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Custom MTG Card Thread
Looked all around the catalogue and didn't see a thread. To be honest, I don't even remember when was the last time I saw a Custom mtg thread on here.
Unfortunately, because I never really got around to it, I don't have any of the links that went with the threads, I guess all I have to start with is this for anybody new:
http://magicseteditor.sourceforge.net/
Challenge for this thread: Find an image for the card you're making.
Dante Must Die mode: Draw the image for your card.
Remember, more than anything, have fun tearing down eachother's cards for memeing too hard, big guy
WH40K General
40k discussion, as usual.
News these days seem to be AoS, AoS, and more AoS. Guess we'll have to wait until GW decides they actually DO want to make money.
Still rumours of a new 30k boardgame box, probably next year, and Lost Patrol makes a return soon.
Also, pick the one BFF you'd most like to have from 40k. Kharn is a nice guy, right?
Continued from >>216303
How to make Eclipse Phase more good
>Fix this fucking armor-stacking loophole already
>Divide the formerly discriminated groups into three categories: Poorfags (synths, pods, infomorphs), unhuman trash (uplifts, AGI's) and not discriminated against because that would be idiotic in the future (wymynz, trisgendered firefoxes)
>Expand on the jovians; make them not only statist cucks, but also brave, if unmodified fighters for all of humanity
>Realize that the hypercorps make for much better enemies than the jovians
>Take that paleolibertarian-bullshit out of the extropians, that adds nothing to the setting
>Bonus points for reducing the jabs at the objectivist-subfaction, because we all get it, Atlas Shrugged sucked
>Make it less obvious you're rooting for the anarchists
>Some more info on the militaries would be nice, like how the hell the average Direct Action-merc is equipped
>Never shitpost about MRA's on your forum again, holy shit
What does /tg/ say? Also, what do you think is the most exciting of the many plot-hooks Eclipse Phase has to offer? Me, I've got a huge boner for the TITAN's. They are like incomprehensibly smart, fucking scary manmade gods. How cool is that?
MtG Spoilers
Shadows over Innistrad
>Post spoilers
>Bitch about spoilers
>Mindbreaker Demon
>2BB
>Flying, trample
>When Mindbreaker Demon enters the battlefield, put the top four cards of your library into your graveyard
>At the beginning of your upkeep, if you don’t have 4 or more card types in your graveyard, lose 4 life.
Get ready for this ride, anons. New mechanics incoming.
Meta Thread: Failure To Migrate Edition
For those who haven't been paying attention, we were supposed to be fully migrated to the new Infinity imageboard software, but it fucked up and now we're back on tinyboard.
There's some important announcements that came out of this whole fuck up, though, and it's these 3 points:
>1. 8chan's old software will come back up – for now.
>2. We will not run another import. Anything new posted to 8chan's current site will be lost with it when the switch happens for real.
>3. The beta site will be the "real" site when it has received required updates. No information posted there will be lost.
When the switch finally happens, we're losing everything. Doesn't matter if it's bumped or made within a certain timeframe, it's all gone. For that reason, I've increased the pages back to 20 and set the bump limit to 750. Even though we aren't so busy that I foresee us needing such a thing, but it's an extra step to ensure that we have all the time we can possibly get to archive and backup any threads worth saving.
Alongside archiving threads, we need to look into implementing some kind of custom CSS to make ∞/tg/ more usable, because the current styling for it just doesn't look right.
Feel free to use this thread for typical meta chit-chat and screaming at me while we prepare our collective anuses for the next switch to infinity.
DON'T REST YOUR HEAD
You can’t sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn’t let you sleep. Hell, maybe you were just over-caffeinated. But then something clicked.
That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn’t from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.
They can smell you. The Paper Boys are closing in, and you’d better pray you don’t become a headline. You’re chum in the water, my friend, and it’s time you got ready for it… before the clock chimes thirteen again. Now that you’re one of us, there’s just one simple rule left that must dominate your life.
Stay Awake. DON'T REST YOUR HEAD.
TL;DR: game where you play mentally disturbed insomniacs sucked into an alternate reality of surrealist horror where dream logic is the only rule.
Since it's all about the characters, tell us about the characters you made, /tg/
D&D general: DEUS VULT edition
Got a question and feel bad opening a thread over just one question so D&D General I guess.
I've only played a limited amount of D&D but understand the basic concepts so this is a bit confusing for me. Looking for some help/advice on a Paladin build for 5th edition.
I'm used to melee characters who are more offensively focused then what basic paladins seem to offer, what kind of multi-classing tips or feat choices should I look at to make a more offensive melee paladin? Not looking to play a knight in shining armor protecting all in need, but a religious fanatic who believes smashing and smiting the shit out of evil is the greatest act of devotion.
Fantasy Craft General
Noteworthy points:
>Drastically reined-in magic system putting casters on equal footing with non-casters
>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche
>Separate cash and Reputation economies keep mundane gear relevant and magic items special
>Custom monster and NPC design is a breeze
>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone
>If you have the money and want to support the game
http://rpg.drivethrustuff.com/product/63884/Fantasy-Craft-Second-Printing
>If you want to try before you buy
http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent
https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft
https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0
Other useful links:
>Errata & accessories
http://www.crafty-games.com/fantasy-craft-print-bundle/
>Web NPC builder
http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html
>Custom PC Species creation guides
http://sletchweb.wikidot.com/fc-origin-creation
>Species feat creation guide & reference spreadsheet
http://www.crafty-games.com/forum/index.php?topic=8257.msg160117#msg160117
http://dl.dropbox.com/u/1016700/species%20feats.xls
>Class design guidelines
http://crafty-games-fans.wikia.com/wiki/Class_Creation_Guidelines_%28Mastercraft%29
>Leaked Spellbound Preview
https://drive.google.com/file/d/0B7JqPtKRnUBYTkF0YlYxNllQN0hXY0V2c01xa1QzWGd6OF9J/view
PDF request thread
Last one hit its bump limit. Time for a new thread.
https://www.mediafire.com/folder/ays916q7aql9p/d20_Trove
https://www.mediafire.com/folder/2ta9okd9w7x79/MoreRPGStuff
https://www.mediafire.com/folder/wq2k0r1bqesqt/RPG_Trove
https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg
https://www.mediafire.com/folder/687pwmw2m3tqo/40K_Trove#o7bp3eghj6dh1
http://www.mediafire.com/folder/32gagythv5xj8/Runequest#n189g2hf3mpru
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu#h9qjka0i4e75t
https://www.mediafire.com/folder/xpa768hxwcezl/RPG#3jr53rfdlrp3v
https://www.mediafire.com/folder/2w4a4pzc6614o//RPG%20books#7s743ahi45u98
M:tC: (Theory) The history of the Color Pie
Too what alignment is to D&D, the color pie is too M:tG.
Never will you find more debate, argument, or disagreement in M:tG then this simple theory.
See the color pie has changed over the years. Once blue got burn, and red was the color after blue w/ counterspells. Black (and really all colors) had major weaknesses, and white was so xenophobic it was allowed to hate on all colors equally.
This will be set up by color, discussing mechanics the color use to get, but don't (or seldom do anymore), as well as the excuses behind these changes.
FAQ's (for those that don't play M:tG).
First: What is the color pie? The color pie, in theory is the idea each color can do something other colors can't do, or do it less efficiently. In this sense, each color has it's own domains, which it's strengths and weaknesses lie.
There are two common color pie's, often cited as "Garfields Pie" and "MaRo's Pie", but the history and changes of the color pie is much more complex and interesting then these two blanket terms.
It's ultimately the never ending argument between flavor vs mechanic.
Why has the color pie changed?
A number of reasons, which include time, simplification of the game, and removal (or down playing) of certain mechanics.
Didn't you just make a Magic: the Cuckening thread?
No, another anon did, which along with a number of responses in the Special thread, prompted me to make this. Plus, it's something I've wanted to do for a while now, so I'm glad.
So come along anon's, an exciting (or boring) adventure awaits you, in this delve into the color pie.
Actual That Guy thread
Since the first thread got saged thanks to OP's awful bait gaining all the attention, I have decided to move my post and start a real thread.
>Ravah
>Half Fiend Half Vampire
>No, I am not kidding. Did I mention Oathbreaker? And no she's not even neutral
>Demands to be seen as intimidating with her edgy self.
>Gets upset every time she does something stupid and cocky,(going far ahead of and splitting the party) then gets punished for it
>Has shared her history of being a munchkin in the past
>Even in this game, she had a +13 to damage because the DM counted her CHA bonus to damage twice
>Had to drill it into the DM's head for him to remove it
Even then, at least player actually knows how to play to a minimum degree. The worst I'll save for last, but for now:
>Silver
>Barbarian/Homebrew Engineer class
>Multiclassed in one of the worst ways possible
>Doesn't have the tankiness a Barbarian should, gets floored by an Cone of Cold despite being a Ice Dragonborn and
>Recent sessions the DM has to have the character faint or out of combat because they leave in the middle of a session or never show up.
Ohhh, but those two are nothing compared to the motherfucker I'm
>First character: Marcellus
>What do you know, another useless multiclass character of a player that doesn't know what they're doing
>At least they can roleplay well, right?
>Get into town that makes him uncomfortable
>Decides to lead two characters out with him to "sleep in the field"
>Guards explain they just can't have someone leave in such a manner
>Dimwit decides to have his LAWFUL character grappling hook over the guarded wall, gets his rope cut and lands two other players (that are sort of idiots too) in jail
>Once we actually get them all out, my character goes through a plot related werewolf-esque TF but as a oni/troll alchemical mutant
>Despite my friend having the situation under control, Marcellus reignites the conflict by saying "well my character didn't know lol!"
>Have to roleplay out of the situation to avoid Marcellus and Ravah slaughtering mine
>Afterwards, our characters reach an abandoned town
>Player of Marcellus originally planned to have marcellus kill himself like a fucking pussy, but we only figure that out after the DM decides to put an "anti dragon rifle" shot to blow apart his head.
While this was all happening
>OOC Skype chatroom
>Marcellus's player just constantly whines about the tiniest things
>Despite being an anti-SJW, spouts his TMI desires to "be the little girl" among things such as "irritable bowel syndrome" and "hemorrhoids". Oh, I'm sorry, the little raccoon girl. This comes into fruition with our next TG character.
>Second character: Cosette
>Raccoon girl fey clown
>First encountered in the same abandoned town in another session
>Actually uses their abilities semi-decently as a bard…/rogue. Oh boy here we go…
>Always has to mention how much of a whore their character is.
>In a freefrom roleplaying session in the Skype, tried to steal from my character
>When we go to the underdark, character does nothing but hide with ropetrick
And yes, there's more, but I don't want to lose what I've typed already. Why am I still in this group? Surprisingly, I've actually dealt with worse. At least this group actually roleplays. DnD 5e with fools is better than Pathfinder with munchkins or nothing at all, right? RIGHT?
Monster-hunting Inquisition campaign/setting
So I've been binging on shows like The Tudors and The Borgias, as well as Bloodborned lore videos. Apologies if this borders on writefaggotry.
Picture it, the Renaissance. The age of pike and shot, basket-hilted broadsword and rapier. Henry Tudor, Queen Elizabeth, Ferdinand and Isabella. An age of religious and political upheaval.
But for the purposes of this sort of story, these things are merely a backdrop.
Perhaps you were a simple tradesmen in a small hinterland village in Italy, home of the holy mother church, or the priest of a small parish in France. Perhaps you were a gentleman soldier in a mercenary company, or a courtier in England.
But something happened. Something with fur, and claws and fangs, unlike any beast you've seen before. Or maybe it was a man buried weeks ago, feasting on the flesh of your wife. Or it was something stranger, and more unspeakable. Whatever it was, you saw it, and you know it was real.
And then, they came. Men in common garb, wielding silvered weapons, or fire, or guns. They destroyed the monstrosity, and told you to find your way to a parish in Rome, where all would be made clear. And so you went.
When you arrived in Rome, they fed you, clothed you, and they explained to you what it was you saw. And they related to you the story of their order, a lesser branch of the Holy Inquisition, that traced its lineage back to the day that Rome cast off the last of its pagan rituals, and the spirits of thousands of dead pagan Romans, lemures, rose up in anger, their rites of appeasement abandoned. Humble men of the urban cohorts and lesser priests fought them back, though the church at large kept these events quiet, lest their legitimacy be brought into question. And so the tradition continued from that day forward, with men handpicked by the church to fight back the supernatural and make the world safer for the church and the laymen both.
Bell of Lost Shills
40K: GW Battle for Vedros Website Spotted
"GW is rolling out a brand new website with a new line of 40K products aimed squarely at boys and girls! Take a look!
Let’s get started…
First of all, go here:
Warhammer 40,000 Battle for Vedros
And take a look at the new products and pictures.
Some Notes:
These look to be in roughly the same vein as the earlier “toy store products” spotted at the toy fair in Germany. These are reboxings of existing quick-assembly miniatures – aimed at newcomers to the hobby.
The videos are designed for viewers with zero background and experience with GW products.
The rules are DIFFERENT – this isn’t a set of 40K starter sets. The miniatures are identical, but the rules themselves are a super simplified version of 40k. (more on that later)
Note the example customers in the pictures, young boys AND GIRLS. GW looks to be trying to widen the appeal of thier customerbase."
FYI I kept the spelling errors from the original article.
Good Times and Feelings thread
It seems like lately on /tg/ there's been an influx of negativity. Bait or not, it still detracts from meaningful discussion on the board.
This thread is the opposite of that. Post recent experiences in your gaming life that left you leaving with a smile on your face and hope in your heart.
I'll start, with a story from a homebrew sci-fi game of mine, run in GURPS.
>setting based off Fading Suns and Dune, basically space feudalism with realistic technology except for FTL travel
>players are on major space station working for a low level bureaucrat
>just fought and failed to capture a smuggler who may be more than he seems
>decided to run a non-combat social session
>one of the main combat based characters, a gengineered test-tube baby, was gravely injured in the previous climactic escape
>his master, a cynical hacker eunuch, watches him recover in the hospital, all in all a good character building moment
>later the players have to go visit a noble gala on the space station hosted by their boss
>excitable protocol droid PC gets to socialize
>builds a dynamic with stoic test-tube baby
>the other PC, a local bureaucrat who is the skill-monkey of the group gets tipsy and spends the night with a visiting nobleman
All in all, it was a fulfilling session with a lot of inteesting characters which I think i can make use of later in the game.
Godbound
Has anyone here read Godbound? How is it? How does it compare to other games, particularly Exalted 2E and 3E?
