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/loomis/ - Art Gains

Art education, discussion and creation
Winner of the 15th Attention-Hungry Games
/leftyweebpol/ - Anime girls against capitalism!
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We're All Gonna Make It Bruh

File: 4f181a2c42457f5⋯.jpg (405.71 KB, 1937x1572, 1937:1572, le-thread-image.jpg)

 No.5706

Where Does the Time Go? edition

Old Thread: >>4083

 No.5711

File: bb34f6d7a95dd56⋯.jpg (36.69 KB, 617x801, 617:801, Untitled-1.jpg)

Just sketching away as usual.

I'm going down to part-time at work (about 30 hours vs 45) so working 10 hours a day for three days I'll have 4 days straight of drawing to look forward to each week (for as long as my savings holds out). I hope to make good use of that time because I feel like I should be better by now. I've certainly improved over when I first started but I'm still lacking in many, many key areas.


 No.5712

File: 7e09bd9b7c67d6a⋯.png (327.22 KB, 1048x764, 262:191, Untitled.png)

>/loomis/ is finally in the top 50

Been here since the start lads, feels good.

;_;

Currently making some old piece I done digital.


 No.5715

anyone got anything for proportions, i'm working on something and kind of stuck on the arms. i got us to the elbows but im not sure if its too short. no image because im on a phone


 No.5716

>>5712

Careful with Midna's helmet; looks like it's creating a little line tangent with the front of her face.

http://artofvisualthinking.blogspot.com/2012/10/those-pesky-tangents.html

Also, I think proportionally her head should be slightly bigger. I don't think it's too far off from her canon proportions but it might be something to look closely at. Keep it up


 No.5718

>>5715

When the arms are at rest, the wrists end and the hands begin at just below the "gooch", the base of the pelvis, if that helps

Post last edited at

 No.5728

File: 05ca22d4bd702d8⋯.png (186.79 KB, 769x1037, 769:1037, Screen Shot 2017-09-09 at ….png)

File: c02503ba0b971f8⋯.png (197.75 KB, 764x1013, 764:1013, Screen Shot 2017-09-09 at ….png)

File: e3bc5da7a9745fc⋯.png (100.23 KB, 632x417, 632:417, Screen Shot 2017-09-09 at ….png)

>>5712

Here you go duder.


 No.5730

File: 0c605b27ddbcfae⋯.jpg (315.89 KB, 633x900, 211:300, Grill3.jpg)

Here is a painting I'm working on. Still have a lot to do and to fix on this one but thought I'd share it for now.

If you guys want to see how it looked when I started, you can see the video. https://vid.me/bUNMd


 No.5731

File: fb4564ebd978c05⋯.jpg (216.56 KB, 600x750, 4:5, yana-russian-model-1.jpg)

File: db257cd0ab41555⋯.jpeg (80.04 KB, 469x358, 469:358, gross lol.jpeg)

>>5730

Looks fantastic as usual Atelier-anon; I'm looking forward to you becoming the next Ruan Jia.

Part of me feels that, if nothing else, the maxilla might be just a little tall.

I think the armor design is really fantastic. Do you make any thumbnail sketches or turnarounds for a character-oriented painting like this while you're coming up with designs or do you just find some reference/inspiration somewhere and run with it, going right into the sketch and painting itself?


 No.5732

>>5730

Looking good dude, actually had to do a double take when I saw the thumbnail because I thought you were this guy.

https://www.artstation.com/fengweic12


 No.5733

>>5731

Thanks!

Yeah for a while I've thought the mouth was the major problem with the image. Even though it's a very idealised face, there's just something wrong with it that I need to fix.

I don't really do a lot of preliminary work. For most of my paintings I start them as thumbnails and just keep working on them. Then whenever I run into a problem I can find some reference (haven't yet used any reference on this one but I will a bit later when I correct the eyes and stuff).

I have this thing I do with my friends and that is to finish our paintings by never making the picture any larger than the size of our hand when we hold it up to the monitor. Then when it looks like a solid painting we can zoom in and do that last bit of work on it. I didn't really do that with this one (although I did it a bit if you look at the video) because most of this image is about form subtle stuff but otherwise I do it.

The armor design on this one has changed a lot. I'll keep changing it because I'm not too happy with the armor around the breasts. I way I work is all about correcting the image so it's not really a linear process from drawing to painting. Because I work so much in a simplified stage, I can just keep making changes until I find the thing I like. If I was working in oil I would do a lot of preliminary work because in that medium, size matters and I can't make quick changes on a large canvas. In digital, I can treat a huge image (this one is like 10k tall) as if it was a small thumbnail sketch.

>>5732

Lol thanks. Wei Feng is an artists I've followed for several years. He does cool stuff. There are 3 major Chinese artists that I normally pay attention to and that is Ruan Jia, Wei Feng and Yang Qi.


 No.5735

>>5730

Thanks for the vid, it's always interesting to see how other artists do it.

I don't know if it's the foreshortening or if my eyes aren't aligned with the holes but her left arm looks a bit small to me.


 No.5736

>>5735

Oh yeah it's all kinds of weird. The plan is to change it's position, it's sort of awkwardly shooting out of her shoulder. It's mostly just something from an earlier stage that I haven't changed yet. The plan is to re-paint it and make it go into the background. I have a habit of just leaving stuff around and I fix it later than I should. Like her torso is also kinda weird that I need to fix. So you're right, it looks weird ^^


 No.5745

File: 8c2a8901f65a5ba⋯.png (461.56 KB, 792x828, 22:23, 9917_2.png)

File: 11a8f4e3ea893e4⋯.png (483.36 KB, 797x918, 797:918, 9917_4.png)

File: 5f01b0f1c12f8c1⋯.png (553.19 KB, 537x417, 179:139, bridgemanhand_ref1.PNG)

>my pic made it to the OP

hooray

right now I'm trying to memorize bridgeman by drawing the same parts 18 times and then do those out of memory once in a while/inbetween.

trying to replicate forms in general too


 No.5747

>>5745

Sounds like a handy exercise

hon hon hon


 No.5748

File: cb19fb2bfac5538⋯.jpeg (156.21 KB, 1272x1754, 636:877, 74.jpeg)

File: 7eab22a157c0c7d⋯.jpeg (129.96 KB, 1200x1481, 1200:1481, 75.jpeg)

I'm trying to paint this pencil sketch but the skin color looks just flat and weird.


 No.5749

>>5748

I find painting and color and all that shit incredibly difficult and esoteric so sorry man I won't be much help here. IMHO you should find a piece by an artist you like and color pick the shit out of it as a point of reference for your own work.


 No.5750

File: efca1396f574ab5⋯.png (267.6 KB, 575x930, 115:186, r01.png)

File: c6e0946989f2395⋯.png (293.18 KB, 541x930, 541:930, r02.png)

>>5749

Agreed. I'll have to do some reaserch then.

Here's another try. I just wanted to keep it simple and effective (I'm a bit lazy that is).


 No.5751

>>5750

Pretty good gesture in either case. Keep it up famula.


 No.5752

>>5750

Don't wanna give false advice, so someone who's actually good tell me if those ribcages aren't a bit too long?


 No.5753

File: 02395a5abfb0050⋯.jpeg (340.87 KB, 1272x1754, 636:877, 998.jpeg)

File: 5af1088e40543cf⋯.jpeg (266.69 KB, 1272x1754, 636:877, 999.jpeg)

>>5751

Thanks fam.

