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/sl/ First Player's Guide --- Rules Posting Guide --- 8chan /sl/ Group

[Last updated July 12th, 2015 - v1.11 r36]

File: 1427567686238.png (355.03 KB, 475x753, 475:753, proportions.png)

 No.7440

Why are proportions so off from the standard system or measurement SL gives us?

This is a prim sized to match a standard US exterior door (914mm x 2032mm / 36" x 80") rezzed next to the exterior door of a fairly typical SL house.

 No.7441

File: 1427568651738.jpg (57.29 KB, 530x653, 530:653, gay.jpg)

because walking around in shitty prim/mesh houses in 3'rd person would mean a lot of clipping.
That and all the ripped brazzies are about 900 feet tall aswell.

 No.7443


 No.7445

>>7443
I've already fixed my camera settings, I was just wondering why everything has to be awful all the time.

 No.7446

>>7445
Don't hang around in pubbie sims if you don't want awful.

 No.7447

>>7445
Because they haven't fixed theirs.

 No.7453

>>7440
Because everyone wants to have a tall avatar. The tallness then becomes the norm and taller avatars are introduced. It's very similar to financial inflation. "Short" avatars today are like 2.5 meters tall. It's really a shit situation since the growth only means we get less worth out of our sim sizes.

 No.7454

>>7453
>5'8" tall
>adult skin
>adult clothes
>have actually been called a "child avatar" before
I'd like to say "this is what's wrong with SL", but that would be vastly understating all the other things wrong with it.

 No.7737

The funny thing about making your avatar taller is that it makes SL more expensive. Or at the very least, makes it so you get less for your money.

Most mesh content can be reduced to half its size if your avatar is between 5 to 6' tall, and in doing so you not only end up with content that uses 1/4th the space, but it also cuts the LI cost in half.

This means if you build smaller you can either pay for half as much land and get the same exact experience, or squeeze a lot more content into the land you're paying for than you do keeping everything huge.

As for why avatars and content tend to be so oversized? Basically it comes down to LL's awful camera settings and that LL's starter avatars have always been huge.

 No.9154

File: 1429549303820.png (392.22 KB, 660x592, 165:148, hello i cannot fit in the ….png)

I sell mesh doors which are 1.5m x 2.75m (1500mm x 2750mm) but I still get people sizing them up and making them look stupid. I also sell an elevator which is 3x3x3m and you would not believe the amount of bullshit I have gone through with people resizing it.

Keep in mind that most avatars are well over 7 feet tall (in this case, about 7'10")


 No.9510

File: 1430168827411.png (308.69 KB, 763x415, 763:415, i want to die..png)

Speak of the devil.


 No.12790

>>9510

Oh wow will you look at that


 No.21006

So how do we fix it?


 No.21008

>>21006

Some been steadily fixing it by have more smaller sized avatars and like wise for buildings, as well as giving tips on how to adjust the cameras default angle to be lower


 No.21011

>>21006

make buildings big enough to accommodate avatars




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