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/loomis/ - Art Gains

Art education, discussion and creation

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We're All Gonna Make It Bruh

File: 370fbfe5d825d98⋯.png (422.05 KB, 675x488, 675:488, It Seems I Was Mistaken.png)

 No.4920[Reply]

Welcome to /loomis/ !

This board is intended for the discussion of a variety of artistic subjects, with an emphasis on illustration and animation.

If you're looking for books, video lectures and demonstrations on these subjects, please see the /loomis/ resource hub located at:

http://www.8ch.net/loomis/hub.html

Keep drawing, my friends.

8chan art ring:

>>>/art/

>>>/ani/

Post last edited at


File: efeb06a6d929542⋯.jpg (153.53 KB, 1000x800, 5:4, ....jpg)

File: 66c1a2eb4c9c22b⋯.jpg (100 KB, 600x1628, 150:407, she's waiting for u fam.jpg)

 No.7815[Reply]

A thread for people of all skill levels to dump their works-in-progress and studies

Draw shit. Draw it a lot. Git gud. Maybe

Live Figure Models

http://www.onairvideo.com/photo-archive.html

https://line-of-action.com/

https://www.quickposes.com/en

'Random Poses (3D Models)

http://www.posemaniacs.com/

Gesture Drawing Demonstrations

Glenn Vilppu: https://youtu.be/aOtVUHgJqQk ; https://www.youtube.com/watch?v=_0bd0_8onkA

Karl Gnass: https://www.youtube.com/watch?v=Nw-piPn9d6Q&list=PLUnqAdGfhZZh7y_-tLZkacyShqy8RRpSU ; https://youtu.be/OcHZITz9GM4

Sheldon Borenstein: https://www.youtube.com/watch?v=Q19Y-gZIs9M

3-D Anatomical Models

Some select models from Sketchfab, useful for anatomy and perspective study.

https://pastebin.com/9VgmQQPk

283 posts and 291 image replies omitted. Click reply to view.
Post last edited at

 No.9254

File: 7d1272dfd8b8fd1⋯.jpg (18.97 KB, 500x375, 4:3, 7d1272dfd8b8fd1c9bfb10a9f3….jpg)

File: e39e3d018e96369⋯.png (179.32 KB, 976x923, 976:923, 1.png)

File: 069afaae250e975⋯.png (115.07 KB, 993x878, 993:878, 2.png)

File: 6a043c646bad6b7⋯.png (193.01 KB, 1006x939, 1006:939, 3.png)

File: e9de22c2917fe3d⋯.png (106.67 KB, 897x895, 897:895, 4.png)

45s


 No.9259

File: 1ddd53a25caff76⋯.jpg (49.73 KB, 424x640, 53:80, ballin.jpg)

>>9180

That's true, I'd say a little more but I think we're all on the same page as far as this all goes anyway.

>>9251

Thanks, I appreciate the compliment. Yeah I drew the front-facing one second based on the other one and it's definitely lackluster in comparison. I unintentionally made the pose a bit more "reserved". I think I have an easier time with views from the back because the all-important spine is "right there" as opposed to being covered by other anatomy shit (not that that should matter at all, I just get tripped up by superficial stuff at this level).

Another problem is the bent leg in that back-facing view is flawed and that hurt my ability to capture it from the front view accurately. Looking at it now the lower leg should be quite a bit higher up from where I'd put it. If you were to rotate the figure as-is it'd look screwed up because that bent knee would be quite a bit lower than its extended opposite despite the pelvis being raised on that side (even though it shouldn't be, mind) and the leg being bent, besides.

>>9253

>Thanks for the critique!

No problem. There are always little things we might miss in the process.

>No. 1 still looks a bit sad

This is a tough one, the only way to capture the very nuanced "skeptical" (?) expression he has would be extremely careful attention to the features (which I might be able to help with) and the values (which I know little about). Notice in your picture his eye (our right) is opened just a bit more than it ought to be-he's really squinting through that thing in the reference. It might help to delineate his upper eyelid on his other eye (our left) more (right now it's kind of faded into those darker values) and also consider making that eye's pupilPost too long. Click here to view the full text.

