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September 2018 - 8chan Transparency Report
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Welcome to /tg/


0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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QTDDTOT: Bunny Trap Edition

This is where Questions That Don't Deserve Their Own Thread go.

Last thead: >>362948

Archive: http://archive.is/DfiXS

R: 213 / I: 62 / P: 1 [R] [G] [-]

Alignment question

Let's settle this once and for all. Is it an evil act in DnD to kill humanoid children?

The arguments justifying it seem to be utilitarian in nature.They'll grow up to be evil and hurt people. You'll spare them from slowly starving to death

But it's almost impossible to justify it from a deontological perspective.

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Magic Constructed omni-thread

One thread for all the formats.

>Comprehensive Rules




R: 243 / I: 127 / P: 1 [R] [G] [-]

Idea Garage Sale

Spring is here and it's time to do some cleaning. Get out all your unused campaign plots, notable NPCs, special monsters, dungeon gimmicks, magical artifacts of questionable usefulness, and homebrew games that you never finished.

Share them here in hopes that another enterprising mind might give them a new mental home. Perhaps someone else will use them or perhaps you'll find a renewed interest in the ideas you forgot you had.

R: 45 / I: 3 / P: 1 [R] [G] [-]

PDF Share Thread =Spooktover Spooktacular=

Share you scares away, and share some PDFs

As seen on previous thread:


Archived for posterity:


R: 171 / I: 164 / P: 1 [R] [G] [-]

/tg/ Drawthread - I Have No Idea What the OP Template Looks Like Edition

Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards





Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.


Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

/loomis/ resource hub: 8ch.net/loomis/hub.html

Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General in-depth talk about ways to improve and being an artist

CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials

FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students

Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork

Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting

Level Up Sessions: Livestreams and talks with professional artists

Booru and Delivery Archive


This is the closest thing we have to archive every delivery safely in a centralized area.

Participation here would be greatly appreciated.

R: 133 / I: 47 / P: 1 [R] [G] [-]

Setting Build Thread: Deluxe Edition

We've done threads like these before, but this time I'd like to add a twist to the process. After a few days, or once we feel we have enough material to work with, we will stop adding details to the setting, and proceed to refine what we have, and then work on collectively homebrewing or adapting to an existing system what we have into a playable game.

The rules are as follows:

>Each post adds to the setting, as long as it's not completely moronic, or contradictory to a previous post

>If a post is too dumb, edgy, or difficult to work with, it can be vetoed as long as several anons agree

>The goal is to make a workable setting, so participate with the notion in mind that this must be a world that can be explored, interacted with, have stories told within it, and generally used as part of a game

I'm going to put the deadline for additions and new material at Sunday evening. If we need more time or we have too much left to develop, we can always extend that deadline.

R: 165 / I: 45 / P: 1 [R] [G] [-]

Game Master Thread

This thread is for GM's to talk about campaigns they're running and Game Master experiences.

>running a game today

>start trying to take notes and get ready for it

>getting distracted

>decide "fuck it, i'll improvise the rest"

does this happen to anyone else every single time?

I used to meticulously plan my sessions and character stats and everything. Now I just take a few notes for events and outlines for sessions and improvise the rest. I've been doing this for all my sessions lately, I guess I'm past the "meticulous planning" stage of GMing.

What games ya running, lads? I'm currently ~24-25 sessions into my Legends of the Wulin campaign. PC's are getting ready to rally all the surviving Wulin fighters in the land in a rebellion against the Dynasty after the "Emperor was assassinated" and power assumed by a eunuch demonic sorcerer.

R: 28 / I: 6 / P: 1 [R] [G] [-]

Rations: What's in them?

Virtually every game includes a "rations" item, but few ever elaborate what is in it. What would you find in a pre-canning ration?


>smoked meat


>dried or jellied fruit


>durable vegetables

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OSR General

Hello and welcome to the Old School Renaissance thread. Here we discuss old school games, games that emulate them and the stories that these games have weaved through our lives.

>Trove- http://pastebin.com/QWyBuJxd

>Tools & Resources- http://pastebin.com/KKeE3etp

>Old School Blogs- http://pastebin.com/ZwUBVq8L

>Thread Questions

1 - What was your first OSR game?

2 - What do you enjoy about OSR games?

3- Do you have any homebrew content for OSR games and, if so, will you share?

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World of Darkness General: Vampire V Edition

The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

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Sisters of Battle 2019 predictions

So the rumour mill has it that the plastic sisters are going into production now and they are getting their own Witch Hunters style codex in 2019.

What do you expect, can they poz it out and make them all look like vaquez from Aliens even though thats the archetypal catachan woman?

Will they lose the nun-dominatrax-templar vibe and be toned down like slaanesh or since they are bringing slaanesh back did they learn a lesson from that and dont want to mess with the bob cut waifus?

and fears aside do you think they will mix up the units? Penitent engines seem to be pretty shitty right now and every current sisters diehards just runs something like an exorcist and 3 of the flamer rhinos. Do you think they will get more support or just "lol take mechanicum/IG" instead?

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The New Voice Acting Thread

Roll up, roll up, and clear your throats, Voicefags! Crack your fingers, Writefags! It's time for the worst best travesty show on 8chan! That's right, folks, it's time once again to lend your cracking, stuttering voices and uninspired lines to the low-quality microphone!


Don't be shy, but do save your files, and do put some oomph into it!

https://web-beta.archive.org/web/20160314090855/http://8ch.net:80/tg/res/178389.html The First Thread, in all its (sadly expired) glory.

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Politics Containment Thread: You have to go back edition

This thread is for discussing various politics in /tg/ hobbies without derailing existing threads or topics. There hasn't been too much news, but the last thread is autosaging, so we may as well have a new one to discuss what little there is and to update anons on any obscure scenarios. It may also serve as a litmus test for the recent influx of cuckchanners and give them an idea of the board's political leanings (although /tg/, of course, is not a single person).

Anyway, there are two pieces of news which are semi-relevant:

>three WotC artists try to enter U.S. for "work discussion," before being detained and deported by ICE

Full story: http://archive.is/byJc3

WotC has yet to comment on the situation. It appears due to an ambiguity in the wording for an ESTA visa waiver - which allows for meetings related to business but not employment - the contractors ran afoul of it, and are thus permanently banned from entering the U.S. with anything less than a full visa.

>beardfat's court battle with his assailant is apparently real enough for him to be in contact with an attorney, and will be happening "soon"

He has so far raised ~$30,000 on his GoFundMe page to help with legal fees. Given how effectively this was astroturfed by convention staff and media, I doubt anything will come of it until the assailant gets the legal book thrown at him. Beardfat claims his attacker has been arrested, although a cursory search of Indianapolis PD arrest reports isn't conclusive.

Anything else you guys want to discuss?

Previous thread:



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Is 5E dying

>Be me NEET for most of my life

>Bought D&D 5E books and figurines with my first paycheck

>Found roleplaying groups at my community college

>No one wants to play 5E

>Everyone wants to play 3.5, pathfinder and ironclaw

Why can’t I find a 5E group? Is 5E dying or something? Does it have a bad reputation like 4E?

R: 208 / I: 57 / P: 2 [R] [G] [-]

GURPS General

>Out of breath and bleeding, you turn the corner into the darkened alley. You get only a couple yards farther before it shows itself again, and your body freezes in fear. There, ten yards ahead, it's body illuminated entirely by moonlight, is


ITT: GURPS questions, stories, ideas, NPCs, equipments, etc.

What's your favorite edition of GURPS?

What about your favorite supplement?

Any ideas for a supplement you'd like to see?

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Digimon TTRPG

Is there any worthwhile digimon tabletop?

Me and my group were talking at uni about it the other day and It got me thinking if there was a dedicated system or a homebrewed established system that made it work.

R: 237 / I: 91 / P: 2 [R] [G] [-]

Meta-Thread: Foliage Appreciation Edition

It's about time for some new threads.

Engage in the standard operating procedure: Filter drama into this thread, bitch, seek answers, pursue enlightenment, suggest corner images and banners, discuss events and crossboard activities, and so on

R: 327 / I: 634 / P: 2 [R] [G] [-]

Manga Thread: Comfy Store Edition

Post Chinese silk tapestries, Discuss Mongolian shadow puppet Theater, Recommend Taiwanese Cave Murals, Argue about Cantonese tile mosaics.

This time, we forgo the usual copy-pasta, as the list has grown cluttered with one-off suggestions and series that most don't seem to care for. We should discuss the matter before settling on a format, if we ever even do decide on one. For now, the only criteria that should matter is whether or not a series is good and whether or not is it relevant to /tg/'s incredibly broad and often arbitrary interests.

Old Thread >>383965


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Monsters And Other Childish Things

A game about odd children and the inhuman horrors from Beyond that love them.

To get this thread started, what tone do you prefer your campaign to have? What level of awareness of the supernatural? Did the veil of secrecy shatter at some point? How did the characters take it?

R: 245 / I: 69 / P: 2 [R] [G] [-]

Game Finder


Yes nigger. You know the drill.

>GM or Player


>Time availability

>Text or Voice

>Contact Information

>Additional Information

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Magic: The Gathering Spoiler

Mtg latest card set is the Guilds of Ravnica

Boros vs Selesnya vs Izzet vs Dimir vs Golgari


Is that Nicol Bolas lurking in the shadows?

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Travel in RPGs

How do you handle travel in RPGs? Travelling should, in my opinion, be an important part of an adventure. I'd like to be able to evocate the feeling of wandering in my players, and to give the world some real feel of distance, instead of just teleporting them, say that three days have passed and throwing in an encounter with wild wolves. How do you succeed in doing this? Is there any system that is able to make travelling interesting and engaging? I'm interested in both general advice as well as in concrete rules and systems that deal with travelling.

I know the LotR RPG has a travel system, but it's basically a succession of ability checks and random encounters. It also requires maps, though I do like the idea of the PJs having maps of the area and using them for their travels, but it does seem to be quite a lot of work and I don't know if players would really engage with it.

Travelling is an area of my games that I want to improve, so any stuff about it, even if tangentially related, is welcome.

R: 41 / I: 15 / P: 2 [R] [G] [-]

Nechronica: The Long, Long Epilogue

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:https://nechronica.miraheze.org/wiki/File:Nechronica.pdf

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

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Star Wars

You know what this board is lacking at the moment? A Star Wars Thread. So let's make up for lost time and have one.

What's your favorite game out of this franchise, /tg/? Have you ever run Star Wars games straight from homebrewing other systems? Gimme your stories of a long time ago, in a Galaxy far, far away.

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When you're players will do anything for money.

>Be DM

>Have players who ignore all plot hooks but will do anything for money


>Make them a bit desperate for coin, give them items as rewards, but not money.

>Players decide to job search, but avoid taking suspect jobs that'll take more than a session.

>Meet alchemist who says he'll pay the party to clear out the sewers underneath his and the neighbours houses. Pays good money.

>Party goes in and makes their way to the sewer section, killing shit along the way, literal and figurative.

>Don't see any monsters when they get there, smells awful though, worse than rest of sewer.

>Have one player who's wading in the cream coloured sewer water do a dex roll.


>Player gets encased in thick, cream coloured slime that shifts up his body from the water. rest of party gets attacked by creamy ooze.

>Long, hard, exhusting fight, no one dies, but everyone is sticky and they've even swallowed a bit of the nasty stuff.

>They leave via a nearby grate, find themselves in brothel.

>Talk to brothel owner as they leave about cleared up mess.

>Brothel owner mentions that the 'blockage' problem was supposed to be dealt with by alchemist.

>MFW my players realize they fought animated cum

>MFW they start taking more heroic jobs.

>MFW I'm a terrible person to the people i care about.

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Need help with a shadowrun Gunslinger/Cowboy

I'm honestly unsure if I should make this post here or on /tv/... If not here, sorry.

Alright, so I'm making a new character in my Shadowrun game to replace my Face who is fleeing Seattle to get away from the Mafia hit that was put on him (by his uncle, ironically enough), since he was given 48 hours to leave Seattle before 'Fat Tuna' is sent to deal with him.

I'm replacing him with a new character who is an Adept Gunslinger. Used to work for Lone Star, only uses revolvers and repeaters, that sort of shit. The group I'm playing with is very roleplay heavy as well - Their characters have accents that the players use, and they are actually really good ones too.

Anyhow, I'm hoping I could get a bit of a hand with him. I've got his stats all done, but the roleplaying accent / personality is rather alien to me. The group I'm in suggested I study cowboy movies and shows, but I was wondering if I could get a hand fleshing out his backstory - Why he is a shadowrunner when he used to work for Lone Star back when they had the Seattle Contract. I figured he'll have the Bad Rep quality, since he arrested more than one Shadowrunner in the past.

I have this for his backround:

Born in texas, he grew up idolizing the Lone Star security people since they put forward the image that they are the reincarnation of the Texas Rangers. He ended up managing to join Lone Star as a K9 officer. Worked in Seattle, and when his dog was almost killed by a shadowrunner throwing a grenade, he paid out from his life savings to have the medical work done. Still, the dog is missing an eye and a leg, and he had to purchase him from Lone Star. So he could be a Shadowrunner to pay off those debts as well as eventually buy some good damn Alphaware for the dog.

He is a gambler as well, and a good poker player (although he cheats like any good cowboy).

That is all i have for him so far. Any suggestions? Could also use some recomendations for cowboy movies/shows to watch to pick up the turns of phrases and accents that he would be using.

I'm thinking of having his Alias something along the lines of 'Outlaw', or something like that. (His real name is Dusty Taylor).

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D&D 5e General

Fuck casters edition.

When did you realize that full casters are seriously OP compared to martials?

R: 306 / I: 23 / P: 3 [R] [G] [-]

Tabletop Music

Do you put on music while you game, /tg/?

As a DM I find that some well-chosen and placed music can really enhance the feeling of a scene and ease your players into the right mindset you want.

But I'm curious as to what you guys do. Do you just have some shit looping in the background, or do you meticulously have music and sound effects placed at specific moments because you're such an autist?

R: 7 / I: 2 / P: 3 [R] [G] [-]

Prototype building.

Where's a good place to get board game prototypes done and for cheap? I know a lad who wants his game to receive a physical prototype, and he is tight on his budget.

R: 31 / I: 7 / P: 3 [R] [G] [-]

Spoon-feeding General: Fill 'Em Up Edition

Continued from >>295771

For those of you who want to know what a particular game is like, but can't be assed to look it all up yourself. Want to hear experiences with a system? Eager to learn how shitty the setting of a game is? Want to hear the deepest of lore? Then this is the place to be.

R: 520 / I: 247 / P: 3 [R] [G] [-]

40k General: Kill Team Edition

Last thread hit the bump limit, find it here: >>375722

What's your kill team? Any character prove their worth?

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ITT yugioh general

In this thread we discuss yugioh (both casual and competitive meta )

R: 25 / I: 5 / P: 3 [R] [G] [-]

How can I speak in-character faster?

What's the best way to play tabletop RPGs if I tend to speak in-character several minutes too late? I take some time to think before I speak in real life, and it's harder when I have to remind myself how my character is different from me. Normally I write down three or four personality traits on a sheet and try very hard to follow them, but I often fail to express those traits in dialogue. The other players always tell me "your character has no consistent personality" and "you need to play a more developed character".

This happens in online text-only games. No voice, no video, I am alone in my room. It's NOT about how I feel around other people physically.

It's NOT a matter of what my character would DO, but what my character would SAY, in exact words.

It's NOT a matter of saying ANYTHING AT ALL instead of NOTHING, it's a matter of me saying six words with great effort while every other player has said sixty words.

I can manage a few short sentences when my character definitely agrees or disagrees with someone, suggests a course of action, asks for help, or states an objective fact. What really slows me down is expressing feelings, personality traits, interpersonal drama, thinking of my character's "voice" as writers call it.

Because of this limitation, the other players accuse me of going AFK or watching Youtube in another tab or otherwise not trying.


I did my practice, over 500 hours of it. I need advice that will help me on session 1 of the very next RPG campaign I join so I don't offend other players while I'm practicing.

>just say the first thing that comes to mind

How's that going to convey the personality traits I wrote down before the game? Won't it lead to a wildly inconsistent "voice" that's basically what I as a player am thinking at the time? Should I be thinking about what my character would say, or not thinking about it?

>play a character who doesn't speak much

The number of words I speak in-character is one of the reasons why the other players always believe I'm not putting in any effort. When I tell them up front "my character doesn't speak much because I'm using all my available brain power already", it sounds to them like I'm lying.

>play as a copy of an existing character you know very well

I don't understand any character well enough to speak as them in real time. I never actually learn "how people speak" as a system, only what they said in those particular scenarios. It's the difference between knowing the numerical answer to a specific math problem and actually knowing how to solve math problems.

>learn to make simple characters

Not developed enough. They wanted "a more developed character" and hated the "cardboard cutout" I was playing.

>let your character grow naturally

That's impossible in most games because I am required to write down some personality traits in advance on my character sheet.

I've played games that don't require that, but it led to inconsistent, borderline metagaming characters, who just wanted conversations to end. A coherent personality never formed.

>you're overthinking it

In their own words: "We kicked you out for being a lazy ass who looked for excuses to make as little effort as possible."

So they wanted me to make EVEN MORE EFFORT which is the exact opposite of "just relax and turn off your brain bro :^)"

>talk to your GM about it

The GM was on my side, it's the other players who wanted me out.

>it's just a game nobody cares

A game in which I am being judged on my performance, and if I roleplay wrong they'll kick me out. It has happened before.

>find another group

That was the seventh group I've played in, and I had the same problem in all of them.

R: 537 / I: 77 / P: 3 [R] [G] [-]

PDF Share Thread =Seasons be Achangeing=

Oh Lord, please allow this fall to bring a bountiful harvest of shared PDFs. Amen

Previously on 8chan Share thread:


Raiding the last(lost) archive:


R: 411 / I: 250 / P: 3 [R] [G] [-]

EDH brewing/funposting/general

Since we had a lot of fun last time deckbuilding, why don't we try that again?

Post a legendary creature and a theme, and others can post suggestions for it. Also, we can just talk about interesting cards and interactions, or whatever else related to the format.