It's supposed to be an OSR demigod game done by the same guy who did Stars Without Number. It uses old D&D as the base though, not his SWON system. I guess it's like the "Immortal" in BECMI, except he's trying to pander to the Exalted crowd.
https://drive.google.com/folderview?id=0B4qCWY8UnLrcRGxjSmFqSWEyMk0&usp=drive_web
https://www.kickstarter.com/projects/1637945166/godbound-a-game-of-divine-heroes
Homebrew/Game design general
Post your homebrews, game design theory and, if you want, organize collaborations.
I have a theory that the quality of a player's role-playing can be codified by a combination of how similar/distant the character concept/traits are from the player, and how positively/negatively the character is played.
Dark Sun
It's time for a thread for the true best D&D setting- motherfucking DARK SUN.
>tyrannical sorcerer kings
>badass bug people
>cannibal halflings
>elves are wandering tribes of thieves, bandits and con men who run across the desert instead of relying on beasts
>no pesky divine gods
>element worship
>slavery is everywhere
>arcane magic uses life energy and taints the land
>badass psionics everywhere
>half-dwarves
One of my most successful and longest running campaigns I've ever ran was a Dark Sun game. I created 4 playlists, each at least 90+ minutes long in total of setting appropriate background music, made laminated maps of it for my players to use, have hoarded every publication of it I could find, even bought and read a couple of the novels.
FATAL fails at rape
So in all these reviews of FATAL I hear it called stuff like "The Date Rape RPG without the Dating" and "rape simulation" so I came in with high expectations that this could cover the mechanics of something that games simply don't touch.
Consensual sex gets addressed in fan works like Book of Erotic Arts for D20 or the "GURPS Sex" manual, but neither touch rape. Which is silly because if anything can be hand-waived into "just co-operatively describe this with flavor text" it's consensual things.
Rules are designed for resolving differences in intent and with all the rules we have for assault (even if grappling is often a more confusing issue than striking) having ones for sexual assault would make sense.
"Rape is not intended to be a core element of F.A.T.A.L." on page 7 is completely accurate here. If it were actually a core element it would actually have some decent rules.
For all the focus on the rape-y atmosphere of the game, it feels like reviewers really have not focused on just how little exploration the act has. So little that it is incredibly disappointing.
In 2000 the rules appear on page 342 of "Fantasy Adventure To Adult Lechery"
In 2004 the rules appear on page 398 "From Another Time, Another Land".
In either case they are easily found searching "Rape roll", a term which occurs 5 times in 1 paragraph and a 6th time in the one after.
All these fall under a skill called "Overbearing", a Wrestling skill which is basically pinning a foe who's been taken down or otherwise on the ground.
Although Overbear is essentially number 12 and Brawling 13, Rape is essentially a whole other ability which occurs only after a successful overbear, so I guess you could call it 12.5
So basically, you make a roll and have to beat a 'Weight Difference' check.
Which makes no sense to me because if you have 2 targets each 300lbs, it should be harder to grapple the one who is 10% bodyfat than the one who is 50% bodyfat, more muscle more force. A stronger target could buck you off or pull you off more effectively.
Passing an intimidation check doubles the weight difference you roll against, fair enough. Someone who feels defeated and overwhelmed wouldn't be able to struggle as hard since they would lack confidence.
The "weight difference" you roll against refers to Overbearing, which doesn't even allow the maneuver to happen unless the top target weighs more than the bottom target.
This effectively means that a 200 pound man cannot rape a 200 pound woman in FATAL, she has to be 199 or below.
Aside from the difference-doubling from intimidation, there's penalties for either party wearing clothing… and that's it. Nothing for strength, perception, agility…
Also there's completely random results which don't make any sense, they aren't influenced by attributes at all
Failed rape roll after successful overbear:
VARIABLE A: 40% chance the rape succeeded anyway but then the victim escaped, 60% chance you escaped without any rape
VARIABLE B: 40% chance damage to ponos, 40% chance damage to balls, 20% no injury to attacker.
So what, no injury to the face possibility? No on-going struggle rules to escape each turn? No rules for the attacker or target having immobilized limbs? Blind attackers or low lighting? Genital location lore?
I mean… THIS is the so-called rape RPG? Rape is a pathetic afterthought here, critics seem to just want to sensationalize FATAL and pick on it and bully the author. This does not deserve the title Rape RPG for how little it got explored. As someone who likes complex mechanics for everything I was sorely disappointed here.
For all the focus on 'Anal Circumference' and 'Hymen Resistance' this RPG gets, very little seems to actually be done with these things. They don't appear to actually factor into any rape calculations. They mostly seem like pointless flavoring.
Are there any sources out there which actually deserve to be called the most extensive address that rape has gotten? This doesn't seem to be it.
Flames of War General.
I've thought about getting into Flames of War for a while. I'm no super historian, I don't actually know that much about tanks beyond "I like them". I've also never gotten to try Flames of War. How is the Open Fire starter? I normally skip simplified rules, but I would want to try to get some new people into trying it at the same time as I'm learning it, so how are the quick rules included? Are these decent tanks to start since I'm curious about American and German forces?
Anything else, opinions or stories about the game are welcome, I've want to know if it's worth the time and money to get into a new game.
what are some systems with fast paced combat? And generally systems with a focus on combat.
I plan to run a hotline miami-esque game based in the breakup of Yugoslavia in the 90's, and the PCs will be late teens that will get into the crime life to earn dosh, since jobs were nonexistant.
pics wholly related, setting will be themed like this.
Magic: The Cuckening: The Red (-haired) Menace
In the last episode we talked about spoiler, leaks, and WotC playing favourites. This time we're going to review some different stuff, but the theme of WotC playing favourites will carry on throughout the material.
Women in Magic
It's no secret that "geek" shit like traditional games and comic books have been invaded by feminists and liberals in the last ten years, but Magic's cuckoldry has been especially severe. As early as 2012, Patrick "Scarface" Chapin wrote about women in Magic - specifically, a trend he noticed at the time where a handful of women had made it to the top 8s of GP-level events. You can find the article here: http://archive.is/RaRFI
The article is full of the standard feminist shit - stretching numbers, casting all men as rapist neanderthals, usual motte-and-bailey doctrine. But what's really interesting is the woman Chapin spends so much of his time talking about: Jackie Lee. He talks about her performance at GP Baltimore, where she piloted GR aggro to a 3rd place finish - specifically, he mentions that some mistakes she made were treated a lot more harshly than mistakes he and Paulo Vitor Damo Da Rosa made on camera in that same tournament, simply because she's a woman. After watching half the match myself (not going to put myself through the whole thing - if you thought Wizards' coverage was bad these days, imagine it in 360p at 23fps), I have concluded that this statement is either complete bullshit or a big misrepresentation on Chapin's part. The commentators are completely ideal for Wizards coverage: bland, unfunny, stuttering, and neither has anything to say about the players or their history. One thing Lee did do was be a humourless bitch the few times her opponent tried to crack a joke, but who gives a fuck as long as she's STRONK and EMPOWERED, right?
But wait, there's more. Less than a year after Chapin tirelessly argues in this woman's defence (while at the same time referring to her sex as an obstacle she had to overcome, which somehow isn't misogyny), Lee gets DQ'd from Pro Tour Return to Ravnica. We get this little gem Lee wrote about her experience for TCGPlayer: http://archive.is/xGOJO
>lee puts together a sick draft deck, you go girl!
>wins game 1, keeps a sketchy hand in game 2
>relies on Frostburn Weird for defence, but it gets enchanted by a Stab Wound
>opponent passes to her and writes down the 2 life she loses, but according to Jackie he doesn't say anything
>due to a recent rules change which allows triggers to be missed, she thinks his lack of verbalization counts as him missing the trigger
>even though he wrote down the effects of the trigger
>this happens once more, and then she gets hit by Desecration Demon and they call a judge over to sort out the discrepancy in life totals
>>“Did you see the opponent write down the life total change?” he asked me.
>>“Yes,” I said slowly. I knew this wasn't what the judge wanted to hear, but it was the truth.
>>“Are you aware of the rule that when you notice a life total discrepancy, you must call a judge?”
>>“Yes…” My answer came even more slowly as I tried to recall the new rule. I felt a game loss coming on, but still didn't quite understand how it was my fault for being honest and observant. After all, the rules are intended to protect people who are honest, and the new trigger rules are supposed to reward you for being more observant and meticulous than your opponent.
>>After all, the rules are intended to protect people who are honest
>>protect people who are honest
Lee now works at Wizards as an Associate Game Designer.
Her Twitter isn't very active, but it did give me this photo of her face with some truly horrible . . . tattoos? I think? I would love to do commentary of this entire article because even after Lee has her own soapbox to spin everything on, she STILL can't defend herself, but the best thing is just to read it yourself. I honestly can't make this shit up. Anyway, stay tuned for the next episode chronicling the downfall of everyone's favourite TCG. We've got more feminism, Minecraft in Magic, tranny acceptance, and even literal autism - it's all part of the show on Magic: The Cuckening!
Beyond the Wall and Other Adventures
So, I recently looked through these books, and unlike a lot of other old-school clones of D&D, it actually has a sort of idea going for it beyond "Look, it's just like old D&D!".
Anybody else looking at this? I'm kinda thinking about running a game set in a low fantasy Migration Era setting.
WIP / PAINTING THREAD
Show your WIPs and completed models.
Display you craftmanship, techniques and artistry.
Or just post your ugly models so we can laugh at you and eventually give you some advices.
I'll start with an almost completed Alchemist of dirz, first time trying True Metallic Metal.
Need more nuisances.
Pathfinder General
Why is Combat Expertise so shit in Pathfinder?
http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat
Please tell me I am reading the wrong rules?
Unbalanced Dice
A friend shared this video with our group. My guys went ahead and tested my go to d20 because it doesn't have a good track record. Turns out their suspicions were confirmed because it really likes to come up 1.
I need new dice.
>respectably balanced
>legible because i hate dice that are difficult to read
>bonus points for swag factor
I'm also interested in any recommendations for dice bags, towers, dice cups, all that good stuff.
I gotta step up my randomizer game, /tg/
Worldbuilding General
Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?
Welcome to the Worldbuilding General thread
For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text
To get things started, my current setting has most or all of the classical spirits/fae afflicted with a specific kind of mental disorder of other odd personality trait. I've come up with the following:
>Classical Fairies: Borderline Personality Disorder. Very impulsive nature. May be locked in fits of laughter in one moment only to go into a murderous tantrum in the next because of some (perceived ) insult.
>Dryads: Paranoia, Anger Issues. Are obssessed with the idea that the mortal races want to cut down their forests and thus go berserk if someone does so much as complimenting the wood quality of a particular tree.
>Wisps: Pathological Lying. Will always try to deceive you, even if they don't know they're deceiving you.
>Sylphs: Narcicissm. They actually are very pretty, but become increasingly aggressive if they feel you don't pay proper admiration to them. Mentioning that someone else (and you in particular) is more beautiful than them equals a death wish.
Nymphs: Nymphomania. Pretty self-explanatory.
Does /tg/ have ideas for other natural spirits? I'm particularly looking for something that could have an obsessive-compulsive disorder.
THIS GUY
We all know that guy. The one who eats tacos with cheese with his fingers before touching your models, the one with the homebrew Spess Mehrens chapter that has Terminators with jump packs, the one whose cleric wields a holy katana weeping blood… but then there's this guy. He's the one who makes the games awesome. After ten sessions, the entire group still tells stories about this guy, how he helped you create your character, encouraged you to fulfill your destiny by fighting the Dark Lord 1v1, then made a joke that cracked you all up.
What are your stories with this guy? Got any? I hope you do, because this guy is awesome!
Self-praise is accepted, but subject to scrutiny.
gf dumped me over gaming... help
Well, /tg/, I think I just lost a gf of 4 years.
My fucking fingers are shaking typing this, I am telling you because only /tg/ can understand this feel. I fucking love MtG and all that other dumb shit just like you do just like eveyrone on this board does. It's a whole world of stuff I've been into since I was 15.
Tonight she came home from work and we had sex for probably the last time ever and afterward she thought it would be good to discuss marraige as pillowtalk.
She wants chidlren and it was fucking stupid that we never discussed this before and i told her that I didn't want children because it would encroach on gaming time. I play RPGs 3 times a week, including GMing a GURPS zombie campaign that is still going after 4 years, as well as a Savage Worlds sci-fi smuggling campaign that has been gonig for 2. We've also got D&D games I play at the LGS. She comes with me sometimes. I also like to play FNM sometimes and hang out at the store quite a bit. I WOULD NOT have time for all this if we got married and produced small children. I have a friend who had a kid last year and he ended up quitting our group and now every time I see him HE IS FUCKING DEAD IN THE EYES. I talk to him and his voice is different. I swear to god, the look in his eyes is begging me to kill him and release him from torment. I don't want to end up like that /tg/
My parents are going to be really pissed when they find out, this is the only girl they ever approved of and now they are going to find out I won't be giving them grandchildren and they will probably cut me out of their will and not invite me to thanksgiving dinner anymore.
I can't even type out all the fucking consequences this is going to have. We had a 3 hour argument about this and she told me I'm a fucking Manchild. Well you know what bitch? I AM A MANCHILD AND I AM PROUD OF IT SO YOU CAN FUCKING KILL YOURSELF
I hope she's out fucking one of her work friends right now. I hope I am legitimately beign cucked right now. I fucking hate cuck fetish but I want it now so I have an excuse for HER to be the bad guy because SHE si the one trying to ruin my life. FUCK women and their need to squirt spawn from their holes.
/tg/ I need advice from you on what to do right now. I can afford the rent by myself but it will cut into my gaming funds, but that's not that big a deal as I didn't spend that much anyways.
I am really scared right now /tg/. Is every woman going to be like this? I am 25 so it is getting to be too late, all my friends are married or in long-term relationships. Am I better off alone?
So /tg/ my character, a psion beekeeper in a dnd 3.5 game, has been trying to fug a snake demigoddess. I'm certain this is par for the course with you guys so I'll just get down to brass tacks and ask how I can do this without dying fast.
So the snake demigoddess is assuredly an evil being. She has had a deal going on with the islands inhabitants that they have to sacrifice to her weekly or she promises to go on a murderous rampage that none will survive. So my character, a beekeeper psion who's not really well traveled has decided this is the gal for him.
So as time has gone by he started becoming more persuasive (maxing diplomacy despite having 8 charisma) and trying to please the snake goddess as much as possible by cowering in her presence . Unfortunately her only interest seem to be "Eating living sentient creatures for fun." Now, my character may be love struck but he isn't exactly capable of full blown murder. Our group has been feeding her by my beekeeper sort of spurring a war between slaver tribes on the island and the oppressed tribes and then taking broken POWS to the sacrificial area. So, during one of the beekeepers "dinner dates" (which boil down to screaming slaves in a chain gang being toyed with and torn apart while beekeeper gazes in horror) he managed to also find out she likes being deified and wants worship. Lastly, my beekeeper also gave her a ring he found off some half-illithid abomination and she took it, but also tore the rest of his arm as well and had her snake progeny turn him into a vessel that continuously pumps out snakes.
