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[Last updated July 12th, 2015 - v1.11 r36]

File: 1450313299662.png (43.98 KB, 580x318, 290:159, ss (2015-12-16 at 06.46.18….png)

 No.19567

 No.19569

YouTube embed. Click thumbnail to play.

Video related


 No.19574

File: 1450330621793.png (4.91 KB, 614x56, 307:28, 2015-12-17_06-05-17.png)

>>19569

>>19567

Nothing is happening, pic related


 No.19576

>>19574

>nothing


 No.19581

>>19574

I don't think you understand processes.


 No.19585

>>19581

This.

There are definitely things LL promised that didn't happen, but once it's on the beta grid it's pretty much just a matter of time.


 No.19587

does this mean it'll be possible to make a dick that uses animations instead of different alpha states?


 No.19589

>>19587

Just use one of the sets of arm bones.


 No.19601

what hey don't tell people is that they have completely broken deformer animations.

entire bento project is designed to break 90% of mesh avatars on SL.

Thanks LL.


 No.19602

>>19587

Yes, you can use the tail bones for that


 No.19603

>>19601

What, you can't offset bones anymore at upload?


 No.19605

>>19603

They actually made offsetting of bones LESS buggy.

This dude is on crack.


 No.19606

>>19602

Naw, too many furries will want dicks. Have to use less frequently used bones.


 No.19607

>>19606

It's the only set of bones that will be able to used for dicks.

You can't use any other bones (except the attachment bones linked to pelvis) because the bones need to be linked to the pelvis bone.

Using the arm bones or any of the other new bones would mean that the dick moves when you move your chest


 No.19611

>>19607

3rd leg for prehensile


 No.19626

>>19607

Oh, this makes sense.


 No.19627

>>19605

They broke animation deforms, not mesh deforms.

A lot of avatars use animation deforms because it's more reliable.


 No.19628

>>19627

Animation deforms, e.g. everything the Solarian avatar uses for it's clever uses various attachment points.


 No.19632

>>19628

This is better in the long run.


 No.19633

>>19627

>>19601

https://youtu.be/BkWdwhXbhdc?t=26m42s - they talked about it here, seems interesting, so deforming will have to be skeleton based, for NEW content.


 No.19634

>>19633

So pretty much how it is now. Deforming the skeleton on upload is nothing new.

Creators are retarded in the first place to use animations for deformations, serves them right to get their workflow fucked.


 No.19636

Are you guys sure you'd want dicks to be rigged?, you wouldn't be able to resize em, or reposition or anything! They would be fixed to wherever the creator stuck em!


 No.19643

>>19601

>i can't be doge anymore

holy fuck end it now

no no no


 No.19695


 No.19707

>>19567

more joints for me to attach gpu crashers to, glory


 No.19714

Does this mean the rikugou hands will finally be fixed?


 No.19716

>>19636

>They would be fixed to wherever the creator stuck em!

the only place mine is going to be stuck is up your ass


 No.19718

>>19636

fitted mesh, new pelvis bone slider




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