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No.10
Can we get a thread going for Copybot and other similar things.
Viewers, guides, general suggestions and advice.
No.19
>>10darkstorm is backdoored, don't use.
Instead use
https://bitbucket.org/asdfgResident/pyrokitty/downloads It lets you save stuff as .dae
No.20
>>19I still need something to export animations
No.83
>>19Seconded. Pyro's probably your best option right now.
Even though it hasn't been updated since July, It's still the best bet.
if you absolutely -have- to use DS, follow the usual precautions/use on an alt/on a VM if possible, etc.
No.102
>>10Please just learn how to make your own stuff.
No.139
>>102I know how to make my own stuff, I just want more freedom with the stuff I have.
It's like how I don't buy digital video because it's all DRMed and streaming but I buy tons of MP3s because I can do whatever the hell I want with them.
No.141
>>102I use mine for modding stuff thats no mod, I see no reason to fully recreate stuff especially when its stuff I paid for.
No.164
Here's the last cracked version of Dorkstorm (v2.8). It should work for the most part, albeit being a tad outdated (IE it is incompatible with fitted mesh). Use at your own risk, fags.
http://www.mediafire.com/download/irrrqf32r364fr3/DSv2.8Complete.zip No.172
Should be rising above the permissions system, not circumventing it.
No.173
No.181
>>172This.
Feels so good to make your own things and not to be dependant on anyone.
No.197
>>164I'd like to emphasize this point Kopy makes
>Use at your own risk, fags.I've lost 3 accounts to darkstorm.
(don't use darkstorm)
No.204
>ITT: Not being able to make your own code.
But seriously: only use open sourced viewers, viewers made by "trusted" individuals, or a viewer made by yourself.
Even if the viewer is open source, it is not always wise to trust the binary. But you're already trying to be a faggot with your account, so it is clear you could give a fuck less about the integrity of your account.
Darkstorm users should trip down a flight of stairs.
No.206
Use an unimportant throwaway account when using Dorkstorm. Duh.
No.222
>>20You can get these out of the cache. No, I don't know of any nice pretty off the shelf GUI apps that do this, probably because it's a straightforward kind of thing you can mash together in Python etc.
http://wiki.secondlife.com/wiki/VFS for overview, this part of the cache is described as "obsolete" but just about all assets except for textures and sounds are still in there. follow the bouncing links, and grab one of the mainstream viewers' source to get constants like asset types.
No.242
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>>197Could you elaborate, please?
What happened to those accounts?
No.321
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>>242Shit has a backdoor in it, you can get your junk hijacked. More than just the "official" people can snag your information. Closed source clients are for jerks, just like tripcodes.
No.442
>>197I used it, because I was new and didn't know what I was doing.
Found out it wasn't a good idea and changed my account password and used a different client.
No.603
>>102it's so cute how you insist on being a creative genius, when everything you wear except a pleb-tier shirt is made by someone else.
>>197I've never heard of anyone actually being hacked by using any of these clients. It's always "muh friend got hacked!!!". I've never had any problems with any darkstorm I've used, unless they've found my shit not worth destroying.
No.783
>>603>when everything you wear except a pleb-tier shirt is made by someone else. which he pays for
No.784
>>603Hello. You seem to have me confused with someone else.
No.792
>>784I can assure you I have not, which should be fairly obvious
>>102 No.808
>>792Making your own stuff is a superior alternative to stealing stuff other people made. Extrapolating that viewpoint into only wearing or using things you've made yourself is asinine.
No.821
>>808(Vocabulary much akin to that of a fedora)
No.827
>>821You seem to be trying very hard to get people angry at you, for some reason.
No.832
>>827Welcome to the concept of an anonymous imageboard, enjoy your stay.
No.835
No.954
>>204I really don't see a significant difference between trusting the binary compiled and provided by the developers an open source viewer and simply compiling the provided code yourself. Most people do not have the technical knowledge to spot even a fairly obvious vulnerability that made it in either inadvertently or through malice, and most people who do have the technical knowledge won't want to spend the time unless they're specifically modifying it for their personal use. Just because you could have checked the code yourself doesn't make that code inherently any safer than a binary if you don't do it.