Post last edited at

 No.9264

File: 6f938c7fbe542c3⋯.png (185.4 KB, 975x925, 39:37, 1.png)

File: f75d262be6c42fa⋯.png (171.97 KB, 1033x943, 1033:943, 2.png)

File: 15edbbdef2176dd⋯.png (171.51 KB, 1029x925, 1029:925, 3.png)

File: 3b1ce5ce33ab070⋯.png (146.94 KB, 1031x935, 1031:935, 4.png)

>>9254

>>9254

60s

till the day my hand stops hurting


 No.9274

File: 55f7cf9c099ecf4⋯.jpg (70.89 KB, 1920x1080, 16:9, afafdf.jpg)

File: 5322cda41272154⋯.jpg (58.4 KB, 1920x1080, 16:9, afafdfasdfas.jpg)

File: 2250524aea4373d⋯.jpg (65.38 KB, 1920x1080, 16:9, afafdfasdfafg.jpg)

File: 947fb93f558807c⋯.jpg (63.18 KB, 1920x1080, 16:9, afafdfasdfasasdf.jpg)

did the 1 hour class at

https://line-of-action.com/practice-tools/figure-drawing/

the last one wasn't from that class and it's not accurate but yeah it looked goo enough.


 No.9275

File: c4ee1f13a376fb0⋯.png (301.16 KB, 1280x720, 16:9, 941c0373-3c7e-42d9-962b-1b….png)

File: 8dc4cff7ea3bd1e⋯.png (762.9 KB, 720x1280, 9:16, 0959a00f-d414-459f-961a-8b….png)

File: a619c5acaf42fba⋯.png (384.04 KB, 720x1258, 360:629, IMG_20180527_172351.png)

Trying some first person stuff.




File: 2d6f26f60a27633⋯.png (596.56 KB, 604x614, 302:307, 12412513.png)

 No.6209[Reply]

Long time ago /fur/ used to have weekly threads where everyone drew something based on a theme, with each week having a new theme, and it didn't matter what you drew as long as it was somehow related.

Would you guys be interested of doing something similar? Are there even enough drawfags here to do something like it?

235 posts and 140 image replies omitted. Click reply to view.

 No.9130

File: 5e7da6a58f4331f⋯.png (130.86 KB, 600x600, 1:1, week26.png)

Next theme:

FIRE

27th of MAY

>>9125

If it doesn't get any midweek posts, it's easy to forget about.


 No.9158

File: 3c378e2fa92f77c⋯.png (Spoiler Image, 652.88 KB, 1200x1600, 3:4, I spent about an hour and ….png)

>>9130

plz no bully ;_;


 No.9159

>>9127

Cute!…CUTE!


 No.9160

File: ca61b19b450288e⋯.png (391.21 KB, 720x1280, 9:16, 65b587df-f5fa-4617-b28b-d2….png)

File: 04a6bde99f37943⋯.png (54.66 KB, 181x228, 181:228, wood texture.png)

>>9130

I cant for the life of me draw flames

my wood texture isn't as great as it could be either


 No.9273

File: b12a430dfb20a73⋯.png (76.22 KB, 1000x600, 5:3, fire.png)

That blonde >>7731 is back again.

>>9159

Y…you want her leathery wings wrapped around you, anon?

>>9158

The hands are too small for a big guy. The heavy gloves will make them look even larger.

/bully

>>9160

I start with the major shape & flow and break it down into more detail. But I draw cartoon flames, so take that as you will. The texture on the torch works for roughly worked or weathered wood.




YouTube embed. Click thumbnail to play.

 No.6496[Reply]

Last thread is dead.

So, what do you like to listen while drawing?

I downloaded a few OSTs and ended up settling on Nier Automata's OST.

Comfy songs are really comfy and combat songs are really motivating. The singer's voice is also pretty soothing, even during the boss themes.

It's most of what I've listened to while studying/drawfagging.

84 posts and 2 image replies omitted. Click reply to view.

 No.8865

YouTube embed. Click thumbnail to play.

>>8861

Marvel Studios had developed a reputation for using generic music scores in the movies. Just watch the first minute of this video to see what I mean. They responded to this by licensing tons of classic oldies for Guardians of the Galaxies and the normalcattle lapped it up. Marvel has now slapped licensed music in everything since and I'm sure will continue to do so.


 No.8866

>>8865

At least they've been tasteful with it to a degree. The opening minutes of Suicide Squad was one of the worst things I've ever seen in a high-budget film. Character after character, 11 second snippet of licensed song after 11 second snippet of licensed song. Holy fuck that was bad.


 No.8877

>>8866

It is funny you mention Suicide Squad because they were in the back of my mind as the worst offenders when I made that post.


 No.9224

YouTube embed. Click thumbnail to play.


 No.9272

YouTube embed. Click thumbnail to play.