>>5752

Nah, you're right. I think the lowest rib should be more close to the pelvis in the squashed side.


 No.5759

File: 8555f90bfba06c6⋯.png (202.49 KB, 714x918, 7:9, toe sonic 2.png)

Sonic's Toei model is pretty great.


 No.5781

File: acb781fbf908f1a⋯.jpg (41.69 KB, 888x611, 888:611, 9-11-17.jpg)

I've been experimenting with style. Which should i go for?


 No.5782

>>5753

Should probably give yourself more room with those faces. It can't help you all that much to have them so small, limiting your ability to capture their likeness. Also if you're not you should definitely consider using wood pencils as well, it lets you change your stroke up a bit more.

>>5759

That is way past cool my man.

>>5781

Girl on the right looks less uh…pugnacious? Than the one on the right. I guess it depends on what you're going for.


 No.5783

>>5781

Fix your noses dude


 No.5788

Every time I think about practicing drawing I experience some kind of panic reaction and completely wig out like I've got spiders crawling on me. I know it's failure-based anxiety over something I know I do badly at and will fail, but I just can't overcome it. Does anyone have any suggestions for dealing with this? I'm seriously considering just drinking as part of preparation for sketching.


 No.5789

>>5788

>I'm seriously considering just drinking as part of preparation for sketching.

Getting a good buzz going might unironically keep you from feeling morose about your shit results. However, it would also make it harder to concentrate. It couldn't hurt to try!


 No.5790

File: 0eff861658a15a2⋯.jpg (666.42 KB, 3000x4000, 3:4, xzz.jpg)

File: fd758aa55d4fc3b⋯.jpg (81.89 KB, 1920x1080, 16:9, hfh.jpg)

File: de12e40f5852477⋯.jpg (126.03 KB, 1920x1080, 16:9, hgg.jpg)

Hope someone can help,pics related, I have a good grasp (at least i think) of drawing boxes in perspective, but after this I get stuck, for example when i draw a box in perspective, im not sure how to visualize a head within it if that makes sense, i'm not sure where to go from here or what the process should be. any help would be appreciated, many thanks.


 No.5791

>>5790

I'm a fan of the Loomis method because there's no boxes involved-though you can fit it in a box after the fact. The "draw a sphere and add a line for the center of the face" works very well.


 No.5793

File: b1cfe29e49d0212⋯.jpg (82.68 KB, 1101x788, 1101:788, tfw your benis will never ….jpg)


 No.5794


 No.5795

File: 6ff68a7d3da0027⋯.jpg (552.2 KB, 900x1924, 225:481, anatomy example.jpg)

>>5793

Okay duder. This is a post to everyone on this board, not just you but I want to address how people view anatomy. I've told a lot of people to learn the names of the muscles and their origins and insertions. One of the reasons for this is to know where the muscle actually goes and what happens beneath the skin. If your view is just that these are forms on the body, you only get a shallow idea of the anatomy.

Your pectoralis major for example, is represented as a form on the upper torso. If we were to understand the pectoralis major more deeply, we will note that it has 3 origins, one on the clavicle, one on the sternum (both the manubrium and the gladiolus, although with a common striation between the two) and on the aponeurosis of the external oblique. It inserts on the humerus in a very specific way where it fold over itself. By knowing this, we can take a more critical look at our drawings and model and design a drawing to feature the anatomy of the future.

In art, we have to make design choices, when making line drawings, we choose to exclude a lot of information about value and form, even in painting we have to exclude a lot of information because it's just not possible to capture everything, so knowing relevant information can make it so you can make designs that serve your intent better. if you want to show anatomy, knowing what bumps, depressions and overlaps are important will help a lot.

So This is why I suggest actually studying this stuff in-depth.

Also, I suggest working further on your anatomy studies. Often, an anatomical drawing looks bad because we're focusing on showing something technical, not visual. Just like how proper construction drawings look bad because we're focusing on something that isn't visual. So something I suggest is first, find ways to draw the anatomy (and constructive stuff) in a more visual way, but also, test yourself and push the image further. If you have drawn all of the anatomy properly. Add a light/shadow shape and see if it holds up. When doing this, you also get a chance to explore more of the volume of the anatomy and how it holds up when it becomes a visual drawing and not just a technical one. It takes much less time and effort than to do the technical drawing you just did, so there's not much of a reason not to.

I made this quick example to show what I meant based on your drawing. If you guys search Paul Richer Artistic Anatomy you'll find a great book on the subject and there is a PDF out there with the anatomical drawings in it (although it lacks like 3/4 of the actual book, it only has the anatomical pictures, not the later drawings showing how muscles move and streach, all text has been removed so that is why I suggest getting the physical book).


 No.5796

File: c6c8f5088efcf1b⋯.jpg (146.37 KB, 798x390, 133:65, sci-fi.jpg)

File: 20f812c5b2b0635⋯.jpg (334.12 KB, 827x547, 827:547, color study.jpg)

File: 405ad9ba5512b7b⋯.jpg (335.25 KB, 704x650, 352:325, sleeper color.jpg)

Idea sketches


 No.5798

>>5795

Thanks. It is impressive how you can draw what can't necessarily be seen-or seen easily-and still have it look wholly appropriate. The major striations of the pectoralis, how its twisting 'fan' shape inserts onto the humerus and creates the interclavicular fossa between the deltoids, the serratus and external obliques etc. Admittedly I don't know the muscular anatomy from the hips down to the knees pretty much at all except the vastuseses (vasti) and (e)rectus femoris which is frankly pathetic at this point.

I can see I'm going to have to step my shit up with you around, thanks for calling my lazy ass out. I'll look into Richer for sure but I guess until I do you'll have to forgive me; if I were to blame the resources I'm using alone I know I'd just be passing the buck. The biggest problem, I feel, is that I've just generally been lazy about applying things I've read or seen in general. At the same time a recommendation from whomst is easily the best current artist on the board couldn't hurt of course.

Post last edited at

 No.5799

>>5796

Strong thumbnails. Though I do wonder with the image on the left, if the background is intended to be the focal point (not sure if intended, just based on these preliminary values) perhaps making it more open by pushing those pillars further to the right wouldn't be a bad idea.


 No.5801

File: 131ec784b3dfd43⋯.png (712.16 KB, 3200x2173, 3200:2173, eruptionofthemind.png)

Got a scanner, can finally start putting my stuff out there. Lemme have it.


 No.5802

>>5801

Not really my sort of thing but it's kind of a cool aesthetic I guess.

The body just kinda looks like it's pasted on there, though. Also mind that line tangent where the foot on the right meets the edge of the stone tile.


 No.5806

>>5802

Thank you for the feedback, boss. He's supposed to be floating over the cube things, rather than actually touching them, but what do you mean by the line tangent?


 No.5807

File: 04469e99d92bb5e⋯.jpg (29.17 KB, 380x280, 19:14, Untitled-1.jpg)

>>5806

There are many kinds of tangents but generally it's when two lines kind of intersect with one another or even just come uncomfortably close. While this tangent is mostly innocuous you should generally strive to avoid them.

http://artofvisualthinking.blogspot.com/2012/10/those-pesky-tangents.html


 No.5809

>>5807

Oh shit, I didn't even notice that, thanks man.


 No.5815

Do you guys prefer to draw on paper or digital?


 No.5817

>>5815

I like digital, I'd only paint on canvas if I really wanted an original, which would be pretty cool in all honesty.


