[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/loomis/ - Art Gains

Art education, discussion and creation

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


We're All Gonna Make It Bruh

File: 1416074824022.jpeg (73.01 KB, 1023x1600, 1023:1600, question.jpeg)

 No.11

Ask a question, get an answer

 No.14

File: 1416076563681.jpg (859.49 KB, 1500x1000, 3:2, 1408294123172.jpg)

How do I into traditional archetecture?

 No.15

File: 1416077210188.jpg (575.3 KB, 1280x850, 128:85, Winchester Cathedral 09.jpg)

>>14
The most pertinent subject to study if you want to get into architecture is technical drawing. I highly recommend these videos from the sticky to get started

Dynamic Sketching I (Peter Han) - http://youtu.be/wgDNDOKnArk

Dynamic Sketching II (Peter Han) - http://youtu.be/YFVggG7ajXM

How to Hold and Control Your Pencil (Stan Prokopenko) - http://youtu.be/pMC0Cx3Uk84?t=50s

The book "How to Draw" by Scott Robertson is very relevant to what you're looking to do.

Of course, with applied arts like architecture there's other things unrelated to drawing that need to be addressed, the physical possibility of a proposed building has to be a consideration at all times, too, but a strong foundation in drawing will help you in the beginning stages when you're free from these technical considerations and are just deciding what you want the building to look like

 No.16

You can also go to archive.org and get books on the subject which will help you with the history of architecture and important terminology you'll need to learn

For example something like this https://archive.org/details/Greek_Architecture

 No.40

what is the meaning of life?

 No.43

>>40
why don't you try asking

you're mom

xD

 No.112

>>40
tits

 No.398

>>11
As a young person in this world i am overwelmemed by the amount of information in the world!
Where should i go for my inspiration on what to learn each day, I mean there are ebooks, pdf, doco, movies even music albums to learn from?
Or should I stay on the chans tempting as many people into heated debate to find out what they think?

 No.399

>>398
Whenever someone inspires you, follow it until the end, brah

 No.400

anarcho primitivism

 No.402

>>400
Nigga what

 No.562

is this shit still on?

 No.563

>>562
yeah man, sorry we're just slow; I'm working on it (for real this time)

 No.632

Loomis owner, you here?
The star next to your board title isn't there, I can't favorite your board :(

 No.635

>>632
I took care of it buddy, sorry; I don't know what I was thinking. I think the star's kind of ugly, I'd like to have it on its own line if possible but I'm not sure how I'd do that.

 No.638

>>635
the star on it's own line?

maybe something like
#favorite-star {
display: block;
margin: -10px;
}
?

 No.639

>>638
Thanks man I was having trouble finding the selector.

 No.645

Okay, here's the thing. I love drawing and am planning on getting into animation. I have no problem drawing for drawthreads on other boards like /a/ or /v/ when I want to do a bit of practice. I just have one problem: I have roommates and no room to myself.

I know it may sound odd, but it's a lot easier for me to draw and post my art on the internet than it is for me to draw while one of my roommates is around. I feel put on the spot and more embarrassed for my artistic mistakes.

Does anyone have advice on how I can overcome this problem and feel better about my work?

 No.646

>>645
To be honest I feel the same way, man. The only advice I can give is to just try and deal with it. One of the reasons I don't like drawing in front of people is because they'll often start talking to you about it and eating up your drawing time. However just not drawing at all is much worse.

Just start drawing and get the inevitable awkward conversation about "what you're drawing/doing/" out of the way so you can get on with your life.

 No.688

To those of you who are no longer beginners, what did you find to be the best methods for gitting gud? I know of the stuff like drawing outside your comfort zone, and all that jazz, but I'm curious what worked for you personally.

 No.689

>>688
It really is that simple my man. You draw and draw and draw and then something snaps off in your ass. I recommend reading the sticky, watching some of the beginner's videos and going through some of the beginner's books like https://archive.org/details/andrew-loomis-fun-with-a-pencil

 No.690

>>689
I've been watching those, I'm only about halfway through the first playlist there. But thanks anyway, man. As soon as my tablet gets here, I'm going to be drawing a lot more than I am now, so hopefully I can improve a little fast, barring the apparent hinderences a tablet causes. But I feel like I'll adjust well enough.

 No.691

>>690
Are you already pretty good at drawing or are you just starting?

 No.692

>>691
I've been drawing on and off since I was a kid, but I never really got too good at it. I'd rate myself at below average. My main problems are proportions and posing. And anatomy in general.

 No.693

>>692
Thing is if you're just starting I just want you to know that if I could do it all over again I wouldn't even touch a tablet until I got the basics down pretty damn well. Tablets and software are great for painting but can be a frustrating experience for a newer artist as far as drawing, lines and so on is concerned. You have so much more control with a pencil and paper and will get so much more actual drawing done if you don't have to fight with a tablet, at first.

 No.694

I'm afraid that if I draw I'll draw in the "wrong" way and learn bad habits that I then will have to spend time on fixing.

Is this the case?

 No.695

Bad habits are pretty much a guarantee if you're just teaching yourself. Try to ask around and find some guides to help you avoid shit like hairy lines and whatnot.

 No.696

File: 1426781163609.jpg (1.24 MB, 3583x1500, 3583:1500, 1426061120878.jpg)

>>694
I'd say that's true, the 'poem' in this picture taken from a book on animation illustrates it well I think.

 No.704

I've kinda wanted to have my personal progression thread in which I post all my art that I draw and in which people can comment/critique. Is it allowed? /ic/ on halfchan was very against people making a new thread for their post but since /loomis/ doesn't have that much traffic I thought that it would be okay.

Is it okay to have a thread for myself?

 No.705

>>704
Yeah it's all good man

 No.708

>>695
>hairy lines
Is this when your lines aren't drawn in one direction? You kind of shade the line?

 No.709

File: 1426886352291.jpg (39.35 KB, 960x540, 16:9, hairy.jpg)

>>708
Nah it's when you use a lot of little lines in place of one solid one.

 No.710

>>709
Oh, I see. Is the best way to get through that to just draw longer lines until you get good at it?

 No.711

>>710
Try these out from the sticky. You don't have to use a pen like Peter Han suggests necessarily. Follow Proko's advice in how to use your pencil and then follow along with the exercises in the Peter Han videos. It will take time (I had to fill out many, many pages with just circles and lines before my muscles adjusted), but it's worth it and will make all your drawing better and will make the act of drawing far easier in the end.

How to Hold and Control Your Pencil (Stan Prokopenko) - http://youtu.be/pMC0Cx3Uk84?t=50s

Dynamic Sketching I (Peter Han) - http://youtu.be/wgDNDOKnArk

Dynamic Sketching II (Peter Han) - http://youtu.be/YFVggG7ajXM
Post last edited at

 No.713

>>711
I've been meaning to go through the videos so thank you for highlighting those ones. Though I'll have to go through the second two once I buy some pens.

I kept finding myself accidentally drawing hairy lines even in the overhand hold. Probably drawing long lines looks like it was drawn by somebody on a boat.

 No.714

>>713
You should go through the second videos with a pencil instead in the overhand grip, it's no big deal really. I mean, with a pencil it will be easier because the mark will be wider, but seeing as you're a major beginner, who cares?

