>random Polygon story about GDC giving a big platform to a literal nobody
>check picture
Hahaha. Blue/purple bulldyke shortcut with a mannish face, everytime. Fringe thread at best, but it's a slow news week, I'll engage
>At the Game Developers Conference this week, Lode was one of 10 game developers, academics and writers who took part in the GDC Microtalks, which features a series of five-minute and 20-second presentations focused on a theme. This year, the theme of the microtalks was "everyone loves to play." Lode's talk focused on making games for "everyone," not just the "default humans" — "You know, the majority of people you see when you look around [GDC]," she said — and the challenges inherent in making those kinds of games.
Alright, let's start here. 10 "microtalks" and Polygon is devoting a 20 page article to ONE 5 minute rambling of a stereotypical tumblrina. It takes more time to read the article than the talk itself lasted. Quite a spotlight; it's probably worth investigating the relationship between the writer Michael McWhertor and the subject Henrike Lode.
>"Last year, at the Nordic Game Jam, I wanted to make a game about the role of an untrained helper during childbirth," Lode said. The slide she showed as she spoke was a photograph of a child emerging from the womb, that was both graphic and beautifully shot. "But unfortunately the people I was jamming with were too scared of what the graphics would look like, so instead we ended up making a racing game where you would have to drive a pregnant lady to a hospital before she gives birth."
>That game was called Express Delivery, and is available on itch.io.
THERE IT IS, SHILLING ALERT
>After that experience, and time spent at the Lyst Summit on love, sex and romance in games, Lode said she didn't want to make jam-style games like that anymore.
>"I don't want to make racing games … or fighting, shooting, action, dragon-slPost too long. Click here to view the full text.