containment Thread: Hall of Speakers Edition

The old thread has gone past 500 posts. It can be found here: >>347762

If you want to talk about out-of-game politics for /tg/ games, you post it here instead of shitting up the board by making another thread.

R: 155 / I: 69 / P: 5 [R] [G] [-]

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

R: 3 / I: 1 / P: 5 [R] [G] [-]

Shadowrun General

All things Shadowrun.

Dark Terrors & Complete Trog dropped. Let's discuss

R: 125 / I: 26 / P: 5 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 28 / I: 17 / P: 5 [R] [G] [-]

Shameless Consumerism Thread

'Tis the season for commerce. Even though Cyber Monday is supposed to be the time when all this online distributors put up their deals, a lot of places started their Black Friday deals several days ago.

So here's what I'd like you to do

>Post which sites having sales/deals right now

>Suggest gift ideas for fa/tg/uys

>Recommend the best place to find certain products

>Recommend discounted items that people might not know they need

>If someone is looking for a book, point them at a PDF link if you've got one on hand (always take the time to research a purchase before buying if you buy at all)

R: 237 / I: 103 / P: 5 [R] [G] [-]

What The GM Started - What they wanted - What we actually did

ITT Thread we read the Subject Line.

I'll start and provide the template.

Feel free to post storytiems along with yours.

R: 255 / I: 53 / P: 5 [R] [G] [-]

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


R: 351 / I: 87 / P: 5 [R] [G] [-]

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


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Tolkien Estate officially on death row

In historic move, Christopher Tolkien resigns as director of Tolkien Estate


>Christopher Tolkien, son and literary heir of J.R.R. Tolkien, resigned from the Tolkien Estate. And his departure changes everything.

>“With Christopher’s departure as an officer of the Tolkien Estate (which was incorporated in 2011), the long-awaited “rights frenzy” for Tolkien properties may soon begin,” he wrote.

>Yes, and it seemingly has already happened. This is a definite piece of the puzzle of the recent news of the Amazon Video deal. I had heard through rock solid, but not reportable sources several years ago that other members of the estate were much more willing to negotiate J.R.R. Tolkien’s properties while Christopher was far more interested in preserving legacy than money.

Shit's dead, yo

R: 25 / I: 3 / P: 5 [R] [G] [-]

Passing Notes in Tabletops

As a DM, I've always been interested in passing notes to individual players. Whether it's the results of a spot check, a feeling that they get, a symbol that only their race or class would know, anything, giving a single player info is good for the story. It makes them feel more like they're playing a developed character, it puts THEM in the position of telling the party something– telling the story, as opposed to saying "I tell everyone what you said" after the DM describes it aloud in-front of everyone, and opens character-driven stories by allowing them to tell selective truths, or lie outright, without other players being able to instantly metagame through it. Recently, though, I tried bringing notes into a game I was playing instead of running, and left me feeling disappointed at best.

In my latest game I played as a thief, forced into the adventurer life alongside a bunch of generic do-no-evil-because-the-DM-didn't-plan-on-that hero types. I joined them a few sessions in, and there wasn't any rogue/trap-finder characters so I wanted to help round out the party. When I'm not DMing (rare), I'm usually a big strong front-line kind of guy, so I was excited to get to play as someone with lots of skill points and a pension for having and learning things he's not supposed to. I was always on the lookout for times the story would allow for me to do something less than legal, because that was the character and it can create good stories with its consequences, but unfortunately another player refused to play along. Any time I announced by intentions, I would inevitably be met with his demand that I stop and apologize, often going so far as to have his weapon drawn and threatening me to ensure I comply. After the first few times the DM started making him have to make opposed skill rolls to notice what I was doing in the moment as opposed to just saying that he happens to be watching me any time I try something; I figured that would be a good compromise– I'm not opposed to the character conflict of trying to reform this thief now that he's supposed to be staying on the right side of the law. Instead it just lead to obnoxious amounts of meta-gaming. Any time we made camp, or there was a lull in the action, and I had recently done something, he would suddenly have an interest in digging through my things for no reason, or point-blank ask me if I had done something illegal because then the DM would give him another chance to beat me in a sense motive roll.

It was infuriating to have my character, the only one with a personality deeper than a teaspoon, abused in any way possible. I didn't want to keep rehashing the same bullshit from saying what I was going to do, but the story was, if anything, convincing my character that stealing and keeping secrets was a good idea so I couldn't just turn over a new leaf. So instead I adopted a new tactic: passing the DM a note. "I'm attempting to take this book while everyone else is talking. My slight of hand bonus is +X." For the first time I could take secret actions secretly, but it felt cheaper. I was trying to move a character roleplay forwards, but because I didn't say anything there was no one else to tell a story with me there. To an extent I blame my DM because he never did anything to make anything from my notes come into the story except to say I failed, but is it also on the player to reveal his secret actions out of character? Can players can use secret note passing between themselves and/or to the DM to the benefit of the group and the story they're telling as a whole?

R: 63 / I: 15 / P: 5 [R] [G] [-]

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

R: 43 / I: 7 / P: 5 [R] [G] [-]

Tabletop Character Thread

Dump your sheet and explain the character so anons can "help" you with your build for the sake of improvement, critique, or autism.






I wanted to have a Monk with high ac and that could switch from Crane to Jabbing when doing Flurry of blows but I realized wasn't worth it so I plan on swapping out Jabbing Style for Weapon Focus and using Crane fulltime with fighting defensively. Combat style master allows for surprise round to have my crane wing so I think its worth keeping and weapon focus removes the -1 penalty from fighting defensively. My AC at the lowest is 21 and highest is 29 with barkskin. Then throw in mage armor ontop of that with haste and its 34. He also went from an evil cleric to lawful good monk from a genie lamp and now I get to roleplay as an evil fuck trying to roleplay as a good guy. It allows for some versatility as he breaks characters from time to time showing his real nature. Original was based on Elliot Rodger which was pretty funny



R: 21 / I: 0 / P: 6 [R] [G] [-]

What Happened to the OSR PDF Mountains?

When I stopped playing for a couple of years (because people online are flaky fucktards) I had amassed everything from Judges Guild to Myth & Magic, every variation of every OSR that had been published. I didn't even have to try that hard. Now I can't even find For Adventures Dark and Deep and Hackmaster 5e took me like two hours to get a functional collection of.

What happened to all the massive troves and torrents that had everything? There used to be OSR torrents with every single module for every single one of these games. Now you're lucky to find a torrent of LotFP, and 90% of the troves are dead or blocked.

I can understand the troves getting whacked, but what happened to all the damn torrents?

R: 38 / I: 28 / P: 6 [R] [G] [-]

PCs with animal companions


>Builds (if any)

>Tactics involving animal companions.


Got anything to share about your good boys and girls, /tg/?

Need not be something a class is built around. Example;

>Playing Stars Without Number

>Created an Expert who started as a taxi driver - now is the Navigator of party's stolen starship because he's the only one who can drive worth a damn.

>GM gave me permission to have 'dog' written in my inventory.

>Dog's name is Spook. A quiet, old irish wolfhound he found in an abandoned starship.

>Everyone likes Spook. Even our murderhobo mercenary not-Jayne Soldier guy.

>Spook guards the ship when we're not around.

>Spook is a good boy.

R: 251 / I: 18 / P: 6 [R] [G] [-]

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

R: 51 / I: 19 / P: 6 [R] [G] [-]


I made a guide to make compelling villains, check it out.


This is a thread just generally about villains. (Especially ones you might have made with the guide. Also, I would love any suggestions to improve the guide.)

[Note for the mods: This isn't spam, don't fuck me like code monkey did.]

R: 33 / I: 9 / P: 6 [R] [G] [-]

Did you ever have a game where the people your players helped came back to help them?

As it says in the title. Usually you kill the monster, earn your gold, and then never see the people for whom you kill the monster again. With a plain mercenary background its understandable given that you just fulfill a contract, and its also understandable if you only help some simple trader who could not help you if he wanted to, but was your ass ever saved by the NPC knights of the king whose kingdom you save from the evil necromancer? Or by the people of a village who go into open revolt when a corrupt noble wants to get you imprisoned or killed? Or perhaps even just a demonic business partner who intervenes because you are one of his most loyal customers?

Don't know about you, but I find the (repeated) mental sound of "reinforcements have arrived" to be one of the best rewards a GM can give for good-aligned players who plainly refuse to be lying, thieving, murderhobos.

R: 94 / I: 20 / P: 6 [R] [G] [-]

Paranoia: CURRENT YEAR Edition

>DM can't make next session

>decide to run Paranoia this week

>looking for more forms online, see a new boxed set came out this year

>don't personally care about streamlining rules, but two of the players are pretty new to RPGs (have only played 5e D&D) so figure it'll be easier for them with the new one

>reviews are positive. Has cards now, terrorists instead of commies, all clones have cranial implants, treason is GTA stars… okay.

>get the boxed set

>flipping through books, see pics related

Is this even salvagable or did I just completely fuck up?

R: 7 / I: 0 / P: 6 [R] [G] [-]

Devilman system

ok, Crybaby got me back on a Devilman kick and I wanna run a Devilman themed campaign. any good systems for batshit monster designs and ultra violent combat encounters? Modified WHFRP 2ed? Monsters and Other Childish things?

R: 40 / I: 8 / P: 6 [R] [G] [-]

D&D religion thread

This is a world-building thread for a 2e campaign I'm running in the new year. I was hoping to get some insight and inspiration in to designing some religious groups for the campaign world, character classes and archetypes I can modify. Also, a general game religion thread, I guess.

Clerics don't make much sense to me as a religious group, especially when it comes to specific deities, so I'l going to mock up some templates for various deity archetypes, mainly indo-european, but I would appreciate some assistance. This way if someone wants to play a priest of Thor, a Japanese Shrine priest or a Greek oracle, I'll have some rough templates ready. Same for demi-human and non-human priests. It doesn't make sense that an elf priest can't use a bow, for example.

