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/tg/ sister boards
[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

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I'm looking to add to my collection of board games, but I'm not sure what to get, tell me your absolute favorite(s). I'm not exactly picky about what kind of game it is. I already have Betrayal, Pandemic, Specter Ops, Mysterium, Scythe, and Tales of Arabian Knights.


scythe is giga pozzed pro antifa dev bullshit.



What board games do you like though?


The best board game is obviously Monopoly. :^)


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Lords of Waterdeep and Champions of Midgard are both excellently designed games. They've got similar worker placement mechanics, but they each play very differently. Either one is nice to have in a collection.

For quicker games, you can't go wrong with stuff like Sushi Go, Tem-purr-a, or even something like Bang! which has a card version and a dice version. Bang! The Dice Game plays much more smoothly than the card version, but it's lacking in depth. They made a weeb version of Bang! called Samurai Sword which is pretty nice too. Not as clunky as the Bang! card game, but not as speedy and rapid as the dice game. It's a nice balance of both and has some unique mechanics that keep people in the game a little longer.

Steampunk Rally is an absolute masterpiece of great design, in my opinion. Once you get a system going and start figuring out the best way to combo different components together in such a way that you feel like you're actually running a bizarre, dice-powered machine, it's amazing. Needs a lot of table space, though.

Lazer Riderz has a lot of 80s nostalgia memey-ness to it, but the actual mechanics are a lot of fun and once you get a feel for it, you can get some really great, tense moments. It's essentially the Tron Lightcycles in board game form, with a heavy coat of 80s/Vapor theming.

There's also the obligatory "this game keeps releasing tons of expansions so you are trapped in a never-ending cycle of trying to collect new shit for it" games, like Sentinels of the Multiverse. It's got the really nice benefit of being able to play it over and over, hundreds of times while always having a different experience by playing different teams of heroes against different villains, in different locations. Biggest downside is that buying all the different sets and expansions will cost you quite a bit, and to my knowledge, there hasn't been any "all-in-one" boxes released yet.


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mansions of madness is good, its a lovecraft detective game but the board is a series of tiles that an accompanying app on desktop, phone or laptop builds so every mansion is different. Maybe you start on a lobby tile and your first clues lead out into the foggy streets of new england instead.

Not the best thing ever but its fun.


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Scythe is also retarded with mechs instead of having occult shit like

>soviet socialist magic that can make anything vanish irreversibly with enough effort


>Polish clone-jutsu as described by Mikhail Tukhachevsky

illuminati 1st edition is fun (pic with 2_0), 2E was pozzed and art is done by some asshurt lefty spic

Neuroshima hex is pretty good too.


My hodgepodge normalfag groups all really seem to enjoy Zombicide Black Plague. It's a cooperative brawler that ostensibly is akin to Hero Quest, where you put together your board and run missions out of a book, but the amount of randomization in loot and variety in characters/skill builds makes it end up playing like a lightweight roguelike board game. It's not at all uncommon to have somebody who's supposed to be a spellcaster stumble across, say, a really powerful battleaxe early on in a mission, then abruptly shift their build to become an impromptu muscle wizard slashing through hordes of undead. The learning curve is fairly forgiving (though it's possible for the players to get screwed on a bad spawn, especially early on), but top-end difficulty isn't all that challenging once you know the mechanics, unless you decide to start running with self-imposed challenges or really claustrophobic maps. There are two core boxes and two or three expansion boxes out because the publishers are the happiest of merchants, but I find that one core and one expansion provides the best sweet spot where you have variety without having to drag out fifty pounds of cardboard and injection molding every time you play.


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I mainly play board games with my immediate family, so I need stuff that is either easy to explain or won't get bogged down if I need to re-explain a rule.

Red 7 is Fluxx without the bullshit. Change the rules so you're winning or you're out. Takes 10 minutes to play with for people.

Tsuro is an excellent game to play with casuals. You have a hand of tiles with different paths on them. Stay on the board. Seats up to eight, easy to explain, fast and fun.

Get Bit is extremely simple but I can't wait to play it again. Seems like a good game for people who are easily distracted as there's really not much going on. You have a hand numbered 1-7. Don't play the lowest card and don't pay the same card as someone else.