To start things off, this fellow, with the goal to be the (((Greatest Ally))) of the table.

Some cards that fit that theme:



Briber's Purse


Conjured Currency

Land Tax


Trade Routes

Gilded Drake

Shrewd Negotiation

Corrupted Conscience

War Tax

Soul Tithe

Guile (with Dovescape as a wincon)

R: 460 / I: 403 / P: 3 [R] [G] [-]

yugioh meets an RPG

sup /tg/

so recently I've been wondering how to make a PC for D&D or pathfinder ( or anything for that matter) that can incorporate all of the 100 number cards from yu-gi-oh.

how would i do this without making my PC completely OP (seeing as some no.s are close to gods, Pic related)

R: 191 / I: 43 / P: 3 [R] [G] [-]

Alex Jones in Call of Cthulhu

How would you do an Alex Jones character in Call of Cthulhu?

What would you do to adapt him to the 1920s? Delta Green?

R: 407 / I: 107 / P: 3 [R] [G] [-]

Exalted General

>What is Exalted?

An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.

Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?

Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?

Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release



>3E Backer Core (Old)


>Frequently updated Character Sheet with Formulas and Autofill: https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing

>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing

>Collection of old 3E Materials, including comics and fiction anthologies: https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak

>Charm Trees:

>Solar Charms: https://imgur.com/a/q6Vbc

>Martial Arts: https://imgur.com/a/mnQDe

>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:

>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted

>Chargen software: http://anathema.github.io/

>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files

>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html


Resources for 1E:


R: 5 / I: 0 / P: 3 [R] [G] [-]

Modern setting henchmen missions?

What objectives could be used in a "PCs are evil henchmen" campaign? I can think of


>target elimination (either a person or object)


>distracting security/cops/military/rivals long enough for the main team to do the real objective

>defend lair

>evacuate lair

Any other ideas?

R: 14 / I: 5 / P: 3 [R] [G] [-]

One shot games for the Halloween Season

So i have friends who i have started to get more into tabletop, not been 'that guy' and friend-hostage'd them mind you they genuinely are asking and getting interested. Thanks to shadespire being an amazing gateway game i suppose.

But its halloween season coming around and as well as watching horror movies and replaying shit like Resident Evil like we do every year this year they are asking about /tg/ related stuff.

Be it board games or rpgs whats a good one shot game? Theres board games like Betrayal and House on the Hill, homebrew games like Dread and maybe even the demo's for stuff like Prometheus or Hunter.

What do you consider a fun spooky game for an evening of play to get beginners into tabletop during the halloween season?

R: 41 / I: 9 / P: 3 [R] [G] [-]


I am fairly sure people will want to redirect me to the QTDDTOT thread but I think this deserves its own, since it is pretty alien and it isn't just a random question about a specific system.

Regardless, here's my issue: my group decided to play pokémon in a tabletop setting, we found PTA and decided to try it out.

When we were "testing" our pokémon however (A Vanillite and a Litwick) we found out that the damage was kind of too much, especially since the Vanillite managed to kill the Litwick violently everytime.

We then tested with higher and more varied pokémon and still found out that damage was out of control.

A doubt then emerged, what if the WHOLE system is unbalanced in this way?

Sure, damage can be homebrewed but what about other skills?

What about optimization?

And all that sort of junk.

So before we went into this system, we looked into PTU, however the sheet gave me PTSD from when I was first introduced to 5e.

I looked online and many people seem to prefer PTU... but then I realized, many people prefer 5e instead of AD&D.

Left without many choices, I decide to come here to my turf and ask you this question.

Which one is better?


Is there any better system for a pokémon game?

R: 345 / I: 140 / P: 4 [R] [G] [-]

Magical Realm thread: Enter the Dragon Edition

>>290196 has hit the bump limit, so it's time for the next thread.

Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

R: 4 / I: 1 / P: 4 [R] [G] [-]

The Footman

>Be DM

>Players want modern game, but don't want to learn new system


>All players make their character save for one, needs a bit of help

>Can't write a backstory so we sit down with a random background generator book and start dicing.

>Country or origin: Brazil

>Family wealth: Poor

>Family and siblings: Both parents and 6 children besides PC

>Education: Got into school but flunked because of rampant drug abuse

>Drug: Steroids

>Career:Professional football player

>Success in Career: High but with negative consequences

>Consequence: Gets hurt in a terrorist attack

>Injuries: Lose both arms but gain greater strength in legs

>Wealth at careers end: High (Millionaire)

>Post Career lifestyle: Hermit

>Hobbies: martial arts (He specified kick boxing and Mauy tai)

>Mental trauma from Career loss: Obsessive compulsive disorder

>And for kicks we rolled for late life crisis: Death in the family, lose 1d6-2 family members. lost 4.

>We rolled the terrorist attack into the loss of the family members

>Guy started patrolling the slums and shanty towns for clues on who killed his family and cost him his arms

>Took to beating people up with his feet

>Wore spiked football boots, modified them with blades, looked like the foorwear of the shredder

>Actively went out to kick people to death with his bladed legs and used his money to finance his exploits

>Used drugs to kick harder

>Kicked the head off a mob boss before leaving country to track down his associates

>Traveled country by hitchhiking or going on foot

>By the time he met the other PCs it was like batman joining up with the scooby doo crew.

>When asked his name, he growled out in brazillian "I'm footman."

R: 55 / I: 12 / P: 4 [R] [G] [-]

The uncucking of Games Workshop

>Games Workshop changes CEO's

>Tries to be 'hip' and 'with it'

>Maximum fears of pozzing occuring

>3 years on

>Slaanesh about to get more titbeasts than ever

>Ease of entry/just for fun rules thrown back out

>More niche products than ever

>More people playing -and paying- for GW than they have since the 1990's

>The tumblrshit webcomic is already getting cancelled and the artist is having a meltdown on social media about it

>The last holdouts of the soylent strategy like the kids books are coming out with no sequels announced

>Meanwhile Plastic sisters, Orkz going sanic speed, AoS shitting on Sigmarines with the rulebook calling them 'sigmars greatest mistake' and GW saying 'dont worry we are holding off on kohrne and sigmar next year, message received'.

Where did it go so right? and why are they only growing stronger while wizards of the cucks is only going down the toilet?

Is this the power of bongland stubborness? or is Warhammer World built on some ancient leylines?

R: 10 / I: 4 / P: 4 [R] [G] [-]

Downtime and Staying Engaged

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

R: 52 / I: 29 / P: 4 [R] [G] [-]

Modern settings

Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?

R: 169 / I: 66 / P: 4 [R] [G] [-]

/l5rg/ Legend of the Five Rings General

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

R: 293 / I: 79 / P: 4 [R] [G] [-]

/tg/-related vidya

You know the drill, post games that pertain to the board's interests, the lore surrounding them, and ones that are fun to play together using online multiplayer.

Oh, and before you ask, your average Tacticool Shooter game can easily be reflavored to handle a Cuphead campaign. Personally, I'd go with Savage Worlds and limit dice explosions based on EXP gain, and use the Superhero supplement to add some cartoon logic into the mix, though I'm sure others have different suggestions.

R: 18 / I: 9 / P: 4 [R] [G] [-]

Help anon create a literal space dungeon & dragon

Hello /tg/, as the title says I have come here with a creative challenge to you. To give some context:

>dnd 5e

>the level 9 pc's are warlock, paladin and a fighter

>homebrew setting, I have creative liberty over a lot of things

>they have powerful magical artifacts (amongst the deck of many things which the warlock pulled the fates and moon card from, a magical axe that gives the paladin +1 to all stats and 30ft of flying, etc)

>they are an 'evil' party that actually serves a lich, with a big plot twist in the setting that the lich is actually good (also why paladin is still a paladin)

>they recently (accidentally) traveled to the astral plane, where they made friends with an ethereal being that wants the 'void dragon' dead

>in exchange for a lore dump they're going to go raid the void dragon's lair and kill it

That's basically all you need to know. Everything about the astral plane, and the 'void dragon' is as vague as possible to grant me the most creative liberty with this next session I'm hosting. This isn't a "create my dungeon for me because I'm lazy" thread, because I'm a very hardworking DM that has given consistent quality sessions for the past three months (in my own player's words). This is a 'throw ideas you think would be cool as fug for a space dungeon with space dragon' thread. I'm receptive to literally everything; from how the boss encounter should be, to shiny loot they should find, to how the actual map's layout should work (I draw my maps IRL, we meet up IRL every Wednesday), to a vague contribution in developing the aesthetic of the dungeon. Throw everything you got at me. I can make it work.

Alternatively, if this thread suits your fancy, take it as a Fantasy Astral Plane general.

>pics related

R: 47 / I: 42 / P: 4 [R] [G] [-]

Unorthodox Magic and How to Abuse It 2: Arcane Boogaloo

October is almost upon us, which means its time to post cute witches and discuss unusual and atypical types and schools of magic, and then come up with ways to break them.

Last year, we had blanket wizards, candle mages, booze magic, and some other pretty neat ideas. have a look at the old thread to inspire you and also to search for material to steal.

https://8ch.net/tg/res/337004.html (linked because archived threads can't be quote-linked as far as I know)

R: 419 / I: 96 / P: 4 [R] [G] [-]

Christianity in D&D

Devs and SJWs aside, how much resentment of Christianity/Conservatism is still in the RPG community?

Any Satanic Panic "war stories"?

R: 247 / I: 196 / P: 4 [R] [G] [-]

/tg/ Crafts Thread

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

R: 16 / I: 3 / P: 4 [R] [G] [-]


Anyone here larp-ed before? How did it go? How dressed up were you?

Visiting a medieval faire makes me want to try a LARPG


R: 447 / I: 139 / P: 4 [R] [G] [-]

Fantasy Craft General /fcg/

One year, dead. One year, ahead… edition.

Have you introduced your friends to FC, yet? What followed?

Noteworthy points:

>Drastically reined-in magic system putting casters on equal footing with non-casters

>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche

>Separate cash and Reputation economies keep mundane gear relevant and magic items special

>Custom monster and NPC design is a breeze

>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone

>If you have the money and want to support the game


>If you want to try before you buy




Other useful links:

>Errata & accessories


>Web NPC builder


>Custom PC Species creation guides


>Species feat creation guide & reference spreadsheet


>Class design guidelines


>Leaked Spellbound Preview


R: 2 / I: 1 / P: 4 [R] [G] [-]

Culture Cyclopedia Project

>What is this?

A collection of information for all those who want to run campaigns set in other countries, cultures, or time periods. Although it will inevitably get filled with historical facts, the intent is to also include advice or short notes on how to run each type of setting.

Tell us about the campaigns you've run, or cultural campaigns you wish you could run. Or just flood this thread with more historical info. Right now my goal is to digest everything, so there is a page or a couple paragraphs of 'cliff notes' that can help GMs run this shit easier.

Got time to type? Help out by drafting some Basic sections for each category.

R: 491 / I: 495 / P: 4 [R] [G] [-]

Dedicated Drow Smut Thread

Alright, so the last thread hit 500 and is no longer bumping, so here's a new thread.

R: 19 / I: 3 / P: 5 [R] [G] [-]

Die Thread

It is well documented quarter a die dice are terrible RNG. What do you do to avoid this? Do you test your dice?Do you keep any die you know are faulty as loaded die?

R: 25 / I: 5 / P: 5 [R] [G] [-]

Chaos biblical stories

I’m going to be playing a game of Black Crusade where me and the other players are going to be role playing as priests of the dark gods. This got me thinking about various myths and scriptures surrounding the gods of Chaos. Post ideas for Chaos scriptures and myths.

R: 10 / I: 3 / P: 5 [R] [G] [-]


I've been thinking. We all know Tzeentch, right. He is well known for his plots, an Architect of Fate, his influence impossible to see.

What if it's all bullshit? What if he actually has no control over the fate, and, as his role implies, merely represents Change, rather than clever plans. He's just keeping a poker face, smirking when something bad happens to him, and being smug when something good does, all the while sweating that his charade will be revealed. Think about it, there's no solid mega plans Tzeentch has pulled off. Oh sure, they are implied, but I bet in truth he is shivering in his maze, terrified of his job, and doing random changes to his followers in hopes they will keep believing it's some grand scheme of his.

R: 242 / I: 90 / P: 5 [R] [G] [-]

Homebrew and Game Design Thread

Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

R: 26 / I: 30 / P: 5 [R] [G] [-]

Meeple Mania










R: 53 / I: 42 / P: 5 [R] [G] [-]

Malifaux 3rd Edition announced

Well this was a bit of a surprise, but honestly interest in 2nd waned when it went from small gangs to small warband militia scale stuff where you needed 30+ models instead of 6.



>"All of M3E's updated stat cards and its rules will be available at launch for free. "

>"Don't panic! If you're afraid of change, we're here to help alleviate some of those fears. Malifaux is as much your game is as it ours. We are launching a closed beta for players who are interested in making a positive impact. Make your voice be heard by joining the closed beta!"

>"We aren't reinventing the wheel with Malifaux Third Edition. Instead, we're improving gameplay by ironing out a few kinks, streamlining some systems, reducing the number of conditions, and more. All of this is to ensure that the focus is on the fun while still keeping the layers of strategy that we all enjoy. Hiring is also getting a facelift, as models will be hired by Keyword, allowing for more thematic crew building around your (new or existing) Masters. Speaking of Masters, you'll also be able to hire multiple Masters in a single crew. "

>"Models are now hired based on their Keyword, which encourages more thematic Crews while also allowing for abilities that more closely tie thematic models together. Faction models that don’t share a Keyword with their leader can still be hired, albeit at a slight penalty… as can additional Masters. Ever wanted to run two (or more) Masters together on the tabletop? Now you can!"


The bewildering number of Conditions in M2E has been reduced down to a fixed list of 11 Conditions. Many of the Masters that once relied upon Conditions to function now use Tokens that serve as counters for their various abilities, whether that may be causing deadly plagues, spreading salacious slander about your enemies, or causing a crippling addiction to the raw essence of the Hungering Darkness."

>"Nekima has reclaimed her birthright! Standing alongside her is Euripides, a prophetic giant who has followed the omens from his frozen mountain home into the lowlands. The Guild has responded by promoting the brutal Captain Dashel, elevating him to the position of Master… and providing him further assistance in the form of the no-nonsense frontier lawman, Cornelius Basse. These heroes must also contend with the recruiting efforts of the ghoulish University of Transmortis and its macabre headmaster, Professor Albus Von Schtook, and the subtle machinations of Youko Hamasaki, the cunning proprietor of the Qi and Gong, a mysterious brothel nestled at the heart of the Little Kingdom."


>Mcmourning no longer in Guild faction, ressurectionist only

>Nicodem removed

>Tara no longer ressurectionist, pure Outcasts

>Jacob Lynch no longer neverborn, pure Ten Thunders

>Collodi removed

>Marcus now Neverborn as well as Arcanist

>Hoffman now pure arcanist

>Jack Daw now Ressurectionist as well as outcast

>Misaki no longer outcast, pure Ten Thunders

>Lucas McCabe no longer guild, pure Ten Thunders

>Brew Master no longer Ten Thunders, pure Gremlins -now renamed the Bayou faction.

>"All existing models that are still in game legal with have new cards all free on the app/online but released physically in one cheap 'arsenal' update pack"

>"Designed to run faster, increase ranges and spend more time in combat instead of building up to it"

>"less abilities and models for less bloat"

>"beta testing with players now"

So i'm off two minds with this. On one hand losing the bloat and speeding the game up? great. On the other this is reminding me a lot of 40k 8th and age of sigmar 2nd editions. Doesn't mean it will be bad but boy the rumours of the playerbase tanking when it followed warmahordes into full army tier model counts must have a ring of truth for such a shakeup.

But my boy Shaemus and his best gal Molly made it back so new fluff and easier rules should get more of my friends who were on the fence playing.

What do you think?

R: 38 / I: 28 / P: 5 [R] [G] [-]

/dp&d/ General

Dark Places & Demogorgons General

>What is DP&D?

DP&D is an RPG that is a sort of retroclone of early D&D with a few alterations and modern twists. The setting is based in the fictional Jeffersontown, Kentucky and is designed to be a sort of catchall of weirdness.

>If it is a retroclone, shouldn't it be in the /osrg/?

No, mostly for how different in not only rules but also feel the game is. While the games talked about in /osrg/ are about emulating the style of classic RPGs from the 70s to 90s, DP&D is simply using similar rules (thanks to the OGL) to help emulate a game more like the Goonies, ET, Stranger Things, It, Eerie Indiana and other shows, movies and other media where a group of kids (typically teens) must unravel local mysteries and/or stop a monster or villain.

>What makes this game different?

Honestly it's a number of things. There is a new stat called Survival which one burns to make rerolls not unlike the Luck stat from DCCRPG, it uses a very loose skill system tailored for kids from the 80s such as Knowledge (Pop Culture) and Video Games, 5e style advantage/disadvantage, character classes being tropes (jock, punk rocker, teen heart throb, geek, etc) which only get to level 5 in the core book, 7 if you include the Player Options & GM Guide (which includes more classes and rules as well). The game keeps the power curve incredibly low, the weakest monster being a, well, monster to try and face down without having the help of explosives, copious amounts of holy water and lots of shotguns and let's face facts kids and teens aren't likely to have those.

So, questions for the thread then: Have you played DP&D? If so how did it go? Do you have any homebrew material you would like to share?

R: 102 / I: 239 / P: 5 [R] [G] [-]

DORF COMICS!! -Story Time-

While dicking around in the internet I came across this comic, the writing and art are fucking awesome and dorfedly enough. Gonna post the first issue and for any of you who has yet to read it.

R: 18 / I: 6 / P: 5 [R] [G] [-]

TSOALR is back!

Because we live in the most bizarre timeline, Turn Signals on a Land Raider, the classic 40k comic of yore that once asked permission from GW to sell the comic on print and was flat-out told "no" is now working for GW, making new comics every week and posting them on the GW Community website. There's five of them so far, with more coming.