To start off, here is what I've got already:


Are an organization, or several organizations with a shared history. I'm basing them off the Bavarian Illuminati, but they're also committed to destroying undead. They don't use edged weapons due to a tradition based off a law on a kingdom where they first appeared, where the ruler was worried about a militant cult appeared and prohibited them from engaging in bloodshed in the kingdom. They acknowledge gods, but aren't required to pray to them, powers that hate undead or focused on knowledge grant their spells.

Anti-clerics that control undead, infiltrated clerical orders in order to subvert clerics attempting to wipe out undead. They get their spells from necromantic powers or demons like Orcus. Otherwise they're more interested in amassing political power through their enlightenment cult, or subverting other authorities for the benefit of undead allies.


Old pagan religion. Get their spells from nature powers, but aren't required to worship a specific power. Human focused. Elves don't join because they're still mad about Druid involvement in ancient wars between Elves and Man, most other fey are over it already.

>Crusaders (Spells and Magic)

Default for priests of war gods. Might use it for storm gods/hero gods with a little tweaking of spheres and abilities. So a Crusader of Marduk gets the Weather sphere, a Crusader of Tyr gets the Law sphere.

>Monks (Spells and Magic)

Ascetic fighting monks. I'll probably expand the weapon list to include agricultural tools and a few exotic weapon types.

>Shamans (Spells and Magic)

Priests for primitive societies or animists that aren't associated with Druids. Most non human races that can have clerics will instead get shamans.

>Goddess of Murder (Complete Necromancer)

Lead a thuggee/bandit cult

>God of Pestilence (Complete Necromancer)

Might reflavor to the god of inflicted death. Use it for priests of Nergal or Thanatos.

>God of Suffering (Complete Necromancer)

I'm going to include a Khlysty/Skoptsy cult led by a Rasputin-like figure.

>Lord of the Undead (Complete Necromancer)

A more overt group of anti-clerics that worship specific powers of Undeath. Lich cults, Orcus worshippers, etc.

I'm looking for suggestions on how /tg/ would design things like:

>Sky Father, chief of the gods

>Earth Mother, fertility goddess, mother of the gods

>Dawn goddess + Moon god counterpart

>Divine Twins, founders of civilization

>Oracles/Weavers of fate, triple goddesses

>Lord/Lady of the Underworld, guardian or guide of the dead.

>Forge god

>Specific racial priests. What sets a dwarf preist apart from a standard cleric?

Any other suggestions or advice would be appreciated.

R: 17 / I: 6 / P: 6 [R] [G] [-]

Castles & Sanctuaries

Your high level PC builds a bas of operations. What will it be like? How many chests of gold does it cost?

R: 363 / I: 59 / P: 6 [R] [G] [-]

Pathfinder vs 3.5e

>It's a system war thread

Which one is better?

>inb4 5e

I like having lots of cool content to play with, couldn't care less about "perfect" balance.

R: 277 / I: 115 / P: 6 [R] [G] [-]

Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

R: 42 / I: 19 / P: 6 [R] [G] [-]

What are some fun small details you add to the standard races to help spice them up?

Here's a couple of mine:


>Males and females look nearly identical, except an even number of beard braids is feminine and odd is male. Also old men get darker hair, women turn lighter

>Bones get larger and denser as they age. Dying of age for a dwarf is hell as their body basically turns into a statue of bone that crushes their organs, but its highly prestigious to have a skeletal statue placed in a burial hall

Wizards, and similar arcane casters

>Affected by a Mage Plague

>Lets them use arcane magic, but their bones turn rubbery. Which they use to perform their spells, also why wearing armor is so detrimental

>The stronger the caster the more rubbery they become


>Once they reach maturity they don't appear to age, instead their hair gets harder and longer

>Sometimes they hire servants or animate them to carry the hair to not weigh on their neck

R: 52 / I: 30 / P: 6 [R] [G] [-]

OVA Capeshit

tl;dr - I'm running a superhero campaign for my friends using OVA, because I want to run some OVA and I don't want to bother with the autism of other cpaeshit systems. I'm looking to get input and ideas from other anons that will make the setting more fun and entertaining but having you fa/tg/uys design heroes and characters in the world. Also, I want to get more people interested in OVA.

There was another anon who was interested in maybe starting up a shared capeshit universe designed by /tg/, so maybe this can be that setting, or maybe not. Either way, it's something to do if you want to pitch ideas, roll up characters for fun, or homebrew some new content to better adapt OVA to work with capeshit.

Read up on OVA here >>288229

get the PDF here #!UY1g0ZzT!H63v-kUKiewmrCTzJV6J1aIiz-lcVTwGVTByb5IefYQ (It’s really not that long. Maybe just read it yourself)

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Have you ever created equipment carved from the monsters you have defeated?

Do you like oversized, impractical, and complicated weapons that either explode, transform, transform via explosion, or explode via transformation?

Do you like monsters that start at the size of a horse and only get larger?

Boy howdy, do I want to make a character based on Monster Hunter's Hunters. I want to rip apart the monsters I slay and use them as components for my armor and my weapons. Yes, even humanoids. I want monster hunting expeditions that are risky, dangerous hikes into the wilderness, which reward preparation and foreknowledge.

I fucking love Monster Hunter, what pen and paper can I best get my slay on in?

R: 96 / I: 31 / P: 6 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

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Magic the Gathering: Modern general





>Comprehensive Rules


>Current Modern Metagame



Good removal edition.

R: 37 / I: 7 / P: 7 [R] [G] [-]

Traditional games known to the mainstream

Will pen & paper RPGs beyond dungeons and dragons will remain unknown to the mainstream public? Will Pen & paper rpgs have it's Yu-Gi-oh moment?

R: 46 / I: 10 / P: 7 [R] [G] [-]


Is LARPing considered /tg/? It does happen outside the usual table-top….

R: 392 / I: 160 / P: 7 [R] [G] [-]

Warcraft RPG



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The Fade Tabletop 2e!

So, it's been a long couple months but The Fade Tabletop 2nd Edition has finally released out into the wild for people to pick up and play. For those of you interested, definitely check it out! And I can answer questions about it in this thread. I know I'm not always good at product descriptions, so answering questions from people is usually better. Anyways, here's the links and hope you guys check it out!



R: 517 / I: 39 / P: 7 [R] [G] [-]

PDF Share Thread Drama Free (probably) Edition

Tis was the night before christmas

and all throuhg the chan

all the anons were sharing

no drama in sight

Drama riddled previous thread


Archive of aforementioned thread


R: 329 / I: 74 / P: 7 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 38 / I: 10 / P: 7 [R] [G] [-]

/tg/ plays Microscope.

Hey /tg/, let's play Microscope! It's a worldbuilding/History-building game.

First up, what's our "Big Picture"? The concept for the history & world we'll be creating.

R: 306 / I: 170 / P: 7 [R] [G] [-]

Dedicated Drow Smut Thread

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

R: 2 / I: 1 / P: 7 [R] [G] [-]

Starting over computer campaign

Hi all.

Got back into gaming recently, but its not as fun as it could be, due to having a party of typical players, and an unimaginative DM.

I can only occasionally play because of distance anyways, its on a friday and I work saturday mornings, so I always have to leave early.

So I was wondering what sort of set up is needed to run an a game over team speak or something. It would mean some freedom to arrange times in evening, and wouldn't be tied to physical location.

We end up wasting a lot of time in my current game with people, not showing up on time.

I don't know a lot of people, fairly new to the area, so where do you tend to gather people from. I want some like minded individuals who are interested in the roleplaying aspects more than just dungeon crawling.

R: 64 / I: 96 / P: 7 [R] [G] [-]

Chess puzzles (easy)

Black to play

S Schweber vs Spassky

R: 172 / I: 72 / P: 7 [R] [G] [-]

The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

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Dungeon Thread

I've never done a dungeon crawl before, so I homebrewed a setting that is sort of a post apocalyptic post fall of rome type deal where finding lost "technology" (magical runes) is mandatory to keep humanity going, and humanity is a small part of the larger world.

I want most of the players' time to go to exploring dungeons hunting for things to save the world above, but I don't want it to be simple "kill monster get loot". I want traps that require the players to think logically, decisions that are difficult and bring the players into conflict with each other, and generally interesting and fluff heavy methods of handling most things.

An example of what I aim to do is this trap they'll encounter in their first dungeon; following the main hall there is a small branch. Entering it they find a small room to their left and a larger one continuing forward. If they enter the large room it seems barren save for some dots on the wall that seem meaningless. Entering the smaller room and failing to notice the pressure plate just inside the door will trigger a rack of darts tipped with strong paralyzing poison being fired the only way they could have come and a two ton stone slab slamming down to shut the door (after a second of warning so I don't kill a player accidentally, it is the first dungeon after all). The pressure plate is arrayed in such a way no more than two party members could be inside when it goes off, meaning it will split the party. Those stuck outside will hear the larger room expanding as similar slabs of stone rise up, revealing stacks of gold on pedestals. The door itself will have a riddle explaining that teamwork will free their friends easily, or working alone will free them after much toil. The pedestals have inscriptions stating their friends will pay for whatever is taken from them, and the dots will be revealed to be the price they must pay to free their friends in magic (homebrewed a magic system where elemental essence is collected from the environment and stored in the body, difficult to replenish inside a dungeon).

Do you think you would enjoy a game with dungeons like this, that constantly fucked with you and made you second guess everything, or does it sound like a clusterfuck that wouldnt' be fun for anyone?

Also share stories of dungeons you've crafted or been subjected to, and what you think would improve them.