 No.728

>>714
What I mean is that it's the "motion" that's important. The pen, being much thinner, will give you the most accurate gauge on what you're capable of, but in the mean-time don't hesitate to practice this skillset with a pencil, not using the 90 degree angle Han recommends but with the overhand grip illustrated in the Proko video

 No.735

>>728
also you can simply use the pencil in the same manner as Han uses the pens, of course it will be ground down eventually and you'll have to sharpen it but you'll get a similar mark. Just don't get caught up in erasing anything

 No.738

>>714
>>728
>>735
All right. Thank you. I'll get started on those exercises. Once he started getting specific about the pen and the angle I figured it was that or nothing.

>with a pencil it will be easier

Probably a better place to start for me.

 No.739

>>738
Yeah maybe start using the side of the pencil and then when you get proficient with that start using the tip instead. As someone that spent quite a bit on those pens I wish I would have ignored the 'muh pens only' rhetoric. There's literally nothing wrong with a no. 2 pencil in a pen's place. You can get a shitload of pencils and even a high quality electric sharpener for the same price as a five pack of staedtler pens

 No.741

>>739
Yeah, I didn't particularly want to waste money on good materials when I'm not going to make anything worth anything with it.

Thanks again.

 No.742

>>741
No prob bruh

 No.771

It's better to start learning to draw nude figures over clothed ones, right?

 No.772

>>771
Absolutely, you have to understand how the forms that make up the body work and then you learn how fabric hangs off of it.

 No.785

Loomis owner, you might like this new feature that Hotwheels implemented:
https://twitter.com/infinitechan/status/581998045820112896

 No.786

>>785
What can we do with this?

 No.789

>>785
Thanks very much for pointing this out, I'd spoken to HW about this on /operate/; I'm very happy he's decided to implement this feature.

 No.939

>>398
i had the same problem. when i got my first computer a couple of years ago i couldnt believe the amount of things i did knew about. i felt the obligation to learn and try new things. until i realized that nobody knows everything there is i to know. you are who you are and you will like certain things and dislike others. you cant be interested in everything so dont try to force it do what you enjoy and go from there.

 No.968

there's an 'i' missing in "Course Books (Drawing/Paintng)" part of the Resource Hub!

https://8ch.net/loomis/hub.html


 No.986

where's my fucking watts atelier course rip torrent

reee


 No.987

>>968

FUUUUUUUUUU

Thanks man

>>986

I don't have one; I'm not even sure one exists. This nice Ching chong book was posted on /ic/ the other day though.

It's in Chinese but following along with the drawings couldn't hurt

https://mega.co.nz/#!2J5zEDZS!deo3t3ByTqRr44lHyayUDGtQSLwSdI4iY_g5oC9u2oI


 No.994

File: 1430526460691.png (603.56 KB, 700x509, 700:509, la bailarina roja.png)

Here's something I made. I put it up on tumblr and it never got reblogged. Can someone tell me why it's shit? I asked tumblr why the fuck it wasn't getting reblogged and I got no response. I need to know how I can improve because I want to sell my art eventually. Lay it on me straight, anons. Make me cry.

Posted this on /art/ and will, depending on board traffic, post it on other boards, too.


 No.995

>>994

The problem is there's no real perspective, the "tiles" on the floor are just pointing in the vaguely the same direction (most of the time), the table is just floating in space on top of what appears to be the ground plane. The figure's stage-left arm is deformed relative to the stage-right arm.

All I can tell you is that you have a lot of work to do, but cheer up because there's hope.

Watch these videos and participate in them when prompted

How to Hold and Control Your Pencil (Stan Prokopenko) - http://youtu.be/pMC0Cx3Uk84?t=50s

Dynamic Sketching I (Peter Han) - http://youtu.be/wgDNDOKnArk *

Dynamic Sketching II (Peter Han) - http://youtu.be/YFVggG7ajXM *

and then draw everything in this book:

Fun with a Pencil (Andrew Loomis) - http://tinyurl.com/npmgqyt


 No.996

>>995

Thank you very much, anon. Sorry for reponding late. Eek, couldn't see it was that bad. I'm glad I came here, or else I'd never know that I'd have this much work ahead of me! I'll follow your instructions per verbatim then, and I'll come back having worked on the same image to see how much I've changed.

Thank you for taking the time to write that all out for me, anon. You are awesome.


 No.997

>>995

I've been up practicing since 5:00 in the morning and I just wanted to say

This is freaking hard. Anon, you've just saved me a shit ton of time. Holy fuck, dude. I've lost so much time. I could have spent all of the time I've invested in Animal Crossing on drawing ugh


 No.998

>>997

I can understand your frustration. I'm not a spectacular artist myself but I'm getting better and I'd like to bring others up along with me if possible. Please check out the resource hub in the top thread (http://www.8ch.net/loomis/hub.html) for a lot of books and videos that will help you realize your goals.

Here's a couple videos I think are most valuable for somebody in your position. To be honest they both kind of say the same thing but the first one is 11 minutes and the other is an hour; they're both worth watching at some point.

How to Practice Drawing

https://www.youtube.com/watch?v=oKFfSl-EBfI

How to Train to Become a Successful Working Artist

https://www.youtube.com/watch?v=KX0MrnzBJ8M


 No.1019

How does one do torsos?


 No.1020

YouTube embed. Click thumbnail to play.

 No.1026

What is a good scanner to get?


 No.1027

>>1026

Any large format scanner should do. I don't recommend Mustek, however.


 No.1033

>>1027

After having said that, they seem to be the only large format option that's less than like $500

Fuck my life.


 No.1034

are there any tutorials that cover how to study properly?

How I'm doing it now:

gesture

draw the guidelines

forms

details


 No.1035

YouTube embed. Click thumbnail to play.

>>1034

That sounds about right for the process of finishing a single drawing, here is probably the most efficient video on what it means to "practice drawing" I'm familiar with.


 No.1037

>>1034

https://www.youtube.com/watch?v=nJtriGiRJzE

This is really, imo, one of the best videos on approaching learning drawing. Your agency is the most valuable thing you need to take hold of to self-teach.


 No.1052

I suck farts at color.

How do I get gud with colors? Does Loomy Tunes have any advice for that?


 No.1053

>>1052

ctrlpaint has a pretty good set of videos on the subject (see section 11)

http://www.ctrlpaint.com/library/

Post last edited at

 No.1079

I suck with drawing realistic faces. While I can get the facial features correctly, my struggle comes when I try drawing off celebrity photos. They always end up looking crap. I'm assuming it's a sign my visual library is nowhere near as developed as I'd like it to be. Is that a fair assumption?


 No.1080

>>1079

Or hell, just off a photo in general. It just looks off.


 No.1081

>>1079

>>1080

nah, your visual library doesn't have much to do with that. Drawing from photos is purely observational


 No.1082

>>1081

Then my observational skills just need to get better then?


 No.1083

one interesting exercise you can do to practice your ability to discern spatial relationships is to take a piece of paper and make a bunch of random dots on it (20 or so), set it off to the side like you would a photo you're drawing, and then try and recreate the dots on the page using the edges of the paper and the distances between the dots to try and make it as accurate as possible. When you're done put the first page on top of your new one and try and see how you did.


 No.1084

>>1083

I'll definitely have to give that a shot.


 No.1085

>>1082

Yes. You need to be able to develop your sense for the spatial relationships of the subject and also familiarize yourself with the process of observational drawing itself. Edges, angles, negative space, spatial relationships etc. Don't worry bruh you're gonna make it fam.


 No.1086

>>1085

>negative space

That's definitely something I struggle with. Any good exercises for negative spaces?