File: 12e10fda040cb62⋯.jpg (2.68 MB, 3750x3000, 5:4, draw.jpg)

 No.8908[Reply]

Insufficient Memory edition

old thread: >>7517

75 posts and 43 image replies omitted. Click reply to view.

 No.9255

File: bb2ab29903fcdf5⋯.png (216.9 KB, 744x1060, 186:265, 890.png)

So this is how sketch works, right?


 No.9256


 No.9267

File: 1cf15321326450b⋯.png (477.93 KB, 900x1238, 450:619, page 83 (complete).png)

Page 83

And with that, chapter 4 is over. Burning has been established, Max's job has been reaffirmed, a longterm goal of Max learning to Burn has been integrated, and the evening rolls in to wind down the action. Both in the comic, and in my own life.

I'm upset that I have to do this, but as of this page, EGWT is now officially on hiatus. There may or may not be updates in the coming weeks, but until I get done with classes, and in turn manage to get a job with a consistent schedule, I have no idea if I'll be able to finish a page, in the time I have in a week or not.

But I promise to keep working, in spite of this. Currently the first page of the interlude is done, with the second one being halfway done, and I've been working on my fundamentals in the meantime.

Thanks for continuing to read this.


 No.9270

File: a80e2c007dfe65f⋯.png (1.67 MB, 989x1280, 989:1280, dragon_color_smwm.png)

Promo piece for my comic.


 No.9271

>>9267

>Thanks for continuing to read this.

No problem, we'll be here when you get back.

>>9270

Interesting how you've made something that looks both full of dimensional volume and flat/graphic in some ways at the same time. Keep it up.




File: 342c2f4e4ed0ec1⋯.jpg (73.76 KB, 640x360, 16:9, ngmi.jpg)

 No.8376[Reply]

Share your daily struggles and other art-related feels here.

Previous thread:

>>6186

135 posts and 43 image replies omitted. Click reply to view.

 No.9263

File: 55f54d933b59ab9⋯.jpg (99.86 KB, 1300x956, 325:239, when you secure a meeting ….jpg)

>>9262

>>senpai notices you

>tfw you might be doing something right after all


 No.9265

>want to play video game

>don't know what to practice

>hand hurts

>have these ideas that I come up with, can't make them

>the time that allows me to put hours in practice is coming to an end

>don't know what I am going to do in both art and for money

on a good feel, I have gotten better I think


 No.9266

>>9261

>buying a whole lab

Isn't the point of getting a job to make money, not lose it? Computers are expensive.


 No.9268

>>9266

Computers are indeed expensive but art school, even at a non-profit, is far moreso. Getting paid to be in that environment (assuming I don't get my ass canned before the first year is up anyway) would be worth a lot more than what I'd spend on under a dozen normie computers. I could set up a lab for under $4,000.

While that would be over half of my remaining cash savings if it helps get me employed at an Atelier for a few years it'd be worth it. Probably! High risk, high reward. If nothing else though, I'll have this Cintiq out of my apartment finally.

Post last edited at

 No.9269

>>9233

>Jesus christ, that post was two days ago?

>Christ, and I'm only 3 days into my 8 shifts in a row, stuff.

>But I've got two days off next week, Friday and Saturday, I'll get a ton of work done then, right?

Kill me. The only positive in all this is that switching my mentality to "in the moment" has made it so I've maintained my will to draw, so I'm certain I'll pick it back up as soon as I have the chance, but for now life is forcing me to bide my time, and learn how to pace myself. I hate it, but it's mandatory, so I might as well calm down.

On the flip side, someone wired me 200+ bucks on Kofi, and it means a lot to find someone thinks I'm worth sending that much when I'm distraught. More than I know how to explain.




File: e5b7cf20b8a25fe⋯.jpg (23.22 KB, 270x465, 18:31, 2e42598de39524b7c0838452d9….jpg)

 No.9246[Reply]

Considering that most of us here probably want to find a way to make money of art through commissions or maybe getting a job for a company maybe, its worthwhile to discuss ways of getting your name out there on the internet.

And I'm sure some of the artanons here do have regular commissions and a decent consumer/fan base. If you are comfortable sharing your secrets with us, do tell.

Obviously some general advice is to post on every platform you can.

