>>522
Taking complications first:
Treasure, Benevolent, Crusade. Undead. 31 Coins.
Whispers. 10 Shards
Mystic Realm. Average Human.
Empowerment on:Inferno, Aquatic, Glacial, Earth, Air, Gaia, Light.
Enchanted Armor, Enchanted Weapon, Personal Guards.
Minions(31 Coins): Humanoid and Elemental Giants and Averages.
Perks: Empowerment(Wasteland), Ascendancy, Equipment, Training. (27)
50 Soldiers, 200 Guards, 75 Mages, 50 Scouts.(12)
20 Battle Mages, 20 Sorcerers, 20 Riders, 20 Priests.(2)
Champion, Warlord, Archmage, Chosen.(0)
Personal Guard: 4 Champions.
Realm Perks: Large, Protected.
I am the fucking owner of thousand of Empowerment options. Because I can. I am exploiting the fact that Enchanted Weapons, Sorcerers, and Champions are knowledgeable in my empowerments to make the most powerful fuckhouse of magic out here. Maybe individual Prowess options are better than taking Empowerment, but not if you have 4 Champions and two enchanted equipment choices. In my case, I have enchanted armor and sword with all my Empowerments. Also? 4 Champions.
Okay lets whip up how fighting everything coming to fuck me up is going to work:
Treasure is not as important because the Undead Complication makes the nobles flee the land, leaving only bandits and scattered peasants. The complications I got only mean that some of them have come under my wing, and they're mostly non-peasants. My Soldiers should quickly collect them into my realm and bring under my benevolent protection so I can strip the Undead Lich of possible corpses. My Realm is Large, so I don't suspect anything too bad will happen even if we get more people into my realm.
As for the Whispers, I have a pretty big magical force.
I shall remind you that my Empowerment of Post too long. Click here to view the full text.