HE DOES IT FOR FREEDOOM Anonymous 09/19/14 (Fri) 00:54:45 No. 4
DOOM THREAD - 4chan sister thread [boards.4chan.org/vr/thread/1948119]
(other retro FPS also welcome, chances are we played 'em too)
==WEBSITE/COMMUNITY== http://doomwiki.org/ The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!
FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0 =WHERE DO I GET WADS?= Vanilla/Boom:
http://www.doomworld.com/vb/wads-mods/ ZDoom:
http://forum.zdoom.org/viewforum.php?f=19 /idgames torrent (as of 11/25/2013; 12GB):
https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
Anonymous 09/19/14 (Fri) 00:56:56 No. 5
=NEWS= Randy has been working on porting Blood stuff to ZDoom! Could this mean Bloodites can finally get a day to shine?
Aliens: Ultimate Doom is a texture/enemy replacement mod that takes Doom levels and reskins them to Aliens!
http://forum.zdoom.org/viewtopic.php?f=19&t=45213 Another Dark Forces TC? Will it be better than Ryan's? (Probably not)
http://forum.zdoom.org/viewtopic.php?f=19&t=46173 Some dork's been working on a site for us to replace the old, shitty one! Will this one thrive or will it flop as well?
http://万板.縮.jp/ Got an itch for realism? Shattered Tranquility is a super-early WIP aiming for slightly more realistic weapons and weapon behaviors.
http://forum.zdoom.org/viewtopic.php?f=19&t=46650 Here's a music stream that only plays Doom music, 24/7; feel free to listen if you're interested
http://liquiddoom.net/ We've been featured on Doomworld! Well, sort of. /newstuff Chronicles gave 200 Minutes of /vr/ a pretty favorable review.
http://doomworld.com/php/topstory.php?id=4198 "Ulti Doom" is yet another take on Doom 3 weapons/enemies in Doom, but Skornedemon's known to have made some pretty impressive stuff before. Will this succeed?
http://forum.zdoom.org/viewtopic.php?f=19&t=46675 One of our own has just replaced a beta of his megawad. Give it a shot and let him know what you think!
http://forum.zdoom.org/viewtopic.php?f=19&t=46676 =POPULAR MODS= /vr/:
200 Minutes of /vr/:
http://www.doomworld.com/idgames/?id=17781 GMOTA:
http://forum.zdoom.org/viewtopic.php?p=742401 HDoom:
http://www.best-ever.org/download?file=m12-hdoom-techdemo5.pk3 Metroid Dreadnought:
http://zandronum.com/forum/showthread.php?tid=4561 Other:
Doom RPG:
http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRL Arsenal:
http://forum.zdoom.org/viewtopic.php?t=37044 Hideous Destructor:
http://forum.zdoom.org/viewtopic.php?t=12973 Hocus Doom:
http://forum.zdoom.org/viewtopic.php?t=45804 Got something news-worthy? Reply to this post, or it'll likely be missed.
Anonymous 09/19/14 (Fri) 01:35:01 No. 6
Anonymous 09/19/14 (Fri) 02:57:29 No. 7
>>6 >Brutal Doom >2014 It's time to grow up, anon.
Anonymous 09/19/14 (Fri) 03:00:20 No. 8
>>6 Everyone [and their grandma] knows about brutal doom, it's pointless to put it in a list of popular mods. Just saying
Extra note: If someone adresses about not having Brutal Doom in one of our lists means that they play, know and enjoy Brutal Doom, therefore its pointless to add something that you/me know. Again, just saying
Anonymous 09/19/14 (Fri) 03:31:21 No. 10
Demon Steele for cacoward
Anonymous 09/19/14 (Fri) 03:43:36 No. 11
>>10 I think that GMOTA is more balanced, and therefore fun.
Anonymous 09/19/14 (Fri) 08:15:30 No. 12
Anonymous 09/19/14 (Fri) 08:17:33 No. 13
hd for cacoward
Anonymous 09/19/14 (Fri) 14:20:56 No. 14
14th on board for Project MSX best DOOM mod.
Anonymous 09/20/14 (Sat) 00:19:58 No. 20
>not duck nuckem
Anonymous 09/20/14 (Sat) 13:29:45 No. 21
What have you been playing lately? What would you rate it? Currently I'm running through Hellbound with DRLA and it's an excellent set of maps with superb detail, falls a bit during the hell "episode", as most mapsets tend to do.
Anonymous 09/20/14 (Sat) 15:45:12 No. 22
>>21 I've been playing through BTSX E1 with MSX, Vrack 1 with GMOTA, Alien Vendetta with Psych, and Eternal Doom and DTWID with Smooth Doom
Anonymous 09/21/14 (Sun) 04:12:27 No. 39
Finally a Doom general!
Anonymous 09/21/14 (Sun) 15:22:06 No. 41
What if I told you these are just one and a half years apart?
Anonymous 09/21/14 (Sun) 15:29:59 No. 44
>>41 Why does that right weapon look like it's made from marshmellows?
Anonymous 09/21/14 (Sun) 15:51:48 No. 45
>>44 Because I sucked dick at guns back then, simple as that.
Anonymous 09/21/14 (Sun) 16:37:50 No. 48
>>45 Okay, now why does that left weapon look made out of plastic?