While maybe not the best advice, I've noticed even with a tiny fucking twitter following, I'll get the most responses drawing fanart of popular things. In this case it was Dark Souls 3

 No.9247

One thing on my mind is: Is DeviantArt worth it to post on? Most of the artists there are either really shit or really good, so it doesn't seem too hard to rise above the shit. But is it even worth it to generate popularity? not drawing porn is hard mode


 No.9248

>>9246

Okay so I thought I could share some of my experiences on this because I've managed to earn money through art in several ways in a fairly short period of time, so these things are not long-term investments where you have to make a name for yourself slowly but rather, have a good portfolio and get jobs.

So I started out locally when I was in highschool and I figured out that there are tons and tons of bands in my city and generally the whole country. I frequently travel to see shows so I figured I could try and get jobs designing album covers and merch. So I just went up to the bands after shows, gave them my name, shows a pic or two on my phone and then gave them a business card.

This worked surprisingly well and even though my artwork at the time wasn't great, it was cool enough to interest people. What you have to understand is that a band is usually 4-5 people and making their album or t-shirt is an investment for them and any cost can be split five ways among the members. Because of this they can generally afford more than your average joe.

I did that for a while but eventually wanted to do other stuff. So this was like senior year in high-school and my schedule was really open so I decided that I wanted to be the guy that made artwork on trading cards and board games. What I did is I traveled to a huge sci-fi/fantasy book/game store, I told the people working there what I was doing, and then I went to work writing down every company name on anything that looked interesting. When I came home I looked up the company and sent them an email, these were mostly medium to small sized publishers that didn't have super high standards but had enough money to hire an artist. So in a sense, I didn't aim super high at first.

Not much came from this. That kinda sucked but later after I had learned a lot more, made a more serious portfolio I tried the same thing again and I started getting emails back and work. My previous portfolio was just kinda shit and the new one was, well looking back it was polished shit but it was at least better.

I did a sPost too long. Click here to view the full text.


 No.9249

The quickest way to popularity is riding the coattails of intellectual properties that have or had millions of dollars worth of advertising dedicated to them by large companies, period. If you do personal work you have a very low chance of being noticed unless you have something really special, unfortunately. You might get noticed eventually but it's a much longer and thankless road. Also, be honest with yourself: Are you even good enough to be concerning yourself with this right now or are you just making conversation like I would be would it have been me who made this thread instead?

I'm not saying conversation is a bad thing necessarily, but if you're not good yet threads like this are just giving you another outlet for procrastination (as if we didn't have enough already these days), for future reference.

As far as the subject of the thread goes, I would say that, from a passing glance Twitter looks like the best format with the most chance of people being noticed. However, there is almost zero reason not to take the <30 minutes it'd take to upload your work to every major site that you can. Any given individual on these sites could become your biggest supporter or even a trusted ally in the future.

On the other side of the token, I would also be very quick with the ban hammer on your personal accounts for those you come across who bring a lot of negativity. If someone gets an attitude with you for any reason they're not worth your time. Don't fucking even reply. You see those nightmare direct message dialogs where some artist and some deranged psycho are going back and forth (usually about their dream project that the artist won't work on pro bono for the next six years or even creepy irl stalkers): I ask why? There's no reason this should ever happen. There are billions of people in the world, and unfortunately many of them are severely mentally ill or just troublemakers in general. If they even sound like they're trying to get something out of you they aren't worth even a little of your time, make them disappear and continue to do so until they go away.


 No.9250

>>9247

Not in my own experience. I think instagram is one of the best outlets honestly, i've gotten the most feedback there


 No.9258

File: befc86f94e2f0e0⋯.png (143.37 KB, 600x600, 1:1, 1477686382267.png)

>>9248

>>9249

I see, and I thank you for you input.

>Are you even good enough to be concerning yourself with this right now or are you just making conversation

Probably not, but I'd like to work on skill and building a fanbase for lack of a better term in a smoothed out way. Or at the very least efficient. It would be a damn shame to have some serious skill, but just be essentially a dust speck screaming out into the void. Or the opposite, being a big voice but be shit.

Once I can be able to do art full time, I believe this nagging in my head will be satisfied, and I can more thoroughly enjoy what I do, because there won't be that fearful side of pressure to improve




File: 9aebe72e799662e⋯.png (84.17 KB, 1582x900, 791:450, The Incandescent Screach.png)

 No.9188[Reply]

Take like 2-5 minutes.

20 posts and 9 image replies omitted. Click reply to view.

 No.9228

File: 256af2381683365⋯.png (333.35 KB, 788x788, 1:1, Dohm.png)

2abstract4u


 No.9236

>>9228

Nito?


