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/m/ - Mecha and Toku

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File: e097e1aa60764c3⋯.jpg (88.17 KB, 921x684, 307:228, doraemon and nobita watch.jpg)


live streams, youtubes, synchtubes, whatever

weekly-ish /m/edia update


stuff that's airing or wrapped up recently and I'm catching up on

Show descriptions in the next post.

mog_rog: MST3k mode


KTMA through the end of The SciFi Channel that I can find on youtube.

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Please observe the rules of ∞chan when posting here.

Please check for duplicate livewatch or discussion threads before making your own.

Please keep meta shit like rules discussions, chan drama, and that sort of off-topic stuff in this thread.

Please keep streams to the stream thread (https://8ch.net/m/res/19403.html)

Current Topic - Cleaning up old threads

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yeah I probably have some of that buried god knows where

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Iv been meaning to post this here for weeks but I don't know if any one would be interested or not. Every Sunday I'm streaming 6-12 hours of Super Robot Wars on what Iv been calling Suparobo Sunday. At the moment were up to Scenario 31 of Alpha Gaiden if any one would be interested in jumping in chatting and hanging out.

This weeks stream can be found here https://www.youtube.com/watch?v=MIn0Ju4sazo I also stream to twitch at the same time if you would prefer to watch over there but most of the conversation takes place on the youtube chat. https://www.twitch.tv/commissarbear

If this kind of thing is inappropriate for the board by all means nuke me down dorkly

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Once Masaki and Lune get double action things get a little silly balance wise. The ability to do double Cyflash into double Psychoblaster …. you can clear out just about anything you want in a single turn.


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Bit of a late start as i was feeling unwell but its time once again for another Suparobo Sunday!


Up to scenario 40 of Masoukishin so getting towards the end now.

SRW T will be resuming next stream


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After a filler stream last weekend Im back with the Evil God route of Masoukishin.


Have things set so we will be jumping in from the first map of Part 2.


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And this week on Suparobo Sunday we should be finishing off the Dark God route of Masoukishin and with that the game as a whole.


It looks like SRW3 2.0 patch should be done VERY soon, hopefully in time for next weekend, its just down to testing at this point

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I always knew that Go-Busters would make a really cool Power Rangers adaptation and thanks to Hasbro that's now a reality.




>Go Go

They had one job




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Anybody got ideas on how to make Kaiju films? Anybody?

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So I think what I am going for in my Cozzilla remake is more along the lines of the 1954 one, but with a definite Italian flavoring to it, Also the oxygen destroyer is used and Godzilla is still dead, so they must figure out how to kill some new creature that is as powerful, if not slightly more, that was raised by communisim


Also just asking, what genera of music would fit best with a kaiju film other than kaiju?



That really depends on the style of movie.



What about genera combos? Such as poliziottesco*kaiju music? What do for that?



This theoretical movie? Mix of ita synth like Goblin and noisecore like the soundtrack of Electric Dragon

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Old thread: >>14708

Welcome to paint and primer funposting general

>Con season is coming up, what are you guys hoarding your shekels for?


For those of you just joining us, please read this guide. Please read it before asking questions as there is a chance it has already been answered there.

For those unfamiliar, "Plamo" is a shortened form of "plastic model." If it's made of plastic, someone can probably help you here.

>"If you're new, you're gonna !@#$%^&* up. Don't worry! If you're experienced, don't make the new people worry!"





And a handy guide to other types of plamo:


Watch Kawaguchi explain simple and useful Gunpla tips to youPost too long. Click here to view the full text.

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nice job m8, I should have paid more attention to how I was cropping them.

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Best place to learn how to make kaiju? If any of you know a better place to help me come up with inspiration or other ideas for kaiju making, please tell me, or good advice on how to do it, Currently have as one of my creations a guy who is basically a super buff torso on a flying platform, which punch's shit, and some other weirder ones, if you have any ideas please tell me

Pic semi related, an artist drew it for me some time ago


If you're talking about on-site places, then try asking >>>/loomis/. It's a pretty good art board.



Ok, asking on there on how to draw kaiju

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>western release in Spring of 2020

Cool, just enough time to start and complete the series.

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>Directed by Toshifumi Nabeshima from Armored Core

>Character designs by Yoji Shinkawa from Metal Gear

>Mech designs by Takayuki Yanase from Ghost in the Shell, Gundam 00 and Xenoblade X

>Set in the universe of Front Mission

How the fuck have I not heard of this until now?