 No.5820

File: 0b1009d4be0f644⋯.png (386.87 KB, 767x685, 767:685, 91617_5.png)

File: 701fd87f7b73d2c⋯.png (670.31 KB, 1008x895, 1008:895, 91617_6.png)


 No.5821

looking good, keep studyin' fam


 No.5824

File: 30f5e07043ebb36⋯.png (238.95 KB, 467x556, 467:556, 1488523215513.png)

im reading a micheal hampton book

what's all this shite about c and s curves? I get it when gesture drawing the torso but on muscles and stuff i dunno why he'd be going on about them so much like this.


 No.5826

File: f2926dd084b722b⋯.png (96.5 KB, 572x661, 572:661, rawr vorlage.png)

File: 4377c17e97e4084⋯.jpg (85.17 KB, 800x740, 40:37, 1505488479216.jpg)

File: f9c5e5a28b038fc⋯.jpg (2.31 MB, 4000x3000, 4:3, IMG_0576[1].JPG)

>>5706

Halp, I tried to draw the figure to the left, but styled in a way to suit "Putsch-Chan" (middle), a character found on the Kraut/pol/ currently on 4chan/pol/.

The right picture is the result I got, it's not terrible (I hope at least), but I want to have a nice contribution for the meme war going on in Germany.


 No.5827

File: 8edf1c65cc51a02⋯.jpg (1.93 MB, 4000x3000, 4:3, IMG_0536[1].JPG)

>>5826

Also, is there any easy way to digitize stuff without having a draw-pad (maybe just a scanner?)


 No.5828

>>5827

Photography. Be wary of lens distortion.


 No.5829

>>5828

Do you have any literature I should consult to help myself systematically. I mean, it wasn't a complete failure, but randomly drawing things doesn't probably progress me very quickly…


 No.5831

Do the bargue drawing course. It's somewhere on the /loomis/ mega. If you stick with it long enough you'll be able to copy every drawing. Learning to see is the basis for analysis that you need for drawing from imagination.


 No.5839

>>5831

Thanks, based drawfag :^), will look at it, am an absolute newfag, so any advice is much-appreciated.


 No.5847

>>5831

Does it actually teach anything?

From a quick read it seemed to be just history and history followed by "draw these pics".

Not complaining btw, since the pics are good enough and have a simplified model at the side so you can see if you fucked up much.


 No.5849

>>5847

I don't think it teaches anything itself iirc as I believe it was more of a handout kind of thing that a teacher would use in person alongside a student. I think it does a pretty good job of being self-explanatory, however you would probably need an instructor to help you use whatever media you're using effectively enough to copy the images accurately.


 No.5850

>>5849

I've heard the value of Bargue is that it gives something objective and concrete for an Instructor to compare your drawing with to offer correction. Does it still have any value to the self studier?


 No.5852

File: f80bd8c8184194c⋯.png (2.7 MB, 2935x1390, 587:278, 3g5j6klf3.png)

Oh shit there's a loomis board? And it had GOOD artists on it? I really gotta dig around 8ch more. Also

>That fucking water mark

You niggas are making me want to start drawing again.


 No.5853

>>5839

>>5847

>>5849

>>5831

>>5850

Okay so I did the Bargue Course at one of the few places left that still takes them seriously. I spent months and months doing them and I'm fairly familiar with their history as well as other similar courses made during the same time. Not jerking myself off, just thought I'd provide a little background.

Basically they're really good drawings with a lot of very solid qualities to be teased out from them. That being said, it's difficult to actually do that yourself. They can be very deceptive and some things like their straight lines or their very delicate use of flat 2D shapes in the rendering is often missed by people if not told to them (often repeatedly). There are other things to be learned through them like keying a drawing in steps, blocking in, light shape and so on that you don't really get without an instructor.

Also, not to put anyone down but getting to that point where you really hammer in the level of accuracy they're supposed to have is really difficult to do. Bargue Fatigue is something A LOT of students experience where you can tell that it really drains them because they're at that point where their eyes can barely see what to correct so a lot of the time people get depressed not being able to see the flaw. That is something not easy to force yourself to do, at least at first and having someone that can every day point to the flaws in the drawing really helps push you beyond your own perception where your ability to see accurately needs to catch up.

I love the Bargue Course. Having finished it I can really appreciate it and every now and then I'm tempted to try it again just to test how accurate I actually think I am (maybe I'll do it and post it here). That being said, it's difficult to recommend for someone self teaching. I'm sure you can get some value out of it but I haven't yet seen anyone do them outside of an academy or atelier that is actually touching on the qualities they were made to illustrate. What I tend to see online is just people treating them like any other photo study.


 No.5856

>>5852

>go ninja go ninja go!

Draw nig-ga draw nig-ga draw!


 No.5857

>>5853

When I tried it I could recreate the contours fairly accurately but when it came to values and rendering I simply didn't know what to do to progress-it probably would have been nice to have a teacher to bully me at the time. Now that I've spent some time in an atelier I feel like maybe I could push myself to complete a few plates but idk.


 No.5859

File: 91b7748c9bc06c3⋯.png (693.57 KB, 1343x973, 1343:973, 12321.png)

rough


 No.5860

>>5859

Looking good. Face looks a little narrow-note the sloping angle of the cheek on the right side.


 No.5869

File: aaa2b71d6a19d21⋯.png (Spoiler Image, 302.73 KB, 1701x1149, 567:383, mist.png)

Anybody want to have a go at drawing /nothingness/'s board-tan?

It's a new board and they've come up with a unique tan. It's a sentient black mist.


 No.5870

>>5869

fugg meant to post this in the 8chan art thread


 No.5871

>>5869

No; that thread was a mistake.

I'll help you if you want to try, though


 No.5872

>>5871

>I'll help you if you want to try,

I can't draw. I picked it up literally two days ago. I'm still learning how to draw basic geometric shapes.


 No.5873

YouTube embed. Click thumbnail to play.

>>5872

You can do it fam!


 No.5874

>>5869

>it's already been sexualized

I fucking love anons.


 No.5875

File: 9b1c9b394d0186a⋯.png (1.61 MB, 720x2127, 240:709, potenzieller drawfag3.png)

>>5853

Thanks for the in-depth assessment of the course's practicality for self-teaching!

Would pic related be a good method of tackling the issue.

Or should I just copy things and then slowly start to try and draw from imagination.

I guess the "systematic" way is the more efficient one if you want to get the fundamentals down without having to slowly explore them yourself…

I guess if one had natural talent drawing "without a plan" would be faster, but I'm not going to count on that in me.


 No.5876

>>5875

It really depends on what kind of an artists you want to be.

To tackle the issue I brought up with the Bagrue course and self teaching, no that doesn't really solve the problem. The problem with the barge course is that you can't read your way to the solution, you need help with it and there's no

easy way to get it outside of spending a lot of money to attend a good academy or atelier. It sucks, maybe there are ways to compensate for that but I don't have an answer for it :C

I'm very skeptical of a lot of online "mentors" and people producing demos and online courses. The only online course I've actually found to be good is Scott Eaton's introduction to anatomy course, all others felt like they were appealing to a broader audience, showing off flashy gimmicks rather than really teaching something solid, so I wouldn't advice that as a substitute to hands-on teaching from someone trained in a classical/academic tradition.