Anonymous 09/21/14 (Sun) 16:49:55 No. 50
>>48 Because I have a raging boner for everything that is shiny as fuck.
and if that's how plastic looks then i like it just the plastic way it is
Anonymous 09/21/14 (Sun) 18:44:41 No. 53
https://dl.dropboxusercontent.com/u/48332341/cyberpunkshootdown-v3.8.pk3 changes from v3.72
>shotgunners shotgun again, now with slightly slower projectiles>cyborgs fire single, faster shots >cyborg HP reduced from 200 to 150 >shell drops replaced to accurately represent quantity >shotgunners exclusively drop shells >riflemen exclusively drop bullets >cyborgs still drop both >casings fade out over time >riflemen now spawn in waves 16-25 >redid spawning scripts to offer better control over what spawns in what waves >increased enemies per wave from 7 to 8 >added more shells to the store >new outside textures Enjoy, cyberpunks.
Anonymous 09/21/14 (Sun) 21:59:08 No. 56
Quick question about Timidity use and the FluidR3 soundfont, what do I enter into timidity.cfg to change the drums from the default Standard to the Power 3?
Anonymous 09/22/14 (Mon) 10:30:57 No. 74
>>53 Nice, cyberpunkanon is here.
Anonymous 09/22/14 (Mon) 16:12:49 No. 83
Just finished all the vanilla wads for the first time in my life bretty good :D fuck the pyramid level tho, I searched for that yellow keycard for ages also fuck the last TNT level for making me completely guess where I need to shoot
Anonymous 09/22/14 (Mon) 18:03:10 No. 85
>>83 Yeah both the pyramid level and most of TNT can go straight to hell.
Anonymous 09/22/14 (Mon) 18:47:38 No. 87
>>85 but they are already set in hell, anon :^)
Anonymous 09/22/14 (Mon) 21:47:55 No. 90
Anonymous 09/22/14 (Mon) 21:59:10 No. 91
THEY DID IT FOR FREE
Anonymous 09/23/14 (Tue) 05:13:51 No. 113
Reelism multiplayer update fucking when
Anonymous 09/23/14 (Tue) 07:12:49 No. 120
>>113 Reelism already fucking has multiplayer.
Anonymous 09/23/14 (Tue) 16:13:36 No. 139
File: 1411488816236.png (136.71 KB, 466x492, 233:246, Cacodemon in the Process o….png )
>>41 Is… is his hand fused into the stock of the shotgun at the right?
Is that a shotgun arm?
Anonymous 09/23/14 (Tue) 18:30:11 No. 143
>>139 … cannot unsee, damn you.
Anonymous 09/27/14 (Sat) 15:50:09 No. 289
https://www.youtube.com/watch?v=y7x2Vn2qhCA Daily reminder that ZDoom's netplay is the worst and you'll never get to play incredible wads with decent multiplayer.
Anonymous 09/27/14 (Sat) 16:19:02 No. 290
>>289 If only Zandronum's community wasn't full of underage Brazilians and furries.
Anonymous 09/29/14 (Mon) 14:26:58 No. 326
Should we move the DOOM general here to 8chan /v/ just to get more traffic? Because traffic here is plenty dead compared to old half-chan.
Anonymous 09/29/14 (Mon) 15:34:35 No. 327
>>326 I don't mind crossposting between the two for announcements and developments, but I won't really 100% want to move.
Anonymous 09/29/14 (Mon) 23:39:03 No. 334
>>327 Seconding this. I think crossposting to get attention towards the /vr/ general would be beneficial.
Anonymous 09/30/14 (Tue) 03:26:15 No. 337
Is there a megawad that uses 3D floors?
Anonymous 09/30/14 (Tue) 06:05:04 No. 338
>>337 not a megawad, but puterifier does (I probably spelled that wrong)
Anonymous 09/30/14 (Tue) 06:15:42 No. 339
>>337 >>338 ZPack also makes extensive use of ZDoom features, most prominently among them being 3D floors.
Anonymous 10/01/14 (Wed) 16:47:08 No. 354
So what happens to boards.wad now?
Anonymous 10/03/14 (Fri) 00:13:03 No. 369
>>354 Can't wait for /bhm/.wad
30x bigger than /hm/.wad, /bhm/.wad pits doomguy against gigantic muscle men, disturbingly clean neckbeards, and Macho Man Randy savage.
Anonymous 10/05/14 (Sun) 21:11:59 No. 416
that picture is gross
Anonymous 10/06/14 (Mon) 00:45:18 No. 423
Anonymous 10/06/14 (Mon) 02:58:42 No. 426
I don't have a single fucking clue where to begin here. I'm a Duke Nukem fag and I beat Doom 64 and original Doom once. Where do I begin?
Anonymous 10/06/14 (Mon) 06:58:33 No. 438
>>426 This image is a good place to start.
Anonymous 10/08/14 (Wed) 02:24:19 No. 459
>>290 as if these furries are going to yiff you through the internet
Anonymous 10/08/14 (Wed) 21:49:23 No. 468
I made a
>>>/doom/ board, check it out.
Anonymous 10/09/14 (Thu) 02:22:58 No. 471
>>468 Why? We're so slow it's not even funny.
Anonymous 10/09/14 (Thu) 21:34:13 No. 477
>>468 It could grow but yeh we're all over the place so everything's slow.