R: 23 / I: 5 / P: 7 [R] [G] [-]

/tg/ Media

What are your favorite /tg/-related things to watch and listen to? Any particular shows or series that you'd recommend to your fellow fa/tg/uys? Any podcasts or long-running campaigns that you find particularly entertaining? Hobby channels that you find particularly interesting? Any youtuber that you think is okay, or at the very least, not a pozzed kool-aid chugging faggot? If you really want to stretch it, any musicians or music aggregators that post especially good music to use during your games? GMing advice and educational channels would be interesting to see as well, as most GMs and players alike are quite enamored with medieval fantasy and alternate histories, but rarely do they know much about the actual history and factual details.

Reminder: We can embed hooktube now, so if feel the need to deny youtube all views and data, use hooktube links and embeds.

R: 28 / I: 12 / P: 7 [R] [G] [-]

MTG Explorers Of Ixalan

Thoughts on Wizards Of The Coast latest attempt at recreating HeroscapeArena of the Planeswalkers?

It's actually coming with magic decks, though most of the cards seem to be fluff.

Why will it work differently then the last release of it?

Thoughts and hopes?

R: 132 / I: 30 / P: 8 [R] [G] [-]

Did they ever make a good Stargate game?

>Archeologists dig up giant stone ring in Egypt

>In the early 1990's the US Air Force discover it is actually a stable wormhole generating portal called a Stargate

>Built by an ancient race of precursor humans they were seeded on just about every planet in at least 3 galaxies and there are automated ships that are still out in other galaxies building new networks long after the ancients died

>Air force sends out SG teams to investigate and they discover the Egyptian gods were really parasitic aliens called Gou'ld and the gate was buried to cut them off from earth and now they know terrans or 'tau'ri' have been allowed to advance to a level dangerous enough to be a potential threat while almost every other human settlement on every other world ranges from celtic savages to two or three early industrial at best.

>Includes GrAYY's who are in fact the beings reffered to as gods in the Norse religion, replicating sentient robot bugs, vampiric life stealing wraiths and a bunch of freak of the week weird shit inbetween

>By the end of the 3 shows mankind now has its own interstellar military vessels and the beginnings of free energy like the early baby steps of 40ks golden age.

All those planets, all those SG teams. Wheres the good tabletop?

R: 40 / I: 10 / P: 8 [R] [G] [-]

Card Games

I didn't see a thread for card games, specifically the kind that aren't run by twenty-something betas keen on betraying their own fanbases (non-collectibles, in other words), so I figured I'd strike up one, myself.

Any stories? I find they make good warm-ups for game nights, if they aren't the centre of attention. Blackjack, Solitaire, Scopa, or even Old Maid. Personally, I'm trying to get into the real tarot scene, but I've found it really hard to explain something even as complex as bridge to most normalfags.

Have a hastily-coded webm for your troubles.

R: 104 / I: 27 / P: 8 [R] [G] [-]

Murderhobo thread

Murderhobo story thread. Post your best murderhobo shenanigans.

R: 111 / I: 47 / P: 8 [R] [G] [-]

Weird/Stupid Characters Thread

ITT: We post characters/classes that are strange, original, and/or retarded.

My idea is a Sahuagin Warforged Artificer; in other words, a warforged that's shaped like a sahuagin instead of a human, whose only goal in life is to create more of itself.

The backstory for him is that he's part of a prototype naval unit that House Cannith built towards the end of the Last War, but the war ended before they were put into use (similar to how in WWI, both the British and Germans built a fuckload of Dreadnoughts, but only used them once).

As there's probably only a handful of them in existence (due to the Treaty Of Thronehold and increased hate crimes against them, due to being warforged and looking like sahuagin), the character has never met anyone like him, and so becomes an artificer in a desperate attempt to replicate House Cannith's creation forges.

R: 8 / I: 1 / P: 8 [R] [G] [-]

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

R: 198 / I: 59 / P: 8 [R] [G] [-]

Lads, can we have a bit of a circlejerk over Morrowind and just how goddamn good its worldbuilding is? I honestly don't know how they did it, aside from Kirkbride's affinity or LSD.

R: 30 / I: 2 / P: 8 [R] [G] [-]

How to do a failed spot/intelligence check?

When a player throws a spot check or a lore check and gets a critical failure, what is the DM supposed to do? If they throw a one and you give them wrong information, they'll KNOW it's wrong because they got it after throwing a one. I have DM'ed several games already, but I still have no idea what I'm supposed to do in these situations.

R: 76 / I: 24 / P: 8 [R] [G] [-]

Fantasy Language Thread

This is a thread about fictional language discussion and creation. I am the guy from >>>324054 and I have finally finished the guide. When I started it I didn't expect it to take this long, and I'm not sure how good it is right now. I feel like the quality probably fluctuates a bit indicating my feeling at the time of writing each section.

I will make minor changes based on suggestions ITT thread, but for the most part this thing isn't going to change for a while because I'm burnt out and about to be very busy.

But regardless, please post feedback, share your creations, and call other people's languages shit.

Furthermore, feel free to discus fictional languages in general ITT.

R: 17 / I: 4 / P: 8 [R] [G] [-]

How would you do a Super Mario TTRPG?

Title covers everything I wanted to say but they're making me put in 50 character minimum so here's a bunch of useless fucking text.

R: 9 / I: 2 / P: 8 [R] [G] [-]

MTG: Onslaught Block General

Holy shit, let's have a thread about the best block in MTG: Onslaught

>Only one banned card, and it's from a gimmick meme deck anyways

>Introduced fetchlands, making all sorts of future decks viable, even to this day

>First set built entirely with tribal effects in mind, unlike previous sets that had a bit of synergy here and there (eg, Mercadian Masks' rebels/mercenaries)

>Many high-value cards and endgame options, as well as awesome iconic creatures


>Took place on Otaria, the comfiest setting possible

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How would you run a game about a PC band?

This idea's been rattling around in my brain. Think something like Josie and The Pussycats or Interstella 5555.

What system would you use? Would there be combat or just have battle-of-the-bands where you fight using the power of ROCK? How would that "combat" even work? What kind of stories could you tell?

R: 16 / I: 2 / P: 8 [R] [G] [-]

Old Board Wargames

What does /tg/ think about board Wargames?

ASL,Panzer Blitz,Paths of Glory etc…

(you know the ones that are complicated as fuck but actually manage to simulate stuff and are actually quite satisfactory to play when you know how they work)

R: 63 / I: 93 / P: 8 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

R: 180 / I: 68 / P: 8 [R] [G] [-]

Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

R: 23 / I: 18 / P: 8 [R] [G] [-]

The Class Makes The Man

I find the concept of classes fascinating, but I find that their execution is always lacking a certain something. Character classes imply a sort of training and background, above and beyond a normal life, but they're often treated like a vague sort of archetype or theming.

In a thread we had some time ago, we started discussing the idea of physical changes different classes would undergo as they pass far beyond human limits into the legendary and epic tiers of power. The most obvious example of this would be Monks becoming outsiders once they achieve a certain level of bodily mastery, but that's more of a gimmick to give them some more special powers so the class isn't all shit.

I'm talking more like, Druids becoming more like spirits of Nature than people wielding nature magic. Clerics that exude a divine aura. Fighters with a network of scars across their entire body and a stench of blood that just won't wash off. Bards whose every movement and word becomes rhythmic and musical. One look at an adventurer and you should be able to tell what class they are and just how powerful they might be.

R: 177 / I: 60 / P: 9 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 191 / I: 41 / P: 9 [R] [G] [-]

Is a "Christian God" plot twist possible?

I've just had this idea after reading the bible and coming to a few of my own(possibly heretical to me even) conclusions.

Could someone twist a campaign where the great enemy is the Christian god himself, and the players are Babylon/Sodom/whatever?

Consider that it's actually very easy to sneak that the enemy is the Christian god, I'd have more trouble starting the player characters in a "sexually liberated" place or a "Democratic/Republican Government" than the usual "Christian monarchic kingdom and you're the crusaders" stuff that is usually in fantasy settings on Good themed campaigns. If I can get that through, then I just have to start that ascetic cults started.

I am just interested in this because Jesus Christ in the gospels seemed like a he was alive when I read the gospels in the bible, in the sense of being a real person instead of a player character or the like. I think he was deeper than most real life people, actually, and I'd probably affirm that if I had actually seen him by something other than the book.

I mean think about it.

The Christian God resembles a H.P. Lovecraft god than any Pagan god we have created. He is directly lethal to sinners he comes near to. See:

Exodus 19:22 "Even the priests who regularly come near to the Lord must purify themselves so that the Lord does not break out and destroy them.”

I'm running out of things to say

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It's just not fair, guys. So unfair…

R: 531 / I: 566 / P: 9 [R] [G] [-]

/tg/ Manga Thread - "No Goblin Slayer, you ARE the Goblins" Edition

Old Thread: >>340014

Official thread for dumping and discussing any /tg/ related manga you come across.

Goblin Slayer Chapter 18 and Goblin Slayer: Year One Chapter 4 are out and will be dumped shortly.

R: 200 / I: 72 / P: 9 [R] [G] [-]

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

R: 2 / I: 0 / P: 9 [R] [G] [-]

Warherd Generator

ITT we talk about beastmen and the generation thereof.

I'm currently in a Black Crusade game where one of the other players decided to run a Xurunt Frost Father fluffed as a beastlord who took his warherd to the stars with him when he was picked up by reavers.

Another player has been melding half-assed cloning techniques with archaeotech and chaos rituals and wants to start experimenting in creating more permutations to the phenotype of the beastmen.

I wanna create a generator to help with that because beastmen in 40k are hardly fleshed out aside from Tzaangors so there's a ton of room for fun. They don't have stuff like cygors or anything solidified in the canon except for gors, brays, minotaurs, and all the other very, very basic stuff. I've found nothing to say that they can't be similar to other animals than hoofed mammals.

So, where my beastniggas at and do they wanna help make crocgors or raptorgors or something?