R: 28 / I: 25 / P: 5 [R] [G] [-]

Dungeon Map Thread

Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

R: 31 / I: 13 / P: 5 [R] [G] [-]

Writing aliens

How do you write believable aliens /tg/? I can’t break the mold of modeling them off human cultures with slightly different traits. I want to create something truly alien but not retarded and unrelateable for my players.

Mostly playing Traveler but also Star Trek and 40k and I’m getting sick of stock aliens

R: 0 / I: 0 / P: 5 [R] [G] [-]

Warhammer Underworlds

>Shadespire is now discontinued, all its parts sold separately good goyi- i mean valued consumer, but the rules are now out of date and the shadespire name is retired.

>Nightvault is a new starter box but also the warhammer underworlds 'season 2' in general going on all branding

>First box is Sigmarines -because someone wanted a THIRD fucking sigmarine warband before all the others got a single one, although GW has said they realise people are sick of them and will 'take a break on stormcast' for a while- vs some rad looking Nighthaunts

>New Spell mechanic with spell dice. Two major mechanics differ them from ranged attacks. 1: if its a crit the spell overloads and damages the caster as well, 2: you use a hex that randomly picks a number of dice, you roll all your dice and the ones with that face up go in the direction they are on the hex so chain lightning can hit you opponent but then arc through 3 of our own units as well. Magic as you would imagine in a 3 turn game is high risk high reward.

>Goblin and Daemons of Tzeench coming this month with Barbarian Free Peoples and Trolls coming next.

>Now getting its own custom cases and trays which is something bloodbowl and necromunda have never received, clearly a game reportedly killing off Magic at FLGS's is GW's new poster child.

So what do you think of the changes for Season 2?

Personally i'm still a bit bummed no Nurgle, Sylvaneth or Deepkin warbands but i imagine they will come in time. The magic mechanic seems neat and i love the nghthaunt models and its now a monthly tournament game at my locals and im still having good fun with my Skaven lads but it seems like right now the Skeles are a bit less capable than they were in Season 1 with Shadespire.

Overall i think the biggest surprise is that Karadron Overlords got in before so many others. I mean i get Dorfs are popular in all forms and they got Orks covered already but didn't think the steampunk dwarfs were popular enough to get in before stuff just showing up in AoS now thats been in the works for a year like Beasts of Chaos and Titfiends of Slaanesh.

What do you hope to see in future warbands?

R: 129 / I: 104 / P: 5 [R] [G] [-]

webm thread

/tg/ webm thread for webm and webm accessories.

If you were offered a devil egg would you accept it?

R: 23 / I: 9 / P: 5 [R] [G] [-]

Military Strategy

What are your reccomendations for military strategy board games? I'm not talking about figurine based games, I mean proper games that use tokens and are actually deep and don't require me to spend 50 bucks on a starter set. The only one I know of is Stratego and Chess. Can't consider Risk a strategy game because winning because you got a good roll isn't strategy.

R: 23 / I: 8 / P: 5 [R] [G] [-]

Help with a custom Sororitas order?

Hey /tg/, I decided to end up creating a custom Sororitas order, since I'm not the biggest fan of the generic orders. I used 1d4chan's custom order creation table, and while I got some interesting results (A fleet based order of Sororitas founded by a Seraphim turned saint who slew a Demon Prince. They have a strong dislike for Astartes of all kinds, and their closest allies are the Adepptus Mechanicus. Their worship of the emperor takes the form of a Death Cult. Also their primary enemy are the Death Guard. Their mother order was the Order of the Argent Shroud), I'm not exactly sure how to fluff them, or even what they'd be named - All I know that I want from them is that they have silver armor and purple cloaks. I was hoping that I could get help woth fluff from you lot?

Thanks for reading this, sorry for the disjointed post.

R: 35 / I: 11 / P: 6 [R] [G] [-]

Can /tg/ into TCG ?

Is /tg/ interested in creating a TCG ?

When someone comes with a project/an idea and that person wants other to participating because he knows he can't do shit alone, the first thing he gets are comments like that: " no, because there's too much to do/work ", " no, because I don't know how to make a TCG ", " no, because every projects that begins in /tg/ never get finished ", " no, because I don't know how to draw; no, because the game will not be balanced/balancing a TCG is too difficult ", " no, because I have other things to do (working, studying, etc...) " or " okay, what's your idea? I'm waiting...", etc, etc...

As you can see, the firsts people to comments a project are those who can't contributed because they know they have other things to do. So, they put a comment (generally negative) to let others know that they can't contributed.

This kind of reaction is normal because it doesn't cost a lot of effort (you just post a comment and, after that, you go doing something else) and it's easier than minding and trying to put your energy to a project that big ! A TCG can't be made in 24h only.

To those who can't or don't want to contribute, don't post because I KNOW you don't want to participate.

Now I want to talk about those who are in the same case as me; those who WANT to make a TCG but are lost or can't do shit alone.

I bet you already tried to make a TCG, but after 10-20 cards, you completely lost interest in because of the time. I'm sure you came with new way (rules) to play TCG. I know, too, how much your cards will be cool if they were real cards and not only a paper square you cut with your scissors.

I know about that because I, too, wanted to make a TCG on my own. I, too, came up with rules and drawn cards on papers, etc... In fact, I begin three TCG that were never finished (one about Dofus, one which was inspired by Magic the gathering and the last one is just a self made TCG).

What I'm trying to say is: the enthusiasm you had at the beginning is slowly losing to not exist any more at the end. AND that's why you/I (We) need others to encourage each other to continue. In other words, when someone is too tired, another one can take his work and vice versa. This is mutual benefit for everyone (and the game).

May be your enthusiasm has recovered after reading these paragraphs or not. But if so, then I in it you NOT to put your TCG idea(s) or how should it be or how should not it be (because if we do so, everyone will criticize others idea and telling them ' It's shit, kys nigger ', etc...) BUT I want you to describe what you LIKE in TCG game and what you DISLIKE.

PS: random card to fit in the subject

R: 272 / I: 59 / P: 6 [R] [G] [-]


Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

R: 126 / I: 52 / P: 6 [R] [G] [-]

Mecha RPGs

Let's talk mecha RPGs!

Near complete list of mecha RPGs

tinyurl (dot) com (slash) allmecha

So, anons, do you prefer hot-blooded super robot action? Teen pilots thrust into the middle of a giant robot war they didn't ask for? Aliens vs humanity piloting robots to defend themselves? Your mechs being powered by the hearts of dragons?

R: 58 / I: 42 / P: 6 [R] [G] [-]

Warhammer Adventures, coming soon!

But have a preview in the meantime. And no, there's no page 3. The rull thing coming out this February.

R: 417 / I: 293 / P: 6 [R] [G] [-]


Shamelessly stolen from /v/

Galimulator is a simple simulation game where empires compete against one another in order to take over as much of the galaxy as possible. Each empire is controlled by an AI, and the only active influence from me will be to change each emerging empire into a request in the thread. Otherwise, I will be merely observing them, posting changes and information as events occurs.

For any unclaimed empire that emerges, a poster can choose for it:

>A Name

>Specials They modify how the empire acts

>Its Color

>(OPTIONAL)Name of the Dynasty that rules your Empire

>(OPTIONAL)Name of your ruler

New factions will emerge out of the neutral zones and rebellions, so I will add them in the order that they get added to the thread. Transcendence is disabled which means that Empires won't disappear after gaining enough tech levels.

It's mainly a sandbox game for everyone to observe the empires as they compete against one another, cheering on those that they like, but, it's also a chance to practice some writefaggotry if you so desire. The AIs make the decisions, but the reasoning behind it is up to you.

Why did Empire X and Y go to war? What caused A and B to merge together? What about Dynasty V? One of their family managed to get a high position in Empire C, but why? What caused Empire Z to degenerate?

Each weekend, I'll be doing posts of how the galaxy is doing, pausing for important events similar to the /v/ thread, but slower paced to fit /tg/.

For now, I need 10 or so suggestions for the first empires that will exist.

More information in next posts.

R: 11 / I: 8 / P: 6 [R] [G] [-]

worldbuilding paralysis

>made RPG world when I was 14

>kinda sucked but whatever

>have nostalgia for the mental images of the places I envisioned in the world

>still running one campaign in that world to this day

>7 years later I tries to make s new world for my new group

>overbuilt and ended up abandoning it since I hated all the decisions I made

>allowed in cancerous races and classes that didn't fit the setting at all

>still runnung that campaign as well, both of these campaigns are at 10th level

>two years later recently get into hexcrawl and such

>decide to built a cool sandbox world

>can't decide what d&d edition to run (I've played all of them)

>start running it in non d&d system

>end up remaking my map like 30 times

>get a random one in hexographer that I kinda like

>as soon as I start putting down locations and nailing down parts of the world I start to hate it

>dream of this multifactional campaign where they fight roll armies on one side and bugbear led by a beholder on the other

>want a mordor analogue as well, cause I'm a LOTR fag

>end up with so much decision paralysis I feel like scrapping the third campaign cause it's not d&d

>want to run OSR but not even sure I'll like it long term

>5e is good and well balanced

>I like 3.5 the most (only for pure nostalgia) but I don't trust my players not to break it

>can't stand running 4e

>can't stand non d&d games for a fantasy campaign

>hate every single hexmap I create even while wanking off others' maps as the ideal

>yet of I try to use them I just end up tossing them away

I'm after some non-existent false nostalgia from the 80s that I never even expeirnece that I got from reading some guys accounts of their games from the 80s and also daydreaming about epic multicampaign world's where high level PCs become kings and the next campaign starts 200 years later, etc. Like my own forgotten realms, but I have so many conflicting desires and perfectionism I'll never get there.

How do I deal with these feels?

R: 1 / I: 0 / P: 6 [R] [G] [-]

Red Hand of Doom in Eberron?

I saw some ideas for running Red Hand of Doom in Eberron which got me thinking, but there's a lot of details to work out

What's I've got so far. Map largely needs scrapping, but I can make it work

>the army is a group of rogue hobgoblins from Darguun, their ultimate target is the Flamekeep to free the demon within the flame, actually a Rakshasa, and use it to free Tiamat, but to do that they have to get through Starilaskur (Brindol)

>they are marching from within Darguun through the pass east of Stern's Gate

>Skull Gorge Bridge is replaced by Skull Gorge Pass, which the PCs must bury (somehow) instead of collapse

>the reinforcements are actually sent by Lhesh Haruuc, after Starilaskur contacted him via House Sivis, to show the Red Hand of Doom is not approved by him

>these come in from the Kennrunn opening and come in faster thanks to the road there while the hand has to travel through a hilly forest area between the seven caves and the dragon's crown

>PCs are sent to recruit an old veteran wizard from the last war who lives in the mountains, the blackfens, near that area (owner of the "ruined wizard’s manor" and dead, but they don't know that) and make sure no surprises await the oncoming army (the hand is native to the western part of Darguun and can't send that many via the northern route without attracting trouble but enough for the roadblock and hatchery is fine.

>the elfs are actually shifters from some mountain wildlife (gorebrute weregoat kin?)

>Rhest was destroyed by a caldera, possibly unnaturally, then flooded naturally

>Instead of dwarf mercenaries the payment is Silver Flame relics, seized during the last war, returned on condition of aid, the encounter probably takes place within Starilaskur and is instead about fiends trying to seize or smash the relics now that they've been removed from the warded warehouse

>describe the lighting rail station in Starilaskur as being full of refugees, packing each car to standing room only, while incoming thrane fighters fill each arriving train, maybe add an encounter where a pesky evangelist is trying a little too hard to convert people waiting for the train

>The challenge at the council isn't getting the army to fight within the walls, it's to get them to let the army, which consists of Hobgoblins, Shifters and Silver Flame fanatics, inside the walls

R: 143 / I: 194 / P: 6 [R] [G] [-]

All Guardsmen Party Storytime: Unofficial 8chan repost edition

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

R: 18 / I: 3 / P: 6 [R] [G] [-]

Child characters

What game systems intentionally allow player characters to be child age characters?

Star Wars RPGs give it as an option. D6 actually uses a child as an example when making a character in addition to having several templates devoted to it. Saga Edition (and the original d20 I recall) both recommended it for Jedi characters in certain campaigns. Saga Edition effectively requires it for the official 1-20 campaign if you want to be start as a level 1 Jedi (though there are enough timeskips of vague length to allow such a character to grow up after a few adventures). I don't recall FFG's games doing it though but I haven't examined the system too throughly.

Mutants and Masterminds and the WEG D6 DC RPG (likely most superhero games) has rules for it because it's a common type of superhero (Even excluding sidekicks there's Captain Marvel, Power Pack, some of the younger X-men...)

Maid RPG does it. It is Maid.

Pathfinder added rules for it in one supplement. Like most things PF, they fucked it up horribly. These rules go out of their way to gimp such characters to the point they are (literally and almost explicitly) worse than NPC characters made to be killed by the dozens. This is despite them dedicating several pages to it and advertising that book as having these rules for heroic children, giving examples of fictional characters that weren't so horrendously gimped: Remember when Harry Potter stopped being a wisdom based NPC class and became an intelligence based PC classes as soon as he passed an arbitrary age? Neither do I.

R: 31 / I: 13 / P: 6 [R] [G] [-]

What was your first session like?

Holy hell, /tg/, I just ran my first official campaign the other day and it was both draining and exhilarating.

>run a Supers campaign

>party thus far consists of a woman in power armor, a human torch in a skinsuit, and a man who can travel and transport through shadows (with a light sensitivity)

>start the campaign off with a warehouse raid

>some smugglers have been stealing military grade weapons and equipment

>led by two superpowered commies known as Hammer and Sickle who are attempting to blow up a museum of colonial history to prove a point about the failings of capitalism

>shady boi sneaks in through the back and does a sweep of the area

>fire lady flies up to the roof and checks for openings

>she finds a paco's tacos truck in the garage

>eventually the party makes their move

>shady boi stealthily takes out one of the smugglers in the front room

>at this point, power armor lady busts in through the front doors

>starts beating the hell out of the guys in the garage

>she leroy jenkins ahead of the party and mows down crook after crook, leaving shady boy and fire lady to their own devices

>literally immune to bullets due to her armor

>not lasers though

>she takes a laser shot in the shoulder, does that stop her?

>fuck no

>she zip ties a guy to a chair and slams through a wall, KO'ing the guy on the other side

>while this is occurring, shady boi piggybacks in the fire lady's shadow

>she creates a light behind her so her shadow extends underneath a door

>shady boy rematerializes in front of one of the laser rifle goons and beats the shit out of them

>they bant at each other the entire time

>results in the shady boy knocking him unconscious, ripping off his helmet and then beating him bloody

We had to call it a night before they could take down the head honchos, but I'm planning to give them a tough boss fight next session.

I guess it's nothing of note except to say that they barreled through everything I threw at them, but it was a shit ton of fun for me and it seems they enjoyed themselves quite a bit as well, so I'm pretty damn proud for my first time running anything of this scale, even if it was mostly just combat.

So what was running something for the first time like for you guys?

R: 243 / I: 94 / P: 6 [R] [G] [-]

Lads, can we have a bit of a circlejerk over Morrowind and just how goddamn good its worldbuilding is? I honestly don't know how they did it, aside from Kirkbride's affinity or LSD.

R: 346 / I: 119 / P: 6 [R] [G] [-]

Worldbuilding General

Looking for ideas or suggestions? Hoping for a bit of critique? Or to you just want to share a bit of fluff from your setting?

Welcome to the Worldbuilding General thread

For longer stories, please make liberal use of pastebin or similar sites to prevent walls of text

Maps also belong here, if you need feedback or advice.

R: 56 / I: 17 / P: 6 [R] [G] [-]

What Can Magic Not Do?

>Magic’s limits are often as important as the capabilities

>—at least, they are for making things interesting.

>Consider Unknown Armies. (It’s another game I worked on.)

>Magick in Unknown Armies (yes, it’s got that K) is versatile and powerful, but has severe limits, too.

>One of the principal ones is this: Magick cannot override human will. It just can’t.

>It can make you want something, or fear something, it can take over your body... but it cannot make you choose.

>Only you choose.

>The central issue of Unknown Armies is personal character, so having an inviolate character was essential.

>Acting under duress or having your body act against your directions—all that raises questions of identity. If my arms strangle someone, am I a murderer? Even if I tried to stop them?

>When you’re building a game, see if you can identify magic uses that are poison to your central


>If I’m doing an exploration game, I don’t want magic to take the trouble out of travel. For a game of revenge, I don’t want the PCs to level up, learn the Spell of Phantom Stalking Doom, cast it on the main bad guy, and then have a light supper while the magic flits off to what should have been the climax of the game. A quest game won’t be fun if there’s simple magic that leads the PCs where they need to go—or that leads their enemies right to them.

REIGN, p. 149

R: 187 / I: 25 / P: 6 [R] [G] [-]

Pathfinder 2nd Edition

>Pathfinder 2E

>playtest in August

How badly are they going to screw this up? Only firm solid details are

>now 3 equal action and spellcasting costs two of them.

>goblins and alchemist are core


R: 295 / I: 218 / P: 6 [R] [G] [-]



Previous thread bumplocked and can be found at >>269751

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll kick off the thread with my WIP of two darksouls and one mutant for my Mordheim's Possessed warband in the hopes of forcing myself to finally finish it

R: 102 / I: 16 / P: 7 [R] [G] [-]

Whats the worst userbase for a game you have run into?

Sometimes systems attract certain types of people and the chill ones end up leaving due to an echo chamber of twats. Have you ever seen this happen with a game?

For me hands down the worst -worse than the over 40 last in the 90's White Wolf players- is players of "The 9th Age". Essentially a fan attempt to continue Warhammer Fantasy after GW discontinued the game with its End Times event. I go to 3 locals and at all of them, and online and at multi game tournaments and cons they regularly seem to be the neckbeard anti social stereotype come to life. They are rude dickheads, angry at the world about their plastic toys and go out of their way to ruin everyone elses good time because they feel they have been personally slighted somehow.

The worst of it was cases of them at conventions smashing up players Age of Sigmar models which, say what you will about the game, if some cheese smelling sea captain looking 19 year old runs up to you in his sweat stained rick and morty shirt to smash a 90 dollar model you put significant time into painting thats horseshit wether i like AOS or not. No matter the game thats maybe the biggest tabletop dick move.