No.988
>Make 2 accounts
>Use a garbage password for these throwaway accounts
>Run your CB software on a clean/satellite system
>Don't run this on any convenient home IP
>CB the content
>Send it full perm to 2nd account
>Send from 2nd account to intended recipient account
Never been caught, never been compromised, done this for years.
No.989
>>172If the maker no longer produces, or finds what you want produced "Gross" then your only option is to DIY.
It's much easier to make custom textures for mesh avatars once you have a mesh.
It'd be like needing sony to put stickers on your CD player for you after you'd bought it, or go without having stickers on the CD player.
Modders gonna mod, dress up is 90% of the second life economy.
No.1246
Only sorta related I suppose, but I figure this thread's the best place to ask.
I'd used the Incognito viewer ages ago to get shit I owned onto OpenSims for use there. I noticed it had shit to hide your Hardware ID and such. What I'm curious about, is what up-to-date Mesh-capable viewers these days still have that option?
I'm looking to set up a proxy and use the HWID scrambler so I can try a few things out without putting my actual account at risk of being caught in a blanket ID/IP ban.
No.1254
so when will we be able to CB mesh with the rigging intact
or rather why can't we
No.1548
>>19Son of a bitch, a friend of mine recommended this to me! Going to rage at him for risking my account
No.1549
>>808How about stealing parts to use to make your own things? Like taking certain textures to use on parts you already have/made.
Better even, what if whatever you are taking is not available for sale anymore? I have a friend that let me copy a bunch of her stuff for this reason. Some content makers rage quit SL and take down everything from their marketplace listing.
No.1572
>>1254Don't know how to get the information properly.
No.1601
>>1254If I remember right, we may not get it because the meshes get uploaded and read from the servers, while prims and sculpts can be taken in a easier way. Like, sculpts is obvious because it's just copying texture and putting it onto objects, and prims are just reading off the dimensions. Mesh is a very different beast, it seems.
No.1701
Is copybot my only option for extracting textures from meshes?
No.1845
No.3000
>>1845is far easier with that pos to go 4000m up, set draw distance to 20m, put down a platform and detach everything before doing the other steps
No.3050
What kind of fucking mind miget needs to copy bot *any* of the shit tier content in SL?
No.3056
any noob guide to this sort of thing?
No.3057
>>3050You are confusing want for need anon.
No.3211
>>206Stop acting so smug. I remember when you insisted darkstorm was 100% safe because Sovot totally checked it for you. Fucking retard.
No.3881
How do I grab textures with pyrokitty
No.3882
>>3881Edit mode/select face and open the texture chooser window like normal.
You'll notice a new bar at the bottom of this window that lets you copy/paste and apply whatever texture you want
No.3885
>>3882What about textures that aren't on an object, like land and avatar textures?
Old clients used to be able to grab any textures with a hotkey click
No.3886
>>3885PK isnt really a dedicated ripping client like DS or others. Its just firestorm without permissions checks
You can probably still get those textures via the cacheviewer though
No.3887
>>3886Cacheviewer seems to get a lot of errors, or those X's, when it comes to avatar skins
No.3890
>>3886On top of that, DS is outdated and mostly broken at this point
No.3926
>>808WELCOME TO THE INTERNET
No.4171
Anyone know of a viewer that exports materials textures?
No.4231
>>4171Just use SL Cache Viewer, gotta eyeball it but it's the best way to rip any texture regardless of channel.
No.4281
>>3885right click your avatar, some menu should be labeled textures, click it.
It doesn't work with other people's avatars, but it will help you grab uuids to mod with.
No.4283
>>4231SL Cache viewer always gives me a system failure for some reason
No.4315
>>4231Doesn't really work on other people's textures, since you can't get them/their objects to go into the sky with you. Plus you have to clear cache and all that jazz as well.