 No.1088

>>1086

Itten: Design and Form


 No.1092

>>1088

Can't find a PDF


 No.1101

Are there any resources that allow me to draw smut/better smut and prettier girls? I've been using porn scenes as resources but I'm having a hard time drawing pretty girls and poses off my imagination.


 No.1102

YouTube embed. Click thumbnail to play.

>>1101

Drawing from imagination comes with a lot of time and practice, I'm not really even there myself. You have to really look at the stuff you like and see what makes it tick, know it from the inside out, building your "visual library" in the process.

For example, this 3 part video series is about vehicle drawing but the visual library concept applies to all imaginative art. You need to look at and recreate tons of real stuff, and apply what you learned into creating something from your imagination. You're actually on the right track for the most part with what you're doing now. Build your visual library by continuing to draw from reference, but also study the concept of construction and how it relates to the art of drawing girls from any conceivable angle, observational drawing won't get you all the way there itself but it's a big part of the process.

Post last edited at

 No.1103

( /loomis/ BO? Hotwheels responded to your requests! >>>/operate/17969 )


 No.1104

>>1103

I love that man


 No.1112

how do you finish a piece

I can't finish anything, even fanart or something I want to draw

I just end up doing sketches


 No.1113

File: 1431910322070.jpg (679.28 KB, 2848x2136, 4:3, le discus dog face.jpg)

>>1112

What you said kind of reminds me of the Jeff Watts video.

You're probably at the point he's describing where you're self aware and it becomes difficult to bring yourself to finish a piece because what your hand is capable of isn't living up to what your eye is able to perceive.

I'm right there with you man

https://youtu.be/KX0MrnzBJ8M?t=46m55s


 No.1114

>>1113

You should probably just watch that entire video if you haven't seen it but I skipped ahead to what I thought was most topical.


 No.1170

I skimmed the thread, so sorry if I missed an answer to this already.

I got photoshop, it does the basics, but I want to try a few more programs. I especially want to try things that simulate actual materials a bit better and something specifically made to help me make comics (mostly word bubbles though I'd love a screentone/manga look as well). I know I can make things for that stuff on my own, but I figure someone has something much faster, because I'd rather switch programs when needed and just make the most of my time by focusing on my line work. Any tips appreciated.


 No.1171

>>1170

Update, I just downloaded Paint Tool Sai… I like it already. Just need to find a good program for comics/manga


 No.1172

>>1171

I would think Sai would be ideal unless you're doing vector art, in which case Inkscape is pretty good from what I hear (I don't use vectors myself, fug that shit nigguh)


 No.1173

>>1172

Yeah, I don't remember shit about vector art, just that I didn't want to mess with it after I learned about it. I ended up getting Manga Studio just now and… wow, I can see really getting a lot out of this once I get it all figured out. Just having all the screentone options lets me do some shit I've been wanting for a while now. For now I assume it automatically creates images in the default size for a comic page, but I'll look into it more before I start relying on it.


 No.1175

File: 1432526188066.jpg (203.46 KB, 600x800, 3:4, manga studio test 1.jpg)

>>1173

This is how Manga Studio is turning out for me so far, seems like it'll handle the two things I needed it to do, and simulates the look and feel of a pencil better than I expected. I need to find a font I really like, that is free for commercial use (eventually) but otherwise I feel better good about this.


 No.1176

>>1175

Dafont is pretty good http://www.dafont.com/ but most of them aren't free for commercial use. Thing is I really don't think there's some font police out there watching out for that sort of thing.

You could try the program "Mypaint" too. It has a very good, authentic looking pencil if that's what you're looking for.


 No.1185

Is /loomis/ not on 8archive.moe? http://8archive.moe/loomis, I'd like to take advantage of the search engine


 No.1186

How long would it take for a 21 year old to break symbol drawing with consistent practice and exercises?


 No.1187

>>1185

You got it, one .moe comin' right up

>>1186

You can break out of symbol drawing very quickly, it's advanced observational drawing and imaginative drawing that will be a challenge throughout your life.


 No.1188

>>1187

I've just been told that symbol drawing and observational drawing will be a challenge for me because of my age, but thank you for your answer. Would going through the Betty Edwards exercises be for the best until I 'see' it?


 No.1189

>>1188

Yes, in fact you should be able to start "seeing" within the first couple of chapters.

One exercise I recommend as a prerequisite is the dot exercise I'd explained here >>1083

I think that is about as simple as it gets when it comes to familiarizing yourself with the way that you approach observational drawing

Post last edited at

 No.1190

>>1189

Ah, thank you very much! After I start 'seeing', would it be reasonable to then progress onto Loomis? (I did try Loomis, but I realize that my symbol drawing was basically making any progress in regards to him moot)


 No.1191

>>1190

Absolutely. After you learn to see and practice your manual dexterity (http://www.8ch.net/loomis/hub.html) you should be able to move on to loomis. The thing is that intuitive, imaginative drawing only comes with tons of practice of observational drawing anyway. They complement each other so you're going to have to do both a lot to get anywhere (I would no because I am pretty awful at both myself, still!)


 No.1192

>>1191

Those videos are incredibly interesting and useful. Thank you very much!


 No.1193

File: 1432818033011.jpg (33.28 KB, 412x232, 103:58, 1369613859953.jpg)

>>1192

No problem man


 No.1194

>>1193

Would it be okay to, even for a fun exercise, play around with anime and cartoon stylizations while learning Loomis? Given that I apply each bit of Loomis into the sketches, that is.


 No.1195

>>1194

The loomis stuff in 'fun with a pencil' is stylized to a degree so it might be okay. I'd caution against it generally but if it's between drawing anime and not at all I'd say go for.

Post last edited at

 No.1196

>>1195

So while it's acceptable to practice around with anime/cartoon styles, perhaps not too much as to not become overly comfortable and stale?


 No.1197

>>1196

Are you going for animation or illustration? I'd suggest focusing on realism, while taking breaks to do more cartoonish stuff. Because you want to know how things are before you commit entirely to how you want to exaggerate them.


 No.1198

>>1197

I'm trying to illustrate as a hobby/venting thing (I'll be the first to admit I don't think I could handle the pressure of a professional illustration career, let alone animation), but yeah, I totally see your point. I was thinking of something like that, where I would practice off Loomis and do observational drawing off still lifes and while about, but do the occasional cartoony drawing.


 No.1199

>>1185

>search engine

8ch has a search engine. It's on the top bar.


 No.1200

>>1199

it's really really poor

fuuka is infinitely more convenient and advanced


 No.1201

>>1198

Once you feel comfortable with the basics, just get as wild as you like.


 No.1203

>>1201

One last question, but is it okay to ignore most of the ramblings about brains in Betty Edwards' book and focus on the exercises, or is reading the text the full experience?


 No.1204

>>1203

To be honest a lot of people say it's "fine" to ignore that stuff but I feel that it might help make sense of things. If I were to make a summation of the observational drawing technique I would probably include a blurb about the left/right brain dynamic she talks about.


 No.1206

Realistically the main use of my art skills will be for drafting (Line art) as an engineer, but as a hobby I'd like to start up a web comic sometime. Engineering never goes beyond a pen and pencil, but then again I feel like I need to use different utensils to really progress as an artist. Should I expand into other form of physical leads/pencil types etc, as well as coloring, or just skip it for now and learn all of that in digital? I've been waiting for quite some time to even practice shading/coloring, because I've been indecisive on this.