Beyond that they have been caught running around screeching like howler monkeys on a chip out putting "Kings of War is for faggots" stickers on everything including unsold merchandise at sellers alley tables and in my locals the 3 left are Hodor clones that brag about 'the rise of incels in the coming collapse' to a degree i can sit and watch them bitch in person and still think "this is a fucking 'things that never happened' story happening right in front of me" and in 20+ years of playing traditional games there are no outright cunts that come close and they are always 9th age players.

But of course this could be anecdotal and based mostly on my and my friends experiences. But that doesnt account for things like being banned from Aepticon for 'thuggish behaviour' they blamed on 'being bought off by GW' as though GW has ever cared about their american audience. To say nothing of things like "Lord Tremendous" who had a baby rage shitfit and burnt all his warhammer claiming 9th age was the best then giving it up after a year because of 'dead game with toxic players'.

But thats just me, whats your most insufferable userbase to run into?

R: 24 / I: 8 / P: 7 [R] [G] [-]

"The Meta"

Any system with numbers involved will almost always end up with a mathematically perfect, optimal set up that will destroy anything and assure certain or near certain victory.

There are people, lets call them Metafags, that the moment a system comes out will bumrush to discover 'the meta' or 'the OTK' and fun has nothing to do with it.

How do you feel about Meta? and do you metafag and get upset when people play 'sub optimally' and don't chase a meta?

R: 249 / I: 99 / P: 7 [R] [G] [-]

SIGMATA: This Signal Kills Fascists

Holy shit guys has anyone read this?

Its Retard the Cucking.

Its everything the crazies could want in a rpg.

I'm laughing but also filled with pure anguish and depression.

Heres some chose quotes from the drivethru page

When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People's Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

Content Warning: Explicit language and discussions/depictions of a political ideology centered around extreme bigotry.

R: 141 / I: 19 / P: 7 [R] [G] [-]

Mutants & Masterminds

For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

R: 17 / I: 1 / P: 7 [R] [G] [-]

The Emperor and Angron Play Catch

It had been a pleasant afternoon in the courtyard above the Terran smog layer. The orange rays of the setting Terran sun lit up the gold trimmings on the guard rails.

The Emperor was dressed in exercise robes, and so was Angron, albeit more bloodstained.

The Emperor dove for the ball Angron had pitched, barely catching it before it flew over the edge and was lost forever. The Emperor smiled, happy with his son's improvement. He held the baseball in his gigantic mitt, fondly gazing at the Old World stitching and faded characters. He could see 'N C Y NK E 19 6,' and could make out the almost unnoticeable pen imprints for the ' Y A E S 9 ' in the dying light of day. He almost lost himself in the memories

<"Hey Dad, pass the ball!"

The Emperor looked up to see Angron, the nails sticking out of his head, waving his arms up and down. He clenched his mitt, and walked over to his broken, damaged son. He took the ball out of his mitt and handed it to Angron. Angron looked at the proffered token, and his eyes welled with tears. For the first time in his life, he couldn't feel the Nails biting. Angron met his father's gaze and sprung forward in a giant bear hug. The Emperor, momentarily startled, wrapped his arms around his son.

>"I love you, son."

<"I love you too, Dad."

Angron begins to weep tears of joy as that Lucky Old Sun finally dipped under the horizon.

R: 129 / I: 258 / P: 7 [R] [G] [-]

Chess puzzles (easy)

Black to play

S Schweber vs Spassky

R: 4 / I: 0 / P: 7 [R] [G] [-]

Warhammer Champions

Went to EGX in Brummytown, Bongland this weekend and besides picking up Mansions of Madness sealed for £25 which was a fuckin' steal i visited the GW booth and picked up a starter pack of Warhammer Champions.

So is anyone playing it and got opinions on it? Its getting some buzz at my FLGS and i enjoy some warhammer shit and tcgs. I picked up the Death deck and was surprised its not all AoS stuff but the leader of the deck is the guy from the cover of the WHFB Vampire Counts army. It seems to be based on spinning cards rather than tapping which is an interesting mechanic but i gotta see if its got the legs to compete with FFTCG, Magic the Cuckening and YuGiOh! which has been on a steep decline since Links format.

How are you finding it?

R: 3 / I: 1 / P: 7 [R] [G] [-]


Is dicemasters a fun game? I found out that they made a Yugioh themed dicemasters set, and that peaked my curiosity. I've seen they also sell some Warhammer 40K stuff. Shuld I give this game a try?

R: 558 / I: 48 / P: 7 [R] [G] [-]

PDF Thread =Fall Can't Get Here Fast Enough=

Get with the changing weather, request and hsere PDFs today!

Last Thread:




R: 6 / I: 5 / P: 7 [R] [G] [-]

Figure Indentification

Hey /tg/, saw these at a thrift shop for 2 bucks, so I bought them to stop some little shithead from buying and wasting them.

I've never seen these figures before, so I'm interested in finding out who they are and where they're from. Anyone have any idea what they are? Thanks!

R: 23 / I: 17 / P: 7 [R] [G] [-]

Ork Klan

Hey /tg/

im just gonna roll up an ork clan for shits an gigles

join me if you want


R: 0 / I: 0 / P: 7 [R] [G] [-]


Pretty simple. Shifting the TFT 2e's content onto an SRD for ease of use/ease of play. Check it out, tell me what you think. Suggestions are always welcome. And if you want to make 3PC for the system, let me know. I can work out a folder on the site for those who wish to make custom content for it!


R: 25 / I: 7 / P: 7 [R] [G] [-]

War in Tabletop RPGs

Let's talk about war, /tg/. This thread is meant to talk about war within tabletop RPGs.

This thread is NOT to talk about tabletop wargames. There are other threads for that.

There are two broad categories to be discussed here with regard to war. They are:

>War as a theme

For both GMs and Players alike, we are curious about and want to have our characters and worlds experience the total experience that is being part of mankind's oldest pass time. Whether starting your game in the midst of shells flying, or experiencing the intrigue of a build up to the opening sword clashes between antagonistic nations, there are many fascinating situations offered by this kind of theme.

War as a theme does not always imply combat. There are many adventures to be had behind the lines in the civilian world, where the war is a distant thing that makes every day living more and more desperate. What have you done in the past as a GM? As a player?

>War as a game mechanic.

It is easy to talk about war as a theme. It is harder to actually mechanically represent it within the framework of whatever game system you are running. As any GM who has tried to tackle this theme before knows, actually running a war is painful, tiring, and very time consuming. Depending on the size of a battle or engagement in question, players and their characters can find themselves quickly at the mercy of the chaos of battle, and they no longer have any agency to influence the outcome of a battle. Even the best swordsman in the world will die to a single rock from a trebuchet.

>Mass combat

Mass combat rules exist as a way to try and manage this chaos. There are many systems out there and some have more successful applications of mass combat than others. Have you used one? Do you know of one and have not used it? In either case, talk about your experience of knowledge of mass combat and its application (hypothetical or otherwise). We need to build a knowledge pool of these mechanics - in particular the ones which are successfully applied.

My definition of successful application is as follows: a mass combat system that both enables the experience of large scale warfare (hundreds of individual entities fighting to thousands) and permits player characters to possess some measure of agency to influence the outcome of warfare.

>Macroscopic management systems

Within mass combat rules for individual battles, systems also exist to manage the macroscopic scale of war beyond battlefields; the behaviour and activities of military organizations, nations, and the like. These include; troop movements, logistics and support, communications, command, and control. Sometimes these systems are separate, sometimes they are not. Talk about them too.

The Kingmaker system of D&D/Pathfinder are known examples of this last subject. GURPS being... well, GURPS, has its own approach to this subject as well, though I don't know anything about how it works. I would prefer to draw the spotlight to lesser known systems that attempt to tackle these common mechanical problems; how they work and how they do it well, or don't do it well. Again, we need to create a knowledge pool here.

R: 0 / I: 0 / P: 7 [R] [G] [-]


Why don't you use the superior British and Irish pub style?

>calling your pubs taverns, inns, or clubs

I bet you still use hostels while travelling.

R: 239 / I: 85 / P: 7 [R] [G] [-]

/tg/: /ck/ Edition: FOOD THREAD

So. What kinda meals, munchies, bubblies, and snacks do you all bring to the tabletop, /tg/? If you homemake them, do share the recipes.

R: 5 / I: 0 / P: 8 [R] [G] [-]

/tg/ related commercials/ads

Is there any other pen & paper role playing games commercials besides the old TSR ones? At most I recall a warhammer fantasy commercial once. Also comics and internet banner ads count too.

R: 400 / I: 280 / P: 8 [R] [G] [-]

Infinity thread

Lets talk about Infinity and how Adriana is the best faction

R: 54 / I: 19 / P: 8 [R] [G] [-]

/tg/ Games in Nippon

What games do you think 2ch enjoys? do westaboos lament games like vampire turning to shit? Do they prefer games we don't have?

And do their 'that guy's try to push shit like the gurololi game our 'that guy' keeps trying to shill?

R: 28 / I: 19 / P: 8 [R] [G] [-]

Cyberpunk game ideas

I'm going to be running an ancap flavored game of Cyberpunk 2020 one of these days so hit me with your best ancap short stories and greentexts to get the creative juices flowing. Memes are fine too.

R: 409 / I: 243 / P: 8 [R] [G] [-]

This is how I diplomacy.

R: 17 / I: 3 / P: 8 [R] [G] [-]

Last nights game night.

>Playing Call of Cthulhu, 1890s

>Decide that playing the good guy in this setting seems odd, play and Irish gangster hiding from his past.

>Entire campaign party questions my "morally gray choices." such as breaking into people houses that I suspect might be cultists, murders or otherwise.

>"we're supposed to be the hero's Anon, not thugs."

>Quietly accept this rhetoric in spite of me feeling slightly betrayed in the meta.

>Character becomes a redemption story, as he slowly strives for the best he can be for others.

>Get tired of the character, I no longer see him as mine.

>Speak with the GM about it, ask if I could have him killed off.

>Is frustrated and does not understand, and feels it would hurt his grand plan for the party.


>I have had enough and start writing notes to the GM, GM corporates and my character eventually disappears from the campaign to return some other time and is no longer relevant in this story.

>Fast forward to a DnD 3.5 campaign, playing a half elf ranger, chaotic good..

>A woman in our campaign who is playing a human rouge Chaotic neutral, (who was the strongest advocate of my changing from morally gray to good.) stabs a halfling who was unarmed, had no armor, had surrendered and was actively trying to HELP US GET THE OTHER HALFLINGS TO SURRENDER!

>She did it as "an accident" in game, but in the meta was blatantly obvious about it and I call this into question.

>The party disagrees because "she is being subtle.

>Gobsmacked, I accept it and move on because I am trying hard to have fun rolling dice again.

>Second day of game play, both in game and out.

>I saved the halflings life, he's unconscious.

>He wakes up several hours later.

>Her character starts talking to him in halfling.

>She is passing notes to the DM who is her husband.

>Nightfall comes.

>First watch is a monk, I am third watch.

>Second watch is her, I am never woken up for my watch.

>In game sister of the roge is woken up instead, has a total of 4 intelligence.

>Notices the halfling is gone, follows the tracks for the entire watch.

>Character returns and "forgot what he was doing." and woke up the next watch.

>Next watch is a paladin, he signals an alarm and me and him hunt for this halfling.

>I get a 22 for my track, I am given no details other then "you see two footprints." The roge and the bard makeup a story about "the woods guardian." the Monk rolls a poor roll for knowledge religion so we buy it.

>We follow the two footprints for half an hour, and I am forced to give up do to players believing in the story, and my character being the only sceptical one.

>She laughs because she let a bandit murder escape so she can possibly make business ties with the halfling.

>No one calls this into moral question.

>I begin playing on my phone and not speaking.

I don't think I like rolling dice anymore.

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Weird War Inspiration Thread

Post inspirations for use in your Weird War games. This includes Weird War I, Weird War II, and Tour of Darkness.

R: 3 / I: 1 / P: 8 [R] [G] [-]

What is the best alternative to Dungeon Painter Online?

I about to start DMing 5e D&D regularly on Roll20 and need a free alternative to Dungeon Painter Online.

ITT we list the alternative and their features.

R: 457 / I: 466 / P: 8 [R] [G] [-]

Let's Read Some Fucking Books

I'm trying to read more of my RPG books because they keep stacking up, and even if I wanted to run one of these systems with my friends, I don't know them well enough to GM them. Since we're between games and the new year has starter, this seems like a great time.

Today, we're going to start with OVA, The Open Versatile Anime Roleplaying Game. Recommended often by other fat/tg/uys for it's animu trappings and ease of use when adapting animu settings and themes.

Follow along if you want: anon <dot> to/9DkFkF

Full Disclosure: I did back this game on kikestarter. They were quick to finish and deliver, so there's that.

R: 14 / I: 7 / P: 8 [R] [G] [-]

Stealth in /tg/ content

Lately i've been on a mad stealth kick in videogames and it makes me wonder if there are any tabletop games that use stealth as a concept effectively.

I know theres stuff like shadowrun with its hacking and espionage but whats the most satisfying, nerve wracking stealth you've experienced?

R: 76 / I: 19 / P: 8 [R] [G] [-]

Why do people put up with the terrible MTG quality?

I'm a faggit weeb who only plays Final Fantasy and YuGiOh! and i just saw my friend at our FLGS open a pack full of bent or fucked up magic cards. I looked at a half blue, half green card and asked 'what the fuck happened?' and he just said 'off cuts happen man' with a sad smile.

and no they fucking dont. Not like that. Does magic have that much of a monopoly that people put up with such shitty quality?

R: 7 / I: 0 / P: 8 [R] [G] [-]

Systems where it's possible to fail during character creation?

Something just reminded what a clusterfuck d20 Modern's wealth rules were. Basicly, to avoid the problem of dealing with modern fiances and fluctuating prices they made wealth abstract. A sane idea till they made you roll for everything you wanted to buy, meaning you can't actually generate a character without the GM among other problems. It's quite possible to roll so low on every wealth check you make (which locks you out of affording the item till your wealth improves) you can't actually start with any equipment .

This got me wondering what other systems had character creation it was possible to die or otherwise wind up with a totally unplayable character during character creation.

I recall that Rolemaster could wind up with outright death. I'm not sure if that's the system I remember hearing it was possible in. I have no idea how that could happen even if that is the right system.

d20 Modern also officially let you roll a minor as a character, but didn't actually include a way to bypass the need to select a starting profession (all of which have ages of 15+ or require high stats, even ones like student, criminal, or trust fund kid) so you could be unable to finish character without the splat that provided a way around this (the option for non-employed minor student is in, of all things, the book of maps).

FATAL's ability for character to roll negatively sized body parts is pretty notorious.

R: 75 / I: 24 / P: 8 [R] [G] [-]

Running a FLGS

Because asking for financial advice on a japanese cartoon imageboard is a good idea, right?

So my hometown is a post industrial rust belt community of about seven thousand. It has, or rather had until recently, a FLGS primarily catering to students of the local high school. Trading card games were their bread and butter, and it actually did fairly well on that because god knows there's nothing else for kids to do in this town besides stay at home and shoot up heroin.

The FLGS owner was and is in the process of going through a harsh divorce. The building the shop is housed in recently changed hands, the landlord cashing out to retire, and apparently at that point the FLGS owner decided to wash his hands of the whole thing. He stopped paying rent, abandoned a store full of inventory, and disappeared to god only knows where.

A friend and I tracked down the 'new' landlord to ask about the possibility of acquiring some of the abandoned stock. We get to talking, and find out that losing the FLGS rent was an unexpected blow for him. He really doesn't need the hassle of trying to recoup what he can from the inventory, nor trying to find a new client for that space. Long story short, he is willing to turn over the whole operation, lock stock and barrel, to anyone that will commit to keeping up the rent payments.

I'm thinking about taking him up on it.

I'll be the first to tell you that this is way beyond my expertise and that I have no idea what to do with this opportunity that fell into my lap. My friend has worked in retail management all his life, so he knows how to run a store, at least from the ground floor level. I've got a couple of other friends I could pull in that know the community and community management better than I do. On the other hand, I've heard too many horror stories of people investing their lifes savings opening up a shop, working their asses off for years, and still losing their shirt.

The one thing I do know is that even if MTG is the main source of revenue, you need to diversify for security. When the collectible baseball card market crashed, the shops that survived were the ones that had other things going for them.

Right now, we're waiting for the landlord to finalize whatever proceedings and legally take possession of the stores contents. When that happens in about a week, we're going to go in and take inventory, just to see what we have to work with if we do go through with it.

Turn-key FLGS. What do?

R: 0 / I: 0 / P: 8 [R] [G] [-]

Low/Realistic Fantasy Art Thread

Title says it all. This thread is for low-magic or 'realistic' fantasy art. This can range from historical to quasi-historical of any time period.

R: 38 / I: 18 / P: 8 [R] [G] [-]

Pony Roleplaying Games

Tails of Equestria, Roleplaying is Magic, Ponyfinder or whatever other system, let's share our pony-related roleplaying experiences!

R: 118 / I: 33 / P: 9 [R] [G] [-]

Normal Healslut character and Jock warrior:

-Ehy healslut, come here, I have a cut on my arm!

-Y… Yes here, I will cure you with my spell of cure light wounds…

-And while you're at hit, get on your knees and suck my dick just to soothe the pain, yes, take it all in your throat and lick my sweating balls!

Ork healslut and jock warrior:

-Hey Healslut come here! I have a cut on my arm!

-Hur hur yes boss, 'ere I come.

The Mad Dok is handling a fucking giant needle with a dirty thread

-Isn't that going to hurt?

-Hurrrr maybe juzt a bit guv', hurrrr I will give you anesthesia…

-I would rather…

Zott! the Mad Dok inject the jock warrior with a huge syringe. He fell asleep immediately.

After he wake up, he find himself with a mechanical leg, a bionic eye and the cut on the arm badly stitched as an afterthought. His teeth were also pulled out.

He grab his sword with a vengeance. He is going to make the Mad Dok to pay dearly.

