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/vr/ - Retro Games

Whachyall know bout dat Nintendo?

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Winners don't use drugs, except for that Kevin kid that always mugged me for my lunch money at the Street Fighter 2 machine

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No spam.

This board is for the discussion of games released for consoles introduced before or during 1999, the consoles themselves, as well as PC and PS2/Xbox/GC games released before or during 2003.

Ports, remakes, and mods of games eligible for discussion under this rule are also eligible for discussion.

As a special exception due to their absolute age and relative lack of shitposting magnets, both the Dreamcast and Game Boy Advance count as acceptable platforms for discussion.

NSFW content is allowed, but must be spoilered and must be directly related to a game eligible for discussion.

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So, our threads kept getting deleted over there, at first because of magnet links being posed in the threads, but now I really don't know what the fuck for, so I'm personally moving my shit over here.

Release google spreadsheet link: https://docs.google.com/spreadsheets/d/14fCQ3NXIlW1ZC_gjIejpQVPG34fLWmSoXYgSTyxdRWM/edit

That spreadsheet has most, if not all, of the releases from various high-quality DC release groups around.

So… yeah. What are your favorite games for this thing?

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No worries about the GDIs, I’ve got the TOSEC sets stashed and a source for the most recent redump set for whatever is missing. A fair amount of your list is things I’m wanting to get to. Thanks for your encouragement/support. I’m kind of coming at it with a different approach this time. Life has changed a lot since I was last around. Better attitude, etc.


I believe I still have the raw files for sonic Adventure 2 backed up since it was so much fucking work. I’ll look and see if I have them, I should be able to just swap the English voice file with the Japanese one and be good to go.


I’ll try to get these files posted up this weekend. May be doing some yard work if the rain holds off.


Ah shit, here we go.

So, we've got 6 rips that were older that I never released and one new one. The new one is a bit random. Someone on halfchan was working on translating it so I put together a little selfboot kit for them and got the files prepped, so I thought I'd release my rip of it too.

For our anon who is kind enough to upload these to the torrent tracker that can't be named publicly: Please hold off, I'd like to get up to 100 rips and then upload a torrent with everything and then do packs with additional games and then a full torrent again every so often.

Old rips:

Blue Stinger (U)





ChuChu Rocket (U)





Marvel vs. Capcom 2: New Age of Heroes (U)




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Thanks for taking a look at it, I really appreciate it



Such a great game. A big shame nobody ever talks about it


Bought a dreamcast from japan. Plugged it in and i'm not getting any video output. Any ideas?



I've been doing a bit of reading and it turns out that the video port on the back of the console is prone to shorting out the dac which takes video and audio with it. Console seems to power on fine and read discs, it's just that i'm not getting any video or audio. Oh well. Hopefully I can pick up a dreamcast with a broken laser and swap parts out.

YouTube embed. Click thumbnail to play.


There's already a DOS thread, let's have one on PC gaming in the Win95/98 era.
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>win7 64bit not backwards compatible with win95/8 games.

The "64bit" bit is probably one of the main problems. 16-bit code can't execute in 64-bit Windows, and with Win9x being a 16/32-bit hybrid, most of its software is more or less crippled without 16-bit code being able to run.



Considering running win9x natively, what is the latest hardware you got Win98SE to run on and function properly? After 2005 drivers became a huge problem (foremostly video and audio - there's not much of a gaming experience if you're stuck with generic VGA video and no sound).


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How much would it cost to build a sick 90s gaming/3d modeling rig?



Probably not too much, considering you can easily find Pentium 2/3 systems lying around waiting to be trashed.


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You do realize you can right click on the game's executable and you can choose to run it in "compatibility mode" for any older version of Windows you like… I'm just sayin.

Also, if you're gonna talk OLD school computer games you need to talk about Leisure Suit Larry, The Incredible Machine, Conway's Game Of Life, the Hugo series, Blackstone Chronicles, Day Of The Tentacle, the Magic Candle series, ZZT games, etc, etc.

The best keyboard of the era… and still the best keyboard of today, is the Mtek K104. If you don't have one of these boards… man you ain't nothin!

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/vr/ help me find the name of this game.

I was a little kid and I saw this game going and going in demo mode in a shop. It was for Amiga I think, at the time I had a commodore so I didn't bought the game but I could stare long time at that demo playing.

So the game was a sort of Rastan clone, and no, was not Rastan because he had a sky with several level of parallax scrolling (that Rastan does not have).

The main character was a sort of barbarian fighting with a club, but he could upgrade it with some potions and other stuff found in chests.

He could for example shoot fireball from the club.

Just to remove the obvious, it was not black tiger and it was not Rastan.