Anonymous 10/10/14 (Fri) 04:50:17 No. 483
Anonymous 10/11/14 (Sat) 02:22:00 No. 499
Monsters rarely infight anymore when I play GZDoom. Is this a glitch or just the wads I'm running? The last thing I played is Eternal Doom III with Smooth Doom. Also, any word as to when that one guy's Doom 64-styled graphical mod and megawad is coming out?
Anonymous 10/13/14 (Mon) 04:33:03 No. 511
>>499 I'm genuinely interested in what project msx will be later on. It's already so good.
Anonymous 10/13/14 (Mon) 06:24:59 No. 512
Just so you guys know, there is a board for doom and other early FPS games. (Then again, what doesn't have it's own board?)
https://8chan.co/doom/index.html
Anonymous 10/13/14 (Mon) 20:29:46 No. 520
>>511 Is the creator still working on it? I thought it was basically the same as it will be.
>>512 Dude, you just viralled 5 posts ago, we're too dead to have our own board.
Though, maybe would could move the general to /vg/, since the activity wouldn't swamp us anymore. What do you all think?
Anonymous 10/13/14 (Mon) 21:17:22 No. 521
>>41 What if I told you they still both look like shit?
Anonymous 10/13/14 (Mon) 23:06:18 No. 523
>>520 Woops, I didn't see that other post. Sorry for the spam.
Anonymous 10/15/14 (Wed) 17:23:59 No. 545
>>520 >Though, maybe would could move the general to /vg/, since the activity wouldn't swamp us anymore. What do you all think? No.
There's still all of the other reasons for not going to /vg/ and they're still just as applicable.
Anonymous 10/15/14 (Wed) 18:42:15 No. 547
I'm looking for a wad/pk3 that has unique pain/active sounds for for most/all monsters. I'd prefer that they that fit with the existing ones. (not "realistic" or super HQ)
Anonymous 10/16/14 (Thu) 05:47:02 No. 555
>>354 I have ideas for both a /k/.wad and a /v/.wad, but I have a bunch of other things I'm working on and would like to have other people work on the board wads as well, not because of work load but just because it should be a collaborative effort. Especially for one as important as /v/.
/k/.wad would take place immediately after /pol/.wad innawoods, and would segue into /x/.wad.
Anonymous 10/16/14 (Thu) 05:48:25 No. 556
>>555 Also lemme add I'm just posting this as my little part of the boards project.
If you want to see the project go somewhere, be the change in the world you seek!!
Korax 10/16/14 (Thu) 06:38:49 No. 557
>>555 /tg/.WAD
HAS to be a Hexen or Heretic WAD.
Anonymous 10/21/14 (Tue) 02:38:57 No. 595
Any mappers in here use (G)ZDoom Builder? I'm messing around with it, trying to get the hang of the features with a test map.
http://forum.zdoom.org/viewtopic.php?t=32392
Anonymous 10/23/14 (Thu) 19:48:11 No. 617
Anonymous 10/30/14 (Thu) 11:25:21 No. 666
>>555 >>557 Any progress on that?
Just replayed /pol/.wad and am hyped for more happening.
Anonymous 11/01/14 (Sat) 04:58:06 No. 671
>>666 That get in this thread. It was destined.
Anonymous 11/02/14 (Sun) 03:18:28 No. 675
>>671 Didn't even realize it.
I know it's a day late but playing unloved with accessories to murder sperglord edition was the best halloween experience.
Anyone else got spooky combos mod/wad combos, I need more.
Anonymous 11/06/14 (Thu) 16:03:29 No. 721
>>5 Hdoom is on techdemo 6 by now.
Anonymous 11/07/14 (Fri) 02:26:19 No. 725
>>675 Speaking of AtM, how exactly do I get Doom Nukem to work? I remember trying it before standalone and it not working, which leads me to believe that it requires Brutal Doom or BDSE.
Anonymous 11/07/14 (Fri) 05:46:37 No. 726
>>511 I gave project msx a try, and it just didn't appeal to me. I am by no means a purist (I probably play brutal doom more often than I play vanilla), but it changed too many things.
Anonymous 11/10/14 (Mon) 18:33:34 No. 736
File: 1415644414915.jpg (418.63 KB, 1024x1321, 1024:1321, the_face_of_a_demon___doom….jpg )
Anonymous 11/12/14 (Wed) 03:58:14 No. 743
YouTube embed. Click thumbnail to play. So have you guys played Demonsteele? Shit's great. It's a fun gameplay mod with an over-the-top 90s anime and metal aesthetic were you play as qt3.14 korean girl slaying demons with a magic sword and improbable guns.
Anonymous 11/12/14 (Wed) 12:33:22 No. 744
Anonymous 11/12/14 (Wed) 22:22:09 No. 745
>>743 I prefer GMOTA and Psychic, thanks.
Demonsteel is just too unwieldy, in my experience.
Anonymous 11/13/14 (Thu) 01:46:13 No. 747
>>744 I doubt Est would viral here.
>>745 I have yet to try GMOTA, surprisingly. I'm trying Project MSX and Demonsteele. Will get to GMOTA eventually.
What do you mean by unwieldy? The inputs for the special attacks are weird I guess. But what else? The general gameplay? I suppose that managing a melee weapon (with two different weapons) and several guns at the same time can be tough to juggle. I got used to it, though.