Then he find a note:

"Dear guv', do not attempt sumtin crazy like a madboy in a ful moon night, I stuck a bomb in 'uz brain, if you come near me with a spyki bit Imma blow off u headz. I took your theef as payment hur hur hur"

Are orks the only one making healsluts right?

R: 261 / I: 44 / P: 9 [R] [G] [-]

If the Emperor had a Text-to-Speech Device - Episode 25: Fiery Family Reunion


R: 531 / I: 289 / P: 9 [R] [G] [-]

Magic the gathering spoilers

Spoilers for m19 have started to drop, have some commons.

This is also a continuation of the previous magic the gathering leak/spoiler/general derision thread located >>364591

R: 19 / I: 5 / P: 9 [R] [G] [-]

DIYs, Fakes, and Counterfiets.

Let's talk about them, how do you spot them? Do you care? How do you make them? How do you get away with them? Have you ever gotten caught? Thoughts on 3d printing? Etc. etc

I'll start off by saying that I did make an admittedly shitty tank, I was open that it was fake mostly because I would have to be retarded to try and pass it off as real and everyone thought it was cool but they didn't want to let me use it in play.

R: 30 / I: 3 / P: 9 [R] [G] [-]

How to DMPC?

When is it appropriate to use a DMPC in a game? How does a good DM use one to further the story without hogging attention or stealing glory from the PCs? I often find my players lack direction so I'm wondering how I can have a character who's strong enough not to be an escort mission, important enough to be taken seriously when they give the nudges they need, but not so important that the PCs feel like sidekicks.

Pic sort of related.

R: 3 / I: 1 / P: 9 [R] [G] [-]

Classical magic general

I wanted to discuss classical magic — stage performance and card tricks, that sort of thing — with folks on imageboards for some time. I figured this would be the most relevant board, since the rest of 8ch is basically fucking dead, and a lot of topics that pertain to stuff you'd find here anyways:

>Drama and performance

>Card shuffling, sleight of hand, misdirection

>Cards and card games themselves

>Occultism and secret societies

This isn't strictly magic, but this card mechanic does some neat shit. And he's blind.


R: 0 / I: 0 / P: 9 [R] [G] [-]

Chess general

Great chess right now. Kasparov is playing against Topalov in Chess960 on Twitch and STLChessClub. Let's have a comfy chess thread.

R: 184 / I: 63 / P: 9 [R] [G] [-]

An Ald Sector for a New /tg/: Thread #2


"In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segmentum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal

Ætern, the most autismal sector.

>https://archive.is/FVrDt Thread #1

Thread Directory: >>347480

Welcome back to 8/tg/'s own custom sector of the Imperium. We laid the foundations and frame of the place back in the first thread, now we need to fill it in. Our goal is to create a better and more compelling sector than halfchan's neglected Tiji. Thus far, we have advanced well in that direction, but we can't stop there. We need a place which can be played in. Together, our autism should be sufficient. Now…

The Ætern Sector Aetern is an acceptable spelling is a part of the Imperium of Man skirting the edges of the Veiled Regions, and within the bounds of Segmentum Tempestus. Imperial forces carved it out some three or four thousand years before the present, but humans have inhabited it for much longer. It is a relatively sparse region of space, only containing a few dozen stars and few planets of mineral wealth; in addition, stellar activity and climates are often colder than average in Ætern, exacerbated by the shadowy phenomena of the Veil (among other factors). The Imperium controls much of the sector, though its reach weakens further into the clouds, and ceases altogether in the region's center. Ætern is divided into four sub-sectors (technically five) surrounding the center, clockwise: Vladimur's Domain, housing the Sector Capital (Carstein), Sothoth Deeps, containing the Adeptus Mechanicus hub (Belmond), Függönyfal, the Veil-choked permanent frontier, and the Bram Highlands, paradoxically containing a seat of Ecclesiarchal control (Himmelwelt) and primary destination for a unique xenos-and-human immigration problem sector-wide. This problem is termed the Pharos Aeterno Effect, an inexplicable lure radiated across the galaxy from the sector's center, the Ænigma Damnatio, a bizarre and impossibly old doppled warp anomaly (composed of the Brass Labyrinthe and the Forever Pit below it). The Pharos draws in the unwanted, the undesirable, and the misfit in their billions every year through infectious dreams, and within Ætern they come to stay. The peoples living within all move to a rhythm of the sector, billions migrating (often in circular fashion) around the sub-sectors. It is their blood, souls, and actions which fuel Ætern, both in mild prosperity and in the coming damnation. The forces of Chaos boil within the center and rampage without, aliens swarm in from all corners of the galaxy, a Daemon-god bellows in its maze, and a great clock counts down to midnight.

R: 44 / I: 21 / P: 9 [R] [G] [-]

Wrath and Glory

Did anyone actually play the free sample from Drivethru? I'm moving back to my hometown soon, and will be playing A 40k rpg, but not sure if I should start fresh with this or just do some Only War.

R: 399 / I: 609 / P: 9 [R] [G] [-]


Post pics of them, talk about them, and remember to spoil any lewds.

R: 2 / I: 0 / P: 9 [R] [G] [-]

Realms of Glory

Hey lads, my friend has been working on this since 2003 and I've played the iterations of it throughout the years. Would you be so kind as to give it a look-through so I can provide him some feedback before he publishes it?

R: 138 / I: 39 / P: 9 [R] [G] [-]

Campaign Killers

Thread about situations or confrontations that killed your campaign in its tracks, leaving all of the "planned" shit going into the memory hole to be reused with a group of lesser autists.

I have had one close call and one death so far in my short tabletop experience with each story involving the same exact nigger.

>munckin faggot character is too much of a broken meme so he is shelved for a new character after 4 sessions.

>perception bonus so fucking high that the loot breaks the CR which was already broken due to how fucked the other character was.

>muncnigger has jew "oy vey why are you persecuting me so" defensive or "robust" to excuse his shittery for the sake of shittery

>DM rolls for loot and gets a talking magic sword that no matter what we do it makes us do exactly what it says 100% of the time breaking the entire campaign.

>The DM was tired of all the needless autism and letting everything go to shit.

I have no problem with min-maxing or going for the best stats for your character but when you railroad using your autism its not even worth you're time to play. For the sake of transparency I got memed on pretty hard for making a somewhat edgy self insert and a pretty meh alcoholic edgy healer since you gotta get those out of your system.

What almost killed our campaign today which inspired me to make this thread was that the same nigger has an autisticaly high sleight of hand for his level and cucking everyone who doesn't do what his character wants. This causing the other players to feel that they were been railroaded by a furfag teen instead of doing what they actually want. After one cuckery goes to far I had to beg/mend it up and after that the nigger shut his mouth for the rest of the session before quiting the game as of today.

What stories do you anons have about autism used for evil instead of "good"?

R: 28 / I: 30 / P: 9 [R] [G] [-]


What are some cool things you can steal from Rifts and put into another game?

>Skeleton-robot Empire

>Death-worshipping technocracy cleansing the world

>Robots who think they're human saving the human race

>Super-powered dimensional beings pretending to be humans

>Leyline-powered trains, cars and aircraft

R: 10 / I: 6 / P: 9 [R] [G] [-]

Bizarre Character Interpretations

Have you ever had your fellow players view your own characters totally different from how you do? As in, you intended the character you're playing to be one way, but the DM or your fellow players viewed it entirely another?

I had this experience myself a while back. Playing a barbarian simpleton berserker Warforged, since I had a boner for the race the size of Everest, one player admitted that they had always assumed I had attempted to go for "warrior poet". A little stunned, I asked why, and they mentioned he would often mention rather profound things or come up with good solutions to problems.

"...Those things were always solutions on the lines of using force, though."

"Well, sure, but it always felt like he was wiser than he appeared."

Dumbfounded, I did a whipround of questions around the group, to find they each saw him differently - One player saw him as a shell-shocked veteren ("He never talks and rages at inappropriate times...") another as a gruff "father of the party" sort of guy ("He's so protective of my character!" says the halfling druid) and so on.

Maybe I'm just a bad, inconsistent player, but it never felt like this before.

R: 13 / I: 2 / P: 9 [R] [G] [-]

Any good Games that involve Rape , Murder , Chemical Weapons , Nuclear Weapons and Machine Guns

Any games were you can do anything and consequences effect you long term ?? like DND ? or something like it , just generally games were I can make a decision and it'll have a long term effect while being able to do whatever I want .

R: 28 / I: 4 / P: 10 [R] [G] [-]

Significant Others At Table

I know the rule is don't when it comes to inviting your gf to your games, but is there any way to actually do it reasonably as the gm? I know that there are some horror stories here and there, but what if your significant other is not a psycho and/or a bitch?

R: 45 / I: 51 / P: 10 [R] [G] [-]

Comfy Thread

One cannot go through the week without some wholesomeness, can he?

R: 27 / I: 4 / P: 10 [R] [G] [-]

Free to play tabletop RPGs?

Is there such a thing as a free to play tabletop RPGs? If so. Where I can find them? Are they any good?

R: 4 / I: 0 / P: 10 [R] [G] [-]

Creating a New Tabletop Game

I've decided I'd like to come up with a new tabletop ruleset to run some custom content.

What systems should I look at to get a good exposure to lots of different types of mechanical systems so I can just pick what I like?

R: 114 / I: 31 / P: 10 [R] [G] [-]

Uses for magic in modern times

>A wizard is transported to the year 2018

>Thinks he can wow people with his ability to speak to demons and shoot magic missiles

>People instead are amazed that his levitation spells can create frictionless machines with 100% efficiency

>HIs basic push cantrip is used to propel spaceships to the distant stars

>Wizard is fuming at this disrespect for the high magical arts, while being showered with money

What other practical uses can be for spells in the modern world?

R: 541 / I: 30 / P: 10 [R] [G] [-]

PDF Share =Death to All Summer Fags=

Summer's ending brings new hope for sharings and getting rid of summer fags, lets get to it.

Last thread:




R: 12 / I: 9 / P: 10 [R] [G] [-]

Shadespire Thread

So what do you think is happening with Shadespire? The game is a huge hit both financially and with people who want to play with GW minatures without getting into a large army based game and the inclusion of boards and cards seems to grab the none model /tg/ crowd as well.

But with that success theres also a content drought. We just had the first new board and cards and between now and launch we have had the warbands listed in the rule booklet and thats it.

Naturally people want 'their' warhammer represented. Some want Vampires, some want Sylvaneth, some want High Elves, some want their Free People Bright Wizards and considering the setting things like the soul stealing Idoneth Deepkin seem strangely absent.

Theres a theory that since its 'warhammer underworlds: sharespire' the plan was to finish with the last two warbands and then make a new 'warhammer underworlds' set somewhere else with new boards and warbands. That feels like its changing and these new boards and cards were a bit rushed out to capitalise on a hungry audience in the interim.

Personally i hope they dont turn to card booster packs and go full wizards but i also wouldn't mind something like the Plaguespire mentioned in the AoS 2nd edition lore book, a massive world tree in the realm of life infested by nurgle. Sylvaneth struggle to hold off the infestation but wandering bloated knights on a putrid grail quest to find 'the lady of cankerwall' have invaded and the bright wizards have been called in to burn the heretics out.

This feels like a proper sequel location to me and i think i would like that more than just one new board a year. A box with two new boards, two warbands and decks would really mix things up if you could mix and match both sets.

What do you want to see in the future?

R: 104 / I: 12 / P: 10 [R] [G] [-]

Rural American Town Thriller RPG

Hello there /tg/. I've been thinking about doing a thriller turning into survival horror Savage Worlds campaign inspired in Twin Peaks and Deadly Premonition, but because I'm not american I have no fucking idea how rural towns in america work, so I have a few questions.

>1. How do sheriffs work and are selected? what kind of training do they get? to they watch over more than one town? Are his deputies also trained as cops? Do small towns have a judge to ask for searchings and investigations?

>2. How big can a 'country' or whatever you americans call it be? 2 towns? 3?

>3. How cold is Alaska? can anything grow there? what are the native tribes there? do they have casinos? If not Alaska, how cold are the zones in the frontier with Canada? Are there moonshine-loving gun-loving hillbillies in those areas?

I probably have more questions, but I can't think of them. Please, help me.

R: 13 / I: 11 / P: 10 [R] [G] [-]

When models were good.

Post when models weren't shitty multipart plastics. When conversions were featured in major magazines and your mum's tits didn't touch her knees.

R: 13 / I: 3 / P: 10 [R] [G] [-]

Help with an Only War Road Trip

I'm planning an Only War campaign for some of my old high school buddies.

The campaign is a road trip.

The story is that they're on a paradise world called Realth's Jewel, and (for convenience's sake) is almost an exact replica of Ancient Terra.

I'm going to have them drive from 40K's version of Key West to 40K's version of Seatlle. In 1 Chimera. They'll be roleplaying each individual member of the squad, so no comrades.

Planetary Background for Realth's Jewel.

A pleasure world catering to the whims the sector’s various noble houses, merchants, and high ranking officials. A gilded haven designed to ease the stress of running this little corner of the Imperium. The planet had been purpose-built for the Imperium’s elite, a Munitorum clerk had informed them during Warp-transit briefings. The oceans along the shoreline sparkled brilliantly in the warm glow of the planet’s sun, the mountains laid thick with snow for alpine excitement, and the canyons and underground tunnels had been given over to high stakes racing. The continent-scale jungles which coated the planet were home to exotic and lush flora draping over grand ruins of planetary natives long since civilized into the tourism industry. Rogue Trader Zauron Realth had repopulated the jungles with dangerous exotic species of beasts that his distinguished guests could hunt on leisure sporting expeditions.

Realth could never satisfactorily answer Administratum inquiries on how a rabble of Orks had populated the jungles of a planet in a system which had never experienced a greenskin incursion in recorded Imperial history, eventually falling on his family’s ancient Writ of Charter when pressed to surrender his fleet to a proper investigation. Regardless the Orks had prospered just enough to be a problem for the settlements and resorts that ringed the verdant canopies. The planetary security forces had been able to contain the feral Orks, their primitive stick based technology vastly inferior to the well-crafted Imperial arms the Nobles had provided. This status quo was upset when a routine patrol encountered the ravaged remains of an Ecclesiarch’s villa which lay upon the outer perimeter of their cordon. The team’s vox reports noted the molten slag residue of plasma weapons and numerous craters of heavy bolter fire pocking the ruins of Imperial property.

They have a Chimera, they'll have to deal with gas, roads will be damaged/broken and they'll have to find their way around. The political map will be the only settlements they'd encounter, and it's a toss up which are in Imperial or Ork hands.

Enemis: they'll only deal with Feral Orks, human guerillas, accidental friendly fire with other Guard units, and 1 Thousands Sons Sorcerer with 4 Rubricae.

What would you add, lads? Any tips? Etc?

R: 199 / I: 230 / P: 10 [R] [G] [-]

Bronze Age Character Thread

Thread for bronze age character portraits. (Feel free to include cities too.)

I'll start.

R: 167 / I: 37 / P: 10 [R] [G] [-]

Palinka Thread: THE SLAVS COMETH

Alright, /tg/, I have a challenge for you: Take your favorite (or alternatively least favorite) fantasy (or sci-fi, if you feel up to it) setting, then apply the Palinka Effect to it. Post results when you've gotten some way into it. If you can, make an actual campaign with the results.

R: 142 / I: 29 / P: 10 [R] [G] [-]

Fist of the Imperium

Rest? You thought I was just gonna stop!?

Kenshiro, shift through time and space, unable to return home even after Brendans wish is constantly searching for his beloved Yuria

During his travels, trying to get back to his earth, he finds a warp a place in which his mind and body is placed through the ultimate test. Will he make it back home? Or will the Warp taint him?


It'll be this Sunday at the same channel:


At the same time: 3pm EST

You get to pick 2 people /tg/ And I'll tell you right now. I'm maxing out Kenshiro to the highest levels possible in the game.

You want to beat Kenshiro you have to go all out, But! You have a point limit of 240. This isn't impossible, I'm working with some of the best CAW creators to make sure that Kenshiro DOES have weaknesses. But it's gonna be up to you guys to figure it out.

This is gonna be my own little game, to see if /tg/ can beat Kenshiro. If you win, I'll grant one free entry of the winner into the first mania of Season 2.

You guys have 2 months, 8 games to beat him.


Someone play a tabletop with me, anything I just want to RP again ;_;

R: 240 / I: 91 / P: 10 [R] [G] [-]

Cyberpunk 2020 General

It's been a while since we last talked about this game.

>So what's Cyberpunk 2020?

Second edition of the Cyberpunk game line by R. Talsorian Games. They also made Mekton (universal system for mecha games, very flexible but a nightmare to develop a character for) and Teenagers From Outer Space (the first universal system for anime-based games). It is a distilled version of the original, Cyberpunk 2013. Cybergeneration does not exist. Cyberpunk V3 does not exist.

>So how is this different from Shadowrun?

No magic, spirits or Native American bullshit. Cyberpunk 2020 is 100% cyberpunk, 0% bullshit. High tech, low lives. If you want a pure, Gibsonean romp of megacorps, antihero protagonists, distopia, more cyberware than you can shake your cyber-dick at (Mr. Studd Sexual Implant: All night, every night, and she'll never know) and a small drop of Mad Max outside of the megacities, then this is the game for you.

>How does it play?

A simple system of Attribute + Skill + 1d10. D6es are used in some occations, so keep those handy as well. The game is not grid-based, but it does use maps. Players have "roles", rough classes with access to a mix of skills. Some include Solos (the street samurai with the biggest guns), Rockerboys (musicians/political agitators), Techies (grease monkeys), Medias (intrepid reporters), Corporates (the guys working for the Megacorps), Fixers (the guys on the street), Nomads (the aforementioned Mad Max expies) and more. Each have a special ability pertaining to their role: Medias get credibility for their stories, Techies can jury rig things, Corporates get access to corporate resources and so on.

