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Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system. There's something mundane about modern campaigns that I can't get interested about.

May /tg/ help me enjoying playing a current day 007 analogue?



Try looking up the old James Bond roleplaying game.


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You want some inspiration for Modern settings?

Try reading Alloy of Law. There's some fantasy in there, sure, but it's closer to modern and not OUR modern.

for that matter read the mistborn trilogy


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>here is 2k pages that may or may not be related to your question LMAO I never expanded on it

>you are not busy right?

how are those books close to anything



"Mundane" is the key word here. A setting where everything is normal and realistic isn't all that interesting. Which is why most modern settings toss in some magic and vampires and faeries, or cartoonish evil organizations that want to take over the world, opposed by super spies and mercenaries. The thing that makes modern settings interesting tend to be gadgets, high stakes, and colorful villains.



Fuck yeah, Brandon Sanderson. I got Oathbringer for Christmas and I'm pumped to tear into it, although I'm rereading through the last two Stormlight books beforehand to immerse myself into the setting.


Alloy of Law, and the books related to it, are set in an a "modern" setting in which magic has been an established fact for thousands of years. Their society, culture, and way of life developed radically different than ours due to the world they sprang from, which means that even if you ran a "modern" society campaign in this world, it would be radically different from a normal modern world– just like OP wanted.



> I got Oathbringer for Christmas and I'm pumped to tear into it.

Just finished it myself. Very glad that Sanderson finally grew out of his literary sameface when it comes to female characters ( Before this they only came in two flavors, Vin and Bitchy Miss Superior, at least the girls in Oathbringer are a bit different. )



I'm interested in modern fantasy, but you pretty much never see it. D&D had a d20 modern supplement for modern fantasy, but it never went anywhere.

Parasite Eve 2, Underrail, & Wasteland 2, but with the 3D world of PnP, would be good for me.



I'm not sure if OP is specifically referring to modern fantasy, or just mundane, modern period games.



pretty sure he meant the latter; I was just saying that I'm also not interested in *mundane* modern campaigns, but that I am interested in modern settings

I think the problem with modern games it that we don't see our own setting from the outside in. Really crazy shit does happen, but we don't see it ourselves. We're the commoners on the farms, so to speak, we don't see the plots of the BBEGS and their forces and dungeons and shit, we have no idea how magic works, etc. You know, one thing that bugs me about action movies is that people like this exist:





but "elite special forces" and "secret agents" in movies always just go around like regular dudes, but slightly better

the whole time I was watching john wick, I kept thinking bob munden would waste him in a nanosecond



That's because "elite special forces" and "secret agents" don't train fancy shooting they train small unit tactics and have to be selected from people who have already proven they can hold their shit together while being shot at. Taking Bob Munden as an example, sure he can out shoot almost everyone, but he's not going to breach and clear a building with unknown enemies and then go on a few mile run through the jungle. Of course, in most fiction "elite special forces" usually means slightly tougher mooks to make the protagonist look badass for beating them.



>train fancy shooting

not arguing your point, but this here is weasely

bob isn't training "fancy" shooting, the gun can shoot faster than you can see, he can hit a target 600ft away with a snub nosed revolver, and he can hit moving targets by firing from the hip. That's not "fancy shooting", that's some serious shit.


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Accurate, deadly, and effective shooting is impressive on a technical level. Years of hollywood and chinese kung fu-inspired movies has left a lot of people craving gun fu spectacle. They want their shooters flipping and whirling through the air, placing perfect shots as the hero bounces and tumbles around with ease… Which is kind of weird, because I've been a part of many fantasy games where the group turns into quasi-operators, setting up breeching procedures and handling conflicts with Operator-tier Operating.

Damned shame that no one has really tried to market or develope a proper Fantasy/High Magic Operator setting.



>proper Fantasy/High Magic Operator setting.

how is that different from 3.5?



Those look like fucking Stands.


>May /tg/ help me enjoying playing a current day 007 analogue?

Years ago I was reading an article about the video game Alpha Protocol spoiler: it's not great gameplay wise but the storytelling is fairly ambitious. During an interview one of the devs mentioned that the choices in game were inspired by "the 3 JBs; James Bond, Jack Bauer, Jason Bourne." Bond is smooth, Hugh Hefner's ultimate playboy. Intelligent, well read, talkative, on a first-name basis with anyone who's anyone from Her Majesty to Auric Goldfinger. Hell, you've probably played golf with whatever criminal mastermind you're facing off against (while discussing the finer points of international politics and the latest author to be celebrated by the exclusive club you are both members of) More of an intelligencer than a gunman, he is more respected by his enemies than he is feared. If anything he is seen by them as a worthy rival, not a dog of the government who must be put down. You're not a face, you're THE face. Act like it Damnit.