My character believes they're going steady and swears that when she tore his arm from the socket he felt some tongue in there. Not only that but the stump didn't get infected and doesn't feel pain anymore. Anyway, I'm wondering if you guys have any tips for trying to charm a many millennia old snake demigoddess.
YuGiOh! Thread
YuGiOh! General
Time for a new thread!
>WHATS YOUR DECK
>WHAT ARE YOU TRYING TO BUILD
>WHATS YOUR QUESTIONS
>ANIME BULLSHIT
>KOMPLAINING ABOUT KONAMI
My OP question: What do you define as a budget deck: a deck largely composed of commons, or something that on the second hand market is cheap to assemble?
Right now im putting together a ghostrick deck because the monsters are cute and cool and getting back into the game i want a nice Xyz deck to play with friends and that archetype theme is nice, Alucard seems to priciest at £9.99 on average but i'm thinking of adding Tourguide from the Underworld x2 and that can be reaaaaal pricey depending on where you look.
What are you building?
Let's say your roommate, who is detestable as a person, but an okay DM, hosts a game in your (shared) apartment,
You don't participate, because it's not your style of game, or you don't like the system, or something like that.
Then you realize that the couch they'll be using is still infested with fleas and bedbugs, both pests that are easily spread via cloth to furniture and can make someone's life a living hell if they don't know how to handle them.
Your roommate, an aforementioned terrible person, has not informed his players.
What do you do?
I'm serious, this is actually happening.
Where's the Goldberg spear?
I'd say that 8 out of 10 street fights I've seen went the same way. Two drunk dudes throw a couple swings, one guy rushes, they both go down, and the guy who rushed tries to get on the other guy and beat his face.
I thought that was just street fights until I watched UFC. They do the same thing. They call it a ground and pound.
In D&D terms, this might be something like a charge, bullrush, trip, and grapple, all rolled into one.
I have read a fuckload of RPG books over the last few decades. I have never ever seen any RPG with rules for this. It's basic, ubiquitous, and it really should be in any game that wants detailed and/or realistic combat options.
So where is it? Where's the spear?
Hey /tg/, i'm going to be running Only War for my friends later and had some questions about lasguns. Primarily the battery pack.
They are said to be rechargeable via direct sunlight, fire, and general power outlets. How long would it take for each source to charge up the pack?
Also, I read that you can overload your power pack and lasgun to explode. How much damage would that be equal to? I've heard it ranges from equivalent to a krak grenade all the way to a melta charge. How exactly would that work?
RPGNET rats still fleeing the sinking shi
Another long term contributor is ragequitting rpgnet.
tl;dr: you aren't allowed to discuss gamergate except to lie about it, women are always right, all men are all rapists, LISTEN AND BELIEVE.
https://rpgnetsucks.wordpress.com/2016/02/11/an-open-letter-to-rpg-net/
Wonder who it is. My money would be on Geezer, a true oldschooler who used to play with Gary. but they already banned him last year.
Soon there will be nobody left on the site but feminazis and their white knight useful idiots…… wondering why roleplaying games are dying….
Let's Read: The Arduin Grimoire
Time to fulfill a promise from months ago. This may take a very long period of time to complete, but hopefully it can provide some entertainment to /tg/, and potentially some good ideas to board members unfamiliar with the setting.
What is this?
This is a long image dump of screens from an older game known as The Arduin Grimoire, by David Hargrave, one of the most infamous of the ancient game-masters. The reasons for this will quickly become apparent as we make our way through these three books.
Why should I care?
This is the history of your hobby, and while not as major as D&D in the early days, it has still had an undeniable effect - not only on D&D, but upon the wider world of tabletop gaming.
Why are these images so unnecessarily large?
These books are falling apart, especially the first one. They are nearly four decades old, and were used quiet a bit by my father before they were passed on to me. I have done what I can to preserve them, with Book 2 and Book 3 still being in decent shape, but there's only so much that you can do. The stains on these covers predate most of the posters on this board.
So without further ado, let's start looking at these books. The goal today is to reach just before the halfway point of the first book.
Design a personality with GURPS Mental Disadvantages
One thing I love about GURPS is that (like Classic Traveller) the crunch of the rules really motivates me to write immersive stories about characters.
Just rolling up a Trav character led to a dramatic backstory. (In fact, daring characters often died in character generation.)
Similarly, just making a list of personality traits for a GURPS wizard is like a whole backstory.
Example: Suppose you want a wizard who can throw lots of fireballs but who can't deal with people.
Bad Sight (Mitigated) -10 cp
Bloodlust -10 cp
Code of Honor - Pirate -5 cp
Disciplines of Faith (Mystic) -10 cp
Fanaticism - 15 cp
Hamfisted -10 cp
Hidebound -5 cp
Killjoy -15 cp
Low Empathy -20 cp
Disturbing Voice -10 cp
Supernatural Features - Pallor -10 cp
Phantom Voices -Disturbing -10 cp
Selfish (self-control 12) -10 cp
Shyness -10 cp
This guy can't do tasks requiring fine dexterity, good eyesight, or even basic social skills. But he can kill people in super-powered combat.
Conversely, suppose you want to make combat-ready seducer:
Seducer/Exploiter:
Alcoholism -15 cp
Bully -10 cp
Chummy -5 cp
Compulsive Carousing -5 cp
Compulsive Lying -15 cp
Compulsive Spending -5 cp
Flashbacks (mild - traumatic memories) -5 cp
Greed -15 cp
Impulsiveness -10 cp
Incurious -5 cp
Jealousy -10 cp
Lecherousness -15 cp
Overconfidence -5 cp
Virtual Tabletop Battlemaps
I've recently gotten into playing some RPGs through virtual tabletop programs, like Roll20.
For the maps, I've usually used their system, where you can make maps live, on their grid.
Unfortunately, their space limits on free players has been catching up with me. So I'm looking into making the whole map in another program, then just uploading that image, rather than having to take up my storage space with all the different floor textures or furniture, or other items.
So, my question is:
What programs do you guys use for making maps or battlemaps?
I'd like to do it in Photoshop, so would you guys have any tips for what you use?
Mostly I'd be wondering if you have some grid template that you use. I see a lot of people use a grid system where each square is 70 x 70 pixels.
Any pro-tips or resources you guys use would be great, thanks.
Call me a pleb or something, but I don't see the appeal in high fantasy. It isn't bad per se, you can have a lot of fun with it, but it seems to me like it's the least original and innovative genre out there, yet it gets much more attention than any other genre I know.
Am I mistaken with this, or something? Or do others share this attitude? If there's something I'm missing about high fantasy, I'd like to know.
Again, I have nothing against high fantasy stories. I rather have beef with the genre itself.
First time DM
I'll be DMing for the first time tomorrow with very little IRL experience in traditional pen and paper RPG's, but the rest of the players have never played at all. We have a nice starter set I got from a con with premade characters and all the tools we need, but I'm a little worried I may make their first game shit. What should I do to prepare?
> anon where do you go on saturdays you always talk about hanging out with your friends but you never say what you do with them
> oh… heh, we just kinda hang out and stuff
> what do you do though?
> we play …. we play d&d actually
> oh that game that was on big bang theory? it looked really dumb
> well it's not really like that, it's actually a lot of fun. see you can make up your own fantasy adventure kind of like lord of the rings or something, it's like a movie that you participate in
> with like talking trees and shit?
> no no we usually take it more seriously than that. people have like characters that they develop over time. like one character in our game –
> – okay. sounds fun. you'll have to teach me how to play sometime. so how is college going?
Trying out GURPS
Hey /tg/, I'm praying this doesn't turn in to a big fight of it sucks or not, but I know there are a lot of clashing opinions on here and I want to give it a shot with my group to see if we like it or not. Problem is, none of us have ever used it or really know much about it. Regardless I'm asking for some help from those who use it, I'm the dm and I have also acquired the pdfs for most of the books.
Can you guys give me a hand in what books I should read and study for dming as well as which ones for my players. If can can offer me advice and how to's I'd greatly appreciate it. But I don't mind studying, I would just like a point in the right direction.
The campaign details; it's a low level fantasy world with extremely rare magic to the point where most people dont believe in its existence anymore, the tech level is end of the musket era moving into the first rifle prototypes, so a U.S.history equivalent would be around the civil war era. Any specific books for that tech level etc? I really don't know much
>pic unrelated
How do you feel bout Vitality and Wound points, tg?
I personally think they are good for separating "real" damage from "combat" damage.
What do you think the pitfalls are?
I feel like they'd be great for am RPG system because you could differentiate between gritty campaigns where you just have your wound points. And heroic puppy games where you have vitality as well
What do you think? Also General discussion of damage systems.
Delta Green
Some quickstart rules for the new edition of Delta Green just got released.
Seems like they're really trying to divorce DG from Call of Cthulhu (the RPG, not the setting, which would be retarded). They've also ripped off taken the sanity rules from Unknown Armies, and introduced "bonds", some weird variant of the pillars of sanity from Trails of Cthulhu. Speaking of Trails and ripping off, you no longer need to roll your skill for certain clues - if your rating is high enough you get the clue for free.
Character creation does looks a lot faster than CoC, pleasantly enough. It uses character packages, though, so characters will tend to become more cookie-cutter.
Also, Call of Cthulhu general.
Quickstart rules here:
https://www.dropbox.com/s/6vc7fuxg5n5jyfd/Delta%20Green%20Need%20to%20Know.pdf?dl=0
New PDF Arrivals and Discussion #3
> NOT FOR REQUESTS/reposts
> post new shares
> discuss new and upcoming releases
https://www.notehub.org/7jxsr for cleaning services, donation info, missing lists, and updates
> old thread #1 >>178923 https://archive.is/aBBPg
> old thread #2 >>203178
What kinds of wealth exist in your settings /tg/?
Money is an obvious form of wealth but actually wouldn't be that common among the peasantry as they'd most likely directly barter goods and services.
Lords, merchants and professionals would own money. I suppose clergy might buy and sell a lot of stuff using money but much of the wealth wouldn't be theirs but be the church's. Typically money is metal coins such as copper, silver and gold. However, sometimes money could be made out shells or paper.
Land is a form of wealth. A serf could be said to own a piece of land that he could (and was obligated to) farm. That same piece of land could be said to be owned by the local lord who would tax the serf but was also obligated to provide law and order. That piece of land could also said to be owned by the local king. It could even be said to be owned by an emperor who ruled over many kings. So land is a strange kind of wealth in medieval societies.
Magic-users and extra-planar creatures have wealth of a sort. Wizards have very valuable spell-books that they own. Magic-users also have magic items that are very valuable that they trade. But more raw forms of wealth that magic-users and extra-planar creatures might use would be souls, dreams and other valuable spell-components that can be more universally used (and that are also difficult to magically create.)
Deadlands : Reloaded.
I'm running a Deadlands : reloaded campaign for a few neckbeard friends, and have most resources I need except for a big chart of Edges and Hinderances. Can't really find one because of all the additions and shit, and I was wondering if you of you fa/tg/entlemen might be in possession of just such a resource.
ALSO DEADLANDS GENERAL
LET THE GOOD TIMES TUMBLE
/tg/ Canon Creation Conference
Come one come all, ye who have ideas and ideals. This is the thread for those that wish to ADVANCE PLOT, either of our own creation or that which is perpetually stuck at M39.999…
This thread is generally about expansion, elaboration, and elucidation of the Warhammer 40,000 setting and stories. Sectors like Aetern and Se'roun, various custom space marine chapters, fluff concerning forgotten gods, carving a place for your dudes to dwell, writefaggotry on Tau AI wuv, and speculation of Sororitas panty patterns are all welcome. That said, do try to make it clear if you're going for canon compliance or Fuklaw kablamming crazy.
I'll be collecting the many disparate creation tables into one handy OP because fucking hell it's too late at night to find those right now.
Marilith Demons
>queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers
>Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.
Am I reading this wrong or do evil tyrants turn into girls in the afterlife?
Stupid shit you almost got away with
Righto kids let me tell you the story of one of the most broken artefacts ever homebrewed up in a pathfinder game. The amulet of the mountain - upon activating the amulet the wearer and all gear with a size requirement are increased one size category. I had this item, I bought the most expensive set of armor I could afford. Because the armor remained in a larger size as long as the amulet remained active I sold it at 2000 g profit. Our GM had to actually send Hell Knights to try and re balance the game after being able to instant profit and buy every Wondrous item ever outfitted on a level 3 Paladin.
systems that dont exist
What niche, if any, do you think is missing the in the multi-genre / generic systems department?
> Savage Worlds does pulpy semi-heroic fiction well
> FATE does narrative wankery well, also the most freeform and easy to use IMO, even though I don't play it and prefer savage worlds
> GURPS for high-detail and "realism"
Do you feel like there is something missing? Do you think there'd be love for a d20-based system that threw basically everything about d20 out the window except for the core mechanic and maybe the ability scores? I know WotC wanted d20 to be a generic system a long time ago. Or an actually generic PbtA-esque thing, but a lot different than PbtA.
Fresh OC Race For DnD5e
half elves are boring faggot fuckers and i have replaced them with an aquatic race i call thalassians. why? dwarves live in mountains. elfs live in forests. humans live in plains. no one lives in the oceans?
i believe this race is by far more fluffy and interesting, but i would like your critique.
>is the writing good? how can it be made better?
>are the racial stats good? how can they be made better?
>are the pictures good? how can they be made better?
>is the formatting good? how can it be made better?
things i think need improved:
>more fluff on their society and cities
>better fluff on racial relations
things that still need to be written:
>opening introductory quote
Weeb Shit
What are some good TBRPGs for creating a similar feel or tone to action-oriented anime? I find myself surrounded by weebs who like weeb shit, and the only real starter RPG I know is D&D, which would be too slow to really get them into it.
The alternative is to just go cuh-razy with what I know, but that doesn't sound like the best route to take.
CthulhuTech General
>What's CthulhuTech?
Put Call of Cthulhu, Neon Genesis Evangelion, Robotech, Guyver, AKIRA and Warhammer 40.000 into a blender, puree it and use the result to make an RPG.
>What's the setting?