 No.9243

>>9228

I actually really like this aesthetically, it looks like the cover of a drone metal album.


 No.9252

>>9199

That pose radiates power.


 No.9257

File: 6892fda905b3b5e⋯.png (135.54 KB, 1790x1516, 895:758, ­.png)

I'm not too sure I know what abstract-expressionism is even after seeing examples and wikipedia, have little appreciation of abstract art, and am not good at illustration.

>>9194

I originally assumed that was intentional




File: 43372b02844f0fb⋯.jpg (566.12 KB, 1032x976, 129:122, WHAT IS THIS.jpg)

File: 47ded8fcd76e6d8⋯.jpg (371.55 KB, 1000x883, 1000:883, Smug Cheshire Cat [Origion….jpg)

 No.7926[Reply]

There are three lines above this catgirl's eyes.

The top line: Her eyebrows.

The bottom line: That skin fold over someone's eyes.

What the fuck is the middle line supposed to be? This shit has been messing with me for a while.

9 posts and 6 image replies omitted. Click reply to view.

 No.8005

File: 1c63370dc358020⋯.jpg (15.56 KB, 439x293, 439:293, fgsfds.jpg)

Maybe we could ask the artist.


 No.8008

>>7926

Maybe it's a smug line. A sign of status.


 No.9189

>>8008

This.


 No.9191

File: 323457ec5387670⋯.png (1.59 MB, 1024x1024, 1:1, image.png)

File: 258d2cd4eb65a99⋯.png (944.48 KB, 1024x683, 1024:683, image.png)

I think it's this third line above the eyelid and below the eye crease.

Also:

>simplifying a complex part of human stylization

This guy must smoke so much weed.


 No.9229

>>9191

Those images are fucking creepy.




File: a8d31236d0da824⋯.png (693.94 KB, 620x924, 155:231, 1517179963348.png)

 No.7361[Reply]

>Ok class, time for life drawing.

>We have new models today.

>But we need a male model too.

>Anon it's your turn today. Get onto the stage.

wut do

27 posts and 11 image replies omitted. Click reply to view.

 No.8911

>>8722

how the hell can he draw easily without masurbating to her ass?


 No.8994

>>8768

>>8759

Go outside. That's the secret.

Go find a place near you that people regularly go to parks, malls, beaches, restaurants, campus, or any other social gathering. Once you find yourself a nice perch, whip out your sketchbook and start drawing from observation.

It'll suck at first but as you keep doing it, you'll get more comfortable and get better by a mile.


 No.9004

File: 1c99ed3e50de81c⋯.jpg (35.1 KB, 409x698, 409:698, 1c99ed3e50de81cf3f23be8870….jpg)

>>8994

I don't like outside

there are bugs and it is hot

you can find a pic of anything online anyways


 No.9008

>taking an art class

>not just downloading books and drawing at home

>risking others seeing the horrific garbage you call your "art"

Drawin is supposed to be solitary and full of self hate.


 No.9216

>>8626

MDB-718

>>8911

that canvas is probably full of cumstains




File: 4e2bf1877744084⋯.png (3.85 MB, 2948x2848, 737:712, QT Piggy.png)

File: ce7b9b93ef8f6cc⋯.jpg (325.49 KB, 718x1041, 718:1041, Unknown - Visual Measuring….jpg)

File: ef1e7180a52f808⋯.png (537.28 KB, 1275x1618, 1275:1618, Bert Dodson - Assisted Mea….png)

File: a094687a153b084⋯.jpg (33.56 KB, 319x480, 319:480, Unknown - Planes of the Bo….jpg)

File: d2b25b6ed23c366⋯.mp4 (7.52 MB, 1920x1080, 16:9, Poor Lil' Proko Boi.mp4)

 No.7812[Reply]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS LONGEST SIDE

Pick a reference image from:

Bargue Drawing Course (https://ia601200.us.archive.org/14/items/C.BargueDrawingCourse/C.%20Bargue%20-%20Drawing%20Course.pdf), Croquis Cafe (http://www.onairvideo.com/photo-archive.html), or images.google.com to find something you want to draw-just make sure to post your picture reference alongside your work

See 4chan /ic/'s unofficial sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit

and the /loomis/ Resource Hub for more information

Previous Thread: >>5415

121 posts and 64 image replies omitted. Click reply to view.

 No.9143

File: 3f8c186e9108116⋯.jpg (9.18 KB, 616x302, 308:151, HandItToMe.jpg)

File: ec4167176f9f2c4⋯.jpg (14.22 KB, 378x437, 378:437, Suffering.jpg)

>>9135

Is this essentially the kind of practice you meant?