Anonymous 11/13/14 (Thu) 02:32:38 No. 748
>>745 psychic is pretty fun, although I had trouble figuring out how to actually use the store at first.
Anonymous 11/14/14 (Fri) 15:42:35 No. 754
Is it just me or is Project MSX really easy? I'm terrible at games and with a little bit of clever sprinting at the start I can manage to play through OBLIGE maps on Masochist. Is there any way to make it more challenging?
Anonymous 11/14/14 (Fri) 22:17:45 No. 755
>>754 Yeah,
don't use the sprint key
Anonymous 11/17/14 (Mon) 02:26:25 No. 765
Anonymous 11/17/14 (Mon) 20:35:57 No. 769
>>666 The /g/, /tg/, and /pol/ wads have all been made.
They are available in the original Doom general.
Anonymous 11/18/14 (Tue) 11:39:08 No. 773
Heh.
Anonymous 11/18/14 (Tue) 14:29:39 No. 774
>>769 google isn't helping. link for those of us who don't want to go back to halfchan?
Anonymous 11/25/14 (Tue) 15:05:25 No. 802
>>743 >>745 >Terminus & Gmota_guy shilling itt
Anonymous 11/25/14 (Tue) 20:26:44 No. 803
>want to play Zandronum with some fun wads >boot up Doomseeker >a bunch of lame survival invasion mods>6 MM8BDM servers >Decent wads with survival co-op and garbage gameplay mods to shit things up >Some terrible DayZ mod >Three Dwango5 DM maps, one of them bound to be Brutal Doom >tfw too stupid to operate IRC and start a server through BE for /vr/ bros to play Metrood or Jurassic Rift
Anonymous 11/27/14 (Thu) 19:54:45 No. 807
>>8 Does that means the popular mods list are unpopular mods? geez, looks like you are one of those elitist fags from Doomworld or just a butthurt modder trying to obfuscate brutal doom somehow.
Anyways, I'm collecting a few Doom megawads (packs of 30-32 maps), here is what I have:
Alien Vendetta
Community Chest 1, 2, 3 & 4
Epic 2
Eternal Doom III
Hell Revealed 1 & 2
Icarus Alien Vanguard
Jenesis
Kama Sutra
Memento Mori 1 & 2
New Doom Community Project 1 & 2
Plutonia 2
Plutonia Revisited Community Project (hard as balls)
Requiem
Reverie
Scythe 1 & 2
Speed of Doom
Unholy Realms
Whispers of Satan
What else am I missing?
Anonymous 11/27/14 (Thu) 20:01:02 No. 808
>>807 >>5 Also adding ZDoom Wars I to the list, although I consider it a different (and awesome) game using Doom/heretic/hexen/etc assets. It's worth adding it to the list anons.
Anonymous 11/27/14 (Thu) 22:46:56 No. 809
Anonymous 11/28/14 (Fri) 01:03:18 No. 810
is there anything wrong with using zandronum for singleplayer? just can't be bothered to build gzdoom for linux. what am i missing? nvm, here is the fucker that works with debian testing:
http://archive.getdeb.net/ubuntu/pool/games/g/gzdoom/gzdoom_2.0.03-1~getdeb2_amd64.deb to run wads:
gzdoom -iwad doom2 -file <absolute-path-to-wad>
i don't know why i'm telling this but you are dead anyway so don't complain.
>>808 >>809 using IRC isn't that hard, don't be scared. also join #8chan on rizon for maximum shitposting and occasional hotwheels. nice thing about IRC is it's pretty efficient, even when whole bandwidth clogs up IRC tends to run fine.
Anonymous 11/28/14 (Fri) 03:50:47 No. 812
>>809 >>810 What Network do I connect to in order to join the Zandro IRC?
Anonymous 11/28/14 (Fri) 04:31:30 No. 813
Anonymous 11/28/14 (Fri) 04:32:37 No. 814
You seriously should reconsider the network used. zandro irc has some circlejerking and doesn't hide your ip
Anonymous 11/28/14 (Fri) 05:22:16 No. 816
One last question, can I make it so the server requires a password to connect through IRC? So far I've got:
.host iwad="doom2.wad" hostname="8chan /vr/ Walks the Dinosaur" gamemode="deathmatch" wad="jrift_125.pk3" dmflags=541760 dmflags2=1024 In the message box, ready to send.
Anonymous 11/28/14 (Fri) 10:48:42 No. 817
>>814 yes it does faggot, just get a VHOST
Anonymous 11/28/14 (Fri) 10:58:32 No. 818
Man, is there any REAL mod? Looking for something new here, got tired of these lame weapon mods (sometimes with classes).
Anonymous 11/29/14 (Sat) 08:10:40 No. 825
New server! 8chan and 4chan invited server "Vanilla Deus Vult, buds and spuds /vr/" pass: doomdudes survival nigga
Anonymous 12/03/14 (Wed) 18:30:08 No. 840
>>816 Nope, you have to use the rcon.
