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/loomis/ - Art Gains

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We're All Gonna Make It, Fella

File: 370fbfe5d825d98⋯.png (422.05 KB, 675x488, 675:488, It Seems I Was Mistaken.png)


Welcome to /loomis/ !

This board is intended for the discussion of a variety of artistic subjects, with an emphasis on illustration and animation.

If you're looking for books, video lectures and demonstrations on these subjects, please see the /loomis/ resource hub and board rules located at:


Keep drawing, my friends.

Post last edited at

File: c22d4cb8f37faec⋯.png (819.09 KB, 640x800, 4:5, dt.png)


These two posts made a good point.



We should be drawing together regularly. I've already tried it successfully with another anon in that thread, but a higher turnout rate would be nice.

That's what this thread is for. It serves to be make organization easier and visible for everyone interested, instead of being buried and unnoticed in an unrelated thread.

Discuss what's a good time for a regular scheduled session, when you plan on hosting or joining a session or simply post a roomcode.

It would be shame if we'd be unable to get a few people together on a board about drawing when other boards manage to do it successfully.

You can get the software needed to draw together here: https://drawpile.net/download/

106 posts and 15 image replies omitted. Click reply to view.



gonna host again tomorrow


It's that time again. Hosting: VTANU

Really wish someone else could keep a server running 24/7.



dead today. closing server


File: f635fc836dfbb1b⋯.png (169.04 KB, 707x1300, 707:1300, splelps.png)

File: 5fbf6963c1f6eda⋯.webm (214.14 KB, 640x360, 16:9, splelps.webm)


Might take a while before the whole DNS thing works out, but it's slowly making its rounds.

I'll figure out what to do about trusted users and mods, letting other people host on the server, what are good parameters and whatnot later. For now, three persistent sessions, 100MB session history limit each, 32 users per session.



Amazing. Works like a charm. I think this weekend would be a good time to draw together on there.

I'll be there and ready to draw tomorrow at the same time as I'm posting this.

For anyone not reading the image. You just need to eneter splelps.com from now on instead of entering a room code.

File: 62c2e2ca467ee81⋯.jpg (426.23 KB, 1280x1024, 5:4, Draw_Thread_Nine.jpg)


Spring edition

Previous thread: >>12424

40 posts and 30 image replies omitted. Click reply to view.


File: d070e341a1b34fc⋯.jpg (3.69 MB, 2419x3466, 2419:3466, Banned.jpg)

Here's a recent drawing I took unreasonably long on and didn't even end up finishing (let alone coloring). I'd have to do the rest in PS.

I need a new sketchbook, if you can't tell this is caked in smudges…


File: feb9374e8c72c04⋯.png (46.37 KB, 560x510, 56:51, pecking order.PNG)

I've been working on perpective drawing, starting from the very basic side of things, this is legitamately my first attempt at perpective art, my friend who does art said it's pretty good for a first, very basic though, so my question is what else should I try to improve perpective art?



Draw boxes and cylinders from different angles.



Draw overlapping potatoes (one of the first exercises in Vilppu's book).


File: 8bdd60b872b20f7⋯.png (119.68 KB, 749x786, 749:786, not effortposting.png)

File: 7334464db0eaa05⋯.png (2.04 MB, 1277x4026, 1277:4026, Nsio - Foreshortening.png)

File: 27e3eee86a6ce6a⋯.png (2.12 MB, 1024x3925, 1024:3925, Nsio - Perspective.png)


You could try plotting out the path using spheres or contour lines, making sure that things of the same size appear different. Contour lines help give some sense of direction, too.

Simple things like just making sure things that are further are visibly smaller and that overlaps convey depth are cheap enough to fake some sense of perspective.

There's a lot of subtlety in ellipses: even with extremely thin ellipses, the lack of roundness at the very tips can completely break any sense of depth, and in boxy forms, making sure that your lines converge in the right direction, as minute of a convergence as it sometimes is.

Proper foreshortening is hard stuff.

Might be a good idea to read a book on perspective and dick around with some of the n-point perspective constructions that help you get it all bang-on correct. I think Loomis has one, if you like his style.

t. someone who has no idea what he's doing

File: 747f3fb1b49f7d3⋯.jpg (96.9 KB, 351x625, 351:625, 31e694a0ebce0ceb8f8c95eeaa….jpg)


I didn't see one, so I'm starting a QTDDTOT thread.

Is there a board like /loomis/, but for painting?

170 posts and 53 image replies omitted. Click reply to view.


Why do all 3D art programs suck donkey dick? They are clearly not made to be used by humans, especially blender.



I've seen Blender fans complain that they had use a mouse with other 3D programs instead of manually typing out x y and z coordinates for every point.