+ Hands practice. I think they look human enough, though a couple on the right are odd when I tried twisting my wrist and drawing it.

Also now that I look I can see the myriad of issues with (this) drawing, and I dunno why but different perspectives on feet and sometimes hands really just kills me. Guess I'll just have to keep practising them til I can remember them right. .


 No.9156

File: 2544a3bf6890c17⋯.png (186.02 KB, 720x1280, 9:16, d8796cd1-4e57-4aa1-a54a-3a….png)

File: 4ee61ddf01fc733⋯.png (259.9 KB, 515x720, 103:144, 1043125c-261b-44b2-928d-04….png)

File: ec4167176f9f2c4⋯.jpg (14.22 KB, 378x437, 378:437, ec4167176f9f2c414417d973f9….jpg)

>>9143

I absolutely dont know anything about anatomy and am a beginner so take this with salt, and this is probably too cluttered to help.

Anyway, notice how the red outline and green lines go on the picture and your drawing? The front leg looks a bit too extended, like it's deliberately stretched out. Try to pose the same way as the model. Most of the weight will be on your back leg allowing your front leg to bend and turn at the hip, knee and ankle. Also try drawing a straight line through the hip where the legs connect and knee in the middle of the leg on the picture and your drawing and notice how it leaves the rest of the leg in the picture with a turn of the lower leg while yours sticks to that straight line more or less.

Looking at the feet is where the dark blue lines come in also. Look at how the front leg turns. While the upper leg is turned it turns the restof the leg but notice how the feet isn't turned away from the viewer that much, only making you see part of the heel less defined as part of the silouette that defines the shape of those lines. also notice how the back leg's heel seems to be raised slightly and turning towards the front foot and is more flatter than it seems.

Light blue is to indicate which direction the body seems to turn. Look at how the back arches and makes the top third turn away, middle forward and bottom third in opposite direction than the 1/3. The body is kind of twisting as well as swinging to the side.

The purple line is just for general measure. The model, when imagined standing on a qube seems steady and balanced. Try to imagine your drawings on a cube not much larger than them and try to balance them on it as steady as you can.

Also notice the exact invisible line between the armpit and the hip, making the upper torso kind of feel squished a little bit. Try looking for these invisible measure/help lines to help you out.

What you might want to try is print pictures of what you want to draw and have the pictures a glace away from your paper andPost too long. Click here to view the full text.


 No.9157

File: 00f29ec3c7e7772⋯.png (23.69 KB, 112x112, 1:1, 369468313157369858.png)

>>9156

Oh as soon as I finished I noticed these problems (and more), the main reason for posting was asking if that's the kind of practice that was recommended, but thanks for the pretty in depth perspective,


 No.9161

File: 05808306ec8520d⋯.png (86.32 KB, 132x434, 66:217, IMG_20180522_193849.png)

File: b23ec9b09c244a3⋯.png (882.75 KB, 1280x720, 16:9, f50eb1ea-aa7b-4f73-bea9-07….png)

>>9104

>>9096

Update. I drew some horizontal lines to help with perspective for the pillars.

Not satisfied, but it'll do as i want to texture everything which will take considerably more time, but thanks for the advice.

Also a closeup on textured+shadowed pillar.

For the most part the rock/marble texture is sufficient, though i want to experiment with more whiter lines cutting acrosd the pillar to really get that marble like feeling.

I feel like the lighter and darker parts are too "smooth textured" (meaning no grayscale fluctuation like real marble, similar to midgray parts that has that kind of rougher marble/dotted old style tiles feel.


 No.9168

File: d7e1a40d9aec3f9⋯.png (99.82 KB, 586x650, 293:325, unknown (4).png)

File: 628789aa28e5726⋯.png (107.25 KB, 739x703, 739:703, unknown (5).png)

I started to use the curve tool in Clip Studio Paint for my construction and it massively saved me tons of time when cranking out the general proportions of my drawings before I start filling them in.




File: 1451563775891.jpeg (83.3 KB, 1250x1250, 1:1, image.jpeg)

 No.1804[Reply]

What drawing tablets should I buy? Is there any difference between them?

I'm considering getting this one.

118 posts and 22 image replies omitted. Click reply to view.

 No.9105

>>9098

>Originally >>9053 (l*terally me)

What did he mean by this?