HeimDoom 12/05/14 (Fri) 04:35:29 No. 844
Remember AliensTC? I'm making a wad based off of it, with a dark, claustrophobic vibe. It's supposed to be like a old, abandoned tech base, and i'm wondering if maybe you guys could help design the level, maybe a few enemies…
http://www.filedropper.com/laboratory
Anonymous 12/05/14 (Fri) 10:58:48 No. 846
May as well post this here seeing as half chan is currently fucking dead
GMOTA update
http://forum.zdoom.org/viewtopic.php?f=19&t=45115
Anonymous 12/07/14 (Sun) 05:49:37 No. 852
why is Thy Flesh Consumed such garbage who the fuck thought any of those levels would be a good idea
Anonymous 12/15/14 (Mon) 18:06:56 No. 933
>>852 I wouldn't call it total garbage, but that many barons of hell on the first level is total bullshit.
Anonymous 12/19/14 (Fri) 04:40:42 No. 959
>>53 Gureito, anon. Do you have a personal blog or something? I'd like to keep track of this.
Anonymous 12/19/14 (Fri) 04:45:20 No. 960
>>/doom/45 (or >>>/doom/45 ?) Please keep this up. I'd use it.
Anonymous 12/19/14 (Fri) 04:50:31 No. 961
>>959 >>959 Also, I can't download it for some reason.
Anonymous 12/21/14 (Sun) 23:53:34 No. 994
Did FKER ever get a new update? I can't seem to find it anywhere.
Anonymous 12/22/14 (Mon) 14:21:56 No. 1007
woooow the cyberpunk wad link is actually 404 too much for that super duper fotm
Anonymous 12/23/14 (Tue) 05:13:50 No. 1021
>>960 I made a good amount of banners for that board, I hope it doesn't die. But, it is just a splinter of this board.
Anonymous 12/23/14 (Tue) 17:45:46 No. 1029
>>666 >Any progress on that? Just as soon as
>TSP update>Fractal Doom update >Project with Mike12 >Project with Marrub >Pistol Start Options (minor) >Them platforms (minor) >Doom Shuffle/Wads of Wads >Skeletons and other ds_cl_toaster stuff I promised Term for DonutSteele are all taken care of it will be top priority!
Also have a realistic shooting milsim script mostly done so you can have boolits affected by gravity and wind conditions, including different wind conditions at firing point and at target. Bunch of work and research will still have to be done though, since all the weapons for /k/ need to be ultra realistic milsim shit. Even though it's just in ZDoom and not a more advanced engine. Because /k/.
Anonymous 12/24/14 (Wed) 04:44:57 No. 1041
is it a bad thng if i actually bought doom on steam?
Anonymous 12/24/14 (Wed) 06:01:35 No. 1043
>>1041 As long as you play and enjoy the game, no.
Anonymous 12/25/14 (Thu) 16:43:15 No. 1063
>>1041 Not as bad as buying VTMB or an EA game, for example, but keep in mind that none of the people who actually made Doom will get any money from your purchase.
Anonymous 01/09/15 (Fri) 02:23:03 No. 1148
Anyone play Trailblazer yet?
Anonymous 01/09/15 (Fri) 20:23:35 No. 1152
>>1021 Can you post the CSS, even if it's incomplete? I wanna use it.
Anonymous 01/16/15 (Fri) 02:59:19 No. 1189
Never noticed this until now >playing scythe again>Map 10 you die at the end >Map 11 is called Sneak Peek and you start as if from the beginning >Scythe keeps going all the way up to 30 and such Was that intentional or is everything from map 11 and beyond a peek at what he was planning to do next?
Anonymous 01/17/15 (Sat) 15:22:34 No. 1199
Brutal Doom SE seems a lot more fun now that I figured out you can roll. With a slowmo mod and forwards/backwards rolling it might be a genuinely good John Woo style experience.
Anonymous 01/18/15 (Sun) 00:10:50 No. 1200
>>1199 >you can roll Whoa
How?
>With a slowmo mod and forwards/backwards rolling it might be a genuinely good John Woo style experienceThe Specialists: Doom style when?
Anonymous 01/22/15 (Thu) 20:17:25 No. 1242
Anonymous 01/23/15 (Fri) 00:33:47 No. 1244
Anonymous 01/23/15 (Fri) 01:39:37 No. 1245
>>1244 >haven't played the majority of these Is it even possible for me to be more pleb?
Anonymous 01/24/15 (Sat) 06:53:57 No. 1254
>>1244 >>1245 I've been using it as a To Do list.
It's hard to find recommendations even on half/vr/ because the "Muh Purity" doom autists, bless their autism for what its worth, don't like it when people ask for recommendations.
Anonymous 01/24/15 (Sat) 19:51:00 No. 1262
>>1244 that's a good list, i think i've played about three quarters of it. but i'm going to have to answer with "write-in for TVR"
>>1254 can you post an example? i am not sure what you mean, since in my experience requests for recommendations are most often met with a simple repost of the "so you want to play some doom" info graphic. how is that interpretable as hostility toward recommendations?
Anonymous 01/25/15 (Sun) 03:46:27 No. 1268
>>1199 >>1242 Feels like Contra and that isn't a bad thing at all.
Anonymous 01/27/15 (Tue) 23:21:43 No. 1287
How terrible is it to play doom on an android, and is their a way to play customs stuff, Like Hdoom? I've got a controller, and a keyboard.
Anonymous 01/31/15 (Sat) 00:32:31 No. 1320
>epic 2 >not the best megawad ever made
Anonymous 01/31/15 (Sat) 11:02:15 No. 1325
>>1320 >textures from Powerslave I'm gonna enjoy this one.