Using a book containing knowledge man was not meant to know a woman called Teresa Ashcroft made the world's first Dimensional Engine (or D-Engine), a device capable of drawing infinite energy from another dimension to power stuff here. Unfortunately tomes of eldritch lore don't work on technicalities and she went insane anyway. Humanity began building more and things were pretty peachy going as far as colonies being established all over the solar system, unless you lived in the Middle-East which was gearing up for an all-out jihad because nobody bought oil anymore.
Meanwhile around Pluto, the Migou (pretty much the Mi-Go from the Mythos, but with more Tyranid thrown in) saw that humanity was tampering with the infinite power of the D, and they didn't like it that the apes who lived on their former colony were getting close to surpassing them in technology levels. But because they didn't want to show themselvesthey created the Nazzadi, a bunch of hot Drow-looking people cloned from human DNA. The Nazzadi were made to believe using advanced mind-altering technology that they were part of an invasion force that would claim the Earth for their proud empire. Except for the commanders of the Nazzadi army, who knew the truth because someone had to talk to the Migou. The invasion began and lasted for a few years, where both sides used a variety of mecha as well as conventional forces. Eventually one of the commanders got fed up with that shit and told everyone, Nazzadi and Human, the truth about the Nazzadi and the Migou.
Three quarters of the Nazzadi forces joined him, the remaining loyalists were crushed and peace was made, with the Nazzadi being given their own nation in what is now Haiti and Cuba. The nations of Earth had formed the New Earth Government and had turned into a benevolent yet totalitarian regime. The Migou had gotten upset at their invasion being repelled and attacked Earth themselves, wanting to enslave humanity and exterminating the Nazzadi for being a failed exeriment. This second war was even more fierce than the first and large swathes of land around the poles now belong to the Migou.
Meanwhile, the Chrysalis Corporation, one of the biggest corporations in the world, has a rather unusual director leading the company. He's the avatar of Nyarlathotep, the Crawling Chaos. Under his guidance the corporation is working to bring the Great Old Ones back to this world, which is helped by the uncovering the Rite of Transfiguration, which turn a human cultist into a Dhohanoid, who are pretty much Zoanoids. Except they work for Nyarlathotep. The corporation also funds other cults, like the Esoteric Order of Dagon, who are looking for R'yleh in an attempt to summon Cthulhu. Their Deep Ones raid coastal villages for breeding stock to advance their plans. Also, the Deep Ones sometimes wear power armor. Other cultists have succeeded at summoning the avatar of He Who Must Not Be Named at the Plateau of Leng, who coordinates the Rapine Storm, a group of monsters and cultists who have murderfucked their way as far as eastern Turkey to north-west Australia. Everyone in their path in these directions, as well as China, has either fled or been killed. There are also a number of minor cults going around, like the DionysusClub who are all about getting their Slaanesh on, the Congregation of the Earth Mother who employ really hot monster girls to breed more forces and eventually summon Shub-Niggurath, the Black Goat of the Woods with a Thousand Young to this world, or the Blood Brigade who are a bunch of terrorists hell bent on purging the unclean (atheists, Nazzadi, Migou and such).
To fight all these horrors the New Earth Government has armies consiting of combined arms and the aforementioned mecha. Where fighting is the most fierce they deploy the Engels (Engel being German for Angel), EVA unit-like machines that are many times more potent than the mecha, but are a lot more difficult to field. Meanwhile at the lower levels a number of Chrysalis employees figured out that summoning Great Old Ones might not be a spiffy plan, so they fled the corporation and stole the secret of the Rite of Sacred Union. They formed the Eldritch Society and started to create Tagers, a symbiosis of human or nazzadi and a creature from beyond, allowing the person to call upon its power in need to become a powerful being more powerful than most Dhohanoids, but more difficul to create. Meanwhile, the rise of people with para-psychic powers can manipulate their environments, other people and themselves to do amazing things, but are often at risk of burning out when pushed and become a danger to everyone around them.
What's the point of playing tabletop games or GMing if you don't have money?
I want to GM, but I can't because i'm a fuckup who's making only $19/hour in a starting job rather than at least $35/hour from the start in the job I studied for.
How do I GM when i'm not making a decent amount of money? Should I quit the games i'm playing in because i'm not making lots of money and focus solely on studying?
Is tabletop games for people who have plenty of money or for dirt poor people who can't move ahead in life?
What do?
Dungeon Meshi Thread 2: Dwarven Boogaloo
Seems the last one is gone now. Let's start it back up with a new chapter.
Previous Thread: https://archive.is/KO9I2
>Have you used anything from this in your campaigns?
>Are you planning to use anything?
>Did your players like it?
I had a really neat idea in my head for a modern/fantasy campaign set in a sort of neon-80's setting (think like Hotline Miami) and so I suggested it to my friends with the idea that we use d20 Modern. I figure that the system is close enough PF (a system we've been using forever) while also having room to work in this new setting. Boy. howdy was I wrong. They're not only super apprehensive at the idea of moving away from their god Pathfinder, but one of them is even saying that Pathfinder is the system to end all systems and that if I couldn't make that setting work in Pathfinder than he wouldn't play. Any ideas or suggestions on what to do? I don't want to budge and do the hilarious amounts of legwork to make the setting work in Pathfinder but without those guys I really don't have a player base.
The 1d4chan Improvement Project
Our primary objective has been completed, brothers, with near total success. No longer does the SJW plague this resource, and what remains has been driven into the shadows. But our work is not yet done. Page upon page of shitty and irrelevant articles remain, defended by autists who cannot fathom the removal of content for any reason.
In order for this crusade to continue, it needs a solid set of guidelines of perdition. Obvious ones include:
>political shit, be it /pol/ conspiracies or SocJus whinging
>non-relevant pages. /v/ or /co/ content does not belong unless it has become /tg/ related.
The clearest point of contention is that second qualifier. What is and isn't /tg/? Vidya that has an expansive background is usually fine, and Rebecca Black very clearly is not, but where is the line drawn?
One should remember that a Crusade is about claiming and creating as much as if not more than running out the heathen. If running out the SJW and the politico is comparable to clearing the land for Outremer, then what we need to do now is comparable to establishing order and building new infrastructure, healing a kingdom of wounds:
>Writing new content, like setting details, creation tables, generators, and stories
>Uploading forgotten content from the archives and elsewhere for the above, and other informational morsels
>Looking upon the old content of the wiki, the custom organizations, the campaigns, the settings, the codices, the information pages, and yes even the stories. They will need proofreading and editing to eliminate many errors big and small, to say nothing of gaps in the information
>Filling gaps wherever you find them with fresh data, or your own ideas where they could reasonably fit
It is a long work, but fa/tg/uys, neophytes, and curious normals the world over will benefit from your work. This is the rebirth of 1D4chan.
Worldbuilding
Hey /tg/, anyone else here go super into detail when world building?
I've been working on a setting on and off for a few years now, and a couple of the things that I've written up for the setting
>different calendars for different regions/cultures
>different holidays and celebrations for various regions/cultures
>typical diets and lifestyles of the common person in the region
>the setting's playing card deck, with games to play with it and historical figures behind the face cards
>other tavern games for the setting for the different regions
>constellations/birthsigns
>scripts and written languages
>different political maps representing various times in the world's history
How in detail do you like to go for your world building, /tg/? Got any projects you're proud of?
Comfy Golem & Child Manga
Somali to Mori no Kami-sama
aka
Somali and the Forest God.
I've just discovered this today & I like the chilled and relaxed feel of this story so I'm sharing this with you guys.
http://bato.to/comic/_/comics/somali-to-mori-no-kami-sama-r17782
Best worst game ever!
Firstly, greetings from the Russian-Speaking parts of the internet! Secondly, exactly what is says in the subject line. Beats FATAL. I shit you not.
A Russian guy has made a game which is worse than FATAL. He presented it in this year's Russian "RPGcon", It's called VTNL - Via The New Legacy. And I'm about to give you the full story as of why, by translating this review, made by a guy in a Russian RPG blog, Imaginarium.
https://drive.google.com/file/d/0B9Ixq8V1MpFRQWVjQmFEeEticnc/view
Let's start this journey into utter idiocy, which will continue in the following posts, by explaining this post's image.
It's VTNL's dice field. It's mandatory to use this block of birch in your games. MANDATORY! - this got the game attention in the first place, as the game has a whole, two pages long, subsection, explaining the rules for rolling dice. And the damn dice field is mentioned in the rulebook, if you can call it so, THREE times. In the mission statement, where VTNL's author sates what separates this game from others, he writes that: "This game follows very strict rules for rolling dice, and if they are not followed exactly, the roll doesn't count" The rules include the following:
>The game recommends the use of classical casino dice, with a 16mm side.
>Players must use their own dice, but all dice must be of equal size and form - the only allowed difference of the dice is the color.
>Sharing dice with other players is strictly forbidden.
>All rolls are to be made on the dicefield only, and they are to be rolled only in the direction from the open, longer side towards the opposite border. Rolling over the wooden borders is forbidden.
>You must make a roll by rolling all the dice together, rolling 2d6 or 3d6 (only multiple rolls in the book) cannot be made by rolling a single dice multiple times.
>After the roll, all the dice must remain on the dicefield. During the roll, at least a single dice must touch the opposite border, and at least a single dice must cross both lines on the dicefield, either while it's still in the air, while rolling.
>Before making a roll, a player must shake the dice in is hand for a short while, using dice cups is forbidden.
>If a dice drops out of hand, while shaking it, then it's called a "Single Drop", if two dice fall out, it's a "Double Drop" and if all three fall out from the hand, it's a "Full Drop" There are also multiple types of drops: "Shake Drop" when the dice fall out of hand, while shaking them, "Lost Drop" when a dice falls on the floor and is subsequently lost, and "Noob die drop" when you manage to lose one or more dice, during a shake drop.
>In case of a drop, all dice must be re-rolled. Some players might abuse this rule, commiting intentional drops, so I propose another house rule - if a player drops his dice more than three times per session, each other time there is a drop, the GM should punch the player in the face.
It goes on, describing the exact means of dice rolling for fucking TWO pages of this beastly abomination.
I shit you not, I'm directly quoting the rulebook here - exactly as written. Images of the rulebook can be found in the original Russian review, which I linked.
Will cont.
Roman Fantasy
How would you do it, /tg/? What would you emphasize? The expansion of the Empire? The early days of the Roman kingdom? The dying breaths of the Republic and Caesars Civil War, and the Liberators Civil War that followed?
Would you follow the exploits of Roman legions in the far off wilds of Africa, or Gaul, or Britannica or Germanica. Would you include monsters, or would you keep it strictly historical? Would you focus on the plebs and proles, or would you emphasize the senators and equestrians?
WH40K Fabricator General
40k discussion, you know the drill.
So, lately we've seen Bloodbowl and Spess Woofs leaks, and the kiddy starter boxes with monocoloured sprues with paint and brushes included.
And HH Weekender pics show lots of neat new 30k stuff. New knight chassis, Mechanicum Ursarax, Domitar flyer and shit.
In the panty department, what kind do you think Eldar wear?
Continued from >>202135
Post apocalyptic thread
I'm looking for post apocalyptic inspo.
Please share your favorite moments in your favorite post apocalyptic role playing games. Share your favorite systems and worlds, as well.
In return, I'll try to find my funny stories /tg/ folder and dump it when I feel like it.
Recommending Loli S.T.A.L.K.E.R Quest, probably my favorite quest. Those threads were a blast.
http://suptg.thisisnotatrueending.com/archive.html?tags=Herr%20Kaleun,
Thinking of trying to run a campaign where the characters are half-inch tall people. Basically they have to scavenge food from humans, do parkour-esque stuff to get around in a human house. Also thinking of them being trapped in a lab that is "studying" them and having to escape.
I really like the idea of the setting but it feels difficult to "fill in." I have a ton of stuff from when I wrote about this as a little kid, trying to revisit the concept. What do you think? I just kinda like the idea of tiny people fighting wolf spiders and wasps with spears made from toothpicks, or attacking humans that invade their territory with biplanes that swarm around shooting machine-gun crossbows and other steampunk stuff.
Spellbound kingdoms
Has anyone here ever played this game?
It's pretty old (2009 I think) and due to release shenanigans didn't made the news (in spite of getting an Ennie nomination).
So, here are the reasons I like it, and want to attract more attention to it:
>Combat mechanics
Your character learns fighting styles, represented by a sheet containing it's available move, organised into lines and rows that you "navigate" with a token, ion order to choose your move. No "action points", no "times per day" limitations. You start combat in one of your "Rebalance maneuvers" (your basic moves that that style allows) and work your way to the good stuff. Combat also revolves around stopping your opponents (and they trying to do the same to you) from getting their best moves as well. Easy to learn, hard to master.
>Social encounters
As in many other games you use Charisma in social encounters, but a few changes make these encounters interesting. You can deal damage to a character's Mood to get information, persuyade him, or to make him reveal his Inspirations (another cool mechanic of the game). There's social-enhancing gear, and a Reputation mechanic as well.
>Inspirations
What inspires your character has a bearing on the rules, but also on the game's setting. Inspirations give you extra bonus dice on rolls, and might even prevent death. Literally, the universe conspires against your death if you have too much love or ambition (hence defeating the BBG in battle is not enough, you have to attack his inspirations as well). This is recognised in the game, as a kind of magic of it's own. Which brings us to…
>Magic
Magic in the Kingdoms is wild, causing magical mishaps on a critical failure. In the setting, this means that commoner's receptivity to magic may vary, since it might be seen as a danger, or as a necessary risk. Which brings us back to Inspirations being seen as magical, and therefore, as dangerous.
>Atmosphere
The nobility see as their duty to protect the people from the dangers of magic, even if it's from the people's own Inspirations. This brings us to a heavilly regulated victorian world. Where the lords will dictate what people may like, love, think, and how passionate they can be about it.
>Do I have to buy this? Is OP a fucking shill?
Not if I can help. I purchased a PDF back in the day. Didn't play much of it, or of any tabletop game since, due to being too busy to dedicate any time to the hobby. So, here's my request to the elegan/tg/entlemen of this board:
How the shit do I remove watermarks from a PDF? As soon as I can remove my personal data from every page of mine, I can share it with you.
dnd Character generator programming
Anons of /tg/ I am learning programming
As a practice project I thought I would make a character generator using python and then transfer it ti Ren'py for ease of use
https://github.com/RZMC/dndCharGen/edit/master/README.md
Right now the part I am having difficulty with is just thinking of what I need and ordering it in a way that I can translate into programming
The following post is what I have so far
Are there any stories in 40k that take place in underwater environments?
I'm thinking of doing Dark Heresy mission inspired by things like Subnautica, SOMA (the few parts that weren't shit), or Pandorum, and I was wondering if 40k already has some technology or anything that I could include to keep it Warhammer.