Now, the game is not very balanced as is. Upon character creation you get a fuckton of points to spend, with you being able to max out certain stats with ease without gimping your character in other stats. Reflexes are imperative when wanting to be good in a firefight, Body Type allows you to tank quite a bit of damage, Intelligence flat-out gives you more points to start with and Empathy allows for more cybertech to upgrade yourself with without turning into a Cyberpsycho and losing control of your character. This means that if just one or two members of the party are fully optimized the others have to do so as well, lest the threats are either too lethal or no threat, which is not fun. The game does encourage players to minmax and play dirty and for the game master to do the same.

>What's Decking like?

It's called Netrunning, and it suffers the same problem as Shadowrun does: while the Netrunner does their thing the other players can go sit with their thumbs up their asses waiting until they're done.

>What's the Cyberware like?

Ah yes, the meat and potatoes. The stuff is a mix of the regular cyber limbs and weapons, but also upgrade your senses with a base upgrade and all sorts of plugins, get yourself a cyber-dick (or vagina, the game does not discriminate!), upgrade your bones and muscles get bulletproof skin and a subdermal bulletproof layer, get all sorts of weird upgrades (The kill count tattoo! Keep a number of all your kills to impress your friends and intimidate foes!), use all sorts of interesting bio mods for new/more/different organs or just say fuck it and get yourself a chainsaw arm! And don't forget the plugs for your smartgun!

>What's the setting like?

The main setting is Night City, your tradiitional big Cyberpunk city filled with megacorps and its executives living it up while in the lower parts of the city the scum, lowlives and those trying to make an honest living in a dishonest world. Night City is located in California, not too far south from Monterey.

>Which books should I get?

The core rulebook is a fair start, but your collection is not complete without the Chromebooks: four works with varied content but a similar theme: they contain all sorts of weapons from cheap firearms to missile launchers, fancy shotgun rounds and a custom-made 14mm pistol. But the most important parts are the massive amounts of Cyberware in there: from lighter/heavier versions of existing things to all sorts of new, interesting and mostly deady stuff. Maximum Metal is great if you want to focus on the Nomads and their vehicles, and Night City is the go-to supplement if you want to play in the titular city.

That should be everything. Discuss!

R: 21 / I: 5 / P: 10 [R] [G] [-]

I accidentally my gaming group

So I swear I wasn't high when I made this session up, but I wish I could blame it on drugs, because I might've lost a player. I'm going to open this up with the story of my players and their character so far and lead up to how I accidentally my party.

>Start in a post nuclear wasteland, the party lives in a settlement based of of Fort Sumter.

>Player makes a fallout joke, just because America was nuked to the stone age during a third world war

>It's more like mad Max, but now there's some expectations for me to make this interesting now that I'm competing with fallout.

>The players get exiled from the Sumter settlement. They were chosen by the local government to be exiled until they come back with something valuable to the whole community.

>One of the players jokes about getting a water chip

>I already knew that I was going to have to do something to get this fucker to shut up with the fallout jokes

>One of the NPCs hands them a satellite phone when they leave, they're contacted by an unknown man that knows how to get them back into Sumter, but they have to get into contact with some other NPC in a settlement a few dozen miles out

>They get into contact with the NPC and he tells them that they need to break into a vault, but he can't remember which one it was, informing the party that the area had data on all the nuclear shelters for some reason. Player makes another fallout joke

>Oh, I'm going to give you a fucking dose of fallout

R: 54 / I: 13 / P: 11 [R] [G] [-]

At what point do your players catch on?

They learn this information in order throughout the coarse of the game.

>70 years ago there was a massive war

>The good aligned kingdoms and the LN/LE northern federation fight the dwarven empire

>when the humans won the elves spread propaganda that they were subjugated

>the elves pleaded to the heroic kingdoms for some land, as theirs was destroyed.

>the heroic kingdoms found a nice desert area for them to live in

>unfortunately there were orcs living there

>no problem, we can just kill the orcs, not like this is their land or anything

>the elves tricked the humans into killing the orcs for them

>the 70 years since the elves worm their way into positions of power

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>when the dwarves realize what is happening so the elves have them killed, and their children indoctrinated into the idea that they are guilty for all the worlds problems

>they start a massive human slave ring which they use to create a large amount of half elves and inject them into the population

>people realize things are getting bad

>they make a dragon attack the worlds largest city and blame the orcs

>they use this to justify the mass slaughter of orcs

>the PC's are veterans of recent human-orc war

R: 16 / I: 6 / P: 11 [R] [G] [-]

500 locations to drop into a campaign.

What the subject says. One post, one location that can be dropped into a campaign, be it your own creation, real life place or from another setting. anything from a continent to a hut. Sci-fi or fantasy. As detailed or short as you like.

The Cauldron.

A sea level lava lake, that according to legends is the resting place of a terrible fire beast whose awakening is held back only due to the the high-tide pulling water over the edge of the crate and flooding the lava lake with regular interval, but perhaps the legends are false. Lies spread by factions who do not wishes to see a phoenix egg hatch. It could also be nothing, Just another geographical feature passed by on ones travel.

R: 19 / I: 1 / P: 11 [R] [G] [-]

Unappreciated Unique/Magic items?

So my players just got through an encounter with a half-orc assassin who used bladed shoes as a weapon (I basically lifted the concept entirely from Ichi the killer) and I awarded them with the shoes so that the monk could use them as an enhancement for his unarmed attacks. They were pretty powerful, giving him bonuses to damage and to hit. Once he picked them up though he basically just said:

>Meh, I don't really use kicks.

and that was that! This happens to me all the time I feel, where I come up with a magic item or item with unique properties that I think is cool/interesting or just straight up powerful and the players seem to be completely uninterested. Anyone else deal with this in their campaigns?

R: 11 / I: 2 / P: 11 [R] [G] [-]

Would this even work?

Saw this and wondered if it could even work.

The whole thing falls apart if you just have a mirror or look at one another, but if there's some kind of perception curse it could work. Or humans from a normal world get sent to the fantasy world. Even if you see you're now a Dwarf or Elf, you may not realized your increased strength or dexterity at first.

R: 44 / I: 38 / P: 11 [R] [G] [-]

Did the bitter as fuck WHFB fans you know ever calm down?

>Games Workshop undergoes large shakeup internally, new CEO wants to change things

>Biggest change comes by killing off Warhammer Fantasy. A vastly underperforming game that took up a lot of store space, was not getting significant growth with younger audiences and had exhausted its lore and mapped out its world after 30 odd years.

>Something had to change and reset the clock, they went with the End Times. Maybe not the best option but the one they went with. WHFB died and Age of Sigmar was born

>For a year shit was rough. 1st of AoS was a trashfire now considered a rushed out placeholder by many

>Multiple groups tried to create continuations of WHFB

>Some like Kings of War was the old greybeards digging their heels in to keep their joyful escape from the world consistent

>Some like the 9th age was bitter as fuck younger neckbeards angry at the world behaving not unlike star wars galaxies players after their mmo shutdown: every other game was FUKKIN SHIT and they were loud, annoying assholes

>Long and short of it is that skirmish is the new tabletop king and rank and file has no audience beyond its existing and naturally over the years shrinking one

>AoS gets its 2nd, and arguably first real edition and explodes in popularity, with single armies like Nighthaunts selling in a month more than the entire fantasy range did at its peak

>3 years on many accepted something needed to be done and love or hate aos it was clearly a good move for a business and remember the WHFB times fondly as days no long gone.

>But some remain monumentally buttmad years later claiming everyone not playing games like the 9th age are 'shills' out to sabotage it and making jackasses of themselves publicly and get banned from cons and tournaments.

Do you know anyone like that who has failed to move on?

Share with us your stories of autistic retards going nuclear.

R: 180 / I: 775 / P: 11 [R] [G] [-]

Character Art Thread

It's been a long while since we've had one of these. Why not share some of the new stuff you've added to your folder, anon?

R: 6 / I: 5 / P: 11 [R] [G] [-]

The Plague

-Or Plagues, Outbreaks or Pandemics in general.

Its something that in fiction, both in movies and books in particular, is a setting used to great effect. Comparable to a long term natural disaster its something that shuts down trade and commerce, creates isolated pockets of very stressed people, makes resources and produced goods increasingly scarce and causes a rise in criminal activity.

But its something i never see in games on the tabletop much. As though illnesses are only thought of as debuffs like poison and not something worse. Granted in games where magical healing exists they can be less of a important factor but i still feel like its a additional flavour to add to a setting to allow you to better direct or corral players away from freeform murderhobory.


>Low Fantasy: Your characters ride a ship into a port town on a small island only to discover its now under involuntary quarantine by the governing bodies of the region. Leaving is a kill on sight deal and its every man for himself in this virally hot no go zone.

>High Fantasy: A Lich or Sorcerer with a chip on their shoulder has cursed a town with a magical plague that no healing magic can cure. You must find clues that lead to the cause of the villains ire and the maguffin that can rectify it. Or kill the villain.

>Cyberpunk: A new designer drug is flooding the market. Its cheap to buy and gives unrivalled highs, but at the downside of killing any none humans and causing brain issues that cause augments to go out of control to the point of people watching in fevered terror as their own limbs go in berserk, murderous rampages.

>Sci-fi: Something miners on a new colony world dug up was biological, not geological in origin and the colonists have all begun to undergo violent, erratic mutations effecting their mind and whatever it is has been confirmed to be contagious. Your players are hired mercs in hazmat gear sent in by the company owning the colony to rescue a doctor with a supposed cure and get any sensitive data offworld.

>Modern day: A viral pandemic has broken all borders and no vaccine could be found. Society has or is beginning to collapse and its time to get your bug out bag and head to the coast

Have you ever ran a Plague scenario? how did your players deal with it? Did you stat the plague or was it a always in the background threat to just contain the players?

R: 62 / I: 12 / P: 11 [R] [G] [-]

Games Workshop releases annual report


And business is good. Revenue went from £158m to nearly £220m, profit went from £38.4m up to £74.5m. CEO Kevin Rountree also has the following to add:

>The Warhammer settings are incredibly rich and evocative backdrops. They’re populated by more than three decades of fantastical characters and comprise of thousands of exciting narratives. Going forward, we want to make it easier than ever for people to engage with and immerse themselves in our IP. To that end, I have a small, senior team to help me find new partners to help us bring the worlds of Warhammer to life like never before. Together, we’ll explore animation, live action and more, while ensuring we do no harm to our core miniatures business.

Especially that last part is interesting.

R: 27 / I: 9 / P: 11 [R] [G] [-]

Character creation woes

Do any of you have trouble on deciding on what Class to play? Because I sure as hell am, or in my specific case which archetype.

Friend is resurrecting his old pathfinder campaign,and wants to play with new PC's. Well out of the 4 of us i'm the only one that can't pick a class. I wanted to try my hand at a bard as i'm usually a striker of some sort in other games. Thing is I very rarely play support classes.

I looked over the lists on the SRD and none of them are really jumping out at me. Can you help me out?

TL:DR Wanna play a bard, don't know what type, what do?

R: 33 / I: 7 / P: 11 [R] [G] [-]


How do you run Paranoia anons? I'm going to try to run a game, and would like some second opinions, it seems like a very…strange system, good strange though, also, what's the best system for it? I plan to be running it in Mongoose Edition's setting, maybe get some /pol/lacks

also, general paranoia thread

R: 608 / I: 826 / P: 11 [R] [G] [-]

/tg/ Manga Thread - Daimaou Laius Edition

Our monthly dose of DM just dropped. What better time to make a new thread?

Dungeon Meshi - Adventurers eating monsters in a dungeon with some mysterious shit going on. Great art. Fun characters.

Hakumei to Mikochi (aka Little Lives in the Forest or Inchling Adventures!) - The comfy slice of life shenanigans of two Inchling girls living in the forest. It's about doing work, having fun, making delicious food, and occasionally helping their necromancer friend with her experiments. Comfy as fuck. Gorgeous art. Full of culture and personality and world-building.

Maou-jou de Oyasumi (aka Sleepy Princess) - Princess captured by a cliche RPG Demon King tries to find the best way to sleep while in the Demon King's castle. Ruins everything.

Goblin Slayer - Mysterious autist partners with other adventurers strictly for the purpose of slaying goblins. It's brutal as shit. Bad ends await everyone.

Kumo desu ga, nani ka? (aka Heresy Spider) - Normal high school girl is reincarnated as a low-level spider in an MMORPG-ish world. She survives through pure strategy and wit, while climbing the ranks and learning new skills.

Somali To Mori No Kami-Sama (Loli & Golem Adventures) - A young child and a Forest-protecting Golem embark on an adventure to find where all the humans went in a world where Monster-folk have taken over.

Golden Kamui - Japanese war veteran who is supposedly unkillable and an Ainu girl get tied up in a crazy scheme to locate a ton of gold by finding pieces of a map tattooed on the bodies of escaped convicts. Oddly educational and full of useful information.

Otoyomegatari (aka A Bride's Story) - Asian girl moves across Asia to marry her shota husband. Absolutely gorgeous art, full of culture and history.

Elf-San Wa Yaserarenai? (Potato Elf) - Relaxation therapist has to help an Elf girl from another dimension control her diet so she can teleport back. Each chapter expands the cast with other fantasy races. Slightly lewd. Slightly educational. extra thicc

Goblin is Very Strong! - Adorable Goblin girl wrecks the shit of low-level adventurers.

Totsukuni no Shoujo - The story of a demon and a small girl living in an abandoned village. Possibly based on Slav or Baltic myths.

Made In Abyss - A group of youths travel into a giant sinkhole full of suffering and mystery. Brace for feels.

Tongari Booshi no Atorie (aka Witch Hat Atelier)- A young girl tries to discover magic to save her mother.

Dungeon Seeker - The edgiest Isekai ever.

Stravaganza - A warrior queen goes on lewd and dangerous adventures in a world of magic and monsters.

Wolfsmund - Historic fantasy story about Switzerland's rebellion against Austria. Heads will roll on all sides.

Vinland Saga - (aka Farmland Saga, aka Merchant Saga) - A historic fantasy story about Thorfinn Karlsefni.

Isekai Transporter - A parody manga about Isekai and how the heroes are transported to different world wit the help of Truck-Kun's Suport Staff.

The Ride-On King - NotPutin get's isekai'd and wants tro ride any mount the fantasy world has to offer. Get ready for MAXIMUM GAR.

Chihoukishi Hans no Junan - A story about former knight captain Hans and his troubles with the mysterious "Japanese" that turn up in his world.

R: 50 / I: 22 / P: 11 [R] [G] [-]

Tournament Stories

Have you ever gone to a tournament and had a bad experience?

I was just listening to a podcast where The 9th Age was banned from future tournaments ran by a big US company because the players would run around posting "fuck/kill KoW" stickers on everything and knocking age of sigmar players models onto the floor and going full "give me my szechuan sauce, picklle reeeeeee" tier autistic. Which sounds like a horror show.

The worst i've ever had some some thuggish yugioh players flipping the table and trying to steal my deck when they thought i wasnt looking and once when filming a vampire game for an advert for a store i was contracted to make some landwhale with two buckets of kfc sharted in the middle of a game and we had to evacuate the building.

What about you? whats the worst tournament experience you have ever had?

R: 7 / I: 0 / P: 11 [R] [G] [-]

'The Thing' Scenario and Player Trust

There are comedy games and a few puzzle games that have players act out secret roles but has anyone ever pulled off a full on The Thing style body snatcher scenario in a game?

Like players act out personal characters to a point but then a GM somehow slips them notes or pulls them aside and says 'now your character has been killed when you split up, you are the monster/one of its drones now' instead?

I imagine with online gaming you could just copy past a PM of some preset up notes or something but i wonder if anyone has any experience for it?

R: 35 / I: 9 / P: 11 [R] [G] [-]

Fuckups thread

>Tfw my magical realm got revealed during a session.

Posted a link that wasn't to a character but softcore alien pinup.

Fuckups thread. And uh, I'll post the image.

R: 16 / I: 8 / P: 11 [R] [G] [-]

Non-Combat Games and Campaigns

I sometimes find myself wanting to run a completely non-combat game. Not just less combat, or a session that's more roleplay heavy, but no murderhoboing at all, for an entire campaign. It seems like a fun idea at first, but so few systems support this kind of play (not even counting awful hipster """𝓪𝓻𝓽""" games), and so few players would even be interested in playing something that wasn't built from skinner box kill-and-reward game design.

Let's discuss non-combat games: How to run them, how to make them engaging, how to get people on board and invested in them, and how to overcome the hurdles of removing instant gratification from the roleplaying experience.

R: 553 / I: 29 / P: 12 [R] [G] [-]

PDF Share =Beat the Heat Edition=

Fuck the heatwave in the ass! stay inside and read some new files!

Last thread:




R: 37 / I: 14 / P: 12 [R] [G] [-]

Suffering on the Spain

How can I find people to play tabletop games with in a country in which they are already obscure as fuck while living in a town that has no tabletop games shop? There used to be one, but it closed way before I wanted to get into /tg/shit.

t. Spaniard.

R: 467 / I: 184 / P: 12 [R] [G] [-]

Can someone help me understand The "feel" of Planescape?

An example: in any other RPG you can occasionally let the party rest and regroup at an inn or a tavern.

Are there even inns and taverns in Planescape? Or is it too busy looking like one of Lewis Carrol's nightmares?

R: 48 / I: 11 / P: 12 [R] [G] [-]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder


>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff


>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

R: 8 / I: 1 / P: 12 [R] [G] [-]

Custom Cyberpunk RPG based on Shadowrun 3

Heyho, I am working on a Cyberpunk RPG based on the Shadowrun 3rd Edition ruleset.

I mainly want to use it to play Shadowrun with my friends, but there is some more I have planned for it.

I came to RPGs through mastering Shadowrun 4th Edition, but I have kind of come to hate how that system's rules play out.

I've looked at some other systems, and some, like Eclipse Phase, are pretty awesome, but they don't feel like Shadowrun to me.

By chance I took a look at the older Shadowrun Editions, and fucking loved them immediately.

The style also is way better in those books, from the black and white art, to the slang used, and so on.

Really a lot of the flavor seems to have been lost after 3rd Edition.

Sadly the Shadowrun 3 Books are horribly dated as far as technology goes,

horribly written in terms of rules by a modern standard,

and some rule systems, like the Matrix and Vehicles, are entirely too complicated.