My general rule when it comes to books is that if it's not 100 years old, there's probably a better book out there on the same subject. I don't mean to say those books are bad. I think I own all except for 2 of them. It's just I found them to be light compared to other books like a Harold Speed so I thought of them more as complimentary to my education rather than a primary source.

I don't think "copying" works very well. Just an example out of many. There was a student at the "academy" where I studied that could make some very good charcoal drawings when given enough time however when she picked up a paintbrush and started on the cast painting program, it all went to hell, and it was all because she copied her subjects and didn't work on them from the principals we were taught earlier. So she didn't really understand how all these principals worked and switching from a needle sharp piece of charcoal that allows you to fiddle and "build up" your image to a brush with sticky wet stuff on it that was difficult to control, it all went to hell.

I took a few years break from drawing out of my imagination to really just focus on observational drawing/painting and when I came back I was actually a lot better at it. I think you can develop your abilities very far from just observational drawing and then these things that someone like Bammes teaches become much easier to absorb and do.

I don't really know how to go about advising people how to learn and self teach because it's a very difficult thing and all "answers" I see people provide tend to be lacking. I've thought a lot about this and I really don't have good answers. I can maybe point people in the right direction but I wish I knew of a better way.

Now to end on a positive note. There is still hope for self teaching. One of my favourite artists Adolf Menzel was mostly self-taught. Use your head, no one person has all the answers and there's really no "one true way". Should also mention that I can be wrong about everything so sprinkle in a few grains of salt and think for yourself.


 No.5877

>>5875

No, that pic reads like a bad joke as told by a 15 year old imho. That image makes me wince whenever I see it. That's not to say that you won't get better by studying through books, that's a given, but the image itself is just silly, especially when it starts with two perspective books and no observational drawing ones.


 No.5879

>>5877

>especially when it starts with two perspective books and no observational drawing ones

Cannot agree more.


 No.5880

File: 8c329d5b581a84a⋯.png (767.58 KB, 1370x949, 1370:949, 24.png)

>>5860

Thanks! I bit off more today, mostly fixing proportions and such but I think I learned a decent bit. Probably moving on to the next one because id probably hurt myself if i did this any longer.


 No.5883

>>5869

I'd be interested in seeing this drawn

Too many board-tans are generic cutesy girls


 No.5885

>>5883

I thought that was the point. Are you telling me tans should actually be original?


 No.5886

>>5885

A lot of early board-tans weren't women, like /m/-tan and /v/-tan. Cute girls became the default some time ago.

Nothing wrong with a little originality, y'know?


 No.5889

File: ff9b4b5b14c73d6⋯.png (83.9 KB, 894x894, 1:1, anon_and_sin_sack_by_furry….png)

>>5886

/v/, /tg/, /m/, /vg/, /vp/ had a male and female from the start because Pokemon intro, Anonymous itself was represented by a featureless green male in a suit, and if you wanna go all the way back 2ch's equivalent of Anonymous was a Sin Sack, literally some random naked guy with a bag over his head.

I think Half/a/'s tan was at one point implied to be a male crossdressing.


 No.5915

File: c145655052baa1c⋯.jpg (134.87 KB, 1020x945, 68:63, 1501093800670.jpg)

>>5876

First of all: THANK YOU VERY MUCH :D

that was an awesome answer, looks like I'll keep Bargue for later…

After searching around a bit I still am not sure where in god's name I am to start on this, but I heard that "The Practice and Science of Drawing" (also, it is ~100years old, so it has probably proven itself) by Harold Speed is a book that you can get years of use out of.

I went for a mega.nz archive I found here on 8ch

tinyurl[DOT]com/qfcrsxl

and downloaded most of the "Books and Articles" section. When I do get use out of any of the newer publishes, I 'll just donate to the author or simply buy the book irl…

I think how I'll tackle this is to make an exhaustive list of the fundamentals of drawing and take on exercises for one of the areas each drawing session, as it is probably better to have on specific target of technique-improvement at a time, similar to working out your body, I guess…?

Wish me luck, and if you have anything to add, or some additional ideas, feel free to leave them here, I very much appreciate the helpfulness of anon(s) who replied to me.

Have a great day!

(Pic related would be the quality I'd like to achieve, next german elections I'll try to be good enough to be a part of the drawfags in le meme war, until then I'll try to do what's most important: having fun learning the skill, I am thankful places like this exist, I'll be back posting my drawings once they aren't shitpost-tier like >>5826 anymore!)


 No.5919

File: f93741c3d5b8c82⋯.png (603.01 KB, 1627x1800, 1627:1800, ClipboardImage.png)

Do you guys take requests? If so, would you make me more OCs with this character, in whatever style, doing whatever, pretty please?

Our board lacks a designated drawfag and the only thing I can do myself is hilarious photoshop edits of old Italian comic strips.


 No.5920

>>5919

Cute OC but no, sorry.


 No.5922

>>5920

Alright, it was worth a shot. Thanks anyways.


 No.5931

File: b3b7f1be244d500⋯.jpg (107.77 KB, 702x999, 26:37, paunch.jpg)

File: a86464f2b7edeee⋯.jpg (122.61 KB, 1005x782, 1005:782, Untitled-1.jpg)

Illustration I'm working on for a facebook group of mine with an awesome critique by AMB. Whether you like the guy's style or not understanding his thought process is pretty invaluable imho.


 No.5932

>>5931

who is amb?


 No.5933

YouTube embed. Click thumbnail to play.

>>5932

This guy:

https://www.youtube.com/user/eubasaban

Apart from Aaron Blaise he's probably the best character animation instructor active on youtube. His channel never really took off for a few different reasons but he's really active and generous with his time in either case.

Combining his course and its emphasis on character animation and staging with Adam Philiips' special effects course (https://www.youtube.com/watch?v=dKmo_ab0kY4) would be the most effective and inexpensive way to become an extremely well-rounded animator that I'm aware of, and that's what I'm working at now.

Unfortunately I still don't have a hell of a lot of drawing experience and I'm old as shit so I'm playing catch up.


 No.5934

>>5933

Oh yea, I've seen this guy's videos. Most recently was linked to his how to study anatomy video, but I didn't realize it was the same guy who's animation videos I had watched a long time ago. I watched a sinnix video today that made me think of amb's video about putting the mask on the ball

to draw a face. Nice coincidence you posted about him, because I don't know if I would've been able to find the video again without his channel link.


 No.5936

File: 04087aa66bd99a5⋯.jpeg (151.93 KB, 1272x1754, 636:877, h00.jpeg)

File: ae8d4af5ac760e4⋯.jpeg (200.99 KB, 1272x1754, 636:877, i00.jpeg)

File: 746dff5890ecd1f⋯.jpg (88.88 KB, 862x1200, 431:600, oo_noref.jpg)

File: 9e267e799fee61f⋯.jpg (233.36 KB, 1464x1080, 61:45, oo_ref.jpg)

>>5782

>It can't help you all that much to have them so small, limiting your ability to capture their likeness.

I know. I've been drawing that way cause it's easier to get proportions right. The problem is these drawings are so small that I have little control over the details.

>Also if you're not you should definitely consider using wood pencils as well, it lets you change your stroke up a bit more.

That's what I use. Maybe I should try one of those graphite sticks and draw with bolder lines, just to get used to a larger scale.


 No.5937

File: 97fa1b422c3c0ba⋯.jpg (1.18 MB, 1110x6381, 370:2127, zx.jpg)

More doodles, all from imagination except for the girl lying on her back (from a drawing I saw somewhere) in the second page and the foot on sandal in the fifth one. I think most of my mistakes are pretty obvious (gesture and proportions, especially in perspective) but my noggin insists on ignoring them. Seems some sort of weird resistance.