R: 502 / I: 153 / P: 9 [R] [G] [-]

Politics Containment Thread: Fifteen Views of Asscrack Edition

The old thread shot well over 500, so here's the new one. Old one here: >>344195

The Grand Wizards of the Coast are now handing out permabans to everyone who is accused of sexual harassment without a shred of evidence, as well as people who shitpost. This is as good a time as any to leave MTG.

This is in contrast with Richmond Crackstyle artist Sid Blair, also known as the crying indian of MTG when he made his series of photos known as both Grand Prix Richmond Crackstyle and Fifteen Views of Asscrack. Along with the 18 month ban Wizards released the following statement:

>"Unfortunately, the experience at Grand Prix Richmond was dampened for many because of the hurtful acts of an onsite participant. Following the event, players reached out to us, expressing their frustration and dismay over the division of the community and how Magic players were being treated and portrayed. As a result, we have reached out to the members of the judge community that make up the Investigation Committee, who have communicated with the player. They have reviewed the event, and handed down a recommendation for action that we feel is appropriate, and have acted on. Participants at events are expected to demonstrate appropriate conduct toward others, whether they are players, spectators, judges or tournament officials. Disrespectful, harassing or bullying behavior, whether onsite or online, is not welcome at Magic events and violates the Magic Code of Conduct and tournament floor rules. Wizards of the Coast is committed to ensuring a positive and safe environment for all players and takes infractions of this nature very seriously."

On September 14th 2015 the ban expired, and Sid Blair announced his return to the tournament scene:

>“I’m no longer banned from playing in magic tournaments. I have risen from the ashes to defend my honor against the scrubs of Earth. Prepare yourselves.”

Where he is now and how many asscracks he has captured on camera since is unknown.

R: 159 / I: 13 / P: 9 [R] [G] [-]

/tg/-raria, a Roleplay server

Hello folks, /v/ would like to play on a faction-based Terraria game server, incorporating roleplaying and story elements, similar to the half-chan /tg/-craft servers.

The only catch is that we have to decide how the server should be built, what mods to include, etc.

Terraria is basically 2D pixelated procedurally generated platforming goodness. Think Super Metroid as a sandbox game and you're not far off. It's cross-platform, and it will go on sale on Steam next Monday for anywhere from $4.99 to $2.49.

Anyway, we need to work out a decent multiplayer experience that fits both /tg/ and /v/ sensibilities. Terraria Leveled will be included by default, as it provides the best RPG experience short of N Terraria, which hasn't been updated as of late. Let's make something good that we can really sink our teeth into, and kick some /v/itriolic ass at!

R: 11 / I: 5 / P: 9 [R] [G] [-]

What plot hooks can a used vessel obtained by the players be milked for? Intended for spaceships, but most would apply to naval too.

>hidden in it is an item (needs the ship to have been stolen/sized at some point)

>a previous owner, possibly the one before last, comes looking for it

>some random flaw that only shows up in a do or die situation

R: 24 / I: 5 / P: 9 [R] [G] [-]

Is there a game where you play cops in a supernatural universe?

R: 46 / I: 11 / P: 9 [R] [G] [-]

Is there a crazier manual than this in all of TTRPG's history?

R: 7 / I: 2 / P: 9 [R] [G] [-]

Digital /tg/

What digital traditional games do you play? Taple top sim, online card games, old school CRPG type of thing?

We can't always be social and active with other people so it's nice to have options to play on your own. What's your favourite and what's new and caught your attention?

R: 13 / I: 0 / P: 9 [R] [G] [-]

/h8s/ help

Hello, we're trying to create a conlang based on 8chan's culture and we need some people because the board is kind of dead. If the thread doesn't please the mods, they can delete it. Thank you, here's the board >>>/h8s/

R: 272 / I: 423 / P: 9 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 31 / I: 17 / P: 9 [R] [G] [-]

Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

R: 147 / I: 35 / P: 10 [R] [G] [-]

What is a good quasi-logical reason for me to have space swords in my setting that also has guns? Should I just say "Body armor got really good." or can there be a better reason?

R: 110 / I: 29 / P: 10 [R] [G] [-]

<I want to perform a backwards somersault to evade the ogre's attacks

>You can't do that. It's not realistic because in actual medieval fights it was not practical to move like that

<Dude, we have a guy playing a flute in the middle of combat as his fighting style. Who cares if something is practical anymore

>Well, even in the case you want to do something really stupid for cool points, you still wouldn't be able to do it

<Why? I have a really high acrobacy and stupid amounts of strength and dexterity

>In real life, no human could have enough strength to jump backwards like that with a heavy plate armor

<But I have more strength than the werewolf and he did it two sessions ago!

>Yes, but he is a werewolf, which means he is basically stronger and better than a human because we are totally not furries here, guys

Being a filthy human is suffering. Why us it that physics and realism only come into play when you are a non-magical human wheres everyone else can have fun?

Also, realism and physics lawyers stories, I guess.

R: 8 / I: 2 / P: 10 [R] [G] [-]

How would I go about playing as an assassin?

I am not the most forward-thinking person, or the most intelligent. I've been in three campaigns (the first of which was cut off in the middle) in which I played a brain-addled mage, a 300 year old shapeshifter, and a 19 year old werewolf tank.

The 300 year old shapeshifter did not go well for a multitude of reasons, but one of such reasons was that I simply could not for the life of me figure their personality out, nor could I use her shapeshifting abilities to the fullest. I had to talk to the GM and retool her abilities toward combat rather than simple appearance imitation, and even then it didn't work, which is why I switched to a werewolf because a simple tank character would be easier.

So having had that as a learning experience, it seems to me that my problems are that I cannot think and strategize on the fly (especially in a covert situation), I cannot visualize very well unless I have a map (my GM draws things out occasionally, but not all of the time), and… I'm kind of a dense dumbass without social skills or the creativity required to do anything interesting with a less than straightforward toolkit. I've gotten better with my social skills since I started tabletop gaming because the improvisational nature of the game has helped me develop some of those skills, but I'm still a bit stunted. That's why I decided I'd ask you guys for a bit of assistance.

For you guys who played as rogues, assassins, covert soldiers, basically anything that requires stealth, subterfuge, and coldblooded murder, how do I get into that mindset? How do I gain that sort of creativity and set of skills? What sorts of things should I do as a stealthy assassin player?

R: 16 / I: 1 / P: 10 [R] [G] [-]

I am making an RPG setting where all the cities are cursed with horrible curses. What are some of the curses that can happen?

I'll start with one:

>In a prosperous city by the sea there is a king who wears on his crown the horns of a bull. And in the labyrinth of the king is a bull who wears on his head a crown. The bull demands a monthly sacrifice and if he does not have one breaks free and steals a life from the city. So, monthly the king sacrifices a prisoner.


>Long ago the city had a curse. That regularly a human sacrifice must be made to renew the earth. But the spirits took pity on the city and so sent a king and a bull to be sacrificed to the city.


>For a time things were good and plentiful. But the king never sacrificed the bull and eventually the king grew corrupt, proud and frail. Now the king was the earth and when the king grew frail so did the earth.


>So the spirits condemned the king and sent him and his wife a child. This child being a bull who wears on his head a crown. And now monthly the bull-child demands a sacrifice to renew the earth.


>The king was the bull and the bull was the king. And the curse of the city is that it demands a sacrifice of a bull, a man, a king or the earth.

R: 13 / I: 5 / P: 10 [R] [G] [-]

So you carry a hammer just for breaking?

/tg/? pls tell me how does crafting works on the systems that you have played / are currently playing.

R: 39 / I: 19 / P: 10 [R] [G] [-]

Is there a FotNS based tabletop RPG?

If it exists, is it fun?

R: 51 / I: 15 / P: 10 [R] [G] [-]

How to handle Burst and Automatic fire

how does everyone like to handle Burst and Automatic Fire? The method I use for myu home brew just ticks down from the result rolled from a recoil value (rolled 1d100= 76, targets defense 63, recoil value is -5 in a 5 round burst. three rounds hit). It works out pretty good, but I want to see some other ideas.

R: 17 / I: 6 / P: 10 [R] [G] [-]

Are there any RPGs centered around fantasy races living in the present day? I know Hunter: The Vigil has that type of setting going for it and Shadowrun but Shadowrun is cyberpunk

R: 29 / I: 15 / P: 10 [R] [G] [-]

Old Books and Maybe QTDDTOT

Hard-to-Find Books & PDFs

'and possibly Questions That Don't Deserve Their Own Thread' thread

There was a book from around or before 3rd edition D&D that included like a dozen monsters and characters that were over-the-top overpowered for the sake of Epic Level campaigns.

It was distinctive for having two weird supermonsters tussling on the cover with the tarrasque cowering in the corner.

It also had Nimrod as an epic wraith wizard somewhere in its pages too. And the art is immensely low-quality. I can't remember the title of the book.

R: 29 / I: 59 / P: 10 [R] [G] [-]

I'm worldbuilding to GM a campaign this coming summer that will heavily feature the undead, and I need art for tokens and inspiration.

I also need some more specific undead; ancient greek, norse, and saxon skeletons. Prefer drawings to CG or practical models, but hey, someone can probably use whatever you post.

Also most of these are from google images, and many decent looking ones are ignored because of minor unrealistic details in equipment that exclude them from use because myself and my players all have intense autism.

R: 124 / I: 45 / P: 10 [R] [G] [-]

Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

R: 214 / I: 46 / P: 10 [R] [G] [-]

Fantasy Metals

So what's your guys' opinions on made-up metals like Moonstone, Adamantium, Mithril, etc. in fantasy settings?

I've been tossing around whether to use them or not for my own setting, but if I do I'd rather use it sparingly. It just feels like it loses significance if you throw a bunch of nonsense words at the player, but at the same time it does allow you to bend the rules a bit, though that can also be a sign of laziness.

So is it more often a better idea to stick to real world materials or is it better to make up materials here and there as they suit the need?