So I have set out to simplify the rules,

to replace them with simpler systems where they are too complicated,

and to consolidate the technology enough so that it does not sound silly.

Ultimately I would like a system that you can play both pre-2069 and post-2069 Shadowrun with,

maybe even one that is specifically made so you can play a non-Awakened Cyberpunk setting with,

and if everything goes right, I would love to implement it so that you can play a high-cyber Ghost in the Shell-like setting with it.

I'd love to have some input from anyone who is interested, so I decided to pack that stuff into a blog and upload it.

It's still half-finished, but I plan on putting more work into it, and get it done by the end of the year, if possible.


R: 14 / I: 2 / P: 12 [R] [G] [-]

Welcome to ORE

I am Greg Stolze, and I'm here to ask you a question. Is a man not entitled to the fun of his RPG?

NO! Says the man at Hasbro, it belongs to full casters!

NO! Says the man at Palladium, it belongs to the Glitter Boys!

NO! Says the man behind Hackmaster, it belongs to the grognards!

I rejected those answers; instead, I chose something different.

I chose the impossible.

I chose... ORE.

A system where the players won't fear the munchkin. Where the gameplay will not be bound by bloated rulesets. Where the GM won't be constrained by rules lawyering!

And with the roll of your d10, ORE can be your system as well.

Would you kindly buy my games?

R: 12 / I: 1 / P: 12 [R] [G] [-]

Little ship, Big galaxy

I need campaign advice, /tg/. Having finished a campaign of fantasy, magic, and political intrigue we're all quite proud of, including the most skillfully executed double-agent I've ever seen, my players have decided the next game they want to play should be a low power-level science-fiction. As someone who strongly prefers fantasy to sci-fi, I'm nervous, but interested. When I pressed them on what they wanted, their answer was to give them something like Firefly (which I've already seen) and Cowboy Bebop (currently watching and enjoying). The vibe I'm picking up is they want it to be them against the world. A very personal story focusing on their ship and its crew, and their struggles against a cold, uncaring universe, full of crime and sin, and tough choices between bad and worse.

While I like to give PCs some small stories that can influence the campaign later on, I have no idea how to make that happen when they see an outcome they don't like and tell me "we get on the ship and fly far away." How do I plan a meaningful campaign around my player character's personal stories while stopping them from simply running away from anything scary with a big spaceship? How do I get them to engage with a planet, city, or even town's problems, when the established setting is so much larger and easily accessible? How can I keep to the theme of space-libertarians and avoid giving them a massively powerful, overarching government threat in a world of advanced technology and information?

R: 404 / I: 162 / P: 12 [R] [G] [-]

Tropes You Like and Dislike

Post tropes, cliches, myths, or just commonly thought information some people get wrong, pertaining to time periods, settings, stuff in those periods, etc.

For me I like:

>horns or other extremities on helmets and armor


>a-armor is too heavy to move around in, y-you need a crane to put them on their horse

R: 8 / I: 2 / P: 12 [R] [G] [-]

Magic items at lvl 1

I'm getting a few people into dnd, and the only way to convince a friend to play is to tell him i would give him a magic sword that can do shit with water and ice (my friend is a sperg for that shit)

The sword casts low level spells that get stronger if you spend feats to "link" the item with the users soul or some crap like that, the sword also dehidrates the user everytime a spell is casted from it.

Is it balanced?

R: 550 / I: 175 / P: 12 [R] [G] [-]

Meta-Thread: Summer Vacation Edition

It's about time for a new meta-thread.

Bitch, complain, talk about the drama on other boards, ask questions of the BO, and maybe also talk about things pertaining to the operation and well-being of /tg/

R: 44 / I: 11 / P: 12 [R] [G] [-]

NasuverseFate Thread

> Did you ever play a game based on Fate/Stay Night, any of the spin off, or any other Nasuverse stuff?

> Which system did you run it on?

> Servant ideas?

> How many more Saber clones can we have?

R: 547 / I: 110 / P: 12 [R] [G] [-]

Politics Containment Thread: Corporate Surveillance Edition

Previous thread:



This is the thread for discussing politics as they affect /tg/ material. The last thread is past the bump limit so I'm making a new one. We previously discussed how to effectively support new material and how to avoid pozzed shit.

Today, let's discuss the myriad ways companies, communities, (((communities))), and social media addicts are going out of their way to monitor you and blacklist you from their garbage before you even get started. For smaller companies this isn't an issue, but when someone like WotC does it, there is more cause for concern.

In particular, their new product Magic: The Gathering Arena, contains the Redshell spyware suite; Redshell is used to generate unique device IDs based on your device when you click on advertisements and play games. It cross-references these IDs to get more data on users and their gameplay. Among other things, it can track your:

>OS, time zone, language, screen resolution, fonts

>internet browsers' versions

>unique device ID which it generates based on your hardware without your permission

>associated accounts (Steam, Xbox Live, PSN)

>IP address

It can give this data to third party companies. What does WotC have to say about it? (https://mtgarena.community.gl/forums/threads/28170 - no archive due to godawful website design)

>RedShell is an ad attribution platform. We’ll be using it to see which ads are working and which aren’t. It is not spyware my dudes.

Here’s how it works:

>you click on an ad, which we set up to redirect through RedShell, RedShell gives you an ID based on your system that is unique.

>They aren’t collecting any additional data.

<Also, RedShell is run by Innervate, a small company that is local to Seattle — we know the folks who work there, they built our forums and help us run those too. They’re legit.

Needless to say, this was memory holed as soon as it appeared on the official rebbit. Seems ripe for digging if anyone feels like looking into Innervate.

R: 10 / I: 7 / P: 12 [R] [G] [-]

>tfw can't find any good warhammer quest stories or crossovers

Anyone got any?

Warhammer fantasy is fine too.

R: 19 / I: 2 / P: 12 [R] [G] [-]

Basic roleplaying games

If I want to introduced someone to a Pen & Paper RPGs. Should i introduced to a basic RPG? What are some good basic roleplay games?

R: 65 / I: 22 / P: 13 [R] [G] [-]

/tg/ /toy/ and /m/ Thread

Well anons, I'm here to ask you a question: do you play games with giant robots in them? Do you use their toys as game pieces?

Also, has anyone yet brewed a full game for Transformers? If not, shall we?

R: 87 / I: 23 / P: 13 [R] [G] [-]


>play with Pathfinder construct rules

>animated objects are relatively cheap

>can make a ship that fly at 18.1 miles per hour for 24 hours a day for just 30,000 GP

>when most waterbound ships can only travel 1 mile per hour, 15 per day

>tough enough to shrug off siege engines

What can I do with an airship in a setting where they're rare other than trade, transport and terrorize?

R: 13 / I: 8 / P: 13 [R] [G] [-]

Toon: The Cartoon RPG

Toon thread? Toon thread.

I recently discovered that some dedicated autists have revived Toontown with several private servers and this got me thinking about Toon: The Cartoon RPG. I've actually played it a few times and I even own hard copies of a couple of the splatbooks that were located at a lucky garage sale. It's a fun little game that's fairly unique in theme. To my knowledge, there aren't many other games that have tried to emulate classic cartoons. So, I thought it might be interesting to see if the Toontown setting and premise could be adapted to the Toon ruleset.

However, after skimming over the system again, I've noticed that it's got some noticeable wonk. Some of the skills seem redundant, the wording on certain things is just awkward, and the shtick system is hit-or-miss. The system needs a few tweaks, in my opinion. Nothing as dumb as trying to "balance" the game, though. It's meant to be fun and silly, like Maid RPG, in my opinion. The other problem is that it's damned near impossible to find these books in PDF form and the physical copies can be pretty overpriced, even for the used ones. I'll share what I've got in the next post.

R: 506 / I: 78 / P: 13 [R] [G] [-]

WoD General: Pentex Edition

The previous thread hit 500: >>285346

Because why would you let your own death get in the way of profit?

So how do you use Pentex in your games? How about crossovers?

R: 11 / I: 4 / P: 13 [R] [G] [-]

How to do Surreal Horror well?

I've gotten the idea of a surreal horror one shot that bouncing around in my head, which I want to try and flesh out. Put very simply: party goes into creepy place, creepy place is normal creepy for a bit, shit starts to sutbly go wrong, gets more and more blatant, some climax happens that kills party members, one shot ends with the surviving players damned to eternal suffering or something. Obviously I've got a bunch of things beyond that, but I'll save you the details.

Since I've never GM'ed something like this before, I'm looking for a few pointers.


- How do you pace a "desent into madness"? Should you linearly ramp up the fucked-up-shit, or should it increase exponentially?

- Should the players know before hand that they're about to play a horror game? Should I try to make it a surprise, or will that just upset people?

- Should I try and incorperate a "Sanity" stat, or is that not nessecary because this is only a one shot?

- Going off the last question, is it better if I make this whole thing free form? What effect does removing stats entirely have on rpgs?

- Alot of the fucked-up-shit I have in mind is incredibly edgy, how would I properly pull that off without ruining the immersion for the players?

R: 54 / I: 25 / P: 13 [R] [G] [-]

8chan Cup Thread

You guys play /ita/ soon, get in here. You have a team, take a look: http://infinitycup.shoutwiki.com/wiki//tg/

I needed to reach 100 characters somehow


R: 190 / I: 97 / P: 13 [R] [G] [-]


The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu


>Atchung! Cthulhu


>Pulp Cthulhu


>Call of Cthulhu 7e


Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

R: 8 / I: 7 / P: 13 [R] [G] [-]


I remember a few years back hearing of a JoJo-inspired system in the works by a few anons either here or on halfchan. I've been holding on to a (possibly old) version of the PDF forever now and was wondering if anyone ever got around to fleshing it out/bringing it closer to completion?

R: 508 / I: 180 / P: 13 [R] [G] [-]

Magic the Gathering: Modern general





>Comprehensive Rules


>Current Modern Metagame



Good removal edition.

R: 20 / I: 13 / P: 13 [R] [G] [-]

Onaji Sekai no Nōgyō

All these farming isekais and well borne cabin fever have got me rearing to get my hands dirty in some warm mud now that spring has escaped the jaws of winter. Here I aim to document, ask advice for, and host a discussion of all the weird plant stuff our board and its affiliates care to discuss, from Egyptian Alraunes to homebrewed tinctures of eldritch inclination.

To start, by a father's request this anon is tasked with the cultivation of cannabis for the treatment of a relative's soreness on days of inclimate weather. I know jack shit about the strains, but it seems 'Blueberry Muffin' is a good start, being mostly bred towards pain relief moreso than any other effect. Is this a good strain for a region on the border of zones 4 and 5, or is there another that better fits the needs and area?

Also, anyone have a recipe for health potions? I plan on growing a great many od herbs and silver vine to hide the semi-illicit weed from neighbor's eyes, if only out of courtesy. I've heard a number of odd applications of herbs in the past, but nothing like a true potion.

R: 20 / I: 38 / P: 13 [R] [G] [-]

Typeset Meikyuu Kingdom GM

Hey. I scanned and typeset the GM book of Meikyuu Kingdom using the existing translation. The translator skipped a good 40% of the book, though, so it's not complete (I also haven't TS'd the Factions pages yet either because he cut down 2 pages of text into 3 sentences each). I'm going to dump what I've typeset in the GM book. I haven't gone back and done any QC yet, so feel free to point out any errors, shit on the font choices, any weird grammar or redundant sentences from the original translation, etc. This was also my first time typesetting, so there's that. On the off-chance that someone's interested in translating the missing material, lemme know.

This will only take up 37 pages, so this can either be a general JTRPG thread or a editing feedback thread for other stuff.

R: 11 / I: 7 / P: 13 [R] [G] [-]

Need help running my first siege

So I've been running a 5e game since fabruary for 6 people at the start, now 8.

They are level 4 and pretty soon they will have to defend a town against an undead siege. Problem is, I've never run one of these.

The only goal I have with this is I want them to finish the encounter with almost no spell slots and with single digit hp numbers. I really want to make them earn that 5th level.

The only thing I came up with is this setup :

A skeletal mage or something pelting the walls

Wraiths shooting with arrows and lots and lots of skeletons assaulting the walls.

How do I balance this?

What strategic ideas do I give them beforehand?

Aside from level 5, what else should I reward them?

R: 203 / I: 104 / P: 13 [R] [G] [-]

What would race-mix between Night elf and Hight elf result in? How would it happen, given the height difference?

R: 7 / I: 2 / P: 13 [R] [G] [-]

Fucking shitmar faggotry


Why the fuck is it making money? Why the fuck is the best tabletop game ever made not being supported by anyone?

R: 2 / I: 1 / P: 13 [R] [G] [-]


I felt like my group was getting bored of the usual fantasy settings so I thought about making my own. I am posting what I've thought up so far, any critique and advice is appreciated.


Former supercontinent that has eventually splintered into several parts as a result of several supernatural conflicts that got out of hand so the exact geography is unknown and what world maps exist are hopelessly out of date, being ancient relics themselves. In-universe explanation is that some of the more destructive conflicts caused enough damage to rearrange continents regress civilizations. Meta explanation is that the ambiguity allows me more leeway in creating different campaigns that suit my group's tastes without going overly autistic with details. I'm planning to make it generally high fantasy world, but aforementioned ambiguity lends itself into low-fantasy ones as well.

>Deities and gods

Gods in this setting receive power from belief, the more the better. The concepts they represent influence the gods in return.Setting experienced Ragnarok few thousand years in the past that resulted in most recent world-wide geographical rearranging. Group made of five heroes rose up against perceived tyranny of the old gods and won, though the victory was pyrrhc. People they had fought for had mostly perished, and they had to turn themselves into new gods in order to prevent others from ascending despite their distaste. Two of the heroes chose to represent good and order they had fought for, man becoming God and woman becoming Goddess. Another man and woman chose the opposite, making the hard choice to represent evil and chaos to prevent someone with impure motives from gaining access to the concepts. Last of the heroes faced dilemma as he wished to follow his former lord who became God of Evil, but did not wish to upset the balance. After discussing it with his friends, he chose to use Loyalty as his core concept, as that would transcend both sides and prevent either side from claiming monopoly over it in the future. Over time they included other concepts in their portfolios to prevent other gods from being born, having any such pretenders killed either through their own hands or through their followers.Names of these deities vary depending on the race and location involved, but regardless of the name the five have managed to erect lasting monopoly over godhood, although the inclusion of numerous concepts has somewhat diluted their original personalities.


Humans are dominant civilization found in any location that can sustain life along with many that do not. Whilst their lifespan and talents are lower in comparison to most, their superlative reproductive abilities combined with the pressure from limited time has enabled them to flourish. Classwise, human represent "jack of all trades, master of none" being able to become anything they wish to, though the limits of their racial talents tend ensure that they cannot usually beat other races at their strengths. Culture and language tend to vary by location, though all but most isolated ones are fluent in Common tongue and mutual norms created during their shared time as subjects of now extinct Elven Empire that had presence on several continents. One of the lessons happened to be the dangers of excessive altruism which ended up destroying the empire of Elves along with their race.

Writing this took longer than exp will continue posting tomorrow. Also world-building thread in general I guess.

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MtG/D&D Fusioning

The Guildmaster's Guide to Ravnica is coming out in November. So, I figured we should have a thread to talk about the overlap of MtG with D&D. Is there stuff you want to know more about the MtG multiverse, D&D fans? What races and/or classes are you hoping this splat might give us? WotC has teased that they might do more MtG splatbooks in the future; what are you hoping for?

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How do I make good druid societies? Usually I feel like the ones I do are to hippyish and all that.

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The decentralized world of Autoduel

We already have a GURPS general thread, and we already have a worldbuilding thread, but this is not about GURPS, and this is not about worldbuilding. This is about a particular vision of post-apocalyptic America, dating back to the 1980s. This is about the world of Autoduel.

The premise is that the USA still has a central government and remnants of a civilization, but the government cannot aspire to strong control of the violence within its own borders.



Autoduel America consists of a crazy quilt of civilized society and violent

anarchy, not to mention the civilized violence, that has its roots in the decline of

American and world society. American history since the turn of the century is a

story of chaos, collapse, gradual reconstruction and more chaos.

Land of Sour Milk and Bitter Honey

By the turn of the century, America had declined from the glory days that

had peaked nearly a decade earlier. The economy collapsed and social programs

were on the brink of insolvency. Air pollution and fears of global warming had

grown to new highs, pushing several states to pass laws rewarding those who

switched to electric vehicles, an industry still in its infancy. Gas prices initially

dipped slightly, but the depletion of the world’s oil reserves brought them back

up. As prices climbed significantly, many followed the U.S. Army’s lead and

switched to alcohol fuel.

The Oil Dries Up

The United States, desperate to control its remaining resources, nationalized

its oil reserves, infuriating four of the major oil-producing states. As a result,

Texas, Louisiana and Oklahoma announced their independence and, working

together under the name of the Free Oil States, fought the U.S. in a bloody

rebellion. America never reclaimed them, and the loss of their oil significantly

harmed the U.S. economy. When the fourth state, Alaska, threatened to secede

and possibly join Canada, the U.S. stood down and started negotiations.

The oil depletion had even more serious consequences in the Middle East,

where nations whose sole significant export was oil found themselves rapidly

losing money and influence. Terrorism increased drastically in the region during

the 1990s; revolution and warfare were the status quo.

R: 47 / I: 13 / P: 14 [R] [G] [-]

Massive Dungeon Crawl

I want to DM a game in Pathfinder that's one gigantic dungeon crawl. A colossal multi-faceted building with a bunch of different environments. Basically, I want to drop my players into a super-sized Dracula's castle. I basically want this place to be the entire campaign world, as it were. The castle, its grounds, and that's about it. They'll have had a town to visit before setting off, but I want the castle itself to be the campaign.

How should I go about doing this? What would you recommend to justify shops existing in this demonic castle? How should I justify them being unable to leave the castle once they enter it? I'm thinking something like it shifting dimensions or something and its door only tangentially being related to the material plane and the castle they see Should I hold any pretenses about it and have them going up against some demon lord or just make it clear that this campaign is Castlevania and they're fighting Dracula?

R: 16 / I: 16 / P: 14 [R] [G] [-]

GM Screens/DM Screens

I'm interested to know how /tg/ do their GM screens.