>it's hard to do research when basically everything is "amazing, wow, so great, perfect for drawing" in 98% of their reviews

Absolutely, the problem with online reviews is that they're all full of shit (though often unintentionally so). The vast majority of the people that review tablets on amazon etc. are not only very inexperienced artists if they could be said to be artists at all, but they have also never used a tablet before in their life. They simply don't have the contextual information and experience required to make a good judgment on what makes a tablet good or not.

On the other side of the coin you have people on youtube and their own websites that perhaps have used a lot of different tablets but many of them are again completely inexperienced at drawing, themselves (they are pretty much journalists)-or they have a vested interested in providing a positive review because they're hoping to receive cash residuals through referral links even though they go back to whatever other tablet they're comfortable with the second the camera turns off.

I have seen many reviews of tablets and I have almost never seen a negative one for those reasons. All that said, many tablets don't necessarily DESERVE negative reviews either because they function well according to their limitations, however that doesn't make the inherent flaws or limitations that they might have relative to other models any less significant. So for a beginner it becomes almost impossible to find the right thing, unfortunately.

Having officially used pretty much everything worth using, having no incentive to promote one thing over another and not being blinded by brand loyalty or the desire to justify a major purchase to myself I stand by what I'd said up-thread. The Intuos Large is 100% the way to go. $500 or so seems lPost too long. Click here to view the full text.

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 No.9107

>>9105

Wups wrong one, I meant >>9050

I'm perpetually tired.

Intuos large eh? That's the screenless one right? I always thought they were better for painting rather than lineart?


 No.9108

>>9107

Nah, it's the smaller ones that are more adequate for painting than lineart but "adequate" shouldn't be what you're looking for imho. I unironically think that screen tablets are worse for lineart than the Large is too for multiple reasons.

Parallax: The cursor on the display is in a different position than the stylus is on the screen. It's often subtle but substantial enough to be something to think about as you're drawing (especially when you need to connect multiple lines) which effectively nullifies whatever advantage drawing on a screen supposedly has outright. You are being supplied with two conflicting pieces of information on where you're going to be making your mark in the software and it is in that way worse than having your hand and stylus completely obscured as it is with a regular tablet.

Ergonomics: There are only so many different ways to orient yourself when drawing on a screen and the only way to do so without fucking your neck and back up eventually means that you're holding your arm up seig-heiling the screen with your arm at shoulder height (as I'd shown here >>7994), this means you're working against gravity. While this orientation is normal in fine art, the digital media makes it completely different. When you draw or paint on a vertical physical canvas you're taking many short breaks to re-sharpen your pencil, apply paint to your brush etc. This constant motion creates a feeling of relief in your shoulders, arms and traps, whereas in the digital medium the compulsion is to just hold your arm out like a zombie and work until you become so sore that you have to take breaks which may come sooner for you than you think.

Literally just take your stylus and pretend to draw on your monitor for 10 minutes and tell me how comfortable you feel after the fact, I think you'll see what I mean far quicker than that, though.

I'm not going to say that you should just believe me and not make up your own mind, but I came to the conclusions I have through great personal expensPost too long. Click here to view the full text.

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 No.9112

File: cb693c7c8dfc375⋯.jpg (201.57 KB, 689x797, 689:797, burl bros.jpg)

>>9108

Alright, I'm getting it over with and offering the Atelier the 27QHD. Ideally just having something silly like that around will be enough to passively promote the Atelier itself to younger people even if it'd only be able to be used recreationally for the most part. Part of me would rather sell the thing though, I could buy them an entire mini computer lab of two or three computers and tablets for the money that I'd spent here. Fuck this thing, geez.

Not to mention it is heavy as all hell, almost 70lbs and bulky as heck I might need to call trusted companion to help me out.


 No.9155

File: 3ef3caaf61b65e6⋯.jpg (206.24 KB, 1280x1497, 1280:1497, Alessandro Barbucci murric….jpg)

>>9112

A final note:

I wonder if I can use this gift as an ice breaker to try and weasel my way into full time employment at the Atelier? I know it's highly unlikely and a position as such might even be unprecedented but to me it's worth a shot. I want to be in that environment as much as possible amongst other artists and due to my current job I just can't be. If given relatively free reign I know I could triple or quadruple the number of their full AND part-time students easily considering how they've been sitting around doing next to nothing for the past 70 years when it comes to reaching out to the public.