Anonymous 02/01/15 (Sun) 18:15:59 No. 1333
Anonymous 02/04/15 (Wed) 02:05:12 No. 1344
>>1320 I can't even get past the first room, for some reason.
Anonymous 02/04/15 (Wed) 17:05:13 No. 1353
>>1344 shoot the wood boards
Anonymous 02/06/15 (Fri) 19:00:19 No. 1369
So I've played the original IWADS. Then I did Scythe 2 which I thought was fucking incredible. Now I'm playing Plutonia 2, and even though it's REALLY good, it doesn't touch Scythe 2 or the original Plutonia for me. I'm currently on map 20. I think Plutonia 1 and Scythe 2 are fucking ridiculously good. I stress that I REALLY like Plutonia 2 but are there any other megawads that are as good as Plutonia 1 and Scythe 2? Suggestions would be appreciated.
Anonymous 02/08/15 (Sun) 04:53:53 No. 1394
Anonymous 02/08/15 (Sun) 20:44:21 No. 1413
>>1287 Which device? I can't really think what could go wrong…
Anonymous 02/13/15 (Fri) 03:41:48 No. 1470
This got posted in a GG Law & Order thread on our /v/
Reposting:
>Welp, i added the face, sadly i couldn't re-scale it in-game to make it not look like garbage, so i had to resize it to the original game's size, and i replaced all the face animations with the same image because i'm too lazy to draw every reaction, also i rotated the gun to make it look less retarded, anyways here's the WAD:http://www.filedropper.com/lememegun
Anonymous 02/15/15 (Sun) 14:54:10 No. 1512
Hey guys, What happened to the old /VR/ Board? It's just not the same here.
Anonymous 02/15/15 (Sun) 16:08:17 No. 1515
>>1512 Well, yeah, there's less posters here.
>loads of halfchan boards are getting nuked>/vr/ isn't one of them
Anonymous 02/15/15 (Sun) 16:53:10 No. 1516
>>1515 I meant, what happened to the /VR/ board on 4chan? did it get deleted or something?
Anonymous 02/15/15 (Sun) 17:01:23 No. 1517
>>1516 Oh, it is down? I figured it was up since there's no more traffic here. Nearly every board over there is dead for some reason.
Anonymous 02/21/15 (Sat) 06:36:16 No. 1597
>>1512 >>1515 >>1516 >>1517 Well half/vr/ is practically in a bubble, ironically like staying in the past itself.
The main problem is that even if half/vr/ goes down, they don't know of a backup site to go on, which could easily be here if we let them know about it.
I would start by getting the doom community from /vr/ to consider this as a second base to post on and that will establish a foothold for more /vr/ posters to flock to. Go to the IRC, subtly advertise it past the wordfilters, etc. Just give them a reason to post here. Everything else will fall into place.
Anonymous 02/23/15 (Mon) 11:29:28 No. 1637
Does anyone know the difference between Doombuilder 2 and GZDoom Builder? I noticed Doombuilder 2 stopped getting updates in 2012 but GZDoom Builder gets semi-daily SVN builds. Did they take the project and continue it? Either way which version of GZDoom builder is the stable or official one?
Anonymous 03/02/15 (Mon) 04:40:07 No. 1771
When's Project MSX guy gonna update?
Anonymous 03/02/15 (Mon) 07:17:22 No. 1774
>>1771 The guy behind project msx disappeared and then reappeared after a long time with the version we have now.
So hopefully that will happen again and all we have to do is wait.
I hope he at least fixes the bug where if you do a super jump while tossing a charged grenade, the grenade moves with your jump as you fire it out.
Anonymous 03/19/15 (Thu) 16:29:16 No. 1961
>floodgates opened >this thread is second to last heh. anyway, bump
Anonymous 03/23/15 (Mon) 22:50:51 No. 1988
reposting this here incase anybody doesn't check out the /v/ doom topic. It's not doom but it is Duke so it's partially related, episode two of the AMC TC was released today:
http://www.moddb.com/games/the-amc-tc/downloads/amc-tc-episode-two-v10
Anonymous 04/12/15 (Sun) 22:14:00 No. 2125
Is there anyway for me to play doom on a chromebook that isn't the basic flash shareware version? I've got enterprise management on mine so I can't go into developer mode and use ubuntu. I have a Dell 11 model.
Anonymous 04/22/15 (Wed) 02:37:01 No. 2204
>>2125
>doom on a chromebook
Not sure how those work
> I can't go into developer mode and use ubuntu
Dayum son. In my case, after compiling GZdoom to play on linux mint, FMODex wouldn't work no matter how many times I tried. Even after installing other midi devices, the correct midi music still wouldn't work. It's easier just to play it through WINE but it would be nice to have it play natively without xorg.
Anonymous 04/23/15 (Thu) 10:59:26 No. 2217
Reposting from /v/: >>>/v/3329602
>biggest Doom-related event in the past 10 years is happening
>halfchan's doom thread is paying attention to a terryfag instead
fuuuuuuck that noise.