No.4318
>>4315A lot of the time I've found it just doesn't pull other people's skin textures at all
No.4329
>>4318You're not going to have much luck ripping skins off of avatars anyway.
Your viewer only receives the baked texture for the avatar head and upper/lower body.
(Baked = Skin, clothing, and alpha layers all combined to a single texture.)
No.4350
I pretty much just use them to rip textures and borked animations these days, that and exporting builds as DAE that I have fullperm legally but FireStorm dev's are all autistic about that feature only exporting things you made :X
No.4643
>>102i'll learn how to make my own stuff once you learn how to stop making shitty scripts
btw i sell lessons
No.4826
>>4329this is why you use ramdisk and slcacheviewer
No.5010
I use an old Shoopedlife viewer with a throwaway alt for getting non mesh things. I still have to rely on DS for mesh though...
>>19Does this actually work?
No.5056
>>4318>>4329It possible to do so, all of the UIDs are valid so you can apply them to an object. Once applied the cache viewer loads them properly, as if they were full perm.
No.5171
No.5180
I just got a request for an item I had, but when I went to check the marketplace for it, it was taken down by the creator
Could copybot make this item full perms so I can just give them a copy?
No.5594
>>19are there actually guides for pyrokitty? i've had troubles getting it working. i can't take copies of anything and i can't even save animations/textures to temp files. i can save things as .dae but since it costs money to upload, i may as well buy it instead.
and besides the fact that it's safer, what's the benefit to using pyrokitty to, say, using darkstorm on some throwaway accounts? what other stuff can it do better?
No.5595
No.5596
>>5595Can it rip rigging along with the mesh?
No.5609
>>5595i've heard a lot of stuff about it being pretty dangerous, has anyone tested it?
i know all copybot programs are risky, but i've heard especially bad things about this one. just want to make sure.
No.5626
No.6923
>>5595Think this guy is full of shit.
Also, no tutorials on how to use Pyrokitty at all.
I'll believe it can rip mesh when I see it.
No.7056
>>6923right click > save as. that's it, you can duplicate mesh using XML too. not sure if the rigging is intact though.
No.7288
>>6923I don't think you can do rigging but it does mesh for sure because I ripped my hair from SL for use on my OpenSIM.
No.7294
>>5626I am curious as well.
No.7681
>>7056>you can duplicate mesh using XML too.how? they just turn into spheres
No.7682
>>5595>Use only on alt account.Because of potentially having your account compromised or because of potentially getting your account banned?
No.7685
woah such a faggot thread. maybe you guys should learn to be productive and create your own content
No.7688
>>7685why put hours into producing something I'm not even willing to pay for when someone has already done it for me? I've copybotted shit I don't even use so imagine how much of a waste it would have been if I took the time to make it myself lol
No.7707
>>7685>should learn to be productive and create your own contentTakes hundreds of hours to learn proper 3d modeling. It takes maybe 1 to learn to copybot something if you're slow.
No.7884
Has anyone else noticed that the kemono is entirely made up of copybotted items and shit stolen straight from 12 year old girls on deviantart making MMD items? I feel like I'm going crazy.
No.7885
>>7884Avatar 2.0 right here. No surprise.
No.7886
>>7884>12 year old girls on deviantart making MMD itemmyotonic muscular dystrophy?
No.7918
>>7884I'm beginning to like this hot meme.
No.7920
>>7918>facts are now memes No.7926
>>7920You do realise that you're complaining about a grown-ass man stealing a paw, right?
No.7933
No.7939
>>7926>stealing a pawHe stole the entire avatar and the M3. Not to mention he stole the paw from someone who is terminally ill and is at very high risk of dying, and a majority of people who won't stop whining about turn around and kiss utilizator on the ass.
No.7958
>>7939>Using designs from source material is stealingSure thing, anon.
I use design ideas from plenty of other items, I guess I stole those too, right? Even though I do all the work myself?
No.7959
No.7979
>>7958Look, there's a difference between plagiarism and fan works. It's one thing to sell an av acknowledging the source, it's another to copy something 100% design wise and make a knockoff without acknowledging it.