 No.1207

>>1206

At Watts' atelier they focus on 70% drawing and 30% painting, so you're primarily focusing on line drawing but you're kind of dabbling in color as well. There is probably some kind of logic behind this so I'd give that a shot. Because you don't have much use for color in your personal professional life perhaps you should stick to digital exclusively as far as color is concerned.


 No.1208

>>1207

actually it was 80/20, my bad nigguh


 No.1237

Same anon as >>1203 but while I've been practicing, I noticed something. I thought this would be the right place to ask. So I can see flaws in other's work, even if I think I don't have an amazing eye. Yet, despite all my efforts, I can't practice what I preach, so to speak. I wonder what's wrong.


 No.1245

YouTube embed. Click thumbnail to play.

>>1237

Sycra made a video about this, basically your eyes and observational skills are more developed than your hand skills. Just keep practicing, it's a normal thing that happens.


 No.1247

Sup /loomis/ anyone know of any animation software that allows for the import of video?

Preferably free since I'm flat broke and all (I can always pirate too)

I want to try rotoscoping something


 No.1248

>>1247

>>>/ani/ may be able to help you too


 No.1249

>>1248

Thanks I'll try there next


 No.1250

>>1247

not free but TVPaint can import .avi, .mov and .mp4 files easily, Flash can import video too but you have to convert the video to flv.


 No.1251

>>1250

Cool, I'll check 'em out


 No.1252

so, this became the same shit as /art/ ?

I though /loomis/ was going to be about discussion of art itself.

im dissapoint


 No.1253

>>1252

eh, we're not going anywhere


 No.1254

>>1252

It's called 'art gains' for a reason, my main mane. I would have chosen /art/ if it wasn't already taken at the time, just for the record. I like to think of the board as a funpost-friendly place for beginners. I also like to think of it as something that's dead and should be clubbed over the head and buried until I have some coup d'etat project to gain a userbase, but seeing as I can't do that for some reason, here I languish, haunting this silly superfluous board in the mean time.


 No.1260

The hub suggests Keys to Drawing by Bert Dodson but there's no link. Anybody got one?


 No.1261

>>1260

Nope!


 No.1264

>>1253

but theres no art discussion anymore.

and theres dozens of board like this in 8ch


 No.1266

Also the link to Art Advice I'd give Myself If I Had to Start From Scratch (Sycra Yassin) is wrong.

>>1261

Nevermind. Found it.

>>1264

>>1252

Why can't you have discussions about art here while people talk about gains in other threads?


 No.1267

>>1266

>Also the link to Art Advice I'd give Myself If I Had to Start From Scratch (Sycra Yassin) is wrong.

Alright I'll take care of it

Post last edited at

 No.1274

Question:

Traditional artist. I start the drawings by using an 0.5 mm HB mechanical pencil and then do the full drawing (notorious lines and shading) with softer (2B, 4B, 6B) regular pencils. 1)i feel that the sketching part makes the end result a bit "dirty" (i do erase most of the stuff, but you can see some small wriggles here and there); and 2)i'm worried my common pencils do the lines too wide, partly (i guess) to hide the small defects such as the wriggles, and anyways i do want to do softer outlines. Thoughts?


 No.1275

>>1274

Loomis remarks in one of his books about how mixed-media seldom looks good and I think in a way even though you're using pencil exclusively the variety of pencils may be different enough to have that same off-putting effect on the finished piece. Try doing the entire piece with just one kind of pencil.

Post last edited at

 No.1279

So with shit like Zbrush around, are concept artists even necessary anymore? Serious question, was dead-set on concept art for a while but I'm beginning to wonder if there isn't more of a future in pure 3D.

Of course both options require solid knowledge of

>muh fundamentals

and design principles - that's not the point. It just seems like 3D is beating out 2D for more prospective/valued jobs.

Am I wrong?


 No.1280

>>1279

I think you're right, man. Concept art is nothing but photobashing and 3DPD now, or will be soon at any rate. Drawing is still really important though and has a lot of overlap with other stuff either way


 No.1283

So I'm reading "Drawing on the Right Side of the Brain" by Betty Edwards and I'm currently on an exercise where I have to redraw Picasso's Portrait of Stravinsky upside down. I keep fucking up and getting huge portions of the drawing inches away from where it's supposed to be.

Being an absolute beginner really sucks.


 No.1284

>>1283

You'll get there. Just think of the lines, draw what your eye sees, as cliche as it is, don't think, feel.


 No.1285

>>1283

One exercise I think is interesting to try is the "dot" exercise I think it comes from Bert Dodson's Keys to Drawing book (but I'll be goddamned if I didn't scour that book to no avail fairly recently). Anyway what you do is get some tracing paper (minor inconvenience, I know), and just make a couple dozen "dot" marks on it scattered across the whole thing. When you're done with that take a second piece of paper and try and recreate the dots thereon, using the distance of the dots from the four edges of the paper and from other dots to help you gauge where you should put them. After you're done put one piece of paper above the other and see how you did! Do this a bunch of times and I think you'll "get it" when it comes to observational drawing and then try the stravinsky again!


 No.1286

>>1284

>>1285

thanks for the tips guys, I didn't expect an answer so soon


 No.1287

>>1286

No prob mane


 No.1297

File: 1437038028744.jpg (229.44 KB, 1600x1108, 400:277, gray-colors1.jpg)

Anyone else an issue where you rely on hues too much when rendering from imagination? I finish something and think it looks nice. Warm highlights and cool shadows brings a lot of depth. Usually don't remember to grayscale it until after and it's very flat in comparison.

Is the lack of values a big deal worth dedicating some studying for? Or should I just chalk it up to muh style.

Pic related, but not mine.


 No.1298

>>1297

I'm not really working in color yet for the most part, but I will say that when it comes to art that I enjoy strong contrasts in value I find make for a very compelling result.


 No.1299

I want to into painting. What sort of paintbrushes would be good for a beginner?


 No.1300

>>1299

Honestly man just get the cheapest shit you can find; I'm sure there's plenty of cheap "starter sets" of brushes you can build on.

https://www.youtube.com/watch?v=YLO7tCdBVrA


 No.1301

>>1299

Also I guess that depends on what kind of painting you want to do. There's some good little portable watercolor sets you could check out.


 No.1302

how can i paint a canvas smoothly, flat. with no brushmarks. like if i was doing color field.


 No.1304

>>1302

Considering the color field genre emphasizes geometric shapes to a degree I imagine color field artists might use extraneous tools like painter's tape or other means to limit areas of color within a certain bounds.


 No.1316

How can I draw and use the proper colors to draw stuff that is made out of gold, such as trophies?


 No.1319

File: 1437354378257.jpg (31.06 KB, 450x450, 1:1, 4-gold-trophy-pack-of-12_4….jpg)

>>1316

Under a lot of lighting conditions gold actually appears more of a brown color than the stereotypical yellow. Try color picking


 No.1322

>>1319

How about the shine of the trophies?


 No.1323

>>1322

Looks like a very light cream color often emphasized by the dark reflections and shadows on the trophy itself


 No.1328

How do you make a clipping group of a clipping group?


 No.1329

>>1328

I have no idea


 No.1342

File: 1439264557624.png (33.66 KB, 650x500, 13:10, 17.png)

My parents never saw any value in being artistic, so I did virtually no drawing aside from basic projects in Elementary School, and had no desire to draw as a child. I went to a charter Highschool that was based exclusively around math and engineering, so I continued to ignore art until my senior year. I've been on a frustrating journey of practicing on and off ever since then, and I worry that my lack of aptitude as a child is an indication that I have no chance, and am wasting my time.

