09df53 No.2756
Non-specific nepposting here
(not a replacement for the /v/ threads, more like a supplement)
🍆🍆🍆
>Re;Translation of Re;Birth 2
RE;TRANSLATION 2 V1.3 RELEASED
MQ AND MOST SIDESCENES HAVE UNDERGONE CHEMO
7z: https://mega.nz/#!WRlVHS6C!4NOnV6_VwBIphxlWaYTYGQJVdq2OBMhO4PLsIX_NA1k
SFX: https://mega.nz/#!zVVB0TgC!hMhHWg7B6U8sTs2ffs9_hDi-W13Y_hQ7asv4mwAllRc
7z MD5: 7395F229EF36BDBA12FD84BB23BF6B77
SFX MD5: 1F50C040DE53BFF6C19405FF3B80C543
>Re;Birth mods
>>>/nep/822
>Translated Nep media
>>>/nep/1589
Hello New World manga is coming back.
…rips and translations: >>>/nep/1516
Vice has released his Plutia civ for Civilization 5: http://steamcommunity.com/sharedfiles/filedetails/?id=595485589
NEWS
NEPTUNIA VII TO BE RELEASED IN THE USA TODAY
RB3 RETRANSLATION IN PROGRESS, WORKING ON CHAPTER TWO
09df53 No.2757
Oops, it was released a day or two ago. Oh well, that's what you get for having this primed to fire for 48 hours.
b579eb No.2759
0a3753 No.2766
These threads really are dead when there are generals on /v/, aren't they ?
That being said, it won't change my will to cuddle, hold hands and share coffee with Nepgear. Don't expect me to marry her for the moment though.
41e41b No.2768
>>2766
/v/ is where most of the traffic is after all.
4dc378 No.2770
I need a volunteer to tell on /nepgen/ that the Secondary story won't be updated for a while because of an argument on /tg/ that went really badly.
09df53 No.2771
>>2768
It's alright, there's still a few posts, even with a thread on /v/.
I'm looking forward to VII's PC release in a few months, but at least I'll have some more games in between then.
0a3753 No.2772
>>2770
Care to explain the details ?
4dc378 No.2773
0a3753 No.2774
4dc378 No.2775
>>2774
Sorry, I just want to forget this whole mess and focus on writing.
0a3753 No.2776
>>2775
That's understandable, and I won't insist on it, don't worry.
I can understand that, as I'm also writing something for soon and don't want pointless conflicts to interfere with that.
4dc378 No.2777
>>2776
More like, I'm incredibly salty that I got banned from all boards for something that happened on /tg/, thus making it impossible for me to update my story there.
I'm so salty right now I could easily outsalt DSP.
78dd0c No.2779
>>2766
You wouldn't marry Nepgear? But she's the best waifu!
41e41b No.2782
>>2779
She's the only Nep that would probably be wife material.
0a3753 No.2787
Good news, I've laid my hands on a new computer. Not an incredibly powerful one, but way better than the 10+ years old office PC I'm actually using. I'm not sure of it, but it may even let Re;birth run.
>>2779
>>2782
She definitely is wife material, and I'd love to marry her, but between financial issues (thanks to lack of a job) and other problems, I just can't, and I don't want to repeat Blancanon's mistakes.
0a3753 No.2788
UPDATE TIME for the theft at my home :
We have the culprit, without any doubts, as he has been catched on a camera while trying to sell some of my games. And it is both my neighbor one floor under, and his wife.
I'm preparing the rush while channeling my inner Iris.
213dfe No.2789
>>2782
>She's the only Nep that would probably be wife material.
Uni would be as well
41e41b No.2790
>>2788
Good to see the thief will get whats coming to him.
>>2789
How would Uni be in comparison? I think that'd be too tsun to handle.
>>2787
Would any anon here even be able to marry?
213dfe No.2791
>>2790
Once you get through the tsun she's pretty similar to Nepgear in her traits they are best friends after all.
0a3753 No.2792
>>2790
>Would any anon here even be able to marry?
As long as they plan it long enough to make a decent ceremony, it should do the trick. Be sure to have IFI's support though, they wouldn't want you to marry their daughteru behind their backs.