R: 104 / I: 31 / P: 10 [R] [G] [-]

Sapient Ectotherms

I was doing some worldbuilding and writing up details about a tribal species of lizard people when it occurred to me that I'd never thought about the logistics of cold-blooded hominids at human-level intelligence. Besides the obvious fact that they would be confined to their homeland for ideal living conditions until the invention of the electric blanket, it strikes me as fundamentally odd that cold-blooded creatures can be sapient and I'm not sure why. Any nerdy anons know if there are any biological reasons why this could or couldn't happen?

Also general discussion about how a cold-blooded hominid species would work. How would they overcome their natural night-time sluggishness and vulnerability? Post pics. Post lewds.

R: 5 / I: 5 / P: 10 [R] [G] [-]

do you have any in-universe >that guy in your setting?

pic very much related

R: 43 / I: 10 / P: 10 [R] [G] [-]

Tabletop ERP?

I’m interested in tabletop games, but I’m a degenerate pervert. Any idea where I can find tabletop ERP’s? (online, obviously)

R: 11 / I: 8 / P: 11 [R] [G] [-]

Fallout PnP

Greetings. In light of the new game proposed by your paid-mod loving friends at Bethesda Software, I decided to dive into the tabletop RPG built off the classics and the Fallout bible (to my knowledge). Just curious what everyone thinks of the Fallout PnP game. It looks like it does a solid job of capturing the classic Black Isles (turned Obsidian) RPGs at first glance, a bit heavy on trying to do so though.

Has anyone had any experiences with it? Any house rules to make it run a bit smoother? Have you adhered that close to "canon" Fallout lore? Any homebrew you'd be willing to share?

R: 14 / I: 4 / P: 11 [R] [G] [-]

Genesys Thread.

My brother got me this and two sets of dice for Christmas, since he knows I like the Star Wars RPG. I want to know what I'm getting into before I find a group. What's your opinion on it? Aside from their the standard "FFG is shit, Generics are shit." If it's bad I want to know why this particular product is bad.

Also, have a PDF of the rules:


R: 47 / I: 14 / P: 11 [R] [G] [-]

Fantasy Logistics

So I saw pic related, and did a little bit of math. Assuming a dragon eats 3 meals a day, and a year is 365 days long, that's 1,095 people killed to keep it fed. Plus or minus 2%, you're looking at 1,075 ~ 1,120 adult humans removed per dragon.

Assuming a real-world setting that just so happens to have dragons, how would you make a self-sustaining method to feed it, without resorting to warfare? It would take 19,710 people to feed it for 18 years, at which point babies would become foodstock; would such a population be sustainable? I live in a small town of around that size, and I know damn well we don't have a new baby born every day

R: 31 / I: 10 / P: 11 [R] [G] [-]


What kind of professions do you give your characters? Dodges like "mercenary" don't count.

Journalist is pretty common in superhero games, but not anywhere else. It could work pretty well in most sci-fi (Publicly expose the megacorp/empire while you beat up their agents). Accountant is a really underused one, both in /tg/ and fiction in general (Among heroes I can't think of anyone beyond Iceman and Owen Pitt, and Iceman as a CPA is a relatively recent thing.) and is useful both for explaining how party finances are accurate, covert if need be, and (more importantly) being able to check the bad guy's financials after the group steals them.

R: 3 / I: 1 / P: 11 [R] [G] [-]

How to go about recruiting Players?

I want to run a game, face to face with other people, and I'm NOT running 5e. This unfortunately means that whenever I try to recruit from my Colleg tabletop club, or the FLGS, I get both nothing as far as players. All I want is to run a comfy fantasy adventure using Ryuutama.

So, how do I find players, or a more broader question, how do we convince 5e players to try out new games?

R: 139 / I: 44 / P: 11 [R] [G] [-]

Isekai and Isekai accessories

Due to certain circumstances, my group's current campaign is falling apart and our GM is losing interest in running things. Since our usual games end up with the party becoming kingdom/economy conquering demigods, I thought it would be fun to run an Isekai-themed campaign for them – Normal people dumped into a fantasy world, where they soon learn the rules and mechanics before inevitably breaking things.

I'm still in the earliest stages of brainstorming, but there's a lot that would need to be nailed down before even getting to the basic worldbuilding. I'm thinking OVA as the system, because I've been wanting to play it for a while, but the possibility of homebrewing things is tempting too. Figuring out a list of skills, schools of magic, and how they might be broken would be important either way. Establishing the inner workings of the fantasy game logic. Determining the nature of the isekai-ing (reincarnated, favor from God, trapped in an MMO, some mysterious fourth method?), whether they'll be human or not like in Overlord or Heresy Spider, whether or not to grant them some special protagonist power/talent/gift.

General discussion of Isekai, game logic, and fantasy cliches, I guess

R: 21 / I: 0 / P: 11 [R] [G] [-]

/tg/ as an investment

Not sure if this belongs here or on /biz/, but I would prefer here as I'm not talking about shitcoins. I'm considering turning towards either Magic or YGO for a serious investment. (For me that would be 1-10k) But I could use some advice regarding things like liquidity and market data. To the best of my knowledge, I know that both are highly popular children's card games and because of this they can be quite profitable. What I want to know is what sets would be good choices to drop some dosh on, and more importantly, how the fuck to sell it. I've been out of the scene for a few years so any info helps.

General buyfaggotry discussion thread I guess.

R: 39 / I: 13 / P: 11 [R] [G] [-]

Whats the most unconventional character you've ever played?

Wanted to start getting back into table top, so i thought id try and drum up some interest in my local group by running some good ol fashion dungeons in pathfinder. Currently trying to find some interesting characters to incite them to start playing again, we've already got one strength based sorcerer and an awakened cat wizard masquerading as a crazy cat ladys pet. Any suggestions? Pic slightly related

R: 21 / I: 3 / P: 11 [R] [G] [-]


How do you come up with names /tg/?

I've found transliterating normal things to Japanese and then transliterating them back like a total retard to produce good sounding fantasy names. Pair this with some history to find alternative names, historical names and names associated with/within something to add another level of obscurity. This gives things like "Casteria" (Castile/Spain) or Kaape (Capétiens/France).

Embed unrelated.

R: 24 / I: 12 / P: 11 [R] [G] [-]

Christmas elves in your setting?

Oh no /tg/, it looks like the christmas spirit has gotten into your setting and now your Tolkien-esque elves have been replaced with christmas elves (sphess elves have also been replaced if thats your thing). How does this change your setting? Also christmas fun times general.

R: 20 / I: 5 / P: 11 [R] [G] [-]

EU supresses the study on piracy

Since sharing PDFs is omnipresent in our little hobby, this news is kind of relevant.

tl;dr for those who don't want to visit the site: Study shows piracy (inluding books and games) in non-negative light, EU makes the study disappear. Because reasons.


R: 104 / I: 45 / P: 11 [R] [G] [-]

Map General

I remember there used to be a thread where we'd post and discuss our maps we make for our campaigns, but apparently it's been so long it actually slid off the board. Go figure.

The goal of this thread is to bring that back.

I've made plenty of dungeons and towns before, but I've never actually sat down and mapped out an entire region. Since I'm going for a more open style of game that involves PCs exploring the wilderness, I spent most of yesterday shitting this out based on the notes my players and I came up with for the world. Nothing too crazy going on here, there's just a railroad connecting the 3 local settlements together and 7 caves that go into the bowels of the earth scattered around. There are also, of course, ruins and dungeons all over the place, but those are going on a different map for personal use later.

The general idea behind my map is that one hex corresponds to a single day of foot travel, terrain permitting - obviously a mountain tile will take more than a day to get through. Any input would be appreciated, as this is pretty new to me. I tried to be fairly realistic in geographical distribution, but I didn't try all that hard.

What have you been working on, anon? What do your players think?

R: 112 / I: 31 / P: 11 [R] [G] [-]

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

R: 70 / I: 29 / P: 11 [R] [G] [-]

Renaissance Men

Ages ago, the most respectable men around were those who had numerous hobbies and flourished in each of them. Men who could converse philosophy for hours just as easily as they could paint or sculpt or compose a sonnet.

So what are the pursuits of a /tg/ Renaissance man? What skills must a proper fa/tg/uy have to be considered truly a master of his domain? What games must they know? What topics must they understand in depth? What truly separates a pleb from an elegan/tg/entleman?

R: 40 / I: 2 / P: 11 [R] [G] [-]

Riddles and Cyphers

Playing D&D and the party encounters a lewd Sphinx, she says that she upgraded her game and now gives out prizes to people who can solve her riddles and gives us a book of custom Riddles the GM made.

R: 24 / I: 9 / P: 12 [R] [G] [-]

Celebrating hallucinogens in games

Not every gaming group has sufficient maturity to celebrate hallucinogenic drugs in a game. In particular, groups composed of stoners who get sidetracked easily probably should avoid this theme. Some hallucinatory themes get very cerebral and philosophical, and such gaming sessions are often fun for some players but not for others.

The easy way to do it is to have characters with hallucinogenic powers. In D&D, druids can have access to mushrooms and other drugs; in fact, players who are acquainted with folklore will probably be able to contribute some wonderful real-world history and botany. In various editions of D&D, gnomes have inherent illusion powers, which can make for great tricksters (both as PCs and NPCs). In D&D 5E, warlocks are suitable hallucinogenics enthusiasts, particularly if they work for the Elder Star Gods. (The Feywild might also be suitable.) An illusionist wizard is probably a bad fit in D&D, but Ars Magica has had illusion-addicted wizards as sample characters; in that case, the hallucinogen was magic-based, not chemical. Most fantasy games don't have deep rules for drugs, but several have rules for illusion magic, which may be necessary. Simply using a lot of D&D monsters with inherent illusion abilities (djinni and rakshasas, for example) might steer D&D in an Oriental direction.