Also, general underwater sci-fi thread I guess.
come on, everyone's done it, or thought about doing it. tell me about yours.
your final fantasy homebrew tabletop game/campaign.
mine was 3rd edition, and replaced all skills with jobs, with points in them unlocking job abilities. It lead to shenanigans like fighter/summoners or redmage wizards.
That's it. I'm sick of all this "Masterwork Bastard Sword" bullshit that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.
I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.
Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.
Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.
So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:
(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork
(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork
Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?
tl;dr = Katanas need to do more damage in d20, see my new stat block
Dwarfity. Fuck Yeah!
>All dwarf species across countless realms are the most intelligent race in their worlds
>Invents some of the most destructive or amazing weapons and inventions ever conceived
>Has complete control over the foundations on which surface dweller societies stand
>strongest and most muscular upper bodies of almost any race
>Most glorious fucking beards of any mortal race
>crafts the most impressive and stunning armors known in their worlds
>masters of the forge
>makers of the greatest fucking ale ever
>makes slaves of the loser races without pussyfied remorse
>87% of the time is always the first race to achieve flight and space travel
>never makes up biased statistics
>the most materially rich motherfuckers in the majority of existence with majority control of worldly ores and resources
>makes orcs their pets
>makes men their lackeys
>makes elves their bitches
>makes elves their slaves
>makes elver their dinner
>makes elves their toilets
>makes elves their fertilizer
>makes killing elves their national sport
Dwarves are the true fucking master ace of any and every world and anyone who says otherwise is retarded or is a member of a lesser race which are all retarded.
This is not a fucking Dwarf Fortress thread you autistic homos.
Zombie campaigns
Has anyone ever run a zombie apocalypse campaign? I feel like it's the perfect RPG setting in many ways, it provides a good explanation for lots of combat, provides plenty of room for character interaction, and with the popularity of Walking Dead it's a great way to grab new players.
Anyway, tell me your stories of running zombie campaigns, if you have any?
ITT: Ludicrous Campaign Ideas
This may or may not devolve in to a magical realm thread
I'll start:
>Shadowrun campaign
>runners get tasked with shutting down a vampire on a personafix who's destroying the property of Ares and inspiring a cult around him.
>they go through a high percentage of japanese shaman goons to get to him.
>the runners see him
>He's a blond
>he has a spirit
>all of a sudden they see a steamroller come out of nowhere.
>KONO DIO, DA!
/sp/ here
We're running a bracket challenge for ourselves, and inviting 8chan and Endchan while we're at it. You guys interested at all?
http://games.espn.go.com/tournament-challenge-bracket/2016/en/group?groupID=1046355
Pass: ilikcriket
Anyone do 6mm wargaming? I've been curious about it for a while, but haven't taken the plunge yet. This KS got my attention recently:
https://www.kickstarter.com/projects/cewargames/polyversal-6mm-miniatures-game-system/description
One huge thing that interests me is it comes with an assortment of minis from different games and will have rules for making my own units. IF it's done well, it would be a starting game I could fall back on even if I try other games and I end up not liking them.
I've looked a little into Dropzone Commander (even have a rule book for it I got cheap a year ago), so I've also seen that it has a 2 player starter set for about $75-$80. Anyone have experience with it?
So, besides these specifics, anyone do any 6mm gaming in general? Any tips or warnings, since I've only ever done 40K?
Old/Rare shit
So I am wondering does any here collect certain books for their rarity/age/nostalgia/price? I at first was thinking this would only be for DnD but what other stuff if any is collected like this?
Is there a pricing guide for some of the rare stuff?
Here is a rare pic of best elf/grill as payment.
Also scans of them would be nice
Man, why does everything suck now?
The players can't roleplay for shit or get easily distracted.
The GMs are completely half-assed.
Every setting is done to fucking death.
New gameplay mechanics suck and the older ones are damn near impossible to teach to new players without a "it's time consuming and hard" bullshit excuse.
TTRPGs are becoming casualized garbage.
Wargaming is pricy as fuck.
Going to a gamestore will end up with your encountering terrible people.
Your friends suck and keep getting distracted.
Finding a game online either ends in disaster or a flake GM.
Can't bother getting up to play because you know it's going to suck.
Can't GM because it's too much wasted effort for a game you'll likely drop in a week or two.
Fucking hell, why does everything suck now. Why aren't things as good as they used to be.
Drawthread: Dance with Dead Edition
Post any art requests you have ITT. Keep in mind, the drawfriends are doing this for free, so do not be surprised or upset if they gloss over your post. Just be patient, and bump your request ONE time, every 24 hours after posting it.
Additionally, please provide good, detailed references, so the artists know what you're looking for as best you can. If you've recently had a request filled by a drawfriend, please be considerate of less fortunate anons and hold off on additional requests for a while.
Mind your manners, don't be rude to other people's requests, and remember: say thank you!
Feel free to drop your tumblrs/websites/commission/etc information drawfriends.
Books and Tutorials:
https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA
https://www.dropbox.com/s/kno4yv719g88pol/Tutorials.zip?dl=0
Paint Tool Sai:
https://mega.co.nz/#!k4FwgI5B!TD-s6ySRNMmLbtZswI20nCKoi61JmOYUG6MkFnm0DxY
Figure Drawing:
http://www.quickposes.com/pages/random
8chan helps 8chan
https://8ch.net/loomis/hub.html Resource hub of >>>/loomis/ full of goodies for drawing.
https://mega.nz/#F!es1BSKQR!spODyd0iaQmMelGA2GscFw Constantly growing mega link, also courtesy of /loomis/
let's roll /tg/
Crippled gamer wants to into 40k
So /tg/, i have a connective tissue disorder called ehlers danlos syndrome, specifically the kind that effects tasks that require fine motor control. Like painting figures. I love 40k. I've read a few codexes, a whole shit ton of novels, stuff like that. I just got a job which provides disposable income and i was thinking of buying a small squad of marines to slowly start building an army. I've never painted minis and i dont know if my hands could handle a loy of detailed painting. I was wondering if you guys could advise me on what i could do. I would love to play 40k but this is the biggest barrier for me. Also newbie recommendations in general would be appreciated!
Fun in RPG
>be me
>never manage to get into a good campaign that lasts more than a few sessions
>actually never managed to keep in a game cause of people dropping out / shit
>get coerced into this 3.5
>get ready get hyped prepare for days make a big ass equipment list with everything thought out because I'm like that m8
>first session
>everything goes nice
>dude that recruited me roleplays some… Weird shit
>after the break turns out rather uncooperative
>thought his character was just a bit "touched up there" but actually acts like the player was adressing directly to me or the GM and bent on wasting everyone's time and just fuck with like
>Me:"Let's grab a drink, and talk about the mission. Also, maybe, you'll tell me your name, and what's so special about you?"
>Other dude:"Why do we have to go to a tavern"
>Me:" Cause I don't wanna freeze my balls out here and I'd rather be drinking while I talk"
>Him OOC: I litterally do not understand what we have to do and what are my options
>…what
>5 more minutes of that and the GM says "sorry but I'm really getting bored good night"
>how I feel him
>get disappointed
>really I had a lot more for my time than preparing for this, really, like really, but I did it anyway, because I was so happy to maybe have a game
>angry at other dude and not just for that but I'm not telling you this
>remember that this tryhard sees no fun at all in playing L4D to coop with people but just win Expert Realism games
>thinking that maybe he gets a kick out of fucking with people's games and act like a dungeon crawling Skyrim tryhard
At first, his IG antics were funny, albeit worrying, then now I'm just gonna tell him he's been an asshole, he's really disappointed me and since I know how he's gonna react I'll tell him to get the fuck down his god damn cloud because no you don't have any justification for being such a dick and play stupid each time. Now that's more of a personal story you don't care about but if if still finds it funny at that time I'm going to start going towards the "we're not friends anymore" door.
That's for the flavour in this thread, also to get things out of my chest, because really, I feel sad. I had other problems and I did not plan (do we ever) to get disappointed in such a way, by this person too. It's like, I've been very patient on a lot of things with him and that's what it nets me. But to give it an actual substance I ask:
What is your fun
Do you grief like in minecraft servers by fucking games up?
Do you just go from objective to objective to the point of sleeping in front of the employer's house in plate armour like he did?
Do you roleplay extensively?
What is the reason you play? He used to say different people have different motivations for playing and while he's a shithead and uses this as an excuse probably psychological articles tend to say the same.
I like
-Roleplay
-Tangling and untangling complex situations with my brain
-Interacting with NPCs, PCs, developing mine and seeing the others evolve too and see where the drama leads
-Creating a story, whatever side of the GM screen I'm on
-Feeling all clever and stuff because I deal with problems intelligently like the actual badass that would be an actual adventurer (rolling is gay, think about that guy's possible motivations, and you'll find out there's something wrong. He's got nothing to gain from it! He's not telling you everything…)
Hey /tg/, I thought up a tabletop game. It's called "Fuck You". How it works is as follows.
Each player makes a character by listing down three random stats or skills on a sheet. Next, they assign whatever the fuck dice they want to those. The GM then writes down the names of the players as well as their name on a sheet of paper and pulls out a die corresponding with the number of people present.
The game is made up of rounds. Each player takes a turn and does whatever they fuck they feel like doing. At the end of each round, the GM rolls the die and looks up the result on the paper with names.
If a player's name turns up, the GM rolls on a roll table of character deaths and kills off that player's character. The player then take a shot of the hardest liquor available (rubbing alcohol counts if nothing else is around) and rolls up a new character.
If the GM's name comes up, the GM takes a shot and no character dies that round.
At the end of every other round, the surviving characters level up and get to either add a new stat or skill or mess around with the dice on their sheet.
The game continues until everyone is passed out.
What do you think?
Shall we create the character death roll table in this thread?
Fix yer fuckign site firetires
There better not be fucking multiples
Dice Probability Calculator
Hello /tg
I have for you today a free gaming application for the android OS.
I have been gaming for over 20 years and never thought that I would want to bring a app to the table, I want to roll REAL dice.
What I do want at the table is something that is able to tell me what my chances are to get a given result, so that is what I created.
Not only can the app handle regular dice, complex dice (such as rolling 2d6 d4s), exploding dice (rerolling if the maximal value is rolled), success dice pools (think whitewolf or WH40k) and finally a fully programmable lookup table for a custom die type of your own creation.
This is the link to the app: https://play.google.com/store/apps/details?id=com.nagastudioprojects.victor.diceomnibus&hl=en
Please let me know how you like it. If anyone needs assistance using the interface please reply in this thread. (there is also a help menu)
GM advice thread
First time GM here. I'm going to be the GM for a Pathfinder game this summer and I'd like some general advice on a few subjects.
>world building
>creating a plot
>dealing with inter-party conflicts both in and out of character
>utilizing NPCs
>dealing with combat efficiently
>is music a good idea?
>props? good? bad?
>populating dungeons
There's probably a lot more topics that I don't realize I need help with at the moment. pic related is the map we'll be using.
Dungeons and Dragons planes are BORING
Most of the planes of DnD are so incredibly boring it hurts.
The elemental planes are places you can barely travel through and even if you did, there would be no fun stuff there.
Plain of Air? Enjoy falling endlessly unless you have wings, enjoy having nowhere to fly to if you have them
Plain of Earth? A rock infinite in all directions, what a fun place to go adventuring
Plain of water? A lot of water infinite in all directions, again a very fun place to spend time
Plain of fire? You die of fire, haha
Plain of negative energy? You die of weakening, haha
Plain of positive energy? You die of exploding, haha
Then there are the quasi elemental planes, which is the point where the writers ran out of good ways to combine the planes, leading to wonderful ideas like the plane of salt, home to the people that still defend the blood war.
The outer planes, and with that I mean the ones from Planescape, not the Lovecraft ones, are a little more interesting, but not by much. They suffer badly from the alignment system, because this means that everyone in them is of the same "philosophy", meaning that they either agree all the time or constantly kill each other. Many of them are also places that can hardly be travelled through and where no good reason to visit them exists in the first place. Many of the lower layers of the planes are as uninspired as the quasi elemental planes. Everything lacks the diversity necessary to make it feel like a living world. If you lived in an infinite normal plane and were to travel very far, you would encounter other cultures, tribes and all kinds of interesting shit. If you were to do the same thing on one of the outer planes, you would, at least in most of them, encounter more of the same, since their alignment forces all inhabitants to be similar. Just making something infinite in size does NOT automatically make it interesting, just because the grey wastes are endless does not mean that they are an interesting place to hang out.
What are some settings where the different planes are fun and interesting?
Post a pic, write fluff for another pic
I remember /tg/ on halfchan used to do this ages ago. Do you guys still do it?
> Post a pic from your /tg/ folder
> Write something based on another anon's pic. An NPC, an event, an artifact, a BBEG, a place, whatever.
> Maybe someone will use it in their campaigns, or as you type it up, you use the concept in your games.
Have fun.
Okay, so I didn't know whether I should have put this on /b or /tg so since I like this place better I'll post it here. It's about a tard event that happened a few days ago at my high school.
>Today we have to go to some gay show choir concert today
>Not looking forward to it due to our show choir being hot trash
>We arrive in the auditorium, and I have to sit right behind the tards and their wranglers
>The show begins, and tards start whooping and hollering in excitement
>The maintenance crew are dumbasses, and the microphones are put too close to the amplifiers
>horriblefeedbacknoise.mp3
>The tard I was sitting behind goes apeshit
>If you took a Space Marine and gave him whatever tardness this guy had, you'd get a pretty good depiction of him
>Space Marine of the Tard Chapter 3rd Company begins his honorable charge towards the stage
>Tard wranglers were busy calming everyone else down, and can't get to him
>Tard Marine gets onto the stage and grabs one of the speakers and throws it against the backstage wall
>Show choir people rush off stage in fear of the gigantic tard
>Tard Marine then grabs a second speaker, and throws it into the middle of the audience
>Pretty sure he might have broke someone's head or something but I don't know for sure
>Kids start panicking rushing out the exits while the Tard Marine succumbs to the Black Rage and starts bellowing a fierce tard roar
>This entire time the feedback noise has only been getting worse, fueling the Tard Marine's rage
>I don't know what happens next because the teachers start forcing students out while the tard wranglers close in on the Tard Marine
>Outside I hear what I think is the Tard Marine's battle cry, then silence
>mfw
>"He is at the Emperor's right side now"
>We're sent back to class without finishing the show, and the second one scheduled that day is cancelled
This is my first attempt at typing in the greentext format, so I might have screwed up in a few parts.