Anyway, Romero just published the source code for DoomEd (the original Doom level editor) and a bunch of other cool stuff (unused graphics, early versions of maps)
https://www.dropbox.com/s/8rphr5ty6k7r3r6/DoomEd.zip?dl=0
https://www.dropbox.com/s/2u0ezmvn87tcxqb/doom-maps.zip?dl=0
https://www.dropbox.com/s/rx9nqhal8j5sys4/doom-textures.zip?dl=0
Anonymous 04/26/15 (Sun) 15:47:05 No. 2242
Anonymous 04/27/15 (Mon) 03:25:42 No. 2248
>>2242
There is literally no reason anyone should be making maps for DOOM anymore. All the best maps have been made already
Anonymous 04/27/15 (Mon) 11:11:36 No. 2250
Thoughts on Complex Doom? I've been playing it quite a bit and its seems pretty neat. Although DemonSteele remains my favorite.
Anonymous 05/11/15 (Mon) 22:59:38 No. 2384
>>2250
Just downloaded it and honestly it looks like absolute amateur shit. If this was 2005 or 1998 I would have thought the wad was pretty cool, but I don't see it having any placement today.
Anonymous 05/13/15 (Wed) 12:30:00 No. 2398
Someone explain to me like I'm a complete retard, how to enable GUS playback in zDoom.
Anonymous 05/20/15 (Wed) 01:39:35 No. 2442
YouTube embed. Click thumbnail to play. >Doom 4 was almost this
It's utterly baffling as to how anyone familiar with even Doom 3 looked at this and thought "Doom." At least it would have been the HL2 ripoff to Doom 3's HL1 ripoff.
Anonymous 05/21/15 (Thu) 09:29:48 No. 2456
>>773
What WAD is that screenshot from?
Anonymous 05/21/15 (Thu) 21:16:22 No. 2459
>>2442
Kind of looks like you'd be playing some non-doomguy during or right after the ending of Doom 1. When you finally come back to earth and see its gone to shit.
Neat story aspect, but I don't think I would've liked this as another Doom game. Maybe as a spin off game or something.
Anonymous 05/25/15 (Mon) 01:23:20 No. 2501
I want to play doom maps with my friend.
Why is doomseeker so complicated.
I keep getting the fatal error. This map has no vertices.
I've set the iwad and the wad right, I've set up dmflags I believe I did it right.
Why is this so hard for a game so old. I'd think it'd be simple by now.
Anonymous 05/25/15 (Mon) 22:19:16 No. 2510
>>2501
nvm I'm a dumb fuck also I didn't know about port forwarding till now.
Anonymous 05/29/15 (Fri) 04:32:06 No. 2532
Man, this thread is deader than Romero's career.
Anonymous 06/09/15 (Tue) 04:04:27 No. 2633
>>2532
There's the occasional doom thread on /v/ to keep things going.
Sometimes some salty halfchan spergs go there to shit up the thread so the doom modders will think 8ch doesn't want them, but otherwise the threads have been pretty great.
Anonymous 06/16/15 (Tue) 07:33:38 No. 2766
>can't have a decent doom thread on /v/ ever since the doom 4 e3 reveal
And threads have been pretty good lately too.
Anonymous 06/16/15 (Tue) 09:41:47 No. 2771
>>2766
>complains about threads not being decent
>doesn't produce any content
What wads are you playing anon?
Anonymous 06/17/15 (Wed) 03:08:58 No. 2773
>>2771
Adventures of Square and Valiant. Shame the latter doesn't work with Smooth Doom.
Anonymous 06/19/15 (Fri) 00:28:27 No. 2797
>>2771
I gave HDoom a go. I think it'll be cool when the monsters can do stuff to you when they 'kill' you.
also DRLA. Lots and lots and lots of DRLA.
Anonymous 06/19/15 (Fri) 08:22:47 No. 2799
>>2797
What kind of things do they "do", anon?
Teabag you incessantly?
Stick their skeletal boners in you?
Ladle up the parts of you that remain and sell you as a hellish version of frogurt for health replenishment?
Anonymous 06/23/15 (Tue) 22:26:16 No. 2842
>>769
>/tg/
That map only had few /tg/ references, it was a good map but not enough memes.
Anonymous 06/24/15 (Wed) 08:32:55 No. 2844
>>2842
I'm too scared to load the first map, in case it's just an endless maze of tree sprites recoloured yellow.
Anonymous 07/06/15 (Mon) 00:03:49 No. 2975
>>2771
>>doesn't produce any content
That would only apply if the complaint was where's all the OC?
The e3 reveal had a terrible affect on all doom discussion where not even the classic doom threads were left alone. Luckily enough time has passed since the active thread is pretty good and filled with comfy discussion.
Anonymous 07/06/15 (Mon) 10:55:52 No. 2978
>>2975
>That would only apply if the complaint was where's all the OC?
Except not really: this thread's about how awesome Doom is, not how dead a thread on /v/ is.
If you want discussion on the game, generate it.
Anonymous 07/06/15 (Mon) 16:38:23 No. 2979
>>2844
checked
No, it's just four rooms themed after the Chaos Gods IIRC.
Anonymous 07/07/15 (Tue) 02:28:55 No. 2982
Anonymous 07/07/15 (Tue) 12:00:19 No. 2990
>>2982
I find HDoom too comedic to successfully fap to it. I do appreciate the insane amount of work that's going into it, though, and I like the Imp-tan's design.
Anyone working on any projects? I'm working on something dumb to really feel around the process of making an actual PC/TC mod. I think you guys will find it amusing.