In more modern games, such as Shadowrun, be sure to pick an edition of the rules that doesn't try to handcuff the players' discussions. Shadowrun early editions were very anti-drug. The most recent Shadowrun is rather pro-drug (drugs are cheap powerups). The Hardwired supplement for Cyberpunk encourages players to treat drugs in a realistic manner (drugs give very little advantage, but they add a lot of atmosphere). Some games are designed by the Nancy-Reagan "Just Say No" crowd; Talislanta, for example, seems very narrow-minded about drugs, but interesting as a game. Modern games with superscience often feature super-hologram illusion tech. Modern games with Internet themes may feature "mind uploading" and mindscape in "the Matrix."

However,the celebration of hallucinogens doesn't need to stop with characters. An entire setting can be hallucinogen-themed. Wizards can live in giant mushroom forests. Underground caves can have sentient mushroom-people. Conan-the-barbarian-style settings can have "black lotus" and similar Oriental drugs. Underpowered gods can reinforce the loyalty of their minions with drugs. A White Wolf "urban fantasy" campaign can have a lot of drug use (but not necessarily by the PCs) to set the tone.

R: 33 / I: 6 / P: 12 [R] [G] [-]

How do you make village life fun?

I've been kicking around an idea for a Harvest moon setting. Comfy cozy RPG and all that. The obvious system choice for such a game would be Ryuutama, but while the utterly cozy design fits the theme well, It is geared towards a travelling adventure.

I was wondering if you guys might help me spitball a few ideas on some game mechanics that would make a hometown adventure more appealing.

So far, all I really have is an idea for alternative combat goals. Farming for example, might be in a world where crops are monsters, similar to the manga that dump-anon dropped in the manga thread, or something about taming the spirits of items as you craft them, then of course there's auction bids for mercantile events.

What do you guys think? Have any rpgs really managed some fun aspects to these sorts of tasks?

R: 16 / I: 3 / P: 12 [R] [G] [-]


how complicated and/or in depth do you make your character backstories?

what do you demand (or would like to see) from your players in this regard

when I make a character I like to find some piece of lore in the DMs world I really like and tie them to it in some way, and if I can I try to relate it to another players backstory as well

when I DM I try to tell my players to think about what event spurred them into action or caused them to become, for lack of a better term, a PC instead of an NPC, and I gladly use their character to fill out my setting and inhabit my world

R: 98 / I: 24 / P: 12 [R] [G] [-]

Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

R: 165 / I: 113 / P: 12 [R] [G] [-]

Goblin Girls

I really like Goblin girls but i have never played a campaign with them in. Is it purely the magical realm deal?

I just like them for being cute, snarky merchants and think they look cooler than halflings.

Has shortstack fetishfags ruined them?

R: 1 / I: 2 / P: 12 [R] [G] [-]

What did you get?

What did you get for Christmas friends?

I got a set of GW clippers and a mantic crazy box full of space skaven and a hot rod ork tricycle.

R: 74 / I: 22 / P: 12 [R] [G] [-]

Unorthodox Campaign Starters & Plothooks

You've all met in enough taverns and received enough quests from cloaked figures in the corner. Time for something else besides slaying the dragon, getting the treasure, and saving the princess.

Give me your best ideas for kicking off a campaign and plothooks to pull a game out of aimless sandbox more.

R: 423 / I: 175 / P: 12 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 73 / I: 41 / P: 12 [R] [G] [-]

Why are there no Taumarines?

If a SM can fall to chaos, it stands to reason that there will be some who become disillusioned enough with the Imperium to go renegade but not sick enough to fall to Chaos and join the Tau instead.

R: 14 / I: 2 / P: 12 [R] [G] [-]

Puzzle Books

You should be able to solve this.

Let's have a thread about puzzle books and games

R: 164 / I: 90 / P: 12 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 83 / I: 25 / P: 12 [R] [G] [-]

Who is the best primarch and why is it Sanguinius?

R: 25 / I: 3 / P: 12 [R] [G] [-]

What's happening fags, I need help with a race I'm making.

The Kolsa are lizard people from the great swamp, split into hundreds of somewhat independent tribes who all serve the high lord.

Greater kolsa are large lizards like crocodiles and monitors while lesser kolsa are small lizards like skinks and geckos.

Lesser kolsa are slaves to the greater kolsa, who usually own 2-4 slaves a person. Is anyone willing to help me with this?

R: 58 / I: 34 / P: 12 [R] [G] [-]

>Reading AD&D 2nd

>According to book, all bottles of potions are unmarked

>There's also a thing called potion miscibility which means, if you drink two potions, even the same kind, too quickly together, you have to roll to determine how they mix in your stomach. It could on a perfect roll, give you permanent powers. On a shitty roll, it could emit poison gas or blow up your intestines.

>Wizards are leaving unmarked bottles laying around that might be liquid youth or nitro glycerin unmarked, that could kill if mixed.

Are wizards literally retarded?

R: 540 / I: 20 / P: 12 [R] [G] [-]


Celebrate these holydays by sticking it to the man!

Last Thread




R: 6 / I: 3 / P: 13 [R] [G] [-]

ITT We Make Curses/Incantations/Oaths/Rituals/Prayers/Magic Words/Prophecies/Riddles/etc

Either from your game(s) or off the fly. Post the words and their meaning/effect. I'll start.

Spell to merge two creatures/spirits/magic items/fragments, must be performed at mid-day, requires a sacrifice as a catalyst:

>With blood we shed under the sun

>What once was two shall now be one

Spell to separate two creatures/spirits/parts of a magic item, can only be performed during a harvest moon:

>Under moon of hue so blue

>What once was one shall now be two

Alternatively, they could be used to form oaths/vows/packs that can only be broken when both parties agree under the next harvest moon, substitute sacrifice with bloodletting.

R: 16 / I: 3 / P: 13 [R] [G] [-]

I made a thing for PF players

It makes statblocks for monsters based on user input. It only runs on *nixes as of now, but it shouldn't be too hard to change that. Also, the codebase is an absolute fucking mess. v0.2 is mostly going to be me rearranging the codebase to be more maintainable. For legal reasons I had to release as OGL instead of a free software license, but I don't care if you violate the OGL terms as long as you're not being a dick in the process.

Planned (farther in the future, mind you) is to have the output be a PDF instead of HTML. Also planned is a sort of internal DB that you can add files to for non-SRD (like ECS's living constructs or homebrew shit) creature types and classes. Oh, and probably a GUI at some point. That sounds possibly helpful.

Project is here. It should compile for Windows, but it won't output because it has *nix-specific shit built into it. For example, fslash is the directory separator and the program has to read a template file from /usr/share. That second thing is defined in platform.hpp, and I don't think it's hardcoded anywhere else.


Anyways, enjoy. I probably won't be able to work on it again for a week or several, so please tough out the issues until I can fix them.

R: 445 / I: 171 / P: 13 [R] [G] [-]

D&D Thread

Any edition welcome, I guess, talk complain, discuss, share, whatever.

Has anyone read 5e's fucking Ravenloft?

Just some of the horrid shit in it:

>Strahd's played off as what amounts to Buffy the Vampire Slayer's Angelus levels of edge, literally feels nothing and seemingly has no interests above the usual, though not for the same Bram Stoker's Dracula tier reasons, Literally just wants Tatanya as if a meaningless trophy on his belt

>These dumb faggots made it so that Strahd wants to turn whatsherface not into a vampire bride, or hell, even a true vampire, BUT VAMPIRE SPAWN (You know, sniveling wall crawling nosebleed assface monster vamps?)

>Tatanya's a nigger

>The reincarnation is a nigger

>Strahd's wives are niggers

>Nigger Mayor of a town surrounding the land

>Evil white "everything is fine man"

>Strahd's a Bisexual sodomite degenerate with two male consorts to boot

>Made Barovians "Diverse"

>Made Strahd's conquering of the land sound tyrannical as fuck and less just

>Made it so that Some have Barovians have souls and some don't because of 5e's ravenloft being in a private demiplane, stopping newborn bodies from getting souls, in a piss-poor attempt to mimick the Old demiplanes of dread thing where some residents are literally just NPCs made by the powers, even though this makes no sense to anyone who's had to deal with Gulthias in 3.5 and Ashradorn in the whole Soul font thing with the ban on unborn souls in lore, so these people should be getting souls, because otherwise the demiplane would have to deny all positive energy for this shit to even remotely work

>All done because they're too lazy to redo the demiplanes of dread just like before,

>Strahd now heals for 20 in his fast heal

>Mongrel Men are the results of Racemixing past the half-race stage suffer for it, check their description and it's fucking played off as a good thing despite them being ugly mutants beyond redemption in their racial descriptions, the self-unawareness is real

The only real good thing I can attribute to this is most of the side quests outside of Ravenloft itself, and the wereravens, but even then It's still dreadfully lacking of decent reoccurring elements, the Vistani seem to have almost all of their Le happy eastern European Merchant aspects hidden away asides from the usual mist potion swindelling, and at least Madam Eva is back to normal, but there really isn't much on the plate here.

Anyhow, on the subject of Blackguards, why the fuck is becoming a Death Knight not a class feature for them yet?

R: 179 / I: 37 / P: 13 [R] [G] [-]

Does 8/tg/ hate Kender? Or is it something that was left behind in the exodus?

Only asking for research purposes, not looking to make a character for an upcoming game.

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Campaign Fuel Thread

Post campaign fuel.

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…and then Sam Gamgee and Blade sat together to play Starfinder…

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Do any of you guys play Diplomacy?

I've been looking for some 5-man variants but the variant bank is down.

Also, if you're not playing Diplomacy, why?

It's a strategy game with no no dice-rolling


R: 48 / I: 30 / P: 13 [R] [G] [-]

Post character art, I'll give it a backstory

I'm here to give character art a backstory.