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Can't go wrong with Epic Spell Wars... Well, maybe not entirely. It's actually a really neat game, but it's got a slight problem. They keep releasing new "expansions" for it, but each one is also a stand alone game in its own right, and when played alone, each expansion combos really nicely with itself, but adding others can really dilute the deck, because you're doubling the deck size and every draws off the same deck. It's one of those games where the mechanics really improve and get more interesting with each successive iteration, making the old cards feel lame by comparison... and right now Epic Spell Wars is up to 4 fucking expansions. I haven't even picked up the 3rd yet and I just found out there was a 4th while grabbing pictures for this post.

All that aside, the games are rock solid. Great mechanics, fun art, silly concept. Players draw a hand of cards and construct a spell out of a beginning, middle, and end card to create silly effects and kill each other.



>Zombicide Black Plague

played the normal one, can see the appeal but it was too simple for my taste.

plus considering how absolute turbokikes cmon it's easy to scratch their shit off the list



Everytime I've been to a tabletop con, I always see a few guys buying piles of Zombiecide add-ons. I've been curious about it, but never wanted to buy into it, seeing as I've got enough games that never make it to the table.



How so?


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is the entire board game industry pozzed?

what does this shit exist? is posting on tumblr about muh feels not enough they have to make shity ass games about people dying with muh regrets.


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> "All my life I've kept my mouth shut - out of loyalty, out of fear... out of shame. And look where it's got me, lying here with my rear-end hanging out of a blue gown, all you lot fussing around me. Sure, that's no way to live. No way to die."

> Holding On: The Troubled Life of Billy Kerr is a co-operative game where players work as nursing staff tasked with providing care for the terminally ill. Your latest patient has been rushed in following a massive heart attack on a flight from Sydney to London. When the game begins, all you know is this - his name is Billy Kerr, he is sixty years old, and he has been given days to live.

> Players must work together to provide Billy with appropriate care, responding to medical emergencies while gaining his trust. Over ten fully replayable Scenarios, you will need to piece together a lifetime of memories while being drawn deeper into his troubled past. As you discover more about Billy, can you help him find the courage required to confront the three regrets that keep him holding on?

> Dealing with themes of dying and regret, Holding On: The Troubled Life of Billy Kerr invites players to experience the extraordinary life of an ordinary person in his final days.

What a barrel of fucking laughs.



>> Dealing with themes of (...) regret

especially if you can't refund it.



>is the entire board game industry pozzed?

No, but if all you do is go looking for the worst shit, it will definitely seem that way.


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I think I know how to make this playable.

You ignore any official setting or scenarios and make the game about trying to coax a senile wizard's secrets out while escorting him through his tower.

>instead of heart attacks or random health complications he might touch something cursed or forget what the fifth wand on the left side of his belt of wands does

>You have to constantly remind him who you are, and respond to his coded pass phrases or you will lose trust

>lose enough trust he sends you to another plane of existence for annoying him

>thankfully he is so senile he will eventually forget that you just tried to get him to spill his arcane wisdom

>code words and knowledge to keep everyone in the party safe is hidden within overly long monologues and dusty old books he keeps in his study

>As you discover more about billy the senile wizard, can you help him remember where the magic mcguffin or treasure is?

Even then it's probably not worth playing.


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That’s more thought and effort the soyfags put into the orginal


>your post gave billy Kerr heart desease

It popped on the “new arrivals” section. It stood out among all the new bolt-action and flames of war stuff. But tbh board games are really cultish sjw circle jerks now. Even when a game looks cool it’s killed by Felica gay or Becca scot being the first YouTube videos that pop up.



I'd play it.




anon are you trying to bore him to death? LoW is all about just turning cubes into other things with a DnD theme slapped onto it. Also, you didn't even warn him about the mandatory quests which are just totally dumb. Caylus, Istanbul, Viticulture, T'zolkin, and on the bigger side, Feast for Odin are all so much better there's no reason to waste time on something so dull as LoW. I've been playing a lot of Azul too recently and it's something that everyone I've played with has had a great time.

Sushi-Go Party is a solid party/drafting game that has more or less killed 7 Wonders in most groups. Codenames, Cryptid, Decrypto are the current hotness too. Junk Art is an awesome dexterity game too.

At the end of the day you have to think about who you're playing with and what sort of games interest you. It's easy to get caught up in light-medium games when you're starting out that look deeper than they actually are and you end up never playing them again later.


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How is Betrayal at the House on the Hill?

Thinking of grabbing me one.