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>Those look like fucking Stands.

Conceptually, that's exactly what they are.

>Agents of Sin. Each operator is paired with a demonic companion correlating to 1 the Seven Deadly Sins. The demon modifies their host giving them access to demonic magic and augments their physical capabilities as well as personalities. Operating in squads, each fulfills a certain purpose and when working in tandem can be a force to be reckoned with. More to be added.

The same artist also a set of 'Agents of Virtue', which are the same thing, but with angels.

>Agents of Virtue. Agents are paired with an angel each representing one of the 7 heavenly virtues. The angels augment their host giving them access to magical powers, enhanced physical capabilities, and changes to their personalities. Each fulfills a specific role in their squad, and while individually strong when working in tandem they are a force to be reckoned with. More to come.


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And the other Virtues. The guy's art is quite cool and quite inspiring for a tacticool modern fantasy setting.






are these for a game? a comic?

His art is great, but he overdid the angels, I think. The demon ones generally look way better.



I think he just drew them to draw them.





The Sin Operators look like they are both professional and also the kind of psycho killers that I would want doing whatever it is an operator needs to do. The Virtue Operators look too showy, and "virtue" isn't really what I want to think of when it comes to kill teams.



The Sins are the guys you send in to get the job done without any questions asked. The Virtues are the guys you send in for good PR and optics.



nice psychopathy meme

the sin guys are the ones you send in give yourself bad press and the virtues are the guys you send in to get shit done correctly and optimally



Plot twist: They're both insanely dangerous because the demons revel in the chaos they create and the angels are full-blown fire and brimstone, meaning both leave tons of collateral damage.

<Awesome, we blew up that orphanage!

>Worry not for that burning orphanage. Those children are with God now.



Though the angels will at least try to aim at the target.


I think the reason why you see far more fantasy and sci fi in RPGs over modern day settings is due a lot to healing. Even if a game is lenient enough to say "sure, just go to the hospital and they can fix everything," we are talking about MONTHS of recovery time for the kind of damage PCs suffer.



Healing plays a part in things, but you're missing the other larger factor that modern settings have: Massive social restrictions. Not only are these settings largely devoid of adventures, since everyplace has been explored and most people are just sorta stuck where they are, but there are laws and social norms at play, which restrict what people can do even further. Yeah, if a person gets shot, the realistic outcome is spending several weeks healing up, but the actual problem is that realistic settings don't logically lend themselves to exciting adventures, or at least not exciting adventures that play out well in the tabletop environment. Mountain climbing may be very dangerous and exciting, but it's just a series of dice rolls in most systems.

That's not to say that you couldn't run an awesome game about being bank robbers and criminals, breaking the law and rebelling against society, but even then, you'd need to suspend reality here and there just to avoid the small problem of getting shot and bleeding out the moment the police arrive.


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>Damned shame that no one has really tried to market or develope a proper Fantasy/High Magic Operator setting.

Endless Legend was 4X trash but you can tell the Vaulters were trying to operator-up their fantasy gear.



Those picks are awesome, no doubt, but uh… Humility is way too smug and Chastity is way to slutty.



Vertical Crossbows

>Placing your hand between the tension and the resting position of the crossbow.

That seems unsafe?



It certainly would be, which is why actual vertical crossbows have a handle attached somewhere on the side of the bow. Whoever painted that clearly did not do their research.



If you look at each of them, only the guys on the front left and middle is putting their hands on the underbarrel. They're also the without shields, while most others are leveling their weapons against their shields for stability. No idea what the fuck they think they're doing.


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Also, not having shields with a grove to rest the crossbow on for extra stability while not sacrifing armor.


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To show my WOT weeb I always want to see the Barricadist/Crossbow set up, where one guy is the fukhugesheildguy and one guy is basically lugging the biggest man-wenchable portable ballista they can manage.



>Somehow I never got modern settings.

Depends on what you call modern. "d20 modern" is a more retarded version of d20 generic. Are Cthulhu / WW I / WW I with Cthulhu "modern"?