I live in a city with dozens of high schools with senior students that need saving from making a terrible mistake after they graduate. I could perform promotional and clerical work-handling admissions, parent/student interviews, event planning, social media accounts, talent scouting for both students and teachers and I'd do it all with a big smile on my face because it's something I actually care about. Currently at LEAST 80% of the attendees are over 60 years old.

Anyone have recommendations how I might approach this? It's a non-profit organization so getting in a full-time position would be tough but I'd like to believe my sincerity will shine through and win the day…somehow. I think it's agiven that I should do my research and have a lot of well-informed statements to make regarding how I think I would be worth employing. I might have to offer to volunteer a bit to prove that my method will work out too, I suppose.




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 No.8982[Reply]

Post what ever you're working on now, no matter the condition, after that you post updates on what you're working on in this thread until it's complete.

This is what I'm working on. My hope is to brute force my way to get good at rendering and values.

9 posts and 8 image replies omitted. Click reply to view.

 No.9010

File: e7a9e2956c0fdd8⋯.jpg (85.56 KB, 777x777, 1:1, image-7.jpg)

>>9006

It's very unintuitive and to learn to do it, you have to fight against your instincts. Everyone, even professionals forget or buckle under the pressure and end up putting something down that is like you say, a trivial detail and they make it too sharp or too dark and they later go over it and go "oh look at how dumb I was".

I get having all those colors on the side, I do that for oils too (pic related) but to start off with, try to see something in 2-3 colors/values and keep the colors very flat but with carefully studied edges. That's what my example was (light shape, shadow/background shape and the highlight), just a little super light "glazing" over the side of the face after I was done. You'd be surprised at how well you can paint something with just 3 values if the shapes are carefully studied with very specific edges.


 No.9011

File: df4121b26d39d7a⋯.png (97.26 KB, 264x385, 24:35, sai2_2018-05-14_22-18-18.png)

took a break then worked on another update. done for today.

>>9010

it's tough to stop yourself from indulging in having a lot of values and colors to play around with. it's even tougher to get things as accurate as your subject. pulling the head back and looking at the differences is a must.


 No.9034

100 feet pics guy, how is your shit coming along?


 No.9075

>>9034

I was wondering about that, it's been a while since I've seen any feet around here.


 No.9132

File: 3337a5bb177f516⋯.png (239.07 KB, 629x480, 629:480, sai2_2018-05-21_05-41-30.png)

File: 2184884581c2b23⋯.png (123.59 KB, 318x445, 318:445, sai2_2018-05-21_05-43-27.png)

>>9011

Took a break off of this one to work on a few other things and jumped to this, trying to interpret other artists' work.




File: 1c584d44e2df92f⋯.png (3.03 MB, 1761x7924, 1761:7924, ClipboardImage.png)

 No.6059[Reply]

Last thread is autosaging and seeing this on the front page usually motivates people to draw, though they usually don't post.

50 posts and 17 image replies omitted. Click reply to view.

 No.8888

Rng


 No.9009

fef


 No.9012

Rolling


 No.9101

File: 942e40bb43fca46⋯.jpg (515.23 KB, 706x1000, 353:500, Jokerprincess.jpg)

>>8692

Done. :)


 No.9103

>>9101

Pretty. Pleasant surprise seeing someone post a month old roll, keep it up!




File: 1424659326126.png (1.81 MB, 1440x900, 8:5, blooming_ii_by_tysontan-d8….png)

 No.527[Reply]

>tfw no Krita gf

https://krita.org/

I can't believe this program is free; it's improved so much since its first release as far as stability's concerned, too. Some dude's even working on an animation plugin for it. Does anyone know any legit non-Toon Boom or Flash animation software in the interim? So far I've tried Synfig Studio and Pencil2D and they were both unimaginably shitty.
107 posts and 24 image replies omitted. Click reply to view.

 No.8526

File: 400c8d9cb5725f9⋯.png (183.34 KB, 581x553, 83:79, 400c8d9cb5725f973f05e1bb12….png)

Where are the preset brushes?

Where is the reference image docker?

What the fuck is going on?


 No.8527

>>8526

The reference image docker was buggy (or so I've heard) so it's been set aside for a re-release.

All the brushes were replaced with that French guy's marginally better brushes iirc.


 No.8533

File: a201a5219d1be3e⋯.jpg (118.88 KB, 1300x956, 325:239, sad-and-whining-office-wor….jpg)

>>8527

I don't want better brushes by some guy. I want my shitty brushes I either don't need to tweak or know how to.


 No.8966


 No.9097

>>8966

Nothing new beyond some bug fixes?




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