Not great. The first half of the game is a fun, thematic Scooby Doo haunted house exploration sim with an unfortunate death-spiral mechanic. Then it turns into one player trying to kill everyone else in a poorly balanced dice rolling game.

Honestly if the haunt just didn't exist it would be a much better game.




Fucking excellent. I've only gotten to play it 1-on-1 but the game does some really cool things sage for double post



Can be fun so long as nobody takes it too seriously. The Haunt phase has some... Interesting balancing issues however.

In context, the Haunt phase of the game is basically every horror movie ever, but the movie ends about halfway through because the first time the monster appears, all the protagonists surround it and beat it to death with baseball bats.



Neat idea, functional execution, not that great in play most of the time. The random haunts seem neat until you accidentally kick off a haunt where one player is the bad guy and everyone else just has to beat them to death. Or you need to find 5 MacGuffins in specific rooms, but you've already found 4 of them and the 5th is right next to you. I vaguely recall even running into one situation where players can sometimes end up more or less trapped in certain rooms with jack shit to do about it.

Also worth pointing out: The box design is abysmal. They give you a giant pile of tokens for every conceivable type of monster, and no way to sort them out, so everytime the game is like "take out 5 zombies and place them on the board!" it results in the game grinding to a half while you sort through all the non-descript, near-identical tokens. Shuffling the pile of tiles isn't too easy either. Oh yeah, and they made an expansion to it years later and hired out a bunch of hipster faggots, including Zoe Quinn, to write new haunts for it, so there's some obvious poz in the game too.



What did the dev say? I just bought the game and the expansions, and I thought I checked through the devs twitter pretty well.



Knowing this site, it was likely along the lines of "My dad voted democrat"



On /v/, maybe, but not on /tg/. I'm not going to take some half-assed anon's claim on faith alone, but honestly, it wouldn't surprise me to learn that someone involved in the production of the game is a spastic kool-aid chugging antifa supporter. Either way, though, I haven't heard any bad shit about Scythe or its designers, so take that for what you will. Sometimes you just can't waste the time caring too much about every little thing, though.


Kemet and cyclades are some of my favorite board games of all time. The expansions are grea too, but the hades one is kind of bad. That one outpost 51 board game for the thing is pretty good too if everyone can maintain their poker face.



I wouldn't be surprised though if the creator said stuff like that. Most /tg/ and video game related people are huge cucks now. The creator of Gloomhaven constantly spergs out over conservatives and promotes antifa. A lot of fags came out of the woodwork to defend that guy who punched thequartering. I hate the quartering for being a faggot, but it really showed who had double standards and was a cuck. More offtopic is that game devs and comic book creators tried to justify it too.


Say anons, got any good game recommendations for Christmas? I have a sibling that likes them as long as they are not too complex and if you cant tell how badly you are losing.

Preferably with a best play size of 3 to 4. We already got stuff like Ticket to Ride, Pandemic, and Catan so any other recommendations would be neat.


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For something small and easy to break out, I would outright avoid "party games" like Cards Against Humanity, Superfight, Joking Hazard, Exploding Kittens, or really any memey kind of game that's obnoxiously popular with normalfags. They get old fast and most of the time, they aren't actually all that fun to play.

I'll always recommend Tem-Purr-A as a nice, small game that's fast to play and easy to learn. Typically pretty dirt cheap too.

I'd also echo this anon's good taste >>401057 and recommend Azul and Codenames.



SCYTHE is garbage m8y


Codenames is a perfect game for what it is. Everyone I've ever played it has enjoyed it.

I'd say stay away from Betrayal because it wasn't designed too well. Some post above said they liked the first phase more than the second but my group is bored of the first phase now because it always feels samey. The game does have some gems like the mirror event card the first time you see it but replayability goes down pretty quickly. Apparently there's a Betrayal Legacy which may be worth a look. I can't comment because I've never played a Legacy game before.

My recommendation is Robinson Crusoe. Haven't played all the scenarios but the first scenario was brutal for the first bunch of playthroughs. Really felt like survival.


I have the itch for a good fantasy board game lately, but I'm quite unsure which one to buy. I would mainly like a game where you play as a character and defeat enemies while getting stronger, cooperative up to at least 4 players. I started recently getting into board games and so far I have bought Mansion of Madness, Arkham Horror and Mage Knight I wanted some game that isn't too hard to get into as I intend to play it with my family who isn't too used to complex games, so one that either is easy to learn or introduces its mechanics in an very intuitive way would be great. I would like it not to be too simple nor relay too much in dice throws if possible. Bonus point if the game uses some kind of App to play, as my family seem to enjoy greatly the games that use them, the enjoy greatly Mansion of Madness and the Clue (Cluedo) game that used a DVD.

