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/loomis/ - Art Gains

Art education, discussion and creation

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File: 1416124549097.jpg (67.59 KB, 540x360, 3:2, CalArts Alumni Reception a….jpg)

 No.39

Do you go or have any plans to go to art school? Which one? Talk about your questions, expectations or experiences here.

 No.41

File: 1416138407197.jpg (621.7 KB, 1600x1200, 4:3, 1408306633608.jpg)

I'm trying to get enough qualifications and a portfolio to access Architecture.

Unfortunately I'm a /pol/ack so I'm trying to filter the colleges and unis for marxists and shitty modern art prospectus before I commit to one where I might want to kill myself.

 No.42

>>41
Good luck man, I'm pretty sure most all colleges and unis have at least some leftist bias. Architecture is something of a unique field so things could be different considering the direction you've chosen, though. Do keep in mind that "general" courses are probably going to be inundated with SJW stuff almost as a rule. I wonder if a technical or community college would be the right way to go. You don't have to take and pay for superfluous classes with those, do you? I'm kind of oblivious on the subject myself.

 No.244

>>42 I'm going back to CC for some art classes (have a BS-Chem, aiming to do ID). So far the teachers have been about 50-50% conservative/liberal. It seems like the best way to tell if the teacher is going to be a SJW is to look at their porfolio; if its got classical style or themed content, or if they do practical tangible goods (jewlery/furniture/metal work), they'll be alright. If they do modern art you're fucked.

The other thing is that most schools allow you to transfer credits which is useful for avoiding idiot teachers. I'll probably exercise that option to avoid a design history class taught by a teacher who has not given out an A to any of her students in the last two years. You can problably guess the shape of her nose, her political alignment, and her love of overblown rhetoric.

The other trick I'd recommend is getting a rubric for projects. If it's not clear what the teacher is looking for, make sure to get clear on it, and don't settle for a fucked category like "creativity". One teacher I had, graded projects with the following structure- "50,25,25%- creativity, execution, process", I got an A in the class but others didn't because of their lack of "creativity" (spoiler: their projects were frequently more creative than mine). I only got the A because I asked the teacher multiple times for feedback on the draft projects. The implied message of feedback-until-exhaustion being that he was unable to instruct me how to improve the piece and thus contradictory to an "A" grade.

 No.330

>>39
I really want to go to some school with a decent animation program.
However, I just want to gitgud at drawing realistic/more detailed people before I do anything with animation.

 No.331

>>330
That's definitely a good idea. You can't do anything before you can draw; I'd like to animate too and for a long time I thought I'd just "pick it up" or something, like it would just "come to me" or whatever. Dumb! You have to learn how to draw really well before you can make drawings that move.

 No.336

No good art schools here, so I'm taking something CS related instead

 No.353

>>336
>STEM

pleb

jk, I can't wait to bag your groceries

 No.358

>>353
>implying I'm not from a third-world shithole
Why do you think I can't find an art school.

 No.374

>>358
>implying you should go to an art school even if you could

Let's be real, you can get gud on your own time. Art school is a huge waste of money, generally speaking

 No.393

>>41
Go to an engineering school which has an architecture program.

 No.395

>>393
This. Drawing is a good baseline skill so that you can flesh out ideas quickly no matter what artistic field you might be in, but you'll need some kind of formal engineering education to even consider actually making buildings.

 No.403

>>393

While it's not exactly 4 years of art, most mechanical engineering programs should still have at least a week or two focused on old-fasioned, pen-and-paper drafting with basic two-point perspective. Of course all of your specs will be done in isometric but you'll at least be familiar with the basics.



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