9c6a92 No.2793
3e18cc No.2795
>>2790
I mean, I could if she was willing to struggle for the first year since I won't be graduating until next May and can't get a full time job until then.
But after a year, we'll be building so many robots together!
289a3e No.2796
You might be familiar hearing these words…
Editor reporting in!
If you aren't, oh well.
You have been making some great progress on the retranslation project while I was gone, I'm impressed.
The reason I've been away is because I've been learning the Japanese language and I wanted to take a break from Neptunia because I want to be more /fit/ than unhealthy (And change a bit of my ways.)
I probably won't be back on the re;translation project as you guys are doin great on your own, but in the future, I might be able to do more edits.
09df53 No.2797
>>2796
Holy shit, nice to see you dude. Wondering if you'd bailed.
Yeah, actually between two of the translators and myself we are in a good position with the engine at the moment. We've also managed to have some fun with the font file format and might have even made some inroads on the save file name issue.
If you get back to text edits, try out the new tool for that. Much nicer than STRTOOL from my experience so far, text repacking at least is much cleaner as well.
If you have any suggestions or issues crop up with it, feel free to post them or drop by chat.
https://github.com/u3shit/stcm-editor/releases
0a3753 No.2798
>>2797
A little question about that new editor - Does it support (or allow the games to support) accents ? Things like that could be a great start for other language translations.
09df53 No.2799
>>2798
I believe that's a font related thing, and if you put in a font set that has umlauts and all that in there it should be able to use them fine (can't be sure though).
Of course the font I have there doesn't have them, so I haven't been able to test this out to make sure. However, even if the game wasn't coded to accept all that, there's plenty of other symbols that the game CAN handle, that are never used, that you could overwrite with accented letters freely.
However I don't believe this is necessary, and you should be able to slide those into separate tiles…I think.
—
The new tool (STCM) at it's heart is basically a full replacement for STRTOOL, which extracts text from CL3 files into TXT files, which you can then edit and then pack in again.
STRTOOL was/is very sloppy…for minor projects its alright but for something like the retranslations it lead to scenarios where text would screw up (see pic related; there's supposed to be text there). STCM however is quite accurate in regards to text replacement.
It can also verify CL3 files and dump/explode them (since they not only contain text but also a lot of other data, including scripts), although I don't know how well it can put them back together yet if you do that.
0a3753 No.2800
>>2799
Thanks for the information. I'm looking forward some kind of confirmation.
Also, good work on STCM thus far. Be sure to keep us informed about changes/updates, so they can be reported into the future OP posts.
And one last thing, from the /v/ thread
>I think that the Re;translation team did greatly, and it's not without reason that it's often quoted as an example of fans doing something right (and that should be done for way more games) for the games they enjoy.
>Such fans can openly approach one or several companies with a concept-of-proof of their translations, work on something and then release it and being paid for it. Which basically amounts to an official translation team.
f30c46 No.2802
>>2796
Welcome back, editor!
09df53 No.2804
>>2800
We've committed some additional changes in the Git. The effects CL3s are now in, but system CL3s might be a little later.
Still have to compile it though.
00b6bb No.2805
>>2800
>>2804
Updated version of stcm-editor is up on github. Also an experimental MSVC build available. Please report if you have any problems with it.
The .gbin/.gstr files in SYSTEM00000 are still not supported, they're quite different from the cl3 files used for scripts, so it'll take some time.
289a3e No.2808
>>2805
Tried out the latest build, its not working in 'data\GAME00001\event\effect' on my end.
00b6bb No.2809
>>2808
It's RB3 right? What error does it throw?
Actually these files do not contain text, so the simple usage will not work. You can extract files like
stcm-editor –open path/to/effect/001.cl3 –extract-files destination/dir
09df53 No.2810
>>2808
Did you compile from the Git? 0.2.1 doesn't have that feature.
289a3e No.2811
>>2809
>It's RB3 right?
Yes.
>What error does it throw?
Says invalid CL3 file.
00b6bb No.2812
>>2810
v0.2.2 should have it.