My question is: Do you all know of any people who never drew or had an interest in art in childhood and their teens, but were able to overcome it and learn to draw well later in life?


 No.1343

YouTube embed. Click thumbnail to play.

>>1342

I'm in your position, I've heard a few names bandied about, none of which I remember. All I can say is that I'm not very good, myself, but the more I do it, the better I feel I am getting. Unfortunately progress is slow, but there's only one thing you can do in the end…


 No.1352

>>1342

>I worry that my lack of aptitude as a child is an indication that I have no chance, and am wasting my time.

That's stupid. Go draw.


 No.1353

>>1352

This tbh ffs


 No.1358

This may sound like a pretty stupid thing to ask and I'm just being an idiot, but I was wondering about something relating to muscle memory and knowledge of drawing.

I'm sort of worried I may be drawing on false intuition rather than actual knowledge when I'm trying to study certain things, like I'm still symbol drawing but not entirely aware of it.

I can deconstruct a still-life and stick in on a page kind of competently fairly fast, but when I go about trying to redraw something from imagination using similar techniques, it falls apart quite quickly. Is it just because I haven't learnt those techniques at all and it's just in muscle memory when I do the stills or what?


 No.1359

>>1358

Muscle memory is 100% related to your ability to lay down marks on the page, it doesn't have much to do with what you're actually able to draw. I can make very accurate marks on a page such as lines, curves, arcs and ellipses, but that doesn't mean I can draw worth balls (and I can't, lol)


 No.1365

How important is it to draw a "straight" line?

My are pretty much 90% straight but they all thend to have a slight curve either in the middle or towards the end.


 No.1454

File: 1443639626430-0.jpg (256.04 KB, 1296x972, 4:3, 1383776241833.jpg)

File: 1443639626431-1.jpg (166.37 KB, 991x660, 991:660, tumblr_ml3kmfyxn21s7x1e9o2….jpg)

how do I tackle studies that look 'complicated' or 'alot'

I just look at them and say 'oh god this is too much I can't fucking do this'.

especially buildings or anything with many small details


 No.1457

>>1454

When you look at something your eyes focus on that thing and everything around it get blurry. When you draw, you are kind of doing the same thing. You set up what the viewer should be looking at and put the most detail there. In the sword's case it's the middle jewel, the other picture would be the actor closest to the viewer.

Put the most detail in these areas, everything else gets less and less detail. Suggest features to the viewer, put in enough detail so they know what it is they're looking at, but not enough that it distracts them or takes all of your time.

Think of it like brick walls in cartoons. The artists, for the most part, don't waste their time drawing every single brick on the wall, they draw a couple of bricks to let the view know, "Okay that is a brick wall." If it's not the main focus, and you're not drawing hyper realistic, fuck the smaller details. Simply suggest them.


 No.1458

>>1454

Work "big to small" and "indicate", don't go for photorealism just offer the viewer visual "suggestions

My nigga


 No.1459

>>1457

Underrated post


 No.1475

>>1035

this is a fucking epiphany i can't believe i've had it before, thanks for the video


 No.1476

YouTube embed. Click thumbnail to play.

>>1475

No problem bud, if you want to hear more or less the same thing but stretched out over a 2 hour period this video is pretty great too.


 No.1528

I feel like I have no direction with my studying. I used have to a pretty routine where I'd practice human anatomy/figure drawing. Ever since I tried to work with perspective and values though I feel lost. I don't have any direction to move and I see my progress slowing down to a crawl. I'm trying to learn as much as I can but in the end I feel like I'm learning less. Anything I can do about this?


 No.1544

How do I get Sai to stop lagging like a bitch with my Wacom?


 No.1545

>>1544

I've got no clue, bruv. I only use photoshop and Krita. How old's your computer?


 No.1547

>>1528

There's nothing to it but to do it. I'm in a rut where all I want to do is draw gestures but you can't just sit there and do the same thing all the time. You have to attack your weaknesses or you'll never make it. Watch as many videos and read as many books on perspective as you can, and actually follow through with any exercises they want you to do.


 No.1551

How do I into art? At least somewhat decent sketches?


 No.1553

>>1551

Just learn shit. Can you into basic shapes? If not then go learn that, if you can go learn perspective/shadowing.


 No.1555

File: 1447874414224-0.png (24.73 KB, 480x640, 3:4, 1.png)

File: 1447874414226-1.png (25.03 KB, 480x640, 3:4, 2.png)

File: 1447874414227-2.png (38.19 KB, 480x640, 3:4, 3.png)

Hi, I've been practising box intersects from drawabox.com's lesson 2, two of the boxes I drew ended up like pic related (quickly drawn up in Krita with lines to illustrate the prob), and now I'm wondering how they intersect (more specifically I'm dunno if the orange area is correct)


 No.1556

File: 1447874719510-0.png (37.33 KB, 480x640, 3:4, 4.png)

File: 1447874719511-1.png (37.46 KB, 480x640, 3:4, 5.png)

>>1555

- does it instead do something like pic 1 or 2 related?

(just found out /loomis/ allows 5 file uploads per post, opps)


 No.1593

how do I into lineart

i can't stop myself fucking shading everything and drawing shapes


 No.1594

>>1593

Lineart is pretty tedious so that's understandable. A lot of people use vectors to give them complete control over the length and width of their lines, I don't really know how to use them myself though.


 No.1607

>>1594

except i'm trying to do this shit with a ballpoint pen and a sketchbook though because I already wasted money on vidya so I couldn't buy a cheap Monoprice drawing tablet


 No.1609

>>1607

Eh, I don't know in that case man, lol, I don't think a ballpoint pen is ideal. A lot of the time when it comes to traditional linework artists use rulers, triangles, french curves and so on.


 No.1654

Is the 'right' method of improving to use real-life references? Or should I rely on my imagination while practicing?

I've been using the latter but a lot of the time I cannot visualize the form and shading properties properly, leaving me with an amateurish work that both looks off, and cannot be improved as I don't know what to do to make it look right. (Until I look at a reference, at least.) I feel like this is such a basic and obvious question that no one asks it in the first place, but I need confirmation of which will lead to me improving in the best way. (I don't want a "fast and easy" method if it will hinder my overall proficiency in the long run.)

Thank you for any help you can provide.


 No.1655

File: 1450323645590.jpg (46.48 KB, 472x677, 472:677, pure imagination.jpg)

>>1654

As someone who's worked almost exclusively with reference for quite a while (I don't make completed works ever for the record, just practice) all I can say is that I don't think it's the right way to go. I struggle very much to come up with an image in my mind and I think a big part of that is that I don't exercise that part of my brain enough.

What I'm going to do from this point forward is draw something from imagination for each thing I draw from reference. I'd like to believe that my ability to see in my head what I'd like to draw on the page will improve markedly if I do so.


 No.1656

>>1655

Thanks for your response. I'm glad to see a recommendation for the use of the imagination as the type of drawing I enjoy most has my subject in unique positions, position and perspective-wise. This would be pretty hard to maintain using references.

Another question that came to mind: Since I will not be using references, how should I go about committing the facets of the human body to memory? Such as how the eye would protrude, how the mouth wraps around the face, and even the general ratios of the body? I'm assuming simply studying Loomis' figure drawing book until it's all consolidated would be the best bet, but I'm open to any alternative ideas.


 No.1658

File: 1450364516464.png (723.84 KB, 1228x512, 307:128, 1412008561803.png)

>>1656

>Another question that came to mind: Since I will not be using references, how should I go about committing the facets of the human body to memory?