Ok, /tg/ I'm kind of in a bind
I have a campaign that I'm starting on Saturday. My players think they are going to play a D20 version of a modern shooter (ive even created a few pages of fake documents to show them what im working on), but I am planning on dragging them through a portal, where they would end up in the Prime Material Plane of D&D. The problem is, while they will have classes in the beginning of the game, the skills of the modern world wouldnt transfer very well into the world of D&D. I'm trying to figure out how to make this translation of skills possible, if at all. Any ideas?
"Environmental determinism" is the belief that the physical environment can shape how a society develops. These factors include the geography, the climate, what types of plants and animals are available, what natural resources are nearby, etc.
For instance, the Australian continent completely lacked any domesticatable animals or plants. So despite the vast size of the continent, the Aborigines never developed farming, and instead remained a hunter-gatherer society. That resulted in a low population that was nomadic. That meant no settlements and no government. And no settlements meant there was no metallurgy. And so on.
Even if you don't fully buy into the theory, it's a really interesting way to approach worldbuilding. For instance, let's say you had a group of humans that you wanted to have an extremely warlike society. What type of environmental features would help to shape them in that direction? Would it be best to have large flat lands that would be easily conquered? Or maybe it would be better to have lands separated by rivers and mountains, in order to break people up into many tribes that will each vie for power?
To get us all thinking about this topic, here are a few conversation starters. What types of geography, climate, animals, plants, and resources do you think would produce one of these features in a society:
>Warlike / Peaceful
>Large / Small Population
>Rapid technological development / Technological stagnation
>Monogamy / Polygamy / Polygyny / Promiscuity
>Very religiously devout / not very religious
>Lack of clothing / Strong taboo against public nudity
>Child marriage / Late marriage (18+)
>Patriarchal / Matriarchal / Egalitarian
>Monarchy / Democracy / Other government types
>Societies with a strong emphasis on arts and literature
[Or come up with a different feature of your own]
Lock and Load
For reasons that aren't really worth blogging about, I haven't played a tabletop RPG in close to a decade–only browsed through a couple of rulebooks (what the fuck happened to D&D while I was gone?).
This is about to change. A few friends of mine want me to run a campaign for them, and though I have a basic idea of what I want to do, I have no idea what rules system would work best for this–off the top of my head, I'm thinking D20 Modern, but I have no idea where my old splatbooks are or even if a better system for this kind of thing has emerged since.
Simply put, the campaign is supposed to center around mercs vs monsters–if you're familiar with the Resident Evil series, the players basically play a unit of USS-equivalents, getting deployed into the unknown to investigate spooky stuff that almost certainly will end in a hail of bullets. The guys I'm playing with really enjoy crunch and character optimization, so a system that gives them a lot of build flexibility would be a big plus, but I also need a good way to handle ammunition. Nobody wants to have to track individual rounds, but there needs to be some mechanical way to both force the occasional reload and put the group in a position where they can't really afford to just stand their ground and go full auto on everything they see. Ideally, they want to be doing as much running as gunning.
Any ideas, /tg/?
30k questions/general
Sup /tg/?
Back around christmas I wound up with a very nice betrayal at calth set. I finally find myself with enough time to sit down and paint some delicious mark 4 marines. I've ALWAYS loved the look of these glorious bastards (pic related), but noticed that BoC is geared towards tactical blobs for the set.
Tl:Dr, is there room in a moderately fluffy preheresy world eaters army for 30 bolters, or should I really go suck forgeworlds dick for some chainaxes?
Thanks in advance.
>Some joker in the Inquisition decides to sacrifice an Eldar Farseer to the Golden Throne
>They quickly find out that Eldar, being a psychic race, can power up the throne better than an ordinary psyker can - a ratio of 50:1
>More and more eldar Farseers are sacrificed to the Empra
>Their souls merge with Emps instead of Slaanesh
>Emps regenerates comes back to life, part human and part Eldar
Hey, /tg/, I'm looking for a program I can use to make a fantasy setting timeline. I'd love it if I could use it to make a fantasy calendar, as well as add in dates for events (including date ranges for different ages or for events that have no specific date). Problem is, most programs I run across use only a real life calendar.
I would prefer something free, but if that's not available, if you got a paid program, let me hear about that, too.
It's been awhile since we've had a Krosmaster thread.
So, let's talk about strategies, maybe set up some matches for the free PC version, and talk about how Pandawas are all degenerate scum.
Relevant news!
>Japanime games will no longer be distributing Krosmaster in the US.
>Japanime will stick with worldwide distribution for previous products, but all future products, events, and tournaments.
>Krosmaster Quest is still coming "soon"
>No word on what Season 4 of Krosmaster will entail
>Piwate Islands recently released for the French. No word on US release.
>New Krosmaster 2.0 started box announced for 2016
>Updated and rebalanced rules, new boards, new Demonic Rewards and mechanics.
>All errata and previously scattered about rules will be combined into an easier to understand rulebook, according to Ankama.
>New set will come with a variety of characters based off the new Dofus movie releasing in a few weeks.
http://www.krosmaster.com/en/news/news/444738-letter-community
http://www.krosmaster.com/en/news/news/451572-new-set-krosmaster-arena
http://www.krosmaster.com/en/news/news/452298-krosmaster-arena-new-dr-maps
Tabletop Diablo
>inb4 "Go play D&D with the Ravenloft setting or one of the two Diablo supplements"
So I've been playing through D1 and D2 of late, and I've become somewhat infatuated with the settings, and (where Diablo I is concerned) the mechanics.
Now, with some things (films, books and so on), mechanics are less important when translating them into a tabletop game medium. But, I'm sort of of the opinion that in the case of vidya RPGs like Diablo, Dark Souls, and Fallout, the mechanics of the game are somewhat integral to the feel of them, more so than other settings.
So, ITT:
>Discuss ideas of how to translate Diablo's system and setting to a functional tabletop format
>Discuss adventure ideas in the world of Sanctuary
>ideas for heroic classes
I'll throw something out there, since this was my cockamamie idea to begin with.
>translating Diablo to tabletop
>keep the system closer to D1, with character building flexible enough that a straight up fighter can still have utility spells if he invests in it
>offer tables for to-hit progression based on Dex, bonus damage based on Str, and so on.
>Revamp the D2 "skills" system so that classes have things that only they can do, but make it so that they aren't the end-all be-all of a character's abilities
>ideas for adventures in Sanctuary
>Guarding a group of pilgrims traveling from Westmarch to the city of Kurast, or another significant location
>Pirates off the coast of Kingsport!
>A small outlying village has been laid siege to by demons/undead- and the PCs are trapped inside.
>PCs are hired to clear a vital trade route of demonic incursions.
>ideas for heroic classes
Scout/Ranger: A member of the College of the Shadowed Glade, a society of skilled woodsmen hailing from the wild borderlands between the Barbarian tribes and Einsteig, the rangers have developed a close relationship with the land, if not one as magical in nature as the Druid. The ranger's unique class trait (like the Sorcerer's staff recharge or the Rogue's trap disarming) is their ability to do a bonus die of damage to animal enemies
Want to run a Resident Evil game; please help
Alright, I'll keep this short and simple, and hope for the best.
I'm a big fan of Resident Evil, and I want to cook up a scenario for a /tg/ game of it. What I want to do is that the party finds themselves stranded on an island deep in the Louisiana bayou, where an Umbrella lab established inside/beneath an old plantation-mansion has, in classic Umbrella fashion, gone completely tits-up and filled the place with zombies and other monsters.
Only problem is… I have absolutely no idea where to go beyond that starting point. I got no idea for the island's layout, or a solid grasp of what creatures are there (beyond the obvious zombies, zombie dogs, maybe infected gators ala RE5, perhaps Gamma Hunters and/or Ivies). Hells, I don't even have a solid plan on how to get the PCs involved.
So, I was hoping folks might take an interest and give me a hand here?
I'm currently not sure what game to actually run this for, though I know there's a Call of Cthulhu D20 fansplat for Resident Evil and I have started up a project elsewhere to convert RE to run under the Chronicles of Darkness ruleset. So let's stick with setting agnostic, okay?
Game Mastery Thread
Yo /tg/, old thread died, don't see another one in the catalog, time for a Game Mastery General.
Got something about your campaign you want to share?
Need input on that bossfight, NPC, setting idea, or plot thread?
Want to talk about different methods and strategies for GMing?
Or just want to bitch about players and GM feels?
We are the crux of every tabletop RPG campaign.
>Folder of pdfs for Game Mastery advice:
>https://mega.nz/#F!FA1QnBwJ!uYW1pRPhpB1bYZVHnlyGHg
There are some doubles in there, its the combined folders of me and a friend.
So let it commence!
I'm running a Deadlands Classic campaign, but no matter what I do to try and make a fight more challenging for the players they always kick ass through it. The only way the monsters survive a while or deal any damage is via my fudging, it seems like luck and their powers make them invincible. I'm thinking I need to create more dynamic combat areas, or have enemies to more specifically counter their abilities. Having a lot of enemies just becomes a monotonous process of killing each individual one without the players taking any damage, and individual tough bad guys lead to them dogpiling them. Having both doesn't change much. Any advice?
Kingdom City: Superhero Roleplaying!
Hey /tg/. I was wondering if you would help me out by stretching your imagination and helping me come up with some superheros/villians for a game I'm running. No need to worry about stat blocks or anything like that. If I like the concept I'll go ahead and make them.
The Setting:
A mix of Modern and Iron Age. The world can be dark, sometimes horribly so, but it is by and large a good place to be.
The characters are in Kingdom City, a megatropolis that takes up the entirety of St. Louis County, after the old county was destroyed back in the 60's. The current year is 1999, but super-science has progressed technology to a little bit past what we have now. The chaos of the world has been increasing in the years leading up to the millennium. The 'super hero' trend began back in the 40's, with WW2 being the catalyst for these super powered beings to exist in the first place.
America is being led by Bill Clinton, but he's about halfway through his last term in office. Superheros and villians are policed by The Department of Homeland Security, a branch of the government created when nine different superpowered foriegners attempted to destroy the Empire State Building in the span of a week, back in '92. The DoHS has jurisdiction on any crime involving supers, and was given near total authority in policing superhumans by the passage of the Parahuman Enforcement Protocol. Although a newer agency, they've already recruited most major superheros to being agents, and are heavily pushing a pro-registration agenda to the American People.
The UK is experiencing a resurgance, as Prince Charles became King Charles IV, who was then empowered by a secret ritual known only to the house of Windsor. He is now Leviathan, a being of singular power who's making a pretty good go at restoring the British Empire.
In the Middle East there is factional infighting, as there are no more than three different powered individuals claiming to be Muhammad reincarnated. There was a fourth who proclaimed a peaceful agenda with holy, penitent lifestyles being stressed, but he was killed by the others.
Russia is chugging along much as it always has, with populist leaders and repressive tactics keeping the western world guessing. Vladimir Putin is in charge, and there has been whisperings of a recreation of the old Soviet Union.
China has gone dark. The Chinese military patrols their borders with an attention near-unheard of since the Cold War. The few people who have gotten out tell tales of camps where women are bred with supers, and horrible genetic experiments take place.
Japan experienced the world's largest tech boom in the 80's. This led to a controversial move of each new Japanese child being implanted with cybernetics that allow them access to the country-wide wireless internet. This freedom of access and communication has drastically altered Japanese culture, with the 1999 Japan being closer to a rudimentary communist hivemind than anything else. Yes, they have giant robots. But so do a lot of other people.
The Heros (So Far):
Zenith: The penultimate American superhero. Name unknown, he appeared back in 1971. He works 24/7. Completely selfless. He'll be stopping a train crash in New York, then an hour later be destroying a meteor about to crash into Los Angeles. His body emits a light bright enough that it's hard to look at him in the daylight, so determining anything about him has been incredibly difficult. He has not joined the DoHS, mainly because he rarely stops to talk to anyone. Kingdom City has a statue of him at City Hall, a twenty-foot sculpture of metal. His known powers include flight, energy projection, near unlimited strength, invulnerability, and possibly immortality.
Better Man: Adelaide Peters is a wealthy geneticist and bioengineer. A private thinktank he funded made a breakthrough with an invention simply called The Trigger, a nanomachine hive that, while attached to a human body, releases limiters and increases human performance with no short-term downsides. Mercenaries hired by jealous rivals attempted to destroy The Trigger and it's creators. Peters was the only survivor, barely escaping with the prototype. He joined the superhero game with The Trigger implanted into his body. He has human maximum strength, endurance, and reflexes. He also has his brilliant mind, amplified by the device. He is heavily scarred and fights with a ruthless finality. He is not a member of the DoHS, although they have approached him. He believes that humans can be better than they are, and that he should lead the way by his example. Some fear that he's beginning to walk a very dark path.
(Con't)
Setting Design: Hybrid
ITT: Design a setting where everything is hybridized.
This can be pretty much anything - soldiers in Roman armor fighting with Katanas, a pseudo-Native American tribe ruled by ancient arcane mages rather than shamans, anything that tickles your fancy in making something bizarre. Then give it the additional fuck-up of being in a fantasy setting - for instance, having the former be a nation of Orcs, while the later is the nature of Goliaths.
Bonus points for strange, bizarre creatures which don't show up in games very often.
To start off:
Far in the mountainous north, along the shores, great marble spires and damaged temples are all that remains of a great Elven empire which persisted until a great civil war over 1500 years prior. While the elves are gone, many of these abandoned structures have become inhabited by the tribes of lizard-men which have slowly made their way southwards. These strange creatures are of a highly religious sort, worshiping their sole god and completely disregarding the existence of all others. They are renowned for their spear-men, whose distinctive phalanx formation and military competency have contributed to making them a deadly, imperialistic, and expansionist force. Currently, there are thirteen separate colonies of lizard-men, all claiming fealty to a great lizard-king from beyond the seas said to be descended directly from their first god. The colonies are supported by slaves captured on the continent, who are put to work tending livestock, mining, and working to farm tobacco, which the lizard-men sell to their human neighbors for a good profit.
I need to make a PF character and I got no fucking idea
We're doing a PF game. I never played before but I did a bunch of 3.5 way back in the day so I got a good idea what I'm getting into.
>inb4 PF sucks, kill yourself
Your probably right but this game is happening. My group has a sudden hard-on for it. We're doing Rise of The Runelords which is supposed to be good.
There are a gajillion classes and races and I don't know what the fuck I'm doing. I need help making a character.
I don't really care what I am. It doesn't have to be super optimized and broken. I just need something that will keep me entertained for 3-4 months. Something interesting. Something fun.
Please /tg/. Don't make me actually read through all these fucking feats and spells and shit.
How much has the quality and accessibility of steel changed throughout history? How would a steel sword differ throughout the ages? From a sword made today with modern materials to a steel sword made in the iron age or early medieval era?
Are there any RPGs that go into this kind of nitty gritty detail?