I vaguely remember 2 scenes being played in the demo. One in a montain area with a red sunset sky and another one in a forest with giant trees.

Any help appreciated, is several years the memory of this game haunts me.

12 posts and 4 image replies omitted. Click reply to view.



>Last "new" game I played was Quake II, and it was only fun for one go.

So you missed out on Return to Castle Wolfenstein, SiN, Aliens vs. Predator 2, Renegade? Man, that sucks. At least you played Dark Forces II, I guess.


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Didn't play any of those, and I'm not missing anything tbh. I tried a large number of Nintendo DS roms, because I have a flash cart (the NDS itself was free), but can't get into most of them. With PC games it's much worse because there's even more focus on graphics and fancy 3D shit. In the end, I ended up using that NDS to run emulators for 8-bit systems, especially Gameboy/Color and GameGear. Also a few 16-bit stuff like the Naxat pinball games.



> amiga's literal doom

you're such a stupid cunt. had nothing to do with anything. amiga's downfall was bankruptcy and poor planning.


>Amiga's literal doom was a confidential meeting held by publishers in '95 or '96 where it was agreed that they should skip to other platforms regardless of developments in piracy protection

complete and utter fucking bullshit. move where? to the psx/saturn/n64 where piracy was even more rampant? not that piracy has anything to do with anything since you're making shit up as you go.


>t's not like they didn't try. They pushed out the shitty CD32 to send a message that they're trying to kill the floppy copying. Didn't work.

Ahahahaha. kill the floppy copying! ahahah. every cd32 game was cracked and made to work on floppy soon after it was released, you dumb cunt.

god i love this board.. full of compulsive lying cunts that make shit up.



>Doom is shit tbh

Blow it out your ass.


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> doom babby iz mad

> doom babby has to use duke nukem one-liners because doom ain't got none

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Discussion about Atari, games on the Atari, and Atari emulators

ATARI 2600 RECOMMENDED EMULATOR: https://stella-emu.github.io/





Use MAME for the 7800 and Lynx

Atari Mania: http://www.atarimania.com/

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This entire board… should just be replaced with this… this one… single image. It's the only thing that should be here. Nothing will ever be greater, video games should have just quit after this game, there was no need to try and go further. It is peak perfection.

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What have you picked up lately, /vr/? I found pic related disc only for 99 cents and now I understand understand the concept of love.

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Anyone up for a video pinball thread? Recommendations, high scores, webms welcome.

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no idea about tina fey providing voices.

medieval madness is one of the best pinballs ever made though. lots to do, lots of fun, lots of unexpected movement in the table.


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It's something I never experienced, because my local only ever hosted Dredd, Fish Tales and Adams Family.

Given its location, that was pretty swell, but.




wow you're right. she did voice something in it.


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Nice one. Timeshock was my favorite, but the entire series is great.


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it was my first game of GBC, I stopped playing when I got other games, but when I was in college I felt like playing this game again. I have more fun playing this game now than as a child, too bad that the save is not working anymore

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What is /vr/'s opinion on quite possibly the greatest retro throwback of all time?

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the game itself is great, nothing new but more of the same is ok for me, I am not a snob trying to act cool saying its shit because its a nostalgia attack, yes it is, but also the game is funny and enjoyable who cares?


I'm more interested in what Whitehead and his team will do after Mania, hopefully completely new levels and assets or bringing X-Treme to fruition.



Still hoping for PC ports of the enhanced Sonic 1 and 2, myself; and maybe more upgraded classic games.



Fully agreed.

It felt like it couldn't do anything at all without referencing/copying something from the old games or using some of those unused sprites from the old games (which got cut because they sucked in the first place, mixed with the new art it just looks out of place AND bad). The level design was also an atrocity.

And it still managed to add a bunch of new characters. Fucks sake.

And still, I could've forgiven all that - if the special stages weren't crap and the final boss (the super sonic level) wasn't a complete fucking joke.


God no, not Sonic X-treme. That's a dead horse and the most unappealing Sonic game ever.



it's overrated. the graphics are nice, the gameplay is utterly ridiculous (the special stages are the worst i have ever seen). the music is terrible because these faggots wanted to keep the size of the game down so.. as stupid faggots do: they reduced the bitrate of all the music tracks). another thing that was incredibly shitty was their use of denuvo then they turned around and removed it after people started giving the devs shit online.. and the devs started crying about being trolled! ahahah.

i look forward to another sonic game released that isn't developed by the same or similar stupid fucking morons.

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>Remember old PC game from your childhood
>Don't wanna spend money for a physical copy
>Can't find a working download for it anywhere

What's her name, /vr/?
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Street Fighter Alpha 2.