I'm not talking about completely abandoning reference because you need real pictures and/or real people to study for practice. What I am saying though is don't be like me, I think 90% or more of what I've drawn thus far have been low resolution 3D models of figures on posemaniacs.com. It's important to draw a lot of different stuff from reference, and try and engage your imagination by drawing the same things multiple times from it.

So say you want to practice drawing a flower; just find a picture of a flower and draw it from reference, then draw the same flower from memory. Do this often and I think you'll avoid the corner I've painted myself into.


 No.1671

>>1555

>>1556

>1 month ago

Anyways, my drawing skills are rather non-existent. But as far as I can process that in my head I'm pretty sure (if I understand those lines correctly) that it would be cut off like in 3.png in this perspective.

The more I think about this the more confusing it gets.


 No.1738

File: 1451332775484-0.gif (182.84 KB, 269x200, 269:200, d06.gif)

File: 1451332775484-1.png (257.03 KB, 720x480, 3:2, The_Final_Boss_from_in_Zyu….png)

File: 1451332775484-2.png (641.57 KB, 530x750, 53:75, 1422461715241.png)

Where are some tutorials to draw without realism but somewhat realistic?

1st is example of too unrealistic, 2nd is example of too realistic, 3rd is perfect (but maybe a bit more realistic)


 No.1739

>>1545

It's a tablet airhead


 No.1740

>>1739

What I'm saying is that your computer might not be able to handle Sai. Drawing programs are far more hardware intensive than many people think. The tablet is just a pointing device, the rest is all on how Sai interacts with your hardware-there could be a software problem too but as I said, I don't use Sai so I don't know. Try downloading Krita (www.krita.org) and see if that works better.


 No.1742

>>1738

You should invest serious study into realism and doodle cartoon characters or anime for fun- eventually the two will converge


 No.1768

Hey, I have a bunch of questions that I'd like help on.

First, what's a good daily routine? Preferably for someone early on.

I'm currently doing around 40 30 second gestures, 20 in the morning 20 in the evening, and a page of basic 3D forms just arbitrarily rotated.

Second, is this a good daily routine to begin with?

Third, will attempting things that I don't realize as above my level do more harm than good? Or am I okay with continuing to try and learn it, obviously I'm going to suck at first trying something I don't know how to do.

Fourth, regarding Drawabox, do you think it's okay if I keep researching and doing other shit while I'm taking this course?

I'm not quite a beginner, but I might as well be given what I produce.

Drawabox's December hiatus led me to having to develop my own daily routine.

I should also mention that the "daily routine" bit doesn't mean that's the only shit I do either. Question 3 is kind of about that, like one example would be studying female anatomy, as well as real human anatomy on my own lately.


 No.1772

File: 1451460110871.jpg (23.8 KB, 452x386, 226:193, wacombamboo.jpg)

I've started using my Wacom Bamboo tablet on my fairly new Windows 7 laptop, and I've noticed that my lines always end up jagged as if drawing with a mouse on MS Paint.

My linework was completely fine on my now laggy as hell Windows XP computer (hence the switch to laptop). Now regardless of any art program I use, they're always sloppy and never straight. I even tried fucking around with the pen and tablet settings but it didn't help.

Is there any way this situation can be fixed? I can't do any digital artwork with this problem in the way.


 No.1774

>>1768

>I'm currently doing around 40 30 second gestures, 20 in the morning 20 in the evening, and a page of basic 3D forms just arbitrarily rotated.

I don't know man, that's just 20 minutes worth of figures the entire day. I try and do an hour of gestures and an hour of a little more detailed figure drawings a day if I can. I'm pretty lazy but that's the ideal. That's apart from copying anatomical plates of bones, muscles, and so on. Ideally I think you should shoot for at least 2 hours of academic drawing a day and then free-draw a lot too.

>Third, will attempting things that I don't realize as above my level do more harm than good?

Absolutely not, you should strive to confront things that are outside of your comfort zone. This is one of my weaknesses as well, but it's just a mental game. The things you find hardest to draw are what you should put the most effort into.

>Fourth, regarding Drawabox, do you think it's okay if I keep researching and doing other shit while I'm taking this course?

I don't know much about that. I usually recommend Proko because, despite being a goofball, he's the best artist on youtube that I'm aware of. I think you should definitely keep your options open as far as what instruction you decide to follow through with, just don't let the hunt for "the perfect teacher" become a form of procrastination. Many artists that are far better than you or I may ever be have succeeded with much less than we have available today.

>>1772

Do you see a ripple effect when you touch your stylus to your tablet?

Look into the "pen and touch" settings and disable that garbage. I think that will help you.

>I even tried fucking around with the pen and tablet settings but it didn't help.

Uh, nevermind. Can you take a screenshot of what it looks like when you draw?


 No.1777

>>1252

>>1253

>>1254

>>1264

I'm wondering this too. Both of the art boards are small and ideally a board for the subject is larger and has more activity. For at least better odds of hitting the featured boards.

I made a post earlier to /art/ thinking it was the art board, without knowing that there's another one.


 No.1778

>>1777

I like both /art/ and /loomis/, their CSSs are neat, both BOs are pretty chill, but the discussions on both boards are pretty slow, I dunno what we can do about it. /loomis/ is more focused on beginners improving their art ability, /art/ is general art discussion, I suppose it's sorta like /loomis/ is the Beginner and Questions thread from /ic/ and /art/ is everything else (with a bit of mixing)?

(maybe if Infinity Next brought about a feature where boards could be merged and boards could have multiple Board Owners without one being able to kick out the other? But that's wishful thinking I guess)


 No.1781

>>1774

Thanks man, I guess I'm on the right track then and it's a matter of just constantly challenging myself if I start to fall into a lull and slack off.

I should probably mention that just one general gesture drawing yesterday when I took off the time limit took me like, half an hour. So the "other stuff" I do takes up quite a bit of my day just to do really simplistic stuff.

One more

Should I be worried about how slow I'm going at the moment?

>>1772

I'm using the exact same tablet as that actually.

I don't know what programs you're using, but the way I get smooth lines if I'm not using a line tool is the stabilizers. Krita has a really good one that lets you control a lot of aspects to it.


 No.1782

>>1781

I just realized using something with a hard time limit means that even years from now it'll always take me that amount of time to complete, as well as the results being really clear cut in visible progress. So what would be another good thing involving hard time limits to do every day?


 No.1783

I'm interested in drawing for technical / drafting purposes, and am looking for books on perspective and proportion.

Looked through sticky, resource hub, et al, found nothing. Was hoping I could get some recommendations.


 No.1786

File: 1451529668268-0.png (224.83 KB, 400x400, 1:1, eva trace.png)

File: 1451529668269-1.jpg (107.61 KB, 400x400, 1:1, 1429127173465.jpg)

Is tracing at all a good practice for a complete beginner?

When I first got my tablet I attempted free handing but it felt like I couldn't make straight lines or proper proportions at all.

This was the first thing I attempted to trace.


 No.1787

>>1781

>Should I be worried about how slow I'm going at the moment?

No, that's completely normal. What I would do is watch the Peter Han videos (check the resource hub) and follow along-hopefully you have a mechanical pencil handy. The more accurate you're able to get through that kind of practice the faster you'll be able to put down accurate marks on the page.