Anonymous 07/07/15 (Tue) 21:11:21 No. 3001
I recently came upon my old backup disk of quake2, with mission packs, game modes, player models and whatnot. With some nostalgia, i copied some of that stuff, got me the latest kmquake2 and tried to play ground zero, but the levels come out wrong. Triggers dont activate, elevators dissapear, doors refuse to open… Its kind of a longshot, but has anyone here ran afoul of this stuff? I went back to the normal engine to play, but i wanna play with music on.
Anonymous 07/07/15 (Tue) 23:05:38 No. 3002
>>3001
Maybe your files just got corrupted. How old is the disk?
Anonymous 07/08/15 (Wed) 12:55:30 No. 3006
>>3002
Pretty old.
I Suspected that might be an issue, so i only ripped out player models in the meantime, and downloaded the game and mission packs anew. Still the same problem. Im no level designer or anything, but my guess is that the new engines somehow don't recognize certain objects or flags and omits them; getting me picture related.
Anonymous 07/27/15 (Mon) 06:46:10 No. 3358
Is brutal doom actually shit or do people only dislike it for it's popularity?
Anonymous 07/27/15 (Mon) 18:05:43 No. 3361
>>3358
Little column A, little column B. It's a decent mod.
Anonymous 08/12/15 (Wed) 00:05:24 No. 3546
>>3358
people shit on it (and rightfully do so) because the Brazillian "developer" stole all the content from people on the zdoom.org forums and didn't properly credit anyone.
fuck brutal doom and fuck doom4 if that piece of shit is credited in any way
Anonymous 08/16/15 (Sun) 01:06:46 No. 3587
So I've recently revisited Doom after not touching the series since the '00s, can someone give me a rundown of what I NEED to play? I've only played Doom 1.
Also is what Doom wad is most similar to Gauntlet?
I'm using Zandronum 2.1.2.
Anonymous 08/16/15 (Sun) 01:25:08 No. 3589
>>3587
Look up, you daft bastard: >>438
Anonymous 08/16/15 (Sun) 01:31:36 No. 3591
Anonymous 08/16/15 (Sun) 10:23:07 No. 3596
>>3591
You're welcome, sweet pea.
Anonymous 08/25/15 (Tue) 00:04:13 No. 3676
>download project brutality
>seems pretty cool but it adds fucking awful music to the title screen, makes doomguy sound like the main event at a gay pride parade, and makes enemies sound even worse than that
>can't disable the music or sounds
Anonymous 08/28/15 (Fri) 15:10:58 No. 3695
>>3676
You should be able to mute the program via your sound settings; in the control panel audio output settings if you're on a desktop, or from the sound mixer in your little speakerphone icon down on your taskbar if you're on a laptop.
I haven't played Project Brutality but I'm sure that you should be able to mute it via Windows if it doesn't mute via the ingame settings. Not sure if you're using Windows though, but if you are, then I hope this helped you.
Anonymous 08/28/15 (Fri) 17:15:24 No. 3696
>>3695
I don't want to mute the game. I'm just bummed out that this mod edits all the sounds and there's no way to get the old sounds back other than to just not use it.
Anonymous 08/28/15 (Fri) 17:22:41 No. 3697
>>3696
Ahh.. Yeah I can understand that. Sorry I can't help you out.
Anonymous 08/28/15 (Fri) 17:35:40 No. 3698
>>3697
No worries. It's not your fault, and it's scummy of anyone to include mandatory sound changes in a gameplay mod.
Anonymous 08/29/15 (Sat) 06:26:13 No. 3699
>>3698
How difficult would it be to mod out , Doomanons?
Anonymous 09/15/15 (Tue) 07:42:27 No. 3827
>>3699
Easy as a patch mod after the first mod, like painting over an ugly spot.
Anonymous 12/24/15 (Thu) 22:51:07 No. 4314
>>3546
>implying stealing is real
Anonymous 12/24/15 (Thu) 23:33:34 No. 4315
>>2771
Wrong one.
>>3546
Why did no one on /v/ tell me about this when I asked about good ports, WADs and the like for a relative? I even left a few more comments about BD as I decided to try it myself (you can only re-play the originals so many times and, back then, I was kind of a purist in that regard).
Anonymous 12/25/15 (Fri) 08:23:46 No. 4316
>>4315
>why didn't the inpatients of a mental ward give me reliable counsel?
Anonymous 12/26/15 (Sat) 03:06:13 No. 4319
>>4316
Well, I mean, it was just several months ago when /v/ was already completely overrun by the cancerous hordes that we hoped stayed behind on halfchan. Still, I've seen old-timers pop up now and then even at that stage. Probably none of those saw the thread at the time and then it just fell off the board.
Also, overdue pic.
Anonymous 12/27/15 (Sun) 08:47:57 No. 4329
>>4315
The reason Doomguy is such a powerful soldier is that he has mastered running and looking down a gun's sights at the same time.
It is a secret art that very few men are even aware of, let alone practice.
Anonymous 01/02/16 (Sat) 05:44:32 No. 4383
>>2456
Looks like SUAB/Doom 2.
Anonymous 03/21/16 (Mon) 15:34:18 No. 4517
>>290
oh shit i only now see warios eyes are normal, i thought he had white pupils makingng the ^^ emoticon
Anonymous 03/22/16 (Tue) 16:25:29 No. 4518
>>4517
congration, you done it!