Unique and Unorthodox Character Archetypes
With the large variety of games out there, it comes with a large variety of possibilities for characters and archetypes. I imagine the majority of them are some variation, combination of, or variations of combinations of the typical mage, warrior, thief, but that's pretty hard to escape.
What are some more unorthodox, unique, or unusual character archetypes you've come across in games and fiction? I'm thinking about this mainly from a fantasy viewpoint, but other genres aren't out of the discussion.
I'm thinking if a game could be designed with the classes all being strange or unusual classes in themes and abilities, even if essentially they're all mage/warrior/thief disguised by fluff.
The idea the prompted these thoughts was the concept of a Gambler class. Deadlands sort of has this with Hucksters- though they aren't necessarily inherently gamblers, just usually.
Favorite MTG Set?
My friend just got me the reprinted legacy version of Cao Cao, Lord of Wei for $1.
It made my day. Makes me wish that they actually released Three Kingdoms Stateside. plus I really, really love white bordered cards. Sucks that the reprint doesn't have that
What's the set you love? Why?
So, I'm probably going away to the North of Haggis-land for a weeks break with some mates in the summer. However, as it's Scotland there is strong chance it will piss down with rain unmerciful all 7 days.
So I come to you /t/g-what are some easy to learn RPG's that have simple 1 shots, that'd be good for an afternoon or a day's play.
SFW Magical Realm
I come to you with a challenge, /tg/
You must take one of your fetishes and sanitize them for use in a PG-13 campaign or setting. Bonus points if people cannot guess what the fetish is. Assume high magic generic fantasy, if that helps.
virtualoptim need not apply
QTDDTOT
The New "Questions That Don't Deserve Their Own Thread" Thread! Now with more bunnies!
Anything's a valid question. Don't be afraid to ask! And remember: be specific. Games are wildly different, we can't help you if we don't know where to begin.
Is it okay to remake this so early, Chrow? I'm not sure if the old thread is doing so hot with the servers going to shit like they are.
All Guardsmen Party Storytime
Hi folks, I'm not exactly a resident here, but I've been asked to swing by and share some of my group's stories with you folks.
Unfortunately, I don't have the gumption to do an entire piece-by-piece reposting of an entire chapter, so you'll have to settle for a few caps.
Oh, and I am new to your board, so I apologize if I run afoul of any customs or such.
Anyhow, here's the latest chapter of The Adventures of the All Guardsmen Party.
So, my long-running DnD game is coming to a close, and I'm really feeling like running something Cyberpunk, and I need a good system for it. I'm thinking that the plot will focus on the PCs as a group of mercenaries hired off the books by the government/police to take down various crime rings, while still profiting off of their own schemes. I think I want the world to look like Deus Ex: Human Revolution, especially the Hong Kong area.
The things I'm looking for:
Fluid combat
More fluff than crunch (Coming off of over-crunchy 4e)
Rules for cybernetic implants and such
A game meant for long-term play. We play once a week, and our campaigns still last 1-2 years.
Also, while looking for a pic for this thread, found http://www.artofmitch.com/characters/
Good place for cyberpunk character art
Warcraft Racial Writeups for D&D 5e
Title kind of says it all, yeah? I'm hardly a huge expert on Warcraft lore, having basically left the game after The Frozen Throne gave way to World of Warcraft. Still, Warcrafts 1-3 were always a setting I loved, and, hell, even the Draenei were pretty interesting from what I heard of them.
So, I was wondering if any /tg/ anons would be willing to help a rookie out in brainstorming the racial stats that'd be needed for running a Warcraft based/set game under D&D 5e rules?
I do have the 3e and 3.5 official gamebooks for Warcraft, if that helps.
Has anyone here played a megagames? What were your experiences? Do you know where I could get some free rules?
I'm thinking of making my own ruleset, except tailored online for a much smaller group. I guess it would be more like a boardgame at that point. I like megagames since they're like a tabletop grand strategy game.
https://vimeo.com/96203590 A video of a megagame being run
Psychopunk ideas thread
The post that started this shit: >>199300
This thread is for spitballing ideas for this piece of genius I stumbled upon by complete accident. The basic concept is a world where the human mind is just another machine, a machine that can be altered and rebuilt to suit one's needs. The game would focus on the confusion of reality and hallucination as a result of ubiquitous hypnotic conditioning; initially players would have no idea of the true nature of the game they are playing, and each PC may end up having significantly different perceptions of the same event depending on who's been messing with their head recently. Second on the list would be the slow mental grind that the "awakened" PCs face as the System attempts to re-suppress their free will and get them trudging along like good little sheep. How can you trust yourself when the entire world is designed to turn your own mind against you?
Here's a fake greentext I wrote up to try and get the idea across:
>playing cyberpunk homebrew
>working for the corp, fucking up rebel scum
>go to supervisor, get mission, do mission, repeat, a bit boring I guess but still fun
>only weird thing is GM keeps making random rolls for no reason
>suddenly he passes me a note
>"This corridor seems to have a door that wasn't there before. The symbol painted on the door seems oddly familiar, but you can't quite put your finger on where you've seen it before."
>point out the door to the rest of the group
>GM makes a bunch of rolls (perception check?)
>GM says it's just a blank wall
>rest of the party looks at me like I just grew dicks out of my eye sockets before going on their way
>welp, I'm already insane, looks like I don't have anything to lose
>open the door and go inside
>GM ends session right there, says rest of party leaves him behind since he's obviously working too hard and recommend to their superiors that he get therapy
>he hands me another note as the other players are heading home for the night (game is supposedly over at this point)
>"You see a computer system labelled 'Ambient Conditioning Maintenance Station #4.'"
>"On the computer's screen you see two lists of names. One is labeled 'Employee', the other is labeled 'Master.'"
>"You see your name at the top of the list. Next to it in the 'Master' column is the name of your supervisor."
Pic related is from an abortive fetish comic that happens to touch on this idea called Squid Ops. (PS. Feel free to spoiler the image if you deem it necessary, Chrow.) It sank into remake hell and nearly all the incarnations past the original have been mostly magical realm bullshit without much meat to it. I like the original (it was probably in the back of my mind when I wrote the original post) because instead of turning hypnosis into "look at this thing now jerk it" like 99.999% of hypnofetish porn does, it portrays the powers of hypnosis working in a similar way as they do in real life, albeit severely exaggerated. If this gets off the ground I'll probably contact the author for setting info and spin it into a setting book containing advice on how to modify the game rules for ERP, considering the process of recruiting for such a game would necessarily give away the game's subject matter.
ALTERNATIVE MODELS THREAD
So I'm fairly new 40k and war-gaming in general. I have started an IG army, but I'd like to play/collect SOB too. Problem is the selection on GW's site is kinda small and expensive, so I was wondering if you guys could recommend some ways/sites where i could buy/make some chinese wanna be SOB
Favored archetypes
So, my fellow DMs, I've got a question. Are there any particular characters or archetypes that you're just particularly fond of, and like to introduce into your game, assuming they aren't completely out of place?
I quite like the fat, jolly Baron, personally. I tend to model him after Baron Arald in the Ranger's Apprentice series. Great, big guy, usually quite jovial, wife and kid. Used to be an adventurer, and it's how he got to be where he is today, and so he likes to grease the wheels a bit for adventurers by offering them jobs whenever they come through. Usually finds an excuse to invite them to a feast and regale them with stories of "When I was a younger man" that can serve as plot hooks.
Let's talk about religion in ye olden fantasy settings, /tg/.
It makes me sad it plays such a small role in the politics of many peoples worlds, but let's talk about settings in which religion has a meaningful effect on the game world, other than magic powers.
Like most religions in fantasy have very important function yet somehow they don't leverage this as an advantage to get ahead in politics. They are the go-to place for removing undead and for healing wounds, mundane or serious. Yet they are usually just independent temples with no effects on the community, other than healing potion stores, which is horseshit.
In the setting I am currently running, I made a similar sibling of Europe geographically and resource wise, it is where the game takes place, but with DnD biology and the presence of magic, divine or arcane or otherwise.
Most of europe is ruled by dragons, who started conquering the human and giants inhabiting it when they were small tribes and city states, and use these states as a means to accomplish their goals above all. However, the kingdom of the southern sea, which was called Calidria, had an uprising against their dragon overlord lead by a general named George. George himself put the final blow in the dragon with his spear, and being the first man to do that was thought to be a descendant of a celestial. Soon the kingdom of Georgia ruled by George was proclaimed and the belief of his servants that he was a celestial solidified his claim of godhood in the eyes of the people. During his rule he liberated three more kingdoms from their dragon overlords and absorbed two of them into his domain, relatively without resistance since his rule was much more kindly.
Eventually he did ascend and became the god of justice and law, and in the eyes of his followers a godking who ruled over the other gods, who served him more as angels and servants. This is however just belief.
His religion, Georgianism, is every bit a political movement as it is a religion, as humanoids who practiced it inside dragon lands showed active defiance to their overlords with the worship of the dragonslayer god, and actively fought for freedom from their dragon masters.
The dragons had to adapt with Georges rise to lordship and later rise to godhood by actually being less malevolent in their rule, as the people quickly would turn to Georgianism as salvation.
Even the kingdoms of the metallic good aligned dragons had to adopt somewhat, even if it was simply superficial, simply to not risk revolts.
Most of the dragons either project themselves as beings of worship or allow a select few gods inside their nation that suit their interests, and usually allow up to three or four conflicting gods so they keep the humanoids infighting on a religious basis to keep them from fighting their draconic overlords.
They also usually allow gods that conflict with other nations gods, to keep a healthy hatred for other dragon kingdoms, further dividing them in case they get fed up and decide to overthrow their masters.
how does religion work in your setting, /tg/? I want to hear your stories, I am genuinely interested.
pic related. The striped one is the church of George and the red-orange one is a dragon cult.
Quick wargaming
What are some tabletop miniatures games where you can finish a normal sized game in under 60minutes? I'd prefer some sort of historical game but I don't mind too much on the theme
I've got a lot less spare time these days than I would like but also the desire to get into miniature wargames.
Picture unfortunately unrelated
"Napoleonic Heresy
A long time ago (~6 years ago) back before the big split and there was only the one big /tg/ board I came across a post detailing a hack for Dark Heresy that turned it into "Napoleonic Heresy" I was wondering if anyone knew what became of it?
Here's the link to the archived thread if anyone is interested?
autofire
Should autofire give a bonus to hit, or should it be multiple attacks at a penalty?
I'm thinking "autofire gives +1 or +2 to hit depending on the gun's ROF, but only at close range and against targets that dont have cover"
The alternative is "you get 3 or 4 attacks, each at a -3 to -4 penalty"
Which is better? I know most automatic fire is used for suppressive fire so i am trying to think of way to integrate that directly into the mechanic, rather than have a separate "suppressive fire" special attack like Savage Worlds and GURPS. Opinions?
Also thinking of having a .22 deal 1d6, a 9mm deal 1d8, a 5.56 deal 1d10, and a .308 deal 1d10+2. A .45 would deal 1d8+1, an AK-47 would deal 1d10+1, etc.. For reference, a two-handed sword in my system deals 1d8, a longsword 1d6, and an average human has 5 hit points.
Hey /tg/ - I posted this over on cuckchan, but since I'm canvassing for ideas, I'd like to hear what your feedback is as well.
Full Pastebin of notes: http://pastebin.com/5ZYA59Dv
> Let me preface by saying that if I did what I'm about to suggest, I would run it on a quest website like anonkun, not /tg/. Quests can be fun, but they don't belong on this board.
> With that in mind, here's my topic /tg/. Ever since I got into MtG, I've always wanted to run a roleplaying game or quest that took something from the original format - that is, the cards. There was a good thread a long time ago on suptg about Ravnica D&D (suptg…/archive/5038665/), but I'm more interested in developing a system where your character acts as a 'player' would in an actual game of Magic. It needn't be Ravnica as a setting, but I feel like this helps resolve some of the questions I've got about my notes on how a possible system might be run.
> image tangentially related
It feels good to be an Elf!
Oh, hello mortals still dealing with your many, many shortcomings I see… Yeah we elves have got it made, extra long lives, the greatest food and not to mention the most beautiful women on the planet. We are also the best craftsman on the face of the earth, so do forgive us if we judge your creations a bit harshly. After all, we have become so accustomed to our own standards of quality, that we find anything less laughable. That of course, goes without saying is pretty much EVERYTHING you produce.
Yes, the life of a Elf is truly noble, graceful and greatest expression of the this world's life forms.
Sup /tg/
I'm starting up an RPG club-type thing with a few friends at my campus, and I've come up with a solution to the apparent lack of player's handbooks in our group of friends. I'm going to be printing what is basically a condensed version of the PHB for 5e, and I was wondering what you all think are the important bits that need to be in there. Mind you, there's going to be a lot of newer players using it, so I want it to cover char gen and basics of play. What other things would be important to include?
Hey /tg/, I thought up a tabletop game. It's called "Fuck You". How it works is as follows.
Each player makes a character by listing down three random stats or skills on a sheet. Next, they assign whatever the fuck dice they want to those. The GM then writes down the names of the players as well as their name on a sheet of paper and pulls out a die corresponding with the number of people present.
The game is made up of rounds. Each player takes a turn and does whatever they fuck they feel like doing. At the end of each round, the GM rolls the die and looks up the result on the paper with names.
If a player's name turns up, the GM rolls on a roll table of character deaths and kills off that player's character. The player then take a shot of the hardest liquor available (rubbing alcohol counts if nothing else is around) and rolls up a new character.
If the GM's name comes up, the GM takes a shot and no character dies that round.
At the end of every other round, the surviving characters level up and get to either add a new stat or skill or mess around with the dice on their sheet.
The game continues until everyone is passed out.
What do you think?
Shall we create the character death roll table in this thread?
Fix yer fuckign site firetires
Magic: the Cuckening Special! A history of Spoilers and leaks.
Spoilers and leaks have always been an issue with WotC, even before the days of the Internet. Naturally, these were done (mostly) through official channels, or Usenet groups, but they existed, and as such, there is a long history involved with them.
So sit back, grab a seat, as I take you through the journey and controversies of leaks, and WotC.
Sup /tg/. I have a rather odd question in terms of how to pull off a goal of mine in a 3.5/Pathfinder mechanic. I basicly wanna try and burst into a room and 'charm' people into breaking into a song and dance. Something a kin to the Cuban Pete scene from The Mask or just Michael Jackson in the Moonwalker games
Initiative Systems
Hey /tg/, I've only played D&D so I don't know a whole lot about the diversity of systems out there, but I was wondering: How do other systems handle the order of actions? I imagine that Initiative and ordered turns are fairly common due to convenience, but I also feel like there's a lot of alternate systems that I might be missing out on.