>a current day 007 analogue?

There was at least Top Secret - I remember thanks to lots of extras published in Dragon.


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>Damned shame that no one has really tried to market or develope a proper Fantasy/High Magic Operator setting.


>May /tg/ help me enjoying playing a current day 007 analogue?

Shadowrun has badass operators, fantasy creatures and evil megacorps. You can stat yourself into james bond or a no bullshit mercenary. Enjoyment is fairly dependent on your GM though, it's rules heavy and there are a lot of specific interactions and effects you'll want to know. But if you've got a good DM and good players it's some of the most fun i've had in a tabletop - despite the "modern" setting.



Most fantasy games very quickly turn into fantasy operators operating in an operational fashion, at least if you give your players scenarios that can't be solved with standard "so we'll go, like there, and just … kill … everything I guess" level plans. Most groups of PCs will very quickly turn into fucking Arcane Batman Matrix SWAT teams if you make it clear that there are a few +1s in it for them.


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I actually think real world current day starts are interesting.

They are thought experiments and games in one.


Play in a 1920-30s fantasy setting


007 is no more "modern" than D&D is "historic".

Mundane medieval life would be just as dull as mundane modern life. A Jackie Chan-style game is modern, but not mundane.


YouTube embed. Click thumbnail to play.


Modern is not mundane if you got access to certain items and the skill to use them ...



If you want to make sure nobody could call your game 'mundane' then let your players go full /k/ grade insane with their weapon design.



that's actually a great idea for a setting, the PCs play a few /k/ommandos who get drawn into vigilante shit, like Kick Ass but with wannabe operators instead of wannabe superheros.

It's the perfect setting to be silly and irreverent, while still encouraging the players to put thought into it and play the mechanical aspect of the game seriously.


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I play modern settings almost exclusively save 40krpgs. Not that I don't enjoy fantasy, it's just what im familiar with. Nice things about modern systems are:

>lot of system variety

>access to modern firearms

>real life events and stories to draw inspiration from

>world building is easier given use of or basing setting on real life locations

>new players have an easier time conceptualizing setting without massive lore dump

>lots and lots of guns

As for a 007 game, it depends on what aspect of the series you want to focus and how much autism can your players handle.

>If your party really likes tac maps and autistic details on kit, weapons, and gunplay, you can always run my personal favorite Ops and Tactics

>If they want less crunch and more narrative play, (((nWoD))) might be a good option to run, strip out supernatural stuff if desired. I believe Demon: The Decent is loosely structured around spycraft, maybe some of those splatbook rules could be stolen.

>if your party likes dice gimmicks, they may like Genysis (gynesis?). Uses dice symbols to determine success/failure and threat/oppertunities. Game revolves around gm and players using resource pools earned from results of rolls to shift minor parts of the senario to the spender's fsvor. A stretch pick given it's a generic ruleset, but figured Id toss it in.

>Never tried this one myself, but I heard it's pretty fun and lends itself to a very pulpy spy game. Nice thing is it's designed specifically to facilitate that exact thing.


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Trying out a modern day Moby Dick campaign. Will let you know how it goes...


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This is how I modern campaign BARD



More like "muh dick" campaign.



What're some good 4Xs?


Just do post apoc. Works well, esp if you don't load it down with supernatural shit. Have maybe one or two supernatural things then run it straight otherwise.


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This is how I modern


Modern settings to me are only interesting if you add something to them. I like the occasional world of darkness game or even call of Cthulhu in a modern setting.


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tank commander /k/ampaign!



>MIG-31 Foxhound


YEEEEEEEEEEEES. Patrician taste.


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Sonic Boom Projectile


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>PCs are a group of tan/k/ies

>implying it wouldn't start out like vid related and end up getting weirder.


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Car beats horse; Jet beats dragon.

Grenades, rpgs and heavy machine guns beat arrows, slings and magic missiles.


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I think you have the wrong fa/k/tg/uys


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Gurps. It has stats for the vast majority of guns and modern stuff. There is a whole book on it.

My favorite modern setting would either be a call of Cthulhu scenario, or an apocalyptic scenario. A silent hill type game would be pretty great too



>tfw no post-apocalypse game where the players are a tank crew for hire

>tfw we won't get to travel the plains looking for fuel and parts while blasting out polka and smoking fish inside the tank


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>magic missiles

What about Cure Wounds, Clairvoyance, Command, Invisibility, Comprehend Languages?