>>2811
Did you download this one or still using an old version?
https://github.com/u3shit/stcm-editor/releases/tag/v0.2.2
289a3e No.2813
>>2812
>Did you download this one or still using an old version?
The newest build, v0.2.2
00b6bb No.2814
>>2813
Could you post the exact command line you use? If it says "Invalid CL3 file" (and nothing else) that means it tries to open the main.DAT inside them, but they do not exists (since they're not scripts).
289a3e No.2815
>>2814
>Could you post the exact command line you use?
Err…I just dragged the effects folder onto the stcm-editor.exe program. Didn't really use any command lines…
00b6bb No.2816
>>2815
Well, that'll only work with the script cl3 files. That won't work with the effect cl3 files, because they apparently have no dialogue to extract (and that is the default operation).
See the examples here:
https://github.com/u3shit/stcm-editor#advanced-usage
(And if anyone has a good idea how to implement this in a more user-friendly manner, without creating a gui, don't hesitate to mention in)
0a3753 No.2817
Since I spoke several times about it, little update about the theft.
Police has come sooner this day to grab my version of the story, as well as any proof I could give them. Now all they need is the confirmation from the shops (where my games have been sold) about the identity of the thief, and should it fits with the supposed one (which is the case), they'll rush, find the consoles and remaining games back and bring them back to me.
Checkmate.
0a3753 No.2819
>>2817
Also, as told on /v/, I've begun writing on my Valentine project, although it isn't related to Valentine's Day.
0a3753 No.2820
>>2819
And it is over. Release expected for Valentine's Day.
55ff5a No.2823
>>2822
Time for a very Tsundere Valentine's
41e41b No.2824
>>2823
Now I wonder how the other ones will be like.
41e41b No.2830
Well, thread on /v/ is kill for now.
How y'all nepping?
0a3753 No.2831
>>2830
There's a new thread on /v/ already
>>>/v/8380393
09df53 No.2832
>>2831
It seems a lot of people missed the threads on /v/. We've been getting anywhere between 75-95 UIDs per thread on there since we've come back.
0a3753 No.2833
>>2832
Nepthreads are popular on /v/, due to the nice welcome we make to newcomers and due to cute neps being cute, and even though we mostly only talk about how we like neps in various ways.
That's part of the reason I was against the threads being stopped, so I'm glad other people begin to notice it.
09df53 No.2834
YouTube embed. Click thumbnail to play.
>>2833
Well, I was very concerned about the break myself at the time. I wasn't sure it was survivable given the circumstances.
However I don't think it was really a bad thing in retrospect. We have had some good and focused discussion here, and also proved that we are self-sustaining as well for a time. Also keeping the community core intact during the uncertain times of Infinity Never (and all the shilling was going on around then) was not a bad thing in retrospect, either.
That said, with VII out now and Nep U soon on PC, there's little reason to stick around at the moment.
41e41b No.2838
>>2834
I wonder when Nep U is coming to PC, IFI seems to be taking their sweet time.
d74474 No.2839
new version of stcm-editor released.
this *should* properly handle .gstr and .gbin files inside SYSTEM00000/database. strtool is horrible there (basically a big pile of hack), and don't always extract everything, so generating a somewhat compatible txt format was almost more complicated than figuring out these binary formats. *sigh*
the generated txts will usually have more entries than generated by strtool, most of them are empty though. but you can do cool things, like adding extra chirper lines (look at stavtmsg.gbin)
download at the usual place:
https://github.com/u3shit/stcm-editor/releases
289a3e No.2840
>>2839
Gave that a shot and it extracted more than strtool could, thanks much!
I really wish I could figure out how to edit the topic titles during Nepstation segments. I've been looking in all the text documents and images I extracted and none of them seem to appear.
289a3e No.2841
>>2840
Oh wait that reminds me, could you look into the script folder in GAME00002\event? While most of the script is compiled, even with your tool thats been updated, there are some files that will not open, even if I were to use strtool or or cl3tool
For instance…
098, 0198, 0298, 0398, 0498, 0598, 0698, 0798, 0898, 0998, 3904, and 4014 do not work no matter which tool is used.