No.7982
>>7884this isn't news, utilizator has been making uninspired shit based off of other uninspired shit for ages. i don't even think he has it in him to come up with something of his own volition
No.8074
>>7979That white pony.
I know that asshole. I miss talking to him, he was always hilarious.
No.8848
Something interesting between Darkstorm and Firestorm copybotting tools.
Darkstorm is based off firestorm, according to the darkstorm readme.
Firestorm doesn't allow copying of other character avatars.
Firestorm is trash because of this.
But darkstorm does allow it but it's considered a backdoor virus.
Darkstorm is trash because of that.
Something I was curious about, could someone copy the XML of darkstorm which allows copying and just replace it over the firestorm XML?
After replacing the missing error codes I get another error. I'm going to spend another 20 minutes replacing code.
Is this a futile attempt at getting firestorm to copy other characters?
I just want to walk around looking like a bimbo with clothing options without having to spend actual money.
No.8878
>>8848a) It is not as easy as copying xml. You need to replace c++ code and recompile the viewer
b) Copybotting is out of fashion for clothes because if you wear texture/prim clothes you are ugly.
No.8879
>>8878c) Darkstorm is outdated, use
>>5595 No.8880
>>8878Not all of us can wear mesh, check ur thin privelege m8
No.8881
>>8879How's it outdated?
Working fine for me. (Can view/rip mesh.)
No.8896
>>8881darkstorm's .obj mesh export is fucking shit
No.8912
>>8896this, plus i get these wonky errors with polygons shooting all throughout the screen if they have breast physics
No.8966
>>8896Never noticed any issues. Then again, I barely ever even try to rip anything.
>>8912There is a simple XML fix for this. Forgot which file, but you can copy it over from legit Firestorm to fix that. (I used to have the same issue.)
No.8978
So i found some demo file that I really liked, but it has this obnoxious banner over head.
What's an easy way to just remove it?
I have a basic understanding of blender.
No.8999
>>8966It is shit because it is outdated code that frequently fucks up, especially for linked mesh items. Additionally .obj can't be uploaded to SL and you need to convert them back to .dae
The newer version of simm's copybot viewer exports in .dae and is based on one of the latest firestorm versions. There is really no reason to keep using darkstorm.
No.9005
>>8999>trusting Simms after what happened beforeStop pushing backdoored viewers.
No.9009
>>9005Yeah like Darkstorm
No.9013
>>9009#regt him
#shrekt him
#told
No.9023
>>9005What happened before?
No.9145
No.9146
>>7958
Nah, I reference other people's work I like too, the difference is Utilizator is literally taking other people's work when the creators have explicitly stated not to do it, then proceeded to mash parts together with little to no editing and proceed to sell it for money. The TDA body matches with the kemono perfectly, even the human toes overlap with no clipping.
No.9147
>>9146
Geez! I didn't know it was that bad...shouldn't UTI get DCMA'd right this instant?
No.9159
>>9146
two meshes that have proper proportions...yes and?
No.9161
>>9159
>kemono
>proper proportions
get your eyes away from hentai bro
No.9162
>>9146
show topology. This proves zero, since the mmd body looks very differently if you look closely. leg bend is different, hips are different.
No.9164
>>9162
This.
Without showing the topology all you're doing is making vague insinuations.
No.9187
>>9161
The proportions are very stylized. That's not necessarily a bad thing, but if you mean proper as in... correct for a standard human form? No. That model is very much not that.
No.9188
>>9146
Two anime bodies look anime as fuck! More news at 10.
No.9516
>>9146
> The TDA body matches with the kemono perfectly, even the human toes overlap with no clipping.
well than overlap them and post pics instead of just talking out of your ass, because unless you are blind or an idiot, you can see that these 2 are completely different models
No.9517
I went and tracked down the original TDA model because this thread kept getting bumped over this retarded shit.
https://bowlroll.net/file/4576
If someone actually has the 2.0 or Kemono model, or is willing to import this into SL to compare against a rezzed 2.0 and Kemono, they can check it and settle this ridiculous argument.