I'm interested both in Descent and Gloomhaven, but I'm not sure if I'm going to like them, as I have not much experience with these kinds of games. Also the creator of Gloomhaven seemed to be kind of a faggot, virtual signaling about "realistic portrayal of women" (in a fucking fantasy game) or "how he doesn't want to piss of half of the population", so it really putted me off of buying it, although I keep hearing it is very good. Descent also looks fun, but I don't know how good it really is. Any other recommendation would be gladly welcome.

If it is of any help, of the games I owned, I find Mage Knight to be the one I like the best, while Mansion of Madness I would say I like the least. MoM is fun and I greatly enjoy the more plot driven scenarios, but the combat and the character building feel kind of lackluster compared with the other two, and I feel it can be a little too random at times, still I enjoy it every time we play. Two members of my family are more interested in the cooperative aspects of the game and the "plot" of each scenario, and the other one is more into the "competitive" aspect that can arise, like the "madness" cards in MoM.



Is Codenames with Pictures any good?



The main dev of gloomhaven is a tremendous faggot. Gloomhaven is overrated for the most part anyways. While the quartering is a huge faggot, the dev of gloomhaven tried to justify it and went after another game dev who said it was fucked up for Board Game Geek employees to be defending what happened and deleting criticism. How heavy do you want to go with co-op games like that? I would have to say that a lot of the Matagot games are pretty good. Asmodee publishes pretty good games usually. I also like Mice and Mystics for a light dungeon crawler.

Has anyone played that Conan game? What about that Age of Conan game with the expansion? Are either of those good?


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Surprised no one has brought up "Flash Point: Fire Rescue". Its a pretty neat cooperative game where you play the role of a fire fighter trying to save people from a burning building. You can play as different fire fighters that have different perks. Double sided board with two different house with two different layouts.


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Holy crap, I love board games. Here's some of my picks:


Everybody probably knows it. Dogshit when played in only a few people, but great when there's about 5 or 6 of you. Recommend using the expansions if you can, but the game is good even without them.

>Not Alone

Now this game is less known. Essentially, you got one player who plays the beast that tries to catch the other players. There are five locations players can hide at (each having some unique effect), while the beast can only search one place at a given turn (but has special effects cards that can allow it to search more or so other shit). Later in the game, you can unlock five more locations to hide at while the beast can search more places. Essentially, your goal is to survive while the beast has to catch you enough times before a certain amount of turns passes. It's a lot about trying to predict where the players will go (the special effects of hiding spots are absolutely crucial) while the players try to predict where the beast will search. It's a pretty intense and fun game.

>Love Letter

Quick, fun, and simple. Something to play when you don't want to strain your brain too much.

>El Alamein

Deckbuilding game full of anime titty nazis that actually is not just eye candy but has pretty good gameplay too. Goal of the game is to help Rommel beat brits and conquer northern africa while the players compete over who helps him (or her, in this case) more (conquers more cities, captures more british tanks, etc.). Illustrations are actually fairly explicit on some cards and there's obvious history autism mixed in. The game is fairly complicated so I won't go over the rules, suffice to say there are numerous tactics you can use to win, you play against the game itself rather than against the person you're competing against (and the game can fuck your shit if you aren't prepared), and it takes shitloads of time. Don't expect to finish the match sooner than in 3 hours minimum, or at least that's my experience with it.


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What's that, anon? You don't want a good board game? You want to torment someone you hate? Maybe ruin all his friendships and bring discord into his family? Look no further and simply gift him the Magic Maze! This amazing combination of ingenuity and cruelty will start off actually fun, but the more it draws you in, the more you'll begin to hate the other players! Includes:

>screaming at other players about their lack of intelligence

>guaranteed to break the table if it's glass or plywood

>stewing in extreme anger as you watch others do retarded shit but aren't allowed to say anything

>a natural, seamless transition from game to a fight (verbal, physical, or both)

You thought activities and trivia games were bad? You've seen nothing yet!


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I like catan and diplomacy. Is there games out there that combine the building of catan with the conflict of diplomacy? I want a game that's a mix of both the two, resource management, trade, combine attacks, and area management.