 No.5938

>>5937

Looking good; keep it up.


 No.5939

File: 55357e8075abe13⋯.jpg (34.5 KB, 479x503, 479:503, Untitled-2.jpg)

>>5931

Working on the other half of this


 No.5940

>>5931

He's a big guy


 No.5943

File: 6b75fed87ec47f8⋯.png (217.1 KB, 727x1035, 727:1035, rocket-rolf.png)

>>5939

Scrapped that, probably best he's in a similar pose to my boi Ralph here.


 No.5956

File: 7c8a1c636dc1333⋯.png (640.27 KB, 859x1302, 859:1302, 9 28.png)

so sloppy ...


 No.5957

YouTube embed. Click thumbnail to play.

>>5956

>so long dental plan


 No.5961

File: 4d3ac834e65105d⋯.png (488.78 KB, 563x630, 563:630, ClipboardImage.png)

>>5956

Was this your reference?


 No.5962

File: 6e5b9df8b105578⋯.png (147.34 KB, 600x754, 300:377, alternatbw.png)

>>5956

Ah, a fellow teethster.


 No.5963

>>5962

muh dick


 No.5964

>>5961

interestingly enough no but halfway through i realized the resemblance and wanted to killmyself


 No.5965

>>5962

You need to work on your breasts, Ciircuit. They look like they're falling off everything you draw.


 No.5966

>>5965

Thanks, you're right. Man, it's all the more silly that I draw them all the time.


 No.5967

File: 358cc609657f661⋯.jpg (114.73 KB, 1242x820, 621:410, lmoa.jpg)

Foreshortening is hard-especially when you don't know the anatomy that well. I initially had an extremely foreshortened arm but it gradually made its way further and further away from the center mass


 No.5971

File: bf325cd43849c5f⋯.jpg (141.32 KB, 964x888, 241:222, lol.jpg)

>>5967

I'll have to do more anatomy and perspective studies when I'm done with this. Running out of time.


 No.5973

>>5971

What's with his nose?


 No.5974

>>5973

He just got back from a two-week vacation in tumblr xd


 No.5975

File: 0b27a0c1a9788cd⋯.jpg (164.28 KB, 1041x735, 347:245, le video game guys face.jpg)

Finally done


 No.5976

File: a86ed3cf860f36f⋯.png (144.61 KB, 1000x1000, 1:1, Sketch.png)

I'm a newbie and I don't know if this thread is the right one.

Anyway this is something I drew for a /tg/ campaign I am making.

I've recently picked up drawing (recently being 1 year) but never got my head into it properly, just treated more of a side thing.

Now I am slowly getting interested in improving and actually learning how to draw.

I know this is absolutely awful but it's currently the best I can do.

Please criticize the hell out of me and give me advice, I know I suck but I really want to improve, even if I don't have much time to do so.


 No.5977

>>5976

There isn't much individual criticism is going to help you with at this stage, you should probably consider picking up a book and working with that first. Some people don't appreciate it as much as I do, but I think Fun With a Pencil is one of the best books out there for learning the basics of how to draw from imagination if you stick with it and aren't turned off by the early 1900's style.


 No.5978

>>5977

FWAP is objective trash for now, for a beginner who's serious measurement/observational drawing should be the foundation for everything else.

>>5976

go read keys to drawing


 No.5979

File: 263debc0be50725⋯.png (469.16 KB, 1265x985, 253:197, 213.png)

que


 No.5980

>>5976

>/tg/

>it's a spider

I don't like where this is going

Anyway your anatomy is fucked and so is your perspective Try learning how to draw 3D objects before moving onto something as complex as a spider.


 No.5981

File: 97f6a3a3c6a12cb⋯.png (14.09 KB, 1000x1000, 1:1, Nira.png)

File: 4d581541585894f⋯.png (37.56 KB, 1000x1035, 200:207, Teddy.png)

File: db93f5dd2e9f144⋯.png (18.75 KB, 1000x1000, 1:1, Sword.PNG)

File: 6c894a25af9cb0b⋯.png (21.85 KB, 1000x1000, 1:1, Rialto DeMedici.png)

>>5977

>>5978

It's that bad uhn.

At least it's refreshing having people tell me it's bad instead of "it's looks good" or "that's a lot of improvement".

>>5980

That is a special scenario where I was trying to make it look more "professional", specifically I was testing out how to color because usually I only draw monochrome for my campaign.

Usually I do draw 2D like pics related.

Maybe I should stick to 2D before I get into more complex stuff.


 No.5982

>>5978

Ah also, sorry for being a hassle but where can I find "Keys to Drawing"?

I did find out "Fun With a Pencil" but the hub page doesn't seem to have KD, it only mentions it.


 No.5983

File: c9110486d072104⋯.png (1.27 MB, 1120x1670, 112:167, For Free flat.png)

>>5979

upd8

>>5982

its on /ic/


 No.5984

>>5980

>Anyway your anatomy is fucked

Do you really study spider anatomy or are you just mindlessly repeating critique given to human figure drawings?


 No.5986

>>5984

>Do you really study spider anatomy

I know about spider anatomy but not for art reasons, I'm a spider enthusiast. I own 13 different species.


 No.5987

File: 3ac9d80a16aa4d3⋯.gif (1.76 MB, 837x924, 279:308, Ruan Jia the Realest Nigga.gif)

>>5983

>tfw no ebonic gf

>>5984

Not him, but if you want to learn how to draw spiders then you do have to study what they look like, yeah.

Basically what this guy is talking about and does here in this video:

https://www.youtube.com/watch?v=o8EnCabl29w

In the process of creating a single image you will sometimes need to do several studies of specific subjects and even complete revisions to try and figure out what you want your final image to look like and brute force a good result.


 No.5988

>>5983

>>5985

Found it, thanks a lot!


 No.5992

File: e4289ab63936712⋯.png (461.71 KB, 712x1000, 89:125, Gepard.png)

>>5826

Here is another drawing I made, this time for my little brother. It's the 4th drawing I made, after really attempting drawing.

I traced, because placing lines is fucking frustrating and I wanted to finish it in a reasonable time and not try it more than 1 time.

I however learned something interesting:

I really don't need to "finish" drawings, for maximum learning effect; what is most important for me now, is probably to capture the general gesture and proportion by observation.

Correct me if I'm wrong, but this may be a good place to start, right?

I got myself "The Natural Way To Draw" by Kimon Nicolaides, do you recommend it?


 No.5993

I keep a weekly comic going.

Would anyone have any objections to me posting it here?


 No.5994

>>5993

No, go ahead fam


 No.6002

File: 3bf1a4be2161222⋯.png (1.58 MB, 2100x2063, 2100:2063, VIVIANSIT.png)

Drew something after so long.


 No.6003

>>6002

Not bad. Tough angle. Also, though I could be wrong her legs appear a little short, at least that's my first impression


 No.6006

File: 557b4021d0f2cb0⋯.jpg (190.49 KB, 992x1403, 992:1403, 1.jpg)

File: 5d6d148f55c6872⋯.jpg (177.08 KB, 992x1403, 992:1403, 2.jpg)

File: d76dda58b37f6cf⋯.jpg (212.28 KB, 992x1403, 992:1403, 3.jpg)

File: 24b3d60b10573a6⋯.jpg (238.92 KB, 992x1403, 992:1403, 4.jpg)

Trying to use an ink pen. What's the most immediate thing that needs improvement?