>>1783

Try Ernest Norling's "perspective made easy", there is a whole section on perspective in the mega file

https://mega.nz/#F!upk2wSIL

>>1786

Tracing is not a crime BUT unless you're tracing strategically it is kind of a waste of time. To that end, I would definitely avoid tracing things like giant anime robots and so on because they have too many superfluous complexities and aren't "universal" enough to impart you with the kind of important information someone just starting out needs.

http://www.ctrlpaint.com/videos/draw-100


 No.1789

>>1787

Thanks for the quick reply anon. I'll keep it in mind.


 No.1791

>>1787

Thanks. I've been meaning to watch the Peter Han videos actually, I scrobbled them a bit and it seemed like the first lessons on drawabox, but thinking about it that's more of an incentive to watch since I can actually follow along.

Proko also recommended using a mechanical pencil and I think I'm going to just try and get one of the Staedler ones tomorrow, or at least some decent 2mm one until I'd get one from amazon. The point raised that they stay the same length alone makes me want one desperately now.


 No.1793

File: 1451539072395.png (164.32 KB, 335x334, 335:334, 1451003867206.png)

Never done anything art, just got a wacom drawing tablet and acquired paint tool sai. Should I just start tracing stuff? I have a shitload of free time and I wanna dump time into drawing.


 No.1794

>>1793

Don't trace artwork. Reference it.


 No.1795

YouTube embed. Click thumbnail to play.

>>1793

Throw your tablet in the trash (figuratively) and pick this up instead


 No.1802

What should I start learning first?


 No.1807

drawing feels like a chore to me every time I think of putting something on paper or whatever

how do I let myself loose temporarily and just draw for fun?


 No.1808

>>1807

That's a tough one. Academic drawing IS a chore and only when you've done it a ton can you really start enjoying yourself drawing your own thing.


 No.1949

>>1807

Personally I'd say you should let yourself loose as much as you want to as long as you keep up a strict practice regimen.

If you're practicing every day there's no real harm since you'll be trying to apply what you're learning subconsciously anyway.


 No.1958

Not exactly a question about drawing, but how do you gain discipline enough to do all this practice instead of just fucking around?

I see all these established artists going "you need to spend at least six hours a day if you want to get gud" but I've never really found an answer to how you can learn to do that.

I've been working on a project for a little over two years now and I still have trouble averaging more than one hour of work a day.


 No.1959

>>1958

>Not exactly a question about drawing, but how do you gain discipline enough to do all this practice instead of just fucking around?

Learn to find enjoyment in it. Or not, and just do it anyway.

JUST

U

S

T


 No.1963

This isn't anything about how to, but I was wondering earlier, "why do people default to drawing people?"

Seriously, it's like the intro to Fun With a Pencil said with how everyone loves to draw regardless of whether they can or not because it's fun.

But why does everyone, myself included, seem to always default to wanting to draw people (designing characters, doodling expressions, etc)?

>>1958

This might sound like a retarded answer, but the trick to getting shit done is having shit to do.

If you just have a vague sense of "practice" you'll never really practice a whole bunch, not out of laziness but out of not knowing what the fuck to do.


 No.1965

>>1963

>This might sound like a retarded answer, but the trick to getting shit done is having shit to do.

>

>If you just have a vague sense of "practice" you'll never really practice a whole bunch, not out of laziness but out of not knowing what the fuck to do.

That doesn't sound retarded at all, Anon. It does seem to be a lot harder to work on my comic when I don't have a clear vision of what I want the finished page to look like, and what you're describing is very similar.


 No.1978

>>1965

For real man, I've noticed how much easier it is to get something out when you have a clear idea of what you want it to look like from the beginning.

On that note, do you have any resources on panel layout? I've been scribbling out sequences for fun lately and I've noticed that there's a lot more to panel layout than I initially considered.


 No.1986

>>1978

Not really, my resources start and end with googling "comic panel layouts". I'm a novice myself, so I try to keep it simple by sticking to a 2x4 grid unless I've got a really good idea for a different layout.


 No.2011

What part/how much of my hand should touch the surface in which I am drawing, if any?

I imagine the ideal would be if nothing but the tip of the pencil touched the surface, as there is no chance of smearing (especially when it comes to painting) and you use your wrist less, but I find this extremely challenging.


 No.2012

>>2011

Not this anon, but I have a related question. I learned to hold my pencil like a knuckle-dragging caveman when I was little for some reason, and never grew out of it. It makes drawing with my shoulder way harder, and my pencil drawings are smeared to hell and back. Is there any way to grow out of it?


 No.2018

>>2011

This is a good question, I honestly don't know, when I'm drawing digitally my pinkie and ring fingers are usually touching my tablet. I was drawing with pencil earlier today and I'm not sure if anything touches though.

>>2012

I assume so, just like you can stop using your wrist to draw you can stop grabbing your implement the same way


 No.2021

>>2011

It depends. Shoulder and elbow? Nothing. Everything else? As much as you need to brace your hand and get steady lines.

Contrary to what some will say, drawing from your shoulder doesn't mean you should never use your wrist, it just means that you should use your shoulder unless otherwise necessary (eg fine details).

>>2012

Just practice drawing lines and shit never using your wrist during that time, It took me like a week to unlearn a lifetime of doing that.

If you're still having problems I'd recommend getting some bigger sheets where you can do genuine full sweeps with your shoulder.

If you're still having problems then remember to stretch.

My lines are still wobbly and scratchy as all hell, but compared to the first time I tried it the difference is night and day. Also not joking with the last one.


 No.2114

File: 1453443884917.jpg (44.49 KB, 535x530, 107:106, 1434266905248.jpg)

how the fuck do I combine construction and anatomy


 No.2115

File: 1453446392677.jpg (866.02 KB, 2056x1420, 514:355, the six wise men.jpg)

>>2114

Ask u're mom fagget

…But seriously, it's not all that hard, as a beginner you'll just be using kind of generalized shapes like cylinders for legs and arms, the sphere+box shape for the cranium and jaw and so on. As you get better and more knowledgeable about anatomy these forms become more complex


 No.2116

File: 1453447991421.png (64.49 KB, 678x732, 113:122, 420.png)

>>2115

Thanks for the help and pics anon.


 No.2117

File: 1453450829544.jpg (60.48 KB, 500x400, 5:4, kalinka protoman.jpg)

Where do you guys generally prefer to start when drawing the body? And which do you do first; the spine or the ribcage and hips?

Sorry for the retarded question(s), but I felt it was worth asking. Have some art to make up for it


 No.2122

>>2117

head, spine top of shouders, top of pelvis, angle between the knees, legs and arms in that order


 No.2126

>>2122

Huh. Cool, thanks


 No.2129

I've been practicing drawing forever now, and I'm still shitty, and just 20 or so percent more skilled since freshman year.

Give me advice.


 No.2133

>>2129

>practicing forever

Describe a typical week for yourself with regards to drawing and I'll describe why you're still shitty.


 No.2134

What's the best way to draw femal hips? I think I'm doing it wrong


 No.2135

File: 1453509129584.jpeg (2.08 MB, 3264x2448, 4:3, image.jpeg)

>>2134

Whoops, forgot pic

Trigger warning, it's shit


 No.2145

File: 1453518743300-0.jpg (61.63 KB, 400x600, 2:3, 0457449794946a7fc656b49307….jpg)

File: 1453518743301-1.png (188.81 KB, 450x304, 225:152, ClipboardImage.png)

>>2135

>>2134

I hear the ratio is usually a little wider than the chest width. As in where the shoulders connect to the chest.