How do you construct them (if you do)?

What do you put on the inside?

What do you put on the outside?

Any that don't bother with them at all?

The main reason I make this thread is that I'm looking for art to put on the outside of my screen (facing the players). Pics related are what I'm considering, but if anyone could post more, or what they've used, I'd be grateful. All systems / styles / genres welcome.

As for my screen, I constructed it out of some roughly A4 sheets of card that happened to be packaged in the mail (28*21.5cm, 1.5mm thick). It folds outwards twice, and I've taped plastic sleeves on the inside so I can swap paper out as I update and alter my notes and switch from game to game. I.e it's a one size fits all GM screen. All folded up, it's only about 1cm thick.

System I'm running at the moment is BFRPG and I'll post the cheat sheet for that in the next post for anyone who cares.

R: 14 / I: 3 / P: 14 [R] [G] [-]

Which faction has had it worse in their games fluff?

>Be noblest of knights, paragons of all that is good and just

>Go on fantastical Grail Quest to find the ultimate prize and become demigod level Knights

>Get your prize

>All seems fine

>World is destroyed

>Transplanted to new elemental realms with the other survivors of your dead world.

>For a time things seem great

>Then the 'prize' of the Grailquest sets in.

>Can't die

>Sunlight hurts

>hunch over

>nails turn to claws, teeth turn to fangs

>insatiable hunger for human flesh

>kicked out of all societies as monsters

>cling together as societies of nobles and proud holy warriors


>utterly degenerate to insane cannibal vampires that live in ruined tombs and castles muttering about being nobility and brave warriors

>when the human gods actual holy warriors show up you go to join them as fellow deus vult enthusiasts

>cut down on sight as cannibalistic monsters you are

>sit in the gloom muttering to yourself that "a-any day now our lady shall return and the quest shall begin again for the true prize!"

>because this can't be the reward for the grail

>it just can't


Poor Brettonians got Grailcucked super hard in Warhammer, their holy quest being monkeys paw'ed as fuck.

What class, character or faction in your game of choice got it rough? could be rules made them fucked or like above could be lore that they literally are still around but boy would their ancestors wish they weren't.

R: 3 / I: 1 / P: 14 [R] [G] [-]

Laser cut terrain

So i've gained access to a high quality laser cutter...

Does anyone know of anz good quality files to create mdf terrain?

The only decent terrain i can find is all stuff you can only buy pre cut. as opposed to files you can use to cut your own.

R: 86 / I: 29 / P: 14 [R] [G] [-]

Why Does RPG Mapping Software All Suck?

Every single RPG mapping program is a retarded piece of shit, in which every feature is designed incorrectly.

First of all, these dumbass AutoCAD derivatives that choose to use an interface that is used by literally no Windows program that isn't CAD. You should use left mouse to lay down/select, and right mouse to edit the properties of an object. Except none of them work like that. Instead you have to fiddle with a bunch of shit to get anything to work. Then when you want to edit something you have to pick some tool, select what you want, and go to some sub-page off to the side and find some section at the bottom where you can actually adjust the properties.

Hexographer is more of the same shit. About the only thing decent about Hexographer is that you can have standardized fonts. Except you can't make terrain transparent so you can't just label shit and draw icons on a map. Fucking gay.

GIMP would be best except for how shitty GIMP is at laying down text, creating a new layer for every goddamn text object and requiring you to tediously alter the font for every god damn feature type you're labeling. Also GIMP has no icon/stamps that you can place.

Seriously, why the fuck is all mapping software made for autistic engineers from 1992?

Roll20 is vastly superior to all of these. You can easily draw vector graphics, import icons/tokens, change the layer, hide objects on higher layers. If you could export maps from Roll20 I would fucking delete all this shitty software I torrented, because it's useless garbage. And if Roll20 had preset fonts, stamps and a hex grid that wasn't retarded it would immediately cause Campaign Cartographer to go out of business.

R: 445 / I: 129 / P: 14 [R] [G] [-]

How to elves well?

How would you write an elf life race so that they are not just the "smug cunt race" or such. While also not just making them humans with pointy ears?

Pic semi related

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OVA Capeshit

tl;dr - I'm running a superhero campaign for my friends using OVA, because I want to run some OVA and I don't want to bother with the autism of other cpaeshit systems. I'm looking to get input and ideas from other anons that will make the setting more fun and entertaining but having you fa/tg/uys design heroes and characters in the world. Also, I want to get more people interested in OVA.

There was another anon who was interested in maybe starting up a shared capeshit universe designed by /tg/, so maybe this can be that setting, or maybe not. Either way, it's something to do if you want to pitch ideas, roll up characters for fun, or homebrew some new content to better adapt OVA to work with capeshit.

Read up on OVA here >>288229

get the PDF here #!UY1g0ZzT!H63v-kUKiewmrCTzJV6J1aIiz-lcVTwGVTByb5IefYQ (It’s really not that long. Maybe just read it yourself)

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PDF Share Thread =Beware the Summer Fags Edition=

Time for a new thread full of sharing and junks, keep it civil.

Last thread:




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Age of Sigmar 2nd edition

The 4 page rules are out, Slaanesh has broken free of his/her/its jizz prison -literally- and points are once again the norm. The age of 'play for fun' is over and the age of fucking over Sigmarines is in.


>Turn Priority - Previously players would roll to determine who gets to decide who gets the first turn in each round with the winner getting to choose. This works in much the same way but now if the players get a draw the player that went first in the previous round wins the roll.

>Command Abilities - Every Hero unit can use a command ability not just the general. These cost command points. You generate 1 per turn but get 1 extra per warscroll battalion on the field. You can now save them up to activate more than one per turn at the cost of going a turn without using any.

>"Look out, Sir!" - New Ability for Hero units, Subtract 1 from hit rolls for missiles targeting a enemy Hero unit within 3" of an enemy unit that has 3 or more models.

>Magic spell casting/unbinding - Arcane Bolt and Mystic Shield have been nerfed so they arent mandatory. Unbinding range up to 30" from 18", intended so more Fantasy era units are viable again with new warscrolls that make them ranged anti wizard units. 50 new spells that are realm specific and can only be cast in that realm.

>Warhammer Legends: New rules and warscrolls for every WHF army, not "8 dwarf models are AoS generic dwarf lord" but individual warscrolls for every unit and character of fantasy to play in AoS specifically mentioned are Tomb Kings and Dark elves.

>Summoning: Now actions generate points, different ways based on army e.g Slaanesh -GW's example army- cause pain so heros killing units generate summon points. The better your hero does the more you can summon

>Endless Spells - Give up a dispell option to cast a spell that stays on the field as a minature that roams e.g Purple sun is a giant skull cloud minature that roams on its own like a frostgrave monster casting mortal wounds on anything it floats over. Players take turns choosing the direction which means enemy wizards can turn your own shitkicker spell against you.

>Shooting in Combat - you can now shooting enemys when in 3"'s but can only target enemies within 3". Meaning they are as strong as ever but cant focus fire and burn shit while tanking another unit across the board. aka get fucked sigmarines.

>Artefacts of the realms - 84 new magic items, each mortal realm has 6 weapons and 6 trinkets you can choose 1 of instead of your usual army book choices. New campaign modes will mean that this is part of 'realm themed customisation' So two Idoneth Tidecallers from different realms look and act differently on the tabletop.

>Battling in the Realms - A new core part of the game, choosing which of the 7 realms your game takes place in effects the tabletop. eg. Fire spells in the realm of fire get a bonus to rolls, in the realm of violence combat phases are twice per turn not once before the battleshock phase and so on.

>Measuring - Model to model is gone, base to base is back as the only option. When charging/piling into combat when within 3" you must put each model as close as possible to the nearest enemy unit.

So Slaanesh is back, ranged armies like sigmarines get fucked, magic is back in a big way as are points and fantasy armies.

Question is will this be enough? the tumblr appealing shit is for the most part being kept to the sigmarines nobody likes and shit like the tomb kings are finally back as an army and not just proxies for nagashes deathrattle units. Along with going back to the points format and stopping it being a canon vs canons 6 turn babbyfest this seems a step in the right direction. I just wonder who is going to be sold now when they gave enough of a shit not to play it already.

What do you think? is fantasy creeping back in?

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Japanese Tabletop RPG General Thread

Let's share some Japanese Tabletop RPG games, as the subject says it.

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Cyberpunk Quests Needed

Next month I'm supposed to run a game in a cyberpunk setting, but this far all my games have been set in a specific fantasy setting. I'm a big fan of scifi, speculative fiction and 80's badassery, but I just realized I don't have ideas for what kind of stories I should run for my players.

What kind of story hooks would you suggest for the setting?

R: 39 / I: 24 / P: 14 [R] [G] [-]

Milking clockwork, steampunk, and related anachronism

There are a lot of steampunk cosplayers. There are relatively few steampunk writers. IMHO it is difficult to maintain a Victorian atmosphere with most roleplayers. I tend to think that a lot of the interesting Victorian aspects would need serious rule formalization.

E.g. in K. W. Jeter's Infernal Devices, the narrator is a sexually repressed heterosexual male. The fact that he is inexperienced allows almost any female to seriously stun him by hinting at sexual themes. I suppose I could model that with a bunch of GURPS disadvantages, but it would be challenging to recruit players who would be willing to try to roleplay such a thing.

If the players were suffused in Victorian trivia, I would want to try Space: 1889 or Forgotten Futures.


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ITT: Things that should have been obvious products

>Games Workshop gets the rights to the Tolkein film adaptations

>For a time a third of all GW stores is Lord of the Rings content

>Almost looks like this will become the new 3rd pillar of GW

>But like their ancient and long forgotten Dr Who line of minis they try to make it an army game just because and it dies

>Try the same for the Hobbit and don't know a soul who bought it

>Watching Fellowship last night, maybe my favourite movie of all time

>"Man these smaller groups doing things like escaping the Naz'gul or whatever reminds me of the two model scenarios in White Dwarf"

>mfw i realise they could have made a warband/skirmish game about your own fellowship and based it on small scale fights

>but they tried to push the grand army meme that ended up killing sales for both it and fantasy

Doesn't this seem obvious in retrospect? I mean granted when it came out necromunda was dead, bloodbowl was dying and the explosion of games like Malifaux or Infinity had yet to happen and they gotta sell that metal shaped like orcs in numbers to pay the licensing rights i guess.

But man a middle earth skirmish game would be so good.

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Are any of the RPGA modules from the follow sets worth using on their own (instead of part of a defunct event)? More for plot than mechanics.


>Kingdoms of Kalamar

>Star Wars


Only one I've delved into is the Living Force/Star Wars ones (Mostly because they're actually canon in the old EU). Clouds of Genarius stuck out as one of the better ones (except a heavy handed rocks fall players with dark side points die scene in the final part that can be skipped entirely), but I didn't delve into them all or that thoroughly. They also had plots that don't rely on "PCs are part of adventurer's guild, they're ordered to do this" which the others seem pretty guilty of.

Same question for the WotC 3.X free modules (list can be found midway down this page starting with a Dark and Stormy Knight http://archive.is/Z0g38 ). The only context I've seen any history of is Dark and Stormy Knight (which is apparently a good module to get the party together). Any others worth using?

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Character Death and ressurection

How does anon like to deal with Death and Resurrection in his games?

R: 141 / I: 80 / P: 15 [R] [G] [-]

/k/obolds - how to equip them?

How would you equip your force of kobolds, /tg/? Can be fantasy, historical or contemporary real-world, whateverpunk or full-on science fiction. How would they fare in this setting, and what would be their strengths and weaknesses?

R: 2 / I: 0 / P: 15 [R] [G] [-]

The Magnificent Ferengi

Would this party all have the same stats? Obviously the guy on the right would have really high dexterity for a Ferengi. Rom would have lower than normal intelligence but perhaps an usual kind of charisma that is a bit high. He did land the Bajoran cleavage slut and became Nagus. Starfleet liked having him fix shit too.

R: 40 / I: 4 / P: 15 [R] [G] [-]

How would Fantasy differ if Conan the Barbarian became the definitive Fantasy archetype?

Would it be better than what we have now, or would we be worse off for it?

R: 11 / I: 2 / P: 15 [R] [G] [-]

Tips on creating horror atmostphere

Does anyone have any tips for atmospheric horror in campaigns? Ive recently started a stalker game and I have trouble making things unsettling or scary, whenever I try it just seems either over the top or silly. Should I maybe be using a soundtrack or something?

Actually scaring someone seems like a ton of work so maybe focusing on simply creating a creepy atmosphere would work best?

R: 53 / I: 21 / P: 15 [R] [G] [-]

ITT we fix Magic...

by adding or changing one rule.

Here is my humble suggestion:

Activated and triggered abilities that do not have an explicit cost now cost {1}. If the cost is not paid, any opponent may elect to counter that activated or triggered ability.

R: 77 / I: 45 / P: 15 [R] [G] [-]

/tg/ the RPG

Hey /tg/, I thought about starting up a project. We all know so many tabletop games are getting remade and pozzed up and that really fucking blows. However, tabletop games are relatively easier to make yourself than vidya or movies.

So I thought "Hell, let's make an rpg that's pure /tg/. One that we can truly call our own. One that we can enjoy and know that there's no kool-aid."

We've seen the stuff we like and dislike about other systems, so let's combine the stuff we like into this new rpg.

Aiming for a combination of fantasy and sci-fi. Kinda like old-school rpgs like Gamma World combined with '80s 40k. However we can get to that later.

Right now, let's get the mechanics down. How do we roll them dice? Roll under, target number, shadowrun's style or something completely different?

R: 41 / I: 32 / P: 15 [R] [G] [-]

The Invisible Sun RPG

My cube has arrived. Ask me anything about it.

>Anon, fuck off with your shilling. Shove that plastic hand up your ass.

Can you really shill something that costs 200 USD? I'm not sure you can. I'm just here to show you how... weird this game is.

>Is this an unboxing thread?

I don't want it to be. Considering the unique presentation and packaging though, if enough of you bitch about wanting to see the components, I'll pull some out. Take pictures. Talk about what they are.

>What the fuck is this thing.

Barring certain collectors items on Ebay, probably the most expensive tabletop RPG on the market right now?


Several. At first glance, it appears to be a weird hybdrid of Target Numbers plus a Dice Pool using D10s.

Basically; any mundane test has a target number of 0 to 10. If 0, no roll required, you automatically pass. Otherwise, you must equal or beat the target number on the mundane D10.

Rolling a 0 on the mundane D10, however, does not mean you have rolled a 10. It means you rolled a 0.

Challenge Ratings 11, 12, and 13 (The Number of Mortality. The Number of the Grey Sun of the Night Path) are reserved for tests that are possible for mortals with training and mundane talents to execute. Think Olympic Athlete feats or intellectual achievements by world class scientists.

Challenge Ratings beyond 13 are reserved for actions and tests that are impossible for normal people. That's purely the realm of supernatural weird level wizardry and crazy shit.

>Anon, you said there was a dice pool.

Anything that requires magic to overcome modifies the Test by requiring you to roll equal to or above a target number twice using more than one die. You are granted more dice by tapping into magic/the supernatural. But there is a risk. Remember how the 0 is a 0 and not a 10? On the magic D10s (these will be of a different colour from your mundane D10, or you can use the Monte Cook Games special snowflake D10s, picture related) every 0 you roll on them causes an increasingly severe instance of Magical Flux - which is surreal reality bending crazy bad shit. Those of you who love playing 40k Psykers are familiar with these consequences. In this game? Even rolling one 0 is a Perils of the Warp level consequence.


>The plastic hand.

>The setting.

>Character creation

>The 4 (5?) character classes

>Gameplay modes

>More on Mechanics.

>What the fuck is inside that box?

R: 7 / I: 0 / P: 15 [R] [G] [-]

Game Mechanics

What are some of your favorite TTRPG mechanics and what role do they fulfill?

For example, I am fond of death anti-spirals. The basic idea behind is that the more damage a character receives, the stronger he gets.

Combined with various "desperation" mechanics (such as "second wind" etc.), this encourages players to be reckless while still trying not to die, and allows one to very effectively emulate cheesy Bollywood-esque action movies, wuxia etc.

R: 156 / I: 31 / P: 15 [R] [G] [-]

The Worst Board Games

Because I'm an asshole, I'm curious:

What are the absolute worst ordinary board and/or party games, besides the two pictured? I'm looking for as many of boring, friendship destroying, interminable, and generally awful.

R: 520 / I: 193 / P: 15 [R] [G] [-]

40k General: Duncan Rhodes Edition

Last thread hit the bump limit, find it here: >>363695

Does your army have weapons that can overheat? Do you use this firing mode often?

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Utility Spells

Some spells are meant for murderhoboing, and some spells are meant for more refined/bullshit use. What's the most interesting thing you've done/seen done with magic not designed to kill people? Do you ever have your NPCs use low-level spells creatively to "upgrade" the threat they pose to the party? Has the proliferation of this kind of magic ever influenced a city or world you've built?

I'm currently playing a D&D3.5E campaign as a cleric, and the other caster and I have a running joke about Create Water being the best spell in the game. It scales with caster level, so the two of us are each creating 22 gallons of water whenever we use it, which leads to some pretty silly situations:

>spraying water on invisible things to reveal them, truesight is for chumps

>dropping giant globes of water on enemies' heads to (sometimes) knock them prone

>pouring water on fiery enemies to cause steam explosions

>dousing a recently forged stone enemy to impede its movement

R: 25 / I: 3 / P: 15 [R] [G] [-]

Tabletop gaming for edgelords

What are some good recommendations for tabletop gaming for the most

edgy among us? It can be anything from war gaming go pen and paper Roleplaying games.

R: 65 / I: 19 / P: 16 [R] [G] [-]

Racial Class Restrictions

I'm going over AD&D stuff and one thing that's bugging me is the approach to racial classes. Unless I'm misunderstanding, this usually seems to balance out rulewise as some races that aren't magical, having strong magical resistance, and also keeps the races cohesive so you don't have weird contradictory classes like Tiefling Clerics or something.

So I guess my question is, how do you feel about racial class restrictions? Do you find them too limiting?