23d582 No.2842
>>2838
Since the beta already happened, it should be out within a month or two. They never specified a Spring release but it makes the most sense.
d74474 No.2843
>>2841
hmm, 0198 has actually no text inside it. and no files inside it besides the main.DAT. probably it's the same with other files that do not extract.
07a5d2 No.2850
>>2839
another new release. this should finally have easy-to-use .cl3 unpacking. just rename/copy stcm-editor.exe to cl3-tool.exe and it'll extract the cl3 instead of producing a .txt file.
at least I hope so. I'm half asleep now, so sorry if I fucked up something again…
>>2840
well, it's in the nepstations's .cl3, but for the time being you'll have to use a hex editor, I'm afraid… but it's on my endless todo list, so I'll get there eventually
09df53 No.2861
>>2796
>>2859
Eeehhh!? Vert, and Neptune too?! I've got to do something…I know! I'll build a wall around Lastation! ALL BY MYSELF! I WON'T EVEN EAT UNTIL IT'S DONE!
3ce6cc No.2862
>>2850
Hot damn, that cl3-tool really does wonders.
Thanks for that!
> it's in the nepstations's .cl3, but for the time being you'll have to use a hex editor, I'm afraid
Well at the very least I can finally rest easy knowing where the topic titles are
6bf540 No.2882
steam Neptunia U on march 21st
f555fa No.2883
>>2793
>“My name is not important,” says the girl, with passion in her baritone voice. “What's important is what we're about to do!” She walks next to you, and points her hand toward Lastation. “I just fuckin' hate this world. And the CPUs feasting on its carcass. They claim to love video games, but they look down on us, believing us to be only for kids.” She turns around, her greasy hair floating in the wind. “My whole life is just cold, bitter hatred. But I don't want to be forgotten. This is the time of vengeance and no console shall be ignored. And I will put my games in as many as I can. My crusade begins here.” She finally faces you, extending her hand toward you. “Join me. Let's make a nation without gods, a nation where we don't need a seal of approval. A nation where games can be violent, disturbing, iconoclasts, or even s-sexual!” That small hesitation was really cute. “I travelled a lot, and all the CPUs are the same. They call themselves goddesses, but in exchange for protection from the monsters, they all require you to worships them, use their consoles, and obey their rules. Let us make a nation with no rules! This is where my crusade begins, and I will show them all that video games can be art too, not just something you play and forget!”
Dropped.
3ae222 No.2894
>>2850
u3 here again (maybe I should try to use this tripcode thingy?), with a new release
Neptools is Nepgear's little sister, and like her sister she likes to tinker. But unlike Gear, she is more into software hacks than hardware. She is very young, so currently she can only do basic things, like editing the texts inside .cl3 files or hooking the game to load different files, but as she grows older, she'll probably learn other tricks too.
Okay, for the time being I think I'll stay at writing C++ code instead of human language texts…
I've renamed the project because now it's no longer just an stcm editor. But there's no big changes now, other than a kitserver replacement like tool. It's work in progress though, check the readme for details.
0a3753 No.2895
>>2894
Your ID is shown, so you don"t need to tripcode for the moment.
Also, welcome to the family, Neptools. Drawfag taking care of her appearance when ?
3ae222 No.2896
>>2895
Your ID is shown, so you don"t need to tripcode for the moment.
yeah, but it's based on IP address, and it changes every time. especially if I don't post from home. I have 4 different ids in this thread already…
47c0ef No.2897
>>2894
I'll be giving that a shot, thanks much
0a3753 No.2900
>>2896
>>2894 has been added to /v/'s OPs.
47c0ef No.2903
Anyone having trouble accessing the Nep thread on /v/?
09df53 No.2904
>>2903
It seems a little sluggish for some reason for me, then again I haven't really been posting too much in that one the last day or two.
244dbd No.2909
Is there a Re;Translation of Re;Birth 1?
I don't seem to find it anywhere.
0a3753 No.2910
>>2909
It doesn't need one, so there isn't one made. Check /v/'s OP for reference.
749f56 No.2912
http://pastebin.com/nwyxBeCi
i wanted to give a try the idea of writing but i feel like i should get some opinions first,and then shape it to get a better feeling,please?.