I know MtG and 40k also run in turns, but I'm mostly thinking in terms of RPGs.
What's your favorite system for resolving simultaneous actions like combat in an RPG? How does a typical exchange run in this system? What are the pros/cons?
I think the typical initiative system is alright, provided that your players can accept that it's an abstraction, but there are some situations where it doesn't really work out. For example, D&D5E describes rounds of combat as happening simultaneously, but you can also have a situation where it might be beneficial to go second in the turn order, for example if two fighters are running at each other - the first guy gets 30ft away from his enemy, then the enemy goes second and closes the gap, but he can also attack on his turn.
Tabletop campaign set in not!China during the Communist Revolution
Hey /tg/
So recently I've been studying China, specifically lately the Communist Revolution, Mao Zedong, and the Cultural Revolution. I've also been thinking about campaigns to run, so when these two thoughts in my head overlapped you can see where they led.
My current rough idea is that its either in fantasy not!China, the invading Japanese being replaced with orcs, and making various cultural groups different races. Or the other idea is to just make it a standard wuxia setting without guns.
Either way, the campaign would take all the craziest and most interesting parts of this like 50-80 year span of Chinese history and mash it into one. So while the old Empire is trying to stay in control, the Nationalists and Communists are also fighting, and the Japanese are invading. And while their fighting, the Communists are going around killing scholars, priests, teachers, martial artists, etc. because Cultural Revolution.
The PC's would be members of Jiang hu, the martial artist world, trying to save priceless artifacts and texts from the Communists, protect people from the invading not!Japs, and do various heroic adventurer things in the setting during this time of turmoil. The PC's would also decide if they wanted to support the Nationalists or the Old Empire, or neither.
Whatever happens though, not!Mao Zedong would be the BBEG. I think the faction name of "Crimson Fists" would work for the communists, whether its eastern fantasy or just wuxia.
I'm really fascinated with Chinese history, so I think I could turn that into a pretty kickass loosely-based historical game.
I'm not sure how to handle the presence of western influence in the setting, though that might be rectified with further research.
What does /tg/ think?
Body Modification Thread
Let's talk about people modifying their bodies in order to look like fantasy races. I would never do it and it's a little crazy but it can look cool. It could make LARPing as well as sex a lot more interesting. Anyway post any potential body modification methods you know of and how it could be used to portray a fantasy race. First up is surgical ear-pointing.
So there are a few posts and the like on the paizo boards and minmax.com about making marvel or /co/ characters in Pathfinder/D&D but I think /tg/ can do better so I have a challenge for you, are you a bad enough dude to do it?
Can /tg/ make a character sheet for these characters (These are most I've seen):
>Wolverine
>Hulk
>Spider-Man
>Iron Man
>Thor
>Black Panther
Are you a bad enough dude to do it? How can you make these charries?
What would a "realistic" scenario of the XCOM aliens invading look like? Assume the aliens want to subjugate humanity or whatever still as the reasoning for why they just don't lob a bunch of space rocks at us. Would something like XCOM come into existence and if so what would it look like?
One thing that bugged me in XCOM 1 was how you'd have a small team of people deal with a global alien invasion–and how at the start, you really did have what seemed to be Rookies. XCOM 2 fixed this with making you an actual resistance cell.
At the risk of sounding like a grumpy old man out of his element: what the fuck is wrong with tabletop players these days, those in the 17-22 (ish) age range? I'm barely older than these people and I can't help but notice a huge disconnect at how tabletop game are played. All they care about is being overly competitive. Now, see, it isn't to say that min maxing is inherently wrong but its the only damn thing they care about. Even worse, they want to play those overly OP bullshit characters with everything handed to them. Now I know this sound like the pretentious limp-wristed storyteller complaining about crunch but bear in mind these people would suffer an aneurysm playing older games or at least anything modern that isn't piss-easy or where you risk your character's death.
Even worse, they seemingly have no capacity to conceive anything resembling decent roleplay. When I asked them to describe their characters they either ramble about how unique their race/class/mix and/or mostly just talk about their bullshit build entirely designed to exploit a mechanical loophole.
I swear its like these people can only conceive a game in term of powergaming…but at the same time they tend to bitch if said power gaming is turned against them as a counter. Usually because there is no other way to counter an OP character beside an OP npc. Its all about the build, its all about the kills and its all about their optimization but they can never actually be challenged when allowed to wield such power, or else they cry like a bitch. Even worse, they have been known to get pissy whenever I brought up to them that being handed over cash or magic item they need for their build like its somekind of shop sort of make no sense.
On the role play side they seem incapable of ever conceiving anything resembling a good story or character. I've seen them GM and the worst of the bunch treat it in a way that almost seem offensive to say that its 'like a videogame' because I've seen many videogames that actually have more plot justification. Trying to discuss character motivations beyond 'I want loot' or 'to win' is pointless. It was an alien concept to them when I explained that character motivations give GM something to work on and can lead to more cool stuff hapenning, which you'd think they would like because it give them an excuse to use their OP bullshit characters. Instead I got told that its an unecessary weakness for a character to have a personality, a backstory, virtues, flaws or people to care about because the GM can screw with it.
I think kinds these days are starting to treat tabletop like its fucking League of Legends.
Oh and pic related, these people actually spout yolo. How the fuck did we end up with tabletop game infested with these morons?
DF general thread
Last thread is autosaging, so let's continue it here.
I'll start with my new attempt at custom creatures.
So far i've used the dog as a general base. but increased its lifespan and changed it's body type to a smaller version of a GCS.
It is supposed to have a bite as strong as a dog's, and instead of the scratch, a web shot similar to a GCS. but only once every 500 ticks, instead of every 30.
Unfortunately, at the moment it seems to work in all ways except its attacks.
It just pushes other creatures around until it faints form exhaustion.
Any advice would be appreciated.
Pastebin link below:
A question for experienced modelers, bashers, and painters:
What a good cheap way to deal with top-heavy plastic models?
For example, SDE Rex (pic 2) has a forward-heavy stance and a club that's heavy enough to completely unbalance him. He's good when standing still but it doesn't take much to knock him the fuck over.
No gaming better than Bad gaming
Do hope so.
I've got a chance to rejoin a group I played with over a year ago. Few faces have changed but real bad vibe is putting me off.
Not that they are "that guy" or magical realm or anything. But I don't feel that these are nice people.
Previous sessions involved, I dunno… Players with slightly exaggerated personalities. You know, over compensating for something.
>The "weaboo",
>The "PUA",
>The "everything is innuendo" guy,
>The "so flat you can't read him" rule book remembering type guy,
>The alcoholic with daddy issues.
Venting. Anyway, post tales of "that group". People who seem nice enough but get them together they creep you out for some reason. Was there any single thing or was it a subtle drip, drip, drip of minor actions?
You have been given command of an attempt by the Imperial Guard and Navy to prevent a Tyranid hive fleet from devouring a system, due to a fuck up with the warp travel you arrive in system only a few days before the hive fleet.
What sort of force would you want to bring with you for this? How would you use them?
>Tough mode: no exterminatus for you.
>Hard mode: no Astartes or Inquis assistance.
>Beard mode: see above, and bring as many of your dudes home as possible.
Enough Dakka
I was discussing Nex Alea with my friend and he brought up 40k Orcs, he said they'd love it. They probably go to the center and look for enough dakka.
After informing him that the center is just a rock, the first murder weapon, something clicked in my head as he asked what I thought would happen if they realized this.
>"Boss! Boss! I found enough dakka!"
>"No you dint you fookin grot!"
>"No boss! You don't understand! It's a rock!"
>"You fokkin wot!? That's fokkin dumb that is!"
>"But boss! The entire planet is a rock!"
>"…thas fokkin cunnin"
I propose, that enough dakka, is to attach jets to the planet, and fly it, defy gravity, defy the warp, and fire the planet at enemy ship and other enemy planets. Based on how gravity works a big enough planet would fuck with the gravity of everything around it. You would have a weapon that literally warps space.
Primitive Fantasy
So, the 'fuck humanity'-thread (>>205519) just reminded me of the fact that I don't know a single fantasy setting set in the stone age, or the fantasy-equivalent of it. How come? It's not like there was no appeal to it:
>Few established works in this age mean you can easily distinguish your setting
>Predators are a real threat (and pretty badass), conditions are harsh and survival is not guaranteed, even without certain doom looming over the world; this changes the relations between different tribes, nations and races compared to generic fantasy
>Lack of written languages make the flow of information extremely slow and unreliable, which can easily add a whole new level of mystery to the world
Like I said, I don't know of any neolithic setting. Does anyone else? If not, then I'd actually consider writing one with you guys. Wouldn't exactly be my magnum opus, but it could be something that inspired people and that they have fun with, so it would be worth the time.
Also, on a slightly different note, what happened to the guy who wanted to add dinosaurs into his setting, while subverting some of the tropes associated with them? He wanted them to be feathered and set them in a non-jungle climate, among other things.
Android: Netrunner General
No thread edition
>What are your decks?
>What are you brewing?
>Favorite faction?
>Most hated faction?
>How do you feel about the new runners?
>How's your local scene?
I personally won a LFGS tournament yesterday with my an Adam and a janky HB:ETF that runs TL;DR
Pull out the long list of equine fiction, /tg/.
I need stories, myths, fables, campaigns all centered around horses and amazing heroes riding horses.
Kelpies, unicorns, pegasi, sleipnirs, kirins, thestrals.
I'd love to kick start a new series of campaigns based on horses and horse riders.
https://www.games-workshop.com/en-GB/Citadel-Fine-Detail-Cutters
>£20 for some shitty clippers with the citadel logo
Setting idea
Kowloon Walled City
https://en.wikipedia.org/wiki/Kowloon_Walled_City
Would make an interesting setting for a 1980s era PnP
Winding hallways, different languages, 1980s guns, 80s culture
Discuss
Different Elves
Okay /tg/, it has come to my attention that in some settings, elves have a different flavor to them.
They feel superior to everything(par of course) but instead of being all connected to nature and such, they're form a far away land or form another dimension and come to kill human villages and settlements for fun.
I think that someone on /tg/ could explain to me where this setting came form and who did it, if they could?
Horrible Schedules and Gaming Around Them
I work in a convenience store/gas station.
Now, for anyone that has worked in these places, there's a few constants between most stores:
>Schedules are only posted one week in advance, if that
>Schedules change constantly
>Everyone is trained on nearly every shift and expected to be available for said shifts
All of this boils down to:
>You will never have even one day off in the week every week unless you're management.
Have you ever had scheduling issues like this, /tg/? Have you worked around it to get a party going? What about dealing with other players with the same problem?
I just want to play traditional games, guys, but my schedule is wildly erratic, what do?
Shout out to my Night Shift buds out there
Obelisk
Hi there, I'd like to share my card game with you all: we've been working on it for quite some time, and really need some playtesters. If you've seen this before, it's undergone some changes, so check this again if you were interested.
Obelisk is a strategy card game played by two players, each having an Obelisk, two accompanying Pylons and a deck filled with creatures and spells. You play creatures onto the board and use them to attack your opponent's Obelisk, with the goal being reducing its Health to 0. If you're familiar with TCGs, you'll be familiar with Obelisk.
> Alright, well what makes this game unique?
Obelisk is laid out on a large grid-like board, making it almost similar to a board game in how it's played. Your creatures positions will matter: not only can creatures only attack things one zone away from them, but many effects will take board positions and adjacency into account. This adds another layer of strategic depth to the game.
The Obelisk is also a factor. Each deck can have any Obelisk, regardless of its content, and Obelisks each come with their own Pylons, which enable their effects. If Pylons are attacked with enough force, they go down, which impairs the Obelisk in a unique way. Usually Pylons are costly to 'reactivate' so it enables players to make strategic decisions of how they are going to use their attacking resources.
Finally, Obelisk's resource system is very straight forward. Every card in your deck can be a resource, and at the beginning of each turn, you put a card from your deck into a reserve of cards that give you one energy each. You can also add any of these reserve cards to your hand in place of a normal draw. Essentially, you never need to worry about "Mana-screw", where you draw not enough or too many resource cards.
> I am still interested. How do I play?
The rulebook is right here (https://drive.google.com/file/d/0B1OuRJUynIqQRnB5SUFkdVRuLUU/view), it's very short, and isn't completely comprehensive, but gives you enough information to start the game right out of the gate.
As for the actual logistics of playing, we use a program called LackeyCCG to test Obelisk. LackeyCCG can be downloaded at (http://www.lackeyccg.com/downloads.html). Next, you need the Obelisk plugin, which contains all the required settings and card images. That can be downloaded here (https://drive.google.com/file/d/0B1OuRJUynIqQVm03R3Q2akZQN1E/view). After that, all you need to do is extract the plugin and stick it in your "plugins" folder in lackey, then select it in the "plugins" tab in the lackey interface.
I am interested and have questions, or want to set up a time to play. How can I do that?
You can contact me at obeliskdevteam@gmail.com, or by skype (therealmyax). There are no stupid questions, I'll answer anything. That goes double for this thread.
Thanks for reading.
New humble bundle
https://www.humblebundle.com/books/paizo-pathfinder-bundle
is it worth it /tg/?
Design Advice.
Greetings folks, I am currently starting up an Ork army and I am building my Warboss, Retch Krotchkikka. My idea was he had his legs blown off so he now walks around a Kustom Ironstrider. I can combining it with leftovers from my Deff Dread.
I apologise now for my poor camera quality. I also hope to be able to send updates for the rest of today.
Give me good books to read.
I know this might not seem /tg/ related at first, but allow me to explain:
I'm dumb. My vocabulary is small, my emotions and dreams are simplistic, my worldview is 1-dimensional. I spend all my days playing Hearthstone and listening to the same 5 fucking power metal songs with terrible, poorly written lyrics just because they have one decent part. So I get basically no creative input whatsoever. And of course, this complete lack of creativity extends to roleplaying.
I won't talk about how shitty my characters have been in the past. Point is, I need media to expand my mind, so that I can roleplay well (in addition to making myself smarter/less gullible/generally better at life). I mentioned books in the title because they have notoriously been the most profitable outlet in this regard, but anything you feel would help is welcome.
I am a dragonfag and prefer books that include dragons and/or fantasy themes, though if you have something else that is really good I will still read it. I read the first couple books of Temeraire, but stopped midway through #3 when I realized that book 1 was a masterpiece and everything else was just "mary sueing from point A to point B and getting really upset over table manners because wot wot cheerio". I read the first (written) book of Pern, and got Pissed when that Bitch capitalized Every other fucking Word like a Pretentious Twat.
Expand my brevity, /tg/. Give me something good to read.