Otherwise, it's stupid and you should all feel dumber for having involved yourselves.
No.9518
>>9517
I downloaded it and made a comparison.
No.9521
>>9518
I hope all the retarded madjelly faggots shut up about Uti forever now.
No.9527
>>9518
>both are grey
>both have lines
thanks for proving that he really did copy it FAGGOT
No.9548
>>9517
both anime, maybe both used metasequoia to make, idgaf
No.17760
Any new updates to copybot viewers?
No.17766
>>17760
Yeah, new one was released a few days ago
No.17857
No.17865
>>17858
So no new updates on any non-backdoored copybot viewers have come out then. Got it.
No.17866
>>17865
>cant find the link
>WAHHH ITS BACKDOORED >_< I-I DIDNT WANT IT ANYWAY
lmfao the butthurt is hilarious :)
No.17936
>>17866
not that guy, but you didn't give a name to it or any idea of where one would get it
my guess is you post on /a/ a lot
No.17960
>>17936
Looks more like someone who has an unwarranted superiority complex so they comment on stupid posts like this just to call people butthurt without knowing what's even going on... This is a haven for /d/ people after all.
No.17961
>>17960
>/d/ people
>not confused /vg/ people who are just here because they can't keep up with the big boy shitposters
No.17971
No.17982
>>17971
>s-shut up, I'm not crying!
Sucks when someone knows who you are, don't it? :^)
No.18009
>>17982
Looks like you're doing it again, even responded to the wrong guy.
No.18207
So did anyone try out Pyrokitty?
No.18239
>>18207
I did, many times. It works, but is outdated and doesn't do animations or ripping of materials. But still, better than the broken-legged Darkstorm that doesn't even do fitmesh.
No.18318
>>18317
Yours doesn't rip animations.
No.18333
No.18348
No.18490
Anyone have a link to that simmsstorm copybotter?
No.18496
can someone explain to me what is Copybot?
No.18513
>>18496
Google.
It is easy information to find.
No.18515
>>18513
But I wanna know here :(
No.18554
So I used an alt to copybot this piece of clothing I want to edit.
Whats the safest way to upload it now and how dangerous is it?
Its just a loin cloth, but the maker is a dumb fuck that has it set to no modify/full bright.
I intend to 'fix this'.
No.18556
>>18554
Welp I gave up, says its an invalid asset and I don't understand this jargon. Stealing isn't my forte it seems.
No.19015
>>18556
Export (copybot) from SL, alter with your 3D editor of choice, export the model as .dae (Collada), and upload back to SL.
No.19026
Can someone re-upload the maitreya meshes?
No.19035
Anyone have an omega-supported mesh body ripped and stitched together?
No.19218
>>19035
It's the rigging that is the annoying part.
No.19791
How would one go about ripping a tattoo off another LL avatar in the wild, given the way things are baked nowadays?
No.19797
>>19791
Rip the texture
if its on the LL body you'll have to do edit the texture yourself and cut out the tattoo.
good luck.
No.19799
>>19797
Dang, was hoping there was a way that avoided me having to cut out the tattoo myself.
No.19898
Can Simms' viewer rip animations?
No.19901
No.19904
>>19898
it can also R.I.P. your life
No.19911
>>19901
>>19904
Where did the github it was on go?
No.19919
No.19921
>>19919
> last updated 2014
No.19939
Would somebody who already has the kemono and or the m3 head ripped be willing to upload it for me? I really want to texture the kemono but the dummy model UTI gives out is a piece of trash, with no UVs so you have to trial and error near seams, and doing a good texture on the legs is near impossible. The m3 head is to model hair for it with accuracy, cause all the shitty hair in game is either rigged for a different head or it's a ripped game mesh that looks stupid.
No.19950
>>19939
use a local texture you retarded
No.21007
So now that Pyrokitty's Firestorm version is going to be blocked what is everyone moving to?
No.21009
No.21010
>>19950
Is it really necessary to call him a retard?
No.21012
>>21009
How? Coding is not at all my forte.