 No.6007

>>6006

Stick with a forgiving medium pencil for now tbh. Jump into ink when your observational drawing is stronger.

If you insist on using ink get a very thin pen to make a "mapping drawing" and then use a thicker line to make the lines you're committed to.


 No.6008

>>6007

*a forgiving medium like pencil

*use a thicker pen

Jesus


 No.6012

File: 7d72eb636471fd1⋯.png (167.92 KB, 1235x1500, 247:300, 3.png)

File: b4187f215b8a383⋯.png (141.97 KB, 1500x1060, 75:53, 4.png)

File: dfb581e57bfd0d1⋯.png (113.39 KB, 1500x1175, 60:47, 5.png)

File: ce6458ad25d4bfa⋯.png (125.31 KB, 1060x1500, 53:75, 6.png)

File: a514999784e951b⋯.png (85.83 KB, 1500x841, 1500:841, 7.png)

>>6007

>>6008

I can learn observational drawing with either one, right? The thin pen/thick pen thing is a good idea.


 No.6013

>>6012

Dem some stubby fingers.


 No.6032

File: ea32387c6e7d909⋯.jpg (13.17 KB, 321x230, 321:230, trapdoor.jpg)

File: d4f9998b4640703⋯.jpg (29.31 KB, 320x217, 320:217, eyes1.jpg)

File: 5216dc4d79206f6⋯.jpg (40.92 KB, 383x283, 383:283, eyes2.jpg)

File: 545766b0a3ffec6⋯.jpg (6.16 KB, 270x186, 45:31, legs1.jpg)

File: a3f4e2c4708a775⋯.jpg (67.26 KB, 634x480, 317:240, peacock.jpg)

>>5984

Spiders are great to draw if you're practicing general anatomy instead of just human anatomy.

They're simpler in their structure than humans, but their shape is harder to work with.

A fun thing to do is design your own realistic spider, there is such variety in what you can do. From the eyes to the abdomen, if you really study spiders you'd be amazed how diverse they are in structure.


 No.6035

File: 1046f4be16e9f1b⋯.png (99.75 KB, 710x1094, 355:547, image (1).png)

I tried drawing a skeleton


 No.6037

>>6035

Try harder nigguh


 No.6039

>>6037

I'm still learning. None of this comes easily to me


 No.6040

>>5992

I think you are suffering of lack of observational skills, AKA you draw what you think you are seeing, not what you are actually seeing.

You see an animu girl and you draw what your brain thinks an animu girl looks like, not a bunch of shapes that happen to be interpreted by your brain as an animu girl.

When you are drawing, take a good look at what are you trying to replicate, the big shapes first, then the small details.

Tracing is not a bad practice, but i recommend tracing drawings or photographs that focus more on the overall figure, not artsy stuff. Trace photos or drawings that focus on proportions of humans or whatever you want to recreate, then study the relationships in the drawing (videos and books are a good help for this), then recreate the drawing freehanded.

Also yes, not finishing drawings is good, you are just starting out, so you will be focusing on the overall flow of the figures, not the details. Forget about shading and rendering for now, just focus on the flow and proportions.


 No.6041

>>6035

try drawing the spine as a bendy tube instead of two lines, go search the actual proportions of the spine too, the ones in your drawing are very wonky.

Draw the spine in less challenging positions, so your brain can construct a 3D vision of how the spine can work in different angles.

Also if you are just building the overall shape of the torso and the head, dont draw vertebrae like divisions, that just useless detail.

A more technical critic: use thin brushes, that brush seems too thick for what you are doing right now, it looks like you are training with a calligraphy pen instead of a pencil.


 No.6042

>>5981

if you want to draw in a cartoonish style, read fun with a pencil by loomis or other books that focus on cartoons since it seems you lack a sense of 3d construction.


 No.6043

>>6041

>try drawing the spine as a bendy tube instead of two lines

I was actually drawing cylinders it's just the size of the brush I used made this less noticeable.

>the ones in your drawing are very wonky

That's to be expected since I'm being very experimental with drawing right now

>Draw the spine in less challenging positions

I actually found this a semi challenging position. Although not the most challenging since I figured drawing the character bending over or lying down would be much harder

>use thin brushes

I do try to it's just whenever I do the strokes appear very faint and hard to see.


 No.6076

File: 8d07b250b4d8274⋯.png (579.94 KB, 967x1563, 967:1563, dsafsa.png)

File: dc986e9bacf9326⋯.png (312.13 KB, 654x1032, 109:172, fdsafaj 3.png)

some stuff from this week


 No.6081

File: 6219eeea2d2cdbf⋯.png (715.84 KB, 3000x3000, 1:1, AnimePractice2.png)

File: 7c11a3dcdf74b8d⋯.png (3.93 MB, 3000x3000, 1:1, AnimePractice3.png)

File: 5852961611714b6⋯.png (1.81 MB, 3000x3000, 1:1, AnimePractice4.png)

File: 1ca248d2805a87f⋯.png (4.91 MB, 3000x4000, 3:4, AnimePractice5.png)

First time poster, I know I'm still shit

These are a few images made over the course of this past month, I still have a lot of anatomy to learn never learned any life drawing

I've always liked that painterly pixiv style

Any advice? I'm eager to get faster at this so I'm not spending 6-8 cumulative hours on a single image

hi nick i know you lurk here too


 No.6082

>>6076

hot tbh

>>6081

redpill me on the painterly pixiv style fam


 No.6083

File: cbb6380c6a0e19b⋯.png (464.33 KB, 600x642, 100:107, 62423987.png)

>>6082

This kind of shit

This kind of style would be my end goal


 No.6084

File: f9970fdd9f0471e⋯.png (3.3 MB, 1920x1920, 1:1, ClipboardImage.png)

>>6081

>Any advice? I'm eager to get faster at this so I'm not spending 6-8 cumulative hours on a single image

Work with a limited color palette to reduce the number of decisions you have to make. In traditional teaching environments, students of painting often begin in grey scale so they can focus more on manipulating value before dealing with color.

I don't think you need to restrict yourself to greyscale, but you should restrict the color palette to achieve a similar effect. Check out some of Kienan Lafferty's concept art. He employs this technique as a means to produce realized concepts with speed. He only invests the many hours rendering out a highly detailed piece after many iterations of designs have been developed to refine what any final piece will be. The main thing I see lacking from your work is a sense of depth - everything is flat. This will improve as both your drawing and use of light & shadow improves. Consider pic related; notice the limited color palette and how he restricts himself to 3 values to communicate highlight/midtone/shadow. This is all he needs to communicate depth and form.


 No.6086

File: 67fc1db5f12617a⋯.jpg (150.76 KB, 1024x678, 512:339, 8021184011_a4af28ba82_b.jpg)

>>6083

You can make it bro. We can all make it.


 No.6087

File: 2d113c182bceea3⋯.jpg (42.14 KB, 540x366, 90:61, tumblr_inline_okvq5ph5Pd1t….jpg)

>>6084

I shall heed your words well anon, thank you


 No.6096

File: 6e0b06930764cf5⋯.png (342.58 KB, 763x609, 109:87, 91117_2.png)

File: fb6cea2c8121228⋯.png (564.63 KB, 847x759, 77:69, knight.PNG)

>tfw can't pin point what's wrong with my drawings/what to improve on the most

will someone tell me

the knight one is from reference


 No.6098

>>6096

You'd have to post a lot of actually completed work for someone to be able to tell where your weaknesses are. One of them is chicken scratch though I'll tell you that right now.