Dude, they're a teaching aid. Don't have a teacher? Then that probably explains why it's not going well.


File: e08d7cadb203a23⋯.png (198.5 KB, 2000x1400, 10:7, garmaru.png)

Do you guys have any little rituals before/during a drawing session to get you into the mood? I personally drink coffee but i end up drinking too much without realizing and having a retarded heartrate later on in the day.



Not at all, it's always a spur of the moment kind of thing. I'd get inspired by something and start drawing.

YouTube embed. Click thumbnail to play.


Animation Thread

↑←↑ edition

Post your animation


AMB Animation Academy


Aaron Blaise


Kinovea video file frame-by-frame analysis




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Would it be possible to bring cel animation back? im sick of digital shit




Do it yourself. It's never coming back as an industry because normalniggers wouldn't appreciate it.


Newbie question: is it better to animate on paper and then scan it, or to do it directly on digital? I suppose the latter is easier, but I'm also concerned about the end result. I don't like how modern cartoons look, they're too sterile compared to the old school stuff…



Try both, report back.

I've only ever tried digital because it's so convenient.

File: 2b6c5856f6d2250⋯.gif (15.71 KB, 88x119, 88:119, Yoko.gif)


Any tips/advice/good places to start? Seems like it's significantly different from other art forms to warrant it's own thread.

19 posts and 9 image replies omitted. Click reply to view.



it would be extremely embarrassing



She's a smol gal



For you.


Some good starting dimensions if you don't want to make ugly tiny ass pixelshit. Modify as needed.

Game viewport: 640x360 (16:9) or 640x480 (4:3)

Head bust sprite: 250x300

Sideview humanoid sprite: 100x180

Top-down humanoid sprite: 48x96

Head portrait: 128x128, 96x96



Yeah as the other anons said you need more shading/contrast. This guide can get you started:


That guy's guides are pretty great in general.

File: 90bc6b54c406229⋯.jpg (862.07 KB, 1448x2048, 181:256, __android_18_and_sailor_ur….jpg)


What's the best resource/book/video/etc. for learning female manga head proportions and mapping? Body too if you know of a good one.

1 post omitted. Click reply to view.


look through user made guides on pixiv


How to Draw Manga books :)



Those actually are good as f*ck tbh



Pixiv is shit because the site never loads properly for me. It's sad, because there actually are a lot of good resources on there.



I experienced this as well. Think it was because of some privacy related redirection setting (FF based browser). Only site I've experienced that shit on and their spaghetti was too strong for me to properly fix it with a userscript.

File: c5014b245289b5f⋯.jpg (55.47 KB, 546x430, 273:215, Seele.jpg)


Share your daily struggles and other art-related feels here.

Previous thread:


128 posts and 30 image replies omitted. Click reply to view.



Just keep drawing what you want. Sub-optimal practice is better than none.







I wasn't there for the discussion, but, DNS willing, there's a permanent server now: >>13767


File: 023d2e7a70e69eb⋯.jpg (47.66 KB, 640x480, 4:3, 1431066389636.jpg)

>Drawing skeletons for the first time

Holy shit now I truly fear them. Help


File: 9b29231127e295b⋯.gif (218.11 KB, 300x100, 3:1, 1424273479223.gif)

>tfw you randomly start watching some bullshit animu and this banner is from the credits.

A true /loomis/ feel

File: 2fb0beee8864db0⋯.jpg (1.32 MB, 2000x2000, 1:1, WeeklyTheme3_OP.jpg)


-See weekly theme.

-Draw. It doesn’t matter what, or how, as long as it’s related to the theme.


-Repeat next week.

Old thread: >>10037

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demon buddhole :DDDDD


bobs too pls


ladymon digivolves to succumon


File: 339235365d13dfb⋯.jpg (137.85 KB, 700x913, 700:913, iceL.jpg)


File: f5a0921781e07ca⋯.png (161.31 KB, 600x600, 1:1, week73.png)

Next theme:


21st of APRIL


File: 7dfe8393a8a80e0⋯.jpg (170.14 KB, 500x500, 1:1, cold.jpg)


Sorry for being late.



Ice cold't my nigga, ice cold't

File: b4e56a6bd8b3cdd⋯.png (1.79 MB, 1468x2048, 367:512, 1534710754557.png)


What are the shortcuts for a beginner to get decent? I only have a couple of months left to live. Books, exercises, anything. I just want to be able to draw my waifu from many different angles.

3 posts and 1 image reply omitted. Click reply to view.



You should have a spherical waifu, she'd look the same no matter the angle.


treasure your laifu instead of your waifu, getting gud was never an option



The problem is that he doesn't have much of a laifu left, it seems



Just enjoy life as best you can. It takes decades to gitgud.