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>Character is somebody relevant to the story

So that is your definition of a character? I was under the impression that it was the same as dictionaries' definitions:

>"a person represented in a film, play, or story"

>"A being involved in the action of a story"

As I see it, you think that side characters (not relevant to the story) are not "characters" because they are not main characters (relevant to the story).

You just could have said that you don't like the designs.


Dhould surprise no one thread devolved into ehat it did


I just wish it was a mech game. Instead we get 3rd person titanfall


Theyre making a game out of mgs4 since they had mostly cutscenes



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I find robots sexually attractive.

Can we have a thread about dumping our "favorite" designs?
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b u f f t a n k


Considering you're here, would mind posting all of your old mecha art? It's impossible to find it all.



>I mostly lurk over at /clang/

Which is your favorite thread?






I've really missed this. As dead as this /m/ can be, it's not all that bad.



God, I loved their art style from 2004-2008.

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Hey /m/, I'm doing something of questionably autistic measure.

I'm trying to make a very basic chart for mech/mecha design where examples can be sorted out, just for the hell of it. I thought it'd be nice for some board engagement/activity too, so why not.

This is what I got so far, encompassing general aspects that are usually found in each sufficiently distinct mech "type". It's still unfinished and everything's subject to change, of course. The spaces at the bottom are where design examples will go, but I'm aware that they are too small and I'll make them larger later when everything else is set. Input is appreciated.

Is it good? Is it shit? Missing anything major? Should I kill myself instead?

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Looks fine for now. Though maybe you should add "Backpack" as a torso accessory? Also "Physical Shield" and "Energy Shield" for every body part option; "Barrier"/"Force Field" and "Unmanned Drones" as special options.

Seeing this thread getting updated reminded me of my mecha CYOA that I have yet to finish.


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Kek, gud laffs


I think those would be a bit too specific in every part option, but I'll add them. It's more of a general chart where both can be defined as one type of mech regardless of their type of equipment (energy/physical/etc.).


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Shitty attempt to fill out chart in paint



How about adding a separate "Design Style" branch, with options like "Slim", "Thick", "Edgy", "Organic", etc?

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Holy shit, and I thought Kamelle was fucking edgy

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The movie was amazingly bad. The concept was interesting, the character set-up was great, the character roles were great, but they shit the bed with info dumping over developing their bonds and character depth. Almost all the suits were rehashes in an incredibly lazy way. The animation seemed off the first half of the movie. I don't regret seeing it in theaters, but I wish it would have been a better Gundam movie.



I don't know if that I'd go as far "good", but him being a ridiculous mustache twirling villainous bad guy that his character design implied put a sincere smile on my face when he was chewing scenery throughout the movie

if he was interacting with more traditional Universal Century stuff I'd probably be more annoyed, but on the island of dumb things that Narrative consisted of he worked well enough that I was entertained



those absolute GARBAGE korean character designs!!! makes me fucking sick



> but on the island of dumb things that Narrative consisted of

Heh, nice one.



I heard something about the new gundam movie going down the sjw route and began panicking

What the hell happens in the movie,

also Kamelle?

is he Kamille?

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After all the horrible U.C. reboots and utterly wasteful A.U.s Gundam needs to make a very surefire success with big names. get Obari or whoever else is still awesome enough to make robots do cool shit and have at it with these concepts. Throw some Zoids-esque story or something and it's golden.

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let's talk about games with giant robots, which ones are your favorite

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I don't care for the SD, but it looks good for an indie game.



Rather than going individually by game, I'd go with consoles as to which console is the most /m/ for me :

For portables, PSP trumps everything. It just utterly shits on every other portable before and after it with things like the Gundam games it received, the Macross masterpieces it had, Great Battle Full Blast, three of the best Super Robot Wars games and even then, it kept going with its /m/ leanings once Phantasy Star arrived.

For home consoles, it's a tie between PS2 and PS3. PS2 has quite the bulk of games that can easily be /m/ classics but the PS3 seems like the last bombastic outting for the mechas before slowly dying a whimpering death, leaving Banpresto all alone again.


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Seems rad. Wonder why B.B. Studio just never did eplore that idea by partnering with Takara…


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They also have a demo on the kickstarter page. The gameplay and customization seemed alright for a demo, though I doubt the gameplay will get much better once the game is finished.

Still better than Left Alive, though.


Are there good mecha mods for non-mecha games?

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Last thread 404'd, but let's try this again.

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>that fucking CA


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