>peter han dynamic sketching 1.mp4


 No.6109

File: d393c72b6500ce3⋯.gif (53.61 KB, 494x482, 247:241, run.gif)

A lot of perspective and volume issues here but I'm pretty confident I'm aware of them enough to fix them, given time. I wonder if making a layer of line guides, arcs and grids would help make sure some of this stuff doesn't get away from me.


 No.6111

>>6109

Great animation, anon.

Is that's a character you designed or it he from something?


 No.6115

>>6111

>Great animation, anon.

Thanks man, I think when I really go for it and plan it out properly it's going to look pretty good; it's one thing to animate a loose series of thumbnails though, bringing this further is going to be extremely difficult.

>Is that's a character you designed or it he from something?

I'm working with another artist on a project. I'd say it's more his design at the moment than mine but we usually bounce ideas back and forth.


 No.6117

File: 48fe1701899597c⋯.png (527.94 KB, 1504x945, 1504:945, 3231.png)

any1 got composition advice


 No.6118

>>6117

I'd move the foot on his right (his left) because I can't tell if that is his big toe or his dick resting on top of his foot.


 No.6119

>>6118

Seconded


 No.6120

File: 357de873a518b63⋯.jpeg (8.82 MB, 4800x6400, 3:4, white_man_eyechart.jpeg)

>>5731

newfag here. love the 'eyechart' lel.


 No.6121

>>5979

ugly af. the woman i mean. why would you even?


 No.6127

File: 22aa4f3e4dffab0⋯.jpg (31.05 KB, 620x595, 124:119, 22aa4f3e4dffab0ec3d752d95e….jpg)

>>6121

>not drawing ugly things


 No.6129

File: 6bbaa6782ef5335⋯.gif (969.95 KB, 632x637, 632:637, botrun.gif)

I shouldn't have added that bulb as an afterthought (or at all). I feel like I just made more problems with this lmoa


 No.6148

File: 989a2f82f9d18b8⋯.jpg (143.95 KB, 649x1013, 649:1013, iphuo.jpg)

File: cbac4757629f493⋯.jpg (382.33 KB, 1314x1274, 657:637, psaca2.jpg)

File: 26da5f9d0d479a4⋯.jpg (685.08 KB, 2000x2000, 1:1, Amalgam.jpg)

File: fa8e9f8dfb417d0⋯.jpg (756.97 KB, 2560x1440, 16:9, bjogu.jpg)

File: bdb7c35550e04eb⋯.jpg (658.96 KB, 2000x2000, 1:1, jkgu.jpg)

Got yelled at for posting these in the wrong thread awhile back. Some art I done did. I'm only really decent at rendering, still suck at drawing after 3 years.


 No.6150

>>6129

That's pretty good, I like it.

The robot is super cute, as well.


 No.6154

File: 9da18ba340a8312⋯.png (781.99 KB, 1665x996, 555:332, psychic - Copy.png)

aaaaaaaaaaa


 No.6155

>>6150

Thanks man


 No.6156

>>6154

me on the right


 No.6157

File: 5aeb12e9e0afd42⋯.jpg (2.67 MB, 1750x2499, 250:357, MAGOLOP.jpg)

Just a random drawing of some character from some game.


 No.6158

>>6157

Pretty good fam, keep it up. His forearm on our left seems a bit shorter and thinner than its counterpart on the right. His nose isn't following the center line of his face quite right either, a very easy fix. Still looks pretty good in either case, keep it up.


 No.6160

>>6154

What a fatass.


 No.6170

File: 938e7789411800d⋯.png (446.11 KB, 939x1572, 313:524, mug.png)

from the s/p thread on ic


 No.6174

>>6170

Not bad familia. If you tighten your rendering up a little you'd have a nice selfie there.


 No.6204

File: d5ec880c9a26fa1⋯.png (6.68 MB, 2760x4140, 2:3, Girl Lounging Out.png)

Wanted to goof around with a lighter pastel color palette. Anything goofy with the anatomy I should take a look at?


 No.6205

>>6204

I feel like the scapula on the right shouldn't overlap the spine like that but I guess I'm not completely sure. Find a reference!


 No.6206

File: 06a647e85439106⋯.jpg (195.08 KB, 440x2826, 220:1413, dibujo-anatomia-del-cuerpo….jpg)

>>6205

This is the reference I'm using for the anatomy.

The shoulders are wrong not as much for the scapula as much it's because the shoulders won't be that relaxed. Trying it myself before heading to bed I realized my own shoulders would be up to me ear in order to support me.


 No.6207

File: 472e33738155933⋯.png (6.62 MB, 2760x4140, 2:3, Girl Lounging Out.png)

>>6206

Sorry for double-posting.

This is how it looks after redoing the shoulders


 No.6208

>>6207

You should use human references as well as skeletons, man. The trapezius and other back muscles fold over the scapula, not under it as it kind of appears, there. Keep it up, though


 No.6218

File: 73aea30ed91d61c⋯.png (583.48 KB, 1089x919, 1089:919, jalksfja.png)

i somehow paint better when i'm frustrated. i didn't give a shit about this study so it was loose and came out better. fascinating stuff


 No.6225

File: 1e44fd09244ae41⋯.png (2.37 MB, 4200x3000, 7:5, troubles.png)

Finished a new piece, looked better on paper than scanned in though…


 No.6237

File: 14fd735b59e6cfb⋯.png (241.3 KB, 1440x860, 72:43, Untitled.png)

What's wrong with it?


 No.6238

>>6237

leg on our left appears too short, smaller and thinner in general-and is completely flat. If anything it should look slightly longer and larger than its opposite as it's coming towards the viewer and the other one is receding into the distance.


 No.6239

>>6218

were you in LAS?


 No.6240

>>6239

on ic? my username was juniper but i stopped after a month because i was among the worst of the worst


 No.6241

>>6225

Cool textures. I also think you did a good job on the values in communicating depth. Like how the elbow resting on his leg feels like its much further back than the knee.


 No.6242

>>6240

I recognize your stuff, you weren't that bad m8


 No.6243

File: 8b7652b7102aada⋯.png (186.34 KB, 872x900, 218:225, Untitled.png)

>>6238

How about now?

I was also told in the /v/ drawthread that her legs looked "dislocated" so I fixed them, hopefully.


 No.6244

File: a2c559013ff04cc⋯.png (234.16 KB, 1120x996, 280:249, Untitled.png)


 No.6245

>>6244

did you blow in from reddit or something?

I see you being a faggot in the /v/ "drawthread" already


 No.6246

>>6245

>did you blow in from reddit or something?

Been on /loomis/ since it's inception.

Someone on /v/ wanted a "cute bee"; probably just taking the piss; but I was bored so I drew one anyway.

Didn't know it was an offense to ask for help on multiple boards nigger.


 No.6247

File: b03d25f3eb5a8a4⋯.jpg (151.19 KB, 1690x900, 169:90, 5jtdfyko.jpg)

>>6243

Based on the boots, the legs are pointing backwards.