My waifu is my laifu. I will dedicate the end of my days to her. I will draw her no matter how shitty. I will find peace this way.

File: 4e83d3a73ce43a4⋯.jpg (177.88 KB, 1280x720, 16:9, 1.jpg)


ITT: we try to understand motivation, help each other understand our problems with it, and come up with solutions to them.

Post things that get into your way of getting shit done, and things you've noticed that help you get over them or just get motivated. Post ANY thoughts you have on the subject, this seems to be the biggest obstacle for most people (including myself), but there doesn't seem to be much effort put into understanding or fixing it.

16 posts and 6 image replies omitted. Click reply to view.






Becoming addicted

Crashing hard if you're ever cut off suddenly

Potentially neurotoxic with longterm use.


File: 0df7907cb74508f⋯.jpg (103.64 KB, 640x775, 128:155, 0df7907cb74508f175adac1299….jpg)

Just realized something.

Usually when it comes to the topic of motivation, people tend to think of why they're lacking motivation, but not about means to specifically give yourself motivation. I've noticed Feng Zhu in his videos often says a line in the beginning describing the day and says "let's get this thing started". It's as if he's prepping his own mentality for it. He's also talked about things such as giving yourself a reward after completing something, in the most extreme cases not letting himself eat until he's done with what he's working on.

Mildly related, he's also mentioned separating your work space from your shitposting 8chan browsing videogame space. Put things that motivate you towards your work in your workspace, so when you go there you go mentally into work mode and the environment motivates you. I think there might be something to this, because I have a project that I've been working on at work, sometimes I'm so motivated to finally get it done that I take it home with me, but end up losing interest very quickly when working on it on my computer.



Get diagnosed with ADD/ADHD; see your doc. Get insurance to cover it, costs me $10 for a month's supply.



Has some good tips apart from the money bit. Losing money doesn't motivate me to do shit.

File: 1451563775891.jpeg (83.3 KB, 1250x1250, 1:1, image.jpeg)


What drawing tablets should I buy? Is there any difference between them?

I'm considering getting this one.

183 posts and 31 image replies omitted. Click reply to view.



I feel you. It took me months and after years and years of drawing I still use two different techniques for both (though I'm sure it's fine).



I just noticed how high the breasts are; I'll forgive myself because it is something like a three year old drawing


File: 26957ba4898a1aa⋯.png (178.28 KB, 396x377, 396:377, Aurora Borealis.PNG)

Are tablets supposed to be this small? All the decently priced tablets aren't even a foot wide, wouldn't that cramp up your hand and get annoying constantly having to move around?



Should have got an Intuos Large or Giano n*gga



I haven't bought any tablet yet, though I eventually plan to. I'm still a beginner and wanted to see what my options were in the future.

File: bbc64a35a05ed13⋯.png (1008.29 KB, 1440x850, 144:85, eeeeee.png)


Any good resources for writing comics? Like not necessarily mango crap, but interesting stuff on how to use panel shapes composition and organization and text boxes and whatnot.

Ive been just reading comics I like and studying the techniques they use, and if you guys are interested I can talk a bit about what i've figured out.

8 posts and 3 image replies omitted. Click reply to view.


File: 8001aab6d926562⋯.png (1015.98 KB, 1014x530, 507:265, Screen Shot 2019-04-13 at ….png)

One other clever technique shown here is having several panels breaking up one continues image. This creates a sort of panning effect, leading the readers eyes across the landscape to end on a specific spot, for a very dramatic effect.

It also encourages us to inspect the reactions of each character in detail.

This makes me consider how the artist in a comic controls the flow of time. The more panels you use the faster time moves. Like in pic related, if it was all one panel, Capitan Metropolis's expression wouldn't make sense with the first thing he says. However, if Gibbons wanted show us all of the characters reacting to The Comedian, then having one panel would be very useful. Again the comic medium is very useful for showing multiple things happening at once.

Im only just now now noticing the clock on the wall, at 11:50, of course.


File: 14127c76ce0ee27⋯.jpg (131.9 KB, 700x361, 700:361, xjus04.jpg)

I recently read through MTMTE, and while it is brilliant, I think the story is better than the art.

There are a few cool things they do though. The most obvious is in pic related, where several very similar panels create a palpable sense of time and tension. After all, in a medium mostly told through dialogue, a silent moment can be fairly powerful. Personally I think four panels is pushing is about the limit. Theres a lot of close ups in general, and are often highly expressive. One of their greatest triumphs is getting so much personality out of characters without eyes or mouthes, and body language is a huge factor here. I guess the unfortunate reality of being an artist is that you actually have to go interact with other people so you can study how they move and all.