>Please wait a bit when you post an image, I'm just one person so I can't make a story for every single person at once.

>Tell me if you want a long( 3 part) medium( 2 part) or short (1 part) story for the character

>Tell me if you want quotes, or something along the lines of them

If you want to make a backstory aswell, go ahead

R: 3 / I: 4 / P: 13 [R] [G] [-]


Tell me about how you Knight, /tg/. What do you do differently if at all? What do you emphasize most about your knight characters?

R: 44 / I: 22 / P: 13 [R] [G] [-]

Nonlethal Traps

Anyone have ideas or maybe even resource books for traps that capture rather than kill?

Put simply, I'm running a pseudo-tabletop game over in /erp/. I'ts been going a while and I'm running low on inspiration. So anyone have suggestions or resources for a dungeon that likes it's victims alive and mostly undamaged?

R: 0 / I: 0 / P: 13 [R] [G] [-]

So has Final Fantasy TCG finally had its first interesting update?

So Opus 1-3 were mostly pretty bland. 1 Had must owns like Light Cloud and Shantotto and 3 had a few solid must pick up cards too. Beyond that Harlequinns were a nice but bland idea that showed they wanted more none party synergy but people were getting worried that was that.

Now Opus 4 has come along and its the first fresh breath of life into a game people were worried would stagnate. Not only are the vidya represented things like Crystal Chronicles and Theatrhythm instead of shilling the same few games like 7 and 13 SE love to push but they also introduced a 4th pillar to gameplay and deckbuilding: Monsters.

Before this you had Backups that were both magic style land and yugioh style spells, forwards which were monsters and Summons that were straight one use spells. Now we have monsters that are part artefact from magic, part trap monster from yugioh and in some cases FFTCG forward. a new type of card you summon like a forward but it is a one shot unless you pay another additional cost for special abilities not unlike a backup that can become a forward. Limits being no EX monsters exist. Yet. and some do have the unique vs 3 copy rule like regular forwards.

So far theres a couple of good Theatrhythmn and crystal chronicles pure monster decks starting to do the rounds and regular decks are now starting to have to change to include anti monster tactics.

What do you think?

Personally i like them. They add a flavour not unlike the turn based battles in the games where new mobs can show up mid fight and i like the idea of the core decks having to change instead of some yugioh style additional deck of boss cards.

R: 158 / I: 124 / P: 13 [R] [G] [-]

What are the best servants for an Almighty Wizard

I lean towards golems and automatons myself, as they're tireless, competent, dangerous in a fight, and unshakeably loyal. The only real downside is the cost required in creating them, but that's easily offset by cheap materials and I suspect cost wouldn't be an issue to an Almighty Wizard.

R: 148 / I: 37 / P: 13 [R] [G] [-]

Why is being "That Guy" so despised? Taking games off the rails and wrecking shit is fun. Especially when you get to see the GM get pissed when his crappy setting and plot go up in flames. Fucking priceless, m8.

Come on /tg/, let's have some stories of when we purposefully fucked shit up.

R: 144 / I: 29 / P: 13 [R] [G] [-]

How do I make a character who, for all intents and purpose, enjoys killing people with out coming off as a edgy tryhard?

R: 10 / I: 0 / P: 13 [R] [G] [-]

Free systems?

What are some good optional, free systems for trpg? The only one I can think of is Cogent RP and it's pretty weird.

Now that I think about it there is that 40k rip off that's free, but I can't think of the name of it off the top of my head.

And when I say free I don't mean "Jimmy bought it and shared the PDF so now it's free." I mean fan-made, or homebrew systems that are FREE.

R: 511 / I: 178 / P: 14 [R] [G] [-]

Meta-Thread: Spooky Edition

You know the drill: Complain, bitch, beg for attention, discuss goings-ons, suggest banners and corner images, propose events and projects.

Some drama on halfchan involving gookmoot and the shitty legacy mods has people talking about another exodus. Whether or not that happens, it does seem to have encouraged some faggots to pay us a visit.

R: 50 / I: 33 / P: 14 [R] [G] [-]

Unorthodox Magic and How to Exploit It

Design a new school or a type of magic with unusual or seemingly limited use, and then come up with ways to exploit and use it to it's fullest.

Also, post cute witches, because it's October, damn it.

R: 83 / I: 12 / P: 14 [R] [G] [-]

D&D 4e

It's been almost 10 years since 4e came about. I can't recall people talking about it as in-depth as the 3.5 vs Pathfinder thread, and I'm curious as to how public opinion of it has shifted in the past decade. It's pretty obvious that it's not as popular as 3.5, PF, or 5th edition, and I can see why - it was bland and didn't have much in the way of interesting settings or new splats. That's fine, but I'm not as interested in that as I am in the mechanics.

What elements of game design did 4e do right or wrong? One of my problems with 5th edition is that they threw out nearly everything related to 4e, like they were trying to forget the backlash.

>The Good

<It feels like a video game put to tabletop - there are defined roles for player and foe alike, which is extremely useful when planning encounters and can easily result in tactical combat

<Minions are fantastic for GMs and players

<Healing surges are a nice idea

<At least wizards got kicked in the dick sort of

<somehow more simple than 3.5 while maintaining a similar level of crunch due to all the shitty powers

>The Bad

<It feels like a video game put to tabletop - there are simply too many fucking powers and few of them are usable outside of combat, resulting in the game feeling rollplay-heavy

<Healing surges implementation is retarded - why can EVERYONE heal themselves and why are the casting classes even comparable to martial ones in this aspect?

<D&D skills are still stupid and probably will be forever

<there are still tons of useless shitty feats

<Powers MIGHT be cool except it's shit like "a guy takes damage and is stunned" or "you hit a guy really hard and he gets pushed a square"

<the class system is still gay lmao

I dunno, this is all highly autistic over a system I only played less than a dozen times, but I just find it interesting how 4e is almost never talked about anymore. Even the hate for it seems lukewarm.

Did they go too far in making things more simple and gamey, or did they not go far enough in trying to make a tactical combat game and wound up with some half-aborted mix of D&D tabletop and D&D vidya?

R: 15 / I: 5 / P: 14 [R] [G] [-]

The Most Offensive Game I've Ever Homebrewed


SETTING - https://pastebin.com/RfEKcJhW


Rule #1) Rules are just guidelines, do whatever the fuck


Guideline #3] Science doesn't have to explain shit.

Guideline #H) Have Fun.

Rule #G: Wizards don't have morals. They are there to fuck with you. Don't be a wizard.

Rule #6: Be a wizard, they use science.

Rule #7: If people agree an idea is rad, they can roll a bigger die.

Rule #8: Lighten Up



Roll a six sided die (add more dice or use a bigger die if you think an idea is cool) and add your "weapon stat". Your weapon's damage is the character's weapon stat + weapon damage. Subtract armor from damage. If you crit, enemy armor breaks. Crits are when you roll the max value on a d6.

Health is equal to 10+ the Brutal stat.

There are 3 stats in the game, which you spend 17 points on:

Brutal (strength and durability), Speed (also stands for perception), and Cunning (smarts and wits)

There are 9 skills in the game, which you spend 5 points on, each add the associated stat to their roll:

(B)Punk - not giving a shit, anarchy, violence against inanimate objects, being cheeki breeki

(C)Kike - greediness, getting good deals, bartering, negotiation such as persuasion, also for every point get 100 gummi bears (the currency)

(C)Craftiness - Just Macguyver that shit D-O-DUBLE G $$

(S)Junkie - Cracking jokes & cracking… crack, i guess

(C)Nerd - Using computers and learning shit

(S)Sneaky - Silence & tricky backstabbing

(C)Player - seducing and convincing with your dick (or boobs i guess)

R: 33 / I: 14 / P: 14 [R] [G] [-]

Why does /tg/ look down on playing chaotic evil? It's fun as fuck going around killing npcs, burning buildings, and generally being a cunt.

Fuck the people trying to be all broody and edgy, though. Just be an asshole for the sake of being an asshole. Wreck everything because it's fun. Try to make a record of how much shit you can get away with before dying, then go again.

R: 107 / I: 24 / P: 14 [R] [G] [-]

GW is getting sued for $62.5M


>Moore alleges violations of the U.S. Law and RICO under 18 & 15 U.S. CODE, including but not limited to Fraud, Price Fixing, Tortious Interference, Breach of Contract, Unjust Enrichment, Restraint of Trade, Conspiracy and Antitrust Violations.

R: 39 / I: 13 / P: 14 [R] [G] [-]


It's less than 5 days away, and while most of you probably won't be going, GenCon is the time of year when many companies release, reveal, and announce their new products. It's also the time of year when a lot of sites decide to run sales and specials.

>Who's going?

>What events are you going to?

>What are you trying to get your hands on?

>Which sites usually run the best sales?

>What's worth seeing/doing while you're in Indianapolis?

R: 162 / I: 81 / P: 14 [R] [G] [-]

Unstable Spoilers

We're going to need a whole thread for this dogshit.

The most entertaining ones are the ones that should have been legit black-border cards.

R: 8 / I: 1 / P: 14 [R] [G] [-]

Mecha RPG advice

I wanted to try something a bit different than I usually do, so I wanted to do run a gundam rpg during the one-year war from a Zeon perspective. I was thinking of running the game in Mutants and Masterminds, but I am not entirely sure.

Should I allow for history to be completely changed through player action, or mainly try to keep it its own side story. How should I use skills in the game when in the mobile suits themselves? So far in terms of changing some of the rules, I have only a couple of things. The starting size category would be set as around 20 meters tall. Beam weapons and some other high tech weapons would be able to have advantages of an item that is one to two power levels higher than the player. The power level of a player is defined by what suit they have alongside their skills. What a player chooses to increase when their power level increases influences their suit assigned to them.

I am having trouble how to work in hovering over a gap or thrusting upwards. Should I treat it like flight or like a jump? Anyone have any recommendations on how to refine movement?