The differences are more skeletal in nature than muscular as well, I know you can pick out which one is which in this picture.

Of course I suck shit at this too, but if I had to take a guess at yours I'd say maybe you have the ratios backwards? At the very least don't use anime balloon heads if you're trying to learn this stuff, since even anime uses proportions based on actual human head measurements.

Don't believe me? Compare any anime girls head to her neck.


 No.2148

File: 1453530146422-0.jpg (33.55 KB, 565x485, 113:97, 12376211_994438133961121_4….jpg)

File: 1453530146422-1.jpeg (33.66 KB, 995x1004, 995:1004, quick and dirty tbh fam.jpeg)

>>2145

This. Female hips are a bit wider and their chest (on the skeletal level) and shoulders are a bit slimmer. Remember this is relative, women are smaller than men generally so that regardless of having wider relative hips they might be technically thinner, if that makes sense, lol. I think I've seen a diagram once that looked something like this. I might have made the woman's hips just a little too wide but it's the general idea if I recall correctly.


 No.2150

File: 1453534473976-0.png (275.2 KB, 474x348, 79:58, mario is dead.png)

File: 1453534473981-1.png (745.91 KB, 766x1280, 383:640, Omega_Ruby_Alpha_Sapphire_….png)

>>2145

>>2148

Thanks anons. I ended up scrapping it since the head was way too big, guess I'll give it another go in the morning.


 No.2153


 No.2159

File: 1453585637787.jpg (70.71 KB, 760x558, 380:279, male-versus-female-pelvis.jpg)

>>2135

typically the female pelvis is wider and lower seated. the ilium & pubic arch curve differently

>Estrogen causes fat to be stored in the buttocks, thighs, and hips in women.[9] When women reach menopause and the estrogen produced by ovaries declines, fat migrates from their buttocks, hips and thighs to their waists. [10] later fat is stored in the belly.[11] Thus females generally have relatively narrow waists and large buttocks, and this along with wide hips make for a wider hip section and a lower waist-hip ratio compared to men

>Estrogen increases fat storage in the body, which results in more fat stored in the female body.[13] Body fat percentage recommendations are higher for females, as this may serve as an energy reserve for pregnancy. Males have less subcutaneous fat in their faces due to the effects of testosterone; testosterone also reduces fat by aiding fast metabolism. Males generally deposit fat around waists and abdomens (producing an "apple shape") due to the lack of estrogen.

https://en.wikipedia.org/wiki/Body_shape#Fat_distribution


 No.2168

File: 1453679033557.jpg (150.92 KB, 1094x731, 1094:731, male female anatomy.jpg)

>>2148

One piece of advice someone on /art/ gave me once was to generally try to use more curves for females and straighter lines for males.

Falls within ones judgement obviously, but even in what you posted that's present.

I don't know if this is the diagram you're talking about, but I personally don't really like this one too much. You're better off studying actual skeletons and learning the differences that way.

>>2159

Also this, one easy way to guage a females hips is

>can a baby fit through here?

Because that's literally why they're shaped that way.

>>2150

So long as you practice with a goal and pay attention the whole time, quantity is actually more important than quality.

Can't tell you how many people I've seen spending hours at a time focusing on irrelevant details and then wondering why the whole thing didn't come together.


 No.2169

>>2153

There's some stuff I might be able to add. I am strongly considering removing any material from the collection from living artists, though.


 No.2183

>>2169

Could you create a torrent for /loomis/? Thanks


 No.2184


 No.2452

>>2184

bump


 No.2475

Just a quick question about gesture drawings. I've seen it mentioned in this thread, but are you guys working with reference images or are you working from imagination?

Also gesture drawings are pretty damn hard. I'm working through Michael Hampton's book (Figure drawings) as a rough guide and I'm finding it hard to get a grip on how to find the 'flow' of an image. I'm guessing this will come with a lot of practice, but any tips for a beginner?


 No.2478

>>2475

I think one of the more important prerequisites for gesture drawing is just understanding the general proportions of the figure so you understand what you're looking at. in my experience it seems like tons of people have very different interpretations of gesture so it's a strangely complicated subject.


 No.2479

>>2183

>>2184

Sorry bud, I think I'm going to keep it to the Mega file for now because it doesn't take up any of our bandwidth, files download really fast and you can pick and choose what you want easily. I will probably have this stuff backed up in a torrent in the future in case mega gets shut down though.


 No.2480

I've just downloaded everything from the MEGA folder what should I start reading first?


 No.2483

>>2480

The manual dexterity videos by Peter Han are a must (look up "Dynamic Sketching" on youtube)

You'll want to spend quite a bit of time on those. Hopefully you have a cheap mechanical pencil or felt-tip pen handy.


 No.2556

File: 1457458866516.jpg (553.51 KB, 1688x644, 422:161, Justice League.jpg)

Any tips for drawing couples, large group shots or any other picture with more than one person? I can draw people, but I always mess up the proportions and angles when they are together.


 No.2557

File: 1457464175263.gif (126.52 KB, 850x1169, 850:1169, page34.gif)


 No.2559

What exact things do you use to do art?

Your exact…

>Tablet

>Pencil

>Eraser

>Art Tutorials

>Etc.


 No.2561

Why are we here?

Is god real?


 No.2566

I am reading chapter 4 of "Burne Hogarth - Dynamic Figure Drawing" right now and I am not really understanding it. can somebody explain what the book is trying to tell me?


 No.2571

>>2557

Thanks a lot, dear anon.


 No.2582

How to i git gud with a tablet? I have some years of experience with traditional art (mostly pencil), but i find the tablet too unwieldly. My paper sketches tend to be somewhat unrefined, when i try to use a tablet my sketches are very unrefined, like, no sense of proportion or space. I find tracing to be a fun time waster. I think my problem is i got used to using the stylus as a mouse but not as a drawing tool.

I already did the exersice of using a stylus instead of a mouse for general work, but i can't make the connection to art.


 No.2583

>>2582

What kind of tablet do you have?


 No.2586

>>2583

Huion 580


 No.2646

Here's my question: how do you know what to draw? Is there like a drawing prompt app or something?

Usually I decide to draw "x" then review to see where I need practice, draw that over and over, until I can't stand it and either move on to the next thing or do quick sketches untill I figure out what to draw again.


 No.2647

>>2646

You have pretty much the right idea. Take it from someone that's almost never finished a piece for the pure enjoyment of it, drawing things you want to draw appears to me (from the outside) to be a key to advancing yourself, and provides a useful metric for how much you're improving, besides. It should help prevent burnout.

I'd recommend doing an hour or two of dry academic drawing a day and then just drawing whatever you feel like throughout the rest of the time. Just pick something and go down the line.

Manual Dexterity (https://www.youtube.com/watch?v=wgDNDOKnArk)

Perspective (hard, boring, but important af)

Construction (Crucial; closely related to perspective)

Human Anatomy

etc.


 No.2681

What easel angle is best? Mine is 90^o rn.


 No.2682

>>2681

I'm not sure what the angle of the easels are at school but I'm pretty sure it's close to 90 so you're probably good


 No.2685

>>2681

>>2682

Your easel should be at 90 for sight size with your paper or canvas at eye hight. The only reason I can think of to ever tilt it is if you're painting with oils and you need to reduce glare. If you want to draw something from your imagination or sight size isn't an option for your subject, just tilt it at whatever angle feels comfortable (ideally it should be perpendicular to your eyes when looking at it).


 No.2686

>>2685

Thanks tbh fam




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]