I'm looking to emulate the PC version on PCem as GOG's installer does not work on Win98.


ispy spooky mansion




Road Wage 2000. No idea if a full version ever came out (had a CD with the demo).

Some 3D Breakout game, which had a level in a chicken barn (?). Also had a demo.

Stunt GP has some torrents, but I can't find any that work.

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This thread is for the civil discussion of CRT displays (TVs and monitors) as used for retro video games and systems allowed by the board rules in the current sticky. Subtopics *directly* related to this main topic are welcome.
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New and improved



naisu naisu! very naisu ceasar chan!




rgb keeps being touted up as the pinnacle of retro image clarity but didn't many games in the snes-ps1 era use dithering in conjunction with encoding blur to shade/texture or simulate transperancy?


File: 55361c757187d84⋯.jpg (2.88 MB, 3480x4640, 3:4, Thicc boi.jpg)

File: 3263433d79f4aa6⋯.jpg (6.06 MB, 3480x4640, 3:4, Dirty boi.jpg)

Whenever I try to plug in my Dell D1226H I get this. My other older CRT monitors work fine so I don't know if it's because the cable is dirty or something else.



Nevermind, turned it off and on again and it worked.

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Pics related and also Akira for the Nintendo Famicom, Assault suits Leynos 2, both Super Robot wars games for the Sega Saturn, and the Eroge game who's name when translated into English means "Classmates" for the Super Famicom and PC engine. What are your wants?

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Still waiting on Shin Megami Tensei if…



Only time will tell if that faggot Zhi actually bringing it up, should "Tomorrow" finally arrive with his progress reports. Seriously, two and half years of fuck all. You'd think he forgot he ran a site. Wouldn't be surrpised if such silence has put off what relevance he might have had. I'd been making more of an effort to check D-D and Nightcrawler's sites to see if they've got anything new out than AGTP until the other day.

Speaking of fan-translation faggotry, tangentially /vr/ related, but A0t decided "Tales no longer needs fan translations", nuked all their projects in the works, and deleted all the patches they'd finished from their site. Granted, it's not like prepatched game files don't exist elsewhere on the net already, but if anyone wants backups of the patches they did finish, you can find them on the archived version of the site from pages prior to February 2018.





PS2 compilation remake English patch is out now, and in addition to the actual translation for text (and video), includes fixes to bugs the Japanese ISO had, along with reimplementing the attract mode FMVs and Extra Menu from the PS1 originals.




Gideon won't get off his ass. He doesn't even know japanese for fuck's sake. He's gone sjw and probably pissed off whatever translator was willing to work with him.

A0T went full retard trying to justify themselves for quitting. Sure, you can quit but don't write a wall of text using mental gymnastics to make it seem like it was the noble thing to do. The games they dropped will not be getting official translations now. Possibly remakes/remasters (when they finally run out of imagination completely) will be in english.

They wanted to quit back when they were doing Phantasia X/Narikiri Dungeon X but quit that project halfway through to focus on the game they REALLY wanted to translate. And lasted about a year with minimal updates every month before running out of steam. They even locked the site so no one can comment to call them out on their bullshit.


File: df11f41c06f8280⋯.jpg (505.03 KB, 823x1500, 823:1500, Growth or Devolution.jpg)

G.O.D.: Growth or Devolution saw an Easter release of its v.99 patch by Dynamic Designs.

>[…]After roughly 4 years of production, G.O.D. is ready for the world to play! It may have taken longer than planned and may have been fraught with slowdowns, but this great, classic RPG has finally attained the level of attention, detail, and polish it so deserves. Please see the readme for more details on the production process.

>I strongly believe that G.O.D. is (was) one of the last great untranslated SNES RPGS. Before I began working on it, I did a very wide search for information about the game, but it was extremely difficult to come up with anything. I could find a couple of Japanese sites, and a few so-so FAQs in English, but really…nothing substancial - at least not what you would expect to find for a game that also received a PSX remake. After having delved into the scripts and game, I now fully understand why the game didn't get localized (sorry… spoilers), and it's a real shame that it didn't because the game is wonderful! In fact, I'm crossing my fingers that the SNES translation will draw more attention to the PSX remake in the hopes that someone will take a stab at it someday.

>As always, a big thanks goes out to everyone involved. There's no way I could have gotten the game so polished without you. You all deserve big pats on the back and have my utmost respect. This patch is dedicated to the families of all members at D-D and the families of everyone involved on this project. Thank you so much for putting up with us and allowing us the time to work on this great hobby!

>At this time, our G.O.D. English patch is available in all offered formats. Please visit our download section or the project page to obtain patches and have fun!

>And if you think that was all we had, keep scrolling for another big treat!