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I got that reference....

157 days to 2019-06-15


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>I want to cut down an army of orcs with sustained fire from a companies worth of GPMG

>I want to hit Hobgoblin fortresses with batteries of M109 howitzers

>I want to tag dragons in flight with a Flakpanzer Gepard

>I want a CAS squadron to bomb the shit out of the evil wizards tower

>I want special forces teams using night vision and small unit tactics to sanitise the Underdark

>I want to storm the gates of the High Elf empire riding an M2A4 Bradley with Apache helicopters orbiting above me providing fire support

Is there a system designed for this? Or that can be modded to fit it without getting too crazy?


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Gurps. I’m not even joking, it puts most modern and fantasy systems to shame just by existing.



Savage Worlds would also do it justice, I always wanted to do a long stairs scenario with this kind of crossover.



>What is this

Well shit, now I want to write this game. Im only 8 months late.


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Give me air superiority!



GURPs was always one of those systems that I told myself I should look at, one of these days. I never found a game though. also kind of worried that sort of turbo-'tism players I'd find might make me feel normal in comparison


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Just pay a visit to /k/


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>Not playing Clem Tholet



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Any modern settings in /tg/ that aren't "real world but"?


>I rather be

My fellow basketball-American you should play Alpha Protocol. You get to blatt-blat dem fools who be conspirin.


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>May /tg/ help me enjoying playing a current day 007 analogue?

Its not just 007, but close. Modern settings basically exist to play your favorite action movie or life action tv series from the 20th century.



I don't know of any.

That could be a reason modern fantasy sucks, come to think of it. When you use Earth as a setting it restricts your worldbuilding freedom bigtime.


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Don't let Hollywood know that Earth is a boring setting. Absolutely nothing happens on earth.




GURPS is easy to cock up because there's very little easily-accessible information on what you need to do to give your game the right feel. A modern game with everyone and their mother taking regular Attack maneuvers (and thus getting a defence roll) takes forever and makes the PCs look incompetent. It's not realistic, and it's not like in the movies either. It takes an actually experienced GM to know what options and switches give the pseudo-realistic results that most players want.


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>It takes an actually experienced GM to know what options and switches give the pseudo-realistic results that most players want.

You don't need to find them out yourself, there's an entire book on this. They should've turned this into the boxed set, instead of Dungeon Fantasy.




>is a nigger



Honestly, I think Specialists pretty much completely deprecates Action 1. It strikes the right balance between freeform characters and templates while giving new players an easy characterisation tool and hints on how to optimise, and makes the 250pt templates in Heroes look incredibly rigid. I know there was a Pyramid article that had a similar system for the DFRPG, but obviously that wasn't as extensive.

The problem is, the way GURPS works makes it near impossible to judge game balance from point totals or stated skill levels. You have to be familiar with the system to know how your fiddling around will affect it. Something as simple as bumping up mook skill levels by one or two can turn a game from trivial into lethal, especially when people are doing 2d-7d damage multiple times a turn. I assume other games have the same issue but I imagine they're more rigid in where players should be for certain levels of NPC skill.


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I still want this game kinda crazy hard. The guys stuff on his deviant is kinda cringe/furry tier but seems kinda active. Im imaginining a 3d6 (because random is fun but in an operators game it really shouldn't be up to chance much) roll over system. Setting is similar to RL but there is a mystical shadow realm that is not that hard to access mystically. Bone white sand, black shadowy sky and empty for the most part. Except for the occassional rivers of offal and blood, and gold and ghosts of the ancestors and occassional ancestor who has gained in power to the point of being considered a "demon" or an "Angel" although both sides will tell you that those labels miss the point while at the same time telling you the other faction are a buncha faggots.