 No.6248

File: 7b4cbd610a0ea62⋯.png (943 B, 62x60, 31:30, ClipboardImage.png)


 No.6249

>>6246

>responding to 8gag bait

cute bee tbh fam


 No.6250

>>6242

cheers bruv, i think i got a bit better since then


 No.6252

File: 6b3a0eb00e89e0b⋯.jpg (178.13 KB, 832x1238, 416:619, fc bitter coast.jpg)

File: 1949333747ac1e5⋯.jpg (291.01 KB, 504x929, 504:929, hbed fc.jpg)

File: 6e1d3fd8aa10656⋯.jpg (382.77 KB, 1693x1261, 1693:1261, xenos.jpg)

File: efb693eacde707a⋯.jpg (126.33 KB, 847x1314, 847:1314, fc engineer head.jpg)

File: d894145f3c0101f⋯.jpg (101.34 KB, 912x1297, 912:1297, pugs.jpg)

Flashcard drawerings


 No.6266

File: f7126454feb6386⋯.jpg (3.85 MB, 3400x4077, 3400:4077, img021.jpg)

Been on a roll lately, really doin' my best to get my ink-jobs better. Not really used to drawing girls as well, but I needed to get this one off my chest.


 No.6267

>>6266

yikes


 No.6276

File: 85dfb8d113e0d82⋯.png (14.56 KB, 295x342, 295:342, noble voice fuck you.png)

File: 595be3104642895⋯.png (404.53 KB, 900x1238, 450:619, page 59 (complete).png)

At this point, I really don't care if it's technically not traditional /loomis/ shit, I work hard on this comic and I want to share it with people.

https://endgamewastaken.tumblr.com/post/167640176433/page-59-point-of-impact-visit-end-game-was

https://endgamewastaken.tumblr.com/post/167641038521/white-highlights


 No.6277

>>6276

Why wouldn't this be /loomis/, are you shitting me? This is awesome improvement man. Keep it up!


 No.6278

>>6276

>tumblr

dropped


 No.6279


 No.6280

File: cd55fe0db09b13c⋯.png (270.53 KB, 800x1127, 800:1127, aug 16.png)

File: 74bb3f3e45c3489⋯.png (244.57 KB, 900x1238, 450:619, oct 17.png)

>>6276

way to go, fambalaya


 No.6281

File: 7ef2336021516df⋯.png (123.63 KB, 326x289, 326:289, fuck you (dog).png)


 No.6282

>>6277

>>6280

I, thanks Anons. It's just that it seems like it'd be inappropriate since it's not traditional study or sketch stuff, but an ongoing thing that I'm admittedly seeking to garner exposure for, to an extent.

And the lack of really anyone knowing this thing I've worked on exists, can get pretty disheartening.


 No.6283

>>6281

much better


 No.6284

File: e151631737efa24⋯.jpg (129.89 KB, 979x615, 979:615, book learnin'.jpg)

>>6282

You don't have to be shy about sharing your stuff here, man. This board isn't just for studies and I think most of us are studying as a means to an end as well anyway-you're living the dream as far as I'm concerned. In the process of working on something you've wanted to do you've shown great improvement for one year and I'm looking forward to seeing more. That said this board is probably the last place you'd post that kind of stuff if you're actually looking for exposure itself as there's literally like 7 people here total I think lmoa


 No.6285

File: a36c143ca281049⋯.jpg (126.11 KB, 633x670, 633:670, crosshatchingtoenhancecont….jpg)

>>6252

Pretty fun stuff. The hatching on the right xeno could stand to complement the form better. Keep workin'

http://dd.salgoodsam.com/about-line-and-value/


 No.6286

>>6284

Yeah. I know.

I'm probably holding myself back more than I realize, in regards to all that.

Because I know that there's barely anyone here, too, so by extension I should be sharing this.

As an aside, while I'm blogshitting about the behind the scenes stuff, the big reason I want exposure is because I want to share it with as many people as I can. Because I mean, the story is just fun. And I want people to have fun with it.

And the easiest way to do all that is to get exposure, and hopefully at some point, get enough money from doing it that I can actually have good chunks of time each day to work on it. To basically replace the lost income from my actual job.


 No.6287

File: b527b2a9532dbb9⋯.jpg (104.1 KB, 959x540, 959:540, OHHH I'm roughly half way ….jpg)

>>6286

It is fun, you've got potential man, just keep working. By this time next year you could be the next Gashi_Gashi or some sh*t. Might not be a bad idea to revisit the entire thing a year from now, even. As your art gets better your exposure will get better as well and you'll want to bring up your old stuff to your current level eventually. No matter what though, you'll be painting in the dark for a while. There are artists much better than either of us that no one knows who never leave their fap cave so don't be one of those guys, but just make sure that when you get exposure you're ready for it.

One thing you might consider doing is trying twitch or picarto, you're guaranteed to get a lot more followers there than on just about any board on 8chan. When you make it big though just make sure you don't forget where you came from *tear*


 No.6289

>>6287

I'd use picarto or twitch if my computer wasn't using linux

No I can't switch, unfortuantely. Won't go into detail, but that much is true.

Though, as I say that, I'd also prefer to avoid showing the pages off before they're done, exception being only to two of my friends who act as basically editors. So I doubt I'd stream even if I could.

But thanks. The Gashi Gashi comparison is pretty uplifting too, since I like his stuff a lot. I've certainly got a plan for all this though, so I guess I shouldn't be too disheartened. My planning ability is clearly good, if I've gotten 60+ pages of my comic done, and I'm still going strong. Just gotta keep going on.


 No.6290

File: d5f7a0c201d2412⋯.jpg (374.38 KB, 915x1000, 183:200, la-et-hc-chadwick-boseman-….jpg)

File: 17336ddfa254015⋯.png (759.96 KB, 993x1673, 993:1673, Study 11 17 17.png)


 No.6291

>>6287

Do you stream? I saw your little mix & pop filter behind that book.


 No.6292

>>6291

mic*


 No.6293

>>6290

WE

Lookin' good. In the thumbnail his head overall seems just a little thin relative to the ref but when I'd copied the images into photoshop and scaled them it appears much closer. Take care with his eye on our right because you have a little bit more sclera showing on both the bottom and left side of the pupil and it appears like he's kind of looking upwards in that eye. Mind the major angles and placement of the hand, too-you can see it should be just a little bit closer to his jaw and the opening of his shirt, but its relation to the other hand is pretty good.


 No.6295

File: 0afa6a9fdc348c6⋯.jpg (146.29 KB, 605x345, 121:69, Yagami Loomis.jpg)

>>6291

It's something I've considered getting into but I'm just not all there with my art yet; pretty pathetic as I've been at it for years now, but maybe some day. R-…right?

Post last edited at

 No.6296

File: 4a17b28fc476676⋯.jpg (123.38 KB, 840x980, 6:7, smhtbhfam.jpg)

>the absolute state of my figure drawing without reference

Still so much to learn, fams


 No.6298

File: ec006a9fe31927f⋯.jpg (86.02 KB, 853x889, 853:889, fat.jpg)


 No.6308

>>6285

Thanks for the link!


 No.6312

File: 7fb90b00da0db7a⋯.jpg (87.51 KB, 622x767, 622:767, heh.jpg)

>>6276

Finally caught up. As I said before I'm impressed with not only the artwork's improvement, but how both the art and writing have a lot of character. You improved a hell of a lot artistically in a short amount of time and in ways you probably wouldn't have if you'd have sat around doing studies and the like. I feel like your anecdote is an important one and a lesson learned for myself. I could see this blowing up some day fam; keep at it.




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