>>6391port to blender
shift click mesh then bones
alt m, automatic weights
You're done
Anything further means your mesh is silly bullshit and you need to keep in line with the bones. If you REALLY need to tweak set all the variables on the brush to pressure sensitivity and paint with a tablet
For uv maps change select mode to lines and select lines going along the mesh like you were making clothing, as in divide everything into squares for easy texturing. So like split arms across the shoulder and maybe do a line going to the wrist, stuff like that. Alt select click helps
Ctrl E Mark seem
U unwrap
And then you have a UV map