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Welcome to the End of Time. If you need to contact me, send a memo to Balrog on irc.zandronum.com | Recommended-but-not-official IRC channel (don't bite the 4cucks): #/vr/men on Rizon | Actually decent vidya boards: /summerv/ /scurv/ /vp/

File: 1434166788098.png (1.41 MB, 1280x1024, 5:4, top shrek.png)

 No.2688

How's about a Quake I thread? What went wrong? What went right? I just started playing it and I'm really enjoying it.

 No.2689

>>2688

>what went wrong

You got killed by an ogre. It says so at the top of the screen.


 No.2695

>>2689

ayy lmao


 No.2699

Was Quake 4 what killed the series or was it killed before then?


 No.2714

>>2699

I think it was Enemy Territory: Quake Wars.


 No.2734

>>2688

YOURMOM'SPUSSY WAS DEFEATED BY AN OGRE

jej


 No.2748

>What went right?

it was opened source

>What went wrong?

shitty documentation


 No.2762

Not as good as Doom but still a great game. A lot of people say it was their first bad game, I think it was their last good one. Not a fan of the sequels though.


 No.2860

>>2699

I'm of the opinion that Quake was already the most boiled-down shooter you could possibly make. They kept going down that path until they hit Quake 3. With that game you got the most boiled-down competitive shooter you could possibly make. After all that, there was nowhere for it to go but sit in stagnation, and as far as I can tell the shooter fanbase as a whole are all too happy to oblige.


 No.2903

YouTube embed. Click thumbnail to play.

>>2688

YOU'RE DOING IT WRONG IF YOU'RE NOT BUNNYHOPING ERRYWHERE 24/7!


 No.2904

File: 1435749315520.gif (704.66 KB, 176x169, 176:169, 1419262167139.gif)

>>2903

I am in awe.

And very, very giddy.


 No.2907

just got back into quake (and darkplaces) after being away from it for 15 years. damn that rocket launcher and heavy nailgun are so satisfying. and the sound of grenades clanging about took me back.

managed to get into a coop game too. so cool that people are still playing it.

I used to make mods back in the day. all terrible shit, nothing good.


 No.2910

File: 1435764325321.gif (1.92 MB, 480x360, 4:3, shocked vegeta.gif)

>>2903

>11 mins speedrun

>ON NIGHTMARE DIFFICULTY

how on earth is this possible?


 No.2912

right: superb art design, the best sound effects of any game before or since, cool guns (if a bit generic, and no pump animation for the shotty), QuakeC. Multiplayer is fucking fun

wrong: pretty weak enemy design – try any user mod and it's pretty much vore/shambler town all the time as those are the only really challenging bad dudes. Too many upgraded versions of things (weapons, knights). Not much difference between level themes.

it was nearly a great game


 No.2913

File: 1435830068675.jpg (149.45 KB, 625x603, 625:603, it-could-be-worse-you-coul….jpg)

>>2907

What kinds of mods, anon?


 No.2925

>>2913

my best one was an arena thing where doors would open, monsters would flood in and you'd have to just survive. you'd start with an axe and earn xp to get more weapons, and as you did harder monsters would come out.

couple of team based multiplayer ones that i only playtested with bots.

and the usual gore and overpowered weapons mods. you know, triple rocket launcher and enemy skins changing to show damage ala quake 2.


 No.2946

File: 1435918867227.jpg (70.84 KB, 250x300, 5:6, xmenLogo.jpg)

Is this any good?


 No.2948

File: 1435920905492.jpg (31.46 KB, 250x250, 1:1, Malice for Quake.jpg)

>>2946

No, but this one is.


 No.2949

File: 1435923423227.jpg (166.38 KB, 577x577, 1:1, 1362291872251.jpg)

>>2948

I don't know what this feel is, but it comes from a TC eventually being released as a commercial product and having that kind of advertising.

I like this feel.

What did Malice add to Quake that made it awesome, anon?


 No.2951

File: 1435934201824.jpg (53.53 KB, 450x600, 3:4, tumblr_mv8rvk8gtb1s95hkno1….jpg)

Any decent visual enhancements for DarkPlaces? The only ones I can find look like hot garbage.


 No.2953

>>2949

This guy describes it better than I could:

http://quakeone.com/forums/quake-talk/single-player/481-just-tried-malice.html

Differences from Quake:

- higher moving speed (352?), insane bunnyhopping

- real falling damage

- weapons need reloading (impulse 12)

- destroyable environment (often necessary to proceed)

- no armor or powerups

- so-called toyz (hoverboard, minisubs, etc.)

- completely new sounds

- higher difficulty

Pros:

very good models (monsters and weapons) and good sounds

destroyable environment

many funny ideas (squishable rats, Damage talking…)

vehicles (mini submarines) !

a story

cutscenes (funny ones)

probably very enjoyable deathmatch


 No.2957

>>2948

I've been looking for this shit for ages. Anybody got it?


 No.2959

File: 1435965141002.jpg (5.59 KB, 154x132, 7:6, 1265182361378.jpg)

>>2953

>higher moving speed

>real falling damage

>very difficult to avoid getting hurt (strafing often useless)

>(strafing often useless)

>(strafing often useless)

>(strafing often useless)


 No.2961

>>2957

old-games.ru has it for download.


 No.3007

YouTube embed. Click thumbnail to play.

>>2903

>Not posting the 60hz one


 No.3009

My dankmeter is telling me arena games suck.


 No.3018

File: 1436403167559.png (76.86 KB, 228x223, 228:223, 1430074205017.png)

>>3007

>doesn't go after all the secrets

Shit video.


 No.3285

>>2953

But OMG, that leveldesign! Why did they design levels in THAT way? Even the first level is so hard to navigate. Hardly could find all the rooms with submarine, parachute, and hoverboard. Man, I thought the rest of levels would be more playable, but after those secret level, where you should shoot at the invisible spot on the monitor, I've dropped the game. The developers definitely have their own SPECIFIC view on the leveldesign.


 No.4415

any guides on how to install Quake? I fucking hate dosbox and can't find any other way of playing it. Doom at least had zDoom + the ability to literally just drag and drop wad files.


 No.4418

>>4415

Nevermind, found a good engine.

Must say, I'm actually very impressed. I played DOOM and didn't like it because the enemy variety was low and the pacing felt kinda slow and repetitive, but holy shit I'm loving this one.

The atmosphere is amazing and the level design is great. The enemies take some thought to kill and the weapons are pretty good.

Can someone please explain why most people praise DOOM over Quake?


 No.4502

>>4418

>Can someone please explain why most people praise DOOM over Quake?

DOOM came out in 1993, established the FPS Shooter Genre and kick started today's Video Gaming Culture.

Quake came out 1996 and was just a really good FPS Shooter, that made good use of true 3D graphics.


 No.4503

what does /vr/ think of QuakeC? Is it difficult to learn?


 No.4507

>>4503

No it's pretty easy, it gets more complicated when you're trying to make Quake do things it shouldn't. I've been a modder since day 1 for Quake and still am to this day.

https://www.youtube.com/watch?v=_-ENhrpdEHU


 No.4512

>>2910

by knowing the layout and not engaging in combat, apparently.




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