R: 15 / I: 1 / P: 14 [R] [G] [-]

Need help with campaign

Alright 8chan, I'm gonna be GMing a game of fake D&D with my little brother and I want to see if the plot is good-ish.

He'll have to take back three towns and a castle from a necromancer and his disciples, each town saved will grant more time for Lord Vilhem (The bad guy) to decipher the Draconian pact, allowing him to revive a Dracolich and rule the world.

Sounds good?

The picture is not the necromancer, just his cat

R: 26 / I: 8 / P: 14 [R] [G] [-]

Strangest situations you've gotten into

Sometimes the natural progression of games goes into weird places that make sense only in context. What are some of the strangest things you've seen in your games?

I'll start things off with something from my recent game that inspired me to make this thread in the first place: In the epic ending scene of the adventure, we helped Nicholas Cage merge his soul with a drill the size of our universe, in order to pierce the barrier between the human world and Equestria.

So, what have you been up to?

R: 26 / I: 8 / P: 14 [R] [G] [-]

Fantasy Film Titles?

I'm looking for Fantasy Films that manage to be just a little better than 2006's Eragon or SAGA:Curse of the Shadow(fun fact, the title is actually a result of the producer's frustration that their film is inescapably compared to Better films)

R: 22 / I: 2 / P: 14 [R] [G] [-]

Time travel

How does one have time travel shenanigans make sense?

R: 22 / I: 4 / P: 14 [R] [G] [-]

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 518 / I: 155 / P: 14 [R] [G] [-]

/tg/ "Politics" Thread

As decreed, SJW incursions and acts of politicization within the larger hobby community get shunted into one thread. This thread.

Recent happenings

>Green Ronin, RPGnet, and Frank Mentzer caught up in the #MeToo rape accusation blitz

>MtG models a new card after Rachel Agnes, a camwhore after they claimed they'd never put players on cards again

>Max Temkin started "Cards Against Humanity Saves America" another shitty publicity stunt where they plan to take the money to buy a piece of land on the mexican border and then use the rest to keep a lawyer on retainer to slow down the construction of The Wall in some vague attempt to spite Trump. Idiots are eating it up

>PAX Unplugged happened this weekend. Given how pozzed PAX is, it's only a matter of time before some cries of misogyny and racism come out.

R: 520 / I: 27 / P: 15 [R] [G] [-]

Return of theVengance of PDF Share Thread part II

New share thread to get us by

Old thread


Archive of old thread


R: 15 / I: 2 / P: 15 [R] [G] [-]

fitting characters into the party

tomorrow I am running a game and have a troublesome character joining

he is a monk kicked out of his dojo for disrespect and drawing ire at every opportunity, and he does this because he simply wants to fight stronger people

so after being disowned and exiled, and a long sea journey he became a stranger in a strange land journeying north because he heard vikings were tough basically

now the problem is, what reason will he have to join the party instead of immediately fighting them? when playing solo for a bit in his backstory when he saw a fight he had no stake in he joined, beat everyone up a little bit, then when one side was clearly stronger he went after them and was not shy about killing either

I have no idea how to align him with the party

R: 500 / I: 139 / P: 15 [R] [G] [-]

QTDDTOT: Tea With A Spot of Bunny Edition

Questions That Don't Deserve Their Own Thread go here. The previous one hit 500 posts: >>308257

R: 21 / I: 10 / P: 15 [R] [G] [-]

why are anti-mages such a rare thing?

in every fiction, people seem to all just accept or love mages and everything magical, like its an honor to be trained in the arcane.

why aren't there more groups that are just like "fuck mages" and just load up on magic dampening everything. and learn how to fight spell casters, either with tricks or having some magic themselves (but only enough to counter-spell and silence) the only thing i have only ever seen an 'order' like this is a single game and i can't even remember which one.

in the same way its cool and satisfying to see a devout paladin go on a killing spree of necromancers or zombies over how much he just fucking hates undead, it would be nice to see the same thing for people that just hate magic

dota is shit, but its one of the only examples i can find

R: 136 / I: 18 / P: 15 [R] [G] [-]


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

R: 16 / I: 16 / P: 15 [R] [G] [-]


Vampires gentlemen. What are they? How do they work? Where do they belong? These are the questions that i ran into when worldbuilding.

Are they a cursed people who must drink blood to repay a debt?

Are they a group of necromancers cursed by the god of the sun?

Are they the descendants of the worlds first murderer?

Do they need blood to survive?

Do they need to stay away from the sun?

Garlic? is it impossible to have an Italian vampire?

Why wouldnt this immortal force take control of entire cities or even nations? What really prevents them from having their immortal hands in all of the worlds banks, and courts, and guilds, etc.?

R: 19 / I: 3 / P: 15 [R] [G] [-]

Tentative /tg/ meetup thread

Let's give this thing a shot. Post your location, form groups exchange contact info if necessary, and organize a meetup with anyone even remotely close to you. If you're lucky, you'll meet some cool anons and start an RPG group together. If the rest of us are lucky it'll be an absolute disaster that makes a good storytime. Either way, let's give this a chance and see if we can't compete with /k/ on this front.

I live in the Orem, Utah area.

R: 500 / I: 97 / P: 15 [R] [G] [-]

Board Game Night

Let's set up a regularly scheduled night to get elegan/tg/entlemen together online to play board games, run one-shot campaigns, and hang out, using Tabletop Simulator, VASSAL, and other programs.


>Plan a specific night and time (Weekly? Monthly?)

>Figure out a way to manage and coordinate everyone who wants to participate

>pick some games that can seat a suitable amount of people

>get everyone set up with the various programs, files, and stuff needed

>arrange a method to record our sessions and a place to host them (maybe?)

>Have fun.

R: 236 / I: 71 / P: 15 [R] [G] [-]

Chimera Lab

Back by unpopular demand, more horrific monstrosity making!

The rules are simple:

>Don't contradict or overwrite a previous suggestion

>Provide reference where possible

>Artist reserves the right to reject stupid suggestions

R: 69 / I: 11 / P: 15 [R] [G] [-]

All my life I ask myself "if the team bard can solve all our tactical problems by playing his stupid ukulele, why can't I do the same by making a mean potato stew?". But alas, I've never had a chance to play like this.

Has any of you ever played any sort of "team cook character"? The type that would actually specialize in cooking, make dishes that grant buffs and whatnot. I don't recall any books that would outline a pre-defined cook class (not counting "alchemist, but can also make tea on top of potions"), so I'm assuming it would have to be a custom one.

R: 50 / I: 44 / P: 15 [R] [G] [-]

Krosmoz Thread

Discuss Krosmaga, Krosmaster, Wakfu, Dofus, Lore, Comics, and HIPS

R: 16 / I: 8 / P: 15 [R] [G] [-]

Times your players changed your plans for the better

So, this happened some weeks ago on my group Pic unrelated

>GMing campaign with 4 people

>magic in this setting is seen as taboo and anyone who practices it is persecuted

>magic users are extremely powerful tho' but not in the sense of "shoots lighting at you" instead they need complicated rituals and sacrifices to get things to happen

>players are a group of very expensive mercenaries

>each one has a unique hability they keep in secret but use to be able to succeed in missions most people would fail

>players don't get to choose their hability, we write them all on pieces of paper and they take one at random

>Campaing starts, some weird shit has been happening in a port town and they investigate it

>people feel unseasy in this town and there is a farm at the outskirts that buys insane amounts of food

>some huge crates are also being carried to this farm in the dark of night

>sometimes people hear rustling noises coming from the farm at night

>they find a closed tunnel near a river that's just behind the farm, hidden between some bushes and shit

>players investigate, turns out the people in this farm where hiding escaped slaves and used thosse crates to bring them in and when it was safe they would use the tunnels to get them out to the river where the slaves would be transported by boat

>next session a new player wants to join, his random hability is being able to feel what whoever he chooses feels

>give the group a simple sidequest to get this new player introduced to the setting and the rules

>some lord they had worked for twice in the past wants them to retrieve a crate for him

>let's call them lord kekington from now on

>he nervously asks for their discression and tells them someone might try to steal the crate from them

>they get the crate, have a combat encounter against some random goons wearing hoods and masks and go to lord kekington's mannor

>new player uses his hability on lord kekington after they have been paid, i made up something about him being very calmed because this quest wasn't important

>they leave and spend the rest of the session introducing the new player to their investigation


R: 145 / I: 29 / P: 15 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 532 / I: 291 / P: 15 [R] [G] [-]

Kobold slave wat do?

In an effort to make this thread have more sustenance than simple slavegirl lusting, what sort of behavior do you think a kobold slave would have? How would one act?

They're fairly obedient, to dragons at least, but they also have a rather large superiority complex. And it's worth mentioning their hankering for fortification.

I like to think having a kobold slave will result in a mess of burrows and trenches all throughout your yard, as well as random boobytraps all through the house. Fortunately, I'm sure she'd be kind enough to give you clear instructions how to avoid them. After all, a triggered trap is no use as a trap.

Kobold slaves undoubtedly take more work and care than your typical elf slave. Besides training to get over the whole superiority lot, and the mentioned digging up your yard, and trapping your house, you've got a critter what ain't exactly as civilized as an elf. If you want her to properly serve as a maid, you'll have to train basic etiquette on top of typical duties. And I imagine kobold cuisine isn't all that tasty either.

Then there's issues of egg-laying, and occasional "heat" as it were. Though, some might not call that last one a downside.

R: 8 / I: 4 / P: 15 [R] [G] [-]

is there any setting creation tables? Im trying to make my own setting for fun and It allways becomes a incoherent mess of superfluous ideas.

R: 218 / I: 93 / P: 16 [R] [G] [-]

Monsters and Other Childish Things

A game about children and the inhuman horrors from Beyond that love them.

Let's get the ball rolling. What's the weirdest monster you've made?