Stats are arranged in a way that makes sense to operations. Something like



-Corner Checking

-Hand to Hand





-Fire (surpressive, area of affect and otherwise)



-Sniping (personal and Anti-Material) -Envy/Dilligence

-Artillery and Explosives (Anti-Fieldworks) -Wrath/Patience

-Countermeasures (Anti-Inflitration) -Lust/Chastity

-Hearts and Minds (proaganda/demoralizing) - Pride/Kindness

-Medical/Field Medicine - Charity

-Procurement/bribes/theft -Greed and Gluttony

-Psycology/Resilience - Sloth/Temperance and Humility

Small bonuses (because of high bellcurve, 3d6). Sin and Virtue get an exploding d6 to represent their passanger as well as fixed bonuses from them each Sin or virtue has special talents that do not change with the vehical, can be multiple of the same passanger but each person can only have one and some even on the same team do not cooperate particularly well (pride and greed, charity and chastity for example). A meta plot about rival megacorps who are attempting to harness that shadowrealm for the gold most likely while the operators try to keep theri shit together while being vehicle to something that is akin to an underling of god if not god itself. No levels except the obvious civilian/regular police/light millitary (2d6), Highly trained operatives (3d6) and Sins/Vritues (3d6 with exploding D6 and special powers).

And for the most part the virtues are more destructive (they're with heaven now) and fearless, the sins are quieter unless vritues are involved where they lose their shit and resort to plan B, endanger civilians to lure/control virtues and attempt to kill them (up to and including their vehicle).


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145 days to 2019-06-15


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Isn't this literally the reason we all have at least 3 homebrew projects on the go at any one time? Might make more sense to have them driving a squadron of one man homemade AFVs rather than actual tanks though. It might sound a little too Mad Max, but it's what the tanks will turn into pretty swiftly (best case scenario) if they're doing their own repairs without the supply chain to produce and provide genuine parts. I'm assuming that you want it to be autistic enough that the party has to find specific components built to certain tolerances along with the right type of screw to repair their vehicle, right?


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Area88 or Ace Combat based campaign would be nice...


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This bloke has made a fascinating setting, mostly as a backdrop to his airplane wank. He otherwise seems to be a reasonably competent storyteller, who is quite adept at fleshing out his surrealist art.


> Somehow I never got modern settings. I rather be lock-picking chests or mcgyvering a radar system.

I'm confused now. What are you doing in modern settings if not lock-picking safes and mcgyvering radars?



>OK, Jim you've rolled up an ex Blackwater sniper

>Frank, you're playing a disgraced detective

>Bill, look if you want to have this professor start the game hooked on heroine then you can just saying it's a bad idea no matter how much you're going to enjoy it.

>And Carl .... ok for fucks sake you can play a ninja if you'll just fucking shut up about it!

>OK, so you all meet up in a bar on the rough side of town

>Your characters are playing D&D, roll to see how well your characters roll up their characters.


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Hijacking a plane and flying it


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>What are you doing in modern settings if not lock-picking safes and mcgyvering radars?

Well, there's also the ability to merc in rogue states, be patsies of alphabet companies, or go up against criminal organisations.

Personally don't do modern settings all that much because pretty much play for escapism, and then it just becomes a James Bond spy game, which is more fun as 50s, 60s retro setting going full Harry Palmer/Avengers. Or the opposite direction, and just Cyberpunk it. But writing this out, playing a Fast and Furious or The A-Team episodic game sounds like fun.


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Wouldn't mind doing a Kingsman... go to exotic locations with the occasional cutting-edge spy tech.

**Meets up with Interpol at Khyber Pass*


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That sounds Fucking dope.


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Medic Kit, Hidden Camera, Truth serums, camouflage and babel-fish.



If you think a medkit can substitute for magic healing, you're severely missing the point of modern settings. Getting shot needs to hurt. If your sessions aren't ending like the surgery scene in Black Hawk Down, why even bother?



You know they laughed me out of /k/ trying to get enough info to give it go in a strelok kinda way but sure , stay tuned.


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Sonic boom beats cure light wounds and healing potions.


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Think of modern setting as big blockbuster action/spy movies if you want to get the appeal.



I really wanted to like GURPs but the lack of resources made things too difficult for me to GM.



Resources in the sense of published adventures/settings, or in the sense of general guides on how to run the game and which dials and levers to work to get the result you want? I think it suffers from a big lack of both, and it's niche enough that pretty much every GM is working from scratch when they try to run a game.

GURPS games in modern settings in particular suffer from the fundamental struggle of gun combat. If someone fucks up in a swords and sorcery dungeon crawl, a quick healing potion will get them back in the fight, but a bad roll in a game with guns might mean the whole adventure is a wash. You need a GM who's willing and able to throw his plan away and make the story about getting the injured PC medevac'd, or something along those lines, and there needs to be long enough pauses between adventures that people can reasonably get healed up. It's no good moving onto the next mission if Johnny got shot in the leg and he can't walk for six months.

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