The other thing mentioned in the post was the release of an English patch for Ranma ½ Hard Battle II Super Move Hustle

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MM2 ported to the PC Engine.


I'm about to marathon the Bonk trilogy. What should I expect, /vr/?



After playing some of the first one, I'm surprised it hasn't become more popular over time. Really fun uses of Bonk's head for combat and platforming.

Also, on the subject of platformers, The Legendary Axe is worth a try. More Castlevania-like game with very brisk levels and good music.


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I came back to say you're still retarded.

Also webbum with sound.


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Redpill on the pc engine? Ummmm the games are expensive?

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want to contribute to the board a little bit, i'm interested.

What about a recent purchases/currently playing thread?
Pic related, i managed to snag this for relatively cheap, i've been looking for a decent copy for a while now and i'm really happy to own one finally.

It's mamono hunter youko, mega drive. It's from a 6 ep anime, and i recommend both. They're pretty good.
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YouTube embed. Click thumbnail to play.


>I'd still recommend starting with the first game.

I'll take your advice first chance I get, WAbro.

>translating one game, from start to actual patch release, should NOT take you twelve years

Does he legit still post about it being an ongoing thing? After that long, it's just safer to assume they gave up. But I'm also a pessimistic fuck and usually bail if there's no update after six months.

>"this is what Konami sounds like in my mind"

>embed is broken

Modern Konami, then.

Hope this one works.



He actually released his Phantasia PS1 patch on New Years Eve 2012. Big thing though is that he hasn't posted anything since posting a bug fix version for his Phantasia patch. I know Absolute Zero's been in contact with him though; while Absolute Zero's been working on fan translating Tales of Phantasia: Narikiri Dungeon X themselves, they've mentioned wanting to consult with Cless about the actual translation script to try to make the best translation they can (while their original PS1 translation script isn't bad, apparently Cless' feels more polished, the way a localization would) while still trying to get it released in a somewhat timely manner (to the point of it being maybe 2-3 years expected time; their Phantasia PS1 patch being an oddity that only took from August 2007 until December 2007).

Nice thing about Absolute Zero is that they have a decent track record of not taking too horribly long to fan translate, post updates on what they're working on every few months (NDX and Tales of Destiny: Director's Cut at the moment), sometimes with actual video clips of it in motion, and have a programmer that seems to know what he's doing in testing and creating the patches.

Yeah, that embed works.


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Some lovely anon over on /vmu/ posted the Lagrange Point soundtrack, and it made me realise I haven't played something on the NES since forever.

I think I'm going to spend the weekend perfecting my runs on swearing at Ninja Gaiden.


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Just got back into Card Fighters Clash for the first time in forever. I actually reset the game because I had unlocked pretty much everything, but couldn't remember what all those high-powered decks were meant to do. So, once more, from the beginning.

I'd forgotten how grindy it was, to be honest: getting only three to five random cards per battle means it takes an age to build up any assortment of cards, let alone anything usable or what you're after. But right now I'm thinking of building around Chunners to "landmine" enemies (sapping their power so they're only capable of swinging in for a couple of hundred points per turn, but not outright killing them).

I'd also forgotten how damn cozy it was. The music, the art-style: comfiest game on the comfiest portable.


let's bump this nigger up.

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How's about a Quake I thread? What went wrong? What went right? I just started playing it and I'm really enjoying it.

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Installed Quake on a retro PC (Pentium II) under Win98SE and the music can't be heard (even though the game reads the music tracks from the CD, which can be seen from the CD drive activity). The music works fine under DOS 6.22 on the same PC. Anyone knows what might be wrong? Graphics performance seems faster under Win98 than under DOS so it would be great to get the music working too.



Ok nevermind, problem solved. It turns out I had to use a DOS mixer program to set volume levels for Quake (the CD audio output channel was all the way down from the DOS mixer's perspective) even though the game was running under Windows. Then again Quake is a 16-bit DOS program, so the solution is plausible (even if confusing).



Oh and fastvid helps immensely, with activated LFB combined writes the game runs as fast under DOS as does under Windows (with the latter probably activating an equivalent performance improvement on graphics driver level).


I noticed that Quake 2/3 engine games somehow insist on using display modes with very high refresh rates like 150 Hz. I don't want to overwork the old CRT monitor with stupidly high refresh rates which are of no use anyway (the computer reaches nowhere near the framerates), just 85 Hz (which is set in dxdiag, and which other games follow except for Q2/3 games like Q2/Hexen2/Half-Life/Q3 etc.) or even 60 Hz will be enough. I don't remember them doing this back in the day btw (or I just didn't pay attention to it), have they always been that way?



It's very average. Drags on a bit.

It's also bizarre in that you spend the entire game shooting the X-Men.

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