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Some of my absolute favorite games here.


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All of these are 10/10



Galaxy Truckers is a delightful mix of chaotic nonsense and really well executed risk taking gameplay.



I think my one complaint about Talisman is that characters don't land on each other's squares that often, but I'm not sure of anyway that you could fix this.


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Any fags here play deadwood before? It's pretty great, though you need a larger group to play it with.


Any board games where

>there are no random elements past the game's starting state (turn order ect)

>all information is publicly visible

>supports more than two players




>is not Sternhalma






Terra Mystica

Axis & Allies

>sage for double post






>Dying grand magus has opened up the perplexing maze that is his brain

>You have to find a proper path to his arcane knowledge and piece together memories to form solutions to puzzles

>Need to find spells to counteract traps he has in his mind or risk getting stuck and becoming a vegetable

>recreate the wizards' most famed spells and rituals

>basically inception with magic.


File: 79daef4b9717302⋯.pdf (2.76 MB, diplomacy.pdf)


Does Diplomacy count?

I mean, the "diplomatic phase" or "negotiations" expressly encourages private conversations (that may be eavesdropped upon) or creation of public and secret documents detailing the agreements. Going off the top search result for the rules pdf Yes, the board itself is public, but the game encourages backhanded, smoke room deals like almost no other.


Anyone know a good deckbuilding game that offers some competitive options between two players? There are a lot of games but most of them offer minimal interaction between yourself and other players or are cooperative in nature.



It's a pretty fun game if you're just messing around with some friends and not taking everything too seriously. I'd consider it a party game more than anything. Playing drunk makes it much more fun, as well.


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Star Realms is almost entirely about killing the other player. It's also a fast game so turns go quickly and it's a quick reset and replay which can allow a lot of rapid plays. It's pretty shallow though, at least in the base game. The expansions / expandalones add a bit more but if you're just grinding out games constantly (which is extremely possible) it can be a little samey, but it's good fun.


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Gonna shill this a bit. Disclaimer: I got this game for free because I am friends with the publishers, and I have known the developers personally.

Game has two modes: Casual Play and Competitive Play. Casual Play allows up to 4 players using only one box, but has no deckbuilding component (well, it can kind of work, if players agree to gimp themselves a bit by sharing some of the must have cards, and focus on different strategies; maybe draft rules could be fun). Competitive Play requires one copy of the game per player, and can also be played at 2-4 FFA or tag team. From what the developers told me, the game works with more people, but the matches go on forever.

Basically, you pick a race to use, each one with a different special skill, and then you go on to extract resources (you produce some each turn, but there are also cards you can draw that give you an extra). You can then spend those resources in developing technologies (special skills and passives), building ships, casting the equivalent of Instants, or transforming citizens into soldiers.

There are two win conditions: Supremacy, which allows you to win if you increase your Tech Level (which mostly depended on how many Technologies and ships you have on the table, but I think population also played a role); and obviously the good old Mass Genocide, which consists in nuking your opponents to oblivion. Players can fight (or cooperate, which is contemplated by the rules even in FFA games) if they are in the same "galaxy", which is determined each turn by placing in front of you a new galaxy card from the pile. If any of the colours (they have between 0 and 4) in two players' galaxy cards coincide, they are in range, and can proceed to kill each other by comparing ~dicks~ their ATK and DEF stats, which are usually raised by military, but also technologies and racial passives. Ships fight first, if and only if the defender has at least a ship, and then they go into the ground fights, using your military population. Whoever wins the attack, substracts some population from the enemy, and so and so until everyone but a player has run out of cannon fodder.

The game is cool as all hell, and a blast to play. It has balance issues, but it's basically Magic in space with resources in a LCG format. Good luck finding it, though, because I think the English version does exist, but the issue is where.


I played it once. I thought I was doing something wrong, because I found it shallow. Glad I am not the only one. I think the game would win a lot if it had some money saving mechanics.


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Crusaders: Thy Will Be Done.

Really nice eurogame. Really nice art, gameplay is alright with a bit of planning, too little player-player interaction for my taste but otherwise good.




If Space Opera is hard to find in English and you know some of the people involved why not ask them about using TTS?



Good question. From my understanding, they do not like the concept of TTS very much, since they consider the competition, but I will get to see them this Friday, so I will just drop the idea of offering some of their games as TTS DLC. Will also ask them where to get the English version, while I am at it.

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