MTMTE also uses a ton of wacky panel shapes, sometimes slanted, sometimes overlapping, sometimes characters will burst out of the panels. Personally I think its kind of gimmicky, but worth playing with. They also use the fairly novel idea of just using a very small font to get a lot of words in one image. Conversations are sometimes streamlined by using one large panel then having a bunch of dialogue (literally) in between the two characters.


File: 92b71ba37f86e03⋯.jpg (1.78 MB, 1988x3056, 497:764, RCO014_1468658818.jpg)

File: 6d3b754bad850a9⋯.jpg (1.28 MB, 1286x2026, 643:1013, RCO026_1462742836.jpg)


What about "How to Draw Comics the Marvel Way"?


Watchmen is one of my favorites, and its method of only slightly straying from a 3x3 panel layout always stuck out to me as being one of its strengths to make it able to show a character's mood and keep it in the vein of classic superhero comics. That being said on the other side of the spectrum there's things like Todd Mcfarlane's work and while it doesn't work the best for character driven stuff, it's visually exciting and is great for showing action. It's hard to pin down exactly why this works in my mind, but I think it's mostly getting the eye to follow along with the motion of the action on the page. It doesn't work as well when you want to slow down but for a fast-paced action scene it's great for putting emphasis on certain actions. Things like "Spider-man" amd "Spawn" are his best work in this regard imo.







based and compositionpilled


File: 82f4deacc0f262c⋯.png (112.34 KB, 978x1500, 163:250, RCO002_1462597468.png)

File: 54a82ff463aeca7⋯.png (58.47 KB, 450x699, 150:233, blam blam blam.png)

File: 273ae028c6d8e9c⋯.png (109.52 KB, 977x1526, 977:1526, RCO008_1462596934.png)

Another one that has a good use of panel layout is "Sin City", which uses large panels to keep it fast paced as well as the obvious harsh black and white contrast. Whenever it slows down he uses full pages that are just one image with a monologue on the side, that force you to stay on one image for a while, or he uses a more normal panel layout, with a couple more panels than normal and less motion. Frank Miller's other stuff like "300" and "Ronin" are also good examples of panel layout but "Sin City" really sticks out to me.

reposting because I screwed up the file upload, no flood here

File: 8574fd94126d184⋯.png (1.48 MB, 1280x1024, 5:4, Practice Thread.png)


A thread for people of all skill levels to dump their works-in-progress and studies

Draw shit. Draw it a lot. Git gud. Maybe

Live Figure Models




Random Poses (3D Models)


Gesture and Figure Drawing Demonstrations

Glenn Vilppu: https://youtu.be/aOtVUHgJqQk ; https://www.youtube.com/watch?v=_0bd0_8onkA

Karl Gnass: https://www.youtube.com/watch?v=Nw-piPn9d6Q&list=PLUnqAdGfhZZh7y_-tLZkacyShqy8RRpSU ; https://youtu.be/OcHZITz9GM4

Sheldon Borenstein: https://www.youtube.com/watch?v=Q19Y-gZIs9M

3-D Anatomical Models

Some select models from Sketchfab, useful for anatomy and perspective study.


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File: 90c3cf5366d2068⋯.jpg (1.11 MB, 2700x1965, 180:131, Artboard1.jpg)

File: b8d531167ee1752⋯.jpg (408.54 KB, 2700x1965, 180:131, Beetle Bug - 9 April 2019.jpg)


File: 999bdc4e607e3eb⋯.jpg (933.55 KB, 2080x2416, 130:151, image20.jpg)

Forgot some forearm muscles.


File: c0d16adcc49d6e6⋯.png (347.5 KB, 980x1080, 49:54, nigs.png)

Does this way of drawing hair look cool?



I like it.



looks pretty alright

File: 1422080333208.jpg (80.82 KB, 496x700, 124:175, 1394121360855.jpg)


What's your end goal? What do you hope to be able to accomplish, if anything?
168 posts and 67 image replies omitted. Click reply to view.



Finish my comic, and then start a new one.

Keep drawing comics until I'm dead.


My main reason for learning art is because I really liked to draw when I was little but stopped because I always got yelled at for it, and I just want to get rid of the regret I have from stopping.

As for actual goals, I eventually want to try to adapt a short story into a kinetic novel, since I feel like that's something that hasn't really been done before.

In the long term, I still want to be a full-time programmer and don't want to make a career out of art, but I think it'd be really cool to illustrate the cover of a novel or an album someday.



>getting yelled at for drawing

That's pretty cruel tbh fam


To be able to make my own high quality pixel art and animations for my own vidya.


4 year old thread heh.

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